!

[arcade] Mame x64 0.236 29/09/2021

[6] [www] !!! środa, 29 Września 2021 23:32 CET [29-07-2021 00:46 CET]

[arcade] Mame x64 0.236 29/09/2021

Miesiąc minął i mamy kolejną wersję MAME do sprawdzenia - chyba już mówiłem, ale od pewnego czasu ten multiemulator maszynek arcade i... poprzez połączenie z MESS również całej gamy mikrokomputerów, całkowicie już spełnił moje oczekiwania - praktycznie wszystkie gry jakie kiedyś człowiek pożerał oczami w salonach arcade (jakaż piękna nazwa, pod którą kryją się naprawdę bogate kluby z niezliczoną ilością mrugająco, piszczącą maszynerią, aż po budy drzymały - nieodzowne w karawanie wesołego miasteczka lub odpustu, a czasami stojące stacjonarnie i całkowicie samodzielne) są już emulowane może lepiej, może ciut gorzej... ale trudno zweryfikować rzeczywistość po latach;)

 

MAME 0.234 28 July 2021

The big event of the day is here! MAME 0.236 is ready for your enjoyment! Sadly, this month marked the passing of Sir Clive Sinclair, who it could be argued did more to put computers into the hands of everyday people than anyone. There’s a small update to MAME’s ZX Spectrum software list in this release.

The effort to dump and preserve protection microcontrollers is still going well. This month’s additions include Juuouki and Wonder Planet. Protection simulation has been removed for Wonder Planet and Space Harrier. Remember, this is a worthy cause that provides multiple benefits: it improves accuracy by taking guesses out of emulation, helps people maintain and repair ageing arcade boards, and simplifies MAME’s code.

MAME’s NEC PC-8001 now supports floppy disks. The PC-8001 and PC-8801 software lists have been reorganised to match, and a big batch of items from the Neo Kobe collection have been added. MAME continues to improve its NES/Famicom cartridge coverage. There are a whole lot of games you can play now, including Chinese RPGs, fighting game bootlegs, and pirate multi-game cartridges. Experience a parallel universe of software of such inconsistent quality that you can’t stop going down the rabbit hole! Saturn emulation has seen a few improvements, with several games that didn’t boot previously reaching playable status this month.

As you might expect, the FM Towns, PC-98 and V.Smile software lists have been updated as usual. A couple of recently dumped prototypes have been added to the SNES and Game Boy software lists. The SpongeBob SquarePants Jellyfish Dodge game has been dumped and emulated, and a Korean version of Sotsugyo Shousho known as Jor-eop Jeungmyeongseo has been found. More pleasant surprises include working emulation for the IDE protection dongle included in Killer Instinct 2 upgrade kit, and some fixes for Atari 8-bit home computers using the ANTIC video chip.

For people with more exotic tastes, MAME has added its oldest working software list additions: Munching Squares and Punchy for the MIT TX-0. There’s also a new disassembler for the DEC VAX architecture. In more mundane news, you can now reduce the proliferation of duplicate ROM sets for families of similar keyboards and other devices.

 

