[arcade] Mame x64 i x86 0.194

[7] @ !!! środa, 31 Stycznia 2018 20:32 CET [31-01-2018 20:28 CET]

[arcade] Mame x64 i x86 0.194
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Marazm nowego roku przerywa nowa wersja MAME 0.194. Oj czas porobić porządek w dumpach, bo szczerze przyznaje MAME ostatnio przegrywa z innymi zajęciami.

Mame 0.194 31 Jan 2018

 

Today we’re proud to deliver MAME 0.194, the first MAME release of 2018. Following on from the optimisation in last month’s release, MAME now features a Hyperstone E1-XS recompiler, giving substantial performance improvements in a number of Korean games. Several issues affecting cheats, lua scripting, the internal debugger, and disassembly have been resolved. We’ve added support for the prototype Atari game Cyberstorm, and Gaelco’s Last KM which was designed to integrate with an exercise bike. This release expands and improves support for TV games with fixed software. Additions include the TV Boy II, Super TV Boy, and Radica Space Invaders. Emulation has been substantially improved for games using NES-derived hardware from V.R. Technologies.

The flow of LCD handheld games shows no sign of abating This month we’ve added Thief in Garden, Super Double Dragon, Vindicators, Skeleton Warriors, and The Incredible Crash Test Dummies. There are plenty more improvements to FM Towns emulation in this release, allowing more games to boot and fixing graphical errors. The Matsushita MyBrain 3000 and closely-related Ericsson Step/One have been promoted to working. Acorn Electron peripherals have been overhauled and several new options are available.

In arcade emulation, we’ve got improved graphics emulation for Nintendo’s Popeye, and support for two more bootleg versions. There are also improvements to graphical effects in several Data East games, and improvements to IGS PGM2 emulation making Knights of Valour 3 playable. Plenty more alternate versions of supported arcade games have been added. One does deserve a mention, and that’s Bioplaything Cop, a prototype of Gaelco’s Biomechanical Toy.

