[arcade] Mame x64 i x86 0.188

[4] @ środa, 26 Lipca 2017 21:58CET

[arcade] Mame x64 i x86 0.188
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Kolejna wersja MAME na horyzoncie - znaczy, że już środek wakacji i koniec lipca.

 

Mame 0.188 26.07.17

  • MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
  • After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
  • As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
  • Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Mario Bros, Mickey & Donald, and Cement Factory.
  • On the arcade side, we’ve added support for Operation Wolf SC. This is a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another very interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
  • I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). That’s really all we’ve got space for here, but you can read about the rest of the exciting improvements from Jul
MAMETesters Bugs Fixed
  • 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
  • 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
  • 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
  • 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
  • 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
  • 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
  • 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
  • 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
  • 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
  • 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
  • 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
  • 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
  • 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR) New working machines
  • A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
  • Blades of Steel (Konami handheld) [hap, Sean Riddle]
  • Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
  • Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
  • Gauntlet (Tiger handheld) [hap, Sean Riddle]
  • Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
  • INTELLEC 4/MOD 4 [Vas Crabb]
  • INTELLEC 4/MOD 40 [Vas Crabb]
  • Legend (SNES bootleg) [ShouTime, MetalliC]
  • Milton Bradley Arcade Mania [hap, Sean Riddle]
  • Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
  • Space Jam (Tiger handheld) [hap, Sean Riddle] New working clones
  • Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
  • Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
  • Cobra-Command (World/US revision 4) [Bryan McPhail]
  • Deco Cassette System Multigame (ROM based) [David Haywood]
  • Explorers of Space [hap, Igor]
  • Fidelity Excel 68000 Mach III [CB-Emu]
  • Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
  • Game & Watch: Egg [hap]
  • Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
  • HP 85 [F.Ulivi]
  • Kageki (World) [frsj8112, The Dumping Union]
  • Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Nu, pogodi! [hap, Igor]
  • Operation Wolf (Japan, SC) [ShouTime]
  • Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
  • Return of the Invaders (bootleg no MCU set 3) [f205v]
  • Silk Worm (prototype?) [frsj8112]
  • Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Space Invaders (Nas Corp bootleg) [Guru]
  • Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
  • Super Triv (English questions) [Smitdogg, The Dumping Union]
  • Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
  • Tetris (v341R) [Arzeno Fabrice, MetalliC]
  • The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
  • Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union] Machines promoted to working
  • Alphatronic PC [R. Belmont, Carl, rfka01]
  • Black Touch '96 [Angelo Salese]
  • Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
  • Game & Watch: Mickey Mouse [hap]
  • Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
  • Ron II Mah-Jongg [Angelo Salese]
  • The Roulette (Visco) [Team Europe, Luca Elia]
  • Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood] Clones promoted to working
  • Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
  • Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
  • Sega Ninja (315-5113) [David Haywood]
  • Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
  • Abnormal Check [R. Belmont, Guru]
  • Ai-modeundefinedPet Shiiku [system11, The Dumping Union]
  • Block Pong-Pong [Arzeno Fabrice, brizzo]
  • Casino Strip [any]
  • Casino Strip IX [any]
  • Casino Strip VIII [any]
  • Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
  • MAC Jungle [PinMAME]
  • Mahjong Gal-priundefinedWorld Gal-con Grandprix (Japan) [system11, The Dumping Union]
  • Mahjong Hanafuda Cosplay Tengoku 6undefinedJunai-hen (Japan) [sytem11, The Dumping Union]
  • Mahjong Mogitate [system11, The Dumping Union]
  • Need for Speedundefined4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
  • Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
  • Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
  • Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
  • PokoaPoka Onsen de CHUundefinedBijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
  • Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
  • Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
  • Super Derby II [Phil Bennett, Hammy]
  • Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
  • VG Pocket Mini (VG-1500) [BeckieRGB]
  • VG Pocket (VG-2000) [BeckieRGB]
  • Virtua Striker 4 (Export) (GDT-0014) [rtw]
  • Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
  • VT330 [Toshi]
  • WaiWai Drive [Arzeno Fabrice, brizzo]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
  • World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
  • Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]
New clones marked as NOT_WORKING
  • Beat the Clock (with flasher support) [noahpdavis]
  • Commodore PC 10 [rfka01]
  • Dirty Harry (LF-2) [PinMAME]
  • Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
  • Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
  • New Super Triv III [Smitdogg, The Dumping Union]
  • Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
  • Triv Five Special Edition [Smitdogg, The Dumping Union]
  • New working software list additions
  • abc80_flop: ABCDatastorm [Genesis Project]
  • coco_flop: Pacman (z80 to 6809 Transcodedundefinedv1.01) (512kb) [Glen Hewlett]
  • gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
  • ibm5150:
  • Le Manoir de Mortevielle [breiztiger]
  • Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time,
  • Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty,
  • Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf,
  • Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit,
  • Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer,
  • Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
  • ibm5170:
  • B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed,
  • MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
  • pce_tourvision: DoraemonundefinedNobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
  • x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
  • ibm5150: Boulder Dash Construction Kit [Justin Kerk]
  • ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
  • z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
  • Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
  • ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
  • Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
  • nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
  • megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
  • colt: Fixed colors. [AJR]
  • vgmplay enhancements: [AJR]
  • Added support for YMZ280B and YMF271.
  • Fixed clock speed for dual POKEY.
  • Produce error message when nonexistent file is specified.
  • froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
  • listxml enhancements: [AJR]
  • Match arguments against device names as well as driver names.
  • Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
  • gunfront: Corrected "Upright Controls" DIP switchundefinedOFF is Single, and should not be the default. [AJR]
  • mrdo: Load protection PAL data (not used at the moment). [AJR]
  • mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
  • MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C). [AJR]
  • funystrp: Added serial EEPROM for high score entries. [AJR]
  • ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
  • blackt96.cpp improvements: [Angelo Salese]
  • Added flip screen and coin counter support.
  • Reimplemented text layer as tilemap.
  • Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
  • cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
  • Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
  • Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
  • Standardized button layout for PCE bootlegs. [Angelo Salese]
  • Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
  • Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
  • socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
  • Fixes issues with super painter and a few other games not recognizing keyboard input.
  • Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
  • arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
  • Also added notes about which sets bootlegs are derived from.
  • dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
  • taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
  • Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
  • missb2 updates: [Lord Nightmare]
  • Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
  • Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
  • Added watchdog.
  • retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
  • Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
  • Verified XTAL, dividers, and SN76489A type from PCB pictures.
  • Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
  • Added correct palette weighting for all dec8 games. [Bryan McPhail]
  • Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
  • Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
  • pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
  • plugins/cheat updates: [Carl]
  • Poll for setting hotkeys.
  • Link simple cheats.
  • Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
  • fccpu1 updates: [Joakim Larsson Edstrom]
  • Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
  • Added machine configuration for baud rates for all three serial ports using MC14411 device.
  • Added newer version of firmware Force Debugger v1.1.
  • 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
  • sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
  • sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
  • dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
  • ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
  • Overhauled MAME options handling. [Nathan Woods]
  • The new options system is more dynamic and should detect errors earlier.
  • The slot menu now shows updated options in response to selections made by the user.
  • Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
  • Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
  • Existing positions may be selected using UI navigation controls.
  • Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
  • MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
  • Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
  • Cleaned up the MC-10 driver. [Nathan Woods]
  • Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
  • sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
  • dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
  • debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
  • options: Set the value when setting the default as before. [O. Galibert]
  • mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
  • dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
  • Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
  • cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
  • Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
  • m377xx: Added preliminary M37720 support. [R. Belmont]
  • alphatro improvements: [R. Belmont]
  • Added correct banking and partial floppy support.
  • Corrected motor on and FDC reset.
  • Corrected number of driver (real machine only has two), and fixed B: drive.
  • output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
  • Messages are of form "verb = value1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
  • Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
  • Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
  • Added support for all 4040 features besides interrupts.
  • Split address/status, RAM/ROM ports, and program memory into separate address spaces.
  • Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
  • Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
  • Made disassembly output closer to what ASL accepts as input.
  • Allowed 4-bit registers to be set independently through the debugger.
  • Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
  • Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
  • Supports PROM, program/data storage and high-speed paper tape reader cards.
  • Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
  • Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
  • Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
  • Added save state support.
  • Layout system improvements: [Vas Crabb]
  • Made scripts do substantial validation of layouts at build time.
  • Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
  • Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
  • Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
  • Made device_memory_interface own its address space objects. [Vas Crabb]
  • Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
  • Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
  • Cocoa debugger improvements: [Vas Crabb]
  • Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
  • Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
  • Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
  • Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
  • Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
  • hh_sm510 artwork updates:
  • Added background vector graphics to gnw_ml102. [ChoccyHobNob]
  • Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
  • Improved gnw_jr55 LCD segments. [hap, JonasP]
  • Added background graphics to nupogodi.svg. [Igor, hap]
  • Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
  • segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
  • segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
  • Improved WD2010 emulation: [Bavarese]
  • Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
  • Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
  • r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
  • Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
  • Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
  • naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
  • opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
  • Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
  • srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
  • Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
  • Fixes incorrect behaviour for 6th boss (no longer skips first form).
  • Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
  • Also added support for bootleg multigame and fixed regression caused by change in draw order.
  • tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
  • Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
  • Irem M62 cleanups: [David Haywood]
  • Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
  • Made use of multiple palettes and gfxdecode structures.
  • upd7810, upd7811: Added internal address maps. [David Haywood]
  • gaelco/ds5002fp updates: [David Haywood]
  • Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
  • Made SFR defaults configurable in ROM loading like NVRAM defaults.
  • Made external SRAM persistent as well (some games store scores etc. in it).
  • Cleaned up Touch & Go dump and added preconfigured internal RAM.
  • Created device for Gaelco protection module and removed remaining simulation code.
  • Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
  • Shares identical code with other sets, just encryped with a different key.
  • Add DIP switches to Tsukande Toru Chicchi. [einstein95]
  • Initial HP series 80 emulation: [F.Ulivi]
  • Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
  • DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
  • ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
  • Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
  • Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
  • Fixed default DIP switch settings for Parodius. [Jack Li]
  • Enhanced Emscripten support: [James Baicoianu]
  • Fixed save/load support and scheduled exit.
  • Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
  • Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
  • Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
  • Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
  • snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
  • wolfpack: Fixed missing Torpedo trail. [MASH]
  • z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
  • ncr5390 improvements: [Patrick Mackinlay]
  • Improved initiator transfer information logic.
  • Split transfer count/counter.
  • Added rudimentary 53C90A/53C94 support.
  • Reworked initiator transfer information state machine, should now support all SCSI phases
  • Improved handling of DMA/non-DMA commands.
  • Added an undocumented hack to make InterPro work.
  • Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
  • Improved tcounter and DMA/DRQ handling.
  • Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
  • Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w().
  • Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
  • Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
  • Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
  • nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
  • interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
  • Reworked DMA, added eth registers.
  • Improved 5390 device, removed legacy 539x SCSI stuff.
  • Passes all iogadiag tests if bus error hack is enabled.
  • Implemented basic serial DMA.
  • Switched to ncr53c94.
  • Initial preparation for Ethernet implementation.
  • Implemented timer-based DMA.
  • Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
  • Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
  • sun1: Replaced console hack with upd7201 device. [shattered]
  • chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
  • freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
  • Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
  • shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
  • Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
  • H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
  • Game Boy/Super Game Boy improvements: [Tauwasser]
  • Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
  • Fixed MMM01 zero-adjust logic for ROM bank.
  • Fixed Super Game Boy VRAM transfers and removed border hack.
  • Fixed various code style and comment issues.
  • macpci: Added more Pippin ROM sets. [unknown]
  • retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
  • wrally.cpp: Added World Rally PCB layout. [Brian Troha]
  • targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
  • stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
  • sms.xml updates: [Enik Land]
  • Fix The Terminator by adding their on-cart RAM.
  • Added notes for games with SK-1100 keyboard support.
  • Corrected Great Baseball (Euro, USA, Bra) release year.
  • Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
  • kinst.cpp: Updated hardware info. [Guru]
  • abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
  • Updated compiling instructions for Fedora Linux. [inflatador]
  • Updated hiscore.dat. [Leezer]
  • Added -output option to documentation with description of available choices. [OzFalcon]
  • megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
  • SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
→ [Arcade] Mame Classic 9.2.0

New In Version 9.2.0 - 09/02/2018 (For MAME 0..203)

  • Added : Controls for BGFX LUT and BGFX AVI Name in the BGFX Post-Processing section
  • Added : Controls for new Chroma options in the Direct3D Post-Processing section
  • Added : Controls for new LUT and LUT Texture in the Bloom Post-Processing section
  • Fixed : MESS Machine list font size would not change after selecting a different size
→ [arcade] HbMameUI/HbMame x86 i x64 0.203

HbMameUI/HbMame 0.203

  • Sync with MAME 0.203

Added support for 3rd player for wofch hacks

New Games:

  • [avspud] Alien vs Predator (USA 940520 Phoenix edition)
  • [cnbe2018] Blut Engel 2018 fix [by Blastar]
  • [ddsprdmo] Double Dragon SpritePool Demo [by Vasily Familiya]
  • [dkchrmx] Donkey Kong Christmas Remix [by Sock Master]
  • [dkspkyrmx] Donkey Kong Spooky Remix [by Sock Master]
  • [kf2k2ps2re] The King of Fighters 2002 - PlayStation 2 Hack Ver.1.0 Public Test[by EGCG]
  • [mspacii2] Ms. Pacman (Pink Plus) [by mameplus]
  • [mspacatttur] Ms. Pac Attack Plus Turbo [by mameplus]
  • [ms2600a] Ms. Pacman (Atari look) [by mameplus]
  • [raroggame] Ryurik: Poteryannaya [by Vasily Familiya]
  • [samantha] Everlasting Summer: Samantha [by Vasily Familiya]
  • [vlad2000] Vladivostok 2000 [by Vasily Familiya]
  •  
  •  HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don't have much time these days.
→ [Arcade] MAMEUI x86/x64 0.203
→ [arcade] Mame x64 i x86 0.203

MAME 0.203 31 Oct 2018

With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.

There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.

It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.

MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.

