[arcade] Mame x64 i x86 0.186

[1] @ środa, 31 Maja 2017 22:00CET

[arcade] Mame x64 i x86 0.186
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A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME.

 

Mame 0.186 31.05.17

It’s been one of those long, five-week development cycles, but it’s finally time for your monthly MAME fix. There’s been a lot of touched in this release, with improvements in a number of areas. But before we get to the improvements, we have an embarrassing admission to make: the game added in 0.185 as Acchi Muite Hoi is actually Pata Pata Panic, and the sound ROM mapping was incorrect, making the game unplayable. That’s all sorted out now though, thanks to occasional contributor k2. 
New working arcade games include Epos Revenger ’84, Jockey Club II, Hashire Patrol Car, the Mega Play version of Gunstar Heroes, and the much-awaited Taito Classic Space Cyclone. Improvements to emulation make Legionnaire and Heated Barrel fully playable at long last, and Megatouch XL 6000 is working in this release. There are also plenty of new versions of supported games, including a world release of the puzzle game Star Sweep, the Taito licensed version of Bagman, the Japanese release of Top Landing, the Italian release of Penky, and European bootlegs of Amidar and Phoenix. We’ve got some exciting improvements to supported arcade games this month, too. Sound effects for Universal’s Cheeky Mouse are now supported, and the analog section of the melody synthesiser used in Zaccaria’s Jack Rabbit and Money Money has been implemented, although it’s still missing the cassa (bass drum) sound at the moment. We need schematics and quality PCB photos to add support for analog sound synthesis in more games, so if you find any we’d really appreciate if you could send them our way.
New working home/handheld games include Jungle Soft Zone 60, Gradius, Lone ranger, Teenage Mutant Ninja Turtles, Top Gun, and the Game & Watch titles Mario’s Cement Factory, Boxing, Donkey Kong II and Mickey & Donald. The CoCo Games master cartridge is supported as a CoCo slot device, support for the French Minitel 2 terminal has been added (thanks to Jean-François Del Nero), and there’s some more progress on the InterPro systems from Patrick Mackinlay. Peripherals for the TI-99 home computer family have been overhauled, making the PEB a slot device that plugs into the I/O port – this will require changes to your configuration if you use this family of computers. Finally, the -listroms verb supports device sets (e.g. mpu401 or m68705p3), -listroms, -verifyroms and -listxml support multiple patterns on the command line, -verifyroms is much faster when a small number of sets are specified, and the romcmp tool has seen several improvements.

 