New working machines
  • Danger Express (prototype) [hap]
  • Fidelity Electronics Checker Challenger (model CR, 2 levels) [hap, Sean Riddle]
  • Head On Channel (prototype, hack) [hap]
  • JAKKS Pacific Inc / HotGen Ltd SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007) [Sean Riddle, David Haywood]
  • OOPArts (prototype, joystick hack) [hap]
  • SegaSonic Bros. (prototype, hack) [hap]
  • unknown Paradise Automatique / TourVisión bowling themed poker game with gum prizes (France) [Benjamin Roux, David Haywood]
New working clones
  • American Poker II - Jackpot (Spanish, set 3) [Roberto Fresca]
  • beatmania complete MIX (ver AA-C) [DeepSeaSqueeze]
  • Casino Five (3315-12, U5-0) [Brian Troha, The Dumping Union]
  • Jor-eop Jeungmyeongseo (Korea) [xuserv, juking]
  • Leader (version Z 2F, Greece) [Ioannis Bampoulas]
  • Missile / Circuit (bootleg of Alpha Fighter / Head On) [MikeMcBike]
  • Pucman [Nnap]
  • Route 16 (Sun Electronics, set 2) [hammy]
  • Systemhuset / Loproc Conchess Plymate 5.5MHz [hap, Berger]
  • unknown 'Pac-Man' gambling game (set 2) [Nnap]
  • VTech Dora the Explorer - Doras Abenteuer-Globus (Germany) [Sean Riddle, TeamEurope]
  • Clones promoted to working
  • Killer Instinct 2 (upgrade kit) [pdaderko]
New machines marked as NOT_WORKING
  • Alaska [Robbbert]
  • Black Magic 4 [Robbbert]
  • Cavalier [Robbbert]
  • Crazy Race [Robbbert]
  • Diamonds & Hearts - Power Pay (10229311, NSW/ACT) [anonymous]
  • Don Quijote [Robbbert]
  • Escalera Tobogan (MPU4, set 1) [jordigahan, ClawGrip]
  • Fair Fight [Robbbert]
  • The Flipper Game [Robbbert]
  • Hot & Cold [Robbbert]
  • Mr Doom [Robbbert]
  • Mr Evil [Robbbert]
  • NEC PC-9801US [coolmod]
  • NEC PC-9801VX [qazmko1029]
  • NEC PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
  • NEC PC-98HA (Handy98) [anonymous]
  • NEC PC-98LT [anonymous]
  • Poker Plus [Robbbert]
  • Que Long Gao Shou [Guru, Dyq]
  • Recel Bios [Robbbert]
  • Screech [Robbbert]
  • Swashbuckler [Robbbert]
  • Torneo [Robbbert]
  • unknown medal game GS471 [Phil Bennett, R. Belmont]
  • Zelos (Japan, terminal) [Phil Bennett]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish, set 1) [Roberto Fresca]
  • American Poker II - Jackpot (Spanish, set 2) [Roberto Fresca]
  • Carnival (cocktail, earlier) [Kevin Eshbach]
  • Cherry Bonus III (set 5, encrypted bootleg) [Ioannis Bampoulas]
  • Escalera Tobogan (MPU4, set 2) [jordigahan, ClawGrip]
  • Escalera Tobogan (MPU4, set 3) [jordigahan, ClawGrip]
  • Faeton (6 digits) [Jordi, Orlando, PinMAME]
  • Fast Track [Robbbert]
  • Hardbody (rev. C) [PinMAME]
  • Hook (UK 4.06, display A4.01) [PinMAME]
  • MIT TX-0 upgraded system (8 kWords of RAM, old order code) [AJR]
  • MotorDome (rev. B) [PinMAME]
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, Korea) [Jorge Valero, MetalliC, rtw]
  • NEC PC-8001mkIISR [anonymous]
  • NEC PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
  • NEC PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
  • NEC PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
  • NEC PC-9821Ra266 (98MATE R) [flyingharuka]
  • Peacock Flutter (01J00011, NSW/ACT) [Dam0, Heihachi_73]
  • Samsung Saturn (Korea) [Angelo Salese]
New working software list additions
  • arb: Avelan [hap, Wolfgang Zugrav]
  • cdi: Getting Ahead - Making Time (Euro, reprint), Nijmegen 'n rijk aan mogelijkheden (NL), Paranasal Sinuses & Anterior Skull Base,Sinnaneun Susjanala 2 (KR), Ulihamkke Bulleoyo - Chinguwa Hamkke (KR), Ulihamkke Bulleoyo - Jayeongwa Hamkke (KR)[Gaming Alexandria, David Silva]
  • coco_flop: Joust (6809 Transcoded - v1.10) (512kb) [Glen Hewlett]
  • fmtowns_cd:
    • CRI Postman, Hyper Aquarium - Kaisui-hen, Hyper Aquarium - Tansui-hen, Hyper Eigo Gakushuu System - New Crown English Series 1, Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu, J.League 1994 Professional Soccer, Master CD - Fresh Series-you, Meikyoku Master (FM Towns Marty version), Nihon no Rekishi - Sengoku-hen - Oda Nobunaga, Nihongo Nyuumon Dai-1-kan - Fundamental Japanese, Steepia, TownsPAINT V1.1 L21 [redump.org] Dynamic English 3 - Upper Basic, FM Towns Shougaku Ongaku (5-6-nensei-you), Touch the Music by Casiopea [redump.org, cyo.the.vile]
  • fmtowns_flop_orig:
    • Houma Hunter Lime Dai-1-wa, Houma Hunter Lime Dai-2-wa, Houma Hunter Lime Dai-3-wa, Kitty World 2, Sadistic Gamers Part-3 - Telephone Play, Sadistic Gamers Part-5 - Burusera Play [cyo.the.vile] Metal Eye Special Disk [r09]
  • gameboy: Sarakon (prototype) [Gaming Alexandria]
  • ibm5150:
    • Avoid the Noid, Bad Blood (3.5"), Bad Blood (5.25"), Bill & Ted's Excellent Adventure, Conquests of Camelot: The Search for the Grail (3.5"), David Wolf: Secret Agent, Emmanuelle: A Game of Eroticism, Feud, Final Orbit, Frontline, Hostage: Rescue Mission [The Good Old Days]
  • ibm5170:
    • Star Wars - X-Wing - Space Combat Simulator (Spain) [archive.org]  The Games: Winter Challenge (3.5" HD), HardBall 3 (3.5" DD), HardBall 3 - MLBPA Players Disk [Old-Games.RU]DOOM (Japan, v1.1) [r09] Advanced Dungeons & Dragons - Unlimited Adventures, HardBall 3 (5.25" HD), Hexx: Heresy of the Wizard, Hyperspeed (3.5" DD), Hyperspeed (5.25" HD), Jack Nicklaus Golf & Course Design: Signature Edition (5.25"), Nigel Mansell's World Championship Racing, Space Quest IV: Roger Wilco and the Time Rippers (v1.052), Space Quest IV: Roger Wilco and the Time Rippers (v1.1),  The Games: Summer Challenge, The Games: Winter Challenge (3.5" DD), Tony La Russa Baseball II [The Good Old Days] Doukyuusei, Doukyuusei 2, Kairaku no Okite - Aoi Taiken [wiggy2k]
  • ibm5170_cdrom: Paranasal Sinuses & Anterior Skull Base [Gaming Alexandria, David Silva]
  • nes:
    • 9 in 1 (Journey to the West), 11 in 1 (A-042), 35 in 1 (HM5511), 68 in 1 (HM5511), 1994 Super HiK 6 in 1 (A-017), 5000000 in 1 (JPx72), Donkey Kong 8 in 1 (JY-041), Super 190 in 1, Star Versus [anonymous] 2 in 1 Uzi Lightgun [CaH4e3] 4 in 1 (0203), 80 in 1 (KD-6096) [Consolethinks] 4 in 1 (0207), 4 in 1 (0210), 9999999 in 1 (KD-6037-B), Olympic 2000 1000000 in 1 [Consolethinks, MrNorbert1994] 7 in 1 1993 Chess Series (JY-015) [Consolethinks, NewRisingSun] 14 in 1 (NTDEC) [Consolethinks, Nikolka] 4 in 1 HQ [famiac] Gauntlet (USA, alt PCB) [kmg] Highway Star (Whirlwind Manu bootleg), Sangokushi III - Haou no Tairiku (Asia, Sangokushi II pirate) [krzysiobal] 1997 Super 6 in 1 (JY-202), 1997 Super 7 in 1 (JY-201), 1997 Super 7 in 1 (JY-203), 1997 Super 7 in 1 (JY-204), 1997 Super 7 in 1 (JY-205), 1997 Super 7 in 1 (JY-206), 1997 Super HiK 4 in 1 (JY-021) [MLX] 2 in 1 - The Lion King & Bomber Boy, 9 in 1, 1993 Super HiK 8 in 1 (G-002) [NewRisingSun] 1995 Super HiK 4 in 1 (JY-022), 1996 Super HiK 4 in 1 (JY-051) [NewRisingSun, taizou] Super Russian Roulette [re4mat] Super 8 in 1 (Supervision menu) [v5100v5100]
  • pc8001_flop:
    • 15 Puzzle (alt), 2001 A Space Odyssey (v1.2), 3 by 4 (alt), 7 Narabe, The Akunin, The Akunin (alt), The Akunin 2, The Akunin 2 (alt), The Akunin 3, The Akunin 3 (alt), Alien Bomb, Alien Fall, Alien Fall (alt), The Alien Island 3D-Version, Alien Part 2, Alien Part 2 (alt), Astoria, AY-1 Fortress Solomon (bootleg), AY-2 Orion80 (alt), BDS C (v1.50), Backgammon, Bastille Rougoku, Beep Music Test, Beep Music Test 2, Block, Bomber Game, Bug Fire!, Bug Fire! (alt), City Line, Combat (v1.2, alt), Computer Othello, Computer Othello (alt), Cosmic Ineiger (v1.0), Cosmo Missile, Cosmo Missile (alt), Cosmo Traveler (v1.1), CP/M for PC-8001 (v2.2), CP/M for PC-8001 (v2.2, alt), CP/M for PC-8001 (v2.2B), Dasshutsu! Shi no Aokigahara, Destroy Helicopter, Destroy Helicopter (alt), Dinosaur N, Docking Three, Dragon 'N' Spirit,Dragon Lair, Dual Alien (alt), Dungeon, Emmy, Emmy (alt), Emmy (alt 2), Emmy (alt 3), Emmy (alt 4), Europe Taisen, Fan Fun (alt), The Farway, Fejone Buster, Fenix Part 2, Fenix Part 2 (alt), Flag World, Flag World (alt), Foresight #01, Foresight #16 (Demo), Foresight #18 (Inu), Foresight #19 (Drive), Foresight #21 (Man), Foresight #22 (Back), Foresight #39 (Demo), Fruits Fields (N-BASIC version), Galaxian (Geimu Kyoujin), Galaxian (alt Geimu Kyoujin), Galaxy Bats, Galaxy Fighter,Gekisen! Minami Taihei-yo (alt), Gekisen! Minami Taihei-yo (alt 2), Genma Taisen, Golgo 13 - Moretti Ikka Zansatsu Jiken, The Guardian, Hammer Break, Hammer Break (alt), Hammer Break (alt 2), Hashire! Skyline (alt 2), Hashire! Skyline (alt 3),Heart Catch Harumi-chan, Heiankyo Alien (Arrange ver.), Heiankyo Alien (Original ver.), Hokkaido Bouei Sakusen, Hon Shogi, Hu's Mind, I wa Sanjutsu Nari (alt), Ice World II, Ice World II (alt), JRT Pascal, Jankyu, Kawanakajima no Kassen, Ken to Mahou, Ken to Mahou (alt), Manbiki Game (alt), Missile Commander, Missile Commander (alt), Missile Commander (alt 2), Mojidoori Wa o Tsukurou, Monster and Ball, Moon Beam, Morita Othello (v2.7), Morita Othello (v2.7, alt 2), Morita Othello (v2.7, alt), N BASIC system disk (PC-8034-2W), N BASIC system disk (PC-8034-2W, alt 2), N BASIC system disk (PC-8034-2W, alt), N-BASIC Games (compilation), NS-DOS Pack (compilation), Ndisk (compilation), New Rally-X (Komaj), Newpc (compilation), Ninja Yashiki, Nippon Rettou Kaishime Game, Nobunaga no Yabou (N Basic), Normandy Jouriku Sakusen (alt), Normandy Jouriku Sakusen (alt 2), The Oil Field, Omotesando Adventure, PC-8001 BASIC Game Book (compilation), PC-8001 Game Pack (compilation), PC-8001 Games (compilation), PC-8001 Micro Disk Basic 2W, Pac-World, Pac-World (alt), Pachinko, Pack Man Modoki, The Planet Miners, Popping Panic, Puck Man, Puck Man (alt), The Racer, Rem & Lum, RGB Colors Game, River Rescue (alt), S-DOS Game Pack (compilation, alt 2), S-DOS Game Pack (compilation, alt), Scramble (alt 2), Scramble (alt), Select 5, Shogi Trainer, Space Amoeba (N Basic), Space Base, Space Flaper (v1.0), Space Follow, Space Pattern, Space Pulsar, Space Travel, Space Trip 2 "Melyos" (v1.1), Spy Daisakusen (N Basic, alt), Star Fire!!! (v1.0), Stop! Harumi-chan, Submarine Part 2, Submarine Part 3, Super Balloon (alt), Surabaya-oki Kaisen, Takahashi Harumi programs, Tank Batabata, Tengoku to Jigoku (alt), Tennis (Kiyoshi Kawamura), Terra SOS, Tetris-8001 (alt), Tetris-8001 (alt 2), Tlix, Toriaezu Tinyan da yo!, Toriaezu Tinyan da yo! (alt), Toushi Game, Tsume Shogi, UFO, Uchuu Ei, Underground Monster,  Foresight (Demo), Various, Various (alt), Various 2, Various 2 (alt), World Alien, Yojigen no Ie - 4 Dimension House, Yuureisen, Zaxus (alt) [Neo Kobe Collection]
  • pc8001mk2_flop:
    • Cranston Manor, Game-PC (Collection), N80 BASIC system disk (alt), N80 and N88 Disk BASIC Utility Collection,
  • Ulysses and the Golden Fleece [Neo Kobe Collection]
  • pc8001mk2sr_flop:
    • Mappy (mkIISR), N80SR BASIC system disk (PC-8037SR), PC-8001mkIISR Game Pack (Compilation), Xanadu (mkIISR) [Neo Kobe Collection]
  • pc8801_flop: Shikotei (alt) [Neo Kobe Collection]
  • pc98: Marubatsu EXE, Sabnack [Justin Kerk]
  • samcoupe_flop:
    • Batz 'n Balls, Domino Box, Double Top, Exodus, Five on a Treasure Island, Quizball, Spell Master, Splat! [World of SAM]
  • snes:
    • Raiden Densetsu (Jpn, prototype) [Gaming Alexandria]
    • Raiden Trad (USA, prototype) [Revenant]
  • spectrum_cass:
    • Blam!, Esquimó, O Globo da Luz, Golden Pack 100, Pesquisa Submarina, The Raven + Polearn, Travessia, Travessia (alt), Vampiri, WOSP - Whole Orbit Survey Plotter [Planeta Sinclair] Action Force (Dro Soft), Combat School (Erbe), Cross, Insomnia, Mr. Weems and the She Vampires (Zafi Chip), Silent Service (Erbe), Turbo Esprit (Durell) [spectrumcomputing.co.uk]
  • tx0_ptp: Munching Squares, Punchy [Bitsavers, AJR]
  • vectrex: Star Sling Turbo Edition, Vec Sports Boxing [Justin Kerk]
  • vgmplay:
    • Alien Crush (TG-16), Angelic Warrior DEVA (MSX2, OPLL), Angelic Warrior DEVA (MSX2, OPLL+OPL1), Bomberman Panic Bomber (SNK Neo Geo), Bubblegum Crash - Knight Sabers 2034 (PC Engine), Galaga '88 (TG-16), Hayaoshi Quiz Grand Champion Taikai (Jaleco Mega System 32), Hayaoshi Quiz Nettou Namahousou (Jaleco Mega System 32), Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz (Jaleco Mega System 1-B), Herzog (MSX2, PSG), I.M. Meen (IBM PC AT), MoonDriver Demo (MSX2+), Ooparts (Sega System C-2), Pocket Monsters Advanced Generation - Hiragana Katakana Kakechatta! (Sega Pico), Rod Land (Jaleco Mega System 1), The Smurfs (Nintendo Game Boy), The Smurfs' Nightmare (Nintendo Game Boy Color), Street Fighter II' - Champion Edition (PC Engine), Strip Fighter II (PC Engine), Sutte Hakkun GB (Nintendo Game Boy), Toilet Kids (PC Engine), Toy Shop Boys (PC Engine), Tricky Kick (TG-16), Turrican (Atari ST), Turrican II - The Final Fight (Atari ST), V-Tetris (Nintendo Virtual Boy), Valna (NEC PC-8801), Victory Run (TG-16), Waterworld (Nintendo Virtual Boy), World Court Tennis (TG-16), Zanac A.I. (NES) [vgmrips.net, Tafoid]
  • vsmile_cart: The Adventures of Little Red Riding Hood (USA), Barney - The Land of Make Believe (USA), Care Bears - A Lesson in Caring (USA), Disney Handy Manny (USA), Disney's Cinderella - Cinderella's Magic Wishes (USA, rev. 101), Disney/Pixar Up (USA, rev. 001), Nick Jr. Wow! Wow! Wubbzy! (USA), TinkerBell (USA) [skaman]
Software list items promoted to working
  • fmtowns_cd: Hyper Note [cyo.the.vile]
  • nes:
    • Toy Story [etabeta] 2 in 1 (J-M2), 2 in 1 (King005), 2 in 1 Super 808, 3 in 1, 5 in 1 (SPC005), 9 in 1 King001, 15 in 1, 42 in 1 (Reset Switch), 70 in 1, 76 in 1 (alt games), 800 in 1, Garou Densetsu Special (Asia, alt), Ghostbusters 63 in 1, Jīng Kē Xīnzhuàn (China, Shenzhen Jncota), Maxi 15 (Aus), Maxi 15 (USA), Maxi 15 (USA, v2.0), Mortal Kombat 3 Extra 60 (Asia), Mortal Kombat 3 Extra 60 (Asia, alt), Prima Soft 9999999-in-1 (02 8807870-3), Quánhuáng R-2 - Dàshé Sìtiānwáng (China), Shènghuǒ Lièzhuàn (China), Super 128k - 16 in 1, Super 308 3 in 1, Wángzhě Wúshuāng (China), Xiákè Chuánqí (China), Yǒngzhě Chuánshuō (China), Zhànguó Fēngyún (China) [kmg] Blood of Jurassic (GD-98) [NewRisingSun]
  • pc8801_flop: 177 (alt), 177 (alt 2), 177 (alt 3), 177 (alt 4), AcroJet, Agni no Ishi - The Stone of Agni, Agni no Ishi - The Stone of Agni (Mad?), Alpha (Demo), Amazones no Hihou - Romancing Grey-I, Sangokushi (19860416, Alt), Sangokushi (Original Release?) [Angelo Salese]
  • pc98: Datsui Mahjong Margarita, Locus Alba, Lotus 1-2-3 (Demo), Metal Mover Jastrike, Trial of Fours [Angelo Salese]
  • saturn: Big Ichigeki! Pachi-slot Daikouryaku (Jpn, v1.000), Capcom Generation - Dai-1-Shuu - Gekitsui Ou no Jidai (Jpn), Capcom Generation - Dai-5-Shuu - Kakutou ke Tachi (Jpn), Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen (Jpn) [Angelo Salese]
New NOT_WORKING software list additions
  • apxen_flop:
  • Various Diags, XEEROM, XEN Boot Disk MS-DOS 3.2 BIOS 1.9.0 and Utilities [ACT/Apricot]
  • Various Diags, XEEROM (cracked) [Dirk Best]
  • cdi:
  • Bill Brandt: The Picture Post Years 1938-1951, CD-i in Schools, Depression - The Search For The NaSSA (NL),
  • From The Associated Press: The Best of Photo Journalism, Peaches [Gaming Alexandria, David Silva]
  • easy_karaoke_cart: Mega Hits Vol.2 [David Haywood, TeamEurope]
  • fmtowns_cd: Dynamic English 2 - Basic [redump.org]
  • pc8001_flop: 300m (alt), Dig Dug (PCG), The Dusty World (PCG), Planet Taizer (alt), Seiken Densetsu, Snake [Neo Kobe Collection]
  • wicat: WICAT Unix (Ver. 2.0), WICAT Unix (Ver. 2.2.0) [Josh Dersch]
  • Merged pull requests
  • 7880: Decoupled RPK format logic from the TI-99 cartridge code. [Nathan Woods]
  • 8456: formats, osd, util: Started modernising file/stream/archive I/O interfaces. [Vas Crabb]
  • 8470: video/upd7220.cpp: Don’t run wdat if figd figure type is set, and set the pattern in wdat. [Carl]
  • 8475: Refactored NEC PC-98 drivers, separating different hardware types. [Angelo Salese]
  • 8481: bus/nes: Improved emulation for 8237/8237A boards. [kmg]
  • 8483: kikikai.cpp: Fixed a cross-reference note. [cam900]
  • 8485: bus/nes: Added support for a 9-in-1 multi-game cartridge. [kmg]
  • 8487: rfslotsmcs48.cpp: Add year for ‘babyfrts25’. [ClawGrip]
  • 8488: render/bgfx: Fixed off-by-one issue in fs_blit_palette16 affecting carpolo, kncljoe, and other drivers. [Ryan Holtz]
  • 8489: sound/ics2115.cpp: Implemented stereo panning support. [nabetse]
  • 8490: bus/nes: Added support for a Highway Star bootleg. [kmg]
  • 8493: f-32.cpp: Added lamps, input and protection handling for royalpk2. [Ryan Holtz]
  • 8494: nes.xml: Set correct board type for garousp1 and sonic3d6h. [kmg]
  • 8495: bus/nes: Simplified a few related Kasheng and Hosenkan board. [kmg]
  • 8496: vsmile_cart.xml: Fixed hashes for “cinderlanl” and “cinderlasp”. [ClawGrip]
  • 8498: debugger/debuggdbstub.cpp: Fixed m_readbuf_state starting in undefined state. [Alex Siryi]
  • 8500: bus/nes: Added support for several Shenzhen Jncota RPGs. [kmg]
  • 8502: bus/nes: Added support for Blood of Jurassic and Super Hang-On. [kmg]
  • 8503: r2dx_v33.cpp: Added notes about the 1998 release of New Zero Team. [cam900]
  • 8504: Implemented non-ideal behavior of game I/O port one-shot timers for Apple II and clones. [xotmatrix]
  • 8505: render/bgfx: Fixed UV rounding errors in fs_blit_palette16, allowing direct indexed texture uploads. [Ryan Holtz]
  • 8507: vsmile_cart.xml: Marked “mannyfr” as a clone of “mannyge”. [ClawGrip]
  • 8508: formats/wd177x_dsk.cpp: Added head count check to compatibility test. [Jesse Marroquin]
  • 8510: ui: Added ability to zoom out to fractional sizes in the tilemap viewer. [Ryan Holtz]
  • 8513: bus/nes: Fixed several games not loading in Maxi 15 multi-game cartridges. [kmg]
  • 8516: render/bgfx: Use D32F texture format rather than D24 (fixes issues with AMD GPUs). [Belegdol]
  • 8519: video/gime.cpp: Fixed shape of £ and ƒ characters in the hand-built character data. [Tim Lindner]
  • 8520: missbamby.cpp: Identified unknown game and added its PCB layout, and dumped the PROM for “basket”. [jordigahan, ClawGrip]
  • 8521: video/toaplan_scu.cpp: Use single-pass priority drawing for sprites. [cam900]
  • 8522: easy_karaoke_cart.xml: Added Mega Hits Vol.2. [TeamEurope, David Haywood]
  • 8524: rfslotsmcs48.cpp: Corrected comments about populated devices in “babyfrts”. [ClawGrip]
  • 8525: konmedal68k.cpp: Fixed visible area for konslot and konslot2. [David Haywood]
  • 8526: bus/nes: Fixed graphical issues for N625092-related multi-game cartridges. [kmg]
  • 8527: bus/nes: Moved gc6in1 games over to 8237 board and removed old code. [kmg]
  • 8528: render/bgfx: Use R8 texture format for bitmap_ind16 contents. [Ryan Holtz]
  • 8529: cdi.xml: Added five items. [Gaming Alexandria, David Silva]
  • 8531: spg2xx.cpp, spg2xx_jakks.cpp: Added two TV games. [Sean Riddle, David Haywood]
  • 8532: Added floppy support for the NEC PC-8001, improved µPD3301 emulation, and split up software lists. [Angelo Salese]
  • 8533: bus/nes: Added support for HP-898F board and related multi-game cartridges. [kmg]
  • 8536: machine/fdc37c665gt.cpp: Fixed address usage for serial port registers. [Windy Fairy]
  • 8539: saturn.xml: Corrected description for “zico”. [ArcadeShadow]
  • 8540: atarisy1.cpp: Adjusted sound levels to avoid clipping in indytemp when speech is playing. [algestam]
  • 8544: docs: Updated the RTD theme to the 1.0.0rc1 release (includes Sphinx 4 CSS fixes). [Aaron Giles]
  • 8547: bus/nes: Added support for A88S-1 board and related multi-game cartridges. [kmg]
  • 8549: bus/nes: Added support for a 4 in 1 multi-game cartridge. [kmg]
  • 8550: bus/nes: Improved interrupt emulation emulation for Kaiser KS202 and KS7032 boards. [kmg]
  • 8551: ibm5170.xml: Added four items. [r09, wiggy2k]
  • 8552: segahang.cpp: Hooked up microcontroller for sharrier and removed simulation code. [Dirk Best]
  • 8553: Adjusted levels in Votrax SC-01 device and various drivers to avoid saturating outputs. [David Haywood]
  • 8554: ibm5170.xml: Added seventeen items. [The Good Old Days, Old-Games.RU, archive.org, ArcadeShadow]
  • 8555: psikyo.cpp: Fixed sound output saturation in gunbird. [algestam]
  • 8556: audio/segam1audio.cpp: Reduced levels to fix saturated sound outputs for Sega Model 1 and Model 2 games. [algestam]
  • 8557: Updated PCB details for A Ressha de Ikou, making it playable. [kmg]
  • 8558: 4enraya.cpp: Added an unknown French bowling-themed poker game with gum payout. [Benjamin Roux, David Haywood]
  • 8559: bus/nes: Added support for MMC1-based multi-game cartridges. [kmg]
  • 8561: bus/nes: Improved emulation for T-262 board and related multi-game cartridges. [kmg]
  • 8562: nes.xml: Set correct board types for several games, and removed a hacked dump. [kmg]
  • 8564: ibm5150.xml: Added eleven items. [The Good Old Days, ArcadeShadow]
  • 8565: bus/nes: Fixed Super HiK 4 in 1 so that Master Fighter III loads. [kmg]
  • 8566: blockout.cpp: Fixed description for agress lives DIP switch. [Kaito Sinclaire]
  • 8567: bus/nes: Fixed graphical issues for BMC-20IN1, BMC-SUPER700IN1 and BMC-VT5201 cartridges. [kmg]
  • 8568: bus/nes: Simplified Zemina board emulation, and cleaned up some comments. [kmg]
  • 8571: bus/nes: Added support for 820720C and JY820845C multi-game cartridges. [kmg]
  • 8573: bus/nes: Improved emulation of reset-based 42 in 1 cartridge. [kmg]
  • 8574: bus/nes: Added support for an NTDEC 14 in 1 cartridge. [kmg]
  • 8575: util/delegate.cpp: Eliminated a level of indirection for delegates bound to functoids. [Vas Crabb]
  • 8578: Do not use the -m64 compiler switch when building for 64-bit RISC-V. [Graham Inggs]
  • 8580: bus/nes: Fixed empty menu in Super 128kundefined16 in 1, and fixed Ghostbusters 63 in 1 cartridge emulation. [kmg]
  • 8581: msx.cpp: Fixed a spelling error in the description for hbf9pr (MT08085). [kmg]
  • 8583: video/gime.cpp: Update interrupt outputs when master interrupt switches change. [Tim Lindner]
  • 8584: bus/nes: Added support for two more multi-game cartridges. [kmg]
  • 8585: bus/nes: Fixed graphical glitches for multi-game cartridges using the BMC-GKB board. [kmg]
  • 8586: djmain.cpp: Added beatmania complete MIX (ver AA-C) (Asian English version). [DeepSeaSqueeze, Windy Fairy]
  • 8587: spectrum_cass.xml: Added seventeen new entries and four re-dumps. [Planeta Sinclair, spectrumcomputing.co.uk, ArcadeShadow]
  • 8588: fmtowns_flop_misc.xml, fmtowns_flop_orig.xml: Added seven items, and fixed various issues in the lists. [r09, cyo.the.vile]
  • 8589: util/delegate.cpp: Fixed multiple issues, particularly affecting classes using multiple inheritance. [Vas Crabb]
  • 8591: bus/nes: Added support for Super Russian Roulette. [kmg]
  • 8592: formats/sc3000_bit.cpp: Added TZX to the list of tape formats for the Sega SC-3000. [Fabio DL]
  • 8593: acesp.cpp Dumped MC68705P3 microcontrollers from two types of sp.ACE fruit machine reel driver board. [TTX, David Haywood]
  • 8594: fmtowns_cd.xml: Added sixteen new items, replaced seven items with better dumps, and added two missing floppy images.
  • [redump.org, cyo.the.vile, akira_2020, r09]
  • 8595: merits.cpp: Correctly identified unknown set as “Pub Time Darts II”. [ClawGrip]
  • 8596: samcoupe_flop.xml: Added eight items. [World of SAM, ArcadeShadow]
  • 8598: bus/nes: Added support for Star Versus. [kmg]
  • 8599: vsmile_cart.xml: Added eight items. [skaman, ClawGrip]
  • 8600: vsmilem_cart.xml: Added note about pocket cartridges using the same ROMs as the motion ones. [ClawGrip]
  • 8601: hh_sm510.cpp: Added cheat inputs for gnw_flagman, gnw_judge and gnw_lion. [Milan G., algestam]
  • 8602: gameboy.xml: Added Sarakon (prototype). [Gaming Alexandria, ArcadeShadow]
  • 8603: bus/nes: Added support for Donkey Kong 8 in 1; nes.xml: Set correct board type for Grandia games. [kmg]
  • 8604: snes.xml: Added two Raiden prototypes. [Gaming Alexandria, Revenant, kmg]
  • 8607: mpu4.cpp: Added three Vifico Escalera Tobogan sets. [jordigahan, ClawGrip]
  • 8608: saturn.cpp: Added placeholder system for Korean BIOS, and fixed some issues affecting various games. [Angelo Salese]
  • 8609: bus/nes: Reimplemented BMC-70IN1 and BMC-800IN1 board emulation and added iNES loader support for them. [kmg]
  • 8610: 4enraya.cpp: Added ASCII PCB layout for “tourpgum”. [ClawGrip]
  • 8612: cdi.xml: Added six items (one also appears in ibm5170_cdrom.xml). [Gaming Alexandria, David Silva]
  • 8614: bus/nes: Simplified handling of SXROM and SOROM boards fitted with MMC1A chips. [kmg]
  • 8615: bus/nes: Added support for a bootleg Sangokushi II cartridge. [kmg]
  • 8616: video/antic.cpp: Fixed effects of DLISTL and DLISTH writes on DPAGE and DOFFS, and fixed issues with modes 2, 3 and 15.
  • [Golden Child]
  • 8617: bus/nes: Uncommented some existing code for supporting the Toy Story pirate cartridge. [kmg]
  • 8618: nes.xml: Removed a duplicate dump of Xiāngshuài Chuánqí. [kmg]
  • 8620: bus/nes: Fixed hard-wired four-screen mirroring for MMC3 games. [kmg]
  • 8621: nes.xml: Added an alternate PCB configuration for Gauntlet. [kmg]
Source Changes
  • bus/nes: Improved emulation for 8237/8237A boards. [0kmg]
    • Rewrote 8237 to support games that were previous attached to sg_boog device. pocahon2, the only game previously using 8237, no longer crashes in its intro story.
    • Removed all the old commented out sg_boog code.
    • Added initial support for the 8237A variant and its one game, mc_9king.
  • Software list items promoted to working (nes.xml)
    • 2 in 1 (J-M2) [0kmg]
    • 2 in 1 (King005) [0kmg]
    • 2 in 1 Super 808 [0kmg]
    • 5 in 1 (SPC005) [0kmg]
    • 9 in 1 King001 [0kmg]
    • Mortal Kombat 3 Extra 60 (Asia) [0kmg]
    • Mortal Kombat 3 Extra 60 (Asia, Alt) [0kmg]
    • Super 308 3 in 1 [0kmg]
  • formats, osd, util: Started refactoring file I/O stuff. (#8456) [Vas Crabb]
    • Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also
    • replaced core_file's build-in zlib compression with a filter.
    • unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
    • Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std: :error_condition rather than their own error enums.
  • Allow mounting TI-99 RPK from inside archives.
New working machines
  • Danger Express (prototype) [hap]
  • missile.cpp: Eliminate space.device() calls [AJR]
  • coco_flop.xml: Added new coco3 entry [Scott Stone]
New working software list additions
  • Joust (6809 Transcoded - v1.10) (512kb) [Glen Hewlett]
  • kikikai.cpp: added PCB infos, corrected dips [Guru]
  • opercoin.cpp: added basic mappings [Ivan Vangelista]
  • skylncr.cpp: redumped u29 for speedway [Ioannis Bampoulas]
  • kikikai.cpp: compile fix [Ivan Vangelista]
  • cv1k: split espgal2 recent u4 dump [hap]
  • apxen: Default eeprom, fix floppy change detection, initial software list [Dirk Best]
  • cv1k: update espgal2 pcb note [hap]
  • cv1k: add note about CV1000-B [hap]
  • hh_tms1k: correct ti5100 machine category [hap]
  • cv1k: small cleanup [hap]
  • Add compile-time option to show visible annoying red border when sound is overdriven. Leaving it on for a bit at the start of the
  • cycle so that devs might identify and fix some of these cases. [Aaron Giles]
  • bus/nes: Added support for a 9-in-1 multicart. [0kmg]
  • Also, 8237 board improvements from previous commit now work when loading loose .nes files.
  • New working software list additions (nes.xml)
    • 2 in 1 - The Lion King & Bomber Boy [NewRisingSun]
    • 9 in 1 [NewRisingSun]
  • okim6295, okim6376, okim9810: Explicitly clamp output streams to within range [AJR]
New working clones
  • Leader (version Z 2F, Greece) [Ioannis Bampoulas]
New clones marked as NOT_WORKING
  • Carnival (cocktail, earlier) [Kevin Eshbach]
  • Fix overdriven sound in various Atari games. [Aaron Giles]
  • Major state refactoring of pc98 based HW (#8475) [Angelo Salese]
    • First major step in splitting up machine classes in NEC PC98 family tree:
      • Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
      • Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
      • Fix -26, -86, -118 C-bus sound board dips or jumper settings;
      • Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
      • Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
      • Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently
      • unmapped by other installed boards;
      • Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
      • Extensive QA rundown, including research on missing features and undumped machines.
  • undefined pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options
  • menu. pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative
  • machines. pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
  • PC-98LT [anonymous]
  • PC-98HA "Handy98" [anonymous]
  • PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
  • PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
  • PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
  • PC-9821Ra266 (98MATE R) [flyingharuka]
  • PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
  • PC-9801VX [qazmko1029]
  • PC-9801US [CoolMod]
  • rfslotsmcs48.cpp: Add year for 'babyfrts25' [ClawGrip]
  • xexex: clip less [Olivier Galibert]
  • cv1k: fix small typo [hap]
  • upd7220: don't run wdat if figd figure type is set and set the patter… (#8470) [cracyc]
  • upd7220: don't run wdat if figd figure type is set, set the pattern in wdat and reset figure type
  • bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in carpolo, kncljoe, and others. [Ryan Holtz] (#8488) [MooglyGuy]
  • seta.cpp: Rebalance audio levels in most games [AJR]
  • mario: Reduce volume so we don't clip constantly just when running around. [Aaron Giles]
  • goldstar.cpp: decryption progress on super7. It now gets in game but needs GFX and color fixes, plus decryption might have some error lurking [Ivan Vangelista]
New working clones
  • unknown 'Pac-Man' gambling game (set 2) [Nnap]
  • Pucman [Nnap]
  • cromptons.cpp: Note [AJR]
  • cromptons.cpp: Improve note [AJR]
  • bus/nes: Added support for a Highway Star bootleg. [0kmg]
    • Renamed hstarfds to highwayk. It cannot be an FDS bootleg since Highway Star only appeared on cart.
    • Demoted all Rad Racer/Highway Star games to partially supported due to severity of graphical issues (car dashboard flickers to top of screen, etc).
  • New working software list additions (nes.xml)
    • Highway Star (Whirlwind Manu bootleg) [krzysiobal]
  • kncljoe: fix off-by-1 with sprite layer clip [hap]
  • es5503.cpp: Initialize variable properly; clean up code a little [AJR]
  • asuka.cpp: added PCB infos for Bonze Adventure [Guru]
  • i386.cpp: when DEBUG_MISSING_OPCODE is defined, log a small backtrace This way together with the full list of bytes that form the non recognized opcode there are the addresses of the previously executed instructions. [yz70s]
  • 8042kbdc.cpp: improve management of ps/2 mouse [yz70s]
    • add mouse interrupt
    • support more mouse commands
    • use command byte to enable/disable mouse and keyboard interrupts
      • Now the ps/2 mouse works with windows 98
  • fdc37c93x.cpp: update to support ps/2 mouse [yz70s]
  • pcipc.cpp: remove serial mouse and use virge instead of virge dx Because now the ps/2 mouse works and the virge dx is buggy during
  • windows xp setup (then after it has installed you have to boot in vga mode) [yz70s]
  • vgmplay.xml: Added 31 new entries [vgmrips.net, Tafoid]
  • mac128.cpp: Force native aspect ratio for screen [AJR]
  • atarig42: correct wrong use of NO_DUMP cv1k: correct title of "oooku" gng: change makaimur title string to Makaimura [hap]
  • atarig42: remove undumped dangerex proms(not used by MAME) [hap]
  • tx0dasm.cpp: Add notes on OPRs for reference [AJR]
  • gts1: various fixes. Still not working though. [Robbbert]
  • nes.xml: Set correct board type for garousp1 and sonic3d6h. [0kmg]
Software list items promoted to working
  • Garou Densetsu Special (Asia, alt) [0kmg]
  • bus/nes: Simplified a few related boards by Kasheng and Hosenkan. [0kmg]
  • Reduced redundant code by making "kasing" device parent class for sglionk/sgboog. The latter are identical save for the extended
  • register/address scrambling.
    • Eliminated hosenkan device altogether (mapper 182). It is identical to sglionk (mapper 114).
  • hd6120: Fix effect of TAD on LINK flag [AJR]
  • osd: Return would block when reading a socket with no data availableundefinedno error can be confused with remote shutdown. [Vas Crabb]
  • vicdual.cpp: corrected a PROM label and location for Carnival sets using standard PCB [Kevin Eshbach]
New clones marked as NOT_WORKING
  • Cherry Bonus III (set 5, encrypted bootleg) [Ioannis Bampoulas]
  • MT2099: Reduce overdriven audio volumes. [Aaron Giles]
  • vsmile_cart.xml: Fix hashes for 'cinderlanl' and 'cinderlasp' (#8496) [ClawGrip]
    • Removed 'cinderlanla', as it was the same set as 'cinderlanl'.
  • gts1: Descriptions for dips. [Robbbert]
  • gts1: removed unused line of code. [Robbbert]
  • Implemented pan for stereo support for ics2115 (#8489) [nabetse]
  • Octalize watchpoint hit message for memory spaces defined as octal [AJR]
  • points.cpp: Minor correction to aef90f0db9ae60be5d03e86b4418c57f10f6b06b [AJR]
  • Missile / Circuit (bootleg of Alpha Fighter / Head On) [MikeMcBike]
New machines marked as NOT_WORKING
  • Que Long Gao Shou [Guru, DYQ]
  • debugger/debuggdbstub.cpp: Initialise m_readbuf_state on construction. (#8498) [Alex Siryi]
  • spirit76: Added a layout. [Robbbert]
  • lchicken: use output_finder [hap]
  • harddriv.cpp, kenseim.cpp: Use output finders instead of output().set_value [AJR]
  • Miscellaneous clean-up. [Vas Crabb]
    • play_1.cpp: Use output finders.
    • s3.cpp, s4.cpp, s6.cpp, s6a.cpp: Use output finders, reduced tag lookups.
    • taito_z.cpp: Use output finders, split up state class a little.
    • util/unzip.cpp: Use std::optional to make code clearer.
    • util/ioprocsfilter.cpp: Work around MSVC DevCom-1516410.
  • cybstorm.cpp: Cleaned up inputs and added comments to match observations and behaviours in test mode. [David Haywood]
  • f-32.cpp: royalpk2 fixes and updates (#8493) [Ryan Holtz]
    • royalpk2 is now essentially playable, but marked not working due to settings-saving issues.
  • cpu/e132xs: Fixed issues with SARDI instruction (fixes mosaicf2). [Ryan Holtz]
  • bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
  • vsmile_cart.xml: Fix parent-clone relationship [ClawGrip]
  • wd177x_dsk.cpp: Add head count check [Jesse Marroquin]
  • Prevents further evaluation of incompatible formats.
  • gaelco3d: Fix overdriven sound [Aaron Giles]
  • toaplan2: Fix ridiculously overdriven sound [Aaron Giles]
  • spirit76: Mostly working. [Robbbert]
  • dec0: Fix overdriven sound [Aaron Giles]
  • cps3: Clamp audio from the custom device [Aaron Giles]
  • ghox: Reduce volume to avoid overdriving speaker [AJR]
  • bus/nes: Fixed several games not loading in Maxi 15 multicarts. [0kmg]
  • Software list items promoted to working (nes.xml)
  • Maxi 15 (Aus) [0kmg]
  • Maxi 15 (USA) [0kmg]
  • Maxi 15 (USA, v2.0) [0kmg]
  • fixed one-shot paddle timers in Apple II and clones (#8504) [xotmatrix]
  • More miscellaneous cleanup: [Vas Crabb]
    • emu/render.cpp: Use I/O filter for zlib decompression, avoiding the need to use zlib directly.
    • audo/bally.cpp: Moved several constructors out of the header, fixed a save state issue, and made outputs use finders.
    • exidy.cpp: Split up state class and reduced reliance on driver init functions.
    • Changed various drivers to use output finders.
  • pc8801: repair holein1 copy protection [cracyc]
  • 8042kbdc.cpp: mouse reset answers at least one byte if mouse disabled. Makes nforcepc bios happy. [yz70s]
  • pc8801: repair acrojet copy protection [cracyc]
  • add pc9821.cpp to mess.flt [cracyc]
  • Use D32F texture format instead of D24, should fix AMD hardware (#8516) [Julian Sikorski]
New working machines
  • SegaSonic Bros. (prototype, hack) [hap]
  • Head On Channel (prototype, hack) [hap]
  • OOParts (prototype) [hap]
  • segac2: improve wwmarine controls [hap]
  • segac2: mark ooparts as hack [hap]
New working software list additions
  • pc98: Marubatsu EXE, Sabnack [Justin Kerk]
  • f-32.cpp: hooked up M6295 to royalpk2 [Ivan Vangelista]
  • segas16b.cpp: added proper ROM board IC locations for Riot City [Brian Troha]
  • vicdual.cpp: removed MWC flag from alphahob, since the color PROM is actually dumped for this set and the colors are fine [Ivan Vangelista]
New working clones
  • Casino Five (3315-12, U5-0) [Brian Troha, The Dumping Union]
  • segac2: ooparts pcb does have upd sample rom [hap]
  • mess.flt: Added pc9801_epson and pc98ha [Robbbert]
  • segac2: add another input for ooparts [hap]
  • db32016: Added cassette interface [Robbbert]
  • viewgfx: Added fractional zoom-out support to the tilemap viewer. Also added IPT_UI_ZOOM_AUTO for toggling auto-zoom mode without
  • needing to cycle through all zoom levels. [Ryan Holtz] (#8510) [MooglyGuy]
  • Move endianness type into lib/util header [AJR]
  • endianness.h: Use namespace std::literals [AJR]
  • r2dx_v33: Add note about New Zero Team 1998 release (#8503) [cam900]
  • segac2: decouple driver class from md_base_state [hap]
New working clones
  • Jor-eop Jeungmyeongseo (Korea) [xuserv, juking]
  • Fix two characters inside the GIME (#8519) [tim lindner]
New machines marked as NOT_WORKING
  • Zelos (Japan, terminal) [Phil Bennett]
  • konmedal68k.cpp: possible identification of konslot and konslot2 sets [Wayder]
    • video/toaplan_scu.cpp: Use single-pass priority drawing for sprites. (#8521) [cam900]
    • Use single pass pdrawgfx for sprite vs tilemap priority.
    • Use device-specific delegate for priority mask.
    • Use device_video_interface to find screen.
  • spirit76: fixed knocker when free game attained. [Robbbert]
  • n8080: move pcb notes to top of driver [hap]
  • n8080: merge some input ports, remove tag lookups [hap]
  • missbamby.cpp: Identify unknown game and add its PCB ASCII layout and dumped the PROM for "basket" [jordigahan, ClawGrip] (#8520)
  • [ClawGrip]
    • missbamby.cpp: Identify unknown game and add its PCB ASCII layout
    • Add 'multy' and remove 'unkslot'
    • missbamby.cpp: Dumped the PROM for "basket" [jordigahan, ClawGrip]
  • n8080: add conf setting for switching spacefev to monochrome [hap]
  • New machines marked as NOT_WORKING
    • Diamonds & Hearts - Power Pay (10229311, NSW/ACT) [anonymous]
  • aristmk6.cpp: updated documentation [Heihachi_73]
  • funkyjet.cpp: moved everything into the driver file, as video/funkyjet.cpp only had one method [Ivan Vangelista]
  • n8080: correct highsplt gamename [hap]
  • changela: bool(~BIT(x)) is always true (does not fix steering problem) [hap]
  • changela: fix steering problem, probably [hap]
  • segas16: revert fantzone workaround, it just causes new problems [hap]
  • segas16a: reduce overall volume to prevent overdrive [hap]
  • unidasm: Add disassembler for DEC VAX architecture [AJR]
  • poly.h: Remove unused flags, expose object data array directly, add ability to register other poly_arrays. [Aaron Giles]
  • bus/nes: Improved emulation of N625092-related multi-game cartridges. (#8526) [0kmg]
    • Fixes corrupt graphics in multiple games on all seven multi-game carts (including the new addition).
    • Fixes flickering menu for several cartridges, making them usable.
  • New working software list additions (nes.xml)
    • 5000000 in 1 (JPx72) [anonymous]
  • d9final.cpp, ppmast93.cpp, tmspoker.cpp, ultrsprt.cpp: used finders instead of tagmap lookups for rombanks [Ivan Vangelista]
  • rjammer: Add screen raw parameters; modernize MSM5205 hookup [AJR]
New working software list additions
  • arb: Avelan [hap, Wolfgang Zugrav]
  • bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel
  • count along X. [Ryan Holtz] (#8528) [MooglyGuy]
  • bus/nes: Moved gc6in1 games over to 8237 board and removed old code. (#8527) [0kmg]
  • New NOT_WORKING software list additions (#8522) [ClawGrip]
    • easy_karaoke_cart.xml: Mega Hits Vol.2 [TeamEurope, David Haywood]
  • rfslotsmcs48.cpp: Fix comments (#8524) [ClawGrip]
  • fixes for building with clang 12.0.1 on windows [smf-]
  • poly.h: Minor naming/consistency cleanups. [Aaron Giles]
  • Add docs for poly_manager. [Aaron Giles]
  • New NOT_WORKING software list additions
    • Wicat Unix (ver 2.0 and 2.2.0) [Josh Dersch]
  • i8257: fix it so tc can work with multiple devices [cracyc]
  • tx0.cpp: Further fixes [AJR]
    • Load typewriter input into correct bit positions of LR
    • Invert MSB of display coordinates (fixes tic-tac-toe grid)
    • tx0_8kw: Resolve confusion between SHR and CYR semantics (these were incorrectly swapped)
  • m72, segas16b: reduce audio volume [hap]
  • machine/fdc37c665gt.cpp: Fixed address usage for serial port registers. (#8536) [987123879113]
  • dariusu: add continue price dipswitch vigilant: swap punch/kick buttons to match with arcade cabinet [hap]
  • Decoupled RPK logic from TI-99 cartridge code. (#7880) [npwoods]
    • Decoupled support for RPK (RomPacK cartridge images) from TI-99 code, enabling the logic to be leveraged by other drivers.
  • ui: Made zoom controls a bit more intuitive. [Vas Crabb]
    • The UI controls are described as zoom in/out, but they had the opposite effect on the palette and tile viewers. That has been changed to make them consistent with the tilemap viewer.
    • Made the default zoom key not act as a toggle. People are familiar with the function of Ctrl+0/=/- in web browsers, so making them behave similarly in MAME should make it more approachable. Also added the default zoom key to the relevant documentation
  • page.
    • Implemented the default zoom key for the palette and tile viewers.
    • In the tilemap viewer, if the view is in default expand to fit mode, zoom in/out starting from the actual zoom ratio. Once again, this behaves more like the zoom controls in a web browser displaying an image so it should be more intuitive.
    • Made more messages from the tilemap viewer localisable.
  • util/zippath.cpp: Fixed MT08074. [Vas Crabb]
    • There were multiple issues at play here. After #8443 was applied, is_root was simply never returning true on Windows, as OSD_WINDOWS isn't actually defined outside libosd and libocore. This caused phantom parent items to appear in disk roots on Windows, but it meant that the check in zippath_resolve would always fail so the trailing backslash would be trimmed. Fixing  the macro test in is_root meant the trailing backslash from C: would no longer be trimmed, which caused the stat in zippath_resolve to fail.
  • bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost. [Vas Crabb]
  • Reduced tag map lookups in several drivers and devices. [Vas Crabb]
  • util/coretmpl.h: Removed an overload of bitswap that can be avoided using if constexpr. [Vas Crabb]
  • Added doxygen comments to some classes, and fixed several doxygen warnings. [Vas Crabb]
  • util, osd: Test for _WIN32 rather than WIN32. [Vas Crabb]
  • In C++17 mode, WIN32 is no longer a predefined macro, although various things in 3rdparty define it to maintain legacy support.
  • We're better off moving forward anyway for when WIN32 disappears entirely. (WIN32 is not a reserved name, while _WIN32 is,
  • starting with an underscore follwed by an uppercase letter.)
  • tx0.cpp: Add preliminary software list for both systems [AJR]
New working software list additions
  • tx0_ptp: Munching Squares, Punchy [Bitsavers, AJR]
  • util/coretmpl.h: Fixed clang narrowing warning. [Vas Crabb]
  • amiga.cpp: Change machine configuration sequence so that the 68K CPU always comes first. This works around an issue with the
  • debugger trying to focus first on a keyboard MCU being held in reset. [AJR]
  • calchase.cpp: Don't try to use portr for half the bus width. [Vas Crabb]
  • dooyong.cpp: Reduced volume for YM2151/M6295 sound, coalesced some machine configuration. [Vas Crabb]
  • docs: Update css for sphinx_rtd_theme to latest version, which includes selectors missing from old version. [Aaron Giles]
  • kinst.cpp: Simulate Killer Instinct 2 Upgrade Kit CPLD. [pdaderko]
    • Original device was reverse-engineered with a logic analyzer and test ROMs. The CPLD behaves as a slave device, returning data
  • when selected, based on previous writes.
  • Clones promoted to working
    • Killer Instinct 2 (Upgrade kit) [pdaderko]
  • pipeline: Hook up sound communications and YM2203; fix sound PPI mapping [AJR]
  • Allow devices to specify a parent for the purpose of searching for ROMs. [Vas Crabb]
  • minimaws: Better equality for devices. [Vas Crabb]
  • i8244: use parent_rom_device_type for i8245 [hap]
  • barni.cpp : wip [Robbbert]
  • alphasma.cpp: Use finder array for LCDCs; use memory_share_creator instead of RAM device [AJR]
  • mc68hc11: Add stubs for TCTL registers; document coding bug in asma2k [AJR]
  • device.h: fix typos [Patrick Mackinlay]
  • pipeline.cpp updates: [Ivan Vangelista]
    • added missing input [David Haywood]
    • minor cleanups
  • taito_f2.cpp: fixed MT08059 [Ivan Vangelista]
  • Update the RTD theme to the 1.0.0rc1 release. I noticed no issues building docs with this, and it includes sphinx 4 CSS fixes.
  • (#8544) [Aaron Giles]
  • spirit76,barni: updated copyright holders as requested. [Robbbert]
  • saitek_osa/maestro: use parent_rom_device_type for analyst [hap]
  • supstarf: added notes. [Robbbert]
  • Reworked device type definition macros a little and added more Doxygen. [Vas Crabb]
    • Reworked device type definition macros to eliminate one level of indirection when using device types by name.
    • Fixed a potential initialisation order issue that could affect device parent ROMs.
    • Eliminated the need for DEFINE_DEVICE_TYPE_NS - just use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_PRIVATE with fully-qualified
    • names.
    • Changed device type aliases to static auto references in the headers.
    • Added Doxygen comments for system/device definition macros and system flags.
  • Added ROM parents for m68705u3 and a2diskiing. [Vas Crabb]
  • doxygen: Updated configuration to be based on up-to-date template, updated bootstrapped theme so it doesn't 404 (still won't work
  • due to lack of support for jQuery smartmenus). [Vas Crabb]
  • kinst: do some driver cleanups [hap]
  • airraid.cpp, hanaawas.cpp: used finders instead of tagmap lookups and other minor cleanups [Ivan Vangelista]
  • flstory.cpp: corrected main CPU clock for rumba, fixes sound regression [David Haywood]
  • sbmjb.cpp: lowered Oki volume [Ivan Vangelista]
  • unkhorse, tamag1: add anonymous namespace [hap]
  • flstory.cpp: corrected divider for rumba's main CPU, wrong source for copy-paste [Ivan Vangelista]
  • banprestoms.cpp: identified some dips [Ivan Vangelista]
  • apple2: support for the AppleIISD card [R. Belmont, Florian Reitz]
  • atarisy1.cpp: Fix overdriven sound (#8540) [algestam]
  • new WORKING machines (#8531)
    • SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007) [Sean Riddle, David Haywood]
  • new WORKING clones
    • Dora the Explorer - Doras Abenteuer-Globus (Germany) [Sean Riddle, TeamEurope]
  • namcos2.cpp : made Japanese Marvel Land the parent, the US prototype is an earlier incomplete build, it ends abruptly, lacks any
  • end credits, and is missing many of the levels (plus various other incomplete elements, see https: //tcrf.net/Marvel_Land_(Arcade) )
  • 'US' could also be 'World' but I haven't changed that. [David Haywood]
  • bus/nes: Added support for A88S-1 board and related multicarts. (#8547) [0kmg]
  • New working software list additions (nes.xml)
    • 1997 Super 7 in 1 (JY-201) [MLX]
    • 1997 Super 6 in 1 (JY-202) [MLX]
    • 1997 Super 7 in 1 (JY-203) [MLX]
    • 1997 Super 7 in 1 (JY-204) [MLX]
    • 1997 Super 7 in 1 (JY-205) [MLX]
    • 1997 Super 7 in 1 (JY-206) [MLX]
  • C++ is not C, appease the compiler [0kmg]
  • saturn.xml: corrected the name "Isto é ZicoundefinedZico no Kangaeru Soccer (Jpn)" (#8539) [ArcadeShadow]
  • bus/nes: Added support for a 4 in 1 multicart. (#8549) [0kmg]
  • New working software list additions (nes.xml)
    • 4 in 1 HQ [famiac]
  • a2sd: warning: 'unused' attribute directive ignored [-Wattributes]
  • bus/nes: Improved IRQ emulation for Kaiser KS202 and KS7032. [0kmg]
  • Corrected IRQ behavior based on more recent PCB observations. Fixes some flickering on World X-Y interlevel screens in SMB2J
  • bootleg.
    • Corrected SMB3 bootleg's banking, also per PCB analysis.
  • ibm5170.xml: 4 new dumps [r09]
New working software list additions
  • DOOM (Japan, v1.1) [r09]
  • Doukyuusei [wiggy2k]
  • Doukyuusei 2 [wiggy2k]
  • Kairaku no Okite - Aoi Taiken [wiggy2k]
  • kinst: add preliminary screen raw params [hap]
  • qix: remove a popmessage [hap]
  • Filesystem-related bug fixes [AJR]
    • Fix recently-introduced path-trashing bug in zippath_resolve
    • Prevent UI file select menu from crashing in error cases where no files can be found
  • Miscellaneous cleanup. [Vas Crabb]
    • cchasm.cpp: Combined source files, added I/O port finder, reduced audio levels to avoid hitting the limiter.
    • redalert.cpp: Converted sound boards to devices and removed a couple of trampolines, making the driver state class considerably
    • tidier.
    • bus/amiga/keyboard, bus/sunkbd: Put a bunch of implementation classes in anonymous namespaces, getting implementation details out of headers and out of the global namespace.
  • Update ibm5170.xml [ArcadeShadow]
  • nes.xml: Updated PCB details for A Ressha de Ikou. [0kmg]
    • Beyond metadata this gives aressha WRAM, making it playable now.
    • Separately, demoted Enix games dquest and doordoor due to game crashing bugs.
  • nes.xml: Set correct board type for several games. [0kmg]
    • Removed a "fixed" version of quanhr2, now that parent is working.
Software list items promoted to working
  • Quánhuáng R-2 - Dàshé Sìtiānwáng [0kmg]
  • Yǒngzhě Chuánshuō [0kmg]
  • Wángzhě Wúshuāng [0kmg]
  • fixed vs2019, broken by clang fix. [smf-]
  • bus/nes: Added support for MMC1-based multicarts. [0kmg]
    • Modified MMC1 base class (SxROM) to have outer bank base/mask to make it extensible by multicarts.
    • Implemented two boards, reset-based SxROM and a 2-in-1 by TXC, as proof of concept.
    • Marked Operation Wolf games as partially supported due to zapper inputs not working.
    • Marked Space Shadow as not supported since it requires the extra buttons on the Bandai Hyper Shot gun.
  • New working software list additions (nes.xml)
  • 1997 Super HiK 4 in 1 (JY-021) [MLX]
  • 1995 Super HiK 4 in 1 (JY-022) [NewRisingSun, taizou]
  • 1996 Super HiK 4 in 1 (JY-051) [NewRisingSun, taizou]
  • 2 in 1 Uzi Lightgun [CaH4e3]
  • Converted Chinese Ninja Ryukenden to MMC1 subclass. [0kmg]
  • clock: add setters for period, duty cycle, pulse width [hap]
  • cking_master: use clock device for irq signal [hap]
  • jvs13551.cpp: dumped Sega 838-13683-91 Rev.A JVS I/O [Darksoft]
  • segam1audio.cpp: Fix overdriven sound (#8556) [algestam]
  • chess*: use clock device for irq signal [hap]
New machines marked as NOT_WORKING
  • Recel Bios [Robbbert]
  • Alaska [Robbbert]
  • Hot & Cold [Robbbert]
  • Screech [Robbbert]
  • Mr Evil [Robbbert]
  • Torneo [Robbbert]
  • Crazy Race [Robbbert]
  • Fair Fight [Robbbert]
  • Poker Plus [Robbbert]
  • Mr Doom [Robbbert]
  • Cavalier [Robbbert]
  • Swashbuckler [Robbbert]
  • Don Quijote [Robbbert]
  • The Flipper Game [Robbbert]
  • Black Magic 4 [Robbbert]
  • bus/nes: Improved emulation for T-262 board and related multicarts. [0kmg]
    • Fixed games not loading in mc_6et40 and mc_11a42 and graphics issues with several games across the nine cartridges represented here.
New working software list additions
  • 11 in 1 (A-042) [anonymous]
  • 1994 Super HiK 6 in 1 (A-017) [anonymous]
  • Update ibm5150.xml [ArcadeShadow]
  • smrp2.h: fixed MT08081 [Ivan Vangelista]
  • bus/nes: Fixed Super HiK 4 in 1 so that Master Fighter III now loads. [0kmg]
  • views: Fix a number of problems with specific boundaries. [Olivier Galibert]
  • rectangles: Add operators & and | (intersection and union) from the existing &= and |= ones. [Olivier Galibert]
  • gamedrv.h, ioprocs.h: Fix typos in comments [AJR]
  • blockout.cpp: fix agress players (lives) DIP [Kaito Sinclaire]
  • Formats-related refactoring [AJR]
    • Remove opresolv.h from emu.h and some other base headers
    • Split legacy floppy image class into a separate file
    • Clean up a lot of #includes in src/lib and src/tools/imgtool
  • imgtool/library.h: Supply some missing #includes [AJR]
  • ibm5170.xml: Correct definition for unladven [AJR]
  • mn1880: Use separate interrupt registers for each CPU [AJR]
  • royalmah.cpp: configured banking and views for mjdejavu ad mjifb [Ivan Vangelista]
  • goldstar.cpp: point reel tilemap to the right GFX rom offset for cmast97 [Ivan Vangelista]
New working clones
  • Route 16 (Sun Electronics, set 2) [hammy]
  • meritm: remove vdp interrupts workaround, remove layer enable debug keys [hap]
  • saitek_stratos: fix wrong ordering in set_cpu_freq [hap]
  • psikyo.cpp: Fix overdriven sound in gunbird (#8555) [algestam]
  • emumem: Put back masking removed by mistake [Olivier Galibert]
  • bus/nes: Added support for HP-898F board and related multicarts. (#8533) [0kmg]
  • New working software list additions (nes.xml)
  • 4 in 1 (0203) [Consolethinks]
  • 80 in 1 (KD-6096) [Consolethinks]
  • 4 in 1 (0207) [Consolethinks, MrNorbert1994]
  • 4 in 1 (0210) [Consolethinks, MrNorbert1994]
  • 9999999 in 1 (KD-6037-B) [Consolethinks, MrNorbert1994]
  • Olympic 2000 1000000 in 1 [Consolethinks, MrNorbert1994]
  • Software list items promoted to working (nes.xml)
  • Prima Soft 9999999-in-1 (02 8807870-3) [0kmg]
  • konmedal68k.cpp : konslot / konslot2undefinedfixed display resolution and offsets [David Haywood] (#8525) [David Haywood]
  • goldnpkr.cpp: Base screen parameters on how games program the CRTC. [Vas Crabb]
    • Filled in proper screen parameters for goldnpkr, witchcrd and megadpkr. There may be other games that use different parameters.
    • Demoted megadpkr and megadpkrb to not working as they can only boot once before writing timekeeper data that prevents booting
  • again.
  • Tidied up a few drivers a little. [Vas Crabb]
  • bus/nes: More fixes for various multicart types. [0kmg]
    • Fixed graphics glitches in the following boards: BMC-20IN1 (Kaiser 20 in 1), BMC-SUPER700IN1 (700 in 1, 190 in 1), BMC-VT5201 (six multicarts).
    • Simplified BMC-21IN1 board (21 in 1, 8 in 1).
  • New working software list additions (nes.xml)
  • Super 190 in 1 [anonymous]
  • bus/nes: Added support for Blood of Jurassic and Super Hang-On. (#8502) [0kmg]
    • Also, removed "fixed" set shangonah now that shangona is working (the latter should have been marked not supported).
  • Software list items promoted to working (nes.xml)
  • Blood of Jurassic (GD-98) [NewRisingSun]
  • bus/nes: Simplified Zemina board + some minor comment clean ups. [0kmg]
  • meritm: re-add vdp interrupts workaround since some of the games broke [hap]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish) [Roberto Fresca]
  • Some extra docs on American Poker IIundefinedJackpot (Spanish) set. [RobertoFresca]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish, set 2) [Roberto Fresca]
New working clones
  • American Poker II - Jackpot (Spanish, set 3) [Roberto Fresca]
  • bus/nes: Added support for 820720C and JY820845C multicarts. [0kmg]
  • New working software list additions (nes.xml)
  • 1993 Super HiK 8 in 1 (G-002) [NewRisingSun]
  • 7 in 1 1993 Chess Series (JY-015) [Consolethinks, NewRisingSun]
  • mrgrame.cpp: New roms for Mac Attack New roms for Motor Show Improved graphics and sound for all games. [Robbbert]
New machines marked as NOT_WORKING
  • Fast Track [Robbbert]
  • ampoker2.cpp: Fix copy/paste issue for ampkr2jspb from recent addition. [Scott Stone]
  • Moved a few slot devices into anonymous namespaces, getting more stuff out of headers and reducing dependencies. [Vas Crabb]
  • Revert "mrgrame.cpp: New roms for Mac Attack" [Vas Crabb]
    • This reverts commit 24fa77fcbb7ae8572b1e1ca909a73de6ac69898c.
    • The code comes from a source with an incompatible license. It can't be simply copied or ported to MAME.
  • Fix clang warnings about declaring template instantiation extern after the instantiation itself. [Vas Crabb]
  • mrgame: Removed the video code due to possible infringement. [Robbbert]
  • macattck: updated rom definitions. [Robbbert]
  • motrshow: merged motrshowa into, and added another version as bioses. [Robbbert]
New machines marked as NOT_WORKING
  • Fast Track [Robbbert]
New working machines
  • Checker Challenger (model CR, 2 levels) [hap, Sean Riddle]
  • bus/nes: Improved emulation of reset-based 42 in 1 cartridge. [0kmg]
  • Removed dump and code for Super 22 in 1, which is a CRC match for the 42-in-1.
    • Cleaned up a few recent multicart fixes, making them uniform with the rest.
  • Software list items promoted to working (nes.xml)
  • 42 in 1 (Reset Switch) [0kmg]
  • h8 intc: Fix nmi on h8/300 [Olivier Galibert]
  • bus/nes: Added support for an NTDEC 14 in 1 cartridge. [0kmg]
  • New working software list additions (nes.xml)
  • 14 in 1 (NTDEC) [Consolethinks, Nikolka]
  • fidel_checkc2: forgot to copy over local artwork file [hap]
  • namcos12: redumped kartduel data roms [Darksoft, Hammy]
  • namcos12: update notes [hap]
  • util/delegate.cpp: One less level of indirection for functoid delegates. [Vas Crabb]
    • If a delegate is set to a functoid (e.g. a lambda) with a signature that is an exact match for the delegate's signature, it will be bound directly. If arguments or the return value need conversion, a static adaptor will be generated. This removes
  • unnecessary indirection through std: :function::operator().
  • Added a few more documentation comments. [Vas Crabb]
  • Fixed some delegate use issues. [Vas Crabb]
  • mrgame.cpp: Add tilemap drawingundefineddakar works properly, wcup90 has some issues. [Vas Crabb]
  • mrgame.cpp: Fixed 5bpp sprite layout, only put attribute handler over tilemap attribute area of object RAM. [Vas Crabb]
  • Convert JED, PLA and JEDBIN parsers to (mostly) use ioprocs instead of raw memory interfaces [AJR]
  • Fix build on systems where size_t is not the same as uint64_t [AJR]
New working software list additions
  • vectrex: Star Sling Turbo Edition, Vec Sports Boxing [Justin Kerk]
  • Remove VISIBLE_SOUND_OVERDRIVE compile-time option in favor of enabling the red overdrive border when speaker_report is non-zero. [Aaron Giles]
  • segas16b.cpp: decapped and dumped I8751 MCU for altbeastj [simzy, Gor, Ryan Holtz, iq_132, Darksoft, Briah Troha, TeamEurope]
  • vtech/sdloader: Add support for SPI SD card [Dirk Best]
  • plaparse: Fix regression caused by parser eating '#' comment characters [AJR]
  • msx.cpp: Fixed typo (MT8084) (#8581) [0kmg]
  • 4004clk: fix 50hz setting [hap]
  • fix gime master interrupt switches (#8583) [tim lindner]
    • coco3: fix GIME master interrupt switches [tim lindner]
    • util/strformat.h, util/delegate.h: More cleanup and future-proofing. [Vas Crabb]
    • util/strformat.h: Found a SFINAE trick to detect absence of stream-out operators. Fixes building with C++20 standard library
    • (#6275).
    • util/delegate.h: Fixed a commend and removed an unused declaration from MSVC member function pointer wrapper.
    • util/delegate.h: Added support for discarding functoid return values for delegates returning void.
    • util/delegate.h: Added support for using std::ref to bind non-copyable functoids.
  • Do not build with -m64 on riscv64 (#8578) [Graham Inggs]
  • util/strformat.h: Detect C++ standard > C++17 before doing weird stuff. [Vas Crabb]
  • wrinkles: added most of the sensors [hap]
  • sound/disc_sys.hxx, ymz770: Use std::clamp for clamping [AJR]
  • bus/nes: Added support for two more multicarts. [0kmg]
New working software list additions
  • 9 in 1 (Journey to the West) [anonymous]
  • Super 8 in 1 (Supervision menu) [v5100v5100]
  • bus/nes: Fixed graphics glitches for BMC-GKB board multicarts. [0kmg]
  • Removed code for both BMC-NOVEL1 and BMC-NOVEL2 which are indentical to BMC-21IN1 and BMC-GKB, respectively. This fixes graphics
  • for the NOVEL2 game as well.
  • harddisk.cpp: Allow specifying the desired block size for loose files / verifying a CHD's block size. [R. Belmont]
  • spi_sdcard: Support CMD16 (SET_BLOCKLEN) for improved SDv2 compatibility. [R. Belmont]
  • bus/nes: Added support for Super Russian Roulette. [0kmg]
  • New working software list additions (nes.xml)
  • Super Russian Roulette [re4mat]
  • spi_sdcard: add a child device which supports the SDV2 (non-HC) standard. [R. Belmont]
  • util/delegate.cpp: Fixed multiple issues. [Vas Crabb]
    • Fixed this pointer displacement being reapplied after delegates are copied - caused issues with classes with multiple
    • inheritance.
    • Made null member function pointer test conformant with Itanium C++ ABI specification.
    • Corrected size of this pointer displacement - fixes issues on big Endian targets.
    • Fixed function addresses for virtual member functions on targets that use function descriptors (e.g. PPC64).
    • Applied shift to this pointer displacement for targets that use the ARM variant of the Itanium ABI.
    • Fixed this pointer displacement not being applied for virtual member functions on targets using ARM variant of the Itanium ABI.
    • Fixed this pointer displacement being incorrectly applied to vptr on targets using ARM variant of the Itanium ABI.
    • Made less code conditionally compiled to make it easier to catch errors.
  • Update samcoupe_flop.xml [ArcadeShadow]
  • merits.cpp: Correctly identified set as "Pub Time Darts II" (#8595) [ClawGrip]
  • sharrier: Hook up MCU, remove simulation (#8552) [Dirk Best]
    • The MCU for the sharrier1 set is handcrafted and marked BAD_DUMP
    • There is a slight issue with the initial synchronisation, so there is a hack to ignore the problematic write
  • util/delegate.h: Try to catch issues earlier, and some cleanup. [Vas Crabb]
    • Optimised generation of late bind helper functions. The late bind helper function doesn't depend on the delegate signature - only on the late bind base class and function target class. Having it inside the delegate base class means it needs to be instantiated for every combination of late bind base class, function target class and delegate signature. In a typical driver file, there is only one late bind base class (delegate_late_bind), and there will be delegates with multiple signatures bound to function members of the same class (e.g. read and write handlers, possibly of different widths, bound to members of the driver state class). By moving the late bind helper out of the delegate base class, the number of required instantiations can be reduced. By moving the body out of the enclosing class declaration, the compiler can be encouraged to coalese instantiations across translation units. While this won't give a further reduction in compile time, it should at least reduce the output binary size by reducing duplication for devices that frequently have handlers installed in memory maps.
    • Added an additional template parameter to delegates allowing the late bind base class to be changed if desired.
    • Moved the MSVC implementation "this" pointer optimisation out-of-line and added logging. Also cleaned up the Itanium "this" pointer adjustment and code pointer resolution implementation to reduce duplication and conditional compilation.
  • Made binding_type_exception give a more meaningful what() message than "std: :exception".
    • Added extensive validity tests for delegate functionality. Pointers to member functions are tested, including multiple inheritance, virtual and non-virtual member functions, and checking for generational loss across copying/assigning delegates. This should properly exercise "this" pointer adjustment for the Itanium and MSVC implementations, and vtable lookup for the Itanium implementation. So-called late binding functionality is tested, including exceptions on failure. Functoids are tested, although given the encapsulation it's not possible to check that an apator isn't generated when it shouldn't be.
  • util/delegate.cpp: Fixed calculation of this pointer when casting member function pointers across virtual inheritance relationships
  • using MSVC with /vmg. [Vas Crabb]
  • New games added as MACHINE_NOT_WORKING
  • Unknown medal game GS471 [Phil Bennett, R. Belmont]
  • Fix compile on GCC x64 Linux [R. Belmont]
  • Fix build script typo [R. Belmont]
New clones marked as NOT_WORKING
  • Peacock Flutter (01J00011, NSW/ACT) [Dam0, Heihachi_73]
  • namcos1.cpp: corrected the program ROM label for Tank Force (US, 2 Players) [Action Jackson]
New clones marked as NOT_WORKING
  • Faeton (6 digits) [Jordi, Orlando, PinMAME]
  • Hardbody (rev. D) [PinMAME]
  • Hook (UK 4.06, display A4.01) [PinMAME]
  • MotorDome (rev. B) [PinMAME]
  • arcade.flt: added konmedal020.cpp [Robbbert]
  • delegates: Fixed structure return with MSVC C++ ABI. [Vas Crabb]
    • Automatically use delegate_mfp_compatible to generate an adaptor for member functions that return non-scalar, non-reference types (partially addresses #8597).
    • Enabled the MSVC delegate implemenation for MSVC on AArch64.
    • Switched back to neater delegate types for layout item bounds and colour.
  • docs: Updated the example layout links to point to 0.235undefinedthis means there's now an example of embedded SVG. [Vas Crabb]
  • bus/nes: Several small separate fixes. (#8580) [0kmg]
    • Fixed empty menu in Supervision 16 in 1.
    • Fixed softlist loading of GB 63 in 1 and hooked it up with a compatible board type. Removed old partially-working code.
    • Removed a spurious line in PCB loader that set WRAM in SMB2J bootlegs--they don't have any!
  • Software list items promoted to working (nes.xml)
  • Ghostbusters 63 in 1 [0kmg]
  • Super 128k - 16 in 1 [0kmg]
  • bus/nes: Added support for several Shenzhen Jncota RPGs. (#8500) [0kmg]
    • Also corrected metadata for lots of items.
  • Software list items promoted to working (nes.xml)
  • Jīng Kē Xīnzhuàn (China, Shenzhen Jncota) [0kmg]
  • Shènghuǒ Lièzhuàn (China) [0kmg]
  • Xiákè Chuánqí (China) [0kmg]
  • Zhànguó Fēngyún (China) [0kmg]
  • bus/nes: Added support for Star Versus. (#8598) [0kmg]
  • New working software list additions (nes.xml)
  • Star Versus [anonymous]
  • New clone marked as WORKING (#8586)
  • beatmania complete MIX (ver AA-C) [DeepSeaSqueeze]
  • new NOT_WORKING machine
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, Korea) [Jorge Valero, MetalliC, rtw]
  • tiamc1.cpp: set games release years to 198?, they are actually unknown [MetalliC]
  • tiamc1.cpp little note change [MetalliC]
  • Update cdi.xml (#8529) [David 'Foxhack' Silva]
  • New working software list additions
    • Sinnaneun Susjanala 2 (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
    • Ulihamkke Bulleoyo - Jayeongwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
    • Ulihamkke Bulleoyo - Chinguwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
  • New NON_WORKING software list additions
    • Depression - The Search For The NaSSA (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
    • Nijmegen 'n rijk aan mogelijkheden (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • Update spectrum_cass.xml (#8587) [ArcadeShadow]
  • New working software list additions
    • Action Force (Dro Soft) [spectrumcomputing.co.uk]
    • Blam! [Planeta Sinclair]
    • Combat School (Erbe) [spectrumcomputing.co.uk]
    • Cross [spectrumcomputing.co.uk]
    • Esquimó [Planeta Sinclair]
    • Golden Pack 100 [Planeta Sinclair]
    • Insomnia [spectrumcomputing.co.uk]
    • Mr. Weems and the She Vampires (Zafi Chip) [spectrumcomputing.co.uk]
    • O Globo da Luz [Planeta Sinclair]
    • Pesquisa Submarina [Planeta Sinclair]
    • The Raven + Polearn [Planeta Sinclair]
    • Silent Service (Erbe) [spectrumcomputing.co.uk]
    • Travessia [Planeta Sinclair]
    • Travessia (alt) [Planeta Sinclair]
    • Turbo Esprit (Durell) [spectrumcomputing.co.uk]
    • Vampiri [Planeta Sinclair]
    • WOSP - Whole Orbit Survey Plotter [Planeta Sinclair]
  • spectrum_cass.xml: Redumped
    • Airwolf [worldofspectrum.org],
      Dragon Ninja (Erbe) [spectrumcomputing.co.uk],
      Operation Gunship [spectrumcomputing.co.uk],
      Perigos na Selva [Planeta Sinclair]
  • fmtowns_flop_*.xml: 7 new dumps, misc list cleanups (#8588) [r09]
    • fmtowns_flop_*: renamed the Houma Hunter Lime entries to be more accurate to the disk labels
    • fmtowns_flop_misc.xml: marked dpssg2, dpssg3, hhunt01, hhunt02, hhunt03 and superdps as alternate versions of the ones in the
    • original list
    • fmtowns_flop_misc.xml: removed duplicate entries that have been moved to the original list (drstop, rance, rance2) and were left
    • here by mistake in the last update
    • New working software list additions (fmtowns_flop_orig.xml)
    • Houma Hunter Lime Dai-1-wa [cyo.the.vile]
    • Houma Hunter Lime Dai-2-wa [cyo.the.vile]
    • Houma Hunter Lime Dai-3-wa [cyo.the.vile]
    • Kitty World 2 [cyo.the.vile]
    • Metal Eye Special Disk [r09]
    • Sadistic Gamers Part-3 - Telephone Play [cyo.the.vile]
    • Sadistic Gamers Part-5 - Burusera Play [cyo.the.vile]
    • fmtowns_cd.xml: 16 new dumps, 7 replacements, add missing floppies (#8594) [r09]
    • fm_towns_cd.xml:
      • Added the missing floppy disk to amarant3 [akira_2020]
      • Added the missing floppy disk to hypnote [cyo.the.vile]
      • Added the Planet's Edge bonus audio CD [redump.org]
      • Removed the floppy part_id from uwaki, as it's not part of the floppy label
New working software list additions
  • CRI Postman [redump.org]
  • Dynamic English 3 - Upper Basic [redump.org, cyo.the.vile]
  • FM Towns Shougaku Ongaku (5-6-nensei-you) [redump.org, cyo.the.vile]
  • Hyper Aquarium - Kaisui-hen [redump.org]
  • Hyper Aquarium - Tansui-hen [redump.org]
  • Hyper Eigo Gakushuu System - New Crown Series 1 [redump.org]
  • Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu [redump.org]
  • J.League 1994 Professional Soccer [redump.org]
  • Master CD - Fresh Series-you [redump.org]
  • Meikyoku Master (FM Towns Marty version) [redump.org]
  • Nihon no Rekishi - Sengoku-hen - Oda Nobunaga [redump.org]
  • Nihongo Nyuumon Dai-1-kan - Fundamental Japanese [redump.org]
  • Steepia [redump.org]
  • Touch the Music by Casiopea [redump.org, cyo.the.vile]
  • TownsPAINT V1.1 L21 [redump.org]
  • New not working software list additions
  • Dynamic English 2 - Basic [redump.org]
  • Replaced software list items
  • Highlight CD 20 [redump.org]
  • Okiraku TownsGEAR [redump.org]
  • Oshare Cooking [redump.org]
  • Sangokushi II [redump.org]
  • SimCity (HMB-121A) [redump.org]
  • Uwaki na Anata - Switch o Irete [redump.org]
  • Zak McKracken and The Alien Mindbenders [redump.org]
Software list items promoted to working
  • Hyper Note [cyo.the.vile]
  • hh_sm510: Add cheats for gnw_flagman, gnw_judge and gnw_lion (#8601) [algestam]
  • snes.xml: Added Raiden prototypes. (#8604) [0kmg]
New working software list additions
  • Raiden Densetsu (Jpn, prototype) [Gaming Alexandria]
  • Raiden Trad (USA, prototype) [Revenant]
  • bus/nes: Added support for Donkey Kong 8 in 1. (#8603) [0kmg]
    • Also, corrected previous related PCB name.
    • Separately, set correct board type for Grandia games.
  • New working software list additions (nes.xml)
  • Donkey Kong 8 in 1 (JY-041) [anonymous]
  • plsonic4.cpp: added inputs, dips as per test mode [Ivan Vangelista]
  • wndrplnt: Decapped and dumped MCU [Alex, Brian A. Troha, TeamEurope]
    • Also remove simulation, clean ups
  • cpu/drcbex64.cpp: Proof-of-concept for optimisation of calling out. [Vas Crabb]
    • Resolve address space virtual member function addresses on constrcution and call them directly. Provides a small but measurable
    • improvement to performance in drivers that use the recompiler and access the memory system a lot.
    • Also made MSVC delegates capable of walking past all the thunks MSVC puts in the way of actually calling a member function. I'm not accounting for the "this" pointer being passed in RDX when the return value is an oversize scalar. This is harmless because it won't see anything that looks like a virtual call thunk using RCX when RCX points to uninitialised space for the return value. It just means virtual member function calls won't be bypassed if the return value is an oversize scalar, but that doesn't happen frequently anyway.
  • util/delegate.h: Make comparison operators more technically correct. [Vas Crabb]
    • For Itanium ABI, two null member function pointers should compare equal even if the undefined bits differ.
    • For MSVC ABI, there's all sorts of complexity around what happens when you compare pointers to member functions for different
    • inheritance types.
    • You'll still occasionally get weird results comparing pointers to members of different classes.
  • util/delegate.cpp: Recognise a couple more MSVC thunks. [Vas Crabb]
    • The MSVC C++ ABI doesn't reserve the first vtable entry for classes without a virtual destructor, so the instruction to load the
  • virtual member function address may not need an immediate displacement.
    • Also recognise virtual member function call thunks for AArch64.
  • added tzx to the sc-3000 formats (#8592) [Fabio DL]
  • Dumped the 68705P3 MCUs on 2 different types of sp.ACE fruit machine reel driver PCBs [TTX] (#8593) [David Haywood]
  • new WORKING machine (#8558) [David Haywood]