MAMETesters Bugs Fixed
  • 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
  • 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
  • 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
  • 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
  • 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
  • 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
  • 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
  • 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
  • 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
  • 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
  • 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
  • 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
  • 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
  • 06813: [Misc.] Memory leak in options (AJR)
  • 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
  • 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
  • 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
  • 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
  • 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
  • 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
  • 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)
New working machines
  • AlphieundefinedThe Electronic Robot (patent) [hap]
  • Cyberstorm (prototype) [ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler, Jeffrey Gray, Aaron Giles, Phil Bennett]
  • Electronic Number Muncher [hap, Sean Riddle]
  • Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
  • Golden Axe (Tiger handheld) [hap, Sean Riddle]
  • Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
  • Kingsford Match Me [hap, Sean Riddle]
  • Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
  • Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
  • Skeleton WarriorsundefinedThe Dark Crusade (Tiger handheld) [hap, Sean Riddle]
  • Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
  • Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
  • Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
  • Super TV Boy (PAL) [Sean Riddle, incog]
  • The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
  • Thief in Garden [hap, Sean Riddle, ssj]
  • TI unknown electronic maze game (patent) [hap, Sean Riddle]
  • TV Boy II (PAL) [David Shah]
  • unknown electronic Space Invaders game (patent) [hap]
  • Vindicators (Tiger handheld) [hap, Sean Riddle] New working clones
  • Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
  • Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
  • Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
  • Cadash (Spain, version 1) [caius, The Dumping Union]
  • Cookie & Bibi 2 (set 2) [Hammy]
  • Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
  • Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
  • Game Fighter (bootleg) [incog]
  • Kick Goal (set 2) [balrog]
  • Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
  • Knights of Valour 2 New Legend (V300, Oversea) [unknown]
  • Knights of Valour 2 New Legend (V301, Oversea) [unknown]
  • Knights of Valour 2 New Legend (V302, Oversea) [unknown]
  • Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
  • NEW Moero!! Pro Yakyuu Homerun Kyousou [ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
  • Oriental Legend 2 (V101, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
  • Oriental Legend 2 (V103, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
  • Oriental Legend 2 (V104, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
  • Popeye (bootleg set 2) [Joe Magiera]
  • Popeye (bootleg set 3) [caius]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
  • Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
  • Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
  • Super World Court (World, bootleg) [hammy, The Dumping Union]
  • Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
  • Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
  • World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
  • X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf] Machines promoted to working
  • 100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
  • 110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
  • 138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
  • 777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • 888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • Defender M2500P 120-in-1 [David Shah]
  • dreamGEAR 101 in 1 [David Shah]
  • dreamGEAR 75-in-1 [David Shah]
  • dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
  • Game Prince RS-1 [David Shah]
  • Game Prince RS-16 [David Shah]
  • Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
  • Road Burners (ver 1.04) [Ted Green]
  • TeleVideo Model 910 [R. Belmont, AJR]
  • VG Pocket (VG-2000) [David Shah]
  • VG Pocket Mini (VG-1500) [David Shah] Clones promoted to working
  • 100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
  • Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
  • Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Road Burners (ver 1.0) [Ted Green]
New machines marked as NOT_WORKING
  • BittBoy Mini FC 300 in 1 [David Shah]
  • dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
  • Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
  • Golden Tee Golf: Home Edition [Sean Riddle]
  • Lucky Ball 96 (Ver 3.50undefined627) [Roberto Fresca]
  • Missing In Action [Roberto Fresca, Ioannis Bampoulas]
  • Odyssey (Silicon Gaming) [Roberto Fresca]
  • Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
  • Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
  • Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
  • Strike Zone (Purple Star) [unknown]
  • SY-889 300 in 1 Handheld [David Shah]
  • Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
  • Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
  • Trocana [trap15, The Dumping Union]
  • Video Challenger [hap, Sean Riddle, incog]
  • VTech Reader Laptop E (Germany) [David Haywood]
New clones marked as NOT_WORKING
  • DEC VT220 (Version 2.1) [AJR]
  • Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
  • Lucky Ball 96 (Ver 3.50undefined616) [Roberto Fresca]
  • Lucky Ball 96 (Ver 3.50undefined623) [Roberto Fresca]
  • Lucky Ball 96 (Ver 3.50undefined626) [Roberto Fresca]
  • Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
  • TVI-912B [modem7]
New working software list additions
  • bbc_flop_6502: Advanced BASIC [Nigel Barnes]
  • bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
  • cd32: Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit [EoceneMiacid]
  • dragon_cart: FarmFax Trainer [Nigel Barnes]
  • electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
  • electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
  • electron_rom:
  • Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02, Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00, Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20, Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00, Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60, Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75, Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00, Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09, Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13, Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1, Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b, StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07, StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01, T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02, T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
  • fmtowns_flop:
    • 15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack, Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition, Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
  • ibm5150:
    • Paperboy 2, Stellar 7 [Arcade Shadow]
    • Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
    • A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
  • ibm5170:
    • Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
  • Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer, Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
  • A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French), Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
  • Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
  • ibm5170_cdrom.xml:
    • 3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany), Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe), Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1), AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10), Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2, Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy, Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f), A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany), Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug, Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5), Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force, Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5), Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional, Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2), Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain, Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget), Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany), Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany), Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR, Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania, Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2, EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix, Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties, The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
    • Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan), Silicon Scream (Japan) [Rod_Wod]
    • S.T.G. [Uroko Sakanabito]
    • Sound Blaster 16 CD driver [VOGONS]
    • OS/2 Warp 4 [WinWorld]
  • stepone_flop:
    • Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
    • Wordstar v3.24 [Mattis Lind, Edstrom]
Software list items promoted to working
  • dragon_cart: Delta DOS [Nigel Barnes]
  • electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]
New NOT_WORKING software list additions
  • cd32:
    • Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck, Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II, Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
    • Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
  • electron_cart:
    • Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
  • electron_rom:
    • Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
  • fmtowns_flop: Battle Fighters 3undefinedInishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
  • ibm5150:
    • ABC's Wide World of Sports Boxing [Justin Kerk]
  • ibm5170_cdrom:
    • 3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
    • Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
    • Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
    • Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
    • Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
    • Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
    • Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
    • Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
    • The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
    • Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
    • [Rod_Wod]
  • stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • German [RafTacker]
  • Greek [BraiNKilleRGR]
Source Changes
  • ygv608.cpp improvements: [Agiri]
    • Added mosaic effect for Galaga Arrangement Ending/Staffroll.
    • Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
      • Fixed a small graphics glitch in Rally-X Arrangement.
  • Added option to disable saving NVRAM on exit. [AJR]
  • Added ER1400 serial EAROM device. [AJR]
  • Fixed many disassembler bugs: [AJR]
    • mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
    • m6809: Fixed disassembly of relative instructions.
    • lc8670: Fixed disassembler to make it not completely broken.
    • mcs48, s2650: Use paged mode for disassembler.
    • lr35902: Fixed disassembly.