MAMETesters Bugs Fixed
  • 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game (AJR)
  • 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O)" (sjy96525)
  • 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)
  • 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
  • 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
  • 06544: [Crash/Freeze] (didact.cpp) can09: [debug] Assert when starting emulation (Robbbert)
  • 06547: [Crash/Freeze] (tv990.cpp) All sets in tv990.cpp: [debug] Assert when starting emulation (Robbbert)
  • 06555: [Crash/Freeze] (apple2.cpp) All sets in apple2.cpp, apple2e.cpp: Mounting ezcgi9938 or ezgui9958 into any slot causes Fatal Error (AJR)
  • 06558: [Interface] agat7 and others: mame -verifyroms not working for agat7 and 129 other sets (Nathan Woods)
  • 06560: [Crash/Freeze] (coco3.cpp) All sets in coco12.cpp, coco3.cpp: Loading cartridges from softlists locks up emulator (Nathan Woods)
  • 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger (Nathan Woods)
  • 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
  • 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Ivan Vangelista)
  • 06591: [Interface] (ksys573.cpp) All sets in ksys573.cpp: Exception when attempting -listxml (Nathan Woods)
New working machines
  • Fidelity Sensory Chess Challenger 6 [hap, yoyo_chessboard]
  • Game & Watch: Mario's Cement Factory [hap, Sean Riddle, JonasP]
  • Gunstar Heroes (Mega Play) [colour thief, brizzo]
  • Hashire Patrol Car (J 990326 V1.000) [BillD, ShouTime, rtw, Sean Sutton, Smitdogg, MetalliC, The Dumping Union]
  • Jang Taku (V 1.3) [system11, The Dumping Union]
  • Jockey Club II (v1.12X, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Minitel 2 [Jean-Francois DEL NERO]
  • Novag Constellation Forte (version A) [Berger]
  • Player's Edge Plus (PS0629) Double Hot Peppers Slots [Brian Troha]
  • Revenger '84 (newer) [Andrew Welburn, Craig Anstett, Angelo Salese]
  • Space Cyclone [David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens, Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER=*, Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24, Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, anonymous, Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen, Sebastien Monassa, f205v, Smitdogg, Gerald (COY), Brian Sutherland, The Dumping Union]
  • Zone 60 (Jungle Soft / Ultimate Products (HK) Ltd) [RebeccaRGB]
New working clones
  • Bagman (Taito) [ShouTime, The Dumping Union]
  • Bucky O'Hare (ver JAA) [ShouTime, The Dumping Union]
  • Cadillacs and Dinosaurs (Asia TW 930223) [yuic]
  • Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union]
  • Craft II+ [Datassette, R. Belmont]
  • Dottori-Man Jr. [hap]
  • Heathkit H-19 w/ ULTRA ROM [Mark Garlanger]
  • Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat]
  • Jockey Club II (v1.01, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v1.10X, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.03X RC, older hardware, prototype) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.00, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.01X, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.04, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.20X, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • King of Boxer (Japan) [ShouTime, The Dumping Union]
  • Mahjong Yarou [BET] (Japan, set 2) [system11, The Dumping Union]
  • Mandinga (bootleg of Amidar) [Josele Fernandez]
  • Mega Force (US) [ShoutTime, The Dumping Union]
  • MegaTouch XL 6000 (Version r04) [arbee]
  • Mouse Trap (version 4, bootleg) [f205v]
  • Nebulous Bee [Ivan Vangelista]
  • Nibbler (rev 7) [CraftyMech]
  • Ojanko Club (Japan, set 2) [Yasuhiro Ogawa]
  • Pang (bootleg, set 5) [Gerald (COY), ShinobiZ]
  • Penky (Italian) [ShouTime, The Dumping Union]
  • Phoenix (Hellomat Automaten bootleg) [unknown]
  • Rastan Saga (Japan Rev 1) [Michel BLANCO]
  • Real Mahjong Haihai (Japan, older) [system11, The Dumping Union]
  • Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216) [ShouTime, The Dumping Union]
  • Space War (Leisure and Allied) [Kaizen]
  • Space Wipeout [Andrew Welburn]
  • Speak & Spell (Spanish, prototype) [hap, Sean Riddle, David Viens]
  • Star Sweep (World, STP2/VER.A) [Coolmod/Bill D]
  • Super Street Fighter II: The Tournament Battle (Asia 931005) [idc/Team Avalaunch]
  • Tatacot (JA 951128 V1.000) [BillD, ShouTime, Sean Sutton, Anonymous Donator, Smitdogg, The Dumping Union]
  • Top Landing (Japan) [ShouTime, The Dumping Union]
  • Touchmaster 2000 (v4.XX3 Spanish Evaluation) [Brian Troha, The Dumping Union]
  • Touchmaster 3000 (v5.02 Spainish) [Brian Troha, The Dumping Union]
  • Touchmaster 3000 (v5.XX Standard AMOA Evaluation) [Brian Troha, The Dumping Union]
  • Wonder Boy (set 6, 315-5179) [Mathieu Patard]
Machines promoted to working
  • 7 Smash [David Haywood]
  • Contra (handheld) [hap, Sean Riddle]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle, Reinier]
  • Game & Watch: Mickey & Donald [hap, Sean Riddle, O. Galibert]
  • Gradius (handheld) [hap, Sean Riddle]
  • Heated Barrel (World version 3) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Legionnaire (World) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Lone Ranger (handheld) [hap, Sean Riddle]
  • Mahjong Yarou [BET] (Japan, set 1) [Guru, Ivan Vangelista]
  • MegaTouch XL (Version R1, prototype?) [R. Belmont]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Microman Battle Charge (J 990326 V1.000) [MetalliC]
  • Poker Genius [AJR]
  • Technical Bowling (J 971212 V1.000) [MetalliC]
  • Teenage Mutant Ninja Turtles (handheld) [hap, Sean Riddle]
  • Top Gun (handheld) [hap, Sean Riddle]
Clones promoted to working
  • Galaxy Wars (Taito) [Kaizen]
  • Heated Barrel (Electronic Devices license) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (World old version) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Heated Barrel (World version 2) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Jockey Club II (v1.00, older hardware) [Luca Elia, Gerald (COY), ANY]
  • Jockey Club II (v2.05, newer hardware) [Luca Elia, Gerald (COY), ANY]
  • Legionnaire (Japan) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • Legionnaire (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
  • MegaTouch XL 6000 (Version r02) [R. Belmont]
  • T.T. Defender [ShouTime]
New machines marked as NOT_WORKING
  • A-Plan [Guru]
  • Acorn Communicator [R. Belmont]
  • Betting Zoo - Mr. Cashman (0251064, US) [Heihachi_73]
  • BPM Microsystems BP-1200 [Lord Nightmare]
  • Buccaneer (0252523, US) [Heihachi_73]
  • Canyon Rose (AHG1463, US) [Heihachi_73]
  • Chrysler Electronic Voice Alert (11-function) [hap, Sean Riddle, David Viens]
  • Cyber Arcade 120-in-1 [David Haywood]
  • Diamond Destiny (AHG1533, US) [Heihachi_73]
  • Dragon Treasure (Rev B) (GDS-0030B) [f205v, rtw]
  • Dream Hunting (US) [ShouTime, The Dumping Union]
  • Football Power [ArcadeHacker, The Dumping Union]
  • Fortune Fever (BHG1566, US) [Heihachi_73]
  • Hog Wild (US) [ShouTime, The Dumping Union]
  • InterAct 32-in-1 [David Haywood]
  • InterAct 8-in-1 [David Haywood]
  • Jumping Beans (0100161V, NSW/ACT) [Heihachi_73]
  • Lexibook Compact Cyber Arcade [David Haywood]
  • Mushiking The King Of Beetles 2004 Second (Japan) [f205v, rtw]
  • One For All (0101503V, New Zealand) [Heihachi_73]
  • Quest of D Oukoku no Syugosya Ver. 3.02 [ShouTime]
  • Quest of D The Battle Kingdom [ShouTime]
  • Return of the Samurai (10117211, NSW/ACT) [Heihachi_73]
  • Royal King Jang Oh 2 (v4.00 1984 Jun 10th) [system11, The Dumping Union]
  • Scatter Magic III (0452569, US) [Heihachi_73]
  • Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
  • Sweet Liberty Deluxe (AHG1575, US) [Heihachi_73]
  • V-Dog (prototype) [David Haywood]
  • Wild Coyote (AHG1515, US) [Heihachi_73]
  • dreamGEAR 75-in-1 [David Haywood]
  • dreamGEAR My Arcade Portable Gaming System (DGUN-2561) [David Haywood]
  • dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Haywood]
New clones marked as NOT_WORKING
  • Bachelorette Party (BHG1579, US) [Heihachi_73]
  • Big Ben (20126911, NSW/ACT) [Heihachi_73]
  • Big Red (1J009211, NSW/ACT) [Heihachi_73]
  • Capcom Vs. SNK 2 Mark Of The Millennium 2001 (GDL-0008) [rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg, The Dumping Union]
  • Cash Crop (0300447V, NSW/ACT) [Heihachi_73]
  • Dragon Treasure (Rev A) (GDS-0030A) [f205v, rtw]
  • Dynamite Jack (CHG1562, US) [Heihachi_73]
  • Enchanted Forest - Cash Express (CHG1536, US) [Heihachi_73]
  • Geisha - Jackpot Carnival (0351033, US) [Heihachi_73]
  • Helen of Troy (1J008311, NSW/ACT) [Heihachi_73]
  • Inca Sun (DHG1577, US) [Heihachi_73]
  • King Penguin (20109021, NSW/ACT) [Heihachi_73]
  • Koala Mint (CHG1573, US, set 2) [Heihachi_73]
  • Loco Loot (AHG1513, US) [Heihachi_73]
  • Margarita Magic (EHG1559, US, set 2) [Heihachi_73]
  • Mountain Money (BHG1465, US) [Heihachi_73]
  • Mountain Money - Cash Express (AHG1629, US) [Heihachi_73]
  • Party Gras (AHG1568, US) [Heihachi_73]
  • Peacock Magic (0151352, US) [Heihachi_73]
  • Penguin Pays (0300113V, NSW/ACT) [Heihachi_73]
  • Pompeii (0151158, US) [Heihachi_73]
  • Queen of the Nile (0301059V, Holland) [Heihachi_73]
  • Queen of the Nile Special Edition (20102811, NSW/ACT) [Heihachi_73]
  • Special Forces Elite Training (v01.02.00) [ShouTime, R. Belmont, The Dumping Union]
  • Star Trek: Voyager (stand-up version 1.002) [ShouTime, The Dumping Union, R. Belmont]
  • Sun & Moon (0251303, US) [Heihachi_73]
  • Super Bucks II (0300006V, NSW/ACT) [Heihachi_73]
  • Teenage Mutant Ninja Turtles (1.04) Germany [PinMAME]
  • Thrill Drive 2 (ver JAA) [ShouTime, The Dumping Union]
  • Toucan Tango (0301388V, Holland) [Heihachi_73]
  • Unicorn Dreaming (BHG1584, US) [Heihachi_73]
  • Wild Thing (0201176V, NSW/ACT) [Heihachi_73]
New working software list additions
  • cgenie_cass: Colour Frog, Synthesizer (TCS), Colour-Zap Ver 1.0 (TCS), DIG-BOY (TCS) [Juergen Buchmueller]
  • ibm5150:
  • Arkanoid 2: Revenge of Doh, Crime Wave, Prince of Persia (5.25", v1.1), Operation Wolf, Terminator 2: Judgment Day [ArcadeShadow]
  • Ferrari Formula One, Savage [breiztiger]
  • ibm5170: Dark Seed, The Secret of Monkey Island [ArcadeShadow]
  • ibm5150, ibm5170: Many IBM PC-DOS sets [Justin Kerk]
  • t1000: MS-DOS (Version 2.11, Tandy version 02.11.24), MS-DOS (Verson 3.30, Tandy Version 03.30.20) [Justin Kerk]
  • z80ne_cass: 27 known titles in 1200, 600 and 300 Baud variants [Reagan Roush]
  • z80ne_flop: 39 known titles [Reagan Roush]
New NOT_WORKING software list additions
  • gba_ereader: Doubutsu no Mori Card-e (Series 1 and Series 2 cards) [Shideravan]
Translations added or modified
  • Hungarian [Lothar Serra Mari]
Source Changes
  • seibucop.cpp: Fixed Legionnaire / Heated Barrel scenery walking bug (a different 138e is used). [Angelo Salese]
  • epos.cpp: Several changes to The Dealer, Revenger '84 and Beastie Feastie hardware: [Angelo Salese]
    • Fixed RAM based colors.
    • Added backup RAM support.
    • Added flip screen support.
  • m14.cpp: Revised PT Reach Mahjong, making it actually work: [Angelo Salese]
    • Added ball and paddle screen drawing, green background as per flyer pictures, and flip screen support.
    • Added reach button and updated input labels.
  • k054321: Implemented as a device. [O. Galibert, Phil Bennett]
  • z180: Fixed obvious typo detected by Coverity, thanks Coverity. [O. Galibert]
  • Added a mechanism for devices to generate clocks for other devices: [AJR]
    • Made set_unscaled_clock and set_clock_scale not call notify_clock_changed unless the device has been started.
    • Made owner-derived clocks update whenever the owner's clock changes, including at configuration time.
    • Add clock_update_delegate type to represent device-generated clock outputs that may be dynamically modified. - Model implementation of this is the CLK output in I8085A.
  • Partially rewrote uPD4701 device and hooked it up to a few Sega games. [AJR]
  • Added uPD4701A device to cabal (trackball sets), calibr50, eaglshot, horshoes, poundfor and wwallyj. [AJR]
  • segae.cpp: Added PPI and coin counters. [AJR]
  • Made MC-8123 into a device. [AJR]
  • megatech.cpp: Fixed Free Play regression. [AJR]
  • arabfgt: Replaced protection MCU simulation with emulation of actual program. [AJR]
  • taito_l.cpp: More MB8421, less HOLD_LINE (fixes sound in evilston). [AJR]
  • acommand: Use tilemap device. [AJR]
  • daytona: Added feedback driver board (including ROM). [AJR]
  • fresh: Added some sound. [AJR]
  • liberate.cpp: All PSGs are AY-3-8912A. [AJR]
  • mrflea: Use PPIs for interboard communication and PIC for sub interrupt. [AJR]
  • model1.cpp: Worked around race condition that caused vf to lose sound. [AJR]
    • Causes swa to show an error message before booting normally due to poor I/O board emulation.
  • Fixed bug that permanently disabled some UI search strings when they were cleared. [AJR]
  • Copy longname, manufacturer, year, filetype, etc. for image info in all softlisted cases. [AJR]
  • Made -listroms display a user-friendly message when no ROMs are required. [AJR]
  • Improvements to romcmp: [AJR]
    • Identify plain ASCII text files as such.
    • If a ROM has the same data in each half, print the hashes for that.
    • Avoid buffer overruns.
    • For calculating address masks, don't assume file size to be a power of 2.
  • Replace linenoise-ng with a simpler port that uses a different UTF-8 parser. [Carl]
  • plugins/console: Improved suggested completions. [Carl]
  • luckgrln.cpp: Added DIPs and layout for 7smash, promoted to working. [David Haywood]
  • Preliminary steps for basic VT03 (NES clone) support: [David Haywood]
    • Allowed derived classes to extend the PPU functionality to support the basic modes.
    • Added VT03 PPU variant and machine driver.
    • Moved mc_dgear from nes.xml to this driver and added several dumps.
    • Added some support for cybar120 extended sprite addressing.
  • mitchell.cpp: Fixed NVRAM saving. [David Haywood]
  • scyclone.cpp updatesundefinedpromoted to working: [David Haywood]
    • Added sprite colours and preliminary starfield (no twinkle, uncertain star positions).
    • Documented probably hardware collision feature.
    • Added preliminary flipscreen support.
    • Added sound - discrete section missing.
    • Added save state support.
  • ojankohs: Rewrote input handling: [Dirk Best]
    • Added missing player 2 controls.
    • Verified and removed non-existent keys from games.
    • Added DIP switch locations to all games and identified some unknown DIP switches.
    • Cleaned up and corrected code, and removed runtime tagmap lookups.
  • Hooked up PPI(s) for chinsan, igspoker, jackie, megaphx, thief and upscope. [Dirk Best]
  • chinsan: Merged with mayumi driver, general improvements and cleanup: [Dirk Best]
    • Cleaned up inputs and added flip flop and statistics buttons.
    • Identified coinage and demo sound DIP switches.
    • Set YM2203 clock to a more likely 10MHz/8.
    • Hooked up interrupt enable, flip screen and NVRAM.
  • thief: Verified XTALs and cleaned up machine configurations. [Dirk Best]
  • megaphx: Replaced PIC16C54 MCU simulation with emulation using existing dump. [Dirk Best]
    • Also cleaned up DIP switches, added DIP locations, and added documentation.
  • Added new SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best]
  • ym2203: Fixed crash on fatal errors. [Dirk Best]
  • emupal: Added error handling and allowed palette region name to be overridden. [Dirk Best]
  • Replaced some custom palette initialisation functions with appropriate standard callbacks. [Dirk Best]
  • ui: Added ability to select different tilemap categories in tilemap viewer with page up/down keys. [Dirk Best]
  • via6522 updates, adds support for external clock: [Joakim Larsson Edstrom]
    • Refactored shifter, adding support for more features and fixing a few bugs.
    • Tuned shifter IRQ timing to be more cycle accurate.
    • Fixed the flank timer value, which improves but doesn't completely fix the vectrex regression.
  • z80scc: Implemented Reset Tx Interrupt Pending Command (fixes virtpool). [Joakim Larsson Edstrom]
  • Added support for Seiko S-29X90 16-bit EEPROMs. [Luca Elia]
  • Seta ST-0020 updates: added 4 tilemaps and switchable resolutionundefinedST-0032 video on par with ST-0020. [Luca Elia]
  • jclub2.cpp: Jockey Club II updates: [Luca Elia]
    • Split sets by software revision.
    • Added default EEPROMs and documented the procedure.
    • Finished I/O and added layout for on-screen keyboards.
    • Added sound communication.
    • Fixed backgrounds and colors.
  • Added hopper-like mode to ticket dispenser device. [MetalliC]
  • ti99: Improvements to peripheral handling: [Michael Zapf]
    • Rearranged bus/ti99 subtree, moved classes into namespaces, moved ti99 stuff from ti99x to ti99/internal.
    • Split big, all-in-one gromport.cpp into separate device files, introducing "gromport" as a bus of its own.
    • Added console connector "ioport" with PEB as slot option - PEB now needs to be plugged into TI-99/4/4A/8.
  • Added hack to fish hashpath option out of INI files prior to softlist evaluation. [Nathan Woods]
  • Fixed issue in image identification code accessing an empty vector when the hashed data length is zero. [Nathan Woods]
  • CoCo: Made 6883 SAM control the root device clock, and changed CoCo devices to use derived clocks. [Nathan Woods]
  • Cleanups to ram_device: [Nathan Woods]
    • Expose specific options, removing the burden of parsing RAM strings from clients.
    • Moved validation of command line arguments out of device_validity_check().
  • imgtool updates: [Nathan Woods]
    • Cleaned up validity code and transitioned to std: :wcerr as Windows doesn't like mixing std::wc(out|err) with printf.
    • Fixed issue with 'listfilters' command.
    • Extremely basic fix to the imgtool <-> CHD HD bridge (really nees much more work).
    • Simplified CHD metadata load since C++11 allows writing to a std: :string directly.
  • Windows options fixes: [Nathan Woods]
    • Removed redundant ";global_inputs".
    • Disambiguated "yiqp" abbreviation - YIQ phase count is now "yiqpc" (YIQ pixel clock scaling is still "yiqp").
  • Auxiliary verb handling cleanup: [Nathan Woods]
    • Fixed a bug where resolved slot/image options would choke -romident.
    • Fixed crash when -romident is not supplied any arguments.
    • Converted verb handlers to take arguments as a vector of strings.
    • Fixed regression preventing -listslots/-listmedia working when slot options are specified.
  • Don't strip spaces/quotes from command line arguments, only INI option values. [Nathan Woods]
  • Fixed an issue that could cause problems when loading reset_on_load devices from software lists at runtime. [Nathan Woods]
  • Miscellaneous cleanup and modernisation: [Nathan Woods]
    • Polished up traces of slot options menu's pre-C++ heritage and moved completely private code to an anonymous namespace.
  • Created device_slot_interface: :slot_name() to wrap pattern of taking the tag and removing the initial colon.
  • Changed running_machine: :schedule_[load|save]() to take 'std::string &&' instead of 'const char *'.
  • Converted running_machine: :saveload_schedule to scoped enum.
  • Changed 'int ignore_warnings' parameter on core_options: :parse_ini_file() to 'bool ignore_unknown_options'.
  • Retired min/max in attotime.h in favor of std: :[min|max]().
  • cgenie: Fixed loading ROMs from softlist in floppy interface. [Nigel Barnes]
  • wicat: Added floppy drive and attached software list (not working). [Nigel Barnes]
  • z180: Added support for DREQ and TEND signals, and fixed dma0 count and DREQ handling. [BartmanAbyss]
  • Fixed two software loading bugs: [Robbbert]
    • Fatal error on reset if either a multipart softlist item was loaded, or a single-part item was loaded into a system with more than one slot of the same media type.
    • Fatal error on non-existent images specified in INI files (bad image is ejected, restoring previous behaviour).
  • xbox/chihiro updates: [Samuele Zannoli]
    • Migrated PCI devices to new PCI bus framework.
    • Made USB peripherals slot devices.
  • seattle, vegas: Updated drivers to new PCI bus system. [Ted Green]
  • iteagle: Added save state support. [Ted Green]
  • vrc5074: Added new Nile 4 System Controller device. [Ted Green]
  • Fixed graphics decode issues and improved palette generation in Dodge Man and Battle Cross. [Tomasz Slanina]
  • hcd62121: Improved rotate and shift instructions; identified COM and PORT registers; fixed unidasm configuration. [Wilbert Pol]
  • H8 improvements: [BartmanAbyss]
    • Fixed nstruction eepmov.b (used r4h instead of r4l).
    • Added support for non-autorequest DMA (DREQ edge, DREQ level).
    • Added support for H8/300H to h8_dma (previously only H8/300S supported).
    • Added DMA channels and RTMCSR register to H8/3002.
  • Added (partial) correct register mappings to HD6345. [BartmanAbyss]
  • hp9845: Added Support for HPI floppy format used for HP-formatted 8" floppy disks. [F.Ulivi, A.Kueckes]
  • hp9895: Fixed a segfault when emulating the HP9845 drive (caused by rounding errors). [F.Ulivi]
  • hp9845: Display improvements and softkey support: [F.Ulivi]
    • Improved text video of 45C, improved graphic cursors of 45C and 45T, and implemented softkeys for 45C and 45T.
  • hp9845: Fixed a system freeze when loading memory tester from tape. [F.Ulivi]
  • starshp1: Removed hack to restore correct behavior when ships explode. [Frank Palazzolo]
  • N64 RSP DRC: Wrap PC to 12 bits in a few more places. [Happy]
  • Added support for French Minitel 2 Terminal: [Jean-Francois DEL NERO]
    • Added support for TS9347 display processor variant.
    • Fixed visible area.
    • Fixed random crash in EF9345/TS9347 when drawing characters at right or bottom border.
  • Fixed 6800 invalid instruction length/program counter behavior and renamed invalid opcodes. [Jean-Francois DEL NERO]
    • This makes goupil g1 Basic work.
  • Fixed audio sample ROM mapping and corrected title of Pata Pata Panic. [Katsuhiko Kagami]
    • Previously called "Acchi Muite Hoi" based on incorrect auction description.
  • InterPro improvementsundefinedip2800 boots to FDM prompt with many memdiag test failures: [Patrick Mackinlay]
    • Fixed CPU/MMU ssw bug.
    • Added preliminary nscsi support.
    • Added preliminary MMU address translation.
    • Expanded memory maps for several devices.
    • Improved IRQ and DMA handling (still not working properly).
    • Stubbed out more SGA registers, added SRARB.
    • Added NCR53C94 support to ncr5390.cpp.
    • Added start/stop unit command to t10spc.cpp.
  • Fixed issue with the Emscripten port where the emulation would continue to run while paused. [Steven Hugg]
  • CoCo: Added support for Games Master Cartridge developed by John Linville as slot device. [Tim Lindner]
  • Netlist library updates: [Couriersud]
    • Changed Solver.PARALLEL parameter definition - 0: no parallelism; 1: one processor parallel; >1: solve n subnets in parallel.
    • Refactored OPENMP - all OPENMP operations are now templatized in pomp.h.
    • Added 16-bit Galois LFSR generator (used to simulate thermal junction noise in Cheeky Mouse).
  • cheekyms: Added netlist-based discrete audio emulation, replacing the placeholder DACs. [Vas Crabb, Couriersud]
    • Thanks to Sam Grech for supplying high-quality scans of the schematics.
  • monymony, jackrabt: Added netlist for analog processing in melody section of 1B11132 sound board. [Vas Crabb]
    • Added a crude TTL Schmitt trigger model that allows input to source current.
    • Thanks to Couriersud for fixing a rather stupid typo in the tromba (trumpet) section of the netlist.
    • Cassa (bass drum) is currently disconnected as it causes issues with current simulation.
    • Mixing melody with speech and SFX is done outside the netlist, and relative levels are probably wrong.
    • Wide-ranging modernisation/cleanup: [Vas Crabb]
    • Moved static data (short name, full name, source file) out of devices and into device types.
    • Moved state class out of MACHINE_CONFIG_START, eliminating need for MACHINE_CONFIG_FRAGMENT and MACHINE_CONFIG_DERIVED_CLASS.
    • Made game drivers add machine configuration in the same way as any other device.
    • Added support for machine configuration in device members, allowing many internal handlers to be made protected or private.
    • Moved many constants used internally by devices out of headers and into source files.
    • Converted many constants to scoped enums, and reduced scope of many constants and types.
    • Made many callback setters forward the parameter
    • Cleaned up many names that are reserved because they begin with _[A-Z] or contain two consecutive underscores.
    • Gave many devices more descriptive names, and renamed some device types and classes with overly generic names.
    • Untangled fantasy sound and Microprose 3D noise from the driver state classes.
    • Converted DECO BSMT2000 ready callback from a function pointer to a device delegate.
    • Made many devices use object finders for subdevices rather than doing tagmap lookups later.
    • Started to disentangle TI-99 from TI-990 and organised stuff by bus type.
    • Made some TI-99 buses use slot/card interfaces properly.
    • Turned some of the FM, SID, SCSP DSP, EPIC12 and Voodoo cores into idiomatic C++.
    • Factored out some boilerplate for YM chips with PSG.
    • Made Z180 table allocation/setup a bit safer.
    • Improved encapsulation of Z80DART channels and SNES PPU.
    • Converted generic keyboard and terminal to use a device delegate rather than WRITE8 since space/offset/mask aren't relevant.
    • Made terminal device dynamically allocate buffer so derived devices (e.g. teleprinter) can specify size.
    • Started to break out common parts of Samsung ARM SoC devices.
    • Consolidated and de-duplicated forward declarations in src/emu, and removed some obsolete ones.
    • Added #include guards to many headers that were missing them, and made many existing ones consistent.
    • Removed rarely used output and PTY interfaces from emu.h prefix header.
  • Improvements to auxiliary verbs: [Vas Crabb]
    • Added support for device sets to -listroms (e.g. mpu401 or m68705p3).
    • Added support for multiple names/patterns to -listroms, -verifyroms and -listxml.
    • Added check that device short names don't exceed 32 characters in -validate.
    • Made -listxml instantiate slot devices as children of slots rather than the root device.
    • Improved performance of device type walk by at least two thirds.
  • Converted many devices to use machine configuration in member functions. [Vas Crabb, Ivan Vangelista]
  • exidy.cpp: Added PROMs from bootleg to mtrap sets as bad dumps. [f205v, Ivan Vangelista]
  • Added preliminary Sharp SM590 CPU core. [Lord Nightmare, hap]
  • QSound/DL-1425: Updated ROM and comments with corrections from recent decap. [Lord Nightmare, Siliconpr0n, superctr, Quench]
  • Williams Special Chip 1/2: Added pinout diagram, clarified abbreviations, and fixed comments about SC1 vs SC2 behavior. [Sean Riddle, Lord Nightmare]
  • Irem audio: Replaced generic latch with more accurate emulation: [Lord Nightmare]
    • Fixed missing D7 on sound latch, made device_reset clear latch; fixed case where sound CPU interrupt could be cleared in error.
  • epos.cpp updates: [Lord Nightmare]
    • Corrected ROM names/comments and added rom types based on PCB pictures.
    • Noted that revngr84 is a newer set than revenger based on ROM numbering.
    • Implemented Tristar 9000 hardware AY-3-8910 port A 'multiplexer'.
    • Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics.
  • BP1200: Mostly traced out the SM48D socket module. [Lord Nightmare]
  • Added a note and flag indicating that Williams' Mayday has unemulated protection that is currently hacked around. [Lord Nightmare]
  • Cleaned up GENie Lua scripts and corrected some header file names. [dankan1890]
  • Made software list menu appear if appropriate when starting a machine from the Favorites menu. [dankan1890]
  • scyclone.cpp: Redumped bad ROM, dumped PROMs. [ShouTime]
  • williams.cpp: Redumped defenderj bad ROM, game now works. [ShouTime]
  • stv.cpp: Documented mask ROM version of epr_17951a BIOS. [ShouTime, The Dumping Union]
  • Added Japan Dreamcast flash dump. [rtw]
  • segas18.cpp: Dumped later version of Shadow Dancer sound CPU ROM, documented main program EPR labels. [rtw]
  • by68701.cpp: Added missing ROM dump for flashgdnp1. [PinMAME]
  • aristmk4, aristmk5, aristmk5: Added more sets and improved documentation. [Heihachi_73]
    • Many dumps were corrupted by being transfered to a UNIX system using FTP mode A.
  • Updated Taito Power JC and Taito Type Zero descriptions. [sjy96525]
  • Added working controls for War: Final Assault and Road Burners. [sjy96525]
  • Improved Critter Crusher / Tatacot Gun Control [sjy96525]
  • hh_tms1k.cpp: Fix spelling error in cnbaskb description. [Dagarman]
  • xbox: Replaced bad dump of MCPX 1.0 ROM with checksums with correct checksums. [Mark Riley]
  • Amiga: Use correctly sized boot ROMs for the A1000 (mask ROMs are much larger than the content). [Guru]
  • royalmah.cpp: Redumped mjyarou and verified it only has one Z80. [Guru]
  • dsoccr94: removed redundant DIP switches. [Bad A. Billy]
  • r9751: Added terminal keyboard callback. [Brandon Munger]
  • Updated lua engine documentation. [Dan Amador]
  • Updated hiscore.dat. [Leezer]
  • Removed the minimum sleep time constraint in video_manager: :throttle_until_ticks. [057a3dd61f99517a3afea0051a49cb27994f94d]
→ [Arcade] MAMEUI x86/x64 0.201
→ [arcade] HbMameUI/HbMame x86 i x64 0.201

