[arcade] Mame x64 0.236 29/09/2021

[1] @ !!! środa, 29 Września 2021 23:32 CET [29-07-2021 00:46 CET]

[arcade] Mame x64 0.236 29/09/2021

Miesiąc minął i mamy kolejną wersję MAME do sprawdzenia - chyba już mówiłem, ale od pewnego czasu ten multiemulator maszynek arcade i... poprzez połączenie z MESS również całej gamy mikrokomputerów, całkowicie już spełnił moje oczekiwania - praktycznie wszystkie gry jakie kiedyś człowiek pożerał oczami w salonach arcade (jakaż piękna nazwa, pod którą kryją się naprawdę bogate kluby z niezliczoną ilością mrugająco, piszczącą maszynerią, aż po budy drzymały - nieodzowne w karawanie wesołego miasteczka lub odpustu, a czasami stojące stacjonarnie i całkowicie samodzielne) są już emulowane może lepiej, może ciut gorzej... ale trudno zweryfikować rzeczywistość po latach;)

 

MAME 0.234 28 July 2021

The big event of the day is here! MAME 0.236 is ready for your enjoyment! Sadly, this month marked the passing of Sir Clive Sinclair, who it could be argued did more to put computers into the hands of everyday people than anyone. There’s a small update to MAME’s ZX Spectrum software list in this release.

The effort to dump and preserve protection microcontrollers is still going well. This month’s additions include Juuouki and Wonder Planet. Protection simulation has been removed for Wonder Planet and Space Harrier. Remember, this is a worthy cause that provides multiple benefits: it improves accuracy by taking guesses out of emulation, helps people maintain and repair ageing arcade boards, and simplifies MAME’s code.

MAME’s NEC PC-8001 now supports floppy disks. The PC-8001 and PC-8801 software lists have been reorganised to match, and a big batch of items from the Neo Kobe collection have been added. MAME continues to improve its NES/Famicom cartridge coverage. There are a whole lot of games you can play now, including Chinese RPGs, fighting game bootlegs, and pirate multi-game cartridges. Experience a parallel universe of software of such inconsistent quality that you can’t stop going down the rabbit hole! Saturn emulation has seen a few improvements, with several games that didn’t boot previously reaching playable status this month.

As you might expect, the FM Towns, PC-98 and V.Smile software lists have been updated as usual. A couple of recently dumped prototypes have been added to the SNES and Game Boy software lists. The SpongeBob SquarePants Jellyfish Dodge game has been dumped and emulated, and a Korean version of Sotsugyo Shousho known as Jor-eop Jeungmyeongseo has been found. More pleasant surprises include working emulation for the IDE protection dongle included in Killer Instinct 2 upgrade kit, and some fixes for Atari 8-bit home computers using the ANTIC video chip.

For people with more exotic tastes, MAME has added its oldest working software list additions: Munching Squares and Punchy for the MIT TX-0. There’s also a new disassembler for the DEC VAX architecture. In more mundane news, you can now reduce the proliferation of duplicate ROM sets for families of similar keyboards and other devices.

 