  • attache: Added RS-232 serial ports. [AJR]
  • f1gp: Fixed getting stuck on "ID CHECK". [AJR]
  • splash: Draw sprites in reverse order (fixes MT6791). [AJR]
  • Fixed masking of signed integer types in debug state. [AJR]
  • citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]
  • tigeroad, f1dream: Added DIP switch locations. [AJR]
  • tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character set switch. [AJR]
  • vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]
  • mcs48: Program counter wraps at 11 bits. [AJR]
  • mcs48: More specific emulation of Intel 8021: [AJR]
    • Separated disassembler for i802x (including unemulated 8022 instructions).
    • Provided separate (though mostly just more limited) 8021 opcode table.
    • Writes to 8021 P0 no longer go through memory space.
  • mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]
  • dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]
  • stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
  • Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.
  • ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
    • Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.
  • hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]
  • snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]
  • blockout.cpp improvements: [Angelo Salese]
    • Fixed Agress text layer offset, and worked around initial VRAM check.
    • Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
    • Fixed input labels and hookups, following manual and in-game descriptions.
  • taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]
  • x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]
  • calchase.cpp: Added some keyboard inputs. [Angelo Salese]
  • Some PC AT 2D accelerator updates: [Barry Rodewald]
    • s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
    • mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
    • mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
    • mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
    • mach8: Added Scan To X command (used by win9x drivers to write cursor data).
    • mach32: Corrected display of 16bpp video mode in Windows 9x.
  • r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]
  • vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]
  • qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]
  • plygonet: Added K054321. [cam900]
  • Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
  • Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.
  • psikyo4.cpp: Cleaned up YMF278B banking. [cam900]
  • Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]
  • drgnmst: Fixed palette (12-bit RGB 4-bit intensity)undefinedfixes fading. [cam900]
  • rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]
  • Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]
  • dassault: Added raw screen parameters. [cam900]
  • deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]
  • cninja.cpp: Cleaned up I/O and protection handling. [cam900]
  • plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]
  • blackt96: Hooked up sound and fixed pickup colours. [David Haywood]
  • pgm2 improvements: [David Haywood]
    • Fixed foreground tilemap size (fixes kov3 boss death sequences).
    • Handle MSB of zooming (used by kov3).
    • Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
    • Added default SRAM, added speadups and fixed visible area for kov3.
    • Fixed save state support (also affects ARM CPU core).
  • Added support for Datel Game Booster Playstation peripheral. [David Haywood]
  • Added driver for Radica 6502-based TV games. [David Haywood]
  • Fixed and tidied the tvboy driver. [David Haywood]
  • Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
  • Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.
  • Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]
  • Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]
  • vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]
  • Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]
  • Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]
  • Fixed sample end position in sound/gaelco.cppundefinedfixes clicking sounds in various games. [dink]
  • Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]
  • asteroid: Added coin counters and clarified LEDs. [Dirk Best]
  • 74153: Improved interface. [Dirk Best]
  • d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]
  • didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]
  • MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
    • Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
    • Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
    • Added support for -ramsize with 128K option and 256K default.
    • Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
    • Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
    • Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
    • Added printer support.
    • Completed interrupt support, including jumper settings.
    • Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).
  • gba: Use correct initial mapping for movie cartridgesundefinedfixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]
  • hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]
  • Added verbose logging for configuration file loading. [Firehawke]
  • hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]
  • Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]
  • aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]
  • ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]
  • ymz770.cpp: Updated documentation and tidied up. [MetalliC]
  • pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]
  • pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]
  • geneve updates: [Michael Zapf]
    • v9938 should abort a command when the mode is switched before completion.
    • Added 128K/192K VRAM selection.
    • Converted loging to use logmacro.h helpers.
  • ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]
  • Improved Acorn Electron peripheral emulation: [Nigel Barnes]
    • electron_plus1: Added Slogger Expansion 2.00 and 2.01.
    • electron_plus3: Added Advanced 1770 DFS 2.10.
    • electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
    • electron: Re-implemented expansion port interface to access full 6502 bus.
    • Re-implemented cartridge slot device, and added several cartridge devices.
  • BBC Opus FDC updates: [Nigel Barnes]
  • bbc_opus8272: Connected TC strobe, device is now working.
  • bbc_opus2791: Added DDOS 3.16 BIOS option.
  • bbc_opus2793: Added DDOS 3.36 BIOS option.
  • Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]
  • dragon_fdc.cpp updates: [Nigel Barnes]
  • Added Premier FDC, for DeltaDOS.
  • Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.
  • Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]
  • swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]
  • attache: Fixed SIO mapping. [O. Galibert]
  • Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes. [O. Galibert]
  • Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]
  • Restored SANITIZE make option. [Oliver Stoeneberg]
  • Added artwork override and fallback options. [phulshof]
  • quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]
  • konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]
  • mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]
  • chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]
  • mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]
  • mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]
  • FM Towns improvements: [r09]
    • Fixed horizontal wrap for bitmap layers.
    • Refactored line drawing, with support for zoom up to *16, and better wrapping.
    • Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
    • Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
    • Doubled line size when in single-layer plus high color mode.
    • Made the line wrapping code aware of VRAM page selection.
    • Fixed misplaced bottom lines.
    • Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
    • Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
    • Fixed missing pixels in single-layer modes.
    • Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
    • Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
    • Documented all non-working software list items.
  • alphatpx: Add HSYNC callbackundefinedallows P2 series machines to continue to MOS monitor and boot disks. [rfka01]
  • Lucky Ball 96 updates: [Roberto Fresca]
    • Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
    • Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
    • Decrypted/unscrambled program ROM.
    • Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
    • Added technical notes.
  • miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]
  • goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.[Roberto Fresca]
  • Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]
  • funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]
  • e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]
  • Added gross hack to fix kof10th save states. [smf]
  • Improved support for unusual Windows build configurations: [smf]
    • Added workround for clang static builds and enabled them again.
    • Don't force -O1 on clang builds.
    • Added -lSDL2main to fix linking with GCC 7.
    • Use dynamic linking for windows SDL builds to work around an apparent linker bug.
    • Fix building with Qt debugger.
  • Added skeleton Sega network device. [smf]
  • vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]
  • Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]
  • popeye: Improved video emulation: [smf]
    • Fixed background in popeyej, popeyejo and popeyebl.
    • Fixed horizontal and vertical scroll register behaviour in popeye.
    • Changed function names from game name to the hardware ID the functionality was first used in.
    • Fixed popeye background scrolling when screen is flipped.
    • Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
    • Implemented sprite priority and clipping according to description in MT03725.
    • Moved protection save state into driver_start() leaving driver init for decryption.
    • Combine sprite PROMs and invert bootleg PROMs in the ROM load.
    • Bank the sprite palette and only update the palette if the bank register changes.
    • Draw background directly into bitmap and include the area above the background buffer.
  • Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]
  • vg5k: Removed bad ROM dump. [Sylvain Glaize]
  • Use C locale for int/float in XML files. [Vas Crabb]
  • Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]
  • Converted zippath directory to a C++ interface. [Vas Crabb]
  • playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]
  • k001604: Implemented front layer rotate and zoom. [Ville Linde]
  • Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]
  • mac: Added version 1.3 ROM to BootBug card. [Al Kossow]
  • tv912c: Redumped program ROM. [Al Kossow]
  • wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]
  • Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]
  • mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]
  • sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]
  • gaelco2: Updated documentation based on photos of PCBs. [f205v]
  • c65.cpp: Added some notes and corrected CPU clock. [Guru]
  • cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]
  • Updated "2017" strings to "2018" where relevant. [Jonathan Holt]
  • hiscore.dat: Updated for current MAME version. [Leezer]
  • blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]
  • Fixed a couple of issues reported by Coverity. [MoochMcGee]
  • pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • Updated Popeye hardware documentation. [Porchy]
  • csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]
  • Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]
  • ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]
  • thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]
  • gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]
→ [ARCADE] Mame History.dat 1.96 for MAME 0.196