HbMameUI/HbMame 0.201

  • Sync with MAME 0.201
  • add:
    • [breakrevs04] Breakers Revenge (Boss Version)
    • [blandias01] Blandia (Boss With Simple Attack Edition)
    • [captcomms28] Captain Commando (Characters Change)(Old Ver.?)(2009-01-20)
    • [captcomms29] Captain Commando (99 Beaters Edition)(Ver.1 Update 22-09-2017)
    • [captcomms30] Captain Commando (99 Beaters Edition)(Ver.2 Update 25-11-2017)
    • [captcomms31] Captain Commando (99 Beaters Edition)(Ver.3 Update 20-12-2017)
    • [captcomms32] Captain Commando (99 Beaters Edition)(Ver.4 Update 02-05-2018)
    • [captcomms33] Captain Commando (99 Beaters Edition)(Ver.5 Update 03-09-2017)
    • [captcomms34] Captain Commando (99 Beaters Edition)(Ver.6 Update 27-02-2018)
    • [captcomms35] Captain Commando (99 Beaters Edition)(Ver.7 Update 26-01-2018)
    • [captcomms36] Captain Commando (1 Vs 4 2018)
    • [captcomms37] Captain Commando (Elite Edition)
    • [captcomms38] Captain Commando (99 Beaters Edition)(Ver.8 Update 31-05-2018)
    • [captcomms39] Captain Commando (God of War Edition)
    • [captcomms40] Captain Commando (99 Beaters Edition)(Ver.9 Update 04-07-2018)
    • [captcomms41] Captain Commando (Hit Anywhere)
    • [captcomms42] Captain Commando (Press Button Change Weapon)
    • [captcomms43] Captain Commando (Quickly Go Next Stage)
    • [captcomms44] Captain Commando (Stage Select)
    • [captcomms45] Captain Commando (War Chariot And Change Character)
    • [captcomms46] Captain Commando (Hit Anywhere)
    • [dbzs01] Dragon Ball Z (Simple Attack)
    • [dbz2h02] Dragon Ball Z 2 - Super Battle (Simple Attack)"
    • [dinos76] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Old Ver.?)
    • [dinos77] Cadillacs and Dinosaurs (Kill Enemies To Get Food Cake)(Old Ver.?)
    • [dinos78] Cadillacs and Dinosaurs (Kill Enemies To Get Food Steak)(Old Ver.?)
    • [dinos79] Cadillacs and Dinosaurs (Bonus Items Golddust)(Old Ver.?)
    • [dinos80] Cadillacs and Dinosaurs (Weapon Items Uzi)(Old Ver.?)
    • [dinos81] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(Old Ver.?)
    • [dinos82] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(?)(Old Ver.?)
    • [dinos83] Cadillacs and Dinosaurs (Kill Enemies To Get Food Lobster)(Old Ver.?)
    • [dinos84] Cadillacs and Dinosaurs (Weapon Items Rod)(Old Ver.?)
    • [dinos85] Cadillacs and Dinosaurs (Kill Enemies To Get Food Sushi)(Old Ver.?)
    • [dinos86] Cadillacs and Dinosaurs (Weapon Items Grenade)(Old Ver.?)
    • [dinos87] Cadillacs and Dinosaurs (Kill Enemies To Get Food Paffe)(Old Ver.?)
    • [dinos88] Cadillacs and Dinosaurs (Bonus Items Ammonite)(Old Ver.?)
    • [dinos89] Cadillacs and Dinosaurs (Weapon Items Dynamite)(Old Ver.?)
    • [dinos90] Cadillacs and Dinosaurs (Weapon Items Dynamite or Grenade)(Old Ver.?)
    • [dinos91] Cadillacs and Dinosaurs (Hacks Unknown)(Ver.?)
    • [dinos92] Cadillacs and Dinosaurs (2011 Bloody Battle Unparalleled)(Ver.?)
    • [dinos93] Cadillacs and Dinosaurs (Dinosaurs Version)(Ver.?)
    • [dinos94] Cadillacs and Dinosaurs (Dewar Edition)(Ver.1 Update 18-01-2018)
    • [dinos95] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.1 Update 16-01-2018)(Ver.?)
    • [dinos96] Cadillacs and Dinosaurs (Military Edition 2018 Final Edition)(Ver.?)
    • [dinos97] Cadillacs and Dinosaurs (New Century Boss Phantom Edition)(Ver.?)
    • [dinos98] Cadillacs and Dinosaurs (2017 Super Unparalleled Edition)
    • [dinos99] Cadillacs and Dinosaurs (Fight)(Ver.1 Update O3-11-2017)
    • [dinos100] Cadillacs and Dinosaurs (Boss Phantom Edition v1)(Ver.?)
    • [dinos101] Cadillacs and Dinosaurs (Boss Phantom Edition v2)(Ver.?)
    • [dinos102] Cadillacs and Dinosaurs (2017 Super Unparalleled Chaos)(Ver.?)
    • [dinos103] Cadillacs and Dinosaurs (Zeng Xing X5 update 2017-11-08)
    • [dinos104] Cadillacs and Dinosaurs (2011 Musou Update 2018)
    • [dinos105] Cadillacs and Dinosaurs (Second Generation Warriors 2017)
    • [dinos106] Cadillacs and Dinosaurs (99 Jurassic Enhanced)
    • [dinos107] Dinosaur Hunter (Burst Edition)
    • [dinos108] Cadillacs and Dinosaurs (Dewar Edition)(Ver.2 Update 03-12-2017)
    • [dinos109] Cadillacs and Dinosaurs (2018 Villain Revenge)
    • [dinos110] Cadillacs and Dinosaurs (II Generation Knight Edition)
    • [dinos111] Dinosaur Hunter (Challenge Edition)
    • [dinos112] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.2 Update 19-11-2017)
    • [dinos113] Cadillacs and Dinosaurs (Okami Ue rion)
    • [dinos114] Cadillacs and Dinosaurs (Dewar Edition)(Ver.3 Update 25-12-2017)
    • [dinos115] Cadillacs and Dinosaurs (2018 Warrior Summoning Edition)
    • [dinos116] Cadillacs and Dinosaurs (Second Generation Speed Edition 2)
    • [dinos117] Cadillacs and Dinosaurs (New Century 2018)
    • [dinos118] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.3 Update 18-12-2017)
    • [dinos119] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.1 Update 18-04-2017)
    • [dinos120] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.4 Update 02-04-2018)
    • [dinos121] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.2 Update 07-06-2017)
    • [dinos122] Cadillacs and Dinosaurs (2015 Matchless)
    • [dinos123] Cadillacs and Dinosaurs (1v3 Enhanced Version)
    • [dinos124] Cadillacs and Dinosaurs (Faster Version 2017)
    • [dinos125] Cadillacs and Dinosaurs (2017 Matchless Bullets)
    • [dinos126] Cadillacs and Dinosaurs (Beat 2017 Bloodless)
    • [dinos127] Cadillacs and Dinosaurs (The Beatless Hit Cool Version 2017)
    • [dinos128] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.3 Update 12-09-2017)
    • [dinos129] Cadillacs and Dinosaurs (The Military Commander 2018)(Ver.?)
    • [dinos130] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.5 Update 13-02-2018)(Ver.?)
    • [dinos131] Cadillacs and Dinosaurs (Fight)(Ver.2 Update O2-07-2018)
    • [dinos132] Cadillacs and Dinosaurs (Fast Fight)(25-07-2018)
    • [dinos133] Cadillacs and Dinosaurs (Ruan Bu Wu Shuang 2018)
    • [dinos134] Cadillacs and Dinosaurs (Dead Time Permanent Effective)
    • [dinos135] Cadillacs and Dinosaurs (Second Generation Extreme Edition)
    • [dinos136] Cadillacs and Dinosaurs (Iron Dragon)
    • [dinos137] Cadillacs and Dinosaurs (Hit Anywhere)
    • [dinos138] Cadillacs and Dinosaurs (Press Button Call Out Weapon)
    • [dinos139] Cadillacs and Dinosaurs (Quick Go Next Stage)
    • [dinos140] Cadillacs and Dinosaurs (Stage Select)
    • [dinos141] Cadillacs and Dinosaurs (Fast Moving, Continuous, Unparalleled 2018-08-13)
    • [dinorexs01] Dino Rex (Easy Move)
    • [doubledrs08] Double Dragon (Special 2017 v1.?)
    • [dti2] Duck Tales 2 (Intro demo)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [dwia] DarkWing Duck (Intro demo)(Alt)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [frontlins01] Front Line (Translation Chinese)
    • [grdianss01] Guardians (Electric Shadow 2 Satsuki Version)
    • [grdianss02] Guardians (Electric God Magic 2 Unparalleled Edition)
    • [grdianss03] Guardians (Blood Blue Initial Lengthening)
    • [grdianss04] Guardians (Super Version v1)
    • [grdianss05] Guardians (Super Version v2)(2010-07-12)
    • [grdianss06] Guardians (Super Version v3)(2010-07-12)
    • [ginganins01] Ginga NinkyouDen (Korean Translation)
    • [hookjs01] Hook (1V4)(Japan)
    • [hookjs02] Hook (Start Change)(Japan)
    • [hooks01] Hook (1V4)(World)
    • [hooks02] Hook (Zinc Children's Edition Update 15-05-2018)
    • [hooks03] Hook (Zinc Children's Edition Update 02-05-2018)
    • [hooks04] Hook (X2 Edition)
    • [hooks05] Hook (Start Change)(World)
    • [hookus01] Hook (plus)
    • [hookus02] Hook (Start Change)(US)
    • [hsf2js04] Hyper Street Fighter II: The Anniversary Edition (Gouki Edition)
    • [hsf2js05] Hyper Street Fighter II: The Anniversary Edition (Can Choice Same Character)
    • [hsf2js06] Hyper Street Fighter II: The Anniversary Edition (Changed Character 2)
    • [hsf2js07] Hyper Street Fighter II: The Anniversary Edition (Easy Move v2)
    • [hsf2js08] Hyper Street Fighter II: The Anniversary Edition (Choose Hidden Character)
    • [hsf2js09] Hyper Street Fighter II: The Anniversary Edition (Hit Anywhere)
    • [hsf2js10] Hyper Street Fighter II: The Anniversary Edition (Level Plus)
    • [hsf2js11] Hyper Street Fighter II: The Anniversary Edition (Always Have Super Move)
    • [hsf2js12] Hyper Street Fighter II: The Anniversary Edition (Real Gouki)
    • [hsf2js13] Hyper Street Fighter II: The Anniversary Edition (Special Move For Zangief)
    • [igla] Operation I.G.L.A. demo [by Vasily Familiya]
    • [insectxs01] Insector X (Translation Chinese)
    • [killblds01] The Killing Blade (Always Have Super Move)
    • [killblds02] The Killing Blade (Easy Move)
    • [killblds03] The Killing Blade (Enable Hidden Boss)
    • [killbldps01] The Killing Blade Plus (Easy Move)
    • [killbldps02] The Killing Blade Plus (Always Have Super Move)
    • [karatblzas01] Karate Blazers (1V4)(World, set 2)
    • [fghthistas01] Fighter's History (Enable Hidden Characters)
    • [flstoryjs01] The FairyLand Story (Translation Chinese)
    • [karatblzas02] Karate Blazers (Super Version v1)(2009-03-11)
    • [kf2k2mp2s39] Kof2002 Magic Plus II (Hacks Unknown)
    • [kizunas06] Kizuna Encounter (Arrange Ver. 1.7)(2014/07/16 )
    • [knightsh08] Knights of the Round (Super Plus)
    • [knightsh09] Knights of the Round (Tie Jia Ying Hao 1 Vs 3 Edition)
    • [knightsh10] Knights of the Round (Translation Chinese)
    • [knightsh11] Knights of the Round (Tie Jia Ying Hao 2)
    • [kof2k2s31] Kof2002 (Edition Special)(Ver.?)
    • [kof2k2s32] Kof2002 (10th Anniversary UNIQUE 2008)
    • [kof2k2s33] Kof2002 (3rd Strike Orochi)(Ver.?)
    • [kof2k2s34] Kof2002 (Merry Christmas Remix Ultra Version)
    • [kof2k2s35] Kof2002 (The Purple Dragons)(Alt)
    • [kof2k2s36] Kof2002 (Omega v0.9 Merry Christmas)
    • [kof2k2s37] Kof2002 (Omega v0.9 beta)(Ver.?)
    • [kof2k2s38] Kof2002 (Negative Style Super)
    • [kof2k2s39] Kof2002 (Add Boss Remix)(Ver.?)
    • [kof2k2s40] Kof2002 (Green Plus Version)
    • [kof2k2s41] Kof2002 (Kai Edition)
    • [kof2k2s42] Kof2002 (The Purple Plus Version)(Ver.?)
    • [kof2k2s43] Kof2002 (Pro)
    • [kof2k2s44] Kof2002 (Chinese Remix Ultra + Colors)(Ver.?)
    • [kof2k2s45] Kof2002 (Fantastic Version)(Ver.?)
    • [kof2k2s46] Kof2002 (Super Revolution)
    • [kof2k2s47] Kof2002 (Ultra Revolution)
    • [kof2k2s48] Kof2002 (Omega v0.9 Merry Christmas Alt Moves)
    • [kof2k2s49] Kof2002 Magic Plus (Omega v0.9 Playstation Version)
    • [kof2k2s50] Kof2002 (The Purple Dragons)
    • [kof2k2s51] Kof2002 (The Purple Dragons Plus)
    • [kof2k2s52] Kof2002 (20th Anniversary Of The King of Fighters)
    • [kof2k2s53] Kof2002 (Tongtian Enhanced Edition)(Ver.?)
    • [kof2k2s54] Kof2002 (Omega v0.9 beta)(Original 3)
    • [kof2k2s55] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 2)
    • [kof2k2s56] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 4)
    • [kof2k2s57] Kof2002 (Ex-Kyo)
    • [kof2k2s58] Kof2002 (All Mix)
    • [kof2k2s59] Kof2002 (Iori KofXI Edition v1.0)
    • [kof2k2s60] Kof2002 Magic Plus (Fixed)
    • [kof2k2s61] Kof2002 Super Magic Plus (Green Version)(Ver.?)
    • [kof2k2s62] Kof2002 (Brazil Hack Set 2)
    • [kof2k2s63] Kof2002 (Description Of Hack Unknown)(Set 29)
    • [kof2k2s64] Kof2002 (Boss Revision)(17-10-2008)
    • [kof2k2s65] Kof2002 (Boss Edition v1.0)(23-01-2009)
    • [kof2k2s66] Kof2002 (Kim Revision)(23-01-2009)
    • [kof2k2s67] Kof2002 (Changed Letters)
    • [kof2k2s68] Kof2002 (N.E.S.T.S)
    • [kof2k2s69] Kof2002 (Orochi Team Hack)
    • [kof2k2s70] Kof2002 (Magic Fking)
    • [kof2k2s71] Kof2002 (Perfect Revised Edition)(Ver.?)
    • [kof2k4ses30] Kof Special Edition 2004 (Omega v1.0)
    • [kof2k4ses31] Kof Special Edition 2004 Magic Plus (Add Boss Hack)
    • [kof94s24] Kof'94 (Boss version)
    • [kof95hs10] Kof'95 (Ice Blue Remix v5)
    • [kof95hs11] Kof'95 (Translation Neo-Arc)
    • [kof97h15] Kof'97 (SvS Crystal Vercion)(Set 3)
    • [kof97h16] Kof'97 (3 Question Version)
    • [kof97h17] Kof'97 (SVS)(Ver.2013)
    • [kof97hs47] Kof'97 (Global Match v1)
    • [kof97hs48] Kof'97 (Remix)(Ver.?)
    • [kof97hs49] Kof'97 (KP 2000)(Ver.?)
    • [kof97hs50] Kof'97 (Evolution Shin Edition)(Ver.?)
    • [kof97hs51] Kof'97 (Get Out Of The Way Experience Version)(Ver.?)
    • [kof97hs52] Kof'97 (Wulin Myth Dark Snake Test Edition B)(Ver.?)
    • [kof97hs53] Kof'97 (Remix ? Hacks)(Ver.?)
    • [kof97hs54] Kof'97 (Combo 2018-05-05)
    • [kof97plss20] Kof'97 Plus (Description Of Hack Unknown)[GOTVG]
    • [kof97s35] Kof'97 (Old Chen Wave Boxing)
    • [kof97s36] Kof'97 (Evolution New Revision)(Ver.?)
    • [kof97s37] Kof'97 (Evolutionary Balance)(Ver.?)
    • [kof97s38] Kof'97 (Super metamorphosis version)(Ver.?)
    • [kof97s39] Kof'97 (Heavenly Protoss)(Ver.?)
    • [kof97s40] Kof'97 (Dragon Super Plus)(Ver.?)
    • [kof97s41] Kof'97 (Wulin Myth Test Version 34)(85 Gonitz Foot Super Kill After The Avatar Teleportation, The Big Snake Colorful Sunlight Teleport)
    • [kof97s42] Kof'97 (Wulin Mythology Test Version 35)(85 Optimized Gonitz Foot Super Kill To Avoid Card Death, Big Snake Colorful Sunshine Heart Shine)
    • [kof97s43] Kof'97 (Wulin Mythology Dark Snake Test Version 27)(83 All Banned From Heaven, Repairing Kagura And Buns Brother Bugs In Place, Strengthening An Lina, Big Snake Colorful Sunshine Six Hair + Protective Light))
    • [kof97s44] Kof'97 (Wulin Mythology Dark Snake Test Version 28)(85 All Banned From The Sky, Yamazaki Ryuji Exhibition Tenth Anniversary Super Killing On The Ground Stepping On The Drooling Whip, Repairing Kagura And Buns Brother Bugs)
    • [kof97s45] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 30)(85 Amendment To The Seven-Yuan Societys Move-Style Big Move To Kill, The Big Snake Shines)
    • [kof97s46] Kof'97 (Wulin Mythology Dark Snake Test Version 32)(83 Strengthen Grass, Terry, Etc., Big Snake Six Hair Colorful Sunshine)
    • [kof97s47] Kof'97 (Wulin Mythology Dark Snake Test Version 33)(85 Strengthen Grass, Terry, Gonitz, Etc., The Big Snake Shines)
    • [kof97s48] Kof'97 (Martial Arts Mythical Dark Snake Test Version 36)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunlight Teleportation First God Pointing Oblique)
    • [kof97s49] Kof'97 (Wulin Mythology Dark Snake Test Version 37)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s50] Kof'97 (Wulin Mythology Dark Snake Test Version 38)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunshine Heart Shine)
    • [kof97s51] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 39)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Six Hair Colorful Sunlight)
    • [kof97s52] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 40)(85 Snakes In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s53] Kof'97 (Wulin Mythology Dark Snake Test Version 52)(83 Big Snake Double Two Hair Whitening Sun A Key Hair Attack Break Defense First Dizziness)
    • [kof97s54] Kof'97 (Wulin Mythology Dark Snake Test Version 53)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Double Two Hair Whitening A Sun A Key Hair Attack Break Defense Dizziness)
    • [kof97s55] Kof'97 (Wulin Mythology Dark Snake Test Version 54)(83 Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s56] Kof'97 (Wulin Mythology Dark Snake Test Version 55)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s57] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 56)(83 Repair Crazy Eight Super Kill Stuck, The Big Snake Double White Sunshine Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s58] Kof'97 (Wulin Mythology Dark Snake Test Version 57)(85 Repairs The High Nitz Foot Super-Killing Small Tornado + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s59] Kof'97 (Wulin Mythology Dark Snake Test Version 58)(83 Repair Crazy Eight Super Kill Stuck, Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s60] Kof'97 (Wulin Mythology Dark Snake Test Version 59)(85 Repair Gao Niz Foot Super Killing Small Tornado + Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s61] Kof'97 (Ge Xin Edition)
    • [kof97s62] Kof'97 (Tu She Edition)
    • [kof97s63] Kof'97 (Combo version)(Ver.?)
    • [kof97s64] Kof'97 (Plus 2017)(Ver.?)
    • [kof97s65] Kof'97 (plus Battle Of The Strong)(Ver.?)
    • [kof97s66] Kof'97 (The 11Th Anniversary)(Set 01)(Ver.?)
    • [kof97s67] Kof'97 (The 11Th Anniversary)(Set 02)(Ver.?)
    • [kof97s68] Kof'97 (No Unknown Original 1)
    • [kof97s69] Kof'97 (No Unknown Original 2)
    • [kof97s70] Kof'97 (Revolutionary Version)
    • [kof97s71] Kof'97 (Evil Demons Dance Plus)
    • [kof97s72] Kof'97 (Description Of Hack Unknown)(2012.06.28) [GOTVG]
    • [kof97s73] Kof'97 (Description Of Hack Unknown)[GOTVG]
    • [kof97s74] Kof'97 (Super Edition Plus 3)
