[arcade] Mame x64 i x86 0.188

[160] @ środa, 26 Lipca 2017 21:58CET

[arcade] Mame x64 i x86 0.188
Skomentuj

Kolejna wersja MAME na horyzoncie – znaczy, że już środek wakacji i koniec lipca.

 

Mame 0.188 26.07.17

  • MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a  DECO Cassette system Brian Troha picked up cheap happened to come with a  set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
  • After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
  • As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
  • Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Mario Bros, Mickey & Donald, and Cement Factory.
  • On the arcade side, we’ve added support for Operation Wolf SC. This is a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another very interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
  • I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). That’s really all we’ve got space for here, but you can read about the rest of the exciting improvements from Jul
MAMETesters Bugs Fixed
  • 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
  • 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
  • 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
  • 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
  • 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
  • 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
  • 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
  • 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
  • 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
  • 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
  • 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
  • 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
  • 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR) New working machines
  • A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
  • Blades of Steel (Konami handheld) [hap, Sean Riddle]
  • Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
  • Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
  • Gauntlet (Tiger handheld) [hap, Sean Riddle]
  • Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
  • INTELLEC 4/MOD 4 [Vas Crabb]
  • INTELLEC 4/MOD 40 [Vas Crabb]
  • Legend (SNES bootleg) [ShouTime, MetalliC]
  • Milton Bradley Arcade Mania [hap, Sean Riddle]
  • Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
  • Space Jam (Tiger handheld) [hap, Sean Riddle] New working clones
  • Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
  • Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
  • Cobra-Command (World/US revision 4) [Bryan McPhail]
  • Deco Cassette System Multigame (ROM based) [David Haywood]
  • Explorers of Space [hap, Igor]
  • Fidelity Excel 68000 Mach III [CB-Emu]
  • Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
  • Game & Watch: Egg [hap]
  • Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
  • HP 85 [F.Ulivi]
  • Kageki (World) [frsj8112, The Dumping Union]
  • Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Nu, pogodi! [hap, Igor]
  • Operation Wolf (Japan, SC) [ShouTime]
  • Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
  • Return of the Invaders (bootleg no MCU set 3) [f205v]
  • Silk Worm (prototype?) [frsj8112]
  • Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Space Invaders (Nas Corp bootleg) [Guru]
  • Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
  • Super Triv (English questions) [Smitdogg, The Dumping Union]
  • Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
  • Tetris (v341R) [Arzeno Fabrice, MetalliC]
  • The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
  • Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union] Machines promoted to working
  • Alphatronic PC [R. Belmont, Carl, rfka01]
  • Black Touch '96 [Angelo Salese]
  • Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
  • Game & Watch: Mickey Mouse [hap]
  • Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
  • Ron II Mah-Jongg [Angelo Salese]
  • The Roulette (Visco) [Team Europe, Luca Elia]
  • Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood] Clones promoted to working
  • Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
  • Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
  • Sega Ninja (315-5113) [David Haywood]
  • Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
  • Abnormal Check [R. Belmont, Guru]
  • Ai-modeundefinedPet Shiiku [system11, The Dumping Union]
  • Block Pong-Pong [Arzeno Fabrice, brizzo]
  • Casino Strip [any]
  • Casino Strip IX [any]
  • Casino Strip VIII [any]
  • Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
  • MAC Jungle [PinMAME]
  • Mahjong Gal-priundefinedWorld Gal-con Grandprix (Japan) [system11, The Dumping Union]
  • Mahjong Hanafuda Cosplay Tengoku 6undefinedJunai-hen (Japan) [sytem11, The Dumping Union]
  • Mahjong Mogitate [system11, The Dumping Union]
  • Need for Speedundefined4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
  • Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
  • Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
  • Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
  • PokoaPoka Onsen de CHUundefinedBijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
  • Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
  • Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
  • Super Derby II [Phil Bennett, Hammy]
  • Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
  • VG Pocket Mini (VG-1500) [BeckieRGB]
  • VG Pocket (VG-2000) [BeckieRGB]
  • Virtua Striker 4 (Export) (GDT-0014) [rtw]
  • Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
  • VT330 [Toshi]
  • WaiWai Drive [Arzeno Fabrice, brizzo]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
  • World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
  • Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]
New clones marked as NOT_WORKING
  • Beat the Clock (with flasher support) [noahpdavis]
  • Commodore PC 10 [rfka01]
  • Dirty Harry (LF-2) [PinMAME]
  • Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
  • Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
  • New Super Triv III [Smitdogg, The Dumping Union]
  • Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
  • Triv Five Special Edition [Smitdogg, The Dumping Union]
  • New working software list additions
  • abc80_flop: ABCDatastorm [Genesis Project]
  • coco_flop: Pacman (z80 to 6809 Transcodedundefinedv1.01) (512kb) [Glen Hewlett]
  • gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
  • ibm5150:
  • Le Manoir de Mortevielle [breiztiger]
  • Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars – Adventures in Time,
  • Gamer's Edge Sampler – Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty,
  • Lakers vs Celtics and the NBA Playoffs, Links – Championship Course – Bountiful Golf Course, Links – The Challenge of Golf,
  • Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit,
  • Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer,
  • Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
  • ibm5170:
  • B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed,
  • MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek – 25th Anniversary [Justin Kerk]
  • pce_tourvision: DoraemonundefinedNobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
  • x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
  • ibm5150: Boulder Dash Construction Kit [Justin Kerk]
  • ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
  • z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
  • Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
  • ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
  • Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
  • nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
  • megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
  • colt: Fixed colors. [AJR]
  • vgmplay enhancements: [AJR]
  • Added support for YMZ280B and YMF271.
  • Fixed clock speed for dual POKEY.
  • Produce error message when nonexistent file is specified.
  • froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
  • listxml enhancements: [AJR]
  • Match arguments against device names as well as driver names.
  • Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
  • gunfront: Corrected "Upright Controls" DIP switchundefinedOFF is Single, and should not be the default. [AJR]
  • mrdo: Load protection PAL data (not used at the moment). [AJR]
  • mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
  • MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C). [AJR]
  • funystrp: Added serial EEPROM for high score entries. [AJR]
  • ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
  • blackt96.cpp improvements: [Angelo Salese]
  • Added flip screen and coin counter support.
  • Reimplemented text layer as tilemap.
  • Added notes, promoted game to MACHINE_IS_INCOMPLETE – bugs like the timer not decrementing are actually caused by sloppy coding.
  • cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
  • Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
  • Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
  • Standardized button layout for PCE bootlegs. [Angelo Salese]
  • Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
  • Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
  • socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
  • Fixes issues with super painter and a few other games not recognizing keyboard input.
  • Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
  • arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
  • Also added notes about which sets bootlegs are derived from.
  • dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
  • taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
  • Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
  • missb2 updates: [Lord Nightmare]
  • Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
  • Replaced the corrupt OKI ROM dump with the bublpong OKI ROM – all non-corrupted areas are identical.
  • Added watchdog.
  • retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
  • Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
  • Verified XTAL, dividers, and SN76489A type from PCB pictures.
  • Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
  • Added correct palette weighting for all dec8 games. [Bryan McPhail]
  • Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
  • Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
  • pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
  • plugins/cheat updates: [Carl]
  • Poll for setting hotkeys.
  • Link simple cheats.
  • Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
  • fccpu1 updates: [Joakim Larsson Edstrom]
  • Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
  • Added machine configuration for baud rates for all three serial ports using MC14411 device.
  • Added newer version of firmware Force Debugger v1.1.
  • 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
  • sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
  • sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
  • dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
  • ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
  • Overhauled MAME options handling. [Nathan Woods]
  • The new options system is more dynamic and should detect errors earlier.
  • The slot menu now shows updated options in response to selections made by the user.
  • Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
  • Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
  • Existing positions may be selected using UI navigation controls.
  • Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
  • MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
  • Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
  • Cleaned up the MC-10 driver. [Nathan Woods]
  • Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
  • sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
  • dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
  • debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
  • options: Set the value when setting the default as before. [O. Galibert]
  • mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
  • dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
  • Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
  • cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
  • Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
  • m377xx: Added preliminary M37720 support. [R. Belmont]
  • alphatro improvements: [R. Belmont]
  • Added correct banking and partial floppy support.
  • Corrected motor on and FDC reset.
  • Corrected number of driver (real machine only has two), and fixed B: drive.
  • output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
  • Messages are of form "verb = value1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
  • Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
  • Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
  • Added support for all 4040 features besides interrupts.
  • Split address/status, RAM/ROM ports, and program memory into separate address spaces.
  • Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
  • Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
  • Made disassembly output closer to what ASL accepts as input.
  • Allowed 4-bit registers to be set independently through the debugger.
  • Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
  • Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
  • Supports PROM, program/data storage and high-speed paper tape reader cards.
  • Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
  • Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
  • Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
  • Added save state support.
  • Layout system improvements: [Vas Crabb]
  • Made scripts do substantial validation of layouts at build time.
  • Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
  • Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
  • Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
  • Made device_memory_interface own its address space objects. [Vas Crabb]
  • Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
  • Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
  • Cocoa debugger improvements: [Vas Crabb]
  • Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
  • Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
  • Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
  • Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
  • Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
  • hh_sm510 artwork updates:
  • Added background vector graphics to gnw_ml102. [ChoccyHobNob]
  • Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
  • Improved gnw_jr55 LCD segments. [hap, JonasP]
  • Added background graphics to nupogodi.svg. [Igor, hap]
  • Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
  • segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
  • segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
  • Improved WD2010 emulation: [Bavarese]
  • Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
  • Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
  • r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
  • Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
  • Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
  • naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
  • opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
  • Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
  • srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
  • Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
  • Fixes incorrect behaviour for 6th boss (no longer skips first form).
  • Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
  • Also added support for bootleg multigame and fixed regression caused by change in draw order.
  • tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
  • Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
  • Irem M62 cleanups: [David Haywood]
  • Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
  • Made use of multiple palettes and gfxdecode structures.
  • upd7810, upd7811: Added internal address maps. [David Haywood]
  • gaelco/ds5002fp updates: [David Haywood]
  • Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
  • Made SFR defaults configurable in ROM loading like NVRAM defaults.
  • Made external SRAM persistent as well (some games store scores etc. in it).
  • Cleaned up Touch & Go dump and added preconfigured internal RAM.
  • Created device for Gaelco protection module and removed remaining simulation code.
  • Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
  • Shares identical code with other sets, just encryped with a different key.
  • Add DIP switches to Tsukande Toru Chicchi. [einstein95]
  • Initial HP series 80 emulation: [F.Ulivi]
  • Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
  • DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
  • ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
  • Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
  • Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
  • Fixed default DIP switch settings for Parodius. [Jack Li]
  • Enhanced Emscripten support: [James Baicoianu]
  • Fixed save/load support and scheduled exit.
  • Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
  • Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
  • Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
  • Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
  • snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
  • wolfpack: Fixed missing Torpedo trail. [MASH]
  • z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
  • ncr5390 improvements: [Patrick Mackinlay]
  • Improved initiator transfer information logic.
  • Split transfer count/counter.
  • Added rudimentary 53C90A/53C94 support.
  • Reworked initiator transfer information state machine, should now support all SCSI phases
  • Improved handling of DMA/non-DMA commands.
  • Added an undocumented hack to make InterPro work.
  • Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
  • Improved tcounter and DMA/DRQ handling.
  • Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
  • Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w().
  • Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
  • Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
  • Tweaked DRQ behaviour – only assert if there is insufficient data in FIFO.
  • nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
  • interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
  • Reworked DMA, added eth registers.
  • Improved 5390 device, removed legacy 539x SCSI stuff.
  • Passes all iogadiag tests if bus error hack is enabled.
  • Implemented basic serial DMA.
  • Switched to ncr53c94.
  • Initial preparation for Ethernet implementation.
  • Implemented timer-based DMA.
  • Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
  • Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
  • sun1: Replaced console hack with upd7201 device. [shattered]
  • chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
  • freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
  • Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
  • shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
  • Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
  • H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
  • Game Boy/Super Game Boy improvements: [Tauwasser]
  • Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
  • Fixed MMM01 zero-adjust logic for ROM bank.
  • Fixed Super Game Boy VRAM transfers and removed border hack.
  • Fixed various code style and comment issues.
  • macpci: Added more Pippin ROM sets. [unknown]
  • retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
  • wrally.cpp: Added World Rally PCB layout. [Brian Troha]
  • targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
  • stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
  • sms.xml updates: [Enik Land]
  • Fix The Terminator by adding their on-cart RAM.
  • Added notes for games with SK-1100 keyboard support.
  • Corrected Great Baseball (Euro, USA, Bra) release year.
  • Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
  • kinst.cpp: Updated hardware info. [Guru]
  • abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
  • Updated compiling instructions for Fedora Linux. [inflatador]
  • Updated hiscore.dat. [Leezer]
  • Added -output option to documentation with description of available choices. [OzFalcon]
  • megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
  • SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
→ [Arcade] ThunderMAME32UI+ aka Kaminarimame UI+ 0.160X
ThunderMame GUI

