[arcade] Mame x64 i x86 0.195

[8] @ !!! Wtorek, 27 Lutego 2018 23:28 CET [27-02-2018 23:23 CET]

[arcade] Mame x64 i x86 0.195
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Robberto ciut chyba przyśpieszył publikację nowej wersji MAME 0.195. Odgrażałem się, że zacznę robić porządki w romsecie i dzięki Internet Archive udało mi się dotrzeć do 59Gb;P a to przecież nie wszystko:)

Mame 0.195 28 Feb 2018

Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Goodies in this release include further improvements to V.R. Technologies NES-derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II': Champion Edition, and more BBC Electron cartridges. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch.

Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. We’ve received lots of patches from cam900, covering a large number of drivers. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.

Besides the new working systems, this release includes preliminary support for a number of interesting systems. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. IPL-disable has been fixed for Flash-based TI-8x series calculators. At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations. We’ve also added VM Labs Aries disassembly support (this is the multi-core VLIW processor used in NUON-enhanced DVD players).

This month, we’ve seen far more internal improvement, code cleanup and modernisation than user-visible improvements. This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant. That said, the list of emulation improvements and newly supported systems is quite impressive. We’d like to thank all the contributors helping make MAME what it is today.

 

MAMETesters Bugs Fixed
  • 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
  • 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
  • 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
  • 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
  • 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
  • 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
  • 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
  • 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
  • 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
  • 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
  • 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
  • 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)
New working machines
  • 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
  • 007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
  • 200 in 1 Retro TV Game [David Shah]
  • Back to the Future (Tiger handheld) [hap, Sean Riddle]
  • Coolboy RS-18 (280 in 1) [TeamEurope]
  • Family Pocket 638 in 1 [David Shah]
  • FC Pocket 600 in 1 [David Shah]
  • Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
  • Hook (Tiger handheld) [hap, Sean Riddle]
  • Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
  • Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
  • Robocop 3 (Tiger handheld) [hap, Sean Riddle]
  • Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
  • Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
  • Strider (Tiger handheld) [hap, Sean Riddle]
  • SY-888B 288 in 1 Handheld [David Shah]
  • ZDog (44 in 1) [unknown]
New working clones
  • Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
  • Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
  • Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
  • Donkey Junior High Score Kit (hack,V1.2) [smf]
  • Donkey Kong High Score Kit (hack,V1.0a) [smf]
  • Donkey Kong High Score Kit (hack,V1.2) [smf]
  • Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
  • Gee Bee (UK) [Andrew Welburn, The Dumping Union]
  • Gigas Mark II (MC-8123 317-5002) [frsj8112]
  • Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
  • Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
  • Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
  • Pac-Land (Bally-Midway) [Andrea Palazzetti]
  • Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
  • Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
  • Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
  • Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
  • Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
  • Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
  • Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
  • Tecmo Bowl (World, set 2) [coolmod]
  • Machines promoted to working
  • 100 in 1 Arcade Action II (AT-103) [David Shah]
  • 888888 in 1 (Coolboy AEF-390) [David Shah]
  • 999999 in 1 (PXP2 Slim Station) [David Shah]
  • Altos Computer Systems ACS8600 [Carl]
  • BittBoy Mini FC 300 in 1 [David Shah]
  • dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
  • PowerJoy Navigator 50 in 1 [David Shah]
  • PowerJoy Supermax 30 in 1 [David Shah]
  • PowerJoy Supermax 60 in 1 [David Shah]
  • Samuri (60 in 1) [David Shah]
  • Sports Game 69 in 1 [David Shah]
  • Super Arcade 110 (set 1) [David Shah]
  • SY-889 300 in 1 Handheld [David Shah]
  • Clones promoted to working
  • 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • Panasonic JB-3000 [Luke Sleeman, protosphere]
  • Super Arcade 110 (set 2) [David Shah]
New machines marked as NOT_WORKING
  • Blockout (TAX) [Peter Wilhelmsen, David Haywood]
  • Casio SK-1 [Vas Crabb]
  • CoolBoy RS-8 168 in 1 [TeamEurope]
  • DVTech Nimbus 176 in 1 [CaH4e3]
  • e-kara Starter [Sean Riddle, Peter Wilhelmsen]
  • Handheld 210 in 1 [David Shah]
  • Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
  • MOGIS M320 246 in 1 Handheld [David Shah]
  • Olympia BOSS D [friol, rfka01]
  • Panafacom Duet-16 [rfka01, Carl]
  • Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
  • Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
  • Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Ping Pong [Sean Riddle]
  • Pocket Games 150 in 1 [David Shah]
  • Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
  • Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
  • Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
  • Triumph-Adler alphatronic P1 [rfka01]
  • VJ Visual & Music Slap [Naibo]
  • Wireless [BeckyRGB]
  • Wireless Air 60 [BeckyRGB]
  • XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
  • Zone 40 [BeckyRGB]
New clones marked as NOT_WORKING
  • Compaq Portable II [rfka01]
  • ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Donkey Kong/JR (combo) (hack,V1.2) [smf]
  • Double Donkey Kong (hack,V1.2) [smf]
  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
  • Ericsson WS286 [Edstrom, Mattis Lind]
  • Olympia BOSS A 8085 [rfka01]
  • Olympia BOSS B [rfka01]
  • Olympia BOSS B 8085 [Carl, rfka01]
  • Olympia BOSS C [rfka01]
  • Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]
New working software list additions
  • electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
  • electron_flop: BBC Music Demo World [Nigel Barnes]
  • fmtowns_cd:
    • Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
    • Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
    • Ku2++ [Tokugawa Corporate Forums, DamienD]
  • fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
  • gamegear:
    • David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
    • Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
  • ibm5150:
    • Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
    • Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
    • Airborne Ranger, Alf - The First Adventure,
  • ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk]
  • ibm5170:
    • Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
  • The Adventures of Willy Beamish [Justin Kerk]
  • mac_flop:
    • Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
    • Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
  • pce: Off The Wall (prototype) [David Haywood]
  • pico:
    • Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
    • Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope]
  • sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]
Software list items promoted to working
  • electron_cart:
    • Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
    • Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
    • Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
  • fmtowns_cd:
    • Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
    • Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
    • Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
  • fmtowns_flop:
    • Columns [Carl]
    • D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
    • Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
    • VZ Editor 1.6 with ATOK 7 [Carl, r09]
  • picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]
New NOT_WORKING software list additions
  • dc:
    • 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
    • 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
    • Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
    • Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
    • Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
    • Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
    • Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
    • AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
    • After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
    • Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
    • Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
    • Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
    • Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
    • Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
    • Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
    • Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
    • Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
    • Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
    • Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
    • Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
    • Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
    • Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
    • Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
    • Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
    • Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
    • Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
    • Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
    • Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
    • Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
    • Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
    • Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
    • Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
    • Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
    • Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
    • Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
    • Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
    • Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
    • ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
    • Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
    • Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
    • Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
    • Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
    • D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
    • Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
    • Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
    • Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
    • Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
    • GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
    • Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
    • Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
    • TNN Motorsports Hardcore Heat (USA) [FakeShemp]
  • ews286_flop:
    • DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
  • hyperscan:
    • Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
    • Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
  • leapster:
    • Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
    • Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
    • Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
  • mac_flop: RadiusWare [darkstar]
Translations added or modified
  • Portuguese (Brazil) [Wellington Uemura]
  • Turkish [Kadir Eksi]
Source Changes
  • tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
  • ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
  • Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
  • Added some internal peripheral block registers to 80186 debug state. [AJR]
  • Fixed ASCII dump output for big-endian spaces. [AJR]
  • i960: Fixed disassembly of REG instructions. [AJR]
  • deco146/deco104: Synchronize soundlatch writesundefinedfixes dropouts in dblewing. [AJR]
  • decocass.cpp: Inverted sprite/sprite priorityundefinedseems to help coozumou. [AJR]
  • com8116: Added several clock rate/divider table variant types. [AJR]
  • saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
  • Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
  • Created RST interrupt buffer device. [AJR]
  • ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
  • msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
  • 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
  • Register device callbacks and add some basic validation for them. [AJR]
  • unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
  • cdicdic: Made DMA handling safer. [AJR]
  • z8: Made address spaces big-endian. [AJR]
  • hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
  • photoply.cpp: Added Cirrus Logic GD5446 VGA PCI deviceundefinednow shows legacy BIOS error. [Angelo Salese]
  • namcona1.cpp updates: [Angelo Salese]
    • Fixed soft reset hangs.
    • Improved encapsulation.
    • Fixed status bar colors for VS Express event in Numan Athletics.
    • Fixed video disable graphic transitions.
    • Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
    • Fixed bogus palette transfers for xday2.
    • Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
    • Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
  • pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
  • gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
  • i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
  • Fixes stalls in several Sega Model 2 games.
  • badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
  • buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
  • model2.cpp: Added 30 Hz renderer modeundefinedfixes Virtua Striker timings. [Angelo Salese]
  • taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
  • vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
  • vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
  • darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
  • dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
  • deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
  • rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
  • itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
  • st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
  • macs.cpp: Converted to configured banking. [cam900]
  • simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
  • x1_010: Improved naming of member variables/functions. [cam900]
  • seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
  • cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