    • [kof97s75] Kof'97 (Clone Zero Modified Version)(Fat Lianhua + Even Strokes + Big Snake Green Sunshine Two First Free, Went To The Fan Slap Small Bug To Be Repaired))
    • [kof97s76] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 60)(83 Correction Of The Gods Color + Light Foot Rotating Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense Dizziness)
    • [kof97s77] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 61)(83 Correction Eight God Color + Light Foot Rotation Legs Can Even Even Move + Big Snake Six Hair White Sunlight + Protective Light A Key Hair First Dizziness)
    • [kof97s78] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 62)(85 Correction Of The Gods Color + Light Feet To Turn The Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s79] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 63)(85 Correction Of The Gods Color + Light Foot After The Legs Can Even Even Move + Big Snake Six Hair White Sunshine + Protective Light A Key Hair Dizziness)
    • [kof98hh75] Kof'98 (Combo 2013-09-13)
    • [kof98hh76] Kof'98 (Combo 2016-03-21)
    • [kof98hh77] Kof'98 (Combo 2016-12-20)
    • [kof98hh78] Kof'98 (Combo 2017-01-08)
    • [kof98hh79] Kof'98 (Combo 2015-10-07)
    • [kof98hh80] Kof'98 (MEV)(Alt)
    • [kof98hh81] Kof'98 (Combo 2008-05-04)
    • [kof98hh82] Kof'98 (Combo 2009-05-18)
    • [kof98hh83] Kof'98 (Combo 2009-05-29)
    • [kof98hh84] Kof'98 (Combo 2010-10-10)
    • [kof98hh85] Kof'98 (Combo 2007-07-07)
    • [kof98hh86] Kof'98 (Combo 2007-06-30)
    • [kof98hh87] Kof'98 (Combo 2007-03-22)(Ver.?)
    • [kof98hh88] Kof'98 (Combo 2008-05-25)
    • [kof98hh89] Kof'98 (Combo 2007-11-11)
    • [kof98hh90] Kof'98 (Combo 2008-01-21)(Ver.?)
    • [kof98hh91] Kof'98 (Combo 2008-01-01)
    • [kof98hh92] Kof'98 (Combo 2008-02-17)
    • [kof98hh93] Kof'98 (Combo 2007-05-07)
    • [kof98hh94] Kof'98 (Combo 2009-04-03)
    • [kof98hh95] Kof'98 (Combo 2009-06-08)
    • [kof98hh96] Kof'98 (Combo 2009-12-04)
    • [kof98hh97] Kof'98 (Combo 2009-10-24)
    • [kof98hh98] Kof'98 (Combo 2009_10_26)
    • [kof98hh99] Kof'98 (Combo 2007-06-15)
    • [kof98hh100] Kof'98 (Combo 2010-06-15)
    • [kof98hh101] Kof'98 (Combo 2009-05-31)(Ver.?)
    • [kof98hh102] Kof'98 (Combo 2010-08-27)
    • [kof98hh103] Kof'98 (Combo 2011-03-29)
    • [kof98hh104] Kof'98 (Combo 2011-04-18)
    • [kof98hh105] Kof'98 (Combo 2007-02-04)
    • [kof98hh106] Kof'98 (Combo 2009-11-23)
    • [kof98hh107] Kof'98 (Combo 2010-02-04)
    • [kof98hh108] Kof'98 (Combo 2010-05-16)
    • [kof98hh109] Kof'98 (Combo 2011-11-11)
    • [kof99s21] Kof'99 (Dream Cast 1.2f)(Ver.?)
    • [kof99s22] Kof'99 (Console Mode)(Ver.?)
    • [kof99s23] Kof'99 (Hack Unknown)(Ver.?)
    • [kof99s24] Kof'99 (Plus)(Ver.?)(Alt)
    • [kof99s25] Kof'99 (Revolution)(Ver.?)(Alt)
    • [kof99s26] Kof'99 (Remix Pro v1.07 Color Plus)
    • [kof99s27] Kof'99 (The 4 Manipulators Flames)
    • [kof99s28] Kof'99 (XG Unknown)XG
    • [kof99s29] Kof'99 (XG Super Unknown)(Set 24)
    • [kof99s30] Kof'99 (Evolution Ultimate Remix Version)
    • [kof99s31] Kof'99 (Bloody Edition)(Ver.?)
    • [kof99s32] Kof'99 (Evolution Ultra Remix)(2011-00-0?)
    • [kof2000ds13] Kof2000 (Unlimited Credits In Console Mode)(Ver.?)
    • [kof2000ds14] Kof2000 (Chinese Edition Plus)(Ver.?)
    • [kof2000ds15] Kof2000 (Remix Pro 1.0a)(Ver.?)
    • [kof2000ds16] Kof2000 (SP Version)
    • [kof2000ds17] Kof2000 (Remix Colors Set 1)
    • [kof2000ds18] Kof2000 (Remix Colors Set 2)
    • [kof2000ds19] Kof2000 (Remix Colors Set 3)
    • [kof2000ds20] Kof2000 (Edition Special Remix)
    • [kof2000ds21] Kof2000 (Remix Colors Set 4)
    • [kof2000ds22] Kof2000 (Remix Colors Set 5)
    • [kof2000ds23] Kof2000 (Remix Colors Set 6)
    • [kof2000ds24] Kof2000 (Boss Hack - Gold Color Edition)(Ver.?)
    • [kof2000ds25] Kof2000 (Chinese Codogo Edition)(Set 1)
    • [kof2000n32] Kof2000 (Description Of Hack Unknown)[GOTVG]
    • [kof2000n33] Kof2000 (Enable Hidden Characters v?)(Ver.?)
    • [kof2000n34] Kof2000 (Boss ST Zero)(Ver.?)
    • [kof2001ds11] Kof2001 (Bloodlust Reload)(Ver.?)
    • [kof2001ds12] Kof2001 (Combo)(Ver.?)
    • [kof2001ds13] Kof2001 (Remix Pro Version)
    • [kof2001ds14] Kof2001 (Description Of Hack Unknown)(Set 04)
    • [kof2001ns01] Kof2001 (Boss Skin)(Fully decrypted)"
    • [kof2001ns02] Kof2001 (Boss Enabler v2.0)(Fully decrypted)"
    • [kof2001s21] Kof2001 (Enable hidden characters v?)(Ver.?)
    • [kof2002ds35] Kof2002 (Description Of Remix Unknown)[GOTVG]
    • [kof2002ds36] Kof2002 (Enable Hidden Characters V?)(Ver.?)
    • [kof2002s98] Kof2002 (Omega Playstation Version)
    • [kof2002s100] Kof2002 (Description Of Hack Unknown 1)[GOTVG]
    • [kof2002s101] Kof2002 (Description Of Hack Unknown 2)[GOTVG]
    • [kof2002s102] Kof2002 (Ultimate Magic 2 Strengthen Simplified)
    • [kof2002s103] Kof2002 (Challenge To Ultimate Battle)(Magic Plus II, Hack Set 2)
    • [kof2002s104] Kof2002 (Heaven God Race Version v2.0)
    • [kof2002s105] Kof2002 (Heaven God Race Version v1.0)
    • [kof2002s106] Kof2002 (Boss Start Hack)(26-07-2009)
    • [kof2002s107] Kof2002 (Integration + Modification)
    • [kof2002s108] Kof2002 (Magic Enhancement)
    • [kof2003xs01] Kof2003 (Combo)(bootleg set 1)"
    • [kof2003xs02] Kof2003 (Hero)(bootleg set 1)"
    • [kov2h12] Knights of Valour 2 (Hacks Unknown)
    • [kov2h13] Knights of Valour 2 (1v4 Edition)
    • [kov115s02] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Version ---Corrected Version 2 Slow Version Of The Low Damage)
    • [kov115s03] Knights of Valour (The Latest 2018-8-11 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s04] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s05] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s06] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Quick Version --- Corrected Version 1 Restore Big Sword Damage)
    • [kov115s07] Knights of Valour (The Latest 2017-8-30 Reduce Damage To The Lowest Level Of Damage To The Three Countries
    • [kov115s08] Knights of Valour (The Latest 2017-8-30 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s09] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s10] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s11] Knights of Valour (The Latest 2017 Super Enhanced Version)
    • [kov2p204s56] Knights of Valour 2 Plus (San Guo Wu Shuang 2018)
    • [kov2p204s57] Knights of Valour 2 Plus (Maple Leafwriting)
    • [kov2p204s58] Knights of Valour 2 Plus (Thunder)
    • [kov2p204s59] Knights of Valour 2 Plus (Gesang Musou 2016)
    • [kov2p204s60] Knights of Valour 2 Plus (Qun Ying 2018)
    • [kov2p204s61] Knights of Valour 2 Plus (Gai Shi Wu Shuang 2018)
    • [kovpluss256] Knights of Valour Plus (Fangyue Magic Rain 2016 Edition)
    • [kovpluss257] Knights of Valour Plus (Group Edition 2016 Edition)
    • [kovpluss258] Knights of Valour Plus (Revived 2016 Edition)
    • [kovpluss259] Knights of Valour Plus (2012 Update Original)(Set 01)
    • [kovpluss264] Knights of Valour Plus (Three Kingdoms Ares St Dragon World Test)
    • [kovpluss267] Knights of Valour Plus (Battle Of Chibi)
    • [kovpluss268] Knights of Valour Plus (Three Centuries)
    • [kovpluss269] Knights of Valour Plus (Dragon Finch Update)
    • [kovpluss270] Knights of Valour Plus (Wars)
    • [kovpluss275] Knights of Valour Plus (2012 Edition Of The Unparalleled Update)
    • [kovpluss276] Knights of Valour Plus (Beer Dream)
    • [kovpluss277] Knights of Valour Plus (Authentic 2012 Nightmare S)
    • [kovpluss280] Knights of Valour Plus (king Spike)(Ver.?)
    • [kovpluss281] Knights of Valour Plus (E Meng Jiang Lin 2014 )(Ver.?)
    • [kovpluss282] Knights of Valour Plus (Wu Shuang 2012 Edition 2017)
    • [kovpluss283] Knights of Valour Plus (Single Rider Savior)
    • [kovpluss285] Knights of Valour Plus (Jifang Moon Magic Rain link)
    • [kovpluss286] Knights of Valour Plus (Hong Bo Fu Wang)
    • [kovsho66] Knights of Valour Super Heroes Plus (Three Kingdoms Wars)
    • [kovsho67] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Ne Zhe Huo Lun)
    • [kovsho68] Knights of Valour Super Heroes Plus (Troubled Times, Gods, Dusk, Dawn)
    • [kovsho69] Knights of Valour Super Heroes Plus (Chaos Xiongxiong Zhao Zilong Edition)
    • [kovsho70] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Tai Pin Lun Shi)(Alt)
    • [kovsho71] Knights of Valour Super Heroes Plus (Chaos Of The Gods Dusk)
    • [kovsho72] Knights of Valour Super Heroes Plus (Turbulent World 1v4 Strengthen 2016)
    • [kovsho73] Knights of Valour Super Heroes Plus (Sweeping Thousands Of Troops)
    • [kovsho74] Knights of Valour Super Heroes Plus (Memorial Gods Dusk Update)
    • [kovsho75] Knights of Valour Super Heroes Plus (Troubled Heroes Series V1)
    • [kovsho76] Knights of Valour Super Heroes Plus (Troubled Heroes Series V2)
    • [kovsho77] Knights of Valour Super Heroes Plus (Troubled Heroes Series V3)
    • [kovsho78] Knights of Valour Super Heroes Plus (Zhu Shen Huang Hun Li Ming Edition)
    • [metmqstrs02] Metamoqester (Always Have Super Move)
    • [metmqstrs03] Metamoqester (Easy Move)
    • [mslug3h50] Metal Slug 3 (Enemy Soldier Reset Prototype)
    • [mslug3h51] Metal Slug 3 (Enemy Soldier Reset Prototype)(Out Of Blue)
    • [mslug3h52] Metal Slug 3 (Violence Mount version)
    • [mslug3rma01 - 72] Metal Slug 3 (Enemy Soldier Reset Prototype Revised Remix [24-7-2018])
    • [mslug4n38] Metal Slug 4 (Neo Arc French Traduction Alpha)
    • [mslug5hp22] Metal Slug 5 (Version Qing Youlan)(Big Mode)
    • [mslug5hp23] Metal Slug 5 (Version Qing Youlan)(Quick Go Next Mission)
    • [mslug5hp24 - 28] Metal Slug 5 (Version Qing Youlan)(Revised Version Remix [08-08-2018])
    • [mslug5re00] Metal Slug 5 (Enemy Soldiers Enhanced Version)
    • [mslug5re01 - 54] Metal Slug 5 (Enemy Soldiers Enhanced Version)(Revised Version Remix [08-08-2018])
    • [mspacmadp] Pac Droid Plus [by Mameplus]
    • [mspacmanl] Ms Pac-Man (large roms)(fast)
    • [msgundams01] Mobile Suit Gundam (Easy Move)
    • [muckpan] Gobbler Muckpan (pacman clone, hacked to work as original roms were mostly bad)
    • [packetman] Unbranded hack of hanglyman
    • [nbbatmans01] Ninja Baseball Bat Man (X2 Edition)(World)"
    • [nbbatmans02] Ninja Baseball Bat Man (1V4)(World)"
    • [nbbatmanus01] Ninja Baseball Bat Man (Unknown Hack)(US)"
    • [nbbatmanus02] Ninja Baseball Bat Man (New Starter Edition Update 161024)(US)"
    • [nitds03] Nightmare in the Dark (French Version V3)
    • [oldsplus14] Oriental Legend 2 (Journey To The West 2016 Flender Dance Simplify More)
    • [oldsplus15] Oriental Legend 2 (Journey To The West Of The Eritrean Flock Of Shades Devils Edition)
    • [oldsplus16] Oriental Legend 2 (Journey Shakers 2017 Plus)
    • [orlegendcs84] Oriental Legend (Westward Variety)(World of Warcraft)(ver. 112, Chinese Board)"
    • [orlegendcs85] Oriental Legend (Westward Full Attack Enhanced Version)(ver. 112, Chinese Board)"
    • [orlegendcs86] Oriental Legend (Westward Flock Of Shameless 2017 Strengthening)(ver. 112, Chinese Board)"
    • [orlegendcs87] Oriental Legend (Westward Tour 1v4)(ver. 112, Chinese Board)"
    • [orlegendcs88] Oriental Legend (Description Of Hack Unknown)(Set 01)
    • [orlegendcs89] Oriental Legend (Description Of Hack Unknown)(Set 02)
    • [orlegendcs90] Oriental Legend (Description Of Hack Unknown)(Set 03)
    • [orlegendcs91] Oriental Legend (Description Of Hack Unknown)(Set 04)
    • [orlegendcs92] Oriental Legend (Xiyou Turned Into An Enhanced Version)
    • [orlegendcs93] Oriental Legend (Jing Yu Jing)
    • [orlegendcs94] Oriental Legend (Plus)(Ver.?)
    • [pipibibss01] Pipi & Bibis (Stage Select v1)
    • [pipibibss02] Pipi & Bibis (Stage Select v2)
    • [pnyaadd] Pochi & Nyaa (decrypted C Set 2)
    • [punisherjs09] The Punisher (Punisher, Unparalleled Version)(2011.07.31)
    • [punishers05] The Punisher (1 Vs 2 Perfect)(Ver.?)
    • [punishers06] The Punisher (1 Vs 2 Perfect)(Alt)(Ver.?)
    • [punishers07] The Punisher (1 Vs 2 Perfect)(Perfect Edition)(Ver.?)
    • [punishers08] The Punisher (1 Vs 2 Perfect)(invincible version)(Red Man Edition))(Ver.?)
    • [punishers09] The Punisher (1 Vs 2 Perfect)(26-03-2018)(Ver.?)
    • [punishers10] The Punisher (1 Vs 2 Perfect)(18-01-2018)(Ver.?)
    • [ragnagrds04] Operation Ragnagard (Boss With Simple Attack Edition)
    • [rezons01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [rezonts01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [samsh5sp02] Samurai Shodown V Special (Description Of Unknown Origin)(Set 02)
    • [samsh5sp03] Samurai Shodown V Special (Description Of Unknown Origin)(J)(Set 03)
    • [samsho5bds01] Samurai Shodown V (Description Of Hack Unknown)(Set 04)
    • [samsho5s50] Samurai Shodown V (Custom Decrypted)
    • [samshos06] Samurai Shodown (Description Of Unknown Origin)(Set 01)
    • [samshos07] Samurai Shodown (Boss With Simple Attack Edition)
    • [sengoku3s10] Sengoku 3 (Warring States Tradition 3 Qing Version)
    • [silkroads01] The Legend of Silkroad (Simple Attack)
    • [silkroads02] The Legend of Silkroad (All Move Without Magic)
    • [silkroads03] The Legend of Silkroad (Easy Move)
    • [sf2ceeas03] Street Fighter II': Champion Edition (Super Plus Teleportation)
    • [sf2ceeas04] Street Fighter II': Champion Edition (Turbo Balrog Storm)
    • [sf2ceeas05] Street Fighter II': Champion Edition (Galactic Super Vega)
    • [sf2js02] Street Fighter II: The World Warrior (12 Person Version)
    • [sf2m7s01] Street Fighter II': Champion Edition (Hacks Unknown)
    • [sf2puns01] Street Fighter II': Champion Edition (Punishment Edition Simplified)
    • [sf2reds03] Street Fighter II': Champion Edition (Ultra Golden Edition)
    • [sf2s02] Street Fighter II: The World Warrior (Hacks Unknown)
    • [sf2tlonas04] Street Fighter II': Champion Edition (Hack Unknown)
    • [sfas02] Street Fighter Alpha: Warriors' Dreams (Simplified)
    • [sfa2s01] Street Fighter Alpha 2 (Simplified)
    • [sfa3s04] Street Fighter Alpha 3 (Simplified)
    • [sfa3dps01] Street Fighter Alpha 3 (Xiang Long edition)(Chun Li Attack)
    • [sfiii2ns04] Street Fighter III 2nd Impact: Giant Attack (Boss With Simple Attack Edition)
    • [sfiiins03] Street Fighter III: New Generation (Simple Attack)
    • [sfz2als02] Street Fighter Zero 2 Alpha (Simplified)
    • [sfz2aljs07] Street Fighter Zero 2 Alpha (Dragon Edition v2.1)(2009-04-24)
    • [sfz2aljs08] Street Fighter Zero 2 Alpha (Hacks Unknown)
    • [sk2h43] Sangokushi II (Chinese bootleg set 4, 921005 Asia)"
    • [sk2h45] Sangokushi II (Xia Houen's Revenge 2017)
    • [sk2h46] Sangokushi II (Holy Swords)
    • [sk3p10] Sangokushi 3 Gaiden Kakou-On's Revenge Dx 2010 (Set 07)
    • [svcboots39] SvC Chaos (Description Of Hack Unknown)
    • [svcdwt06] SvC Chaos (Dragon Edition 2018)(NGM-2690)(NGH-2690)"
    • [svcdwt07] SvC Chaos (Playstation2 Final 1.0?)(decrypted C set 1)"
    • [svcdwt08] SvC Chaos (MVS / Fully Decrypted)"
    • [svcdwt09] SvC Chaos Plus (Fix)
    • [svchs33] SvC Chaos (Description Of Hack Unknown)(Set 02)(MVS / Fully Decrypted)"
    • [svchs34] SvC Chaos (Description Of Hack Unknown)(Set 03)(MVS / Fully Decrypted)"
    • [svchs35] SvC Chaos (Description Of Hack Unknown)(Set 04)
    • [svcsplus18] SvC Chaos Super Plus (Unknown Hack)
    • [theglad100s01] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglad101s01] Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads03] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads04] The Gladiator (Excalibur Vol.2 Enhanced version 2018)
    • [tk2h114] Tenchi wo Kurau II (Ma Zhan Wu Shuang)
    • [tk2h115] Tenchi wo Kurau II (Xia Hou Dun Plus)
    • [tk2h116] Tenchi wo Kurau II (No Pairs Enhanced 2018)
    • [tk2h117] Tenchi wo Kurau II (Three Swords Saint Super Edition)
    • [tk2h118] Tenchi wo Kurau II (Three Boss Edition)
    • [tk2h119] Tenchi wo Kurau II (Iron Needle Edition)
    • [tk2h120] Tenchi wo Kurau II (Daren Edition)
    • [tk2h121] Tenchi wo Kurau II (Eight Difficult V3)
    • [tk2h122] Tenchi wo Kurau II (Daren Edition)(Ver.?)
    • [tk2h123] Tenchi wo Kurau II (Li Dian Da Ren Edition)
    • [tk2h124] Tenchi wo Kurau II (Xu Zhu Edition 2018)
    • [tk2h125] Tenchi wo Kurau II (San Jian Sheng Super Edition Update)
    • [tkdenshos02] Toukidenshou (Always Have Super Move)(VER. 960614)
    • [tkdenshos03] Toukidenshou (Easy Move)(VER. 960614)
    • [tkdenshos04] Toukidenshou (Enable Hidden Characters V2)(VER. 960614)
    • [whps10] World Heroes Perfect Plus (Add Boss Hack)
    • [wofchs43] Tenchi wo Kurau II (Juggernauts)
    • [xmvsfs03] X-Men Vs. Street Fighter (Enhanced Boss Hack)
    • [zeroteamcs01] Zero Team (Special Attack)
    • [zeroteamss01] Zero Team Selection(Enhanced Version)
    • [zupapadd] Zupapa! (custom decrypted C Set 2)
  • HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don't have much time these days.
→ [arcade] Mame x64 i x86 0.201