MAMETesters Bugs Fixed
  • 00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
  • 00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
  • 06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
  • 06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
  • 06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
  • 06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don't work. (Tim Lindner)
  • 07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: 1 Hz clock causes assertion failure in scheduler. (Patrick Mackinlay)
  • 07110: [DIP/Input] (snk.cpp) tdfever: The "Allow Continue" DIP switch is reversed. (Angelo Salese)
  • 07111: [Graphics] (namcos22.cpp) dirtdash: Speedometer displayed incorrectly. (hap)
  • 07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
  • 07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
  • 07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
  • 07126: [Color/Palette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
  • Game & Watch: Donkey Kong [algestam]
  • Game & Watch: Green House [algestam]
  • HP 9825B [F.Ulivi]
  • Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
  • Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
  • Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
  • Arm Champs II (ver 2.7) [Siftware]
  • Crazy Rally (Recreativos Franco license) [Recreativas.org]
  • Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) [A.R.P.A., Recreativas.org]
  • Fenix (Niemer bootleg of Phoenix) [Recreativas.org, Arcade Vintage]
  • Heated Barrel (World version ?) [Jorge Silva]
  • Koutetsu Yousai Strahl (World) [VectorGlow]
  • Land Maker (Ver 2.02O 1998/06/02) [SEGV]
  • Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union]
  • Ms. Pac-Man (Marti Colls bootleg) [A.R.P.A., Recreativas.org]
  • Pac Man (FAMARE S.A. bootleg of Puck Man) [Marcos75, Recreativas.org]
  • Phoenix (G. Universal Video bootleg) [VectorGlow]
  • Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) [A.R.P.A., Recreativas.org]
  • Pengo (Marti Colls bootleg on Pac-Man hardware, set 2) [A.R.P.A., Recreativas.org]
  • Player's Edge Plus (SET033) Set Chip [Brian Troha]
  • Pocket Gal Deluxe (Asia v3.00) [Jorge Silva]
  • PuLiRuLa (World, earlier?) [Jorge Silva]
  • Rapid Hero (NMK) [pacman70]
  • Rim Rockin' Basketball (V1.2, bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm]
  • Street Fighter II: The World Warrior (World 910204) [Erik Preston]
  • Super Street Fighter II: The Tournament Battle (USA 930911) [Steve Gordon]
  • Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg) [Ricky2001, Recreativas.org]
  • Tetris (bootleg set 4, with UM3482) [Asayuki, ClawGrip]
  • The Killing Blade / Ao Jian Kuang Dao (ver. 106) [Brad Hicks]
  • Twins [David Torres, ClawGrip, Recreativas.org]
  • Twins (Mega Twins bootleg) [Barry Harris, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • World Cup '90 (european hack, different title) [Roberto Fresca, Martin Mejia Britez]
  • Zero Time (Marti Colls) [A.R.P.A., Recreativas.org]
  • Machines promoted to working
  • Jungle Soft Vii [Ryan Holtz]
  • Tokyo Wars (Rev. TW2 Ver.A, World) [hap]
  • Video 21 [hap]
New machines marked as NOT_WORKING
  • Bowling Road (Ver 1.5) [f205v]
  • BwB Tetris v 1.0? (MPU4 Video) [James Wallace]
  • Decision Data IS-482 Workstation [Al Kossow]
  • Falco 5220 [Al Kossow]
  • Gynotai (Japan) [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
  • HP 700/70 Windowing Terminal [Bitsavers]
  • ITT 1700 [Al Kossow]
  • Labyrinth (Ver 1.5) [f205v]
  • MCS-51 System Design Kit [Glen Slick]
  • MIPS RC2030 [Patrick Mackinlay]
  • MIPS RS2030 [Patrick Mackinlay]
  • MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) [Brian Hargrove]
  • Pin Ups (Ver 1.0 Rev A) [f205v]
  • Prize Space Invaders (v1.4D?) (MPU4 Video) [James Wallace]
  • Prize Space Invaders (v2.0D?) (MPU4 Video) [James Wallace]
  • Prize Space Invaders (v2.14?) (MPU4 Video) [James Wallace]
  • Rushing Beat (SNES bootleg) [Jorge Silva]
  • S-Plus SET005 Set chip [Brian Troha]
  • S-Plus SET015 Set chip [Brian Troha]
  • S-Plus SET026 Set chip [Brian Troha]
  • Scientific Instruments Model 5500 Temperature Controller [ClawGrip]
  • Super Derby (satellite board) [Chris Buehler]
  • UFO Robot (Ver 1.0 Rev A) [f205v]
  • World Cup (Ver 1.5) [f205v]
New clones marked as NOT_WORKING
  • Altered Beast (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Break Thru (Tecfri license) [jordigahan, Recreativas.org]
  • Bowling Road (Ver 1.4) [f205v]
  • Bowling Road (Ver 1.4, ND2001 hardware) [f205v]
  • Congo (1.1, DCS sound 1.0) [PinMAME]
  • Diner (PA-0 prototype) [PinMAME]
  • Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
  • Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
  • Heavy Metal Meltdown (German) [PinMAME]
  • HP9000/360 [Sven Schnelle]
  • JackundefinedBot (0.4A prototype) [PinMAME]
  • Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
  • Showdown (version 4.0) [Mark Jenison]
  • Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • World Cup (Ver 1.4) [f205v]
  • Zorton Brothers v1.00 (Los Justicieros) [Arcade Vintage, Recreativas.org]
New working software list additions
  • bbc_rom:
    • Accelerator 1.00, Accelerator 1.02, Accelerator 1.05 Accelerator 1.06, BeebCalc 1.2B, BeebCalc 1.2C, BeebCalc 1.2D, BeebCalc 1.2E,
    • Caretaker 1.00, Caretaker 1.01, Caretaker 1.02, Caretaker 1.03, Communicator 0.90, Communicator 1.04a, Communicator A2.1, Debug,
    • Disc Doctor 1.05, Disc Doctor 1.06, Disc Doctor 1.07, Disc Doctor 1.09, Disc Doctor 1.0A, Disc Doctor 1.0B,
    • Graphics Extension 1.02, Graphics Extension 1.03, Graphics Extension 2.09, Gremlin 1.20, Gremlin 1.21, Inter-Chart 1.01,
    • Inter-Chart 1.02, Inter-Chart 1.03a, Inter-Sheet 0.47, Inter-Sheet 1.00, Inter-Sheet 1.02, Inter-Sheet 1.03, Inter-Sheet 1.06,
    • Inter-Sheet 1.06c, Inter-Sheet 1.06s, Printmaster (Canon) 1.08, Printmaster (Epson) 1.00, Printmaster (Epson) 1.01,
    • Printmaster (Epson) 1.02, Printmaster (Epson) 1.08, Printmaster (Epson) 1.10, Printmaster (Star) 1.10, Speech, Termi 2.07,
    • Termi 2.05, Termi 2.06, Termi 2.10, Termi II A1.5, Text To Speech, WordWise 1.17, WordWise 1.17 (Beebug), Wordwise 1.00,
    • Wordwise 1.10, Wordwise 1.20, Wordwise Plus 1.48, Wordwise Plus 1.49, Wordwise Plus 1.4A, Wordwise Plus 1.4B, Wordwise Plus 1.4C,
    • Wordwise Plus 1.4E, Wordwise Plus 1.4F [Nigel Barnes]
  • hp9k3xx_flop: Pascal 3.25 [Sven Schnelle]
  • ibm5150: Rampart (Hit Squad release) [ArcadeShadow]
  • ibm5170:
    • ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro,
  • Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series,
  • TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon pa PC (Swe), Write On! for Windows [FakeShemp]
  • pc98:
    • Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu,
    • Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version),
    • Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou,
    • Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
  • pico: Oryouri Daisuki! Kitchen Pico (Jpn) [TeamEurope]
  • sorcerer_cart: Exidy Standard Basic v1.1 [exidyboy, Robbbert]
  • sorcerer_cass: Head-on Collision, Lander Arcade [exidyboy]
  • uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
  • vgmplay:
    • Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT),
    • Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000),
    • LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2),
    • Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy),
    • Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
  • x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
  • gamecom:
    • Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
  • pc98:
    • Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
  • 32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
  • bbc_rom:
  • ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
  • mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
  • pc98: Brandish Renewal [r09]
  • princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
  • Emulated National DP8350 CRT controller family. [AJR]
  • mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
  • i8243: Release P2 output after completion of read operation. [AJR]
  • sbrain.cpp: Driver overhaul: [AJR]
    • Added cursor and scrolling through CRT controller registers.
    • Corrected number of interrupts per frame.
    • Actually show the "insert diskette" message.
    • Added options for RAM size and two or more floppy drives.
    • Added RS232 ports and DIP switches for Baud clock selection.
  • tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
  • xavix: Allow debugger to step over CALLF instruction. [AJR]
  • crt9007: Added frame timer. [AJR]
  • flipjack.cpp: Driver overhaul: [AJR]
    • Reimplemented video using CRT controller row update method.
    • Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
    • Modernized interrupts and cleaned up code.
  • Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
  • mcs96 updates: [AJR]
    • Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
    • Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
    • Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
  • unidasm: Added st62xx support. [AJR]
  • flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
  • combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
  • contra.cpp: Fix sprite RAM mapping. [Angelo Salese]
  • Added shaders for performing color transforms and three-dimensional lookup tables. [anikom15]
    • Allows arbitrary color space manipulation within the sRGB space.
  • rainbow.cpp: Connected WD2010 write fault input, and changed default serial port device to Microsoft 2-button mouse. [Bavarese]
  • r9751 updatesundefinedDisktool is now fully functional: [Brandon Munger, Stephen Stair]
    • i86: Allow '188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started.
    • Connected SMIOC DMA to 68k CPU and fixed communication.
    • Emulated SCC2698B octal UART and connected to SMIOC.
    • Improved logging.
  • iremga20.cpp: Fixed playback rate algorithm. [cam900]
  • itech8.cpp: Updates and cleanup: [cam900]
    • Converted sound latch to generic_latch_8_device.
    • Converted to use derived memory maps and unit masks.
    • Reduced runtime tag map lookups, and cleaned up redundant and duplicated code.
  • glass.cpp: Simplified code, removed duplication, and improved region names. [cam900]
  • segas24.cpp: Added save state support, split address maps by ROM board type, and cleaned up code. [cam900]
  • crystal.cpp: Cleanup and updates: [cam900]
    • Made class members private where appropriate, cleaned up code, reduced duplication, and added notes.
    • Converted to use derived address maps and configured banking.
    • Added CRT controller register details.
    • Improved device names and removed MCFG macros.
  • targeth.cpp: Reduced runtime tag map lookups, and reduced code duplication. [cam900]
  • ramdac.cpp: Removed MCFG macros. [cam900, AJR]
  • blitz68k.cpp: Reduced code duplication and made state class members private as appropriate. [cam900]
  • tecmo_mix.cpp: Added mixing for text layer bitmap, made background pen blendable, and removed MCFG macros. [cam900]
  • gaiden.cpp, tecmo16.cpp: Corrected sprite lag, cleaned up graphics decode and ROM loading, and added notes. [cam900]
  • namcofl.cpp: Implemented screen clipping and shadows, fixed sprite banking, and confirmed crystal values. [cam900]
  • namconb1.cpp: Corrected sprite lag, added raw screen parameters, reduced code duplication, and cleaned up code. [cam900]
  • namcos1.cpp: Reduced code duplication and replaced a naked pointer with a required region pointer. [cam900]
  • namcos2.cpp: Removed unnecessary memory banks, added raw screen parameters, improved region names, and cleaned up code. [cam900]
  • namcos21.cpp, namcos21_c67.cpp, namcos21_de.cpp: Improved member names and tags, and cleaned up code. [cam900]
  • namco_c116.cpp: Implemented device_palette_interface for internal palette. [cam900]
  • namco_c123tmap.cpp: Internalized graphics decoding, implemented tilemap disable bit, and simplified configuration. [cam900]
  • namco_c169roz.cpp, namcos2_roz.cpp: Internalized graphics decoding and simplified configuration. [cam900]
  • namco_c355spr.cpp: Added support for double-buffered sprites, simplified configuration, and cleaned up code. [cam900]
  • namcos2_sprite.cpp: Get palette from graphics decode, avoiding redundant configuration. [cam900]
  • onetwo.cpp: Use a palette decoder member function for palette decoding. [cam900]
  • qx10kbd: Dumped and emulated keyboard microcontroller. [Carl, Frank Hughes]
  • mwarr.cpp, stlforce.cpp: Converted video code to a device. [David Haywood]
  • cps3.cpp: Implemented score layer row scroll effects, and cleaned up code. [David Haywood]
    • Fixes combo meters in jojoba (MT06157, GitHub #4033).
  • wecleman.cpp: Marked weclemanb as a hack. [David Haywood]
  • XaviX updates: [David Haywood]
    • Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes.
    • Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up "text array" pattern generator.
    • Fixed multiplier unit use in rad_madf.
    • Added inputs for rad_bass, rad_crdn, taitons1 and taitons2.
    • Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities.
    • Added support for RAM-based tiles used in rad_bb2 test mode, and 24-bit tile addressing used by epo_efdx.
    • Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen.
    • Mapped BIOS into second external bus space for e-kara sets, and implemented DMA register read-back.
    • Improved transparency handling, and implemented "arena control" clipping effect.
    • Re-implemented Super XaviX opcodes based on observed usage.
    • Allow some opcodes to bypass zero page, as required by namcons1.
    • Hooked up I2C memory.
    • Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni).
  • Don't set the SDL_WINDOW_OPENGL extra flag if -video none is set. [dslegend]
  • Allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set.
  • hphybrid: Added support for the 09825-67907 variant, and updated the hk64k and hp9845 drivers as necessary. [F.Ulivi]
  • Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display. [F.Ulivi]
  • namcos22: Added view matrix reflection. [hap, Ryan Holtz]
    • Fixes alpinr2b character selection screen, raveracw/ridgera2 rear-view mirrors, and secret mirror track in raveracw.
  • namcos22 updates: [hap]
    • Added save state support and improved performance.
    • Corrected pixel clock and DSP clocks.
    • Fixed coin 2 not working.
    • Implemented rendering from point RAM (used on Alpine Racer 2 and Ridge Racer 2 title screens).
    • Improved System 22 fader and background color (fixes Victory Lap attract mode).
    • Improved Super System 22 fog and spot (improves graphics in Aqua Jet, Dirt Dash and Time Crisis).
    • Fixed polygon layer sometimes rendering when it shouldn't
    • Added preliminary POSIRQ implementation (partial updates are not enabled yet).
    • Fixed window clipping on Ace Driver rear view mirrors and Alpine Racer 2 character selection screen.
    • Fixed hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars (error in 68020 CHK2).
    • Added Super System 22 lamp and motor outputs.
  • pokey: Return most recent m_ALLPOT value and freeze POT counters during SK_RESET. [Juergen Buchmueller]
  • Allow undefined GL symbols for WebAssembly target (GitHub #4187). [Justin Kerk]
  • Fixed compilation with X11 XInput enabled (NO_USE_XINPUT=0). [Kiall Mac Innes]
  • mpatrol: Fixed graphical issues including sprite priority, background positioning, and screen flipping. [kunikuni]
  • liblrabl, toypop: Improved cocktail mode emulation, and corrected DIP switch settings. [kunikuni]
  • warpwarp.cpp: Corrected player 2 shot/ball offset in cocktail mode. [kunikuni]
  • pacland: Corrected "Bonus Life" DIP switch values. [kunikuni]
  • ti99: Added guards against selecting non-existent drives. [Michael Zapf]
  • bbc_tube_6502/65c102: Added ReCo6502 Tube 1.21 ROM. [Nigel Barnes]
  • bbc.cpp updates: [Nigel Barnes]
    • Reimplemented the addressable latch using the 'LS259 device.
    • Added 32K ROM slots in B+ and Master variants.
    • Use bankdev to switch IO/ROM in Master.
    • Use ram_device instead of ROM_REGION for RAM.
    • Added I2CMEM device for PCD8572 in Master Compact.
    • Corrected sound device from SN76489 to SN76489A.
  • bbcb: Added ReCo6502 co-processor. [Nigel Barnes]
  • bbcmc: Added expansion port and Mertec Companion expansion device. [Nigel Barnes]
  • phoenix: Don't configure_entries and set_base on the same bank. [O. Galibert]
  • Added a skeleton driver for MIPS Computer Systems ROSC/os machines, with initial focus on the RC2030 headless workstation. [Patrick Mackinlay]
  • GENie: Changed minimum target macOS version to 10.6 to allow building on macOS 10.14 "Mojave" with latest Xcode tools. [R. Belmont]
  • Fixed compilation with SDL 2.0.8 and later on macOS. [R. Belmont]
  • hapyfish: Replaced driver with clone of mini2440, allowing it to boot from NAND Flash. [R. Belmont]
  • Boot loader now comes up and fails because it can't find both Flash chips.
  • gamecom.cpp: Made all games besides lostwrld playable, and updated notes. [Robbbert]
  • sorcerer.cpp: Added DDMON 1.3 and ADSMON BIOS options. [Robbbert]
    • ADSMON requires an 80 column card that is not emulated.
  • sm8500: Improved logging of unknown opcodes. [Robbbert]
  • sun4c updates: [Ryan Holtz]
    • Changed FDC to and fixed mapping.
    • Added save state support.
    • Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75).
    • Added RAM size options and fixed mirroring in 4 MB configurations.
    • Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes.
    • Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further).
  • sbus: Added font register and fixed drawing endianness for cgsix card. [Ryan Holtz]
  • debugcpu: Fixed watchpoints for CPUs that use word addressing. [Ryan Holtz]
  • generic_slot: Allow file name extensions to be omitted from constructor call. [Ryan Holtz]
  • vii.cpp updates: [Ryan Holtz]
    • Fixed titles and publishers.
    • Ported current u'nSP 1.0 CPU core and serial EEPROM emulation from Unununium.
    • Made u'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover.
    • Fixed road layer in several Zone 60 games.
    • Added an optional visual debugger for audio (may be enabled with a preprocessor macro).
    • Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output.
    • Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs.
    • Hooked up walle NVRAM.
    • Added preliminary V.Smile support - runs BIOS and boots games.
  • osdwindows: Fixed BGFX not rendering in multiple windows (internal UI is still glitchy). [Ryan Holtz]
  • ibm5150.cpp: Hooked up cassette data output (GitHub #4076). [Ryan Holtz, BigAlUK]
  • Fixed compilation with libjpeg for environments where TRUE and FALSE aren't preprocessor macros. [Ryan Schmidt]
  • vt100, ec1841, mc1502, poisk1, km035 and ms7004: Made keyboards Lua-friendly and updated mappings. [shattered]
  • PlayStation GPU: Copy the textures' STP bit (improves Silent Hill). [smf]
  • PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. [smf]
  • vgmplay.cpp: Added support for multiple instances of the same chip with different clock frequencies. [smf]
  • qsoundhle.cpp: Saturate voice and output accumulators (MT07115). [superctr]
  • hp_dio updates: [Sven Schnelle]
    • Allow cards to share interrupt and DMA request lines.
    • Removed MCFG macros and moved classes into a namespace.
    • Configure all DIO slots as non-fixed, as none of the devices are on-board or physically captive.
    • Removed unused map() functions.
    • Added HP98620 DMA controller and HP98625A SCSI controller card devices.
    • Fixed plane masks in HP98543 video card.
  • M68000 MMU updates: [Sven Schnelle]
    • Add Special Status Word to exception frames.
    • Raise MMU configuration exception if SRP/CRP is invalid.
    • Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables.
    • Added support for short indirect descriptors (used by HP-UX 9).
    • Set MMU status flags when performing address translation cache lookup.
    • Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops.
    • Correctly disassemble more forms of PTEST and PFLUSH instructions.
  • hp9k_3xx.cpp, mb87030.cpp, hp9122c.cpp: Converted to use delegate timers. [Sven Schnelle]
  • hp9k_3xx.cpp updates: [Sven Schnelle]
    • Moved sound, GPIB, keyboad and RTC to human interface DIO module.
    • Cleaned up DIO configuration.
    • Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter.
  • tms9914: Latch EOI flag until next byte is sent. [Sven Schnelle]
  • hp_hil updates: [Sven Schnelle]
    • Added HP46060B mouse device.
    • Converted logging to use logmacro.h and removed MCFG macros.
    • Removed obsolete bus error handler and superfluous RAM regions.
  • nscsi_bus.cpp, nscsi_cd.cpp, nscsi_hd.cpp: Disable logging by default. [Sven Schnelle]
  • Emulated Fujitsu MB87030 SCSI controller. [Sven Schnelle]
  • Fixed command line parsing for the long form of the first instance of a media option. [Tim Lindner]
  • Fixed CoCo 16k cartridge banking, CoCo 3 32k external ROM mode, and Zumwalt banking through the CoCo Multi-Pak. [Tim Lindner]
    • Addresses MT06616 and GitHub #2746.
  • coco3.cpp: Added workaround to show only one screen by default. [Tim Lindner]
  • pcjr.cpp: Added null_modem and terminal to serial port options for IBM PCjr family. [TSCHAK]
  • iremga20: Stop sample playback on encountering a zero-valued sample, as this appears to be a sentinel value. [ValleyBell]
    • Also reduced code duplication in sound stream update function.
  • Improved search behaviour in file selection menus. [Vas Crabb]
  • jazz.cpp: Added PS/2 keyboard/mouse controller emulation. [Vas Crabb]
  • krz2000.cpp: Dumped the Kurzweil K2000 "ROM1undefinedOrchestral" and "ROM2 - Contemporary" add-on modules. [anonymous]
  • namcops2.cpp: Re-dumped superdbz DVD and confirmed that gundzaft DVD dump is good. [Arcade-Projects]
  • Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller. [Brandon Ermita]
  • paradise.cpp: Updated information about Spinner Controls Daughtercard, and added DIP switch locations for Mad Ball. [Brian Troha]
  • seta2.cpp: Added PCB layouts for Kosodate Quiz My Angel and TelePachi Fever Lion. [Brian Troha, Carl Graham]
  • sega16a.cpp: Corrected labels and ROM locations for aliensyn2. [Brian Troha]
  • atetris.cpp: Added PLDs to atetrisb2. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • pofo: Dumped character generator ROM, and verified that BIOS is a good dump. [Curt Coder]
  • twinkle.cpp: Updated documentation to match data gleaned from kits. [DragonMinded]
  • itgamble.cpp: Updated notes and hardware info. [f205v]
  • Barcrest MPU4: Removed Intel HEX copies of previously dumped ROMs. [James Wallace]
  • nes.xml: Corrected Japanese titles for chestfld and touch. [killamegagiga]
  • krz2000.cpp: Added notes. [Lord Nightmare]
  • norautp.cpp: Marked drhla as a clone of drhl. [MASH]
  • 3do.cpp: Corrected year and manufacturer for orbatak. [MASH]
  • Added smartmedia to arcade build (now used by hapyfish). [MASH]
  • Added color overlay to Yosaku to Donbei. [MASH, hap]
  • pc98.xml updates: [r09]
    • Marked Brandish Renewal entries as cracks.
    • Re-labeled disks with their actual names, and changed order so they automatically mount in a logical way.
    • Added usage notes for software that requires DOS.
    • Removed images where only save game data differs, and removed user-created disks.
  • tourvis.cpp: Dumped BIOS versions V4-42 and V4-51. [Ricky2001, Recreativas.org]
  • deco0.cpp: Dumped 68705 MCU for drgninjab2. [Sean Riddle, ClawGrip, The Dumping Union]
  • taito_f3.cpp: Verified that ROMs from a Puchi Carat Asia cartridge ROMs match the overseas version. [SEGV]
  • system1.cpp: Document that the parent Gardia set is Sega factory conversion. [ShouTime]
  • Removed documentation for command-line options that are no longer supported, and added preliminary documentation for new options. [Tafoid]
  • x68k_flop.xml: Added and corrected many entries. [Wayder]
  • Addressed some consistency issues in documentation. [Wellington Uemura]
→ [arcade] HbMameUI/HbMame x86 i x64 0.202