Based on MAME 32 Plus! 0.160 svn. -I 686 Compile VER.0.160X (2017.7.10)

  • [google translate] Apply display correction of taito_f3.
    Added main new parts and clones such as Sonic Cosmofighter, Tekken CW, Flap Panic etc from 0.187.
  • MAME32Plus!0.160svnベース。-I686コンパイル VER.0.160X (2017.7.10) taito_f3の表示修正を適用。 0.187までよりソニックコスモファイター、鉄拳CW、ぱたぱたパニック等主だった新規分とクローン類を追加。

author's comment [google translate]

  • Changes
  • From 0.187 up, we added main new parts and clones such as Sonic Cosmofighter, Tekken CW, Flap Panic Panic etc
  • Applying display modification of taito_f3 from GITHUB, applied gemini wing ending correction etc. from the previous ones.

 

→ [ARCADE] Mame History.dat 1.86 for MAME 0.187

JUNE 2017

1.87

  • Updated to MAME 0.187
  • Include ann the database updates since 1.86.
→ [Arcade] MAMEUI x64/x86 0.187
→ [arcade] Mame x64 i x86 0.187

 

Mame 0.187 28.06.17

  • And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.
  • Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.
  • Other improvements include support for a MIDI output card on the Sharp X68000 (allows game soundtracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.
MAMETesters Bugs Fixed
  • 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
  • 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
  • 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
  • 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
  • 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
  • 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
  • 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
  • 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
  • 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)
New working machines
  • Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
  • Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
  • Goupil G2 [Jean-Francois DEL NERO]
  • Jump Kun (prototype) [ShouTime]
  • Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
  • Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
  • Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]
New working clones
  • Bambino Classic Football [hap]
  • Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
  • Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
  • Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
  • HP 9845B (Germany) [F.Ulivi, A.Kueckes]
  • HP 9845C (Germany) [F.Ulivi, A.Kueckes]
  • HP 9845T (Germany) [F.Ulivi, A.Kueckes]
  • Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
  • Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
  • Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
  • Macross II (Korea) [CoolMod, CS, The Dumping Union]
  • Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
  • Money Money (set 2) [caius, The Dumping Union]
  • Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
  • Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
  • Palamedes (US) [caius, The Dumping Union]
  • Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
  • Power Instinct (USA, prototype) [ShouTime]
  • Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Spectar (revision 2, bootleg) [Ricky2001]
  • Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
  • Time Killers (v1.32I) [Brian Troha, The Dumping Union]
  • Victory (Comsoft) (bootleg) [Josele Fernandez]
  • Machines promoted to working
  • Goupil G1 [Jean-Francois DEL NERO]
  • Mattel Computer Gin [hap, Sean Riddle]
  • Clones promoted to working
  • Dragon 64 Plus [Nigel Barnes]
  • Treasure Island (DECO Cassette) (Region D) [David Haywood]
New machines marked as NOT_WORKING
  • Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
  • Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
  • D-CAT16 (Mega Drive handheld) [Team Europe]
  • Game & Watch: Mickey Mouse [hap, Igor]
  • Game Prince RS-1 [BeckieRGB]
  • Game Prince RS-16 [BeckieRGB]
  • HP9000/332 [R. Belmont, Al Kossow]
  • GRiD Compass 1101 [shattered]
  • GRiD Compass II 1121 [shattered]
  • Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
  • Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
  • Pingu's Ice Block [Darksoft, MetalliC]
  • Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
  • Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
  • Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
  • Spirit of 76 [PinMAME]
  • V-Dog (prototype, earlier) [AttackedbyGlitch]
  • V-Smile Baby (US) [Sean Riddle]
  • VG Pocket Tablet [BeckieRGB]
New clones marked as NOT_WORKING
  • Animal Basket (19 Jan 2005) [brizzo]
  • Black Knight 2000 (PF-1) [PinMAME]
    • Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
  • E-SwatundefinedCyber Police (bootleg, set 2) [Hammy, The Dumping Union]
  • Ez2dancer 2nd Move [RetroRepair, Guru]
  • Forty-Love (Japan) [ShouTime]
  • GRiD Compass 1109 [shattered]
  • GRiD Compass II 1129 [shattered]
  • GRiD Compass II 1131 [shattered]
  • GRiD Compass II 1139 [shattered]
  • Motor RaidundefinedTwin/DX [Bill D., The Dumping Union]
  • New Century (Spanish bootleg of Scramble) [Marcos75]
  • OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
  • The Bounty (set 2) [caius, The Dumping Union]
  • Treamcast [Maddog]
  • V-Smile (US) [Sean Riddle]
  • New working software list additions
  • abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
  • archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
    • Bikes [Nigel Barnes]
  • dragon_cart: Sound Extension [Nigel Barnes]
  • dragon_cass: Hang It! [Nigel Barnes]
  • dragon_flex:
    • Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler, Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
  • dragon_flop:
    • BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2, Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial, Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova, Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989) [Nigel Barnes]
  • dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
  • ibm5150:
    • 4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation, Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions), PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
  • ibm5170:
    • Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various versions), SimFarm [ArcadeShadow]
  • pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
  • pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
  • x68k_flop:
    • Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ, Nemesis '95 Gradius 2 [Justin Kerk]
  • New NOT_WORKING softwre list additions
  • dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
  • vsmile_cart:
    • Abenteuer im ABC Park (GER), Finding Nemo – De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL), Shrek De Derde – Arthurs Schooldag Avontuur (NL) [Team Europe]
Source Changes
  • plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]
  • Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]
  • hp9k_3xx updates: [R. Belmont]
    • Preliminary working DIO/DIO-II bus implementation and 98544 video card.
    • Hooked up i8042 I/O microcontroller comms to main CPU.
    • Support medium-res built-in video on 9000/332.
  • Improved CD audio play track/index command handling. [smf]
  • Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]
  • terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]
  • cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]
  • apricot: Switched to preferred Z80SIO device. [Dirk Best]
  • drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]
  • devcb: Added line hold capability. [O. Galibert]
  • bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]
  • Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
    • Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.
  • ti99 updates: [Michael Zapf]
    • Implemented Hexbus and HX5102 floppy early WIP.
    • Cleaned up slot devices architecture and renamed constants.
    • Added new cartridge type paged7 for TI-CALC.
  • accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]
  • d64plus: Implemented banking of extra 64K, and 6845 with chargenundefinedpromoted to working. [Nigel Barnes]
  • dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]
  • dragon200e: Added correct keyboard. [Nigel Barnes]
  • starshp1 updates: [Frank Palazzolo]
    • Fixed graphics/speed issues.
    • Made Fast/Slow momentary as on real cabinet, added note about behaviour.
    • Updated clocks according to latest information.
  • z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
    • Gets virtpool driver terminal a bit further, but not all the way (no visible difference).
  • dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]
  • Replaced fake TLCS-90 I/O space with callbacks. [AJR]
  • pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]
  • tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]
  • aerofgt.cpp: Video and sound refinements: [AJR]
    • Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
    • Work towards flip screen support for most games – aerofgtb is nearly correct now.
  • dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]
  • toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]
  • Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]
  • galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]
  • Sort slot options by name in -listslots output. [AJR]
  • Made CBM IEC device names more descriptive. [AJR]
  • sidebs: Fixed POST failure in debug build. [AJR]
  • taito_en: Use MB8421 for communication RAM. [AJR]
  • mjkjidai: Use 8255 devices for I/O. [AJR]
  • subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]
  • suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]
  • Added TE7750 Super I/O Expander device. [AJR]
  • m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]
  • norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]
  • grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]
  • s2650: Modernised I/O: [AJR]
    • Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
    • Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.
  • Don't try to read past the end of a memory space in debug view. [AJR]
  • Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]
  • Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]
  • taitosj: Made security MCU hookup a device. [Vas Crabb]
  • exidy.cpp: Added PROMs to Spectar taken from a bootleg setundefinedbelieved to match original. [Ivan Vangelista]
  • Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]
  • Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]
  • Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]
  • CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]
  • Made read_or_write a scoped enum. [Nathan Woods]
  • Changed the profiler to use std: :ostringstream as the text sink (instead of std::string). [Nathan Woods]
  • Cleaned up CoCo 3 GIME implementation. [Nathan Woods]
  • Changed a few C strings to std: :string references in the debugger. [Nathan Woods]
  • Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]
  • Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]
  • r9751: Added more SMIOC registers. [Brandon Munger]
  • HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
    • Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
    • Lowered volume of beeper (was too loud according to A.Kueckes).
  • Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]
  • CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]
  • Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]
  • Implemented busy delay in CoCo SSC. [Tim Lindner]
  • EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]
  • Interpro driver updates: [Patrick Mackinlay]
    • Added skeleton for srarb.
    • Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
    • Expanded cammu skeletons.
    • Added support for "new" SCSI.
    • Added clock-based ioga interrupts.
    • Added forced NMI handling.
    • Improved SCSI DMA.
    • Removed broken caching.
    • Added Clipper CPU ID support.
    • Added enum masks and unknown registers, disabled bus errors.
    • Made RAM configurable and improved system registers.
    • Added initial implementation of unmapped memory handler.
    • DMA/IRQ changes, serial DMA registers.
    • Added 7-segment diagnostic LED.
    • NMI and DMA improvements – NMI boot diagnostics pass.
    • Made floppy DMA read and write work.
    • Improved logging.
  • ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]
  • t10sp
→ [ARCADE] Mame History.dat 1.86 for MAME 0.186

MAY 2017

1.86

  • ???

1.85a

  • many roms' names fixes.

 

APRIL 2017

1.85

  • Updated to MAME 0.185
  • Include ann the database updates since 1.84.
→ [arcade] Mame x64 i x86 0.186

 

Mame 0.186 31.05.17

It’s been one of those long, five-week development cycles, but it’s finally time for your monthly MAME fix. There’s been a lot of touched in this release, with improvements in a number of areas. But before we get to the improvements, we have an embarrassing admission to make: the game added in 0.185 as Acchi Muite Hoi is actually Pata Pata Panic, and the sound ROM mapping was incorrect, making the game unplayable. That’s all sorted out now though, thanks to occasional contributor k2. 
New working arcade games include Epos Revenger ’84, Jockey Club II, Hashire Patrol Car, the Mega Play version of Gunstar Heroes, and the much-awaited Taito Classic Space Cyclone. Improvements to emulation make Legionnaire and Heated Barrel fully playable at long last, and Megatouch XL 6000 is working in this release. There are also plenty of new versions of supported games, including a world release of the puzzle game Star Sweep, the Taito licensed version of Bagman, the Japanese release of Top Landing, the Italian release of Penky, and European bootlegs of Amidar and Phoenix. We’ve got some exciting improvements to supported arcade games this month, too. Sound effects for Universal’s Cheeky Mouse are now supported, and the analog section of the melody synthesiser used in Zaccaria’s Jack Rabbit and Money Money has been implemented, although it’s still missing the cassa (bass drum) sound at the moment. We need schematics and quality PCB photos to add support for analog sound synthesis in more games, so if you find any we’d really appreciate if you could send them our way.
New working home/handheld games include Jungle Soft Zone 60, Gradius, Lone ranger, Teenage Mutant Ninja Turtles, Top Gun, and the Game & Watch titles Mario’s Cement Factory, Boxing, Donkey Kong II and Mickey & Donald. The CoCo Games master cartridge is supported as a CoCo slot device, support for the French Minitel 2 terminal has been added (thanks to Jean-François Del Nero), and there’s some more progress on the InterPro systems from Patrick Mackinlay. Peripherals for the TI-99 home computer family have been overhauled, making the PEB a slot device that plugs into the I/O port – this will require changes to your configuration if you use this family of computers. Finally, the -listroms verb supports device sets (e.g. mpu401 or m68705p3), -listroms, -verifyroms and -listxml support multiple patterns on the command line, -verifyroms is much faster when a small number of sets are specified, and the romcmp tool has seen several improvements.