MAME 0.201 29 Jun 2018

It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.

From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.

And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.

MAMETesters Bugs Fixed
  • 00867: [Sound] (seta.cpp) twineagl: Music samples do not play to completion. (cam900)
  • 06001: [Crash/Freeze] (nes.cpp) nes: iNES Mapper 31 crashes with ROM sizes other than 1MB. (rainwarrior)
  • 06192: [Documentation] (playch10.cpp) pc_rrngr: Incorrect year or manufacturer. (sjy96525)
  • 06653: [Documentation] (tmnt.cpp) qgakumon: Game name version mismatch. (sjy96525)
  • 07053: [Crash/Freeze] (osbexec.cpp) osbexec: Stuck on PERFORMING SELF TEST. (AJR)
  • 07058: [Gameplay] (tx1.cpp) buggyboy, buggyboyjr: buggyboy artwork gear stick not working. (Tafoid)
  • 07059: [Sound] (tx1.cpp) All machines in tx1.cpp: Missing engine sounds. (Osso)
  • 07067: [Sound] (exidy.cpp) targ, spectar: Spectar explosion samples short and long are named incorrectly. (Jim Hernandez)
  • 07068: [Sound] (exidy.cpp) targ, spectar: Sounds are different to Targ. (Robbbert)
  • 07069: [Cheat System] "On/Off" color is incorrect on "AutoFire Status" screen. (AJR)
  • 07073: [DIP/Input] (neogeo.cpp) popbounc: Start buttons don't work. (AJR)
New working machines
  • A Day In Space (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • The Burning Cavern (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • Night Mare (Spain) [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org]
New working clones
  • Astro Blaster (version 2b) [Joe Magiera, The Dumping Union]
  • Basis 108 [Robbbert]
  • Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casana]
  • Crash (alt) [Joe Magiera, Toby Bermann]
  • Devastators (ver. 2) [The Onion Knight, Corrado Tomaselli, The Dumping Union]
  • Dog Fight (Orca, prototype) [ShouTime, Dane Biegert, Smitdogg, The Dumping Union]
  • Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union]
  • Golfing Greats (US, version K) [Kevin Eshbach, The Dumping Union]
  • Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) [SpinalFeyd, The Dumping Union]
  • Halley's Comet (Japan, prototype) [Joe Magiera, The Dumping Union]
  • Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]
  • Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union]
  • Mario Bros. (bootleg on Ambush Hardware, set 2) [Corrado Tomaselli, The Dumping Union, smf]
  • Master Boy (1987, Z80 hardware, set 1) [Roberto Fresca, ClawGrip, recreativas.org]
  • Orel BK-08 [Robbbert]
  • Pool 10 (Italian, set 9) [f205v]
  • Raiden II (Korea) [Jorge Silva]
  • Signal Sintez 2 [Robbbert]
  • Super Shanghai Dragon's Eye (World) [Fabrice Arzeno, The Dumping Union]
  • Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union]
  • War Mission (WM 09/04/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • World Cup Volley '95 (Asia v1.0) [Fabrice Arzeno, The Dumping Union]
  • WWF WrestleFest (US) [SpinalFeyd, The Dumping Union]
  • Machines promoted to working
  • Gammatron Datum [Robbbert]
  • Clones promoted to working
  • Apple //c Plus [R. Belmont, M. Guidero, Leon Bottou]
  • Psychic Force EX [Ekorz]
New machines marked as NOT_WORKING
  • Akai / Roger Linn MPC-3000 [R. Belmont, King Honey and The Darlington Pair]
  • Alcatel Terminal 7100 [Robbbert]
  • Alcatel Terminatel 258 [Robbbert]
  • Ampex 210+ [Robbbert]
  • Apple eMate 300 [Ryan Holtz]
  • Brother LW-700i [R. Belmont, rfka01]
  • Catherine Wheel [f205v, Ryan Holtz]
  • Creator IKT-5A [Robbbert]
  • F-Zero AX Monster Ride [anonymous, Ordyne, MetalliC]
  • Facit Terminal 4440 (30M-F1) [Robbbert]
  • Humantechnik Textel Compact A1010-0 [Robbbert]
  • ITT Courier 9216-X [Robbbert]
  • Joker Lady [f205v]
  • Lady Gum [f205v]
  • Loewe Multicom 715L [Robbbert]
  • Loewe Multitel D [Robbbert]
  • Loewe/Televerket Teleguide [Robbbert]
  • Mera-Elzab 7951om [Robbbert]
  • Mera-Elzab EC-7915 (EC-7950) [Robbbert]
  • Mera-Elzab VDM 79322/CM 7233 [Robbbert]
  • Microterm ACT-5A [Robbbert]
  • Nutting Associates ICEBOX [Robbbert, Al Kossow]
  • Paradar [f205v]
  • Sharp FontWriter FW-600 [R. Belmont, rfka01]
  • Siemens Bitel T3210 [Robbbert]
  • Siemens Multitel Fe Ap 90-1.1 [Robbbert]
  • Winner [f205v]
  • World Grand Prix (World) [hammy, The Dumping Union]
  • Wyse Technology WY-100 [Al Kossow]
  • Zenith Data Systems Z-29 [Al Kossow]
New clones marked as NOT_WORKING
  • 18 Wheeler (deluxe) [Ordyne, MetalliC]
  • 18 Wheeler (deluxe) (Rev T) [Ordyne, MetalliC]
  • Asian Dynamite / Dynamite Deka EX (older) [brizzo, MetalliC, rtw]
  • Club Kart: European Session (Rev C) [Ordyne, MetalliC]
  • The House of the Dead 2 (Export) [Ordyne, MetalliC]
  • The King of Fighters 2002 Unlimited Match (Japan) [CoolFox, brizzo]
  • Night Fever [PinMAME]
  • Ring Out 4x4 [Ordyne, MetalliC]
  • Third World [PinMAME]
  • Unknown portable computer [MCbx]
  • Virtua Striker 2 Ver. 2000 [Ordyne, MetalliC]
  • Wyse Technology WY-120 [Robbbert]
  • Zombie Revenge (Export) [Ordyne, MetalliC]
New working software list additions
  • ibm5150:
    • Murders in Space (CGA), Murders in Space (EGA), Murders in Space (VGA), Netherworld [ArcadeShadow]
    • Math Blaster, Writer Rabbit [darksabre76]
    • VTERM II (V2.00, newer), VTERM II (V2.00, older) [SomeGuy]
  • ibm5170:
    • Compaq Portable Diagnostic Disk (SP0308), Intel 486 SX Microprocessor Demo [Foone Turing]. ABS Self Running Demo, The All In One Boot Floppy 0.9, The All In One Boot Floppy 0.9 (FreeDOS only), The All In One Boot Floppy 0.9 (Lite Version), The All In One Boot Floppy 1.0, Disney's The Lion King, Disney's The Lion King (Playable Demo), Microsoft Productivity Pack for Windows, Microsoft Works 3.0b, NETCOM NetCruiser [Justin Kerk]
  • pc98:
    • A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit (Cracked), A Ressha de Ikou III HD - Hard Disk Only, Akiko - Premium Version, Albatross, Albatross - Expert Course, Albatross - Meimon Course I - Oak Hills, Albatross - Visual Course, Albatross - World Course, Alone in the Dark 2, Alvaleak Boukenki, Amaranth II, Amaranth II (Alt System Disk), Ambition, Ancient Dragon, Angel Army, Animahjong X Perfect File, Animahjong X Perfect File (Alt), Animation Editor 'da Vinci-98', Art of War, Art of War - Kaisenban, Art of War Scenario Shuu, Assist Art - Paint Master, Dragons of Flame [Neo Kobe Collection]
  • sorcerer_cass: The Count, Debug, Flight Simulator, Grotnik Wars, Nike II [Robbbert]
  • uzebox:
    • Air Hockey, Columns, Fireman Rescue, Flight of a Dragon, Flight of a Dragon (demo), Ghosty Ghost, Pipes, Stormforce [ArcadeShadow]
Software list items promoted to working
  • pc98:
  • 3x3 Eyes - Sanjiyan Henjou, 3x3 Eyes - Sanjiyan Henjou (Alt Disk 1), 5 Jikanme no Venus, ASCII Otanoshimi Disk Vol. 13,
  • ASCII Otanoshimi Disk Vol. 18, ASCII Otanoshimi Disk Vol. 6, ASCII Otanoshimi Disk Vol. 7, ASCII Otanoshimi Disk Vol. 8,
  • ASCII Otanoshimi Disk Vol. 9, Ace of Spades, Advanced Power Dolls 2, Ai Shimai - Futari no Kajitsu,
  • Akazukin Cha Cha - CG Works ver 1.00, Akumu - Aoi Kajitsu no Sanka, Alaskan Malamute G.C., Alice no Yakata II,
  • Alice no Yakata III, Alien Zukan, Alone in the Dark, Amaranth III - Phantasie RPG, Amaranth IV - Abenteuerroman in Langsam,
  • AmbivalenZ - Niritsu Haihan, Angel Halo, Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari, Animahjong X, Arcus,
  • Art Action, Ash., Assist Calc, Assist Card (Demo), Astroguide 1994, Fifth Element - Tamashii no Genso, U-Jin Presents - Angel [Carl, r09]
New NOT_WORKING software list additions
  • dc:
  • Idol Janshi o Tsukucchaou (Jpn), Illbleed (Jpn), Incoming: Jinrui Saishuu Kessen (Jpn, Rev. 1), Inoue Ryouko: Last Scene (Jpn),
  • Interlude (Jpn), Iris (Jpn), J.League Pro Soccer Club o Tsukurou! (Jpn), JRA PAT for Dreamcast (Jpn, V40L11),
  • JRA PAT for Dreamcast (Jpn, V50L10), Jahmong (Jpn), Jet Coaster Dream 2 (Jpn), Jet Set Radio (Jpn),
  • Kaen Seibo: The Virgin on Megiddo (Jpn), Kanon (Jpn), Kaze no Uta (Jpn), Kidou Senkan Nadesico: Nadesico the Mission (Jpn),
  • Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu (Jpn), Kimi ga Nozomu Eien (Jpn), Kita e. White Illumination (Jpn),
  • L.O.L.: Lack of Love (Jpn), Le Mans 24 Hours (Euro), Le Mans 24 Hours (Jpn), Le Mans 24 Hours (World, Prototype 20000820),
  • Legacy of Kain: Soul Reaver (Euro), Legacy of Kain: Soul Reaver (Euro, Prototype 20000118), Legacy of Kain: Soul Reaver (Ger),
  • Legacy of Kain: Soul Reaver (USA), Looney Tunes: Space Race (Euro), Looney Tunes: Space Race (USA),
  • Looney Tunes: Space Race (World, Prototype 19991014), Looney Tunes: Space Race (World, Prototype 20000731),
  • Love Hina: Smile Again (Jpn), Love Hina: Totsuzen no Engage Happening (Jpn), MDK 2 (Euro), MDK 2 (USA),
  • MDK 2 (World, Prototype 20000126 5PM), MDK 2 (World, Prototype 20000126 7PM), MSR: Metropolis Street Racer (Euro),
  • MSR: Metropolis Street Racer (Euro, Rev. B), MSR: Metropolis Street Racer (USA),
  • MSR: Metropolis Street Racer (World, Prototype 20000509), MSR: Metropolis Street Racer - Special Version (Euro),
  • MTV Sports: Skateboarding featuring Andy MacDonald (Euro), MTV Sports: Skateboarding featuring Andy MacDonald (USA),
  • Maboroshi Tsukiyo (Jpn), Macross M3 (Jpn), Magforce Racing (Euro), Magforce Racing (USA),
  • Magforce Racing (World, Prototype 20000524), Mahjong Taikai II Special (Jpn), Maken X (Euro), Maken X (Jpn), Maken X (USA),
  • Marionette Company (Jpn), Marionette Company 2 (Jpn), Marionette Handler (Jpn), Mars Matrix (USA), Marvel vs. Capcom 2 (USA),
  • Marvel vs. Capcom 2: New Age of Heroes (Euro), Marvel vs. Capcom 2: New Age of Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (Euro), Marvel vs. Capcom: Clash of Super Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (USA), Mat Hoffman's Pro BMX (USA), Max Steel: Covert Missions (USA), Maximum Pool (USA),
  • Memories Off 2nd (Jpn), Memories Off Complete (Jpn), Mercurius Pretty: End of the Century (Jpn),
  • Microsoft WebTV Setsuzoku Kit (Jpn), Midway's Greatest Arcade Hits Volume 1 (Euro), Midway's Greatest Arcade Hits Volume 1 (USA),
  • Midway's Greatest Arcade Hits Volume 2 (USA), Millennium Racer: Y2K Fighters (World, Prototype 20010604), Miss Moonlight (Jpn),
  • Missing Parts 2: The Tantei Stories (Jpn), Missing Parts: The Tantei Stories (Jpn), Mizu Iro (Jpn), MoHo (Euro),
  • Monaco Grand Prix (USA), Monaco Grand Prix: Racing Simulation 2 (Euro), Monaco Grand Prix: Racing Simulation 2 (Jpn),
  • Monaco Grand Prix: Racing Simulation 2 (Jpn, Prototype 19990106), Morita no Saikyou Reversi (Jpn), Morita no Saikyou Shougi (Jpn),
  • Mortal Kombat Gold (Euro), Mortal Kombat Gold (Euro, Prototype 19990828), Mortal Kombat Gold (USA),
  • Mortal Kombat Gold (USA, Rev. 1), Motto Pro Yakyu Team wo Tsukurou! (Jpn), Mr. Driller (Euro),
  • Mr. Driller (Euro, Prototype 20000918), Mr. Driller (USA), Ms. Pac-Man: Maze Madness (USA), NBA 2K (Euro), NBA 2K (Jpn),
  • NBA 2K (USA), NBA 2K (USA, Prototype 19990922), NBA 2K (World, Prototype 19991221), NBA 2K1 (USA), NBA 2K2 (Euro), NBA 2K2 (USA),
  • NBA Hoopz (Euro), NBA Hoopz (USA), NBA Showtime: NBA on NBC (Euro), NBA Showtime: NBA on NBC (USA),
  • NCAA College Football 2K2: Road to the Rose Bowl (USA), NFL 2K (Jpn), NFL 2K (USA), NFL 2K (USA, Alt 1), NFL 2K (USA, Alt 2),
  • NFL 2K (USA, Alt 3), NFL 2K1 (Jpn), NFL 2K1 (USA), NFL 2K2 (USA), NFL Blitz 2000 (Euro),
  • NFL Blitz 2000 (Euro, Prototype 19990908), NFL Blitz 2000 (USA), NFL Blitz 2000 (USA, Rev. 1), NFL Blitz 2001 (USA),
  • NFL QB Club 2001 (USA), NFL Quarterback Club 2000 (Euro), NFL Quarterback Club 2000 (USA), NHL 2K (Euro),
  • NHL 2K (Euro, Prototype 20000321), NHL 2K (USA), NHL 2K (USA, Prototype 20000131), NHL 2K (USA, Prototype 20000131, Alt),
  • NHL 2K2 (USA), Nakoruru: Ano Hito kara no Okurimono (Jpn), Namco Museum (USA), Napple Tale: Arsia in Daydream (Jpn),
  • Neppachi II @ VP@CHI: CR Harenchi Gakuen (Jpn), Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H (Jpn),
  • Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 (Jpn), Neppachi V @ VP@CHI: CR Monster House (Jpn),
  • Neppachi VI @ VP@CHI: CR Otakara Tankentai (Jpn), Net Versus: Chess (Jpn), Net Versus: Gomoku Narabe to Renju (Jpn),
  • Net Versus: Hanafuda (Jpn), Net Versus: Mahjong (Jpn), Net Versus: Reversi (Jpn), Net Versus: Shougi (Jpn),
  • Net de Para: Nekosogi Paradise (Jpn), Nettou Golf (Jpn), Never 7: The End of Infinity (Jpn), Nightmare Creatures II (Euro),
  • Nightmare Creatures II (Euro, Prototype 20000721), Nightmare Creatures II (USA), Nightmare Creatures II (USA, Prototype 20000509),
  • Nobunaga no Yabou: Shouseiroku with Power-Up Kit (Jpn), Sega Mega Drive (World, Prototype 20010115), Test Drive Le Mans (USA) [FakeShemp]
  • ibm5170: Mitsumi IDE CD-ROM Driver [Justin Kerk]
  • pc98: A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit, Ami - Kaze Tachinu [Neo Kobe Collection]
Translations added or modified
  • Norwegian [DandelionSprout]
Source Changes
  • m6809: Improved disassembly. [AJR]
    • Use FCB directive to represent illegal opcodes, don't print spaces after instructions without operands.
  • osbexec: Removed spurious line inversion that broke the self-test. [AJR]
  • Improved debugger view behavior: [AJR]
    • Mask address expressions in disassembly view.
    • Mask address expressions correctly in memory view when using physical addresses beyond logical limits.
    • Fixed scrolling glitch in memory view when address expression is applied.
  • imd_dsk.cpp: Added some sanity checks on geometry. [AJR]
  • funkball: Added UART and RS-232 port for diagnostic output. [AJR]
  • prose2k: Added RS-232 port and Baud clock, and converted terminal to serial device. [AJR]
  • ms9540: Fixed ROM loading. [AJR]