HbMameUI/HbMame 0.202

  • Sync with MAME 0.202

New Games:

  • [dinos142] Cadillacs and Dinosaurs (Fast Fight Blood Battle Version 2018 Tour Version)
  • [ffightj2s01] Final Fight (Ming Yun Wu Shuang Edition 2016 [161024] )
  • [gnw_bride] Game & Watch: Bride [by Montrose]
  • [gnw_squeeze] Game & Watch: Squeeze [by Montrose] (NSFW)
  • [kof97s80] Kof'97 (Clone Zero Modified Version)(Fixed Eight Gods Garbled, Fat Lotus Huan + Even Strokes + Big Snake Green Sunshine Two First Free, Went To The Fan Slap Small Bug To Be Repaired)
  • [kof97s81] Kof'97 (The Martial Arts Myth Test Version 64)(83 Optimized Eight Gods Crazy Eight Feet Out Of The Move + Big Snake Double Sunshine Two Hair A Key Hair Attack Break Defense Dizziness)
  • [kof97s82] Kof'97 (Wulin Mythology Test Version 65)(83 Optimized Eight Gods Crazy Eight Feet Out Of The Move + Big Snake Six Hair Sunshine + Protective Light A Key Hair Initial Dizziness)
  • [kof97s83] Kof'97 (The Martial Arts Mythical Test Version 66)(85 Optimized Eight Gods Feet Move + Big Snake Double Sunshine Two Hair A Key Hair Attack Break Defense First Dizziness)
  • [kof97s84] Kof'97 (Wulin Mythology Test Version 67)(85 Optimized Eight Gods Feet Move + Big Snake Six Hair Sunshine + Protective Light A Key Hair Initial Dizziness)
  • [kof98hh110] Kof'98 (Combo 2018-05-05)
  • [kof98hh111] Kof'98 (Easy Combo King Edition)
  • [lernit] Team Lernit [by Vasily Familiya]
  • [killblds04] The Killing Blade (Qun Ying Edition)
  • [kov2p204s62] Knights of Valour 2 Plus (Feng Ye Yuan Qing)
  • [kov2p204s63] Knights of Valour 2 Plus (Jun Lin Tian Xia)
  • [kovpluss287] Knights of Valour Plus (Huo Long Hu Ti)
  • [mslug3h53] Metal Slug 3 (Enemy Soldier Reset Version Unknown)
  • [rabbits01] Rabbit (Enable Hidden Character)
  • [rabbits02] Rabbit (Easy Move)
  • [rabbits03] Rabbit (Infinite Power Player 1)
  • [sblast2bs01] Sonic Blast Man 2 Special Turbo (Level Sequence Repair)
  • [shadfrces01] Shadow Force (Enable All Characters)
  • [schmeisrs01] Schmeiser Robo (Enable Celberus)
  • [sf2ceeas06] Street Fighter II': Champion Edition (Insane Edition)
  • [sf2s03] Street Fighter II: The World Warrior (Easy Move)
  • [sf2s04] Street Fighter II: The World Warrior (Hit Any Where)
  • [sf2s05] Street Fighter II: The World Warrior (Magic Throw)
  • [sfexs01] Street Fighter EX (Enable Hidden Characters)
  • [sfex2s01] Street Fighter EX2 (Enable Hidden Characters)
  • [sfex2ps01] Street Fighter EX2 Plus (Enable Hidden Characters)
  • [sfexps01] Street Fighter EX Plus (Enable Hidden Characters)
  • [snowbross03] Snow Bros. - Nick & Tom (Snowman Brothers Cure Version 2.6B)
  • [wh1s02] World Heroes (Simple Attack Edition)
  • [wh2s05] World Heroes 2 (Boss With Simple Attack Edition)
→ [arcade] Mame x64 i x86 0.202

MAME 0.202 26 Sep 2018

You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. It turns out the previously-supported set was a somewhat unfinished prototype.

Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac-Land. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Possibly the most exciting progress this month is in UNIX workstation emulation. InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment.

There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC-FX sound emulation, and another supported US NeoGeo MVS BIOS. Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable.

MAMETesters Bugs Fixed
  • 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
  • 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
  • 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
  • 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
  • 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
  • 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
  • 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
  • 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
  • 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
  • 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
  • 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
  • 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
  • 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
  • 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
  • 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
  • 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
  • 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
  • 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
  • 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
  • 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
  • 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)
New working machines
  • Emma II trainer [Robbbert]
  • Pitapat Puzzle [David Haywood, ClawGrip, Brian Troha, The Dumping Union]
New working clones
  • 800 Fathoms (older) [ShouTime, The Dumping Union]
  • Acorn Electron (Trial) [Centre for Computing History, ABUG]
  • Botanic (English / Spanish, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Defend the Terra Attack on the Red UFO (bootleg, set 2) [Siftware, MASH]
  • Four Trax (Japan) [ShouTime, The Dumping Union]
  • Frogger (Video Dens, bootleg on Scramble hardware) [ClawGrip, AJR]
  • Gals Panic 4 (Europe) [nomax, The Dumping Union]
  • Hard Head 2 (v2.0, Music Program v2.0) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
  • Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
  • Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) [Ivan Vangelista, The Dumping Union]
  • Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) [Ivan Vangelista, The Dumping Union]
  • Meteorite (Proel bootleg of Asteroids) [MikeMcBike]
  • Midnight Landing (Japan) [ShouTime]
  • Midnight Run: Road Fighters 2 (JAD, Japan v1.10) [ShouTime, The Dumping Union]
  • Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union]
  • Star Castle (cocktail) [Brent Walker]
  • Tehkan World Cup (1986 year hack) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • The Simpsons (4 Players Asia) [Leonard Oliveira]
  • Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) [ShouTime]
  • TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Vendetta (World, 4 Players, ver. ?) [Jorge Silva]
  • WEC Le Mans 24 (v2.01) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Machines promoted to working
  • Air Combat 22 (Rev. ACS1 Ver.B, Japan) [hap]
  • Cart Fury [Ted Green]
  • Jugend+Technik CompJU+TEr [Robbbert]
  • Clones promoted to working
  • Jugend+Technik CompJU+TEr (EMR-ES 1988) [Robbbert]
  • Jugend+Technik CompJU+TEr (ES 2.3) [Robbbert]
  • Jugend+Technik CompJU+TEr (ES 4.0) [Robbbert]
  • Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca, Grull Osgo]
  • Stop Thief (Electronic Crime Scanner) (patent) [Mike]
New machines marked as NOT_WORKING
  • Hazeltine 1420 Video Display Terminal [AJR]
  • Hazeltine 1552 [Al Kossow]
  • Jongputer [yukaritamura]
  • Lee Data 1214D Display Terminal [Al Kossow]
  • MIPS Magnum R4000 (big) [Patrick Mackinlay]
  • MIPS Magnum R4000 (little) [Patrick Mackinlay]
  • Nvidia nForce PC (CRUSH11/12) [Samuele Zannoli]
  • Video 21 [MikeMcBike, Robbbert, hap, David Haywood]
New clones marked as NOT_WORKING
  • Acorn Briefcase Communicator [Centre for Computing History, ABUG]
  • Acorn Communicator (Italian) [Centre for Computing History, ABUG]
  • Acorn Communicator (prototype) [Centre for Computing History, ABUG]
  • Diner (LF-2) French [PinMAME]
  • The House of the Dead (prototype) [Andy Geezer]
  • Wyse WY-75 [Robbbert]
New working software list additions
  • c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation [FakeShemp]
  • camplynx_cass: Super Air Raid [Nigel Barnes]
  • fmtowns_cd: Super Real Mahjong PII & PIII +, The Visitor [DamienD, Tokugawa Corporate Forums], Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku [r09, redump.org]
  • fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 [r09]
  • ibm5150: 2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics, Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit [FakeShemp, Justin Kerk]
  • ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds [ArcadeShadow]
  • interpro: Intergraph Mechanical Software [Brian Ekins]
  • uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider [ArcadeShadow]
New NOT_WORKING software list additions
  • bbc_flop_6502: P-System [Nigel Barnes]
  • bbcm_cart: Smart Cartridge [Centre for Computing History, ABUG]
Translations added or modified
  • Korean [Neius]
Source Changes
  • pipibibsbl: Fixed clocksundefinedthey're different to original. [AJR]
  • Moved imperfect graphics flag from drivers to PSX GPU device. [AJR]
  • m6502: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091). [AJR]
  • m79152pc: Implemented cursor, scrolling support, and some video attributes. [AJR]
  • froggervd: Patched program ROMs, allowing game to work. [AJR]
  • imds2: Split out emulation of I/O controller board as separate device. [AJR]
    • Also identified and added more IOC firmware revisions.
  • z80dart: Fixed miscellaneous bugs. [AJR]
    • Default RxD to 1 to avoid spurious break condition.
    • Corrected CTS level in RR0 after "Reset External/Status Interrupt" command.
    • Allow immediate de-assertion of RTS output when nothing is being transmitted.
  • pcd.cpp: Fixed pcx display. [AJR]
  • tzx_cass.cpp: Finish a block with a 1 ms minimum pause when specified pause length is zero. [AmatCoder]
  • dsk_dsk.cpp: Read sectors with deleted mark set. [AmatCoder]
  • Apply scanline effect before defocus effect, and moved scanline effect into separate shader. [anikom15]
  • bbusters.cpp: Fixed beast Busters sprite priority and converted to single-pass drawing. [Bryan McPhail, Daniel Filner]
  • megatech.cpp: Added cart label numbers from manual. [Bryan McPhail]
  • mips3: Fixed DMULT/DMULTU behaviour (GitHub #3718). [Bryan Perris]
  • lethalj.cpp, artmagic.cpp: Reduced run-time tag map lookups, and improved function and region naming. [cam900]
  • raiden2.cpp, r2dx_v33.cpp: Corrected Oki M6295 clock and pin 7 level for zeroteam, nzerotea, and zerotm2k. [cam900]
  • legionna.cpp: Corrected metadata for denjinmk. [cam900]
  • psikyo.cpp, dreamwld.cpp: Fixed tilemap rowscroll effects. [cam900]
  • Improved PC-FX sound: [cam900]
    • huc6230: Fixed PSG, converted ADPCM update to timer callback, and implemented CD-DA volume control.
    • huc6272: Fixed CD-DA output.
  • yunsun16.cpp: Reduced code duplication, run-time tag map lookups and unused members, and simplified tilemap scanning code. [cam900]
  • funybubl.cpp cleanup: [cam900]
    • Cleaned up member and region naming, and reduced run-time tag map lookups.
    • Corrected Oki M6295 clock and converted sample space to memory bank.
    • Corrected palette size and converted to use palette decoder member.
    • Converted VRAM to use address map bank device, and converted drawing to use tilemap system.
  • sshangha.cpp: Fixed Oki M6295 clock and pin 7 level. [cam900]
  • nmg5.cpp: Converted bitmap layer to use a MAME bitmap, reduced need for ACCESSING_BITS, and reduced code duplication. [cam900]
  • neogeo.cpp, neopcb.cpp: Eliminated register_postload, and eliminated some MCFG macro usage. [cam900]
  • neogeocd.cpp: Re-worked to better match MAME code conventions. [cam900]
  • crospang.cpp: Fixed tile bankingundefinedshould fix bugs in bestri. [David Haywood]
  • raiden2.cpp: Organised Raiden 2 and Raiden DX set by code revision. [David Haywood]
  • seta001: Removed a sprite drawing kludge. [David Haywood]
  • sshanghai.cpp: Improved video mixing and palette handling. [David Haywood]
  • fuukifg2.cpp, fuukifg3.cpp: Fixed tilemap buffer offset. [David Haywood]
  • Started converting Namco C65 and C68 to devices. [David Haywood]
  • namcos2.cpp, namcos21.cpp: Use configured banking for audio CPU program. [David Haywood]
  • namcos2.cpp: Separated C123, C169, C355 and ROZ drawing emulation from driver class. [David Haywood]
  • namcos21.cpp: Split into three drivers for different configurations, and moved DSP emulation to a device. [David Haywood]
  • opwolf: Removed C-chip simulation and cleaned up code. [Dirk Best]
  • opwolfb: Inputs are read by Z80 and written to shared RAM. [Dirk Best]
  • galaxian.cpp updates: [kazblox]
    • Improved machine configuration and video sync in Take Off, Explorer, and Amigo (set 2).
    • Marked Explorer and Amigo (set 2) as having imperfect sound emulation.
    • Marked Take Off as having incorrect colors
    • Fixed Jump Bug starfield limit.
    • Fixed bullet size in Scramble.
    • Derived jungsub clocks from the L-1200-2 pixel clock, as the Subelectro 113 board has no crystals.
    • Improved SF-X and Monster Zero background drawing.
    • Converted to use MCFG_SCREEN_VBLANK_CALLBACK rather than MCFG_DEVICE_VBLANK_INT_DRIVER.
    • Changed turpins to derive from Super Cobra rather than Scramble.
    • Added sound program ROMs from Amidar to Mandinga, marked as bad dump.
    • Improved protection simulation for The End and Scramble.
  • mimonscr: Fixed video RAM mirror addressundefinedscore is now displayed correctly. [kazblox]
  • pacland.cpp: Improved sprite priority and drawing at screen edges. [kunikuni]
  • sn76496.cpp: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests. [Lord Nightmare, Qbix, ValleyBell, NewRisingSun]
  • williams.cpp: Fixed Speed Ball inputs. [MASH]
  • bbcb: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working). [Nigel Barnes]
  • bbc: Added Acorn Bitstik and Bitstik 2 analogue controllers. [Nigel Barnes]
  • acorn_fdc, atom_discpack: Set READY on HEAD_LOAD. [Nigel Barnes]
  • emumem: Fixed I/O ports and memory banks in internal maps. [O. Galibert]
  • interpro: Fixed network emulation. [Patrick Mackinlay]
    • osdnet, dinetwork: Fixed time travel issues.
    • taptun: Pad short frames and append frame check sequence on Windows.
    • clipper: Fixed bugs in carry flag handling.
    • i82586: Improved interrupt handling, implemented serialisation delays, fixed transmit bug, and added reset handling.
  • apple2e.cpp: Corrected I/O intercepts to match hardware behaviour. [Peter Ferrie]
  • apple2e: Fixed issues with cards in slots 1 and 2 that use the $C800 space. [R. Belmont, Peter Ferrie]
  • decstation improvements: [R. Belmont]
    • Emulated accelerated quasi-blitter enough to get a working console.
    • Added LANCE Ethernet controller.
    • Started implementing IRQ handling in gate array.
  • z8: Fixed numerous bugs, including detection of stack type, JP and CALL with indirect register addressing, and DA. [Robbbert]
  • luckybal.cpp updates: [Roberto Fresca, Grull Osgo]
    • Implemented banking and I/O multiplexing.
    • Added DIP switch locations, and added pinout and I/O connections to notes.
  • Added preliminary AMD LANCE Ethernet controller device. [Ryan Holtz]
  • sun4.cpp updates: [Ryan Holtz]
    • Ignore writes to ASIs used by unemulated write-through cache controller.
    • Fixed DMA and MMU page fault handling.
    • Trigger memory access exceptions on access to undefined memory types.
    • Added SBus slots with support for bwtwo, cgthree and cgsix cards.
    • Added an alternate FCode PROM for the bwtwo framebuffer.
    • Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card device.
    • Corrected timekeepr type.
    • Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality.
  • sparc: Fixed TBR masking on traps and interrupts, and refactored CPU/MMU interface for better performance. [Ryan Holtz]
  • nscsi_cd: Return data from correct offset when initiating read at a block that isn't on a sector boundary. [Ryan Holtz]
  • timekpr.cpp: Fixed issue that could cause updates to be missed. [Ryan Holtz]
  • Added skeleton SunPC 5x86 Accelerator, SunSwift 10/100 Ethernet + Fast Wide SCSI, and TurboGX+ SBus card devices. [Ryan Holtz, Andrew Liles]
  • 32x: Improved audio FIFO behaviour and corrected DAC resolution. [smf]
  • NES APU: Removed read/write trampolines and corrected channel enable reset state. [smf]
  • vgmplay updates: [smf]
    • Added support for Sega 32X sound.
    • Added support for Y8950, YM2608, YM2610 and YM2612 sample playback.
    • Added support for C6280, SN76496 and YM2203 sample playback.
    • Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands.
    • Assume default header size if header size read from file is invalid.
    • Fixed off-by-one error in bounds check on PCM write.
  • emumem: Fixed unmapped read values with subunits. [smf]
  • mcr68: Mapped 6840 on lower data bits on all gamesundefinedmatches schematics for blasted. [smf]
  • PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing. [smf]
  • tandy1t.cpp: Improved keyboard simulation (improves behaviour in t100tx MS-DOS BASIC). [smf]
  • zn.cpp: Hooked up Primal Rage 2 watchdog. [smf, coolmod]
  • powervr2.cpp: Store different polygon types into separate lists, and ignore alpha value for opaque polygons. [snickerbockers]
  • zsg2.cpp: Properly reset emphasis filter state at key-on (fixes popping in raystorm song 12). [superctr]
  • nereid: Implemented palette read-back, and fixed save states. [Sven Schnelle]
  • topcat: Implemented interrupts, cursor register read-back, plane enable, pixel placement rules, and other fixes. [Sven Schnelle]
  • i8291: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS, and implemented DCAS. [Sven Schnelle]
  • voodoo_pci: Return different values for PCI configuration register 0x40 depending on GPU type (fixes MT06874). [Ted Green]
  • coco12.cpp, coco3.cpp: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode. [Tim Lindner]
  • Re-wrote serial mouse emulation: [Vas Crabb]
    • Simplified code and eliminated timers.
    • Split Microsoft mouse into separate two-button (Microsoft), three-button (Logitech), and click wheel devices.
    • Made Mouse Systems mouse behaviour better match early Mouse Systems models.
    • Added "rotatable" Mouse Systems mouse support (untested due to lack of software).
    • Added Sun mouse support, currently hacked to run at 9,600 Baud to work around a separate issue.
  • Fixed issue where dual-screen systems could be incorrectly displayed with 4: 3 aspect ratio. [Vas Crabb]
  • neogeo.cpp: Dumped sp1-u4 BIOS from a US 4-slot MVS. [ack]
  • seta2.cpp: Added P0-113A PCB layout and note about undumped version of Guardians using this board. [Brian Troha]
  • vamphalf.cpp: Re-dumped Cool Minigame Collection (Italy). [caius, Brian Troha]
  • suprnova.cpp: Verified PLD dumps. [caius]
  • tumbleb.cpp: Improved documentation for tumbleb2 set. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • namcos2.cpp: Dumped PLDs for rthun2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • m72.cpp: Dumped PAL for rtype2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • slapfght.cpp: Re-dumped getstarb1, updated ROM labels, and added placeholder for undumped protected PAL.
  • [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • valtric: Re-dumped text ROM vt_07.bin and corrected size. [ClawGrip]
  • fmtowns_cd.xml: Dumped Branmarker 2 Extra Disc. [DamienD, Tokugawa Corporate Forums]
  • Corrected and improved documentation in konamigx.cpp, konamim2.cpp, and wecleman.cpp. [f205v]
  • f1superb: Changed title to match manual and title screen. [f205v]
  • vegas.cpp: Updated flags to better reflect emulation status. [Hydreigon]
  • Updated hiscore.dat for recent changes in MAME. [Leezer]
  • ibmpc.cpp: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS. [MicroCoreLabs]
  • digel804.cpp: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS. [MikeMcBike]
  • chihiro.cpp: Brute forced security key for Quest of D Oukoku no Syugosya. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • vastar.cpp: Dumped PROMs for dogfightp. [ShouTime]
  • Corrected metadata for Chess Challenge 2, Dirt Dash, and Heuk Sun Baek Sa. [sjy96525]
  • taitogn.cpp: Removed redundant flag from Usagi. [sjy96525]
  • Added abbreviated forms of some command-line options to documentation. [Wellington Uemura]
→ [Arcade] MAMEUI x86/x64 0.201
→ [arcade] HbMameUI/HbMame x86 i x64 0.201