New working machines
  • Danger Express (prototype) [hap]
  • Fidelity Electronics Checker Challenger (model CR, 2 levels) [hap, Sean Riddle]
  • Head On Channel (prototype, hack) [hap]
  • JAKKS Pacific Inc / HotGen Ltd SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007) [Sean Riddle, David Haywood]
  • OOPArts (prototype, joystick hack) [hap]
  • SegaSonic Bros. (prototype, hack) [hap]
  • unknown Paradise Automatique / TourVisión bowling themed poker game with gum prizes (France) [Benjamin Roux, David Haywood]
New working clones
  • American Poker II - Jackpot (Spanish, set 3) [Roberto Fresca]
  • beatmania complete MIX (ver AA-C) [DeepSeaSqueeze]
  • Casino Five (3315-12, U5-0) [Brian Troha, The Dumping Union]
  • Jor-eop Jeungmyeongseo (Korea) [xuserv, juking]
  • Leader (version Z 2F, Greece) [Ioannis Bampoulas]
  • Missile / Circuit (bootleg of Alpha Fighter / Head On) [MikeMcBike]
  • Pucman [Nnap]
  • Route 16 (Sun Electronics, set 2) [hammy]
  • Systemhuset / Loproc Conchess Plymate 5.5MHz [hap, Berger]
  • unknown 'Pac-Man' gambling game (set 2) [Nnap]
  • VTech Dora the Explorer - Doras Abenteuer-Globus (Germany) [Sean Riddle, TeamEurope]
  • Clones promoted to working
  • Killer Instinct 2 (upgrade kit) [pdaderko]
New machines marked as NOT_WORKING
  • Alaska [Robbbert]
  • Black Magic 4 [Robbbert]
  • Cavalier [Robbbert]
  • Crazy Race [Robbbert]
  • Diamonds & Hearts - Power Pay (10229311, NSW/ACT) [anonymous]
  • Don Quijote [Robbbert]
  • Escalera Tobogan (MPU4, set 1) [jordigahan, ClawGrip]
  • Fair Fight [Robbbert]
  • The Flipper Game [Robbbert]
  • Hot & Cold [Robbbert]
  • Mr Doom [Robbbert]
  • Mr Evil [Robbbert]
  • NEC PC-9801US [coolmod]
  • NEC PC-9801VX [qazmko1029]
  • NEC PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
  • NEC PC-98HA (Handy98) [anonymous]
  • NEC PC-98LT [anonymous]
  • Poker Plus [Robbbert]
  • Que Long Gao Shou [Guru, Dyq]
  • Recel Bios [Robbbert]
  • Screech [Robbbert]
  • Swashbuckler [Robbbert]
  • Torneo [Robbbert]
  • unknown medal game GS471 [Phil Bennett, R. Belmont]
  • Zelos (Japan, terminal) [Phil Bennett]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish, set 1) [Roberto Fresca]
  • American Poker II - Jackpot (Spanish, set 2) [Roberto Fresca]
  • Carnival (cocktail, earlier) [Kevin Eshbach]
  • Cherry Bonus III (set 5, encrypted bootleg) [Ioannis Bampoulas]
  • Escalera Tobogan (MPU4, set 2) [jordigahan, ClawGrip]
  • Escalera Tobogan (MPU4, set 3) [jordigahan, ClawGrip]
  • Faeton (6 digits) [Jordi, Orlando, PinMAME]
  • Fast Track [Robbbert]
  • Hardbody (rev. C) [PinMAME]
  • Hook (UK 4.06, display A4.01) [PinMAME]
  • MIT TX-0 upgraded system (8 kWords of RAM, old order code) [AJR]
  • MotorDome (rev. B) [PinMAME]
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, Korea) [Jorge Valero, MetalliC, rtw]
  • NEC PC-8001mkIISR [anonymous]
  • NEC PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
  • NEC PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
  • NEC PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
  • NEC PC-9821Ra266 (98MATE R) [flyingharuka]
  • Peacock Flutter (01J00011, NSW/ACT) [Dam0, Heihachi_73]
  • Samsung Saturn (Korea) [Angelo Salese]
New working software list additions
  • arb: Avelan [hap, Wolfgang Zugrav]
  • cdi: Getting Ahead - Making Time (Euro, reprint), Nijmegen 'n rijk aan mogelijkheden (NL), Paranasal Sinuses & Anterior Skull Base,Sinnaneun Susjanala 2 (KR), Ulihamkke Bulleoyo - Chinguwa Hamkke (KR), Ulihamkke Bulleoyo - Jayeongwa Hamkke (KR)[Gaming Alexandria, David Silva]
  • coco_flop: Joust (6809 Transcoded - v1.10) (512kb) [Glen Hewlett]
  • fmtowns_cd:
    • CRI Postman, Hyper Aquarium - Kaisui-hen, Hyper Aquarium - Tansui-hen, Hyper Eigo Gakushuu System - New Crown English Series 1, Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu, J.League 1994 Professional Soccer, Master CD - Fresh Series-you, Meikyoku Master (FM Towns Marty version), Nihon no Rekishi - Sengoku-hen - Oda Nobunaga, Nihongo Nyuumon Dai-1-kan - Fundamental Japanese, Steepia, TownsPAINT V1.1 L21 [redump.org] Dynamic English 3 - Upper Basic, FM Towns Shougaku Ongaku (5-6-nensei-you), Touch the Music by Casiopea [redump.org, cyo.the.vile]
  • fmtowns_flop_orig:
    • Houma Hunter Lime Dai-1-wa, Houma Hunter Lime Dai-2-wa, Houma Hunter Lime Dai-3-wa, Kitty World 2, Sadistic Gamers Part-3 - Telephone Play, Sadistic Gamers Part-5 - Burusera Play [cyo.the.vile] Metal Eye Special Disk [r09]
  • gameboy: Sarakon (prototype) [Gaming Alexandria]
  • ibm5150:
    • Avoid the Noid, Bad Blood (3.5"), Bad Blood (5.25"), Bill & Ted's Excellent Adventure, Conquests of Camelot: The Search for the Grail (3.5"), David Wolf: Secret Agent, Emmanuelle: A Game of Eroticism, Feud, Final Orbit, Frontline, Hostage: Rescue Mission [The Good Old Days]
  • ibm5170:
    • Star Wars - X-Wing - Space Combat Simulator (Spain) [archive.org]  The Games: Winter Challenge (3.5" HD), HardBall 3 (3.5" DD), HardBall 3 - MLBPA Players Disk [Old-Games.RU]DOOM (Japan, v1.1) [r09] Advanced Dungeons & Dragons - Unlimited Adventures, HardBall 3 (5.25" HD), Hexx: Heresy of the Wizard, Hyperspeed (3.5" DD), Hyperspeed (5.25" HD), Jack Nicklaus Golf & Course Design: Signature Edition (5.25"), Nigel Mansell's World Championship Racing, Space Quest IV: Roger Wilco and the Time Rippers (v1.052), Space Quest IV: Roger Wilco and the Time Rippers (v1.1),  The Games: Summer Challenge, The Games: Winter Challenge (3.5" DD), Tony La Russa Baseball II [The Good Old Days] Doukyuusei, Doukyuusei 2, Kairaku no Okite - Aoi Taiken [wiggy2k]
  • ibm5170_cdrom: Paranasal Sinuses & Anterior Skull Base [Gaming Alexandria, David Silva]
  • nes:
    • 9 in 1 (Journey to the West), 11 in 1 (A-042), 35 in 1 (HM5511), 68 in 1 (HM5511), 1994 Super HiK 6 in 1 (A-017), 5000000 in 1 (JPx72), Donkey Kong 8 in 1 (JY-041), Super 190 in 1, Star Versus [anonymous] 2 in 1 Uzi Lightgun [CaH4e3] 4 in 1 (0203), 80 in 1 (KD-6096) [Consolethinks] 4 in 1 (0207), 4 in 1 (0210), 9999999 in 1 (KD-6037-B), Olympic 2000 1000000 in 1 [Consolethinks, MrNorbert1994] 7 in 1 1993 Chess Series (JY-015) [Consolethinks, NewRisingSun] 14 in 1 (NTDEC) [Consolethinks, Nikolka] 4 in 1 HQ [famiac] Gauntlet (USA, alt PCB) [kmg] Highway Star (Whirlwind Manu bootleg), Sangokushi III - Haou no Tairiku (Asia, Sangokushi II pirate) [krzysiobal] 1997 Super 6 in 1 (JY-202), 1997 Super 7 in 1 (JY-201), 1997 Super 7 in 1 (JY-203), 1997 Super 7 in 1 (JY-204), 1997 Super 7 in 1 (JY-205), 1997 Super 7 in 1 (JY-206), 1997 Super HiK 4 in 1 (JY-021) [MLX] 2 in 1 - The Lion King & Bomber Boy, 9 in 1, 1993 Super HiK 8 in 1 (G-002) [NewRisingSun] 1995 Super HiK 4 in 1 (JY-022), 1996 Super HiK 4 in 1 (JY-051) [NewRisingSun, taizou] Super Russian Roulette [re4mat] Super 8 in 1 (Supervision menu) [v5100v5100]
  • pc8001_flop:
    • 15 Puzzle (alt), 2001 A Space Odyssey (v1.2), 3 by 4 (alt), 7 Narabe, The Akunin, The Akunin (alt), The Akunin 2, The Akunin 2 (alt), The Akunin 3, The Akunin 3 (alt), Alien Bomb, Alien Fall, Alien Fall (alt), The Alien Island 3D-Version, Alien Part 2, Alien Part 2 (alt), Astoria, AY-1 Fortress Solomon (bootleg), AY-2 Orion80 (alt), BDS C (v1.50), Backgammon, Bastille Rougoku, Beep Music Test, Beep Music Test 2, Block, Bomber Game, Bug Fire!, Bug Fire! (alt), City Line, Combat (v1.2, alt), Computer Othello, Computer Othello (alt), Cosmic Ineiger (v1.0), Cosmo Missile, Cosmo Missile (alt), Cosmo Traveler (v1.1), CP/M for PC-8001 (v2.2), CP/M for PC-8001 (v2.2, alt), CP/M for PC-8001 (v2.2B), Dasshutsu! Shi no Aokigahara, Destroy Helicopter, Destroy Helicopter (alt), Dinosaur N, Docking Three, Dragon 'N' Spirit,Dragon Lair, Dual Alien (alt), Dungeon, Emmy, Emmy (alt), Emmy (alt 2), Emmy (alt 3), Emmy (alt 4), Europe Taisen, Fan Fun (alt), The Farway, Fejone Buster, Fenix Part 2, Fenix Part 2 (alt), Flag World, Flag World (alt), Foresight #01, Foresight #16 (Demo), Foresight #18 (Inu), Foresight #19 (Drive), Foresight #21 (Man), Foresight #22 (Back), Foresight #39 (Demo), Fruits Fields (N-BASIC version), Galaxian (Geimu Kyoujin), Galaxian (alt Geimu Kyoujin), Galaxy Bats, Galaxy Fighter,Gekisen! Minami Taihei-yo (alt), Gekisen! Minami Taihei-yo (alt 2), Genma Taisen, Golgo 13 - Moretti Ikka Zansatsu Jiken, The Guardian, Hammer Break, Hammer Break (alt), Hammer Break (alt 2), Hashire! Skyline (alt 2), Hashire! Skyline (alt 3),Heart Catch Harumi-chan, Heiankyo Alien (Arrange ver.), Heiankyo Alien (Original ver.), Hokkaido Bouei Sakusen, Hon Shogi, Hu's Mind, I wa Sanjutsu Nari (alt), Ice World II, Ice World II (alt), JRT Pascal, Jankyu, Kawanakajima no Kassen, Ken to Mahou, Ken to Mahou (alt), Manbiki Game (alt), Missile Commander, Missile Commander (alt), Missile Commander (alt 2), Mojidoori Wa o Tsukurou, Monster and Ball, Moon Beam, Morita Othello (v2.7), Morita Othello (v2.7, alt 2), Morita Othello (v2.7, alt), N BASIC system disk (PC-8034-2W), N BASIC system disk (PC-8034-2W, alt 2), N BASIC system disk (PC-8034-2W, alt), N-BASIC Games (compilation), NS-DOS Pack (compilation), Ndisk (compilation), New Rally-X (Komaj), Newpc (compilation), Ninja Yashiki, Nippon Rettou Kaishime Game, Nobunaga no Yabou (N Basic), Normandy Jouriku Sakusen (alt), Normandy Jouriku Sakusen (alt 2), The Oil Field, Omotesando Adventure, PC-8001 BASIC Game Book (compilation), PC-8001 Game Pack (compilation), PC-8001 Games (compilation), PC-8001 Micro Disk Basic 2W, Pac-World, Pac-World (alt), Pachinko, Pack Man Modoki, The Planet Miners, Popping Panic, Puck Man, Puck Man (alt), The Racer, Rem & Lum, RGB Colors Game, River Rescue (alt), S-DOS Game Pack (compilation, alt 2), S-DOS Game Pack (compilation, alt), Scramble (alt 2), Scramble (alt), Select 5, Shogi Trainer, Space Amoeba (N Basic), Space Base, Space Flaper (v1.0), Space Follow, Space Pattern, Space Pulsar, Space Travel, Space Trip 2 "Melyos" (v1.1), Spy Daisakusen (N Basic, alt), Star Fire!!! (v1.0), Stop! Harumi-chan, Submarine Part 2, Submarine Part 3, Super Balloon (alt), Surabaya-oki Kaisen, Takahashi Harumi programs, Tank Batabata, Tengoku to Jigoku (alt), Tennis (Kiyoshi Kawamura), Terra SOS, Tetris-8001 (alt), Tetris-8001 (alt 2), Tlix, Toriaezu Tinyan da yo!, Toriaezu Tinyan da yo! (alt), Toushi Game, Tsume Shogi, UFO, Uchuu Ei, Underground Monster,  Foresight (Demo), Various, Various (alt), Various 2, Various 2 (alt), World Alien, Yojigen no Ie - 4 Dimension House, Yuureisen, Zaxus (alt) [Neo Kobe Collection]
  • pc8001mk2_flop:
    • Cranston Manor, Game-PC (Collection), N80 BASIC system disk (alt), N80 and N88 Disk BASIC Utility Collection,
  • Ulysses and the Golden Fleece [Neo Kobe Collection]
  • pc8001mk2sr_flop:
    • Mappy (mkIISR), N80SR BASIC system disk (PC-8037SR), PC-8001mkIISR Game Pack (Compilation), Xanadu (mkIISR) [Neo Kobe Collection]
  • pc8801_flop: Shikotei (alt) [Neo Kobe Collection]
  • pc98: Marubatsu EXE, Sabnack [Justin Kerk]
  • samcoupe_flop:
    • Batz 'n Balls, Domino Box, Double Top, Exodus, Five on a Treasure Island, Quizball, Spell Master, Splat! [World of SAM]
  • snes:
    • Raiden Densetsu (Jpn, prototype) [Gaming Alexandria]
    • Raiden Trad (USA, prototype) [Revenant]
  • spectrum_cass:
    • Blam!, Esquimó, O Globo da Luz, Golden Pack 100, Pesquisa Submarina, The Raven + Polearn, Travessia, Travessia (alt), Vampiri, WOSP - Whole Orbit Survey Plotter [Planeta Sinclair] Action Force (Dro Soft), Combat School (Erbe), Cross, Insomnia, Mr. Weems and the She Vampires (Zafi Chip), Silent Service (Erbe), Turbo Esprit (Durell) [spectrumcomputing.co.uk]
  • tx0_ptp: Munching Squares, Punchy [Bitsavers, AJR]
  • vectrex: Star Sling Turbo Edition, Vec Sports Boxing [Justin Kerk]
  • vgmplay:
    • Alien Crush (TG-16), Angelic Warrior DEVA (MSX2, OPLL), Angelic Warrior DEVA (MSX2, OPLL+OPL1), Bomberman Panic Bomber (SNK Neo Geo), Bubblegum Crash - Knight Sabers 2034 (PC Engine), Galaga '88 (TG-16), Hayaoshi Quiz Grand Champion Taikai (Jaleco Mega System 32), Hayaoshi Quiz Nettou Namahousou (Jaleco Mega System 32), Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz (Jaleco Mega System 1-B), Herzog (MSX2, PSG), I.M. Meen (IBM PC AT), MoonDriver Demo (MSX2+), Ooparts (Sega System C-2), Pocket Monsters Advanced Generation - Hiragana Katakana Kakechatta! (Sega Pico), Rod Land (Jaleco Mega System 1), The Smurfs (Nintendo Game Boy), The Smurfs' Nightmare (Nintendo Game Boy Color), Street Fighter II' - Champion Edition (PC Engine), Strip Fighter II (PC Engine), Sutte Hakkun GB (Nintendo Game Boy), Toilet Kids (PC Engine), Toy Shop Boys (PC Engine), Tricky Kick (TG-16), Turrican (Atari ST), Turrican II - The Final Fight (Atari ST), V-Tetris (Nintendo Virtual Boy), Valna (NEC PC-8801), Victory Run (TG-16), Waterworld (Nintendo Virtual Boy), World Court Tennis (TG-16), Zanac A.I. (NES) [vgmrips.net, Tafoid]
  • vsmile_cart: The Adventures of Little Red Riding Hood (USA), Barney - The Land of Make Believe (USA), Care Bears - A Lesson in Caring (USA), Disney Handy Manny (USA), Disney's Cinderella - Cinderella's Magic Wishes (USA, rev. 101), Disney/Pixar Up (USA, rev. 001), Nick Jr. Wow! Wow! Wubbzy! (USA), TinkerBell (USA) [skaman]
Software list items promoted to working
  • fmtowns_cd: Hyper Note [cyo.the.vile]
  • nes:
    • Toy Story [etabeta] 2 in 1 (J-M2), 2 in 1 (King005), 2 in 1 Super 808, 3 in 1, 5 in 1 (SPC005), 9 in 1 King001, 15 in 1, 42 in 1 (Reset Switch), 70 in 1, 76 in 1 (alt games), 800 in 1, Garou Densetsu Special (Asia, alt), Ghostbusters 63 in 1, Jīng Kē Xīnzhuàn (China, Shenzhen Jncota), Maxi 15 (Aus), Maxi 15 (USA), Maxi 15 (USA, v2.0), Mortal Kombat 3 Extra 60 (Asia), Mortal Kombat 3 Extra 60 (Asia, alt), Prima Soft 9999999-in-1 (02 8807870-3), Quánhuáng R-2 - Dàshé Sìtiānwáng (China), Shènghuǒ Lièzhuàn (China), Super 128k - 16 in 1, Super 308 3 in 1, Wángzhě Wúshuāng (China), Xiákè Chuánqí (China), Yǒngzhě Chuánshuō (China), Zhànguó Fēngyún (China) [kmg] Blood of Jurassic (GD-98) [NewRisingSun]
  • pc8801_flop: 177 (alt), 177 (alt 2), 177 (alt 3), 177 (alt 4), AcroJet, Agni no Ishi - The Stone of Agni, Agni no Ishi - The Stone of Agni (Mad?), Alpha (Demo), Amazones no Hihou - Romancing Grey-I, Sangokushi (19860416, Alt), Sangokushi (Original Release?) [Angelo Salese]
  • pc98: Datsui Mahjong Margarita, Locus Alba, Lotus 1-2-3 (Demo), Metal Mover Jastrike, Trial of Fours [Angelo Salese]
  • saturn: Big Ichigeki! Pachi-slot Daikouryaku (Jpn, v1.000), Capcom Generation - Dai-1-Shuu - Gekitsui Ou no Jidai (Jpn), Capcom Generation - Dai-5-Shuu - Kakutou ke Tachi (Jpn), Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen (Jpn) [Angelo Salese]
New NOT_WORKING software list additions
  • apxen_flop:
  • Various Diags, XEEROM, XEN Boot Disk MS-DOS 3.2 BIOS 1.9.0 and Utilities [ACT/Apricot]
  • Various Diags, XEEROM (cracked) [Dirk Best]
  • cdi:
  • Bill Brandt: The Picture Post Years 1938-1951, CD-i in Schools, Depression - The Search For The NaSSA (NL),
  • From The Associated Press: The Best of Photo Journalism, Peaches [Gaming Alexandria, David Silva]
  • easy_karaoke_cart: Mega Hits Vol.2 [David Haywood, TeamEurope]
  • fmtowns_cd: Dynamic English 2 - Basic [redump.org]
  • pc8001_flop: 300m (alt), Dig Dug (PCG), The Dusty World (PCG), Planet Taizer (alt), Seiken Densetsu, Snake [Neo Kobe Collection]
  • wicat: WICAT Unix (Ver. 2.0), WICAT Unix (Ver. 2.2.0) [Josh Dersch]
  • Merged pull requests
  • 7880: Decoupled RPK format logic from the TI-99 cartridge code. [Nathan Woods]
  • 8456: formats, osd, util: Started modernising file/stream/archive I/O interfaces. [Vas Crabb]
  • 8470: video/upd7220.cpp: Don’t run wdat if figd figure type is set, and set the pattern in wdat. [Carl]
  • 8475: Refactored NEC PC-98 drivers, separating different hardware types. [Angelo Salese]
  • 8481: bus/nes: Improved emulation for 8237/8237A boards. [kmg]
  • 8483: kikikai.cpp: Fixed a cross-reference note. [cam900]
  • 8485: bus/nes: Added support for a 9-in-1 multi-game cartridge. [kmg]
  • 8487: rfslotsmcs48.cpp: Add year for ‘babyfrts25’. [ClawGrip]
  • 8488: render/bgfx: Fixed off-by-one issue in fs_blit_palette16 affecting carpolo, kncljoe, and other drivers. [Ryan Holtz]
  • 8489: sound/ics2115.cpp: Implemented stereo panning support. [nabetse]
  • 8490: bus/nes: Added support for a Highway Star bootleg. [kmg]
  • 8493: f-32.cpp: Added lamps, input and protection handling for royalpk2. [Ryan Holtz]
  • 8494: nes.xml: Set correct board type for garousp1 and sonic3d6h. [kmg]
  • 8495: bus/nes: Simplified a few related Kasheng and Hosenkan board. [kmg]
  • 8496: vsmile_cart.xml: Fixed hashes for “cinderlanl” and “cinderlasp”. [ClawGrip]
  • 8498: debugger/debuggdbstub.cpp: Fixed m_readbuf_state starting in undefined state. [Alex Siryi]
  • 8500: bus/nes: Added support for several Shenzhen Jncota RPGs. [kmg]
  • 8502: bus/nes: Added support for Blood of Jurassic and Super Hang-On. [kmg]
  • 8503: r2dx_v33.cpp: Added notes about the 1998 release of New Zero Team. [cam900]
  • 8504: Implemented non-ideal behavior of game I/O port one-shot timers for Apple II and clones. [xotmatrix]
  • 8505: render/bgfx: Fixed UV rounding errors in fs_blit_palette16, allowing direct indexed texture uploads. [Ryan Holtz]
  • 8507: vsmile_cart.xml: Marked “mannyfr” as a clone of “mannyge”. [ClawGrip]
  • 8508: formats/wd177x_dsk.cpp: Added head count check to compatibility test. [Jesse Marroquin]
  • 8510: ui: Added ability to zoom out to fractional sizes in the tilemap viewer. [Ryan Holtz]
  • 8513: bus/nes: Fixed several games not loading in Maxi 15 multi-game cartridges. [kmg]
  • 8516: render/bgfx: Use D32F texture format rather than D24 (fixes issues with AMD GPUs). [Belegdol]
  • 8519: video/gime.cpp: Fixed shape of £ and ƒ characters in the hand-built character data. [Tim Lindner]
  • 8520: missbamby.cpp: Identified unknown game and added its PCB layout, and dumped the PROM for “basket”. [jordigahan, ClawGrip]
  • 8521: video/toaplan_scu.cpp: Use single-pass priority drawing for sprites. [cam900]
  • 8522: easy_karaoke_cart.xml: Added Mega Hits Vol.2. [TeamEurope, David Haywood]
  • 8524: rfslotsmcs48.cpp: Corrected comments about populated devices in “babyfrts”. [ClawGrip]
  • 8525: konmedal68k.cpp: Fixed visible area for konslot and konslot2. [David Haywood]
  • 8526: bus/nes: Fixed graphical issues for N625092-related multi-game cartridges. [kmg]
  • 8527: bus/nes: Moved gc6in1 games over to 8237 board and removed old code. [kmg]
  • 8528: render/bgfx: Use R8 texture format for bitmap_ind16 contents. [Ryan Holtz]
  • 8529: cdi.xml: Added five items. [Gaming Alexandria, David Silva]
  • 8531: spg2xx.cpp, spg2xx_jakks.cpp: Added two TV games. [Sean Riddle, David Haywood]
  • 8532: Added floppy support for the NEC PC-8001, improved µPD3301 emulation, and split up software lists. [Angelo Salese]
  • 8533: bus/nes: Added support for HP-898F board and related multi-game cartridges. [kmg]
  • 8536: machine/fdc37c665gt.cpp: Fixed address usage for serial port registers. [Windy Fairy]
  • 8539: saturn.xml: Corrected description for “zico”. [ArcadeShadow]
  • 8540: atarisy1.cpp: Adjusted sound levels to avoid clipping in indytemp when speech is playing. [algestam]
  • 8544: docs: Updated the RTD theme to the 1.0.0rc1 release (includes Sphinx 4 CSS fixes). [Aaron Giles]
  • 8547: bus/nes: Added support for A88S-1 board and related multi-game cartridges. [kmg]
  • 8549: bus/nes: Added support for a 4 in 1 multi-game cartridge. [kmg]
  • 8550: bus/nes: Improved interrupt emulation emulation for Kaiser KS202 and KS7032 boards. [kmg]
  • 8551: ibm5170.xml: Added four items. [r09, wiggy2k]
  • 8552: segahang.cpp: Hooked up microcontroller for sharrier and removed simulation code. [Dirk Best]
  • 8553: Adjusted levels in Votrax SC-01 device and various drivers to avoid saturating outputs. [David Haywood]
  • 8554: ibm5170.xml: Added seventeen items. [The Good Old Days, Old-Games.RU, archive.org, ArcadeShadow]
  • 8555: psikyo.cpp: Fixed sound output saturation in gunbird. [algestam]
  • 8556: audio/segam1audio.cpp: Reduced levels to fix saturated sound outputs for Sega Model 1 and Model 2 games. [algestam]
  • 8557: Updated PCB details for A Ressha de Ikou, making it playable. [kmg]
  • 8558: 4enraya.cpp: Added an unknown French bowling-themed poker game with gum payout. [Benjamin Roux, David Haywood]
  • 8559: bus/nes: Added support for MMC1-based multi-game cartridges. [kmg]
  • 8561: bus/nes: Improved emulation for T-262 board and related multi-game cartridges. [kmg]
  • 8562: nes.xml: Set correct board types for several games, and removed a hacked dump. [kmg]
  • 8564: ibm5150.xml: Added eleven items. [The Good Old Days, ArcadeShadow]
  • 8565: bus/nes: Fixed Super HiK 4 in 1 so that Master Fighter III loads. [kmg]
  • 8566: blockout.cpp: Fixed description for agress lives DIP switch. [Kaito Sinclaire]
  • 8567: bus/nes: Fixed graphical issues for BMC-20IN1, BMC-SUPER700IN1 and BMC-VT5201 cartridges. [kmg]
  • 8568: bus/nes: Simplified Zemina board emulation, and cleaned up some comments. [kmg]
  • 8571: bus/nes: Added support for 820720C and JY820845C multi-game cartridges. [kmg]
  • 8573: bus/nes: Improved emulation of reset-based 42 in 1 cartridge. [kmg]
  • 8574: bus/nes: Added support for an NTDEC 14 in 1 cartridge. [kmg]
  • 8575: util/delegate.cpp: Eliminated a level of indirection for delegates bound to functoids. [Vas Crabb]
  • 8578: Do not use the -m64 compiler switch when building for 64-bit RISC-V. [Graham Inggs]
  • 8580: bus/nes: Fixed empty menu in Super 128kundefined16 in 1, and fixed Ghostbusters 63 in 1 cartridge emulation. [kmg]
  • 8581: msx.cpp: Fixed a spelling error in the description for hbf9pr (MT08085). [kmg]
  • 8583: video/gime.cpp: Update interrupt outputs when master interrupt switches change. [Tim Lindner]
  • 8584: bus/nes: Added support for two more multi-game cartridges. [kmg]
  • 8585: bus/nes: Fixed graphical glitches for multi-game cartridges using the BMC-GKB board. [kmg]
  • 8586: djmain.cpp: Added beatmania complete MIX (ver AA-C) (Asian English version). [DeepSeaSqueeze, Windy Fairy]
  • 8587: spectrum_cass.xml: Added seventeen new entries and four re-dumps. [Planeta Sinclair, spectrumcomputing.co.uk, ArcadeShadow]
  • 8588: fmtowns_flop_misc.xml, fmtowns_flop_orig.xml: Added seven items, and fixed various issues in the lists. [r09, cyo.the.vile]
  • 8589: util/delegate.cpp: Fixed multiple issues, particularly affecting classes using multiple inheritance. [Vas Crabb]
  • 8591: bus/nes: Added support for Super Russian Roulette. [kmg]
  • 8592: formats/sc3000_bit.cpp: Added TZX to the list of tape formats for the Sega SC-3000. [Fabio DL]
  • 8593: acesp.cpp Dumped MC68705P3 microcontrollers from two types of sp.ACE fruit machine reel driver board. [TTX, David Haywood]
  • 8594: fmtowns_cd.xml: Added sixteen new items, replaced seven items with better dumps, and added two missing floppy images.
  • [redump.org, cyo.the.vile, akira_2020, r09]
  • 8595: merits.cpp: Correctly identified unknown set as “Pub Time Darts II”. [ClawGrip]
  • 8596: samcoupe_flop.xml: Added eight items. [World of SAM, ArcadeShadow]
  • 8598: bus/nes: Added support for Star Versus. [kmg]
  • 8599: vsmile_cart.xml: Added eight items. [skaman, ClawGrip]
  • 8600: vsmilem_cart.xml: Added note about pocket cartridges using the same ROMs as the motion ones. [ClawGrip]
  • 8601: hh_sm510.cpp: Added cheat inputs for gnw_flagman, gnw_judge and gnw_lion. [Milan G., algestam]
  • 8602: gameboy.xml: Added Sarakon (prototype). [Gaming Alexandria, ArcadeShadow]
  • 8603: bus/nes: Added support for Donkey Kong 8 in 1; nes.xml: Set correct board type for Grandia games. [kmg]
  • 8604: snes.xml: Added two Raiden prototypes. [Gaming Alexandria, Revenant, kmg]
  • 8607: mpu4.cpp: Added three Vifico Escalera Tobogan sets. [jordigahan, ClawGrip]
  • 8608: saturn.cpp: Added placeholder system for Korean BIOS, and fixed some issues affecting various games. [Angelo Salese]
  • 8609: bus/nes: Reimplemented BMC-70IN1 and BMC-800IN1 board emulation and added iNES loader support for them. [kmg]
  • 8610: 4enraya.cpp: Added ASCII PCB layout for “tourpgum”. [ClawGrip]
  • 8612: cdi.xml: Added six items (one also appears in ibm5170_cdrom.xml). [Gaming Alexandria, David Silva]
  • 8614: bus/nes: Simplified handling of SXROM and SOROM boards fitted with MMC1A chips. [kmg]
  • 8615: bus/nes: Added support for a bootleg Sangokushi II cartridge. [kmg]
  • 8616: video/antic.cpp: Fixed effects of DLISTL and DLISTH writes on DPAGE and DOFFS, and fixed issues with modes 2, 3 and 15.
  • [Golden Child]
  • 8617: bus/nes: Uncommented some existing code for supporting the Toy Story pirate cartridge. [kmg]
  • 8618: nes.xml: Removed a duplicate dump of Xiāngshuài Chuánqí. [kmg]
  • 8620: bus/nes: Fixed hard-wired four-screen mirroring for MMC3 games. [kmg]
  • 8621: nes.xml: Added an alternate PCB configuration for Gauntlet. [kmg]
Source Changes
  • bus/nes: Improved emulation for 8237/8237A boards. [0kmg]
    • Rewrote 8237 to support games that were previous attached to sg_boog device. pocahon2, the only game previously using 8237, no longer crashes in its intro story.
    • Removed all the old commented out sg_boog code.
    • Added initial support for the 8237A variant and its one game, mc_9king.
  • Software list items promoted to working (nes.xml)
    • 2 in 1 (J-M2) [0kmg]
    • 2 in 1 (King005) [0kmg]
    • 2 in 1 Super 808 [0kmg]
    • 5 in 1 (SPC005) [0kmg]
    • 9 in 1 King001 [0kmg]
    • Mortal Kombat 3 Extra 60 (Asia) [0kmg]
    • Mortal Kombat 3 Extra 60 (Asia, Alt) [0kmg]
    • Super 308 3 in 1 [0kmg]
  • formats, osd, util: Started refactoring file I/O stuff. (#8456) [Vas Crabb]
    • Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also
    • replaced core_file's build-in zlib compression with a filter.
    • unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
    • Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std: :error_condition rather than their own error enums.
  • Allow mounting TI-99 RPK from inside archives.
New working machines
  • Danger Express (prototype) [hap]
  • missile.cpp: Eliminate space.device() calls [AJR]
  • coco_flop.xml: Added new coco3 entry [Scott Stone]
New working software list additions
  • Joust (6809 Transcoded - v1.10) (512kb) [Glen Hewlett]
  • kikikai.cpp: added PCB infos, corrected dips [Guru]
  • opercoin.cpp: added basic mappings [Ivan Vangelista]
  • skylncr.cpp: redumped u29 for speedway [Ioannis Bampoulas]
  • kikikai.cpp: compile fix [Ivan Vangelista]
  • cv1k: split espgal2 recent u4 dump [hap]
  • apxen: Default eeprom, fix floppy change detection, initial software list [Dirk Best]
  • cv1k: update espgal2 pcb note [hap]
  • cv1k: add note about CV1000-B [hap]
  • hh_tms1k: correct ti5100 machine category [hap]
  • cv1k: small cleanup [hap]
  • Add compile-time option to show visible annoying red border when sound is overdriven. Leaving it on for a bit at the start of the
  • cycle so that devs might identify and fix some of these cases. [Aaron Giles]
  • bus/nes: Added support for a 9-in-1 multicart. [0kmg]
  • Also, 8237 board improvements from previous commit now work when loading loose .nes files.
  • New working software list additions (nes.xml)
    • 2 in 1 - The Lion King & Bomber Boy [NewRisingSun]
    • 9 in 1 [NewRisingSun]
  • okim6295, okim6376, okim9810: Explicitly clamp output streams to within range [AJR]
New working clones
  • Leader (version Z 2F, Greece) [Ioannis Bampoulas]
New clones marked as NOT_WORKING
  • Carnival (cocktail, earlier) [Kevin Eshbach]
  • Fix overdriven sound in various Atari games. [Aaron Giles]
  • Major state refactoring of pc98 based HW (#8475) [Angelo Salese]
    • First major step in splitting up machine classes in NEC PC98 family tree:
      • Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
      • Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
      • Fix -26, -86, -118 C-bus sound board dips or jumper settings;
      • Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
      • Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
      • Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently
      • unmapped by other installed boards;
      • Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
      • Extensive QA rundown, including research on missing features and undumped machines.
  • undefined pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options
  • menu. pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative
  • machines. pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
  • PC-98LT [anonymous]
  • PC-98HA "Handy98" [anonymous]
  • PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
  • PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
  • PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
  • PC-9821Ra266 (98MATE R) [flyingharuka]
  • PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
  • PC-9801VX [qazmko1029]
  • PC-9801US [CoolMod]
  • rfslotsmcs48.cpp: Add year for 'babyfrts25' [ClawGrip]
  • xexex: clip less [Olivier Galibert]
  • cv1k: fix small typo [hap]
  • upd7220: don't run wdat if figd figure type is set and set the patter… (#8470) [cracyc]
  • upd7220: don't run wdat if figd figure type is set, set the pattern in wdat and reset figure type
  • bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in carpolo, kncljoe, and others. [Ryan Holtz] (#8488) [MooglyGuy]
  • seta.cpp: Rebalance audio levels in most games [AJR]
  • mario: Reduce volume so we don't clip constantly just when running around. [Aaron Giles]
  • goldstar.cpp: decryption progress on super7. It now gets in game but needs GFX and color fixes, plus decryption might have some error lurking [Ivan Vangelista]
New working clones
  • unknown 'Pac-Man' gambling game (set 2) [Nnap]
  • Pucman [Nnap]
  • cromptons.cpp: Note [AJR]
  • cromptons.cpp: Improve note [AJR]
  • bus/nes: Added support for a Highway Star bootleg. [0kmg]
    • Renamed hstarfds to highwayk. It cannot be an FDS bootleg since Highway Star only appeared on cart.
    • Demoted all Rad Racer/Highway Star games to partially supported due to severity of graphical issues (car dashboard flickers to top of screen, etc).
  • New working software list additions (nes.xml)
    • Highway Star (Whirlwind Manu bootleg) [krzysiobal]
  • kncljoe: fix off-by-1 with sprite layer clip [hap]
  • es5503.cpp: Initialize variable properly; clean up code a little [AJR]
  • asuka.cpp: added PCB infos for Bonze Adventure [Guru]
  • i386.cpp: when DEBUG_MISSING_OPCODE is defined, log a small backtrace This way together with the full list of bytes that form the non recognized opcode there are the addresses of the previously executed instructions. [yz70s]
  • 8042kbdc.cpp: improve management of ps/2 mouse [yz70s]
    • add mouse interrupt
    • support more mouse commands
    • use command byte to enable/disable mouse and keyboard interrupts
      • Now the ps/2 mouse works with windows 98
  • fdc37c93x.cpp: update to support ps/2 mouse [yz70s]
  • pcipc.cpp: remove serial mouse and use virge instead of virge dx Because now the ps/2 mouse works and the virge dx is buggy during
  • windows xp setup (then after it has installed you have to boot in vga mode) [yz70s]
  • vgmplay.xml: Added 31 new entries [vgmrips.net, Tafoid]
  • mac128.cpp: Force native aspect ratio for screen [AJR]
  • atarig42: correct wrong use of NO_DUMP cv1k: correct title of "oooku" gng: change makaimur title string to Makaimura [hap]
  • atarig42: remove undumped dangerex proms(not used by MAME) [hap]
  • tx0dasm.cpp: Add notes on OPRs for reference [AJR]
  • gts1: various fixes. Still not working though. [Robbbert]
  • nes.xml: Set correct board type for garousp1 and sonic3d6h. [0kmg]
Software list items promoted to working
  • Garou Densetsu Special (Asia, alt) [0kmg]
  • bus/nes: Simplified a few related boards by Kasheng and Hosenkan. [0kmg]
  • Reduced redundant code by making "kasing" device parent class for sglionk/sgboog. The latter are identical save for the extended
  • register/address scrambling.
    • Eliminated hosenkan device altogether (mapper 182). It is identical to sglionk (mapper 114).
  • hd6120: Fix effect of TAD on LINK flag [AJR]
  • osd: Return would block when reading a socket with no data availableundefinedno error can be confused with remote shutdown. [Vas Crabb]
  • vicdual.cpp: corrected a PROM label and location for Carnival sets using standard PCB [Kevin Eshbach]
New clones marked as NOT_WORKING
  • Cherry Bonus III (set 5, encrypted bootleg) [Ioannis Bampoulas]
  • MT2099: Reduce overdriven audio volumes. [Aaron Giles]
  • vsmile_cart.xml: Fix hashes for 'cinderlanl' and 'cinderlasp' (#8496) [ClawGrip]
    • Removed 'cinderlanla', as it was the same set as 'cinderlanl'.
  • gts1: Descriptions for dips. [Robbbert]
  • gts1: removed unused line of code. [Robbbert]
  • Implemented pan for stereo support for ics2115 (#8489) [nabetse]
  • Octalize watchpoint hit message for memory spaces defined as octal [AJR]
  • points.cpp: Minor correction to aef90f0db9ae60be5d03e86b4418c57f10f6b06b [AJR]
  • Missile / Circuit (bootleg of Alpha Fighter / Head On) [MikeMcBike]
New machines marked as NOT_WORKING
  • Que Long Gao Shou [Guru, DYQ]
  • debugger/debuggdbstub.cpp: Initialise m_readbuf_state on construction. (#8498) [Alex Siryi]
  • spirit76: Added a layout. [Robbbert]
  • lchicken: use output_finder [hap]
  • harddriv.cpp, kenseim.cpp: Use output finders instead of output().set_value [AJR]
  • Miscellaneous clean-up. [Vas Crabb]
    • play_1.cpp: Use output finders.
    • s3.cpp, s4.cpp, s6.cpp, s6a.cpp: Use output finders, reduced tag lookups.
    • taito_z.cpp: Use output finders, split up state class a little.
    • util/unzip.cpp: Use std::optional to make code clearer.
    • util/ioprocsfilter.cpp: Work around MSVC DevCom-1516410.
  • cybstorm.cpp: Cleaned up inputs and added comments to match observations and behaviours in test mode. [David Haywood]
  • f-32.cpp: royalpk2 fixes and updates (#8493) [Ryan Holtz]
    • royalpk2 is now essentially playable, but marked not working due to settings-saving issues.
  • cpu/e132xs: Fixed issues with SARDI instruction (fixes mosaicf2). [Ryan Holtz]
  • bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
  • vsmile_cart.xml: Fix parent-clone relationship [ClawGrip]
  • wd177x_dsk.cpp: Add head count check [Jesse Marroquin]
  • Prevents further evaluation of incompatible formats.
  • gaelco3d: Fix overdriven sound [Aaron Giles]
  • toaplan2: Fix ridiculously overdriven sound [Aaron Giles]
  • spirit76: Mostly working. [Robbbert]
  • dec0: Fix overdriven sound [Aaron Giles]
  • cps3: Clamp audio from the custom device [Aaron Giles]
  • ghox: Reduce volume to avoid overdriving speaker [AJR]
  • bus/nes: Fixed several games not loading in Maxi 15 multicarts. [0kmg]
  • Software list items promoted to working (nes.xml)
  • Maxi 15 (Aus) [0kmg]
  • Maxi 15 (USA) [0kmg]
  • Maxi 15 (USA, v2.0) [0kmg]
  • fixed one-shot paddle timers in Apple II and clones (#8504) [xotmatrix]
  • More miscellaneous cleanup: [Vas Crabb]
    • emu/render.cpp: Use I/O filter for zlib decompression, avoiding the need to use zlib directly.
    • audo/bally.cpp: Moved several constructors out of the header, fixed a save state issue, and made outputs use finders.
    • exidy.cpp: Split up state class and reduced reliance on driver init functions.
    • Changed various drivers to use output finders.
  • pc8801: repair holein1 copy protection [cracyc]
  • 8042kbdc.cpp: mouse reset answers at least one byte if mouse disabled. Makes nforcepc bios happy. [yz70s]
  • pc8801: repair acrojet copy protection [cracyc]
  • add pc9821.cpp to mess.flt [cracyc]
  • Use D32F texture format instead of D24, should fix AMD hardware (#8516) [Julian Sikorski]
New working machines
  • SegaSonic Bros. (prototype, hack) [hap]
  • Head On Channel (prototype, hack) [hap]
  • OOParts (prototype) [hap]
  • segac2: improve wwmarine controls [hap]
  • segac2: mark ooparts as hack [hap]
New working software list additions
  • pc98: Marubatsu EXE, Sabnack [Justin Kerk]
  • f-32.cpp: hooked up M6295 to royalpk2 [Ivan Vangelista]
  • segas16b.cpp: added proper ROM board IC locations for Riot City [Brian Troha]
  • vicdual.cpp: removed MWC flag from alphahob, since the color PROM is actually dumped for this set and the colors are fine [Ivan Vangelista]
New working clones
  • Casino Five (3315-12, U5-0) [Brian Troha, The Dumping Union]
  • segac2: ooparts pcb does have upd sample rom [hap]
  • mess.flt: Added pc9801_epson and pc98ha [Robbbert]
  • segac2: add another input for ooparts [hap]
  • db32016: Added cassette interface [Robbbert]
  • viewgfx: Added fractional zoom-out support to the tilemap viewer. Also added IPT_UI_ZOOM_AUTO for toggling auto-zoom mode without
  • needing to cycle through all zoom levels. [Ryan Holtz] (#8510) [MooglyGuy]