HISTORY.DAT 2018 updates

April

History.dat 1.96

  • Updated to MAME 0.196.

 

→ [arcade] HbMameUI x86 i x64 0.196

HbMameUI/HbMame 2018-03-28 0.196

  • Non-working games until now have been deactivated. These games are now enabled, in the possible hope that others may provide assistance in getting them going.
  • Neogeo - added F4 displayer of text (s1) roms

New Games (in addition to above)

  • 3wondersb01 -  3 Wonders bootleg
  • alpines01 -  Alpine (Translation Chinese)
  • amidars01 -  Amidar (Translation French)
  • asurablds01 -  Asura Blade - Sword of Dynasty (Energy Mode Max)
  • asurablds02 -  Asura Blade - Sword of Dynasty (Enable hidden characters)
  • asurabuss01
  • ataris1rt -  Atari System 1 Ram Tester (not working)
  • bangbeadd -  Bang Bead (decrypted)
  • bloodbros01 -  Blood Bros (Ex Super version)
  • bub68705a
  • bublboblu
  • cabals01 -  Cabal (Ex Super version)
  • contrajs01 -  Contra (Translation Chinese)
  • ct2k3k3s* -  Crouching Tiger Hidden Dragon - 17 hacks
  • ct2k3spd
  • cthd2k3a
  • cthd2k3ds13
  • cthd2k3as01
  • cthd2k3d
  • cthd2k3d* -  Crouching Tiger Hidden Dragon - 12 hacks
  • deroons01
  • dinopic3
  • dinos69
  • dinos70
  • dinos71
  • dinos72
  • dinos73
  • dinos74
  • ffightjh01 -  Final Fight (hack Super Plus)
  • ga2s01 -  Golden Axe: The Revenge of Death Adder (unprotected)
  • jojobaner1s04 -  JoJo's Bizarre Adventure (Euro 990913, NO CD)(Super Plus)
  • kof2001s01
  • kof2k1nd
  • kof2k2om
  • kof2k2omg5
  • kof2k3fd
  • kof2k3plr -  (not working)
  • kof2000s33
  • kof2004pd -  KOF 2004 EX Hero
  • kof2004upls01 -  KOF 2004 EX Ultra Plus
  • kof2k4plss* -  KOF Special Edition 2004 Plus - 20 hacks
  • kof10thd
  • kof10thds01
  • kof10thds02
  • kof10thds03
  • kof10thds04
  • kof2k4mp2
  • kof2k4pls
  • kof96s75
  • kof96s76
  • kof97s17
  • kof97s21
  • kof97s56
  • kof97s100
  • kof97s101
  • kof97s102
  • kof97s103
  • kof97s104
  • kof97s105 -  (not working)
  • kof98c20170303
  • kof98c20170408
  • kof98c20170601
  • kof98c20170612
  • kof98c20180228
  • kof98pfe
  • kof98s56
  • kof98s57
  • kof98s58
  • kof99s23
  • kof99s24 -  Kof'99 (Red Storm Edition Unsimplified by Kalcetin)
  • kof99s25 -  (not working)
  • kof99s26
  • kof99s27 -  (not working)
  • kof99s28
  • kof99s29 -  (not working)
  • lastbld2s12
  • lbsp3 -  Last Blade (Super Plus)
  • mslugr* -  Metal Slug - 175 hacks
  • mslugs18 -  Metal Slug (Plus Plus)
  • mslug2r* -  Metal Slug 2 - 539 hacks
  • mslug3s82
  • mslug3s83
  • mslug3s84 -  Metal Slug 3 (Super Plus 2018)
  • mslug4s82
  • mslug4s83 -  (not working)
  • mslug4s84
  • mslug5s90 -  (not working)
  • mslug5s91
  • mslug5s92 -  (not working)
  • mslug5s93
  • mslug5s94 -  Metal Slug 5 (Plus Red)
  • mspacmans01
  • mspacmans02
  • mspacmans03 -  Ms Pacman (Brazil)
  • mspacmans04
  • mspacpbla -  Ms Pac-man Super Plus
  • ottopza
  • pacandroid -  Pac Android
  • punisherjs03
  • rbffss07 -  Real Bout Fatal Fury Special (Ultra Edition)
  • samsh5sp07
  • samsh5sp10
  • samsho2s14
  • samsho2s19
  • samsho5s65
  • samsho5s66
  • samsho5s67
  • savageres04
  • sdodgebs02
  • svcs85 -  Chaos Koryu
  • svcs86 -  Super Koryu
  • svcs87
  • tmntia
  • umk3r13b101 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.01)
  • umk3r13b1213 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.2.13)
  • umk3r13b201 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 2.01)
  • umk3r13bf -  Ultimate Mortal Kombat 3 (rev 1.3 beta final)
  • zintricks01
→ [arcade] Mame x64 i x86 0.196

MAME 0.196 28 Mar 2018

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.

For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.

Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.

In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.