New WORKING machine

  • Paradise / Gum (France) [Benjamin Roux, David Haywood]
  • view: take into account the pre-offsetting when expanding handlers [Olivier Galibert]
  • pss680: Bank some of the ROM space [AJR]
  • supernova: fix oob access on transcient incorrect sprites, use masking instead of %, silence watchdog access [Olivier Galibert]
  • Make debugger 'out' command step over return delay slots on SH architectures [AJR]
  • 4enraya.cpp: Add PCB ASCII layout for 'tourpgum' (#8610) [ClawGrip]
  • konmedal68k.cpp: tentatively identified the unkkonmd set [Wayder]
  • model2.cpp: minor documentation update [Brian Troha]
  • arcade.lua: fixed arcade build compiling [Brian Troha]
  • konmedal68k.cpp: adjusted some dips definitions [Ivan Vangelista]
  • minimaws: Made table sort widgets (and the code behind them) less ugly. [Vas Crabb]
  • util/delegate.cpp: Added a couple of comments about assumptions. [Vas Crabb]
  • konmedal68k.cpp: made pwrchanc show the title screen [Ivan Vangelista]
  • minimaws: Added disclosure triangle controls to many sections. [Vas Crabb]
  • mpu4.cpp: Added three Vifico Escalera Tobogan sets. (#8607) [ClawGrip]
  • New NOT_WORKING machines
  • Escalera Tobogan (MPU4, set 1) [jordigahan, ClawGrip]
  • New NOT_WORKING clones
  • Escalera Tobogan (MPU4, set 2) [jordigahan, ClawGrip]
  • Escalera Tobogan (MPU4, set 3) [jordigahan, ClawGrip]
  • Various volume level adjustements to avoid hitting limiter. (#8553) [David Haywood]
    • Adjusted levels in mustache.cpp, metlfrzr.cpp, xyonix.cpp, labybug.cpp, pgm.cpp, terracre.cpp, boogwing.cpp, astrocde.cpp, and gottlieb.cpp.
    • Re-balanced some Votrax stuff, attempting to keep the chip output between +/-1.0.
New working clones
  • Conchess Plymate 5.5MHz [hap, Berger]
  • util/delegate.cpp: PowerPC-64 Little Endian drops function descriptors. [Vas Crabb]
    • At some point I'll make a proper header ABI detection. There's too much stuff to keep in the delegate sources, and it will be useful for other stuff like recompilers.
  • util/delegate.h: Use "compatible" delegates for MinGW GCC i686. [Vas Crabb]
    • The Itanium delegate has questionable value on on MinGW i686 as it injects a conditional branch in the hot path for delegates anyway to deal with the different __thiscall convention. It's somehow breaking and causing memory corruption in full builds, but I don't have the time to work out exactly which delegate type is the problematic one, especially not with a release coming soon.
    • This will probably cause 32-bit MinGW builds to become substantially larger.
  • sound: make the compressor optional (clamp overdrive to -1.0-1.0 when off) [hap]
  • docs: explain compressor a bit [hap]
  • docs: explain compressor a bit again [hap]
  • a800: fixes writing antic DLISTL and DLISTH to only affect the high and low byte component that is spread between m_dpage and
  • m_doffs (#8616) [goldnchild]
  • polepos2: freeze dipswitch works fine [hap]
  • apple2gs: enable SHR linearization bit in NEWVIDEO by default, fixes Nucleus P8 1.0.1 [R. Belmont]
  • apple2gs: revert previous change, verified on hardware that bit 6 of NEWVIDEO is not set on power-up. [R. Belmont]
  • saturn.cpp: Add Korean BIOS placeholder (#8608) [Angelo Salese]
    • saturn.cpp: add Korean BIOS placeholder, refactored init routines, add enumerator for regions
    • hash/saturn.xml: marked all Korean set with NTSC-K, also part I of SW list QA overhaul
    • stvcd.cpp: guard against deleting partial sectors in cmd_delete_sector_data, fixes pstarcol Phantasy Star 2 crash after first
    • attract cycle
    • smpc.cpp: NMI is unconditionally requested for screen clock change commands, fixes booting in bigichig, capgen1, capgen4, capgen5
    • stvcd.cpp: add fixed status for NetLink, allow dragndrm to actually boot (on -non drc)
    • stvcd.cpp: fix clang build, put another QA point for Dragon's Dream
    • More QA up to J
  • Add floppy support to NEC PC-8001 (#8532) [Angelo Salese]
New clones marked as NOT_WORKING
  • PC-8001mkIISR [anonymous]
  • Generate a new pc8001_flop.xml list, based off Neo Kobe dumps; [Angelo Salese]
  • Move several items from pc8801_flop.xml to the new pc8001_flop.xml; [Angelo Salese]
  • Generate new lists for pc8001mk2_flop.xml and pc8001mk2sr_flop.xml; [Angelo Salese]
  • Hook aforementioned lists where they belongs ( i.e. N-Basic list is now shared between pc8801.cpp and pc8001.cpp, N80 list belongs to pc8001mk2 and pc8001mk2sr, N80SR list belongs to pc8001mk2sr alone) [Angelo Salese]
  • upd3301.cpp: fix scrolling glitch when unthrottled [Angelo Salese]
  • pc8001.cpp: fix machine configs inheritance [Angelo Salese]
  • pc8001.cpp: constexpr the XTALs [Angelo Salese]
  • pc8001.cpp: allow to enter into N80 BASIC mode for mk2 machines [Angelo Salese]
  • Ported pc80s31k to device interface, and hooked it up to pc8001 [Angelo Salese]
  • Fix validation errors [Angelo Salese]
  • Misc documentation updates [Angelo Salese]
  • uPD3301.cpp: implement bulk of attribute fields [Angelo Salese]
  • upd3301: fix olyboss compile and crashing, add rvv signal [Angelo Salese]
  • upd3301.cpp: fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle) [Angelo Salese]
  • upd3301.cpp: consider an attribute end of 0 equal to max size, fixes starfire [Angelo Salese]
  • upd3301.cpp: rvv is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault) [Angelo Salese]
  • pc8001_flop.xml: QA selected SW [Angelo Salese]
  • pc80s31k.cpp: split into PC80S31 (2d) and PC80S31K (2d/2dd/2hd) devices, rearrange disk bioses [Angelo Salese]
  • pc8801.cpp: inherit pc80s31k device and kill off FDC legacy code [Angelo Salese]
  • pc80s31k.cpp: documentation updates [Angelo Salese]
  • pc8001_flop: move Magic Copy and a alt versions of ay1 and 4d house in here [Angelo Salese]
  • pc98.xml: move daivacal from PC88 since it really belongs here [Angelo Salese]
  • pc8801_flop.xml: major QA testing on suspicious floppy activities [Angelo Salese]
  • pc8801.cpp: remove logging of High [TV]RAM [Angelo Salese]
  • pc8801_flop.xml: fix rogue extra comment closing [Angelo Salese]
  • pc80s31k.cpp: mailbox the PPI ports, fix barbatus booting; pc80s31k.cpp: allow filemst to boot, and add note about its unemulated extended HW; [Angelo Salese]
  • upd3301.cpp: convert AT1/AT0/SC to an aggregate variable [Angelo Salese]
  • upd3301.cpp: convert attribute fetch to be a client delegate [Angelo Salese]
  • pc8001.cpp: move some shared functions to pc8001_base_state [Angelo Salese]
  • pc8001.cpp: add DMA functions [Angelo Salese]
  • pc8001.cpp: add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged) [Angelo Salese]
  • pc8801_flop.xml: fix description duplicate [Angelo Salese]
  • Bulk replace pc8*_flop.xml capitalized Alt into lowercase [Angelo Salese]
  • pc80s31k.cpp: add space.unmap() for terminal_count_r, reorder headers, make constructor trampoline protected [Angelo Salese]
  • Standardize Daiva titles across XMLs [Angelo Salese]
  • pc8801_cass.xml: revert of software name t[ape] postfixes [Angelo Salese]
  • pc8801_flop.xml: more identification of N/V1 BASIC SWs [Angelo Salese]
  • tasc: gideon engine version is 3.1 [hap]
  • arcade.flt: add saturnkr exception [hap]
New clones marked as NOT_WORKING
  • TX-0 upgraded system (8 kWords of RAM, old order code) [AJR]
  • tx0_64kw: Swap LR and MBR when MLR and LMB are specified together [AJR]
  • tx0_8kw: Recognize a few more composite OPRs in disassembly [AJR]
  • Mostly playable driver for Rolling Extreme. Various bug fixes to the TMS320C82 core. [Ville Linde]
  • tms32082: Fix clang build [AJR]
  • bus/nes: Fixed hardwired 4-screen mirroring for MMC3 games. (#8620) [0kmg]
    • Fixes most graphics glitches in Rad Racer II and unlicensed Jurassic Boy 2, Rocman X carts.
  • tx0: Turn RIM logging back off [AJR]
  • gameboy.xml: New working software list addition (#8602) [ArcadeShadow]
    • gameboy.xml: 1 new entry and rename descriptions
  • New working software list addition
  • Sarakon (prototype) [Gaming Alexandria]
  • New WORKING software list additions (#8599) [ClawGrip]
New WORKING software list additions
  • vsmile_cart.xml: [ClawGrip]
  • Disney Handy Manny (USA), Nick Jr. Wow! Wow! Wubbzy! (USA), The Adventures of Little Red Riding Hood (USA), Barney - The Land of
  • Make Believe (USA), Care Bears - A Lesson in Caring (USA), TinkerBell (USA), Disney/Pixar Up (USA, rev. 001), Disney's Cinderella
    • Cinderella's Magic Wishes (USA, rev. 101) [skaman]
  • Add notes about pocket version being the same rom as the regular motion one on some games [skaman] (#8600) [ClawGrip]
  • cdi.xml / ibm5170_cdrom.xml: New non-working software list additions,… (#8612) [David 'Foxhack' Silva]
    • cdi.xml / ibm5170_cdrom.xml: New non-working software list additions, misc fixes

New non working software list additions

  • cdi: Bill Brandt: The Picture Post Years 1938-1951[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: CD-i in Schools [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: From The Associated Press: The Best of Photo Journalism [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: Getting Ahead - Making Time (Euro)(Reprint)[CD-i-PC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi / ibm5170_cdrom: Paranasal Sinuses & Anterior Skull Base [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: Peaches [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • kikikai.cpp: Fix notes (#8483) [cam900]
    • kikikai.cpp: Fix video hardware notes
  • pc8001_flop.xml: Fix rom name errors due to copy/paste [Scott Stone]
  • srcclean in preparation for MAME 0.235, and two small adjustments. [Vas Crabb]
    • Reduce repeated directory walking in cleansrc target (substantially improves speed of building the target on Windows).
    • Disable a validity check using an MSVC language extension when using clang in MSVC ABI mode.
  • bus/nes: Uncommented some existing code for Toy Story pirate cart. (#8617) [0kmg]

Software list items promoted to working (nes.xml)

  • Toy Story [etabeta]
  • nes.xml: Removed a duplicate dump of Xiangshuai Chuanqi. (#8618) [0kmg]
  • nes.xml: Added alternate PCB version of Gauntlet. (#8621) [0kmg]
New working software list additions
  • Gauntlet (USA, alt PCB) [0kmg]
  • bus/nes: Added support for a bootleg Sangokushi II cartridge. (#8615) [0kmg]

New working software list additions (nes.xml)

  • Sangokushi III - Haou no Tairiku (Asia, Sangokushi II pirate) [krzysiobal]
  • bus/nes: Simplified handling of SxROM + MMC1A boards a bit. (#8614) [0kmg]
    • Removed pseudo board types SXROM_A and SOROM_A that are simply SXROM and SOROM boards fitted with MMC1A chips.
    • Provide the equivalent behavior directly in SXROM and SOROM by letting each board know which MMC1 type it has from the existing
  • feature in the softlist.
  • bus/nes: Updates for BMC-70IN1 and BMC-800IN1 boards. (#8609) [0kmg]
    • Reimplemented these related boards as class/subclass.
    • Corrected missing iNES loader support.