  • gaiden.cpp: Cleanup and fixes: [cam900]
    • Reduced code duplication using templates and object finder arrays.
    • Split wildfang and raiga machine configuration/address map.
    • Fixed raiga hang on soft reset.
  • nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
    • Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
  • taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
  • okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
    • Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
  • ymz280b: Converted memory access to device_rom_interface. [cam900]
  • firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
  • ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
  • bnstars.cpp: Cleaned up bank switching.
  • ms32.cpp: Cleaned up bank switching and enabled stereo output.
  • seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
  • taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
  • deco_mlc.cpp updates and improvements: [cam900]
    • Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
    • Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
  • zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
  • from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
  • cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
  • seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
  • sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
  • jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
  • am9519: Added AM9519 UIC device. [Carl]
  • vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
  • [David Haywood]
  • Added preliminary XaviX driver: [David Haywood]
    • Created derived 6502 type with far call/return instructions and banked data memory.
    • Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
    • Implemented multiplier chip.
  • nes_vt.cpp: Fixes and improvements: [David Shah]
    • Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
    • Added support for Family Pocket, and more FC Pocket games.
    • Added support for VTxx scrambled banking (thanks NewRisingSun for help).
    • Improved PPU colour palette using reference code from NewRisingSun.
    • Fixed scanline interrupts and PPU data reads.
  • asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
  • amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
  • gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
  • hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
  • Added vertical blanking input to ampoker2. [El Chango v4]
  • alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
  • Converted many configuration helpers to non-static member functions. [Judge]
  • Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
  • Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
  • exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
  • v9938: Improved logging options with logmacro. [Michael Zapf]
  • Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
    • Added fundamental communication between main 68000 and (undumped) Windows PC.
    • Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
    • Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
    • Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
    • Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
    • Corrected sprite ROM loading for step3.
    • Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
    • Corrected NVRAM handling.
    • Adjusted default input mapping to avoid key conflicts.
    • Identified graphics ROMs for vjdash foreground/background/ROZ layers.
  • electron: Added a number of cartridge devices. [Nigel Barnes]
    • P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
  • Stop Press 64, Solidisk EFS.
  • Changed memory map behaviour to "last entry wins". [O. Galibert]
    • Allows more natural "import and patch" and "cover a region then punch holes" structures.
  • m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
  • Made memory maps member functions of owner class. [O. Galibert]
  • Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
  • interpro: Improved graphics emulationundefinedbasic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
  • Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
  • Added kzaurus driver: [R.Belmont]
    • Implemented interrupts, inputs and sound - passes POST.
    • Fixed layer priority and added 55555 gradient background.
    • Improved visible area and layer alignment, and hooked up scroll register readback.
  • kingpin.cpp: Added memory map for dealracl. [Robbbert]
  • i8275 improvements and fixes: [shattered]
    • Handle invisible field attributes and "end of row - stop DMA" special code better.
    • Honor Video Enable bit.
    • Made Preset Counters command useful.
  • agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
  • Popeye/Sky Skipper improvements: [smf]
    • Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
  • Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
    • Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
    • Sky Skipper: Added difficulty DIP switches.
    • Popeye: Fixed background alignment and test mode background in TPP2 sets.
    • Converted configuration/handlers to virtual methods.
    • Removed protection device from systems that lack it.
    • Popeye: Added sprite RAM, background scroll and palette buffering.
    • Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
    • Popeye: Latch NMI disable from A9 on falling edge of RFSH.
  • Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
  • Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
  • ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
  • z80: Changed refresh callback to write8. [smf]
  • CoCo cartridge improvements: [Tim Lindner]
    • Added support for the Color Computer MultiPak slot switch.
    • Fleshed out serial expansion cards to support actual input and output.
    • Added some compatible CoCo cartridges to the Dragon driver.
  • x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
  • Improved encapsulation of a number of drivers. [Vas Crabb]
    • cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
    • tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
    • vectrex.cpp: Partially untangled console and arcade variants from each other.
    • Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
  • Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
  • vt100ac: Redumped bad ROM. [Al Kossow]
  • toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
  • ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
  • leland.cpp: Corrected many ROM names. [Brian Troha]
  • littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
  • midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
  • Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
  • raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
  • galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
  • wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
  • midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
  • namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
  • plus4.cpp: Corrected kernal location for plus4p set. [Guru]
  • wireless: Fixed Flash size. [incog]
  • ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
  • mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
  • Corrected year for Piccolo Poker 100. [Roberto Fresca]
  • Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
  • Added additional Leapster BIOS sets. [Sean Riddle]
  • rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
  • Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525]
  • taito_f3.cpp: Added PAL dump to kirameki. [undamned]
→ [ARCADE] Mame History.dat 1.99 for MAME 0.199