HbMameUI/HbMame 0.201

  • Sync with MAME 0.201
  • add:
    • [breakrevs04] Breakers Revenge (Boss Version)
    • [blandias01] Blandia (Boss With Simple Attack Edition)
    • [captcomms28] Captain Commando (Characters Change)(Old Ver.?)(2009-01-20)
    • [captcomms29] Captain Commando (99 Beaters Edition)(Ver.1 Update 22-09-2017)
    • [captcomms30] Captain Commando (99 Beaters Edition)(Ver.2 Update 25-11-2017)
    • [captcomms31] Captain Commando (99 Beaters Edition)(Ver.3 Update 20-12-2017)
    • [captcomms32] Captain Commando (99 Beaters Edition)(Ver.4 Update 02-05-2018)
    • [captcomms33] Captain Commando (99 Beaters Edition)(Ver.5 Update 03-09-2017)
    • [captcomms34] Captain Commando (99 Beaters Edition)(Ver.6 Update 27-02-2018)
    • [captcomms35] Captain Commando (99 Beaters Edition)(Ver.7 Update 26-01-2018)
    • [captcomms36] Captain Commando (1 Vs 4 2018)
    • [captcomms37] Captain Commando (Elite Edition)
    • [captcomms38] Captain Commando (99 Beaters Edition)(Ver.8 Update 31-05-2018)
    • [captcomms39] Captain Commando (God of War Edition)
    • [captcomms40] Captain Commando (99 Beaters Edition)(Ver.9 Update 04-07-2018)
    • [captcomms41] Captain Commando (Hit Anywhere)
    • [captcomms42] Captain Commando (Press Button Change Weapon)
    • [captcomms43] Captain Commando (Quickly Go Next Stage)
    • [captcomms44] Captain Commando (Stage Select)
    • [captcomms45] Captain Commando (War Chariot And Change Character)
    • [captcomms46] Captain Commando (Hit Anywhere)
    • [dbzs01] Dragon Ball Z (Simple Attack)
    • [dbz2h02] Dragon Ball Z 2 - Super Battle (Simple Attack)"
    • [dinos76] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Old Ver.?)
    • [dinos77] Cadillacs and Dinosaurs (Kill Enemies To Get Food Cake)(Old Ver.?)
    • [dinos78] Cadillacs and Dinosaurs (Kill Enemies To Get Food Steak)(Old Ver.?)
    • [dinos79] Cadillacs and Dinosaurs (Bonus Items Golddust)(Old Ver.?)
    • [dinos80] Cadillacs and Dinosaurs (Weapon Items Uzi)(Old Ver.?)
    • [dinos81] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(Old Ver.?)
    • [dinos82] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(?)(Old Ver.?)
    • [dinos83] Cadillacs and Dinosaurs (Kill Enemies To Get Food Lobster)(Old Ver.?)
    • [dinos84] Cadillacs and Dinosaurs (Weapon Items Rod)(Old Ver.?)
    • [dinos85] Cadillacs and Dinosaurs (Kill Enemies To Get Food Sushi)(Old Ver.?)
    • [dinos86] Cadillacs and Dinosaurs (Weapon Items Grenade)(Old Ver.?)
    • [dinos87] Cadillacs and Dinosaurs (Kill Enemies To Get Food Paffe)(Old Ver.?)
    • [dinos88] Cadillacs and Dinosaurs (Bonus Items Ammonite)(Old Ver.?)
    • [dinos89] Cadillacs and Dinosaurs (Weapon Items Dynamite)(Old Ver.?)
    • [dinos90] Cadillacs and Dinosaurs (Weapon Items Dynamite or Grenade)(Old Ver.?)
    • [dinos91] Cadillacs and Dinosaurs (Hacks Unknown)(Ver.?)
    • [dinos92] Cadillacs and Dinosaurs (2011 Bloody Battle Unparalleled)(Ver.?)
    • [dinos93] Cadillacs and Dinosaurs (Dinosaurs Version)(Ver.?)
    • [dinos94] Cadillacs and Dinosaurs (Dewar Edition)(Ver.1 Update 18-01-2018)
    • [dinos95] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.1 Update 16-01-2018)(Ver.?)
    • [dinos96] Cadillacs and Dinosaurs (Military Edition 2018 Final Edition)(Ver.?)
    • [dinos97] Cadillacs and Dinosaurs (New Century Boss Phantom Edition)(Ver.?)
    • [dinos98] Cadillacs and Dinosaurs (2017 Super Unparalleled Edition)
    • [dinos99] Cadillacs and Dinosaurs (Fight)(Ver.1 Update O3-11-2017)
    • [dinos100] Cadillacs and Dinosaurs (Boss Phantom Edition v1)(Ver.?)
    • [dinos101] Cadillacs and Dinosaurs (Boss Phantom Edition v2)(Ver.?)
    • [dinos102] Cadillacs and Dinosaurs (2017 Super Unparalleled Chaos)(Ver.?)
    • [dinos103] Cadillacs and Dinosaurs (Zeng Xing X5 update 2017-11-08)
    • [dinos104] Cadillacs and Dinosaurs (2011 Musou Update 2018)
    • [dinos105] Cadillacs and Dinosaurs (Second Generation Warriors 2017)
    • [dinos106] Cadillacs and Dinosaurs (99 Jurassic Enhanced)
    • [dinos107] Dinosaur Hunter (Burst Edition)
    • [dinos108] Cadillacs and Dinosaurs (Dewar Edition)(Ver.2 Update 03-12-2017)
    • [dinos109] Cadillacs and Dinosaurs (2018 Villain Revenge)
    • [dinos110] Cadillacs and Dinosaurs (II Generation Knight Edition)
    • [dinos111] Dinosaur Hunter (Challenge Edition)
    • [dinos112] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.2 Update 19-11-2017)
    • [dinos113] Cadillacs and Dinosaurs (Okami Ue rion)
    • [dinos114] Cadillacs and Dinosaurs (Dewar Edition)(Ver.3 Update 25-12-2017)
    • [dinos115] Cadillacs and Dinosaurs (2018 Warrior Summoning Edition)
    • [dinos116] Cadillacs and Dinosaurs (Second Generation Speed Edition 2)
    • [dinos117] Cadillacs and Dinosaurs (New Century 2018)
    • [dinos118] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.3 Update 18-12-2017)
    • [dinos119] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.1 Update 18-04-2017)
    • [dinos120] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.4 Update 02-04-2018)
    • [dinos121] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.2 Update 07-06-2017)
    • [dinos122] Cadillacs and Dinosaurs (2015 Matchless)
    • [dinos123] Cadillacs and Dinosaurs (1v3 Enhanced Version)
    • [dinos124] Cadillacs and Dinosaurs (Faster Version 2017)
    • [dinos125] Cadillacs and Dinosaurs (2017 Matchless Bullets)
    • [dinos126] Cadillacs and Dinosaurs (Beat 2017 Bloodless)
    • [dinos127] Cadillacs and Dinosaurs (The Beatless Hit Cool Version 2017)
    • [dinos128] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.3 Update 12-09-2017)
    • [dinos129] Cadillacs and Dinosaurs (The Military Commander 2018)(Ver.?)
    • [dinos130] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.5 Update 13-02-2018)(Ver.?)
    • [dinos131] Cadillacs and Dinosaurs (Fight)(Ver.2 Update O2-07-2018)
    • [dinos132] Cadillacs and Dinosaurs (Fast Fight)(25-07-2018)
    • [dinos133] Cadillacs and Dinosaurs (Ruan Bu Wu Shuang 2018)
    • [dinos134] Cadillacs and Dinosaurs (Dead Time Permanent Effective)
    • [dinos135] Cadillacs and Dinosaurs (Second Generation Extreme Edition)
    • [dinos136] Cadillacs and Dinosaurs (Iron Dragon)
    • [dinos137] Cadillacs and Dinosaurs (Hit Anywhere)
    • [dinos138] Cadillacs and Dinosaurs (Press Button Call Out Weapon)
    • [dinos139] Cadillacs and Dinosaurs (Quick Go Next Stage)
    • [dinos140] Cadillacs and Dinosaurs (Stage Select)
    • [dinos141] Cadillacs and Dinosaurs (Fast Moving, Continuous, Unparalleled 2018-08-13)
    • [dinorexs01] Dino Rex (Easy Move)
    • [doubledrs08] Double Dragon (Special 2017 v1.?)
    • [dti2] Duck Tales 2 (Intro demo)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [dwia] DarkWing Duck (Intro demo)(Alt)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [frontlins01] Front Line (Translation Chinese)
    • [grdianss01] Guardians (Electric Shadow 2 Satsuki Version)
    • [grdianss02] Guardians (Electric God Magic 2 Unparalleled Edition)
    • [grdianss03] Guardians (Blood Blue Initial Lengthening)
    • [grdianss04] Guardians (Super Version v1)
    • [grdianss05] Guardians (Super Version v2)(2010-07-12)
    • [grdianss06] Guardians (Super Version v3)(2010-07-12)
    • [ginganins01] Ginga NinkyouDen (Korean Translation)
    • [hookjs01] Hook (1V4)(Japan)
    • [hookjs02] Hook (Start Change)(Japan)
    • [hooks01] Hook (1V4)(World)
    • [hooks02] Hook (Zinc Children's Edition Update 15-05-2018)
    • [hooks03] Hook (Zinc Children's Edition Update 02-05-2018)
    • [hooks04] Hook (X2 Edition)
    • [hooks05] Hook (Start Change)(World)
    • [hookus01] Hook (plus)
    • [hookus02] Hook (Start Change)(US)
    • [hsf2js04] Hyper Street Fighter II: The Anniversary Edition (Gouki Edition)
    • [hsf2js05] Hyper Street Fighter II: The Anniversary Edition (Can Choice Same Character)
    • [hsf2js06] Hyper Street Fighter II: The Anniversary Edition (Changed Character 2)
    • [hsf2js07] Hyper Street Fighter II: The Anniversary Edition (Easy Move v2)
    • [hsf2js08] Hyper Street Fighter II: The Anniversary Edition (Choose Hidden Character)
    • [hsf2js09] Hyper Street Fighter II: The Anniversary Edition (Hit Anywhere)
    • [hsf2js10] Hyper Street Fighter II: The Anniversary Edition (Level Plus)
    • [hsf2js11] Hyper Street Fighter II: The Anniversary Edition (Always Have Super Move)
    • [hsf2js12] Hyper Street Fighter II: The Anniversary Edition (Real Gouki)
    • [hsf2js13] Hyper Street Fighter II: The Anniversary Edition (Special Move For Zangief)
    • [igla] Operation I.G.L.A. demo [by Vasily Familiya]
    • [insectxs01] Insector X (Translation Chinese)
    • [killblds01] The Killing Blade (Always Have Super Move)
    • [killblds02] The Killing Blade (Easy Move)
    • [killblds03] The Killing Blade (Enable Hidden Boss)
    • [killbldps01] The Killing Blade Plus (Easy Move)
    • [killbldps02] The Killing Blade Plus (Always Have Super Move)
    • [karatblzas01] Karate Blazers (1V4)(World, set 2)
    • [fghthistas01] Fighter's History (Enable Hidden Characters)
    • [flstoryjs01] The FairyLand Story (Translation Chinese)
    • [karatblzas02] Karate Blazers (Super Version v1)(2009-03-11)
    • [kf2k2mp2s39] Kof2002 Magic Plus II (Hacks Unknown)
    • [kizunas06] Kizuna Encounter (Arrange Ver. 1.7)(2014/07/16 )
    • [knightsh08] Knights of the Round (Super Plus)
    • [knightsh09] Knights of the Round (Tie Jia Ying Hao 1 Vs 3 Edition)
    • [knightsh10] Knights of the Round (Translation Chinese)
    • [knightsh11] Knights of the Round (Tie Jia Ying Hao 2)
    • [kof2k2s31] Kof2002 (Edition Special)(Ver.?)
    • [kof2k2s32] Kof2002 (10th Anniversary UNIQUE 2008)
    • [kof2k2s33] Kof2002 (3rd Strike Orochi)(Ver.?)
    • [kof2k2s34] Kof2002 (Merry Christmas Remix Ultra Version)
    • [kof2k2s35] Kof2002 (The Purple Dragons)(Alt)
    • [kof2k2s36] Kof2002 (Omega v0.9 Merry Christmas)
    • [kof2k2s37] Kof2002 (Omega v0.9 beta)(Ver.?)
    • [kof2k2s38] Kof2002 (Negative Style Super)
    • [kof2k2s39] Kof2002 (Add Boss Remix)(Ver.?)
    • [kof2k2s40] Kof2002 (Green Plus Version)
    • [kof2k2s41] Kof2002 (Kai Edition)
    • [kof2k2s42] Kof2002 (The Purple Plus Version)(Ver.?)
    • [kof2k2s43] Kof2002 (Pro)
    • [kof2k2s44] Kof2002 (Chinese Remix Ultra + Colors)(Ver.?)
    • [kof2k2s45] Kof2002 (Fantastic Version)(Ver.?)
    • [kof2k2s46] Kof2002 (Super Revolution)
    • [kof2k2s47] Kof2002 (Ultra Revolution)
    • [kof2k2s48] Kof2002 (Omega v0.9 Merry Christmas Alt Moves)
    • [kof2k2s49] Kof2002 Magic Plus (Omega v0.9 Playstation Version)
    • [kof2k2s50] Kof2002 (The Purple Dragons)
    • [kof2k2s51] Kof2002 (The Purple Dragons Plus)
    • [kof2k2s52] Kof2002 (20th Anniversary Of The King of Fighters)
    • [kof2k2s53] Kof2002 (Tongtian Enhanced Edition)(Ver.?)
    • [kof2k2s54] Kof2002 (Omega v0.9 beta)(Original 3)
    • [kof2k2s55] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 2)
    • [kof2k2s56] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 4)
    • [kof2k2s57] Kof2002 (Ex-Kyo)
    • [kof2k2s58] Kof2002 (All Mix)
    • [kof2k2s59] Kof2002 (Iori KofXI Edition v1.0)
    • [kof2k2s60] Kof2002 Magic Plus (Fixed)
    • [kof2k2s61] Kof2002 Super Magic Plus (Green Version)(Ver.?)