 

MAMETesters Bugs Fixed
  • 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game (AJR)
  • 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O)" (sjy96525)
  • 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)
  • 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
  • 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
  • 06544: [Crash/Freeze] (didact.cpp) can09: [debug] Assert when starting emulation (Robbbert)
  • 06547: [Crash/Freeze] (tv990.cpp) All sets in tv990.cpp: [debug] Assert when starting emulation (Robbbert)
  • 06555: [Crash/Freeze] (apple2.cpp) All sets in apple2.cpp, apple2e.cpp: Mounting ezcgi9938 or ezgui9958 into any slot causes Fatal Error (AJR)
  • 06558: [Interface] agat7 and others: mame -verifyroms not working for agat7 and 129 other sets (Nathan Woods)
  • 06560: [Crash/Freeze] (coco3.cpp) All sets in coco12.cpp, coco3.cpp: Loading cartridges from softlists locks up emulator (Nathan Woods)
  • 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger (Nathan Woods)
  • 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
  • 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Ivan Vangelista)
  • 06591: [Interface] (ksys573.cpp) All sets in ksys573.cpp: Exception when attempting -listxml (Nathan Woods)
New working machines
  • Fidelity Sensory Chess Challenger 6 [hap, yoyo_chessboard]
  • Game & Watch: Mario's Cement Factory [hap, Sean Riddle, JonasP]
  • Gunstar Heroes (Mega Play) [colour thief, brizzo]
  • Hashire Patrol Car (J 990326 V1.000) [BillD, ShouTime, rtw, Sean Sutton, Smitdogg, MetalliC, The Dumping Union]
  • Jang Taku (V 1.3) [system11, The Dumping Union]
  • Jockey Club II (v1.12X, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Minitel 2 [Jean-Francois DEL NERO]
  • Novag Constellation Forte (version A) [Berger]
  • Player's Edge Plus (PS0629) Double Hot Peppers Slots [Brian Troha]
  • Revenger '84 (newer) [Andrew Welburn, Craig Anstett, Angelo Salese]
  • Space Cyclone [David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens, Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER=*, Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24, Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, anonymous, Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen, Sebastien Monassa, f205v, Smitdogg, Gerald (COY), Brian Sutherland, The Dumping Union]
  • Zone 60 (Jungle Soft / Ultimate Products (HK) Ltd) [RebeccaRGB]
New working clones
  • Bagman (Taito) [ShouTime, The Dumping Union]
  • Bucky O'Hare (ver JAA) [ShouTime, The Dumping Union]
  • Cadillacs and Dinosaurs (Asia TW 930223) [yuic]
  • Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union]
  • Craft II+ [Datassette, R. Belmont]
  • Dottori-Man Jr. [hap]
  • Heathkit H-19 w/ ULTRA ROM [Mark Garlanger]
  • Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat]
  • Jockey Club II (v1.01, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v1.10X, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.03X RC, older hardware, prototype) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.00, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.01X, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.04, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.20X, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • King of Boxer (Japan) [ShouTime, The Dumping Union]
  • Mahjong Yarou [BET] (Japan, set 2) [system11, The Dumping Union]
  • Mandinga (bootleg of Amidar) [Josele Fernandez]
  • Mega Force (US) [ShoutTime, The Dumping Union]
  • MegaTouch XL 6000 (Version r04) [arbee]
  • Mouse Trap (version 4, bootleg) [f205v]
  • Nebulous Bee [Ivan Vangelista]
  • Nibbler (rev 7) [CraftyMech]
  • Ojanko Club (Japan, set 2) [Yasuhiro Ogawa]
  • Pang (bootleg, set 5) [Gerald (COY), ShinobiZ]
  • Penky (Italian) [ShouTime, The Dumping Union]
  • Phoenix (Hellomat Automaten bootleg) [unknown]
  • Rastan Saga (Japan Rev 1) [Michel BLANCO]
  • Real Mahjong Haihai (Japan, older) [system11, The Dumping Union]
  • Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216) [ShouTime, The Dumping Union]
  • Space War (Leisure and Allied) [Kaizen]
  • Space Wipeout [Andrew Welburn]
  • Speak & Spell (Spanish, prototype) [hap, Sean Riddle, David Viens]
  • Star Sweep (World, STP2/VER.A) [Coolmod/Bill D]
  • Super Street Fighter II: The Tournament Battle (Asia 931005) [idc/Team Avalaunch]
  • Tatacot (JA 951128 V1.000) [BillD, ShouTime, Sean Sutton, Anonymous Donator, Smitdogg, The Dumping Union]
  • Top Landing (Japan) [ShouTime, The Dumping Union]
  • Touchmaster 2000 (v4.XX3 Spanish Evaluation) [Brian Troha, The Dumping Union]
  • Touchmaster 3000 (v5.02 Spainish) [Brian Troha, The Dumping Union]
  • Touchmaster 3000 (v5.XX Standard AMOA Evaluation) [Brian Troha, The Dumping Union]
  • Wonder Boy (set 6, 315-5179) [Mathieu Patard]
Machines promoted to working
  • 7 Smash [David Haywood]
  • Contra (handheld) [hap, Sean Riddle]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle, Reinier]
  • Game & Watch: Mickey & Donald [hap, Sean Riddle, O. Galibert]
  • Gradius (handheld) [hap, Sean Riddle]
  • Heated Barrel (World version 3) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Legionnaire (World) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Lone Ranger (handheld) [hap, Sean Riddle]
  • Mahjong Yarou [BET] (Japan, set 1) [Guru, Ivan Vangelista]
  • MegaTouch XL (Version R1, prototype?) [R. Belmont]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Microman Battle Charge (J 990326 V1.000) [MetalliC]
  • Poker Genius [AJR]
  • Technical Bowling (J 971212 V1.000) [MetalliC]
  • Teenage Mutant Ninja Turtles (handheld) [hap, Sean Riddle]
  • Top Gun (handheld) [hap, Sean Riddle]
Clones promoted to working
  • Galaxy Wars (Taito) [Kaizen]
  • Heated Barrel (Electronic Devices license) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (World old version) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (World version 2) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Jockey Club II (v1.00, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.05, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Legionnaire (Japan) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Legionnaire (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • MegaTouch XL 6000 (Version r02) [R. Belmont]
  • T.T. Defender [ShouTime]
New machines marked as NOT_WORKING
  • A-Plan [Guru]
  • Acorn Communicator [R. Belmont]
  • Betting Zoo – Mr. Cashman (0251064, US) [Heihachi_73]
  • BPM Microsystems BP-1200 [Lord Nightmare]
  • Buccaneer (0252523, US) [Heihachi_73]
  • Canyon Rose (AHG1463, US) [Heihachi_73]
  • Chrysler Electronic Voice Alert (11-function) [hap, Sean Riddle, David Viens]
  • Cyber Arcade 120-in-1 [David Haywood]
  • Diamond Destiny (AHG1533, US) [Heihachi_73]
  • Dragon Treasure (Rev B) (GDS-0030B) [f205v, rtw]
  • Dream Hunting (US) [ShouTime, The Dumping Union]
  • Football Power [ArcadeHacker, The Dumping Union]
  • Fortune Fever (BHG1566, US) [Heihachi_73]
  • Hog Wild (US) [ShouTime, The Dumping Union]
  • InterAct 32-in-1 [David Haywood]
  • InterAct 8-in-1 [David Haywood]
  • Jumping Beans (0100161V, NSW/ACT) [Heihachi_73]
  • Lexibook Compact Cyber Arcade [David Haywood]
  • Mushiking The King Of Beetles 2004 Second (Japan) [f205v, rtw]
  • One For All (0101503V, New Zealand) [Heihachi_73]
  • Quest of D Oukoku no Syugosya Ver. 3.02 [ShouTime]
  • Quest of D The Battle Kingdom [ShouTime]