HISTORY.DAT 2018 updates

June

History.dat 1.99

  • Updated to MAME 0.199.
→ [Arcade] MAMEUI x86/x64 0.199
→ [arcade] Mame x64 i x86 0.199

MAME 0.199 27 Jun 2018

Today’s the day for our mid-year MAME release. MAME 0.199 includes support for the incredibly elusive Spanish arcade title El Fin Del Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a Spanish bootleg of Pole Position II).

There are some pretty big improvements to Tatsumi games (Apache 3, Cycle Warriors, Round Up 5), some NMK mahjong games work substantially better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom In), and Big Run looks better than ever. War: The Final Assault no longer crashes thanks to a fix in Voodoo emulation.

Floppy drive emulation has been further improved, and a fairly major issue with Apple IIgs and Mac 3.5" drives has been fixed. Sound Blaster direct DAC mode is now supported. Improved Dreamcast GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300 series can now boot from floppy, and the medium-resolution colour graphics option is supported. Tiger Electronics fans can enjoy Battle Arena Toshinden for R-Zone.

MAMETesters Bugs Fixed
  • 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
  • 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
  • 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
  • 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
  • 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
  • 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
  • 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
  • 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
  • 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
  • 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
  • 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)
New working machines
  • El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
  • Geneve 9640 Mod [Michael Zapf]
  • Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
  • Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
  • Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
  • R-Zone: Battle Arena Toshinden [hap, Sean Riddle]
New working clones
  • Apple //e (Spain) [AJR]
  • Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
  • Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
  • Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
  • Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
  • Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
  • Jump Coaster (World) [ShouTime, The Dumping Union]
  • Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian /
  • Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
  • Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
  • Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
  • Titan (Pac-Man hack) [Craig Anstett, CraftyMech]
  • Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]
  • Machines promoted to working
  • War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]
  • Clones promoted to working
  • Head On (Sidam bootleg, set 2) [Angelo Salese]
  • Head On 2 (Sidam bootleg) [Angelo Salese]
New machines marked as NOT_WORKING
  • Hikaru Check ROM Board [coolmod]
  • Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
  • Olympia Olytext 20 [Robbbert]
  • Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
  • Visual 550 [Al Kossow]
New clones marked as NOT_WORKING
  • Air Hockey (6.12?, encrypted) [unknown]
  • ALG 3DO Bios [Mr Invader]
  • Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
  • Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
  • Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
  • Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
  • Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
  • The Bally Game Show (LG-6) Germany [PinMAME]
  • The Bally Game Show (LU-3) Europe [PinMAME]
  • The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime]
New working software list additions
  • hp9k3xx_flop:
  • 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
  • ibm5150: DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger], PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
  • ibm5170: Excel (Version 2.10) [darksabre76]
  • neogeo:
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection]
  • sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
  • squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]
Software list items promoted to working
  • pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]
New NOT_WORKING software list additions
  • ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
  • neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
Source Changes
  • esb: Fixed ROM loading bug. [AJR]
  • taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]
  • keytronic_pc3270: Corrected INT0 line polarityundefinedfixes keyboard error on tosh1000. [AJR]
  • exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]
  • atetrisb3: Hooked up microcontroller to get working sound. [AJR]
  • i8275 DMA refinements: [AJR]
    • undefined Exclude FIFO characters from counting towards filling character buffer.
    • undefined Extend DMA up to one character past an "end of DMA" control code.
  • wicat: Reduced video glitches with more sensible interrupt handling. [AJR]
  • balsente.cpp: Split NVRAM between two X2212 devices. [AJR]
  • jedi: Moderate driver overhaul: [AJR]
    • undefined Split NVRAM between two 4-bit X2212 devices.
    • undefined Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
    • undefined Modernized sound latches.
    • undefined Use WSQ handler to drive TMS5220.
  • vta2000: Added speaker sound. [AJR]
  • balsente.cpp: Use ACIA devices for sound communication. [AJR]
  • x2212: Removed memory interface and cleaned up code. [AJR]
  • tms9928a: Exposed internal palette using device_palette_interface. [AJR]
  • dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]
  • cidx628: Made this display something again. [AJR]
  • tatsumi.cpp improvements: [Angelo Salese]
    • undefined Removed an ugly kludge in Round Up 5, fixing soft resets.
    • undefined Added vertical text scrolling to Round Up 5.
    • undefined Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
    • undefined Fixed Round Up 5 video priority on map screen after a play.
    • undefined Added background bitmap layers to Round Up 5.
    • undefined Improved road clipping for Round Up 5.
    • undefined Make Cycle Warriors sub CPU not stall on soft reset.
    • undefined Added row/column scroll register select for Cycle Warriors and Big Fight.
    • undefined Added shadow sprites to Cycle Warriors and Big Fight.
    • undefined Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
    • undefined Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
    • undefined Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
    • undefined Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
    • undefined Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).
  • ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]
  • taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]
  • trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]
  • cischeat.cpp improvements: [Angelo Salese]
    • undefined Fixed road/sprite priorities and long-standing road colors regression in Big Run.
    • undefined Hand-tuned sound frequencies to match reference for Big Run.
    • undefined Hooked up sprite DMA to Wild Pilot - fixes flickering.