  • f3853: Improved interrupt behaviour. [AJR]
    • Don't fire external interrupt automatically when enabled, and clear interrupt requests once taken.
  • elwro800: Added "TV" EPROM and corrected clocks. [AJR]
  • Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions. [AJR]
  • sol20: Added configuration options for CPU speed and field rate. [AJR]
  • f8: Fix formatting glitch with disassembly of invalid instructions. [AJR]
  • meritum: Added NMI key, and remapped keys to be more accurate to hardware. [AJR]
  • screen.h: Fixed have_screen_update accessor and renamed to has_screen_update. [AJR]
    • Fixes regressions in granny and other drivers using custom update functions with CDP1861, CDP1864 and TMS992x VDPs.
  • Moved definition of address_space_config from dimemory.cpp to emumem.cpp (declaration was already in emumem.h). [AJR]
  • z80sio: Ignore "Send Abort" command when not in SDLC modeundefinedallows jade to start. [AJR]
  • psx.cpp: Converted video to device_palette_interface and added support for 24-bit output. [cam900]
  • X1-010: Converted to device_rom_interface, and converted memory mapping to proper memory banks in seta.cpp and seta2.cpp. [cam900]
  • seta.cpp updates: [cam900]
    • Added NVRAM and PCM mute control to calibr50, and noted revision in description.
    • Reduced twineagl frame rate to improve music timing.
    • vgmplay updates: [cam900]
    • Added X1-010 support.
    • Fixed C6280 and ES5503 addresses.
    • aica.cpp: Implemented MONO/MVOL, EXTS mixing, and clock change support. [cam900]
    • Also corrected AICA routing for Dreamcast, and added correct number of AICAs for Hikaru.
  • ymf262.cpp: Added support for clock changes. [cam900]
  • y2.cpp, ggconnie.cpp, crshrace.cpp: Improved metadata. [cam900]
  • h6280: Added internal PSG. [cam900]
  • dec0.cpp, actfancr.cpp: Reduced code duplication. [cam900]
  • policetr.cpp: Cleaned up code, added save state support, reduced tag lookups, and converted drawing buffer to bitmap. [cam900]
  • l7a1045_l6028_dsp_a.cpp: Added save state support. [cam900]
  • deco32.cpp, deco_zoomspr.cpp: Fixed background color for dragngun and added notes. [cam900]
  • dcheese.cpp: Corrected palette size, reduced tag lookups, and improved names. [cam900]
  • pcfx.cpp: Added Hudson HuC6230 SoundBox emulation (PSG with ADPCM playback). [cam900]
    • Also added ADPCM transfer and save state support to HuC6272.
  • taotaido.cpp: Cleaned up code, reduced tag lookups, and added save state support. [cam900]
  • nmk16.cpp: Identified tharrier CPUs and crystals. [cam900]
  • taito_zm: Cleaned up code, connected outputs, and corrected TMS57002 clock. [cam900]
  • vis: Fixed display in 256 color mode, and added controller buttons 1 and 2. [Carl]
  • tlcs870: Rewrote most of the emulation. [David Haywood]
    • Implemented interrupts, added I/O ports (data direction not implemented), and added timer-based serial communication.
  • hng64: Udpates and refactoring. [David Haywood]
    • Hooked up TLCS-870 MCU communication and interrupts, and connected I/O ports to MCU.
    • Removed hacks/HLE rendered unnecessary by MCU emulation.
    • Added hacks allowing racing games to enter gameplay and run without crashing.
  • nightmare: Added default EEPROM contents. [David Haywood]
  • decathlt: Implemented 315-5838 compression/encryption. [Peter Wilhelmsen, Morten Shearman Kirkegaard, Samuel Neves, David Haywood]
  • discrete: Fixed DISC_555_TRIGGER_DISCHARGES_CAP option in DISCRETE_555_MSTABLE. [Derrick Renaud]
  • Allows sound in Amazing Maze to play properly beyond 30 seconds.
  • Also avoided problematic debug log file names on Windows.
  • 315_5124.cpp bug fixes: [Enik Land]
    • Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit.
    • Fixed 315-5214 tile/line numbers in leftmost column.
    • Avoid flagging sprite collisions twice on the same line for 315-5313.
  • hp_ipc: Improved HP-1LL3 GPU emulation. [F.Ulivi]
    • Improved drawing, made VRAM size configurable, implemented commands used by diagnostics, and implemented RDWIN/WRWIN bit offset.
  • imgtool: Fixed parsing of options with enumerated values. [Fabrice Bellet]
  • atarittl.cpp: Added netlist for a large portion of gtrak10 (Gran Trak 10, 1974) - still not working. [Felipe Sanches]
  • mc68681.cpp: Added Exar XR68C681 support, including MISR register and extended Baud rates. [Joseph Zatarski]
  • ti99 updates: [Michael Zapf]
    • Added support for 16-sector TDF disk images.
    • Made TDF images compatible with PC99 by forcing CRC to constant F7F7.
    • Improved Hexbus/IBC emulation, allowing Hexbus floppy drive to work with TI-99/2.
    • Fixed TMS9995 decrementer low byte reads - fixes TI-99/2 cassette loading.
    • Modernised machine configuration.
  • upd765: Discard write FIFO data pushed when write command fails to find sector. [Michael Zapf]
  • hdc92x4: Added a minimum head load time to compensate for the floppy spin-up. [Michael Zapf]
  • tms99xx: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995. [Michael Zapf]
  • cassette: Added audio output streams, removing need for "wave" device. [Michael Zapf]
  • i386: Fixed a bug that could cause a common CPU detection check to misidentify a 386 as a 486. [MoochMcGee]
  • indigo: Fixed ROM loading. [O. Galibert]
  • Added support for abbreviated read/write handler signatures, and binding an object finder to an instance by reference. [O. Galibert]
  • wd_fdc: Simplified API. [O. Galibert]
  • tms57002: Suppressed aggressive inlining to reduce compiler memory usage. [O. Galibert]
  • Added support for TAP/TUN network provider on Windows. [Patrick Mackinlay]
  • z80scc: Fixed serial control signal behaviour. [Patrick Mackinlay]
    • Corrected polarity, removed ring indicator input, fixed "all sent" handling, and implemented sync interrupts.
    • interpro: Improved emulation, allowing headless configurations to be used. [Patrick Mackinlay]
    • Fixed serial DMA and added missing control lines.
    • Added 60x0 CLIX root floppies to software list.
  • h8: Added H8/3003 support. [R. Belmont]
  • apple2 updates: [R. Belmont]
    • Added support for per-scanline Lo-Res rendering - helps "KFest18 2K Rasterbar Demo".
    • Fixed reverse-logic on TransWarp slot DIP switches that caused disks to not boot.
  • apple2: Improved Apple //c Plus MIG and floppy emulation, allowing the system to be used with the first 3.5" drive. [R. Belmont, M. Guidero, Leon Bottou]
  • pc98 updates: [r09]
    • Fixed blink attribute.
    • Improved titles and disk labels in software list, and added usage notes for software that needs DOS.
    • Removed user disks that weren't actually provided with software from software list.
    • Fixed albatvis hashes, and removed disks that only differ in user save data.
  • dp8390: Treat AppleTalk subnet broadcast L2 multicast address (09:00:07:ff:ff:ff) as Ethernet broadcast. [rakslice]
  • This is a workaround for lack of multicast filter implementation.
  • super80: Split software list between the 32- and 80-column versions. [Robbbert]
  • slicer: Fixed floppy density selection. [Robbbert]
  • fccpu20: Fixed terminal display. [Robbbert]
  • minitel2: Added BIOS bv9. [Robbbert]
  • cdc721: Added "Graphics Firmware" ROMs. [Robbbert]
  • Z80SCC: Fixed Z-BUS access. [Robbbert]
  • c900: Converted terminal to serial device using Z80SC. [Robbbert]
  • sorcerer: Added experimental support for the twin floppy unit in the video/disk accessory. [Robbbert]
  • cvs.cpp: Replaced ROM patches with protection simulation for huncholy, superbik, and hero. [iq_132, Robbbert]
  • mastboyo.cpp: Improved inputs, added remaining DIP switches, and cleaned up the code. [Roberto Fresca]
  • Modernized machine configuration or many devices and systems. [Ryan Holtz]
  • Systems include bebox, indy_indigo2, mac128, macpci, nsg6890 oric, pet, prodigy, rmnimbus, ssystem3, swtpc09, swyft, sym1,
  • trvquest, tv950, vectrex, vic20, victor9k, and wicat.
  • pcf8583: Added rudimentary Philips PCF8583 RTC emulation, based on the PCF8593 device. [Ryan Holtz]
  • st62xx: Added a skeleton device for the STmicro ST6 series of microcontrollers. [Ryan Holtz]
    • Includes disassembler, banked data RAM, ROM, named registers, and untested GPIO.
  • i386 updates: [Samuele Zannoli]
    • Added Athlon XP processor.
    • Fixed XADD condition codes - should be based on result of addition.
    • Added an enumeration describing CPUID feature information bits.
  • vgmplay updates: [smf]
    • Added software list support.
    • Re-initialise on loading a new track.
    • Added C140, ES5503, SAA1099, SCSP, VSU, WonderSwan audio, Y8950, YM2610, YMF262, YMF278B and uPD7759 support.
    • Fixed K054539 and YM2610 support.
    • Added clock change support to ES5503, ES5506, SAA1099, uPD7756/uPD7759, and Virtual Boy sound.
    • Added support for Oki M6258 data streams and clock/divider changes.
  • WonderSwan audio: converted to device_rom_interface and added clock change support. [smf]
  • Namco C140: converted to device_rom_interface and added clock change support. [smf]
  • uPD7759: Converted to device_rom_interface and added master/slave select input. [smf]
    • Finished hooking up to bayrouteb1, eswatbl, goldnaxeb1 and passshtb.
  • SCSP: Converted to device_rom_interface, added clock change support, and corrected clock frequency. [smf]
  • Improved emulation startup performance by using more appropriate strategy for sorting save state entries. [smf]
  • powervr2.cpp: Improved performance by turning some per-pixel branches into per-polygon branches. [snickerbockers]
  • Improved Taito ZSG2 sound: [superctr]
    • Adjusted gain function and ramping algorithm, and added sample interpolation, emphasis filter and low-pass filer.
    • Enabled TMS57002 DSP.
    • Improved TMS57002 emulation. [superctr]
    • Emulated multiply/accumulate pipeline.
    • Added ALU saturation flag.
    • Fixed issues with CMEM UPLOAD and PLOAD.
  • konamigx: Hooked up third and fourth TMS57002 outputs based on educated guess. [superctr]
  • qsoundhle: Replaced implementation with back-ported DSP program. [superctr, ValleyBell]
  • m6502: Added support for microcontrollers and implemented MOS 6500/1 as a device. [Vas Crabb, O. Galibert]
  • Improved support for screen orientation/geometry and automatic layout generation: [Vas Crabb]
    • Added orientation and physical aspect ratio properties to screen device.
    • Automatically generate views for systems one screen.
    • Documented layout file format and automatically generated views.
  • Added save state support for C arrays and std: :array nested to any depth. [Vas Crabb]
  • amiga.cpp: Overhauled keyboard emulation: [Vas Crabb]
    • Re-implemented Mitsumi keyboard emulation using MOS 6500/1 device.
    • Added support for Amiga 1000, Amiga 600, and Amiga 2000/3000/4000/CDTV Mitsumi keyboards.
    • Added support for Cherry G80 Amiga 2000 keyboard (8039 version with external EPROM).
    • Removed reset line from keyboard to host on systems with external keyboards.
    • Emulated keyboard reset circuit for Amiga 1000, Amiga 2000 and Amiga CDTV.
    • Added configuration setting for "compact mode" supported by Amiga 1200 keyboard program.
  • sshangha.cpp: Added PCB layout for Super Shanghai Dragon's Eye, and derived clocks from oscillator frequency. [Brian Troha]
  • megaphx.cpp: Flagged megaphx PALs as bad dumps. [caius]
  • toaplan1.cpp: Corrected program ROM names for Out Zone (Harder), and the mask ROM names for all Out Zone sets. [caius, The Dumping Union]
  • Dumped Operation Wolf C-Chip EPROM and replaced simulation. [Caps0ff, Bryan McPhail]
  • dec8.cpp: Decapped MCU for makyosen. [Caps0ff, Game Preservation Society, The Dumping Union]
  • taito_f3.cpp: Removed outdated comment. [Chromaryu]
  • citicona, dduxbl: Added PROMs and PLDs. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • twincobr.cpp: Verified oscillator frequencies for Twin Cobra. [Corrado Tomaselli]
  • mainevt.cpp: Added proper screen parameters, and updated notes. [Corrado Tomaselli]
  • sorcerer_cass.xml: Corrected publisher/developer for two titles. [exidyboy]
  • gameboy.xml: Update ROM labels/types from No-Intro. [FakeShemp]
  • Clarified and re-worded the descriptions of typical ROM set organisation schemes. [Firehawke]
  • Dumped Amiga 2000 keyboard (Cherry G80, 8039 with external EPROM). [Gerrit Heitsch]
  • z180: Added workaround for missing serial and counter emulation, allowing some software to progress further. [Grull Osgo]
  • cosmic.cpp: Corrected ROM labels and verified ROM types for devzone. [Guru]
  • goldstar.cpp: Identified Fever Chance PCB as original Wing W-6 hardware. [Ioannis Bampoulas]
  • zoar: Confirmed ROM dump is good. [Joe Magiera]
  • apollo.h: Work around MSVC's dislike for incomplete types in device finders. [justindarc]
  • eyesb: Patched PROM to correct colors. [MASH]
  • hikaru.cpp: Dumped development/prototype BIOS v.074. [Ordyne]
  • naomi.cpp: Dumped Club-Kart Cycraft Motion PC software. [Ordyne]
  • naomi.cpp: Dumped additional BIOS/firmware versions. [Ordyne, MetalliC]
    • NAOMI Development/tester BIOS (Nov 1998), Ferrari F355 DLX prototype Japan and Export BIOS, NAOMI Rev F Export BIOS
    • Ferrari F355 DLX prototype motor board firmware
  • play_1.cpp: Verified that Third World and Night Fever use the same ROMs as Big Town and others. [PinMAME]
  • dotrikun.cpp: Corrected ROM label for Dottori Kun (old version). [Porchy]
  • info.cpp: Adjusted indentation of DTD to better reflect structure. [pxdnbluesoul]
  • segas32.cpp: Mapped second start button for F1 Exhaust Note. [sjy96525]
  • vgmplay: Added software list to including titles from all major packagers (VGMRips, SMSPower, and Project2612). [Tafoid]