  • Return of the Samurai (10117211, NSW/ACT) [Heihachi_73]
  • Royal King Jang Oh 2 (v4.00 1984 Jun 10th) [system11, The Dumping Union]
  • Scatter Magic III (0452569, US) [Heihachi_73]
  • Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
  • Sweet Liberty Deluxe (AHG1575, US) [Heihachi_73]
  • V-Dog (prototype) [David Haywood]
  • Wild Coyote (AHG1515, US) [Heihachi_73]
  • dreamGEAR 75-in-1 [David Haywood]
  • dreamGEAR My Arcade Portable Gaming System (DGUN-2561) [David Haywood]
  • dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Haywood]
New clones marked as NOT_WORKING
  • Bachelorette Party (BHG1579, US) [Heihachi_73]
  • Big Ben (20126911, NSW/ACT) [Heihachi_73]
  • Big Red (1J009211, NSW/ACT) [Heihachi_73]
  • Capcom Vs. SNK 2 Mark Of The Millennium 2001 (GDL-0008) [rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg, The Dumping Union]
  • Cash Crop (0300447V, NSW/ACT) [Heihachi_73]
  • Dragon Treasure (Rev A) (GDS-0030A) [f205v, rtw]
  • Dynamite Jack (CHG1562, US) [Heihachi_73]
  • Enchanted Forest – Cash Express (CHG1536, US) [Heihachi_73]
  • Geisha – Jackpot Carnival (0351033, US) [Heihachi_73]
  • Helen of Troy (1J008311, NSW/ACT) [Heihachi_73]
  • Inca Sun (DHG1577, US) [Heihachi_73]
  • King Penguin (20109021, NSW/ACT) [Heihachi_73]
  • Koala Mint (CHG1573, US, set 2) [Heihachi_73]
  • Loco Loot (AHG1513, US) [Heihachi_73]
  • Margarita Magic (EHG1559, US, set 2) [Heihachi_73]
  • Mountain Money (BHG1465, US) [Heihachi_73]
  • Mountain Money – Cash Express (AHG1629, US) [Heihachi_73]
  • Party Gras (AHG1568, US) [Heihachi_73]
  • Peacock Magic (0151352, US) [Heihachi_73]
  • Penguin Pays (0300113V, NSW/ACT) [Heihachi_73]
  • Pompeii (0151158, US) [Heihachi_73]
  • Queen of the Nile (0301059V, Holland) [Heihachi_73]
  • Queen of the Nile Special Edition (20102811, NSW/ACT) [Heihachi_73]
  • Special Forces Elite Training (v01.02.00) [ShouTime, R. Belmont, The Dumping Union]
  • Star Trek: Voyager (stand-up version 1.002) [ShouTime, The Dumping Union, R. Belmont]
  • Sun & Moon (0251303, US) [Heihachi_73]
  • Super Bucks II (0300006V, NSW/ACT) [Heihachi_73]
  • Teenage Mutant Ninja Turtles (1.04) Germany [PinMAME]
  • Thrill Drive 2 (ver JAA) [ShouTime, The Dumping Union]
  • Toucan Tango (0301388V, Holland) [Heihachi_73]
  • Unicorn Dreaming (BHG1584, US) [Heihachi_73]
  • Wild Thing (0201176V, NSW/ACT) [Heihachi_73]
New working software list additions
  • cgenie_cass: Colour Frog, Synthesizer (TCS), Colour-Zap Ver 1.0 (TCS), DIG-BOY (TCS) [Juergen Buchmueller]
  • ibm5150:
  • Arkanoid 2: Revenge of Doh, Crime Wave, Prince of Persia (5.25", v1.1), Operation Wolf, Terminator 2: Judgment Day [ArcadeShadow]
  • Ferrari Formula One, Savage [breiztiger]
  • ibm5170: Dark Seed, The Secret of Monkey Island [ArcadeShadow]
  • ibm5150, ibm5170: Many IBM PC-DOS sets [Justin Kerk]
  • t1000: MS-DOS (Version 2.11, Tandy version 02.11.24), MS-DOS (Verson 3.30, Tandy Version 03.30.20) [Justin Kerk]
  • z80ne_cass: 27 known titles in 1200, 600 and 300 Baud variants [Reagan Roush]
  • z80ne_flop: 39 known titles [Reagan Roush]
New NOT_WORKING software list additions
  • gba_ereader: Doubutsu no Mori Card-e (Series 1 and Series 2 cards) [Shideravan]
Translations added or modified
  • Hungarian [Lothar Serra Mari]
Source Changes
  • seibucop.cpp: Fixed Legionnaire / Heated Barrel scenery walking bug (a different 138e is used). [Angelo Salese]
  • epos.cpp: Several changes to The Dealer, Revenger '84 and Beastie Feastie hardware: [Angelo Salese]
    • Fixed RAM based colors.
    • Added backup RAM support.
    • Added flip screen support.
  • m14.cpp: Revised PT Reach Mahjong, making it actually work: [Angelo Salese]
    • Added ball and paddle screen drawing, green background as per flyer pictures, and flip screen support.
    • Added reach button and updated input labels.
  • k054321: Implemented as a device. [O. Galibert, Phil Bennett]
  • z180: Fixed obvious typo detected by Coverity, thanks Coverity. [O. Galibert]
  • Added a mechanism for devices to generate clocks for other devices: [AJR]
    • Made set_unscaled_clock and set_clock_scale not call notify_clock_changed unless the device has been started.
    • Made owner-derived clocks update whenever the owner's clock changes, including at configuration time.
    • Add clock_update_delegate type to represent device-generated clock outputs that may be dynamically modified. – Model implementation of this is the CLK output in I8085A.
  • Partially rewrote uPD4701 device and hooked it up to a few Sega games. [AJR]
  • Added uPD4701A device to cabal (trackball sets), calibr50, eaglshot, horshoes, poundfor and wwallyj. [AJR]
  • segae.cpp: Added PPI and coin counters. [AJR]
  • Made MC-8123 into a device. [AJR]
  • megatech.cpp: Fixed Free Play regression. [AJR]
  • arabfgt: Replaced protection MCU simulation with emulation of actual program. [AJR]
  • taito_l.cpp: More MB8421, less HOLD_LINE (fixes sound in evilston). [AJR]
  • acommand: Use tilemap device. [AJR]
  • daytona: Added feedback driver board (including ROM). [AJR]
  • fresh: Added some sound. [AJR]
  • liberate.cpp: All PSGs are AY-3-8912A. [AJR]
  • mrflea: Use PPIs for interboard communication and PIC for sub interrupt. [AJR]
  • model1.cpp: Worked around race condition that caused vf to lose sound. [AJR]
    • Causes swa to show an error message before booting normally due to poor I/O board emulation.
  • Fixed bug that permanently disabled some UI search strings when they were cleared. [AJR]
  • Copy longname, manufacturer, year, filetype, etc. for image info in all softlisted cases. [AJR]
  • Made -listroms display a user-friendly message when no ROMs are required. [AJR]
  • Improvements to romcmp: [AJR]
    • Identify plain ASCII text files as such.
    • If a ROM has the same data in each half, print the hashes for that.
    • Avoid buffer overruns.
    • For calculating address masks, don't assume file size to be a power of 2.
  • Replace linenoise-ng with a simpler port that uses a different UTF-8 parser. [Carl]
  • plugins/console: Improved suggested completions. [Carl]
  • luckgrln.cpp: Added DIPs and layout for 7smash, promoted to working. [David Haywood]
  • Preliminary steps for basic VT03 (NES clone) support: [David Haywood]
    • Allowed derived classes to extend the PPU functionality to support the basic modes.
    • Added VT03 PPU variant and machine driver.
    • Moved mc_dgear from nes.xml to this driver and added several dumps.
    • Added some support for cybar120 extended sprite addressing.
  • mitchell.cpp: Fixed NVRAM saving. [David Haywood]
  • scyclone.cpp updatesundefinedpromoted to working: [David Haywood]
    • Added sprite colours and preliminary starfield (no twinkle, uncertain star positions).
    • Documented probably hardware collision feature.
    • Added preliminary flipscreen support.
    • Added sound – discrete section missing.
    • Added save state support.
  • ojankohs: Rewrote input handling: [Dirk Best]
    • Added missing player 2 controls.
    • Verified and removed non-existent keys from games.
    • Added DIP switch locations to all games and identified some unknown DIP switches.
    • Cleaned up and corrected code, and removed runtime tagmap lookups.
  • Hooked up PPI(s) for chinsan, igspoker, jackie, megaphx, thief and upscope. [Dirk Best]
  • chinsan: Merged with mayumi driver, general improvements and cleanup: [Dirk Best]
    • Cleaned up inputs and added flip flop and statistics buttons.