    • undefined Added backup RAM to Captain Flag.
  • ms1_tmap.cpp: Initialize VRAM to sane defaultundefinedfixes ugly back pen showing up in Big Run. [Angelo Salese]
  • jalmah.cpp improvements: [Angelo Salese]
    • undefined Re-wrote video emulation using Mega System 1 tilemap devices.
    • undefined Fixed Urashima Mahjong video priority during gameplay (score display and calls).
    • undefined Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
    • undefined Fixed color protection in Urashima Mahjong (girls and test mode).
    • undefined Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.
  • cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]
  • Added AppVeyor build configuration. [balrog]
  • Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]
  • senjyo.cpp: Simplified starforc background color swap. [cam900]
  • seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]
  • ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]
  • fmtowns.cpp: Fixed speaker output level. [cam900]
  • vis.cpp: Fixed sample rate divider. [cam900]
  • megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]
  • cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]
  • rltennis.cpp: Converted to object finders. [cam900]
  • sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
  • dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]
  • williams.cpp cleaup: [cam900]
    • undefined Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
    • undefined Added input_merger for interrupts and output_finder for outputs.
    • undefined Converted palette to device.
  • m92.cpp updates/cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
    • undefined Made EEPROM save/load using NVRAM device.
  • neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]
  • powerins.cpp cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups
    • undefined Cleaned up ROM loading.
    • undefined Converted vertical blanking interrupt to screen vblank callback.
  • 20pacgal.cpp cleanup: [cam900]
    • undefined Converted palette to device.
    • undefined Reduced runtime tagmap lookups and deferred allocation to start time.
    • undefined Restricted drawing to clipping rectangle.
  • ddragon.cpp cleanup: [cam900]
    • undefined Replaced runtime tagmap lookups with object finders.
    • undefined Converted darktowr bank switching to address_map_bank_device.
    • undefined Fixed ADPCM ROM mapping.
  • pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]
  • alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]
  • shangha3.cpp: Cleaned up Oki banking. [cam900]
  • snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]
  • Added a Discord presence plugin. [Carl]
  • witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]
  • Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • markham.cpp updates: [kazblox]
    • undefined Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
    • undefined Marked microcontroller program as good dump based on observations and Phil Bennett's comments.
  • PlayStation GPU: Added missing primitives. [krom]
  • buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]
  • TMS5220 updates: [Lord Nightmare]
    • undefined Removed unused time_to_ready and cycles_to_ready functions.
    • undefined Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
    • undefined Fixed issue where Speak VSM command produces endless silence with no VSM connected.
    • undefined Suppressed side effects on debugger reads.
    • undefined Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.
  • Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]
  • alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]
  • geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]
  • upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]
  • debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]
  • sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]
  • zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]
  • apc: Reduced runtime tagmap lookups. [Ryan Holtz]
  • kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]
  • indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]
  • 39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]
  • mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]
  • vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]
  • sblaster: Implemented direct DAC modeundefinedsuccessfully tested in Scream Tracker 2.2. [shattered]
  • ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]
  • Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remainingundefinedallows Daytona USA 2001 to boot.
  • [snickerbockers]
  • Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]
  • hp9k_3xx improvements: [Sven Schnelle]
    • undefined Fixed keyboard microcontroller part number.
    • undefined Removed BASIC ROM cards from the default configuration as booting from floppy works now.
    • undefined Hooked up NMI line to keyboard controller.
    • undefined Split out common machine configuration.
  • Added HP9122 floppy drive emulation. [Sven Schnelle]
  • m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]
  • 6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]
  • topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
    • undefined Allows Pascal and other software to show something after boot on hp9k_3xx.
  • voodoo: Reinstated texture address maskingundefinedfixes segmentation fault in warfa. [Ted Green]
  • hornet: Added separate DIP switch settings for gradius4undefinedallows gun to work with default settings in terabrst and sscope. [Ted Green]
  • Updated DCS audio to get sf2049 closer to working. [Ted Green]
  • Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]
  • Machine configuration improvements: [Vas Crabb]
    • undefined Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
    • undefined Allowed implicit references to owner device in address maps.
    • undefined Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
    • undefined Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
    • undefined Consider floating point epsilon when validating crystal values.
  • Cleaned up bulk refactoring of output code. [Wilbert Pol]
  • asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]
  • naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]
  • polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
  • [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]
  • pc98 software list updates: [r09]
    • undefined Re-tested software with current MAME.
    • undefined Corrected titles and re-labeled disks with their actual names.
    • undefined Added usage notes for software that needs DOS.
    • undefined Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
    • undefined Removed floppies for CD games that already exist in the CD software list.
    • undefined Removed notes stating that the FDD format is not supported, as this is no longer true.
  • neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola]
  • alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]
→ [arcade] HbMameUI/HbMame x86 i x64 0.199

HbMameUI/HbMame 0.199

  • Sync with MAME 0.199

 

 

→ [ARCADE] Mame History.dat 1.98 for MAME 0.198

HISTORY.DAT 2018 updates

May

  • History.dat 1.98
    • Updated to MAME 0.198.
→ [Arcade] MAMEUI x86/x64 0.198
→ [arcade] Mame x64 i x86 0.198

MAME 0.198 30 May 2018

It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.