  • Move endianness type into lib/util header [AJR]
  • endianness.h: Use namespace std::literals [AJR]
  • r2dx_v33: Add note about New Zero Team 1998 release (#8503) [cam900]
  • segac2: decouple driver class from md_base_state [hap]
New working clones
  • Jor-eop Jeungmyeongseo (Korea) [xuserv, juking]
  • Fix two characters inside the GIME (#8519) [tim lindner]
New machines marked as NOT_WORKING
  • Zelos (Japan, terminal) [Phil Bennett]
  • konmedal68k.cpp: possible identification of konslot and konslot2 sets [Wayder]
    • video/toaplan_scu.cpp: Use single-pass priority drawing for sprites. (#8521) [cam900]
    • Use single pass pdrawgfx for sprite vs tilemap priority.
    • Use device-specific delegate for priority mask.
    • Use device_video_interface to find screen.
  • spirit76: fixed knocker when free game attained. [Robbbert]
  • n8080: move pcb notes to top of driver [hap]
  • n8080: merge some input ports, remove tag lookups [hap]
  • missbamby.cpp: Identify unknown game and add its PCB ASCII layout and dumped the PROM for "basket" [jordigahan, ClawGrip] (#8520)
  • [ClawGrip]
    • missbamby.cpp: Identify unknown game and add its PCB ASCII layout
    • Add 'multy' and remove 'unkslot'
    • missbamby.cpp: Dumped the PROM for "basket" [jordigahan, ClawGrip]
  • n8080: add conf setting for switching spacefev to monochrome [hap]
  • New machines marked as NOT_WORKING
    • Diamonds & Hearts - Power Pay (10229311, NSW/ACT) [anonymous]
  • aristmk6.cpp: updated documentation [Heihachi_73]
  • funkyjet.cpp: moved everything into the driver file, as video/funkyjet.cpp only had one method [Ivan Vangelista]
  • n8080: correct highsplt gamename [hap]
  • changela: bool(~BIT(x)) is always true (does not fix steering problem) [hap]
  • changela: fix steering problem, probably [hap]
  • segas16: revert fantzone workaround, it just causes new problems [hap]
  • segas16a: reduce overall volume to prevent overdrive [hap]
  • unidasm: Add disassembler for DEC VAX architecture [AJR]
  • poly.h: Remove unused flags, expose object data array directly, add ability to register other poly_arrays. [Aaron Giles]
  • bus/nes: Improved emulation of N625092-related multi-game cartridges. (#8526) [0kmg]
    • Fixes corrupt graphics in multiple games on all seven multi-game carts (including the new addition).
    • Fixes flickering menu for several cartridges, making them usable.
  • New working software list additions (nes.xml)
    • 5000000 in 1 (JPx72) [anonymous]
  • d9final.cpp, ppmast93.cpp, tmspoker.cpp, ultrsprt.cpp: used finders instead of tagmap lookups for rombanks [Ivan Vangelista]
  • rjammer: Add screen raw parameters; modernize MSM5205 hookup [AJR]
New working software list additions
  • arb: Avelan [hap, Wolfgang Zugrav]
  • bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel
  • count along X. [Ryan Holtz] (#8528) [MooglyGuy]
  • bus/nes: Moved gc6in1 games over to 8237 board and removed old code. (#8527) [0kmg]
  • New NOT_WORKING software list additions (#8522) [ClawGrip]
    • easy_karaoke_cart.xml: Mega Hits Vol.2 [TeamEurope, David Haywood]
  • rfslotsmcs48.cpp: Fix comments (#8524) [ClawGrip]
  • fixes for building with clang 12.0.1 on windows [smf-]
  • poly.h: Minor naming/consistency cleanups. [Aaron Giles]
  • Add docs for poly_manager. [Aaron Giles]
  • New NOT_WORKING software list additions
    • Wicat Unix (ver 2.0 and 2.2.0) [Josh Dersch]
  • i8257: fix it so tc can work with multiple devices [cracyc]
  • tx0.cpp: Further fixes [AJR]
    • Load typewriter input into correct bit positions of LR
    • Invert MSB of display coordinates (fixes tic-tac-toe grid)
    • tx0_8kw: Resolve confusion between SHR and CYR semantics (these were incorrectly swapped)
  • m72, segas16b: reduce audio volume [hap]
  • machine/fdc37c665gt.cpp: Fixed address usage for serial port registers. (#8536) [987123879113]
  • dariusu: add continue price dipswitch vigilant: swap punch/kick buttons to match with arcade cabinet [hap]
  • Decoupled RPK logic from TI-99 cartridge code. (#7880) [npwoods]
    • Decoupled support for RPK (RomPacK cartridge images) from TI-99 code, enabling the logic to be leveraged by other drivers.
  • ui: Made zoom controls a bit more intuitive. [Vas Crabb]
    • The UI controls are described as zoom in/out, but they had the opposite effect on the palette and tile viewers. That has been changed to make them consistent with the tilemap viewer.
    • Made the default zoom key not act as a toggle. People are familiar with the function of Ctrl+0/=/- in web browsers, so making them behave similarly in MAME should make it more approachable. Also added the default zoom key to the relevant documentation
  • page.
    • Implemented the default zoom key for the palette and tile viewers.
    • In the tilemap viewer, if the view is in default expand to fit mode, zoom in/out starting from the actual zoom ratio. Once again, this behaves more like the zoom controls in a web browser displaying an image so it should be more intuitive.
    • Made more messages from the tilemap viewer localisable.
  • util/zippath.cpp: Fixed MT08074. [Vas Crabb]
    • There were multiple issues at play here. After #8443 was applied, is_root was simply never returning true on Windows, as OSD_WINDOWS isn't actually defined outside libosd and libocore. This caused phantom parent items to appear in disk roots on Windows, but it meant that the check in zippath_resolve would always fail so the trailing backslash would be trimmed. Fixing  the macro test in is_root meant the trailing backslash from C: would no longer be trimmed, which caused the stat in zippath_resolve to fail.
  • bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost. [Vas Crabb]
  • Reduced tag map lookups in several drivers and devices. [Vas Crabb]
  • util/coretmpl.h: Removed an overload of bitswap that can be avoided using if constexpr. [Vas Crabb]
  • Added doxygen comments to some classes, and fixed several doxygen warnings. [Vas Crabb]
  • util, osd: Test for _WIN32 rather than WIN32. [Vas Crabb]
  • In C++17 mode, WIN32 is no longer a predefined macro, although various things in 3rdparty define it to maintain legacy support.
  • We're better off moving forward anyway for when WIN32 disappears entirely. (WIN32 is not a reserved name, while _WIN32 is,
  • starting with an underscore follwed by an uppercase letter.)
  • tx0.cpp: Add preliminary software list for both systems [AJR]
New working software list additions
  • tx0_ptp: Munching Squares, Punchy [Bitsavers, AJR]
  • util/coretmpl.h: Fixed clang narrowing warning. [Vas Crabb]
  • amiga.cpp: Change machine configuration sequence so that the 68K CPU always comes first. This works around an issue with the
  • debugger trying to focus first on a keyboard MCU being held in reset. [AJR]
  • calchase.cpp: Don't try to use portr for half the bus width. [Vas Crabb]
  • dooyong.cpp: Reduced volume for YM2151/M6295 sound, coalesced some machine configuration. [Vas Crabb]
  • docs: Update css for sphinx_rtd_theme to latest version, which includes selectors missing from old version. [Aaron Giles]
  • kinst.cpp: Simulate Killer Instinct 2 Upgrade Kit CPLD. [pdaderko]
    • Original device was reverse-engineered with a logic analyzer and test ROMs. The CPLD behaves as a slave device, returning data
  • when selected, based on previous writes.
  • Clones promoted to working
    • Killer Instinct 2 (Upgrade kit) [pdaderko]
  • pipeline: Hook up sound communications and YM2203; fix sound PPI mapping [AJR]
  • Allow devices to specify a parent for the purpose of searching for ROMs. [Vas Crabb]
  • minimaws: Better equality for devices. [Vas Crabb]
  • i8244: use parent_rom_device_type for i8245 [hap]
  • barni.cpp : wip [Robbbert]
  • alphasma.cpp: Use finder array for LCDCs; use memory_share_creator instead of RAM device [AJR]
  • mc68hc11: Add stubs for TCTL registers; document coding bug in asma2k [AJR]
  • device.h: fix typos [Patrick Mackinlay]
  • pipeline.cpp updates: [Ivan Vangelista]
    • added missing input [David Haywood]
    • minor cleanups
  • taito_f2.cpp: fixed MT08059 [Ivan Vangelista]
  • Update the RTD theme to the 1.0.0rc1 release. I noticed no issues building docs with this, and it includes sphinx 4 CSS fixes.
  • (#8544) [Aaron Giles]
  • spirit76,barni: updated copyright holders as requested. [Robbbert]
  • saitek_osa/maestro: use parent_rom_device_type for analyst [hap]
  • supstarf: added notes. [Robbbert]
  • Reworked device type definition macros a little and added more Doxygen. [Vas Crabb]
    • Reworked device type definition macros to eliminate one level of indirection when using device types by name.
    • Fixed a potential initialisation order issue that could affect device parent ROMs.
    • Eliminated the need for DEFINE_DEVICE_TYPE_NS - just use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_PRIVATE with fully-qualified
    • names.
    • Changed device type aliases to static auto references in the headers.
    • Added Doxygen comments for system/device definition macros and system flags.
  • Added ROM parents for m68705u3 and a2diskiing. [Vas Crabb]
  • doxygen: Updated configuration to be based on up-to-date template, updated bootstrapped theme so it doesn't 404 (still won't work
  • due to lack of support for jQuery smartmenus). [Vas Crabb]
  • kinst: do some driver cleanups [hap]
  • airraid.cpp, hanaawas.cpp: used finders instead of tagmap lookups and other minor cleanups [Ivan Vangelista]
  • flstory.cpp: corrected main CPU clock for rumba, fixes sound regression [David Haywood]
  • sbmjb.cpp: lowered Oki volume [Ivan Vangelista]
  • unkhorse, tamag1: add anonymous namespace [hap]
  • flstory.cpp: corrected divider for rumba's main CPU, wrong source for copy-paste [Ivan Vangelista]
  • banprestoms.cpp: identified some dips [Ivan Vangelista]
  • apple2: support for the AppleIISD card [R. Belmont, Florian Reitz]
  • atarisy1.cpp: Fix overdriven sound (#8540) [algestam]
  • new WORKING machines (#8531)
    • SpongeBob SquarePants Jellyfish Dodge (JAKKS Pacific TV Game) (Apr 5 2007) [Sean Riddle, David Haywood]
  • new WORKING clones
    • Dora the Explorer - Doras Abenteuer-Globus (Germany) [Sean Riddle, TeamEurope]
  • namcos2.cpp : made Japanese Marvel Land the parent, the US prototype is an earlier incomplete build, it ends abruptly, lacks any
  • end credits, and is missing many of the levels (plus various other incomplete elements, see https: //tcrf.net/Marvel_Land_(Arcade) )
  • 'US' could also be 'World' but I haven't changed that. [David Haywood]
  • bus/nes: Added support for A88S-1 board and related multicarts. (#8547) [0kmg]
  • New working software list additions (nes.xml)
    • 1997 Super 7 in 1 (JY-201) [MLX]
    • 1997 Super 6 in 1 (JY-202) [MLX]
    • 1997 Super 7 in 1 (JY-203) [MLX]
    • 1997 Super 7 in 1 (JY-204) [MLX]
    • 1997 Super 7 in 1 (JY-205) [MLX]
    • 1997 Super 7 in 1 (JY-206) [MLX]
  • C++ is not C, appease the compiler [0kmg]
  • saturn.xml: corrected the name "Isto é ZicoundefinedZico no Kangaeru Soccer (Jpn)" (#8539) [ArcadeShadow]
  • bus/nes: Added support for a 4 in 1 multicart. (#8549) [0kmg]
  • New working software list additions (nes.xml)
    • 4 in 1 HQ [famiac]
  • a2sd: warning: 'unused' attribute directive ignored [-Wattributes]
  • bus/nes: Improved IRQ emulation for Kaiser KS202 and KS7032. [0kmg]
  • Corrected IRQ behavior based on more recent PCB observations. Fixes some flickering on World X-Y interlevel screens in SMB2J
  • bootleg.
    • Corrected SMB3 bootleg's banking, also per PCB analysis.
  • ibm5170.xml: 4 new dumps [r09]
New working software list additions
  • DOOM (Japan, v1.1) [r09]
  • Doukyuusei [wiggy2k]
  • Doukyuusei 2 [wiggy2k]
  • Kairaku no Okite - Aoi Taiken [wiggy2k]
  • kinst: add preliminary screen raw params [hap]
  • qix: remove a popmessage [hap]
  • Filesystem-related bug fixes [AJR]
    • Fix recently-introduced path-trashing bug in zippath_resolve
    • Prevent UI file select menu from crashing in error cases where no files can be found
  • Miscellaneous cleanup. [Vas Crabb]
    • cchasm.cpp: Combined source files, added I/O port finder, reduced audio levels to avoid hitting the limiter.
    • redalert.cpp: Converted sound boards to devices and removed a couple of trampolines, making the driver state class considerably
    • tidier.
    • bus/amiga/keyboard, bus/sunkbd: Put a bunch of implementation classes in anonymous namespaces, getting implementation details out of headers and out of the global namespace.
  • Update ibm5170.xml [ArcadeShadow]
  • nes.xml: Updated PCB details for A Ressha de Ikou. [0kmg]
    • Beyond metadata this gives aressha WRAM, making it playable now.
    • Separately, demoted Enix games dquest and doordoor due to game crashing bugs.
  • nes.xml: Set correct board type for several games. [0kmg]
    • Removed a "fixed" version of quanhr2, now that parent is working.
Software list items promoted to working
  • Quánhuáng R-2 - Dàshé Sìtiānwáng [0kmg]
  • Yǒngzhě Chuánshuō [0kmg]
  • Wángzhě Wúshuāng [0kmg]
  • fixed vs2019, broken by clang fix. [smf-]
  • bus/nes: Added support for MMC1-based multicarts. [0kmg]
    • Modified MMC1 base class (SxROM) to have outer bank base/mask to make it extensible by multicarts.
    • Implemented two boards, reset-based SxROM and a 2-in-1 by TXC, as proof of concept.
    • Marked Operation Wolf games as partially supported due to zapper inputs not working.
    • Marked Space Shadow as not supported since it requires the extra buttons on the Bandai Hyper Shot gun.
  • New working software list additions (nes.xml)
  • 1997 Super HiK 4 in 1 (JY-021) [MLX]
  • 1995 Super HiK 4 in 1 (JY-022) [NewRisingSun, taizou]
  • 1996 Super HiK 4 in 1 (JY-051) [NewRisingSun, taizou]
  • 2 in 1 Uzi Lightgun [CaH4e3]
  • Converted Chinese Ninja Ryukenden to MMC1 subclass. [0kmg]
  • clock: add setters for period, duty cycle, pulse width [hap]
  • cking_master: use clock device for irq signal [hap]
  • jvs13551.cpp: dumped Sega 838-13683-91 Rev.A JVS I/O [Darksoft]
  • segam1audio.cpp: Fix overdriven sound (#8556) [algestam]
  • chess*: use clock device for irq signal [hap]
New machines marked as NOT_WORKING
  • Recel Bios [Robbbert]
  • Alaska [Robbbert]
  • Hot & Cold [Robbbert]
  • Screech [Robbbert]
  • Mr Evil [Robbbert]
  • Torneo [Robbbert]
  • Crazy Race [Robbbert]
  • Fair Fight [Robbbert]
  • Poker Plus [Robbbert]
  • Mr Doom [Robbbert]
  • Cavalier [Robbbert]
  • Swashbuckler [Robbbert]
  • Don Quijote [Robbbert]
  • The Flipper Game [Robbbert]
  • Black Magic 4 [Robbbert]
  • bus/nes: Improved emulation for T-262 board and related multicarts. [0kmg]
    • Fixed games not loading in mc_6et40 and mc_11a42 and graphics issues with several games across the nine cartridges represented here.
New working software list additions
  • 11 in 1 (A-042) [anonymous]
  • 1994 Super HiK 6 in 1 (A-017) [anonymous]
  • Update ibm5150.xml [ArcadeShadow]
  • smrp2.h: fixed MT08081 [Ivan Vangelista]
  • bus/nes: Fixed Super HiK 4 in 1 so that Master Fighter III now loads. [0kmg]
  • views: Fix a number of problems with specific boundaries. [Olivier Galibert]
  • rectangles: Add operators & and | (intersection and union) from the existing &= and |= ones. [Olivier Galibert]
  • gamedrv.h, ioprocs.h: Fix typos in comments [AJR]
  • blockout.cpp: fix agress players (lives) DIP [Kaito Sinclaire]
  • Formats-related refactoring [AJR]
    • Remove opresolv.h from emu.h and some other base headers
    • Split legacy floppy image class into a separate file
    • Clean up a lot of #includes in src/lib and src/tools/imgtool
  • imgtool/library.h: Supply some missing #includes [AJR]
  • ibm5170.xml: Correct definition for unladven [AJR]
  • mn1880: Use separate interrupt registers for each CPU [AJR]
  • royalmah.cpp: configured banking and views for mjdejavu ad mjifb [Ivan Vangelista]
  • goldstar.cpp: point reel tilemap to the right GFX rom offset for cmast97 [Ivan Vangelista]
New working clones
  • Route 16 (Sun Electronics, set 2) [hammy]
  • meritm: remove vdp interrupts workaround, remove layer enable debug keys [hap]
  • saitek_stratos: fix wrong ordering in set_cpu_freq [hap]
  • psikyo.cpp: Fix overdriven sound in gunbird (#8555) [algestam]
  • emumem: Put back masking removed by mistake [Olivier Galibert]
  • bus/nes: Added support for HP-898F board and related multicarts. (#8533) [0kmg]
  • New working software list additions (nes.xml)
  • 4 in 1 (0203) [Consolethinks]
  • 80 in 1 (KD-6096) [Consolethinks]
  • 4 in 1 (0207) [Consolethinks, MrNorbert1994]
  • 4 in 1 (0210) [Consolethinks, MrNorbert1994]
  • 9999999 in 1 (KD-6037-B) [Consolethinks, MrNorbert1994]
  • Olympic 2000 1000000 in 1 [Consolethinks, MrNorbert1994]
  • Software list items promoted to working (nes.xml)
  • Prima Soft 9999999-in-1 (02 8807870-3) [0kmg]
  • konmedal68k.cpp : konslot / konslot2undefinedfixed display resolution and offsets [David Haywood] (#8525) [David Haywood]
  • goldnpkr.cpp: Base screen parameters on how games program the CRTC. [Vas Crabb]
    • Filled in proper screen parameters for goldnpkr, witchcrd and megadpkr. There may be other games that use different parameters.
    • Demoted megadpkr and megadpkrb to not working as they can only boot once before writing timekeeper data that prevents booting
  • again.
  • Tidied up a few drivers a little. [Vas Crabb]
  • bus/nes: More fixes for various multicart types. [0kmg]
    • Fixed graphics glitches in the following boards: BMC-20IN1 (Kaiser 20 in 1), BMC-SUPER700IN1 (700 in 1, 190 in 1), BMC-VT5201 (six multicarts).
    • Simplified BMC-21IN1 board (21 in 1, 8 in 1).
  • New working software list additions (nes.xml)
  • Super 190 in 1 [anonymous]
  • bus/nes: Added support for Blood of Jurassic and Super Hang-On. (#8502) [0kmg]
    • Also, removed "fixed" set shangonah now that shangona is working (the latter should have been marked not supported).
  • Software list items promoted to working (nes.xml)
  • Blood of Jurassic (GD-98) [NewRisingSun]
  • bus/nes: Simplified Zemina board + some minor comment clean ups. [0kmg]
  • meritm: re-add vdp interrupts workaround since some of the games broke [hap]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish) [Roberto Fresca]
  • Some extra docs on American Poker IIundefinedJackpot (Spanish) set. [RobertoFresca]
New clones marked as NOT_WORKING
  • American Poker II - Jackpot (Spanish, set 2) [Roberto Fresca]
New working clones
  • American Poker II - Jackpot (Spanish, set 3) [Roberto Fresca]
  • bus/nes: Added support for 820720C and JY820845C multicarts. [0kmg]
  • New working software list additions (nes.xml)
  • 1993 Super HiK 8 in 1 (G-002) [NewRisingSun]
  • 7 in 1 1993 Chess Series (JY-015) [Consolethinks, NewRisingSun]
  • mrgrame.cpp: New roms for Mac Attack New roms for Motor Show Improved graphics and sound for all games. [Robbbert]
New machines marked as NOT_WORKING
  • Fast Track [Robbbert]
  • ampoker2.cpp: Fix copy/paste issue for ampkr2jspb from recent addition. [Scott Stone]
  • Moved a few slot devices into anonymous namespaces, getting more stuff out of headers and reducing dependencies. [Vas Crabb]
  • Revert "mrgrame.cpp: New roms for Mac Attack" [Vas Crabb]
    • This reverts commit 24fa77fcbb7ae8572b1e1ca909a73de6ac69898c.
    • The code comes from a source with an incompatible license. It can't be simply copied or ported to MAME.
  • Fix clang warnings about declaring template instantiation extern after the instantiation itself. [Vas Crabb]
  • mrgame: Removed the video code due to possible infringement. [Robbbert]
  • macattck: updated rom definitions. [Robbbert]
  • motrshow: merged motrshowa into, and added another version as bioses. [Robbbert]
New machines marked as NOT_WORKING
  • Fast Track [Robbbert]
New working machines
  • Checker Challenger (model CR, 2 levels) [hap, Sean Riddle]
  • bus/nes: Improved emulation of reset-based 42 in 1 cartridge. [0kmg]
  • Removed dump and code for Super 22 in 1, which is a CRC match for the 42-in-1.
    • Cleaned up a few recent multicart fixes, making them uniform with the rest.
  • Software list items promoted to working (nes.xml)
  • 42 in 1 (Reset Switch) [0kmg]
  • h8 intc: Fix nmi on h8/300 [Olivier Galibert]
  • bus/nes: Added support for an NTDEC 14 in 1 cartridge. [0kmg]
  • New working software list additions (nes.xml)
  • 14 in 1 (NTDEC) [Consolethinks, Nikolka]
  • fidel_checkc2: forgot to copy over local artwork file [hap]
  • namcos12: redumped kartduel data roms [Darksoft, Hammy]
  • namcos12: update notes [hap]
  • util/delegate.cpp: One less level of indirection for functoid delegates. [Vas Crabb]
    • If a delegate is set to a functoid (e.g. a lambda) with a signature that is an exact match for the delegate's signature, it will be bound directly. If arguments or the return value need conversion, a static adaptor will be generated. This removes
  • unnecessary indirection through std: :function::operator().
  • Added a few more documentation comments. [Vas Crabb]
  • Fixed some delegate use issues. [Vas Crabb]
  • mrgame.cpp: Add tilemap drawingundefineddakar works properly, wcup90 has some issues. [Vas Crabb]
  • mrgame.cpp: Fixed 5bpp sprite layout, only put attribute handler over tilemap attribute area of object RAM. [Vas Crabb]
  • Convert JED, PLA and JEDBIN parsers to (mostly) use ioprocs instead of raw memory interfaces [AJR]
  • Fix build on systems where size_t is not the same as uint64_t [AJR]
New working software list additions
  • vectrex: Star Sling Turbo Edition, Vec Sports Boxing [Justin Kerk]
  • Remove VISIBLE_SOUND_OVERDRIVE compile-time option in favor of enabling the red overdrive border when speaker_report is non-zero. [Aaron Giles]
  • segas16b.cpp: decapped and dumped I8751 MCU for altbeastj [simzy, Gor, Ryan Holtz, iq_132, Darksoft, Briah Troha, TeamEurope]
  • vtech/sdloader: Add support for SPI SD card [Dirk Best]
  • plaparse: Fix regression caused by parser eating '#' comment characters [AJR]
  • msx.cpp: Fixed typo (MT8084) (#8581) [0kmg]
  • 4004clk: fix 50hz setting [hap]
  • fix gime master interrupt switches (#8583) [tim lindner]
    • coco3: fix GIME master interrupt switches [tim lindner]
    • util/strformat.h, util/delegate.h: More cleanup and future-proofing. [Vas Crabb]
    • util/strformat.h: Found a SFINAE trick to detect absence of stream-out operators. Fixes building with C++20 standard library
    • (#6275).
    • util/delegate.h: Fixed a commend and removed an unused declaration from MSVC member function pointer wrapper.
    • util/delegate.h: Added support for discarding functoid return values for delegates returning void.
    • util/delegate.h: Added support for using std::ref to bind non-copyable functoids.
  • Do not build with -m64 on riscv64 (#8578) [Graham Inggs]
  • util/strformat.h: Detect C++ standard > C++17 before doing weird stuff. [Vas Crabb]
  • wrinkles: added most of the sensors [hap]
  • sound/disc_sys.hxx, ymz770: Use std::clamp for clamping [AJR]
  • bus/nes: Added support for two more multicarts. [0kmg]
New working software list additions
  • 9 in 1 (Journey to the West) [anonymous]
  • Super 8 in 1 (Supervision menu) [v5100v5100]
  • bus/nes: Fixed graphics glitches for BMC-GKB board multicarts. [0kmg]
  • Removed code for both BMC-NOVEL1 and BMC-NOVEL2 which are indentical to BMC-21IN1 and BMC-GKB, respectively. This fixes graphics
  • for the NOVEL2 game as well.
  • harddisk.cpp: Allow specifying the desired block size for loose files / verifying a CHD's block size. [R. Belmont]
  • spi_sdcard: Support CMD16 (SET_BLOCKLEN) for improved SDv2 compatibility. [R. Belmont]
  • bus/nes: Added support for Super Russian Roulette. [0kmg]
  • New working software list additions (nes.xml)
  • Super Russian Roulette [re4mat]
  • spi_sdcard: add a child device which supports the SDV2 (non-HC) standard. [R. Belmont]
  • util/delegate.cpp: Fixed multiple issues. [Vas Crabb]
    • Fixed this pointer displacement being reapplied after delegates are copied - caused issues with classes with multiple
    • inheritance.
    • Made null member function pointer test conformant with Itanium C++ ABI specification.
    • Corrected size of this pointer displacement - fixes issues on big Endian targets.
    • Fixed function addresses for virtual member functions on targets that use function descriptors (e.g. PPC64).
    • Applied shift to this pointer displacement for targets that use the ARM variant of the Itanium ABI.
    • Fixed this pointer displacement not being applied for virtual member functions on targets using ARM variant of the Itanium ABI.
    • Fixed this pointer displacement being incorrectly applied to vptr on targets using ARM variant of the Itanium ABI.
    • Made less code conditionally compiled to make it easier to catch errors.
  • Update samcoupe_flop.xml [ArcadeShadow]
  • merits.cpp: Correctly identified set as "Pub Time Darts II" (#8595) [ClawGrip]
  • sharrier: Hook up MCU, remove simulation (#8552) [Dirk Best]
    • The MCU for the sharrier1 set is handcrafted and marked BAD_DUMP
    • There is a slight issue with the initial synchronisation, so there is a hack to ignore the problematic write
  • util/delegate.h: Try to catch issues earlier, and some cleanup. [Vas Crabb]
    • Optimised generation of late bind helper functions. The late bind helper function doesn't depend on the delegate signature - only on the late bind base class and function target class. Having it inside the delegate base class means it needs to be instantiated for every combination of late bind base class, function target class and delegate signature. In a typical driver file, there is only one late bind base class (delegate_late_bind), and there will be delegates with multiple signatures bound to function members of the same class (e.g. read and write handlers, possibly of different widths, bound to members of the driver state class). By moving the late bind helper out of the delegate base class, the number of required instantiations can be reduced. By moving the body out of the enclosing class declaration, the compiler can be encouraged to coalese instantiations across translation units. While this won't give a further reduction in compile time, it should at least reduce the output binary size by reducing duplication for devices that frequently have handlers installed in memory maps.
    • Added an additional template parameter to delegates allowing the late bind base class to be changed if desired.
    • Moved the MSVC implementation "this" pointer optimisation out-of-line and added logging. Also cleaned up the Itanium "this" pointer adjustment and code pointer resolution implementation to reduce duplication and conditional compilation.
  • Made binding_type_exception give a more meaningful what() message than "std: :exception".
    • Added extensive validity tests for delegate functionality. Pointers to member functions are tested, including multiple inheritance, virtual and non-virtual member functions, and checking for generational loss across copying/assigning delegates. This should properly exercise "this" pointer adjustment for the Itanium and MSVC implementations, and vtable lookup for the Itanium implementation. So-called late binding functionality is tested, including exceptions on failure. Functoids are tested, although given the encapsulation it's not possible to check that an apator isn't generated when it shouldn't be.
  • util/delegate.cpp: Fixed calculation of this pointer when casting member function pointers across virtual inheritance relationships
  • using MSVC with /vmg. [Vas Crabb]
  • New games added as MACHINE_NOT_WORKING
  • Unknown medal game GS471 [Phil Bennett, R. Belmont]
  • Fix compile on GCC x64 Linux [R. Belmont]
  • Fix build script typo [R. Belmont]
New clones marked as NOT_WORKING
  • Peacock Flutter (01J00011, NSW/ACT) [Dam0, Heihachi_73]
  • namcos1.cpp: corrected the program ROM label for Tank Force (US, 2 Players) [Action Jackson]
New clones marked as NOT_WORKING
  • Faeton (6 digits) [Jordi, Orlando, PinMAME]
  • Hardbody (rev. D) [PinMAME]
  • Hook (UK 4.06, display A4.01) [PinMAME]
  • MotorDome (rev. B) [PinMAME]
  • arcade.flt: added konmedal020.cpp [Robbbert]
  • delegates: Fixed structure return with MSVC C++ ABI. [Vas Crabb]
    • Automatically use delegate_mfp_compatible to generate an adaptor for member functions that return non-scalar, non-reference types (partially addresses #8597).
    • Enabled the MSVC delegate implemenation for MSVC on AArch64.
    • Switched back to neater delegate types for layout item bounds and colour.
  • docs: Updated the example layout links to point to 0.235undefinedthis means there's now an example of embedded SVG. [Vas Crabb]
  • bus/nes: Several small separate fixes. (#8580) [0kmg]
    • Fixed empty menu in Supervision 16 in 1.
    • Fixed softlist loading of GB 63 in 1 and hooked it up with a compatible board type. Removed old partially-working code.
    • Removed a spurious line in PCB loader that set WRAM in SMB2J bootlegs--they don't have any!
  • Software list items promoted to working (nes.xml)
  • Ghostbusters 63 in 1 [0kmg]
  • Super 128k - 16 in 1 [0kmg]
  • bus/nes: Added support for several Shenzhen Jncota RPGs. (#8500) [0kmg]
    • Also corrected metadata for lots of items.
  • Software list items promoted to working (nes.xml)
  • Jīng Kē Xīnzhuàn (China, Shenzhen Jncota) [0kmg]
  • Shènghuǒ Lièzhuàn (China) [0kmg]
  • Xiákè Chuánqí (China) [0kmg]
  • Zhànguó Fēngyún (China) [0kmg]
  • bus/nes: Added support for Star Versus. (#8598) [0kmg]
  • New working software list additions (nes.xml)
  • Star Versus [anonymous]
  • New clone marked as WORKING (#8586)
  • beatmania complete MIX (ver AA-C) [DeepSeaSqueeze]
  • new NOT_WORKING machine
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.000-, Korea) [Jorge Valero, MetalliC, rtw]
  • tiamc1.cpp: set games release years to 198?, they are actually unknown [MetalliC]
  • tiamc1.cpp little note change [MetalliC]
  • Update cdi.xml (#8529) [David 'Foxhack' Silva]
  • New working software list additions
    • Sinnaneun Susjanala 2 (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
    • Ulihamkke Bulleoyo - Jayeongwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
    • Ulihamkke Bulleoyo - Chinguwa Hamkke (KR) [Gaming Alexandria, Dave "Foxhack" Silva]
  • New NON_WORKING software list additions
    • Depression - The Search For The NaSSA (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
    • Nijmegen 'n rijk aan mogelijkheden (NL)[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • Update spectrum_cass.xml (#8587) [ArcadeShadow]
  • New working software list additions
    • Action Force (Dro Soft) [spectrumcomputing.co.uk]
    • Blam! [Planeta Sinclair]
    • Combat School (Erbe) [spectrumcomputing.co.uk]
    • Cross [spectrumcomputing.co.uk]
    • Esquimó [Planeta Sinclair]
    • Golden Pack 100 [Planeta Sinclair]
    • Insomnia [spectrumcomputing.co.uk]
    • Mr. Weems and the She Vampires (Zafi Chip) [spectrumcomputing.co.uk]
    • O Globo da Luz [Planeta Sinclair]
    • Pesquisa Submarina [Planeta Sinclair]
    • The Raven + Polearn [Planeta Sinclair]
    • Silent Service (Erbe) [spectrumcomputing.co.uk]
    • Travessia [Planeta Sinclair]
    • Travessia (alt) [Planeta Sinclair]
    • Turbo Esprit (Durell) [spectrumcomputing.co.uk]
    • Vampiri [Planeta Sinclair]
    • WOSP - Whole Orbit Survey Plotter [Planeta Sinclair]
  • spectrum_cass.xml: Redumped
    • Airwolf [worldofspectrum.org],
      Dragon Ninja (Erbe) [spectrumcomputing.co.uk],
      Operation Gunship [spectrumcomputing.co.uk],
      Perigos na Selva [Planeta Sinclair]
  • fmtowns_flop_*.xml: 7 new dumps, misc list cleanups (#8588) [r09]
    • fmtowns_flop_*: renamed the Houma Hunter Lime entries to be more accurate to the disk labels
    • fmtowns_flop_misc.xml: marked dpssg2, dpssg3, hhunt01, hhunt02, hhunt03 and superdps as alternate versions of the ones in the
    • original list
    • fmtowns_flop_misc.xml: removed duplicate entries that have been moved to the original list (drstop, rance, rance2) and were left
    • here by mistake in the last update
    • New working software list additions (fmtowns_flop_orig.xml)
    • Houma Hunter Lime Dai-1-wa [cyo.the.vile]
    • Houma Hunter Lime Dai-2-wa [cyo.the.vile]
    • Houma Hunter Lime Dai-3-wa [cyo.the.vile]
    • Kitty World 2 [cyo.the.vile]
    • Metal Eye Special Disk [r09]
    • Sadistic Gamers Part-3 - Telephone Play [cyo.the.vile]
    • Sadistic Gamers Part-5 - Burusera Play [cyo.the.vile]
    • fmtowns_cd.xml: 16 new dumps, 7 replacements, add missing floppies (#8594) [r09]
    • fm_towns_cd.xml:
      • Added the missing floppy disk to amarant3 [akira_2020]
      • Added the missing floppy disk to hypnote [cyo.the.vile]
      • Added the Planet's Edge bonus audio CD [redump.org]
      • Removed the floppy part_id from uwaki, as it's not part of the floppy label
New working software list additions
  • CRI Postman [redump.org]
  • Dynamic English 3 - Upper Basic [redump.org, cyo.the.vile]
  • FM Towns Shougaku Ongaku (5-6-nensei-you) [redump.org, cyo.the.vile]
  • Hyper Aquarium - Kaisui-hen [redump.org]
  • Hyper Aquarium - Tansui-hen [redump.org]
  • Hyper Eigo Gakushuu System - New Crown Series 1 [redump.org]
  • Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu [redump.org]
  • J.League 1994 Professional Soccer [redump.org]
  • Master CD - Fresh Series-you [redump.org]
  • Meikyoku Master (FM Towns Marty version) [redump.org]
  • Nihon no Rekishi - Sengoku-hen - Oda Nobunaga [redump.org]
  • Nihongo Nyuumon Dai-1-kan - Fundamental Japanese [redump.org]
  • Steepia [redump.org]
  • Touch the Music by Casiopea [redump.org, cyo.the.vile]
  • TownsPAINT V1.1 L21 [redump.org]
  • New not working software list additions
  • Dynamic English 2 - Basic [redump.org]
  • Replaced software list items
  • Highlight CD 20 [redump.org]
  • Okiraku TownsGEAR [redump.org]
  • Oshare Cooking [redump.org]
  • Sangokushi II [redump.org]
  • SimCity (HMB-121A) [redump.org]
  • Uwaki na Anata - Switch o Irete [redump.org]
  • Zak McKracken and The Alien Mindbenders [redump.org]
Software list items promoted to working
  • Hyper Note [cyo.the.vile]
  • hh_sm510: Add cheats for gnw_flagman, gnw_judge and gnw_lion (#8601) [algestam]
  • snes.xml: Added Raiden prototypes. (#8604) [0kmg]
New working software list additions
  • Raiden Densetsu (Jpn, prototype) [Gaming Alexandria]
  • Raiden Trad (USA, prototype) [Revenant]
  • bus/nes: Added support for Donkey Kong 8 in 1. (#8603) [0kmg]
    • Also, corrected previous related PCB name.
    • Separately, set correct board type for Grandia games.
  • New working software list additions (nes.xml)
  • Donkey Kong 8 in 1 (JY-041) [anonymous]
  • plsonic4.cpp: added inputs, dips as per test mode [Ivan Vangelista]
  • wndrplnt: Decapped and dumped MCU [Alex, Brian A. Troha, TeamEurope]
    • Also remove simulation, clean ups
  • cpu/drcbex64.cpp: Proof-of-concept for optimisation of calling out. [Vas Crabb]
    • Resolve address space virtual member function addresses on constrcution and call them directly. Provides a small but measurable
    • improvement to performance in drivers that use the recompiler and access the memory system a lot.
    • Also made MSVC delegates capable of walking past all the thunks MSVC puts in the way of actually calling a member function. I'm not accounting for the "this" pointer being passed in RDX when the return value is an oversize scalar. This is harmless because it won't see anything that looks like a virtual call thunk using RCX when RCX points to uninitialised space for the return value. It just means virtual member function calls won't be bypassed if the return value is an oversize scalar, but that doesn't happen frequently anyway.
  • util/delegate.h: Make comparison operators more technically correct. [Vas Crabb]
    • For Itanium ABI, two null member function pointers should compare equal even if the undefined bits differ.
    • For MSVC ABI, there's all sorts of complexity around what happens when you compare pointers to member functions for different
    • inheritance types.
    • You'll still occasionally get weird results comparing pointers to members of different classes.
  • util/delegate.cpp: Recognise a couple more MSVC thunks. [Vas Crabb]
    • The MSVC C++ ABI doesn't reserve the first vtable entry for classes without a virtual destructor, so the instruction to load the
  • virtual member function address may not need an immediate displacement.
    • Also recognise virtual member function call thunks for AArch64.
  • added tzx to the sc-3000 formats (#8592) [Fabio DL]
  • Dumped the 68705P3 MCUs on 2 different types of sp.ACE fruit machine reel driver PCBs [TTX] (#8593) [David Haywood]
  • new WORKING machine (#8558) [David Haywood]

New WORKING machine

  • Paradise / Gum (France) [Benjamin Roux, David Haywood]
  • view: take into account the pre-offsetting when expanding handlers [Olivier Galibert]
  • pss680: Bank some of the ROM space [AJR]
  • supernova: fix oob access on transcient incorrect sprites, use masking instead of %, silence watchdog access [Olivier Galibert]
  • Make debugger 'out' command step over return delay slots on SH architectures [AJR]
  • 4enraya.cpp: Add PCB ASCII layout for 'tourpgum' (#8610) [ClawGrip]
  • konmedal68k.cpp: tentatively identified the unkkonmd set [Wayder]
  • model2.cpp: minor documentation update [Brian Troha]
  • arcade.lua: fixed arcade build compiling [Brian Troha]
  • konmedal68k.cpp: adjusted some dips definitions [Ivan Vangelista]
  • minimaws: Made table sort widgets (and the code behind them) less ugly. [Vas Crabb]
  • util/delegate.cpp: Added a couple of comments about assumptions. [Vas Crabb]
  • konmedal68k.cpp: made pwrchanc show the title screen [Ivan Vangelista]
  • minimaws: Added disclosure triangle controls to many sections. [Vas Crabb]
  • mpu4.cpp: Added three Vifico Escalera Tobogan sets. (#8607) [ClawGrip]
  • New NOT_WORKING machines
  • Escalera Tobogan (MPU4, set 1) [jordigahan, ClawGrip]
  • New NOT_WORKING clones
  • Escalera Tobogan (MPU4, set 2) [jordigahan, ClawGrip]
  • Escalera Tobogan (MPU4, set 3) [jordigahan, ClawGrip]
  • Various volume level adjustements to avoid hitting limiter. (#8553) [David Haywood]
    • Adjusted levels in mustache.cpp, metlfrzr.cpp, xyonix.cpp, labybug.cpp, pgm.cpp, terracre.cpp, boogwing.cpp, astrocde.cpp, and gottlieb.cpp.
    • Re-balanced some Votrax stuff, attempting to keep the chip output between +/-1.0.
New working clones
  • Conchess Plymate 5.5MHz [hap, Berger]
  • util/delegate.cpp: PowerPC-64 Little Endian drops function descriptors. [Vas Crabb]
    • At some point I'll make a proper header ABI detection. There's too much stuff to keep in the delegate sources, and it will be useful for other stuff like recompilers.
  • util/delegate.h: Use "compatible" delegates for MinGW GCC i686. [Vas Crabb]
    • The Itanium delegate has questionable value on on MinGW i686 as it injects a conditional branch in the hot path for delegates anyway to deal with the different __thiscall convention. It's somehow breaking and causing memory corruption in full builds, but I don't have the time to work out exactly which delegate type is the problematic one, especially not with a release coming soon.
    • This will probably cause 32-bit MinGW builds to become substantially larger.
  • sound: make the compressor optional (clamp overdrive to -1.0-1.0 when off) [hap]
  • docs: explain compressor a bit [hap]
  • docs: explain compressor a bit again [hap]
  • a800: fixes writing antic DLISTL and DLISTH to only affect the high and low byte component that is spread between m_dpage and
  • m_doffs (#8616) [goldnchild]
  • polepos2: freeze dipswitch works fine [hap]
  • apple2gs: enable SHR linearization bit in NEWVIDEO by default, fixes Nucleus P8 1.0.1 [R. Belmont]
  • apple2gs: revert previous change, verified on hardware that bit 6 of NEWVIDEO is not set on power-up. [R. Belmont]
  • saturn.cpp: Add Korean BIOS placeholder (#8608) [Angelo Salese]
    • saturn.cpp: add Korean BIOS placeholder, refactored init routines, add enumerator for regions
    • hash/saturn.xml: marked all Korean set with NTSC-K, also part I of SW list QA overhaul
    • stvcd.cpp: guard against deleting partial sectors in cmd_delete_sector_data, fixes pstarcol Phantasy Star 2 crash after first
    • attract cycle
    • smpc.cpp: NMI is unconditionally requested for screen clock change commands, fixes booting in bigichig, capgen1, capgen4, capgen5
    • stvcd.cpp: add fixed status for NetLink, allow dragndrm to actually boot (on -non drc)
    • stvcd.cpp: fix clang build, put another QA point for Dragon's Dream
    • More QA up to J
  • Add floppy support to NEC PC-8001 (#8532) [Angelo Salese]
New clones marked as NOT_WORKING
  • PC-8001mkIISR [anonymous]
  • Generate a new pc8001_flop.xml list, based off Neo Kobe dumps; [Angelo Salese]
  • Move several items from pc8801_flop.xml to the new pc8001_flop.xml; [Angelo Salese]
  • Generate new lists for pc8001mk2_flop.xml and pc8001mk2sr_flop.xml; [Angelo Salese]
  • Hook aforementioned lists where they belongs ( i.e. N-Basic list is now shared between pc8801.cpp and pc8001.cpp, N80 list belongs to pc8001mk2 and pc8001mk2sr, N80SR list belongs to pc8001mk2sr alone) [Angelo Salese]
  • upd3301.cpp: fix scrolling glitch when unthrottled [Angelo Salese]
  • pc8001.cpp: fix machine configs inheritance [Angelo Salese]
  • pc8001.cpp: constexpr the XTALs [Angelo Salese]
  • pc8001.cpp: allow to enter into N80 BASIC mode for mk2 machines [Angelo Salese]
  • Ported pc80s31k to device interface, and hooked it up to pc8001 [Angelo Salese]
  • Fix validation errors [Angelo Salese]
  • Misc documentation updates [Angelo Salese]
  • uPD3301.cpp: implement bulk of attribute fields [Angelo Salese]
  • upd3301: fix olyboss compile and crashing, add rvv signal [Angelo Salese]
  • upd3301.cpp: fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle) [Angelo Salese]
  • upd3301.cpp: consider an attribute end of 0 equal to max size, fixes starfire [Angelo Salese]
  • upd3301.cpp: rvv is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault) [Angelo Salese]
  • pc8001_flop.xml: QA selected SW [Angelo Salese]
  • pc80s31k.cpp: split into PC80S31 (2d) and PC80S31K (2d/2dd/2hd) devices, rearrange disk bioses [Angelo Salese]
  • pc8801.cpp: inherit pc80s31k device and kill off FDC legacy code [Angelo Salese]
  • pc80s31k.cpp: documentation updates [Angelo Salese]
  • pc8001_flop: move Magic Copy and a alt versions of ay1 and 4d house in here [Angelo Salese]
  • pc98.xml: move daivacal from PC88 since it really belongs here [Angelo Salese]
  • pc8801_flop.xml: major QA testing on suspicious floppy activities [Angelo Salese]
  • pc8801.cpp: remove logging of High [TV]RAM [Angelo Salese]
  • pc8801_flop.xml: fix rogue extra comment closing [Angelo Salese]
  • pc80s31k.cpp: mailbox the PPI ports, fix barbatus booting; pc80s31k.cpp: allow filemst to boot, and add note about its unemulated extended HW; [Angelo Salese]
  • upd3301.cpp: convert AT1/AT0/SC to an aggregate variable [Angelo Salese]
  • upd3301.cpp: convert attribute fetch to be a client delegate [Angelo Salese]
  • pc8001.cpp: move some shared functions to pc8001_base_state [Angelo Salese]
  • pc8001.cpp: add DMA functions [Angelo Salese]
  • pc8001.cpp: add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged) [Angelo Salese]
  • pc8801_flop.xml: fix description duplicate [Angelo Salese]
  • Bulk replace pc8*_flop.xml capitalized Alt into lowercase [Angelo Salese]
  • pc80s31k.cpp: add space.unmap() for terminal_count_r, reorder headers, make constructor trampoline protected [Angelo Salese]
  • Standardize Daiva titles across XMLs [Angelo Salese]
  • pc8801_cass.xml: revert of software name t[ape] postfixes [Angelo Salese]
  • pc8801_flop.xml: more identification of N/V1 BASIC SWs [Angelo Salese]
  • tasc: gideon engine version is 3.1 [hap]
  • arcade.flt: add saturnkr exception [hap]
New clones marked as NOT_WORKING
  • TX-0 upgraded system (8 kWords of RAM, old order code) [AJR]
  • tx0_64kw: Swap LR and MBR when MLR and LMB are specified together [AJR]
  • tx0_8kw: Recognize a few more composite OPRs in disassembly [AJR]
  • Mostly playable driver for Rolling Extreme. Various bug fixes to the TMS320C82 core. [Ville Linde]
  • tms32082: Fix clang build [AJR]
  • bus/nes: Fixed hardwired 4-screen mirroring for MMC3 games. (#8620) [0kmg]
    • Fixes most graphics glitches in Rad Racer II and unlicensed Jurassic Boy 2, Rocman X carts.
  • tx0: Turn RIM logging back off [AJR]
  • gameboy.xml: New working software list addition (#8602) [ArcadeShadow]
    • gameboy.xml: 1 new entry and rename descriptions
  • New working software list addition
  • Sarakon (prototype) [Gaming Alexandria]
  • New WORKING software list additions (#8599) [ClawGrip]
New WORKING software list additions
  • vsmile_cart.xml: [ClawGrip]
  • Disney Handy Manny (USA), Nick Jr. Wow! Wow! Wubbzy! (USA), The Adventures of Little Red Riding Hood (USA), Barney - The Land of
  • Make Believe (USA), Care Bears - A Lesson in Caring (USA), TinkerBell (USA), Disney/Pixar Up (USA, rev. 001), Disney's Cinderella
    • Cinderella's Magic Wishes (USA, rev. 101) [skaman]
  • Add notes about pocket version being the same rom as the regular motion one on some games [skaman] (#8600) [ClawGrip]
  • cdi.xml / ibm5170_cdrom.xml: New non-working software list additions,… (#8612) [David 'Foxhack' Silva]
    • cdi.xml / ibm5170_cdrom.xml: New non-working software list additions, misc fixes

New non working software list additions

  • cdi: Bill Brandt: The Picture Post Years 1938-1951[DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: CD-i in Schools [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: From The Associated Press: The Best of Photo Journalism [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: Getting Ahead - Making Time (Euro)(Reprint)[CD-i-PC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi / ibm5170_cdrom: Paranasal Sinuses & Anterior Skull Base [Gaming Alexandria, Dave "Foxhack" Silva]
  • cdi: Peaches [DVC] [Gaming Alexandria, Dave "Foxhack" Silva]
  • kikikai.cpp: Fix notes (#8483) [cam900]
    • kikikai.cpp: Fix video hardware notes
  • pc8001_flop.xml: Fix rom name errors due to copy/paste [Scott Stone]
  • srcclean in preparation for MAME 0.235, and two small adjustments. [Vas Crabb]
    • Reduce repeated directory walking in cleansrc target (substantially improves speed of building the target on Windows).
    • Disable a validity check using an MSVC language extension when using clang in MSVC ABI mode.
  • bus/nes: Uncommented some existing code for Toy Story pirate cart. (#8617) [0kmg]

Software list items promoted to working (nes.xml)

  • Toy Story [etabeta]
  • nes.xml: Removed a duplicate dump of Xiangshuai Chuanqi. (#8618) [0kmg]
  • nes.xml: Added alternate PCB version of Gauntlet. (#8621) [0kmg]
New working software list additions
  • Gauntlet (USA, alt PCB) [0kmg]
  • bus/nes: Added support for a bootleg Sangokushi II cartridge. (#8615) [0kmg]

New working software list additions (nes.xml)

  • Sangokushi III - Haou no Tairiku (Asia, Sangokushi II pirate) [krzysiobal]
  • bus/nes: Simplified handling of SxROM + MMC1A boards a bit. (#8614) [0kmg]
    • Removed pseudo board types SXROM_A and SOROM_A that are simply SXROM and SOROM boards fitted with MMC1A chips.
    • Provide the equivalent behavior directly in SXROM and SOROM by letting each board know which MMC1 type it has from the existing
  • feature in the softlist.
  • bus/nes: Updates for BMC-70IN1 and BMC-800IN1 boards. (#8609) [0kmg]
    • Reimplemented these related boards as class/subclass.
    • Corrected missing iNES loader support.

New working software list additions (nes.xml)

  • 35 in 1 (HM5511) [anonymous]
  • 68 in 1 (HM5511) [anonymous]

Software list items promoted to working (nes.xml)

  • 70 in 1 [0kmg]
  • 800 in 1 [0kmg]
  • Actually stage the fix to validity.cpp, clean up video/kikikai.cpp a little, srcclean latest PRs. [Vas Crabb]
  • libc++ 6 std: :is_invocable_r doesn't work on MFP for incomplete classundefineddisable broken tests when detected. [Vas Crabb]
  • Clean up some metadata [Vas Crabb]
  • debugger/qt, debugger/win: Fixed suppressing trailing whitespace in copied text on completely blank lnes (most noticeable for the
  • console view). [Vas Crabb]
  • Fixed some software list issues: [Vas Crabb]
    • apxen_flop.xml: Marked diag bad and unsupported as the disk image is missing protection data.
    • pc8001mk2_flop.xml, pc8801_flop.xml: Removed some entries that were inadvertently duplicated.
→ NOWSZY [arcade] Mame x64 0.255 31/05/2023

MAME 0.255 31 May 2023

As you may have expected, it’s MAME 0.255 release day! Following on from April’s breakthroughs, Namco System 10 MP3 audio is now supported, making Golgo 13: Juusei no Requiem, Seishun Quiz Colorful High School and Nice Tsukkomi fully playable. On top of that, Point Blank 3 and Gunbalina now run, and the later version of Gamshara has been dumped correctly. If you like rhythm games, more than half a dozen Pop'n Music titles are now working. Lots of LCD and LED games were added this month, including two Teenage Mutant Ninja Turtles games from Konami, Super Goal Keeper from Tronica, and two sports-themed games from Tomy.

Remember the Motorola 88000 CPU architecture? It’s OK if you don’t, it never achieved the same market penetration as its rivals MIPS, SPARC and POWER. But that makes it really cool that two Omron workstations based on 88100 CPUs, the Luna 88K and Luna 88K², are now working. This release also adds support for the Psion HC 100 series of hand-held computers from the early 1990s. These devices found their niche as portable data collection terminals. Support for the ZX Spectrum’s many descendants continues to grow, with the Sprinter Sp2000 arriving this month.

MAME Testers bugs fixed

  • 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
  • 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
  • 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
  • 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
  • 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
  • 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
  • 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
  • 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
  • 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
  • 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
  • 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
  • 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
  • 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
  • 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
  • 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
  • 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)

New working systems

  • Basketball (Tomy) [hap, Sean Riddle]
  • Burger Kids (Japan) [Phil Bennett]
  • Konami Teenage Mutant Ninja Turtles 3: Shredder's Last Stand (handheld) [algestam, Sean Riddle, Mr. Do]
  • Konami Teenage Mutant Ninja Turtles: Basketball [algestam, Sean Riddle, Mr. Do]
  • Lakeside Computer Perfection [hap, Sean Riddle]
  • mc / Franzis Verlag mc-68000-Computer [Dirk Best, Klaus Loy]
  • Omron Luna 88K [Jeffrey McMahill]
  • Psion HC 120 [Nigel Barnes, zedstarr]
  • Tronica Super Goal Keeper [algestam]
  • Volleyball (Tomy) [hap, Sean Riddle]

New working clones

  • Galaxian III (bootleg of Galaxian) [Stephan Suys]
  • GX Part 2 (Galaxian hack) [Eric Conrad]
  • Gyakuten!! Puzzle Bancho (Japan, set 2) [twistedsymphony]
  • Jolly Game (V1, Otti Karl logo) [TeamEurope, f205v, Roberto Fresca]
  • Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 1) [TeamEurope, f205v, Roberto Fresca]
  • Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 2) [TeamEurope, f205v, Roberto Fresca]
  • Karate Champ (US, 2 players) [Museo Arcade Vintage, ClawGrip]
  • Mega Card (Ver.0053, encrypted) [TeamEurope, f205v, Roberto Fresca]
  • Peters Plus, Ivan Mak Sprinter Sp2000 [holub]
  • Pop'n Music Animelo (license expired) [Windy Fairy]
  • Pop'n Music Animelo 2 (license expired) [Windy Fairy]
  • Psion HC 100 [Nigel Barnes, zedstarr]
  • Psion HC 110 [Nigel Barnes, zedstarr]
  • Selchow & Righter Scrabble Lexor: Computer Word Game (MN1405 version) [hap, Sean Riddle]
  • Street Fighter II': Champion Edition (World 920803) [playero]
  • WWF Superstars (bootleg with 2xYM2203) [anonymous]
  • Yamaha PSR-190 [Edward d-tech]

Systems promoted to working

  • Gamshara (20020912A / 10021 Ver.A) [Bill D.]
  • Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A) [Windy Fairy]
  • Omron Luna 88K² [Patrick Mackinlay]
  • Point Blank 3 (World, GNN2 Ver.A) [Peter Wilhelmsen, Samuel Neves, Guru, Windy Fairy]
  • Pop'n Music 4 [Windy Fairy, O. Galibert]
  • Pop'n Music 5 [Windy Fairy, O. Galibert]
  • Pop'n Music 6 [Windy Fairy, O. Galibert]
  • Pop'n Music 7 [Windy Fairy, O. Galibert]
  • Pop'n Music 8 [Windy Fairy, O. Galibert]
  • Pop'n Music Animelo [Windy Fairy, O. Galibert]
  • Pop'n Music Animelo 2 [Windy Fairy, O. Galibert]
  • Pop'n Music Mickey Tunes [Windy Fairy, O. Galibert]
  • Seishun-Quiz Colorful High School (CHS1 Ver.A) [Windy Fairy]
  • Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) [Windy Fairy]

Clones promoted to working

  • Gunbalina (Japan, GNN1 Ver.A) [Peter Wilhelmsen, Samuel Neves, Guru, Windy Fairy]
  • Pop'n Music Mickey Tunes! [Windy Fairy, O. Galibert]

New systems marked not working

  • Bolsa Internacional (euro) [Javier Blanco Ojeda, ClawGrip]
  • Isshoni Wanwan Waiwai Puppy 2008 [Darksoft, MetalliC, rtw]
  • Kung Fu Pounda [SpinalFeyd, hammy]
  • Let's Get Kraken [SpinalFeyd, hammy]
  • Micro Computer Machines MCM/70 [Nigel Barnes, York University Computer Museum]
  • Nintendo 64 (PAL) [No-Intro]
  • Poker Spirit [hammy]
  • Psion Series 3 [Nigel Barnes, The Last Psion]
  • Pump It Up BIOS [ATR4X, Gergc, Pawprint infamouspat Ruubbinnexx, H4M573R, Angelo Salese, hammy]
  • Pump It Up: The 1st Dance Floor [ATR4X, Gergc, Pawprint infamouspat Ruubbinnexx, H4M573R, Angelo Salese, hammy]
  • Taiko no Tatsujin 11 (T111001-NA-A) [f205v]
  • Victory Shoot [hammy]
  • Wavetek 600 Cellular Activation Tester [Ryan Holtz, Leo Romo]
  • Yamaha PCS-30 [Edward d-tech]
  • Yamaha PS-400 [Guru]

New clones marked not working

  • Ace Driver 3: Final Turn [Guru]
  • Acorn Computers Pocket Book [Nigel Barnes, The Last Psion]
  • Master Crane (set 2) [jordigahan]
  • Nandemo Seal Iinkai (ver 1.3) [twistedsymphony]
  • Nintendo Gateway 64 [Angelo Salese, David Silva]
  • Novo Play (V3.3H) [TeamEurope, f205v, Roberto Fresca]
  • Novo Play (V6.2H) [TeamEurope, f205v, Roberto Fresca]
  • Psion Series 3a (2M) (Russian) [MaFrance351]
  • Psion Series 3s [Nigel Barnes, The Last Psion]
  • Zankor (TMS5220 Italian speech) [PinMAME]

New working software list items

  • gba:
    Apotris (v3.4.5) [akouzoukos]
    Commandos 2 (USA, prototype, 20021128) [DillyDylan, Forest of Illusion]
    Aero the Acro-Bat - Rascal Rival Revenge (Europe, prototype earlier) [LongwoodGeek, Forest of Illusion]
    AGB Aging Cartridge (World, version 7.0) [SmellyGhost, Forest of Illusion]
    AGB Aging Cartridge (World, version 9.0) [Suicune41, Forest of Illusion]
    Chokkan Hitofude Advance (Japan, prototype) [xprism, Forest of Illusion]
    Dark Eden (demo), Demon's Crest (prototype), Racing Gears Advance (USA, prototype, 20030922), Sea Boy (demo) [Ian Dunlop, Forest of Illusion]
    Manic Miner (Europe, 20030307), Uridium Advance (Europe, prototype, 20030307) [March42, Forest of Illusion]
    Mario Kart XXL (demo, 20040417), R3D-Demo V1 (Europe, demo) [Forest of Illusion]
    The Holy Bible - World English Bible (USA, prototype) [Gonz, Forest of Illusion]
    Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (USA, prototype, 20030429) [Zach Lambert, Forest of Illusion]
  • ibm5170_cdrom: Desert Strike & Jungle Strike (Europe), The Dig (USA), First Samurai (Europe), Jazz Jackrabbit (Europe), Jazz Jackrabbit (Europe, re-release), Jazz Jackrabbit 2 (Europe), Leisure Suit Larry's Greatest Hits and Misses! (Europe, re-release), Leisure Suit Larry's Greatest Hits and Misses! (USA), Links - The Challenge of Golf (USA), Loom (USA), Loom (USA, alt), Loom (USA, alt 2), Monkey Island Madness (USA) [redump.org]
  • msx1_cart:
    9918-veejing (v0.1b), 9918-veejing (v0.7b, Russian), veejingSX (v0.996b), veejingSX (v0.99b), veejingSX (v0.9b) [303bcn]
    Toss a Coin to your Witcher, UnidentifiedFlyingObject, Up Tack [cobinee]
    The Queen's Footsteps (v1.1.1) [Davide Bucci]
    The Circus Mystery (v1.3), The Cure (alt), The Lost Mines, The Love Plus Pack 0 (Korea, pirate), The Queen's Footsteps (v1.0), Safari X (Japan, The Links), Sasa (Japan, alt 2), Scramble Eggs (Korea), Sea Horse (Arab, v1.01), Sensha Game (20201128), Sensha Game (20210318), Shadow of the Pig (older), Shadow of the Pig (v1.2), Skooter (Arab), Snake, Snake It (Arab), Snake It (Japan, alt), Snoopy Town, Snowclimber, Snowclimber 2K, Space Shuttle - A Journey into Space (Japan), Speedjet Racers (demo), Sphere Redux, Sport Racer, Star Trek (Japan), Star Trek (Japan, alt), Star Wars (Arab, alt), Step (v1.1), Stevedore (demo), Stray Cat (MSX cartridge shop), Stupid Martians (v1.0), Subacuatic (alt), SubCommander (v1.00), SubCommander (v1.01), Super Bioman 1 (Korea), Super Bioman 1 (Korea, alt), Super Game 25 (Korea), Super Ilevan, Super Racer (Japan), Super Snake (Japan, alt 3), Supertripper (Spain, alt), T-Game 4, T-Game 4 (alt), Teki-Paki, Tekmo 400, Tiny Slot Checker (older), Traffic Jam (alt), Trail 2, Transball (v1.3.2?, English, alt), Trun (demo), TT Racer (Al Alamiah), Turfy (2016 version), Turfy (2019 version), Twin Hammer (Europe, alt), Twin Hammer (Europe, alt 2), Twinlight (alt), U-Do, U.F.O., Universe Unknown, Universe Unknown (alt), Uridium, Uridium (alt), Uridium (alt 2), Uridium (alt 3), Utopia, Video Hustler (Japan, alt 2), Virus LPQ-79 (v1.00), Virus LPQ-79 (v1.10), Volguard (Japan, alt), Voyage to Mecca (Arab, alt 3) [file-hunter]
    MSX-PLAN (Japan), VVVVVV (unfinished) [hap]
    Tina's Adventure Island [hobbyretro]
    Stray Cat (10th anniversary) [Imanok]
    Tilez [MSX Resource Center]
    The Circus Mystery (v1.4), The Cure, The Mansion (English), The Mansion (Spanish), S.o.L.o. (English), S.o.L.o. (Spanish), Sacred Valley, Saimazoom (English), Saimazoom (Spanish), SD Sniper, Seleniak, Seleniak (alt), Shadow of the Pig (v1.3), Shadow Switcher, Shmup! (v1.0), Shmup! (v1.1), Shouganai (v1.0), Shouganai (v1.1), Sink King, Skate Air (English), Skate Air (Spanish), SKULLrs, Slender - The Camping (v1.0), Slender - The Camping (v1.1), Slime Center, Snail Maze, Soukoban Pocket Edition, Sp8 Invaders, Space Crussader (English), Space Crussader (Spanish), SpaceCat, SPC Super HOOPS, SquareBall, Stan, the Dreamer, Step (v1.2), Stratos (2004), Stratos (2005), Stray Cat, Stupid Martians (v1.1), Subacuatic, SubCommander (v1.02), Sudoku, T-Virus, Teki-Paki (beta), Teodoro no Sabe Volar (English), Teodoro no Sabe Volar (Spanish), Tiles of Shalom, Tomb of Genghis Khan, Tool Blocks, Tortilla Sunrise (English, v1.0), Tortilla Sunrise (English, v1.1), Tortilla Sunrise (Spanish, v1.1), Traffic Jam, Tragaperras (Spanish), Txupinazo!, Viking (English), Viking (Spanish), Virus LPQ-79 (v1.20) [MSXDev]
    Sensha Game (20211107) [ochixn]
    Twinlight [retrosouls]
    The Menace from Triton (v1.0.0), The Menace from Triton (v1.0.1), The Menace from Triton (v1.0.2), The Menace from Triton (v1.1), The Menace from Triton (v1.2), Tales of Popolon (English, v1.0), Tales of Popolon (English, v1.1), Tales of Popolon (English, v1.1.1), Tales of Popolon (English, v1.2), Tales of Popolon (English, v1.3), Tales of Popolon (English, v1.3.1), Tales of Popolon (Spanish, v1.2), Tales of Popolon (Spanish, v1.3), Tales of Popolon (Spanish, v1.3.1), Transball (v1.0, English), Transball (v1.0, Spanish), Transball (v1.0.1, Spanish), Transball (v1.1, English), Transball (v1.1, Spanish), Transball (v1.1.1, English), Transball (v1.1.1, Spanish), Transball (v1.2, English), Transball (v1.2, Spanish), Transball (v1.2.1, English), Transball (v1.2.1, Spanish), Transball (v1.3, English), Transball (v1.3, Spanish), Transball (v1.3.1, English), Transball (v1.3.1, Spanish), Transball (v1.3.2, English), Transball (v1.3.2, Spanish) [santiontanon]
  • oric1_cass: Bandit (Express Software), Base Mercure, Caspak, Dinky Kong [The Oric Site]
  • psion_ssd:
    PsionMan v1.3, Pyramid v1.0a [The Last Psion]
    Spreadsheet (Series 3) [zedstarr]
  • spectrum_cass:
    The Rocky Horror Show (Sound on Sound) [Luís Rato, Planeta Sinclair]
    S.O.S. no Paraíso [Planeta Sinclair]
    La Corona Magica, The Dragonstar Trilogy - Part I (Delta 4), The Dragonstar Trilogy - Part II (Delta 4), The Dragonstar Trilogy - Part III (Delta 4), Hormigas, Lenguaje Maquina - Spectrum №4, Lenguaje Maquina - Spectrum №10, Poli Diaz: El Potro de Vallecas (alt) [spectrumcomputing.co.uk]
    3D Combat Zone (Aackosoft), 3D Combat Zone (Profisoft), 3D Seiddab Attack (Aackosoft), Androide (pirate), Ant Attack (pirate), Van Driver (no loading screen) [Steven Brown, Planeta Sinclair]
    Tiny Slot Checker (v2), Tiny Slot Checker (v3.2) [tiny-yarou]
  • vsmile_cart: Bert & Ernie's Imagination Adventure (USA), Disney's Aladdin - Aladdin's Wonders of the World (USA), Disney/Pixar Ratatouille - Remy's New Recipes (USA), DreamWorks Shrek - Dragon's Tale (USA), Lil' Bratz Dressed Up - Friends, Fashion and Fun (USA), Nick Jr The Backyardigans - Viking Voyage (USA) [anonymous dumper]
  • x68k_flop: Mi ni Ikuzo! Hedgehog [ICEknight]

Software list items promoted to working

  • msx1_cart:
    Super Bros. World 1 (Korea) [file-hunter]
    A Life Planet - M36 - Mother Brain has been aliving (Japan) [Wilbert Pol]

New software list items marked not working

  • gba:
    The King of Fighters EX2 - Howling Blood (USA, prototype, 20030403), Paradroid (Europe, prototype, 20030320), Uridium Advance (Europe, prototype, 20020911), Uridium Advance and Paradroid 2 in 1 (Europe, prototype, 20030430) [March42, Forest of Illusion]
    Quake (demo) [Randy Linden, Forest of Illusion]
    Star Wars Trilogy - Apprentice of the Force (USA, prototype) [Rezrospect, Forest of Illusion]
  • msx1_cart: Tel-Tron (Netherlands) [file-hunter]
  • oric1_cass: 1815, Lone Raider (France) [The Oric Site]
  • n64_lodgenet: 1080° Snowboarding, Donkey Kong 64, Dr. Mario 64, Excitebike 64 (USA), F-Zero X, Gauntlet Legends, Hydro Thunder, Kirby 64 - The Crystal Shards, The Legend of Zelda - Majora's Mask, The Legend of Zelda - Ocarina of Time, Mario Golf, Mario Kart 64, Mario Party 3, Mario Tennis, Midway's Greatest Arcade Hits Vol. 1, Mortal Kombat 4, The New Tetris, Paper Mario, Pilotwings 64, Pokémon Snap, Rampage 2 - Universal Tour, Ready 2 Rumble Boxing, Rush 2 - Extreme Racing USA, Star Fox 64, Star Wars - Rogue Squadron, Super Mario 64, Super Smash Bros., Virtual Chess 64, Virtual Pool 64, Wave Race 64, Yoshi's Story, eeerase [Forest of Illusion]

Merged pull requests

  • 11018: sinclair/sprinter.cpp: Added the Sprinter Sp2000 enhanced ZX Spectrum derivative. [holub]
  • 11037: Added preliminary support for the Intel 440BX/PIIX4 chipset. [Angelo Salese]
  • 11057: video/vrender0.cpp: Improved simulation of pipeline (fixes screen split in Donggul Donggul Haerong). [Angelo Salese]
  • 11084: vgmplay.xml: Improved list description. [ArcadeShadow]
  • 11108: heathkit/h89.cpp: Implemented more functionality, added new monitor ROMs, and expanded notes. [Mark Garlanger]
  • 11127: sound/msm5232.cpp: Revised envelope generator based on capacitors seen in practice. [eito, TremiRodomi, O. Galibert]
  • 11128: cpu/mips, sgi/sgi.cpp: Fixed MIPS3 PRID and memory controller RPSS issues. [Jiaxun Yang]
  • 11140: bus/ata/gdrom.cpp: Fixed audio playback, TOC read, media status and ATA identify. [Angelo Salese]
  • 11141: machine/t10mmc.cpp: Adjusted audio playback stop condition to fix music in Konami GV games (MT07184). [Angelo Salese]
  • 11146: vectorgraphic/sbcvideo.cpp: Fixed color accuracy and addressing bugs. [Eric Anderson]
  • 11148: namco/namcos10: Add decrypter for Mr. Driller G. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11153: sound/msm5232.cpp: Fixed envelope when bits 1 and 2 of time value are set. [eito]
  • 11154: gameboy.xml: Made asteroidp a clone of asteroid and cleaned up descriptions. [ArcadeShadow]
  • 11155: namco/namcos10.cpp: Added decrypters for Taiko no Tatsujin 3 and 5. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11157: bus/isa: Added IBM PS/2 speech adapter card. [Luigi30]
  • 11158: bus/rs232/pty.cpp: Copied flow control code from null_modem.cpp. [Carl Drougge]
  • 11160: seta/seta.cpp: Return zero for an apparently unmapped read address in extdwnhl (works around MT08614). [Angelo Salese]
  • 11165: skeleton/bolsaint.cpp: Added a skeleton driver for Bolsa Internacional slot machine. [Javier Blanco Ojeda, ClawGrip]
  • 11166: namco/namcos10.cpp: Added decrypted Point Blank 3 program code. [Windy Fairy, Guru]
  • 11167: cpu/z80: Fixed incorrect cycle counts when custom cycle tables are used. [Wilbert Pol]
  • 11171: cpu/i386: Use logmacro.h granular logging. [Luigi30]
  • 11172: dec/vt100.cpp: Added a setting for phosphor color. [Carl Drougge]
  • 11174: sega/megatech.cpp: Fixed some titles in comments. [ICEknight]
  • 11175: formats/fs_hp98x5.cpp: Added file system handlers for HP9825, HP9831 and HP9845. [F.Ulivi]
  • 11176: st_flop.xml: Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions. [ArcadeShadow]
  • 11177: Added preliminary driver and software list for LodgeNet Nintendo 64. [Forest of Illusion, David Silva, Angelo Salese]
  • 11180: archimedes.xml: Cleaned up descriptions and moved some comments into notes elements. [ArcadeShadow]
  • 11181: mobigo_cart.xml: Use lowercase for things that aren’t proper nouns in the list description. [ArcadeShadow]
  • 11182: handheld/hh_sm510.cpp: Added Tronica Super Goal Keeper [algestam]
  • 11184: x68k_flop.xml: Added the Mi ni Ikuzo! Hedgehog doujin game. [ICEknight]
  • 11185: casio/cz101.cpp: Added MIDI ports and got the system booting fully. [Devin Acker]
  • 11186: skeleton/bolsaint.cpp: Fixed copyright holders; atari/bzone.cpp: Added notes about Desert Wars screen overlay. [ClawGrip]
  • 11188: heathkit/tlb.cpp: Add a ROM variant for the watz19 device. [Mark Garlanger]
  • 11190: cpu/mcs51: Implemented UART as serial bit stream (fixes MT05495). [Patrick Mackinlay]
  • 11191: bus/spectrum/neogs.cpp: Added SD Card support and v1.10.2 ROM. [holub]
  • 11195: konami/firebeat: Rebuilt Pop'n Music disc images to use newly added DVD support. [Windy Fairy]
  • 11196: stern/berzerk.cpp: Corrected frenzy release year to 1982. [David Haywood]
  • 11197: abc806_flop.xml: Corrected CRC for Turbo disk image (fixes GitHub #11192). [ArcadeShadow]
  • 11198: gameboy.xml, snes.xml: Don’t abbreviate name of Nintendo Power service. [ArcadeShadow]
  • 11200: trs/coco12.cpp: Added BIOS options for Color Computer 1 and 2. [Tim Lindner]
  • 11201: bus/msx/ctrl: Added support for Arkanoid Vaus controller. [Wilbert Pol]
  • 11202: spectrum_cass.xml: Added sixteen working items and replaced three items with better dumps. [ArcadeShadow]
  • 11205: konami/ksys573.cpp: Fixed CD region names, and corrected e-Amusement information. [Windy Fairy]
  • 11206: atari/atarigt.cpp: Added input port definitions for newest version of Primal Rage. [halcyon00]
  • 11207: dataeast/simpl156.cpp: Added work RAM mirroring for osman (affects the truck in the final stage). [David Haywood]
  • 11209: snes.xml: Fixed release regions and parent/clone relationships for boxing games. [David Silva]
  • 11210: namco/namcos10.cpp: Add MP3 decoder support to the MEM(P3) board. [Windy Fairy]
  • 11211: taito/taito_f3_v.cpp: Corrected video RAM address mask (fixes regression on platforms in Bubble Symphony). [ywy]
  • 11214: nes.xml: Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions. [ArcadeShadow]
  • 11216: msx: Refactored for standard layout and output usage. [Wilbert Pol]
  • 11220: misc/nabupc_kbd.cpp: Fully emulated NABU PC keyboard. [Brian Johnson]
  • 11221: sinclair/tsconf.cpp, pentevo.cpp: Added sound options and fixed I/O issues. [holub]
  • 11222: bus/epson_qx: Added the QX-10 Commodity Quote graphics memory expansion board. [Brian Johnson]
  • 11223: yamaha/ympcs30.cpp: Added skeleton driver for Yamaha PortaSound PCS-30 keyboard. [Edward d-tech, Devin Acker]
  • 11225: skeleton/600cat.cpp: Added skeleton driver for Wavetek 600 Cellular Activation Tester. [Ryan Holtz, Leo Romo]
  • 11226: cpc_cass.xml: Cleaned up descriptions. [ArcadeShadow]
  • 11227: video/epic12.cpp: Fixed clipping for Cave CV1000 games. [buffi]
  • 11228: atari/stkbd.cpp: Added mouse buttons. [Kelvin Sherlock]
  • 11229: atari/stkbd.cpp: Added characters and default assignments for several keys. [Kelvin Sherlock]
  • 11230: handheld/hh_sm510.cpp: Added Konami Teenage Mutant Ninja Turtles 3: Shredder's Last Stand. [algestam, Sean Riddle, Mr. Do]
  • 11231: psikyo/psikyosh_v.cpp: Added notes about unconfirmed video register usage. [cam900]
  • 11232: sound/mp3_audio.cpp: Added save state support for MP3 decoder. [Windy Fairy]
  • 11235: msx1_cart.xml: Added 100 items (99 working). [Wilbert Pol]
  • 11238: bus/ata/atapicdr.cpp, bus/scsi/scsicd.cpp: Set CDDA media image on device reset. [Windy Fairy]
  • 11240: yamaha/ympsr150.cpp: Added the Yamaha PSR-190 keyboard. [Edward d-tech, Devin Acker]
  • 11241: formats/fs_coco_rsdos.cpp: Fixed the directory entry count. [Tim Lindner]
  • 11242: misc/compucranes.cpp: Dumped and added another crane game from a V7 PCB. [jordigahan, ClawGrip]
  • 11243: misc/rawthrillspc.cpp: Use Compaq BIOS found on original machines. [jordigahan, Recreativas.org, ClawGrip]
  • 11244: namco/ns10crypt.cpp: Added partial decrypter for Point Blank 3. [Peter Wilhelmsen, Samuel Neves, Windy Fairy]
  • 11247: misc/rawthrillspc.cpp: Fixed doodlejmp BIOS ROM label. [ClawGrip]
  • 11248: sinclair/tsconf.cpp: Finalized the list of registers needing delayed updated and fixed graphics page padding. [holub]
  • 11249: Fixed several reported BGFX and Direct3D 9 renderer issues (GitHub #11104, #11106 and #11107). [Ryan Holtz]
  • 11250: Cleaned up logging across the codebase (GitHub #10183). [Ryan Holtz]
  • 11255: n64.xml: Updated compatibility notes. [Angelo Salese, Happy]
  • 11258: ibm5170_cdrom.xml: Added thirteen working items. [redump.org, ArcadeShadow]
  • 11259: cpu/m6809: Set V flag on undocumented XDEC instruction. [Tim Lindner]
  • 11260: gba.xml: Added 21 prototypes (fifteen working). [Forest of Illusion, David Silva]
  • 11261: yamaha/ymps400.cpp: Added a skeleton driver for the Yamaha PS-400 keyboard. [Guru, Devin Acker]
  • 11262: dataeast/kchamp.cpp: Added a newly dumped US version of Karate Champ. [Museo Arcade Vintage, ClawGrip]
  • 11264: apple/apple2gs.cpp: Fixed RAM mapping for ROM1 machines. [Kelvin Sherlock]
  • 11265: oric1_cass.xml: Added six items (four working). [The Oric Site, ArcadeShadow]
  • 11266: msx1_cart.xml: Add 76 working items. [Wilbert Pol]
  • 11268: handheld/hh_sm510.cpp: Added Konami Teenage Mutant Ninja Turtles: Basketball. [algestam, Sean Riddle, Mr. Do]
  • 11269: vsmile_cart.xml: Added USA releases of six games. [anonymous dumper, ClawGrip]
  • 11270: handheld/hh_sm510.cpp: Fixed LCD segments for ktmntbb. [hap, algestam]
  • 11272: dataeast/kchamp.cpp: Marked kchamp2p as a clone of kchamp. [ClawGrip]
  • 11275: namco/namcos10.cpp: Reset settings area for taiko3 and taiko5. [David Haywood]
  • 11277: sinclair/tsconfdma.cpp: Fixed burst transfers. [holub]
  • 11280: imagedev/midiin.cpp: Fix error condition handling so MIDI files can be loaded again. [Devin Acker]
  • 11281: namco/namcos10.cpp: Calibrated light guns for Point Blank 3 and Gunbalina. [David Haywood]
→ NOWSZY [Arcade] MAMEui Classic x64 0.255 31/05/2023

MameUI 0.255 31/05/2023

  • MAMEUI Classic 0.255.0 has been released.
  • Fixed a crash with some sliders: Gamma, Brightness, Contrast etc
→ NOWSZY [Arcade] Mame Classic 9.9.0 8/05/2023

9.9.0 (Updated for MAME 0.254)

  • Changed : MAME Classic no longer adds the depreciated "<NULL> (not set)" text for entries in the mame.ini without a value.
  • Changed : MAME Classic will now create the mame.ini file in it's temp folder to avoid possible conflicts with other ini files.
  • Changed : Software lists will now only display software which is compatible with the selected machine.
  • Changed : The BIOS Filter now shows the BIOS description and filters more accurately.
  • Changed : The Exit routine has been cleaned up to prevent the app from crashing on exit under rare conditions.
  • Changed : The MESS Machine listview can now be sorted.
  • Changed : The MESS Machine listview would show non-installed machines in black if they didn't need a ROM but still needed a device file. These machines now show in red.
  • Changed : The Options form is now one scrolling page instead of two pages.
  • Changed : The Path selections now let you select multiple paths for ROMs and Artwork.
  • Fixed : Exporting a software list would fail if any filters were applied.
  • Fixed : A crash caused by output file biosmame.txt growing so large.
  • Fixed : Software Installed/Non-Installed option buttons could be greyed-out even if a selected machine has software.
  • Removed : Path selections for Other MAME ROMs, Ini and Comments.
→ NOWSZY [arcade] Mame x64 0.254 27/04/2023

MAME 0.254 27 Apr 2023

MAME 0.254, the most hotly anticipated emulator release in recent memory, is ready today! Yes, it finally happened: the first batch of Namco System 10 games have been emulated! It’s been a real team effort, with contributors around the world working on emulation, cracking encryption, and properly dumping the Flash memory chips. You’ll be able to enjoy Namco’s Mr. Driller 2 and Mr. Driller G, as well as the spin-off Star Trigon. System 10 was home to Mitchell’s final two arcade games, Gamshara and Kono e Tako. From Metro, there are two GAHAHA Ippatsudou mini-game collections and the two-in-one mahjong tile puzzle game GekiToride-Jong Space. Other working Namco games include Kotoba no Puzzle Mojipittan, Panikuru Panekuru, and Uchuu Daisakusen: Chocovader Contactee.

Quite a few of the System 10 games that are still marked as not working are already playable. Taiko no Tatsujin 2, 4 and 6 are playable, although we aren’t confident enough in the timing accuracy of MAME’s PlayStation emulation to mark rhythm games as working at the moment. You can play the light gun shooter Golgo 13: Juusei no Requiem, but it’s missing sounds and voice acting at the moment. Several coin pushers on the closely related WIDEISM SP-02 platform run; you can trigger various animations, but there’s no gameplay as such.

Of course, Namco System 10 emulation isn’t the only thing that’s updated in this release. Almost a dozen Yamaha keyboards based on the GEW7 CPU are now working. Interestingly, their sound synthesis capabilities are closely related to the MultiPCM chip used in various Sega arcade games. Another game from SNK’s early Micon Kit series has been dumped and emulated. There are also two more working Brother word processors and two working Liberty Electronics serial terminals.

Cave CV1000 games now have more realistic blitter performance, meaning you don’t need to tweak settings to get close to the arcade experience. Properly emulating the absence of a memory management unit in the R4650 CPU used by Namco’s System 23 solves crashes in Time Crisis 2. Some fixes in SGI workstation emulation have IRIX running again. A few bugs affecting PC Engine and Virtual Boy games have been fixed. Issues with certain sound effects in classic Konami arcade games have been fixed, too.

That’s all we’ve got time to talk about here, but you can read about all the work that made it into this month’s release in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.


MAME Testers bugs fixed

  • 06797: [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10 $4F incorrectly. (Tim Lindner)
  • 07146: [Crash/Freeze] (atari/atarigt.cpp) tmek20: Emulator hangs after some time at the title screen. (Angelo Salese)
  • 07261: [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game. (Angelo Salese)
  • 07384: [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears. (Angelo Salese)
  • 07727: [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area. (Angelo Salese)
  • 07892: [Gameplay] (namco/galaga.cpp) sxeviousj: Inserting a coin immediately starts a game with stuck controls. (hackbar)
  • 08327: [Sound] (namco/galaga.cpp) bosco: Certain DIP switch settings cause issues with the enemy base explosion sound. (hackbar)
  • 08511: [Core] (trs/trs80.cpp) trs80l2: SuperUtility 3 fails to boot due to false sync detection. (Tim Lindner)
  • 08585: [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view. (Angelo Salese)
  • 08593: [Graphics] (taito/taito_f3.cpp) landmakr and clones: Ending slides are offset vertically. (ywy)
  • 08601: [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator. (O. Galibert)
  • 08602: [Graphics] (konami/ultraman.cpp) ultraman: All sprites appear as shadows. (Ivan Vangelista)

New working systems

  • Bandai Gunfighter [hap, Sean Riddle, eggs]
  • Brother LW-350 [Bartman/Abyss]
  • Brother LW-450 [Bartman/Abyss]
  • Concept 2000 Lite 'n Learn: Electronic Organ [hap, Sean Riddle]
  • GAHAHA Ippatsudou (World, GID2 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • GAHAHA Ippatsudou 2 (Japan, GIS1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Galaxian (Bandai) [hap, Sean Riddle, eggs]
  • Hasbro / Tiger Electronics Bingo Bear [hap, Sean Riddle]
  • Hasbro / Tiger Electronics Monkgomery Monkey [hap, David Viens]
  • Kenner Star Wars: Electronic Laser Battle Game [hap, Sean Riddle]
  • Liberty Electronics Freedom 200 [Bitsavers, Dirk Best]
  • Liberty Electronics Freedom 220 [Bitsavers, Dirk Best]
  • Space Micon Kit [Dillweed, smf]
  • Tandy Corporation VoxClock 3 [hap, Sean Riddle]
  • Technasonic Weight Talker [hap, Sean Riddle]
  • Texas Instruments Les Maths Magiques (France) [hap, Sean Riddle]
  • Texas Instruments TI-2550 II [hap, Sean Riddle]
  • Texas Instruments TI-5200 [hap, Sean Riddle]
  • Top Driving (version 1.1) [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood]
  • Waku Waku Anpanman (Rev A) [Darksoft, TeamEurope]
  • Yamaha PSR-78 [Edward d-tech, Devin Acker]
  • Yamaha PSR-150 [Edward d-tech, Devin Acker]
  • Yamaha PSR-180 [Edward d-tech, Devin Acker]

New working clones

  • Agent Super Bond (Super Cobra conversion, not encrypted) [Darran Allen]
  • Mr. Driller 2 (US, DR23 Ver.A) [Windy Fairy, twistedsymphony, Bill D., coolmod]
  • MYAB ABC 80 with TKN80 [PC/M, Curt Coder]
  • Soreike! Anpanman Popcorn Koujou (Rev A) [Darksoft, TeamEurope, rtw, Sean Sutton, Smitdogg, The Dumping Union]
  • Space Battle (Space Invaders bootleg) [chaneman]
  • Yamaha PSR-75 [Edward d-tech, Devin Acker]
  • Yamaha PSR-76 [Edward d-tech, Devin Acker]
  • Yamaha PSR-110 [Edward d-tech, Devin Acker]
  • Yamaha PSS-6 [Devin Acker]
  • Yamaha PSS-11 [Edward d-tech, Devin Acker]
  • Yamaha PSS-21 [Edward d-tech, Devin Acker]
  • Yamaha PSS-31 [Edward d-tech, Devin Acker]

Systems promoted to working

  • Gekitoride-Jong Space (10011 Ver.A) [Windy Fairy, Guru]
  • Kono e Tako (10021 Ver.A) [Windy Fairy]
  • Kotoba no Puzzle Mojipittan (Japan, KPM1 Ver.A) [Windy Fairy, brizzo, Smitdogg, The Dumping Union]
  • Mr. Driller 2 (World, DR22 Ver.A) [Windy Fairy]
  • Mr. Driller G (Japan, DRG1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • Panikuru Panekuru (Japan, PPA1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • Star Trigon (Japan, STT1 Ver.A) [Windy Fairy]
  • Tiger Electronics K-2-8: Talking Learning Computer (model 7-232) [hap, Sean Riddle]
  • Uchuu Daisakusen: Chocovader Contactee (Japan, CVC1 Ver.A) [Windy Fairy]
  • Yamaha PSS-12 [Devin Acker]

Clones promoted to working

  • Gamshara (Japan, 20020716A / 10021 Ver.A) [Windy Fairy]
  • Mr. Driller 2 (Japan, DR21 Ver.A) [Windy Fairy]

New systems marked not working

  • Desert Gold (20202311, ASP) [anonymous, Heihachi_73]
  • Dolphin Treasure (10177911, ASP) [anonymous, Heihachi_73]
  • Etra Crosswalk traffic light controller (unknown model) [ClawGrip]
  • Family Bowl (Japan, FB1/VER.A V1.00) [Guru]
  • Genesi PEGASOS II [bplan GmbH, Dirk Best]
  • Golden Region [hammy, R. Belmont]
  • M3004 [Darksoft, TeamEurope]
  • M4002 [Darksoft, TeamEurope]
  • M5001 (rev. A) [Darksoft, TeamEurope]
  • Medal no Tatsujin 2 Atsumare! Go! Go! Sugoroku Sentai Don Ranger Five (MTA1 STMPR0A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • Seishun-Quiz Colorful High School (CHS1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • Shamisen Brothers Vol 1 [angeryer]
  • Shippe Champion [Darksoft, TeamEurope]
  • Snap Shot (20115211, ASP) [anonymous, Heihachi_73]
  • Sovereign (1PF434A3) Fantasy [Dam0, Heihachi_73]
  • Sugorotic JAPAN (STJ1 Ver.C) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, brizzo, Smitdogg, The Dumping Union]
  • Sweet Land 4 Bright (ver 2004.9.29) [Darksoft, TeamEurope]
  • Taiko no Tatsujin 2 (Japan, TK21 Ver.C) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Taiko no Tatsujin 3 (Japan, TK31 Ver.A) [Windy Fairy, Guru]
  • Taiko no Tatsujin 4 (Japan, TK41 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Taiko no Tatsujin 5 (Japan, TK51 Ver.A) [Windy Fairy, Guru]
  • Tiger Electronics King Kong (Tiger, Quartz Game Clock) [hap, Sean Riddle]
  • Tiger Electronics Lucky Luke (Tiger, Double Wide Screen) [hap, Sean Riddle]
  • Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • unknown AnyWorks / Sega medal game BIOS [Mr. CAST, Smitdogg, The Dumping Union]
  • Wanpaku Fishing [SpinalFeyd]
  • Wild Cougar - Power Pay (30214211, ASP) [anonymous, Heihachi_73]
  • World Club Champion Football European Clubs 2004-2005 Ver.1.2 (Japan) (CDV-10021) [Darksoft, rtw, MetalliC]
  • World Club Champion Football European Clubs 2005-2006 (Japan) (CDV-10025) [Darksoft, rtw, MetalliC]
  • Yamaha PSR-79 [Edward d-tech, Devin Acker]
  • Yamaha PSR-260 [Edward d-tech, Devin Acker]
  • Zenigata Ponta [Darksoft, TeamEurope]

New clones marked not working

  • 100 Lions (30223811, ASP) [anonymous, Heihachi_73]
  • 5 Dragons (10176611, ASP) [anonymous, Heihachi_73]
  • 5 Dragons (10178611, New Zealand) [anonymous, Heihachi_73]
  • 5 Koi - Power Pay (1J016211, ASP) [anonymous, Heihachi_73]
  • 50 Lions (0152077, US) [anonymous, Heihachi_73]
  • Arabian Nights (10122611, ASP) [anonymous, Heihachi_73]
  • Bandai Super Note Club µ girlish (Japan) [TeamEurope, QUFB]
  • Big Ben (10169611, ASP) [anonymous, Heihachi_73]
  • Brazil (10218511, ASP) [anonymous, Heihachi_73]
  • Buccaneer (Aristocrat, 10181911, ASP) [anonymous, Heihachi_73]
  • Buffalo (20232611, ASP) [anonymous, Heihachi_73]
  • Diamond Eyes (10129211, ASP) [anonymous, Heihachi_73]
  • Dolphin Treasure (20265311, New Zealand) [anonymous, Heihachi_73]
  • Dream Catcher (10172921, ASP) [anonymous, Heihachi_73]
  • F-1 Grand Prix (set 3) [nnap]
  • Fire Dancer (10191311, ASP) [anonymous, Heihachi_73]
  • Fortune King (10230911, ASP) [anonymous, Heihachi_73]
  • Geisha (10112411, ASP) [anonymous, Heihachi_73]
  • Geisha (10122011, ASP) [anonymous, Heihachi_73]
  • Go For Green (10122111, ASP) [anonymous, Heihachi_73]
  • The Golden Gong (20196011, ASP) [anonymous, Heihachi_73]
  • Golden Pyramids (10196511, ASP) [anonymous, Heihachi_73]
  • Hammerin' Harry (Playmark bootleg) [Doktor Pinball]
  • Heart of Gold (10184211, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10116411, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10122711, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10129121, ASP) [anonymous, Heihachi_73]
  • Hollywood Dreams (10122811, ASP) [anonymous, Heihachi_73]
  • House of Hearts (10208411, ASP) [anonymous, Heihachi_73]
  • Indian Dreaming (10192211, ASP) [anonymous, Heihachi_73]
  • King of the Nile (10127511, ASP) [anonymous, Heihachi_73]
  • Let's Go Fish'n (10223911, ASP) [anonymous, Heihachi_73]
  • Manx TT Superbike - DX [Brian Troha, The Dumping Union]
  • Mary Shelley's Frankenstein (Italy) [Ronaldo, PinMAME]
  • Money Tree (10122211, ASP) [anonymous, Heihachi_73]
  • Paris Lights (10139011, ASP) [anonymous, Heihachi_73]
  • Peacock Magic (10134311, ASP) [anonymous, Heihachi_73]
  • Pelican Pete (10196211, ASP) [anonymous, Heihachi_73]
  • Pirates (10122311, ASP) [anonymous, Heihachi_73]
  • Pompeii (10122411, ASP) [anonymous, Heihachi_73]
  • Queen of Sheba (30146921, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile (10192311, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile (10204311, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile Special Edition (10127411, ASP) [anonymous, Heihachi_73]
  • Ruby Magic (10148811, ASP) [anonymous, Heihachi_73]
  • Silk Road (10176811, ASP) [anonymous, Heihachi_73]
  • Tomy Prin-C (without touch-pad) [TeamEurope, QUFB]
  • Scatter Magic II (10122511, ASP) [anonymous, Heihachi_73]
  • The Shadow (LF-4) French [toxie, PinMAME]
  • Spring Festival (20267211, New Zealand) [anonymous, Heihachi_73]
  • Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg, set 2) [twistedsymphony]
  • Teenage Mutant Ninja Turtles (A 0.7 VUK prototype) [Matt’s Basement Arcade]
  • Tigress (20243811, ASP) [anonymous, Heihachi_73]
  • Tiki Torch (10124011, New Zealand) [anonymous, Heihachi_73]
  • Torch of the Gods (20210211, ASP) [anonymous, Heihachi_73]
  • Turtle Treasure (10239811, ASP) [anonymous, Heihachi_73]
  • Where's The Gold (10177111, ASP) [anonymous, Heihachi_73]
  • The Who's Tommy Pinball Wizard (Belgium 1.02, display A1.02) [inkochnito, PinMAME]
  • The Who's Tommy Pinball Wizard (German 3.01, display G3.00) [inkochnito, PinMAME]
  • Wild Cats (20258111, ASP) [anonymous, Heihachi_73]
  • Wild Goose (10155911, ASP) [anonymous, Heihachi_73]
  • Wild Panda (20225011, ASP) [anonymous, Heihachi_73]
  • Wings over Olympus (10176511, ASP) [anonymous, Heihachi_73]
  • World Club Champion Football European Clubs 2004-2005 Ver.1.1 (Japan) (CDV-10020) [Darksoft, rtw, MetalliC]
  • Yamaha PSR-160 [Edward d-tech, Devin Acker]
  • Zorro (20167511, ASP) [anonymous, Heihachi_73]

New working software list items

  • abc80_rom: ABC-DOS, ABC-DOS DD, IEC option 4027 v1.02.4b, Printer option 9704, Printer option 9704 0.1, UFD-DOS v.20 [Curt Coder]
  • abc806_flop: IT100, Massy H, Ord III v2.0, Small C v2.03, Turbo, Turbo Pascal, VG100 [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc830_flop: Kompil, Trim [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc832_flop: ABCUTE Universell Terminalemulator, ABCUTE Universell Terminalemulator (v1.4), asm800, asm800 (alt), EEPROM Programmer, Extend 800, Inpräk, L&L Forth, Meny0 v6.03, Miscellanous 1, Miscellanous 2, Miscellanous 3, Ord 800 v2.3W, Produktion 856, PUG programutveckling, Snoka, Systemskiva för ABC850 v6.43, Systemskiva HD v6.43, Systemskiva Transfor, Systemskiva v6.31 för UFD-DOS (alt) [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc838_flop:
    Systemskiva ABC800 v1.0, Systemskiva för UFD-DOS v6.3 [Curt Coder]
    Artikeldiskett apotekväla, Skolbas [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • bingobear: Space Bingo Bear [hap, Sean Riddle]
  • cdi: CD-i Golgo 13 (Japan) [SharpSilver77]
  • fmtowns_cd:
    4D Driving (FM Towns Marty version), Doki Doki Disk CD-ban - Club D.O. Vol. 2, Doki Doki Disk CD-ban - Club D.O. Vol. 3, FM Towns Marty Tentou Auto Demo '93 Natsu, FM Towns Super Technology Demo 1993 (HME-919), HomeStudio V1.1L10, Medicco to Asobou - Kazu-Katachi-Ryou, Monster Planet 2255, NHK Special - Ginga Uchuu Odyssey Vol. 1 - Tabidachi Waga Taiyoukei, Pack 13000 Free Soft & Shareware, The Yachtman [redump.org]
    Psychic Detective Series Vol. 2 - Memories (DCCS remake) [redump.org, cyo.the.vile]
  • ibm5150: Barbarian, Test Drive II - Scenery Disk: European Challenge (3.5"), Test Drive II - Scenery Disk: European Challenge (5.25") [Total DOS Collection]
  • msx1_cart:
    Witches, Z (English), Z2 (Japan) [cobinee]
    Chou Senshi Zaider - Battle of Peguss (Korea), Dia de Brujas (Spanish, v1.0), Senjou no Ookami (Japan, alt), Warroid (Japan, alt), Water Driver (Spain, alt), Wild Cat (Japan, cas2crt conversion), Wing Warriors (Reprosoft), Witch Day (English, v1.0), Wörd! (Dutch, v1.0), Wörd! (English, v1.0), Word Processor (United Kingdom), Wörd! (Spanish, v1.0), Wörd! (Swedish, v1.0), Xadrez (Brazil, cas2crt conversion), XRacing (v1.0.3), XSpelunker (alt), XVM (Japan, flop2crt conversion), Yab Yum (Netherlands, alt), Yab Yum (Netherlands, alt 2), Yazzie (alt, older?), Yellow Submarine (Japan, Jast), Yie Ar Kung-Fu II - The Emperor Yie-Gah (Korea), Yogoetamjeong Chimagun Chimachima (Korea), Youkai Tantei Chimachima (Japan, alt), Youkai Yashiki (Japan, alt), Young Artist (Arab, v1.18), z80rogue, Zanac A.I. - 2nd Version (Japan, alt 2), Zenji (Japan, alt 1), ZERO and the Castle of Infinite Sadness (Matra), ZERO and the Castle of Infinite Sadness (MSXDev), ZERO and the Castle of Infinite Sadness (MSXDev, with bug), Zeta 2000 (Japan, cas2crt conversion), Zexas Limited (Japan, alt 3), Z (Korean), Zombie Calavera Prologue, Zombie Incident (v1.0), Zombie Incident (v1.1), Zombie Near (v1.0) [file-hunter]
    Where Is It? The Quest for the 10th Island (prototype) [JMeric]
    Dia de Brujas (Spanish, v1.2), Where Is It? The Quest for the 10th Island, Wing Warriors (MSXDev), Witch Day (English, v1.2), Wörd! (Dutch, v1.1), Wörd! (English, v1.1), Word Invaders, Wörd! (Spanish, v1.1), Wörd! (Swedish, v1.1), X0rz (v1), X0rz (v3), XOR 2021, XSpelunker (v1.4.2), Yahtzee, Yazzie Remastered, Zombie Incident (v1.2), Zombie Near (v1.1), Zone TNT [MSXDev]
    Yazzie [RetroSouls]
    Westen House (English, v1.2), Westen House (English, v1.3), Westen House (English, v1.3.1), Westen House (Portuguese, v1.3.1), Westen House (Spanish, v1.3), Westen House (Spanish, v1.3.1), XRacing (v1.0), XRacing (v1.0.1), XRacing (v1.0.2), XRacing (v1.0.4), XRacing (v1.0.5), XSpelunker (v1.0), XSpelunker (v1.1), XSpelunker (v1.2), XSpelunker (v1.3), XSpelunker (v1.4), XSpelunker (v1.4.1), XSpelunker (v1.4.3) [santiontanon]
  • oric1_cass:
    Don Juans et Dragueurs, A View to a Kill - The Computer Game, Zorgon's Revenge (demonstration only) [The Oric Site]
    Cross Bomber (2021-05-13) [TOSEC]
  • pet_flop: A Bright Shining Star [Genesis Project]
  • spectrum_cass:
    Geografia de Portugal, Geografia de Portugal (prototype 1), Geografia de Portugal (prototype 2) [Domingues Silva, Planeta Sinclair]
    Fountain PD Compilation [Luís Rato, Planeta Sinclair]
    A Case of Murder, Chase H.Q. II: Special Criminal Investigation (Erbe, small cardboard case), Death Wish 3 (set 2, Erbe), Fairly Difficult Mission (Delbert the Hamster), The Forest of Shadows, Jahangir Khan's World Championship Squash, Picture Book (Triple R Education), Soft Spectrum (issue 01), Soft Spectrum (issue 02), Super Fighter, Super Sinc 3, Super Sinc 4, Super Sinc 5, Super Sinc 6, Super Sinc 1 (Anno 2), Super Sinc 2 (Anno 2), Super Sinc 3 (Anno 2), Super Sinc 4 (Anno 2), Super Sinc 5 (Anno 2), Super Sinc 6 (Anno 2), Super Sinc 7 (Anno 2), System 3 Pack, The Tube (Zafiro) [spectrumcomputing.co.uk]
    Deep Probe (Adventure Workshop), A Fistful of Blood Capsules (alt), Island of Chaos (Adventure Workshop), Multi-Player Premier League, Pools Predictions, Prince of Tyndal & Jekyll and Hyde (alt), Quest for the Holy Joystick (Delta 4, alt), The Return of the Holy Joystick, Spartan Software Compilation, Special Action (Imagine), Square Dance, Star Flaws & Raymond Pringle's Quest for the Fabled Jar of Pickled Cabbage (release 3), Supapunta [Steven Brown, Planeta Sinclair]
  • vsmile_cart: The Wiggles - It's Wiggle Time! (USA) [AustinRichardson29]

Software list items promoted to working

  • vboy: Galactic Pinball (Japan, USA), Hyper Fighting (pirate), Insmouse no Yakata (Japan), Jack Bros. (USA), Jack Bros. no Meiro de Hiihoo! (Japan), Mario Clash (Japan, USA), Mario's Tennis (Japan, USA), Nester's Funky Bowling (USA), Panic Bomber (USA), SD Gundam - Dimension War (Japan), Space Squash (Japan), Teleroboxer (Japan, USA), Tobidase! Panibon (Japan), Vertical Force (Japan), Vertical Force (USA), Virtual Bowling (Japan), Virtual Fishing (Japan), Virtual League Baseball (USA), Virtual Pro Yakyuu '95 (Japan), V-Tetris (Japan) [Angelo Salese]

New software list items marked not working

  • evio: I Love Classic 2 [TeamEurope]
  • ibm5150: Batman: The Caped Crusader [Total DOS Collection]
  • leapster: Disney Princess (USA, set 2), Leapster 2 Gaming Pop (USA), Nick Jr. Go Diego Go! - Animal Rescuer (USA, set 2), Number Raiders - Arcade-Style Learning! (USA, set 1), Sonic X (USA, set 1) [TeamEurope]
  • mobigo_cart: Nickelodeon Spongebob SquarePants - Defending the Secret Formula (USA) [TeamEurope]
  • oric1_cass: Le Diamant de l'île Maudite (demo) [The Oric Site]
  • msx1_cart: X & Y (Arab) [file-hunter]
  • vsmileb_cart: Teletubbies - ¡Es la hora de los Teletubbies! (Spain) [ICEknight, TeamEurope, ClawGrip]

Merged pull requests

  • 9898: toshiba/pasopia.cpp, toshiba/pasopia7.cpp: Dumped character generator ROMs. [Frank Palazzolo]
  • 10849: video/epic12.cpp: Improved CV1000 blitter timings based on hardware testing, and removed unsafe mode. [buffi]
  • 10958: heathkit/tlb.cpp: Encapsulated Heathkit Terminal Logic Board as a device. [Mark Garlanger]
  • 10966: bus/msx/cart: Added Sony HBI-55/Yamaha UDC-01 SRAM data cartridges. [Wilbert Pol]
  • 11027: dataeast/dec0.cpp: Removed superfluous list of games in comment. [simzy]
  • 11029: st_flop.xml: Cleaned up metadata, identified software with manual copy protection, and noted issues. [Angelo Salese]
  • 11030: emu/recording.cpp: Set more precise frame rate for AVI files. [feos]
  • 11032: bus/spectrum: Added ZXBUS and NeoGS sound card. [holub]
  • 11033: konami/nwk-tr.cpp: Made racingj2 a parent, rather than a clone of racingj. [David Haywood]
  • 11034: camplynx_cass.xml: Replaced abbreviated country names. [ArcadeShadow]
  • 11035: Made NBA Jam Tournament Edition titles more consistent with marketing materials. [Michael Sanborn]
  • 11039: orca/vastar_viddev.cpp: Improved handling of sprite flipping flags. [David Haywood]
  • 11041: machine/wd_fdc.cpp: Don’t clear DRQ on LDB/INTR, and fixed spurious FM sync detection. [Peter Phillips, Tim Lindner]
  • 11042: misc/brglitz.cpp: Note that PIC17C43 dump comes from a protected device and is bad. [ClawGrip]
  • 11043: tch/topdrive.cpp: Added driver for Proyesel Top Driving. [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood]
  • 11047: bus/nabupc: Added support for RS232 Card. [Brian Johnson]
  • 11048: video/huc6270.cpp: Adjusted raster line count offsets (fixes various issues with PC Engine games). [Angelo Salese]
  • 11050: cpu/m6809: Emulated observed behavior of invalid instructions for MC6809. [Tim Lindner]
  • 11053: namco/namcos10.cpp: Refactored driver, and implemented MEM(M) and MEM(N) boards. [Windy Fairy]
  • 11054: cpu/se3208, misc/crystal.cpp, machine/vrender0.cpp: Removed some hacks – they cause bigger issues. [David Haywood]
  • 11055: vsmileb_cart.xml: Dumped a Spanish Teletubbies game. [ICEknight, TeamEurope, ClawGrip]
  • 11056: bus/coco/coco_fdc.cpp: Use device BIOS options to reduce proliferation of slot options. [Tim Lindner]
  • 11058: fmtowns_cd.xml: Added twelve working items, and replaced two items with better dumps. [redump.org, cyo.the.vile, r09]
  • 11059: namco/namcos10.cpp: Reset settings storage areas for mrdrilr2, mrdrilr2j and chocovdr. [David Haywood]
  • 11061: Reduced I/O port lookups in a number of drivers. [Erik Newton]
  • 11062: mobigo_cart.xml: Dumped a SpongeBob SquarePants game. [TeamEurope, ClawGrip]
  • 11064: leapster.xml: Dumped five USA games. [TeamEurope, ClawGrip]
  • 11065: cpu/mips: Fixed memory access handling in the IDT MIPS R4650 core. [Ryan Holtz]
  • 11066: ibm5150.xml: Added four items (3 working), and replaced one item with a better dump. [Total DOS Collection, ArcadeShadow]
  • 11068: svi318_cass.xml: Use lowercase descriptive text and avoid non-standard abbreviations. [ArcadeShadow]
  • 11069: namco/namco06.cpp: Quantise timer to clock frequency. [hackbar]
  • 11070: snk/miconkit.cpp: Added orange overlay for Space Micon Kit. [einstein95]
  • 11071: namco/namcos10.cpp: Reevaluated assumptions about how Flash block ranges are handled. [Windy Fairy]
  • 11072: namco/namcos10.cpp: Added US version of Mr. Driller 2. [twistedsymphony, Bill D., coolmod, Windy Fairy]
  • 11073: taito/taito_f3_v.cpp: Ignore first line zoom value (appears to fix MT08593). [ywy]
  • 11074: msx/msx.cpp, bus/msx: Propagate clock frequency to slots, and route audio input from cartridges. [Wilbert Pol]
  • 11075: heathkit/tlb.cpp: Added page 2 memory support for ultra19, and other minor fixes. [Mark Garlanger]
  • 11076: misc/rfslotspcpent.cpp: Added a note about a variant on different hardware. [ClawGrip]
  • 11077: video/huc6272.cpp: Modernized read/write handlers. [Angelo Salese]
  • 11079: cpu/v810: Made opcode timings a bit more faithful to reality. [Angelo Salese]
  • 11080: cdi.xml: Added a two-in-one Golgo 13 game. [SharpSilver77, David Silva]
  • 11083: spectrum_cass.xml: Added forty working items, and replaced two items with better dumps. [ArcadeShadow]
  • 11085: msx1_cart.xml: Added eighty working items and one item marked not working. [Wilbert Pol]
  • 11088: cpu/v810: Turned interrupt levels into separate input lines. [Angelo Salese]
  • 11089: casio/pv1000.cpp: Updated sound emulation based on new research. [David Viens]
  • 11090: oric_cass.xml: Added four items (three working). [The Oric Site, ArcadeShadow]
  • 11091: emu/emumem.h: Encourage use of read/write delegate creator helper functions (demo on Game Boy cartridges). [Vas Crabb]
  • 11092: namco/namcos10.cpp: Added three games, and replaced bad Flash dumps for five games. [Guru, buffi, Windy Fairy]
  • 11093: namco/namcos10.cpp: Added some GAHAHA Ippatsudou and Taiko no Tatsujin games. [Yasuhiro Ogawa, Guru, Windy Fairy]
  • 11094: tch/topdrive.cpp: Verified sound chip clock frequency and video refresh rate. [Recreativas.org, ClawGrip]
  • 11095: namco/namcos10.cpp: Labelled region/licensee DIP switch settings for Mitchell games. [David Haywood]
  • 11097: bus/nscsi/cd.cpp: Implemented basic CDDA support. [Windy Fairy]
  • 11099: sanyo/mbc200.cpp: Fixed floppy drive selection (was stuck on A:). [zx70]
  • 11100: psikyo/psikyo.cpp: Use accurate measurements for Tengai video timings. [buffi]
  • 11101: psikyo/psikyo.cpp: Fixed visible area (224 lines, not 223). [buffi]
  • 11102: psikyo/psikyo.cpp: Fixed video timings in comments for Tengai and Strikers 1945. [buffi]
  • 11103: bus/msx: Updated most delegate construction to use emu::rw_delegate helper. [Wilbert Pol]
  • 11105: cpu/m6502, sound/gew.cpp, yamaha/psr150.cpp, yamaha/psr260.cpp: Added Yamaha GEW7- and GEW12-based keyboards. [Devin Acker]
  • 11109: 3rdparty/linenoise: Support keypad Enter on Windows. [feos]
  • 11110: cpc_flop.xml, msx1_cart.xml, msx2_flop.xml, msx2p_flop.xml: Removed duplicate software. [Wilbert Pol]
  • 11111: snes.xml: Tidied up descriptions. [ArcadeShadow]
  • 11112: ibmpcjr_cart.xml, m5_flop.xml, buzztime_cart.xml: Corrected capitalisation in list names. [ArcadeShadow]
  • 11113: bus/msx/module: Added Yamaha SKW-01 emulation. [Wilbert Pol]
  • 11114: namco/namcos10.cpp: Added latest Flash dumps, new decryption devices, and more I/O emulation. [Samuel Neves, Peter Wilhelmsen, Windy Fairy, brizzo, Smitdogg, Yasuhiro Ogawa, Guru]
  • 11115: dc.xml: Updated notes and supported status for Japanese releases. [Angelo Salese]
  • 11116: skeleton/semcrossw.cpp: Added a skeleton driver for an Etra traffic light controller. [ClawGrip]
  • 11117: bus/gio64/newport.cpp, cpu/mips/mips3.cpp: Fixed issues affecting IRIX. [Jiaxun Yang]
  • 11119: sega/sg1000.cpp: Fixed tape loading. [Fabio DL]
  • 11120: psikyo/psikyo.cpp: Corrected vertical blanking interrupt for s1945/tengai and removed imperfect timing flag. [buffi]
  • 11123: sanyo/mbc200.cpp: Mix PPI sound outputs for system speaker. [zx70]
  • 11125: namco/namcos10.cpp: Reset gahaha, gahaha2 and g13jnr to default state. [David Haywood]
  • 11131: namco/namcos10.cpp: Added CD-ROM drive support and I/O for Taiko games, and decrypted more games. [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • 11132: namco/namcos10.cpp: Restored factory defaults for nflclsfb, nicetsuk, taiko2, taiko4 and taiko6. [David Haywood]
  • 11134: namco/namcos10.cpp: Decrypted another game and fixed nicetsuk inputs. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11136: namco/namcos10.cpp: Decrypted Panicuru Panekuru, and initialized settings for panikuru and squizchs. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
→ NOWSZY [arcade] HbMameUI x64 0.245.11 7/04/2023

HBMAME 0.245.11 2023-04-07

  • Fixed bad graphics in Rally Chase (trallycd)
  • Added preliminary support for .neo files used in NeoSD and Mister.
  • Added preliminary support for .7z files used in Darksoft's MultiMVS.