MAMETesters Bugs Fixed
  • 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness
  • (Caps0ff)
  • 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
  • 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
  • 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2undefinedJudgement Day (geecab)
  • 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
  • 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
  • 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic "strips" of corruption (cam900)
  • 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
  • 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
  • 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
  • 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
  • Big Buck Hunter (v1.00.14) [coolmod]
  • Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
  • Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
  • Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
  • Jurassic Park (Tiger handheld) [hap, Sean Riddle]
  • Spider-Man (Tiger handheld) [hap, Sean Riddle]
  • The Addams Family (Tiger handheld) [hap, Sean Riddle]
  • The Flash (Tiger handheld) [hap, Sean Riddle]
  • Warai no Hana Tenshi [yukaritamura]
  • X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Acorn Electron (64K Master RAM Board) [Nigel Barnes]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
  • Dragon 64 (HD6309E CPU) [David Ladd]
  • Ghox (joystick, older) [caius]
  • Irion [Robbbert, mcp]
  • Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
  • Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
  • Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
  • Super Cobra (bootleg, set 2) [Belike]
  • Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
  • The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
  • TI-73 Explorer (bootleg) [Julian Lachniet, critor]
  • Machines promoted to working
  • Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
  • Mephisto Amsterdam [Sandro Ronco]
  • Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
  • Clones promoted to working
  • Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
  • Mephisto Dallas [Sandro Ronco]
  • Mephisto Dallas 16 Bit [Sandro Ronco]
  • Mephisto Dallas 32 Bit [Sandro Ronco]
  • Mephisto Roma [Sandro Ronco]
  • Mephisto Roma 32 Bit [Sandro Ronco]
  • Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
  • Badlands (Konami, set 1) [Angelo Salese]
  • Casio CZ-101 [Dirk Best]
  • Casio HT-6000 [Dirk Best]
  • CIT-101 [Doug Crawford]
  • Diablo HyType II Series 1300 CPU [Edstrom]
  • e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
  • EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
  • Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
  • Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
  • Lucky Draw (Pinball) [PinMAME]
  • Milton Bradley Electronic Milton [Sean Riddle]
  • MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
  • Photo Play 2004 [Asure, The Dumping Union]
  • Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
  • Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
  • TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
  • Arbiter Discmonitor A-01 [Nigel Barnes]
  • Badlands (Konami, set 2) [Angelo Salese]
  • ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Daytona USA (GTX 2004 Edition) [anonymous]
  • Earthshaker (Prototype) (PA-4) [PinMAME]
  • Game King (EZ Pay, v4.0) [unknown]
  • Strange Science (Rev C) [Gerald (COY), The Dumping Union]
  • Super Seven [caius, The Dumping Union]
  • TI-83 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
  • TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Orion (bootleg) [Julian Lachniet]
  • TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
  • TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
  • archimedes: 3D Construction Kit [Nigel Barnes]
  • camplynx_flop:
    • BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
    • CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
    • Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
    • Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
    • WordStar v3.00 [Nigel Barnes]
  • ibm5150:
    • Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
    • Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
    • DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
    • Bodyworks - An Adventure in Anatomy [Dan Tootill]
    • Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
  • Video Companion: The Software (Spring '92 Edition) [Foone Turing]
  • ibm5170:
    • Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
    • Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
  • AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
    • Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
    • Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
  • megadriv: LEGO Batman (Rus) [VedsaGolfer]
  • snread: A Ghost in the House, The Third Circle [David Viens]
  • snspell: Les Mots Difficiles (Module No. 2) [David Viens]
  • x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
  • 3do_m2: Shooter 2D [incog]
  • dc:
    • 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
    • Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
    • Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
    • Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
    • Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
    • Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
    • Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
    • Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
    • Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
    • Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
    • Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
    • Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
    • Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
    • Disney Les 102 Dalmatiens a la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
    • Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
    • Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair a la rescousse ! (Fra),
    • Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
    • Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
    • Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
    • Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
    • Disney's Donald Duck "Qu@ck Att@ck"?undefined! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
    • Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
    • Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
    • Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
    • Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
    • DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
    • Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
    • Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
    • Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
    • DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
    • DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
    • DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
    • DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
    • DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
    • DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
    • DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
    • Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
    • Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
    • Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
    • Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
    • Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
    • Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
    • Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
    • Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
    • ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
    • Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
    • Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
    • Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
    • ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
    • Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
    • Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
    • Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
    • Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
    • F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
    • F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
    • F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
    • F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
    • F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
    • F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
    • Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
    • Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
    • Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
    • Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
    • Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
    • Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
    • Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
    • Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
    • Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
    • Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
    • GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
    • GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
    • Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
    • Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
    • Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
    • Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
    • Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
    • Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
    • Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
    • Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
    • Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
    • Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
    • Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
    • Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
    • Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
    • Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
    • Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
    • ibm5170: Alien Legacy (v1.00) [Justin Kerk]
    • interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
  • leapster:
    • Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
    • Dora the Explorer - Pinata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matematicas Jedi (Spa),
    • The Batman - El Poder De Los Numeros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
    • 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
    • NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
    • Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
  • poly_flop:
    • Proteus 6809 FLEX Operating System (Version 2.8: 3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
  • vsmile_cart:
    • ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
    • Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
    • Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • French [noxx09]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]
Source Changes
  • fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
  • tms9927: Configure using character clock rather than dot clock. [AJR]
  • pit8253: Converted counters to subdevices. [AJR]
  • sega_315_5195: Internalized communication latchesundefinedsound now works in fpointbla. [AJR]
  • sol20: Added RS-232 port. [AJR]
  • mcb216, cb308: Replaced UART with TMS5501. [AJR]
  • hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
  • vt100_kbd: Rewrote as UART-based serial device. [AJR]
  • vt100: Restored bottom lines of screen. [AJR]
  • vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
  • debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
  • ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
  • trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
  • d9final: Added NVRAM. [AJR]
  • qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
  • ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
  • unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
  • Separated TLCS-90 external IRQ line state from internal request registerundefinedfixes tenkai slowdowns. [AJR]
  • artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
  • Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
  • rainbow: Corrected bit rate generator clocks and types. [AJR]
  • g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
  • scn2674: Added preliminary support for SCN2672 variant. [AJR]
  • vgmplay: Disable POKEY and QSound devices if not required. [AJR]
  • Include option and file names in fatal error message for failure to load media image. [AJR]
  • model2.cpp updates: [Angelo Salese]
    • Added custom debugger commands to dump geometrizer disassembly and triangle list.
    • Worked around ld rN, (rN) read on FIFO - fixes multiple crashes.
    • Skip normals for every triangle/quad in geo mode 2/3 - fixes multiple graphical glitches.
    • Fixed untextured path colors (used by Motor Raid and Daytona USA).
    • Added direct framebuffer drawing (used by Last Bronx title screen).
  • sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
  • undefined Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
    • Added fmul abs multi opcode (used by Gunblade NY).
    • Added SET_UREG case $67 (used by Zero Gunner 2B).
    • Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
  • segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
  • Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
  • i960.cpp: Added support for burst stall on writes. [Angelo Salese]
  • ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
  • amstrad: Ignore invalid PSG register selectionundefinedfixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
  • metro.cpp: Enabled button 2 in daitorid*undefinedit's used to reorient tiles. [cam900]
  • hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
  • imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
  • sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
  • galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
  • and background/background priorities, and reduced code duplication. [cam900]
  • jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
  • rohga.cpp: Fixed graphics decoding. [cam900]
  • segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
  • vgmplay updated: [cam900]
    • Implemented Sega PCM interface registers.
    • Convert QSound pitch to DSP clock input frequency.
  • eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
  • kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
  • es5510/taito_en updated: [cam900]
  • undefined es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
  • undefined taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
  • undefined esqpump.cpp: Split ES5506 out of interface.
  • undefined esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
  • kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
  • control. [cam900]
  • mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
  • wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
  • ES8712: removed sound output as it's just a controller for an Oki MSM5205/6585 and 74157. [cam900]
  • gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
  • blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
  • lastbank: Use generic latch device for sound communication. [cam900]
  • gcpinball.cpp: Improved ROM region names. [cam900]
  • qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
  • eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
  • eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
  • improved ROM region names. [cam900]
  • hidctch3: Replaced driver init with machine configuration. [cam900]
  • mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
  • region names. [cam900]
  • xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
  • tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
  • notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
  • tilemap scroll when flipped). [cam900]
  • ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
  • k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
  • divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
  • [cam900]
  • ddragon.cpp: Identified CPU types. [cam900]
  • x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
  • gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
  • Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
  • plugins/portname: Described revised format. [Carl]
  • Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
  • XaviX: Added notes on IRQ source register. [David Haywood]
  • Added HDB-DOS device for Color Computer 1/2. [David Ladd]
  • Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
  • hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
  • Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
  • Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
  • spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
  • emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
  • notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
  • naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
  • Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
  • lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
  • kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
  • bbc: Added cassette relay samples. [Nigel Barnes]
  • bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]
  • electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
  • model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
  • nes_apu: Derive frame counter from clock input. [O. Galibert]
  • Removed macros from address maps. [O. Galibert]
  • interpro: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. [Patrick Mackinlay]
    • Nearly boots CLIX - hangs trying to mount the filesystems.
    • Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
    • Implemented most C400 instructions, and fixed wait instruction.
    • Removed broken forced interrupt handling.
  • gunpey: Extracted decompressed sprite dataundefinedloaded to fix graphics until compression is understood.
  • [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
  • seattle.cpp: Cleaned up outputs. [Risugami]
  • Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
  • with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
  • M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
    • Fixed partial frame read and added VSYNC packets.
    • Added relay mode (used by stcc), detect/handle connection loss, improved sync.
    • Converted to use osd_file rather than emu_file.
    • Added comm_framesync option to force instances to stay in sync.
    • Added preliminary MB89374 emulation - works well enough for Virtua Racing ad Virtua formula to link using real firmware.
    • Removed m1comm from the default model1 configuration, as not every game has one.
  • Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
  • Corrected size of MK48T12 timekeeper RAM. [smf]
  • validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
  • Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
  • Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
  • c352.cpp: Changed mu-law algorithm to match Namco's Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
  • of phase inversion flags. [superctr]
  • rgbsse: Fixed scaling functions for negative valuesundefinedfixes graphical anomalies in warfa. [Ted Green]
  • kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
  • Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
  • Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
  • Deprecated and removed all uses of running_machine: :first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
  • dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
    • Interpreter implements almost all features and has machine cycle accuracy/granularity.
    • PIO and a subset of SIO output excluding multiplexed modes are implemented.
    • Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
  • qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
  • qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
  • Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
  • Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
  • Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
  • crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
  • gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
  • sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
  • sf2b: Identified manufacturer. [f205v]
  • atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
  • Dumped PLA from CBM plus4 family. [Guru]
  • spaceg: Dumped PROMs. [Guru]
  • opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
  • shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
  • ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
  • leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
  • leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
  • Corrected year for San Francisco Rush: The Rock. [sjy96525]
  • argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
→ [ARCADE] Mame History.dat 1.95 for MAME 0.195