    • [kof2k2s62] Kof2002 (Brazil Hack Set 2)
    • [kof2k2s63] Kof2002 (Description Of Hack Unknown)(Set 29)
    • [kof2k2s64] Kof2002 (Boss Revision)(17-10-2008)
    • [kof2k2s65] Kof2002 (Boss Edition v1.0)(23-01-2009)
    • [kof2k2s66] Kof2002 (Kim Revision)(23-01-2009)
    • [kof2k2s67] Kof2002 (Changed Letters)
    • [kof2k2s68] Kof2002 (N.E.S.T.S)
    • [kof2k2s69] Kof2002 (Orochi Team Hack)
    • [kof2k2s70] Kof2002 (Magic Fking)
    • [kof2k2s71] Kof2002 (Perfect Revised Edition)(Ver.?)
    • [kof2k4ses30] Kof Special Edition 2004 (Omega v1.0)
    • [kof2k4ses31] Kof Special Edition 2004 Magic Plus (Add Boss Hack)
    • [kof94s24] Kof'94 (Boss version)
    • [kof95hs10] Kof'95 (Ice Blue Remix v5)
    • [kof95hs11] Kof'95 (Translation Neo-Arc)
    • [kof97h15] Kof'97 (SvS Crystal Vercion)(Set 3)
    • [kof97h16] Kof'97 (3 Question Version)
    • [kof97h17] Kof'97 (SVS)(Ver.2013)
    • [kof97hs47] Kof'97 (Global Match v1)
    • [kof97hs48] Kof'97 (Remix)(Ver.?)
    • [kof97hs49] Kof'97 (KP 2000)(Ver.?)
    • [kof97hs50] Kof'97 (Evolution Shin Edition)(Ver.?)
    • [kof97hs51] Kof'97 (Get Out Of The Way Experience Version)(Ver.?)
    • [kof97hs52] Kof'97 (Wulin Myth Dark Snake Test Edition B)(Ver.?)
    • [kof97hs53] Kof'97 (Remix ? Hacks)(Ver.?)
    • [kof97hs54] Kof'97 (Combo 2018-05-05)
    • [kof97plss20] Kof'97 Plus (Description Of Hack Unknown)[GOTVG]
    • [kof97s35] Kof'97 (Old Chen Wave Boxing)
    • [kof97s36] Kof'97 (Evolution New Revision)(Ver.?)
    • [kof97s37] Kof'97 (Evolutionary Balance)(Ver.?)
    • [kof97s38] Kof'97 (Super metamorphosis version)(Ver.?)
    • [kof97s39] Kof'97 (Heavenly Protoss)(Ver.?)
    • [kof97s40] Kof'97 (Dragon Super Plus)(Ver.?)
    • [kof97s41] Kof'97 (Wulin Myth Test Version 34)(85 Gonitz Foot Super Kill After The Avatar Teleportation, The Big Snake Colorful Sunlight Teleport)
    • [kof97s42] Kof'97 (Wulin Mythology Test Version 35)(85 Optimized Gonitz Foot Super Kill To Avoid Card Death, Big Snake Colorful Sunshine Heart Shine)
    • [kof97s43] Kof'97 (Wulin Mythology Dark Snake Test Version 27)(83 All Banned From Heaven, Repairing Kagura And Buns Brother Bugs In Place, Strengthening An Lina, Big Snake Colorful Sunshine Six Hair + Protective Light))
    • [kof97s44] Kof'97 (Wulin Mythology Dark Snake Test Version 28)(85 All Banned From The Sky, Yamazaki Ryuji Exhibition Tenth Anniversary Super Killing On The Ground Stepping On The Drooling Whip, Repairing Kagura And Buns Brother Bugs)
    • [kof97s45] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 30)(85 Amendment To The Seven-Yuan Societys Move-Style Big Move To Kill, The Big Snake Shines)
    • [kof97s46] Kof'97 (Wulin Mythology Dark Snake Test Version 32)(83 Strengthen Grass, Terry, Etc., Big Snake Six Hair Colorful Sunshine)
    • [kof97s47] Kof'97 (Wulin Mythology Dark Snake Test Version 33)(85 Strengthen Grass, Terry, Gonitz, Etc., The Big Snake Shines)
    • [kof97s48] Kof'97 (Martial Arts Mythical Dark Snake Test Version 36)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunlight Teleportation First God Pointing Oblique)
    • [kof97s49] Kof'97 (Wulin Mythology Dark Snake Test Version 37)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s50] Kof'97 (Wulin Mythology Dark Snake Test Version 38)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunshine Heart Shine)
    • [kof97s51] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 39)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Six Hair Colorful Sunlight)
    • [kof97s52] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 40)(85 Snakes In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s53] Kof'97 (Wulin Mythology Dark Snake Test Version 52)(83 Big Snake Double Two Hair Whitening Sun A Key Hair Attack Break Defense First Dizziness)
    • [kof97s54] Kof'97 (Wulin Mythology Dark Snake Test Version 53)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Double Two Hair Whitening A Sun A Key Hair Attack Break Defense Dizziness)
    • [kof97s55] Kof'97 (Wulin Mythology Dark Snake Test Version 54)(83 Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s56] Kof'97 (Wulin Mythology Dark Snake Test Version 55)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s57] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 56)(83 Repair Crazy Eight Super Kill Stuck, The Big Snake Double White Sunshine Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s58] Kof'97 (Wulin Mythology Dark Snake Test Version 57)(85 Repairs The High Nitz Foot Super-Killing Small Tornado + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s59] Kof'97 (Wulin Mythology Dark Snake Test Version 58)(83 Repair Crazy Eight Super Kill Stuck, Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s60] Kof'97 (Wulin Mythology Dark Snake Test Version 59)(85 Repair Gao Niz Foot Super Killing Small Tornado + Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s61] Kof'97 (Ge Xin Edition)
    • [kof97s62] Kof'97 (Tu She Edition)
    • [kof97s63] Kof'97 (Combo version)(Ver.?)
    • [kof97s64] Kof'97 (Plus 2017)(Ver.?)
    • [kof97s65] Kof'97 (plus Battle Of The Strong)(Ver.?)
    • [kof97s66] Kof'97 (The 11Th Anniversary)(Set 01)(Ver.?)
    • [kof97s67] Kof'97 (The 11Th Anniversary)(Set 02)(Ver.?)
    • [kof97s68] Kof'97 (No Unknown Original 1)
    • [kof97s69] Kof'97 (No Unknown Original 2)
    • [kof97s70] Kof'97 (Revolutionary Version)
    • [kof97s71] Kof'97 (Evil Demons Dance Plus)
    • [kof97s72] Kof'97 (Description Of Hack Unknown)(2012.06.28) [GOTVG]
    • [kof97s73] Kof'97 (Description Of Hack Unknown)[GOTVG]
    • [kof97s74] Kof'97 (Super Edition Plus 3)
    • [kof97s75] Kof'97 (Clone Zero Modified Version)(Fat Lianhua + Even Strokes + Big Snake Green Sunshine Two First Free, Went To The Fan Slap Small Bug To Be Repaired))
    • [kof97s76] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 60)(83 Correction Of The Gods Color + Light Foot Rotating Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense Dizziness)
    • [kof97s77] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 61)(83 Correction Eight God Color + Light Foot Rotation Legs Can Even Even Move + Big Snake Six Hair White Sunlight + Protective Light A Key Hair First Dizziness)
    • [kof97s78] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 62)(85 Correction Of The Gods Color + Light Feet To Turn The Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s79] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 63)(85 Correction Of The Gods Color + Light Foot After The Legs Can Even Even Move + Big Snake Six Hair White Sunshine + Protective Light A Key Hair Dizziness)
    • [kof98hh75] Kof'98 (Combo 2013-09-13)
    • [kof98hh76] Kof'98 (Combo 2016-03-21)
    • [kof98hh77] Kof'98 (Combo 2016-12-20)
    • [kof98hh78] Kof'98 (Combo 2017-01-08)
    • [kof98hh79] Kof'98 (Combo 2015-10-07)
    • [kof98hh80] Kof'98 (MEV)(Alt)
    • [kof98hh81] Kof'98 (Combo 2008-05-04)
    • [kof98hh82] Kof'98 (Combo 2009-05-18)
    • [kof98hh83] Kof'98 (Combo 2009-05-29)
    • [kof98hh84] Kof'98 (Combo 2010-10-10)
    • [kof98hh85] Kof'98 (Combo 2007-07-07)
    • [kof98hh86] Kof'98 (Combo 2007-06-30)
    • [kof98hh87] Kof'98 (Combo 2007-03-22)(Ver.?)
    • [kof98hh88] Kof'98 (Combo 2008-05-25)
    • [kof98hh89] Kof'98 (Combo 2007-11-11)
    • [kof98hh90] Kof'98 (Combo 2008-01-21)(Ver.?)
    • [kof98hh91] Kof'98 (Combo 2008-01-01)
    • [kof98hh92] Kof'98 (Combo 2008-02-17)
    • [kof98hh93] Kof'98 (Combo 2007-05-07)
    • [kof98hh94] Kof'98 (Combo 2009-04-03)
    • [kof98hh95] Kof'98 (Combo 2009-06-08)
    • [kof98hh96] Kof'98 (Combo 2009-12-04)
    • [kof98hh97] Kof'98 (Combo 2009-10-24)
    • [kof98hh98] Kof'98 (Combo 2009_10_26)
    • [kof98hh99] Kof'98 (Combo 2007-06-15)
    • [kof98hh100] Kof'98 (Combo 2010-06-15)
    • [kof98hh101] Kof'98 (Combo 2009-05-31)(Ver.?)
    • [kof98hh102] Kof'98 (Combo 2010-08-27)
    • [kof98hh103] Kof'98 (Combo 2011-03-29)
    • [kof98hh104] Kof'98 (Combo 2011-04-18)
    • [kof98hh105] Kof'98 (Combo 2007-02-04)
    • [kof98hh106] Kof'98 (Combo 2009-11-23)
    • [kof98hh107] Kof'98 (Combo 2010-02-04)
    • [kof98hh108] Kof'98 (Combo 2010-05-16)
    • [kof98hh109] Kof'98 (Combo 2011-11-11)
    • [kof99s21] Kof'99 (Dream Cast 1.2f)(Ver.?)
    • [kof99s22] Kof'99 (Console Mode)(Ver.?)
    • [kof99s23] Kof'99 (Hack Unknown)(Ver.?)
    • [kof99s24] Kof'99 (Plus)(Ver.?)(Alt)
    • [kof99s25] Kof'99 (Revolution)(Ver.?)(Alt)
    • [kof99s26] Kof'99 (Remix Pro v1.07 Color Plus)
    • [kof99s27] Kof'99 (The 4 Manipulators Flames)
    • [kof99s28] Kof'99 (XG Unknown)XG
    • [kof99s29] Kof'99 (XG Super Unknown)(Set 24)
    • [kof99s30] Kof'99 (Evolution Ultimate Remix Version)
    • [kof99s31] Kof'99 (Bloody Edition)(Ver.?)
    • [kof99s32] Kof'99 (Evolution Ultra Remix)(2011-00-0?)
    • [kof2000ds13] Kof2000 (Unlimited Credits In Console Mode)(Ver.?)
    • [kof2000ds14] Kof2000 (Chinese Edition Plus)(Ver.?)
    • [kof2000ds15] Kof2000 (Remix Pro 1.0a)(Ver.?)
    • [kof2000ds16] Kof2000 (SP Version)
    • [kof2000ds17] Kof2000 (Remix Colors Set 1)
    • [kof2000ds18] Kof2000 (Remix Colors Set 2)
    • [kof2000ds19] Kof2000 (Remix Colors Set 3)
    • [kof2000ds20] Kof2000 (Edition Special Remix)
    • [kof2000ds21] Kof2000 (Remix Colors Set 4)
    • [kof2000ds22] Kof2000 (Remix Colors Set 5)
    • [kof2000ds23] Kof2000 (Remix Colors Set 6)
    • [kof2000ds24] Kof2000 (Boss Hack - Gold Color Edition)(Ver.?)
    • [kof2000ds25] Kof2000 (Chinese Codogo Edition)(Set 1)
    • [kof2000n32] Kof2000 (Description Of Hack Unknown)[GOTVG]
    • [kof2000n33] Kof2000 (Enable Hidden Characters v?)(Ver.?)
    • [kof2000n34] Kof2000 (Boss ST Zero)(Ver.?)
    • [kof2001ds11] Kof2001 (Bloodlust Reload)(Ver.?)
    • [kof2001ds12] Kof2001 (Combo)(Ver.?)
    • [kof2001ds13] Kof2001 (Remix Pro Version)
    • [kof2001ds14] Kof2001 (Description Of Hack Unknown)(Set 04)
    • [kof2001ns01] Kof2001 (Boss Skin)(Fully decrypted)"
    • [kof2001ns02] Kof2001 (Boss Enabler v2.0)(Fully decrypted)"
    • [kof2001s21] Kof2001 (Enable hidden characters v?)(Ver.?)
    • [kof2002ds35] Kof2002 (Description Of Remix Unknown)[GOTVG]
    • [kof2002ds36] Kof2002 (Enable Hidden Characters V?)(Ver.?)
    • [kof2002s98] Kof2002 (Omega Playstation Version)
    • [kof2002s100] Kof2002 (Description Of Hack Unknown 1)[GOTVG]
    • [kof2002s101] Kof2002 (Description Of Hack Unknown 2)[GOTVG]
    • [kof2002s102] Kof2002 (Ultimate Magic 2 Strengthen Simplified)
    • [kof2002s103] Kof2002 (Challenge To Ultimate Battle)(Magic Plus II, Hack Set 2)
    • [kof2002s104] Kof2002 (Heaven God Race Version v2.0)
    • [kof2002s105] Kof2002 (Heaven God Race Version v1.0)
    • [kof2002s106] Kof2002 (Boss Start Hack)(26-07-2009)
    • [kof2002s107] Kof2002 (Integration + Modification)
    • [kof2002s108] Kof2002 (Magic Enhancement)
    • [kof2003xs01] Kof2003 (Combo)(bootleg set 1)"
    • [kof2003xs02] Kof2003 (Hero)(bootleg set 1)"
    • [kov2h12] Knights of Valour 2 (Hacks Unknown)
    • [kov2h13] Knights of Valour 2 (1v4 Edition)
    • [kov115s02] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Version ---Corrected Version 2 Slow Version Of The Low Damage)
