[arcade] Mame x64 i x86 0.183

[2] @ środa, 22 Lutego 2017 22:45CET

[arcade] Mame x64 i x86 0.183
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I kolejna porcja zmian w kodzie największego projektu na scenie emulacji i jednego z najstarszych, projektowi stuknęło dwudziestolecie.

Mame 0.183 22.02.17

It’s been a busy month for MAME development, and we’ve got a whole lot of surprises to unwrap today as we continue to celebrate twenty years of MAME. First up, we’ve added some incredibly rare systems to MAME. Omega is an Arkanoid-inspired arcade game with a production run of about ten boards. Dodge Man is a rare Omori title from 1983. The vertical version of Flash Boy, a DECO Cassette title that borrows more than a little from a well known anime is another very rare game that was at risk of becoming nothing but a memory. Westinghouse Test Console #5 is possibly a one-of-a-kind wire-wrapped prototype machine for field-programming some kind of interlocking equipment (it has a rude easter egg – press X|TRAN in calculator mode to see it). Less rare, but still awesome, are arcade titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S. release of Puzznic with the digitised photos intact.

This release adds support for a number of electronic toys/handheld games, including Atari’s Touch Me (a clone of Simon, which is itself a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le Boom, and with possibly the most awesome title if not gameplay, LJN’s I Took a Lickin’ From a Chicken. Many of these games have colourful, clickable artwork. MAME is dedicated to preserving more than just video games, and these systems are great examples of some of the other experiences you can relive through emulation.

If you use MAME’s computer emulation and have been frustrated by modifiers not working properly in natural keyboard mode, you’ll be pleased to know that this release addresses that. Natural keyboard mode now works properly with many more systems, including Amiga, Sun and RM Nimbus. Speaking of Amiga, we’ve emulated a 3rd-party variant of the Amiga 1200 keyboard and added support for many different language variants, so chances are you’ll be able to use keyboard that matches your Workbench language. And speaking of keyboards, the Zorba keyboard now works properly, so you can try out one of the last luggable CP/M machines.

Other improvements include fixing the crash on encountering invalid cheats, allowing multi-part software list entries to load each part on the correct interface, emulation of the Poly-Play light organ, a brand new preliminary Interpro 2800 driver and Clipper CPU core, support for VIC-20 and C64 speech synthesiser cartridges, support for the Osborne-1 Nuevo Video 80-column modification, protection MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio improvements to a number of supported games, and optimisation of the netlist emulation.

Some of these improvements might seem inconsequential, or apply to systems you don’t use, but they often lie in common components used by many other systems. For example, the Amiga 1200 and Zorba keyboards use the same MCU family used in a lot of arcade games published by Taito. The same change that fixes the Zorba keyboard also fixes enemy spawning and timing in Xain'd Sleena. The Nuevo Video board uses a common Motorola CRT controller, so improvements made to support it stand to benefit a lot of other systems.

MAMETesters Bugs Fixed
  • - 05559: [DIP/Input] (nbmj9195.cpp) jituroku: Resolved DIP settings, on Mame most are Undefined (kamilz)
  • - 05577: [DIP/Input] (nbmj9195.cpp) mjanbari: DIP Settings resolved (kamilz)
  • - 05599: [DIP/Input] (srmp2.cpp) rmgoldyh: DIP Settings (kamilz)
  • - 06470: [DIP/Input] (qix.cpp) qix: Unable to map service buttons with ctrlr.cfg (OzFalcon)
  • - 06477: [Cheat System] All systems: MAME should ignore problematic cheats (or at least exit gracefully) (cuavas)
  • - 06485: [Documentation] (peyper.cpp) ator: The year of publication is 1985. (AJR)
  • - 06499: [Gameplay] (xain.cpp) xsleena and clones: Some enemies in the second stage has disappeared (cuavas)
  • - 06500: [Interface] DAT files: Unable to use multiple paths (crazyc)
  • - 06503: [DIP/Input] (galaxian.cpp) galaxianmo: Bonus Life dip switch information is incorrect (GoldS_TCRF) New working machinesAtari Touch Me [hap, Sean Riddle]Dodge Man [Shoutime, Darksoft, Anonymous Donator, Smitdogg, The Dumping Union]Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan) [Game Preservation Society]Fonas 2 Player Baseball [hap, Sean Riddle]GAF Melody Madness [hap, Kevin Horton]Galaxy Games StarPak 3 [Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, Brian Troha, coolmod, Smitdogg, The Dumping Union, Luca Elia]LJN I Took a Lickin' From a Chicken [hap, Sean Riddle]Lakeside Le Boom [hap, Kevin Horton]Omega [ShouTime, Darksoft, Anonymous Donator, Smitdogg, Vas Crabb, Brian Troha, The Dumping Union]Sega Sonic Cosmo Fighter [ShouTime, Anonymous Donator, The Dumping Union]Tandy Electronic Basketball [hap, Sean Riddle]Tiger Half Court Computer Basketball [hap, Sean Riddle]Tiger/Tandy Rocket Pinball [hap, Sean Riddle]Toytronic Football (2 versions) [hap, Sean Riddle]Westinghouse Test Console Serial #5 [Vas Crabb, NekoEd] New working clonesDungeons & Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union]Force SYS68K/CPU-21 [Joakim Larsson Edstrom]Force SYS68K/CPU-21A [Joakim Larsson Edstrom]Force SYS68K/CPU-21B [Joakim Larsson Edstrom]Force SYS68K/CPU-21S [Joakim Larsson Edstrom]Force SYS68K/CPU-21YA [Joakim Larsson Edstrom]Force SYS68K/CPU-21YB [Joakim Larsson Edstrom]Gals Panic S2 (Europe) [rtw, The Dumping Union]Head Panic (ver. 0702, 02/07/1999) [hammy, Brian Troha, The Dumping Union]Missile Attack [f205v]Momoko 120% (bootleg) [Paul Hogger]Mouse Trap (version 2) [Pat Daderko]Osborne-1 (Nuevo Video) [Vas Crabb, NekoEd]Puzznic (US) [Coolmod]Red Hawk (Greece) [Abelardator2]Sitcom Timer [Vas Crabb]Speak and Help [Andrew Welburn]Street Fighter EX2 (USA 980312) [coolmod, The Dumping Union]The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove]The Pit Boss (2214-07, U5-0A) [Brian Troha, The Dumping Union]VS Block Breaker (Europe) [rtw, The Dumping Union]Zen Nippon Pro-Wrestling Featuring Virtua (Taiwan) [XeD] Machines promoted to workingGallop Racer 2 (Export) [Brian Troha, The Dumping Union]Ideal Maniac [hap, Sean Riddle, Kevin Horton]Milton Bradley Plus One [hap, Sean Riddle] Clones promoted to workingDonkey Kong 3 (bootleg on Ambush hardware) [Dirk Best]Gallop Racer 2 (Japan) [Brian Troha, The Dumping Union]Gallop Racer 2 Link HW (Japan) [Brian Troha, The Dumping Union]
New machines marked as NOT_WORKING
  • Dragon's Eye (0100521V, NSW/ACT) [Heihachi_73]
  • InterPro 2800 [Patrick Mackinlay]
  • K.G. Bird (0200024V, NSW/ACT) [Heihachi_73]
  • KOF Sky Stage (v1.00J) [rtw]
  • Mega Card (Ver.0210, encrypted) [Team Europe, f205v, Sean Riddle, Roberto Fresca]
  • Penguin Pirate II (0100869V, Victoria) [Heihachi_73]
  • Phantom Pays (0500005V, NSW/ACT) [Heihachi_73]
  • Star Horse 2001 (satellite, Rev B) [any, Lord Nightmare, MetalliC, rtw, ShouTime]
  • The King of Fighters XII (v1.00) [Niko]
  • Toucan Tango (0100782V, NSW/ACT) [Heihachi_73]
  • Tsukande Toru Chicchi [Alex Cmaylo, The Dumping Union, R. Belmont]
  • Winning Post (RHG0418-04, US) [Heihachi_73]
  • Wizard Ways (0200396V, NSW/ACT) [Heihachi_73]
New clones marked as NOT_WORKING
  • Amazon Hunt III (rev. 1, French) [PinMAME]
  • Arena (French) [PinMAME]
  • Arena (German) [PinMAME]
  • Bad Girls (French) [PinMAME]
  • Bad Girls (German) [PinMAME]
  • Big House (French) [PinMAME]
  • Big House (German) [PinMAME]
  • Bone Busters Inc. (German) [PinMAME]
  • Bounty Hunter (German) [PinMAME]
  • Diamond Lady (French) [PinMAME]
  • Diamond Lady (German) [PinMAME]
  • Dolphin Treasure - Cash Express (AHG1606, US) [Heihachi_73]
  • Excalibur (French) [PinMAME]
  • Excalibur (German) [PinMAME]
  • Gamshara (World, 10021 Ver.A) [Bill D., The Dumping Union]
  • Genesis (French) [PinMAME]
  • Genesis (German) [PinMAME]
  • Gold Wings (French) [PinMAME]
  • Gold Wings (German) [PinMAME]
  • Golden Pyramids (0100878V, Victoria) [Heihachi_73]
  • Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
  • Heathkit H-19 w/ Watzman ROM [Mark Garlanger]
  • Hollywood Heat (French) [PinMAME]
  • Hollywood Heat (German) [PinMAME]
  • Hot Shots (French) [PinMAME]
  • Hot Shots (German) [PinMAME]
  • Margarita Magic (EHG1558, US) [Heihachi_73]
  • Mars - God of War (Prototype) [PinMAME]
  • Missile Attack [f205v]
  • Monte Carlo (Pinball, French) [PinMAME]
  • Monte Carlo (Pinball, German) [PinMAME]
  • Monte Carlo (Pinball, rev. 2) [PinMAME]
  • Panther Magic (0100716V, NSW/ACT) [Heihachi_73]
  • Pet Shop (0100731V, NSW/ACT) [Heihachi_73]
  • Q.T. Bird (0500009V, NSW/ACT) [Heihachi_73]
  • Raven (German) [PinMAME]
  • Robo-War (French) [PinMAME]
  • Rock (German) [PinMAME]
  • Rock Encore (German) [PinMAME]
  • Rollergames (AD-2) Prototype [PinMAME]
  • Rollergames (LF-2) French [PinMAME]
  • Rollergames (LF-3) French [PinMAME]
  • Spring Break (French) [PinMAME]
  • Spring Break (German) [PinMAME]
  • Street Fighter EX 2 (US 980312) [coolmod, The Dumping Union]
  • Tag-Team Wrestling (German) [PinMAME]
  • T.T. Defender [ShouTime, Renato Mucciarelli, Jan Stuhler, Surgeville, John Wilke, Rod_Wod, Mr. Goodwraith, ranger_lennier, Antonio Jover, ArcadeDude, Paul Vining, Ryan Gatto, joey35car, Smitdogg, The Dumping Union]
  • TX-Sector (French) [PinMAME]
  • TX-Sector (German) [PinMAME]
  • Victory (Pinball, French) [PinMAME]
  • Victory (Pinball, German) [PinMAME]
  • Virtua Bowling (Hong Kong, V101HJS) [Abelardator2]
  • Virtual On 2: Oratorio Tangram (Revision A) [twistedsymphony]
  • New working software list additions
  • abc80_flop: Hires Invasion demo [Genesis Project]
  • aim65_cart: AIM 65/PC100 Extended BASIC v2.1 & v2.3, AIM 65 Instant Pascal v1.0 [Nigel Barnes]
  • atom_flop: Manic Miner (conversion) [Nigel Barnes]
  • bbcb_flop: Sherston titles, Byte the Apple music demos [Nigel Barnes]
  • gamate: Fortune 'n Luck [Peter Wilhemsen]
  • ibm5150:
  • 688 Attack Sub (5.25"), Cartooners, Cartooners in Space, Starflight 2: Trade Routes of the Cloud Nebula (Alt), Zany Golf [Octocontrabass],
  • Aces High, Amnesia, Boulder Dash, Bruce Lee, Bubble Bobble, Double Dragon, Double Dragon II, Double Dragon III, Earthly Delights, Executive Suite, Frederick Forsyth's The Fourth Protocol, The Lost Treasures of Infocom, The Lost Treasures of Infocom II, Mega Man, Mega Man III, Metal Gear, MINIX 1.x, Prince of Persia, PSI-5 Trading Company, RoboCop, Wendin Multiuser DOS [Justin Kerk]
  • pico: Ecco Jr. e la GrandeCaccia al Tesoro nell'Oceano! (Ita) [f205v]
  • z88_cart: game conversions and commercial applications [Nigel Barnes]
  • zx81_cass: over 550 games and applications [Nigel Barnes]
New NOT_WORKING software list additions
  • ibm5150: Astro-Dodge, BurgerTime [Justin Kerk]
  • zx80_cass: small selection of games [Nigel Barnes]
Source Changes
  • -Added preliminary Clipper CPU core Interpro 2800 driver. [Patrick Mackinlay]
  • -Amiga updates: [Dirk Best]
    • undefined Converted the Amiga keyboards to a bus interface with slot devices.
    • undefined Addes a German A500 keyboard variant, keyboard fixes.
    • undefined Moved and renamed Amiga sound device, added pinout and description.
    • undefined Moved audio related registers into Paula device, now independent from Amiga state class.
    • undefined Made Akiko independent from driver state.
  • -ambush: Rewrote driver. [Dirk Best]
    • undefined Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout).
    • undefined Added mario and dkong3 bootlegs running on extended hardware.
    • undefined - Color PROMs for these haven't been dumped, currently using the PROMs from the original.
    • undefined Updated and corrected DIP switches.
    • undefined Documented tile attribute RAM and sprite RAM layout bits.
    • undefined Use screen raw parameters.
    • undefined Added connector layout, updated TODO list and ROM filenames.
  • -thayers: Fixed keyboard scanning, inputs and communication. [Curt Coder]
  • -vic20 updates: [Curt Coder]
    • undefined Emulated the PPP SpeakEasy (Votrax SC-01-A) cartridge.
    • undefined Emulated the Data 20 Display Manager 40/80 column video cartridge.
  • -c64: Emulated the PPP Speakeasy 64 (Votrax SC-01-A) cartridge. [Curt Coder]
  • -abc800_dsk: Fixed sector interleave. [Curt Coder]
  • -PIC16C5x updates: [hap]
    • undefined Added basic support for the old GI PIC1650 and PIC1655.
    • undefined Made RTCC (aka T0CKI) pin an input line handler.
  • -PIC CPU: Fixed writes with the status register as destination. [Luca Elia]
    • undefined Write all bits except TO and PD, thus enabling e.g. bcf, bsf or clrf to change the flags.
    • undefined rlf and rrf must update the flags after the store to work correctly on this register.
  • -More complete Galaxy Games emulation: [Luca Elia]
    • undefined Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s).
    • undefined Removed code patches and emulated the PIC communication and bank switching.
    • undefined Converted the blitter to a device (cesblit.cpp).
    • undefined Moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp).
  • -ms0515.cpp: Hooked up keyboard and floppy, improved video emulation etc. [shattered]
  • -dsk_dsk format: Propagate CRC error flags. [shattered]
  • -ms7004 keyboard: Handle incoming serial data via INT pin. [shattered]
  • -tigerroad.cpp: replaced bballs MCU simulation with dump from MC68705R3, added to parent set as BAD_DUMP. [TeamEurope, Brizzo, Vas Crabb]
  • -dec0.cpp updates: [Vas Crabb, CAPS0ff]
    • undefined Added dump for baddudes MCU with note about likely bit error.
    • undefined Replaced drgninja MCU simulation with hacked version of baddudes dump.
    • undefined Latch cleanup: 'LS374 senses positive edge, others are educted guesses.
      • -m6805: Added CMOS devices, miscellaneous fixes. [Vas Crabb]
    • undefined Added m146805 and m68hc05 to unidasm.
    • undefined Fixed disassembly of BIT opcodes.
    • undefined Fixed burning cycles on disabled interrupts.
    • undefined Cleaned up BIH/BIL handling.
    • undefined Made opcode tables configurable in m6805_base_device, provided tables for HMOS, CMOS and HC families.
    • undefined Implemented MUL instruction, made unimplemented STOP and WAIT raise fatal error.
    • undefined Implemented 'HC05 edge-sensitive external interrupts.
    • undefined Added partially implemented MC68HC05C4, MC68HC05C8 and MC68HC705C8A devices.
    • undefined Fixed problem with edge case in 68705 timer overflow interrupt when TDR=0.
    • undefined - Fixes Zorba keyboard and MT6499.
      • -Fixed crash on loading invalid cheats, MAME now logs an error and continues. [Vas Crabb]
      • -Made debugger fall back from binary to default base on 0b prefix. [Vas Crabb]
    • undefined This makes expressions like 0B12 parse as hex in hex memory spaces.
    • undefined Where there's ambiguity (e.g 0B01) binary takes precedence.
  • -Natural keyboard fixes: [Vas Crabb]
    • undefined Fixed Shift-Alt combinations.
    • undefined Fixed modifiers with LLE keyboards (shift/alt now work reliably with Sun, Amiga, RM Nimbus, etc.).
    • undefined Fixed crash on keyboard inputs with four characters.
  • -Amiga keyboard updates: [Vas Crabb]
    • undefined Corrected polarity of KB_DATA from Amiga to keyboard.
    • undefined Completely rewrote 68HC05CxA-based A1200 keyboard device, now working.
    • undefined Fixed KB_DATA mixing in A500 keyboard.
    • undefined Made A500 keyboard caps lock LED output name consistent with A1200.
    • undefined Added Alt- and Alt-Shift- characters to A500 US keyboard.
    • undefined Factored out matrix keys to a common module shared by A500/A1200.
    • undefined Made new German matrix based on US matrix with Alt-chars hooked up.
    • undefined Added layouts for France/Belgium, Italy and Sweden/Finland, Spain, Denmark, Switzerland, Norway and UK.
    • undefined - Switzerland has French/German config option, natural mode only works for French.
    • undefined Added borderline usable dead keys for natural keyboard.
  • -Osborne-1 updates: [Vas Crabb]
    • undefined Added Osborne-1 with Nuevo Video board as a clone.
    • undefined Made Alpha Lock a toggling key rather than a fake DIP switch.
  • -Made object finder arrays meet more Container/Sequence requirements (allows use of range-based for and many standard algorithms). [Vas Crabb]
  • -dl1416: Split interface into signal-level and bus-level APIs, improved support for different variants. [Vas Crabb]
  • -sitcom updates: [Vas Crabb]
    • undefined Implemented Boot and Reset buttons and remapping of low 32kB.
    • undefined Hooked up PIA, I/O space mirrors, and RS232 interface for downloading programs.
    • undefined - PIA ports connected to LED outputs and keypad inputs.
    • undefined Added camera shutter speed measurement rig as a clone.
    • undefined Added a software list with example programs from web site.
    • undefined - Software list is not connected yet, need to load software by full path.
  • -Cherry-picked some features from self-registering drivers PoC: [Vas Crabb]
    • undefined Use size_t for sizes and for algorithms.
    • undefined Fixed up some files that were getting linked into multiple libraries.
    • undefined Added missing virtual method to sh2 peripheral class.
    • undefined Put shortname in driver struct for locality.
    • undefined Made LRU cache use shared pointers for safety.
  • -Used known plaintext attack to obtain Omega program encryption key. [Vas Crabb]
  • -Converted many naked pointers to required_region_ptr. [Robbbert]
  • -m6845: Fixed starting address in row/column mode (used by osborne1nv). [Robbbert]
  • -Update GENie [Branimir Karadzic]
  • -List command format changes: [Tafoid]
    • undefined Changes to output produced to better deal with maximum limits of certain items.
    • undefined Fixed issue with -listroms output not displaying hapyfsh2 rom sizes correctly.
  • -Fixed building using system portaudio and utf8proc. [belegdol]
  • -Provided the PIC code for all four StarPak cartridges. [Keith M. Kolmos]
  • -Confirmed MC68705R3 bootstrap program matches MC68705U3 (and U5 for that matter). [Brizzo]
  • -Identified bad dumps and fixed info for a number of Aristocrat games. [Heihachi_73]
  • -aristmk5: Rearranged controls to be more playable and added PORT_NAMEs. [Heihachi_73]
  • -polyplay: Added light organ and layout. [SailorSat]
  • undefined Traced the lines on the board to figure out how the lightorgan worked - a zero crossing detector triggers NMI on the CPU, which then operates the light organ.
  • -aristmk5: Added SPI and hopper emulationundefinedallows non-US games to boot. [Sandro Ronco]
  • -imgtool: Fixed recently introduced bug that could cause hex numbers to be incorrectly emitted in usage text. [Nathan Woods]
  • -saa1099.cpp: Use correct LFSR polynomial for SAA1099 noise generation, added some notes about an unemulated undocumented feature of the noise clock. [Jepael, Lord Nightmare]
  • -Fixed clipper CPU build. [Felipe Sanches]
  • -Netlist library improvements: [Couriersud]
    • undefined Refactored netlist pmf code.
    • undefined Small optimization for diode calculations.
    • undefined Remove virtual from some destructors and make them protected.
    • undefined Various cleanups and performance improvements.
    • undefined Fixed some inconsistencies.
    • undefined Reduced overhead to load data (ROMs) in netlist significantly.
      • undefined - Previous solution involved a significant amount of redundant replication of information and objects. Now, a ROM name specified as SOMEROM(x21, "romlabel") will be automatically be loaded from region "netlisttag: romlabel" (see hazl1500 and stuntcyc).
    • undefined Fix warning about non existing memory space when netlist is used.
    • undefined Logging enhancements.
    • undefined Fixed crashes on terminals without nets (i.e. connected to a rail).
    • undefined Reviewed "FIXMEs" and corrected some minor ones.
    • undefined Made m_cur_analog protected.
    • undefined Fixed pmf delegates to work with MSVC.
    • undefined More optimizations to the solver code.
    • undefined Started work on a better signal pipeline in nlwav.
    • undefined Only generate documentation for entities which are documented.
    • undefined Made it possible to have multiple update handlers per device.
      • undefined - Makes device implementation more flexible and faster and improves performance slightly.
      • undefined - Each input is now assigned a notification handler. Currently this is update, but going forward it may be a custom handler.
    • undefined Fixed MEMPOOL on OSX.
    • undefined Added delegate support for Emscripten, ARM processors and VS 2015 x64.
    • undefined Made sure netlist includes are not found directly on include path.
    • undefined Made Windows builds of nltool and nlwav understand Unicode.
    • undefined Added standalone VS2015 build file in src/lib/netlist/build.
    • undefined Added state saving and loading to nltool.
    • undefined Optimized 7493 device - gives some 5 to 10% improvement to pong.
    • undefined Reworked truthtables a bit: moved 9312 and 74279 to TTL macro library, renamed TTL_9312_* to more appropriate DM9312.
      • undefined Fixed a number of warnings from latest Ubuntu clang 5.0.
  • -huc6261.cpp: Fixed YUV colors, added palette offset and HuC6261-A mixingundefinedfixes PC-FX boot screen graphics/colors. [Angelo Salese]
  • -namcond1.cpp: Enabled preliminary ROZ effects in ygv608 core. [Angelo Salese]
  • -segas16b.cpp: Improved inputs for Excite League / Super League. [Angelo Salese]
  • -sh4: Fixed FMOV* opcodes. [MetalliC]
  • -naomi.cpp: Redumped "Crackin' DJ Part 2". [billy16jr, Cereth, cpsystem3, MetalliC, rtw]
  • -naomi.cpp documentation updates: [MetalliC]
    • undefined Added two Japan Mushiking cart serial numbers.
    • undefined Documented Atomiswave game exe Build timestamps shown in Test Mode.
    • undefined Corrected few game years.
    • undefined Sorted game list by build dates.
  • -Mega Card (Ver.0210, encrypted) improvements:
    • undefined Added bruteforced PLD dump. [Team Europe, caius, Roberto Fresca]
    • undefined Added G65SC02 decode die dump and tech notes about the custom CPU. [Team Europe, Sean Riddle, Roberto Fresca]
    • undefined Added CY7C291A dump from inside the custom CPU. [Team Europe, Roberto Fresca]
    • undefined Fixed ASCII PCB layout and list of components. [Roberto Fresca]
  • -Arrow Bingo: Fixed clocks to be more accurate, hooked principal inputs to make the game playable, added technical notes. [Roberto Fresca]
  • -Power Card (Ver 0263, encrypted): Dumped the CY7C291A from inside of the custom CPU, added technical notes. [Team Europe, Roberto Fresca]
  • -Arrow Bingo: Added a new input requested by the code, added more technical notes about the program. [Roberto Fresca]
  • -mac: Fixed NuBus memory stomp. [R. Belmont]
  • -Fixed apple2gs regressions. [R. Belmont]
  • -konmedal: Improved screen display, added ROM banking, started implementing VROM readback. [R. Belmont]
  • -Added Preliminary TLCS-870 CPU coreundefinedwork in progress. [David Haywood]
  • -spacecr: Added continue button. [AJR]
  • -De-hardcoded service inputs for gekisou and Atari games. [AJR]
  • -polepos.cpp input improvements: [AJR]
    • undefined Corrected DIP switches and locations for polepos2bi and polepos2bs.
    • undefined Fix bootleg manufacturer info for polepos2bs.
    • undefined Use modern DEVCB features to make extra 4-bit input ports unnecessary.
      • -lastbank: Working sound and music. [AJR]
    • undefined ES-8712: Added busy status read and notes on device.
    • undefined Allow sound CPU to reset the ES-8712 and M6295.
    • undefined Added NVRAM, remapped/renamed inputs, added RTC notes.
  • -bcruzm12: Changed PSGs to AY8912, added notes on PCB. [AJR]
  • -dblcrown: Simplified code by adding 8255 PPI, PSG type is YMZ284. [AJR]
  • -gcpinbal modernization and sound improvements: [AJR]
    • undefined Broke up the bogus IOC structure and used 8-bit handlers where appropriate - Fixes a music playback glitch due to the old handler's failure to account for byte mirroring.
    • undefined Improved OKI M6295 sounds by using correct bit for banking.
    • undefined Load more music by sending interrupt when ES-8712 finishes playing sample.
    • undefined Added interface for 93C46 EEPROM and HCT157.
    • undefined Updated machine flags to better reflect current emulation status.
  • -kothello: Added DIP SW2 and identified DIP switches and locations. [AJR]
  • -vmetal sound improvements: [AJR]
    • undefined Implemented IRQ used to loop ES-8712 music (much like gcpinbal) - all extant samples should be playable now.
    • undefined Reduced unreasonably high OKIM6295 volume.
    • undefined Removed MACHINE_IMPERFECT_SOUND flag.
    • undefined Added a reset line callback for the ES-8712. - Will be used to reset the MSM5205/MSM6585 when the implementation is rewritten to use those devices. - For now, it's used for IRQ generation in vmetal.
    • undefined Removed the auto-repeat feature from the ES-8712 device. All known games that loop samples do so by status polling or IRQs.
  • -upd7810: Replaced fake I/O space with callbacks. [AJR]
  • -capbowl, bowlrama: Identified DAC type. [AJR]
  • -5clown.cpp, bzone.cpp: Correctly assigned service buttons. [OzFalcon]
  • -Force CPU-20: Added board variant handling and a few variants. [Joakim Larsson Edstrom]
    • undefined cpu-21, cpu-21a, cpu-21ya, cpu-21b, cpu-21yb and cpu-21s, differs in CPU speed and memory mainly
    • undefined Added logging.
  • -Prodigy: Added netlist for BCD display, got correct boot up display but no interaction yet as keypad is missing, added layout. [Joakim Larsson Edstrom]
  • -VME bus: Added default bus address space and prepared for bus-specific features. [Joakim Larsson Edstrom]
  • -via6522 updates: [Joakim Larsson Edstrom]
    • undefined Improved logging.
    • undefined Fixed 50/50 duty cycle for T2 and O2 driven CB1 shift IN & OUT on CB2.
    • undefined Added stop of device_timer when going from internaly to externaly clocked shift modes.
    • undefined Fixed so shift out and in flank is not controlled by pcr in accordance with datasheet.
    • undefined Added missing final and leading flanks when shifting out and in respectivelly.
  • -68561: Improved interrupt support and LOGs messages. [Joakim Larsson Edstrom]
  • -BIM 68153: Fixed release irq line bug and updated LOGs. [Joakim Larsson Edstrom]
  • -fccpu30: Updated to new LOG system. [Joakim Larsson Edstrom]
  • -New netlist device: 74164undefined8bit parallel output serial shift register. [Joakim Larsson Edstrom]
  • -Made mcombat, mcombata and mcombats boot. They still need inputs/sound (AY8912). [Ivan Vangelista]
  • -Heathkit H19/H89: A few fixes and more documentation, cleaned up ROM definitions. [Mark Garlanger]
  • -mc6845: The device should not scan out more lines than programmed into the 'visible' register. [Mark Garlanger]
  • -zx81: Added tzx cassette format, changed default ramsize to 16K. [Nigel Barnes]
  • -z88: Fixed expanded video addressing in RAM carts. [Nigel Barnes]
  • -Allow softlist software parts to use different interfaces: [Nigel Barnes]
    • undefined imgcntrl: Don't assume first software part, find part with correct interface.
    • undefined swlist: Check all software parts for matching interface when populating list of software lists.
    • undefined softlist_dev: Check all software parts when finding approximate matches.
  • -aim65: Added 16K PROM/ROM module, 4 extra sockets required for Instant Pascal. [Nigel Barnes]
  • -lastbank.cpp: Filled in Coinage and Demo Sounds DIP switches. [Brian Troha]
  • -aquarium.cpp: Documentation and clock update. [Brian Troha]
    • undefined Replaced PCB layout with with a more informational version, listed out major chips on the PCB including customs.
    • undefined Corrected OKI M6295 clock with actual resonator.
  • -t10mmc: Added Play Audio MSF (0x47) command, used by Another CD Player and Astrocounter of Crescents. [Barry Rodewald]
  • -portaudio: Minimal const-correctness. [O. Galibert]
  • -Apple Laserwriter II NT: Updated driver quite a bit, improved the overlay emulation and ram mapping, passes more self tests, added as much info about memory maps as could be easily derived without PAL dumps. [Lord Nightmare]
  • -LaserWriter II NT: Hooked up interrupts to 68k, got more self tests to pass. [Lord Nightmare]
  • -freekick.cpp: Fixed sprite rom load order in omega, derived input ports from gigas rather than fully redefining everything. [Lord Nightmare]
  • -arkanoid.cpp: Added detailed memory map with proper mirroring; documented and mapped the joystick ports which, while present and fully functional on the pcb, are unused by the game code. [Lord Nightmare]
  • -Updated FSF address in a few files' license headers. [Luke-Nukem]
  • -arm7: Added support for the second BLX form for ARMv5 and fixed behavior of second BLX form in THUMB. [Alex Marshall]
  • -intvkbd driver improvements: [Frank Palazzolo]
    • undefined Corrected screen alignment.
    • undefined Changed to use generic TMS9927.
    • undefined Aligned STIC and TMS9927 graphics properly.
    • undefined Added preliminary support for testing intvkbd printer.
    • undefined Added proper documented memory addresses for tape drive.
    • undefined TMS9927: added support for driver-specific overscan areas.
  • -pgm2: Fixed address map up a little bit and added notes. [Alex Marshall]
  • -namcos22: Added per-game speaker configurations based on manuals and test messages. [superctr]
  • -namcos22: Added 'bodysonic' speaker to airco22b (name comes from test mode). [superctr]
  • -C352 improvements: [superctr]
    • undefined Implemented volume ramping behavior confirmed with recording from real hardware. - Example: Tekken 3, reduced pops in especially King's stage BGM.
    • undefined Rewrote mu-law algorithm - might not be quite perfect yet, but is closer to recordings and sounds a bit clearer. - Example: Time Crisis.
      • undefined Byte-swapped sample ROMs as necessary.
    • -portaudio: Fixed issues causing crash with 32-bit builds, clamp latency. [intealls]
      • -Fixed Battle Cruiser M-12 sprite colors. [MASH]
  • -dec0.cpp: Added new and improved readme for the DEC0 based games. [Guru]
  • -SDK85: Added mastermind BIOS. [Paolo Forlani, Stefano Bodrato]
  • -hp9845 updates: [F.Ulivi]
    • undefined Fixed parallel poll logic in PHI.
    • undefined Working support for HP9895 dual floppy drive with MFI image format.
    • undefined Corrected aspect ratio of alpha and graphic video modes using a layout file.
→ [arcade] Mame x64 i x86 0.197

MAME 0.197 25 April 2018

For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters Bugs Fixed
  • 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
  • 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
  • 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
  • 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
  • 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
  • 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
  • 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
  • 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
  • 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)
New working machines
  • Home Alone (Tiger handheld) [hap, Sean Riddle]
  • Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
  • Independence Day (Tiger handheld) [hap, Sean Riddle]
  • Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
  • New Cross Pang [f205v, Brian Troha, The Dumping Union]
  • Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
  • Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
  • Explosive Breaker (Korea) [Jorge Silva]
  • Fidelity Excel 68000 (set 2) [yoyo_chessboard]
  • Fidelity Excel 68000 (set 3) [yoyo_chessboard]
  • Garou - Mark of the Wolves (NGH-2530) [Razoola]
  • Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
  • Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
  • Neo-Geo MV-1F [Vas Crabb]
  • Neo-Geo MV-1FZ [Vas Crabb]
  • Neo-Geo MV-1 [Vas Crabb]
  • Neo-Geo MV-2F [Vas Crabb]
  • Neo-Geo MV-4F [Vas Crabb]
  • Pochi and Nyaa (Ver 2.02) [Razoola]
  • Popeye (Braze High Score Kit P1.00D) [smf]
  • Renegade (US bootleg) [TwistedTom]
  • Silk Worm (bootleg) [TwistedTom]
  • Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
  • Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
  • World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
  • WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]
  • Machines promoted to working
  • F-1 Dream [caius, Caps0ff, David Haywood]
  • Quiz Channel Question (Ver 1.00) (Japan) [AJR]
  • Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]
  • Clones promoted to working
  • Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
  • Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]
New machines marked as NOT_WORKING
  • Connectv Cricket (PAL) [Sean Riddle, David Haywood]
  • Connectv Football [Sean Riddle, David Haywood]
  • Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
  • Philips VP415 LV-ROM Player [Ryan Holtz]
  • Skannerz TV [Sean Riddle, Peter Wilhelmsen]
  • T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]
New clones marked as NOT_WORKING
  • Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
  • Gokidetor (set 2) [MASH]
  • Joker Master (V512) [Ioannis Bampoulas]
  • Paperboy (prototype) [Andrew Welburn]
  • unknown Elsy poker [f205v, The Dumping Union]
New working software list additions
  • abc806: Colorful Animals [Genesis Project]
  • atom_flop: Atom DOS Utilities [Nigel Barnes]
  • bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
  • bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
  • coco_flop: Tandy Assembly Demo 2017 [MrGW]
  • electron_cart: Mega Games Cartridge [Dave Hitchins]
  • electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
  • ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
  • ibm5170:
  • Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
  • Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
  • neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
  • pc98_cd:
  • Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
  • Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
  • Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
  • Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
  • Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
  • Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
  • Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
  • Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
  • Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
  • Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
  • The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
  • Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
  • svi318_cart: Oh, Postrelease [Dirk Best]
New NOT_WORKING software list additions
  • dc:
    • De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
    • Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
    • Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
    • Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
    • Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
    • Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
    • Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
    • Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
    • Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
  • ibm5170_cdrom:
    • Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
    • Who Shot Johnny Rock (Italy) [arena80.it]
  • leapster:
    • A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
    • Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
    • Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
    • La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
    • Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
    • Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
    • pc98_cd:
    • Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
    • Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
    • Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
    • Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
    • Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
    • Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
    • Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]
Source Changes
  • Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
  • bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
  • suprstar: Demoted to not workingundefinederrors out when inserting coins. [AJR]
  • unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
  • beathead: Replaced NVRAM with parallel EEPROM. [AJR]
  • backfire: Added ADC for potentiometer controls. [AJR]
  • ARM disassembly improvements: [AJR]
    • Calculate R15-relative offsets in disassembly.
    • Fixed erroneous identification of S field in data processing opcodes.
    • Calculate result of ADD/SUB Rn,R15,#imm.
  • pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
  • ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]
  • Relaxed constraints on address mirroring/global mask combinations. [AJR]
    • Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
  • umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
  • upd7725: Fixed disassembly. [AJR]
  • z80ctc: Made channels into subdevices. [AJR]
  • sexygal: Added sample player. [AJR]
  • shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
  • ms6102: Use VT100 keyboard for now. [AJR]
  • aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
  • stvvdp2.cpp improvements: [Angelo Salese]
    • Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
    • Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
  • Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
  • stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
    • Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
  • warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
  • legionna.cpp fixes: [Angelo Salese]
    • Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
    • Fixed Godzilla OKI sound bank switching.
  • galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
  • airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
  • hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
  • aerofgt.cpp: Reduced code duplication. [cam900]
  • psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
  • dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
  • namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
  • djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
  • firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
  • arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
  • coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
  • tlc34076: Allocate palette RAM and pens at start time. [cam900]
  • atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
  • cave.cpp: Fixed hotdogst metadata. [cam900]
  • pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
  • pc9801_86.cpp: Improved PCM timer behaviourundefinedactual master clock still unknown. [cam900]
  • partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
  • zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]
  • pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
  • simplified/de-duplicated code. [cam900]
  • abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
  • Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
  • nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
  • xavix: Re-organised and tidied code, and updated notes. [David Haywood]
  • bionicc: Started hooking up microcontroller emulationundefinedstill relies on hacks. [David Haywood]
  • guab: Added RS232 port and update notes. [Dirk Best]
  • Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
    • Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
  • Converted Model 1 I/O to device. [Dirk Best]
  • model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]
  • model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
  • Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
  • Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]
  • hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
  • Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
  • starblad: Allow full range of crosshair movement. [geecab]
  • Allow building against system pugixml. [Julian Sikorski]
  • Fixed issues with CHD loading under Emscripten. [Justin Kerk]
  • dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
  • ti99: Added drive select to HX5102 Hexbus floppy driveundefinedmay now be used for storage on TI-99/8 and other systems. [Michael Zapf]
  • wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
  • electron: Added Mega Games Cartridge device. [Nigel Barnes]
  • electron: Improved video handling. [Nigel Barnes]
    • Fixed wrap-around for non-standard screen start addresses.
    • Added RAM contention during screen update.
    • Improved interrupt times.
  • electron: Fixed bad palette write. [Nigel Barnes]
  • bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
  • i960: Don't lose register values on read stalls. [O. Galibert]
  • bankdev: Allow for an address shift. [O. Galibert]
  • Rewrote mb86233/4 CPU cores. [O. Galibert]
  • model2: Revamped the coprocessors communications. [O. Galibert]
  • Completely eliminated address map macros. [O. Galibert, Robbbert]
  • sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
  • apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
  • Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
  • crashrd: Added some sound. [Robbbert]
  • Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
  • [Ryan Holtz, Robbbert, AJR, Vas Crabb]
  • Added skeleton Philips VP415 LV-ROM Player driverundefinedcurrently fails self-test with error 53. [Ryan Holtz]
    • Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
  • isa/pgc: Implemented accelerated VRAM writes. [shattered]
  • Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
  • Fixed fencepost in memory_manager: :region_containing, which caused regions to be registered for state saving. [smf]
  • popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
  • Added QuickLoad option for SMC-777. [Stefano]
  • hp9k_3xx improvements: [Sven Schnelle]
    • Added 98644 asynchronous serial card.
    • Added workaround for double exception during read/modify/write operations confusing the boot ROM.
    • Added dummy GPIB read/write handlers (BASIC crashes if not present).
    • Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
    • Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
    • Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
  • Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
  • posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
  • voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
  • Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
  • DSP16 interpreter performance improvements: [Vas Crabb]
    • Lifted some tests out of the execution loops allowing them to be specialised at compile time.
    • Bypass memory system for work RAM access when debugger is not enabled.
  • RAM device improvements: [Vas Crabb]
    • Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
    • Don't show inaccessible RAM device size options in XML output.
    • Exposed RAM size options in minimaws.
  • Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
  • Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
  • NeoGeo improvements: [Vas Crabb]
    • Split MVS into different machines for real variants with different capabilities.
    • Split up state classes for different variants.
    • Improved address maps.
    • Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
    • Hooked up controller sense connections for AES.
    • Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
    • Added layout for The Irritating Maze showing strobes and most lamps.
  • ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
  • gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
  • megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]
  • model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
  • f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
  • Documented debugger expression number syntax. [Erik Dominikus]
  • othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
  • Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]
  • segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
  • system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
  • dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
  • PC-98 CD software list updates: [r09]
    • Updated with everything from the latest update of the Neo Kobe Collection.
    • Tested all software list entries, and added supported status and emulation issues for each one.
    • Added usage information for games that require serial numbers or manual protection.
    • Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
    • Fixed copy-paste error for hybrid discs copied from the FM Towns list.
    • Replaced the Sweet Days CHD with a properly converted one.
    • Demoted Miamisoft's games to non-working since they seem to hang randomly.
  • Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
  • amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
  • konblands.cpp: Added DIP switches from manual. [Tafoid]
→ [Arcade] MAMEUI x86/x64 0.197
→ [arcade] HbMameUI x86 i x64 0.197

HbMameUI  2018-04-25 0.197

  • nw
→ [ARCADE] Mame History.dat 1.96 for MAME 0.196

HISTORY.DAT 2018 updates

April

History.dat 1.96

  • Updated to MAME 0.196.

 

→ [arcade] HbMameUI x86 i x64 0.196

HbMameUI/HbMame 2018-03-28 0.196

  • Non-working games until now have been deactivated. These games are now enabled, in the possible hope that others may provide assistance in getting them going.
  • Neogeo - added F4 displayer of text (s1) roms

New Games (in addition to above)

  • 3wondersb01 -  3 Wonders bootleg
  • alpines01 -  Alpine (Translation Chinese)
  • amidars01 -  Amidar (Translation French)
  • asurablds01 -  Asura Blade - Sword of Dynasty (Energy Mode Max)
  • asurablds02 -  Asura Blade - Sword of Dynasty (Enable hidden characters)
  • asurabuss01
  • ataris1rt -  Atari System 1 Ram Tester (not working)
  • bangbeadd -  Bang Bead (decrypted)
  • bloodbros01 -  Blood Bros (Ex Super version)
  • bub68705a
  • bublboblu
  • cabals01 -  Cabal (Ex Super version)
  • contrajs01 -  Contra (Translation Chinese)
  • ct2k3k3s* -  Crouching Tiger Hidden Dragon - 17 hacks
  • ct2k3spd
  • cthd2k3a
  • cthd2k3ds13
  • cthd2k3as01
  • cthd2k3d
  • cthd2k3d* -  Crouching Tiger Hidden Dragon - 12 hacks
  • deroons01
  • dinopic3
  • dinos69
  • dinos70
  • dinos71
  • dinos72
  • dinos73
  • dinos74
  • ffightjh01 -  Final Fight (hack Super Plus)
  • ga2s01 -  Golden Axe: The Revenge of Death Adder (unprotected)
  • jojobaner1s04 -  JoJo's Bizarre Adventure (Euro 990913, NO CD)(Super Plus)
  • kof2001s01
  • kof2k1nd
  • kof2k2om
  • kof2k2omg5
  • kof2k3fd
  • kof2k3plr -  (not working)
  • kof2000s33
  • kof2004pd -  KOF 2004 EX Hero
  • kof2004upls01 -  KOF 2004 EX Ultra Plus
  • kof2k4plss* -  KOF Special Edition 2004 Plus - 20 hacks
  • kof10thd
  • kof10thds01
  • kof10thds02
  • kof10thds03
  • kof10thds04
  • kof2k4mp2
  • kof2k4pls
  • kof96s75
  • kof96s76
  • kof97s17
  • kof97s21
  • kof97s56
  • kof97s100
  • kof97s101
  • kof97s102
  • kof97s103
  • kof97s104
  • kof97s105 -  (not working)
  • kof98c20170303
  • kof98c20170408
  • kof98c20170601
  • kof98c20170612
  • kof98c20180228
  • kof98pfe
  • kof98s56
  • kof98s57
  • kof98s58
  • kof99s23
  • kof99s24 -  Kof'99 (Red Storm Edition Unsimplified by Kalcetin)
  • kof99s25 -  (not working)
  • kof99s26
  • kof99s27 -  (not working)
  • kof99s28
  • kof99s29 -  (not working)
  • lastbld2s12
  • lbsp3 -  Last Blade (Super Plus)
  • mslugr* -  Metal Slug - 175 hacks
  • mslugs18 -  Metal Slug (Plus Plus)
  • mslug2r* -  Metal Slug 2 - 539 hacks
  • mslug3s82
  • mslug3s83
  • mslug3s84 -  Metal Slug 3 (Super Plus 2018)
  • mslug4s82
  • mslug4s83 -  (not working)
  • mslug4s84
  • mslug5s90 -  (not working)
  • mslug5s91
  • mslug5s92 -  (not working)
  • mslug5s93
  • mslug5s94 -  Metal Slug 5 (Plus Red)
  • mspacmans01
  • mspacmans02
  • mspacmans03 -  Ms Pacman (Brazil)
  • mspacmans04
  • mspacpbla -  Ms Pac-man Super Plus
  • ottopza
  • pacandroid -  Pac Android
  • punisherjs03
  • rbffss07 -  Real Bout Fatal Fury Special (Ultra Edition)
  • samsh5sp07
  • samsh5sp10
  • samsho2s14
  • samsho2s19
  • samsho5s65
  • samsho5s66
  • samsho5s67
  • savageres04
  • sdodgebs02
  • svcs85 -  Chaos Koryu
  • svcs86 -  Super Koryu
  • svcs87
  • tmntia
  • umk3r13b101 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.01)
  • umk3r13b1213 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.2.13)
  • umk3r13b201 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 2.01)
  • umk3r13bf -  Ultimate Mortal Kombat 3 (rev 1.3 beta final)
  • zintricks01
→ [arcade] Mame x64 i x86 0.196

MAME 0.196 28 Mar 2018

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.

For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.

Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.

In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.

MAMETesters Bugs Fixed
  • 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness
  • (Caps0ff)
  • 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
  • 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
  • 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2undefinedJudgement Day (geecab)
  • 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
  • 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
  • 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic "strips" of corruption (cam900)
  • 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
  • 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
  • 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
  • 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
  • Big Buck Hunter (v1.00.14) [coolmod]
  • Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
  • Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
  • Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
  • Jurassic Park (Tiger handheld) [hap, Sean Riddle]
  • Spider-Man (Tiger handheld) [hap, Sean Riddle]
  • The Addams Family (Tiger handheld) [hap, Sean Riddle]
  • The Flash (Tiger handheld) [hap, Sean Riddle]
  • Warai no Hana Tenshi [yukaritamura]
  • X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Acorn Electron (64K Master RAM Board) [Nigel Barnes]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
  • Dragon 64 (HD6309E CPU) [David Ladd]
  • Ghox (joystick, older) [caius]
  • Irion [Robbbert, mcp]
  • Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
  • Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
  • Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
  • Super Cobra (bootleg, set 2) [Belike]
  • Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
  • The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
  • TI-73 Explorer (bootleg) [Julian Lachniet, critor]
  • Machines promoted to working
  • Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
  • Mephisto Amsterdam [Sandro Ronco]
  • Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
  • Clones promoted to working
  • Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
  • Mephisto Dallas [Sandro Ronco]
  • Mephisto Dallas 16 Bit [Sandro Ronco]
  • Mephisto Dallas 32 Bit [Sandro Ronco]
  • Mephisto Roma [Sandro Ronco]
  • Mephisto Roma 32 Bit [Sandro Ronco]
  • Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
  • Badlands (Konami, set 1) [Angelo Salese]
  • Casio CZ-101 [Dirk Best]
  • Casio HT-6000 [Dirk Best]
  • CIT-101 [Doug Crawford]
  • Diablo HyType II Series 1300 CPU [Edstrom]
  • e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
  • EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
  • Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
  • Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
  • Lucky Draw (Pinball) [PinMAME]
  • Milton Bradley Electronic Milton [Sean Riddle]
  • MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
  • Photo Play 2004 [Asure, The Dumping Union]
  • Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
  • Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
  • TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
  • Arbiter Discmonitor A-01 [Nigel Barnes]
  • Badlands (Konami, set 2) [Angelo Salese]
  • ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Daytona USA (GTX 2004 Edition) [anonymous]
  • Earthshaker (Prototype) (PA-4) [PinMAME]
  • Game King (EZ Pay, v4.0) [unknown]
  • Strange Science (Rev C) [Gerald (COY), The Dumping Union]
  • Super Seven [caius, The Dumping Union]
  • TI-83 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
  • TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Orion (bootleg) [Julian Lachniet]
  • TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
  • TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
  • archimedes: 3D Construction Kit [Nigel Barnes]
  • camplynx_flop:
    • BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
    • CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
    • Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
    • Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
    • WordStar v3.00 [Nigel Barnes]
  • ibm5150:
    • Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
    • Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
    • DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
    • Bodyworks - An Adventure in Anatomy [Dan Tootill]
    • Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
  • Video Companion: The Software (Spring '92 Edition) [Foone Turing]
  • ibm5170:
    • Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
    • Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
  • AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
    • Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
    • Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
  • megadriv: LEGO Batman (Rus) [VedsaGolfer]
  • snread: A Ghost in the House, The Third Circle [David Viens]
  • snspell: Les Mots Difficiles (Module No. 2) [David Viens]
  • x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
  • 3do_m2: Shooter 2D [incog]
  • dc:
    • 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
    • Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
    • Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
    • Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
    • Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
    • Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
    • Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
    • Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
    • Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
    • Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
    • Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
    • Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
    • Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
    • Disney Les 102 Dalmatiens a la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
    • Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
    • Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair a la rescousse ! (Fra),
    • Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
    • Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
    • Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
    • Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
    • Disney's Donald Duck "Qu@ck Att@ck"?undefined! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
    • Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
    • Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
    • Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
    • Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
    • DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
    • Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
    • Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
    • Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
    • DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
    • DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
    • DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
    • DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
    • DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
    • DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
    • DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
    • Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
    • Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
    • Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
    • Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
    • Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
    • Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
    • Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
    • Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
    • ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
    • Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
    • Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
    • Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
    • ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
    • Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
    • Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
    • Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
    • Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
    • F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
    • F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
    • F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
    • F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
    • F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
    • F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
    • Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
    • Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
    • Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
    • Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
    • Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
    • Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
    • Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
    • Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
    • Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
    • Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
    • GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
    • GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
    • Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
    • Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
    • Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
    • Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
    • Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
    • Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
    • Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
    • Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
    • Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
    • Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
    • Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
    • Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
    • Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
    • Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
    • Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
    • ibm5170: Alien Legacy (v1.00) [Justin Kerk]
    • interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
  • leapster:
    • Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
    • Dora the Explorer - Pinata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matematicas Jedi (Spa),
    • The Batman - El Poder De Los Numeros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
    • 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
    • NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
    • Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
  • poly_flop:
    • Proteus 6809 FLEX Operating System (Version 2.8: 3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
  • vsmile_cart:
    • ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
    • Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
    • Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • French [noxx09]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]
Source Changes
  • fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
  • tms9927: Configure using character clock rather than dot clock. [AJR]
  • pit8253: Converted counters to subdevices. [AJR]
  • sega_315_5195: Internalized communication latchesundefinedsound now works in fpointbla. [AJR]
  • sol20: Added RS-232 port. [AJR]
  • mcb216, cb308: Replaced UART with TMS5501. [AJR]
  • hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
  • vt100_kbd: Rewrote as UART-based serial device. [AJR]
  • vt100: Restored bottom lines of screen. [AJR]
  • vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
  • debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
  • ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
  • trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
  • d9final: Added NVRAM. [AJR]
  • qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
  • ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
  • unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
  • Separated TLCS-90 external IRQ line state from internal request registerundefinedfixes tenkai slowdowns. [AJR]
  • artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
  • Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
  • rainbow: Corrected bit rate generator clocks and types. [AJR]
  • g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
  • scn2674: Added preliminary support for SCN2672 variant. [AJR]
  • vgmplay: Disable POKEY and QSound devices if not required. [AJR]
  • Include option and file names in fatal error message for failure to load media image. [AJR]
  • model2.cpp updates: [Angelo Salese]
    • Added custom debugger commands to dump geometrizer disassembly and triangle list.
    • Worked around ld rN, (rN) read on FIFO - fixes multiple crashes.
    • Skip normals for every triangle/quad in geo mode 2/3 - fixes multiple graphical glitches.
    • Fixed untextured path colors (used by Motor Raid and Daytona USA).
    • Added direct framebuffer drawing (used by Last Bronx title screen).
  • sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
  • undefined Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
    • Added fmul abs multi opcode (used by Gunblade NY).
    • Added SET_UREG case $67 (used by Zero Gunner 2B).
    • Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
  • segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
  • Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
  • i960.cpp: Added support for burst stall on writes. [Angelo Salese]
  • ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
  • amstrad: Ignore invalid PSG register selectionundefinedfixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
  • metro.cpp: Enabled button 2 in daitorid*undefinedit's used to reorient tiles. [cam900]
  • hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
  • imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
  • sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
  • galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
  • and background/background priorities, and reduced code duplication. [cam900]
  • jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
  • rohga.cpp: Fixed graphics decoding. [cam900]
  • segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
  • vgmplay updated: [cam900]
    • Implemented Sega PCM interface registers.
    • Convert QSound pitch to DSP clock input frequency.
  • eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
  • kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
  • es5510/taito_en updated: [cam900]
  • undefined es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
  • undefined taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
  • undefined esqpump.cpp: Split ES5506 out of interface.
  • undefined esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
  • kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
  • control. [cam900]
  • mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
  • wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
  • ES8712: removed sound output as it's just a controller for an Oki MSM5205/6585 and 74157. [cam900]
  • gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
  • blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
  • lastbank: Use generic latch device for sound communication. [cam900]
  • gcpinball.cpp: Improved ROM region names. [cam900]
  • qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
  • eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
  • eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
  • improved ROM region names. [cam900]
  • hidctch3: Replaced driver init with machine configuration. [cam900]
  • mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
  • region names. [cam900]
  • xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
  • tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
  • notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
  • tilemap scroll when flipped). [cam900]
  • ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
  • k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
  • divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
  • [cam900]
  • ddragon.cpp: Identified CPU types. [cam900]
  • x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
  • gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
  • Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
  • plugins/portname: Described revised format. [Carl]
  • Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
  • XaviX: Added notes on IRQ source register. [David Haywood]
  • Added HDB-DOS device for Color Computer 1/2. [David Ladd]
  • Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
  • hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
  • Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
  • Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
  • spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
  • emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
  • notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
  • naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
  • Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
  • lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
  • kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
  • bbc: Added cassette relay samples. [Nigel Barnes]
  • bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]
  • electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
  • model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
  • nes_apu: Derive frame counter from clock input. [O. Galibert]
  • Removed macros from address maps. [O. Galibert]
  • interpro: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. [Patrick Mackinlay]
    • Nearly boots CLIX - hangs trying to mount the filesystems.
    • Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
    • Implemented most C400 instructions, and fixed wait instruction.
    • Removed broken forced interrupt handling.
  • gunpey: Extracted decompressed sprite dataundefinedloaded to fix graphics until compression is understood.
  • [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
  • seattle.cpp: Cleaned up outputs. [Risugami]
  • Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
  • with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
  • M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
    • Fixed partial frame read and added VSYNC packets.
    • Added relay mode (used by stcc), detect/handle connection loss, improved sync.
    • Converted to use osd_file rather than emu_file.
    • Added comm_framesync option to force instances to stay in sync.
    • Added preliminary MB89374 emulation - works well enough for Virtua Racing ad Virtua formula to link using real firmware.
    • Removed m1comm from the default model1 configuration, as not every game has one.
  • Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
  • Corrected size of MK48T12 timekeeper RAM. [smf]
  • validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
  • Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
  • Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
  • c352.cpp: Changed mu-law algorithm to match Namco's Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
  • of phase inversion flags. [superctr]
  • rgbsse: Fixed scaling functions for negative valuesundefinedfixes graphical anomalies in warfa. [Ted Green]
  • kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
  • Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
  • Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
  • Deprecated and removed all uses of running_machine: :first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
  • dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
    • Interpreter implements almost all features and has machine cycle accuracy/granularity.
    • PIO and a subset of SIO output excluding multiplexed modes are implemented.
    • Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
  • qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
  • qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
  • Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
  • Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
  • Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
  • crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
  • gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
  • sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
  • sf2b: Identified manufacturer. [f205v]
  • atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
  • Dumped PLA from CBM plus4 family. [Guru]
  • spaceg: Dumped PROMs. [Guru]
  • opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
  • shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
  • ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
  • leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
  • leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
  • Corrected year for San Francisco Rush: The Rock. [sjy96525]
  • argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
→ [ARCADE] Mame History.dat 1.95 for MAME 0.195

HISTORY.DAT 2018 updates

February

History.dat 1.95

  • Updated to MAME 0.195.

History.dat 1.94

  • Updated to MAME 0.194.

January

History.dat 1.93b

  • Addition of missing archimedes disks.
  • Some softlists data fixes.

History.dat 1.93a

  • Updated with the latest database additions.
  • super80_cass softlist added.

HISTORY.DAT 2017 updates

DECEMBER 2017

History.dat 1.92c

  • More than 1200 new entries (BBC B, Commodore PET and SFC BS games).

History.dat 1.92b

  • More than 1300 new entries added! (mainly from the CPC disk. softlist) + Many corrections.

NOVEMBER 2017

History.dat 1.92

  • Updated to MAME 0.192.
  • Includes all the database updates since 1.91.
  • Big Update: added "x-year-old product" information at the debut of each entry.

History.dat 1.91

  • Updated to MAME 0.191
→ [Arcade] MAMEUI x86/x64 0.195
→ [arcade] Mame x64 i x86 0.195

Mame 0.195 28 Feb 2018

Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Goodies in this release include further improvements to V.R. Technologies NES-derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II': Champion Edition, and more BBC Electron cartridges. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch.

Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. We’ve received lots of patches from cam900, covering a large number of drivers. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.

Besides the new working systems, this release includes preliminary support for a number of interesting systems. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. IPL-disable has been fixed for Flash-based TI-8x series calculators. At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations. We’ve also added VM Labs Aries disassembly support (this is the multi-core VLIW processor used in NUON-enhanced DVD players).

This month, we’ve seen far more internal improvement, code cleanup and modernisation than user-visible improvements. This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant. That said, the list of emulation improvements and newly supported systems is quite impressive. We’d like to thank all the contributors helping make MAME what it is today.

 

MAMETesters Bugs Fixed
  • 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
  • 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
  • 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
  • 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
  • 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
  • 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
  • 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
  • 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
  • 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
  • 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
  • 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
  • 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)
New working machines
  • 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
  • 007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
  • 200 in 1 Retro TV Game [David Shah]
  • Back to the Future (Tiger handheld) [hap, Sean Riddle]
  • Coolboy RS-18 (280 in 1) [TeamEurope]
  • Family Pocket 638 in 1 [David Shah]
  • FC Pocket 600 in 1 [David Shah]
  • Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
  • Hook (Tiger handheld) [hap, Sean Riddle]
  • Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
  • Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
  • Robocop 3 (Tiger handheld) [hap, Sean Riddle]
  • Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
  • Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
  • Strider (Tiger handheld) [hap, Sean Riddle]
  • SY-888B 288 in 1 Handheld [David Shah]
  • ZDog (44 in 1) [unknown]
New working clones
  • Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
  • Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
  • Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
  • Donkey Junior High Score Kit (hack,V1.2) [smf]
  • Donkey Kong High Score Kit (hack,V1.0a) [smf]
  • Donkey Kong High Score Kit (hack,V1.2) [smf]
  • Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
  • Gee Bee (UK) [Andrew Welburn, The Dumping Union]
  • Gigas Mark II (MC-8123 317-5002) [frsj8112]
  • Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
  • Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
  • Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
  • Pac-Land (Bally-Midway) [Andrea Palazzetti]
  • Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
  • Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
  • Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
  • Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
  • Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
  • Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
  • Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
  • Tecmo Bowl (World, set 2) [coolmod]
  • Machines promoted to working
  • 100 in 1 Arcade Action II (AT-103) [David Shah]
  • 888888 in 1 (Coolboy AEF-390) [David Shah]
  • 999999 in 1 (PXP2 Slim Station) [David Shah]
  • Altos Computer Systems ACS8600 [Carl]
  • BittBoy Mini FC 300 in 1 [David Shah]
  • dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
  • PowerJoy Navigator 50 in 1 [David Shah]
  • PowerJoy Supermax 30 in 1 [David Shah]
  • PowerJoy Supermax 60 in 1 [David Shah]
  • Samuri (60 in 1) [David Shah]
  • Sports Game 69 in 1 [David Shah]
  • Super Arcade 110 (set 1) [David Shah]
  • SY-889 300 in 1 Handheld [David Shah]
  • Clones promoted to working
  • 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • Panasonic JB-3000 [Luke Sleeman, protosphere]
  • Super Arcade 110 (set 2) [David Shah]
New machines marked as NOT_WORKING
  • Blockout (TAX) [Peter Wilhelmsen, David Haywood]
  • Casio SK-1 [Vas Crabb]
  • CoolBoy RS-8 168 in 1 [TeamEurope]
  • DVTech Nimbus 176 in 1 [CaH4e3]
  • e-kara Starter [Sean Riddle, Peter Wilhelmsen]
  • Handheld 210 in 1 [David Shah]
  • Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
  • MOGIS M320 246 in 1 Handheld [David Shah]
  • Olympia BOSS D [friol, rfka01]
  • Panafacom Duet-16 [rfka01, Carl]
  • Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
  • Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
  • Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Ping Pong [Sean Riddle]
  • Pocket Games 150 in 1 [David Shah]
  • Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
  • Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
  • Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
  • Triumph-Adler alphatronic P1 [rfka01]
  • VJ Visual & Music Slap [Naibo]
  • Wireless [BeckyRGB]
  • Wireless Air 60 [BeckyRGB]
  • XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
  • Zone 40 [BeckyRGB]
New clones marked as NOT_WORKING
  • Compaq Portable II [rfka01]
  • ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Donkey Kong/JR (combo) (hack,V1.2) [smf]
  • Double Donkey Kong (hack,V1.2) [smf]
  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
  • Ericsson WS286 [Edstrom, Mattis Lind]
  • Olympia BOSS A 8085 [rfka01]
  • Olympia BOSS B [rfka01]
  • Olympia BOSS B 8085 [Carl, rfka01]
  • Olympia BOSS C [rfka01]
  • Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]
New working software list additions
  • electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
  • electron_flop: BBC Music Demo World [Nigel Barnes]
  • fmtowns_cd:
    • Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
    • Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
    • Ku2++ [Tokugawa Corporate Forums, DamienD]
  • fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
  • gamegear:
    • David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
    • Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
  • ibm5150:
    • Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
    • Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
    • Airborne Ranger, Alf - The First Adventure,
  • ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk]
  • ibm5170:
    • Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
  • The Adventures of Willy Beamish [Justin Kerk]
  • mac_flop:
    • Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
    • Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
  • pce: Off The Wall (prototype) [David Haywood]
  • pico:
    • Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
    • Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope]
  • sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]
Software list items promoted to working
  • electron_cart:
    • Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
    • Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
    • Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
  • fmtowns_cd:
    • Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
    • Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
    • Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
  • fmtowns_flop:
    • Columns [Carl]
    • D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
    • Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
    • VZ Editor 1.6 with ATOK 7 [Carl, r09]
  • picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]
New NOT_WORKING software list additions
  • dc:
    • 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
    • 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
    • 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
    • Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
    • Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
    • Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
    • Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
    • Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
    • AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
    • After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
    • Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
    • Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
    • Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
    • Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
    • Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
    • Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
    • Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
    • Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
    • Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
    • Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
    • Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
    • Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
    • Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
    • Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
    • Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
    • Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
    • Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
    • Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
    • Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
    • Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
    • Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
    • Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
    • Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
    • Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
    • Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
    • Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
    • Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
    • Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
    • ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
    • Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
    • Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
    • Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
    • Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
    • D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
    • Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
    • Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
    • Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
    • Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
    • GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
    • Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
    • Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
    • TNN Motorsports Hardcore Heat (USA) [FakeShemp]
  • ews286_flop:
    • DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
  • hyperscan:
    • Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
    • Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
  • leapster:
    • Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
    • Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
    • Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
  • mac_flop: RadiusWare [darkstar]
Translations added or modified
  • Portuguese (Brazil) [Wellington Uemura]
  • Turkish [Kadir Eksi]
Source Changes
  • tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
  • ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
  • Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
  • Added some internal peripheral block registers to 80186 debug state. [AJR]
  • Fixed ASCII dump output for big-endian spaces. [AJR]
  • i960: Fixed disassembly of REG instructions. [AJR]
  • deco146/deco104: Synchronize soundlatch writesundefinedfixes dropouts in dblewing. [AJR]
  • decocass.cpp: Inverted sprite/sprite priorityundefinedseems to help coozumou. [AJR]
  • com8116: Added several clock rate/divider table variant types. [AJR]
  • saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
  • Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
  • Created RST interrupt buffer device. [AJR]
  • ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
  • msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
  • 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
  • Register device callbacks and add some basic validation for them. [AJR]
  • unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
  • cdicdic: Made DMA handling safer. [AJR]
  • z8: Made address spaces big-endian. [AJR]
  • hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
  • photoply.cpp: Added Cirrus Logic GD5446 VGA PCI deviceundefinednow shows legacy BIOS error. [Angelo Salese]
  • namcona1.cpp updates: [Angelo Salese]
    • Fixed soft reset hangs.
    • Improved encapsulation.
    • Fixed status bar colors for VS Express event in Numan Athletics.
    • Fixed video disable graphic transitions.
    • Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
    • Fixed bogus palette transfers for xday2.
    • Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
    • Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
  • pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
  • gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
  • i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
  • Fixes stalls in several Sega Model 2 games.
  • badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
  • buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
  • model2.cpp: Added 30 Hz renderer modeundefinedfixes Virtua Striker timings. [Angelo Salese]
  • taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
  • vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
  • vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
  • darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
  • dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
  • deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
  • rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
  • itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
  • st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
  • macs.cpp: Converted to configured banking. [cam900]
  • simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
  • x1_010: Improved naming of member variables/functions. [cam900]
  • seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
  • cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
  • gaiden.cpp: Cleanup and fixes: [cam900]
    • Reduced code duplication using templates and object finder arrays.
    • Split wildfang and raiga machine configuration/address map.
    • Fixed raiga hang on soft reset.
  • nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
    • Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
  • taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
  • okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
    • Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
  • ymz280b: Converted memory access to device_rom_interface. [cam900]
  • firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
  • ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
  • bnstars.cpp: Cleaned up bank switching.
  • ms32.cpp: Cleaned up bank switching and enabled stereo output.
  • seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
  • taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
  • deco_mlc.cpp updates and improvements: [cam900]
    • Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
    • Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
  • zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
  • from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
  • cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
  • seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
  • sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
  • jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
  • am9519: Added AM9519 UIC device. [Carl]
  • vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
  • [David Haywood]
  • Added preliminary XaviX driver: [David Haywood]
    • Created derived 6502 type with far call/return instructions and banked data memory.
    • Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
    • Implemented multiplier chip.
  • nes_vt.cpp: Fixes and improvements: [David Shah]
    • Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
    • Added support for Family Pocket, and more FC Pocket games.
    • Added support for VTxx scrambled banking (thanks NewRisingSun for help).
    • Improved PPU colour palette using reference code from NewRisingSun.
    • Fixed scanline interrupts and PPU data reads.
  • asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
  • amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
  • gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
  • hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
  • Added vertical blanking input to ampoker2. [El Chango v4]
  • alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
  • Converted many configuration helpers to non-static member functions. [Judge]
  • Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
  • Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
  • exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
  • v9938: Improved logging options with logmacro. [Michael Zapf]
  • Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
    • Added fundamental communication between main 68000 and (undumped) Windows PC.
    • Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
    • Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
    • Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
    • Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
    • Corrected sprite ROM loading for step3.
    • Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
    • Corrected NVRAM handling.
    • Adjusted default input mapping to avoid key conflicts.
    • Identified graphics ROMs for vjdash foreground/background/ROZ layers.
  • electron: Added a number of cartridge devices. [Nigel Barnes]
    • P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
  • Stop Press 64, Solidisk EFS.
  • Changed memory map behaviour to "last entry wins". [O. Galibert]
    • Allows more natural "import and patch" and "cover a region then punch holes" structures.
  • m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
  • Made memory maps member functions of owner class. [O. Galibert]
  • Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
  • interpro: Improved graphics emulationundefinedbasic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
  • Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
  • Added kzaurus driver: [R.Belmont]
    • Implemented interrupts, inputs and sound - passes POST.
    • Fixed layer priority and added 55555 gradient background.
    • Improved visible area and layer alignment, and hooked up scroll register readback.
  • kingpin.cpp: Added memory map for dealracl. [Robbbert]
  • i8275 improvements and fixes: [shattered]
    • Handle invisible field attributes and "end of row - stop DMA" special code better.
    • Honor Video Enable bit.
    • Made Preset Counters command useful.
  • agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
  • Popeye/Sky Skipper improvements: [smf]
    • Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
  • Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
    • Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
    • Sky Skipper: Added difficulty DIP switches.
    • Popeye: Fixed background alignment and test mode background in TPP2 sets.
    • Converted configuration/handlers to virtual methods.
    • Removed protection device from systems that lack it.
    • Popeye: Added sprite RAM, background scroll and palette buffering.
    • Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
    • Popeye: Latch NMI disable from A9 on falling edge of RFSH.
  • Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
  • Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
  • ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
  • z80: Changed refresh callback to write8. [smf]
  • CoCo cartridge improvements: [Tim Lindner]
    • Added support for the Color Computer MultiPak slot switch.
    • Fleshed out serial expansion cards to support actual input and output.
    • Added some compatible CoCo cartridges to the Dragon driver.
  • x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
  • Improved encapsulation of a number of drivers. [Vas Crabb]
    • cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
    • tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
    • vectrex.cpp: Partially untangled console and arcade variants from each other.
    • Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
  • Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
  • vt100ac: Redumped bad ROM. [Al Kossow]
  • toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
  • ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
  • leland.cpp: Corrected many ROM names. [Brian Troha]
  • littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
  • midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
  • Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
  • raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
  • galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
  • wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
  • midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
  • namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
  • plus4.cpp: Corrected kernal location for plus4p set. [Guru]
  • wireless: Fixed Flash size. [incog]
  • ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
  • mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
  • Corrected year for Piccolo Poker 100. [Roberto Fresca]
  • Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
  • Added additional Leapster BIOS sets. [Sean Riddle]
  • rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
  • Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525]
  • taito_f3.cpp: Added PAL dump to kirameki. [undamned]
→ [arcade] HbMameUI/HbMame x86 i x64 0.195
Połączenie Galagi i 1942 - proszę bardzo, te i inne dziwne hacki tylko w HbMame. Galaga X (1942 hack) (Jerky and Chris Moore 1984)

HbMameUI/HbMame 0.195

  • PSMAME Plus has been merged into HBMAME. This has added over 4000 new hacks.
  • There is still work to be done, to find and remove duplicate sets, and to rename roms to the HBMAME standards.

 

 

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Do ściągnięcia
mame0183b 32bit-t2e.pl.exe
mame0183b 64bit-t2e.pl.exe
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