HISTORY.DAT 2018 updates

February

History.dat 1.95

  • Updated to MAME 0.195.

History.dat 1.94

  • Updated to MAME 0.194.

January

History.dat 1.93b

  • Addition of missing archimedes disks.
  • Some softlists data fixes.

History.dat 1.93a

  • Updated with the latest database additions.
  • super80_cass softlist added.

HISTORY.DAT 2017 updates

DECEMBER 2017

History.dat 1.92c

  • More than 1200 new entries (BBC B, Commodore PET and SFC BS games).

History.dat 1.92b

  • More than 1300 new entries added! (mainly from the CPC disk. softlist) + Many corrections.

NOVEMBER 2017

History.dat 1.92

  • Updated to MAME 0.192.
  • Includes all the database updates since 1.91.
  • Big Update: added "x-year-old product" information at the debut of each entry.

History.dat 1.91

  • Updated to MAME 0.191
→ [Arcade] MAMEUI x86/x64 0.195
→ [arcade] Mame x64 i x86 0.195

Mame 0.195 28 Feb 2018

Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Goodies in this release include further improvements to V.R. Technologies NES-derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II': Champion Edition, and more BBC Electron cartridges. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch.

Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. We’ve received lots of patches from cam900, covering a large number of drivers. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.

Besides the new working systems, this release includes preliminary support for a number of interesting systems. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. IPL-disable has been fixed for Flash-based TI-8x series calculators. At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations. We’ve also added VM Labs Aries disassembly support (this is the multi-core VLIW processor used in NUON-enhanced DVD players).

This month, we’ve seen far more internal improvement, code cleanup and modernisation than user-visible improvements. This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant. That said, the list of emulation improvements and newly supported systems is quite impressive. We’d like to thank all the contributors helping make MAME what it is today.

 