    • [kov115s03] Knights of Valour (The Latest 2018-8-11 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s04] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s05] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s06] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Quick Version --- Corrected Version 1 Restore Big Sword Damage)
    • [kov115s07] Knights of Valour (The Latest 2017-8-30 Reduce Damage To The Lowest Level Of Damage To The Three Countries
    • [kov115s08] Knights of Valour (The Latest 2017-8-30 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s09] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s10] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s11] Knights of Valour (The Latest 2017 Super Enhanced Version)
    • [kov2p204s56] Knights of Valour 2 Plus (San Guo Wu Shuang 2018)
    • [kov2p204s57] Knights of Valour 2 Plus (Maple Leafwriting)
    • [kov2p204s58] Knights of Valour 2 Plus (Thunder)
    • [kov2p204s59] Knights of Valour 2 Plus (Gesang Musou 2016)
    • [kov2p204s60] Knights of Valour 2 Plus (Qun Ying 2018)
    • [kov2p204s61] Knights of Valour 2 Plus (Gai Shi Wu Shuang 2018)
    • [kovpluss256] Knights of Valour Plus (Fangyue Magic Rain 2016 Edition)
    • [kovpluss257] Knights of Valour Plus (Group Edition 2016 Edition)
    • [kovpluss258] Knights of Valour Plus (Revived 2016 Edition)
    • [kovpluss259] Knights of Valour Plus (2012 Update Original)(Set 01)
    • [kovpluss264] Knights of Valour Plus (Three Kingdoms Ares St Dragon World Test)
    • [kovpluss267] Knights of Valour Plus (Battle Of Chibi)
    • [kovpluss268] Knights of Valour Plus (Three Centuries)
    • [kovpluss269] Knights of Valour Plus (Dragon Finch Update)
    • [kovpluss270] Knights of Valour Plus (Wars)
    • [kovpluss275] Knights of Valour Plus (2012 Edition Of The Unparalleled Update)
    • [kovpluss276] Knights of Valour Plus (Beer Dream)
    • [kovpluss277] Knights of Valour Plus (Authentic 2012 Nightmare S)
    • [kovpluss280] Knights of Valour Plus (king Spike)(Ver.?)
    • [kovpluss281] Knights of Valour Plus (E Meng Jiang Lin 2014 )(Ver.?)
    • [kovpluss282] Knights of Valour Plus (Wu Shuang 2012 Edition 2017)
    • [kovpluss283] Knights of Valour Plus (Single Rider Savior)
    • [kovpluss285] Knights of Valour Plus (Jifang Moon Magic Rain link)
    • [kovpluss286] Knights of Valour Plus (Hong Bo Fu Wang)
    • [kovsho66] Knights of Valour Super Heroes Plus (Three Kingdoms Wars)
    • [kovsho67] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Ne Zhe Huo Lun)
    • [kovsho68] Knights of Valour Super Heroes Plus (Troubled Times, Gods, Dusk, Dawn)
    • [kovsho69] Knights of Valour Super Heroes Plus (Chaos Xiongxiong Zhao Zilong Edition)
    • [kovsho70] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Tai Pin Lun Shi)(Alt)
    • [kovsho71] Knights of Valour Super Heroes Plus (Chaos Of The Gods Dusk)
    • [kovsho72] Knights of Valour Super Heroes Plus (Turbulent World 1v4 Strengthen 2016)
    • [kovsho73] Knights of Valour Super Heroes Plus (Sweeping Thousands Of Troops)
    • [kovsho74] Knights of Valour Super Heroes Plus (Memorial Gods Dusk Update)
    • [kovsho75] Knights of Valour Super Heroes Plus (Troubled Heroes Series V1)
    • [kovsho76] Knights of Valour Super Heroes Plus (Troubled Heroes Series V2)
    • [kovsho77] Knights of Valour Super Heroes Plus (Troubled Heroes Series V3)
    • [kovsho78] Knights of Valour Super Heroes Plus (Zhu Shen Huang Hun Li Ming Edition)
    • [metmqstrs02] Metamoqester (Always Have Super Move)
    • [metmqstrs03] Metamoqester (Easy Move)
    • [mslug3h50] Metal Slug 3 (Enemy Soldier Reset Prototype)
    • [mslug3h51] Metal Slug 3 (Enemy Soldier Reset Prototype)(Out Of Blue)
    • [mslug3h52] Metal Slug 3 (Violence Mount version)
    • [mslug3rma01 - 72] Metal Slug 3 (Enemy Soldier Reset Prototype Revised Remix [24-7-2018])
    • [mslug4n38] Metal Slug 4 (Neo Arc French Traduction Alpha)
    • [mslug5hp22] Metal Slug 5 (Version Qing Youlan)(Big Mode)
    • [mslug5hp23] Metal Slug 5 (Version Qing Youlan)(Quick Go Next Mission)
    • [mslug5hp24 - 28] Metal Slug 5 (Version Qing Youlan)(Revised Version Remix [08-08-2018])
    • [mslug5re00] Metal Slug 5 (Enemy Soldiers Enhanced Version)
    • [mslug5re01 - 54] Metal Slug 5 (Enemy Soldiers Enhanced Version)(Revised Version Remix [08-08-2018])
    • [mspacmadp] Pac Droid Plus [by Mameplus]
    • [mspacmanl] Ms Pac-Man (large roms)(fast)
    • [msgundams01] Mobile Suit Gundam (Easy Move)
    • [muckpan] Gobbler Muckpan (pacman clone, hacked to work as original roms were mostly bad)
    • [packetman] Unbranded hack of hanglyman
    • [nbbatmans01] Ninja Baseball Bat Man (X2 Edition)(World)"
    • [nbbatmans02] Ninja Baseball Bat Man (1V4)(World)"
    • [nbbatmanus01] Ninja Baseball Bat Man (Unknown Hack)(US)"
    • [nbbatmanus02] Ninja Baseball Bat Man (New Starter Edition Update 161024)(US)"
    • [nitds03] Nightmare in the Dark (French Version V3)
    • [oldsplus14] Oriental Legend 2 (Journey To The West 2016 Flender Dance Simplify More)
    • [oldsplus15] Oriental Legend 2 (Journey To The West Of The Eritrean Flock Of Shades Devils Edition)
    • [oldsplus16] Oriental Legend 2 (Journey Shakers 2017 Plus)
    • [orlegendcs84] Oriental Legend (Westward Variety)(World of Warcraft)(ver. 112, Chinese Board)"
    • [orlegendcs85] Oriental Legend (Westward Full Attack Enhanced Version)(ver. 112, Chinese Board)"
    • [orlegendcs86] Oriental Legend (Westward Flock Of Shameless 2017 Strengthening)(ver. 112, Chinese Board)"
    • [orlegendcs87] Oriental Legend (Westward Tour 1v4)(ver. 112, Chinese Board)"
    • [orlegendcs88] Oriental Legend (Description Of Hack Unknown)(Set 01)
    • [orlegendcs89] Oriental Legend (Description Of Hack Unknown)(Set 02)
    • [orlegendcs90] Oriental Legend (Description Of Hack Unknown)(Set 03)
    • [orlegendcs91] Oriental Legend (Description Of Hack Unknown)(Set 04)
    • [orlegendcs92] Oriental Legend (Xiyou Turned Into An Enhanced Version)
    • [orlegendcs93] Oriental Legend (Jing Yu Jing)
    • [orlegendcs94] Oriental Legend (Plus)(Ver.?)
    • [pipibibss01] Pipi & Bibis (Stage Select v1)
    • [pipibibss02] Pipi & Bibis (Stage Select v2)
    • [pnyaadd] Pochi & Nyaa (decrypted C Set 2)
    • [punisherjs09] The Punisher (Punisher, Unparalleled Version)(2011.07.31)
    • [punishers05] The Punisher (1 Vs 2 Perfect)(Ver.?)
    • [punishers06] The Punisher (1 Vs 2 Perfect)(Alt)(Ver.?)
    • [punishers07] The Punisher (1 Vs 2 Perfect)(Perfect Edition)(Ver.?)
    • [punishers08] The Punisher (1 Vs 2 Perfect)(invincible version)(Red Man Edition))(Ver.?)
    • [punishers09] The Punisher (1 Vs 2 Perfect)(26-03-2018)(Ver.?)
    • [punishers10] The Punisher (1 Vs 2 Perfect)(18-01-2018)(Ver.?)
    • [ragnagrds04] Operation Ragnagard (Boss With Simple Attack Edition)
    • [rezons01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [rezonts01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [samsh5sp02] Samurai Shodown V Special (Description Of Unknown Origin)(Set 02)
    • [samsh5sp03] Samurai Shodown V Special (Description Of Unknown Origin)(J)(Set 03)
    • [samsho5bds01] Samurai Shodown V (Description Of Hack Unknown)(Set 04)
    • [samsho5s50] Samurai Shodown V (Custom Decrypted)
    • [samshos06] Samurai Shodown (Description Of Unknown Origin)(Set 01)
    • [samshos07] Samurai Shodown (Boss With Simple Attack Edition)
    • [sengoku3s10] Sengoku 3 (Warring States Tradition 3 Qing Version)
    • [silkroads01] The Legend of Silkroad (Simple Attack)
    • [silkroads02] The Legend of Silkroad (All Move Without Magic)
    • [silkroads03] The Legend of Silkroad (Easy Move)
    • [sf2ceeas03] Street Fighter II': Champion Edition (Super Plus Teleportation)
    • [sf2ceeas04] Street Fighter II': Champion Edition (Turbo Balrog Storm)
    • [sf2ceeas05] Street Fighter II': Champion Edition (Galactic Super Vega)
    • [sf2js02] Street Fighter II: The World Warrior (12 Person Version)
    • [sf2m7s01] Street Fighter II': Champion Edition (Hacks Unknown)
    • [sf2puns01] Street Fighter II': Champion Edition (Punishment Edition Simplified)
    • [sf2reds03] Street Fighter II': Champion Edition (Ultra Golden Edition)
    • [sf2s02] Street Fighter II: The World Warrior (Hacks Unknown)
    • [sf2tlonas04] Street Fighter II': Champion Edition (Hack Unknown)
    • [sfas02] Street Fighter Alpha: Warriors' Dreams (Simplified)
    • [sfa2s01] Street Fighter Alpha 2 (Simplified)
    • [sfa3s04] Street Fighter Alpha 3 (Simplified)
    • [sfa3dps01] Street Fighter Alpha 3 (Xiang Long edition)(Chun Li Attack)
    • [sfiii2ns04] Street Fighter III 2nd Impact: Giant Attack (Boss With Simple Attack Edition)
    • [sfiiins03] Street Fighter III: New Generation (Simple Attack)
    • [sfz2als02] Street Fighter Zero 2 Alpha (Simplified)
    • [sfz2aljs07] Street Fighter Zero 2 Alpha (Dragon Edition v2.1)(2009-04-24)
    • [sfz2aljs08] Street Fighter Zero 2 Alpha (Hacks Unknown)
    • [sk2h43] Sangokushi II (Chinese bootleg set 4, 921005 Asia)"
    • [sk2h45] Sangokushi II (Xia Houen's Revenge 2017)
    • [sk2h46] Sangokushi II (Holy Swords)
    • [sk3p10] Sangokushi 3 Gaiden Kakou-On's Revenge Dx 2010 (Set 07)
    • [svcboots39] SvC Chaos (Description Of Hack Unknown)
    • [svcdwt06] SvC Chaos (Dragon Edition 2018)(NGM-2690)(NGH-2690)"
    • [svcdwt07] SvC Chaos (Playstation2 Final 1.0?)(decrypted C set 1)"
    • [svcdwt08] SvC Chaos (MVS / Fully Decrypted)"
    • [svcdwt09] SvC Chaos Plus (Fix)
    • [svchs33] SvC Chaos (Description Of Hack Unknown)(Set 02)(MVS / Fully Decrypted)"
    • [svchs34] SvC Chaos (Description Of Hack Unknown)(Set 03)(MVS / Fully Decrypted)"
    • [svchs35] SvC Chaos (Description Of Hack Unknown)(Set 04)
    • [svcsplus18] SvC Chaos Super Plus (Unknown Hack)
    • [theglad100s01] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglad101s01] Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads03] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads04] The Gladiator (Excalibur Vol.2 Enhanced version 2018)
    • [tk2h114] Tenchi wo Kurau II (Ma Zhan Wu Shuang)
    • [tk2h115] Tenchi wo Kurau II (Xia Hou Dun Plus)
    • [tk2h116] Tenchi wo Kurau II (No Pairs Enhanced 2018)
    • [tk2h117] Tenchi wo Kurau II (Three Swords Saint Super Edition)
    • [tk2h118] Tenchi wo Kurau II (Three Boss Edition)
    • [tk2h119] Tenchi wo Kurau II (Iron Needle Edition)
    • [tk2h120] Tenchi wo Kurau II (Daren Edition)
    • [tk2h121] Tenchi wo Kurau II (Eight Difficult V3)
    • [tk2h122] Tenchi wo Kurau II (Daren Edition)(Ver.?)
    • [tk2h123] Tenchi wo Kurau II (Li Dian Da Ren Edition)
    • [tk2h124] Tenchi wo Kurau II (Xu Zhu Edition 2018)
    • [tk2h125] Tenchi wo Kurau II (San Jian Sheng Super Edition Update)
    • [tkdenshos02] Toukidenshou (Always Have Super Move)(VER. 960614)
    • [tkdenshos03] Toukidenshou (Easy Move)(VER. 960614)
    • [tkdenshos04] Toukidenshou (Enable Hidden Characters V2)(VER. 960614)
    • [whps10] World Heroes Perfect Plus (Add Boss Hack)
    • [wofchs43] Tenchi wo Kurau II (Juggernauts)
    • [xmvsfs03] X-Men Vs. Street Fighter (Enhanced Boss Hack)
    • [zeroteamcs01] Zero Team (Special Attack)
    • [zeroteamss01] Zero Team Selection(Enhanced Version)
    • [zupapadd] Zupapa! (custom decrypted C Set 2)
  • HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don't have much time these days.
→ [arcade] Mame x64 i x86 0.201