    • Identified coinage and demo sound DIP switches.
    • Set YM2203 clock to a more likely 10MHz/8.
    • Hooked up interrupt enable, flip screen and NVRAM.
  • thief: Verified XTALs and cleaned up machine configurations. [Dirk Best]
  • megaphx: Replaced PIC16C54 MCU simulation with emulation using existing dump. [Dirk Best]
    • Also cleaned up DIP switches, added DIP locations, and added documentation.
  • Added new SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best]
  • ym2203: Fixed crash on fatal errors. [Dirk Best]
  • emupal: Added error handling and allowed palette region name to be overridden. [Dirk Best]
  • Replaced some custom palette initialisation functions with appropriate standard callbacks. [Dirk Best]
  • ui: Added ability to select different tilemap categories in tilemap viewer with page up/down keys. [Dirk Best]
  • via6522 updates, adds support for external clock: [Joakim Larsson Edstrom]
    • Refactored shifter, adding support for more features and fixing a few bugs.
    • Tuned shifter IRQ timing to be more cycle accurate.
    • Fixed the flank timer value, which improves but doesn't completely fix the vectrex regression.
  • z80scc: Implemented Reset Tx Interrupt Pending Command (fixes virtpool). [Joakim Larsson Edstrom]
  • Added support for Seiko S-29X90 16-bit EEPROMs. [Luca Elia]
  • Seta ST-0020 updates: added 4 tilemaps and switchable resolutionundefinedST-0032 video on par with ST-0020. [Luca Elia]
  • jclub2.cpp: Jockey Club II updates: [Luca Elia]
    • Split sets by software revision.
    • Added default EEPROMs and documented the procedure.
    • Finished I/O and added layout for on-screen keyboards.
    • Added sound communication.
    • Fixed backgrounds and colors.
  • Added hopper-like mode to ticket dispenser device. [MetalliC]
  • ti99: Improvements to peripheral handling: [Michael Zapf]
    • Rearranged bus/ti99 subtree, moved classes into namespaces, moved ti99 stuff from ti99x to ti99/internal.
    • Split big, all-in-one gromport.cpp into separate device files, introducing "gromport" as a bus of its own.
    • Added console connector "ioport" with PEB as slot option – PEB now needs to be plugged into TI-99/4/4A/8.
  • Added hack to fish hashpath option out of INI files prior to softlist evaluation. [Nathan Woods]
  • Fixed issue in image identification code accessing an empty vector when the hashed data length is zero. [Nathan Woods]
  • CoCo: Made 6883 SAM control the root device clock, and changed CoCo devices to use derived clocks. [Nathan Woods]
  • Cleanups to ram_device: [Nathan Woods]
    • Expose specific options, removing the burden of parsing RAM strings from clients.
    • Moved validation of command line arguments out of device_validity_check().
  • imgtool updates: [Nathan Woods]
    • Cleaned up validity code and transitioned to std: :wcerr as Windows doesn't like mixing std::wc(out|err) with printf.
    • Fixed issue with 'listfilters' command.
    • Extremely basic fix to the imgtool <-> CHD HD bridge (really nees much more work).
    • Simplified CHD metadata load since C++11 allows writing to a std: :string directly.
  • Windows options fixes: [Nathan Woods]
    • Removed redundant ";global_inputs".
    • Disambiguated "yiqp" abbreviation – YIQ phase count is now "yiqpc" (YIQ pixel clock scaling is still "yiqp").
  • Auxiliary verb handling cleanup: [Nathan Woods]
    • Fixed a bug where resolved slot/image options would choke -romident.
    • Fixed crash when -romident is not supplied any arguments.
    • Converted verb handlers to take arguments as a vector of strings.
    • Fixed regression preventing -listslots/-listmedia working when slot options are specified.
  • Don't strip spaces/quotes from command line arguments, only INI option values. [Nathan Woods]
  • Fixed an issue that could cause problems when loading reset_on_load devices from software lists at runtime. [Nathan Woods]
  • Miscellaneous cleanup and modernisation: [Nathan Woods]
    • Polished up traces of slot options menu's pre-C++ heritage and moved completely private code to an anonymous namespace.
  • Created device_slot_interface: :slot_name() to wrap pattern of taking the tag and removing the initial colon.
  • Changed running_machine: :schedule_[load|save]() to take 'std::string &&' instead of 'const char *'.
  • Converted running_machine: :saveload_schedule to scoped enum.
  • Changed 'int ignore_warnings' parameter on core_options: :parse_ini_file() to 'bool ignore_unknown_options'.
  • Retired min/max in attotime.h in favor of std: :[min|max]().
  • cgenie: Fixed loading ROMs from softlist in floppy interface. [Nigel Barnes]
  • wicat: Added floppy drive and attached software list (not working). [Nigel Barnes]
  • z180: Added support for DREQ and TEND signals, and fixed dma0 count and DREQ handling. [BartmanAbyss]
  • Fixed two software loading bugs: [Robbbert]
    • Fatal error on reset if either a multipart softlist item was loaded, or a single-part item was loaded into a system with more than one slot of the same media type.
    • Fatal error on non-existent images specified in INI files (bad image is ejected, restoring previous behaviour).
  • xbox/chihiro updates: [Samuele Zannoli]
    • Migrated PCI devices to new PCI bus framework.
    • Made USB peripherals slot devices.
  • seattle, vegas: Updated drivers to new PCI bus system. [Ted Green]
  • iteagle: Added save state support. [Ted Green]
  • vrc5074: Added new Nile 4 System Controller device. [Ted Green]
  • Fixed graphics decode issues and improved palette generation in Dodge Man and Battle Cross. [Tomasz Slanina]
  • hcd62121: Improved rotate and shift instructions; identified COM and PORT registers; fixed unidasm configuration. [Wilbert Pol]
  • H8 improvements: [BartmanAbyss]
    • Fixed nstruction eepmov.b (used r4h instead of r4l).
    • Added support for non-autorequest DMA (DREQ edge, DREQ level).
    • Added support for H8/300H to h8_dma (previously only H8/300S supported).
    • Added DMA channels and RTMCSR register to H8/3002.
  • Added (partial) correct register mappings to HD6345. [BartmanAbyss]
  • hp9845: Added Support for HPI floppy format used for HP-formatted 8" floppy disks. [F.Ulivi, A.Kueckes]
  • hp9895: Fixed a segfault when emulating the HP9845 drive (caused by rounding errors). [F.Ulivi]
  • hp9845: Display improvements and softkey support: [F.Ulivi]
    • Improved text video of 45C, improved graphic cursors of 45C and 45T, and implemented softkeys for 45C and 45T.
  • hp9845: Fixed a system freeze when loading memory tester from tape. [F.Ulivi]
  • starshp1: Removed hack to restore correct behavior when ships explode. [Frank Palazzolo]
  • N64 RSP DRC: Wrap PC to 12 bits in a few more places. [Happy]
  • Added support for French Minitel 2 Terminal: [Jean-Francois DEL NERO]
    • Added support for TS9347 display processor variant.
    • Fixed visible area.
    • Fixed random crash in EF9345/TS9347 when drawing characters at right or bottom border.
  • Fixed 6800 invalid instruction length/program counter behavior and renamed invalid opcodes. [Jean-Francois DEL NERO]
    • This makes goupil g1 Basic work.
  • Fixed audio sample ROM mapping and corrected title of Pata Pata Panic. [Katsuhiko Kagami]
    • Previously called "Acchi Muite Hoi" based on incorrect auction description.
  • InterPro improvementsundefinedip2800 boots to FDM prompt with many memdiag test failures: [Patrick Mackinlay]