For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

MAMETesters Bugs Fixed
  • 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite ModeundefinedContact MAMEDEV (Angelo Salese)
  • 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
  • 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
  • 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
  • 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
  • 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
  • 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found
  • (Ivan Vangelista)
  • 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
  • 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found
  • (Ivan Vangelista)
  • 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found
  • (Ivan Vangelista)
  • 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
  • 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
  • 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
  • 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)
New working machines
  • Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
  • Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
  • Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
  • Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
  • Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
  • Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
  • Scorpio 68000 [hap, yoyo_chessboard]
  • Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
  • Wayne's World (Tiger handheld) [hap, Sean Riddle]
  • World Adventure [ArcadeHacker, The Dumping Union]
  • X-Men (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
  • Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Donkey Kong Junior (US, bootleg?) [unknown]
  • Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
  • Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
  • Grand Champion (set 3) [Malcor, MASH]
  • Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
  • Last Mission (World revision 8) [caius, The Dumping Union]
  • Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
  • Naughty Boy (bootleg, set 2) [f205v, Matteo]
  • Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
  • Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
  • Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
  • Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
  • Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
  • Tandy Color Computer (HD6309) [David Ladd]
  • Tandy Color Computer 2 (HD6309) [David Ladd]
  • Tandy Color Computer 2B (HD6309) [David Ladd]
  • Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
  • The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
  • The Rocketeer (Tiger handheld) [hap, Sean Riddle]
  • Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
  • V-Liner (v0.53) [Razoola]
  • V-Liner (v0.7a) [Razoola]
  • V-Liner (v0.7e) [Razoola]
  • World Heroes 2 (ALH-006) [Razoola]
  • World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]
Machines promoted to working
  • Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
  • [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
  • Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
  • TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
  • TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
  • unknown Sidam poker [AJR]
Clones promoted to working
  • Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
  • IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
  • BBC Master 512 [Nigel Barnes]
  • Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]
New machines marked as NOT_WORKING
  • Air Hockey (6.03, encrypted) [AJR]
  • Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
  • Fonz [TTL] [Andrew Welburn, The Dumping Union]
  • HP Integral Personal Computer 9808A [shattered]
  • InterPro 6000 [Patrick Mackinlay]
  • InterPro 6400 [Patrick Mackinlay]
  • InterPro 6700 [Patrick Mackinlay]
  • InterPro 6800 [Patrick Mackinlay]
  • Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
  • LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
  • Motogonki [IgorR76]
  • Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
  • Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Sharpshooter (coin pusher) [Joe Magiera]
  • The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
  • unknown Ace System 1 game [Joe Magiera, The Dumping Union]
  • War Mission (WM 4/6/87) [Jordi BeltrĂĄn Casany, Recreativas.org, The Dumping Union]
New clones marked as NOT_WORKING
  • Autocue 1500 [Mikko Heinonen]
  • Batman (1.03 France) [PinMAME]
  • Bow & Arrow (Prototype, rev. 22) [PinMAME]
  • Grand Champion (set 2) [Malcor, MASH]
  • Micronics M55Hi-Plus [Samuele Zannoli]
  • NEC PC-9801VM [Fujix]
  • Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
  • Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
  • Poly Development System [Nigel Barnes, Andrew Trotman]
  • Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]
New working software list additions
  • abc80_flop: ABCBook [Five Finger Punch]
  • abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
  • apple2_cass:
  • 3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2),
  • A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land,
  • Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,
  • Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I,
  • Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics,
  • Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,
  • Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,
  • DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon,
  • Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy,
  • Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House,
  • Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,
  • Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3,
  • Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0,
  • Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6,
  • Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello,
  • Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
  • Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat,
  • Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
  • Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981,
  • Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education,
  • Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981,
  • Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel,
  • Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader,
  • Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
  • The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,
  • Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
  • bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
  • fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
  • ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
  • ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
  • neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
  • pc98_cd: Windows NT 4.0 Server [WinWorld]
  • sorcerer_cass:
  • Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt,
  • The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
  • vic10: MultiMAX [Curt Coder]
Software list items promoted to working
  • pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]
New NOT_WORKING software list additions
  • apple2_cass: Sweet Talker [Dagarman]
  • dc:
    • DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn),
    • Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn),
    • First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn),
    • Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn),
    • Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn),
    • Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn),
    • Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA),
    • Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn),
    • Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn),
    • Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn),
    • Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
  • pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • German [RafTacker]
  • Greek [BraiNKilleRGR]
  • Japanese [Katsuhiko Kagami]
  • Korean [Neius]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]
Source Changes
  • Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
  • msm58321: Corrected duty cycle for busy output. [AJR]
  • duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
  • mcs51: Added more interrupt and timer registers to debug state. [AJR]
  • asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
  • asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
  • cit101: Somewhat major improvements: [AJR]
    • Added high-level emulation of serial keyboard.
    • Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
    • Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
    • Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
  • ppu2c0x family: Made palette internal to device. [AJR]
  • z80ctc: Disabling a channel interrupt also turns it off. [AJR]
  • Made “Keypad ,” and “Keypad =” standard keys. [AJR]
  • Made debugger dump command work with unaligned addresses. [AJR]
  • vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]
  • sidampkr: Made the cards appear. [AJR]
  • 1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
  • i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
  • tomagic: Added sound system and inputs. [AJR, David Haywood]
  • exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
  • legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
  • nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
  • stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
  • stvvdp2.cpp updates: [Angelo Salese]
    • Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
    • Added support for line windows and vertical cell scroll.
    • Added support for undocumented rotation parameter read mirroring.
    • Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
    • Fixed potential bug with window Y sizes when double density interlace is enabled.
  • sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
  • ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
  • blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
  • f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
  • dc-ctrl.cpp updates: [Angelo Salese]
  • undefined Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
    • Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
  • pc9801.cpp updates:
    • Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
    • Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
    • Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
  • tatsumi.cpp improvements: [Angelo Salese]
    • Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
    • Improved road colors in Cycle Warriors.
  • amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
  • Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]
  • aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.
  • [cam900]
  • c6280.cpp: Implemented LFO and added notes. [cam900]
  • gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
  • renegade.cpp: Fixed bit manipulations. [cam900]
  • seibuspi: Fixed typo and added notes. [cam900]
  • fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
  • rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
  • jaguar.cpp cleanup: [cam900]
    • Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
    • Reduced runtime tag lookups.
  • fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
  • m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
  • dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
  • m72.cpp: Simplified graphics decode layouts. [cam900]
  • drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
  • argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
  • pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
  • sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
  • rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
  • megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.
  • [cam900]
  • nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
  • highvdeo.cpp improvements: [cam900]
    • Split machine configuration and address maps for each game.
    • Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
    • Added pre-calculated color for games using RGB565.
  • funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
  • simpl156.cpp: Changed company metadata to match title screens. [cam900]
  • topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
  • romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]
  • Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]
  • Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
  • deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
  • argus, bigfight: Added links to reference videos in comments. [cam900]
  • tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
  • taitogn.cpp: Reduced code duplication. [cam900]
  • cbuster.cpp: Simplified tile banking. [cam900]
  • toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
  • leland.cpp improvements and modernisation: [cam900, Vas Crabb]
    • Cleaned up duplicated code, reduced runtime tag lookups.
    • Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
    • Converted background to tilemap and restricted drawing to clip rectangle.
  • abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
  • Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
  • rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
  • Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
  • coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]
  • model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
  • model2: Fixed input issue with srallyc. [Dirk Best]
  • floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
  • 315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
  • v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
  • tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
  • model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
    • Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
  • hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
  • tms9914 updates: [F.Ulivi]
    • Improved emulation – HPIB test of IPC diagb ROM now passes.
    • Added methods to read ACCRQ and CONT output lines.
    • Added RL state machine and other fixes – now passes HP9000/340 POST.
    • Fixed handling of GTS aux command.
  • remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]
  • Output module changes: [headkaze, R. Belmont]
    • Cleaned up network provider protocol.
    • Added pause and savestate commands to both network and win32 providers.
  • markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
    • Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
    • Added raw screen parameters based of 20Â MHz clock on strnskil PCB.
  • citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
  • sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
  • igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
  • tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
  • tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
  • ti99: Fixed disk creation via OSD. [Michael Zapf]
  • hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
  • ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
  • ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
  • gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
  • bbc: Added various pointer devices on userport: [Nigel Barnes]
  • AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
  • bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
  • bbcmaiv: Added tracker ball. [Nigel Barnes]
  • bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
  • poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
    • Implemented banking and system/user mode switching.
    • Added PolyBASICÂ 3.0, 3.1, and 3.4.
  • apple2: Added support for WOZ image format. [O. Galibert]
  • emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
    • Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
  • debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
  • cubeqst: Fixed cache endianness. [O. Galibert]
  • sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]
  • floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
  • tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
  • Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
  • interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
  • interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
  • apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
  • Apple II: Added 13-sector version of Disk II controller. [R. Belmont]
  • Added SoftFloat release 3E to 3rdparty. [R. Belmont]
  • sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
  • neogeo: Added UniBios 3.3. [Robbbert]
  • apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]
  • indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.
  • [Ryan Holtz]
  • vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
  • adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
  • Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
  • atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
  • hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
  • i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
  • pk8020: Hooked up interrupt sources. [shattered]
  • popeye.cpp improvements: [smf]
    • Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
    • Added preliminary emulation of corruption on Popeye bootleg logo.
  • hp9k_3xx improvements: [Sven Schnelle]
    • Added internal TMS9914 GPIB, clocked at 5MHz.
    • Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
    • Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
    • Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
  • HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
  • gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
  • Initial work on next-generation machine configuration syntax: [Vas Crabb]
    • Made concrete device types callable and added support for device class constructor overloads.
    • Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
    • Allowed devcb to be bound to a device/mix-in or the target of an object finder.
    • Allowed device finders to be used in place of literal tags in many places in machine configuration.
    • Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
    • Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
  • Further improvements to NeoGeo experience: [Vas Crabb]
    • Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
    • Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
    • Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
    • Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
    • Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
    • Gave the single-slot JAMMA variants parent/clone relationships.
  • Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
  • Fixed incorrect device class for PCI APIC. [Vas Crabb]
  • Made slot device options menu localisable. [Vas Crabb]
  • ef9340/1: Made character set external an external ROM. [Wilbert Pol]
  • Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
  • galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
  • alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
  • ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
  • vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
  • vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]
  • hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
  • gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
  • gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
  • holeland.cpp: Documented PALs for crzrallyg. [f205v]
  • splash.cpp: Documented some undumped PLDs. [f205v]
  • funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
  • esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]
  • pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
  • bionicc.cpp: Corrected MCU label for the original sets. [Guru]
  • chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
  • irrmaze: Improved internal artwork layout. [Jos van Mourik]
  • exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]
  • model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
  • Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
  • pc98_cd.xml updates: [r09]
    • Re-tested all software entries that previously had video/audio issues – around 70% now work.
    • Demoted Miamisoft’s games to non-working since they seem to hang randomly.
    • Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.
  • neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
  • Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]
  • Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
  • phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
  • Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
  • starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
  • sun2.cpp updates:
    • Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
    • Added boot ROM revision M. [Josh Dersch]
  • Software list corrections: [Wintermute 0110]
    • Made Acorn software list names more consistent.
    • Stripped leading/trailing spaces from ROM names.
    • Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
→ [Arcade] ThunderMAME32UI+ aka Kaminarimame UI+ 0.160X (2018.5.22)
ThunderMame GUI