MAME 0.201 29 Jun 2018

It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.

From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.

And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.

MAMETesters Bugs Fixed
  • 00867: [Sound] (seta.cpp) twineagl: Music samples do not play to completion. (cam900)
  • 06001: [Crash/Freeze] (nes.cpp) nes: iNES Mapper 31 crashes with ROM sizes other than 1MB. (rainwarrior)
  • 06192: [Documentation] (playch10.cpp) pc_rrngr: Incorrect year or manufacturer. (sjy96525)
  • 06653: [Documentation] (tmnt.cpp) qgakumon: Game name version mismatch. (sjy96525)
  • 07053: [Crash/Freeze] (osbexec.cpp) osbexec: Stuck on PERFORMING SELF TEST. (AJR)
  • 07058: [Gameplay] (tx1.cpp) buggyboy, buggyboyjr: buggyboy artwork gear stick not working. (Tafoid)
  • 07059: [Sound] (tx1.cpp) All machines in tx1.cpp: Missing engine sounds. (Osso)
  • 07067: [Sound] (exidy.cpp) targ, spectar: Spectar explosion samples short and long are named incorrectly. (Jim Hernandez)
  • 07068: [Sound] (exidy.cpp) targ, spectar: Sounds are different to Targ. (Robbbert)
  • 07069: [Cheat System] "On/Off" color is incorrect on "AutoFire Status" screen. (AJR)
  • 07073: [DIP/Input] (neogeo.cpp) popbounc: Start buttons don't work. (AJR)
New working machines
  • A Day In Space (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • The Burning Cavern (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • Night Mare (Spain) [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org]
New working clones
  • Astro Blaster (version 2b) [Joe Magiera, The Dumping Union]
  • Basis 108 [Robbbert]
  • Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casana]
  • Crash (alt) [Joe Magiera, Toby Bermann]
  • Devastators (ver. 2) [The Onion Knight, Corrado Tomaselli, The Dumping Union]
  • Dog Fight (Orca, prototype) [ShouTime, Dane Biegert, Smitdogg, The Dumping Union]
  • Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union]
  • Golfing Greats (US, version K) [Kevin Eshbach, The Dumping Union]
  • Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) [SpinalFeyd, The Dumping Union]
  • Halley's Comet (Japan, prototype) [Joe Magiera, The Dumping Union]
  • Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]
  • Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union]
  • Mario Bros. (bootleg on Ambush Hardware, set 2) [Corrado Tomaselli, The Dumping Union, smf]
  • Master Boy (1987, Z80 hardware, set 1) [Roberto Fresca, ClawGrip, recreativas.org]
  • Orel BK-08 [Robbbert]
  • Pool 10 (Italian, set 9) [f205v]
  • Raiden II (Korea) [Jorge Silva]
  • Signal Sintez 2 [Robbbert]
  • Super Shanghai Dragon's Eye (World) [Fabrice Arzeno, The Dumping Union]
  • Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union]
  • War Mission (WM 09/04/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • World Cup Volley '95 (Asia v1.0) [Fabrice Arzeno, The Dumping Union]
  • WWF WrestleFest (US) [SpinalFeyd, The Dumping Union]
  • Machines promoted to working
  • Gammatron Datum [Robbbert]
  • Clones promoted to working
  • Apple //c Plus [R. Belmont, M. Guidero, Leon Bottou]
  • Psychic Force EX [Ekorz]
New machines marked as NOT_WORKING
  • Akai / Roger Linn MPC-3000 [R. Belmont, King Honey and The Darlington Pair]
  • Alcatel Terminal 7100 [Robbbert]
  • Alcatel Terminatel 258 [Robbbert]
  • Ampex 210+ [Robbbert]
  • Apple eMate 300 [Ryan Holtz]
  • Brother LW-700i [R. Belmont, rfka01]
  • Catherine Wheel [f205v, Ryan Holtz]
  • Creator IKT-5A [Robbbert]
  • F-Zero AX Monster Ride [anonymous, Ordyne, MetalliC]
  • Facit Terminal 4440 (30M-F1) [Robbbert]
  • Humantechnik Textel Compact A1010-0 [Robbbert]
  • ITT Courier 9216-X [Robbbert]
  • Joker Lady [f205v]
  • Lady Gum [f205v]
  • Loewe Multicom 715L [Robbbert]
  • Loewe Multitel D [Robbbert]
  • Loewe/Televerket Teleguide [Robbbert]
  • Mera-Elzab 7951om [Robbbert]
  • Mera-Elzab EC-7915 (EC-7950) [Robbbert]
  • Mera-Elzab VDM 79322/CM 7233 [Robbbert]
  • Microterm ACT-5A [Robbbert]
  • Nutting Associates ICEBOX [Robbbert, Al Kossow]
  • Paradar [f205v]
  • Sharp FontWriter FW-600 [R. Belmont, rfka01]
  • Siemens Bitel T3210 [Robbbert]
  • Siemens Multitel Fe Ap 90-1.1 [Robbbert]
  • Winner [f205v]
  • World Grand Prix (World) [hammy, The Dumping Union]
  • Wyse Technology WY-100 [Al Kossow]
  • Zenith Data Systems Z-29 [Al Kossow]
New clones marked as NOT_WORKING
  • 18 Wheeler (deluxe) [Ordyne, MetalliC]
  • 18 Wheeler (deluxe) (Rev T) [Ordyne, MetalliC]
  • Asian Dynamite / Dynamite Deka EX (older) [brizzo, MetalliC, rtw]
  • Club Kart: European Session (Rev C) [Ordyne, MetalliC]
  • The House of the Dead 2 (Export) [Ordyne, MetalliC]
  • The King of Fighters 2002 Unlimited Match (Japan) [CoolFox, brizzo]
  • Night Fever [PinMAME]
  • Ring Out 4x4 [Ordyne, MetalliC]
  • Third World [PinMAME]
  • Unknown portable computer [MCbx]
  • Virtua Striker 2 Ver. 2000 [Ordyne, MetalliC]
  • Wyse Technology WY-120 [Robbbert]
  • Zombie Revenge (Export) [Ordyne, MetalliC]
New working software list additions
  • ibm5150:
    • Murders in Space (CGA), Murders in Space (EGA), Murders in Space (VGA), Netherworld [ArcadeShadow]
    • Math Blaster, Writer Rabbit [darksabre76]
    • VTERM II (V2.00, newer), VTERM II (V2.00, older) [SomeGuy]
  • ibm5170:
    • Compaq Portable Diagnostic Disk (SP0308), Intel 486 SX Microprocessor Demo [Foone Turing]. ABS Self Running Demo, The All In One Boot Floppy 0.9, The All In One Boot Floppy 0.9 (FreeDOS only), The All In One Boot Floppy 0.9 (Lite Version), The All In One Boot Floppy 1.0, Disney's The Lion King, Disney's The Lion King (Playable Demo), Microsoft Productivity Pack for Windows, Microsoft Works 3.0b, NETCOM NetCruiser [Justin Kerk]
  • pc98:
    • A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit (Cracked), A Ressha de Ikou III HD - Hard Disk Only, Akiko - Premium Version, Albatross, Albatross - Expert Course, Albatross - Meimon Course I - Oak Hills, Albatross - Visual Course, Albatross - World Course, Alone in the Dark 2, Alvaleak Boukenki, Amaranth II, Amaranth II (Alt System Disk), Ambition, Ancient Dragon, Angel Army, Animahjong X Perfect File, Animahjong X Perfect File (Alt), Animation Editor 'da Vinci-98', Art of War, Art of War - Kaisenban, Art of War Scenario Shuu, Assist Art - Paint Master, Dragons of Flame [Neo Kobe Collection]
  • sorcerer_cass: The Count, Debug, Flight Simulator, Grotnik Wars, Nike II [Robbbert]
  • uzebox:
    • Air Hockey, Columns, Fireman Rescue, Flight of a Dragon, Flight of a Dragon (demo), Ghosty Ghost, Pipes, Stormforce [ArcadeShadow]
Software list items promoted to working
  • pc98:
  • 3x3 Eyes - Sanjiyan Henjou, 3x3 Eyes - Sanjiyan Henjou (Alt Disk 1), 5 Jikanme no Venus, ASCII Otanoshimi Disk Vol. 13,
  • ASCII Otanoshimi Disk Vol. 18, ASCII Otanoshimi Disk Vol. 6, ASCII Otanoshimi Disk Vol. 7, ASCII Otanoshimi Disk Vol. 8,
  • ASCII Otanoshimi Disk Vol. 9, Ace of Spades, Advanced Power Dolls 2, Ai Shimai - Futari no Kajitsu,
  • Akazukin Cha Cha - CG Works ver 1.00, Akumu - Aoi Kajitsu no Sanka, Alaskan Malamute G.C., Alice no Yakata II,
  • Alice no Yakata III, Alien Zukan, Alone in the Dark, Amaranth III - Phantasie RPG, Amaranth IV - Abenteuerroman in Langsam,
  • AmbivalenZ - Niritsu Haihan, Angel Halo, Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari, Animahjong X, Arcus,
  • Art Action, Ash., Assist Calc, Assist Card (Demo), Astroguide 1994, Fifth Element - Tamashii no Genso, U-Jin Presents - Angel [Carl, r09]
New NOT_WORKING software list additions
  • dc:
  • Idol Janshi o Tsukucchaou (Jpn), Illbleed (Jpn), Incoming: Jinrui Saishuu Kessen (Jpn, Rev. 1), Inoue Ryouko: Last Scene (Jpn),
  • Interlude (Jpn), Iris (Jpn), J.League Pro Soccer Club o Tsukurou! (Jpn), JRA PAT for Dreamcast (Jpn, V40L11),
  • JRA PAT for Dreamcast (Jpn, V50L10), Jahmong (Jpn), Jet Coaster Dream 2 (Jpn), Jet Set Radio (Jpn),
  • Kaen Seibo: The Virgin on Megiddo (Jpn), Kanon (Jpn), Kaze no Uta (Jpn), Kidou Senkan Nadesico: Nadesico the Mission (Jpn),
  • Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu (Jpn), Kimi ga Nozomu Eien (Jpn), Kita e. White Illumination (Jpn),
  • L.O.L.: Lack of Love (Jpn), Le Mans 24 Hours (Euro), Le Mans 24 Hours (Jpn), Le Mans 24 Hours (World, Prototype 20000820),
  • Legacy of Kain: Soul Reaver (Euro), Legacy of Kain: Soul Reaver (Euro, Prototype 20000118), Legacy of Kain: Soul Reaver (Ger),
  • Legacy of Kain: Soul Reaver (USA), Looney Tunes: Space Race (Euro), Looney Tunes: Space Race (USA),
  • Looney Tunes: Space Race (World, Prototype 19991014), Looney Tunes: Space Race (World, Prototype 20000731),
  • Love Hina: Smile Again (Jpn), Love Hina: Totsuzen no Engage Happening (Jpn), MDK 2 (Euro), MDK 2 (USA),
  • MDK 2 (World, Prototype 20000126 5PM), MDK 2 (World, Prototype 20000126 7PM), MSR: Metropolis Street Racer (Euro),
  • MSR: Metropolis Street Racer (Euro, Rev. B), MSR: Metropolis Street Racer (USA),
  • MSR: Metropolis Street Racer (World, Prototype 20000509), MSR: Metropolis Street Racer - Special Version (Euro),
  • MTV Sports: Skateboarding featuring Andy MacDonald (Euro), MTV Sports: Skateboarding featuring Andy MacDonald (USA),
  • Maboroshi Tsukiyo (Jpn), Macross M3 (Jpn), Magforce Racing (Euro), Magforce Racing (USA),
  • Magforce Racing (World, Prototype 20000524), Mahjong Taikai II Special (Jpn), Maken X (Euro), Maken X (Jpn), Maken X (USA),
  • Marionette Company (Jpn), Marionette Company 2 (Jpn), Marionette Handler (Jpn), Mars Matrix (USA), Marvel vs. Capcom 2 (USA),
  • Marvel vs. Capcom 2: New Age of Heroes (Euro), Marvel vs. Capcom 2: New Age of Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (Euro), Marvel vs. Capcom: Clash of Super Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (USA), Mat Hoffman's Pro BMX (USA), Max Steel: Covert Missions (USA), Maximum Pool (USA),
  • Memories Off 2nd (Jpn), Memories Off Complete (Jpn), Mercurius Pretty: End of the Century (Jpn),
  • Microsoft WebTV Setsuzoku Kit (Jpn), Midway's Greatest Arcade Hits Volume 1 (Euro), Midway's Greatest Arcade Hits Volume 1 (USA),
  • Midway's Greatest Arcade Hits Volume 2 (USA), Millennium Racer: Y2K Fighters (World, Prototype 20010604), Miss Moonlight (Jpn),
  • Missing Parts 2: The Tantei Stories (Jpn), Missing Parts: The Tantei Stories (Jpn), Mizu Iro (Jpn), MoHo (Euro),
  • Monaco Grand Prix (USA), Monaco Grand Prix: Racing Simulation 2 (Euro), Monaco Grand Prix: Racing Simulation 2 (Jpn),
  • Monaco Grand Prix: Racing Simulation 2 (Jpn, Prototype 19990106), Morita no Saikyou Reversi (Jpn), Morita no Saikyou Shougi (Jpn),
  • Mortal Kombat Gold (Euro), Mortal Kombat Gold (Euro, Prototype 19990828), Mortal Kombat Gold (USA),
  • Mortal Kombat Gold (USA, Rev. 1), Motto Pro Yakyu Team wo Tsukurou! (Jpn), Mr. Driller (Euro),
  • Mr. Driller (Euro, Prototype 20000918), Mr. Driller (USA), Ms. Pac-Man: Maze Madness (USA), NBA 2K (Euro), NBA 2K (Jpn),
  • NBA 2K (USA), NBA 2K (USA, Prototype 19990922), NBA 2K (World, Prototype 19991221), NBA 2K1 (USA), NBA 2K2 (Euro), NBA 2K2 (USA),
  • NBA Hoopz (Euro), NBA Hoopz (USA), NBA Showtime: NBA on NBC (Euro), NBA Showtime: NBA on NBC (USA),
  • NCAA College Football 2K2: Road to the Rose Bowl (USA), NFL 2K (Jpn), NFL 2K (USA), NFL 2K (USA, Alt 1), NFL 2K (USA, Alt 2),
  • NFL 2K (USA, Alt 3), NFL 2K1 (Jpn), NFL 2K1 (USA), NFL 2K2 (USA), NFL Blitz 2000 (Euro),
  • NFL Blitz 2000 (Euro, Prototype 19990908), NFL Blitz 2000 (USA), NFL Blitz 2000 (USA, Rev. 1), NFL Blitz 2001 (USA),
  • NFL QB Club 2001 (USA), NFL Quarterback Club 2000 (Euro), NFL Quarterback Club 2000 (USA), NHL 2K (Euro),
  • NHL 2K (Euro, Prototype 20000321), NHL 2K (USA), NHL 2K (USA, Prototype 20000131), NHL 2K (USA, Prototype 20000131, Alt),
  • NHL 2K2 (USA), Nakoruru: Ano Hito kara no Okurimono (Jpn), Namco Museum (USA), Napple Tale: Arsia in Daydream (Jpn),
  • Neppachi II @ VP@CHI: CR Harenchi Gakuen (Jpn), Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H (Jpn),
  • Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 (Jpn), Neppachi V @ VP@CHI: CR Monster House (Jpn),
  • Neppachi VI @ VP@CHI: CR Otakara Tankentai (Jpn), Net Versus: Chess (Jpn), Net Versus: Gomoku Narabe to Renju (Jpn),
  • Net Versus: Hanafuda (Jpn), Net Versus: Mahjong (Jpn), Net Versus: Reversi (Jpn), Net Versus: Shougi (Jpn),
  • Net de Para: Nekosogi Paradise (Jpn), Nettou Golf (Jpn), Never 7: The End of Infinity (Jpn), Nightmare Creatures II (Euro),
  • Nightmare Creatures II (Euro, Prototype 20000721), Nightmare Creatures II (USA), Nightmare Creatures II (USA, Prototype 20000509),
  • Nobunaga no Yabou: Shouseiroku with Power-Up Kit (Jpn), Sega Mega Drive (World, Prototype 20010115), Test Drive Le Mans (USA) [FakeShemp]
  • ibm5170: Mitsumi IDE CD-ROM Driver [Justin Kerk]
  • pc98: A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit, Ami - Kaze Tachinu [Neo Kobe Collection]
Translations added or modified
  • Norwegian [DandelionSprout]
Source Changes
  • m6809: Improved disassembly. [AJR]
    • Use FCB directive to represent illegal opcodes, don't print spaces after instructions without operands.
  • osbexec: Removed spurious line inversion that broke the self-test. [AJR]
  • Improved debugger view behavior: [AJR]
    • Mask address expressions in disassembly view.
    • Mask address expressions correctly in memory view when using physical addresses beyond logical limits.
    • Fixed scrolling glitch in memory view when address expression is applied.
  • imd_dsk.cpp: Added some sanity checks on geometry. [AJR]
  • funkball: Added UART and RS-232 port for diagnostic output. [AJR]
  • prose2k: Added RS-232 port and Baud clock, and converted terminal to serial device. [AJR]
  • ms9540: Fixed ROM loading. [AJR]
  • f3853: Improved interrupt behaviour. [AJR]
    • Don't fire external interrupt automatically when enabled, and clear interrupt requests once taken.
  • elwro800: Added "TV" EPROM and corrected clocks. [AJR]
  • Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions. [AJR]
  • sol20: Added configuration options for CPU speed and field rate. [AJR]
  • f8: Fix formatting glitch with disassembly of invalid instructions. [AJR]
  • meritum: Added NMI key, and remapped keys to be more accurate to hardware. [AJR]
  • screen.h: Fixed have_screen_update accessor and renamed to has_screen_update. [AJR]
    • Fixes regressions in granny and other drivers using custom update functions with CDP1861, CDP1864 and TMS992x VDPs.
  • Moved definition of address_space_config from dimemory.cpp to emumem.cpp (declaration was already in emumem.h). [AJR]
  • z80sio: Ignore "Send Abort" command when not in SDLC modeundefinedallows jade to start. [AJR]
  • psx.cpp: Converted video to device_palette_interface and added support for 24-bit output. [cam900]
  • X1-010: Converted to device_rom_interface, and converted memory mapping to proper memory banks in seta.cpp and seta2.cpp. [cam900]
  • seta.cpp updates: [cam900]
    • Added NVRAM and PCM mute control to calibr50, and noted revision in description.
    • Reduced twineagl frame rate to improve music timing.
    • vgmplay updates: [cam900]
    • Added X1-010 support.
    • Fixed C6280 and ES5503 addresses.
    • aica.cpp: Implemented MONO/MVOL, EXTS mixing, and clock change support. [cam900]
    • Also corrected AICA routing for Dreamcast, and added correct number of AICAs for Hikaru.
  • ymf262.cpp: Added support for clock changes. [cam900]
  • y2.cpp, ggconnie.cpp, crshrace.cpp: Improved metadata. [cam900]
  • h6280: Added internal PSG. [cam900]
  • dec0.cpp, actfancr.cpp: Reduced code duplication. [cam900]
  • policetr.cpp: Cleaned up code, added save state support, reduced tag lookups, and converted drawing buffer to bitmap. [cam900]
  • l7a1045_l6028_dsp_a.cpp: Added save state support. [cam900]
  • deco32.cpp, deco_zoomspr.cpp: Fixed background color for dragngun and added notes. [cam900]
  • dcheese.cpp: Corrected palette size, reduced tag lookups, and improved names. [cam900]
  • pcfx.cpp: Added Hudson HuC6230 SoundBox emulation (PSG with ADPCM playback). [cam900]
    • Also added ADPCM transfer and save state support to HuC6272.
  • taotaido.cpp: Cleaned up code, reduced tag lookups, and added save state support. [cam900]
  • nmk16.cpp: Identified tharrier CPUs and crystals. [cam900]
  • taito_zm: Cleaned up code, connected outputs, and corrected TMS57002 clock. [cam900]
  • vis: Fixed display in 256 color mode, and added controller buttons 1 and 2. [Carl]
  • tlcs870: Rewrote most of the emulation. [David Haywood]
    • Implemented interrupts, added I/O ports (data direction not implemented), and added timer-based serial communication.
  • hng64: Udpates and refactoring. [David Haywood]
    • Hooked up TLCS-870 MCU communication and interrupts, and connected I/O ports to MCU.
    • Removed hacks/HLE rendered unnecessary by MCU emulation.
    • Added hacks allowing racing games to enter gameplay and run without crashing.
  • nightmare: Added default EEPROM contents. [David Haywood]
  • decathlt: Implemented 315-5838 compression/encryption. [Peter Wilhelmsen, Morten Shearman Kirkegaard, Samuel Neves, David Haywood]
  • discrete: Fixed DISC_555_TRIGGER_DISCHARGES_CAP option in DISCRETE_555_MSTABLE. [Derrick Renaud]
  • Allows sound in Amazing Maze to play properly beyond 30 seconds.
  • Also avoided problematic debug log file names on Windows.
  • 315_5124.cpp bug fixes: [Enik Land]
    • Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit.
    • Fixed 315-5214 tile/line numbers in leftmost column.
    • Avoid flagging sprite collisions twice on the same line for 315-5313.
  • hp_ipc: Improved HP-1LL3 GPU emulation. [F.Ulivi]
    • Improved drawing, made VRAM size configurable, implemented commands used by diagnostics, and implemented RDWIN/WRWIN bit offset.
  • imgtool: Fixed parsing of options with enumerated values. [Fabrice Bellet]
  • atarittl.cpp: Added netlist for a large portion of gtrak10 (Gran Trak 10, 1974) - still not working. [Felipe Sanches]
  • mc68681.cpp: Added Exar XR68C681 support, including MISR register and extended Baud rates. [Joseph Zatarski]
  • ti99 updates: [Michael Zapf]
    • Added support for 16-sector TDF disk images.
    • Made TDF images compatible with PC99 by forcing CRC to constant F7F7.
    • Improved Hexbus/IBC emulation, allowing Hexbus floppy drive to work with TI-99/2.
    • Fixed TMS9995 decrementer low byte reads - fixes TI-99/2 cassette loading.
    • Modernised machine configuration.
  • upd765: Discard write FIFO data pushed when write command fails to find sector. [Michael Zapf]
  • hdc92x4: Added a minimum head load time to compensate for the floppy spin-up. [Michael Zapf]
  • tms99xx: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995. [Michael Zapf]
  • cassette: Added audio output streams, removing need for "wave" device. [Michael Zapf]
  • i386: Fixed a bug that could cause a common CPU detection check to misidentify a 386 as a 486. [MoochMcGee]
  • indigo: Fixed ROM loading. [O. Galibert]
  • Added support for abbreviated read/write handler signatures, and binding an object finder to an instance by reference. [O. Galibert]
  • wd_fdc: Simplified API. [O. Galibert]
  • tms57002: Suppressed aggressive inlining to reduce compiler memory usage. [O. Galibert]
  • Added support for TAP/TUN network provider on Windows. [Patrick Mackinlay]
  • z80scc: Fixed serial control signal behaviour. [Patrick Mackinlay]
    • Corrected polarity, removed ring indicator input, fixed "all sent" handling, and implemented sync interrupts.
    • interpro: Improved emulation, allowing headless configurations to be used. [Patrick Mackinlay]
    • Fixed serial DMA and added missing control lines.
    • Added 60x0 CLIX root floppies to software list.
  • h8: Added H8/3003 support. [R. Belmont]
  • apple2 updates: [R. Belmont]
    • Added support for per-scanline Lo-Res rendering - helps "KFest18 2K Rasterbar Demo".
    • Fixed reverse-logic on TransWarp slot DIP switches that caused disks to not boot.
  • apple2: Improved Apple //c Plus MIG and floppy emulation, allowing the system to be used with the first 3.5" drive. [R. Belmont, M. Guidero, Leon Bottou]
  • pc98 updates: [r09]
    • Fixed blink attribute.
    • Improved titles and disk labels in software list, and added usage notes for software that needs DOS.
    • Removed user disks that weren't actually provided with software from software list.
    • Fixed albatvis hashes, and removed disks that only differ in user save data.
  • dp8390: Treat AppleTalk subnet broadcast L2 multicast address (09:00:07:ff:ff:ff) as Ethernet broadcast. [rakslice]
  • This is a workaround for lack of multicast filter implementation.
  • super80: Split software list between the 32- and 80-column versions. [Robbbert]
  • slicer: Fixed floppy density selection. [Robbbert]
  • fccpu20: Fixed terminal display. [Robbbert]
  • minitel2: Added BIOS bv9. [Robbbert]
  • cdc721: Added "Graphics Firmware" ROMs. [Robbbert]
  • Z80SCC: Fixed Z-BUS access. [Robbbert]
  • c900: Converted terminal to serial device using Z80SC. [Robbbert]
  • sorcerer: Added experimental support for the twin floppy unit in the video/disk accessory. [Robbbert]
  • cvs.cpp: Replaced ROM patches with protection simulation for huncholy, superbik, and hero. [iq_132, Robbbert]
  • mastboyo.cpp: Improved inputs, added remaining DIP switches, and cleaned up the code. [Roberto Fresca]
  • Modernized machine configuration or many devices and systems. [Ryan Holtz]
  • Systems include bebox, indy_indigo2, mac128, macpci, nsg6890 oric, pet, prodigy, rmnimbus, ssystem3, swtpc09, swyft, sym1,
  • trvquest, tv950, vectrex, vic20, victor9k, and wicat.
  • pcf8583: Added rudimentary Philips PCF8583 RTC emulation, based on the PCF8593 device. [Ryan Holtz]
  • st62xx: Added a skeleton device for the STmicro ST6 series of microcontrollers. [Ryan Holtz]
    • Includes disassembler, banked data RAM, ROM, named registers, and untested GPIO.
  • i386 updates: [Samuele Zannoli]
    • Added Athlon XP processor.
    • Fixed XADD condition codes - should be based on result of addition.
    • Added an enumeration describing CPUID feature information bits.
  • vgmplay updates: [smf]
    • Added software list support.
    • Re-initialise on loading a new track.
    • Added C140, ES5503, SAA1099, SCSP, VSU, WonderSwan audio, Y8950, YM2610, YMF262, YMF278B and uPD7759 support.
    • Fixed K054539 and YM2610 support.
    • Added clock change support to ES5503, ES5506, SAA1099, uPD7756/uPD7759, and Virtual Boy sound.
    • Added support for Oki M6258 data streams and clock/divider changes.
  • WonderSwan audio: converted to device_rom_interface and added clock change support. [smf]
  • Namco C140: converted to device_rom_interface and added clock change support. [smf]
  • uPD7759: Converted to device_rom_interface and added master/slave select input. [smf]
    • Finished hooking up to bayrouteb1, eswatbl, goldnaxeb1 and passshtb.
  • SCSP: Converted to device_rom_interface, added clock change support, and corrected clock frequency. [smf]
  • Improved emulation startup performance by using more appropriate strategy for sorting save state entries. [smf]
  • powervr2.cpp: Improved performance by turning some per-pixel branches into per-polygon branches. [snickerbockers]
  • Improved Taito ZSG2 sound: [superctr]
    • Adjusted gain function and ramping algorithm, and added sample interpolation, emphasis filter and low-pass filer.
    • Enabled TMS57002 DSP.
    • Improved TMS57002 emulation. [superctr]
    • Emulated multiply/accumulate pipeline.
    • Added ALU saturation flag.
    • Fixed issues with CMEM UPLOAD and PLOAD.
  • konamigx: Hooked up third and fourth TMS57002 outputs based on educated guess. [superctr]
  • qsoundhle: Replaced implementation with back-ported DSP program. [superctr, ValleyBell]
  • m6502: Added support for microcontrollers and implemented MOS 6500/1 as a device. [Vas Crabb, O. Galibert]
  • Improved support for screen orientation/geometry and automatic layout generation: [Vas Crabb]
    • Added orientation and physical aspect ratio properties to screen device.
    • Automatically generate views for systems one screen.
    • Documented layout file format and automatically generated views.
  • Added save state support for C arrays and std: :array nested to any depth. [Vas Crabb]
  • amiga.cpp: Overhauled keyboard emulation: [Vas Crabb]
    • Re-implemented Mitsumi keyboard emulation using MOS 6500/1 device.
    • Added support for Amiga 1000, Amiga 600, and Amiga 2000/3000/4000/CDTV Mitsumi keyboards.
    • Added support for Cherry G80 Amiga 2000 keyboard (8039 version with external EPROM).
    • Removed reset line from keyboard to host on systems with external keyboards.
    • Emulated keyboard reset circuit for Amiga 1000, Amiga 2000 and Amiga CDTV.
    • Added configuration setting for "compact mode" supported by Amiga 1200 keyboard program.
  • sshangha.cpp: Added PCB layout for Super Shanghai Dragon's Eye, and derived clocks from oscillator frequency. [Brian Troha]
  • megaphx.cpp: Flagged megaphx PALs as bad dumps. [caius]
  • toaplan1.cpp: Corrected program ROM names for Out Zone (Harder), and the mask ROM names for all Out Zone sets. [caius, The Dumping Union]
  • Dumped Operation Wolf C-Chip EPROM and replaced simulation. [Caps0ff, Bryan McPhail]
  • dec8.cpp: Decapped MCU for makyosen. [Caps0ff, Game Preservation Society, The Dumping Union]
  • taito_f3.cpp: Removed outdated comment. [Chromaryu]
  • citicona, dduxbl: Added PROMs and PLDs. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • twincobr.cpp: Verified oscillator frequencies for Twin Cobra. [Corrado Tomaselli]
  • mainevt.cpp: Added proper screen parameters, and updated notes. [Corrado Tomaselli]
  • sorcerer_cass.xml: Corrected publisher/developer for two titles. [exidyboy]
  • gameboy.xml: Update ROM labels/types from No-Intro. [FakeShemp]
  • Clarified and re-worded the descriptions of typical ROM set organisation schemes. [Firehawke]
  • Dumped Amiga 2000 keyboard (Cherry G80, 8039 with external EPROM). [Gerrit Heitsch]
  • z180: Added workaround for missing serial and counter emulation, allowing some software to progress further. [Grull Osgo]
  • cosmic.cpp: Corrected ROM labels and verified ROM types for devzone. [Guru]
  • goldstar.cpp: Identified Fever Chance PCB as original Wing W-6 hardware. [Ioannis Bampoulas]
  • zoar: Confirmed ROM dump is good. [Joe Magiera]
  • apollo.h: Work around MSVC's dislike for incomplete types in device finders. [justindarc]
  • eyesb: Patched PROM to correct colors. [MASH]
  • hikaru.cpp: Dumped development/prototype BIOS v.074. [Ordyne]
  • naomi.cpp: Dumped Club-Kart Cycraft Motion PC software. [Ordyne]
  • naomi.cpp: Dumped additional BIOS/firmware versions. [Ordyne, MetalliC]
    • NAOMI Development/tester BIOS (Nov 1998), Ferrari F355 DLX prototype Japan and Export BIOS, NAOMI Rev F Export BIOS
    • Ferrari F355 DLX prototype motor board firmware
  • play_1.cpp: Verified that Third World and Night Fever use the same ROMs as Big Town and others. [PinMAME]
  • dotrikun.cpp: Corrected ROM label for Dottori Kun (old version). [Porchy]
  • info.cpp: Adjusted indentation of DTD to better reflect structure. [pxdnbluesoul]
  • segas32.cpp: Mapped second start button for F1 Exhaust Note. [sjy96525]
  • vgmplay: Added software list to including titles from all major packagers (VGMRips, SMSPower, and Project2612). [Tafoid]

 

→ [arcade] ClrMamePro 4.035

4.035

  • added: batcher, scanner, auto save have/miss list options
  • fixed: case rename on eFAT formatted drives does not work
  • fixed: profiler sorting of items in "new datfiles
  • fixed: possible archive loss when fixing names in password protected 7z sets and not using 7z's native rename
  • fixed: setinformation attributes (size/hashes) for clonesamples/clonechds aren't listed sometimes
  • fixed: clone sets which only consist of chd nodumps appear wrongly as missing
  • fixed: chd-only clone sets which only consist of a parent clone are wrongly listed as missing set
  • fixed: bad 32bit cast causes name check to fail for > 32bit sized files
  • fixed: hashcollision check different sha1 values are not detected when crc32s are identical
  • misc: strenghten merge attribute rule when datfile holds merge attributes and you got parse merge attributes on
  • misc: don't show "Sets Option Disabled" warning in batch mode
  • misc: prompt rebuilder errors only once per destination file
  • misc: updated to 7z sdk 18.05, rar to 5.60, zipArchive lib to 4.6.6
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