    • Fixed CPU/MMU ssw bug.
    • Added preliminary nscsi support.
    • Added preliminary MMU address translation.
    • Expanded memory maps for several devices.
    • Improved IRQ and DMA handling (still not working properly).
    • Stubbed out more SGA registers, added SRARB.
    • Added NCR53C94 support to ncr5390.cpp.
    • Added start/stop unit command to t10spc.cpp.
  • Fixed issue with the Emscripten port where the emulation would continue to run while paused. [Steven Hugg]
  • CoCo: Added support for Games Master Cartridge developed by John Linville as slot device. [Tim Lindner]
  • Netlist library updates: [Couriersud]
    • Changed Solver.PARALLEL parameter definition – 0: no parallelism; 1: one processor parallel; >1: solve n subnets in parallel.
    • Refactored OPENMP – all OPENMP operations are now templatized in pomp.h.
    • Added 16-bit Galois LFSR generator (used to simulate thermal junction noise in Cheeky Mouse).
  • cheekyms: Added netlist-based discrete audio emulation, replacing the placeholder DACs. [Vas Crabb, Couriersud]
    • Thanks to Sam Grech for supplying high-quality scans of the schematics.
  • monymony, jackrabt: Added netlist for analog processing in melody section of 1B11132 sound board. [Vas Crabb]
    • Added a crude TTL Schmitt trigger model that allows input to source current.
    • Thanks to Couriersud for fixing a rather stupid typo in the tromba (trumpet) section of the netlist.
    • Cassa (bass drum) is currently disconnected as it causes issues with current simulation.
    • Mixing melody with speech and SFX is done outside the netlist, and relative levels are probably wrong.
    • Wide-ranging modernisation/cleanup: [Vas Crabb]
    • Moved static data (short name, full name, source file) out of devices and into device types.
    • Moved state class out of MACHINE_CONFIG_START, eliminating need for MACHINE_CONFIG_FRAGMENT and MACHINE_CONFIG_DERIVED_CLASS.
    • Made game drivers add machine configuration in the same way as any other device.
    • Added support for machine configuration in device members, allowing many internal handlers to be made protected or private.
    • Moved many constants used internally by devices out of headers and into source files.
    • Converted many constants to scoped enums, and reduced scope of many constants and types.
    • Made many callback setters forward the parameter
    • Cleaned up many names that are reserved because they begin with _[A-Z] or contain two consecutive underscores.
    • Gave many devices more descriptive names, and renamed some device types and classes with overly generic names.
    • Untangled fantasy sound and Microprose 3D noise from the driver state classes.
    • Converted DECO BSMT2000 ready callback from a function pointer to a device delegate.
    • Made many devices use object finders for subdevices rather than doing tagmap lookups later.
    • Started to disentangle TI-99 from TI-990 and organised stuff by bus type.
    • Made some TI-99 buses use slot/card interfaces properly.
    • Turned some of the FM, SID, SCSP DSP, EPIC12 and Voodoo cores into idiomatic C++.
    • Factored out some boilerplate for YM chips with PSG.
    • Made Z180 table allocation/setup a bit safer.
    • Improved encapsulation of Z80DART channels and SNES PPU.
    • Converted generic keyboard and terminal to use a device delegate rather than WRITE8 since space/offset/mask aren't relevant.
    • Made terminal device dynamically allocate buffer so derived devices (e.g. teleprinter) can specify size.
    • Started to break out common parts of Samsung ARM SoC devices.
    • Consolidated and de-duplicated forward declarations in src/emu, and removed some obsolete ones.
    • Added #include guards to many headers that were missing them, and made many existing ones consistent.
    • Removed rarely used output and PTY interfaces from emu.h prefix header.
  • Improvements to auxiliary verbs: [Vas Crabb]
    • Added support for device sets to -listroms (e.g. mpu401 or m68705p3).
    • Added support for multiple names/patterns to -listroms, -verifyroms and -listxml.
    • Added check that device short names don't exceed 32 characters in -validate.
    • Made -listxml instantiate slot devices as children of slots rather than the root device.
    • Improved performance of device type walk by at least two thirds.
  • Converted many devices to use machine configuration in member functions. [Vas Crabb, Ivan Vangelista]
  • exidy.cpp: Added PROMs from bootleg to mtrap sets as bad dumps. [f205v, Ivan Vangelista]
  • Added preliminary Sharp SM590 CPU core. [Lord Nightmare, hap]
  • QSound/DL-1425: Updated ROM and comments with corrections from recent decap. [Lord Nightmare, Siliconpr0n, superctr, Quench]
  • Williams Special Chip 1/2: Added pinout diagram, clarified abbreviations, and fixed comments about SC1 vs SC2 behavior. [Sean Riddle, Lord Nightmare]
  • Irem audio: Replaced generic latch with more accurate emulation: [Lord Nightmare]
    • Fixed missing D7 on sound latch, made device_reset clear latch; fixed case where sound CPU interrupt could be cleared in error.
  • epos.cpp updates: [Lord Nightmare]
    • Corrected ROM names/comments and added rom types based on PCB pictures.
    • Noted that revngr84 is a newer set than revenger based on ROM numbering.
    • Implemented Tristar 9000 hardware AY-3-8910 port A 'multiplexer'.
    • Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics.
  • BP1200: Mostly traced out the SM48D socket module. [Lord Nightmare]
  • Added a note and flag indicating that Williams' Mayday has unemulated protection that is currently hacked around. [Lord Nightmare]
  • Cleaned up GENie Lua scripts and corrected some header file names. [dankan1890]
  • Made software list menu appear if appropriate when starting a machine from the Favorites menu. [dankan1890]
  • scyclone.cpp: Redumped bad ROM, dumped PROMs. [ShouTime]
  • williams.cpp: Redumped defenderj bad ROM, game now works. [ShouTime]
  • stv.cpp: Documented mask ROM version of epr_17951a BIOS. [ShouTime, The Dumping Union]
  • Added Japan Dreamcast flash dump. [rtw]
  • segas18.cpp: Dumped later version of Shadow Dancer sound CPU ROM, documented main program EPR labels. [rtw]
  • by68701.cpp: Added missing ROM dump for flashgdnp1. [PinMAME]
  • aristmk4, aristmk5, aristmk5: Added more sets and improved documentation. [Heihachi_73]
    • Many dumps were corrupted by being transfered to a UNIX system using FTP mode A.
  • Updated Taito Power JC and Taito Type Zero descriptions. [sjy96525]
  • Added working controls for War: Final Assault and Road Burners. [sjy96525]
  • Improved Critter Crusher / Tatacot Gun Control [sjy96525]
  • hh_tms1k.cpp: Fix spelling error in cnbaskb description. [Dagarman]
  • xbox: Replaced bad dump of MCPX 1.0 ROM with checksums with correct checksums. [Mark Riley]
  • Amiga: Use correctly sized boot ROMs for the A1000 (mask ROMs are much larger than the content). [Guru]
  • royalmah.cpp: Redumped mjyarou and verified it only has one Z80. [Guru]
  • dsoccr94: removed redundant DIP switches. [Bad A. Billy]
  • r9751: Added terminal keyboard callback. [Brandon Munger]
  • Updated lua engine documentation. [Dan Amador]
  • Updated hiscore.dat. [Leezer]
  • Removed the minimum sleep time constraint in video_manager: :throttle_until_ticks. [057a3dd61f99517a3afea0051a49cb27994f94d]
→ [arcade] ClrMamePro 4.032