 

→ [arcade] ClrMamePro 4.035

4.035

  • added: batcher, scanner, auto save have/miss list options
  • fixed: case rename on eFAT formatted drives does not work
  • fixed: profiler sorting of items in "new datfiles
  • fixed: possible archive loss when fixing names in password protected 7z sets and not using 7z's native rename
  • fixed: setinformation attributes (size/hashes) for clonesamples/clonechds aren't listed sometimes
  • fixed: clone sets which only consist of chd nodumps appear wrongly as missing
  • fixed: chd-only clone sets which only consist of a parent clone are wrongly listed as missing set
  • fixed: bad 32bit cast causes name check to fail for > 32bit sized files
  • fixed: hashcollision check different sha1 values are not detected when crc32s are identical
  • misc: strenghten merge attribute rule when datfile holds merge attributes and you got parse merge attributes on
  • misc: don't show "Sets Option Disabled" warning in batch mode
  • misc: prompt rebuilder errors only once per destination file
  • misc: updated to 7z sdk 18.05, rar to 5.60, zipArchive lib to 4.6.6
→ [Arcade] MAMEUI x86/x64 0.200
→ [arcade] HbMameUI/HbMame x86 i x64 0.200

HbMameUI/HbMame 0.200

  • Sync with MAME 0.200

 

 

→ [arcade] Mame x64 i x86 0.200

MAME 0.200 25 Jun 2018

Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 – this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.

MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.

In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.

The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.