MAMETesters Bugs Fixed
  • 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
  • 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
  • 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
  • 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
  • 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
  • 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
  • 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
  • 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
  • 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
  • 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
  • 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
  • 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)
New working machines
  • 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
  • 007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
  • 200 in 1 Retro TV Game [David Shah]
  • Back to the Future (Tiger handheld) [hap, Sean Riddle]
  • Coolboy RS-18 (280 in 1) [TeamEurope]
  • Family Pocket 638 in 1 [David Shah]
  • FC Pocket 600 in 1 [David Shah]
  • Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
  • Hook (Tiger handheld) [hap, Sean Riddle]
  • Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
  • Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
  • Robocop 3 (Tiger handheld) [hap, Sean Riddle]
  • Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
  • Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
  • Strider (Tiger handheld) [hap, Sean Riddle]
  • SY-888B 288 in 1 Handheld [David Shah]
  • ZDog (44 in 1) [unknown]
New working clones
  • Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
  • Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
  • Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
  • Donkey Junior High Score Kit (hack,V1.2) [smf]
  • Donkey Kong High Score Kit (hack,V1.0a) [smf]
  • Donkey Kong High Score Kit (hack,V1.2) [smf]
  • Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
  • Gee Bee (UK) [Andrew Welburn, The Dumping Union]
  • Gigas Mark II (MC-8123 317-5002) [frsj8112]
  • Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
  • Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
  • Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
  • Pac-Land (Bally-Midway) [Andrea Palazzetti]
  • Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
  • Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
  • Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
  • Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
  • Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
  • Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
  • Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
  • Tecmo Bowl (World, set 2) [coolmod]
  • Machines promoted to working
  • 100 in 1 Arcade Action II (AT-103) [David Shah]
  • 888888 in 1 (Coolboy AEF-390) [David Shah]
  • 999999 in 1 (PXP2 Slim Station) [David Shah]
  • Altos Computer Systems ACS8600 [Carl]
  • BittBoy Mini FC 300 in 1 [David Shah]
  • dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
  • PowerJoy Navigator 50 in 1 [David Shah]
  • PowerJoy Supermax 30 in 1 [David Shah]
  • PowerJoy Supermax 60 in 1 [David Shah]
  • Samuri (60 in 1) [David Shah]
  • Sports Game 69 in 1 [David Shah]
  • Super Arcade 110 (set 1) [David Shah]
  • SY-889 300 in 1 Handheld [David Shah]
  • Clones promoted to working
  • 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • Panasonic JB-3000 [Luke Sleeman, protosphere]
  • Super Arcade 110 (set 2) [David Shah]
New machines marked as NOT_WORKING
  • Blockout (TAX) [Peter Wilhelmsen, David Haywood]
  • Casio SK-1 [Vas Crabb]
  • CoolBoy RS-8 168 in 1 [TeamEurope]
  • DVTech Nimbus 176 in 1 [CaH4e3]
  • e-kara Starter [Sean Riddle, Peter Wilhelmsen]
  • Handheld 210 in 1 [David Shah]
  • Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
  • MOGIS M320 246 in 1 Handheld [David Shah]
  • Olympia BOSS D [friol, rfka01]
  • Panafacom Duet-16 [rfka01, Carl]
  • Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
  • Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
  • Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Ping Pong [Sean Riddle]
  • Pocket Games 150 in 1 [David Shah]
  • Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
  • Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
  • Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
  • Triumph-Adler alphatronic P1 [rfka01]
  • VJ Visual & Music Slap [Naibo]
  • Wireless [BeckyRGB]
  • Wireless Air 60 [BeckyRGB]
  • XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
  • Zone 40 [BeckyRGB]
New clones marked as NOT_WORKING
  • Compaq Portable II [rfka01]
  • ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Donkey Kong/JR (combo) (hack,V1.2) [smf]
  • Double Donkey Kong (hack,V1.2) [smf]
  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
  • Ericsson WS286 [Edstrom, Mattis Lind]
  • Olympia BOSS A 8085 [rfka01]
  • Olympia BOSS B [rfka01]
  • Olympia BOSS B 8085 [Carl, rfka01]
  • Olympia BOSS C [rfka01]
  • Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]
New working software list additions
  • electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
  • electron_flop: BBC Music Demo World [Nigel Barnes]
  • fmtowns_cd:
    • Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
    • Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
    • Ku2++ [Tokugawa Corporate Forums, DamienD]
  • fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
  • gamegear:
    • David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
    • Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
  • ibm5150:
    • Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
    • Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
    • Airborne Ranger, Alf - The First Adventure,
  • ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk]
  • ibm5170:
    • Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
  • The Adventures of Willy Beamish [Justin Kerk]
  • mac_flop:
    • Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
    • Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
  • pce: Off The Wall (prototype) [David Haywood]
  • pico:
    • Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
    • Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope]
  • sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]
Software list items promoted to working
  • electron_cart:
    • Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
    • Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
    • Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
  • fmtowns_cd:
    • Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
    • Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
    • Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
  • fmtowns_flop:
    • Columns [Carl]
    • D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
    • Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
    • VZ Editor 1.6 with ATOK 7 [Carl, r09]
  • picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]
New NOT_WORKING software list additions
  • dc:
    • 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
    • 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
    • Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
    • Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
    • Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
    • Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
    • Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
    • AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
    • After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
    • Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
    • Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
    • Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
    • Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
    • Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
    • Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
    • Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
    • Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
    • Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
    • Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
    • Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
    • Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
    • Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
    • Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
    • Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
    • Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
    • Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
    • Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
    • Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
    • Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
    • Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
    • Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
    • Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
    • Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
    • Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
    • Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
    • Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
    • Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
    • ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
    • Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
    • Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
    • Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
    • Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
    • D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
    • Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
    • Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
    • Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
    • Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
    • GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
    • Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
    • Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
    • TNN Motorsports Hardcore Heat (USA) [FakeShemp]
  • ews286_flop:
    • DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
  • hyperscan:
    • Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
    • Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
  • leapster:
    • Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
    • Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
    • Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
  • mac_flop: RadiusWare [darkstar]
Translations added or modified
  • Portuguese (Brazil) [Wellington Uemura]
  • Turkish [Kadir Eksi]
Source Changes
  • tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
  • ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
  • Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
  • Added some internal peripheral block registers to 80186 debug state. [AJR]
  • Fixed ASCII dump output for big-endian spaces. [AJR]
  • i960: Fixed disassembly of REG instructions. [AJR]
  • deco146/deco104: Synchronize soundlatch writesundefinedfixes dropouts in dblewing. [AJR]
  • decocass.cpp: Inverted sprite/sprite priorityundefinedseems to help coozumou. [AJR]
  • com8116: Added several clock rate/divider table variant types. [AJR]
  • saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
  • Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
  • Created RST interrupt buffer device. [AJR]
  • ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
  • msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
  • 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
  • Register device callbacks and add some basic validation for them. [AJR]
  • unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
  • cdicdic: Made DMA handling safer. [AJR]
  • z8: Made address spaces big-endian. [AJR]
  • hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
  • photoply.cpp: Added Cirrus Logic GD5446 VGA PCI deviceundefinednow shows legacy BIOS error. [Angelo Salese]
  • namcona1.cpp updates: [Angelo Salese]
    • Fixed soft reset hangs.
    • Improved encapsulation.
    • Fixed status bar colors for VS Express event in Numan Athletics.
    • Fixed video disable graphic transitions.
    • Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
    • Fixed bogus palette transfers for xday2.
    • Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
    • Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
  • pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
  • gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
  • i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
  • Fixes stalls in several Sega Model 2 games.
  • badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
  • buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
  • model2.cpp: Added 30 Hz renderer modeundefinedfixes Virtua Striker timings. [Angelo Salese]
  • taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
  • vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
  • vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
  • darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
  • dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
  • deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
  • rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
  • itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
  • st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
  • macs.cpp: Converted to configured banking. [cam900]
  • simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
  • x1_010: Improved naming of member variables/functions. [cam900]
  • seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
  • cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
  • gaiden.cpp: Cleanup and fixes: [cam900]
    • Reduced code duplication using templates and object finder arrays.
    • Split wildfang and raiga machine configuration/address map.
    • Fixed raiga hang on soft reset.
  • nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
    • Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
  • taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
  • okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
    • Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
  • ymz280b: Converted memory access to device_rom_interface. [cam900]
  • firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
  • ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
  • bnstars.cpp: Cleaned up bank switching.
  • ms32.cpp: Cleaned up bank switching and enabled stereo output.
  • seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
  • taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
  • deco_mlc.cpp updates and improvements: [cam900]
    • Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
    • Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
  • zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
  • from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
  • cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
  • seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
  • sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
  • jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
  • am9519: Added AM9519 UIC device. [Carl]
  • vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
  • [David Haywood]
  • Added preliminary XaviX driver: [David Haywood]
    • Created derived 6502 type with far call/return instructions and banked data memory.
    • Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
    • Implemented multiplier chip.
  • nes_vt.cpp: Fixes and improvements: [David Shah]
    • Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
    • Added support for Family Pocket, and more FC Pocket games.
    • Added support for VTxx scrambled banking (thanks NewRisingSun for help).
    • Improved PPU colour palette using reference code from NewRisingSun.
    • Fixed scanline interrupts and PPU data reads.
  • asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
  • amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
  • gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
  • hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
  • Added vertical blanking input to ampoker2. [El Chango v4]
  • alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
  • Converted many configuration helpers to non-static member functions. [Judge]
  • Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
  • Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
  • exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
  • v9938: Improved logging options with logmacro. [Michael Zapf]
  • Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
    • Added fundamental communication between main 68000 and (undumped) Windows PC.
    • Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
    • Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
    • Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
    • Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
    • Corrected sprite ROM loading for step3.
    • Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
    • Corrected NVRAM handling.
    • Adjusted default input mapping to avoid key conflicts.
    • Identified graphics ROMs for vjdash foreground/background/ROZ layers.
  • electron: Added a number of cartridge devices. [Nigel Barnes]
    • P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
  • Stop Press 64, Solidisk EFS.
  • Changed memory map behaviour to "last entry wins". [O. Galibert]
    • Allows more natural "import and patch" and "cover a region then punch holes" structures.
  • m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
  • Made memory maps member functions of owner class. [O. Galibert]
  • Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
  • interpro: Improved graphics emulationundefinedbasic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
  • Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
  • Added kzaurus driver: [R.Belmont]
    • Implemented interrupts, inputs and sound - passes POST.
    • Fixed layer priority and added 55555 gradient background.
    • Improved visible area and layer alignment, and hooked up scroll register readback.
  • kingpin.cpp: Added memory map for dealracl. [Robbbert]
  • i8275 improvements and fixes: [shattered]
    • Handle invisible field attributes and "end of row - stop DMA" special code better.
    • Honor Video Enable bit.
    • Made Preset Counters command useful.
  • agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
  • Popeye/Sky Skipper improvements: [smf]
    • Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
  • Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
    • Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
    • Sky Skipper: Added difficulty DIP switches.
    • Popeye: Fixed background alignment and test mode background in TPP2 sets.
    • Converted configuration/handlers to virtual methods.
    • Removed protection device from systems that lack it.
    • Popeye: Added sprite RAM, background scroll and palette buffering.
    • Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
    • Popeye: Latch NMI disable from A9 on falling edge of RFSH.
  • Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
  • Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
  • ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
  • z80: Changed refresh callback to write8. [smf]
  • CoCo cartridge improvements: [Tim Lindner]
    • Added support for the Color Computer MultiPak slot switch.
    • Fleshed out serial expansion cards to support actual input and output.
    • Added some compatible CoCo cartridges to the Dragon driver.
  • x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
  • Improved encapsulation of a number of drivers. [Vas Crabb]
    • cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
    • tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
    • vectrex.cpp: Partially untangled console and arcade variants from each other.
    • Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
  • Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
  • vt100ac: Redumped bad ROM. [Al Kossow]
  • toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
  • ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
  • leland.cpp: Corrected many ROM names. [Brian Troha]
  • littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
  • midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
  • Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
  • raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
  • galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
  • wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
  • midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
  • namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
  • plus4.cpp: Corrected kernal location for plus4p set. [Guru]
  • wireless: Fixed Flash size. [incog]
  • ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
  • mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
  • Corrected year for Piccolo Poker 100. [Roberto Fresca]
  • Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
  • Added additional Leapster BIOS sets. [Sean Riddle]
  • rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
  • Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525]
  • taito_f3.cpp: Added PAL dump to kirameki. [undamned]
→ [arcade] HbMameUI/HbMame x86 i x64 0.195
Połączenie Galagi i 1942 - proszę bardzo, te i inne dziwne hacki tylko w HbMame. Galaga X (1942 hack) (Jerky and Chris Moore 1984)