4.032

  • fixed: dir2dat creates subfolders for found filenames with `. Now it translates it to ' (as the parser does anyway)
  • fixed: unique softwarelist folder check can fail and only show an empty list instead of details
  • fixed: batcher's "for rompath naming use "dafilefolder" created double foldernames when using dats with subfolders
  • fixed: batcher's "for rompath naming use "datfile name tag" or "datfile file" was not working
  • fixed: batcher's "for default naming use" options does not use the global profiler setting anymore
  • fixed: don't list existing parent roms in completely missing clones' output
  • fixed: profiler hides empty folders
  • fixed: wrong bios set assignment in non rom-merge-parse-mode for some sets which use merge tags to link to bios roms
  • fixed: profiler context menu tree delete folder switched to 'delete profile' when a profile in list view was selected
  • fixed: problem with memoryfile exceptions when working with enabled headers
  • added: batcher option to skip scan run when a batch rebuild did not create any files
  • misc: updated fuzzy set name check routine (which is rarely used though) giving more robust results
  • misc: better profiler tree display when delete/reset/clean cache on a folder or move profile (not jumping to root and collapsing the tree)
  • misc: show red/green dot profiler tree folder icons when profiles contain at least one red or only green items
  • misc: updated to zip archive: 4.6.4
→ [Arcade] ThunderMAME32UI+ aka Kaminarimame UI+ 0.160X
ThunderMame GUI

Based on MAME 32 Plus! 0.160 svn. – I686 compiled VER.0.160X (2017.5.10)

  • [google translate]  (2017.5.10) * This is a provisional update version.
    It corresponds to MCU operation such as shark! Shark! Shark! From 0.181 onwards.
  • MAME32Plus!0.160svnベース。-I686コンパイル VER.0.160X (2017.5.10) ※暫定更新版です。0.181以降より鮫!鮫!鮫!等のMCU動作に対応。えんま大王、ハンゾウといったいくつかの新規動作分を追加。

author's comment [google translate]

  • Changes
  • From shark before 0.181 Shark! Shark!, Vimana, Tekapaki, Bigfighter, scramble formation etc. MCU operation is supported.
  • Power drift correspondence correspondence with new movement parts such as battle versions, Maenma the Great, Hanzoo and several clone motions.
  • Added key fixes such as normalization of Fang Fang graphics etc, FM volume control implementation of Night Slasher etc.
    In other cases we are applying the clock down of Gradius III which we have forgotten with the current UI +. It is easy to understand when the 9th surface is restored.
    I think that we want to respond to unloaded items such as clones and Japanese lists at a later date.

 

→ [arcade] Mame x64 i x86 0.185

Mame 0.185 26.04.17

Today’s the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controller/keyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.

Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).

Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.

MAMETesters Bugs Fixed
  • 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
  • 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 (R. Belmont)
  • 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
  • 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
  • 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
  • 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)
New working machines
  • Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
  • Fidelity Dame Sensory Challenger [hap, yovan]
  • Fidelity Sensory Chess Challenger 8 [hap, yovan]
  • Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
  • Novag Presto [hap, Berger]
  • Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
  • TI-2550 III [hap, Sean Riddle]
  • Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
  • Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]
  • New working clonesBionic Commandos (bootleg, set 2) [TeamEurope]
  • Gals Panic DX (Asia) [arcademodbios.com]
  • Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
  • Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
  • Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
  • Megatack (set 2) [OriginalJohn]
  • Novag Octo [hap, Berger]
  • Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
  • Rastan (World, Earlier code base) [System11, The Dumping Union]
  • Sonic Blast Man (US) [coolmod, The Dumping Union]
  • Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
  • Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]
  • Machines promoted to workingHP 9845T [fulivi, A.Kueckes]
  • Popper [Dirk Best]
  • Soreike Kokology Vol. 2 – Kokoro no Tanteikyoku [AJR]

 