MAMETesters Bugs Fixed
  • 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
  • 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)
New working machines
  • Acorn System 5 [Nigel Barnes]
New working clones
  • Acorn System 2 [Nigel Barnes]
  • Acorn System 3 (6502 CPU) [Nigel Barnes]
  • Acorn System 4 [Nigel Barnes]
  • Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
  • Apache 3 (rev E) [coolmod, The Dumping Union]
  • Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
  • Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
  • Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
  • Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
  • Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
  • Scramble (bootleg, set 2) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]
New machines marked as NOT_WORKING
  • Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
  • Captain Zodiac [Siftware]
  • CMS 6502 Development System [Nigel Barnes]
  • DECstation 5000/133 [R. Belmont, Al Kossow]
  • Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
  • Fever Chance [GoneMad]
  • iPhone (A1203) [MoochMcGee]
  • Marbella Vice [Recreativas.org, The Dumping Union]
  • Topaz (Inder) [PinMAME]
New clones marked as NOT_WORKING
  • Jokerz! (G-4) [PinMAME]
  • Safe Cracker (1.0) [PinMAME]
New working software list additions
  • acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
  • acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
  • camplynx_cass: 3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank, Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra), Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra), LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra), Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra), Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack, Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K), Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
  • ibm5150: PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow], Cadaver (5.25"), Cadaver (3.5") [Chism], Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
  • ibm5170: LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow], Excel (Version 3.0a) [darksabre76], MS-DOS (Version 6.22, Thai) [Justin Kerk]
  • st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
  • x68k_flop: Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion), Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies, My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein [Wayder]
New NOT_WORKING software list additions
  • acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
  • ibm5150: PC Globe 4.0 [ArcadeShadow]
  • ibm5170: POWER DoLLS [Justin Kerk]
  • pc88va: Tetris (Bullet-Proof Software) [r09]
Source Changes
  • Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]
  • x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]
  • Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]
  • z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]
  • x68000: Separated VINAS/VICON CRTC device. [AJR]
  • cischeat.cpp: Improvements: [Angelo Salese]
    • Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
    • Fixed Grand Prix Star stuck tyre sprite in attract mode.
  • ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]
  • sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]
  • tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]
  • amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
    • Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.
  • taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
    • Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
    • Deferred allocation of buffers to start time.
    • Removed unused/redundant code.
  • lastduel.cpp: Cleanup: [cam900]
    • Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
    • Added a palette decoder function for palette.
  • seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]
  • srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]
  • taito_x.cpp: Cleanup: [cam900]
    • Split out common parts of memory maps, and separated kyustrkr machine configuration.
    • Reduced runtime tag map lookups.
  • atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]
  • nmk16.cpp: Updates and cleanup: [cam900]
    • Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
    • Implemented sprite and palette size limits.
    • Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
    • Improved save state support.
  • unico.cpp: Cleanup: [cam900]
    • Improved member names and tags.
    • Deferred video RAM allocation to start time.
    • Reduced runtime tag map lookups and ACCESSING_BITS checks.
    • Added palette decoder function.
  • silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]
  • drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]
  • namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
    • Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.
  • vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]
  • c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]
  • namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]
  • namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]
  • bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]
  • m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]
  • lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]
  • argus.cpp: Cleanup: [cam900]
    • Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
    • Moved butasan tilemap scanning into mapper function.
    • Reduced code duplication.
  • realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]
  • sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]
  • suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]
  • galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
    • Fixes background color fading in intro, and girl display in stage start.
  • kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]
  • Made many class members private and removed dead code exposed. [David Haywood]
  • 315_5124.cpp: Updates and improvements: [Enik Land]
    • Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
    • Added a device to support behaviour specific to the 315-5313 in mode 4.
    • Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
    • Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
    • Emulated sprite status register bits indicating first sprite that overflows.
    • Implemented sprite zoom limit for 315-5124/315-5313.
    • Fixed incorrect scrolling exhibited in Charles' scrolling test.
    • Improved color of leftmost column in mode 4 when fine scroll is applied.
    • Implemented display mode 1 (text) and mode 3 (multicolor).
  • Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]
  • cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]
  • Added ARM1176JZF-S CPU device. [MoochMcGee]
  • i386: Fixed two cppcheck warnings. [MoochMcGee]
  • Added Acorn Bus slot devices. [Nigel Barnes]
    • For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
    • For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
  • Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
    • For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.
  • a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]
  • ef9365: Clear frame buffer memory on reset. [Nigel Barnes]
  • camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]
  • emumem: Replaced with new, modernized back-end. [O. Galibert]
  • williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]
  • interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
  • Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.
  • nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
    • Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.
  • apple2e updates: [R. Belmont]
    • Added debugger guards to avoid accidentally banking out ROM.
    • Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.
  • apple2gs: Re-wrote driver using address map bank device. [R. Belmont]
  • apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]
  • es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]
  • z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]
  • mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]
  • trs80 work in progress: [Robbbert]
    • Split into separate sources.
    • Fixed UI paste/natural keyboard.
    • Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
    • Fixed UART status on sys80.
    • Fixed cassette waveform.
    • Tidied up and modernised code.
    • Added monitor documentation.
  • ht1080z: Added ay8910. [Robbbert]
  • ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
    • Added device to encapsulate PlayStation 2 timers.
    • Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
    • Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
    • Added skeleton GIF, VIF1 and GS devices.
  • mips3: Added basic Emotion Engine support. [Ryan Holtz]
  • kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]
  • PowerVR2: re-implemented color calculation. [snickerbockers]
  • Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
    • Avoids multiple explicit instantiations with the same template arguments.
  • devcb: Replaced with new, more flexible implementation. [Vas Crabb]
    • Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.
  • Layout system improvements: [Vas Crabb]
    • Allow screens to be referenced by tag in layouts.
    • Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
    • Improved view generation and selection for systems with two screens.
    • Added support for user variables and repetition in layouts, and converted a number of layouts.
  • v550: Added keyboard program ROM dump. [Al Kossow]
  • Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]
  • hiscore.dat: Updated for recent changes. [Leezer]
  • x68k_flop: Updates: [Wayder]
    • Organised and corrected entries, and replaced disk images with new dumps.
    • Removed Ninin Battle (Alt) - it's a modified copy.
    • Updated/corrected missing dumps, release years, and Japanese titles.
  • ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]
→ [ARCADE] Mame History.dat 1.99 for MAME 0.199

HISTORY.DAT 2018 updates

June

History.dat 1.99

  • Updated to MAME 0.199.
→ [Arcade] MAMEUI x86/x64 0.199
→ [arcade] Mame x64 i x86 0.199

MAME 0.199 27 Jun 2018

Today’s the day for our mid-year MAME release. MAME 0.199 includes support for the incredibly elusive Spanish arcade title El Fin Del Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a Spanish bootleg of Pole Position II).

There are some pretty big improvements to Tatsumi games (Apache 3, Cycle Warriors, Round Up 5), some NMK mahjong games work substantially better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom In), and Big Run looks better than ever. War: The Final Assault no longer crashes thanks to a fix in Voodoo emulation.

Floppy drive emulation has been further improved, and a fairly major issue with Apple IIgs and Mac 3.5" drives has been fixed. Sound Blaster direct DAC mode is now supported. Improved Dreamcast GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300 series can now boot from floppy, and the medium-resolution colour graphics option is supported. Tiger Electronics fans can enjoy Battle Arena Toshinden for R-Zone.

MAMETesters Bugs Fixed
  • 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
  • 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
  • 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
  • 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
  • 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
  • 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
  • 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
  • 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
  • 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
  • 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
  • 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)
New working machines
  • El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
  • Geneve 9640 Mod [Michael Zapf]
  • Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
  • Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
  • Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
  • R-Zone: Battle Arena Toshinden [hap, Sean Riddle]
New working clones
  • Apple //e (Spain) [AJR]
  • Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
  • Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
  • Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
  • Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
  • Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
  • Jump Coaster (World) [ShouTime, The Dumping Union]
  • Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian /
  • Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
  • Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
  • Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
  • Titan (Pac-Man hack) [Craig Anstett, CraftyMech]
  • Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]
  • Machines promoted to working
  • War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]
  • Clones promoted to working
  • Head On (Sidam bootleg, set 2) [Angelo Salese]
  • Head On 2 (Sidam bootleg) [Angelo Salese]
New machines marked as NOT_WORKING
  • Hikaru Check ROM Board [coolmod]
  • Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
  • Olympia Olytext 20 [Robbbert]
  • Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
  • Visual 550 [Al Kossow]
New clones marked as NOT_WORKING
  • Air Hockey (6.12?, encrypted) [unknown]
  • ALG 3DO Bios [Mr Invader]
  • Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
  • Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
  • Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
  • Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
  • Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
  • The Bally Game Show (LG-6) Germany [PinMAME]
  • The Bally Game Show (LU-3) Europe [PinMAME]
  • The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime]
New working software list additions
  • hp9k3xx_flop:
  • 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
  • ibm5150: DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger], PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
  • ibm5170: Excel (Version 2.10) [darksabre76]
  • neogeo:
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection]
  • sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
  • squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]
Software list items promoted to working
  • pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]
New NOT_WORKING software list additions
  • ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
  • neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
Source Changes
  • esb: Fixed ROM loading bug. [AJR]
  • taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]
  • keytronic_pc3270: Corrected INT0 line polarityundefinedfixes keyboard error on tosh1000. [AJR]
  • exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]
  • atetrisb3: Hooked up microcontroller to get working sound. [AJR]
  • i8275 DMA refinements: [AJR]
    • undefined Exclude FIFO characters from counting towards filling character buffer.
    • undefined Extend DMA up to one character past an "end of DMA" control code.
  • wicat: Reduced video glitches with more sensible interrupt handling. [AJR]
  • balsente.cpp: Split NVRAM between two X2212 devices. [AJR]
  • jedi: Moderate driver overhaul: [AJR]
    • undefined Split NVRAM between two 4-bit X2212 devices.
    • undefined Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
    • undefined Modernized sound latches.
    • undefined Use WSQ handler to drive TMS5220.
  • vta2000: Added speaker sound. [AJR]
  • balsente.cpp: Use ACIA devices for sound communication. [AJR]
  • x2212: Removed memory interface and cleaned up code. [AJR]
  • tms9928a: Exposed internal palette using device_palette_interface. [AJR]
  • dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]
  • cidx628: Made this display something again. [AJR]
  • tatsumi.cpp improvements: [Angelo Salese]
    • undefined Removed an ugly kludge in Round Up 5, fixing soft resets.
    • undefined Added vertical text scrolling to Round Up 5.
    • undefined Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
    • undefined Fixed Round Up 5 video priority on map screen after a play.
    • undefined Added background bitmap layers to Round Up 5.
    • undefined Improved road clipping for Round Up 5.
    • undefined Make Cycle Warriors sub CPU not stall on soft reset.
    • undefined Added row/column scroll register select for Cycle Warriors and Big Fight.
    • undefined Added shadow sprites to Cycle Warriors and Big Fight.
    • undefined Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
    • undefined Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
    • undefined Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
    • undefined Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
    • undefined Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).
  • ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]
  • taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]
  • trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]
  • cischeat.cpp improvements: [Angelo Salese]
    • undefined Fixed road/sprite priorities and long-standing road colors regression in Big Run.
    • undefined Hand-tuned sound frequencies to match reference for Big Run.
    • undefined Hooked up sprite DMA to Wild Pilot - fixes flickering.
    • undefined Added backup RAM to Captain Flag.
  • ms1_tmap.cpp: Initialize VRAM to sane defaultundefinedfixes ugly back pen showing up in Big Run. [Angelo Salese]
  • jalmah.cpp improvements: [Angelo Salese]
    • undefined Re-wrote video emulation using Mega System 1 tilemap devices.
    • undefined Fixed Urashima Mahjong video priority during gameplay (score display and calls).
    • undefined Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
    • undefined Fixed color protection in Urashima Mahjong (girls and test mode).
    • undefined Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.
  • cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]
  • Added AppVeyor build configuration. [balrog]
  • Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]
  • senjyo.cpp: Simplified starforc background color swap. [cam900]
  • seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]
  • ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]
  • fmtowns.cpp: Fixed speaker output level. [cam900]
  • vis.cpp: Fixed sample rate divider. [cam900]
  • megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]
  • cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]
  • rltennis.cpp: Converted to object finders. [cam900]
  • sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
  • dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]
  • williams.cpp cleaup: [cam900]
    • undefined Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
    • undefined Added input_merger for interrupts and output_finder for outputs.
    • undefined Converted palette to device.
  • m92.cpp updates/cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
    • undefined Made EEPROM save/load using NVRAM device.
  • neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]
  • powerins.cpp cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups
    • undefined Cleaned up ROM loading.
    • undefined Converted vertical blanking interrupt to screen vblank callback.
  • 20pacgal.cpp cleanup: [cam900]
    • undefined Converted palette to device.
    • undefined Reduced runtime tagmap lookups and deferred allocation to start time.
    • undefined Restricted drawing to clipping rectangle.
  • ddragon.cpp cleanup: [cam900]
    • undefined Replaced runtime tagmap lookups with object finders.
    • undefined Converted darktowr bank switching to address_map_bank_device.
    • undefined Fixed ADPCM ROM mapping.
  • pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]
  • alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]
  • shangha3.cpp: Cleaned up Oki banking. [cam900]
  • snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]
  • Added a Discord presence plugin. [Carl]
  • witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]
  • Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • markham.cpp updates: [kazblox]
    • undefined Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
    • undefined Marked microcontroller program as good dump based on observations and Phil Bennett's comments.
  • PlayStation GPU: Added missing primitives. [krom]
  • buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]
  • TMS5220 updates: [Lord Nightmare]
    • undefined Removed unused time_to_ready and cycles_to_ready functions.
    • undefined Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
    • undefined Fixed issue where Speak VSM command produces endless silence with no VSM connected.
    • undefined Suppressed side effects on debugger reads.
    • undefined Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.
  • Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]
  • alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]
  • geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]
  • upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]
  • debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]
  • sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]
  • zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]
  • apc: Reduced runtime tagmap lookups. [Ryan Holtz]
  • kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]
  • indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]
  • 39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]
  • mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]
  • vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]
  • sblaster: Implemented direct DAC modeundefinedsuccessfully tested in Scream Tracker 2.2. [shattered]
  • ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]
  • Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remainingundefinedallows Daytona USA 2001 to boot.
  • [snickerbockers]
  • Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]
  • hp9k_3xx improvements: [Sven Schnelle]
    • undefined Fixed keyboard microcontroller part number.
    • undefined Removed BASIC ROM cards from the default configuration as booting from floppy works now.
    • undefined Hooked up NMI line to keyboard controller.
    • undefined Split out common machine configuration.
  • Added HP9122 floppy drive emulation. [Sven Schnelle]
  • m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]
  • 6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]
  • topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
    • undefined Allows Pascal and other software to show something after boot on hp9k_3xx.
  • voodoo: Reinstated texture address maskingundefinedfixes segmentation fault in warfa. [Ted Green]
  • hornet: Added separate DIP switch settings for gradius4undefinedallows gun to work with default settings in terabrst and sscope. [Ted Green]
  • Updated DCS audio to get sf2049 closer to working. [Ted Green]
  • Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]
  • Machine configuration improvements: [Vas Crabb]
    • undefined Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
    • undefined Allowed implicit references to owner device in address maps.
    • undefined Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
    • undefined Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
    • undefined Consider floating point epsilon when validating crystal values.
  • Cleaned up bulk refactoring of output code. [Wilbert Pol]
  • asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]
  • naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]
  • polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
  • [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]
  • pc98 software list updates: [r09]
    • undefined Re-tested software with current MAME.
    • undefined Corrected titles and re-labeled disks with their actual names.
    • undefined Added usage notes for software that needs DOS.
    • undefined Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
    • undefined Removed floppies for CD games that already exist in the CD software list.
    • undefined Removed notes stating that the FDD format is not supported, as this is no longer true.
  • neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola]
  • alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]
Inne treści związane z tematem
[Arcade] Arcade x64/x86 0.184 [Arcade] Arcade x64/x86 0.184;
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[Arcade] Arcade x64/x86 0.185 [Arcade] Arcade x64/x86 0.185;
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