HbMameUI/HbMame 0.195

  • PSMAME Plus has been merged into HBMAME. This has added over 4000 new hacks.
  • There is still work to be done, to find and remove duplicate sets, and to rename roms to the HBMAME standards.

 

 

→ [arcade] ClrMamePro 4.034

4.034

  • fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
  • fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
  • fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
  • fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
  • fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
  • fixed: scanner, falsely show wrong case set messages when missing option is turned off
  • misc:  allow romclones to be sampleparents
  • misc:  switched to visual studio 2017 (also for updater)
  • misc:  updated zipArchive lib to 4.6.5, 7z sdk to 18.01
→ [Arcade] Mame Classic 9.1.0

New In Version 9.1.0 - 04/02/2018

  • Added: Controls for new Fallback Artwork, Override Artwork and NVRAM Save options
  • Added: Cambria and Segoe UI GUI fonts
  • Changed: The cursor no longer changes to a hand pointer on the main form
  • Changed: The option "Use Link Style GUI" is now "Use Buttonless GUI"
  • Changed: The reports folder has been renamed to output
  • Fixed: Changing to the Classic theme from any other theme would leave the background color of the previous theme in one of the textboxes
  • Fixed: Scroll Bar issue on the Maintenance screen when MAME Classic was restored from maximized
  • Fixed: Vector controls would be disabled in MESS Settings
  • Removed: References to obsolete help files in the Help pull-down menu
  • Removed: MS Sans Serif and MS Serif GUI fonts
→ [Arcade] MAMEUI x64/x86 0.194
Inne treści związane z tematem
[arcade] Mame x64 i x86 0.178 [arcade] Mame x64 i x86 0.178;
Koniec miesiąca = nowe MAME/MESS. Wiadomo co, wiadomo gdzie.
[Arcade] Mame Classic 8.7.0 [Arcade] Mame Classic 8.7.0;
Pojawiła się nowa wersja jednego z najstarszych, o ile nie najstarszy, frontend dla MAME - Mame Classic.
[arcade] Mame x64 i x86 0.179 [arcade] Mame x64 i x86 0.179;
Koniec miesiąca = nowe MAME/MESS. Wiadomo co, wiadomo gdzie.
[Arcade] Arcade x64/x86 0.179 [Arcade] Arcade x64/x86 0.179;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame). Niestety związku z zawirowaniami życiowymi MameSick, przynajmniej na razie nie może kontynuwać swojego projektu. Cóż, póki co ...
[arcade] IV-Play 1.8.1 [arcade] IV-Play 1.8.1;
JohnIV opublikował drobną poprawkę do swojego frontendu dla MAME - IV/Play. Z nowości, kolejne opcje filtrowania. Do frontendu JohnIV koniecznie trzeba też dociągnąć ikony i screenshoty z jego strony, bez tego programik traci sporo ze swojego uroku i na pewno nie wygląda tak dobrze, jak ...
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