New machines marked as NOT_WORKING
  • GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
  • GI-Classic EX (server) [R. Belmont, Phil Bennett]
  • Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
  • Galaxy Play [PinMAME]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
  • MegaTouch XL (Italy version R1) [any, R. Belmont]
  • Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
  • Otomedius (ver GGG: J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg, The Dumping Union]
  • Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
  • Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
  • Shark (US Billiards Inc.) [Stiletto, Siftware]
  • Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
  • Super Star (Recreativos Franco) [AJR, Akiles500]
  • Unknown 'VIP 2000' game [TeamEurope, f205v]
  • Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
  • Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
New clones marked as NOT_WORKING
  • Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
  • MegaTouch XL Gold (Version r00) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
  • Rocky (French speech) [PinMAME]
  • The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
  • Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
  • Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
  • U.S.A. Football (R01u) [PinMAME]
  • New working software list additions
  • bbcb_cass:
    • 3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
    • Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk, Music, Predict, Pro Word,
    • Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
  • coco_cart: Super LOGO [Nigel Barnes]
  • dragon_cass: All known cassette dumps [Nigel Barnes]
  • dragon_flop: All known floppy dumps [Nigel Barnes]
  • dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
  • dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
  • dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
  • fmtowns_cd:
    • F-BASIC386 Compiler v1.1 L21, Dennou Ehon – Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban Perfect,
    • Youjuu Senki 2 – Reimei no Senshi [r09]
  • ibm5150:
    • Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
  • ibm5170:
    • Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's Revenge,
    • Space Quest V: The Next Mutation [ArcadeShadow]
    • Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
    • Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
  • ibm5150, ibm5170: Various alternate sets [Justin Kerk]
  • megadriv: Zhan Qi – Chinese Battle Chess (Tw) [system11]
  • nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
  • pc98_cd:
    • Jorougumo – Jubaku no Dorei-tachi, Ms. Detective File #1 – Iwami Ginzan Satsujin Jiken, Youjuu Senki 2 – Reimei no Senshi [r09]
  • pet_rom: KeyChip [Andy Grady]
  • phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]
New NOT_WORKING software list additions
  • gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
  • pce_tourvision: Dragon Egg! [system11]
Source Changes
  • pstring, pdynlib, pfmtlog refactoring: [Couriersud]
    • pstring: – Changed to use std: :string for storage (removes allocation code). – Added support for UTF16LE. – Renamed size() to mem_t_size() and len() to length(), added size() == length(). – Added empty() and simple compare().
    • Simplified pfmtlog, added more C++.
    • pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
    • Fixed two coverty scan issues and various clang warnings.
    • Netlist code refactoring: [Couriersud]
    • More use of C++ features.
    • Some CRTP in pfmtlog.
    • Demangled code for truthtables.
    • Used more constexpr.
    • Rewrote main loop.
    • Used default constructors and assignment operators were applicable.
    • Optimized 7448 and 9316.
    • Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
    • Run performance has improved by about 5%.
  • Fixed Gun Card logic in Double Dealer. [Angelo Salese]
  • Renamed the write-only -printer image instance type to -printout (the former conflicts with printer port in several drivers). [AJR]
  • osbexec: Added experimental support for RS232C serial ports. [AJR]
  • UI input map fixes: [AJR]
    • Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a non-root device.
    • Fixed a visual glitch when assigning inputs to analog sequences.
  • decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
  • segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
  • segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
  • segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
  • Added VS9209 I/O device for various Video System games. [AJR]
  • Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
  • segas32.cpp: Input modernization: [AJR]
    • Use I8255 or MSM6253 devices for most non-JAMMA inputs.
    • Separated service and test inputs in Multi-32 and twin-unit sets.
    • arescue: Four coins are recognized, not just two.
    • ga2: Use MB8421 device for V25 communications.
    • orunners: Assign keys to some 2P inputs.
    • Use Sega 315-5296 device for primary I/O.
    • Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
    • Identified onboard service inputs and restored them to practically all games.
  • hotrod: Read pedals through MSM6253 [AJR]
  • kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
  • Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
  • jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
  • Created device_palette_interface mixin: [AJR]
  • Provides most of the functionality from palette_device besides initialization/decoding routines and RAM interface.
  • Updated screen_device and device_gfx_interface to use device_palette_interface rather than palette_device.
  • Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
  • Seibu/TAD PROM stuff:
    • toki: Added dumps of bipolar PROMs [caius]
    • bloodbro: Added dump of bipolar PROM [Andreas Naive]
    • dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
  • ds1205: Added Dallas DS1205 Multikey. [Carl]
  • popper: Fixed memory map, finished gfx renderinggame is fully working again. [Dirk Best]
  • dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
    • Replaced 5.25" floppies with 3.5", and added sounds.
    • Enabled floppy motor.
    • Removed tag lookups.
  • cesblit.cpp: Improved blit coordinatesfixes some missing graphics in e.g. galgame4. [Luca Elia]
  • Created 'util: :arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
    • Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
  • coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
    • Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program Paks tying the CART line to Q.
    • Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
  • Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
    • Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
  • Refactoring in response to MT6531: [Nathan Woods]
    • Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
    • Overhauled various implementations of get_default_card_software().
  • Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
  • Miscellaneous cleanup: [Nathan Woods]
    • Fixed a pedantic MSVC warning in dipalette.h.
    • Made a few random methods 'const'.
    • Changed a lookup within the softlist code to use std: :find_if().
  • dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
    • Added joysticks to all machines, Added floppy sounds.
  • dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
    • Replaced 5.25" floppy drives with 3.5", and added sounds.
  • atom: Added csw cassette format. [Nigel Barnes]
  • dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
  • phc25: Added character generator ROM, not yet used. [Nigel Barnes]
  • electron: Added Power Software joystick interface. [Nigel Barnes]
  • bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O. Galibert]
  • ti8*: Removed the gross boot hackbreaks the Flash-based models. [O. Galibert]
  • abc80x: Removed the direct update handler. [O. Galibert]
  • multiface 2: Disabled the direct update handler. [O. Galibert]
    • Device should be overhauled using the by now-reversed PAL information.
  • i86: Added decrypted opcodes space support. [O. Galibert]
  • Removed support for direct updated handlers. [O. Galibert]
  • mlanding: Fixed tms32025 memory map. [O. Galibert]
  • tms32026: Fixed status register and banking. [O. Galibert]
  • voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
  • vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
  • piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
  • mac: Fixed major 0.183 regression in Mac II series [R. Belmont]
  • megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
  • apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
  • chihiro: Added high level simulation of an2131scOutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
  • Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
  • Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is(fixes bx build with MacPorts clang). [Vas Crabb]
  • Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]
  • naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
  • naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
  • thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]
  • apollo: Fixed SIO regression. [Hans Ostermeyer]
  • Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
  • uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
  • vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
    • Confirmed PR-33 and PR-34 on the nsub motherboard – type is MMI 6331 (32*8).
    • Added the 97269-P-B daughterboard – gradient is still a simulation, but uses the PROMs (starfield is still missing).
  • Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
    • Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
  • hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
  • acchi.cpp: Promoted to working state: [David Haywood]
    • Added scantimer interrupt, inputs work in game.
    • Added video banking.
    • Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
    • Oki frequencies etc. need verifying on PCB.
  • mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
    • Indirect access can't use SFRs, only extra memory above 0x80.
  • i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
  • namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
  • wirels60: Made P2 IO port optional. [RebeccaRGB]
  • sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
  • ymf262: Added save state support and slot pointer checks. [moralrecordings]
  • nes improvements: [kazblox]
    • Marked edu2k48 as working, added notes about mouse titles.
    • Made koko not use battery-backed WRAM as shown in PCB picture.
    • waixing.cpp: Slight modernizations – waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
  • Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95] Input/service button fixes and clenups: [OzFalcon]
    • realbrk.cpp: Removed service button hard-coded keycode assignment.
    • hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE assignments.
    • aleck64.cpp: Corrected Service/Test Button assignments.
    • suprstar: Remove hard-coded keycode assignments.
    • ampoker2.cpp: Made various key assignments consistent.
    • albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected IPT_SERVICE assignments, set IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
  • Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
  • naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
  • Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
  • Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
  • Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
  • Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
  • sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
  • Fixed writes to decrypted opcode memory space. [Pugsy]
    • Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
    • Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.
Do ściągnięcia
mame0188b 32bit.exe
mame0188b 64bit.exe
Do oglądnięcia
Dodatkowe informacje
Inne treści związane z tematem
[Arcade] Arcade x64/x86 0.188 [Arcade] Arcade x64/x86 0.188;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
[ARCADE] Mame History.dat 1.86 for MAME 0.187 [ARCADE] Mame History.dat 1.86 for MAME 0.187;
Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją ...
[Arcade] Arcade x64/x86 0.187 [Arcade] Arcade x64/x86 0.187;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
[arcade] Mame x64 i x86 0.187 [arcade] Mame x64 i x86 0.187;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME.