!

[arcade] Mame x64 0.241 23/02/2022

[19] [www] !!! środa, 23 Lutego 2022 20:07 CET [30-01-2022 15:08 CET]

[arcade] Mame x64 0.241 23/02/2022

Miesiąc minął i mamy kolejną wersję MAME. Naprawdę to już prawie miesiąc;)?

 

MAME 0.241 23 Feb 2022

Is it already the last Wednesday of the month again? That felt quick! Of course, that means it must be MAME 0.241 release day. This month you’ll get to play The Tower, a rather poor quality imitation of Crazy Climber running on the DECO Cassette system. There’s a brand new software list for the Tandy/Memorex VIS multimedia player. Keep in mind that this was effectively a ’286-based Windows PC with no disk cache running software from a CD-ROM drive. It shouldn’t come as a surprise that it wasn’t popular, earning the backronym “Virtually Impossible to Sell”. A three-player version of Wally wo Sagase! (based on the popular Where’s Wally? books) has also been found, dumped and emulated.

As well as an assortment of newly supported NES/Famicom cartridges, you’ll have a better experience with the Zapper lightgun, improved PPU (graphics) and APU (sound) emulation, and several fixes for the related coin-operated VS. System and PlayChoice-10 systems. Newly supported systems include some electronic toys from Entex and Mattel, and a couple more Fidelity chess computers. If you’re interested in scripting MAME, the Lua interface now exposes address space taps for intercepting emulated memory accesses, as well as debugger expressions, and a simpler way to discover general input types.

New working machines
  • Basketball 2 (Mattel) [hap, Sean Riddle]
  • Chic Gum Video [Arzeno Fabrice]
  • Dice - The Dice Game! [Jonas Jago]
  • Entex Blast It [hap, Sean Riddle]
  • Fail Gate [Jonas Jago]
  • Fidelity Electronics Chesster Phantom (model 6126) [hap, Berger]
  • Soccer 2 (Mattel) [hap, Sean Riddle]
  • Space Battle (Hoei, set 1) [Paul Arnold]
  • The Tower (DECO Cassette) (Europe?) [Darksoft, Senil Data Systems]
New working clones
  • Acorn Computers BBC Micro Model B (Norway) [Nigel Barnes]
  • Boa Sorte! (Golden Poker prequel HW) [Jorge Silva, Grull Osgo, Roberto Fresca]
  • Break Thru (bootleg) [nnap]
  • Coco Louco [Jorge Silva]
  • CoMotion (patent) [einstein95]
  • Credit Poker (ver.23b, 7 & 9 bonus) [Jorge Silva]
  • Cyber Cycles (Rev. CB1 Ver.C, Japan) [Brian Troha, Bill D., The Dumping Union]
  • Defend the Terra Attack on the Red UFO (bootleg, set 3) [Guru]
  • Devil Fish (Galaxian hardware) [chaneman]
  • Dung Fong Zi Zyu (Hong Kong, V011H, set 2) [Jorge Silva]
  • Fidelity Electronics Prestige Challenger (Glasgow program) [Sean Riddle]
  • House of Cards (HSC1) [Brian Troha, The Dumping Union]
  • Majestic Twelve - The Space Invaders Part IV (US, revised code, Rev 1) [Jon Exidy]
  • Midnight Resistance (World, set 2) [Jorge Silva]
  • Nintendo FamicomStation [Patnukem]
  • Puzzle & Action: Ichidant-R (World) (bootleg) [Jorge Silva]
  • Sauro (set 3) [Jorge Silva]
  • Space Battle (Hoei, set 2) [Paul Arnold]
  • Super Poker (v100) [Jorge Silva, Ivan Vangelista]
  • Teenage Mutant Ninja Turtles (bootleg, US 4 Players, version H) [Jorge Silva]
  • Tokyo Wars (Rev. TW1 Ver.A, Japan) [Brian Troha, Bill D., The Dumping Union]
  • Violent Storm (ver AAB, bootleg) [Jorge Silva]
  • Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A) [Phil Bennett, Charles MacDonald, Brian Troha]
  • Machines promoted to working
  • Bonne Chance! (Golden Poker prequel HW, set 1) [Grull Osgo, Roberto Fresca]
  • Bonne Chance! (Golden Poker prequel HW, set 2) [Grull Osgo, Roberto Fresca]
  • Mega Double Poker (conversion kit, version 2.3 MD) [Grull Osgo, Roberto Fresca]
  • Clones promoted to working
  • Mega Double Poker (conversion kit, version 2.1 MD) [Grull Osgo, Roberto Fresca]
  • Super Poker (v114IT) [Ivan Vangelista]
  • Super Poker (v116IT-MX) [Ivan Vangelista]
New machines marked as NOT_WORKING
  • AT&T 615 MT [Bitsavers]
  • BattleFront [Brian Troha, Bill D., The Dumping Union]
  • Blackjack (Ver. 1.31) [Ioannis Bampoulas]
  • Casio LD-50 [Devin Acker]
  • Color Match [Jorge Silva]
  • Digilog 400 [Bitsavers]
  • Extra Draw [Jorge Silva]
  • Fruit World (V111) [Jorge Silva]
  • Jumanji (V502) [Jorge Silva]
  • Magic Slot (normal 1.0C) [Jorge Silva]
  • Minna de Kitaeru Zenno Training (Ver. 1.50) [Arcade-Projects]
  • Mysterian (prototype) [PinMAME]
  • New Tiger [Jorge Silva]
  • Plutus (V100) [Jorge Silva]
  • Poker's Wild (V117) [Jorge Silva]
  • Road Star [Jorge Silva]
  • Rush (1.0) [Robbbert]
  • Scratch!! Scratch!! [Jorge Silva]
  • Siemens PC-MX2 [Plamen Mihaylov]
  • Sport Memory [Jorge Silva]
  • Striker [Jorge Silva]
  • Super Card 2 in 1 (English version 03.23) [Jorge Silva]
  • Torre Eiffel [Jorge Silva]
  • unknown game on FR004 hardware (set 1) [Jorge Silva]
  • unknown game on FR009 hardware [Jorge Silva]
  • unknown PMC game [Mike Coates]
  • unknown SMK game [Jorge Silva]
  • Wyse Technology WY-325 (v3.2) [Bitsavers]
  • Yatterman Plus (J 981006 V1.000) [nnap]
New clones marked as NOT_WORKING
  • Attack Force (unencrypted) [IZ8DWF]
  • Cisco Systems Cisco SIST1 Terminal [Nigel Barnes]
  • Code One Dispatch (ver UAA) [Naoki Saito]
  • Fruit World (V110) [Jorge Silva]
  • Kung Fu (IGS, v202N) [Jorge Silva]
  • Machina Zois Virtual Training Centre [Robbbert]
  • Magic Bomb (Ver. NB4.5 061402) [Jorge Silva]
  • Multi Game (English, Version Soft 4.1.2T - 1.5.7, 16-MAY-00(397)) [Jorge Silva]
  • Multi Game (French / English, Version Soft 4.4.8T - 4.0.5, 26-OCT-00) [Jorge Silva]
  • unknown game on FR004 hardware (set 2) [Jorge Silva]
  • unknown game on FR004 hardware (set 3) [Jorge Silva]
  • unknown game on FR004 hardware (set 4) [Jorge Silva]
New working software list additions
  • adam_cart: Coleco Graphics Processor [Guru]
    • bbc_rom: Acorn ADFS 1.50, AMX Super Rom M3.51, DFS-AID, Edit 1.00, Inter-Word 1.02 [hack], Mighty Oak DMFS 1.04 - KSSL, PCB Designer 1.00, Pig ROM 1.00, Pig ROM 1.10, Plotmate A3 1.80, Printer Controller 1.0, Probe 6.01, Scorpion Terminal Emulator 1.2, Squeak MDPT 1.20, Trace Disassembler 1.00, UCL Terminal Emulator 3.54, ZNOS 1.01 [Nigel Barnes]
  • c64_cass:
    • Pac-Land, Pack of Aces, Pandora, Panic, Paperboy (Elite Systems), Pastfinder, Peter Beardsley's International Football, Ping Pong (Imagine), Pitfall II: Lost Caverns, Pitstop II, Pitstop II (Rushware), Plumb Crazy!, Pole Position, Poltergeist, Popeye, Power Drift, The President is Missing, Prince Clumsy, Prohibition, Psycho Soldier, Pub Games, Quartet, QUATTRO Coin-Ops, Quedex [The Ultimate Tape Archive Team]
  • cgenie_cass: Break-Out, Pacman, Space-Fight, Synthy [Reinhard Gansweith]
    • Lineare Gleichungssysteme, Listing-Formatierer, Programm-Modifizierer, Sound Editor, Uhrzeit [TOSEC]
    • Bluesmaker, Editor fuer definierbare Zeichen [TOSEC, Dirk Best]
  • digilog320:
    • 320 E-Z Menu [Bitsavers]
    • 320 E-Z Menu (restored) [Bitsavers, Dirk Best]
  • electron_rom: AMPLE Nucleus ID 60205, AMX Stop Press, T2CU v2.00 [Nigel Barnes]
  • famicom_cass:
    • Dark, Fisraduth - Castle of Tyramis, Flies, Metal Arms, Pen Pen, Ryuuhyoukan no Sangeki, The Spirit of Satan [ozidual, Gaming Alexandria]
  • fm7_disk:
    • FM Logo 2.0 [r09]
    • The Earth Fighter Rayieza [sampson]
  • fm77av: The 4th Unit 2 [r09]
  • ibm5170:
    • Star Wars: TIE Fighter (Spain) [Alvaro Polo, archive.org]
    • Armour-Geddon, Eye of the Beholder 3: A l'assaut de Myth Drannor (France), Eye of the Beholder 3: Assault on Myth Drannor, Eye of the Beholder 3: Assault on Myth Drannor (Eye of Beholder Trilogy release), Eye of the Beholder 3: Assault on Myth Drannor (Kixx release), Eye of the Beholder 3: Sturm auf Myth Drannor (Germany), Might and Magic III: Isles of Terra (3.5"DD), Might and Magic III: Isles of Terra (5.25"HD), Sid Meier's Railroad Tycoon Deluxe, Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack (5.25") [The Good Old Days] Formula One Grand Prix (Euro, v1.05, alt), Operation Body Count, World Circuit - The Grand Prix Race Simulation (USA, v1.03) [ibmpc5150, archive.org]
    • Light Quest (prototype) [Justin Kerk]
  • nes:
    • 12 in 1 Game Card, Nintendo Campus Challenge 1991 (bootleg), Super 15 in 1 Game Card [anonymous]
    • 82 in 1 [flaviocaste]
    • 1995 Super HiK 4 in 1 (JY-016), 1995 Super HiK 4 in 1 (JY-017) [krzysiobal, NewRisingSun]
    • Family BASIC (Japan, V1.0) [No-Intro]
    • Playbox BASIC (Japan, V1.0) [PALCOLOR]
    • Famicompo Pico [rainwarrior]
    • Candelabra - Estoscerro [SlyDogStudios]
  • snes:
    • Asterix (prototype 19930311), The Ignition Factor (prototype), NBA All-Star Challenge (prototype), NBA Live 97 (prototype 19960920), The Peace Keepers (prototype), Prehistorik Man (prototype), Prince of Persia (prototype), Putty Squad (prototype), Super Ghouls'n Ghosts (prototype), Troddlers (prototype 19921023), Utopia - The Creation of a Nation (prototype) [Hidden Palace]
    • Marvel Super Heroes - War of the Gems (Japan, prototype), Race Drivin' (prototype), Troddlers (Euro, prototype 19930203)
    • [Hidden Palace, Steve Lin]
    • MechWarrior (prototype), Shadowrun (prototype) [Hidden Palace, Stephan Reese]
    • Magic Boy (prototype) [snescentral]
  • spectrum_cass:
    • G.I. Hero (MCM), Gremlins - The Adventure (Erbe) [spectrumcomputing.co.uk]
    • Cosmic Invaders, Dollars in the Dust (PD Adventures) [Steven Brown, Planeta Sinclair]
    • Noah (PD Adventures), The Plagues of Egypt (PD Adventures) [Steven Brown, spectrumcomputing.co.uk]
  • Gremlins 2: La Nueva Generacion [worldofspectrum.org]
  • vectrex: Laser Ball (prototype) [Justin Kerk]
  • vgmplay:
    • 720 Degrees (Atari System 2), Blaster Burn - Budruga Episode III (MSX2, FM-PAC), Blaster Burn - Budruga Episode III (MSX2, MSX-AUDIO), Blaster Burn - Budruga Episode III (MSX2, PSG), A Boy and His Blob - Trouble on Blobolonia (NES), Bucky O'Hare (NES), Burai (MSX2, OPLL), Burai (MSX2, PSG), Chicken Run (Nintendo Game Boy Color), Cool Ball (Nintendo Game Boy), Fire Prowrestling - Combination Tag (PC Engine), Fire Prowrestling 3 - Legend Bout (PC Engine), Galactic Pinball (Nintendo Virtual Boy), Golfing Greats 2 (Konami GX), Gulkave (MSX), Heavy Shreddin' - The Snowboarding Video Game (NES), Impossamole (TG-16), J.League Soccer Prime Goal EX (Namco System 11), Krusty's Fun House (NES), Krusty's Fun House (Nintendo Game Boy), Only You -Seikimatsu no Juliette-tachi- (NEC PC-9801, OPNA), Otto's Ottifanten - Baby Bruno's Nightmare (Nintendo Game Boy), Paperboy (Atari System 2), Peter Pack Rat (Atari System 1), Puyo Puyo (MSX2, OPLL), Puyo Puyo (MSX2, PSG), RoadBlasters (Atari System 1), SegaSonic Bros. (Sega System C-2), Star Cruiser (Sharp X68000), Teenage Mutant Ninja Turtles (NES),Teenage Mutant Ninja Turtles II - The Arcade Game (NES), Terminator 2 - Judgment Day (NES),Tiny Toon Adventures 2 - Trouble in Wackyland (NES), Youjuu Kikouhei WerDragon (NEC PC-8801, OPN),Youjuu Kikouhei WerDragon (NEC PC-8801, OPNA) [vgmrips.net, Tafoid]
  • vis:
    • America's National Parks, American Heritage - Illustrated Encyclopedic Dictionary, Americans in Space, Learn to Play Guitar Volume 1, The Manhole - New and Enhanced!, Mercer Mayer's Just Grandma and Me, Mutanoid Word Challenge, Peter and the Wolf - A Multimedia Storybook, Rick Ribbit - Adventures in Early Learning, Sail with Columbus, A Survey of Western Art - The Electronic Library of Art, Talking Stepping Stones - Bonus Pack, Time Magazine Compact Almanac 1992 [Carl, redump.org]
  • The Adventures of Victor Vector & Yondo - Adventure No. 1 - The Vampire's Coffin, American Vista, Astrology Source, Atlas of U.S. Presidents, Better Homes and Gardens - Healthy Cooking, Better Not Get Wet, Jesse Bear, Bible Lands, Bible Stories, Compton's MultiMedia Encyclopedia VIS Edition, December 24th, Discis Books Multimedia - The Cask of Amontillado, Discis Books Multimedia - The Necklace, Discis Books Multimedia - The Tell-Tale Heart, Fitness Partner, Great Lives Series - Interactive Biographies of American Heroes Vol. 1, Henry and Mudge - The First Book, Henry and Mudge in the Sparkle Days, Jesse Bear, What Will You Wear, Kid-Fun, Kids Can Read! A Long Hard Day at the Ranch, Kids Can Read! Aesop's Fables, Kids Can Read! Cinderella - The Original Fairy Tale, Kids Can Read! Heather Hits Her First Home Run, Kids Can Read! Moving Gives Me a Stomach Ache, Kids Can Read! Mud Puddle, Kids Can Read! Scary Poems for Rotten Kids, Kids Can Read! The Night Before Christmas, Kids Can Read! The Paper Bag Princess, Kids Can Read! The Tale of Benjamin Bunny, Kids Can Read! The Tale of Peter Rabbit, Kids Can Read! Thomas' Snowsuit, Links - The Challenge of Golf, The Meeting of Minds Series - Interactive Games of History, Art, Music, and Ideas, Mosaic Magic, Multimedia Animals Encyclopedia, Mutanoid Math Challenge, My Paint, The New Basics Electronic Cookbook, Our House featuring The Family Circus, Playing with Language - Games in English, Playing with Language - Games in French, Playing with Language - Games in German, Playing with Language - Games in Japanese, Playing with Language - Games in Spanish, Race the Clock, Rodney's Funscreen, Search for the Sea, The Secrets of Hosea Freeman, Sherlock Holmes - Consulting Detective Volume I, Sherlock Holmes - Consulting Detective Volume II, SmartKids Challenge One, Time Table of History - Arts and Entertainment - 1993 Edition, Time Table of History - Business, Politics & Media - 1993 Edition, Time Table of History - Science and Innovation - 1993 Edition, Title Sampler, Vision - Multimedia Bible for the Entire Family, Wild Animals!, World Vista [redump.org]
Software list items promoted to working
  • cgenie_cass: Super Star Treck [Dirk Best]
New NOT_WORKING software list additions
  • bbc_rom: Micro Loop, Replay System WD1770W 1.28, RX-8 2.2 [Nigel Barnes]
  • c64_cass: PHM Pegasus [The Ultimate Tape Archive Team]
  • electron_rom: I2C (4 U) 3.1E [Nigel Barnes]
  • ibm5170:
  • Starlord [darkstar, archive.org]
  • System Shock [The Good Old Days]
  • jaguar: Speedster II [Gaming Alexandria]
  • snes: Illusion of Gaia (prototype B) [Hidden Palace, Stephan Reese]
  • Merged pull requests
  • 7913: spectrum.cpp: Restored floating bus read functionality; bus/spectrum: Added two devices and fixed many issues. [TwistedTom]
  • 9044: raiden.cpp: Changed to use single-pass priority sprite drawing, cleaned up code, and added notes. [cam900]
  • 9097: tsconf.cpp: Improved video, sound and interrupt emulation, improved timings, and cleaned up code. [holub]
  • 9098: sound/ymf271.cpp: Fixed timer A period calculation and updated notes on timers. [cam900]
  • 9120: bus/nes: Added support for multi-game variant of the JY830623C board. [kmg]
  • 9121: bus/nes: Skeletonized the 3D Block device for future work. [kmg]
  • 9124: bus/nes_ctrl: Added support for using Virtual Boy controllers with the NES family, and cleaned up code. [kmg]
  • 9137: machine/x76f041.cpp, machine/x76f100.cpp, machine/zs01.cpp: Implemented more operations and security features. [Windy Fairy]
  • 9173: fm7_disk.xml, fm77av.xml: Added three new working items. [r09, sampson]
  • 9196: ibm6580.cpp: Started implementing low-level emulation of the floppy adapter. [shattered]
  • 9197: ibm5170.xml: Added sixteen items, replaced one item with a better dump, and updated metadata. [ArcadeShadow]
  • 9198: jaguar.xml: Added unreleased Speedster II prototype. [Gaming Alexandria, kmg]
  • 9199: rockrage.cpp: Corrected labels for cabinet type and sound mode DIP switches. [negunma]
  • 9201: Eliminated the need to include HTTP server and ASIO headers via emu.h. [Miodrag Milanović]
  • 9202: vis.xml: Added a software list for Tandy/Memorex VIS CDs with seventy items. [redump.org, r09]
  • 9203: ld50.cpp: Added preliminary driver for Casio LD-50 percussion synthesiser. [Devin Acker]
  • 9204: netlist/plib: Added missing standard library header to pstream.h. [Belegdol]
  • 9206: snes.xml: Added ten prototypes. [Hidden Palace, Steve Lin, Stephan Reese, kmg]
  • 9207: bus/nes: Added support for multi-game cartridges using BMC-CTC-12IN1 and BMC-891227 boards. [kmg]
  • 9208: blockade.cpp: Added version of CoMotion described in patent. [einstein95]
  • 9209: Cleaned up code, comments and formatting in various drivers and devices. [shattered]
  • 9210: bus/nes: Fixed 2A03PURITANS board not booting with ROMs smaller than 1,024 KiB. [kmg]
  • 9211: snes.xml: Added eight prototypes. [Hidden Palace, Steve Lin, snescentral, Stephan Reese, kmg]
  • 9212: vis.xml: Re-tested software after latest emulation improvements and promoted appropriate items to working. [r09]
  • 9214: nmk16.cpp: Added notes and changed guessed main CPU clock frequency for Thunder Dragon 3 bootleg hardware. [cam900]
  • 9215: bus/a2bus: Added Apple II 3.5" Disk Controller Card. [Kelvin Sherlock]
  • 9216: inufuku.cpp: Noted undumped game in header comment. [cam900]
  • 9217: bus/nes: Improved emulation of all Konami VRC boards. [kmg]
  • 9218: pentagon.cpp: Draw to screen device bitmap directly. [holub]
  • 9220: playch10.cpp: Corrected nametable RAM mirroring for various games (MT02646). [kmg]
  • 9221: machine/playch10.cpp: Mute audio output according to SOUNDMASK (fixes MT06721). [kmg]
  • 9222: vegas.cpp: Corrected DUART output connections for second serial port. [Trenton Zimmer]
  • 9224: machine/playch10.cpp: Properly acknowledge interrupts for MMC3-based cartridges, and removed WRAM from PinBot. [kmg]
  • 9226: machine/vsnes.cpp: Simplified nametable RAM mirroring. [kmg]
  • 9228: cave.cpp: Use U58 ROM from parent (fixes graphics); kyugo.cpp, tsamurai.cpp: Marked some ROMs as bad dumps. [David Haywood]
  • 9229: cave.cpp: Changed metadata to match in-game display, and added notes on where dates/versions are stored in ROM. [cam900]
  • 9230: hp9825.cpp: Added a screen showing printer output, and added a cassette present output. [F.Ulivi]
  • 9231: minitel_2_rpic.cpp: Fixed O key (it was previously defined as a duplicate of the O key). [Jean-François DEL NERO]
  • 9232: minitel_2_rpic.cpp: Hooked up 24C02 I²C EEPROM. [Jean-François DEL NERO]
  • 9233: vsnes.cpp: Set raw screen timing parameters. [kmg]
  • 9234: spectrum_cass.xml: Added two working items, replaced one item with a better dump, and cleaned up metadata. [ArcadeShadow]
  • 9235: cdi.xml: Fixed parent/clone relationships. [ArcadeShadow]
  • 9236: neomania.cpp: Added manufacturer and corrected year. [ClawGrip]
  • 9238: bus/coco/coco_fdc.cpp: Turned on WD1773 disable motor control and force read options (fixes some AGI games). [Tim Lindner]
  • 9239: vsnes.cpp: Changed screen parameters to fix rightward shift. [kmg]
  • 9241: qx10.cpp, bus/qx10: Added support for Epson QX-10 option card expansions. [Brian Johnson]
  • 9242: cv1k.cpp: Updated notes. [cam900]
  • 9244: lynx.xml: Cleaned up metadata (don’t use title case for disambiguation text). [ArcadeShadow]
  • 9245: video/ppu2c0x.cpp: Fixed background palette issues. [kmg]
  • 9248: cv1k.cpp: Added more notes on pinkswtssc hack. [cam900]
  • 9249: coco_cart.xml: Fixed digests for Canyon Climber. [Tim Lindner]
  • 9250: 4enraya.cpp: Corrected ASCII PCB layout for tourpgum. [ClawGrip]
  • 9253: famibox.cpp, namcos2.cpp, playch10.cpp, vsnes.cpp: Fixed game titles for Excitebike and Golly! Ghost! 2 (MT08195). [kmg]
  • 9255: docs: Fixed a typo in the chdman man page. [dch42]
  • 9256: sound/nes_apu.cpp: Added noise channel period table for PAL systems, and fixed some values for NTSC systems. [kmg]
  • 9257: Dropped unnecessary execute permissions from various files. [Belegdol]
  • 9258: sound/nes_apu.cpp: Improved mixing, clamping, duty cycles, and interaction between channels. [cam900]
  • 9259: gei.cpp: Corrected DIP switch settings for gtsers12a and gtsers14a (MT08198). [Steven Coomber]
  • 9261: bus/nes: Unified character memory banking code, and cleaned up nametable RAM handling. [kmg]
  • 9262: Moved krokha to arcade subtarget, and cleaned up various drivers a little. [shattered]
  • 9265: vsnes.cpp: Fixed RAM size and mirroring, improved I/O ports, and cleaned up code. [kmg]
  • 9266: spectrum_cass.xml: Added five items, replaced three items with better dumps, and cleaned up metadata. [ArcadeShadow]
  • 9272: bus/nes: Added support for NES-EVENT2 bootleg reproduction cartridges. [kmg]
  • 9273: c64_cass.xml: Added twenty-one working items and one non-working item. [The Ultimate Tape Archive Team, Steve Coomber]
  • 9275: Removed extraneous semicolons after function bodies in many device headers. [kmg]
  • 9277: Removed extraneous semicolons after function bodies in all MAME headers. [kmg]
  • 9282: naomi.cpp: Corrected spelling of illustrator’s surname for spawn. [Michael Sanborn]
  • 9284: nes.cpp, playch10.cpp, vsnes.cpp: Improved zapper lightgun emulation. [kmg]
  • 9288: bus/nes: Added support for an 82 in 1 multi-game cartridge. [kmg]
  • 9289: video/pc_vga.cpp: Made video RAM size configurable at machine configuration time. [Ivan Vangelista]
  • 9290: ctk551.cpp: Correct release years in metadata and comments, and added mask ROM label. [Devin Acker]
  • 9291: machine/swim1.cpp, machine/swim2.cpp: Initialize m_floppy and m_timer members. [Kelvin Sherlock]
  • 9292: bus/nes_ctrl, machine/playch10.cpp, machine/vsnes.cpp: Made zapper lightgun sensor fuzzier. [kmg]
  • 9293: cpu/m68000: Added support for 68010 type 1000 exception stack frame. [J Booth]
  • 9294: Addressed some Lua scripting pitfalls, and added a broadcast notification helper class. [Vas Crabb]
  • 9295: nes.xml: Added original Family BASIC cartridge. [No-Intro, PALCOLOR, kmg]
  • 9296: c64_cass.xml: Added three working items. [Steven Coomber]
  • 9298: famicom_cass.xml: Added seven items for games published in Micom BASIC Magazine. [ozidual, Gaming Alexandria, kmg]
  • 9299: famibox.cpp: Added FamicomStation variant, added controller ports, corrected nametable RAM size, and improved inputs. [kmg]
  • 9300: snes.cpp: Removed some DMA memory cycle penalties (partially reverts #8673, addresses MT08190). [cam900]
  • 9301: decocass.cpp: Added European version of The Tower. [Darksoft, Senil Data Systems, David Haywood]
  • 9304: machine/scnxx562.cpp: Cleaned up interrupt generation code. [shattered]
  • 9305: Attempted to fix arcade subtarget. [kmg]
  • 9306: Attempted to properly fix arcade subtarget. [kmg]
  • 9308: hh_sm510.cpp: Re-scanned display for Razvedchiki kosmosa (rkosmosa). [Milan Galcik, algestam]
  • 9310: sound/nes_apu.cpp: Improved triangle channel emulation, reducing audible popping. [kmg]
  • 9315: jedutil: Fixed a bug in GAL16V8 equation display. [Kevin Eshbach]
Source Changes
  • suprnova.cpp: dumped the missing sound ROM for galpani4 [Brian Troha, f205v, The Dumping Union]
New machines marked as NOT_WORKING
  • unknown SMK game [Jorge Silva]
  • Added Williams DAC sound card device. Added this to s3,s4,wms_shuffle. Fixed wms_shuffle inputs. [Robbbert]
  • digilog320: Various improvements, boots to setup screen now [Dirk Best]
    • Implement I186/Z80 communication
    • Hook up most devices
    • Render cursor and reverse
New machines marked as NOT_WORKING
  • Striker [Jorge Silva]
New clones marked as NOT_WORKING
  • Machina Zois [Robbbert]
  • abc80, abc80x, c64: Enable floppy sounds. [Curt Coder]
  • s1410: Fix sense command and bytes per sector in read/write buffer commands. [Curt Coder]
  • abc1600: Enable floppy sound, and optimize MAC. [Curt Coder]
  • Added Williams Dac+speech device for system 6,6a,7. [Robbbert]
  • kungfum2: correct title [hap]
  • kungfum2: prototype->location test [hap]
  • kungfum2: use kidniki's tile addressing [hap]
  • kungfum2: renamed driver to bkungfu [hap]
  • simplified RM Nimbus mouse code and fixed a Visual Studio compiler warning, as it was storing 128 in an int8_t. [smf-]
  • huc6272.cpp: fix SCSI identifier, add extensive QA [Angelo Salese]
New working machines
  • Fail Gate [Jonas Jago]
  • airraid: remove leftover from testing [hap]
  • new NOT_WORKING machine: Casio LD-50 (#9203) [Devin Acker]
New machines marked as NOT_WORKING
  • Casio LD-50 [Devin Acker]
  • ymf271.cpp: Fix timer A period, Add notes for timer (#9098) [cam900]
New working clones
  • Credit Poker (ver.23b, 7 & 9 bonus) [Jorge Silva]
New clones marked as NOT_WORKING
  • Super Poker (v102U) [Jorge Silva]
  • airraid: more time between irqs [hap]
  • finalizr, failgate: remove imperfect sound flag [hap]
  • failgate: add note [hap]
  • vis: fix cd audio, add yuv422 and fix controls [cracyc]
  • New software list for the Tandy/Memorex VIS (#9202) [r09]
    • vis: add software list
New working software list additions
  • American Vista [redump.org]
  • Astrology Source [redump.org]
  • Atlas of U.S. Presidents [redump.org]
  • Better Homes and Gardens - Healthy Cooking [redump.org]
  • Better Not Get Wet, Jesse Bear [redump.org]
  • Bible Lands, Bible Stories [redump.org]
  • Compton's MultiMedia Encyclopedia VIS Edition [redump.org]
  • December 24th [redump.org]
  • Discis Books Multimedia - The Cask of Amontillado - Edgar Allan Poe [redump.org]
  • Discis Books Multimedia - The Necklace - Guy de Maupassant [redump.org]
  • Discis Books Multimedia - The Tell-Tale Heart - Edgar Allan Poe [redump.org]
  • Fitness Partner [redump.org]
  • Great Lives Series - Interactive Biographies of American Heroes Vol. 1 [redump.org]
  • Henry and Mudge - The First Book [redump.org]
  • Henry and Mudge in the Sparkle Days [redump.org]
  • Jesse Bear, What Will You Wear [redump.org]
  • Kid-Fun [redump.org]
  • Kids Can Read! A Long Hard Day at the Ranch - Audrey Nelson [redump.org]
  • Kids Can Read! Aesop's Fables [redump.org]
  • Kids Can Read! Cinderella - The Original Fairy Tale [redump.org]
  • Kids Can Read! Heather Hits Her First Home Run by Ted Planos [redump.org]
  • Kids Can Read! Moving Gives Me a Stomach Ache - Story by Heather McKend [redump.org]
  • Kids Can Read! Mud Puddle - Robert N. Munsch [redump.org]
  • Kids Can Read! Scary Poems for Rotten Kids written by Sean O Huigin [redump.org]
  • Kids Can Read! The Night Before Christmas - Clement C. Moore LLD [redump.org]
  • Kids Can Read! The Paper Bag Princess - Robert N. Munsch [redump.org]
  • Kids Can Read! The Tale of Benjamin Bunny - Beatrix Potter [redump.org]
  • Kids Can Read! The Tale of Peter Rabbit - Beatrix Potter [redump.org]
  • Kids Can Read! Thomas' Snowsuit - R. Munsch [redump.org]
  • Links - The Challenge of Golf [redump.org]
  • Mosaic Magic [redump.org]
  • Multimedia Animals Encyclopedia [redump.org]
  • Mutanoid Math Challenge [redump.org]
  • My Paint [redump.org]
  • Our House featuring The Family Circus [redump.org]
  • Playing with Language - Games in English [redump.org]
  • Playing with Language - Games in French [redump.org]
  • Playing with Language - Games in German [redump.org]
  • Playing with Language - Games in Japanese [redump.org]
  • Playing with Language - Games in Spanish [redump.org]
  • Race the Clock [redump.org]
  • Rodney's Funscreen [redump.org]
  • Search for the Sea [redump.org]
  • Sherlock Holmes - Consulting Detective Volume I [redump.org]
  • Sherlock Holmes - Consulting Detective Volume II [redump.org]
  • SmartKids Challenge One [redump.org]
  • The Adventures of Victor Vector & Yondo - Adventure No. 1 - The Vampire's Coffin [redump.org]
  • The Meeting of Minds Series - Interactive Games of History, Art, Music, and Ideas [redump.org]
  • The New Basics Electronic Cookbook [redump.org]
  • The Secrets of Hosea Freeman [redump.org]
  • Time Table of History - Arts and Entertainment - 1993 Edition [redump.org]
  • Time Table of History - Business, Politics & Media - 1993 Edition [redump.org]
  • Time Table of History - Science and Innovation - 1993 Edition [redump.org]
  • Title Sampler [redump.org]
  • Vision - Multimedia Bible for the Entire Family [redump.org]
  • Wild Animals! [redump.org]
  • World Vista [redump.org]
  • New not working software list additions
  • A Survey of Western Art - The Electronic Library of Art [redump.org]
  • American Heritage - Illustrated Encyclopedic Dictionary [redump.org]
  • America's National Parks [redump.org]
  • Americans in Space [redump.org]
  • Learn to Play Guitar Volume 1 [redump.org]
  • Mercer Mayer's Just Grandma and Me [redump.org]
  • Mutanoid Word Challenge [redump.org]
  • Peter and the Wolf - A Multimedia Storybook [redump.org]
  • Rick Ribbit - Adventures in Early Learning [redump.org]
  • Sail with Columbus [redump.org]
  • Talking Stepping Stones - Bonus Pack [redump.org]
  • The Manhole - New and Enhanced! [redump.org]
  • Time Magazine Compact Almanac 1992 [redump.org]
  • vis.xml: add serials [r09]
  • vis.xml: correct system name [r09]
  • vis.xml: move book author names to info tag [r09]
  • vis.xml: more accurate message for columbus [r09]
  • Fix building with gcc-12 (#9204) [Julian Sikorski]
  • spg110: Better colors [Olivier Galibert]
  • vis: more pad work [cracyc]
  • vis: last 2 buttons [cracyc]
  • spg110: Better better colors [Olivier Galibert]
  • digilog320: Initial keyboard implementation [Dirk Best]
  • undefined Also render half intensity attribute and connect 8251 serial clocks.
  • failgate: update metadata [hap]
  • zx spectrum: new slot devices, floating bus restore, big mface tidy-up (#7913) [Tom]
New working clones
  • Coco Louco [Jorge Silva]
  • Dongfang Zhi Zhu (Hong Kong, V011H, set 2) [Jorge Silva]
  • Puzzle & Action: Ichidant-R (World) (bootleg) [Jorge Silva]
  • Clones promoted to working
  • Super Poker (v114IT) [Ivan Vangelista]
  • Super Poker (v116IT-MX) [Ivan Vangelista]
  • mcd: change toc data [cracyc]
  • bus/nes: Added support for BMC-CTC-12IN1 and BMC-891227 boards. (#9207) [0kmg]
  • bus/nes: Added support for BMC-CTC-12IN1 and BMC-891227 boards.
  • New working software list additions (nes.xml)
    • 12 in 1 Game Card [anonymous]
    • Super 15 in 1 Game Card [anonymous]
  • Fixed most of the mirroring glitches for 12 in 1 Hwang Shinwei. [0kmg]
  • Typo in comment. [0kmg]
  • ns32000: show displacements as signed hexadecimal [Patrick Mackinlay]
  • i82586: tolerate missing irq callback [Patrick Mackinlay]
  • ns32000dasm.h: Fix clang error: extra qualification on member 'displacement_string' [AJR]
  • bus/nes: Fixed 2A03PURITANS board not booting when <1024k. (#9210) [0kmg]
  • New working software list additions (nes.xml)
    • Famicompo Pico [rainwarrior]
  • snes.xml: Added 10 prototypes. (#9206) [0kmg]
New working software list additions
  • Prince of Persia (prototype) [Hidden Palace]
  • Putty Squad (prototype) [Hidden Palace]
  • Race Drivin' (prototype) [Hidden Palace, Steve Lin]
  • Shadowrun (prototype) [Hidden Palace, Stephan Reese]
  • Super Ghouls'n Ghosts (prototype) [Hidden Palace]
  • The Ignition Factor (prototype) [Hidden Palace]
  • The Peace Keepers (prototype) [Hidden Palace]
  • Troddlers (prototype 19921023) [Hidden Palace, Steve Lin]
  • Troddlers (prototype 19930203) [Hidden Palace]
  • Utopia - The Creation of a Nation (prototype) [Hidden Palace]
  • Force recomputation of clock-related parameters whenever a device clock or scale changes by way of loading a save state [AJR]
  • s3,s4,s6,s6a,s7: fixed audio bugs that I'd left behind. [Robbbert]
  • s8a,s9: made sound card a device. [Robbbert]
  • szone_l2, szone_l5: added sound. [Robbbert]
  • Remove http related header pollution (#9201) [Miodrag Milanović]
    • Remove http related header polution
    • remove now invalid message
    • fixed issued detected by clang
    • Fixed CR at EOF
  • Remove void *ptr parameter from emu_timer, timer_device and all related callbacks [AJR]
  • memarray.cpp: Remove unused initialization method taking address_space parameter [AJR]
  • diexec.cpp: Add file inadvertently omitted from ca79d71af4bca7c1b8acc1df9e5dbb5b987d1542 [AJR]
  • vis.xml: re-test software and promote to working (#9212) [r09]
Software list items promoted to working
  • A Survey of Western Art - The Electronic Library of Art [crazyc]
  • America's National Parks [crazyc]
  • Americans in Space [crazyc]
  • Learn to Play Guitar Volume 1 [crazyc]
  • Mercer Mayer's Just Grandma and Me [crazyc]
  • Mutanoid Word Challenge [crazyc]
  • Peter and the Wolf - A Multimedia Storybook [crazyc]
  • Rick Ribbit - Adventures in Early Learning [crazyc]
  • Sail with Columbus [crazyc]
  • Time Magazine Compact Almanac 1992 [crazyc]
  • Talking Stepping Stones - Bonus Pack [crazyc]
  • hdc92x4: Minor header cleanup [AJR]
  • ti99: Fixed forgotten DSK4 motor control in DDCC1 controller. [Michael Zapf]
New clones marked as NOT_WORKING
  • Kung Fu (IGS, v202N) [Jorge Silva]
  • s11: concatenated the 4 include files into 1. [Robbbert]
  • s11: took local variables out of the public space [Robbbert]
  • alcat_l7: added sound [Robbbert]
  • s11: removed wasted space in audiocpu region [Robbbert]
New working machines
  • Space Battle (Hoei, set 1) [Paul Arnold]
New working clones
  • Space Battle (Hoei, set 2) [Paul Arnold]
  • sbhoei: improved colors [hap]
  • 65C02 updates [AJR]
  • Add W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 and use it for arbv2, cmmb103, cmmb162 and bbc_tube_rc6502
    • Replace ST2XXX's slightly customized CPU emulation with hooks into new W65C02S core
  • wms_shuffle: fixed the remaining games; removed unneeded red leds. [Robbbert]
New machines marked as NOT_WORKING
  • Blackjack (Ver. 1.31) [Ioannis Bampoulas]
New clones marked as NOT_WORKING
  • Code One Dispatch (ver UAA) [Naoki Saito]
  • tigeroad.cpp: documented tigeroadb PCB [Guru]
New working machines
  • The Dice Game! [Jonas Jago]
  • playch10.cpp: Correct NT mirroring for various games (MT 02646). (#9220) [0kmg]
    • playch10.cpp: Correct NT mirroring for various games (MT 02646).
      • - Mark Excite Bike and Ninja Gaiden 2 as imperfect graphics.
    • Mark Rad Racer 1 and 2 as imperfect graphics while we're at it.
  • bus/nes: Updated all Konami VRC boards. (#9217) [0kmg]
    • Added missing WRAM enable bit (VRC4/6/7).
    • Simplified handling of pins that connect to variable address lines (VRC2/4/6/7). VRC7's pin 19 now is configured dynamically like
    • the others.
    • For each VRC chip, masked bank numbers to reflect actual ROM size supported by pinout.
    • Removed unreachable logging statements, other assorted cleanups and simplifications.
  • m90: fix broken build [R. Belmont]
  • dicegame: added a note. [Robbbert]
  • vegas.cpp: fix UART definition (#9222) [Trenton Zimmer]
  • dicegame: update metadata [hap]
  • dicegame: update title [hap]
  • machine/playch10.cpp: Properly clear IRQs for MMC3 boards. (#9224) [0kmg]
  • Removed WRAM from PinBot, there's none on its PCB.
  • s11: WIP [Robbbert]
  • cop400: add accessors for sk/so output pin state [hap]
  • digilog320: Floppy works now, fix size and hookup NVRAM, add softwarelist [Dirk Best]
  • cop400: add accessor for L output [hap]
  • s11: Added outputs,save-state. Fixed some display issues. [Robbbert]
  • vectrex.cpp: Fix regression [AJR]
New working clones
  • Devil Fish (Galaxian hardware) [chaneman]
  • Minitel 2 driver : Fix O and Q keys. (#9231) [Jean-François DEL NERO]
  • undefined Minitel 2 driver : Fix O and Q keys.
New working clones
  • Cyber Cycles (Rev. CB1 Ver.C, Japan) [Brian Troha, Bill D., The Dumping Union]
  • Tokyo Wars (Rev. TW1 Ver.A, Japan) [Brian Troha, Bill D., The Dumping Union]
New working software list additions
  • adam.xml: Coleco Graphics Processor [Guru]
  • spoker.cpp: decrypted spk102u. It's actually v100 so renamed accordingly. Shows bad colors. [Ivan Vangelista]
  • spoker.cpp: fixed GFX ROM loading and inputs for spk100 [Ivan Vangelista]
  • spectrum_cass.xml: Metadata cleanup + 2 new additions + 1 redump (#9234) [ArcadeShadow]
New working software list additions
  • Noah (PD Adventures) [Steven Brown, spectrumcomputing.co.uk]
  • The Plagues of Egypt (PD Adventures) [Steven Brown, spectrumcomputing.co.uk]
  • Redump
    • Mag Max [spectrumcomputing.co.uk]
  • Metadata cleanup (year, publisher, parent/cloneof) [ArcadeShadow]
  • vsnes.cpp: Set raw screen parameters. (#9233) [0kmg]
New working machines
  • Basketball 2 (Mattel) [hap, Sean Riddle]
  • Soccer 2 (Mattel) [hap, Sean Riddle]
  • st2xxx: Fix regression by preventing IRQ level from changing between vector pulls [AJR]
  • frontend: Use util::core_file instead of emu_file where applicable [AJR]
  • mbaskb: better circle gaps in internal artwork [hap]
  • s11: fixed the worst of the flickering, and also the riverboat issue. [Robbbert]
  • m62: shrink io memory maps [hap]
  • uismall.bdf: Added 57 glyphs (mostly arrow symbols). [Vas Crabb]
  • unkeinv: make internal artwork better match patent description [hap]
  • digilog: Replace HLE keyboard with LLE [Dirk Best]
  • misc (mostly negative status) changes (#9228) [David Haywood]
    • cave.cpp : use u58 from parent set for 'donpachikr' - fixes corrupt graphics in ending
    • kyugo.cpp : mark PROMs in 99lstwarb as bad, there's no way these PROMs can give the correct colours for the unique 1st stage in this set.
    • tsamurai.cpp : mark nunchaku PROMs as bad, there's no way these PROMs can give the colours seen in reference videos, if these
    • undefinedwere* on the PCB it must have been a bootleg conversion
    • megaplay.cpp: : demote mp_bio to NOT WORKING, it frequently locks up on continue, usually the 2nd or so continue on the 2nd stage, likely another manifestation of the mp_shnb3 timing comms issue. minor code changes, formatting, comments (#9209) [shattered]
  • Minitel 2 driver : 24C02 I2C EEPROM support. (#9232) [Jean-François DEL NERO]
    • minitel_2_rpic.cpp: Fix O and Q keys.
    • minitel_2_rpic.cpp: 24C02 I2C EEPROM support implemented. Password and others internals settings are now saved in the nvram folder.
    • minitel_2_rpic.cpp: move the "Fonction" key from F9 to Alt-Gr.
    • minitel_2_rpic.cpp: Fix the control register bits assignations. The previous definitions was definitively wrong (checked against the real hardware).
  • neomania.cpp: Add manufacturer and corrected year (#9236) [ClawGrip]
  • cv1k.cpp: Fix hardware notes, Add pinkswtssc notes (#9242) [cam900]
    • pinkswtssc has it's own homepage (http: //suicideclub.gameordie.com/), it confirms hacker name.
New machines marked as NOT_WORKING
  • Fruit World (V111) [Jorge Silva]
  • Jumanji (V502) [Jorge Silva]
  • Plutus (V100) [Jorge Silva]
  • Poker's Wild (V117) [Jorge Silva]
New clones marked as NOT_WORKING
  • Fruit World (V110) [Jorge Silva]
  • bladestl.cpp: added a note about a buggy dip-switch in version E [chaneman]
  • s7,s9: added commas; s3-11: added special solenoids [Robbbert]
  • machine/playch10.cpp: Mute/unmute according to SOUNDMASK (MT 06721). (#9221) [0kmg]
  • machine/vsnes.cpp: Simplified nametable mirroring. (#9226) [0kmg]
  • vsnes.cpp: Fix rightward screen shift from previous commit. (#9239) [0kmg]
  • apxen: Fix endianness for bank devices [AJR]
New working clones
  • Majestic Twelve - The Space Invaders Part IV (US, revised code, Rev 1) [Jon Exidy]
  • chip8: small metadata update [hap]
  • wpc_flip1,wpc_flip2,wpc_an,wpc_dot: Added keycodes to start games. [Robbbert]
  • wpc_flip1,wpc_flip2,wpc_dot,wpc_an: added savestate [Robbbert]
  • 39in1.cpp: brought plutus decryption on par with the other sets [Ivan Vangelista]
  • 4enraya.cpp: Fix "tourpgum" PCB ASCII layout (#9250) [ClawGrip]
  • lynx.xml: Lowercase in the description "prototype" word (#9244) [ArcadeShadow]
    • Lowercase in the description "prototype" word
  • cdi.xml: metadata cleanup (parent/cloneof) (#9235) [ArcadeShadow]
    • Added the cloneof="aliengat" tag, to the [aliengatu] and [aliengatu1] sets
  • snes.xml: Added 8 prototypes. (#9211) [0kmg]
New working software list additions
  • Asterix (prototype 19930311) [Hidden Palace]
  • Magic Boy (prototype) [snescentral]
  • Marvel Super Heroes - War of the Gems (Japan, prototype) [Hidden Palace, Steve Lin]
  • MechWarrior (prototype) [Hidden Palace, Stephan Reese]
  • NBA All-Star Challenge (prototype) [Hidden Palace]
  • NBA Live 97 (prototype 19960920) [Hidden Palace]
  • Prehistorik Man (prototype) [Hidden Palace]
New NOT_WORKING software list additions
  • Illusion of Gaia (prototype B) [Hidden Palace, Stephan Reese]
New machines marked as NOT_WORKING
  • Digilog 400 [Bitsavers]
  • cv1k.cpp: add further notes for pinkswtssc (#9248) [cam900]
    • cv1k.cpp: add further notes for pinkswtssc
      • - Fix year metadata - both copyright string at bottom of title and version string is changed year to 2017 Fix manufacturer string
      • - Four horsemen is programmer of pinkswtssc hack, Bootlegger is still unknown
    • cv1k.cpp: Partial revert previous commit, Fix info
      • - pinkswtssc itself is hack
    • cv1k.cpp: typo mumbling [MetalliC]
  • Clean up various loose ends: [Vas Crabb]
    • frontend: Exposed debug symbol tables and parsed expressions to Lua (these can be used when the debugger is not active). Also
    • made it simpler to walk input types.
    • imagedev/bitbngr.cpp: Added software list loader support (used by sitcom).
    • sitcom.cpp: Replaced bankdev with a memory view. Also added a bar graph for the timer DAC output, and made the DL1414 displays squarer in the layout like they are in real life. They still don't look right because the internal segment drawing code doen't draw the segments the right width.
    • docs: Fixed broken links and added missing links in command line options index. Also removed documentation for an option that no longer exists and fixed some inconsistent terminology.
    • Separated includes by module in various drivers.
  • Remove no-longer-present header from build scripts. [Vas Crabb]
  • wpc_dcs: Added keycodes to start a game; added m_ to global vars. [Robbbert]
  • sm510: k input wakeup is not edge triggered [hap]
  • ti99: pcode: Fixed missing return and wrong address variable in debug read handling. [Michael Zapf]
  • Drop unnecessary executable permissions (#9257) [Julian Sikorski]
  • nes_apu.cpp: Added noise channel period table for PAL systems. (#9256) [0kmg]
    • Fixed a value in the parallel NTSC table for the largest period (lowest freq).
    • Fixed a value in the counter length table (for all channels but DMC).
  • msx2_flop.xml: fix marchen title descriptions [Angelo Salese]
New machines marked as NOT_WORKING
  • Color Match [Jorge Silva]
  • Sport Memory [Jorge Silva]
  • 391in1.cpp: dumped flash ROM and EEPROM for pokrwild [Jorge Silva]
  • gei.cpp: correct DIP switches for gtsers12a and gtsers14a (MT08198) (#9259) [Steven Coomber]
New working software list additions
  • vectrex: Laser Ball (prototype) [Justin Kerk]
  • swp30: Add waverom reading [Olivier Galibert]
New machines marked as NOT_WORKING
  • BattleFront [Brian Troha, Bill D., The Dumping Union]
  • Mysterian (prototype) [PinMAME]
New clones marked as NOT_WORKING
  • Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A) [Phil Bennett]
  • 39in1.cpp: dumped flash ROM and EEPROM for fruitwld, fruitwlda and plutus [Jorge Silva]
New machines marked as NOT_WORKING
  • Rush [Robbbert]
  • mpc_s: added m_ prefix to variables, updated inputs, added keycodes. wpc_w95: added m_ prefix, WIP on inputs. [Robbbert]
New machines marked as NOT_WORKING
  • Minna de Kitaeru Zenno Training.(Ver. 1.50) [Arcade-Projects]
  • twincobr.cpp, wardner.cpp: Properly acknowledge IRQs (fixes soft reset issue in Wardner) [AJR]
  • vsnes.cpp: Various fixes and cleanups. (#9265) [0kmg]
    • Fixed size and mirroring of RAM. Correctly share shared RAM only. Shared RAM is also now properly NVRAM (Wrecking Crew saves high scores, etc).
    • Removed spurious "extra RAM" installed in a couple spots.
    • Added coin read/write address mirroring.
    • Renamed "mapper 68" to Sunsoft-3, the chip on Platoon's board. Fixed its write masking.
    • Implemented proper strobe behavior for joystick read/writes.
    • Removed now unnecessary lightgun-specific read function and unused variables.
  • nes_slot.cpp: Unified CHR banking into a common function. (#9261) [0kmg]
    • nes_slot.cpp: Unified CHR banking into a common function.
      • - Removed PPU_MIRROR_NONE as an option for nametable mirroring.
      • - Shrunk over-allocated 4-screen NT RAM to correct 4K size.
      • - Sundry minor clean ups.
      • - Only calculate start of bank once.
  • Fixed game titles for Golly! Ghost! 2 (MT08195) and Excitebike. (#9253) [0kmg]
  • coco_cart.xml: fix hash of Canyon Climber (#9249) [tim lindner]
New working software list additions
  • ibm5170: Light Quest (prototype) [Justin Kerk]
  • Treat WinImage compressed disk images (*.imz) as ZIP archives. [Justin Kerk]
  • 5 New Software Additions + 3 Redumps + clean metadata (#9266) [ArcadeShadow]
New working software list additions
  • Cosmic Invaders [Steven Brown, Planeta Sinclair]
  • Dollars in the Dust (PD Adventures) [Steven Brown, Planeta Sinclair]
  • G.I. Hero (MCM) [spectrumcomputing.co.uk]
  • Gremlins - The Adventure (Erbe) [spectrumcomputing.co.uk]
  • Gremlins 2: La Nueva Generacion [worldofspectrum.org]
  • Redump
    • Giants (compilation) [spectrumcomputing.co.uk]
    • Grand Prix Simulator 2 [spectrumcomputing.co.uk]
    • Space Raiders - Invasores Galácticos (Portuguese) [Planeta Sinclair]
  • rendfont.cpp: Modest refactoring [AJR]
    • Use ioprocs classes rather than emu_file in various helper functions
    • Make save_cached take an already-open file (like load_cached) rather than a filename
    • Make load_cached_bdf take a std: :string_view
    • Change some osd_printf_warnings to osd_printf_info
  • ibm5170.xml: 16 entries added + 1 redumped (#9197) [ArcadeShadow]
New working software list additions
  • ibm5170: [ArcadeShadow]
  • Armour-Geddon [The Good Old Days]
  • Eye of the Beholder 3: Assault on Myth Drannor [The Good Old Days]
  • Eye of the Beholder 3: Assault on Myth Drannor (Eye of Beholder Trilogy release) [The Good Old Days]
  • Eye of the Beholder 3: Assault on Myth Drannor (Kixx release) [The Good Old Days]
  • Eye of the Beholder 3: A l'assaut de Myth Drannor (France) [The Good Old Days]
  • Eye of the Beholder 3: Sturm auf Myth Drannor (Germany) [The Good Old Days]
  • Formula One Grand Prix (Euro, v1.05, alt) [ibmpc5150, archive.org]
  • Might and Magic III: Isles of Terra (3.5"DD) [The Good Old Days]
  • Might and Magic III: Isles of Terra (5.25"HD) [The Good Old Days]
  • Operation Body Count [ibmpc5150, archive.org]
  • Railroad Tycoon Deluxe [The Good Old Days]
  • Star Wars: TIE Fighter (Spain) [Alvaro Polo, archive.org]
  • Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack (5.25") [The Good Old Days]
  • World Circuit - The Grand Prix Race Simulation (USA, v1.04) [ibmpc5150, archive.org]
New NOT_WORKING software list additions
  • ibm5170: [ArcadeShadow]
  • Starlord [Dark-Star, archive.org]
  • System Shock [The Good Old Days]
  • ibm5170.xml: Demoted Lemmings to NOT_WORKING. [ArcadeShadow]
    • ibm5170.xml: Redumped Formula One Grand Prix (Euro, v1.03) [ibmpc5150, archive.org]
New working clones
  • Prestige Challenger (Glasgow program) [Sean Riddle]
  • wpc_95: Added inputs and keycodes. Games are playable. [Robbbert]
  • Pinball2k: added notes. Initialised global variables to 0. [Robbbert]
New machines marked as NOT_WORKING
  • Magic Slot (normal 1.0C) [Jorge Silva]
  • rbmk.cpp: rudimentary inputs for magslot [Ivan Vangelista]
  • mrdo: universal set protection is not same as taito's [hap]
  • chdman.1: Fixed typo. (#9255) [dch42]
  • rbmk.cpp: dumped EEPROM and provided additional hw info for magslot [Jorge Silva]
New machines marked as NOT_WORKING
  • Road Star [Jorge Silva]
  • by6803: added notes. [Robbbert]
  • mach32.cpp: removed duplicate save state registration [Ivan Vangelista]
New machines marked as NOT_WORKING
  • unknown Videos A A game [Jorge Silva]
  • i86: wrap at end of segment not at 64k boundary [cracyc]
New working clones
  • Violent Storm (ver AAB, bootleg) [Jorge Silva]
  • flac.cpp: Add some missing standard headers [AJR]
  • devices/*: Removed extra semicolons after function bodies in headers. (#9275) [0kmg]
  • coco_cart.xmlundefinedCorrect CRC32 for recent change to match image. [Scott Stone]
  • abc1600: Added sector dump floppy image format. [Curt Coder]
  • s1410: Fix format data pattern. [Curt Coder]
  • abc1600: MAC cleanup. [Curt Coder]
  • Removed extra semicolons after function bodies in remaining headers. (#9277) [0kmg]
New working clones
  • Defend the Terra Attack on the Red UFO (bootleg, set 3) [Guru]
  • Sauro (set 3) [Jorge Silva]
  • bus/nes: Added support for multicart variant of JY830623C board. (#9120) [0kmg]
    • Renamed MK2 board to JY830623C, the PCB label of at least one of the related bootlegs.
    • Removed deprecated hold_irq_line().
  • New working software list additions (nes.xml)
    • 1995 Super HiK 4 in 1 (JY-016) [krzysiobal, NewRisingSun]
    • 1995 Super HiK 4 in 1 (JY-017) [krzysiobal, NewRisingSun]
  • bus/nes_ctrl: Added NES support for Virtual Boy controllers. (#9124) [0kmg]
    • Generalized the read/write pattern for joypads a bit more and placed it in the base NES joypad class.
    • Using that, added Virtual Boy controller and simplified Pachinko controller some more.
  • New working software list additions (nes.xml)
    • Candelabra - Estoscerro [SlyDogStudios]
  • x76f041/x76f100/zs01: Implement new operations and security features (#9137) [987123879113]
    • x76f100: Implement security features
    • x76f041: Implement security features
    • zs01: Implement security features
    • ksys573: Update security flash data
    • k573mcal: Add master calendar for initializing security cassettes
    • zs01: Update comment about unknown serial
  • jaguar.xml: Added an unreleased prototype. (#9198) [0kmg]
  • jaguar.xml: Added an unreleased prototype.
New NOT_WORKING software list additions
  • Speedster II [Gaming Alexandria]
New machines marked as NOT_WORKING
  • AT&T 615 MT [Bitsavers]
  • arm: Disassembly improvements [AJR]
    • Correct mnemonic suffixes for LDM and STM
    • Correctly distinguish between pre-indexed and post-indexed modes of LDR and STR
    • Use shorter syntax for R15-relative LDR or STR
    • Disassemble R15-relative ADD and SUB as ADR
    • Identify RRX shift type
    • Identify P modes of test instructions
    • Change hexadecimal prefix to &
    • Make ! and ^ suffixes for operands, not mnemonics
    • Many minor syntax corrections
    • Fix PC display for watchpoint hit message
  • emu/input.cpp: Only show items for first device in non-multi classes. [Vas Crabb]
    • It's not possible to actually use higher-numbered device assignments for classes that combine all host devices. For example you
    • can't use the default "Mouse 2" assignments if -multimouse isn't enabled. Fixes MT06842.
  • emu/inpttype.ipp: Added default assignements for P2-P4 mahjong/hanafuda inputs when using -multikeyboard. [Vas Crabb]
  • bus/epson_qx, qx10.cpp: Added Epson QX-10 expansion bus. (#9241) [Brian Johnson]
New clones marked as NOT_WORKING
  • Multi Game (French / English, Version Soft 4.4.8T - 4.0.5, 26-OCT-00) [Jorge Silva]
  • Multi Game (English, Version Soft 4.1.2T - 1.5.7, 16-MAY-00(397)) [Jorge Silva]
  • bus/a2bus: Added Apple II 3.5" Disk Controller Card. (#9215) [ksherlock]
    • Apple II 3.5" Disk Controller Card, Apple P/N A0076LL/A, Announced July 1991, Released March 1992. $149.95 MSRP
  • by6803: Most machines are playable. [Robbbert]
  • by6803: prepared layout for commas [Robbbert]
  • frontend: Exposed memory pass-through handlers (address space taps) to Lua. [Vas Crabb]
New working clones
  • Teenage Mutant Ninja Turtles (bootleg, US 4 Players, version H) [Jorge Silva]
  • bus/nes: Added support for an 82 in 1 cartridge. (#9288) [0kmg]
  • New working software list additions (nes.xml)
    • 82 in 1 [flaviocaste]
  • nes.cpp, playch10.cpp, vsnes.cpp: Made zapper less bad. (#9284) [0kmg]
    • Limited light detection to scanlines recently drawn by CRT.
    • Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white.
    • Bugs fixed:
      • - not detecting hits on certain white objects
      • - misdetecting hits on objects far away from the pointer
      • - not being able to track where zapper is pointed in demo/test software
  • bus/nes: Added support for NES-EVENT2 board. (#9272) [0kmg]
    • bus/nes: Added support for NES-EVENT2 board.
  • New working software list additions (nes.xml)
    • Nintendo Campus Challenge 1991 (USA) [anonymous]
  • Mark this clearly as a bootleg. [0kmg]
  • vgmplay.xml: Added 35 new entries and two shortname corrections. [vgmrips.net, Tafoid]
  • ctk551: correct release year, add mask ROM label (#9290) [Devin Acker]
  • vga: made video RAM size configurable at machine configuration (#9289) [Ivan Vangelista]
  • swim1/swim2undefinedinitialize m_floppy and m_timer (#9291) [ksherlock]
New working machines
  • Chic Gum Video [Fabrice Arzeno]
New working clones
  • Midnight Resistance (World, set 2) [Jorge Silva]
New clones marked as NOT_WORKING
  • Attack Force (unencrypted, bootleg?) [IZ8DWF]
  • pit8253: prevent elapsed_cycles from going negative [cracyc]
  • create 68010 bus error stack frame / fix for 68010 RTE stack frame unwinding (#9293) [J Booth]
    • 68010 RTE: don't set SR (which may change SP to USP) until after unwinding 1000 stack exception frame
    • 68010: create 1000 format stack frame on bus error
  • Addressed some Lua scripting pitfalls. (#9294) [Vas Crabb]
    • Addressed pure virtual function call crash on end of emulation session if you haven't explicitly removed all address space taps,
    • memory corruption on end of emulation session if you haven't explicitly removed all address space change notifiers, and symbol
    • being garbage-collected out from under you while you have parsed expressions or other symbol tables that depend on them.
    • Removed the copy constructor for parsed expressions as the underlying C++ copy constructor appears to be broken, and simplified
    • symbol table constructors. Also made symbol table add methods return the new entry to avoid the need for an extra lookup.
    • Fixed breakpoint/watchpoint objects being inappropriately copied into the tables returned by bplist() and wplist(), allowing the
    • enabled property to be modifiable for breakpoint and watchpoint objects in Lua.
    • Fixed drivers and devices causing a new memory pass-through handler to be allocated on each soft reset, and fixed multiple
    • instances of taps being installed in the event the machine is reset before the tap is removed.
    • Added classes for managing broadcast subscriptions, and adapted address spaces to use this for change notifications.
  • whitestar: added inputs, some machines are playable. [Robbbert]
  • pntnpuzl.cpp: fixed regression [Ivan Vangelista]
  • Remove fileio.h from emu.h [AJR]
  • corefile.cpp: Typo fix [AJR]
  • machine.cpp: Attempt to appease gcc's stricter handling of incomplete types [AJR]
  • Clones promoted to working
    • Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A) [Phil Bennett, Charles McDonald, Brian Troha]
  • taito_z.cpp: based clocks on actual XTAL values [Brian Troha]
  • whitestar: fixed an input bug, retested all the games. [Robbbert]
  • merged white_mod.cpp into whitestar.cpp [Robbbert]
  • nes.xml: Added original Family BASIC cartridge. (#9295) [0kmg]
    • nes.xml: Added original Family BASIC cartridge.
New working software list additions
  • Family BASIC (Japan, V1.0) [No-Intro]
  • Added Playbox BASIC V1.0. [0kmg]
  • fm7_disk.xml/fm77av.xml: add 3 new dumps (#9173) [r09]
  • New working software list additions (fm77av.xml)
    • The 4th Unit 2 [r09]
  • New working software list additions (fm7_disk.xml)
    • FM Logo 2.0 [sampson]
    • Chikyuu Senshi Rayieza [r09]
  • sam,spike: Added documentation [Robbbert]
  • Cleanup: [Vas Crabb]
    • bus/nes/multigame.cpp: Got rid of a device type comparison.
    • Fixed a couple of errors in debugger documentation.
    • Reduced redundancy in more slot machine layouts.
  • whitestar: fixed nvram issue. [Robbbert]
  • famicom_cass.xml: Added 7 Micom BASIC Magazine games. (#9298) [0kmg]
New working software list additions
  • Flies [ozidual, Gaming Alexandria]
  • Dark [ozidual, Gaming Alexandria]
  • Pen Pen [ozidual, Gaming Alexandria]
  • Fisraduth - Castle of Tyramis [ozidual, Gaming Alexandria]
  • The Spirit of Satan [ozidual, Gaming Alexandria]
  • Metal Arms [ozidual, Gaming Alexandria]
  • Ryuuhyoukan no Sangeki [ozidual, Gaming Alexandria]
  • vegas.cpp: Cleanup: [Vas Crabb]
    • Combine DUART interrupts.
    • Disabled SIO logging that had been left on.
    • Added system LED output and added it to sf0249 layout (hidden by default).
  • ssensor4: correct irq active time [hap]
  • rockrage.cpp: Add DIP switch setting (#9199) [negunma]
    • rockrage.cpp: Correct and add DIP switch setting
      • - According to contents of operator's manual (https: //archive.org/details/arcademanual_RockNRage), some DIP switch settings need to be corrected and added. complete the removal of white_mod. [Robbbert]
  • asmjit: sync with upstream [Patrick Mackinlay]
  • asmjit: mame integration [Patrick Mackinlay]
  • emu/emumem.h: Hold onto memory cache handler change subscriptions. [Vas Crabb]
  • cpu/mips: Replaced a std::function with a marginally more efficient delegate. [Vas Crabb]
  • sound/st0016.cpp: Don't try copying memory access caches. [Vas Crabb]
  • de_2,de_3: WIP, documentation. Fixed type1&2 displays. [Robbbert]
  • hiscore.dat: fix renamed sets hiscore.dat: Add "Mega Man 2: The Power Fighters (Hispanic 960712)" (megaman2h), fix "1000 Miglia:
  • Great 1000 Miles Rally" (gtmr/gtmra/gtmro/gtmrusa) and add clones (gtmrb/gtmro) (#9285) [cracyc]
  • Delete some unnecessary c_str() calls [AJR]
  • tsconf.cpp: Implemented more functionality (#9097) [holub]
    • Added sprites and improved video emulation
    • Added YM2149
    • Improved timings and iterrupts
    • Use pre-configured memory banks
    • Various clean-ups and general improvements
  • new WORKING machine (#9301)
  • The Tower (DECO Cassette) (Europe?) [Darksoft, Senil Data Systems]
New working clones
  • Break Thru (bootleg) [nnap]
New machines marked as NOT_WORKING
  • Extra Draw [Jorge Silva]
  • New Tiger [Jorge Silva]
  • Torre Eiffel [Jorge Silva]
  • videosaa.cpp: identified the unknown set as Scratch!! Scratch!! [Jorge Silva]
New machines marked as NOT_WORKING
  • WY-325 (v3.2) [Bitsavers]
  • cgenie_cass.xml: Various updates [Dirk Best]
    • List more missing software titles
  • Rename some entries: editdef to editdefa, machinem to basicm, zalaga to zalagaa, zalagaa to zalaga
    • Add metadata to some entries
New working software list additions
  • Editor fuer definierbare Zeichen [TOSEC, Dirk Best]
  • Lineare Gleichungssysteme [TOSEC]
  • Listing-Formatierer [TOSEC]
  • Programm-Modifizierer [TOSEC]
  • Sound Editor [TOSEC]
  • Uhrzeit [TOSEC]
  • Bluesmaker [TOSEC, Dirk Best]
  • mips3: fix some bugs [Patrick Mackinlay]
  • indy: revert to mips3 [Patrick Mackinlay]
    • both drc and non-drc are working with irix 5.3, neither working with 6.5
  • snes.cpp: partial revert DMA cycle function (#9300) [cam900]
  • famibox.cpp: Various improvements and a new working clone. (#9299) [0kmg]
    • famibox.cpp: Added NES controller slots.
      • - Added r/w of zapper enable bit through appropriate ports. Controllers and zapper now pass the internal self-test.
      • - Shrunk nametable RAM down to correct 2K (mirroring still not correctly implemented).
New working clones
  • FamicomStation [Patnukem]
  • c64_cass.xml: Added three working items (#9296) [Steven Coomber]
New working software list additions
  • Quartet (Activision) [C64 Ultimate Tape Archive V2.0]
  • QUATTRO Coin-Ops (Codemasters) [C64 Ultimate Tape Archive V2.0]
  • Quedex (Thalamus) [C64 Ultimate Tape Archive V2.0]
  • nes, playch10.cpp, vsnes.cpp: Made zapper sensor fuzzier. (#9292) [0kmg]
    • Removes the pixel-perfect sensor by averaging pixel brightness over circular area around gun position.
    • Treat RGB values equally and don't use lib/util/palette.h's weighted brightness function.
  • Minor code cleanup; moved 'krokha' to arcade section. (#9262) [shattered]
  • phoenix.cpp: dumped a second PCB for the phoenixass set, verified PROMs and ROM labels [Lorenzo Fongaro, f205v]
  • Fixed arcade build. (#9305) [0kmg]
  • scnxx562: minor changes to interrupt handling (#9304) [shattered]
  • Fixed arcade build, really. (#9306) [0kmg]
  • de_2,de_3,de_3b: added documentation, removed unused code. [Robbbert]
  • decocass: add a few enters in driver notes [hap]
  • cgenie_cass.xml: Add 4 titles written by Gerd Meier [Dirk Best]
New working software list additions
  • Synthy [Reinhard Gansweith]
  • Break-Out [Reinhard Gansweith]
  • Pacman [Reinhard Gansweith]
  • Space-Fight [Reinhard Gansweith]
  • decopincpu: added outputs, removed unused switch. [Robbbert]
New machines marked as NOT_WORKING
  • unknown PMC game [Mike Coates]
New clones marked as NOT_WORKING
  • Boa Sorte! (Golden Poker prequel HW) [Jorge Silva]
  • galaxian.cpp: added correct dip switches for redufob3 and dip locations for the redufo bootlegs [Guru]
  • ibm6580: floppy adapter LLE (WIP) (#9196) [shattered]
  • hp9825: printer output on a screen added, cassette status added (#9230) [fulivi]
  • formats/jvc_disk: Changed code to verify image geometry against floppy drive geometry. (#9238) [tim lindner]
  • pentagon: move gfx to screen_device (#9218) [holub]
  • inufuku.cpp: Add notes for undumped game (#9216) [cam900]
  • cave.cpp: Add notes for version/date string in ROM, Fix metadata matches to in-game display (#9229) [cam900]
  • naomi.cpp: spawnundefinedCorrection on developer surname. (#9282) [Michael Sanborn]
  • bus/nes/rcm: Skeletonized 3D Block device for future work. (#9121) [0kmg]
  • nmk16.cpp: Add notes of Thunder Dragon 3 Bootleg hardware (#9214) [cam900]
  • c64_cass.xml: Added 22 items (21 working, one not working) (#9273) [Steven Coomber]
New working software list additions
  • Pack of Aces (Prism Leisure) [C64 Ultimate Tape Archive V2.0]
  • Pac-Land (Quicksilva) [C64 Ultimate Tape Archive V2.0]
  • Pandora (Firebird) [C64 Ultimate Tape Archive V2.0]
  • Panic (Datamaxx) [C64 Ultimate Tape Archive V2.0]
  • Paperboy (Elite Systems) [C64 Ultimate Tape Archive V2.0]
  • Pastfinder (Activision) [C64 Ultimate Tape Archive V2.0]
  • Peter Beardsley's International Football (Grandslam) [C64 Ultimate Tape Archive V2.0]
  • Ping Pong (Imagine) [C64 Ultimate Tape Archive V2.0]
  • Pitfall II: Lost Caverns (Activision) [C64 Ultimate Tape Archive V2.0]
  • Pitstop II (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
  • Pitstop II (Rushware) [C64 Ultimate Tape Archive V2.0]
  • Plumb Crazy! (Terminal Software) [C64 Ultimate Tape Archive V2.0]
  • Pole Position (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
  • Poltergeist (Codemasters) [C64 Ultimate Tape Archive V2.0]
  • Popeye (Macmillan Software) [C64 Ultimate Tape Archive V2.0]
  • Power Drift (Activision) [C64 Ultimate Tape Archive V2.0]
  • The President is Missing (Microprose Software) [C64 Ultimate Tape Archive V2.0]
  • Prince Clumsy (Codemasters) [C64 Ultimate Tape Archive V2.0]
  • Prohibition (Zafiro Software Division) [C64 Ultimate Tape Archive V2.0]
  • Psycho Soldier (Imagine) [C64 Ultimate Tape Archive V2.0]
  • Pub Games (Alligata) [C64 Ultimate Tape Archive V2.0]
New NOT_WORKING software list additions
  • PHM Pegasus (Electronic Arts) [C64 Ultimate Tape Archive V2.0]
  • ppu2c0x.cpp: A few background palette fixes. (#9245) [0kmg]
    • Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including
  • separate cases: 0 tile pixel, disabled background lines, and blanked 8-pixel left column).
    • Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in
    • Micro Machines).
    • Plus a few minor simplifications and cleanups.
  • nes_apu.cpp: Implement non linear mixer output, some misc fixes and improvements (#9258) [cam900]
    • nes_apu.cpp: Implement non linear mixer output, some misc fixes and improvements Fix Pulse channel duty behavior Fix triangle output behavior Fix noise output behavior Fix DMC output and clamp behavior- now DMC output is affects triangle and noise volume.
      • undefined Reference: https://wiki.nesdev.org/w/index.php?title=APU https://wiki.nesdev.org/w/index.php?title=APU_Pulse
      • https: //wiki.nesdev.org/w/index.php?title=APU_Triangle https://wiki.nesdev.org/w/index.php?title=APU_Noise
      • https: //wiki.nesdev.org/w/index.php?title=APU_DMC https://wiki.nesdev.org/w/index.php?title=APU_Mixer
      • nes_apu.cpp: Fix mixer output correction Reduce unnecessary variables Split channel update function and output variable Add notes
  • blockade: Add version of CoMotion from patent [eientei] (#9208) [eientei95]
  • Change title to "CoMotion" as per flyers (nw)
  • raiden.cpp: Use prio_* for single pass sprite draw routine, Minor cleanups, Add notes for country/game mode byte (#9044) [cam900]
    • raiden.cpp: Use prio_* for sprite draw routine, Minor cleanups Reduce unnecessary memory region size, Simplify gfxdecode layouts, Fix namings, Use shorter/correct type values
    • raiden.cpp: Add notes of country/game mode byte High nibble is respawn behavior related, only for single play. Low nibble is region/country code.
  • Update mame.lst for 8796d74a806454de6f302659ec3a7cbdb56651cd [AJR]
  • i2cmem.cpp: Initialize m_bits [AJR]
  • hh_sm510: rescan display for rkosmosa (#9308) [algestam]
  • hh_sm510: rescan display for rkosmosa [Milan Galcik]
  • de_3: removed unused rom regions, renamed gfx3 to dmdcpu. [Robbbert]
  • Merged de_3b.cpp into de_3.cpp [Robbbert]
  • namcos11.cpp: redumped wave ROM for dunkmnia [Phil Bennett, Ian Karlsson, Brian Troha]
New machines marked as NOT_WORKING
  • unknown game on FR004 hardware (set 1) [Jorge Silva]
  • unknown game on FR009 hardware [Jorge Silva]
New clones marked as NOT_WORKING
  • unknown game on FR004 hardware (set 2) [Jorge Silva]
  • unknown game on FR004 hardware (set 3) [Jorge Silva]
  • unknown game on FR004 hardware (set 4) [Jorge Silva]
New machines marked as NOT_WORKING
  • Yatterman Plus (J 981006 V1.000) [nnap]
  • Fixed the build: novadesitec [Robbbert]
  • fileio.cpp: Remove optional second argument of path_iterator::next [AJR]
  • nes_apu.cpp: Improvements for triangle channel. (#9310) [0kmg]
    • Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping,
    • hopefully.
    • Raised artificial frequency cutoff to about 18KHz instead of 11KHz.
    • Added linear counter reload flag.
New machines marked as NOT_WORKING
  • Siemens PC-MX2 [Plamen Mihaylov]
  • mess.flt: added pcmx2 [Robbbert]
  • Merged s6a.cpp into s6.cpp [Robbbert]
  • decopincpu: added missing solenoid outputs [Robbbert]
  • sdl: -video auto now means "bgfx" on all platforms. [R. Belmont]
New working machines
  • Blast It [hap, Sean Riddle]
  • alvg,capcom,spike: notes [Robbbert]
  • unkpmc: Fix ROM loading; add RAM spaces [AJR]
  • sdl: Keep -video soft as the default for Emscripten for now [Justin Kerk]
  • indiana.cpp: Update driver notes [AJR]
  • Bug fix for when viewing the logic equations of the GAL16V8 device with jedutil (#9315) [Kevin Eshbach]
    • Fixed the viewing of a GAL16V8 device when in simple mode and pins 15 or 16 have no product terms.
  • New machine driver for Golden Poker prequel HW. Fixed the Boa Sorte interrupts, GFX banks, and ordered the bitplanes. Promoted to working the prequel HW games and both of Mega Double Poker sets. [Grull Osgo, Roberto Fresca]. [RobertoFresca]
  • Machines promoted to working
    • Bonne Chance! (Golden Poker prequel HW, set 1) [Grull Osgo, Roberto Fresca]. [RobertoFresca]
    • Bonne Chance! (Golden Poker prequel HW, set 2) [Grull Osgo, Roberto Fresca]. [RobertoFresca]
    • Boa Sorte! (Golden Poker prequel HW) [Grull Osgo, Roberto Fresca]. [RobertoFresca]
  • Golden Poker driver: Removed unused input set. [RobertoFresca]
New working clones
  • House of Cards (HSC1) [Brian Troha, The Dumping Union]
  • namcos2.cpp: verified ROM labels for ridgera2 [Brian Troha]
New clones marked as NOT_WORKING
  • Magic Bomb (Ver. NB4.5 061402) [Jorge Silva]
New machines marked as NOT_WORKING
  • Super Card 2 in 1 (English version 03.23) [Jorge Silva]
  • alvg.cpp: started adding meat to the bones [Robbbert]
  • bus/bbc/tube: Added pre-production and extended variants of the 6502 2nd Processor. [Nigel Barnes]
  • we32kram.cpp: Added version 1.06 of the RAM board ROM. [Nigel Barnes]
New working software list additions
  • bbc_rom: Acorn ADFS 1.50, AMX Super Rom M3.51, DFS-AID, Edit 1.00, Inter-Word 1.02 [hack], Mighty Oak DMFS 1.04 - KSSL, PCB Designer
  • 1.00, Pig ROM 1.00, Pig ROM 1.10, Plotmate A3 1.80, Printer Controller 2.0(e), Probe 6.01, Scorpion Terminal Emulator 1.2, Squeak
  • MDPT 1.20, Trace Disassembler 1.00, UCL Terminal Emulator 3.54, ZNOS 1.01 [Nigel Barnes]
  • electron_rom: AMPLE Nucleus ID 60205, AMX Stop Press, T2CU v2.00 [Nigel Barnes]
New NOT_WORKING software list additions
  • bbc_rom: Micro Loop, Replay System WD1770W 1.28, RX-8 2.2 [Nigel Barnes]
  • electron_rom: I2C (4 U) 3.1E [Nigel Barnes]
  • bbc_flop_6502.xml: Added missing 2nd floppy for p-System. [Nigel Barnes]
  • bus/coco: Added Glenside IDE Adapter. [Nigel Barnes]
  • cpu/i8008: IO instructions (INP/OUT) make register A available at state T1. [Nigel Barnes]
New working clones
  • BBC Micro Model B (Norway) [Nigel Barnes]
New clones marked as NOT_WORKING
  • Cisco SIST1 Terminal [Nigel Barnes]
  • hh*: add private: section to classes [hap]
New working machines
  • Chesster Phantom [hap, Berger]
  • cphantom: update notes [hap]
  • wy60.cpp: Start fleshing out driver [AJR]
    • Add dump of internal 8051 code to both sets (from Bitsavers)
    • Implement program banking and pretend that the MCU is actually a 8031 to make this work for now
    • Use version strings from EPROMs in set descriptions
    • Add X2404 I2C EEPROM
    • Hook up interrupts, modem port and dot clock switch
    • Preliminary character rendering
  • alvg: added inputs, nvram. [Robbbert]
  • Miscellaneous cleanup: [Vas Crabb]
    • emu/machine.cpp: Organised #included headers by module.
    • formats/jvc_dsk.cpp: Don't hide diagnostics behind compile-time switch.
    • util/ioprocsfilter.h: Added doxygen comments so one doesn't need to read the source to work semantics.
  • srcclean in preparation for 0.241 release [Vas Crabb]
  • igs011.cpp: Use Jyutping phonetic representation of Cantonese region titles. [Vas Crabb]
NOWSZY [arcade] HbMameUI x64 0.289.2 3/09/2026

HbMame x64 0.289.2 3/09/2026

New Games

  • [cd_alice] We Love Alice demo[CD]
  • [cd_chelnov] Atomic Runner Chelnov (Neo-Geo port)[CD]
  • [cd_diff] DIFF demo[CD]
  • [cd_eira] Eira demo[CD]
  • [cd_ffury] Fatal Fury - Album Edition[CD]
  • [cd_fukkireta] Neo Fukkireta demo[CD]
  • [cd_gaxe] Golden Axe (Neo-Geo port)[CD]
  • [cd_gaxearr] Golden Axe (v1.0) (PS2 Sega Ages Arranged)[CD]
  • [cd_natademo] NATADEMO Rel.05[CD]
  • [cd_ngdark] NGD::ARK(2012-05-04)[CD]
  • [cd_noneon] No Neo - No Party demo[CD]
  • [cd_ntris3d N*tris3D Techdemo[CD]
  • [cd_phoenix] Phoenix(v013)[CD]
  • [cd_pong] Pong[CD]
  • [cd_pow] P.O.W. (Neo-Geo port)[CD]
  • [cd_pow2] P.O.W. (update)[CD]
  • [cd_shinobiarr] Shinobi Arranged v1.1 (Neo-Geo port)[CD]
  • [cd_speedball] Speedball2 v1.0.0 demo[CD]
  • [cd_ssrpg] Samurai Spirits RPG (English)[CD]
  • [cd_subspecies] Subspecies_Unfinished demo[CD]
  • [cd_visualnovel] Visual Novel demo (2016-03-31)[CD]
  • [cothello01] Computer Othello (English)
  • [doomgeo] Doom Geo demo
  • [ffightjs01] Final Fight (Japan, CD cutscenes, 2026-08-25)
  • [ffightus01] Final Fight (USA, CD cutscenes, 2026-08-25)
  • [freedoom] Freedoom demo (v0.13.0)
  • [ghoulsknight] Ghouls'n Ghosts - Knight Artoria Edition (World)
  • [ghoulsmaiden] Ghouls'n Ghosts - Maiden Artoria Edition (World)
  • [ghoulsuknight] Ghouls'n Ghosts - Knight Artoria Edition (USA)
  • [ghoulsumaiden] Ghouls'n Ghosts - Maiden Artoria Edition (USA)
  • [daimakaiknight] Ghouls'n Ghosts - Knight Artoria Edition (Japan)
  • [daimakaimaiden] Ghouls'n Ghosts - Maiden Artoria Edition (Japan)
  • [kof2001s53] Kof2001 (Red Arrener, 2026-08-14)
  • [rickdx] Rick Dangerous DX
  • [sfa2d] Street Fighter Alpha 2 Dash (960826, PS2 Backport, 2026-08-27)
  • [sfa2g] Street Fighter Alpha 2 Gold (960826, PS2 Backport, 2026-08-27)
  • [sfz2d] Street Fighter Zero 2 Dash (960805J, PS2 Backport, 2026-08-27)
  • [sfz2da] Street Fighter Zero 2 Dash (960826, English, PS2 Backport, 2026-08-27)
  • [smbn] Super Mario Bros. (Neo Geo)
  • [wjammers04] Windjammers (Endless Breeze)


Updated Games

  • [sengoku2s01] Sengoku 2 (Red Blood, v1.18)
  • [sf2prime] Street Fighter II': Prime (v0.80)

HbMame x64 0.289.1 3/08/2026

  • Added the saving of overclocking adjustments [BlackDeath]
  • Restored the PGM homebrew (pgmfrog, pgmdemo, pgemeni)
  • HBMAMEUI: Fixed the splash screen
  • HBMAMEUI: Improved plugins process
  • HBMAMEUI: Fixed icon issues

New Games

  • [adkw]          ADK World
  • [blueandr] Blue and Red Fight the Robots v1.7
  • [cabaln02] Cabal (NeoGeo port) improvements
  • [dino281] Cadillacs and Dinosaurs (Readjusted v1.1)
  • [dino282] Cadillacs and Dinosaurs (Readjusted v1.2)
  • [dino283] Cadillacs and Dinosaurs (Readjusted v1.4)
  • [gladmortcm] Gladmort (Caravan Mode)
  • [hyxevious] Hyper Xevious (2026-07-30)
  • [midnight] Midnight Wanderers 2-level demo (Neo-Geo port)
  • [nbamht01] NBA Maximum Hangtime (Custom Rebuild, 2026-07-02)
  • [samsho2s21] Samurai Shodown II (Perfect v2.4, 2025-01-27)
  • [samsho2s22] Samurai Shodown II (Perfect v2.9, 2026-06-29)
  • [sengoku2s01] Sengoku 2 (Red Blood, v1.14)
  • [sf2prime] Street Fighter II': Prime (v0.79)
  • [sfiii3ns15] Street Fighter III 3rd Strike: Fight for the Future (4rd Strike 2011-07-17)
  • [turfmast03] Neo Turf Masters with Scotland course v1.10
  • [xeviousn05] Xevious (Neo-Geo port, gfx fix)
  • [zintrick07] ZinTricK (Music tracks) improvements

HbMame x64 0.288.2 17/06/2026

New Games

  • [blueandr] Blue and Red Fight the Robots v1.6
  • [csw2] Crossed Swords 2 (full CD music)
  • [fr2s03] Idol Mahjong Final Romance 2 (with music)
  • [hyxevious] Hyper Xevious
  • [irrmaze01] Irritating Maze (standard joystick)
  • [kof2001s52] Kof2001 (All Boss Plus, 2026-04-09)
  • [kof97s646] Kof'97 (Anniversary Edition, v2.3.0625)
  • [msmatsuri] Mushihime-Sama Matsuri (Japan, 2011-05-23 CAVEMATSURI VER1.5)
  • [sf2prime] Street Fighter II': Prime (v0.76)
  • [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.32)

NOWSZY [Arcade] MAMEUI x64 0.288 29/05/2026
NOWSZY [arcade] Mame x64 0.288 29/05/2026

MAME 0.288 29 May 2026

We’re proud to present MAME 0.288 today. We’ve already mentioned it before, but in case you forgot, we’ve migrated to C++20 and raised the requirements for development tools and operating systems. Windows users will now need an up-to-date version of Windows 10 or later. We’ve also switched to compiling our Windows x64 releases with clang, using the UCRT and libc++ libraries. This makes our Windows x64 and Arm64 releases more consistent. One other benefit of the updated runtime libraries we’re now using is that whatever was causing MAME for Windows Arm64 to be almost unusably slow with the debugger active is fixed.

There are some noticeable changes to MAME’s user interface in this release, too. The most significant is that many options are shown in a de-emphasised colour if they currently have default or inherited values. This is the opposite of the previous behaviour for the input assignments menus. The menus for controlling mounted media behave a little differently, but hopefully more intuitively. There are a couple of additional settings for how menus are handled (find them in the Miscellaneous Options menu or change them in ui.ini). There’s also a slight change to how MAME loads settings from INI files, but most users shouldn’t notice the difference.

It’s been two months since our last release, so a lot has changed. Rare Bubble System versions of Konami’s Galactic Warriors and RF2 - Red Fighter have been dumped. MAME now supports the linked play deathmatch mode in Taito’s Gunbuster over a network. The Sony SMC-777 home computer can run a reasonable selection of software from disk. If you like classic synthesisers, you’ll be thrilled to know that the Sequential Circuits Prophet 5 is now working.

It’s been a big two months for computer emulation. The Epson QX-10, HP-98x6 and GRiD Compass have additional media options available. There have been a lot of small updates for the Spectrum Next that all add up. Several issues affecting the Apple II family, and particularly some of the clones, have been fixed. The Research Machines 380Z now supports stepping one instruction at a time in its debugger. Canon X-07 sound output now works with more software. And speaking of sound, the sound chips used in Macintosh models from the Macintosh II onwards should be working better than ever before.

 

MAME Testers bugs fixed

  • 02085: [Crash/Freeze] (namco/namcos21.cpp) solvalou: The emulator crashes during the first level. (hap)
  • 05446: [Gameplay] (pacman/jrpacman.cpp) mschamp, mschamps: The timer setting and player speed control do not work. (Liron486)
  • 06084: [Crash/Freeze] (commodore/plus4.cpp) c264 / plus4 / c16 and clones: Emulated system freezes loading tapes. (Curt Coder)
  • 06302: [Crash/Freeze] (namco/namcos21.cpp) cybsled: The emulator crashes after completing round 3. (hap)
  • 07311: [Flip Screen/Cocktail] (taito/marinedt.cpp) marinedt: The screen image is inverted in upright cabinet mode. (Angelo Salese)
  • 08005: [Graphics] (namco/namcos2.cpp) finalap2j: Text is not displayed correctly. (Devin Acker)
  • 08087: [Sound] (namco/namcos21.cpp) winrun: The engine sound pitch is too high. (hap)
  • 08796: [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work. (dlabi)
  • 09302: [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone. (hap)
  • 09408: [Sound] (cave/cv1k.cpp) pinkswts: Noise is audible at the beginning of some speech samples. (hap)
  • 09416: [Sound] (universal/cosmic.cpp) nomnlnd and clones: The music pitch is too low and the tempo is too slow. (hap)
  • 09419: [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start. (hap)
  • 09421: [Documentation] (namco/namcos1.cpp) splatter and clones: The game title is usually written as a single word. (125scratch)
  • 09422: [Documentation] (namco/rallyx.cpp) rallyx and clones, nrallyx, nrallyxb: The game title is hyphenated. (125scratch)
  • 09429: [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive. (O. Galibert)
  • 09430: [Crash/Freeze] (namco/namcos86.cpp) rthunder0: The emulated game resets during attract mode. (hap)
  • 09431: [Crash/Freeze] (dataeast/liberate.cpp) prosporta: The emulated game crashes during attract mode. (hap)
  • 09432: [Crash/Freeze] (thomson/thomson.cpp) mo5nr: The system fails to boot. (AJR)
  • 09439: [Crash/Freeze] (astrocorp/astrcorp.cpp) skilldrp, skilldrp_g10s, luckycoin: The program is not decrypted. (Ivan Vangelista)
  • 09441: [Gameplay] (sega/segas32.cpp) kokoroj, kokoroja: Playing a game is impossible despite being marked working. (Angelo Salese)
  • 09443: [Graphics] (igt/fortune1.cpp) bpoker: Most of the screen shows bad graphics. (hap)
  • 09449: [Gameplay] (misc/ampoker2.cpp) rabbitpk: The system is marked working but does not appear to be usable. (Ivan Vangelista)
  • 09453: [Crash/Freeze] (videogames/looping.cpp) skybump, loopingu, loopingua, loopingub: The game resets unexpectedly. (hap)
  • 09458: [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation. (hap)
  • 09464: [Media Support] MAME no longer attempts to “create” sockets to accept connections for serial media devices. (Vas Crabb)

New working systems

  • Adventure Canoe [fipppi]
  • Crayon Shin-chan no Daruma Otoshi da Zo [hammy]
  • Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [TeamEurope]
  • Galactic Warriors (Bubble System) [Recreativas.org]
  • The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version) [Angelo Salese, hammy, little0]
  • Keirin Derby II [Angelo Salese, f205v, TeamEurope]
  • Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]
  • Milton Bradley Grand Master (Milton Bradley) [hap, Berger]
  • Novag Industries / Noblot Chess Teacher [hap, Berger]
  • Perfect Technology / Intelligent Heuristic Programming Obsidian [hap, Berger]
  • Saitek Mephisto MM VI [hap, Berger, Mr. Lars]
  • SilverLit / JungleTac 50 in 1 Arcade Joystick [TeamEurope]
  • VideoJet TV Joy Pro 15-in-1 (2500) [TeamEurope, David Haywood]
  • VideoJet TV Joy Pro 30-in-1 (2501) [TeamEurope, David Haywood]

New working clones

  • BloodStorm (v2.16) [anonymous]
  • Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 3) [Victor Fernandez (City Game)]
  • Cuty Line Limited (ver.1.30, CLLJ, set 1) [Roberto Fresca, Grull Osgo, hammy]
  • Cuty Line Limited (ver.1.30, CLLJ, set 2) [Roberto Fresca, Grull Osgo, hammy]
  • El Dorado (Dyna D9101 HW, V1.2D) [Roberto Fresca, Grull Osgo, hammy]
  • F-1 Dream (set 1) [Jim Westfall]
  • Final Lap 2 (Japan, Rev B) [Devin Acker]
  • Golden Tee 3D Golf Tournament (v2.30) [Brian Troha, The Dumping Union]
  • Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) [anonymous]
  • Mahjong Vegas (Japan, set 3) [hammy]
  • Pac-Man (Cocamatic, Spanish bootleg on Galaxian hardware) [Victor Fernandez (City Game)]
  • Raiga - Strato Fighter (Japan, set 2) [Tailsnic Retroworks]
  • Red Hawk (China & Hong Kong) [twistedsymphony]
  • Ryuusei Janshi Kirara Star (ver 1.0, 91022-10 version) [hammy]
  • Space Panic (bootleg) [Kevin Eshbach]
  • Speed Ball (set 3) [hammy]
  • Super High Impact (rev LA2 10/22/91) [Pr3tty F1y, Brian Troha]
  • Tiger Road (US bootleg, set 2) [Luis Arrufat]
  • Tiger-Heli (bootleg set 5) [hammy]
  • Trivia (Questions Series 15) [Siftware, Brian Troha]
  • Trivia ? Whiz (6221-00, Rev A question ROMs) [Brian Troha]
  • Yanjamaru [ClawGrip]

Systems promoted to working

  • Air Combat (AC2, US) [Angelo Salese, hap]
  • Bare Knuckle III (Conny bootleg of Mega Drive version) [Angeo Salese]
  • Contra (Conny bootleg of Mega Drive version) [Angelo Salese]
  • Cyber Sled (CY2, World) [Angelo Salese, hap]
  • Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [Angelo Salese]
  • Luxor ABC 1600 [Curt Coder]
  • Mission Craft (version 2.7) [Angelo Salese]
  • The Predators (prototype) [Phil Bennett, David Haywood]
  • Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [m1macrophage]
  • Side Pocket (Conny bootleg of Mega Drive version) [Angelo Salese]
  • Solvalou (SV1, Japan) [Angelo Salese, hap]
  • Sony SMC-777 [Angelo Salese]
  • World Adventure [Angelo Salese]

Clones promoted to working

  • Air Combat (AC1, Japan) [Angelo Salese, hap]
  • Cyber Sled (CY1, World?) [Angelo Salese, hap]
  • Mission Craft (version 2.4) [Angelo Salese]
  • Robotron PC-1715W [shattered]

New systems marked not working

  • 198-in-1 Handheld Console [TeamEurope]
  • 100-in-1 Retro Gaming Console (SY-909) [TeamEurope]
  • Aquarius Systems/Bcom Technology MD-4DUV (UMC UM8498F & UM8496 chipset) [Bitsavers]
  • Bandai Anpanman Chiiku Pad (Japan) [TeamEurope]
  • Bandai Digimon Color [TeamEurope]
  • Bandai Disney & Disney/Pixar Characters Best Friends PC (Japan) [TeamEurope]
  • Bandai Disney Princess Learning Personal Computer (Japan) [TeamEurope]
  • Bandai Doraemon Learning Personal Computer (Japan) [TeamEurope]
  • Bandai Kimi mo Pokemon Hakase! Rotom Pad (Japan) [TeamEurope]
  • Chaintech CT-6VTA2 (VIA Apollo Pro+ chipset) [The Retro Web]
  • Charmy Dash (Japan) [hammy]
  • Dao Lang [SongJi]
  • Ericsson MC 218 [Nigel Barnes]
  • Fengyun Zhengba [hammy]
  • Four Jokers [hammy]
  • Galaxian Fever (Japan, ver 1.28) [Guru]
  • Gigabyte GA-6VX (VIA Apollo Pro chipset) [The Retro Web]
  • Gongfu Xiongmao [SongJi]
  • International Superstar Soccer Deluxe (SNES bootleg) [hammy, little0, iq_132]
  • Kaximon Double Dance Mat with HDMI (Kaximon) [TeamEurope]
  • Lexibook Power Console - Frozen (JCG100GFZi1, English/French) [TeamEurope]
  • Liang Jian [SongJi]
  • Liang Zhi Hudie [SongJi]
  • Lucky Colors (v1.1i) (Italy) [ClawGrip]
  • Magical Tonic [hammy]
  • Mahjong Dai Chuuka Ken (Japan, P830 006A-005) [hammy]
  • Mali Saiche [SongJi]
  • MGA Little Tikes Cozy Coupe U-Drive [TeamEurope, David Haywood]
  • Mini Bar [jordigahan]
  • Nintendo Game & Watch: The Legend of Zelda Anniversary [TeamEurope]
  • Orb Gaming Mini Arcade Machine 300-in-1 (Orb Gaming) [TeamEurope, David Haywood]
  • PK Zhiwang [SongJi]
  • Play Vision 95 Games in 1 [TeamEurope]
  • Popstar Karaoke [TeamEurope, David Haywood]
  • Popstarz Karaoke (GK8000) [TeamEurope]
  • Prince Electronics GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1 [TeamEurope]
  • Pro Bowl (v5.15) [hammy]
  • Psion netBook [Nigel Barnes, Bs()Dd]
  • Psion Revo [Nigel Barnes]
  • Psion Series 5mx PRO [Nigel Barnes, Bs()Dd]
  • Psion Series 7 [Nigel Barnes]
  • Qian Duoduo [SongJi]
  • Royal Selection (Japan, ver. 1.01) [hammy]
  • Scalextric (Spain, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Sega Toys Jewel Pad (Japan) [TeamEurope, David Haywood]
  • Sega Toys Wild King (Japan) [TeamEurope, David Haywood]
  • Shen Zhen Shi Fei Xun Hu Dong Technology Body Gun Game Console (Model GC05, Damcoola) [TeamEurope]
  • Shooting Paradise (Japan, ver 1.10) [Guru]
  • Subor Starbucks x Subor (OEM Q2, China) [TeamEurope]
  • Sup Retro Station Pocket System GB-40 300 in 1 [TeamEurope, AJR]
  • Super Rally (v0204, 2-Feb-1996) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • TFT Portable Player / GPDevice 230-in-1 (YJ-801) [TeamEurope]
  • Tiaozhan Wang [SongJi]
  • TUI 240-in-1 [TeamEurope, AJR]
  • Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1) [TeamEurope, David Haywood]
  • unknown Dyna mahjong game (V1.60) [hammy]
  • Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case) [TeamEurope, David Haywood]
  • VTech 2 en 1 Multi'Pilote (France) [TeamEurope]
  • Wu Hujiang [SongJi]
  • Wu Hujiang Jiaqiang Ban [SongJi]
  • Xiao Qingwa [SongJi]
  • Yeno Mister X2 (Germany) [TeamEurope]
  • Zida BX98 (VIA Apollo Pro chipset) [The Retro Web]

New clones marked not working

  • Akai Electric MPC60 MIDI Production Center (with SCSI) [R. Belmont, DBWBP]
  • The Aladdin (V1.1U) [hammy]
  • dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro) [TeamEurope]
  • dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro) [TeamEurope]
  • Ericsson MC 218 (French) [Nigel Barnes]
  • Ericsson MC 218 (German) [Nigel Barnes]
  • Fighting Vipers (Revision A) [Damian Rogers]
  • JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A) [TeamEurope, David Haywood]
  • Konami My First Dance Dance Revolution (Japan) [TeamEurope, David Haywood]
  • Lexibook Power Console - Frozen (JCG100GFZi12, English/Czech) [TeamEurope]
  • Looping (US, set 4) [coolmod]
  • Mahjong Dai Chuuka Ken (Japan, P830-004A-004) [hammy]
  • Nandemo Seal Iinkai (Jungle Taitei ver 1.1) [hammy]
  • New Lucky 8 Lines (set 22, W-4 with MC68705 MCU) [hammy]
  • New Lucky 8 Lines (set 23, W-4) [hammy]
  • Orb Gaming 240-in-1 Handheld [TeamEurope]
  • Orla SE 41 [DBWBP]
  • Psion Revo (French) [Nigel Barnes]
  • Psion Revo (German) [Nigel Barnes]
  • Psion Series 5mx (French) [Nigel Barnes]
  • Psion Series 5mx PRO (German) [Nigel Barnes]
  • Psion Siena (US) [Nigel Barnes]
  • Retro-Bit Go Retro Portable 250+ Games (US, V1.2) [Sean Riddle, David Haywood]
  • Retro-Bit Go Retro Portable 250+ Games (US, V1.3) [Sean Riddle, David Haywood]
  • Ridge Racer (World, RRC, three monitor version) [John Bennett, Keith Heathcote]
  • Roland S-330 Digital Sampler [DBWBP]
  • Scalextric (America) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (England, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (England, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (France, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (France, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Germany) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Italy, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Italy, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Portugal) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 4) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 5) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (USA) [Javier Valero, Josep Quingles, Recreativas.org]
  • Shanghai Weimeng Network Technology Co.,Ltd / dreamhax Pixels 246-in-1 Game Player (DH-628) [TeamEurope]
  • SONICblue Diamond Mako [Nigel Barnes]
  • Super Rally (v0107) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Super Rally (v0201, 6-Nov-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Super Rally (v0203, 19-Dec-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Takara Tomy Punirunes (HXR-1 PCB) [TeamEurope]
  • Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan) [TeamEurope]
  • Vibes Retro Pocket Gamer 240-in-1 (set 2) [TeamEurope]
  • VTech Genius TV Progress (VTech, France) [TeamEurope]
  • Yeno Intellectus 2 (France) [TeamEurope]
  • Yeno / Clementoni Computer Kid Personal (Italy) [TeamEurope]

New working software list items

  • apple2_rom: The Inspector, Programmer's Aid #1, Watson [AJR]
  • ggm: Capablanca Edition: Master Chess Endgame (set 1) [Berger]
  • jakks_gamekey_wp: Sweet as Honey [TeamEurope]
  • m5_flop: Generation floppy disk CF-5/G [dlabi]
  • megadriv:
    ZPF (demo) [Mega Cat Studios]
    Fight for Vengeance, Fight for Vengeance (demo), Handy Harvy, Handy Harvy (digital release), Irena - Genesis Metal Fury (demo 20190619), Irena - Genesis Metal Fury (demo 20210113), Irena - Genesis Metal Fury (demo 20210122), Kromasphere: YAGAC MD (digital release), L'Abbaye des Morts (physical release), Mega Marble World (v1.90), Mega Marble World 2 (v1.03), Old Towers (Mega Cat Studios), Old Towers (v1.0), Sumo Slam! (digital release), Tänzer (digital release), Tänzer (Mega Cat Studios), Tänzer (Mega Cat Studios, demo), Tänzer (kickstarter demo) [No-Intro]
    Alien Cat 2 (2025, free version), BattleWomen, Bio Evil (demo v1.0), Bio Evil (demo v1.6), Bio Evil (demo v2.0), Bone Marrow (demo 2), Cyber Mission (demo 0.3), Cyber Mission (demo 2.0), Cyber Mission (demo 2.1), Debtor (2025, free version), FoxyLand (2025, free version), Hunter Girls (2023 version), Hunter Girls (demo), Mega Casanova (v1.2), Mega Casanova (v1.3), Mega Casanova 2: Casanova Jr. Sex Star, Mega Casanova 3: Casanova Sex Angels, Thunder Paw (2025, free version) [PSCDGames]
    Gravibots, Gravibots (DMA safe), Yazzie (DMA safe) [RetroSouls]
  • mpc60_flop:
    MPC60 Disk 1 - Studio Set, MPC60 Disk 2 - Rock Set, MPC60 Disk 3 - Dry Set, MPC60 Disk 4 - Synth Set, MPC60 Sound Library SL601 - Samba Set, MPC60 Sound Library SL602 - Ambience Set, MPC60 Sound Library SL604 - Loft Drum, MPC60 Sound Library SL605 - Real Drum, MPC60 Sound Library SL606 - Solid Drum, MPC60 Sound Library SL607 - Native Drum, MPC60 Sound Library SL608 - Live Drum, MPC60 Sound Library SL609 - LA-1 Set, MPC60 Sound Library SL610 - UK-1 Set, MPC60 Sound Library SL612 - Power Drum, MPC60 Sound Library SL613 - Metal Drum, MPC60 Sound Library SL614 - UK-2 Set, MPC60 Sound Library SL615 - UK-3 Set, MPC60 Sound Library SL616 - UK-4 Set, MPC60 Sound Library SL617 - UK-5 Set, MPC60 Sound Library SL618 - UK-6 Set, MPC60 Sound Library SL619 - UK-7 Set, MPC60 Sound Library SL620 - UK-8 Set [R-Massive]
    MPC60 Sound Library SL101 - Percussion 1, MPC60 Sound Library SL102 - Live Kit 1, MPC60 Sound Library SL103 - Live Kit 2, MPC60 Sound Library SL104 - Gated Kit, MPC60 Sound Library SL105 - Electronic Drums 1, MPC60 Sound Library SL106 - Percussion 2, MPC60 Sound Library SL107 - Tuned Percussion, MPC60 Sound Library SL108 - 808 & 909 Kits, MPC60 Sound Library SL109 - Live Kit 3, MPC60 Sound Library SL110 - Live Kit 4, MPC60 Sound Library SL111 - Live Kit 5 [soundarchive.co]
  • neogeo:
    19YY - Ichikyo Wai Wai [ekorz]
    Golden Axe [Hoffman]
    Violent Vengeance (beta 1.04), Violent Vengeance (beta 2.05), Violent Vengeance (beta 3.28) [OzzyOuzo]
  • p2000_cart:
    Cassette Basic (v1.1, Netherlands) [Angelo Salese]
    Brick-Wall, Cassette Basic (1A2 PDOS hack), Cassette Basic (v1.0 Netherlands), Doolhof, Extended Basic (Release 1.0 DA), Fraxxon: Space Fight II (joystick), Lazy Bug, Monkey Kong, Multipede, Space Fight, Tetris [P2000T Preservation Project]
  • p2000_cass: 4 x 4, Alggrot, Androiden Nim, Art Gallery (pic2cas), Azuda, BABA, Beursspel, Black Jack (version 1.1), Bommenwerpers, Boter-Kaas-En-Eieren, Brick-Wall (version Nr. 3.0), Bugs From Space, Canyon Killers (version N2.0), Cave In, Centenkwestie, Chess (version U6), Chuckie Egg, Cijferdans, Code Kraker, Computer Jackpot, Dam-Puzzel, Doolhof, Doolhofspel, Draaikubus (version U4.3), Drakendoolhof (version 3.0), Een-en-twintigen, Eendenjacht, Elevatie (version N2.1), Elevator Humpie, Eliza & Killer Cars (version 2.0), Explosie, Fantuper, Flight Simulator, Fraxxon: Space Fight II (joystick), Fraxxon: Space Fight II (non-joystick), Ganzenbord, De Gebochelde, Geheugentest, Go Bang, Go spel, Graphics (pic2cas), Grotvliegers, Haasje-over, Handicap Race, Hexapawn, The Humpbacked Man, Hussel, Jacht op de Schat, Jackpot Rowa, Kaart van Nederland, Kameleon, Kanonnen, Klei-duiven Schieten, Klemvast, Kleuren Demonstraties (version N3.9), Klibberdrath Castle, Klimop, Kogel-lawine, Koh-i-noor, Korenvliet, Kralen & Schalen, Ladders en Adders (version 1.3), Lady Bug, Lazy Bug, LetterReactieTest, Liftjongen, Lucifers (version 2), Macho Man, Marco Polo Jr, Mens erger je niet, Mondriaan (version N3.3), Monkey Kong, Multipede, Oliedruppels, Oregon Trail, Othello-1 (version N2.8), Overleven, P2000 Bingo (version U3.0), Pacific, Pacman, Pak de muis (version U7), Patience, Patronen, Peleton verkenning, Pirate's adventure (English), Piraten avontuur (Dutch), Qubic, Quest, Racen (version 1), Racen (version 2.0), Racen (version 2.1 LH), Racetrack, Rijsimulator, Risk (version 1.1), Ruimte-mug (version 5.3), De schat van de Inca's, Schateiland, Schatzoeken (version U5), Shining (pic2cas), Skien, Skull (pic2cas), Sluit-In (version 3.0), The Snakeygame, Snelletterland, Snorkel (version N1.0), Space Attack, Space Fight, Space-Mission, Spider, Splitsen, Squadrotronie, StarTrek, Sterren, Stock Car Race, Superbrein (version U6.9), Superlazer, Surround (version 2.1), Swoppers Drag Racing, TankBattle, Tankslag, Target, Teletekst Ceefax Testpagina, Tempo Typen, Tennis, Tetris, Triffids in LA, Trucker, U Hangt (version U2.6), Ufo's, Utopia, Valbal, Verkeerslichten, Vier op een rij (version U6), Wegversmalling, Wurm, Zee-slag (shoot'em up), Zeeslag (tabletop), Zeeslag (tabletop, alt?), Zipp de rups [P2000T Preservation Project]
  • plus4_cart: Diag 264 (v0.97, PAL), Diag 264 (v0.97, NTSC) [Curt Coder]
  • plus4_cass: Pirate Adventure [Curt Coder]
  • plus4_quik: Arkanoid +4, Axis [Curt Coder]
  • psion_quik:
    MalayBook V1.05(281) English (UK), netBook V1.05(254) English (UK), netBook V1.05(254) English (USA), netBook V1.05(450) English (UK), netBook V1.05(453) English (USA), netBook V1.05(456) French, netBook V1.05(457) German, netBook V1.05(462) Spanish, Series 5mx PRO V1.05(265) German, Series 5mx PRO V1.05(273) German, Series 5mx PRO V1.05(319) German [Nigel Barnes]
    Series 5mx V1.05(250) English, Series 5mx V1.05(255) English [unknown]
  • psion_ssd:
    Serie 3c Start Disk und Zusatzsoftware [anonymous]
    Siena Demonstration [zedstarr]
  • r8_card: SN-R8-03 Sound Effects, SN-R8-04 Electronic, SN-R8-05 Jazz, SN-R8-06 Ethnic Percussion, SN-R8-07 Mallet, SN-R8-08 Dry Drums, SN-R8-10 Dance, SN-R8-Metallic Percussion [KSHoOkH]
  • samcoupe_flop:
    Samoids (Sploids) [Black Jet]
    Escape from the Planet of the Robot Monsters [Spectrum Computing]
    Arkanoid - Revenge of Doh (demo) (RetCon 2024), Battle Zone (v1), Battle Zone (v2), Bubble Ghost, Dyzonium, Dyzonium (deprotected), Flappy Bird, Magic Caves 2002, Mind Games 2, Mind Games I, Multipack 1, Pipe Mania, Plasmoid (beta / demo), Prince of Persia HDD (mod), Samtona - Mk1 750cc, Tetris (Cooking Circle), XOR [World of SAM]
    The Garden Centre of the Universe, The Space Adventure Simulator [wubsoft]
  • smc777:
    Baikin-kun no Gokiburi Taiji, Elementary Crosswords, Floppy Magazine #2, Floppy Magazine #3, Floppy Magazine #4, Floppy Magazine #5, Floppy Magazine #6, Floppy Magazine #7, Floppy Magazine #8, Floppy Magazine Novelty, Floppy Magazine Vol. 0, Game Compilation (Invaders), Game Compilation 3, Hello! Basic, Hudson Best Selection Series I, Hudson Best Selection Series II, Hudson Best Selection Series III, Hudson Best Selection Series IV, Hudson Best Selection Series V, Introductory Crosswords, Lode Runner, Mario Bros. Special, Remain's Robot, Royal, SMC Super Golf, Sony Promotional Disc 3, Sony Promotional Disc 4, Star Blazer, Tsukumo Ultra 4-nin Mahjong, Uchi no Tama Shirimasenka?, Yakyuu Kyou (alt format), Youkai Tantei Chima Chima [Angelo Salese, archive.org]
    A.E., Baikin-kun no Dental War, Bug Attack, CP/M v2.2 (Version 1.1J), Championship Lode Runner, Demon Roulette, Disk Filer (v1.4J), Exciting Billiard Cannon Shot, Game Compilation (Rock Fury), Hanafuda, Manten-kun (Keisan Ryoku 1), Manten-kun (Keisan Ryoku 2), Manten-kun (Suu no Dounyuu), Miner 2049er, Othello, Professional Mahjong (Ver 2.1), SMC Game Pack 1, SMC Jissen Igo Series (I) Fujisawa Hideyuki Kihon Tesuji, SMC Paint, SMC Read ROM utility, SMC-DOS (System Release 1.2) [archive.org]
  • spectrum_cass:
    Hero, S.O.S. Naufrágio [Planeta Sinclair]
    Frightmare (Zafiro), Saracen (Dro Soft), Sir Loin (MCM), Unitrax (Erbe) [Spectrum Computing]
  • x37_flop: etc [Curt Coder]
  • x37_hdd: Formatted Micropolis 1325A 69MB [Curt Coder]

Software list items promoted to working

  • m5_cart: 64Kbf Expansion memory 64Kb, 64Krx Expansion board 64Kb, Boot for Brno ramdisk [console version], Boot for Brno ramdisk [windows version], EM-5 Expansion memory 32Kb, EM-64 Expansion memory 64Kb, Space Intruders [dlabi]
  • m5_cass: Solar System Forces, Solar System Forces - Commando Team, Solar System Forces - Operation Maul, Solar System Forces - Victory of Mars [dlabi]
  • pc98: Flashback [BlueRain-debug]

New software list items marked not working

  • megadriv: The Curse of Illmoore Bay, The Curse of Illmoore Bay (digital release) [No-Intro]
  • p2000_cart: BIS Terminal Program (English), Basic-24, Bildschirmtext (German), CP/M Nater, Familiegeheugen (v2.0), Familiegeheugen (v3.L), Familiegeheugen (v4.L), Flexbase (Release 1.6), Flexbase (Release 2.1), FTU/OC ECOL 3.0, Ghosthunt, JWSBasic, MCPM, Maintenance (Release 1), Maintenance (Release 1, alt), Maintenance (Release 2.2), NeboCalc, P2000 Assembler (v5.6), P2000 Assembler (v5.9), P2000 EPROM Programmer, P2000 Forth, Tekst (1.0d, Dutch?), TEXT (v1, German), TEXT (v2, German), Text-2000 (v2.0), Text-2000 (v3.0), UCSD Pascal, WordProcessor (v1.2, Dutch?), WordProcessor (v2.0, Dutch?), Zemon Z80 Assembler (v1.4) [P2000T Preservation Project]
  • p2000_cass: Alice's Wonderland, Battlestar, Car Race, Casino Hendriks, Ghosthunt, Jackpot: Fruitautomaat, Letterbord, Letterdans, Life, Maanlander, Maanlander 2, Memory, P2000 Vliegroutine, Puzzelen (version U3.6), Race Circuit, Red de muis!, Schieten, Snake, Speelpaleis, Star-kwak, Toernooi, War in Space, Woord-spel, Yahtzee [P2000T Preservation Project]
  • pc88va_flop_orig: Alantia VA Special, First Queen, Kawaisou Monogatari, Record of Lodoss War - Haiiro no Majo [Peredonov]
  • plus4_flop: Hidden Wonders [Curt Coder]
  • popstar_cart: Popstar Karaoke - 5 Songs, Popstar Karaoke Vol. 1, Popstar Karaoke Vol. 2 [TeamEurope, David Haywood]
  • smc777: 777 Graphics Editor (Version 1.0), Aztec, Baikin-kun no Switch On, Cookin' Cat, Fire Dragon, Floppy Magazine #1, Graphic no Sekai, Hikyou Amazon no Okuchi ni Kogane Densetsu o Mita!, Houryuuji no Nazo, Kanji CP/M (Version 1.18), Kanji CP/M (Version 1.18P), Knittin' CAD, Maboroshi no Kodai Ouchou (Asuka-hen), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0 alt), Maboroshi no Kodai Ouchou (Yoshino-hen), Memoland, Mujintou Dasshutsu, Muu Tairiku no Nazo, Naito Kunio no Tsumeshougi, Napoleon, New Adam & Eve, Nobunaga no Yabou, Ougon no Haka, Penjamin, Rassapiator-E, Salad no Kuni no Tomato-hime, Seiko no Ototo e Nyuumon, Seiko no Ototo e Nyuumon (alt), Sekai no Hata, SMC Japanese Word Processor, SMC Logo no Sekai (Applications-hen), SMC Logo no Sekai (Graphics-hen), SMC Shougi, Sony Promotional Disc 1, Sony Promotional Disc 2, SuperCalc (v1.12), Tokugawa Fuunroku, Totake Shougi, Transitt, Youkai no Nazo [archive.org]
  • telestory_cart: Cendrillon - Cendrillon / Beautes en Fleur (France), Il Re Leone / Il Re Leone II - Il Regno Di Simba (Italy), Le Roi Lion / Le Roi Lion II - L'honneur de la Trieu (France), Winnie l'Ourson - Saute, Tigrou, Saute! / Winnie l'Ourson et l'arbre a miel (France), Winnie the Pooh - Salta, Tigro, Salta! / Winnie the Pooh - l'orsetto goloso (Italy) [TeamEurope]
  • yeno_laptop_cart: Super Wissen (Germany), Wissens Tester (Germany) [TeamEurope]

Merged pull requests

  • 14276: snk/hng64.cpp: snk/hng64_sprite.ipp: Fixed a possible transparency issue and simplified code. [cam900]
  • 14491: sord/m5.cpp: Improved emulation. [dlabi]
  • 14879: robotron/rt1715.cpp: Hooked up DMA interrupt; formats/pk8020_dsk.cpp: Corrected gap size. [shattered]
  • 15012: taito/taitosj.cpp: Added support for Adventure Canoe. [fipppi]
  • 15069: bus/epson_qx, epxonqx10.cpp: Added support for the Semidisk non-volatile RAM card. [Brian Johnson]
  • 15072: imagedev/floppy.cpp: Improved floppy drive sound simulation. [Michael Zapf]
  • 15081: irem/m62.cpp: Added an additional Kid Niki bootleg called Yanjamaru. [ClawGrip]
  • 15084: gaelco/scalextric.cpp: Added a skeleton driver for the Gaelco Scalextric electromechanical slot car games. [ClawGrip]
  • 15086: sinclair/specnext.cpp: Improved non-maskable interrupt handling. [holub]
  • 15089: gaelco/sralslot.cpp: Added a skeleton driver for the Gaelco/Covielsa Super Rally slot machines. [David Haywood, ClawGrip]
  • 15095: seta/seta2.cpp: Marked Mobile Suit Gundam EX Revue as having imperfect timing. [cam900]
  • 15096: gridcomp/gridcomp.cpp: Hooked up the 8274 serial controller and limited the available RS-232 devices. [Valera Klachkov]
  • 15118: atlus/sprite013.cpp: Made the 013 sprite generator a separate device (previously in atlus/cave_v.cpp). [cam900]
  • 15119: atari/atari400.cpp: Added notes about where the Atari 800 right cartridge should be mapped. [cam900]
  • 15120: atari/irobot.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
  • 15122: sinclair/specnext.cpp: Implemented mouse movement resolution and button order configuration options. [holub]
  • 15123: cirsa/miniguay.cpp: Dumped Cirsa Mini Bar (not working). [jordigahan, ClawGrip]
  • 15125: sinclair/specnext.cpp: Pull up unmapped I/O reads. [holub]
  • 15126: sound/va_eg.cpp: Added an OTA with scaled input; sound/va_ops.cpp: Added a stream comparator. [m1macrophage]
  • 15127: atari/atarig42.cpp, atari/atarigx2.cpp: Optimized tile map drawing. [cam900]
  • 15128: samcoupe_flop.xml: Added 21 working items. [World of SAM, wubsoft, Black Jet, Spectrum Computing, ArcadeShadow]
  • 15129: input/input_sdl3.cpp: Briefly run CoreFoundation run loop before enumerating controllers (GitHub #15021). [Matt Furniss]
  • 15130: sinclair/specnext.cpp: Force screen updates on writing to video RAM and on acknowledging interrupts. [holub]
  • 15132: osd/sdl/video.cpp, osd/sdl3/video.cpp: Process events after initially raising window (fixes GitHub #10612). [Matt Furniss]
  • 15134: debugger/debugosx.mm: Added an Edit menu with standard text editing shortcuts (fixes GitHub #15133). [Matt Furniss]
  • 15137: sega/model2.cpp: Added Fighting Vipers Revision A. [Damian Rogers]
  • 15138: capcom/gng.cpp: Don’t show the invincibility setting for Makaimura versions that don’t implement it. [BarbuDreadMon]
  • 15140: atari/a7800.cpp, atari/maria.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
  • 15141: dataeast/deco146.cpp, dataeast/deco104.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15142: dataeast/rohga.cpp: Removed the unnecessary dependency on decocomn.cpp; dataeast/dassault.cpp: Cleaned up code. [cam900]
  • 15143: matsushita/kn5000_cpanel.cpp, matsushita/kn5000.cpp: Preliminary Technics KN5000 control panel simulation. [Felipe Sanches]
  • 15145: misc/compucranes.cpp: Don’t mark Octopussy as a Master Crane clone, it’s a different product. [ClawGrip]
  • 15146: misc/rawthrillspc.cpp: Corrected the BIOS option descriptions and improved the BIOS option short names. [ClawGrip]
  • 15147: capcom/tigeroad.cpp: Added an additional US bootleg of Tiger Road. [Luis Arrufat, ClawGrip]
  • 15148: canon/x07.cpp: Removed a workaround for bad T6834 emulation that creates worse problems than it solves. [Sylvain Glaize]
  • 15149: sinclair/specnext_layer2.cpp: Implemented palette index wrapping. [holub]
  • 15150: sinclair/specnext.cpp: Added the MIDI extension. [holub]
  • 15151: sinclair/specnext.cpp: Fill RAM with pseudo-random data on start. [holub]
  • 15152: capcom/cps1.cpp, capcom/cps2.cpp, capcom/kenseim.cpp and related drivers: Fixed debugger issues, cleaned up code. [cam900]
  • 15153: sound/cem3340.cpp: Added preliminary CEM3340 emulation; sequential/prophet5.cpp: Added the CEM3340 LFO. [m1macrophage]
  • 15154: sound/namco.cpp: Split up different devices, access memory through an address space, and cleaned up code. [cam900]
  • 15155: machine/x28.cpp: Added Xircor X28-series EEPROM devices; ensoniq/vfxcart.cpp: Use new EEPROM device. [Christian Brunschen]
  • 15157: apple/apple2video.cpp: Fixed handling of Apple IIgs monochrome registers. [arekkusu42]
  • 15159: gridcomp/gridrom.cpp, gridcomp/gridcomp.cpp: Added test and application ROM sockets. [Valera Klachkov]
  • 15160: machine/i8251.cpp: Handle parity bits and idle transmit pattern in synchronous mode. [tarmooja]
  • 15162: bus/centronics: Added a skeleton NEC PC-6022 plottter device; cpu/upd7810: Added the µPD7801 I/O space. [Devin Acker]
  • 15165: formats/esq16_dsk.cpp: Fixed support for saving disk images. [Christian Brunschen]
  • 15166: Fixed debugger issues and updated URLs in comments for NES-related devices. [cam900]
  • 15167: sinclair/specnext.cpp: Duplicate sprite palette colors to simulate palette index wrapping. [holub]
  • 15170: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Use device_delegate for callbacks. [cam900]
  • 15171: namco/namco_c45road.cpp, namco/tceptor.cpp: Cleaned up code. [cam900]
  • 15172: namco/sg_vga.cpp: Added the DX-101 video device. [cam900]
  • 15175: cpu/m68000/m68kcpu.cpp: Handle each fault as it occurs within an instruction (required for MMUs). [Patrick Mackinlay]
  • 15179: sinclair/specnext_dma.cpp: Fixed counter state returning natural value in ZXN mode. [holub]
  • 15181: Dumped 23 games and toys. [TeamEurope, David Haywood, AJR]
  • 15182: Switched the language standard to C++20 and updated the compiler and target requirements. [Vas Crabb]
  • 15183: ensoniq/vfxcart.cpp: Added a configuration option to make memory artificially fast. [Christian Brunschen]
  • 15185: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Just copy data when callbacks unset. [cam900]
  • 15186: trs80_cass.xml: Filled in publishers/years for four items and corrected the description for one item. [ArcadeShadow]
  • 15187: ensoniq/esqvfd.cpp: Implemented single-character underline commands and added debug logging. [Christian Brunschen]
  • 15188: ensoniq/esqpanel.cpp: Don’t pass commands that are handled by panel device on to the display device. [Christian Brunschen]
  • 15189: adp/stellafr.cpp: Added a machine configuration for variants with an MSM6242 real-time clock. [Styne13]
  • 15190: sinclair/specnext.cpp: Corrected the CTC clock frequency. [holub]
  • 15191: neogeo.xml: Added five working items. [OzzyOuzo, Hoffman, ekorz, ArcadeShadow]
  • 15192: bus/ieee488/grid2102.cpp: Fixed disk geometry and added formatting support. [Valera Klachkov]
  • 15194: rm/rm380z.cpp: Added wait states and NMI single step debugging support. [Robin Sergeant]
  • 15195: sound/xaudio2_sound.cpp: Added the noexcept specifier to XAudio2 engine callbacks. [Patrick Mackinlay]
  • 15196: rm/rm380z_m.cpp: Fixed a keyboard issue when using older COS 3.4 hardware (regression from GitHub #15194). [Robin Sergeant]
  • 15199: cpu/z8/z8dasm.cpp: Fixed disassembly of indexed register write instructions. [Hannes Janetzek]
  • 15200: gaelco/gaelco2.cpp: Added Nova Desitec Lucky Colors (not working, missing the DS5002FP data). [ClawGrip]
  • 15201: handheld: Replaced two badly dumped ROMs from recent additions. [David Haywood]
  • 15202: machine/i7110.cpp: Emulated Intel 7110 bubble memory controller; bus/hp_dio: Added HP98259 bubble memory. [F.Ulivi]
  • 15203: galaxian/galaxian.cpp: Added a Spanish Pac Man bootleg on Galaxian hardware. [Victor Fernandez (City Game), ClawGrip]
  • 15205: 3rdparty/asmjit: Updated to upstream version 1.21. [Patrick Mackinlay]
  • 15206: sinclair: Fixed some Spectrum Next video issues and cleaned up code. [holub]
  • 15207: nintendo/nes_vt369_vtunknown.cpp: Dumped an additional system, improved protection simulation. [David Haywood, TeamEurope]
  • 15208: sinclair/next/specnext.cpp: Allow booting with the Anti-Brick boot ROM core. [holub]
  • 15209: sinclair: Replaced preprocessor macro constants with static class members. [holub]
  • 15210: sinclair/evo, sinclair/next: Moved some drivers and associated devices into nested folders. [holub]
  • 15211: nec/pc6001.cpp: Added support for the parallel printer port. [Devin Acker]
  • 15215: sound/va_vca.cpp: Added support for differential inputs; sequential/prophet5.cpp: Added VCA trimmers. [m1macrophage]
  • 15216: sinclair/next/specnext_tiles.cpp: Improved emulation of situations where addresses wrap. [holub]
  • 15217: sinclair/next/specnext.cpp: Worked around issues with postponed CTC timer updates. [holub]
  • 15218: netlist: Removed logged error messages when an exception is thrown with the same message. [FlykeSpice]
  • 15219: capcom/blktiger.cpp: Added region to descriptions for versions that show the North America warning. [JimCarlTay]
  • 15220: mattel/pixtermu.cpp: Got the system to boot and got the LCD and touch screen working. [Myrtle Shah]
  • 15222: spectrum_cass.xml: Added six working items. [Spectrum Computing, Planeta Sinclair, ArcadeShadow]
  • 15223: adp/stella8085.cpp: De-duplicated the service keypad inputs, and fixed inputs for Disc. [stonedDiscord]
  • 15224: netlist: Validate the number of arguments passed to device macros at compile time. [FlykeSpice]
  • 15225: bus/centronics/pc6022.cpp: Added notes about how the print mechanism is controlled. [Devin Acker]
  • 15226: adp/stellafr.cpp: Moved Glücks-Stern to the correct driver. [stonedDiscord]
  • 15227: igs/igs023_video.cpp: Implemented some additional features based on hardware testing results and cleaned up code. [cam900]
  • 15228: nintendo/nes_vt369_vtunknown.cpp: Dumped two LCD games, simulated protection for some games. [Sean Riddle, David Haywood]
  • 15231: igs/lordgun.cpp: Fixed debugger issues, updated and cleaned up code, and corrected notes. [cam900]
  • 15232: cpu/upd7810/upd7810.cpp: Fixed output for bidirectional I/O pins PC0 and PC1. [Devin Acker]
  • 15233: igs/igs011_video.cpp, igs/igs012.cpp: Made the IGS011 and IGS012 chips into separate devices. [cam900]
  • 15234: konami/firebeat.cpp: Added lamp outputs for the Pop'n Music games. [Michał Szafrański]
  • 15235: sequential/prophet5.cpp: Implemented pitch modulation and routed the remaining “master sum” signals. [m1macrophage]
  • 15236: canon/x07.cpp: Improved audio output. [Sylvain Glaize]
  • 15237: machine/at28.cpp, machine/x28.cpp, machine/eeprom28.ipp: Re-worked AT28/X28-series EEPROM emulation. [Christian Brunschen]
  • 15238: r8_card.xml, roland_tnsc2.xml: Fixed address line scrambling, and added eight card dumps. [ValleyBell, KSHoOkH]
  • 15241: smc777.xml: Added 95 items (21 working). [archive.org, Angelo Salese]
  • 15243: kaneko/kaneko_spr.cpp: Implemented double buffering and made the frame buffer size fixed. [cam900]
  • 15244: kaneko/kaneko_rlespr.cpp: Renamed the Super Kaneko Nova sprite device and cleaned up code. [cam900]
  • 15246: machine/generalplus_gpce4_soc.cpp: Moved GeneralPlus GPCE4 series SoC emulation to a device. [David Haywood]
  • 15247: apple/apple2video.cpp: Added support for 50 Hz mode and improved timings. [arekkusu42]
  • 15248: video/st7735_lcdc.cpp: Identified the ST7735 LCD controller, restrict drawing to the clipping rectangle. [David Haywood]
  • 15249: jaleco/megasys1.cpp, jaleco/ms1_gatearray.cpp: Fixed debugger issues, improved logging and cleaned up code. [cam900]
  • 15250: commodore: Added a machine configuration switch to exchange the joystick ports. [etabeta]
  • 15251: emu/debug/dvmemory.cpp: Evaluate the start address when checking whether the view needs to be recomputed. [holub]
  • 15252: apple/apple2video.cpp: Fixed crashes when using double resolution graphics with a standard 80 column card. [arekkusu42]
  • 15253: jaleco/cischeat.cpp: Made road and sprite generator into devices, and separated games without road layers. [cam900]
  • 15254: megadriv.xml: Added 42 items (40 working). [No-Intro, PSCDGames, RetroSouls, Mega Cat Studios, ArcadeShadow]
  • 15257: akai/akaivx600.cpp, akai/mpc60.cpp: Dumped the internal ROMs for the µPD78C11 microcontrollers. [Devin Acker]
  • 15259: kaneko/suprnova.cpp: Fixed debugger issues and potential out-of-bounds accesses and cleaned up code. [cam900]
  • 15260: emu/disound.cpp: Improved calculation of the requested output channels mask. [m1macrophage]
  • 15261: psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. [cam900]
  • 15263: sinclair/next: Improved half-pixel drawing, and improved handling of DivMMC CS instant switch. [holub]
  • 15265: sanyo/phc25.cpp: Fixed vertical blanking interrupt timing and flag polarity. [Aurelien34]
  • 15267: sound/cem3340.cpp: Added streaming frequency and pulse width control, and anti-aliasing. [m1macrophage]
  • 15268: sega/segas32.cpp: Use a tilemap for the text layer, and cleaned up code. [cam900]
  • 15269: pacman/pacman.cpp: Added a third Triunvi bootleg of Ms. Pac-Man. [Victor Fernandez (City Game), ClawGrip]
  • 15270: 3rdparty: Retired SoftFloat 2; cpu/i386, machine/i8087.cpp: Migrated to SoftFloat 3. [Patrick Mackinlay]
  • 15271: toaplan/slapfght.cpp: Dumped a Tecfri bootleg of Tiger-Heli. [hammy, ClawGrip]
  • 15273: konami/bishi.cpp: Hooked up lamp outputs. [Michał Szafrański]
  • 15275: tecmo/gaiden.cpp: Dumped an additional Japanese version of Raiga - Strato Fighter. [Tailsnic Retroworks, ClawGrip]
  • 15276: tecfri/speedball.cpp: Dumped an additional version of Speed Ball. [hammy, ClawGrip]
  • 15277: apple/apple2video.cpp: Fixed crashes when configured with small RAM sizes. [arekkusu42]
  • 15278: psikyo/psikyosh_v.cpp: Fixed sprite flipping and Z buffering (fixes regressions after GitHub #15261). [cam900]
  • 15279: machine/cxd1185.cpp: Fixed member function name collision after recent changes to the base class. [Brice Onken]
  • 15280: psikyo/psikyosh.cpp: Fixed Z buffer address calculation for sprite drawing and fixed saved state issues. [cam900]
  • 15282: Dumped four systems and three cartridges, refactored some systems to use the SPI Flash device. [David Haywood, TeamEurope]
  • 15283: ui/confswitch.cpp, ui/sliders.cpp: De-emphasize default values. [holub]
  • 15285: sequential/prophet5.cpp: Added oscillators (no tuning yet) and corrected LFO balance trimmer calibration. [m1macrophage]
  • 15286: cpu/i8089/i8089_channel.cpp: Fixed memory-to-memory MOV instructions. [bytex64]
  • 15287: pacman/pacman.cpp: Fixed Ms. Pacman Champion Edition ROM banking, timer selection and I/O multiplexer (MT05446). [Liron486]
  • 15289: playmark/playmark.cpp, playmark/powerbal.cpp, playmark/sderby.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15290: apple/apple2video.cpp: Fixed text rendering for the Do-Do, Ivel Ultra and Laser //c clones. [arekkusu42]
  • 15291: dynax/realbrk.cpp: Fixed DIP switch matrix read behaviour and cleaned up code. [cam900]
  • 15292: dooyong/dooyong.cpp, dooyong/dooyong_tilemap.cpp: Cleaned up code. [cam900]
  • 15293: dooyong/gundealr.cpp: Simplified palette handling and cleaned up code. [cam900]
  • 15294: comad/zerozone.cpp: Reduced the audio CPU ROM region size to match the mapped area and cleaned up code. [cam900]
  • 15296: cinematronics/leland.cpp, cinematronics/leland_a.cpp: Updated and cleaned up code, and fixed debugger issues. [cam900]
  • 15297: dataeast/bwing.cpp: Use single-pass sprite drawing and cleaned up palette handling. [cam900]
  • 15298: dataeast/brkthru.cpp: Use single-pass sprite drawing. [cam900]
  • 15299: video/huc6260.cpp: Made the Battle Rangers video color encoder a separate device class and simplified code. [cam900]
  • 15301: dataeast/dec0.cpp: Split the driver state class for different configurations and cleaned up code. [cam900]
  • 15302: misc/vamphalf.cpp: Added Korean game titles to comments and fixed debugger and saved state issues. [cam900]
  • 15306: sequential/prophet5.cpp: Added default non-volatile RAM content based on diagrams in the owner’s manual. [m1macrophage]
  • 15307: p2000_cass.xml: Added a software list with 151 items (127 working). [P2000T Preservation Project, Angelo Salese]
  • 15308: Dumped four games/toys and three Telestory cartridges. [TeamEurope, David Haywood]
  • 15309: machine/generalplus_gpl951xx_soc.cpp: Improved GeneralPlus GPL951xx SoC emulation. [David Haywood]
  • 15310: frontend/mameopts.cpp: Fall back to settings from INI files found later in the search path. [Vas Crabb]
  • 15311: nintendo/nes_vt369_vtunknown.cpp: Added hand-crafted protection data for Go Retro Portable games. [David Haywood]
  • 15312: konami/nemesis.cpp: Added Bubble System versions of Galactic Warriors and RF2 - Red Fighter. [Recreativas.org, ClawGrip]
  • 15313: apple/apple2common.cpp: Improved symbol display in disassembly and symbol lookup performance. [arekkusu42]
  • 15316: sequential/prophet5.cpp: Emulated polymod and autotune, and promoted the system to working. [m1macrophage]
  • 15319: namco/namcos2.cpp: Dumped revision B of the Japanese version of Final Lap 2. [Devin Acker]
  • 15320: namco/namcos2.cpp: Use the same shared data ROMs for both Japanese versions of Final Lap 2. [sjy96525]
  • 15321: kaneko/suprnova.cpp: Allow the undocumented third button to be used in Cyvern. [RiZeuM]
  • 15323: sorcerer_cass.xml: Filled in publishers for six items and the release year for one item. [exidyboy]
  • 15326: taito/gunbustr.cpp: Corrected vertical sprite positioning. [Alex Marshall]
  • 15327: taito/gunbustr.cpp: Converted analog inputs to use an ADC device and removed the IRQ 4 hack. [Angelo Salese]
  • 15329: machine/iwm.cpp: Suppress side effects for debugger reads (fixes GitHub #15315). [arekkusu42]
  • 15330: sound/va_ops.cpp: Run the scale/offset helper at the input sample rate. [m1macrophage]
  • 15332: imagedev/floppy.cpp: Fixed an out-of-bounds access in the floppy drive sound simulation code. [arekkusu42]
  • 15333: pinball/macp.cpp: Added reverse-engineered PLD dumps for Galaxy Play 2. [STRpinball, Recreativas.org, ClawGrip]
  • 15334: Dumped nine games/toys and three associated cartridges, and improved SoC emulation. [David Haywood, TeamEurope]
  • 15335: apple/apple2gs.cpp: Improved RAM mapping and floating bus behavior. [arekkusu42]
  • 15337: irem/m62.cpp: Replaced the bad Kung-Fu Senjyo sound ROM with one from another set. [ClawGrip]
  • 15338: nintendo/nes_vt02_vt03.cpp: Added a working 85-in-1 TV game. [TeamEurope, David Haywood]
  • 15339: tvgames/yeno_ks56c1660.cpp, yeno_laptop_cart.xml: Dumped three Yeno laptops and two cartridges. [TeamEurope, David Haywood]
  • 15342: machine/generalplus_gpl951xx_soc.cpp: Added audio DACs with FIFOs. [David Haywood]
  • 15343: cpu/upd7810: Set zero flag for ONI and OFFI instructions. [Golden Child]
  • 15344: sony/news_r3k.cpp: Specify clock frequency for LANCE device (fixes failure to boot). [Brice Onken]
  • 15346: sound/upd931.cpp: Update pitch when writing note or octave registers (fixes Casiotone 8000 regression). [Devin Acker]
  • 15347: skeleton/lanmao.cpp: Marked games on different hardware to Mali Saiche as having unemulated sound. [flama12333]
  • 15349: trc/coco3.cpp: Fixed CoCo 3 keyboard interrupt triggers. [Tim Lindner]
  • 15356: irem/m92.cpp: Corrected the CPU silkscreen label in a comment. [ClawGrip]
NOWSZY [arcade] HbMameUI x64 0.245.32 2026/04/14

HbMame x64 0.245.32 2026/04/14

New Games 

  • [adcanoe] Adventure Canoe
  • [blazstar02] Blazing Star (remove "bonus" voice)
  • [gngknight] Ghosts'n Goblins (Knight, set 1)
  • [gngknighta] Ghosts'n Goblins (Knight, set 2)
  • [gngknightb] Ghosts'n Goblins (Knight, set 3)
  • [gngknightc] Ghosts'n Goblins (Knight, set 4)
  • [gngknightt] Ghosts'n Goblins (Knight, US)
  • [gngmaiden] Ghosts'n Goblins (Maiden, set 1)
  • [gngmaidena] Ghosts'n Goblins (Maiden, set 2)
  • [gngmaidenb] Ghosts'n Goblins (Maiden, set 3)
  • [gngmaidenc] Ghosts'n Goblins (Maiden, set 4)
  • [gngmaident] Ghosts'n Goblins (Maiden, US)
  • [grime] Grime 68000
  • [halozero] Halo Zero demo
  • [invdelux] Space Invaders Part II (alt)
  • [makknight] Makaimura (Knight)
  • [makknightb] Makaimura (Knight, Rev B)
  • [makknightc] Makaimura (Knight, Rev C)
  • [makknightg] Makaimura (Knight, Rev G)
  • [makmaiden] Makaimura (Maiden)
  • [makmaidenb] Makaimura (Maiden, Rev B)
  • [makmaidenc] Makaimura (Maiden, Rev C)
  • [makmaideng] Makaimura (Maiden, Rev G)
  • [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta)
  • [sf2prime] Street Fighter II': Prime (v0.75)
  • [soldam01] Soldam (Sonic dropping/Free play)
  • [turfmast02] Neo Turf Masters with Scotland course
  • [zintrick06] ZinTricK (Music tracks)

HBMAME x64 0.245.31 2026-03-01

New Games

  • Breakers Revenge (Enhanced, 2022-11-03) - [breakrev09]
  • Donkey Kong Springfinity v1.03 (2023-09-17) - [dksprfin3]
  • Double Dragon (Special 2017 v1.0.0311 2023) - [doubledr21]
  • Double Dragon (Plus, 2015-03-11) - [doubledr22]
  • Double Dragon (Optimised, 2014-09-17) - [doubledr23]
  • Fatal Fury 2 (Alternate board) - [fatfury2s05]
  • Garou - Mark of the Wolves (Enhanced, 2023-06-06) - [garoup13]
  • Voltage Fighter Gowcaizer (Eternal, 2025-04-19) - [gowcaizr05]
  • Hypernoid (2022-02-24) - [hypernoid01]
  • Jump n Run Tech Demo (Dez 2020) - [jumpnrund01]
  • Far East of Eden (Enhanced, 2023-03-22) - [kabukikl14]
  • Kof2000 (OTC, 2022-07-20) - [kof2000s68]
  • Kof2000 (Special, 2023-03-06) - [kof2000s69]
  • Kof2000 SP (Imitation BC 14 System Version, 2021-02-24) - [kof2000s70]
  • Kof2001 (PS2 Krizalid Edition, 2021-01-30) - [kof2001s51]
  • Kof2002 (Plus 2017, 2020-10-22) - [kof2002s322]
  • Kof2002 (The Rise of The World War Edition, 2022-09-23) - [kof2002s323]
  • Kof2002 (Infinite Energy, 2022-05-02) - [kof2002s324]
  • Kof2002 (Battle with Orochi, 2021-03-30) - [kof2002s325]
  • Kof2002 (Mugen, 2023-01-20) - [kof2002s326]
  • Kof2003 (PlayStation 2 Style Portraits, 2022-04-13) - [kof2003s77]
  • Kof 10th Anniversary 2005 Unique (Optimised, 2025-03-28) - [kf2k5u19]
  • Kof'94 (Team Edit Edition v1.2.4 Style Portraits, 2024-06-03) - [kof94s43]
  • Kof'95 (Optimised, 2024-05-13) - [kof95s49]
  • Kof'96 (The Aniversary Edition 2.3 Final Version (gfx), 2020-05-27) - [kof96s99]
  • Kof'97 (Balanced & Optimised, 2023-12-25) - [kof97s637]
  • Kof'97 (Champion Edition, 2024-02-08) - [kof97s638]
  • Kof'97 (Evolution & Balance, 2023-12-17) - [kof97s639]
  • Kof'97 (Evolution New Edition, 2022-09-16) - [kof97s640]
  • Kof'97 (Invincible Plus!, B2.1.2107, 2021-07-09) - [kof97s641]
  • Kof'97 (Randomised, 2022-07-18) - [kof97s643]
  • Kof'97 (Strengthen Innovation, 2023-12-18) - [kof97s644]
  • Kof'97 (Ultimate Battle Plus, 2020-03-27) - [kof97s645]
  • Kof'98 (BC 2002 Style Edition, 2022-09-22) - [kof98s53]
  • Kof'98 (Boss Chinese Edition, 2023-05-01) - [kof98s54]
  • Kof'98 (Easy Combo Edition, 2024-12-01) - [kof98s56]
  • Kof'98 (Plus Final Edition, 2019-09-10) - [kof98s57]
  • Kof'98 (Plus Chinese Edition, 2023-06-18) - [kof98s58]
  • Kof'98 (Ratio) - [kof98s59]
  • Kof'99 (Anniversary Edition Original, 2020-04-07) - [kof99s185]
  • Kof'99 (Evolution Edition Original Edition, 2023-02-13) - [kof99s186]
  • Kof'99 (Infinite Energy, 2024-01-01) - [kof99s187]
  • Kof'99 Plus - [kof99s188]
  • Kof'99 (Remix Pro v2.01 Final 2022) - [kof99s189]
  • Kof'99 (LC+SK, 2025-03-09) - [kof99s190]
  • Last Blade (Infinite Energy, 2023-04-17) - [lastblad37]
  • Last Blade (Special v2.5 Final) - [lastblad38]
  • Last Blade 2 (Infinite Energy, 2023-02-02) - [lastbld2s35]
  • Last Blade 2 (Enhanced Edition, 2014-04-09) - [lastbld2s36]
  • Mortal Kombat (rev 5.1, 2026-02-06)(Wolf h/w, beta) [Asure] - [mk08]
  • Mortal Kombat 2 (rev 3.2W, 2025-09-05)(Wolf h/w) [Asure] - [mk2s07]
  • Samurai Shodown (Alternate board) - [samsho14]
  • Samurai Shodown II (Optimised, 2020-09-23) - [samsho2s34]
  • Savage Reign (Plus, 2015-03-20) - [savagere09]
  • Street Fighter II': Prime (v0.72) - [sf2prime]
  • SVC Chaos Super Plus (Enhanced, 2023-06-21) - [svcsplus20]

HBMAME x64 0.245.29 2026-02-08

New Games

  • [attackfc]Attack Force (Extra Sounds)
  • [claybust]Claybuster (Extra Sounds)
  • [dkong24] Donkey Kong (longtime hack)
  • [dkong25] Donkey Kong (Bowser's Takeover v1.00)
  • [galactic]Galactica - Batalha Espacial (Extra Sounds)
  • [galaxian09]Galaxian (bootleg 09)
  • [gunchamp]Gun Champ (Extra Sounds)
  • [kof2002s118] Kof2002 (Magic Plus 3)
  • [sf2prime]Street Fighter II': Prime (v0.71)
  • [sflush]Straight Flush (Extra Sounds)
  • [skylove] Sky Love (Extra Sounds)
  • [violentv]Violent Vengeance: the universe hero (beta 3.28, 2026-02-01)
  • [wrldracr02]World Racer (2025-12-26)

HBMAME x64 0.245.29 2026-01-02

New Games

  • [aof03] Art of Fighting (Brazil)
  • [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart]
  • [galaxian01] Galaxian (bootleg 01)
  • [galaxian02] Galaxian (bootleg 02)
  • [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic]
  • [karnovr05] Karnov's Revenge (Revolution v0.2)
  • [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17)
  • [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English)
  • [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6)
  • [mspacman05] Ms Pac-Man (alt bootleg dump)
  • [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview)
  • [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2)
  • [ng4psyschk] MVS 4P Key System Check
  • [rastsaga01] Rastan Saga (Brazil)
  • [sfpp] Street Fighter (Plus Plus)
  • [sf2s16] Street Fighter II: The World Warrior (Plus Plus)
  • [toki01] Toki (Brazil)
  • [violentv] Violent Vengeance: the universe hero (beta)
  • [wrldracr] World Racer (2025-11-14) [Blastar]
  • [wrldracr01] World Racer (2025-12-12) [Blastar]
  • [xeviousn01] Zetsu Xevious (beta 1)
  • [xeviousn02] Zetsu Xevious (beta 2)
  • [xeviousn03] Zetsu Xevious (beta 3)
  • [xeviousn04] Zetsu Xevious (beta 4)

 

NOWSZY [arcade] Mame x64 0.287 30/03/2026

 

MAME 0.287 31 Mar 2026

It’s the end of another month, which means it’s time for another MAME release! As you’d expect, MAME 0.287 includes a wide-ranging array of emulation improvements to a multitude of systems. Interesting changes this month include better Namco System 23 graphics, improved lighting for Sega Model 3, and software-controlled volume control/panning for Philips CD-i (along with improved stability).

The GRiD Compass family has received a keyboard overhaul as well as an initial DAC sound output implementation. The Apple II family now handles tricky raster effects more realistically, as well as getting a substantial software list update (metadata for the MECC collection is in much better shape). And speaking of software lists, a couple of NES prototypes have been added.

MAME Testers bugs fixed

  • 06769: [Core] (acorn/bbcm.cpp) bbcm: BCD tests fail on a 65SC02 CPU. (AJR)
  • 08775: [Crash/Freeze] (konami/rungun.cpp) rungun: Changing the difficulty setting causes a fatal error. (jotego)
  • 09203: [Sound] Sound: Persistent popping is audible after a buffer overrun. (hap)
  • 09376: [Graphics] (metro/metro.cpp) vmetal and clones: Elements of the flying ship in stage 6 are misplaced. (cam900)
  • 09395: [Graphics] (misc/sprcros2.cpp) sprcros2, sprcros2a: The background tilemap occasionally shows incorrect tiles. (hap)
  • 09401: [Sound] The SDL 3 sound module does not drop samples on buffer overrun. (R. Belmont)
  • 09402: [Media Support] (sharp/x68k.cpp) x68000: Reading floppy disks does not work. (AJR)
  • 09403: [Color/Palette] (namco/namcos23.cpp) motoxgo: Shinzo is not translucent cyan as he should be. (Ryan Holtz)
  • 09405: [Crash/Freeze] (konami/nemesis.cpp) salamand and clones: The game behaves incorrectly after soft reset. (hap)
  • 09407: [DIP/Input] (snk/bbusters.cpp) bbustersu, bbustersua: DIP switch settings are labelled incorrectly. (Zach S.)
  • 09409: [Timing] (konami/xmen.cpp) xmen6p, xmen6pu: The game runs noticeably faster than it should at some points. (hap)
  • 09410: [Graphics] (namco/namcos2.cpp) marvland: Graphical priorities are incorrect in some places. (cam900)
  • 09411: [Misc.] (galaxian/galaxian.cpp) dingo, dingov: Soft reset appears to have no effect. (hap)
  • 09414: [Documentation] (atari/bzone.cpp) bzone and clones: The title is written without a space in most media. (125scratch)

New working systems

  • MAME 6502 interruptible access unit test [Stuart Inglis]
  • Skat Bierskat Solitaire (F2) [stonedDiscord]
  • Triv III [chaneman]

New working clones

  • Darkstalkers: The Night Warriors (Brazil 940818) [Cassiano Perin, Filipe Nascimento, CPS Raptor Group, SHVB]
  • Express Raider (bootleg) [hammy]
  • Gals Panic 4 (Asia) [f205v, Sean Sutton, Smitdogg, Brian Troha, rtw, The Dumping Union]
  • Ghosts'n Goblins (World? set 2) [Tailsnic Retroworks]
  • Glass (ver 1.0, Break Edition, checksum 13BE832C) [twistedsymphony]
  • Gouketsuji Ichizoku 2 (Japan, Ver. 94.04.08, set 2) [twistedsymphony]
  • Golden Star (Blue version, newer) [anonymous]
  • John Elway's Team Quarterback (rev 1) [coolmod, The Dumping Union]
  • Ms. Pac-Man (Playmark bootleg) [hammy, Trol]
  • Pinball Action (Tecfri, without external display) [Victor Fernandez (City Game)]
  • Power Drift (Japan, Rev A) [lop, Apocalypse]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS1 [holub]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS2 [holub]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS3 [holub]
  • Time Crisis (Japan, TS1 Ver.B) [f205v, Sean Sutton, Smitdogg, rtw, Bill D., Brian Troha, The Dumping Union]

Systems promoted to working

  • Nokia Data MikroMikko 2 M35D [Curt Coder]

Clones promoted to working

  • Dirt Dash (World, DT2 Ver.B) [Bill D., Brian Troha, The Dumping Union]
  • GRiD Computers Compass II 1129 [Valera Klachkov]
  • GRiD Computers Compass II 1139 [Valera Klachkov]

New systems marked not working

  • 4 Asse (F2) [stonedDiscord]
  • 21 Point [stonedDiscord]
  • Agro's Fantastic Video Game (version 2) [Guru]
  • As [stonedDiscord]
  • Astro (Merkur) [stonedDiscord]
  • Big Winner [stonedDiscord]
  • Bistro [stonedDiscord]
  • Club [stonedDiscord]
  • Circus 2 [Ioannis Bampoulas]
  • Cool Gunman (V1.70) [Caldenza]
  • Cranky Condor [unknown]
  • Disc 4000 [stonedDiscord]
  • Disc Fun [stonedDiscord]
  • Disc II Plus [stonedDiscord]
  • Disc Olympia [stonedDiscord]
  • Disc Royal (DOB) [stonedDiscord]
  • Doppel-Sonne [stonedDiscord]
  • Double [stonedDiscord]
  • Draw Poker HI-LO (Americade) [chaneman]
  • Fruit Dream II [hammy]
  • Full House [stonedDiscord]
  • Futbol (set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Golden Jubilar [stonedDiscord]
  • Granada [stonedDiscord]
  • Herz As (F10) [stonedDiscord]
  • Huanqiu Dafuweng [little0]
  • Intel Classic/PCI LP "Entrada" (Intel I420EX Aries chipset) [The Retro Web]
  • Jackpot 4000 [stonedDiscord]
  • Jumbo 400 [stonedDiscord]
  • Jumbo Action [stonedDiscord]
  • Komet [stonedDiscord]
  • Lucky Spin 1999 (Ver. A.1) [Ioannis Bampoulas]
  • Mahjong Sweet Academy Special (Japan, P010B-Y05) [hammy]
  • Max [stonedDiscord]
  • Money [stonedDiscord]
  • Multi [stonedDiscord]
  • Multi Prima [stonedDiscord]
  • Multi Star [stonedDiscord]
  • Mystery Jackpot [stonedDiscord]
  • NEC Electronic Tool PI-ET1 [QUFB]
  • Nun Ran [stonedDiscord]
  • Sesam [stonedDiscord]
  • Super Disc [stonedDiscord]
  • Super Herz As [stonedDiscord]
  • Super Jackpot [stonedDiscord]
  • Super Pro [stonedDiscord]
  • Telly Addicts (New Series) (Bellfruit) (Cobra 3) [James Wallace, blueonesarefaster]
  • Texas Instruments Professional Computer [shattered]
  • Thunder V [unknown]
  • Trio [stonedDiscord]
  • Ultraman Club 3 [unknown]
  • Versus [unknown]
  • Wu Lu Fuxing [little0]
  • Xingyun Caishen [little0]

New clones marked not working

  • 4 Asse (F1) [stonedDiscord]
  • Bonus Spin Bonanza (V1.0G) [Ioannis Bampoulas]
  • Disc Royal [stonedDiscord]
  • Fun Station Spielekoffer 7 Spiele [stonedDiscord]
  • Fun Station Spielekoffer 8 Spiele [stonedDiscord]
  • Futbol (set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Futbol (test ROMs) [Javier Valero, Josep Quingles, Recreativas.org]
  • Herz As [stonedDiscord]
  • Herz As (F8) [stonedDiscord]
  • Loto-Play (Z80, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Loto-Play (Z80, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Loto-Play (Z80, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
  • Sequential Circuits Prophet-600 (set 2) [Siftware]
  • Super Multi [stonedDiscord]
  • Tarzan (V201FA, alt encryption) [Ioannis Bampoulas]
  • Trumpf As [stonedDiscord]

New working software list items

  • abc1600_flop: ABCenix 5.18 [Curt Coder]
  • abc1600_hdd: ABCenix 5.18 [Curt Coder]
  • apple2_flop_clcracked: 1991-92 MECC Sampler (T-632 version 1.0) (4am crack), Accessing Information Series: MECC Stuff and Fetch (A-138 version 1.0) (4am crack), Accessing Information Series: MECC Trivia Machine (A-139 version 1.1) (4am crack), Business Utilities (A-143 version 1.0) (4am crack), Computers in Teaching (T-612 version 1.1) (4am crack), Displaying Information Series: MECC Graph (A-137 version 1.3) (4am crack), Elementary Volume 1: Mathematics (Games and Drills) (A-702 version 3.4) (4am crack), Elementary Volume 2: Language Arts (A-703 version 3.1) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.2) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.3) (4am crack), Labels, Letters, and Lists (A-144 version 1.0) (4am crack), Labels, Letters, and Lists (A-144 version 1.2) (4am crack), Mathematics Volume 1: Graphing, Logic, and Equations (A-706 version 3.2) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.0) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.1) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.0) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.3) (4am crack), Sky Lab (A-155 version 1.0) (4am crack), Sky Lab (A-155 version 1.1) (4am crack), Student Stories (A-152 version 1.0) (4am crack), Word Munchers (A-153 version 1.3) (4am crack), Word Munchers (A-153 version 1.4) (4am crack) [4am, A-Noid]
  • apple2_flop_orig: Bluegrass Bluff (A-256 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Math Worksheet Generator (A-260 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Ratios and Proportions (A-209 version 1.1) (800K 3.5"), Conquering Math Series: Decimal Concepts (A-206 version 1.0) (800K 3.5"), Equation Math (A-193 version 1.1) (800K 3.5"), Estimation Collection: Estimation: Quick Solve II (A-259 version 1.0) (800K 3.5"), Exploring Sequences and Series (A-263 version 1.0) (800K 3.5"), EZ Logo: Revised Edition (A-775 version 2.1) (800K 3.5"), Frames: A Reading Comprehension Series: Vacation Nation Travel (A-291 version 1.0) (800K 3.5"), LabelMaker (A-241 version 1.0) (800K 3.5"), The Living Cell (A-278 version 1.0) (800K 3.5"), Mastering Math Series: Diagnostic System (A-149 version 1.2) (800K 3.5"), MECC Copy System / Label Utility (A-7013 version 3.0) (800K 3.5"), MECC Outliner (A-228 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Cavity Busters (A-284 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Invisible Bugs (A-218 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Wood Car Rally (A-214 version 1.1) (800K 3.5"), Sky Lab (A-155 version 1.1) (800K 3.5"), Teacher Option Organizer (A-242 version 1.0) (800K 3.5"), Teacher Option Organizer (A-242 version 1.2) (800K 3.5"), Teaching Scientific Inquiry with Computers (T-638 version 1.0) (800K 3.5"), Time Navigator Around the World (A-277 version 1.0) (800K 3.5"), Time Navigator Leaps Back (A-225 version 1.0) (800K 3.5"), To Preserve, Protect and Defend (A-198 version 1.1) (800K 3.5") [4am, A-Noid]
  • mm2_hdd: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
  • nes:
    Galaga (prototype), Magical Puzzle Popils (prototype) [VGHF]
    Galaga (prototype, with recreated graphics) [VGHF, Frank Cifaldi, Rushifell, ndiddy]
    Magical Puzzle Popils (prototype, with recreated sound) [VGHF, Mister Man, ndiddy]
  • spectrum_cass:
    Sooty & Sweep 2 [Dean Hickingbottom, Andy Barker, Darren Melbourne, Steven Brown, The Games That Weren’t]
    Thomas the Tank Engine II: The Race, Thomas the Tank Engine II: The Race (demo) [The Games That Weren’t]
    The Shatered World (incomplete version) [Planeta Sinclair]
    Black Horse, Diseñador de Juegos II (Investronica), Multi-Sports 2: Opera vs. Dinamic, Nonocross (cracked), Oddi the Viking (alt), The Pharaoh's Shadow, Rescate en el Golfo [Spectrum Computing]

Software list items promoted to working

  • mm2_flop: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
  • spectrum_cass: Murder (1983, Rabbit Software) [Spectrum Computing]

New software list items marked not working

  • pcfx: Amateur Teikyou CD-ROM (ISA DOS/V-you), N-nyuu: PC-FXGA Game ga Asoberu Tsukureru Hon, Same Game FX [redump.org]
  • saturn: Prize Fighter: Heavyweight Edition (Japan, prototype 19960418), Prize Fighter: Heavyweight Edition (USA, prototype 19960325) [Josh Fairhurst, Scheming Villains]

Merged pull requests

  • 14588: bfm/bfm_cobra3.cpp: Improved video emulation, replaced disc images, and added a game. [James Wallace, blueonesarefaster]
  • 14732: misc/gametor.cpp: Added some ROMs common to all games on the platform. [ClawGrip]
  • 14814: gridcomp/gridcomp.cpp: Added preliminary DAC sound output. [Valera Klachkov]
  • 14905: dataeast/tumbleb.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14967: dgrm/onetwo.cpp: Moved the driver out of a bucket project, as the PCB has “D.G.R.M.” silkscreened on it. [TheLostNinja]
  • 14973: ussr/korvet.cpp: Improved P8020 Korvet peripheral emulation. [shattered]
  • 14994: kaneko/kaneko16.cpp: Improved titles, added licensees to metadata and tidied code. [cam900]
  • 14997: sinclair/specnext.cpp: Added KS1, KS2 and KS3 hardware variants and v30204 BIOS option. [holub]
  • 15001: nec/pc9821.cpp: Implemented the PC-9821 PEGC planar mode. [BlueRain-debug]
  • 15002: kaneko/kan_pand.cpp: Cleaned up code, updated comments, and cleaned up drivers that use it. [cam900]
  • 15003: cpu/tlcs900/tmp94c241.cpp: Implemented DMA and fixed port reads. [Felipe Sanches]
  • 15004: Improved visual feedback for rotating knobs in various synthesizer layouts. [m1macrophage]
  • 15006: ti/tipc.cpp: Added preliminary Texas Instruments Professional Computer emulation. [shattered]
  • 15010: video/ky3211_ky10510.cpp: Made the TAXAN KY-3211 and KY-10510 sprite systems into separate devices. [cam900]
  • 15014: tvgames: Changed the manufacturer to “Takara Tomy” for three systems. [JimCarlTay]
  • 15015: cpu/tlcs900/tmp94c241_serial.cpp: Made TMP94C241 serial ports a device and implemented I/O interface mode. [Felipe Sanches]
  • 15016: kaneko/kaneko_grap2.cpp, kaneko/galpani3.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15017: capcom/gng.cpp: Added a version of Ghosts'n Goblins using mask ROMs. [Tailsnic Retroworks, ClawGrip]
  • 15018: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 50 working items and improved metadata. [4am, A-Noid]
  • 15020: cpu/sharc: Hooked up flag pin outputs for the interpreter. [Matthew Daniels]
  • 15022: video/imagetek_i4100.cpp: Fixed tilemap scroll calculation when the image is flipped (fixes MT09367). [cam900]
  • 15023: metro/metro.cpp: Improved descriptions and added explanatory notes. [cam900]
  • 15024: input/input_sdl3.cpp: Don’t use integer_x and integer_y when compiling with older versions of SDL that lack them. [sairuk]
  • 15027: tecmo/pbaction.cpp: Added an additional Tecfri-licensed version of Pinball Action. [Victor Fernandez (City Game), ClawGrip]
  • 15036: nes.xml: Added two partially preserved HAL Laboratory prototypes, as well as reconstructed versions. [ICEknight]
  • 15037: jaleco/jalmah.cpp: Use labels, mask IDs and PCB locations for microcontroller ROM labels. [Sergio Galiano]
  • 15041: nec/piet1.cpp: Added a skeleton driver for the NEC Electronic Tool PI-ET1 PDA. [QUFB]
  • 15045: nakajima/nakajies.cpp: Use an array of memory views. [Wilbert Pol]
  • 15046: adp/adp.cpp: Added three games (not working). [stonedDiscord]
  • 15047: adp/stella8085.cpp: Added 23 games (not working). [stonedDiscord]
  • 15048: saturn.xml: Added two prototypes of Prize Fighter: Heavyweight Edition. [Josh Fairhurst, Screaming Village, David Silva]
  • 15049: kaneko/kaneko16.cpp: Edited metadata for Bonk’s Adventure games. [JimCarlTay]
  • 15051: gridcomp/gridkeyb.cpp: Corrected the GRiD Compass keyboard translation tables. [Valera Klachkov]
  • 15052: adp/stellafr.cpp: Added seventeen games (not working). [stonedDiscord]
  • 15053: adp/adp.cpp: Improved graphics ROM labels for Fun Station Spielekoffer 7 Spiele. [stonedDiscord]
  • 15054: cpu/sh/sh7709s.cpp: Added basic cache/memory access timing simulattion for the SH7709S CPU. [Jesus Ramos]
  • 15055: cpu/sharc: Implemented fixed point clip and saturating arithmetic in the interpreter. [Matthew Daniels]
  • 15058: sinclair/specnext_uart.cpp: Emulated the Spectrum Next UART. [holub]
  • 15059: gaelco/glass.cpp: Added an additional version of Glass. [twistedsymphony, ClawGrip]
  • 15060: adp/adp.cpp: Added Skat Bierskat Solitaire (F2). [stonedDiscord]
  • 15061: gaelco/lotoplay.cpp: Added three Z80-based Loto-Play versions. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
  • 15064: machine/pit8253.cpp: Corrected handling of clock and gate inputs and improved timing. [m1macrophage]
  • 15065: machine/vrender0.cpp: Implemented DMA address update direction, cleaned up code and added notes. [cam900]
  • 15066: sinclair/spectrum.cpp: Fixed debugger issues; sinclair/specnext.cpp, sinclair/sprinter.cpp: Fixed emulation issues. [holub]
  • 15067: konami/rungun.cpp: Fixed interrupt 5 enable source (fixes MT08775). [jotego]
  • 15068: seta/downtown.cpp: Implemented sub CPU reset for Caliber 50. [jotego]
  • 15070: machine/wd1000.cpp: Report the ID not found error condition properly for reads and writes. [Brian Johnson]
  • 15071: osd/sdl3: Fixed issues with implementation of the -attach_window option. [Nathan Woods]
  • 15073: apple/apple2video.cpp: Improved video timing (fixes issues with software using the C019 VBL flag). [arekkusu42]
  • 15074: cpu/sh/sh7709s.cpp: Fixed a bug in memory accessors where UML registers were overwritten before being used. [Jesus Ramos]
  • 15077: adp/stellafr.cpp: Corrected ROMs for Disc Fun, Doppel-Sonne and Multi Multi. [stonedDiscord]
  • 15078: cpu/sh/sh7709s.cpp: Corrected the CPU cycles to bus cycles conversion and improved memory access timings. [Jesus Ramos]
  • 15079: gridcomp/gridcomp.cpp: Added ROMs for the GRiD Compass 1101, 1109 and 1129. [Valera Klachkov]
  • 15080: ensoniq/esq5505.cpp: Added Ensoniq VFX OS version 2.30 as a BIOS option. [Christian Brunschen]
  • 15085: sound/x1_010.cpp: Corrected a register description comment so it matches the code. [Leo Tejada]
  • 15087: cpu/sh/sh7709s.cpp: Improved the bank conflict pre-charge penalty delay. [Jesus Ramos]
  • 15088: cpu/g65816/g65816op.ipp: Always consume three cycles for XBA, irrespective of the M mode flag. [arekkusu42]
  • 15090: gaelco/gaelcof3.cpp: Added three Futbol pinball ROM sets. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
  • 15093: video/x1_020_dx_101.cpp: Refactored the Allumer X1-020/NEC DX-101 video chips as a device. [cam900]
  • 15097: namco/namcos2_sprite.cpp: Fixed sprite masking and added 32-bit RGB bitmap support (fixes MT09410). [cam900]
  • 15098: cpu/sh/sh7709s.cpp: Only updated LRU values greater than the current value on cache hits. [Jesus Ramos]
  • 15099: gridcomp/gridkeyb.cpp: Fixed scan codes when the control key is held. [Valera Klachkov]
  • 15100: render/drawsdl3soft.cpp: Map ARGB pixel formats to equivalent XRGB formats (fixes black screen). [Validation Klachkov]
  • 15101: cpu/sh/sh7604.cpp Fixed issues with VCRB, VCRD and DMAOR registter accesses. [jotego]
  • 15102: osd/sdl3/window.cpp: Report window sizes and pointer positions in device pixel units. [Valera Klachkov]
  • 15103: samsung/spc1000.cpp: Corrected the AY-3-8910 clock frequency to 2 MHz. [Miso Kim]
  • 15104: machine/i8087.cpp: Fixed FSAVE/FRSTOR register saving and restoring. [Valera Klachkov]
  • 15105: philips/cdic.cpp, philips/cdislavehle.cpp: Implemented audio attenuation and improved stability. [Vincent-Halver]
  • 15107: igs/pgm.cpp: Added DIP switch locations and labelled the debug mode DIP switch. [cam900]
  • 15108: Prefer to build against SDL3 libraries reported by pkgconfig on macOS rather than the SDL3 framework. [Mats Engstrom]
  • 15109: spectrum_cass.xml: Added eleven working items and replaced one item with a better dump. [ArcadeShadow]
  • 15110: Added preliminary Intel 82425EX and Cirrus Logic CL-GD5434 devices. [Angelo Salese]
  • 15111: bus/isa/ncr53c400.cpp: Removed a stray leading space in a device description. [ArcadeShadow]
  • 15112: sound/va_eg.cpp: Added an OTA-based envelope generator; sequential/prophet5.cpp: Added the glide circuit. [m1macrophage]
  • 15114: ensoniq/esq5505.cpp: Bind DUART signal handlers with the correct derived class. [Christian Brunschen]
  • 15115: sound/va_eg.h: Corrected a comment about equivalent resistance. [m1macrophage]
  • 15116: sound/ics2115.cpp: Suppress side effects for debugger reads, and cleaned up code. [cam900]
  • 15117: sinclair/specnext.cpp: Separated the video RAM from the main memory and corrected mirroring. [holub]
  • 15121: cpu/m6502: Use interruptible memory accessors for core instruction fetches and data reads/writes. [Stuart Inglis]
  • 15124: apple/apple2gs.cpp: Fixed auxiliary text PAGE2 shadowing. [arekkusu42]
NOWSZY [arcade] Shmupmame 5.3 6/03/2026

Shmupmame 5.3 6/03/2025

  • Added bio_endio's code for accurate cv1k slowdown emulation. 
    • Huge thanks to bio_endio for implementing correct cache emulation which results in as far as we know pcb matching slowdown.

Shmupmame 5.11

  • hotfix: Corrected issue where Batsugun special and Daifukkatsu Loop 2 modes could be incorrectly initialized on normal sets.

Shmupmame 5.1 - 2026 nimitz - minor fixes release

Changes from 5.0:

  • sh3 memory timings back to coffeePope's build values since only the first ~30 seconds of Deathsmiles behave oddly. 
  • Seems to be a GFX upload issue that only shows up in the first few seconds of play on deathsmiles.
  • Stopped injecting Game Tengoku credit switch to prevent weirdness (too many coins)
  • DDP loop 2 start now starts the player at max power as you would if playing normally.
  • DDP loop 2 start now work for both p1 and p2 start.

Changelog for version 5.0

  • Shmupmame 5.0 (sh3, psx, stv, cave 68000 and more) by nimitz 2026

Loop 2 start for the following games:

  • Batsugun special (Starts at loop 2 with max power, but “level 1”)
  • Donpachi (jp) (Starts at loop 2 with max power)
  • Dodonpachi (Starts at loop 2 with minimum power, max power not needed at all)
  • Dai-ou-Jou Black Label (also includes WL) (Starts at loop 2 with max power for both shot and laser)
  • Ketsui Ura Loop (Starts at loop 2 with max power)
  • Ketsui Omote Loop (Starts at loop 2 with standard power)
  • DaiFukkatsu 1.5 Omote Loop (Starts at loop 2 with max power)
  • List of included drivers (shmups only, with some exceptions):

Shmupmame 5 “exlusives” (current alternatives are worse, due to inaccuracies, runahead/preemtive limitations or only available in vanilla mame)

  • CV1k via single buffering (Mushihimesama, Futari, Galuda 2, Dfk, Ibara, Deathsmiles, Pink Sweets, etc..)
  • Sega STV via single buffering (Guardian Force, Radiant Silvergun, Cotton 2/boomerang, Soukyugurentai, Shienryu)
  • Sony ZN via single buffering (Brave blade, G-Darius, Raystorm, Aero Fighters special)
  • Taito G-net via single buffering (Raycrisis, Psyvariar, Shikigami no shiro, Night Raid, Xii Stag)
  • Gradius IV via single buffering (voodoo1 video driver, no artefict)

New de-lag methods in shmupmame 5

  • Cave 68000 via input injection (Dodonpachi, Esprade, Dangun feveron, Mazinger Z, Air gallet, Guwange (buffer delete)) (Donpachi and Hotdog Storm already responsive)
  • Jaleco Mega System 32 via input injection (P47 Aces, Game Tengoku, Gratia)
  • Gradius II via sprite buffer delete (the method is new, might have been de-lagged in older builds though)

De-lagged drivers ported from shmupmame 4.2 (removed hacks with visual side effects)

  • Psikyo 1st gen both injection and sprite buffer delete (Strikers 1945, Gunbird, Sengoku Ace, Tengai) (Frame advance shows 3 frames, but measured at 2 frames)
  • Namco System 1 both injection and sprite buffer delete (Galaga ’88, blast off, dangerous seed, dragon spirit (injection only))
  • Some NMK 16 shmups via sprite buffer delete (Thunder Dragon 2, Rapid Hero, Macross 2, Strahl, US AAF Mustang, Black Heart, Acrobat mission, task force harrier)
  • Psikyo 2nd gen via sprite buffer delete (Strikers 1945 2/3, Gunbird 2, Dragon Blaze, Space Bomber)
  • Mars matrix via sprite buffer delete (5 frames -> 3 frames, autosword and autofire for player 1)
  • Cps2 via sprite buffer delete (Progear, Gigawing, 1944, 19XX) *not Great Mahou/dimahou and 19XX due to visual artifacts
  • Cps1 via sprite buffer delete (3wonders, 1941, area88, carrier air wing, lost/forgotten worlds) *varth/3wonders/mercs are untouched since it results in visual artifacts
  • Jaleco megasys1 via sprite buffer delete (Chimera Beast, EDF, Cybattler, P47, Saint Dragon) Plus alpha untouched but responsive
  • Boogie wings via sprite buffer delete (unique hardware/driver)

Included vanilla responsive drivers (2 frames lag or less)

  • PGM (Ketsui, Espgaluda, Ddp Dai-ou-jou, Ddp2)
  • Konami systems (Parodius series, Gradius I/III, Twinbee series, Salamander series, Thunder cross 1/2, Xexex, Trigon)
  • Toaplan systems (Batsugun, Tatsujin/Truxton 1/2, Fling Shark, Fire Shark, Twin Cobra, Outzone, Dogyuun, Vimana, Hellfire, Zero wing)
  • Taito F3 (Rayforce, Darius Gaiden, Grid Seeker, Gekirindan, Twin Cobra 2, Space Invaders 95)
  • Taito F2 (Metal BLack, Gun & Frontier, Super Space Invaders, Megablast)
  • Seibu Systems (Raiden 1, Raiden 2/DX, Raiden Fighters 1/2/Jet, Viper Phase one)
  • Sega Sysemt 16A/B (Fantasy zone 1/2, cotton, aurail, SDI, sonic boom)
  • Neogeo shmups (some) (twinkle star, tomaday, andro dunos, viewpoint, sonic wings 2/3, pulstar, last resort, zed blade, shock troopers 1/2), the rest need testing
  • Omega Fighters & Cyvern (might need injection)
  • Irem System (R-type 1/2/Leo, Mystic Riders, Image Fight, X-multiply, Air Duel, Gallop, Dragon Breed)
  • Darius 1 & 2
  • 1942 & 1943 & 1943 kai
  • Some classics (mad planets, robotron, juno first, sky kid, xevious, zaxxon, centipede, millipede, space invaders, galaxian, galaga, gaplus, space invaders, gyruss)
  • Sammy Seta Visco hardware (Change Air blade, storm blade, vasara 1/2, ultra x weapons, twin eagle 2)
  • Nostradamus

Drivers/games unfortunately not included:

  • Most of Raizing’s 68000 games, 3-4 frames delay, recommended to play with a runahead/preemptive emulator (Mahou is included as it is responsive)
  • Dragon Saber, very laggy and buffer delete is noticable because of panning
  • Daioh (somehow very laggy even though other games on the system are fine, investigated a bit and found no easy fix)
  • Dooyong, Afega, Comad and other very low budget shmups, due to lack of interest
  • Early 80s space invaders copycats, there are hundreds of those, tried to inlcude some of the best ones
NOWSZY [arcade] Mame x64 0.286 25/02/2026

MAME 0.286 26 Feb 2026

It’s time for MAME 0.286, bringing you more adventures in emulation. This month, we’ve added support for SDL3, which will be used by default when building on macOS (the default is still SDL2 on other UNIX-like platforms). You can choose SDL2 or SDL3 by adding OSD=sdl or OSD=sdl3 to your build options, respectively. There may be some teething issues, so if you build against SDL3 and things break, let us know.

In arcade emulation, we’ve added a rare early version of Mario Bros. (which may have served as the basis for the Apple II port), the original Tecmo release of Back Fire, and the elusive Monkichicchi no Fuwafuwa Puzzle. Outside arcades, dozens of systems have seen updates over the past few weeks, including the ZX Spectrum and its descendants, the Apple II family and clones, the Epson QX-10, the Canon X-07, and the Sharp MZ-80B. There are also some nice software list updates, including the latest prototype cartridge dumps and plenty of homebrew software.

MAME Testers bugs fixed

  • 06322: [Crash/Freeze] (konami/hornet.cpp) gradius4: The mask ROM test causes a fatal error. (Vas Crabb)
  • 06535: [Graphics] (konami/hornet.cpp) gradius4: Background graphics display incorrectly in stage 3. (Vas Crabb)
  • 07295: [Crash/Freeze] (konami/zr107.cpp) midnrun and clones: Soft reset may cause a fatal error. (Vas Crabb)
  • 09132: [Misc.] (taito/taito_f2.cpp) cameltry, cameltrya: Taito America Corporation wasn’t involved with these versions. (sjy96525)
  • 09213: [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title. (JimCarlTay)
  • 09377: [Debugger] Right-clicking a memory view when the selected source is not an address space crashes the emulator. (Vas Crabb)
  • 09378: [Crash/Freeze] (igs/goldstar.cpp) bingowng, bingownga: The emulator crashes almost immediately. (hap)
  • 09382: [DIP/Input] (sega/vicdual.cpp) invinco: DIP switches are not read correctly. (Robbbert)
  • 09385: [Graphics] (konami/tmnt2.cpp) tmnt2: Some sprites in the Sewer Surfin’ level are not visible. (hap)
  • 09386: [Sound] (nintendo/n8080.cpp) helifire, helifirea: The sound pitch is to high and the tempo is too fast. (hap)
  • 09387: [Sound] (technos/matmania.cpp) maniach, maniach2: The sound pitch is to high and the tempo is too fast. (negunma)
  • 09389: [DIP/Input] (sega/vicdual.cpp) colision: Steering controls and DIP switches do not work properly. (Robbbert)

New working systems

  • Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?) [PlasticFactory, Zak]
  • Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1) [TeamEurope]

New working clones

  • Back Fire (Tecmo) [hammy]
  • Beastie Feastie (Pac-Man conversion, set 2) [chaneman]
  • Big Twin (no girls conversion, set 2) [hammy]
  • Dragon Punch (Japan, ver. 1.30, bootleg) [hammy]
  • G.I. Joe (Asia, AAB) [Victor Fernandez (City Game)]
  • Hot Mind (Hard Times hardware, set 2) [hammy]
  • Mahjong Kaguyahime (Japan 880425) [hammy]
  • Major Poker (set 1, v2.2) [hammy]
  • Mario Bros. (Japan, older) [René Balke]
  • MX5000 (version U) [ack]
  • New Lucky 8 Lines (set 21, encrypted bootleg) [Roberto Fresca, hammy]
  • Pit Boss Superstar (9221-10-01A, California version) [Brian Troha]
  • Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN, alternate GFX) [Mr. Kong]
  • Touryuumon (V1.1, Mar 11 2005) [buffi]

Systems promoted to working

  • Chaoji Da Manguan II (China, V765C) [anonymous]
  • Daytona USA (Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2B, Revision C) [Matthew Daniels, Vas Crabb]
  • Gunblade NY (Revision A) [Matthew Daniels, Vas Crabb]
  • Jungle King (V302US) [anonymous]
  • Manguan Caishen (China, V103CS) [anonymous]
  • Microdigital TK2000 Color Computer [arekkusu42]
  • Pilot Kids (Model 2B, Revision A) [Matthew Daniels, Vas Crabb]
  • Striker [Ivan Vangelista]
  • Virtua Cop (Revision B) [Matthew Daniels]
  • Virtua Cop 2 [Matthew Daniels]
  • Virtua Striker (Revision A) [Matthew Daniels, Vas Crabb]
  • Zero Gunner (Export, Model 2B) [Matthew Daniels, Vas Crabb]

Clones promoted to working

  • Cherry Bonus III (ver.2.20) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
  • Cherry Bonus III (ver.3.0) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
  • Daytona USA [Matthew Daniels]
  • Daytona USA (with Saturn advertisements) [Matthew Daniels]
  • Daytona USA Special Edition (Revision A) [Matthew Daniels]
  • Dead or Alive (Export, Model 2A, Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2A) [Matthew Daniels]
  • Dead or Alive (Model 2A, Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2B, Revision B) [Matthew Daniels, Vas Crabb]
  • Long Hu Zhengba 2 (China, VS210M) [anonymous]
  • Long Hu Zhengba 2 (China, VS220M) [anonymous]
  • Manguan Caishen (China, V106CS) [anonymous]
  • Manguan Caishen (China, V110C) [anonymous]
  • Multitech Microprofessor II [arekkusu42]
  • Pilot Kids (Model 2A) [Matthew Daniels]
  • Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) [anonymous]
  • Virtua Cop (Revision A) [Mathew Daniels]
  • Virtua Striker [Matthew Daniels, Vas Crabb]
  • Zero Gunner (Export, Model 2A) [Matthew Daniels]
  • Zero Gunner (Japan, Model 2A) [Matthew Daniels]
  • Zero Gunner (Japan, Model 2B) [Matthew Daniels, Vas Crabb]

New systems marked not working

  • Accutime Sonic the Hedgehog Kids Smart Watch [TeamEurope]
  • Applied Digital Data Systems ADDS Multivision [Dirk Best, Jannie]
  • Bandai Anpanman Color Pad Plus (Pink Color Version) (Japan) [TeamEurope]
  • Bandai Anpanman Sukusuku Chiiku Pad (Japan) [TeamEurope]
  • Bandai Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan) [TeamEurope]
  • Bandai Doraemon Hirameki Pad (Japan) [TeamEurope]
  • Bandai Mouse de Click Anpanman Color PC (Japan) [TeamEurope]
  • Bandai Pocket Room - Sanrio Characters (Japan) [TeamEurope]
  • Bandai PreCure Mirror Pad! All Star (Japan) [TeamEurope]
  • Biostar MB-1320/25C-B.5 (SCATsx chipset) [The Retro Web]
  • MGA Bratz Life [ppc asm]
  • DaiDaiXing Electronics TV Games Ping Pong (SH6578 hardware) [TeamEurope]
  • Dance Factory 2 Player Dance Mat [TeamEurope]
  • Dart Star (Rev 3.25) [Nova, multiretroproject, BabaYaga]
  • Doki Doki! Flower (DFL1, Ver. A) [Darksoft]
  • dreamGEAR My Arcade All Star Sports (Pixel Pocket, DGUNL3944) [TeamEurope]
  • dreamGEAR My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player) [TeamEurope]
  • Easy Karaoke Karaoke Screen Party (EKS-515) [TeamEurope]
  • Galaga HDMI TV Plug & Play [TeamEurope]
  • Happinet Fuwatcho Uncho Fuwa Fuwa (lavender, Japan) [TeamEurope]
  • Intel SE440BX-2 "Seattle 2" [The Retro Web]
  • International Business Machines Palm Top PC-110 (Japan) [yyzkevin]
  • Lexibook JG7440 - TV Game Console (250 Games, 32-bits) [TeamEurope]
  • LexiBook Power Console (JCG100i1, English/French) [TeamEurope]
  • LexiBook Power Console - Disney Princess (JCG100DPi1, English/French) [TeamEurope]
  • LexiBook Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French) [TeamEurope]
  • Luckey Bingo [hammy]
  • Lucky Star 5AMVP3 (VIA MVP3 chipset) [The Retro Web]
  • Panda 2 [SongJi]
  • Pitching Try (v1.3CJ) [buffi]
  • Polar Star (Ver 3,2B, Fantasy Island) [buffi]
  • Sea Wolf - Next Mission [Vicor Fernandez (City Game)]
  • Sega Toys Jewel Pad Diamond Premium (Japan) [TeamEurope]
  • Sega Toys Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan) [TeamEurope]
  • Sega Toys Mocchiri Pet Mocchimaruzu DX [TeamEurope]
  • Sega Toys Rilu Rilu Fairilu Camera (Japan) [TeamEurope]
  • Shen Zhen Shi Fei Xun Hu Dong Technology AR Game Console (Model B605, YRPRSODF) [TeamEurope]
  • Silver Rush (ver. 23.08.25) [buffi]
  • Siren Kids [Darksoft]
  • Spanish Darts [TobiSham]
  • SSD Company LTD PowerKIDS (XaviXPORT, Japan) [TeamEurope]
  • Super Shuffle [Victor Fernandez (City Game)]
  • Takara Tomy Frozen 2 Dream Camera Tablet (Japan) [TeamEurope]
  • Takara Tomy Virtual Masters Spirits (blue, Japan) [TeamEurope]
  • Tetris HDMI TV Plug & Play [TeamEurope]
  • TK U5S-TK-V03A (UMC UM8498F & UM8496 chipset) [Angelo Salese]

New clones marked not working

  • Bandai Anpanman Color PC Smart (Japan, yellow/white case) [TeamEurope]
  • Chaoji Dou Dizhu Jiaqiang Ban (S206CN) [little0]
  • LexiBook Power Console (JCG100i2, English/Spanish) [TeamEurope]
  • LexiBook Power Console (JCG100i3, English/German) [TeamEurope]
  • Polar Star (Ver 3,2B, MooRry Fantasy) [buffi]
  • Retro-Bit Go Retro Portable 260+ Games (older) [TeamEurope, SSJ]
  • Sega Dreamcast (prototype) [dragoncity]
  • Tomy Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan) [TeamEurope]
  • Vs. Hogan's Alley (Italian bootleg) [Der freundliche Elektroniker]
  • WGP 2: Real Race Feeling (World) [hammy, Trol]

New working software list items

  • a7800: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy2, Mieyen, Neuras, Osotos, Ruptus, Svellas, Yewdow [Inufuto]
  • bbc_flop_arm: ARM BCPL, ARM C Compiler, ARM Modula-2, ARM Norcroft C Compiler v0.15, Beeb@35 Demo, Elite - The New Kind, The Great Escape, Rick Dangerous (MODE1), Rick Dangerous (MODE2) [Nigel Barnes]
  • bbc_vsm: VM61003 (Weather), VM61004 (Military), VM61005 (Avionic), VM71003A (Female Clock) [anonymous]
  • ibm5170_cdrom: Rhapsody Yellow Box (Developer Release 1), Rhapsody Yellow Box (Developer Release 2) [BetaArchive]
  • jazz: Windows NT 3.1 [Mike Swanson]
  • megadriv:
    Dan Marino's Powerplay Football (USA, Sega Channel, prototype), Garfield: Caught in the Act - Lost Levels (USA, Sega Channel), Nick Faldo's Championship Golf (Sega Channel, prototype), Nuclear Rush (USA, prototype), Nuclear Rush (USA, sync fix, prototype), Pit-Fighter II (prototype 19930405), Popeye in High Seas High-Jinks (prototype, Sega Channel), Pulseman (prototype 199404, Sega Channel), Shadows of the Wind (prototype, Sega Channel), WildSnake (USA, prototype A), Wrath of the Demon (prototype 199209, Sega Channel), Yogi Bear: Cartoon Capers (prototype 19941213) [Gaming Alexandria, VGHF]
    Life On Earth: Reimagined (demo), Life On Mars (demo), The Secret of the Four Winds (demo 1.0), The Secret of the Four Winds (demo 2.1), The Secret of the Four Winds (demo 3.0) [Kai Magazine Software]
    10 Super Jogos (Brazil), Advanced Busterhawk GleyLancer (Europe, USA), Advanced Busterhawk GleyLancer (Japan) (Columbus Circle), Arkagis Revolution (rev. 00, digital release), Aureole - Wings of Hope (promotional press kit), City Connection, Darius - Extra Version (Europe, USA), Darius - Extra Version (Japan), Mad Stalker - Full Metal Forth (Europe, USA), Mad Stalker - Full Metal Forth (Japan), Pelé! - For Preview Only (Europe, USA) (prototype), Sol-Deace (Retro-Bit), Tanglewood O.S.T., El Viento (Retro-Bit) [No-Intro]
    Captain Barrel [OzzyOuzo]
    European Club Soccer (Europe, prototype 19911008), Hellfire (prototype 19900710), Mountain Sports (USA, prototype 19930512), Power Wing (USA, prototype 19930316), Star Mobile (prototype 19911129), Xybots II (prototype 19931116), Xybots II (prototype 1994) [VGHF]
  • pc98: Windows 95 OSR2 (Emergency Boot Disk), Windows 98 Second Edition (Emergency Boot Disk) [Neo Kobe Collection]
  • psx: Seireiki RayBlade (Japan) [redump.org]
  • squale_cart: Micro-Kit BASIC V2.36 [anonymous]
  • tsconf: Alter Ego, Bomberman, Bruce Lee, Cannon Fodder Parallax, Chase, Digger, Edge Grinder v1.01, Jim Power Test, Lirus, MultiDude, Ninja Gaiden, Once Upon a Time in a Kingdom, Otter & Smoker, Ottifants, PacPack, Sir Ababol, Socoban, Sonic the Hedgehog, Street Fighter 2 (v1.1), Synchronization, T-circles, Tetris, Touhou Zero. Lost Donation Box Incident, TS-TechDemo, TSolitaire, Uwol - Quest for Money, Wonder Boy, Xonix, Zen Loops [TS configuration]

Software list items promoted to working

  • megadriv: Soul Edge vs Samurai Spirits (pirate), Truco '96 (Argentina, protected) [Angelo Salese, ArcadeShadow]
  • to_flop: ASCINEWS no.1 (640K disk), ASCINEWS no.3 (640K disk), ASCINEWS no.4 (640K disk), ASCINEWS no.5 (640K disk), ASCINEWS no.6 (640K disk), ASCINEWS no.7 (640K disk), ASCINEWS no.8 (640K disk), ASCINEWS no.9 (640K disk), ASCINEWS no.10 (640K disk), Bob Winner (640K disk), Les Chevaliers de l'An Mil (640K disk), Chinese Stack (640K disk), Les Futuristes (640K disk), Gestion FIL (640K disk), Lemmings (640K disk), Lotus Esprit Turbo Challenge (640K disk), Megar Demo #1 - Ruiz (640K disk), MGT - Sapiens - Mach 3 (640K disk), Les Prives (640K disk), Simulation Hits (640K disk), Simulation Pack (640K disk), Sorcery Demo (640K disk), Space Project (640K disks), Stars Volume 1 (640K disk), Systeme P.P.M. (v8.0, 640K disks), Teo-Drive no.2 (640K disk), Teo-Drive no.3 (640K disk), Teo-Drive no.4 (640K disk), Teo-Drive no.5 (640K disk), Teo-Games no.2 (640K disk), Tetris II & Sokoban (640K disk), TO9+ Applications (640K disk), TO9+ Initiations (640K disk), TruC216i (emul) (640K disk), TruC216i (tele) (640K disk), TruC40 (emul) (640K disk), TruC40 (tele) (640K disk), TruC70 (640K disk), TruC80i (640K disk), Turbo Cup (640K disk) [AJR]

New software list items marked not working

  • bbc_flop_arm: Arthur C Compiler, Arthur Release 3 [Nigel Barnes]
  • casio_rompack:
    MT-800 preset demonstration music [anonymous]
    Jim Henson's Muppets (EP-20), Movie Pops (RO-254) [Cole]
    Best of Motown (RO-273), Chartbusting Pop (RO-281) (bad dump?), New Kids On The Block Greatest Hits (RO-282), Pop/Rock (RO-253), Star-Studded Rock (RO-280) (bad dump?) [Cozy Rom Paxx]
    Family Selection (RO-581), Fun With Your Casio Keyboard (RO-201), Kodomo no Uta Best 2 (RO-610K) [Edward d-tech]
    Animation Themes 8 (RO-613A), DH Tunes & Rhythms (RO-582), Kodomo no Uta Best 1 (RO-609K), Kodomo no Uta Best 3 (RO-611K) [Ian Wang]
    All Time Movie Hits (RO-352), Animation Themes 9 (RO-615A), Arabian Nights (RO-453 II), Christmas Songs (RO-357X), Classic (RO-552), Fusion (RO-801F), Pops 2 (RO-603P), Standards (RO-803S), Supergroups (RO-204), Today's Superstars (RO-275), Top Pops (RO-256), Young Best Hits 13 (RO-617Y) [kosei_515]
    Pop Hits (RO-259) [kosei_515, Cozy Rom Paxx]
    Pop Themes (RO-354) [RockRiver]
    Beatles (RO-353), Beatles No.1 Hits (RO-271), Best of Carpenters (RO-351), DH Songs & Rhythms (RO-556), Disney Movie Magic (RO-356D), Easy Listening (RO-303), Film Classics (RO-252), Golden Hits (RO-268), Hymns & Gospel (RO-263), Latin (RO-302), Pop Country (RO-264), Popular Hits (RO-301), Rhythm and Blues (RO-269), Songs For Children (RO-266), Songs of Sesame Street (RO-278), When You Wish Upon A Star and Other Disney Movie Songs (RO-277) [Tom Sciortino]
    Home Melodies (RO-555) [Tolaemon]
  • ibm5170_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2) [BetaArchive]
  • ibmpc110: Palm Top PC-110 System Disks [IBM PalmTop PC110 Wiki]
  • leapfrog_leappad_cart: Leap 1 - Reading - Disney's Pooh Gets Stuck (UK) [TeamEurope, David Haywood]
  • mac_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2), Rhapsody Blue Box (Developer Release) [BetaArchive]
  • megadriv:
    Al Unser Jr.'s Road to the Top (USA, Sega Channel, prototype) [Gaming Alexandria, VGHF]
    NHLPA Hockey - Personal Trainer (USA, prototype), Outback Joey - Personal Trainer (USA), Outworld 2375 A.D. (USA), Technoptimistic [No-Intro]
  • precur2w_cart: Delicious Party PreCure Party Up Cover & Okosama Lunch Set (Japan) [TeamEurope]
  • psx: Crime Crackers (Japan) [redump.org]

Merged pull requests

  • 13122: sinclair/spec_snqk.cpp, sinclair/hrust.cpp: Added SPG format support; tsconf.xml: Added 29 items. [HalfElf, holub]
  • 14328: sinclair/specnext.cpp: Implemented expansion bus control. [holub]
  • 14702: mac_cdrom.xml, ibm5170_cdrom.xml: Added Apple Rhapsody operating systems and runtime software. [BetaArchive, Mike Swanson]
  • 14703: philips/cdicdic.cpp: Adjusted spin-up time to fix soft locks (GitHub #14462), and improved logging. [Vincent-Halver]
  • 14739: sinclair/specnext.cpp: Refactored interrupt handling and implemented configurable DMA halt (delay). [holub]
  • 14740: inclair/specnext_layer2.cpp: Reimplemented blending with priority pen support. [holub]
  • 14752: canon/x07.cpp: Fixed T6834 video RAM access. [Aurelien34]
  • 14754: sinclair/specnext_copper.cpp: Optimized execution of sequential no-operations. [holub]
  • 14765: sinclair/specnext.cpp: Use PS/2 keyboard key assignments. [Chris Taylor]
  • 14777: casio_rompack.xml: Added 35 items (not working). [ICEknight]
  • 14785: gridcomp/gridcomp.cpp: Corrected the GRiD Compass II 1131 and 1139 screen resolution (GitHub #10314). [Valera Klachkov]
  • 14798: sinclair: Removed unused machine configuration switches from various systems. [holub]
  • 14824: megadriv.xml: Added 44 items (39 working), and added some metadata. [ArcadeShadow]
  • 14832: jazz.xml: Rebuilt the installed Windows NT hard disk images, adding Windows NT 3.1. [Mike Swanson]
  • 14846: igs/igs017.cpp: Improved protection emulation for games using Motorola 68000 CPUs. [anonymous, Ivan Vangelista]
  • 14849: DRC: Added support for generating invariant code that persists across cache resets. [Vas Crabb]
  • 14850: psx.xml: Added the Japanese releases of Seireiki RayBlade and Crime Crackers (not working). [redump.org, TheLostNinja]
  • 14851: pc/sshuffle.cpp: Added a skeleton driver for Arachnid Super Shuffle. [Victor Fernandez (City Game), ClawGrip]
  • 14853: pc/seawolfnm.cpp: Added a skeleton driver for Sea Wolf - Next Mission. [Victor Fernandez (City Game), ClawGrip]
  • 14856: cpu/sharc: Implemented 16-bit IOP write handling. [Matthew Daniels]
  • 14860: ice/lethalj.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14862: namco/namcos10.cpp: Updated the list of games in the header comment to reflect the current dump status. [buffi]
  • 14865: force/miniforce.cpp: Use the default VME card choices. [Edstrom]
  • 14866: tvgames/xavix.cpp: Added support for alternate input wiring to e-kara. [einstein95]
  • 14867: sound/va_vcf.cpp: Improved the fourth-order low-pass filter based on Zavalishin’s “TPT” strategy. [m1macrophage]
  • 14869: machine/upd765.cpp, bus/nec_fdd/pc80s31k.cpp, bus/pc8801/pc8801_31.cpp: Added data members to saved states. [TheLostNinja]
  • 14870: Dumped 35 TV games and electronic toys (one working) and one associated cartridge. [TeamEurope, SSJ, David Haywood]
  • 14871: tvgames: Improved the descriptions for three systems (addresses MT09213). [JimCarlTay]
  • 14873: bus/vme/sys68k_cpu1.cpp: Added more front panel features and the remote serial port. [Edstrom]
  • 14875: sega/segas16a.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14877: gba.xml: Marked the Metroid - Zero Mission games as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
  • 14878: sinclair: Added raster offsets used for Spectrum Next to saved states. [holub]
  • 14880: sinclair/specnext.cpp: Added an initial implementation of the KS3 feature set. [holub]
  • 14881: Cleaned up code and fixed some minor issues for various devices used for the PC Engine and PC-FX. [cam900]
  • 14882: atari/tunhunt.cpp: Corrected the copyright holders comment. [David Haywood]
  • 14883: sega/segas24.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14885: a7800.xml: Added 21 working homebrew games. [Inufuto, telanus]
  • 14886: sound/cem3394.cpp: Fixed sound cutting off at low levels. [m1macrophage]
  • 14888: nintendo/snesb.cpp: Use the year from the title screen for the bootleg of The Pirates of Dark Water. [sjy96525]
  • 14889: taito/taito_f2.cpp, toaplan/slapfght.cpp: Improved metadata (addresses MT09132). [sjy96525]
  • 14893: sega/segahang.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14894: dynax/royalmah.cpp: Corrected a DIP switch setting for Mahjong Vegas. [Gently]
  • 14895: sequential/prophet5.cpp: Moved the voice trimmers to dedicated, per-voice input ports. [m1macrophage]
  • 14896: sega/segaorun.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14898: emu/debug/debugcpu.cpp: Add state entries for non-CPU devices to the global symbol table. [holub]
  • 14899: gba.xml: Marked Miteluode - Lingdian Renwu as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
  • 14900: sega/segaxbd.cpp, sega/segaybd.cpp: Consolidated drivers into single source files. [TheLostNinja]
  • 14904: sound/cem3394.cpp: Use the new filter implementation from sound/va_vcf.cpp. [m1macrophage]
  • 14906: tch/fantland.cpp, tch/kickgoal.cpp, tch/rltennis.cpp: Consolidated drivers into single source files. [TheLostNinja]
  • 14909: bus/spectrum/kempmouse.cpp: Added the Kempston mouse interface for classic ZX Spectrum models. [oleksandr kovalchuk]
  • 14909: sega/model2_v.cpp: Use render_polygon() rather than splitting polygons into into triangles. [Matthew Daniels]
  • 14913: gaelco/gaelco.cpp: Added a handcrafted substitute PAL replacement for Biomechanical Toy. [PLD Archive, ClawGrip]
  • 14916: bus/heathzenith/h19/tlb.cpp: Added an unlabeled Cleveland Codonics I-100 Imaginator GPC ROM. [Mark Garlanger]
  • 14917: heathzenith/h89.cpp: Added an Extended Technology Systems ROM as a BIOS option. [Mark Garlanger]
  • 14918: ice: Moved the skimaxx.cpp and calchase.cpp drivers from “bucket” projects to the ICE project. [TheLostNinja]
  • 14919: gaelco/gaelco.cpp: Use the measured video refresh rate for Big Karnak. [Recreativas.org, David Haywood]
  • 14920: epson/qx10.cpp: Fixed some issues with memory handling and modernized banking. [Brian Johnson]
  • 14922: cpu/mpk1839/kl1839vm1.cpp: Added support for immediate constant arguments. [holub]
  • 14922: misc/4enraya.cpp: Added IDSA Spanish Darts (not working). [TobiSham, ClawGrip]
  • 14927: sinclair/screen_ula.cpp: Respect priority when drawing the border. [holub]
  • 14929: pc/play4texash.cpp: Changed the name to match the manual and added notes. [einstein95]
  • 14933: osd/windows/window.cpp: Only release the pointer if it was previously constrained. [Nathan Woods]
  • 14934: cpu/drcbearm64.cpp, cpu/drcbec.cpp, cpu/drcbex64.cpp: Restore floating point environment when calling out. [Vas Crabb]
  • 14935: casio_rompack.xml: Added eleven items (not working). [Ian Wang, kosei_515, Edward d-tech, ICEknight]
  • 14937: pc/champ2.cpp: Updated comments with game title found in the game data. [einstein95]
  • 14938: Renamed Alpha68K II/III/V sprite hardware source to alpha68k_spr.cpp, and cleaned up code for systems using it. [cam900]
  • 14939: video/tmap038.cpp: Corrected the tile RAM format comment. [cam900]
  • 14940: video/vector.cpp: Provide vector drawing callbacks that can be bound in scripts. [David W Plummer]
  • 14945: apple/tk2000.cpp: Fixed cassette input and PAGE2 video memory access. [arekkusu42]
  • 14948: toaplan/toaplan_dsp.cpp: Encapsulated the common Toaplan TMS320C10 DSP interface as a device. [cam900]
  • 14949: toaplan/gp9001.cpp, toaplan/kbash.cpp: Cleaned up and simplified code. [cam900]
  • 14952: sound/cem3394.cpp: Removed artificial pulse width limiting. [m1macrophage]
  • 14953: tecmo/tecmo.cpp: Added the original Tecmo version of Back Fire. [hammy, David Haywood]
  • 14954: toaplan/sunwise.cpp Added Monkichicchi no Fuwafuwa Puzzle. [PlasticFactory, Zak, David Haywood]
  • 14955: sinclair/glukrs.h: Corrected the reported data size. [holub]
  • 14956: input/input_sdl3.cpp: Fixed an assertion failure when new instances of joysticks are connected. [holub]
  • 14957: sound/va_vcf.cpp: Fixed ‘drive’ handling and improved the explanatory comments. [m1macrophage]
  • 14958: konami/gijoe.cpp: Dumped G.I. Joe (Asia, AAB). [Victor Fernandez (City Game), ClawGrip]
  • 14960: apple/apple3.cpp: Replaced the Apple / system ROM with a better dump. [James Kruth]
  • 14963: generic_cdrom.xml: Corrected the description for Windows NT Server Resource Kit (version 4.0). [Mike Swanson]
  • 14964: apple/tk2000.cpp: Hooked up the color/monochrome switch and marked the TK2000 and clone as working. [arekkusu42]
  • 14965: hp/hp48.cpp: Only use the Version R ROM for the HP48P+. [Mike Swanson]
  • 14968: apple/apple2gs.cpp: Cleaned up some obsolete code in the C01x flags handling. [arekkusu42]
  • 14970: cpu/tlcs900: Added TMP94C241 DMA control register mappings and improved disassembly. [Felipe Sanches]
  • 14971: sound/va_eg.cpp: Added a CEM3310 device; sound/va_ops.cpp: Added some stream processing helpers. [m1macrophage]
  • 14975: video/poly.h: Fixed polygons with shared vertices not rendering correctly and parameter mapping issues. [Matthew Daniels]
  • 14976: formats/mz_cas.cpp: Added support for 1800 Baud MZ-80B cassettes. [Aesthetic Engine]
  • 14977: sound/cem3310.cpp, sound/cem3320.cpp, sound/cem3360.cpp: Moved some CEM VCAs and VCFs to their own files. [m1macrophage]
  • 14978: toaplan: Encapsuated the BCU, FCU, and video controller hardware as devices. [cam900]
  • 14979: cpu/es5510: Fixed issues with ABS, CMP, ASL2/ASL8, and writes to SIGREG. [Giulio Zausa]
  • 14980: agat/agat.cpp: Use Apple II game I/O slots, and adjusted the clock frequency so floppy disk writes work. [shattered]
  • 14983: sound/sp0250.cpp: Fixed an error in the coefficient table. [Jeff Mathews]
  • 14984: nmk/nmk16_v.cpp: Lifted setting the tilemap scroll rows arrangement out of the drawing loop. [cam900]
  • 14985: nichibutsu/nyanpai.cpp, nichibutsu/nyanpai_v.cpp: Renamed to match the game title and cleaned up code. [cam900]
  • 14986: dendego.lay: Changed the door lamp color and added a view with Japanese text. [pizzzza19]
  • 14988: nmk/nmk_irq.cpp: Refactored the video interrupt generator for nmk/ddealer.cpp and nmk/nmk16.cpp into a device. [cam900]
  • 14989: sequential/prophet5.cpp: Implemented envelope generators and noise modulation. [m1macrophage]
  • 14991: video/vector.cpp, frontend/mame/luaengine.cpp: Refactored the recently-added Lua hooks for vector devices. [Ryan Holtz]
  • 14992: sega/model2rd.ipp: Use full precision reciprocal calculation for perspective correction. [Matthew Daniels]
  • 14995: cpu/tlcs900: Suppress interrupts for one instruction following an EI or RETI instruction. [Felipe Sanches]
  • 14996: linn_linndrum.lay: Implemented rotating knobs and visual feedback when controls are being manipulated. [m1macrophage]
NOWSZY [Arcade] Mame Classic 26.02.0 - 31/01/2026

MAME CLASSIC Version 26.2 - 30/01/2026

  • Changed    : References and lookups to mameworld.info now refer to MAME Classic's new home.
  • Removed    : Depreciated Offscreen Reload option.

MAME CLASSIC Version 26.1 - 01/01/2026

  • Added : Classic II theme (no starfield background).
  • Changed : Classic theme now only has the starfield background.
  • Changed : MAME Classic now uses the CalVer versioning convention.
  • Changed : Other.txt is now lists.txt. MAME Classic will no longer put an Other machine in the Arcade list because of an outdated file. It will just skip it.
  • Fixed : Check For Update would error.

MAME CLASSIC Version 10.6.1 - 19/12/2025

  • Changed: If Audit finds a newly added ROM set, you will need to refresh the list for MAME Classic to add it.
  • Fixed: Changing the font size of the lists would sometimes not give the desired results.
  • Fixed: Other Machine list would not show that the selected machine is unavailable in the Statusbar if the theme was Amethyst, Ruby or Sapphire.
  • Fixed : Software lists would not show CD-ROM software. Thanks to Patrick for reporting this.
  • Fixed: Software lists Requirement column may show N/A even though there is a requirement.
  • Fixed: Some machines may not show if using multiple paths and their ROM sets were .zip compressed. Thanks to Patrick for reporting this.

MAME CLASSIC Version 10.5.0 - 01/11/2025

  • Changed: Other Machines list is now positioned above the Software list.
  • Changed: Software lists are now populated from MAME's listsoftware output instead of hash files.
  • Fixed: First time viewing the Other Machine list may not show that the selected machine is unavailable in the Statusbar.
  • Removed: Delete ROM and Delete Samples right-click menu options from the lists.

MAME CLASSIC Version 10.4.0 - 19/09/2025

  • Added : Option to hide clone Other Machines
  • Changed : If an Other Machine is not available, the entire row is red instead of just the first column... per request
  • Changed : The Options form will load faster if it has already been opened once
  • Fixed : Unable to start a GP32 game
  • Removed : Orphan ROM Finder

MAME CLASSIC Version 10.2.0 - 05/01/2025

  • Added: Support for AntoPISA's gameinit.dat and command.dat.
  • Changed: Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
  • Changed : The Information screen now loads individual files selected by the user.
  • Fixed: MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
NOWSZY [Arcade] MAMEUI x64 0.284 31/12/2025

MAMEui x64 0.284 31/12/2025

sync with mame v0.284

MAMEui x64 0.283 29/11/2025

  • sync with mame v0.283
  • The column called « Directory » is now « Short Name ».

MAMEui x64 0.282 31/10/2025

MAMEui x64 0.281 26/09/2025

  • sync with mame v0.281
  • There’s almost 2000 games that crash/freeze MAME at start.
    Most of these have been patched to stop the crash, but there’s 6 left.These have been removed.
    They are:
    • hmxpro,imac,
    • thinkpad850,
    • wto2840sp,
    • sun_s10,
    • sun_s20.

MAMEui x64 0.280 31/08/2025

  • sync with mame v0.280
  • References to "SW Items" have been changed to "Loose SW", which is the more commonly known name.

 

NOWSZY [arcade] Mame x64 0.284 31/12/2025

MAME 0.284, 31 Dec 2025

MAME 0.284 is ready just in time for the end of the year! Two interesting arcade prototypes have turned up this month. One is Saurian Front, an early version of what became Strike Force, developed at Williams before they acquired the Midway name. The other is a completely unreleased Atari game called Jammin’ that runs on Donkey Kong hardware. There are a few more Sega Model 2 fixes this month, helping Virtua Cop 2 in particular.

The Brainchild PLS-1000, a hand-held educational device from the ’90s that you may not even have heard of, is now emulated. You can now use various replacement keyboards for early Apple II computers, some of which had advanced features like macro recording. There were some big software list updates this month for quite a few computers. The floptool disk image utility included with MAME has improved usability. You can even simulate receiving a Sega Channel broadcast on your emulated Sega Genesis.

MAME Testers bugs fixed

  • 02411: [Graphics] (taito/taito_f2.cpp) cameltryj: Glitches are visible on the stage select screen. (dink)
  • 08883: [Crash/Freeze] (konami/xmen.cpp) xmen and clones: The game can freeze after changing settings. (Dirk Best)
  • 09287: [Graphics] (sega/model2.cpp) vcop2: Shot enemies and burning cars flash magenta instead of white. (Matthew Daniels)
  • 09292: [Sound] (namco/namcos10.cpp) g13jnr: The emulator may crash processing sound. (O. Galibert)
  • 09300: [DIP/Input] (pacman/pacman.cpp) newpuc2, newpuc2b: Bonus life settings are labelled incorrectly. (UnclePetros)
  • 09310: [Sound] (pc/ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system. (AJR)
  • 09313: [Sound] (sega/model2.cpp) vcop2: Music does not play in the beginner stage. (Matthew Daniels)
  • 09315: [Sound] (taito/superchs.cpp) superchs and clones: Some sound effects do not play. (hap)
  • 09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D. (Angelo Salese)
  • 09323: [Documentation] (misc/unkhorse.cpp) unkhorse: The game title is actually Derby Derby. (QtQ)
  • 09326: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Tilemap graphics appear to be cropped. (hap)
  • 09327: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Some sprites are not visible. (motomachi16)
  • 09328: [Sound] (nichibutsu/armedf.cpp) terraf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
  • 09329: [Sound] (nichibutsu/armedf.cpp) armedf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
  • 09331: [Graphics] (konami/finalizr.cpp) finalizr: The screen image is cropped incorrectly. (hap)
  • 09332: [DIP/Input] (konami/finalizr.cpp) finalizr: The screen orientation DIP switch settings are reversed. (hap)
  • 09333: [Gameplay] (dataeast/dec8.cpp) ghostb and clones, meikyuh and clone: Most sprites are missing in stage 2. (hap)
  • 09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen. (Dirk Best)

New working systems

  • Brainchild PLS-1000 [Sean Riddle, Angelo Salese]
  • Jammin' (prototype) [SynaMax, Dutchman2000, David Haywood]
  • MAME DSP563xx unit tests [O. Galibert]
  • Novag Industries Gomoku Computer [hap, Berger]
  • South Carolina Applied Technology The Dimension [hap, Sean Riddle]

New working clones

  • Cat AB ABC 80 with ABC80L [Curt Coder]
  • Crazy Monkey (bootleg, 050120, payout percentage modified) [hammy]
  • El Dorado (V1.5U, Dyna/Grayhound) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS01: American Gold, Star Sevens, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS02: Black Bart, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS03: Cash Cabaret, Wild West, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS04: Diamond Delight II, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS05: Diamond Double, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS06: Dream Catcher, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS07: Egyptian Gold, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS08: Flaming 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS09: Golden Treasure, Flaming 7's #2, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS10: Greenbacks, Lucky Shamrock, Red White & Blue 7's, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS11: Harley Davidson Black, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS12: Harley Davidson White, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS13: Hollywood Nights, Dynamite Diamonds, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS14: House of Fury, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS15: Independence Day, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS16: Infinity, Diamond Doubles, Cherry Bonus, All Sevens) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS17: Jackpot Junction, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS18: Jokers Wild, Deuces Wild, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS19: Konocti Gold, Bar TNT, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS20: Midnight 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS21: Mighty Buffalo, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS22: Moolah, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS23: Moon Over SA, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS24: Sturgeon 7's, Native American Gold, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS25: Native Nickels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS26: Native Nickels, Sun God, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS27: Palace of Riches, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS28: Phantom, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS29: Prospector's Gold, Red Hot Ice, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS30: Prospector's Gold, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS31: Red Hot Ice, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS32: Rising Star, Trophy Bucks, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS33: Rockin' Reels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS34: Rockin' Reels, Rising Star, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS35: Rolling Thunder, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS36: Super Stars & Stripes, Sweethearts & Sevens, Star Sevens, Cherry Bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS37: Sweethearts & Sevens, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS38: Wild Thing, Jokers Wild, Cherry Bonus Wild, Nevada Numbers Wild) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS39: Wild Fire, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Fruit Bonus 2000 / New Cherry 2000 (Version 3.7) [Ioannis Bampoulas]
  • Gauntlet Legends (version 1.4) [Hydreigon]
  • hack (Videx) Apple ][+ (with Enhancer ][ lowercase display mod) [AJR, Apple II Documentation Project]
  • Head On 2 (Sega Slimline) [SNESNESCUBE64]
  • Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (prototype) [Mr. Lars]
  • Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (set 3) [Mr. Lars]
  • Hyperdrive (ver 1.31, Oct 21 1998) [Hydreigon]
  • IPM Invader (M11) [Apocalypse, Dwayne Kirkwood]
  • Janyou Part I (Double Bet) [hammy]
  • Lars Hjorth Mephisto Blitz- und Problemlösungs-Modul (version 25.2) [Mr. Lars]
  • Mingxing San Que Yi (Taiwan, V102TW) [Mr. Zhang, little0]
  • Ms. Pac-Man (bootleg, set 6) [Ioannis Bampoulas]
  • Omega Fighter (set 2) [Dwayne Kirkwood, Apocalypse Brian Troha]
  • Pit Boss Superstar (9221-10-00) [Brian Troha, The Dumping Union]
  • Progear (Europe 010117) [Eduardo Anay, smf]
  • Saurian Front (proto v5.0 8/07/90) [Enrique Robledo Arnuncio, Sean Sutton, Smitdogg, rtw, Gor, Brian Troha, Carl, coolmod, The Dumping Union]
  • Super Fruit Bonus (Version 2.3) [Ioannis Bampoulas]
  • Triple Draw Poker (Video Village) [Apocalypse, Dwayne Kirkwood]
  • Trivia ? Whiz Edition 4 (6221-10, U5-0A, alt Strange But True trivia) [Brian Troha, The Dumping Union]
  • World Invader [Domenico Cervini]
  • Xevious (Atari, set 4) [Siftware]

Systems promoted to working

  • Funtech Entertainment Super A'Can [Angelo Salese, Ryan Holtz]
  • Sega / International Business Machines Teradrive (Japan, Model 2) [Angelo Salese]

Clones promoted to working

  • Sega / International Business Machines Teradrive (Japan, Model 3) [Angelo Salese]

New systems marked not working

  • Akai / Roger Linn MPC 2000XL [R. Belmont]
  • The Aladdin (V1.2U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Animal Kaiser - The King Of Animals (ANA1004-NA-B) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 1, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 2, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 8, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (unknown Evo, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Casio Color Digital Diary (CSF-5550) [QUFB]
  • Casio My Magic Diary (JD-5000) [QUFB]
  • Casio Opinion (RX-850) [QUFB]
  • Casio Pet Avenue - My room fantasy [QUFB]
  • Casio Super Denshi Techou - Pet World [QUFB]
  • Casio Super Denshi Techou Jr. - Nigaoe Telepathy [QUFB]
  • Casio Super Denshi Techou Jr. - Pet Telepathy [QUFB]
  • Casio Super Denshi Techou Jr. - Puppy Telepathy [QUFB]
  • Da Huangguan [little0]
  • Dongshizhang (China, Ver. 212) [Mr. Kong]
  • Golden Egg (version U1.8) [Ioannis Bampoulas]
  • Golden Treasure Island (Ver. Alpha 100) [Ioannis Bampoulas]
  • Hard Puncher Hajime no Ippo - The Fighting! (VER.2.02J) [buffi, hammy]
  • Hewlett-Packard HP 620LX [QUFB]
  • Kidz Biz / Jakks Pacific VJ Starz Dance Mat [TeamEurope, David Haywood]
  • Mahjong Tokkyu Kaiten-ban Part 2 (Japan) [dyq, little0]
  • Pac-Man Battle Royale (US, PBR1022-NA-A) [Guru, Baffski, rtw, ekorz]
  • Pac-Man's Arcade Party (PMAAM12-NA-A) [Guru, Baffski, rtw, ekorz]
  • The Pirates of Dark Water (SNES bootleg) [hammy, little0, Mr. Kong]
  • Qianxi Jielong [little0]
  • Silicon Graphics IRIS 1400 [Bitsavers]
  • Torch Computers Quad X [Bitsavers]
  • Torch Computers Quad X (68030 prototype) [Plamen Mihaylov]
  • Umi Monogatari Lucky Marine Theater (ULS1001-ST-A) [Guru, Baffski, rtw, ekorz]
  • unknown 8085-based crane game [SpinalFeyd]
  • unknown Amstar cards game (set 1) [Siftware]
  • unknown Hom Inn cards game [little0]
  • Waku Waku Thomas (Japan) [hammy, SpinalFeyd]

New clones marked not working

  • The Aladdin (V1.1A) [Robertto Fresca, Grull Osgo, Ioannis Bampoulas]
  • AS-1 Controller (set 2) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • AS-1 Controller (set 3) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • AS-1 Controller (set 4) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • Backgammon (Wand) [stonedDiscord]
  • Cherry Master '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cherry Master '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cherry Master '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cyber Police ESWAT (bootleg with MC68705) [hammy]
  • Double Dragon (bootleg with 3xM6809, set 3) [Roberto Fresca, Walter Redondito Areco, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
  • Double Dragon (bootleg with 3xM6809, set 4) [Roberto Fresca, f205v]
  • El Dorado (V1.1U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • New Texas '99 (QL-1 V9B.00, Kolom V1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Pac-Man Battle Royale (Japan, PBR101-1-NA-A) [Guru, Baffski, rtw, ekorz]
  • Radica Family Tetris (PAL) [TeamEurope]
  • Sky Robo (bootleg) [Apocalypse, Dwayne Kirkwood]
  • SSD Company LTD XaviX Aerostep MC (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • SSD Company LTD XaviX Baseball (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • SSD Company LTD XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • Tarzan (V201FA) [Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QQ-1 V9B.00, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Tonton (Japan, ver. 1.00) [hammy]
  • Treasure Ocean (v1.2) [Ioannis Bampoulas]
  • unknown Amstar cards game (set 2) [Siftware]

New working software list items

  • apple2_flop_clcracked:
    Comprehension Power Program: Level E-2 (4am crack), MIDI/4 Plus Enhanced Edition (version 1.1) (4am crack), Math Sequences: Percents (version 1984) (4am crack), Star Traders (4am crack) [4am, A-Noid]
    MIDI/8 Plus (version 1.2) (4am and san inc crack) [4am, san inc, A-Noid]
  • apple2_flop_misc: Enhancer ][ Utility Diskette [AJR, ASIMOV Apple II Collection]
  • apple2_flop_orig: 12-Bar Tunesmith, The 21st Century Music Series: Playing and Reading Music, 4-Track Editor for Soundchaser Computer Music System, Algebra Action: Courseware for Algebra I, Algebra Plotter Plus, Aliencounter & Face Flash (revision 1), Aliencounter & Face Flash (revision 2), Aliencounter & Face Flash (revision 3), Alpine Tram Ride (revision 0), Arithmekicks, Arithmetickle, Aural Skills Trainer: Basic Chords, Aural Skills Trainer: Intervals, Aural Skills Trainer: Seventh Chords, Award Maker Plus (version 23611), Balancing Act, Battling Bugs & Concentraction (revision 1), Battling Bugs & Concentraction (revision 2), Bike Hike (revision 0), Blazing Paddles (revision 0), Blazing Paddles (version 04421), Blazing Paddles (version 04431), Bolo, Cat 'n Mouse, Clef Notes Drill, Clowning Around (revision 1), Cotton Tales (version 1987), Cotton Tales (version 1990), Dinosaur's Lunch, Dungeon Campaign, Dyno-Quest, Ear Challenger: A Music Game, Early Music Skills, Easy Street, English MicroLab: Assessment of English Skills (version A1), Factor Blast, The Flying Carpet, Follow Me, FourWord & WordLift, Fraction-oids (version 1989), Frenzy & Flip Flop, Functional Harmony: Basic Chords, Functional Harmony: Borrowed and Altered Chords, Functional Harmony: Diatonic Seventh Chords, Functional Harmony: Secondary Dominants, Golf Classic & Compubar, The Great Maine to California Race, Guitar Wizard (version 11601), Guitar Wizard (version 11611), Gulp!! & Arrow Graphics, Gulp!! & Frenzy, Hear Today... Play Tomorrow: Descending/Ascending Intervals, Hear Today... Play Tomorrow: Ear Training Skills, Hear Today... Play Tomorrow: Find That Tune, Hear Today... Play Tomorrow: Melodic Dictation Beginning Level, Hear Today... Play Tomorrow: Melodic Dictation Intermediate Level, How to Weigh an Elephant, The Jar Game & Chaos, Jumblezzz (version 1987), Kamikaze, Keyboard Arpeggios, Keyboard Blues, Keyboard Chords, Keyboard Extended Jazz Harmonies, Keyboard Fingerings, Keyboard Intervals, Keyboard Jazz Harmonies, Keyboard Note Drill, Keyboard Speed Reading, Keyboard Tutor, King Cribbage, Korg 800 4-Track MIDI Sequencer (version 1.0), Laser Bounce, Leadsheeter, Learning to Add & Subtract (revision 1), Let's Go Fishing, Listen! A Music Skills Program, Master Tracks (version 1.8), Master Tracks Pro (version 1.2), Match Up!, Math Marvels, Math Masters, Math in a Nutshell, Micro League Baseball (Micro League Sports Association) (revision 1), Micro League Baseball (Micro League Sports Association) (revision 2), Micro League Baseball (Micro League Sports Association) (revision 3), Micro League Baseball: Box Score / Stats Compiler Disk, Micro League Baseball: General Manager / Owner Disk, Microscopic Journey, Microtyping II, MIDI/4 (revision 5), MIDI/8 Plus (version 1.2), MIDI/8 Plus for MPU-401 (version 1.2), Monkey Business (revision 1), Monkey Business (revision 2), Music Appreciation: A Study Guide, Music Composer Quiz, Music History Review: Composers, Music Theory Flash Cards (version 10/2/84), Musical Stairs (version 1984), Musical Terminology, Note Detective I: Elementary Level, Note Detective II: Intermediate Level, Note Speller, Number Please: Visual and Sequential Memory Practice (release 1), Patterns in Pitch (Composition and Dictation): Level One, Patterns in Pitch (Composition and Dictation): Level Two, Patterns in Rhythm (Composition and Dictation): Level Three, Patterns in Rhythm (Composition and Dictation): Level Two, Perspectives in Music History, Picture Perfect (version 1989), Pipeline, Pixit (revision 0), Pixit (version 01331), Pixit Shape Library #1: Shapes & Fonts, Pixit Shape Library #2: Science, Pixit Shape Library #3: Kid Stuff, PolyWriter (version 1.2), Pop 'R Spell & Pop 'R Spell Challenge, Prince (version 15521), Prince (version 15531), Qwerty's Alphabet Adventure, Race Car Keys, Race the Clock, Rainy Day Games (version 13501), RoboMath, Sargon II, Scrambled Eggs! (revision 1), Scrambled Eggs! (revision 2), Shutterbug's Pictures, Shuttle Intercept, Sliding Block (revision 1) (Learning Technologies), Speedy Delivery, Story Sketcher (800K 3.5"), Super Ear Challenger (version 1984), Take 1 (version 06431), Take 1 (version 06451), Take 1 Animation Library #1: Actors & Actions, Take 1 Animation Library #2: Heroes & Villians, Take 1 Animation Library #3: Business, Take 1 Programmer's Toolkit (version 10601-0000), Tank Attack & Death Run, Tap-It, Tranquility Base, Tune It ][, U-Boat Command, Wilderness Campaign, Word Machine & Word Machine with Spelling List, Zoo Puppet Theater [4am, A-Noid]
  • ibm5150:
    The Norton Utilities 2.00, The Norton Utilities 2.01 (1983-07-04), The Norton Utilities 2.01 (1983-11-03), The Norton Utilities 3.00, The Norton Utilities 4.00, The Norton Utilities 5.00 (1990-07-17) (5.25" disk), The Norton Utilities 5.00 (1990-09-25) (5.25" disk), The Norton Utilities 5.00 (1990-12-11) (3.5" disk), The Norton Utilities 6.00 (International) (3.5" disk), The Norton Utilities 6.01 (3.5" disk), The Norton Utilities 6.01 (5.25" disk), The Norton Utilities Advanced Edition 4.50 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (5.25" disk) [BetaArchive]
    The Norton Utilities Advanced Edition 4.01 [Circuit Rewind]
    The Norton Utilities Advanced Edition 4.50 (5.25" disk) [Jeff Parsons]
  • ibm5170:
    Norton Utilities for Windows 95 (version 1.0), Norton Utilities für Windows 95 (version 1.0) [archive.org]
    Die Norton Utilities 7.00 (1993-05-12) (3.5" disk), Die Norton Utilities 7.00 (1993-06-22) (3.5" disk), The Norton Utilities 7.00 (3.5" disk), The Norton Utilities 7.00 (beta) (5.25" disk), The Norton Utilities 7.00 (International) (3.5" disk), The Norton Utilities for Windows/DOS 8.00, The Norton Utilities for Windows/DOS 8.00 (1994-02-28), Die Norton Utilities für Windows/DOS 8.00, Die Norton Utilities für Windows/DOS 8.03, Le Norton Utilities per Windows/DOS 8.00, Norton Utilities для Windows 95 (версия 1.0) [BetaArchive]
    Cheops pyramid (Sweden) [conradtrout]
    Alfons påhittelåda (Sweden), Handla med Alfons (Sweden) [FakeShemp]
    Alfons på äventyr i trafiken (Sweden), Kom till Alfons hemliga kalas (Sweden), Måla med Alfons (Sweden), Pussla med Alfons (Sweden) [Max lundell]
    DOOM II: Hell on Earth (1.666) (Germany) [Mike Swanson]
    Mitt första datorprogram (Sweden) [retrotrollet]
    Norton Utilities for Windows 95 (version 1.0, upgrade) [WinWorld]
  • ibm5170_cdrom:
    Norton Utilities 4.0, Norton Utilities 2000, Norton Utilities 2001, Norton Utilities for Windows 95 (version 1.0), Norton Utilities for Windows 95 (version 2.0), Norton Utilities for Windows 95 (version 3.0), Norton Utilities for Windows NT 4.0 [archive.org]
    Norton Utilities 2002 [BetaArchive]
    Chasm: The Rift (Europe), Full Tilt! 2 Pinball (version 1.0), Full Tilt! Pinball (version 1.1), Full Tilt! Pinball (version 1.1) (Scholastic Edition), Full Tilt! Pinball (version 1.1) (Thrustmaster OEM), Mega Man X (USA, DOS) [redump.org]
    BSD on Windows (1.5) [vic485]
  • m5_cass: 3D Squash, Rainbow Block, Reflection, Sansuu Keisan, Synthesizer, Touchdown, UFO Game [bsittler]
  • mac_flop_clcracked: Earl Weaver Baseball (version 1.5) (san inc crack), Wizardry II: The Knight of Diamonds (version 4.0) (san inc crack) [4am, san inc, A-Noid]
  • mac_flop_orig: Earl Weaver Baseball (version 1.5), Wizardry II: The Knight of Diamonds (version 4.0) [4am, A-Noid]
  • msx1_cart: 3-D Bomberman (Japan), Akarui Nouen (Japan), Babbulkund 1999 (Japan), Binary Land (Japan), Biotech (Japan), Bomber Man Special (Japan), Bousou Tokkyuu SOS - Stop The Express (Japan), Busy Rainy Day (Japan), Chick Fighter (Japan), Dimensional Wars (Japan), Dog Fighter (Japan), Driller Tanks (Japan), Fireball (Japan), Gang Man (Japan), Gunman (Japan), Help (Japan), Kaeru Shooter (Japan), Killer Station (Japan), Mah-Jong Crazy (Japan), MJ-05 (Japan), Police Dog (Japan), Power Fail (Japan), Sea Bomber (Japan), Sky Diver (Japan), Star Soldier (Japan), Submarine Shooter (Japan), Super Doors (Japan), T-Plan (Japan), Vegetable Crash (Japan), Zero Fighter (Japan) [file-hunter]
  • mz2000_snap: BASIC MZ-1Z001 (v1.0c), BASIC MZ-1Z002 (v1.0a), Binary Land, Cloud Kingdom, Dawn Patrol, Falcon Adventure, Flicky, Front Line, Lucy, Mahjong, Mario Bros. Special, Plazma Line, Underground City, Wild Western, Xetter, Xetter II [TOSEC]
  • neogeo: Bang Bang Busters 2 (demo v1.0) [PixelHeart]
  • nes: Micro Mages Second Quest, Roniu's Tale, Roniu's Tale (demo version) [Mike Swanson]
  • pc6001_cass: The Amazon, Amita, Block, Break Through, Door Door, Earthbound, Eggy, Head On, Jintori Game, Power Knight, Pro Racer, Pyramid, Space Enemy, Super Ball, Tiny Xevious, Trick Boy [TOSEC]
  • pc6001mk2_cass: Bokosuka Wars, Cannon Ball, Castle Excellent, Chack 'n Pop, Chrith Ai no Tabidachi, Daidasso, Dig Dug, Door Door Mk. II, Dr. Slump Bubble Daisakusen, Flappy, Hisya, Ice Block, Nuts & Milk, Pascom Tower, Plazma Line, Punchball Mario, Thunder Force, Vegetable Crash [TOSEC]
  • pc98:
    Soapland Story [krugman]
    Metal Force, N88 Disk BASIC(86) (v2.0, 2HD) [Neo Kobe Collection]
  • pc98_flop_orig: Crux, Cycle Fight, DNA, Kaze, Slowdown [krugman]
  • pls1000_cart: Capitalization (v2.83), Decimal Math (v2.83), Introduction to Algebra (v2.83), Punctuation (v2.90), Word Knowledge (v2.83) [Sean Riddle]
  • psx:
    Xena - Warrior Princess (USA, prototype 19990811) [Hidden Palace]
    Xena - Warrior Princess (Europe), Xena - Warrior Princess (Europe, prototype 19990819), Xena - Warrior Princess (France), Xena - Warrior Princess (Germany), Xena - Warrior Princess (Spain) [redump.org]
  • s2000_flop: S2000 OS 2.00 [robcfg]
  • s3000_cdrom: Akai CD-ROM Sound Library Volume 1: Complete S3000 and CD3000 Sound Library, Akai CD-ROM Sound Library Volume 2: Complete S1000/S1100 Library, Akai CD-ROM Sound Library Volume 3: Drum Kit Collection, Akai CD-ROM Sound Library Volume 4: Rhythm Loop Collection, Akai CD-ROM Sound Library Volume 5: Percussion Collection, Akai CD-ROM Sound Library Volume 6: Sound Effects Collection, Akai CD-ROM Sound Library Volume 7: New Keyboard Collection, Akai CD-ROM Sound Library Volume 8: General MIDI Sets [archive.org]
  • specnext_sd:
    Fiona's Flight [rcallenbach]
    System/Next 24.11 [SpecNext Ltd]
  • spectrum_betadisc_flop:
    Aliens: Neoplasma 2 (demo v1.1, 50Hz), Aliens: Neoplasma 2 (demo v1.1, 60Hz), Aliens: Neoplasma 2 (demo v1.6, 50Hz), Aliens: Neoplasma 2 (demo v1.6, 60Hz) [Sinc LAIR]
    Dizzy II - Treasure Island Dizzy - Extended Edition 2023, Dizzy III - Fantasy World Dizzy - Extended Edition 2024, E-SWAT (mod), Final Fight (mod), Gremlins 2: The New Batch (mod), Gunrunner (mod), Pedro 1 + 2 + 3 (mod), Prince of Persia (mod), Rick Dangerous 1 + 2 (mod), Yandex Retro Games Battle 2025 [Virtual TR-DOS]
    Attack (v1.0, Party Version), Attack (v1.1), Cindy Block (v1.0, Party Version), Cindy Block (v1.1), Generals (v1.0, Party Version), Generals (v1.1), Kubanoid (v1.0, Party Version), Kubanoid (v1.1) [YRGB]
    Min! [ZX Art]
  • spectrum_cass:
    Y.A.S.G. [Planeta Sinclair]
    First Aid (Eastmead Computer Systems), Letter Bomb [Planeta Sinclair, Steven Brown]
    Ciudades del Mundo, How to Get the Most Out of Your Computer, Nightflite (ZX Data), S.T.U.N. Runner (Erbe), Tunel 3D (Timex) [Spectrum Computing]
    Asymmetry (v1.1), Cindy Block (v1.1), DS. Bodyguard (v1.1), Frostland (v1.1), Kubanoid (v1.1), Run Away Nose (v1.6), Travel Unlimited (v1.1) [YRGB]
  • st_flop_demos: Full Metal Jacket, George Michael - Faith, INXS - Need You Tonight, Madonna - Holiday, Michael Jackson - The Way You Make Me Feel, Rick Astley - Never Gonna Give You Up, Theme From Miami Vice, Yazz - The Only Way Is Up [pouet.net]
  • teradrive_flop: The Manhole [ZiggyTheHamster]
  • teradrive_hdd: IBM DOS (J4.06/V) [Nemesis]
  • zx81_cass:
    Antiaéreo (type-in, Encliclopédia Prática de Informática - Volume 1), O Barqueiro (type-in, Encliclopédia Prática de Informática - Volume 1), Jogo das Letras (type-in, Encliclopédia Prática de Informática - Volume 1), Tabuada (type-in, Encliclopédia Prática de Informática - Volume 1), Tempo de Reação (type-in, Encliclopédia Prática de Informática - Volume 1) [Datassette]
    4 Magnificent Machine Code Games, 4 Magnificent Machine Code Games (alt), Condition Red, Greatest Games V1, Trader Jack, ZX81 Arcade Pack, ZX81 Micro Computer Software [Planeta Sinclair, Mark Westmoreland, Steven Brown]
    Inheritance (alt 2) [Planeta Sinclair, Steven Brown]

Software list items promoted to working

  • m5_cart: Up Up Balloon [bsittler]
  • pc8801_flop: Hoehoe Team 199x Music Disk Vol. 1 - Explosion [Aaron Giles, hap]
  • pc98: Gao Gao! 1st - Radical Sequence, Grounseed [Angelo Salese]
  • x1_flop: Alpha [holub]

New software list items marked not working

  • ibm5170: PC-FXGA (ISA16 DOS/V version) [archive.org]
  • ibm5170_cdrom: Fallout (USA), Guimo (Germany, v2.2), Maniac Mansion: Day of the Tentacle (Europe) [redump.org]
  • pc98:
    PC-FXGA (C-Bus version) [archive.org]
    Microsoft LAN Manager for MS-DOS (v2.1c) [NEC PC-9800 Central]
  • pc98_flop_orig: Elysion (2HD version), Genesis, Mirai, Moon Child, Tritorn [krugman]
  • picno: Manfī no Fushigi na Bōken [TeamEurope]
  • pippin: Compton's Interactive Encyclopedia (USA, prototype 19961028), Mr. Potato Head Saves Veggie Valley (USA, prototype 19961030), Power Rangers Zeo Vs. The Machine Empire (USA, prototype 19961023) [redump.org]

Merged pull requests

  • 13161: midway/seattle.cpp: Added an additional version of Hyperdrive. [Hydreigon]
  • 13833: midway/vegas.cpp: Added an additional version of Gauntlet Legends and cleaned up ROMs for other games. [Hydreigon]
  • 14311: philips/minitel_2_rpic.cpp: Added additional BIOS options and a media option for loading user ROMs. [Fabio D'Urso]
  • 14429: mz2000_snap.xml: Added 16 MZ-2000 software items as snapshots since proper media support is currently lacking. [paul75s]
  • 14443: seibu/sei25x_rise1x_spr.cpp: Merged SEI25X and RISE1X sprite hardware emulation into a device. [cam900]
  • 14450: hyperscan.xml, hyperscan_card.xml, x68k_flop.xml, orina_stylish_plus_cart.xml: Tidied list descriptions. [ArcadeShadow]
  • 14453: Cleaned up code in VRender0-related drivers and devices. [cam900]
  • 14529: apple2_flop_orig.xml, apple2_flop_clcracked.xml, mac_flop_orig.xml, mac_flop_clcracked.xml: Added 27 items. [A-Noid]
  • 14534: ibm5170.xml: Added eight Swedish games from Scandinavian PC Systems. [FakeShemp]
  • 14537: spectrum_cass.xml: Added fifteen working items, and improved metadata. [ArcadeShadow]
  • 14539: pacman/pacman.cpp: Corrected the bonus life DIP switch setting labels for Newpuc2 games. [UnclePetros]
  • 14540: st_flop_demos.xml: Added eight music demos from AMJ. [pouet.net, Mike Swanson]
  • 14546: shared/namco_c355spr.cpp: Improved flexibility and cleaned up code. [cam900]
  • 14550: emu/rendlay.cpp: Improved performance of text component calculations and added an alignment mode. [Christian Brunschen]
  • 14554: apple/apple2video.cpp: Improved FLASH timing. [arekkusu42]
  • 14562: Improved the appearance of various Ensoniq layouts. [Christian Brunschen]
  • 14564: tvgames/xavix_sound.cpp: Allow systems to override the default tempo. [David Haywood]
  • 14565: ensoniq/esqpanel.cpp, ensoniq/esq5505.cpp: Use keypad inputs for buttons (rather than keyboard). [Christian Brunschen]
  • 14567: msx1_cart.xml: Added thirty working items. [file-hunter, paul75s]
  • 14573: midway/vegas.cpp: Hooked up outputs for Cart Fury. [Endprodukt]
  • 14575: sequential/prophet5.cpp: Added interactive internal artwork, and increased precision of adjuster inputs. [m1macrophage]
  • 14576: toaplan/raizing.cpp: Added licensee names to region setting labels for bgareggak. [AugiteSoul]
  • 14577: olivetti/att6300p_fdc.cpp: Emulated the AT&T 6300 Plus 1.2 MB floppy drive controller. [donohoe00]
  • 14578: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
  • 14579: tvgames/xavix_2002.cpp: Dumped three Japanese XaviXPORT games (not working). [David Haywood, TeamEurope]
  • 14580: hash/ibmpcjx.cpp: Cleared erroneously set execute bit. [Mike Swanson]
  • 14581: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
  • 14586: tvgames/xavix_m.cpp: Adjusted the timer logic so games no longer need the timer to be disabled. [David Haywood]
  • 14587: Dumped VJ Starz Dance Mat; Split Elan 3Axx video emulation into multiple devices for variants. [TeamEurope, David Haywood]
  • 14589: ensoniq/esq5505.cpp: Fixed the VFX and SD-1 DUART clock frequency. [Giulio Zausa]
  • 14590: apple: Fixed some issues with Apple II video emulation. [arekkusu42]
  • 14592: sega/model2.cpp, cpu/i960: Fixed some video and I/O emulation issues (fixes MT09287). [Matthew Daniels]
  • 14593: konami/nwk-tr.cpp: Added the force feedback motor output for driving games. [Endprodukt]
  • 14594: tecmo/gaiden.cpp: Made tilemap scrolling behave like real hardware (GitHub #14585). [Jim Westfall]
  • 14595: konami/zr107.cpp: Added the force feedback motor output. [Endprodukt]
  • 14596: pc6001_cass.xml, pc6001mk2_cass.xml: Added software lists for PC-6001 family cassette software. [TOSEC, paul75s]
  • 14597: misc/sfbonus.cpp: Added PCB type comments for a few games. [Ioannis Bampoulas]
  • 14598: casio/pickytlk.cpp, casio/superjr.cpp: Added eight more systems (not working). [QUFB]
  • 14599: hp/hp620lx.cpp: Added a skeleton driver for the HP 620LX palmtop computer. [QUFB]
  • 14604: sd132_flop.xml, sd1_flop.xml, vfxsd_flop.xml, ibm5170_cdrom-xml: Improved some metadata. [ArcadeShadow]
  • 14606: vtech_innotab_cart.xml: Added a list of games in the header comment. [vtarchive]
  • 14608: igs/goldstar.cpp: Corrected DIP switch settings for cb3c. [Ioannis Bampoulas]
  • 14609: tvgames/generalplus_gpl16250_mobigo.cpp: Changed release years and added a list of undumped systems. [vtarchive]
  • 14612: emu/rendlay.cpp: Fixed cropped and incorrectly positioned text in some layouts. [Christian Brunschen]
  • 14614: sinclair/specnext.cpp: Always use the specific access helper for register space accesses. [holub]
  • 14615: konami/gticlub.cpp: Added the force feedback motor output. [Endprodukt]
  • 14617: sega/model2.cpp: Added lamp outputs. [Endprodukt]
  • 14619: namco/namcos22.cpp: Added LED and force feedback motor outputs for driving games. [Endprodukt]
  • 14621: frontend/mame/luaengine.cpp: Allow scripts to check whether side effects are disabled. [holub]
  • 14622: olivetti/m24_kbd.cpp: Improved mouse emulation. [donohoe00]
  • 14623: Avoid passing -m flags for pointer size to the compiler on 64-bit RISC-V Linux. [Belegdol]
  • 14625: sharp/mz700.cpp: Added the MZ-80K cassette list as a compatible software list. [paul75s]
  • 14626: frontend/mame/luaengine.cpp: Expose machine::side_effects_disabled as a method rather than a property. [holub]
  • 14627: machine/z80dma.cpp: Don’t raise a fatal error when an unknown register is accessed. [holub]
  • 14629: mz2000_cass.xml: Reformatted notes for Polar Star II. [jflatt]
  • 14632: cpu/i86: Improved effective address calculation timing. [donohoe00]
  • 14633: casio/superjr.cpp: Fixed the ROM size for jd320, and made ROM region lengths match ROM sizes. [QUFB]
  • 14636: sega/model2.cpp: Added default backup RAM and EEPROM content for Hanguk Pro Yagu 98. [Matthew Daniels]
  • 14640: ibm5170.xml: Corrected the media type for Grandmaster Chess, and marked Crystal Caves as a bad dump. [Mike Swanson]
  • 14641: frontend/mame/infoxml.cpp: Provide device tags as well as types. [Nathan Woods]
  • 14643: m5_cart.xml: Replaced four items with better dumps; m5_cass.xml: Added seven working items. [bsittler, paul75s]
  • 14645: sega/model2.cpp: Delay enabling interrupts when interrupt mask register is written (fixes MT09313). [Matthew Daniels]
  • 14647: psx.xml: Added six versions of Xena - Warrior Princess. [redump.org, Hidden Palace, David Silva]
  • 14648: Added the PAL version of Family Tetris; Moved the Elan 3Axx devices into devices/machine. [David Haywood, TeamEurope]
  • 14649: ibm5170.xml: Added a reconstructed copy of the German version of DOOM II. [Mike Swanson]
  • 14650: nes.xml: Added three working items. [Mike Swanson]
  • 14651: machine/dp8390.cpp: Set CR bit 5 on DMA completion. [Angelo Salese]
  • 14654: neogeo.xml: Added a newer demo version of Bang Bang Busters 2. [PixelHeart, ArcadeShadow]
  • 14655: m5_cass.xml: Removed incorrect Japanese title for UFO Game. [paul75s]
  • 14657: ibm5170_cdrom.xml: Added BSD on Windows. [vic485, Mike Swanson]
  • 14660: nintendo/dkong.cpp: Added the Atari prototype Jammin' built from source. [SynaMax, Dutchman2000, David Haywood]
  • 14661: igs/goldstar.cpp: Show difficulty/payout rate DIP switch setting labels to match game. [Ioannis Bampoulas]
  • 14665: Sorted Macintosh and Newton system short names in mame.lst. [stonedDiscord]
  • 14666: misc/gamtor.cpp: Corrected CPU clock frequency, added real-time clock, and improved comments. [ClawGrip]
  • 14668: midway/omegrace.cpp: Implemented screen flipping and added cocktail cabinet overlay to internal artwork. [Mark Deslauriers]
  • 14669: atari/starwars.cpp: Changed the default DIP switch settings to match the manuals. [codefrog2002]
  • 14670: snk/hng64.cpp: Added lamp and force feedback motor outputs. [Endprodukt]
  • 14671: ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml: Added 1983 to 2002 versions of Norton Utilites. [Mike Swanson]
  • 14673: vtech_innotab_cart.xml: Expanded the list of known software in the header comment. [vtarchive]
  • 14674: zx81_cass.xml: Added thirteen working items. [ArcadeShadow]
  • 14645: capcom/cps2.cpp: Added a European release of Progear (decryption key is missing). [Eduardo Anay, ClawGrip]
  • 14677: sega/vicdual.cpp: Added an additional version of Head On 2. [SNESNESCUBE64]
  • 14678: cpu/z80: Corrected Z80N non-maskable interrupt behavior in stackless mode. [holub]
  • 14679: apple2_flop_orig.xml, Apple2_flop_clcracked.xml: Added 72 original dumps and improved metadata. [A-Noid]
  • 14680: sound/cem3394.cpp: Allow self-oscillation when no waveforms are enabled. [m1macrophage]
  • 14681: adp/manohman.cpp: Added an additional version of Merkur Backgammon. [stonedDiscord]
  • 14682: ibm5150.xml: Added two additional versions of Norton Utilities. [Mike Swanson]
  • 14683: sinclair: Fixed several issues with Spectrum Next emulation. [holub]
  • 14684: specnext_sd.xml: Added a software list with two Spectrum Next SD Card images. [David Haywood]
  • 14687: msx1_cart.xml: Replaced the bad ROM dump for Chick Fighter. [paul75s]
  • 14691: sinclair: Fixed some Spectrum Next graphical issues. [holub]
  • 14693: spectrum_betadisc_flop.xml: Added 23 working items. [ArcadeShadow]
  • 14697: vtech_innotab_cart.xml: Added a note about compatibility between regional variants. [vtarchive]
  • 14701: philips/mcd212.cpp: Fixed border colors in Mystic Midway (GitHub #14694). [Vincent-Halver]
  • 14704: ibm5170_cdrom.xml: Added four versions of Full Tilt! Pinball and its sequel. [reduump.org, Mike Swanson]
  • 14706: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 59 items and replaced one crack. [A-Noid]
  • 14707: 3do_m2.xml, bbc_cass.xml, electron_cass.xml, amiga_flop.xml: Improved descriptions. [ArcadeShadow]
  • 14711: tvgames/vtech_eu3a12.xpp: Added a list of similar undumped systems. [vtarchive]
  • 14712: bus/megadrive/cart/segach.cpp: Added a media option for loading a simulated transmission. [superctr]
  • 14714: seibu/sei25x_rise1x_spr.cpp: Added a configuration option for allocating the raw sprite graphics bitmap. [cam900]
  • 14715: cpu/se3208/se3208dis.cpp, sound/vrender0.cpp, video/vrender0.cpp: Cleaned up a few details. [cam900]
  • 14716: midway/williams.cpp: Removed the version of Alien Arena without a sound program. [MajorHavocOnKLOV]
  • 14718: pippin.xml: Added three items (not working). [redump.org, David Silva]
  • 14720: vtech_innotab_cart.xml: Expanded the list of language/region codes in part numbers. [vtarchive]
  • 14723: spectrum_cass.xml: Improved metadata. [ArcadeShadow]
  • 14726: namco/namcos2_sprite.cpp, namco/namcos2_roz.cpp: Use priority mechanism rather than multiple drawing passes. [cam900]
  • 14729: midway/williams.cpp: Renamed the Alien Arena clone to make the difference a bit more obvious. [MajorHavocOnKLOV]

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