New working software list additions (nes.xml)

  • 35 in 1 (HM5511) [anonymous]
  • 68 in 1 (HM5511) [anonymous]

Software list items promoted to working (nes.xml)

  • 70 in 1 [0kmg]
  • 800 in 1 [0kmg]
  • Actually stage the fix to validity.cpp, clean up video/kikikai.cpp a little, srcclean latest PRs. [Vas Crabb]
  • libc++ 6 std: :is_invocable_r doesn't work on MFP for incomplete classundefineddisable broken tests when detected. [Vas Crabb]
  • Clean up some metadata [Vas Crabb]
  • debugger/qt, debugger/win: Fixed suppressing trailing whitespace in copied text on completely blank lnes (most noticeable for the
  • console view). [Vas Crabb]
  • Fixed some software list issues: [Vas Crabb]
    • apxen_flop.xml: Marked diag bad and unsupported as the disk image is missing protection data.
    • pc8001mk2_flop.xml, pc8801_flop.xml: Removed some entries that were inadvertently duplicated.
NOWSZY [arcade] HbMameUI x64 0.289.2 3/09/2026

HbMame x64 0.289.2 3/09/2026

New Games

  • [cd_alice] We Love Alice demo[CD]
  • [cd_chelnov] Atomic Runner Chelnov (Neo-Geo port)[CD]
  • [cd_diff] DIFF demo[CD]
  • [cd_eira] Eira demo[CD]
  • [cd_ffury] Fatal Fury - Album Edition[CD]
  • [cd_fukkireta] Neo Fukkireta demo[CD]
  • [cd_gaxe] Golden Axe (Neo-Geo port)[CD]
  • [cd_gaxearr] Golden Axe (v1.0) (PS2 Sega Ages Arranged)[CD]
  • [cd_natademo] NATADEMO Rel.05[CD]
  • [cd_ngdark] NGD::ARK(2012-05-04)[CD]
  • [cd_noneon] No Neo - No Party demo[CD]
  • [cd_ntris3d N*tris3D Techdemo[CD]
  • [cd_phoenix] Phoenix(v013)[CD]
  • [cd_pong] Pong[CD]
  • [cd_pow] P.O.W. (Neo-Geo port)[CD]
  • [cd_pow2] P.O.W. (update)[CD]
  • [cd_shinobiarr] Shinobi Arranged v1.1 (Neo-Geo port)[CD]
  • [cd_speedball] Speedball2 v1.0.0 demo[CD]
  • [cd_ssrpg] Samurai Spirits RPG (English)[CD]
  • [cd_subspecies] Subspecies_Unfinished demo[CD]
  • [cd_visualnovel] Visual Novel demo (2016-03-31)[CD]
  • [cothello01] Computer Othello (English)
  • [doomgeo] Doom Geo demo
  • [ffightjs01] Final Fight (Japan, CD cutscenes, 2026-08-25)
  • [ffightus01] Final Fight (USA, CD cutscenes, 2026-08-25)
  • [freedoom] Freedoom demo (v0.13.0)
  • [ghoulsknight] Ghouls'n Ghosts - Knight Artoria Edition (World)
  • [ghoulsmaiden] Ghouls'n Ghosts - Maiden Artoria Edition (World)
  • [ghoulsuknight] Ghouls'n Ghosts - Knight Artoria Edition (USA)
  • [ghoulsumaiden] Ghouls'n Ghosts - Maiden Artoria Edition (USA)
  • [daimakaiknight] Ghouls'n Ghosts - Knight Artoria Edition (Japan)
  • [daimakaimaiden] Ghouls'n Ghosts - Maiden Artoria Edition (Japan)
  • [kof2001s53] Kof2001 (Red Arrener, 2026-08-14)
  • [rickdx] Rick Dangerous DX
  • [sfa2d] Street Fighter Alpha 2 Dash (960826, PS2 Backport, 2026-08-27)
  • [sfa2g] Street Fighter Alpha 2 Gold (960826, PS2 Backport, 2026-08-27)
  • [sfz2d] Street Fighter Zero 2 Dash (960805J, PS2 Backport, 2026-08-27)
  • [sfz2da] Street Fighter Zero 2 Dash (960826, English, PS2 Backport, 2026-08-27)
  • [smbn] Super Mario Bros. (Neo Geo)
  • [wjammers04] Windjammers (Endless Breeze)


Updated Games

  • [sengoku2s01] Sengoku 2 (Red Blood, v1.18)
  • [sf2prime] Street Fighter II': Prime (v0.80)

HbMame x64 0.289.1 3/08/2026

  • Added the saving of overclocking adjustments [BlackDeath]
  • Restored the PGM homebrew (pgmfrog, pgmdemo, pgemeni)
  • HBMAMEUI: Fixed the splash screen
  • HBMAMEUI: Improved plugins process
  • HBMAMEUI: Fixed icon issues

New Games

  • [adkw]          ADK World
  • [blueandr] Blue and Red Fight the Robots v1.7
  • [cabaln02] Cabal (NeoGeo port) improvements
  • [dino281] Cadillacs and Dinosaurs (Readjusted v1.1)
  • [dino282] Cadillacs and Dinosaurs (Readjusted v1.2)
  • [dino283] Cadillacs and Dinosaurs (Readjusted v1.4)
  • [gladmortcm] Gladmort (Caravan Mode)
  • [hyxevious] Hyper Xevious (2026-07-30)
  • [midnight] Midnight Wanderers 2-level demo (Neo-Geo port)
  • [nbamht01] NBA Maximum Hangtime (Custom Rebuild, 2026-07-02)
  • [samsho2s21] Samurai Shodown II (Perfect v2.4, 2025-01-27)
  • [samsho2s22] Samurai Shodown II (Perfect v2.9, 2026-06-29)
  • [sengoku2s01] Sengoku 2 (Red Blood, v1.14)
  • [sf2prime] Street Fighter II': Prime (v0.79)
  • [sfiii3ns15] Street Fighter III 3rd Strike: Fight for the Future (4rd Strike 2011-07-17)
  • [turfmast03] Neo Turf Masters with Scotland course v1.10
  • [xeviousn05] Xevious (Neo-Geo port, gfx fix)
  • [zintrick07] ZinTricK (Music tracks) improvements

HbMame x64 0.288.2 17/06/2026

New Games

  • [blueandr] Blue and Red Fight the Robots v1.6
  • [csw2] Crossed Swords 2 (full CD music)
  • [fr2s03] Idol Mahjong Final Romance 2 (with music)
  • [hyxevious] Hyper Xevious
  • [irrmaze01] Irritating Maze (standard joystick)
  • [kof2001s52] Kof2001 (All Boss Plus, 2026-04-09)
  • [kof97s646] Kof'97 (Anniversary Edition, v2.3.0625)
  • [msmatsuri] Mushihime-Sama Matsuri (Japan, 2011-05-23 CAVEMATSURI VER1.5)
  • [sf2prime] Street Fighter II': Prime (v0.76)
  • [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.32)

NOWSZY [Arcade] MAMEUI x64 0.288 29/05/2026
NOWSZY [arcade] Mame x64 0.288 29/05/2026

MAME 0.288 29 May 2026

We’re proud to present MAME 0.288 today. We’ve already mentioned it before, but in case you forgot, we’ve migrated to C++20 and raised the requirements for development tools and operating systems. Windows users will now need an up-to-date version of Windows 10 or later. We’ve also switched to compiling our Windows x64 releases with clang, using the UCRT and libc++ libraries. This makes our Windows x64 and Arm64 releases more consistent. One other benefit of the updated runtime libraries we’re now using is that whatever was causing MAME for Windows Arm64 to be almost unusably slow with the debugger active is fixed.

There are some noticeable changes to MAME’s user interface in this release, too. The most significant is that many options are shown in a de-emphasised colour if they currently have default or inherited values. This is the opposite of the previous behaviour for the input assignments menus. The menus for controlling mounted media behave a little differently, but hopefully more intuitively. There are a couple of additional settings for how menus are handled (find them in the Miscellaneous Options menu or change them in ui.ini). There’s also a slight change to how MAME loads settings from INI files, but most users shouldn’t notice the difference.

It’s been two months since our last release, so a lot has changed. Rare Bubble System versions of Konami’s Galactic Warriors and RF2 - Red Fighter have been dumped. MAME now supports the linked play deathmatch mode in Taito’s Gunbuster over a network. The Sony SMC-777 home computer can run a reasonable selection of software from disk. If you like classic synthesisers, you’ll be thrilled to know that the Sequential Circuits Prophet 5 is now working.

It’s been a big two months for computer emulation. The Epson QX-10, HP-98x6 and GRiD Compass have additional media options available. There have been a lot of small updates for the Spectrum Next that all add up. Several issues affecting the Apple II family, and particularly some of the clones, have been fixed. The Research Machines 380Z now supports stepping one instruction at a time in its debugger. Canon X-07 sound output now works with more software. And speaking of sound, the sound chips used in Macintosh models from the Macintosh II onwards should be working better than ever before.

 

MAME Testers bugs fixed

  • 02085: [Crash/Freeze] (namco/namcos21.cpp) solvalou: The emulator crashes during the first level. (hap)
  • 05446: [Gameplay] (pacman/jrpacman.cpp) mschamp, mschamps: The timer setting and player speed control do not work. (Liron486)
  • 06084: [Crash/Freeze] (commodore/plus4.cpp) c264 / plus4 / c16 and clones: Emulated system freezes loading tapes. (Curt Coder)
  • 06302: [Crash/Freeze] (namco/namcos21.cpp) cybsled: The emulator crashes after completing round 3. (hap)
  • 07311: [Flip Screen/Cocktail] (taito/marinedt.cpp) marinedt: The screen image is inverted in upright cabinet mode. (Angelo Salese)
  • 08005: [Graphics] (namco/namcos2.cpp) finalap2j: Text is not displayed correctly. (Devin Acker)
  • 08087: [Sound] (namco/namcos21.cpp) winrun: The engine sound pitch is too high. (hap)
  • 08796: [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work. (dlabi)
  • 09302: [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone. (hap)
  • 09408: [Sound] (cave/cv1k.cpp) pinkswts: Noise is audible at the beginning of some speech samples. (hap)
  • 09416: [Sound] (universal/cosmic.cpp) nomnlnd and clones: The music pitch is too low and the tempo is too slow. (hap)
  • 09419: [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start. (hap)
  • 09421: [Documentation] (namco/namcos1.cpp) splatter and clones: The game title is usually written as a single word. (125scratch)
  • 09422: [Documentation] (namco/rallyx.cpp) rallyx and clones, nrallyx, nrallyxb: The game title is hyphenated. (125scratch)
  • 09429: [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive. (O. Galibert)
  • 09430: [Crash/Freeze] (namco/namcos86.cpp) rthunder0: The emulated game resets during attract mode. (hap)
  • 09431: [Crash/Freeze] (dataeast/liberate.cpp) prosporta: The emulated game crashes during attract mode. (hap)
  • 09432: [Crash/Freeze] (thomson/thomson.cpp) mo5nr: The system fails to boot. (AJR)
  • 09439: [Crash/Freeze] (astrocorp/astrcorp.cpp) skilldrp, skilldrp_g10s, luckycoin: The program is not decrypted. (Ivan Vangelista)
  • 09441: [Gameplay] (sega/segas32.cpp) kokoroj, kokoroja: Playing a game is impossible despite being marked working. (Angelo Salese)
  • 09443: [Graphics] (igt/fortune1.cpp) bpoker: Most of the screen shows bad graphics. (hap)
  • 09449: [Gameplay] (misc/ampoker2.cpp) rabbitpk: The system is marked working but does not appear to be usable. (Ivan Vangelista)
  • 09453: [Crash/Freeze] (videogames/looping.cpp) skybump, loopingu, loopingua, loopingub: The game resets unexpectedly. (hap)
  • 09458: [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation. (hap)
  • 09464: [Media Support] MAME no longer attempts to “create” sockets to accept connections for serial media devices. (Vas Crabb)

New working systems

  • Adventure Canoe [fipppi]
  • Crayon Shin-chan no Daruma Otoshi da Zo [hammy]
  • Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [TeamEurope]
  • Galactic Warriors (Bubble System) [Recreativas.org]
  • The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version) [Angelo Salese, hammy, little0]
  • Keirin Derby II [Angelo Salese, f205v, TeamEurope]
  • Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]
  • Milton Bradley Grand Master (Milton Bradley) [hap, Berger]
  • Novag Industries / Noblot Chess Teacher [hap, Berger]
  • Perfect Technology / Intelligent Heuristic Programming Obsidian [hap, Berger]
  • Saitek Mephisto MM VI [hap, Berger, Mr. Lars]
  • SilverLit / JungleTac 50 in 1 Arcade Joystick [TeamEurope]
  • VideoJet TV Joy Pro 15-in-1 (2500) [TeamEurope, David Haywood]
  • VideoJet TV Joy Pro 30-in-1 (2501) [TeamEurope, David Haywood]

New working clones

  • BloodStorm (v2.16) [anonymous]
  • Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 3) [Victor Fernandez (City Game)]
  • Cuty Line Limited (ver.1.30, CLLJ, set 1) [Roberto Fresca, Grull Osgo, hammy]
  • Cuty Line Limited (ver.1.30, CLLJ, set 2) [Roberto Fresca, Grull Osgo, hammy]
  • El Dorado (Dyna D9101 HW, V1.2D) [Roberto Fresca, Grull Osgo, hammy]
  • F-1 Dream (set 1) [Jim Westfall]
  • Final Lap 2 (Japan, Rev B) [Devin Acker]
  • Golden Tee 3D Golf Tournament (v2.30) [Brian Troha, The Dumping Union]
  • Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) [anonymous]
  • Mahjong Vegas (Japan, set 3) [hammy]
  • Pac-Man (Cocamatic, Spanish bootleg on Galaxian hardware) [Victor Fernandez (City Game)]
  • Raiga - Strato Fighter (Japan, set 2) [Tailsnic Retroworks]
  • Red Hawk (China & Hong Kong) [twistedsymphony]
  • Ryuusei Janshi Kirara Star (ver 1.0, 91022-10 version) [hammy]
  • Space Panic (bootleg) [Kevin Eshbach]
  • Speed Ball (set 3) [hammy]
  • Super High Impact (rev LA2 10/22/91) [Pr3tty F1y, Brian Troha]
  • Tiger Road (US bootleg, set 2) [Luis Arrufat]
  • Tiger-Heli (bootleg set 5) [hammy]
  • Trivia (Questions Series 15) [Siftware, Brian Troha]
  • Trivia ? Whiz (6221-00, Rev A question ROMs) [Brian Troha]
  • Yanjamaru [ClawGrip]

Systems promoted to working

  • Air Combat (AC2, US) [Angelo Salese, hap]
  • Bare Knuckle III (Conny bootleg of Mega Drive version) [Angeo Salese]
  • Contra (Conny bootleg of Mega Drive version) [Angelo Salese]
  • Cyber Sled (CY2, World) [Angelo Salese, hap]
  • Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [Angelo Salese]
  • Luxor ABC 1600 [Curt Coder]
  • Mission Craft (version 2.7) [Angelo Salese]
  • The Predators (prototype) [Phil Bennett, David Haywood]
  • Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [m1macrophage]
  • Side Pocket (Conny bootleg of Mega Drive version) [Angelo Salese]
  • Solvalou (SV1, Japan) [Angelo Salese, hap]
  • Sony SMC-777 [Angelo Salese]
  • World Adventure [Angelo Salese]

Clones promoted to working

  • Air Combat (AC1, Japan) [Angelo Salese, hap]
  • Cyber Sled (CY1, World?) [Angelo Salese, hap]
  • Mission Craft (version 2.4) [Angelo Salese]
  • Robotron PC-1715W [shattered]

New systems marked not working

  • 198-in-1 Handheld Console [TeamEurope]
  • 100-in-1 Retro Gaming Console (SY-909) [TeamEurope]
  • Aquarius Systems/Bcom Technology MD-4DUV (UMC UM8498F & UM8496 chipset) [Bitsavers]
  • Bandai Anpanman Chiiku Pad (Japan) [TeamEurope]
  • Bandai Digimon Color [TeamEurope]
  • Bandai Disney & Disney/Pixar Characters Best Friends PC (Japan) [TeamEurope]
  • Bandai Disney Princess Learning Personal Computer (Japan) [TeamEurope]
  • Bandai Doraemon Learning Personal Computer (Japan) [TeamEurope]
  • Bandai Kimi mo Pokemon Hakase! Rotom Pad (Japan) [TeamEurope]
  • Chaintech CT-6VTA2 (VIA Apollo Pro+ chipset) [The Retro Web]
  • Charmy Dash (Japan) [hammy]
  • Dao Lang [SongJi]
  • Ericsson MC 218 [Nigel Barnes]
  • Fengyun Zhengba [hammy]
  • Four Jokers [hammy]
  • Galaxian Fever (Japan, ver 1.28) [Guru]
  • Gigabyte GA-6VX (VIA Apollo Pro chipset) [The Retro Web]
  • Gongfu Xiongmao [SongJi]
  • International Superstar Soccer Deluxe (SNES bootleg) [hammy, little0, iq_132]
  • Kaximon Double Dance Mat with HDMI (Kaximon) [TeamEurope]
  • Lexibook Power Console - Frozen (JCG100GFZi1, English/French) [TeamEurope]
  • Liang Jian [SongJi]
  • Liang Zhi Hudie [SongJi]
  • Lucky Colors (v1.1i) (Italy) [ClawGrip]
  • Magical Tonic [hammy]
  • Mahjong Dai Chuuka Ken (Japan, P830 006A-005) [hammy]
  • Mali Saiche [SongJi]
  • MGA Little Tikes Cozy Coupe U-Drive [TeamEurope, David Haywood]
  • Mini Bar [jordigahan]
  • Nintendo Game & Watch: The Legend of Zelda Anniversary [TeamEurope]
  • Orb Gaming Mini Arcade Machine 300-in-1 (Orb Gaming) [TeamEurope, David Haywood]
  • PK Zhiwang [SongJi]
  • Play Vision 95 Games in 1 [TeamEurope]
  • Popstar Karaoke [TeamEurope, David Haywood]
  • Popstarz Karaoke (GK8000) [TeamEurope]
  • Prince Electronics GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1 [TeamEurope]
  • Pro Bowl (v5.15) [hammy]
  • Psion netBook [Nigel Barnes, Bs()Dd]
  • Psion Revo [Nigel Barnes]
  • Psion Series 5mx PRO [Nigel Barnes, Bs()Dd]
  • Psion Series 7 [Nigel Barnes]
  • Qian Duoduo [SongJi]
  • Royal Selection (Japan, ver. 1.01) [hammy]
  • Scalextric (Spain, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Sega Toys Jewel Pad (Japan) [TeamEurope, David Haywood]
  • Sega Toys Wild King (Japan) [TeamEurope, David Haywood]
  • Shen Zhen Shi Fei Xun Hu Dong Technology Body Gun Game Console (Model GC05, Damcoola) [TeamEurope]
  • Shooting Paradise (Japan, ver 1.10) [Guru]
  • Subor Starbucks x Subor (OEM Q2, China) [TeamEurope]
  • Sup Retro Station Pocket System GB-40 300 in 1 [TeamEurope, AJR]
  • Super Rally (v0204, 2-Feb-1996) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • TFT Portable Player / GPDevice 230-in-1 (YJ-801) [TeamEurope]
  • Tiaozhan Wang [SongJi]
  • TUI 240-in-1 [TeamEurope, AJR]
  • Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1) [TeamEurope, David Haywood]
  • unknown Dyna mahjong game (V1.60) [hammy]
  • Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case) [TeamEurope, David Haywood]
  • VTech 2 en 1 Multi'Pilote (France) [TeamEurope]
  • Wu Hujiang [SongJi]
  • Wu Hujiang Jiaqiang Ban [SongJi]
  • Xiao Qingwa [SongJi]
  • Yeno Mister X2 (Germany) [TeamEurope]
  • Zida BX98 (VIA Apollo Pro chipset) [The Retro Web]

New clones marked not working

  • Akai Electric MPC60 MIDI Production Center (with SCSI) [R. Belmont, DBWBP]
  • The Aladdin (V1.1U) [hammy]
  • dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro) [TeamEurope]
  • dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro) [TeamEurope]
  • Ericsson MC 218 (French) [Nigel Barnes]
  • Ericsson MC 218 (German) [Nigel Barnes]
  • Fighting Vipers (Revision A) [Damian Rogers]
  • JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A) [TeamEurope, David Haywood]
  • Konami My First Dance Dance Revolution (Japan) [TeamEurope, David Haywood]
  • Lexibook Power Console - Frozen (JCG100GFZi12, English/Czech) [TeamEurope]
  • Looping (US, set 4) [coolmod]
  • Mahjong Dai Chuuka Ken (Japan, P830-004A-004) [hammy]
  • Nandemo Seal Iinkai (Jungle Taitei ver 1.1) [hammy]
  • New Lucky 8 Lines (set 22, W-4 with MC68705 MCU) [hammy]
  • New Lucky 8 Lines (set 23, W-4) [hammy]
  • Orb Gaming 240-in-1 Handheld [TeamEurope]
  • Orla SE 41 [DBWBP]
  • Psion Revo (French) [Nigel Barnes]
  • Psion Revo (German) [Nigel Barnes]
  • Psion Series 5mx (French) [Nigel Barnes]
  • Psion Series 5mx PRO (German) [Nigel Barnes]
  • Psion Siena (US) [Nigel Barnes]
  • Retro-Bit Go Retro Portable 250+ Games (US, V1.2) [Sean Riddle, David Haywood]
  • Retro-Bit Go Retro Portable 250+ Games (US, V1.3) [Sean Riddle, David Haywood]
  • Ridge Racer (World, RRC, three monitor version) [John Bennett, Keith Heathcote]
  • Roland S-330 Digital Sampler [DBWBP]
  • Scalextric (America) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (England, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (England, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (France, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (France, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Germany) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Italy, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Italy, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Portugal) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 4) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (Spain, set 5) [Javier Valero, Josep Quingles, Recreativas.org]
  • Scalextric (USA) [Javier Valero, Josep Quingles, Recreativas.org]
  • Shanghai Weimeng Network Technology Co.,Ltd / dreamhax Pixels 246-in-1 Game Player (DH-628) [TeamEurope]
  • SONICblue Diamond Mako [Nigel Barnes]
  • Super Rally (v0107) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Super Rally (v0201, 6-Nov-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Super Rally (v0203, 19-Dec-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
  • Takara Tomy Punirunes (HXR-1 PCB) [TeamEurope]
  • Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan) [TeamEurope]
  • Vibes Retro Pocket Gamer 240-in-1 (set 2) [TeamEurope]
  • VTech Genius TV Progress (VTech, France) [TeamEurope]
  • Yeno Intellectus 2 (France) [TeamEurope]
  • Yeno / Clementoni Computer Kid Personal (Italy) [TeamEurope]

New working software list items

  • apple2_rom: The Inspector, Programmer's Aid #1, Watson [AJR]
  • ggm: Capablanca Edition: Master Chess Endgame (set 1) [Berger]
  • jakks_gamekey_wp: Sweet as Honey [TeamEurope]
  • m5_flop: Generation floppy disk CF-5/G [dlabi]
  • megadriv:
    ZPF (demo) [Mega Cat Studios]
    Fight for Vengeance, Fight for Vengeance (demo), Handy Harvy, Handy Harvy (digital release), Irena - Genesis Metal Fury (demo 20190619), Irena - Genesis Metal Fury (demo 20210113), Irena - Genesis Metal Fury (demo 20210122), Kromasphere: YAGAC MD (digital release), L'Abbaye des Morts (physical release), Mega Marble World (v1.90), Mega Marble World 2 (v1.03), Old Towers (Mega Cat Studios), Old Towers (v1.0), Sumo Slam! (digital release), Tänzer (digital release), Tänzer (Mega Cat Studios), Tänzer (Mega Cat Studios, demo), Tänzer (kickstarter demo) [No-Intro]
    Alien Cat 2 (2025, free version), BattleWomen, Bio Evil (demo v1.0), Bio Evil (demo v1.6), Bio Evil (demo v2.0), Bone Marrow (demo 2), Cyber Mission (demo 0.3), Cyber Mission (demo 2.0), Cyber Mission (demo 2.1), Debtor (2025, free version), FoxyLand (2025, free version), Hunter Girls (2023 version), Hunter Girls (demo), Mega Casanova (v1.2), Mega Casanova (v1.3), Mega Casanova 2: Casanova Jr. Sex Star, Mega Casanova 3: Casanova Sex Angels, Thunder Paw (2025, free version) [PSCDGames]
    Gravibots, Gravibots (DMA safe), Yazzie (DMA safe) [RetroSouls]
  • mpc60_flop:
    MPC60 Disk 1 - Studio Set, MPC60 Disk 2 - Rock Set, MPC60 Disk 3 - Dry Set, MPC60 Disk 4 - Synth Set, MPC60 Sound Library SL601 - Samba Set, MPC60 Sound Library SL602 - Ambience Set, MPC60 Sound Library SL604 - Loft Drum, MPC60 Sound Library SL605 - Real Drum, MPC60 Sound Library SL606 - Solid Drum, MPC60 Sound Library SL607 - Native Drum, MPC60 Sound Library SL608 - Live Drum, MPC60 Sound Library SL609 - LA-1 Set, MPC60 Sound Library SL610 - UK-1 Set, MPC60 Sound Library SL612 - Power Drum, MPC60 Sound Library SL613 - Metal Drum, MPC60 Sound Library SL614 - UK-2 Set, MPC60 Sound Library SL615 - UK-3 Set, MPC60 Sound Library SL616 - UK-4 Set, MPC60 Sound Library SL617 - UK-5 Set, MPC60 Sound Library SL618 - UK-6 Set, MPC60 Sound Library SL619 - UK-7 Set, MPC60 Sound Library SL620 - UK-8 Set [R-Massive]
    MPC60 Sound Library SL101 - Percussion 1, MPC60 Sound Library SL102 - Live Kit 1, MPC60 Sound Library SL103 - Live Kit 2, MPC60 Sound Library SL104 - Gated Kit, MPC60 Sound Library SL105 - Electronic Drums 1, MPC60 Sound Library SL106 - Percussion 2, MPC60 Sound Library SL107 - Tuned Percussion, MPC60 Sound Library SL108 - 808 & 909 Kits, MPC60 Sound Library SL109 - Live Kit 3, MPC60 Sound Library SL110 - Live Kit 4, MPC60 Sound Library SL111 - Live Kit 5 [soundarchive.co]
  • neogeo:
    19YY - Ichikyo Wai Wai [ekorz]
    Golden Axe [Hoffman]
    Violent Vengeance (beta 1.04), Violent Vengeance (beta 2.05), Violent Vengeance (beta 3.28) [OzzyOuzo]
  • p2000_cart:
    Cassette Basic (v1.1, Netherlands) [Angelo Salese]
    Brick-Wall, Cassette Basic (1A2 PDOS hack), Cassette Basic (v1.0 Netherlands), Doolhof, Extended Basic (Release 1.0 DA), Fraxxon: Space Fight II (joystick), Lazy Bug, Monkey Kong, Multipede, Space Fight, Tetris [P2000T Preservation Project]
  • p2000_cass: 4 x 4, Alggrot, Androiden Nim, Art Gallery (pic2cas), Azuda, BABA, Beursspel, Black Jack (version 1.1), Bommenwerpers, Boter-Kaas-En-Eieren, Brick-Wall (version Nr. 3.0), Bugs From Space, Canyon Killers (version N2.0), Cave In, Centenkwestie, Chess (version U6), Chuckie Egg, Cijferdans, Code Kraker, Computer Jackpot, Dam-Puzzel, Doolhof, Doolhofspel, Draaikubus (version U4.3), Drakendoolhof (version 3.0), Een-en-twintigen, Eendenjacht, Elevatie (version N2.1), Elevator Humpie, Eliza & Killer Cars (version 2.0), Explosie, Fantuper, Flight Simulator, Fraxxon: Space Fight II (joystick), Fraxxon: Space Fight II (non-joystick), Ganzenbord, De Gebochelde, Geheugentest, Go Bang, Go spel, Graphics (pic2cas), Grotvliegers, Haasje-over, Handicap Race, Hexapawn, The Humpbacked Man, Hussel, Jacht op de Schat, Jackpot Rowa, Kaart van Nederland, Kameleon, Kanonnen, Klei-duiven Schieten, Klemvast, Kleuren Demonstraties (version N3.9), Klibberdrath Castle, Klimop, Kogel-lawine, Koh-i-noor, Korenvliet, Kralen & Schalen, Ladders en Adders (version 1.3), Lady Bug, Lazy Bug, LetterReactieTest, Liftjongen, Lucifers (version 2), Macho Man, Marco Polo Jr, Mens erger je niet, Mondriaan (version N3.3), Monkey Kong, Multipede, Oliedruppels, Oregon Trail, Othello-1 (version N2.8), Overleven, P2000 Bingo (version U3.0), Pacific, Pacman, Pak de muis (version U7), Patience, Patronen, Peleton verkenning, Pirate's adventure (English), Piraten avontuur (Dutch), Qubic, Quest, Racen (version 1), Racen (version 2.0), Racen (version 2.1 LH), Racetrack, Rijsimulator, Risk (version 1.1), Ruimte-mug (version 5.3), De schat van de Inca's, Schateiland, Schatzoeken (version U5), Shining (pic2cas), Skien, Skull (pic2cas), Sluit-In (version 3.0), The Snakeygame, Snelletterland, Snorkel (version N1.0), Space Attack, Space Fight, Space-Mission, Spider, Splitsen, Squadrotronie, StarTrek, Sterren, Stock Car Race, Superbrein (version U6.9), Superlazer, Surround (version 2.1), Swoppers Drag Racing, TankBattle, Tankslag, Target, Teletekst Ceefax Testpagina, Tempo Typen, Tennis, Tetris, Triffids in LA, Trucker, U Hangt (version U2.6), Ufo's, Utopia, Valbal, Verkeerslichten, Vier op een rij (version U6), Wegversmalling, Wurm, Zee-slag (shoot'em up), Zeeslag (tabletop), Zeeslag (tabletop, alt?), Zipp de rups [P2000T Preservation Project]
  • plus4_cart: Diag 264 (v0.97, PAL), Diag 264 (v0.97, NTSC) [Curt Coder]
  • plus4_cass: Pirate Adventure [Curt Coder]
  • plus4_quik: Arkanoid +4, Axis [Curt Coder]
  • psion_quik:
    MalayBook V1.05(281) English (UK), netBook V1.05(254) English (UK), netBook V1.05(254) English (USA), netBook V1.05(450) English (UK), netBook V1.05(453) English (USA), netBook V1.05(456) French, netBook V1.05(457) German, netBook V1.05(462) Spanish, Series 5mx PRO V1.05(265) German, Series 5mx PRO V1.05(273) German, Series 5mx PRO V1.05(319) German [Nigel Barnes]
    Series 5mx V1.05(250) English, Series 5mx V1.05(255) English [unknown]
  • psion_ssd:
    Serie 3c Start Disk und Zusatzsoftware [anonymous]
    Siena Demonstration [zedstarr]
  • r8_card: SN-R8-03 Sound Effects, SN-R8-04 Electronic, SN-R8-05 Jazz, SN-R8-06 Ethnic Percussion, SN-R8-07 Mallet, SN-R8-08 Dry Drums, SN-R8-10 Dance, SN-R8-Metallic Percussion [KSHoOkH]
  • samcoupe_flop:
    Samoids (Sploids) [Black Jet]
    Escape from the Planet of the Robot Monsters [Spectrum Computing]
    Arkanoid - Revenge of Doh (demo) (RetCon 2024), Battle Zone (v1), Battle Zone (v2), Bubble Ghost, Dyzonium, Dyzonium (deprotected), Flappy Bird, Magic Caves 2002, Mind Games 2, Mind Games I, Multipack 1, Pipe Mania, Plasmoid (beta / demo), Prince of Persia HDD (mod), Samtona - Mk1 750cc, Tetris (Cooking Circle), XOR [World of SAM]
    The Garden Centre of the Universe, The Space Adventure Simulator [wubsoft]
  • smc777:
    Baikin-kun no Gokiburi Taiji, Elementary Crosswords, Floppy Magazine #2, Floppy Magazine #3, Floppy Magazine #4, Floppy Magazine #5, Floppy Magazine #6, Floppy Magazine #7, Floppy Magazine #8, Floppy Magazine Novelty, Floppy Magazine Vol. 0, Game Compilation (Invaders), Game Compilation 3, Hello! Basic, Hudson Best Selection Series I, Hudson Best Selection Series II, Hudson Best Selection Series III, Hudson Best Selection Series IV, Hudson Best Selection Series V, Introductory Crosswords, Lode Runner, Mario Bros. Special, Remain's Robot, Royal, SMC Super Golf, Sony Promotional Disc 3, Sony Promotional Disc 4, Star Blazer, Tsukumo Ultra 4-nin Mahjong, Uchi no Tama Shirimasenka?, Yakyuu Kyou (alt format), Youkai Tantei Chima Chima [Angelo Salese, archive.org]
    A.E., Baikin-kun no Dental War, Bug Attack, CP/M v2.2 (Version 1.1J), Championship Lode Runner, Demon Roulette, Disk Filer (v1.4J), Exciting Billiard Cannon Shot, Game Compilation (Rock Fury), Hanafuda, Manten-kun (Keisan Ryoku 1), Manten-kun (Keisan Ryoku 2), Manten-kun (Suu no Dounyuu), Miner 2049er, Othello, Professional Mahjong (Ver 2.1), SMC Game Pack 1, SMC Jissen Igo Series (I) Fujisawa Hideyuki Kihon Tesuji, SMC Paint, SMC Read ROM utility, SMC-DOS (System Release 1.2) [archive.org]
  • spectrum_cass:
    Hero, S.O.S. Naufrágio [Planeta Sinclair]
    Frightmare (Zafiro), Saracen (Dro Soft), Sir Loin (MCM), Unitrax (Erbe) [Spectrum Computing]
  • x37_flop: etc [Curt Coder]
  • x37_hdd: Formatted Micropolis 1325A 69MB [Curt Coder]

Software list items promoted to working

  • m5_cart: 64Kbf Expansion memory 64Kb, 64Krx Expansion board 64Kb, Boot for Brno ramdisk [console version], Boot for Brno ramdisk [windows version], EM-5 Expansion memory 32Kb, EM-64 Expansion memory 64Kb, Space Intruders [dlabi]
  • m5_cass: Solar System Forces, Solar System Forces - Commando Team, Solar System Forces - Operation Maul, Solar System Forces - Victory of Mars [dlabi]
  • pc98: Flashback [BlueRain-debug]

New software list items marked not working

  • megadriv: The Curse of Illmoore Bay, The Curse of Illmoore Bay (digital release) [No-Intro]
  • p2000_cart: BIS Terminal Program (English), Basic-24, Bildschirmtext (German), CP/M Nater, Familiegeheugen (v2.0), Familiegeheugen (v3.L), Familiegeheugen (v4.L), Flexbase (Release 1.6), Flexbase (Release 2.1), FTU/OC ECOL 3.0, Ghosthunt, JWSBasic, MCPM, Maintenance (Release 1), Maintenance (Release 1, alt), Maintenance (Release 2.2), NeboCalc, P2000 Assembler (v5.6), P2000 Assembler (v5.9), P2000 EPROM Programmer, P2000 Forth, Tekst (1.0d, Dutch?), TEXT (v1, German), TEXT (v2, German), Text-2000 (v2.0), Text-2000 (v3.0), UCSD Pascal, WordProcessor (v1.2, Dutch?), WordProcessor (v2.0, Dutch?), Zemon Z80 Assembler (v1.4) [P2000T Preservation Project]
  • p2000_cass: Alice's Wonderland, Battlestar, Car Race, Casino Hendriks, Ghosthunt, Jackpot: Fruitautomaat, Letterbord, Letterdans, Life, Maanlander, Maanlander 2, Memory, P2000 Vliegroutine, Puzzelen (version U3.6), Race Circuit, Red de muis!, Schieten, Snake, Speelpaleis, Star-kwak, Toernooi, War in Space, Woord-spel, Yahtzee [P2000T Preservation Project]
  • pc88va_flop_orig: Alantia VA Special, First Queen, Kawaisou Monogatari, Record of Lodoss War - Haiiro no Majo [Peredonov]
  • plus4_flop: Hidden Wonders [Curt Coder]
  • popstar_cart: Popstar Karaoke - 5 Songs, Popstar Karaoke Vol. 1, Popstar Karaoke Vol. 2 [TeamEurope, David Haywood]
  • smc777: 777 Graphics Editor (Version 1.0), Aztec, Baikin-kun no Switch On, Cookin' Cat, Fire Dragon, Floppy Magazine #1, Graphic no Sekai, Hikyou Amazon no Okuchi ni Kogane Densetsu o Mita!, Houryuuji no Nazo, Kanji CP/M (Version 1.18), Kanji CP/M (Version 1.18P), Knittin' CAD, Maboroshi no Kodai Ouchou (Asuka-hen), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0 alt), Maboroshi no Kodai Ouchou (Yoshino-hen), Memoland, Mujintou Dasshutsu, Muu Tairiku no Nazo, Naito Kunio no Tsumeshougi, Napoleon, New Adam & Eve, Nobunaga no Yabou, Ougon no Haka, Penjamin, Rassapiator-E, Salad no Kuni no Tomato-hime, Seiko no Ototo e Nyuumon, Seiko no Ototo e Nyuumon (alt), Sekai no Hata, SMC Japanese Word Processor, SMC Logo no Sekai (Applications-hen), SMC Logo no Sekai (Graphics-hen), SMC Shougi, Sony Promotional Disc 1, Sony Promotional Disc 2, SuperCalc (v1.12), Tokugawa Fuunroku, Totake Shougi, Transitt, Youkai no Nazo [archive.org]
  • telestory_cart: Cendrillon - Cendrillon / Beautes en Fleur (France), Il Re Leone / Il Re Leone II - Il Regno Di Simba (Italy), Le Roi Lion / Le Roi Lion II - L'honneur de la Trieu (France), Winnie l'Ourson - Saute, Tigrou, Saute! / Winnie l'Ourson et l'arbre a miel (France), Winnie the Pooh - Salta, Tigro, Salta! / Winnie the Pooh - l'orsetto goloso (Italy) [TeamEurope]
  • yeno_laptop_cart: Super Wissen (Germany), Wissens Tester (Germany) [TeamEurope]

Merged pull requests

  • 14276: snk/hng64.cpp: snk/hng64_sprite.ipp: Fixed a possible transparency issue and simplified code. [cam900]
  • 14491: sord/m5.cpp: Improved emulation. [dlabi]
  • 14879: robotron/rt1715.cpp: Hooked up DMA interrupt; formats/pk8020_dsk.cpp: Corrected gap size. [shattered]
  • 15012: taito/taitosj.cpp: Added support for Adventure Canoe. [fipppi]
  • 15069: bus/epson_qx, epxonqx10.cpp: Added support for the Semidisk non-volatile RAM card. [Brian Johnson]
  • 15072: imagedev/floppy.cpp: Improved floppy drive sound simulation. [Michael Zapf]
  • 15081: irem/m62.cpp: Added an additional Kid Niki bootleg called Yanjamaru. [ClawGrip]
  • 15084: gaelco/scalextric.cpp: Added a skeleton driver for the Gaelco Scalextric electromechanical slot car games. [ClawGrip]
  • 15086: sinclair/specnext.cpp: Improved non-maskable interrupt handling. [holub]
  • 15089: gaelco/sralslot.cpp: Added a skeleton driver for the Gaelco/Covielsa Super Rally slot machines. [David Haywood, ClawGrip]
  • 15095: seta/seta2.cpp: Marked Mobile Suit Gundam EX Revue as having imperfect timing. [cam900]
  • 15096: gridcomp/gridcomp.cpp: Hooked up the 8274 serial controller and limited the available RS-232 devices. [Valera Klachkov]
  • 15118: atlus/sprite013.cpp: Made the 013 sprite generator a separate device (previously in atlus/cave_v.cpp). [cam900]
  • 15119: atari/atari400.cpp: Added notes about where the Atari 800 right cartridge should be mapped. [cam900]
  • 15120: atari/irobot.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
  • 15122: sinclair/specnext.cpp: Implemented mouse movement resolution and button order configuration options. [holub]
  • 15123: cirsa/miniguay.cpp: Dumped Cirsa Mini Bar (not working). [jordigahan, ClawGrip]
  • 15125: sinclair/specnext.cpp: Pull up unmapped I/O reads. [holub]
  • 15126: sound/va_eg.cpp: Added an OTA with scaled input; sound/va_ops.cpp: Added a stream comparator. [m1macrophage]
  • 15127: atari/atarig42.cpp, atari/atarigx2.cpp: Optimized tile map drawing. [cam900]
  • 15128: samcoupe_flop.xml: Added 21 working items. [World of SAM, wubsoft, Black Jet, Spectrum Computing, ArcadeShadow]
  • 15129: input/input_sdl3.cpp: Briefly run CoreFoundation run loop before enumerating controllers (GitHub #15021). [Matt Furniss]
  • 15130: sinclair/specnext.cpp: Force screen updates on writing to video RAM and on acknowledging interrupts. [holub]
  • 15132: osd/sdl/video.cpp, osd/sdl3/video.cpp: Process events after initially raising window (fixes GitHub #10612). [Matt Furniss]
  • 15134: debugger/debugosx.mm: Added an Edit menu with standard text editing shortcuts (fixes GitHub #15133). [Matt Furniss]
  • 15137: sega/model2.cpp: Added Fighting Vipers Revision A. [Damian Rogers]
  • 15138: capcom/gng.cpp: Don’t show the invincibility setting for Makaimura versions that don’t implement it. [BarbuDreadMon]
  • 15140: atari/a7800.cpp, atari/maria.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
  • 15141: dataeast/deco146.cpp, dataeast/deco104.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15142: dataeast/rohga.cpp: Removed the unnecessary dependency on decocomn.cpp; dataeast/dassault.cpp: Cleaned up code. [cam900]
  • 15143: matsushita/kn5000_cpanel.cpp, matsushita/kn5000.cpp: Preliminary Technics KN5000 control panel simulation. [Felipe Sanches]
  • 15145: misc/compucranes.cpp: Don’t mark Octopussy as a Master Crane clone, it’s a different product. [ClawGrip]
  • 15146: misc/rawthrillspc.cpp: Corrected the BIOS option descriptions and improved the BIOS option short names. [ClawGrip]
  • 15147: capcom/tigeroad.cpp: Added an additional US bootleg of Tiger Road. [Luis Arrufat, ClawGrip]
  • 15148: canon/x07.cpp: Removed a workaround for bad T6834 emulation that creates worse problems than it solves. [Sylvain Glaize]
  • 15149: sinclair/specnext_layer2.cpp: Implemented palette index wrapping. [holub]
  • 15150: sinclair/specnext.cpp: Added the MIDI extension. [holub]
  • 15151: sinclair/specnext.cpp: Fill RAM with pseudo-random data on start. [holub]
  • 15152: capcom/cps1.cpp, capcom/cps2.cpp, capcom/kenseim.cpp and related drivers: Fixed debugger issues, cleaned up code. [cam900]
  • 15153: sound/cem3340.cpp: Added preliminary CEM3340 emulation; sequential/prophet5.cpp: Added the CEM3340 LFO. [m1macrophage]
  • 15154: sound/namco.cpp: Split up different devices, access memory through an address space, and cleaned up code. [cam900]
  • 15155: machine/x28.cpp: Added Xircor X28-series EEPROM devices; ensoniq/vfxcart.cpp: Use new EEPROM device. [Christian Brunschen]
  • 15157: apple/apple2video.cpp: Fixed handling of Apple IIgs monochrome registers. [arekkusu42]
  • 15159: gridcomp/gridrom.cpp, gridcomp/gridcomp.cpp: Added test and application ROM sockets. [Valera Klachkov]
  • 15160: machine/i8251.cpp: Handle parity bits and idle transmit pattern in synchronous mode. [tarmooja]
  • 15162: bus/centronics: Added a skeleton NEC PC-6022 plottter device; cpu/upd7810: Added the µPD7801 I/O space. [Devin Acker]
  • 15165: formats/esq16_dsk.cpp: Fixed support for saving disk images. [Christian Brunschen]
  • 15166: Fixed debugger issues and updated URLs in comments for NES-related devices. [cam900]
  • 15167: sinclair/specnext.cpp: Duplicate sprite palette colors to simulate palette index wrapping. [holub]
  • 15170: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Use device_delegate for callbacks. [cam900]
  • 15171: namco/namco_c45road.cpp, namco/tceptor.cpp: Cleaned up code. [cam900]
  • 15172: namco/sg_vga.cpp: Added the DX-101 video device. [cam900]
  • 15175: cpu/m68000/m68kcpu.cpp: Handle each fault as it occurs within an instruction (required for MMUs). [Patrick Mackinlay]
  • 15179: sinclair/specnext_dma.cpp: Fixed counter state returning natural value in ZXN mode. [holub]
  • 15181: Dumped 23 games and toys. [TeamEurope, David Haywood, AJR]
  • 15182: Switched the language standard to C++20 and updated the compiler and target requirements. [Vas Crabb]
  • 15183: ensoniq/vfxcart.cpp: Added a configuration option to make memory artificially fast. [Christian Brunschen]
  • 15185: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Just copy data when callbacks unset. [cam900]
  • 15186: trs80_cass.xml: Filled in publishers/years for four items and corrected the description for one item. [ArcadeShadow]
  • 15187: ensoniq/esqvfd.cpp: Implemented single-character underline commands and added debug logging. [Christian Brunschen]
  • 15188: ensoniq/esqpanel.cpp: Don’t pass commands that are handled by panel device on to the display device. [Christian Brunschen]
  • 15189: adp/stellafr.cpp: Added a machine configuration for variants with an MSM6242 real-time clock. [Styne13]
  • 15190: sinclair/specnext.cpp: Corrected the CTC clock frequency. [holub]
  • 15191: neogeo.xml: Added five working items. [OzzyOuzo, Hoffman, ekorz, ArcadeShadow]
  • 15192: bus/ieee488/grid2102.cpp: Fixed disk geometry and added formatting support. [Valera Klachkov]
  • 15194: rm/rm380z.cpp: Added wait states and NMI single step debugging support. [Robin Sergeant]
  • 15195: sound/xaudio2_sound.cpp: Added the noexcept specifier to XAudio2 engine callbacks. [Patrick Mackinlay]
  • 15196: rm/rm380z_m.cpp: Fixed a keyboard issue when using older COS 3.4 hardware (regression from GitHub #15194). [Robin Sergeant]
  • 15199: cpu/z8/z8dasm.cpp: Fixed disassembly of indexed register write instructions. [Hannes Janetzek]
  • 15200: gaelco/gaelco2.cpp: Added Nova Desitec Lucky Colors (not working, missing the DS5002FP data). [ClawGrip]
  • 15201: handheld: Replaced two badly dumped ROMs from recent additions. [David Haywood]
  • 15202: machine/i7110.cpp: Emulated Intel 7110 bubble memory controller; bus/hp_dio: Added HP98259 bubble memory. [F.Ulivi]
  • 15203: galaxian/galaxian.cpp: Added a Spanish Pac Man bootleg on Galaxian hardware. [Victor Fernandez (City Game), ClawGrip]
  • 15205: 3rdparty/asmjit: Updated to upstream version 1.21. [Patrick Mackinlay]
  • 15206: sinclair: Fixed some Spectrum Next video issues and cleaned up code. [holub]
  • 15207: nintendo/nes_vt369_vtunknown.cpp: Dumped an additional system, improved protection simulation. [David Haywood, TeamEurope]
  • 15208: sinclair/next/specnext.cpp: Allow booting with the Anti-Brick boot ROM core. [holub]
  • 15209: sinclair: Replaced preprocessor macro constants with static class members. [holub]
  • 15210: sinclair/evo, sinclair/next: Moved some drivers and associated devices into nested folders. [holub]
  • 15211: nec/pc6001.cpp: Added support for the parallel printer port. [Devin Acker]
  • 15215: sound/va_vca.cpp: Added support for differential inputs; sequential/prophet5.cpp: Added VCA trimmers. [m1macrophage]
  • 15216: sinclair/next/specnext_tiles.cpp: Improved emulation of situations where addresses wrap. [holub]
  • 15217: sinclair/next/specnext.cpp: Worked around issues with postponed CTC timer updates. [holub]
  • 15218: netlist: Removed logged error messages when an exception is thrown with the same message. [FlykeSpice]
  • 15219: capcom/blktiger.cpp: Added region to descriptions for versions that show the North America warning. [JimCarlTay]
  • 15220: mattel/pixtermu.cpp: Got the system to boot and got the LCD and touch screen working. [Myrtle Shah]
  • 15222: spectrum_cass.xml: Added six working items. [Spectrum Computing, Planeta Sinclair, ArcadeShadow]
  • 15223: adp/stella8085.cpp: De-duplicated the service keypad inputs, and fixed inputs for Disc. [stonedDiscord]
  • 15224: netlist: Validate the number of arguments passed to device macros at compile time. [FlykeSpice]
  • 15225: bus/centronics/pc6022.cpp: Added notes about how the print mechanism is controlled. [Devin Acker]
  • 15226: adp/stellafr.cpp: Moved Glücks-Stern to the correct driver. [stonedDiscord]
  • 15227: igs/igs023_video.cpp: Implemented some additional features based on hardware testing results and cleaned up code. [cam900]
  • 15228: nintendo/nes_vt369_vtunknown.cpp: Dumped two LCD games, simulated protection for some games. [Sean Riddle, David Haywood]
  • 15231: igs/lordgun.cpp: Fixed debugger issues, updated and cleaned up code, and corrected notes. [cam900]
  • 15232: cpu/upd7810/upd7810.cpp: Fixed output for bidirectional I/O pins PC0 and PC1. [Devin Acker]
  • 15233: igs/igs011_video.cpp, igs/igs012.cpp: Made the IGS011 and IGS012 chips into separate devices. [cam900]
  • 15234: konami/firebeat.cpp: Added lamp outputs for the Pop'n Music games. [Michał Szafrański]
  • 15235: sequential/prophet5.cpp: Implemented pitch modulation and routed the remaining “master sum” signals. [m1macrophage]
  • 15236: canon/x07.cpp: Improved audio output. [Sylvain Glaize]
  • 15237: machine/at28.cpp, machine/x28.cpp, machine/eeprom28.ipp: Re-worked AT28/X28-series EEPROM emulation. [Christian Brunschen]
  • 15238: r8_card.xml, roland_tnsc2.xml: Fixed address line scrambling, and added eight card dumps. [ValleyBell, KSHoOkH]
  • 15241: smc777.xml: Added 95 items (21 working). [archive.org, Angelo Salese]
  • 15243: kaneko/kaneko_spr.cpp: Implemented double buffering and made the frame buffer size fixed. [cam900]
  • 15244: kaneko/kaneko_rlespr.cpp: Renamed the Super Kaneko Nova sprite device and cleaned up code. [cam900]
  • 15246: machine/generalplus_gpce4_soc.cpp: Moved GeneralPlus GPCE4 series SoC emulation to a device. [David Haywood]
  • 15247: apple/apple2video.cpp: Added support for 50 Hz mode and improved timings. [arekkusu42]
  • 15248: video/st7735_lcdc.cpp: Identified the ST7735 LCD controller, restrict drawing to the clipping rectangle. [David Haywood]
  • 15249: jaleco/megasys1.cpp, jaleco/ms1_gatearray.cpp: Fixed debugger issues, improved logging and cleaned up code. [cam900]
  • 15250: commodore: Added a machine configuration switch to exchange the joystick ports. [etabeta]
  • 15251: emu/debug/dvmemory.cpp: Evaluate the start address when checking whether the view needs to be recomputed. [holub]
  • 15252: apple/apple2video.cpp: Fixed crashes when using double resolution graphics with a standard 80 column card. [arekkusu42]
  • 15253: jaleco/cischeat.cpp: Made road and sprite generator into devices, and separated games without road layers. [cam900]
  • 15254: megadriv.xml: Added 42 items (40 working). [No-Intro, PSCDGames, RetroSouls, Mega Cat Studios, ArcadeShadow]
  • 15257: akai/akaivx600.cpp, akai/mpc60.cpp: Dumped the internal ROMs for the µPD78C11 microcontrollers. [Devin Acker]
  • 15259: kaneko/suprnova.cpp: Fixed debugger issues and potential out-of-bounds accesses and cleaned up code. [cam900]
  • 15260: emu/disound.cpp: Improved calculation of the requested output channels mask. [m1macrophage]
  • 15261: psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. [cam900]
  • 15263: sinclair/next: Improved half-pixel drawing, and improved handling of DivMMC CS instant switch. [holub]
  • 15265: sanyo/phc25.cpp: Fixed vertical blanking interrupt timing and flag polarity. [Aurelien34]
  • 15267: sound/cem3340.cpp: Added streaming frequency and pulse width control, and anti-aliasing. [m1macrophage]
  • 15268: sega/segas32.cpp: Use a tilemap for the text layer, and cleaned up code. [cam900]
  • 15269: pacman/pacman.cpp: Added a third Triunvi bootleg of Ms. Pac-Man. [Victor Fernandez (City Game), ClawGrip]
  • 15270: 3rdparty: Retired SoftFloat 2; cpu/i386, machine/i8087.cpp: Migrated to SoftFloat 3. [Patrick Mackinlay]
  • 15271: toaplan/slapfght.cpp: Dumped a Tecfri bootleg of Tiger-Heli. [hammy, ClawGrip]
  • 15273: konami/bishi.cpp: Hooked up lamp outputs. [Michał Szafrański]
  • 15275: tecmo/gaiden.cpp: Dumped an additional Japanese version of Raiga - Strato Fighter. [Tailsnic Retroworks, ClawGrip]
  • 15276: tecfri/speedball.cpp: Dumped an additional version of Speed Ball. [hammy, ClawGrip]
  • 15277: apple/apple2video.cpp: Fixed crashes when configured with small RAM sizes. [arekkusu42]
  • 15278: psikyo/psikyosh_v.cpp: Fixed sprite flipping and Z buffering (fixes regressions after GitHub #15261). [cam900]
  • 15279: machine/cxd1185.cpp: Fixed member function name collision after recent changes to the base class. [Brice Onken]
  • 15280: psikyo/psikyosh.cpp: Fixed Z buffer address calculation for sprite drawing and fixed saved state issues. [cam900]
  • 15282: Dumped four systems and three cartridges, refactored some systems to use the SPI Flash device. [David Haywood, TeamEurope]
  • 15283: ui/confswitch.cpp, ui/sliders.cpp: De-emphasize default values. [holub]
  • 15285: sequential/prophet5.cpp: Added oscillators (no tuning yet) and corrected LFO balance trimmer calibration. [m1macrophage]
  • 15286: cpu/i8089/i8089_channel.cpp: Fixed memory-to-memory MOV instructions. [bytex64]
  • 15287: pacman/pacman.cpp: Fixed Ms. Pacman Champion Edition ROM banking, timer selection and I/O multiplexer (MT05446). [Liron486]
  • 15289: playmark/playmark.cpp, playmark/powerbal.cpp, playmark/sderby.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15290: apple/apple2video.cpp: Fixed text rendering for the Do-Do, Ivel Ultra and Laser //c clones. [arekkusu42]
  • 15291: dynax/realbrk.cpp: Fixed DIP switch matrix read behaviour and cleaned up code. [cam900]
  • 15292: dooyong/dooyong.cpp, dooyong/dooyong_tilemap.cpp: Cleaned up code. [cam900]
  • 15293: dooyong/gundealr.cpp: Simplified palette handling and cleaned up code. [cam900]
  • 15294: comad/zerozone.cpp: Reduced the audio CPU ROM region size to match the mapped area and cleaned up code. [cam900]
  • 15296: cinematronics/leland.cpp, cinematronics/leland_a.cpp: Updated and cleaned up code, and fixed debugger issues. [cam900]
  • 15297: dataeast/bwing.cpp: Use single-pass sprite drawing and cleaned up palette handling. [cam900]
  • 15298: dataeast/brkthru.cpp: Use single-pass sprite drawing. [cam900]
  • 15299: video/huc6260.cpp: Made the Battle Rangers video color encoder a separate device class and simplified code. [cam900]
  • 15301: dataeast/dec0.cpp: Split the driver state class for different configurations and cleaned up code. [cam900]
  • 15302: misc/vamphalf.cpp: Added Korean game titles to comments and fixed debugger and saved state issues. [cam900]
  • 15306: sequential/prophet5.cpp: Added default non-volatile RAM content based on diagrams in the owner’s manual. [m1macrophage]
  • 15307: p2000_cass.xml: Added a software list with 151 items (127 working). [P2000T Preservation Project, Angelo Salese]
  • 15308: Dumped four games/toys and three Telestory cartridges. [TeamEurope, David Haywood]
  • 15309: machine/generalplus_gpl951xx_soc.cpp: Improved GeneralPlus GPL951xx SoC emulation. [David Haywood]
  • 15310: frontend/mameopts.cpp: Fall back to settings from INI files found later in the search path. [Vas Crabb]
  • 15311: nintendo/nes_vt369_vtunknown.cpp: Added hand-crafted protection data for Go Retro Portable games. [David Haywood]
  • 15312: konami/nemesis.cpp: Added Bubble System versions of Galactic Warriors and RF2 - Red Fighter. [Recreativas.org, ClawGrip]
  • 15313: apple/apple2common.cpp: Improved symbol display in disassembly and symbol lookup performance. [arekkusu42]
  • 15316: sequential/prophet5.cpp: Emulated polymod and autotune, and promoted the system to working. [m1macrophage]
  • 15319: namco/namcos2.cpp: Dumped revision B of the Japanese version of Final Lap 2. [Devin Acker]
  • 15320: namco/namcos2.cpp: Use the same shared data ROMs for both Japanese versions of Final Lap 2. [sjy96525]
  • 15321: kaneko/suprnova.cpp: Allow the undocumented third button to be used in Cyvern. [RiZeuM]
  • 15323: sorcerer_cass.xml: Filled in publishers for six items and the release year for one item. [exidyboy]
  • 15326: taito/gunbustr.cpp: Corrected vertical sprite positioning. [Alex Marshall]
  • 15327: taito/gunbustr.cpp: Converted analog inputs to use an ADC device and removed the IRQ 4 hack. [Angelo Salese]
  • 15329: machine/iwm.cpp: Suppress side effects for debugger reads (fixes GitHub #15315). [arekkusu42]
  • 15330: sound/va_ops.cpp: Run the scale/offset helper at the input sample rate. [m1macrophage]
  • 15332: imagedev/floppy.cpp: Fixed an out-of-bounds access in the floppy drive sound simulation code. [arekkusu42]
  • 15333: pinball/macp.cpp: Added reverse-engineered PLD dumps for Galaxy Play 2. [STRpinball, Recreativas.org, ClawGrip]
  • 15334: Dumped nine games/toys and three associated cartridges, and improved SoC emulation. [David Haywood, TeamEurope]
  • 15335: apple/apple2gs.cpp: Improved RAM mapping and floating bus behavior. [arekkusu42]
  • 15337: irem/m62.cpp: Replaced the bad Kung-Fu Senjyo sound ROM with one from another set. [ClawGrip]
  • 15338: nintendo/nes_vt02_vt03.cpp: Added a working 85-in-1 TV game. [TeamEurope, David Haywood]
  • 15339: tvgames/yeno_ks56c1660.cpp, yeno_laptop_cart.xml: Dumped three Yeno laptops and two cartridges. [TeamEurope, David Haywood]
  • 15342: machine/generalplus_gpl951xx_soc.cpp: Added audio DACs with FIFOs. [David Haywood]
  • 15343: cpu/upd7810: Set zero flag for ONI and OFFI instructions. [Golden Child]
  • 15344: sony/news_r3k.cpp: Specify clock frequency for LANCE device (fixes failure to boot). [Brice Onken]
  • 15346: sound/upd931.cpp: Update pitch when writing note or octave registers (fixes Casiotone 8000 regression). [Devin Acker]
  • 15347: skeleton/lanmao.cpp: Marked games on different hardware to Mali Saiche as having unemulated sound. [flama12333]
  • 15349: trc/coco3.cpp: Fixed CoCo 3 keyboard interrupt triggers. [Tim Lindner]
  • 15356: irem/m92.cpp: Corrected the CPU silkscreen label in a comment. [ClawGrip]
NOWSZY [arcade] HbMameUI x64 0.245.32 2026/04/14

HbMame x64 0.245.32 2026/04/14

New Games 

  • [adcanoe] Adventure Canoe
  • [blazstar02] Blazing Star (remove "bonus" voice)
  • [gngknight] Ghosts'n Goblins (Knight, set 1)
  • [gngknighta] Ghosts'n Goblins (Knight, set 2)
  • [gngknightb] Ghosts'n Goblins (Knight, set 3)
  • [gngknightc] Ghosts'n Goblins (Knight, set 4)
  • [gngknightt] Ghosts'n Goblins (Knight, US)
  • [gngmaiden] Ghosts'n Goblins (Maiden, set 1)
  • [gngmaidena] Ghosts'n Goblins (Maiden, set 2)
  • [gngmaidenb] Ghosts'n Goblins (Maiden, set 3)
  • [gngmaidenc] Ghosts'n Goblins (Maiden, set 4)
  • [gngmaident] Ghosts'n Goblins (Maiden, US)
  • [grime] Grime 68000
  • [halozero] Halo Zero demo
  • [invdelux] Space Invaders Part II (alt)
  • [makknight] Makaimura (Knight)
  • [makknightb] Makaimura (Knight, Rev B)
  • [makknightc] Makaimura (Knight, Rev C)
  • [makknightg] Makaimura (Knight, Rev G)
  • [makmaiden] Makaimura (Maiden)
  • [makmaidenb] Makaimura (Maiden, Rev B)
  • [makmaidenc] Makaimura (Maiden, Rev C)
  • [makmaideng] Makaimura (Maiden, Rev G)
  • [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta)
  • [sf2prime] Street Fighter II': Prime (v0.75)
  • [soldam01] Soldam (Sonic dropping/Free play)
  • [turfmast02] Neo Turf Masters with Scotland course
  • [zintrick06] ZinTricK (Music tracks)

HBMAME x64 0.245.31 2026-03-01

New Games

  • Breakers Revenge (Enhanced, 2022-11-03) - [breakrev09]
  • Donkey Kong Springfinity v1.03 (2023-09-17) - [dksprfin3]
  • Double Dragon (Special 2017 v1.0.0311 2023) - [doubledr21]
  • Double Dragon (Plus, 2015-03-11) - [doubledr22]
  • Double Dragon (Optimised, 2014-09-17) - [doubledr23]
  • Fatal Fury 2 (Alternate board) - [fatfury2s05]
  • Garou - Mark of the Wolves (Enhanced, 2023-06-06) - [garoup13]
  • Voltage Fighter Gowcaizer (Eternal, 2025-04-19) - [gowcaizr05]
  • Hypernoid (2022-02-24) - [hypernoid01]
  • Jump n Run Tech Demo (Dez 2020) - [jumpnrund01]
  • Far East of Eden (Enhanced, 2023-03-22) - [kabukikl14]
  • Kof2000 (OTC, 2022-07-20) - [kof2000s68]
  • Kof2000 (Special, 2023-03-06) - [kof2000s69]
  • Kof2000 SP (Imitation BC 14 System Version, 2021-02-24) - [kof2000s70]
  • Kof2001 (PS2 Krizalid Edition, 2021-01-30) - [kof2001s51]
  • Kof2002 (Plus 2017, 2020-10-22) - [kof2002s322]
  • Kof2002 (The Rise of The World War Edition, 2022-09-23) - [kof2002s323]
  • Kof2002 (Infinite Energy, 2022-05-02) - [kof2002s324]
  • Kof2002 (Battle with Orochi, 2021-03-30) - [kof2002s325]
  • Kof2002 (Mugen, 2023-01-20) - [kof2002s326]
  • Kof2003 (PlayStation 2 Style Portraits, 2022-04-13) - [kof2003s77]
  • Kof 10th Anniversary 2005 Unique (Optimised, 2025-03-28) - [kf2k5u19]
  • Kof'94 (Team Edit Edition v1.2.4 Style Portraits, 2024-06-03) - [kof94s43]
  • Kof'95 (Optimised, 2024-05-13) - [kof95s49]
  • Kof'96 (The Aniversary Edition 2.3 Final Version (gfx), 2020-05-27) - [kof96s99]
  • Kof'97 (Balanced & Optimised, 2023-12-25) - [kof97s637]
  • Kof'97 (Champion Edition, 2024-02-08) - [kof97s638]
  • Kof'97 (Evolution & Balance, 2023-12-17) - [kof97s639]
  • Kof'97 (Evolution New Edition, 2022-09-16) - [kof97s640]
  • Kof'97 (Invincible Plus!, B2.1.2107, 2021-07-09) - [kof97s641]
  • Kof'97 (Randomised, 2022-07-18) - [kof97s643]
  • Kof'97 (Strengthen Innovation, 2023-12-18) - [kof97s644]
  • Kof'97 (Ultimate Battle Plus, 2020-03-27) - [kof97s645]
  • Kof'98 (BC 2002 Style Edition, 2022-09-22) - [kof98s53]
  • Kof'98 (Boss Chinese Edition, 2023-05-01) - [kof98s54]
  • Kof'98 (Easy Combo Edition, 2024-12-01) - [kof98s56]
  • Kof'98 (Plus Final Edition, 2019-09-10) - [kof98s57]
  • Kof'98 (Plus Chinese Edition, 2023-06-18) - [kof98s58]
  • Kof'98 (Ratio) - [kof98s59]
  • Kof'99 (Anniversary Edition Original, 2020-04-07) - [kof99s185]
  • Kof'99 (Evolution Edition Original Edition, 2023-02-13) - [kof99s186]
  • Kof'99 (Infinite Energy, 2024-01-01) - [kof99s187]
  • Kof'99 Plus - [kof99s188]
  • Kof'99 (Remix Pro v2.01 Final 2022) - [kof99s189]
  • Kof'99 (LC+SK, 2025-03-09) - [kof99s190]
  • Last Blade (Infinite Energy, 2023-04-17) - [lastblad37]
  • Last Blade (Special v2.5 Final) - [lastblad38]
  • Last Blade 2 (Infinite Energy, 2023-02-02) - [lastbld2s35]
  • Last Blade 2 (Enhanced Edition, 2014-04-09) - [lastbld2s36]
  • Mortal Kombat (rev 5.1, 2026-02-06)(Wolf h/w, beta) [Asure] - [mk08]
  • Mortal Kombat 2 (rev 3.2W, 2025-09-05)(Wolf h/w) [Asure] - [mk2s07]
  • Samurai Shodown (Alternate board) - [samsho14]
  • Samurai Shodown II (Optimised, 2020-09-23) - [samsho2s34]
  • Savage Reign (Plus, 2015-03-20) - [savagere09]
  • Street Fighter II': Prime (v0.72) - [sf2prime]
  • SVC Chaos Super Plus (Enhanced, 2023-06-21) - [svcsplus20]

HBMAME x64 0.245.29 2026-02-08

New Games

  • [attackfc]Attack Force (Extra Sounds)
  • [claybust]Claybuster (Extra Sounds)
  • [dkong24] Donkey Kong (longtime hack)
  • [dkong25] Donkey Kong (Bowser's Takeover v1.00)
  • [galactic]Galactica - Batalha Espacial (Extra Sounds)
  • [galaxian09]Galaxian (bootleg 09)
  • [gunchamp]Gun Champ (Extra Sounds)
  • [kof2002s118] Kof2002 (Magic Plus 3)
  • [sf2prime]Street Fighter II': Prime (v0.71)
  • [sflush]Straight Flush (Extra Sounds)
  • [skylove] Sky Love (Extra Sounds)
  • [violentv]Violent Vengeance: the universe hero (beta 3.28, 2026-02-01)
  • [wrldracr02]World Racer (2025-12-26)

HBMAME x64 0.245.29 2026-01-02

New Games

  • [aof03] Art of Fighting (Brazil)
  • [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart]
  • [galaxian01] Galaxian (bootleg 01)
  • [galaxian02] Galaxian (bootleg 02)
  • [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic]
  • [karnovr05] Karnov's Revenge (Revolution v0.2)
  • [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17)
  • [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English)
  • [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6)
  • [mspacman05] Ms Pac-Man (alt bootleg dump)
  • [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview)
  • [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2)
  • [ng4psyschk] MVS 4P Key System Check
  • [rastsaga01] Rastan Saga (Brazil)
  • [sfpp] Street Fighter (Plus Plus)
  • [sf2s16] Street Fighter II: The World Warrior (Plus Plus)
  • [toki01] Toki (Brazil)
  • [violentv] Violent Vengeance: the universe hero (beta)
  • [wrldracr] World Racer (2025-11-14) [Blastar]
  • [wrldracr01] World Racer (2025-12-12) [Blastar]
  • [xeviousn01] Zetsu Xevious (beta 1)
  • [xeviousn02] Zetsu Xevious (beta 2)
  • [xeviousn03] Zetsu Xevious (beta 3)
  • [xeviousn04] Zetsu Xevious (beta 4)

 

NOWSZY [arcade] Mame x64 0.287 30/03/2026

 

MAME 0.287 31 Mar 2026

It’s the end of another month, which means it’s time for another MAME release! As you’d expect, MAME 0.287 includes a wide-ranging array of emulation improvements to a multitude of systems. Interesting changes this month include better Namco System 23 graphics, improved lighting for Sega Model 3, and software-controlled volume control/panning for Philips CD-i (along with improved stability).

The GRiD Compass family has received a keyboard overhaul as well as an initial DAC sound output implementation. The Apple II family now handles tricky raster effects more realistically, as well as getting a substantial software list update (metadata for the MECC collection is in much better shape). And speaking of software lists, a couple of NES prototypes have been added.

MAME Testers bugs fixed

  • 06769: [Core] (acorn/bbcm.cpp) bbcm: BCD tests fail on a 65SC02 CPU. (AJR)
  • 08775: [Crash/Freeze] (konami/rungun.cpp) rungun: Changing the difficulty setting causes a fatal error. (jotego)
  • 09203: [Sound] Sound: Persistent popping is audible after a buffer overrun. (hap)
  • 09376: [Graphics] (metro/metro.cpp) vmetal and clones: Elements of the flying ship in stage 6 are misplaced. (cam900)
  • 09395: [Graphics] (misc/sprcros2.cpp) sprcros2, sprcros2a: The background tilemap occasionally shows incorrect tiles. (hap)
  • 09401: [Sound] The SDL 3 sound module does not drop samples on buffer overrun. (R. Belmont)
  • 09402: [Media Support] (sharp/x68k.cpp) x68000: Reading floppy disks does not work. (AJR)
  • 09403: [Color/Palette] (namco/namcos23.cpp) motoxgo: Shinzo is not translucent cyan as he should be. (Ryan Holtz)
  • 09405: [Crash/Freeze] (konami/nemesis.cpp) salamand and clones: The game behaves incorrectly after soft reset. (hap)
  • 09407: [DIP/Input] (snk/bbusters.cpp) bbustersu, bbustersua: DIP switch settings are labelled incorrectly. (Zach S.)
  • 09409: [Timing] (konami/xmen.cpp) xmen6p, xmen6pu: The game runs noticeably faster than it should at some points. (hap)
  • 09410: [Graphics] (namco/namcos2.cpp) marvland: Graphical priorities are incorrect in some places. (cam900)
  • 09411: [Misc.] (galaxian/galaxian.cpp) dingo, dingov: Soft reset appears to have no effect. (hap)
  • 09414: [Documentation] (atari/bzone.cpp) bzone and clones: The title is written without a space in most media. (125scratch)

New working systems

  • MAME 6502 interruptible access unit test [Stuart Inglis]
  • Skat Bierskat Solitaire (F2) [stonedDiscord]
  • Triv III [chaneman]

New working clones

  • Darkstalkers: The Night Warriors (Brazil 940818) [Cassiano Perin, Filipe Nascimento, CPS Raptor Group, SHVB]
  • Express Raider (bootleg) [hammy]
  • Gals Panic 4 (Asia) [f205v, Sean Sutton, Smitdogg, Brian Troha, rtw, The Dumping Union]
  • Ghosts'n Goblins (World? set 2) [Tailsnic Retroworks]
  • Glass (ver 1.0, Break Edition, checksum 13BE832C) [twistedsymphony]
  • Gouketsuji Ichizoku 2 (Japan, Ver. 94.04.08, set 2) [twistedsymphony]
  • Golden Star (Blue version, newer) [anonymous]
  • John Elway's Team Quarterback (rev 1) [coolmod, The Dumping Union]
  • Ms. Pac-Man (Playmark bootleg) [hammy, Trol]
  • Pinball Action (Tecfri, without external display) [Victor Fernandez (City Game)]
  • Power Drift (Japan, Rev A) [lop, Apocalypse]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS1 [holub]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS2 [holub]
  • SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS3 [holub]
  • Time Crisis (Japan, TS1 Ver.B) [f205v, Sean Sutton, Smitdogg, rtw, Bill D., Brian Troha, The Dumping Union]

Systems promoted to working

  • Nokia Data MikroMikko 2 M35D [Curt Coder]

Clones promoted to working

  • Dirt Dash (World, DT2 Ver.B) [Bill D., Brian Troha, The Dumping Union]
  • GRiD Computers Compass II 1129 [Valera Klachkov]
  • GRiD Computers Compass II 1139 [Valera Klachkov]

New systems marked not working

  • 4 Asse (F2) [stonedDiscord]
  • 21 Point [stonedDiscord]
  • Agro's Fantastic Video Game (version 2) [Guru]
  • As [stonedDiscord]
  • Astro (Merkur) [stonedDiscord]
  • Big Winner [stonedDiscord]
  • Bistro [stonedDiscord]
  • Club [stonedDiscord]
  • Circus 2 [Ioannis Bampoulas]
  • Cool Gunman (V1.70) [Caldenza]
  • Cranky Condor [unknown]
  • Disc 4000 [stonedDiscord]
  • Disc Fun [stonedDiscord]
  • Disc II Plus [stonedDiscord]
  • Disc Olympia [stonedDiscord]
  • Disc Royal (DOB) [stonedDiscord]
  • Doppel-Sonne [stonedDiscord]
  • Double [stonedDiscord]
  • Draw Poker HI-LO (Americade) [chaneman]
  • Fruit Dream II [hammy]
  • Full House [stonedDiscord]
  • Futbol (set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Golden Jubilar [stonedDiscord]
  • Granada [stonedDiscord]
  • Herz As (F10) [stonedDiscord]
  • Huanqiu Dafuweng [little0]
  • Intel Classic/PCI LP "Entrada" (Intel I420EX Aries chipset) [The Retro Web]
  • Jackpot 4000 [stonedDiscord]
  • Jumbo 400 [stonedDiscord]
  • Jumbo Action [stonedDiscord]
  • Komet [stonedDiscord]
  • Lucky Spin 1999 (Ver. A.1) [Ioannis Bampoulas]
  • Mahjong Sweet Academy Special (Japan, P010B-Y05) [hammy]
  • Max [stonedDiscord]
  • Money [stonedDiscord]
  • Multi [stonedDiscord]
  • Multi Prima [stonedDiscord]
  • Multi Star [stonedDiscord]
  • Mystery Jackpot [stonedDiscord]
  • NEC Electronic Tool PI-ET1 [QUFB]
  • Nun Ran [stonedDiscord]
  • Sesam [stonedDiscord]
  • Super Disc [stonedDiscord]
  • Super Herz As [stonedDiscord]
  • Super Jackpot [stonedDiscord]
  • Super Pro [stonedDiscord]
  • Telly Addicts (New Series) (Bellfruit) (Cobra 3) [James Wallace, blueonesarefaster]
  • Texas Instruments Professional Computer [shattered]
  • Thunder V [unknown]
  • Trio [stonedDiscord]
  • Ultraman Club 3 [unknown]
  • Versus [unknown]
  • Wu Lu Fuxing [little0]
  • Xingyun Caishen [little0]

New clones marked not working

  • 4 Asse (F1) [stonedDiscord]
  • Bonus Spin Bonanza (V1.0G) [Ioannis Bampoulas]
  • Disc Royal [stonedDiscord]
  • Fun Station Spielekoffer 7 Spiele [stonedDiscord]
  • Fun Station Spielekoffer 8 Spiele [stonedDiscord]
  • Futbol (set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Futbol (test ROMs) [Javier Valero, Josep Quingles, Recreativas.org]
  • Herz As [stonedDiscord]
  • Herz As (F8) [stonedDiscord]
  • Loto-Play (Z80, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
  • Loto-Play (Z80, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
  • Loto-Play (Z80, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
  • Sequential Circuits Prophet-600 (set 2) [Siftware]
  • Super Multi [stonedDiscord]
  • Tarzan (V201FA, alt encryption) [Ioannis Bampoulas]
  • Trumpf As [stonedDiscord]

New working software list items

  • abc1600_flop: ABCenix 5.18 [Curt Coder]
  • abc1600_hdd: ABCenix 5.18 [Curt Coder]
  • apple2_flop_clcracked: 1991-92 MECC Sampler (T-632 version 1.0) (4am crack), Accessing Information Series: MECC Stuff and Fetch (A-138 version 1.0) (4am crack), Accessing Information Series: MECC Trivia Machine (A-139 version 1.1) (4am crack), Business Utilities (A-143 version 1.0) (4am crack), Computers in Teaching (T-612 version 1.1) (4am crack), Displaying Information Series: MECC Graph (A-137 version 1.3) (4am crack), Elementary Volume 1: Mathematics (Games and Drills) (A-702 version 3.4) (4am crack), Elementary Volume 2: Language Arts (A-703 version 3.1) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.2) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.3) (4am crack), Labels, Letters, and Lists (A-144 version 1.0) (4am crack), Labels, Letters, and Lists (A-144 version 1.2) (4am crack), Mathematics Volume 1: Graphing, Logic, and Equations (A-706 version 3.2) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.0) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.1) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.0) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.3) (4am crack), Sky Lab (A-155 version 1.0) (4am crack), Sky Lab (A-155 version 1.1) (4am crack), Student Stories (A-152 version 1.0) (4am crack), Word Munchers (A-153 version 1.3) (4am crack), Word Munchers (A-153 version 1.4) (4am crack) [4am, A-Noid]
  • apple2_flop_orig: Bluegrass Bluff (A-256 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Math Worksheet Generator (A-260 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Ratios and Proportions (A-209 version 1.1) (800K 3.5"), Conquering Math Series: Decimal Concepts (A-206 version 1.0) (800K 3.5"), Equation Math (A-193 version 1.1) (800K 3.5"), Estimation Collection: Estimation: Quick Solve II (A-259 version 1.0) (800K 3.5"), Exploring Sequences and Series (A-263 version 1.0) (800K 3.5"), EZ Logo: Revised Edition (A-775 version 2.1) (800K 3.5"), Frames: A Reading Comprehension Series: Vacation Nation Travel (A-291 version 1.0) (800K 3.5"), LabelMaker (A-241 version 1.0) (800K 3.5"), The Living Cell (A-278 version 1.0) (800K 3.5"), Mastering Math Series: Diagnostic System (A-149 version 1.2) (800K 3.5"), MECC Copy System / Label Utility (A-7013 version 3.0) (800K 3.5"), MECC Outliner (A-228 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Cavity Busters (A-284 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Invisible Bugs (A-218 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Wood Car Rally (A-214 version 1.1) (800K 3.5"), Sky Lab (A-155 version 1.1) (800K 3.5"), Teacher Option Organizer (A-242 version 1.0) (800K 3.5"), Teacher Option Organizer (A-242 version 1.2) (800K 3.5"), Teaching Scientific Inquiry with Computers (T-638 version 1.0) (800K 3.5"), Time Navigator Around the World (A-277 version 1.0) (800K 3.5"), Time Navigator Leaps Back (A-225 version 1.0) (800K 3.5"), To Preserve, Protect and Defend (A-198 version 1.1) (800K 3.5") [4am, A-Noid]
  • mm2_hdd: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
  • nes:
    Galaga (prototype), Magical Puzzle Popils (prototype) [VGHF]
    Galaga (prototype, with recreated graphics) [VGHF, Frank Cifaldi, Rushifell, ndiddy]
    Magical Puzzle Popils (prototype, with recreated sound) [VGHF, Mister Man, ndiddy]
  • spectrum_cass:
    Sooty & Sweep 2 [Dean Hickingbottom, Andy Barker, Darren Melbourne, Steven Brown, The Games That Weren’t]
    Thomas the Tank Engine II: The Race, Thomas the Tank Engine II: The Race (demo) [The Games That Weren’t]
    The Shatered World (incomplete version) [Planeta Sinclair]
    Black Horse, Diseñador de Juegos II (Investronica), Multi-Sports 2: Opera vs. Dinamic, Nonocross (cracked), Oddi the Viking (alt), The Pharaoh's Shadow, Rescate en el Golfo [Spectrum Computing]

Software list items promoted to working

  • mm2_flop: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
  • spectrum_cass: Murder (1983, Rabbit Software) [Spectrum Computing]

New software list items marked not working

  • pcfx: Amateur Teikyou CD-ROM (ISA DOS/V-you), N-nyuu: PC-FXGA Game ga Asoberu Tsukureru Hon, Same Game FX [redump.org]
  • saturn: Prize Fighter: Heavyweight Edition (Japan, prototype 19960418), Prize Fighter: Heavyweight Edition (USA, prototype 19960325) [Josh Fairhurst, Scheming Villains]

Merged pull requests

  • 14588: bfm/bfm_cobra3.cpp: Improved video emulation, replaced disc images, and added a game. [James Wallace, blueonesarefaster]
  • 14732: misc/gametor.cpp: Added some ROMs common to all games on the platform. [ClawGrip]
  • 14814: gridcomp/gridcomp.cpp: Added preliminary DAC sound output. [Valera Klachkov]
  • 14905: dataeast/tumbleb.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14967: dgrm/onetwo.cpp: Moved the driver out of a bucket project, as the PCB has “D.G.R.M.” silkscreened on it. [TheLostNinja]
  • 14973: ussr/korvet.cpp: Improved P8020 Korvet peripheral emulation. [shattered]
  • 14994: kaneko/kaneko16.cpp: Improved titles, added licensees to metadata and tidied code. [cam900]
  • 14997: sinclair/specnext.cpp: Added KS1, KS2 and KS3 hardware variants and v30204 BIOS option. [holub]
  • 15001: nec/pc9821.cpp: Implemented the PC-9821 PEGC planar mode. [BlueRain-debug]
  • 15002: kaneko/kan_pand.cpp: Cleaned up code, updated comments, and cleaned up drivers that use it. [cam900]
  • 15003: cpu/tlcs900/tmp94c241.cpp: Implemented DMA and fixed port reads. [Felipe Sanches]
  • 15004: Improved visual feedback for rotating knobs in various synthesizer layouts. [m1macrophage]
  • 15006: ti/tipc.cpp: Added preliminary Texas Instruments Professional Computer emulation. [shattered]
  • 15010: video/ky3211_ky10510.cpp: Made the TAXAN KY-3211 and KY-10510 sprite systems into separate devices. [cam900]
  • 15014: tvgames: Changed the manufacturer to “Takara Tomy” for three systems. [JimCarlTay]
  • 15015: cpu/tlcs900/tmp94c241_serial.cpp: Made TMP94C241 serial ports a device and implemented I/O interface mode. [Felipe Sanches]
  • 15016: kaneko/kaneko_grap2.cpp, kaneko/galpani3.cpp: Fixed debugger issues and cleaned up code. [cam900]
  • 15017: capcom/gng.cpp: Added a version of Ghosts'n Goblins using mask ROMs. [Tailsnic Retroworks, ClawGrip]
  • 15018: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 50 working items and improved metadata. [4am, A-Noid]
  • 15020: cpu/sharc: Hooked up flag pin outputs for the interpreter. [Matthew Daniels]
  • 15022: video/imagetek_i4100.cpp: Fixed tilemap scroll calculation when the image is flipped (fixes MT09367). [cam900]
  • 15023: metro/metro.cpp: Improved descriptions and added explanatory notes. [cam900]
  • 15024: input/input_sdl3.cpp: Don’t use integer_x and integer_y when compiling with older versions of SDL that lack them. [sairuk]
  • 15027: tecmo/pbaction.cpp: Added an additional Tecfri-licensed version of Pinball Action. [Victor Fernandez (City Game), ClawGrip]
  • 15036: nes.xml: Added two partially preserved HAL Laboratory prototypes, as well as reconstructed versions. [ICEknight]
  • 15037: jaleco/jalmah.cpp: Use labels, mask IDs and PCB locations for microcontroller ROM labels. [Sergio Galiano]
  • 15041: nec/piet1.cpp: Added a skeleton driver for the NEC Electronic Tool PI-ET1 PDA. [QUFB]
  • 15045: nakajima/nakajies.cpp: Use an array of memory views. [Wilbert Pol]
  • 15046: adp/adp.cpp: Added three games (not working). [stonedDiscord]
  • 15047: adp/stella8085.cpp: Added 23 games (not working). [stonedDiscord]
  • 15048: saturn.xml: Added two prototypes of Prize Fighter: Heavyweight Edition. [Josh Fairhurst, Screaming Village, David Silva]
  • 15049: kaneko/kaneko16.cpp: Edited metadata for Bonk’s Adventure games. [JimCarlTay]
  • 15051: gridcomp/gridkeyb.cpp: Corrected the GRiD Compass keyboard translation tables. [Valera Klachkov]
  • 15052: adp/stellafr.cpp: Added seventeen games (not working). [stonedDiscord]
  • 15053: adp/adp.cpp: Improved graphics ROM labels for Fun Station Spielekoffer 7 Spiele. [stonedDiscord]
  • 15054: cpu/sh/sh7709s.cpp: Added basic cache/memory access timing simulattion for the SH7709S CPU. [Jesus Ramos]
  • 15055: cpu/sharc: Implemented fixed point clip and saturating arithmetic in the interpreter. [Matthew Daniels]
  • 15058: sinclair/specnext_uart.cpp: Emulated the Spectrum Next UART. [holub]
  • 15059: gaelco/glass.cpp: Added an additional version of Glass. [twistedsymphony, ClawGrip]
  • 15060: adp/adp.cpp: Added Skat Bierskat Solitaire (F2). [stonedDiscord]
  • 15061: gaelco/lotoplay.cpp: Added three Z80-based Loto-Play versions. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
  • 15064: machine/pit8253.cpp: Corrected handling of clock and gate inputs and improved timing. [m1macrophage]
  • 15065: machine/vrender0.cpp: Implemented DMA address update direction, cleaned up code and added notes. [cam900]
  • 15066: sinclair/spectrum.cpp: Fixed debugger issues; sinclair/specnext.cpp, sinclair/sprinter.cpp: Fixed emulation issues. [holub]
  • 15067: konami/rungun.cpp: Fixed interrupt 5 enable source (fixes MT08775). [jotego]
  • 15068: seta/downtown.cpp: Implemented sub CPU reset for Caliber 50. [jotego]
  • 15070: machine/wd1000.cpp: Report the ID not found error condition properly for reads and writes. [Brian Johnson]
  • 15071: osd/sdl3: Fixed issues with implementation of the -attach_window option. [Nathan Woods]
  • 15073: apple/apple2video.cpp: Improved video timing (fixes issues with software using the C019 VBL flag). [arekkusu42]
  • 15074: cpu/sh/sh7709s.cpp: Fixed a bug in memory accessors where UML registers were overwritten before being used. [Jesus Ramos]
  • 15077: adp/stellafr.cpp: Corrected ROMs for Disc Fun, Doppel-Sonne and Multi Multi. [stonedDiscord]
  • 15078: cpu/sh/sh7709s.cpp: Corrected the CPU cycles to bus cycles conversion and improved memory access timings. [Jesus Ramos]
  • 15079: gridcomp/gridcomp.cpp: Added ROMs for the GRiD Compass 1101, 1109 and 1129. [Valera Klachkov]
  • 15080: ensoniq/esq5505.cpp: Added Ensoniq VFX OS version 2.30 as a BIOS option. [Christian Brunschen]
  • 15085: sound/x1_010.cpp: Corrected a register description comment so it matches the code. [Leo Tejada]
  • 15087: cpu/sh/sh7709s.cpp: Improved the bank conflict pre-charge penalty delay. [Jesus Ramos]
  • 15088: cpu/g65816/g65816op.ipp: Always consume three cycles for XBA, irrespective of the M mode flag. [arekkusu42]
  • 15090: gaelco/gaelcof3.cpp: Added three Futbol pinball ROM sets. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
  • 15093: video/x1_020_dx_101.cpp: Refactored the Allumer X1-020/NEC DX-101 video chips as a device. [cam900]
  • 15097: namco/namcos2_sprite.cpp: Fixed sprite masking and added 32-bit RGB bitmap support (fixes MT09410). [cam900]
  • 15098: cpu/sh/sh7709s.cpp: Only updated LRU values greater than the current value on cache hits. [Jesus Ramos]
  • 15099: gridcomp/gridkeyb.cpp: Fixed scan codes when the control key is held. [Valera Klachkov]
  • 15100: render/drawsdl3soft.cpp: Map ARGB pixel formats to equivalent XRGB formats (fixes black screen). [Validation Klachkov]
  • 15101: cpu/sh/sh7604.cpp Fixed issues with VCRB, VCRD and DMAOR registter accesses. [jotego]
  • 15102: osd/sdl3/window.cpp: Report window sizes and pointer positions in device pixel units. [Valera Klachkov]
  • 15103: samsung/spc1000.cpp: Corrected the AY-3-8910 clock frequency to 2 MHz. [Miso Kim]
  • 15104: machine/i8087.cpp: Fixed FSAVE/FRSTOR register saving and restoring. [Valera Klachkov]
  • 15105: philips/cdic.cpp, philips/cdislavehle.cpp: Implemented audio attenuation and improved stability. [Vincent-Halver]
  • 15107: igs/pgm.cpp: Added DIP switch locations and labelled the debug mode DIP switch. [cam900]
  • 15108: Prefer to build against SDL3 libraries reported by pkgconfig on macOS rather than the SDL3 framework. [Mats Engstrom]
  • 15109: spectrum_cass.xml: Added eleven working items and replaced one item with a better dump. [ArcadeShadow]
  • 15110: Added preliminary Intel 82425EX and Cirrus Logic CL-GD5434 devices. [Angelo Salese]
  • 15111: bus/isa/ncr53c400.cpp: Removed a stray leading space in a device description. [ArcadeShadow]
  • 15112: sound/va_eg.cpp: Added an OTA-based envelope generator; sequential/prophet5.cpp: Added the glide circuit. [m1macrophage]
  • 15114: ensoniq/esq5505.cpp: Bind DUART signal handlers with the correct derived class. [Christian Brunschen]
  • 15115: sound/va_eg.h: Corrected a comment about equivalent resistance. [m1macrophage]
  • 15116: sound/ics2115.cpp: Suppress side effects for debugger reads, and cleaned up code. [cam900]
  • 15117: sinclair/specnext.cpp: Separated the video RAM from the main memory and corrected mirroring. [holub]
  • 15121: cpu/m6502: Use interruptible memory accessors for core instruction fetches and data reads/writes. [Stuart Inglis]
  • 15124: apple/apple2gs.cpp: Fixed auxiliary text PAGE2 shadowing. [arekkusu42]
NOWSZY [arcade] Shmupmame 5.3 6/03/2026

Shmupmame 5.3 6/03/2025

  • Added bio_endio's code for accurate cv1k slowdown emulation. 
    • Huge thanks to bio_endio for implementing correct cache emulation which results in as far as we know pcb matching slowdown.

Shmupmame 5.11

  • hotfix: Corrected issue where Batsugun special and Daifukkatsu Loop 2 modes could be incorrectly initialized on normal sets.

Shmupmame 5.1 - 2026 nimitz - minor fixes release

Changes from 5.0:

  • sh3 memory timings back to coffeePope's build values since only the first ~30 seconds of Deathsmiles behave oddly. 
  • Seems to be a GFX upload issue that only shows up in the first few seconds of play on deathsmiles.
  • Stopped injecting Game Tengoku credit switch to prevent weirdness (too many coins)
  • DDP loop 2 start now starts the player at max power as you would if playing normally.
  • DDP loop 2 start now work for both p1 and p2 start.

Changelog for version 5.0

  • Shmupmame 5.0 (sh3, psx, stv, cave 68000 and more) by nimitz 2026

Loop 2 start for the following games:

  • Batsugun special (Starts at loop 2 with max power, but “level 1”)
  • Donpachi (jp) (Starts at loop 2 with max power)
  • Dodonpachi (Starts at loop 2 with minimum power, max power not needed at all)
  • Dai-ou-Jou Black Label (also includes WL) (Starts at loop 2 with max power for both shot and laser)
  • Ketsui Ura Loop (Starts at loop 2 with max power)
  • Ketsui Omote Loop (Starts at loop 2 with standard power)
  • DaiFukkatsu 1.5 Omote Loop (Starts at loop 2 with max power)
  • List of included drivers (shmups only, with some exceptions):

Shmupmame 5 “exlusives” (current alternatives are worse, due to inaccuracies, runahead/preemtive limitations or only available in vanilla mame)

  • CV1k via single buffering (Mushihimesama, Futari, Galuda 2, Dfk, Ibara, Deathsmiles, Pink Sweets, etc..)
  • Sega STV via single buffering (Guardian Force, Radiant Silvergun, Cotton 2/boomerang, Soukyugurentai, Shienryu)
  • Sony ZN via single buffering (Brave blade, G-Darius, Raystorm, Aero Fighters special)
  • Taito G-net via single buffering (Raycrisis, Psyvariar, Shikigami no shiro, Night Raid, Xii Stag)
  • Gradius IV via single buffering (voodoo1 video driver, no artefict)

New de-lag methods in shmupmame 5

  • Cave 68000 via input injection (Dodonpachi, Esprade, Dangun feveron, Mazinger Z, Air gallet, Guwange (buffer delete)) (Donpachi and Hotdog Storm already responsive)
  • Jaleco Mega System 32 via input injection (P47 Aces, Game Tengoku, Gratia)
  • Gradius II via sprite buffer delete (the method is new, might have been de-lagged in older builds though)

De-lagged drivers ported from shmupmame 4.2 (removed hacks with visual side effects)

  • Psikyo 1st gen both injection and sprite buffer delete (Strikers 1945, Gunbird, Sengoku Ace, Tengai) (Frame advance shows 3 frames, but measured at 2 frames)
  • Namco System 1 both injection and sprite buffer delete (Galaga ’88, blast off, dangerous seed, dragon spirit (injection only))
  • Some NMK 16 shmups via sprite buffer delete (Thunder Dragon 2, Rapid Hero, Macross 2, Strahl, US AAF Mustang, Black Heart, Acrobat mission, task force harrier)
  • Psikyo 2nd gen via sprite buffer delete (Strikers 1945 2/3, Gunbird 2, Dragon Blaze, Space Bomber)
  • Mars matrix via sprite buffer delete (5 frames -> 3 frames, autosword and autofire for player 1)
  • Cps2 via sprite buffer delete (Progear, Gigawing, 1944, 19XX) *not Great Mahou/dimahou and 19XX due to visual artifacts
  • Cps1 via sprite buffer delete (3wonders, 1941, area88, carrier air wing, lost/forgotten worlds) *varth/3wonders/mercs are untouched since it results in visual artifacts
  • Jaleco megasys1 via sprite buffer delete (Chimera Beast, EDF, Cybattler, P47, Saint Dragon) Plus alpha untouched but responsive
  • Boogie wings via sprite buffer delete (unique hardware/driver)

Included vanilla responsive drivers (2 frames lag or less)

  • PGM (Ketsui, Espgaluda, Ddp Dai-ou-jou, Ddp2)
  • Konami systems (Parodius series, Gradius I/III, Twinbee series, Salamander series, Thunder cross 1/2, Xexex, Trigon)
  • Toaplan systems (Batsugun, Tatsujin/Truxton 1/2, Fling Shark, Fire Shark, Twin Cobra, Outzone, Dogyuun, Vimana, Hellfire, Zero wing)
  • Taito F3 (Rayforce, Darius Gaiden, Grid Seeker, Gekirindan, Twin Cobra 2, Space Invaders 95)
  • Taito F2 (Metal BLack, Gun & Frontier, Super Space Invaders, Megablast)
  • Seibu Systems (Raiden 1, Raiden 2/DX, Raiden Fighters 1/2/Jet, Viper Phase one)
  • Sega Sysemt 16A/B (Fantasy zone 1/2, cotton, aurail, SDI, sonic boom)
  • Neogeo shmups (some) (twinkle star, tomaday, andro dunos, viewpoint, sonic wings 2/3, pulstar, last resort, zed blade, shock troopers 1/2), the rest need testing
  • Omega Fighters & Cyvern (might need injection)
  • Irem System (R-type 1/2/Leo, Mystic Riders, Image Fight, X-multiply, Air Duel, Gallop, Dragon Breed)
  • Darius 1 & 2
  • 1942 & 1943 & 1943 kai
  • Some classics (mad planets, robotron, juno first, sky kid, xevious, zaxxon, centipede, millipede, space invaders, galaxian, galaga, gaplus, space invaders, gyruss)
  • Sammy Seta Visco hardware (Change Air blade, storm blade, vasara 1/2, ultra x weapons, twin eagle 2)
  • Nostradamus

Drivers/games unfortunately not included:

  • Most of Raizing’s 68000 games, 3-4 frames delay, recommended to play with a runahead/preemptive emulator (Mahou is included as it is responsive)
  • Dragon Saber, very laggy and buffer delete is noticable because of panning
  • Daioh (somehow very laggy even though other games on the system are fine, investigated a bit and found no easy fix)
  • Dooyong, Afega, Comad and other very low budget shmups, due to lack of interest
  • Early 80s space invaders copycats, there are hundreds of those, tried to inlcude some of the best ones
NOWSZY [arcade] Mame x64 0.286 25/02/2026

MAME 0.286 26 Feb 2026

It’s time for MAME 0.286, bringing you more adventures in emulation. This month, we’ve added support for SDL3, which will be used by default when building on macOS (the default is still SDL2 on other UNIX-like platforms). You can choose SDL2 or SDL3 by adding OSD=sdl or OSD=sdl3 to your build options, respectively. There may be some teething issues, so if you build against SDL3 and things break, let us know.

In arcade emulation, we’ve added a rare early version of Mario Bros. (which may have served as the basis for the Apple II port), the original Tecmo release of Back Fire, and the elusive Monkichicchi no Fuwafuwa Puzzle. Outside arcades, dozens of systems have seen updates over the past few weeks, including the ZX Spectrum and its descendants, the Apple II family and clones, the Epson QX-10, the Canon X-07, and the Sharp MZ-80B. There are also some nice software list updates, including the latest prototype cartridge dumps and plenty of homebrew software.

MAME Testers bugs fixed

  • 06322: [Crash/Freeze] (konami/hornet.cpp) gradius4: The mask ROM test causes a fatal error. (Vas Crabb)
  • 06535: [Graphics] (konami/hornet.cpp) gradius4: Background graphics display incorrectly in stage 3. (Vas Crabb)
  • 07295: [Crash/Freeze] (konami/zr107.cpp) midnrun and clones: Soft reset may cause a fatal error. (Vas Crabb)
  • 09132: [Misc.] (taito/taito_f2.cpp) cameltry, cameltrya: Taito America Corporation wasn’t involved with these versions. (sjy96525)
  • 09213: [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title. (JimCarlTay)
  • 09377: [Debugger] Right-clicking a memory view when the selected source is not an address space crashes the emulator. (Vas Crabb)
  • 09378: [Crash/Freeze] (igs/goldstar.cpp) bingowng, bingownga: The emulator crashes almost immediately. (hap)
  • 09382: [DIP/Input] (sega/vicdual.cpp) invinco: DIP switches are not read correctly. (Robbbert)
  • 09385: [Graphics] (konami/tmnt2.cpp) tmnt2: Some sprites in the Sewer Surfin’ level are not visible. (hap)
  • 09386: [Sound] (nintendo/n8080.cpp) helifire, helifirea: The sound pitch is to high and the tempo is too fast. (hap)
  • 09387: [Sound] (technos/matmania.cpp) maniach, maniach2: The sound pitch is to high and the tempo is too fast. (negunma)
  • 09389: [DIP/Input] (sega/vicdual.cpp) colision: Steering controls and DIP switches do not work properly. (Robbbert)

New working systems

  • Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?) [PlasticFactory, Zak]
  • Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1) [TeamEurope]

New working clones

  • Back Fire (Tecmo) [hammy]
  • Beastie Feastie (Pac-Man conversion, set 2) [chaneman]
  • Big Twin (no girls conversion, set 2) [hammy]
  • Dragon Punch (Japan, ver. 1.30, bootleg) [hammy]
  • G.I. Joe (Asia, AAB) [Victor Fernandez (City Game)]
  • Hot Mind (Hard Times hardware, set 2) [hammy]
  • Mahjong Kaguyahime (Japan 880425) [hammy]
  • Major Poker (set 1, v2.2) [hammy]
  • Mario Bros. (Japan, older) [René Balke]
  • MX5000 (version U) [ack]
  • New Lucky 8 Lines (set 21, encrypted bootleg) [Roberto Fresca, hammy]
  • Pit Boss Superstar (9221-10-01A, California version) [Brian Troha]
  • Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN, alternate GFX) [Mr. Kong]
  • Touryuumon (V1.1, Mar 11 2005) [buffi]

Systems promoted to working

  • Chaoji Da Manguan II (China, V765C) [anonymous]
  • Daytona USA (Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2B, Revision C) [Matthew Daniels, Vas Crabb]
  • Gunblade NY (Revision A) [Matthew Daniels, Vas Crabb]
  • Jungle King (V302US) [anonymous]
  • Manguan Caishen (China, V103CS) [anonymous]
  • Microdigital TK2000 Color Computer [arekkusu42]
  • Pilot Kids (Model 2B, Revision A) [Matthew Daniels, Vas Crabb]
  • Striker [Ivan Vangelista]
  • Virtua Cop (Revision B) [Matthew Daniels]
  • Virtua Cop 2 [Matthew Daniels]
  • Virtua Striker (Revision A) [Matthew Daniels, Vas Crabb]
  • Zero Gunner (Export, Model 2B) [Matthew Daniels, Vas Crabb]

Clones promoted to working

  • Cherry Bonus III (ver.2.20) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
  • Cherry Bonus III (ver.3.0) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
  • Daytona USA [Matthew Daniels]
  • Daytona USA (with Saturn advertisements) [Matthew Daniels]
  • Daytona USA Special Edition (Revision A) [Matthew Daniels]
  • Dead or Alive (Export, Model 2A, Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2A) [Matthew Daniels]
  • Dead or Alive (Model 2A, Revision A) [Matthew Daniels]
  • Dead or Alive (Model 2B, Revision B) [Matthew Daniels, Vas Crabb]
  • Long Hu Zhengba 2 (China, VS210M) [anonymous]
  • Long Hu Zhengba 2 (China, VS220M) [anonymous]
  • Manguan Caishen (China, V106CS) [anonymous]
  • Manguan Caishen (China, V110C) [anonymous]
  • Multitech Microprofessor II [arekkusu42]
  • Pilot Kids (Model 2A) [Matthew Daniels]
  • Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) [anonymous]
  • Virtua Cop (Revision A) [Mathew Daniels]
  • Virtua Striker [Matthew Daniels, Vas Crabb]
  • Zero Gunner (Export, Model 2A) [Matthew Daniels]
  • Zero Gunner (Japan, Model 2A) [Matthew Daniels]
  • Zero Gunner (Japan, Model 2B) [Matthew Daniels, Vas Crabb]

New systems marked not working

  • Accutime Sonic the Hedgehog Kids Smart Watch [TeamEurope]
  • Applied Digital Data Systems ADDS Multivision [Dirk Best, Jannie]
  • Bandai Anpanman Color Pad Plus (Pink Color Version) (Japan) [TeamEurope]
  • Bandai Anpanman Sukusuku Chiiku Pad (Japan) [TeamEurope]
  • Bandai Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan) [TeamEurope]
  • Bandai Doraemon Hirameki Pad (Japan) [TeamEurope]
  • Bandai Mouse de Click Anpanman Color PC (Japan) [TeamEurope]
  • Bandai Pocket Room - Sanrio Characters (Japan) [TeamEurope]
  • Bandai PreCure Mirror Pad! All Star (Japan) [TeamEurope]
  • Biostar MB-1320/25C-B.5 (SCATsx chipset) [The Retro Web]
  • MGA Bratz Life [ppc asm]
  • DaiDaiXing Electronics TV Games Ping Pong (SH6578 hardware) [TeamEurope]
  • Dance Factory 2 Player Dance Mat [TeamEurope]
  • Dart Star (Rev 3.25) [Nova, multiretroproject, BabaYaga]
  • Doki Doki! Flower (DFL1, Ver. A) [Darksoft]
  • dreamGEAR My Arcade All Star Sports (Pixel Pocket, DGUNL3944) [TeamEurope]
  • dreamGEAR My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player) [TeamEurope]
  • Easy Karaoke Karaoke Screen Party (EKS-515) [TeamEurope]
  • Galaga HDMI TV Plug & Play [TeamEurope]
  • Happinet Fuwatcho Uncho Fuwa Fuwa (lavender, Japan) [TeamEurope]
  • Intel SE440BX-2 "Seattle 2" [The Retro Web]
  • International Business Machines Palm Top PC-110 (Japan) [yyzkevin]
  • Lexibook JG7440 - TV Game Console (250 Games, 32-bits) [TeamEurope]
  • LexiBook Power Console (JCG100i1, English/French) [TeamEurope]
  • LexiBook Power Console - Disney Princess (JCG100DPi1, English/French) [TeamEurope]
  • LexiBook Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French) [TeamEurope]
  • Luckey Bingo [hammy]
  • Lucky Star 5AMVP3 (VIA MVP3 chipset) [The Retro Web]
  • Panda 2 [SongJi]
  • Pitching Try (v1.3CJ) [buffi]
  • Polar Star (Ver 3,2B, Fantasy Island) [buffi]
  • Sea Wolf - Next Mission [Vicor Fernandez (City Game)]
  • Sega Toys Jewel Pad Diamond Premium (Japan) [TeamEurope]
  • Sega Toys Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan) [TeamEurope]
  • Sega Toys Mocchiri Pet Mocchimaruzu DX [TeamEurope]
  • Sega Toys Rilu Rilu Fairilu Camera (Japan) [TeamEurope]
  • Shen Zhen Shi Fei Xun Hu Dong Technology AR Game Console (Model B605, YRPRSODF) [TeamEurope]
  • Silver Rush (ver. 23.08.25) [buffi]
  • Siren Kids [Darksoft]
  • Spanish Darts [TobiSham]
  • SSD Company LTD PowerKIDS (XaviXPORT, Japan) [TeamEurope]
  • Super Shuffle [Victor Fernandez (City Game)]
  • Takara Tomy Frozen 2 Dream Camera Tablet (Japan) [TeamEurope]
  • Takara Tomy Virtual Masters Spirits (blue, Japan) [TeamEurope]
  • Tetris HDMI TV Plug & Play [TeamEurope]
  • TK U5S-TK-V03A (UMC UM8498F & UM8496 chipset) [Angelo Salese]

New clones marked not working

  • Bandai Anpanman Color PC Smart (Japan, yellow/white case) [TeamEurope]
  • Chaoji Dou Dizhu Jiaqiang Ban (S206CN) [little0]
  • LexiBook Power Console (JCG100i2, English/Spanish) [TeamEurope]
  • LexiBook Power Console (JCG100i3, English/German) [TeamEurope]
  • Polar Star (Ver 3,2B, MooRry Fantasy) [buffi]
  • Retro-Bit Go Retro Portable 260+ Games (older) [TeamEurope, SSJ]
  • Sega Dreamcast (prototype) [dragoncity]
  • Tomy Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan) [TeamEurope]
  • Vs. Hogan's Alley (Italian bootleg) [Der freundliche Elektroniker]
  • WGP 2: Real Race Feeling (World) [hammy, Trol]

New working software list items

  • a7800: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy2, Mieyen, Neuras, Osotos, Ruptus, Svellas, Yewdow [Inufuto]
  • bbc_flop_arm: ARM BCPL, ARM C Compiler, ARM Modula-2, ARM Norcroft C Compiler v0.15, Beeb@35 Demo, Elite - The New Kind, The Great Escape, Rick Dangerous (MODE1), Rick Dangerous (MODE2) [Nigel Barnes]
  • bbc_vsm: VM61003 (Weather), VM61004 (Military), VM61005 (Avionic), VM71003A (Female Clock) [anonymous]
  • ibm5170_cdrom: Rhapsody Yellow Box (Developer Release 1), Rhapsody Yellow Box (Developer Release 2) [BetaArchive]
  • jazz: Windows NT 3.1 [Mike Swanson]
  • megadriv:
    Dan Marino's Powerplay Football (USA, Sega Channel, prototype), Garfield: Caught in the Act - Lost Levels (USA, Sega Channel), Nick Faldo's Championship Golf (Sega Channel, prototype), Nuclear Rush (USA, prototype), Nuclear Rush (USA, sync fix, prototype), Pit-Fighter II (prototype 19930405), Popeye in High Seas High-Jinks (prototype, Sega Channel), Pulseman (prototype 199404, Sega Channel), Shadows of the Wind (prototype, Sega Channel), WildSnake (USA, prototype A), Wrath of the Demon (prototype 199209, Sega Channel), Yogi Bear: Cartoon Capers (prototype 19941213) [Gaming Alexandria, VGHF]
    Life On Earth: Reimagined (demo), Life On Mars (demo), The Secret of the Four Winds (demo 1.0), The Secret of the Four Winds (demo 2.1), The Secret of the Four Winds (demo 3.0) [Kai Magazine Software]
    10 Super Jogos (Brazil), Advanced Busterhawk GleyLancer (Europe, USA), Advanced Busterhawk GleyLancer (Japan) (Columbus Circle), Arkagis Revolution (rev. 00, digital release), Aureole - Wings of Hope (promotional press kit), City Connection, Darius - Extra Version (Europe, USA), Darius - Extra Version (Japan), Mad Stalker - Full Metal Forth (Europe, USA), Mad Stalker - Full Metal Forth (Japan), Pelé! - For Preview Only (Europe, USA) (prototype), Sol-Deace (Retro-Bit), Tanglewood O.S.T., El Viento (Retro-Bit) [No-Intro]
    Captain Barrel [OzzyOuzo]
    European Club Soccer (Europe, prototype 19911008), Hellfire (prototype 19900710), Mountain Sports (USA, prototype 19930512), Power Wing (USA, prototype 19930316), Star Mobile (prototype 19911129), Xybots II (prototype 19931116), Xybots II (prototype 1994) [VGHF]
  • pc98: Windows 95 OSR2 (Emergency Boot Disk), Windows 98 Second Edition (Emergency Boot Disk) [Neo Kobe Collection]
  • psx: Seireiki RayBlade (Japan) [redump.org]
  • squale_cart: Micro-Kit BASIC V2.36 [anonymous]
  • tsconf: Alter Ego, Bomberman, Bruce Lee, Cannon Fodder Parallax, Chase, Digger, Edge Grinder v1.01, Jim Power Test, Lirus, MultiDude, Ninja Gaiden, Once Upon a Time in a Kingdom, Otter & Smoker, Ottifants, PacPack, Sir Ababol, Socoban, Sonic the Hedgehog, Street Fighter 2 (v1.1), Synchronization, T-circles, Tetris, Touhou Zero. Lost Donation Box Incident, TS-TechDemo, TSolitaire, Uwol - Quest for Money, Wonder Boy, Xonix, Zen Loops [TS configuration]

Software list items promoted to working

  • megadriv: Soul Edge vs Samurai Spirits (pirate), Truco '96 (Argentina, protected) [Angelo Salese, ArcadeShadow]
  • to_flop: ASCINEWS no.1 (640K disk), ASCINEWS no.3 (640K disk), ASCINEWS no.4 (640K disk), ASCINEWS no.5 (640K disk), ASCINEWS no.6 (640K disk), ASCINEWS no.7 (640K disk), ASCINEWS no.8 (640K disk), ASCINEWS no.9 (640K disk), ASCINEWS no.10 (640K disk), Bob Winner (640K disk), Les Chevaliers de l'An Mil (640K disk), Chinese Stack (640K disk), Les Futuristes (640K disk), Gestion FIL (640K disk), Lemmings (640K disk), Lotus Esprit Turbo Challenge (640K disk), Megar Demo #1 - Ruiz (640K disk), MGT - Sapiens - Mach 3 (640K disk), Les Prives (640K disk), Simulation Hits (640K disk), Simulation Pack (640K disk), Sorcery Demo (640K disk), Space Project (640K disks), Stars Volume 1 (640K disk), Systeme P.P.M. (v8.0, 640K disks), Teo-Drive no.2 (640K disk), Teo-Drive no.3 (640K disk), Teo-Drive no.4 (640K disk), Teo-Drive no.5 (640K disk), Teo-Games no.2 (640K disk), Tetris II & Sokoban (640K disk), TO9+ Applications (640K disk), TO9+ Initiations (640K disk), TruC216i (emul) (640K disk), TruC216i (tele) (640K disk), TruC40 (emul) (640K disk), TruC40 (tele) (640K disk), TruC70 (640K disk), TruC80i (640K disk), Turbo Cup (640K disk) [AJR]

New software list items marked not working

  • bbc_flop_arm: Arthur C Compiler, Arthur Release 3 [Nigel Barnes]
  • casio_rompack:
    MT-800 preset demonstration music [anonymous]
    Jim Henson's Muppets (EP-20), Movie Pops (RO-254) [Cole]
    Best of Motown (RO-273), Chartbusting Pop (RO-281) (bad dump?), New Kids On The Block Greatest Hits (RO-282), Pop/Rock (RO-253), Star-Studded Rock (RO-280) (bad dump?) [Cozy Rom Paxx]
    Family Selection (RO-581), Fun With Your Casio Keyboard (RO-201), Kodomo no Uta Best 2 (RO-610K) [Edward d-tech]
    Animation Themes 8 (RO-613A), DH Tunes & Rhythms (RO-582), Kodomo no Uta Best 1 (RO-609K), Kodomo no Uta Best 3 (RO-611K) [Ian Wang]
    All Time Movie Hits (RO-352), Animation Themes 9 (RO-615A), Arabian Nights (RO-453 II), Christmas Songs (RO-357X), Classic (RO-552), Fusion (RO-801F), Pops 2 (RO-603P), Standards (RO-803S), Supergroups (RO-204), Today's Superstars (RO-275), Top Pops (RO-256), Young Best Hits 13 (RO-617Y) [kosei_515]
    Pop Hits (RO-259) [kosei_515, Cozy Rom Paxx]
    Pop Themes (RO-354) [RockRiver]
    Beatles (RO-353), Beatles No.1 Hits (RO-271), Best of Carpenters (RO-351), DH Songs & Rhythms (RO-556), Disney Movie Magic (RO-356D), Easy Listening (RO-303), Film Classics (RO-252), Golden Hits (RO-268), Hymns & Gospel (RO-263), Latin (RO-302), Pop Country (RO-264), Popular Hits (RO-301), Rhythm and Blues (RO-269), Songs For Children (RO-266), Songs of Sesame Street (RO-278), When You Wish Upon A Star and Other Disney Movie Songs (RO-277) [Tom Sciortino]
    Home Melodies (RO-555) [Tolaemon]
  • ibm5170_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2) [BetaArchive]
  • ibmpc110: Palm Top PC-110 System Disks [IBM PalmTop PC110 Wiki]
  • leapfrog_leappad_cart: Leap 1 - Reading - Disney's Pooh Gets Stuck (UK) [TeamEurope, David Haywood]
  • mac_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2), Rhapsody Blue Box (Developer Release) [BetaArchive]
  • megadriv:
    Al Unser Jr.'s Road to the Top (USA, Sega Channel, prototype) [Gaming Alexandria, VGHF]
    NHLPA Hockey - Personal Trainer (USA, prototype), Outback Joey - Personal Trainer (USA), Outworld 2375 A.D. (USA), Technoptimistic [No-Intro]
  • precur2w_cart: Delicious Party PreCure Party Up Cover & Okosama Lunch Set (Japan) [TeamEurope]
  • psx: Crime Crackers (Japan) [redump.org]

Merged pull requests

  • 13122: sinclair/spec_snqk.cpp, sinclair/hrust.cpp: Added SPG format support; tsconf.xml: Added 29 items. [HalfElf, holub]
  • 14328: sinclair/specnext.cpp: Implemented expansion bus control. [holub]
  • 14702: mac_cdrom.xml, ibm5170_cdrom.xml: Added Apple Rhapsody operating systems and runtime software. [BetaArchive, Mike Swanson]
  • 14703: philips/cdicdic.cpp: Adjusted spin-up time to fix soft locks (GitHub #14462), and improved logging. [Vincent-Halver]
  • 14739: sinclair/specnext.cpp: Refactored interrupt handling and implemented configurable DMA halt (delay). [holub]
  • 14740: inclair/specnext_layer2.cpp: Reimplemented blending with priority pen support. [holub]
  • 14752: canon/x07.cpp: Fixed T6834 video RAM access. [Aurelien34]
  • 14754: sinclair/specnext_copper.cpp: Optimized execution of sequential no-operations. [holub]
  • 14765: sinclair/specnext.cpp: Use PS/2 keyboard key assignments. [Chris Taylor]
  • 14777: casio_rompack.xml: Added 35 items (not working). [ICEknight]
  • 14785: gridcomp/gridcomp.cpp: Corrected the GRiD Compass II 1131 and 1139 screen resolution (GitHub #10314). [Valera Klachkov]
  • 14798: sinclair: Removed unused machine configuration switches from various systems. [holub]
  • 14824: megadriv.xml: Added 44 items (39 working), and added some metadata. [ArcadeShadow]
  • 14832: jazz.xml: Rebuilt the installed Windows NT hard disk images, adding Windows NT 3.1. [Mike Swanson]
  • 14846: igs/igs017.cpp: Improved protection emulation for games using Motorola 68000 CPUs. [anonymous, Ivan Vangelista]
  • 14849: DRC: Added support for generating invariant code that persists across cache resets. [Vas Crabb]
  • 14850: psx.xml: Added the Japanese releases of Seireiki RayBlade and Crime Crackers (not working). [redump.org, TheLostNinja]
  • 14851: pc/sshuffle.cpp: Added a skeleton driver for Arachnid Super Shuffle. [Victor Fernandez (City Game), ClawGrip]
  • 14853: pc/seawolfnm.cpp: Added a skeleton driver for Sea Wolf - Next Mission. [Victor Fernandez (City Game), ClawGrip]
  • 14856: cpu/sharc: Implemented 16-bit IOP write handling. [Matthew Daniels]
  • 14860: ice/lethalj.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14862: namco/namcos10.cpp: Updated the list of games in the header comment to reflect the current dump status. [buffi]
  • 14865: force/miniforce.cpp: Use the default VME card choices. [Edstrom]
  • 14866: tvgames/xavix.cpp: Added support for alternate input wiring to e-kara. [einstein95]
  • 14867: sound/va_vcf.cpp: Improved the fourth-order low-pass filter based on Zavalishin’s “TPT” strategy. [m1macrophage]
  • 14869: machine/upd765.cpp, bus/nec_fdd/pc80s31k.cpp, bus/pc8801/pc8801_31.cpp: Added data members to saved states. [TheLostNinja]
  • 14870: Dumped 35 TV games and electronic toys (one working) and one associated cartridge. [TeamEurope, SSJ, David Haywood]
  • 14871: tvgames: Improved the descriptions for three systems (addresses MT09213). [JimCarlTay]
  • 14873: bus/vme/sys68k_cpu1.cpp: Added more front panel features and the remote serial port. [Edstrom]
  • 14875: sega/segas16a.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14877: gba.xml: Marked the Metroid - Zero Mission games as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
  • 14878: sinclair: Added raster offsets used for Spectrum Next to saved states. [holub]
  • 14880: sinclair/specnext.cpp: Added an initial implementation of the KS3 feature set. [holub]
  • 14881: Cleaned up code and fixed some minor issues for various devices used for the PC Engine and PC-FX. [cam900]
  • 14882: atari/tunhunt.cpp: Corrected the copyright holders comment. [David Haywood]
  • 14883: sega/segas24.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14885: a7800.xml: Added 21 working homebrew games. [Inufuto, telanus]
  • 14886: sound/cem3394.cpp: Fixed sound cutting off at low levels. [m1macrophage]
  • 14888: nintendo/snesb.cpp: Use the year from the title screen for the bootleg of The Pirates of Dark Water. [sjy96525]
  • 14889: taito/taito_f2.cpp, toaplan/slapfght.cpp: Improved metadata (addresses MT09132). [sjy96525]
  • 14893: sega/segahang.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14894: dynax/royalmah.cpp: Corrected a DIP switch setting for Mahjong Vegas. [Gently]
  • 14895: sequential/prophet5.cpp: Moved the voice trimmers to dedicated, per-voice input ports. [m1macrophage]
  • 14896: sega/segaorun.cpp: Consolidated the driver into a single source file. [TheLostNinja]
  • 14898: emu/debug/debugcpu.cpp: Add state entries for non-CPU devices to the global symbol table. [holub]
  • 14899: gba.xml: Marked Miteluode - Lingdian Renwu as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
  • 14900: sega/segaxbd.cpp, sega/segaybd.cpp: Consolidated drivers into single source files. [TheLostNinja]
  • 14904: sound/cem3394.cpp: Use the new filter implementation from sound/va_vcf.cpp. [m1macrophage]
  • 14906: tch/fantland.cpp, tch/kickgoal.cpp, tch/rltennis.cpp: Consolidated drivers into single source files. [TheLostNinja]
  • 14909: bus/spectrum/kempmouse.cpp: Added the Kempston mouse interface for classic ZX Spectrum models. [oleksandr kovalchuk]
  • 14909: sega/model2_v.cpp: Use render_polygon() rather than splitting polygons into into triangles. [Matthew Daniels]
  • 14913: gaelco/gaelco.cpp: Added a handcrafted substitute PAL replacement for Biomechanical Toy. [PLD Archive, ClawGrip]
  • 14916: bus/heathzenith/h19/tlb.cpp: Added an unlabeled Cleveland Codonics I-100 Imaginator GPC ROM. [Mark Garlanger]
  • 14917: heathzenith/h89.cpp: Added an Extended Technology Systems ROM as a BIOS option. [Mark Garlanger]
  • 14918: ice: Moved the skimaxx.cpp and calchase.cpp drivers from “bucket” projects to the ICE project. [TheLostNinja]
  • 14919: gaelco/gaelco.cpp: Use the measured video refresh rate for Big Karnak. [Recreativas.org, David Haywood]
  • 14920: epson/qx10.cpp: Fixed some issues with memory handling and modernized banking. [Brian Johnson]
  • 14922: cpu/mpk1839/kl1839vm1.cpp: Added support for immediate constant arguments. [holub]
  • 14922: misc/4enraya.cpp: Added IDSA Spanish Darts (not working). [TobiSham, ClawGrip]
  • 14927: sinclair/screen_ula.cpp: Respect priority when drawing the border. [holub]
  • 14929: pc/play4texash.cpp: Changed the name to match the manual and added notes. [einstein95]
  • 14933: osd/windows/window.cpp: Only release the pointer if it was previously constrained. [Nathan Woods]
  • 14934: cpu/drcbearm64.cpp, cpu/drcbec.cpp, cpu/drcbex64.cpp: Restore floating point environment when calling out. [Vas Crabb]
  • 14935: casio_rompack.xml: Added eleven items (not working). [Ian Wang, kosei_515, Edward d-tech, ICEknight]
  • 14937: pc/champ2.cpp: Updated comments with game title found in the game data. [einstein95]
  • 14938: Renamed Alpha68K II/III/V sprite hardware source to alpha68k_spr.cpp, and cleaned up code for systems using it. [cam900]
  • 14939: video/tmap038.cpp: Corrected the tile RAM format comment. [cam900]
  • 14940: video/vector.cpp: Provide vector drawing callbacks that can be bound in scripts. [David W Plummer]
  • 14945: apple/tk2000.cpp: Fixed cassette input and PAGE2 video memory access. [arekkusu42]
  • 14948: toaplan/toaplan_dsp.cpp: Encapsulated the common Toaplan TMS320C10 DSP interface as a device. [cam900]
  • 14949: toaplan/gp9001.cpp, toaplan/kbash.cpp: Cleaned up and simplified code. [cam900]
  • 14952: sound/cem3394.cpp: Removed artificial pulse width limiting. [m1macrophage]
  • 14953: tecmo/tecmo.cpp: Added the original Tecmo version of Back Fire. [hammy, David Haywood]
  • 14954: toaplan/sunwise.cpp Added Monkichicchi no Fuwafuwa Puzzle. [PlasticFactory, Zak, David Haywood]
  • 14955: sinclair/glukrs.h: Corrected the reported data size. [holub]
  • 14956: input/input_sdl3.cpp: Fixed an assertion failure when new instances of joysticks are connected. [holub]
  • 14957: sound/va_vcf.cpp: Fixed ‘drive’ handling and improved the explanatory comments. [m1macrophage]
  • 14958: konami/gijoe.cpp: Dumped G.I. Joe (Asia, AAB). [Victor Fernandez (City Game), ClawGrip]
  • 14960: apple/apple3.cpp: Replaced the Apple / system ROM with a better dump. [James Kruth]
  • 14963: generic_cdrom.xml: Corrected the description for Windows NT Server Resource Kit (version 4.0). [Mike Swanson]
  • 14964: apple/tk2000.cpp: Hooked up the color/monochrome switch and marked the TK2000 and clone as working. [arekkusu42]
  • 14965: hp/hp48.cpp: Only use the Version R ROM for the HP48P+. [Mike Swanson]
  • 14968: apple/apple2gs.cpp: Cleaned up some obsolete code in the C01x flags handling. [arekkusu42]
  • 14970: cpu/tlcs900: Added TMP94C241 DMA control register mappings and improved disassembly. [Felipe Sanches]
  • 14971: sound/va_eg.cpp: Added a CEM3310 device; sound/va_ops.cpp: Added some stream processing helpers. [m1macrophage]
  • 14975: video/poly.h: Fixed polygons with shared vertices not rendering correctly and parameter mapping issues. [Matthew Daniels]
  • 14976: formats/mz_cas.cpp: Added support for 1800 Baud MZ-80B cassettes. [Aesthetic Engine]
  • 14977: sound/cem3310.cpp, sound/cem3320.cpp, sound/cem3360.cpp: Moved some CEM VCAs and VCFs to their own files. [m1macrophage]
  • 14978: toaplan: Encapsuated the BCU, FCU, and video controller hardware as devices. [cam900]
  • 14979: cpu/es5510: Fixed issues with ABS, CMP, ASL2/ASL8, and writes to SIGREG. [Giulio Zausa]
  • 14980: agat/agat.cpp: Use Apple II game I/O slots, and adjusted the clock frequency so floppy disk writes work. [shattered]
  • 14983: sound/sp0250.cpp: Fixed an error in the coefficient table. [Jeff Mathews]
  • 14984: nmk/nmk16_v.cpp: Lifted setting the tilemap scroll rows arrangement out of the drawing loop. [cam900]
  • 14985: nichibutsu/nyanpai.cpp, nichibutsu/nyanpai_v.cpp: Renamed to match the game title and cleaned up code. [cam900]
  • 14986: dendego.lay: Changed the door lamp color and added a view with Japanese text. [pizzzza19]
  • 14988: nmk/nmk_irq.cpp: Refactored the video interrupt generator for nmk/ddealer.cpp and nmk/nmk16.cpp into a device. [cam900]
  • 14989: sequential/prophet5.cpp: Implemented envelope generators and noise modulation. [m1macrophage]
  • 14991: video/vector.cpp, frontend/mame/luaengine.cpp: Refactored the recently-added Lua hooks for vector devices. [Ryan Holtz]
  • 14992: sega/model2rd.ipp: Use full precision reciprocal calculation for perspective correction. [Matthew Daniels]
  • 14995: cpu/tlcs900: Suppress interrupts for one instruction following an EI or RETI instruction. [Felipe Sanches]
  • 14996: linn_linndrum.lay: Implemented rotating knobs and visual feedback when controls are being manipulated. [m1macrophage]
NOWSZY [Arcade] Mame Classic 26.02.0 - 31/01/2026

MAME CLASSIC Version 26.2 - 30/01/2026

  • Changed    : References and lookups to mameworld.info now refer to MAME Classic's new home.
  • Removed    : Depreciated Offscreen Reload option.

MAME CLASSIC Version 26.1 - 01/01/2026

  • Added : Classic II theme (no starfield background).
  • Changed : Classic theme now only has the starfield background.
  • Changed : MAME Classic now uses the CalVer versioning convention.
  • Changed : Other.txt is now lists.txt. MAME Classic will no longer put an Other machine in the Arcade list because of an outdated file. It will just skip it.
  • Fixed : Check For Update would error.

MAME CLASSIC Version 10.6.1 - 19/12/2025

  • Changed: If Audit finds a newly added ROM set, you will need to refresh the list for MAME Classic to add it.
  • Fixed: Changing the font size of the lists would sometimes not give the desired results.
  • Fixed: Other Machine list would not show that the selected machine is unavailable in the Statusbar if the theme was Amethyst, Ruby or Sapphire.
  • Fixed : Software lists would not show CD-ROM software. Thanks to Patrick for reporting this.
  • Fixed: Software lists Requirement column may show N/A even though there is a requirement.
  • Fixed: Some machines may not show if using multiple paths and their ROM sets were .zip compressed. Thanks to Patrick for reporting this.

MAME CLASSIC Version 10.5.0 - 01/11/2025

  • Changed: Other Machines list is now positioned above the Software list.
  • Changed: Software lists are now populated from MAME's listsoftware output instead of hash files.
  • Fixed: First time viewing the Other Machine list may not show that the selected machine is unavailable in the Statusbar.
  • Removed: Delete ROM and Delete Samples right-click menu options from the lists.

MAME CLASSIC Version 10.4.0 - 19/09/2025

  • Added : Option to hide clone Other Machines
  • Changed : If an Other Machine is not available, the entire row is red instead of just the first column... per request
  • Changed : The Options form will load faster if it has already been opened once
  • Fixed : Unable to start a GP32 game
  • Removed : Orphan ROM Finder

MAME CLASSIC Version 10.2.0 - 05/01/2025

  • Added: Support for AntoPISA's gameinit.dat and command.dat.
  • Changed: Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
  • Changed : The Information screen now loads individual files selected by the user.
  • Fixed: MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
NOWSZY [Arcade] MAMEUI x64 0.284 31/12/2025

MAMEui x64 0.284 31/12/2025

sync with mame v0.284

MAMEui x64 0.283 29/11/2025

  • sync with mame v0.283
  • The column called « Directory » is now « Short Name ».

MAMEui x64 0.282 31/10/2025

MAMEui x64 0.281 26/09/2025

  • sync with mame v0.281
  • There’s almost 2000 games that crash/freeze MAME at start.
    Most of these have been patched to stop the crash, but there’s 6 left.These have been removed.
    They are:
    • hmxpro,imac,
    • thinkpad850,
    • wto2840sp,
    • sun_s10,
    • sun_s20.

MAMEui x64 0.280 31/08/2025

  • sync with mame v0.280
  • References to "SW Items" have been changed to "Loose SW", which is the more commonly known name.

 

NOWSZY [arcade] Mame x64 0.284 31/12/2025

MAME 0.284, 31 Dec 2025

MAME 0.284 is ready just in time for the end of the year! Two interesting arcade prototypes have turned up this month. One is Saurian Front, an early version of what became Strike Force, developed at Williams before they acquired the Midway name. The other is a completely unreleased Atari game called Jammin’ that runs on Donkey Kong hardware. There are a few more Sega Model 2 fixes this month, helping Virtua Cop 2 in particular.

The Brainchild PLS-1000, a hand-held educational device from the ’90s that you may not even have heard of, is now emulated. You can now use various replacement keyboards for early Apple II computers, some of which had advanced features like macro recording. There were some big software list updates this month for quite a few computers. The floptool disk image utility included with MAME has improved usability. You can even simulate receiving a Sega Channel broadcast on your emulated Sega Genesis.

MAME Testers bugs fixed

  • 02411: [Graphics] (taito/taito_f2.cpp) cameltryj: Glitches are visible on the stage select screen. (dink)
  • 08883: [Crash/Freeze] (konami/xmen.cpp) xmen and clones: The game can freeze after changing settings. (Dirk Best)
  • 09287: [Graphics] (sega/model2.cpp) vcop2: Shot enemies and burning cars flash magenta instead of white. (Matthew Daniels)
  • 09292: [Sound] (namco/namcos10.cpp) g13jnr: The emulator may crash processing sound. (O. Galibert)
  • 09300: [DIP/Input] (pacman/pacman.cpp) newpuc2, newpuc2b: Bonus life settings are labelled incorrectly. (UnclePetros)
  • 09310: [Sound] (pc/ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system. (AJR)
  • 09313: [Sound] (sega/model2.cpp) vcop2: Music does not play in the beginner stage. (Matthew Daniels)
  • 09315: [Sound] (taito/superchs.cpp) superchs and clones: Some sound effects do not play. (hap)
  • 09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D. (Angelo Salese)
  • 09323: [Documentation] (misc/unkhorse.cpp) unkhorse: The game title is actually Derby Derby. (QtQ)
  • 09326: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Tilemap graphics appear to be cropped. (hap)
  • 09327: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Some sprites are not visible. (motomachi16)
  • 09328: [Sound] (nichibutsu/armedf.cpp) terraf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
  • 09329: [Sound] (nichibutsu/armedf.cpp) armedf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
  • 09331: [Graphics] (konami/finalizr.cpp) finalizr: The screen image is cropped incorrectly. (hap)
  • 09332: [DIP/Input] (konami/finalizr.cpp) finalizr: The screen orientation DIP switch settings are reversed. (hap)
  • 09333: [Gameplay] (dataeast/dec8.cpp) ghostb and clones, meikyuh and clone: Most sprites are missing in stage 2. (hap)
  • 09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen. (Dirk Best)

New working systems

  • Brainchild PLS-1000 [Sean Riddle, Angelo Salese]
  • Jammin' (prototype) [SynaMax, Dutchman2000, David Haywood]
  • MAME DSP563xx unit tests [O. Galibert]
  • Novag Industries Gomoku Computer [hap, Berger]
  • South Carolina Applied Technology The Dimension [hap, Sean Riddle]

New working clones

  • Cat AB ABC 80 with ABC80L [Curt Coder]
  • Crazy Monkey (bootleg, 050120, payout percentage modified) [hammy]
  • El Dorado (V1.5U, Dyna/Grayhound) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS01: American Gold, Star Sevens, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS02: Black Bart, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS03: Cash Cabaret, Wild West, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS04: Diamond Delight II, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS05: Diamond Double, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS06: Dream Catcher, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS07: Egyptian Gold, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS08: Flaming 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS09: Golden Treasure, Flaming 7's #2, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS10: Greenbacks, Lucky Shamrock, Red White & Blue 7's, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS11: Harley Davidson Black, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS12: Harley Davidson White, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS13: Hollywood Nights, Dynamite Diamonds, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS14: House of Fury, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS15: Independence Day, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS16: Infinity, Diamond Doubles, Cherry Bonus, All Sevens) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS17: Jackpot Junction, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS18: Jokers Wild, Deuces Wild, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS19: Konocti Gold, Bar TNT, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS20: Midnight 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS21: Mighty Buffalo, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS22: Moolah, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS23: Moon Over SA, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS24: Sturgeon 7's, Native American Gold, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS25: Native Nickels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS26: Native Nickels, Sun God, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS27: Palace of Riches, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS28: Phantom, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS29: Prospector's Gold, Red Hot Ice, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS30: Prospector's Gold, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS31: Red Hot Ice, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS32: Rising Star, Trophy Bucks, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS33: Rockin' Reels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS34: Rockin' Reels, Rising Star, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS35: Rolling Thunder, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS36: Super Stars & Stripes, Sweethearts & Sevens, Star Sevens, Cherry Bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS37: Sweethearts & Sevens, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS38: Wild Thing, Jokers Wild, Cherry Bonus Wild, Nevada Numbers Wild) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Flaming 7's (50 bonus, GS39: Wild Fire, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Fruit Bonus 2000 / New Cherry 2000 (Version 3.7) [Ioannis Bampoulas]
  • Gauntlet Legends (version 1.4) [Hydreigon]
  • hack (Videx) Apple ][+ (with Enhancer ][ lowercase display mod) [AJR, Apple II Documentation Project]
  • Head On 2 (Sega Slimline) [SNESNESCUBE64]
  • Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (prototype) [Mr. Lars]
  • Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (set 3) [Mr. Lars]
  • Hyperdrive (ver 1.31, Oct 21 1998) [Hydreigon]
  • IPM Invader (M11) [Apocalypse, Dwayne Kirkwood]
  • Janyou Part I (Double Bet) [hammy]
  • Lars Hjorth Mephisto Blitz- und Problemlösungs-Modul (version 25.2) [Mr. Lars]
  • Mingxing San Que Yi (Taiwan, V102TW) [Mr. Zhang, little0]
  • Ms. Pac-Man (bootleg, set 6) [Ioannis Bampoulas]
  • Omega Fighter (set 2) [Dwayne Kirkwood, Apocalypse Brian Troha]
  • Pit Boss Superstar (9221-10-00) [Brian Troha, The Dumping Union]
  • Progear (Europe 010117) [Eduardo Anay, smf]
  • Saurian Front (proto v5.0 8/07/90) [Enrique Robledo Arnuncio, Sean Sutton, Smitdogg, rtw, Gor, Brian Troha, Carl, coolmod, The Dumping Union]
  • Super Fruit Bonus (Version 2.3) [Ioannis Bampoulas]
  • Triple Draw Poker (Video Village) [Apocalypse, Dwayne Kirkwood]
  • Trivia ? Whiz Edition 4 (6221-10, U5-0A, alt Strange But True trivia) [Brian Troha, The Dumping Union]
  • World Invader [Domenico Cervini]
  • Xevious (Atari, set 4) [Siftware]

Systems promoted to working

  • Funtech Entertainment Super A'Can [Angelo Salese, Ryan Holtz]
  • Sega / International Business Machines Teradrive (Japan, Model 2) [Angelo Salese]

Clones promoted to working

  • Sega / International Business Machines Teradrive (Japan, Model 3) [Angelo Salese]

New systems marked not working

  • Akai / Roger Linn MPC 2000XL [R. Belmont]
  • The Aladdin (V1.2U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Animal Kaiser - The King Of Animals (ANA1004-NA-B) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 1, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 2, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (Evo 8, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Animal Kaiser - The King of Animals (unknown Evo, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
  • Casio Color Digital Diary (CSF-5550) [QUFB]
  • Casio My Magic Diary (JD-5000) [QUFB]
  • Casio Opinion (RX-850) [QUFB]
  • Casio Pet Avenue - My room fantasy [QUFB]
  • Casio Super Denshi Techou - Pet World [QUFB]
  • Casio Super Denshi Techou Jr. - Nigaoe Telepathy [QUFB]
  • Casio Super Denshi Techou Jr. - Pet Telepathy [QUFB]
  • Casio Super Denshi Techou Jr. - Puppy Telepathy [QUFB]
  • Da Huangguan [little0]
  • Dongshizhang (China, Ver. 212) [Mr. Kong]
  • Golden Egg (version U1.8) [Ioannis Bampoulas]
  • Golden Treasure Island (Ver. Alpha 100) [Ioannis Bampoulas]
  • Hard Puncher Hajime no Ippo - The Fighting! (VER.2.02J) [buffi, hammy]
  • Hewlett-Packard HP 620LX [QUFB]
  • Kidz Biz / Jakks Pacific VJ Starz Dance Mat [TeamEurope, David Haywood]
  • Mahjong Tokkyu Kaiten-ban Part 2 (Japan) [dyq, little0]
  • Pac-Man Battle Royale (US, PBR1022-NA-A) [Guru, Baffski, rtw, ekorz]
  • Pac-Man's Arcade Party (PMAAM12-NA-A) [Guru, Baffski, rtw, ekorz]
  • The Pirates of Dark Water (SNES bootleg) [hammy, little0, Mr. Kong]
  • Qianxi Jielong [little0]
  • Silicon Graphics IRIS 1400 [Bitsavers]
  • Torch Computers Quad X [Bitsavers]
  • Torch Computers Quad X (68030 prototype) [Plamen Mihaylov]
  • Umi Monogatari Lucky Marine Theater (ULS1001-ST-A) [Guru, Baffski, rtw, ekorz]
  • unknown 8085-based crane game [SpinalFeyd]
  • unknown Amstar cards game (set 1) [Siftware]
  • unknown Hom Inn cards game [little0]
  • Waku Waku Thomas (Japan) [hammy, SpinalFeyd]

New clones marked not working

  • The Aladdin (V1.1A) [Robertto Fresca, Grull Osgo, Ioannis Bampoulas]
  • AS-1 Controller (set 2) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • AS-1 Controller (set 3) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • AS-1 Controller (set 4) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
  • Backgammon (Wand) [stonedDiscord]
  • Cherry Master '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cherry Master '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cherry Master '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Cyber Police ESWAT (bootleg with MC68705) [hammy]
  • Double Dragon (bootleg with 3xM6809, set 3) [Roberto Fresca, Walter Redondito Areco, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
  • Double Dragon (bootleg with 3xM6809, set 4) [Roberto Fresca, f205v]
  • El Dorado (V1.1U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • New Texas '99 (QL-1 V9B.00, Kolom V1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Pac-Man Battle Royale (Japan, PBR101-1-NA-A) [Guru, Baffski, rtw, ekorz]
  • Radica Family Tetris (PAL) [TeamEurope]
  • Sky Robo (bootleg) [Apocalypse, Dwayne Kirkwood]
  • SSD Company LTD XaviX Aerostep MC (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • SSD Company LTD XaviX Baseball (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • SSD Company LTD XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT, Japan) [David Haywood, TeamEurope]
  • Tarzan (V201FA) [Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QQ-1 V9B.00, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Texas '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
  • Tonton (Japan, ver. 1.00) [hammy]
  • Treasure Ocean (v1.2) [Ioannis Bampoulas]
  • unknown Amstar cards game (set 2) [Siftware]

New working software list items

  • apple2_flop_clcracked:
    Comprehension Power Program: Level E-2 (4am crack), MIDI/4 Plus Enhanced Edition (version 1.1) (4am crack), Math Sequences: Percents (version 1984) (4am crack), Star Traders (4am crack) [4am, A-Noid]
    MIDI/8 Plus (version 1.2) (4am and san inc crack) [4am, san inc, A-Noid]
  • apple2_flop_misc: Enhancer ][ Utility Diskette [AJR, ASIMOV Apple II Collection]
  • apple2_flop_orig: 12-Bar Tunesmith, The 21st Century Music Series: Playing and Reading Music, 4-Track Editor for Soundchaser Computer Music System, Algebra Action: Courseware for Algebra I, Algebra Plotter Plus, Aliencounter & Face Flash (revision 1), Aliencounter & Face Flash (revision 2), Aliencounter & Face Flash (revision 3), Alpine Tram Ride (revision 0), Arithmekicks, Arithmetickle, Aural Skills Trainer: Basic Chords, Aural Skills Trainer: Intervals, Aural Skills Trainer: Seventh Chords, Award Maker Plus (version 23611), Balancing Act, Battling Bugs & Concentraction (revision 1), Battling Bugs & Concentraction (revision 2), Bike Hike (revision 0), Blazing Paddles (revision 0), Blazing Paddles (version 04421), Blazing Paddles (version 04431), Bolo, Cat 'n Mouse, Clef Notes Drill, Clowning Around (revision 1), Cotton Tales (version 1987), Cotton Tales (version 1990), Dinosaur's Lunch, Dungeon Campaign, Dyno-Quest, Ear Challenger: A Music Game, Early Music Skills, Easy Street, English MicroLab: Assessment of English Skills (version A1), Factor Blast, The Flying Carpet, Follow Me, FourWord & WordLift, Fraction-oids (version 1989), Frenzy & Flip Flop, Functional Harmony: Basic Chords, Functional Harmony: Borrowed and Altered Chords, Functional Harmony: Diatonic Seventh Chords, Functional Harmony: Secondary Dominants, Golf Classic & Compubar, The Great Maine to California Race, Guitar Wizard (version 11601), Guitar Wizard (version 11611), Gulp!! & Arrow Graphics, Gulp!! & Frenzy, Hear Today... Play Tomorrow: Descending/Ascending Intervals, Hear Today... Play Tomorrow: Ear Training Skills, Hear Today... Play Tomorrow: Find That Tune, Hear Today... Play Tomorrow: Melodic Dictation Beginning Level, Hear Today... Play Tomorrow: Melodic Dictation Intermediate Level, How to Weigh an Elephant, The Jar Game & Chaos, Jumblezzz (version 1987), Kamikaze, Keyboard Arpeggios, Keyboard Blues, Keyboard Chords, Keyboard Extended Jazz Harmonies, Keyboard Fingerings, Keyboard Intervals, Keyboard Jazz Harmonies, Keyboard Note Drill, Keyboard Speed Reading, Keyboard Tutor, King Cribbage, Korg 800 4-Track MIDI Sequencer (version 1.0), Laser Bounce, Leadsheeter, Learning to Add & Subtract (revision 1), Let's Go Fishing, Listen! A Music Skills Program, Master Tracks (version 1.8), Master Tracks Pro (version 1.2), Match Up!, Math Marvels, Math Masters, Math in a Nutshell, Micro League Baseball (Micro League Sports Association) (revision 1), Micro League Baseball (Micro League Sports Association) (revision 2), Micro League Baseball (Micro League Sports Association) (revision 3), Micro League Baseball: Box Score / Stats Compiler Disk, Micro League Baseball: General Manager / Owner Disk, Microscopic Journey, Microtyping II, MIDI/4 (revision 5), MIDI/8 Plus (version 1.2), MIDI/8 Plus for MPU-401 (version 1.2), Monkey Business (revision 1), Monkey Business (revision 2), Music Appreciation: A Study Guide, Music Composer Quiz, Music History Review: Composers, Music Theory Flash Cards (version 10/2/84), Musical Stairs (version 1984), Musical Terminology, Note Detective I: Elementary Level, Note Detective II: Intermediate Level, Note Speller, Number Please: Visual and Sequential Memory Practice (release 1), Patterns in Pitch (Composition and Dictation): Level One, Patterns in Pitch (Composition and Dictation): Level Two, Patterns in Rhythm (Composition and Dictation): Level Three, Patterns in Rhythm (Composition and Dictation): Level Two, Perspectives in Music History, Picture Perfect (version 1989), Pipeline, Pixit (revision 0), Pixit (version 01331), Pixit Shape Library #1: Shapes & Fonts, Pixit Shape Library #2: Science, Pixit Shape Library #3: Kid Stuff, PolyWriter (version 1.2), Pop 'R Spell & Pop 'R Spell Challenge, Prince (version 15521), Prince (version 15531), Qwerty's Alphabet Adventure, Race Car Keys, Race the Clock, Rainy Day Games (version 13501), RoboMath, Sargon II, Scrambled Eggs! (revision 1), Scrambled Eggs! (revision 2), Shutterbug's Pictures, Shuttle Intercept, Sliding Block (revision 1) (Learning Technologies), Speedy Delivery, Story Sketcher (800K 3.5"), Super Ear Challenger (version 1984), Take 1 (version 06431), Take 1 (version 06451), Take 1 Animation Library #1: Actors & Actions, Take 1 Animation Library #2: Heroes & Villians, Take 1 Animation Library #3: Business, Take 1 Programmer's Toolkit (version 10601-0000), Tank Attack & Death Run, Tap-It, Tranquility Base, Tune It ][, U-Boat Command, Wilderness Campaign, Word Machine & Word Machine with Spelling List, Zoo Puppet Theater [4am, A-Noid]
  • ibm5150:
    The Norton Utilities 2.00, The Norton Utilities 2.01 (1983-07-04), The Norton Utilities 2.01 (1983-11-03), The Norton Utilities 3.00, The Norton Utilities 4.00, The Norton Utilities 5.00 (1990-07-17) (5.25" disk), The Norton Utilities 5.00 (1990-09-25) (5.25" disk), The Norton Utilities 5.00 (1990-12-11) (3.5" disk), The Norton Utilities 6.00 (International) (3.5" disk), The Norton Utilities 6.01 (3.5" disk), The Norton Utilities 6.01 (5.25" disk), The Norton Utilities Advanced Edition 4.50 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (5.25" disk) [BetaArchive]
    The Norton Utilities Advanced Edition 4.01 [Circuit Rewind]
    The Norton Utilities Advanced Edition 4.50 (5.25" disk) [Jeff Parsons]
  • ibm5170:
    Norton Utilities for Windows 95 (version 1.0), Norton Utilities für Windows 95 (version 1.0) [archive.org]
    Die Norton Utilities 7.00 (1993-05-12) (3.5" disk), Die Norton Utilities 7.00 (1993-06-22) (3.5" disk), The Norton Utilities 7.00 (3.5" disk), The Norton Utilities 7.00 (beta) (5.25" disk), The Norton Utilities 7.00 (International) (3.5" disk), The Norton Utilities for Windows/DOS 8.00, The Norton Utilities for Windows/DOS 8.00 (1994-02-28), Die Norton Utilities für Windows/DOS 8.00, Die Norton Utilities für Windows/DOS 8.03, Le Norton Utilities per Windows/DOS 8.00, Norton Utilities для Windows 95 (версия 1.0) [BetaArchive]
    Cheops pyramid (Sweden) [conradtrout]
    Alfons påhittelåda (Sweden), Handla med Alfons (Sweden) [FakeShemp]
    Alfons på äventyr i trafiken (Sweden), Kom till Alfons hemliga kalas (Sweden), Måla med Alfons (Sweden), Pussla med Alfons (Sweden) [Max lundell]
    DOOM II: Hell on Earth (1.666) (Germany) [Mike Swanson]
    Mitt första datorprogram (Sweden) [retrotrollet]
    Norton Utilities for Windows 95 (version 1.0, upgrade) [WinWorld]
  • ibm5170_cdrom:
    Norton Utilities 4.0, Norton Utilities 2000, Norton Utilities 2001, Norton Utilities for Windows 95 (version 1.0), Norton Utilities for Windows 95 (version 2.0), Norton Utilities for Windows 95 (version 3.0), Norton Utilities for Windows NT 4.0 [archive.org]
    Norton Utilities 2002 [BetaArchive]
    Chasm: The Rift (Europe), Full Tilt! 2 Pinball (version 1.0), Full Tilt! Pinball (version 1.1), Full Tilt! Pinball (version 1.1) (Scholastic Edition), Full Tilt! Pinball (version 1.1) (Thrustmaster OEM), Mega Man X (USA, DOS) [redump.org]
    BSD on Windows (1.5) [vic485]
  • m5_cass: 3D Squash, Rainbow Block, Reflection, Sansuu Keisan, Synthesizer, Touchdown, UFO Game [bsittler]
  • mac_flop_clcracked: Earl Weaver Baseball (version 1.5) (san inc crack), Wizardry II: The Knight of Diamonds (version 4.0) (san inc crack) [4am, san inc, A-Noid]
  • mac_flop_orig: Earl Weaver Baseball (version 1.5), Wizardry II: The Knight of Diamonds (version 4.0) [4am, A-Noid]
  • msx1_cart: 3-D Bomberman (Japan), Akarui Nouen (Japan), Babbulkund 1999 (Japan), Binary Land (Japan), Biotech (Japan), Bomber Man Special (Japan), Bousou Tokkyuu SOS - Stop The Express (Japan), Busy Rainy Day (Japan), Chick Fighter (Japan), Dimensional Wars (Japan), Dog Fighter (Japan), Driller Tanks (Japan), Fireball (Japan), Gang Man (Japan), Gunman (Japan), Help (Japan), Kaeru Shooter (Japan), Killer Station (Japan), Mah-Jong Crazy (Japan), MJ-05 (Japan), Police Dog (Japan), Power Fail (Japan), Sea Bomber (Japan), Sky Diver (Japan), Star Soldier (Japan), Submarine Shooter (Japan), Super Doors (Japan), T-Plan (Japan), Vegetable Crash (Japan), Zero Fighter (Japan) [file-hunter]
  • mz2000_snap: BASIC MZ-1Z001 (v1.0c), BASIC MZ-1Z002 (v1.0a), Binary Land, Cloud Kingdom, Dawn Patrol, Falcon Adventure, Flicky, Front Line, Lucy, Mahjong, Mario Bros. Special, Plazma Line, Underground City, Wild Western, Xetter, Xetter II [TOSEC]
  • neogeo: Bang Bang Busters 2 (demo v1.0) [PixelHeart]
  • nes: Micro Mages Second Quest, Roniu's Tale, Roniu's Tale (demo version) [Mike Swanson]
  • pc6001_cass: The Amazon, Amita, Block, Break Through, Door Door, Earthbound, Eggy, Head On, Jintori Game, Power Knight, Pro Racer, Pyramid, Space Enemy, Super Ball, Tiny Xevious, Trick Boy [TOSEC]
  • pc6001mk2_cass: Bokosuka Wars, Cannon Ball, Castle Excellent, Chack 'n Pop, Chrith Ai no Tabidachi, Daidasso, Dig Dug, Door Door Mk. II, Dr. Slump Bubble Daisakusen, Flappy, Hisya, Ice Block, Nuts & Milk, Pascom Tower, Plazma Line, Punchball Mario, Thunder Force, Vegetable Crash [TOSEC]
  • pc98:
    Soapland Story [krugman]
    Metal Force, N88 Disk BASIC(86) (v2.0, 2HD) [Neo Kobe Collection]
  • pc98_flop_orig: Crux, Cycle Fight, DNA, Kaze, Slowdown [krugman]
  • pls1000_cart: Capitalization (v2.83), Decimal Math (v2.83), Introduction to Algebra (v2.83), Punctuation (v2.90), Word Knowledge (v2.83) [Sean Riddle]
  • psx:
    Xena - Warrior Princess (USA, prototype 19990811) [Hidden Palace]
    Xena - Warrior Princess (Europe), Xena - Warrior Princess (Europe, prototype 19990819), Xena - Warrior Princess (France), Xena - Warrior Princess (Germany), Xena - Warrior Princess (Spain) [redump.org]
  • s2000_flop: S2000 OS 2.00 [robcfg]
  • s3000_cdrom: Akai CD-ROM Sound Library Volume 1: Complete S3000 and CD3000 Sound Library, Akai CD-ROM Sound Library Volume 2: Complete S1000/S1100 Library, Akai CD-ROM Sound Library Volume 3: Drum Kit Collection, Akai CD-ROM Sound Library Volume 4: Rhythm Loop Collection, Akai CD-ROM Sound Library Volume 5: Percussion Collection, Akai CD-ROM Sound Library Volume 6: Sound Effects Collection, Akai CD-ROM Sound Library Volume 7: New Keyboard Collection, Akai CD-ROM Sound Library Volume 8: General MIDI Sets [archive.org]
  • specnext_sd:
    Fiona's Flight [rcallenbach]
    System/Next 24.11 [SpecNext Ltd]
  • spectrum_betadisc_flop:
    Aliens: Neoplasma 2 (demo v1.1, 50Hz), Aliens: Neoplasma 2 (demo v1.1, 60Hz), Aliens: Neoplasma 2 (demo v1.6, 50Hz), Aliens: Neoplasma 2 (demo v1.6, 60Hz) [Sinc LAIR]
    Dizzy II - Treasure Island Dizzy - Extended Edition 2023, Dizzy III - Fantasy World Dizzy - Extended Edition 2024, E-SWAT (mod), Final Fight (mod), Gremlins 2: The New Batch (mod), Gunrunner (mod), Pedro 1 + 2 + 3 (mod), Prince of Persia (mod), Rick Dangerous 1 + 2 (mod), Yandex Retro Games Battle 2025 [Virtual TR-DOS]
    Attack (v1.0, Party Version), Attack (v1.1), Cindy Block (v1.0, Party Version), Cindy Block (v1.1), Generals (v1.0, Party Version), Generals (v1.1), Kubanoid (v1.0, Party Version), Kubanoid (v1.1) [YRGB]
    Min! [ZX Art]
  • spectrum_cass:
    Y.A.S.G. [Planeta Sinclair]
    First Aid (Eastmead Computer Systems), Letter Bomb [Planeta Sinclair, Steven Brown]
    Ciudades del Mundo, How to Get the Most Out of Your Computer, Nightflite (ZX Data), S.T.U.N. Runner (Erbe), Tunel 3D (Timex) [Spectrum Computing]
    Asymmetry (v1.1), Cindy Block (v1.1), DS. Bodyguard (v1.1), Frostland (v1.1), Kubanoid (v1.1), Run Away Nose (v1.6), Travel Unlimited (v1.1) [YRGB]
  • st_flop_demos: Full Metal Jacket, George Michael - Faith, INXS - Need You Tonight, Madonna - Holiday, Michael Jackson - The Way You Make Me Feel, Rick Astley - Never Gonna Give You Up, Theme From Miami Vice, Yazz - The Only Way Is Up [pouet.net]
  • teradrive_flop: The Manhole [ZiggyTheHamster]
  • teradrive_hdd: IBM DOS (J4.06/V) [Nemesis]
  • zx81_cass:
    Antiaéreo (type-in, Encliclopédia Prática de Informática - Volume 1), O Barqueiro (type-in, Encliclopédia Prática de Informática - Volume 1), Jogo das Letras (type-in, Encliclopédia Prática de Informática - Volume 1), Tabuada (type-in, Encliclopédia Prática de Informática - Volume 1), Tempo de Reação (type-in, Encliclopédia Prática de Informática - Volume 1) [Datassette]
    4 Magnificent Machine Code Games, 4 Magnificent Machine Code Games (alt), Condition Red, Greatest Games V1, Trader Jack, ZX81 Arcade Pack, ZX81 Micro Computer Software [Planeta Sinclair, Mark Westmoreland, Steven Brown]
    Inheritance (alt 2) [Planeta Sinclair, Steven Brown]

Software list items promoted to working

  • m5_cart: Up Up Balloon [bsittler]
  • pc8801_flop: Hoehoe Team 199x Music Disk Vol. 1 - Explosion [Aaron Giles, hap]
  • pc98: Gao Gao! 1st - Radical Sequence, Grounseed [Angelo Salese]
  • x1_flop: Alpha [holub]

New software list items marked not working

  • ibm5170: PC-FXGA (ISA16 DOS/V version) [archive.org]
  • ibm5170_cdrom: Fallout (USA), Guimo (Germany, v2.2), Maniac Mansion: Day of the Tentacle (Europe) [redump.org]
  • pc98:
    PC-FXGA (C-Bus version) [archive.org]
    Microsoft LAN Manager for MS-DOS (v2.1c) [NEC PC-9800 Central]
  • pc98_flop_orig: Elysion (2HD version), Genesis, Mirai, Moon Child, Tritorn [krugman]
  • picno: Manfī no Fushigi na Bōken [TeamEurope]
  • pippin: Compton's Interactive Encyclopedia (USA, prototype 19961028), Mr. Potato Head Saves Veggie Valley (USA, prototype 19961030), Power Rangers Zeo Vs. The Machine Empire (USA, prototype 19961023) [redump.org]

Merged pull requests

  • 13161: midway/seattle.cpp: Added an additional version of Hyperdrive. [Hydreigon]
  • 13833: midway/vegas.cpp: Added an additional version of Gauntlet Legends and cleaned up ROMs for other games. [Hydreigon]
  • 14311: philips/minitel_2_rpic.cpp: Added additional BIOS options and a media option for loading user ROMs. [Fabio D'Urso]
  • 14429: mz2000_snap.xml: Added 16 MZ-2000 software items as snapshots since proper media support is currently lacking. [paul75s]
  • 14443: seibu/sei25x_rise1x_spr.cpp: Merged SEI25X and RISE1X sprite hardware emulation into a device. [cam900]
  • 14450: hyperscan.xml, hyperscan_card.xml, x68k_flop.xml, orina_stylish_plus_cart.xml: Tidied list descriptions. [ArcadeShadow]
  • 14453: Cleaned up code in VRender0-related drivers and devices. [cam900]
  • 14529: apple2_flop_orig.xml, apple2_flop_clcracked.xml, mac_flop_orig.xml, mac_flop_clcracked.xml: Added 27 items. [A-Noid]
  • 14534: ibm5170.xml: Added eight Swedish games from Scandinavian PC Systems. [FakeShemp]
  • 14537: spectrum_cass.xml: Added fifteen working items, and improved metadata. [ArcadeShadow]
  • 14539: pacman/pacman.cpp: Corrected the bonus life DIP switch setting labels for Newpuc2 games. [UnclePetros]
  • 14540: st_flop_demos.xml: Added eight music demos from AMJ. [pouet.net, Mike Swanson]
  • 14546: shared/namco_c355spr.cpp: Improved flexibility and cleaned up code. [cam900]
  • 14550: emu/rendlay.cpp: Improved performance of text component calculations and added an alignment mode. [Christian Brunschen]
  • 14554: apple/apple2video.cpp: Improved FLASH timing. [arekkusu42]
  • 14562: Improved the appearance of various Ensoniq layouts. [Christian Brunschen]
  • 14564: tvgames/xavix_sound.cpp: Allow systems to override the default tempo. [David Haywood]
  • 14565: ensoniq/esqpanel.cpp, ensoniq/esq5505.cpp: Use keypad inputs for buttons (rather than keyboard). [Christian Brunschen]
  • 14567: msx1_cart.xml: Added thirty working items. [file-hunter, paul75s]
  • 14573: midway/vegas.cpp: Hooked up outputs for Cart Fury. [Endprodukt]
  • 14575: sequential/prophet5.cpp: Added interactive internal artwork, and increased precision of adjuster inputs. [m1macrophage]
  • 14576: toaplan/raizing.cpp: Added licensee names to region setting labels for bgareggak. [AugiteSoul]
  • 14577: olivetti/att6300p_fdc.cpp: Emulated the AT&T 6300 Plus 1.2 MB floppy drive controller. [donohoe00]
  • 14578: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
  • 14579: tvgames/xavix_2002.cpp: Dumped three Japanese XaviXPORT games (not working). [David Haywood, TeamEurope]
  • 14580: hash/ibmpcjx.cpp: Cleared erroneously set execute bit. [Mike Swanson]
  • 14581: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
  • 14586: tvgames/xavix_m.cpp: Adjusted the timer logic so games no longer need the timer to be disabled. [David Haywood]
  • 14587: Dumped VJ Starz Dance Mat; Split Elan 3Axx video emulation into multiple devices for variants. [TeamEurope, David Haywood]
  • 14589: ensoniq/esq5505.cpp: Fixed the VFX and SD-1 DUART clock frequency. [Giulio Zausa]
  • 14590: apple: Fixed some issues with Apple II video emulation. [arekkusu42]
  • 14592: sega/model2.cpp, cpu/i960: Fixed some video and I/O emulation issues (fixes MT09287). [Matthew Daniels]
  • 14593: konami/nwk-tr.cpp: Added the force feedback motor output for driving games. [Endprodukt]
  • 14594: tecmo/gaiden.cpp: Made tilemap scrolling behave like real hardware (GitHub #14585). [Jim Westfall]
  • 14595: konami/zr107.cpp: Added the force feedback motor output. [Endprodukt]
  • 14596: pc6001_cass.xml, pc6001mk2_cass.xml: Added software lists for PC-6001 family cassette software. [TOSEC, paul75s]
  • 14597: misc/sfbonus.cpp: Added PCB type comments for a few games. [Ioannis Bampoulas]
  • 14598: casio/pickytlk.cpp, casio/superjr.cpp: Added eight more systems (not working). [QUFB]
  • 14599: hp/hp620lx.cpp: Added a skeleton driver for the HP 620LX palmtop computer. [QUFB]
  • 14604: sd132_flop.xml, sd1_flop.xml, vfxsd_flop.xml, ibm5170_cdrom-xml: Improved some metadata. [ArcadeShadow]
  • 14606: vtech_innotab_cart.xml: Added a list of games in the header comment. [vtarchive]
  • 14608: igs/goldstar.cpp: Corrected DIP switch settings for cb3c. [Ioannis Bampoulas]
  • 14609: tvgames/generalplus_gpl16250_mobigo.cpp: Changed release years and added a list of undumped systems. [vtarchive]
  • 14612: emu/rendlay.cpp: Fixed cropped and incorrectly positioned text in some layouts. [Christian Brunschen]
  • 14614: sinclair/specnext.cpp: Always use the specific access helper for register space accesses. [holub]
  • 14615: konami/gticlub.cpp: Added the force feedback motor output. [Endprodukt]
  • 14617: sega/model2.cpp: Added lamp outputs. [Endprodukt]
  • 14619: namco/namcos22.cpp: Added LED and force feedback motor outputs for driving games. [Endprodukt]
  • 14621: frontend/mame/luaengine.cpp: Allow scripts to check whether side effects are disabled. [holub]
  • 14622: olivetti/m24_kbd.cpp: Improved mouse emulation. [donohoe00]
  • 14623: Avoid passing -m flags for pointer size to the compiler on 64-bit RISC-V Linux. [Belegdol]
  • 14625: sharp/mz700.cpp: Added the MZ-80K cassette list as a compatible software list. [paul75s]
  • 14626: frontend/mame/luaengine.cpp: Expose machine::side_effects_disabled as a method rather than a property. [holub]
  • 14627: machine/z80dma.cpp: Don’t raise a fatal error when an unknown register is accessed. [holub]
  • 14629: mz2000_cass.xml: Reformatted notes for Polar Star II. [jflatt]
  • 14632: cpu/i86: Improved effective address calculation timing. [donohoe00]
  • 14633: casio/superjr.cpp: Fixed the ROM size for jd320, and made ROM region lengths match ROM sizes. [QUFB]
  • 14636: sega/model2.cpp: Added default backup RAM and EEPROM content for Hanguk Pro Yagu 98. [Matthew Daniels]
  • 14640: ibm5170.xml: Corrected the media type for Grandmaster Chess, and marked Crystal Caves as a bad dump. [Mike Swanson]
  • 14641: frontend/mame/infoxml.cpp: Provide device tags as well as types. [Nathan Woods]
  • 14643: m5_cart.xml: Replaced four items with better dumps; m5_cass.xml: Added seven working items. [bsittler, paul75s]
  • 14645: sega/model2.cpp: Delay enabling interrupts when interrupt mask register is written (fixes MT09313). [Matthew Daniels]
  • 14647: psx.xml: Added six versions of Xena - Warrior Princess. [redump.org, Hidden Palace, David Silva]
  • 14648: Added the PAL version of Family Tetris; Moved the Elan 3Axx devices into devices/machine. [David Haywood, TeamEurope]
  • 14649: ibm5170.xml: Added a reconstructed copy of the German version of DOOM II. [Mike Swanson]
  • 14650: nes.xml: Added three working items. [Mike Swanson]
  • 14651: machine/dp8390.cpp: Set CR bit 5 on DMA completion. [Angelo Salese]
  • 14654: neogeo.xml: Added a newer demo version of Bang Bang Busters 2. [PixelHeart, ArcadeShadow]
  • 14655: m5_cass.xml: Removed incorrect Japanese title for UFO Game. [paul75s]
  • 14657: ibm5170_cdrom.xml: Added BSD on Windows. [vic485, Mike Swanson]
  • 14660: nintendo/dkong.cpp: Added the Atari prototype Jammin' built from source. [SynaMax, Dutchman2000, David Haywood]
  • 14661: igs/goldstar.cpp: Show difficulty/payout rate DIP switch setting labels to match game. [Ioannis Bampoulas]
  • 14665: Sorted Macintosh and Newton system short names in mame.lst. [stonedDiscord]
  • 14666: misc/gamtor.cpp: Corrected CPU clock frequency, added real-time clock, and improved comments. [ClawGrip]
  • 14668: midway/omegrace.cpp: Implemented screen flipping and added cocktail cabinet overlay to internal artwork. [Mark Deslauriers]
  • 14669: atari/starwars.cpp: Changed the default DIP switch settings to match the manuals. [codefrog2002]
  • 14670: snk/hng64.cpp: Added lamp and force feedback motor outputs. [Endprodukt]
  • 14671: ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml: Added 1983 to 2002 versions of Norton Utilites. [Mike Swanson]
  • 14673: vtech_innotab_cart.xml: Expanded the list of known software in the header comment. [vtarchive]
  • 14674: zx81_cass.xml: Added thirteen working items. [ArcadeShadow]
  • 14645: capcom/cps2.cpp: Added a European release of Progear (decryption key is missing). [Eduardo Anay, ClawGrip]
  • 14677: sega/vicdual.cpp: Added an additional version of Head On 2. [SNESNESCUBE64]
  • 14678: cpu/z80: Corrected Z80N non-maskable interrupt behavior in stackless mode. [holub]
  • 14679: apple2_flop_orig.xml, Apple2_flop_clcracked.xml: Added 72 original dumps and improved metadata. [A-Noid]
  • 14680: sound/cem3394.cpp: Allow self-oscillation when no waveforms are enabled. [m1macrophage]
  • 14681: adp/manohman.cpp: Added an additional version of Merkur Backgammon. [stonedDiscord]
  • 14682: ibm5150.xml: Added two additional versions of Norton Utilities. [Mike Swanson]
  • 14683: sinclair: Fixed several issues with Spectrum Next emulation. [holub]
  • 14684: specnext_sd.xml: Added a software list with two Spectrum Next SD Card images. [David Haywood]
  • 14687: msx1_cart.xml: Replaced the bad ROM dump for Chick Fighter. [paul75s]
  • 14691: sinclair: Fixed some Spectrum Next graphical issues. [holub]
  • 14693: spectrum_betadisc_flop.xml: Added 23 working items. [ArcadeShadow]
  • 14697: vtech_innotab_cart.xml: Added a note about compatibility between regional variants. [vtarchive]
  • 14701: philips/mcd212.cpp: Fixed border colors in Mystic Midway (GitHub #14694). [Vincent-Halver]
  • 14704: ibm5170_cdrom.xml: Added four versions of Full Tilt! Pinball and its sequel. [reduump.org, Mike Swanson]
  • 14706: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 59 items and replaced one crack. [A-Noid]
  • 14707: 3do_m2.xml, bbc_cass.xml, electron_cass.xml, amiga_flop.xml: Improved descriptions. [ArcadeShadow]
  • 14711: tvgames/vtech_eu3a12.xpp: Added a list of similar undumped systems. [vtarchive]
  • 14712: bus/megadrive/cart/segach.cpp: Added a media option for loading a simulated transmission. [superctr]
  • 14714: seibu/sei25x_rise1x_spr.cpp: Added a configuration option for allocating the raw sprite graphics bitmap. [cam900]
  • 14715: cpu/se3208/se3208dis.cpp, sound/vrender0.cpp, video/vrender0.cpp: Cleaned up a few details. [cam900]
  • 14716: midway/williams.cpp: Removed the version of Alien Arena without a sound program. [MajorHavocOnKLOV]
  • 14718: pippin.xml: Added three items (not working). [redump.org, David Silva]
  • 14720: vtech_innotab_cart.xml: Expanded the list of language/region codes in part numbers. [vtarchive]
  • 14723: spectrum_cass.xml: Improved metadata. [ArcadeShadow]
  • 14726: namco/namcos2_sprite.cpp, namco/namcos2_roz.cpp: Use priority mechanism rather than multiple drawing passes. [cam900]
  • 14729: midway/williams.cpp: Renamed the Alien Arena clone to make the difference a bit more obvious. [MajorHavocOnKLOV]

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