MAME 32 Plus! Base. - I686 Compilation VER.0.106X (2018.5.22)

  • [google translate]Added unrelated work materials further.
  • Applying detune adjustment of k005289 to Gradius from 0.155.
  • for play kof 98 ae, turn m 68000 cpucore to ASM.
  • MAME32Plus!ベース。-I686コンパイル VER.0.106X (2018.5.22) ※未対応作品資料をさらに追加。 0.155よりグラディウスにk005289のデチューン調整を適用。 *for play kof98ae, turn m68000cpucore to ASM.
→ [ARCADE] Mame History.dat 1.97a for MAME 0.197

HISTORY.DAT 2018 updates

May

  • History.dat 1.97a
    • Added many info for Japanese computers games (x68k, pc98, etc...)
    • 5802 lines added/updated according to WinMerge.
→ [ARCADE] Mame History.dat 1.97 for MAME 0.197

HISTORY.DAT 2018 updates

April

History.dat 1.97

  • Updated to MAME 0.197.

History.dat 1.96

  • Updated to MAME 0.196.

 

Inne treści związane z tematem
[Arcade] Mame Classic 8.9.0 [Arcade] Mame Classic 8.9.0;
Pojawiła się nowa wersja jednego z najstarszych, o ile nie najstarszy, frontend dla MAME - Mame Classic.
[arcade] Mame x64 i x86 0.183 [arcade] Mame x64 i x86 0.183 ;
I kolejna porcja zmian w kodzie największego projektu na scenie emulacji i jednego z najstarszych, projektowi stuknęło dwudziestolecie.
[Arcade] Arcade x64/x86 0.183 [Arcade] Arcade x64/x86 0.183;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame). Niestety związku z zawirowaniami życiowymi MameSick, przynajmniej na razie nie może kontynuwać swojego projektu. Tym razem i 0.183, i trochę ...
[ARCADE] Mame History.dat 1.83a for MAME 0.183 [ARCADE] Mame History.dat 1.83a for MAME 0.183;
Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją - plik można wykorzystać w ...
[arcade] Mame x64 i x86 0.184 [arcade] Mame x64 i x86 0.184;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME. Gdyby jeszcze człowiek naprawdę miał taki komfort aby na spokojnie przyjrzeć się wszystkim zmianom:(
Do ściągnięcia
mame0195b 32bit-t2e.pl.exe
mame0195b 64bit-t2e.pl.exe
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