New Games

  • [chuckie] Chuckie Egg
  • [dktrain2] Donkey Kong Trainer 1.01 (bugfix)
  • [neo2048] Neo 2048
  • [ngmvs] Neo-Geo MultiMVS support
  • [ngneo] Neo Geo support of .neo files
  • [pacjrz80] Pac-Jr on Pacman Hardware
  • [sbpf] Super Bubble Pop (fixed)

Notes for ngmvs and ngneo:

  • Very preliminary. Cheats, save-states, memcards etc have not been tested.
  • If loading fails you'll get a black screen.
  • Intended for testing of homebrew. Protected sets are not supported. However, most standard games happen to work.
  • Files are meant to be loaded as loose software. Use the inbuilt File Manager, or the command-line (-quik <full path to file>).

ngneo:

  • Can use a Software List. An example xml has been included which you can expand upon.

ngmvs:

  • The file extension is 7z, which works fine from command-line but is treated as a directory by the File Manager. You'll have to enter it and choose any file within.
  • The files within must be at the root of the 7z, or loading will fail.

HBMAME 0.245.10 2023-03-13

HbMame powstał z myślą o wszystkich nieoficjalnych modyfikacjach gier na arcade. Jeżeli znudziła kogoś wersja oficjalna, zawsze może poszukać czegoś ekstra - począwszy od trainerów, skończywszy na ukrytych dodatkach.

New Games

  • [240ptest] 240p Test Suite
  • [ckongpt2s01] Crazy Kong with DK colours and graphics
  • [looptrsp] Looptris Plus (2022-12-24)
  • [pitfall2u01] Pitfall II trainer (2002-10-15)
  • [pollen] Pollen Angel
  • [sf2mix] Street Fighter II: Champion Edition (Mix 1.3)
  • [vr01] Virtua Racing Rival Edition V7 (2023-02-22)
  • [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)

HBMAME 0.245.9 2022-11-17

New Games

  • [dkong05-17,20] Donkey Kong (various hacks)
  • [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR)
  • [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR)
  • [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR)
  • [grdians41] Denjin Makai II (LBS Edition, 2022-10-14)
  • [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT)
  • [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT)
  • [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions)
  • [ngmontst3] Neo Geo Monitor Test Tool v1.3
  • [pacyuyu] Pac-Yuyu
  • [pandajump] Panda Jump
  • [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)

HBMAME 0.245.8 2022-11-17

New Games

  • [dkong05-17,20] Donkey Kong (various hacks)
  • [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR)
  • [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR)
  • [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR)
  • [grdians41] Denjin Makai II (LBS Edition, 2022-10-14)
  • [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT)
  • [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT)
  • [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions)
  • [ngmontst3] Neo Geo Monitor Test Tool v1.3
  • [pacyuyu] Pac-Yuyu
  • [pandajump] Panda Jump
  • [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)

HBMAME 0.245.8 2022-10-20

19YY now has full background music included.

New Games

  • [avengrgs01] Avengers In Galactic Storm (Boss Hack, set 1)
  • [avengrgs02] Avengers In Galactic Storm (Boss Hack, set 2)
  • [bgaregga02] Battle Garegga (Zakk version, set 2)
  • [cosmicw] Cosmic Wars (bootleg of UniwarS)
  • [cybots02] Cyberbots: Fullmetal Madness (950424E, Access Mod)
  • [dkong01-04] Donkey Kong (various hacks)
  • [dkonghh] Donkey Kong HeartHunt v1.01 (2022-10-15)
  • [emeralda01] Emeraldia (New Rotate)
  • [grdians19-40] Denjin Makai II (various hacks, 22 sets)
  • [hook10-15] Hook (various hacks, 6 sets)
  • [kingball01] King & Balloon (bootleg)
  • [mk2s06] Mortal Kombat II (SP4K, 2021-08-05)
  • [mk3s02] Mortal Kombat 3 (K, 2021-08-05)
  • [nbbatman10] Ninja Baseball Bat Man (1v8, 2020-01-08)
  • [nbbatman11] Ninja Baseball Bat Man (One Key Edition, 2020-09-06)
  • [strider01] Strider (US, fixes graphics and music)
  • [strider02] Strider (JP, fixes graphics and music)
  • [vs_urban] Vs. Urban Champion
  • [wbml03] Wonder Boy in Monster Land (bootleg)
  • [wwfmania01] WWF: Wrestlemania (Acid Clown Edition, 2020-12-02)

HBMAME 0.245.7 2022-10-12

  • Since 0.246, MAME has rearranged all the driver files and many others too. This requires an almost complete rewrite of HBMAME, and I've decided not to do this. Therefore future releases will be based on 0.245, and be released adhoc, whenever new games are added.

 

New Games

  • [aburtest] Afterburner Test Rom (v0.1)
  • [aburtest1] Afterburner Test Rom (v0.11)
  • [frogtest2] Frogger Test Rom (2019-01-27)
  • [galxtest2] Galaxian Test Rom (2017-12-07)
  • [gyrutest] Gyruss Test Rom (2021-06-27)
  • [gyrutest2] Gyruss Test Rom (2021-09-29)
  • [hypetest] Hypersports Test Rom (0.5 test)
  • [moontest] Moon Cresta Test Rom (2017-12-07)
  • [mrdotest] Mr. Do! Test Rom (2017-12-07)
  • [pacmtest2] Pacman Test Rom (set 3)
  • [pbobble3s02] Puzzle Bobble 3 (Recarbonated, 2p only)
  • [phoetest] Phoenix Test Rom (2017-12-07)
  • [pooytest] Pooyan Test Rom (set 1)
  • [scobtest] Super Cobra Test Rom (2019-01-27)
  • [scratest] Scramble Test Rom (2019-01-27)
  • [senctest] Space Encounters Test Rom
  • [sinvtest] Space Invaders Test Rom (SMv1.0)
  • [sinvtest0] Space Invaders Test Rom (v1.0)
  • [sinvtest1] Space Invaders Test Rom (v1.1)
  • [sinvtest2] Space Invaders Test Rom (v1.2)
  • [sinvtest3] Space Invaders Test Rom (v1.3)
  • [spectest] Spectar Test Rom
  • [theglad104] The Gladiator (v104)
  • [trkftest07b] Track and Field Test Rom (0.7 beta)
  • [trkftest08b] Track and Field Test Rom (0.8 beta)
  • [trkftest09b] Track and Field Test Rom (0.9 beta)
  • [trkftest10b] Track and Field Test Rom (1.0 beta)
  • [trkftest11b] Track and Field Test Rom (1.1 beta)
  • [trkftest12b] Track and Field Test Rom (1.2 beta)
  • [trkftest11t] Track and Field Test Rom (1.1 test)
  • [trkftest12t] Track and Field Test Rom (1.2 test)
  • [trkftest12tu] Track and Field Test Rom (1.2 test, unencrypted)
  • [twinqixs01] Twin Qix (Japan)

2022-09-26(???) HBMAME 0.245.6

  • All hacks & homebrew are expected to work - please report anything that misbehaves.
  • Neogeo: made Universal Bios the default, to properly catch cpu exceptions.
  • Neogeo cartoon intros: No need to set them up, they "just work".
  • Ironclad: default language is now English.

New Games

  • [aquario]Clockwork Aquario

2022-09-09 HBMAME 0.245.5

New Games

  • [19yy]19YY v1.0
  • [ffightaec2]Final Fight Anniversary Edition (CPS2 hardware)
  • [fantzone01]Fantasy Zone (PS2)
  • [mhavocpex8]Major Havoc - The Promised End (BETA v0.89) ENGLISH
  • [mhavocpex8de]Major Havoc - The Promised End (BETA v0.89) GERMAN
  • [mhavocpex8fr]Major Havoc - The Promised End (BETA v0.89) FRENCH
  • [ssf2tnl]Super Street Fighter II Turbo (New Legacy v0.7.1 beta 2022-09-06)

2022-08-26 HBMAME 0.245.4

New Games

  • [forgottnsf2]Forgotten Worlds (SF2 conversion)
  • [ghoulsf2]Ghouls'n Ghosts (SF2 conversion)
  • [gxg]Casanova She and She
  • [magdrop3te]Magical Drop 3 (Tournament Edition, 2022-08-19)
  • [nbajamre]NBA Jam Rewind (rev 1.1)
  • [striders04]Strider (SF2 conversion)

2022-08-12 HBMAME 0.245.3

  • Fixed altbeast and clones, games re-enabled.

New Games

  • [cakefght1]Cake Fighter v1.1
  • [captcommh11]Captain Commando (readjusted)
  • [dinos283]Cadillacs and Dinosaurs (Readjusted v1.2)
  • [pbobble3h01]Puzzle Bobble 3 (Recarbonated)
  • [sailormnh06]Sailor Moon (Fight for Justice)
  • [teot]The Eye of Typhoon (Tsunami Edition, beta 7, 2022-07-31)

2022-07-23 HBMAME 0.245.2

  • Puzzled: enabled both story mode and demo mode

New Games

  • [cakefght]Cake Fighter
  • [ssf2tnl3]Super Street Fighter II Turbo (New Legacy v0.3 beta 2020-05-18)
  • [ssf2tnl7]Super Street Fighter II Turbo (New Legacy v0.7 beta 2022-07-19)

HBMAME 0.245.6 2022-09-23 0.245.4

New Games

  • [ng4ptest] Neo Geo 4 Player Multitab Test
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 6, 2022-07-06)

HBMAME 0.245.1 2022-07-09 0.245.1

New Games

  • [ng4ptest] Neo Geo 4 Player Multitab Test
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 6, 2022-07-06)

HBMAME 0.245 2022-06-29 0.245

New Games

  • [captcommr1d] Captain Commando (unknown hack r1d)
  • [captcommr1f] Captain Commando (unknown hack r1f)
  • [cawingh01] Carrier Air Wing (bootleg)
  • [contcircja] Continental Circus (Japan set 2)
  • [dinore1] Cadillacs and Dinosaurs (Readjusted v1.1)
  • [dkrndmzr] Donkey Kong RNDMZR v1.00 (2022-05-22)
  • [dkwizard] Donkey Kong Wizardry v1.03
  • [kf2k19unis04] Kof 10th Anniversary 2019 Unique (Optimized 2020-??-??)
  • [kf2k20unis01] Kof 10th Anniversary 2020 Unique (Optimized 2020-10-25)
  • [kf2k20unis02] Kof 10th Anniversary 2020 Unique (Optimized 2020-11-06)
  • [mslug2fm] Metal Slug 2 (Friendly Fire - Fightcade 2 Ver.2 Hack)
  • [mslug3rb] Metal Slug 3 (Last Warhead)
  • [mslug4a] Metal Slug 4 20th Anniversary (GOTVG Ver.2021 Hack)
  • [mslug4ar] Metal Slug 4 Enemies Reset Fusion 20th Anniversary (Hack)
  • [mslug5sgf] Metal Slug 5 Remake Final (Fightcade 2 Ver.2021 Hack)
  • [mslug5x] Metal Slug 5 X
  • [mslugxsrf] Metal Slug X AzStar Soda Remix (Fightcade 2 Ver. Hack)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.13)
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 5, 2022-05-29)
  • [umk3tm20210809] Ultimate Mortal Kombat 3 (Team Edition 2021-08-09)
  • [umk3uk20220406] Ultimate Mortal Kombat 3 (UC Edition 2022-04-06)

HBMAME 0.244 2022-05-25 0.244

  • Added artwork for Man-Pac.

New Games

  • [dinore] Cadillacs and Dinosaurs (Readjusted v1.0)
  • [dkchrte] Donkey Kong Christmas Tournament Edition
  • [dkongte] Donkey Kong Tournament Edition
  • [dkspkyte] Donkey Kong Spooky Tournament Edition
  • [dksprfin] Donkey Kong Springfinity v1.01 (2022-04-29)
  • [mhavocpex81] Major Havoc - The Promised End (v0.81)
  • [mslugunity] Metal Slug Unity
  • [mslug2unity] Metal Slug 2 Unity
  • [mslug3unity] Metal Slug 3 Unity
  • [mslug4unity] Metal Slug 4 Unity
  • [mslug5ast] Metal Slug Asteroids
  • [mslug5unity] Metal Slug 5 Unity
  • [mslugxunity] Metal Slug X Unity
  • [sfa2us05] Street Fighter Alpha 2 (Unlock Hidden Characters)
  • [sfz3mix11] Street Fighter Zero 3 (Mix 0.11)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.12)
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 4, 2022-05-07)

HBMAME 2022-04-27 0.243

  • Fixed gauntlet2 regressions.

New Games

  • [ffightaeh04] Final Fight 30th Anniversary Edition Mad Gear's City (2022-04-12)
  • [jrpacplus] Jr Pac-Plus
  • [manpac] Man-Pac
  • [sailormnh05] Pretty Soldier Sailor Moon (Reign of Terror) v1.6
  • [sf2mix110] Street Fighter II: Champion Edition (Mix 1.1)
  • [sfz3mix07a] Street Fighter Zero 3 (Mix 0.07a)
  • [sfz3mix09] Street Fighter Zero 3 (Mix 0.09)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.10)
→ NOWSZY [arcade] Mame x64 0.253 30/03/2023

MAME 0.253 30 Mar 2023

It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Firstly, libc++ 6 is no longer supported. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Secondly, MAME now requires Lua compiled as C++ to work correctly. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. Using Lua compiled as C will cause resource leaks.)

We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. This should have minimal impact on people writing scripts and plugins. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. So far, there are two plugins. One of them is sure to be useful for fans of Konami’s arcade rhythm games. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities.

The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. We’ve done some intensive testing, but there are probably still regressions lurking. Let us know if one of your favourite 68k-based games flakes out on you.

One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities).

Building on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. Numerous texturing and tilemap issues have been resolved. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple IIgs have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. 2 and Noboranka.

As always, there’s far more than we have time to talk about here, but you can read all about it in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.


MAME Testers bugs fixed

  • 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder)
  • 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese)
  • 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh)
  • 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese)
  • 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese)
  • 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl)
  • 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie)
  • 08570: [DIP/Input] (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. (Ivan Vangelista)
  • 08573: [Graphics] artwork: Text components are not correctly aligned horizontally. (hap)
  • 08578: [Sound] (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. (hap)
  • 08579: [Misc.] (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. (Vas Crabb)
  • 08580: [Crash/Freeze] (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. (Vas Crabb)
  • 08582: [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received. (Curt Coder)
  • 08590: [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely. (Mark Garlanger)

New working systems

  • Akazukin (Japan) [Alberto Salso, Ignacio Seki, Angelo Salese]
  • Bandai Race Time [hap, Sean Riddle, eggs]
  • Brother LW-30 [Bartman/Abyss]
  • Brother LW-840ic [Bartman/Abyss]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v2.03) [hap, Mr. Lars]
  • Electronic Chess (Tryom) [hap, Sean Riddle]
  • Hot Body I [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, David Haywood]
  • Sony NWS-3410 [Brice Onken, Sefano Sanna]
  • Systemhuset / Loproc Conchess Princhess Glasgow [Mr. Lars]
  • Texas Instruments My Little Computer [hap, Sean Riddle]
  • Tiger Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo]
  • Tryom Gammonmaster II [hap, Sean Riddle]
  • Tryom Omar [hap, Sean Riddle]
  • Vector Graphic Vector 4 [Eric Anderson]

New working clones

  • Amstrad plc NC100 (Denmark) [Dirk Best]
  • Amstrad plc NC100 (Germany) [Dirk Best]
  • Amstrad plc NC100 (Sweden) [CPCWiki]
  • Amstrad plc NC150 (Italy) [Dirk Best]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03) [hap, Mr. Lars]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v2.00) [hap, Mr. Lars]
  • Fruit Star Bonus (Ver 8.2.00ITL) [TeamEurope, f205v, Roberto Fresca]
  • Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism]
  • Heroes (World ver EM-1) [Domenico Cervini]
  • Jockey Club II (USA v4.00, bootleg) [hammy]
  • The Pit (US set 3) [Domenico Cervini]
  • Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)]
  • SciSys Kasparov Turbostar 432 (set 2) [Mr. Lars]
  • Texas Instruments TI-74 Basicalc (set 2) [Frank Palazzolo]
  • WWF Superstars (Canada) [anonymous]
  • Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]

Systems promoted to working

  • Baby Suprem [Paul-Arnold]

New systems marked not working

  • Ballroom Glitz [jordigahan, ClawGrip]
  • Brother AX-145 [Bartman/Abyss]
  • Burroughs TD 831 [Wouter's Blog]
  • Honoo no Invader (main ver. 1.35, video ver. 1.35) [hammy]
  • Hot Body II [Guru, David Haywood]
  • Multi Game IV (AMGSK_VA3.85) [TeamEurope]
  • Psion Series 3a [Nigel Barnes, The Last Psion]
  • Psion Series 3c [Nigel Barnes, The Last Psion]
  • Psion Series 3mx [Nigel Barnes, The Last Psion]
  • Psion Siena [Nigel Barnes, The Last Psion]
  • Psion Workabout [Nigel Barnes, The Last Psion]
  • Psion Workabout mx [Nigel Barnes, The Last Psion]
  • Shimura Ken no Bakatono-sama Ooedomatsuri [hammy]
  • Sweetheart [Recreativos Piscis]
  • VJ: Visual & Music Slap [Shiz]

New clones marked not working

  • Acorn Computers Pocket Book II [Nigel Barnes, The Last Psion]
  • Bloxeed (bootleg) [Porchy]
  • Desert Wars (bootleg of Battle Zone) [Javier Blanco Ojeda, ClawGrip]
  • Flipper Football (v1.03) [Matt’s Basement Arcade, PinMAME]
  • The Ocean Hunter (Japan, Revision A) [Brian Troha, The Dumping Union]
  • Psion Series 3a (2M) [Nigel Barnes, The Last Psion]
  • Psion Series 3a (2M) (German) [Nigel Barnes, The Last Psion]
  • Victor HC-90A (MSX2, Japan) [Daniel Padilla, openMSX]
  • VJ Dash (Ver 1.0) [Shiz]

New working software list items

  • abc1600_flop: ABC1600 Test Program v5.0 [Dataindustrier AB Intressegrupp]
  • c64_cart: Expert C420 (Czech), Expert C800 (Czech) [LordKopromaster]
  • c64_cass: Micro Rhythm + [The Ultimate Tape Archive Team]
  • c128_flop: Commodore 128D/1571 Test/Demo Disk v1.3 [Zimmers.Net, Curt Coder]
  • ggm: Gruenfeld-S Edition: Master Chess Openings [Berger]
  • ibm5150:
    Gauntlet II, Police Quest: In Pursuit of the Death Angel (3.5", v2.0E), Police Quest: In Pursuit of the Death Angel (3.5", v2.0G), Police Quest: In Pursuit of the Death Angel (5.25", v2.0G), Zak McKracken and the Alien Mindbenders, Zak McKracken and the Alien Mindbenders (Enhanced version) [The Good Old Days]
    Ballistix, Crazy Cars II, Defender of the Crown, Fire & Forget II (3.5"), Fire & Forget II (5.25"), Mini-Putt, Renegade, Rick Dangerous 2 (Futura release), The Simpsons - Bart vs. the Space Mutants (5.25"), Speedball 2 - Brutal Deluxe (3.5", Futura Games release), Test Drive (3.5", v1.0), Test Drive (5.25", v1.0), Test Drive (5.25", v1.1), Test Drive II - Car Disk: Musclecars (3.5"), Test Drive II - Car Disk: Musclecars (5.25"), Test Drive II - Car Disk: The Supercars (3.5"), Test Drive II - Car Disk: The Supercars (5.25"), Test Drive II - Scenery Disk: California Challenge (3.5"), Test Drive II - Scenery Disk: California Challenge (5.25"), Test Drive II: The Duel (3.5"), Test Drive II: The Duel (5.25") [Total DOS Collection]
  • ibm5170_cdrom:
    Sound Blaster 16 CD [archive.org]
    Alien Carnage (Europe), Ecstatica (Europe), Ecstatica (Europe, Argentum Collection release), Ecstatica (Europe, English only), Ecstatica II (Germany), Ecstatica II (Germany, Mega 3 Pak Volume 1 release), Fables & Fiends - Book One: The Legend of Kyrandia (Asia), Fables & Fiends - Book One: The Legend of Kyrandia (Denmark, Euro Power Pack release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, Westwood 10th Anniversary release), Fables & Fiends - Book One: The Legend of Kyrandia (Netherlands, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Spain, Golden Line-Arcadia release), Fables & Fiends - Book One: The Legend of Kyrandia (USA), Fables & Fiends - Book One: The Legend of Kyrandia (USA, Slash release), Flight of the Amazon Queen (Europe), Flight of the Amazon Queen (Europe, alt), Flight of the Amazon Queen (Europe, re-release), Flight of the Amazon Queen (USA), Network Q RAC Rally (France), Pipe Mania + Volfied (Europe, 2 Game Pack release), Pipe Mania + Volfied (Netherlands), Raptor: Call of the Shadows (Europe, USA), Raptor: Call of the Shadows (Germany), Raptor: Call of the Shadows (Netherlands), Raptor: Call of the Shadows (USA), Simon the Sorcerer (USA) [redump.org]
  • m20: Demo Disk - Spiele + Uhr (alt), Multiplan (US), Olivetti PCOS 2.0h, Olivetti PCOS 3.0e (alt 1), Olivetti PCOS 3.0e (alt 2), The Queen's Footsteps (English), The Queen's Footsteps (Italian), Silk Dust [eberhab]
  • msx_yamaha_minicart: FM Voicing Program II [Wilbert Pol, openMSX]
  • oric1_cass:
    ASCII Chase, Cross Bomber, Cross Bomber (alt), Cross Chase, Cross Horde v1.0, Cross Shoot, Cross Snake (preview), Cross Snake (v1.0), Cross Snake (v2.0) [Fabrizio Caruso, Erik Newton]
    007 - Dangereusement Votre, 3D Fongus, 3D Fongus (alt), 3D Luffar-Schack v1.2, 3D Maze, 3D Munch, 3D Noughts And Crosses v6.3, The 3D Tunnel, A.T.M., Acheron's Rage, Adventure Quest, Agent 0013, Agent 0013 (alt), L'Aigle D'Or, Airline, Amor's Pilar, Le Antre de la Peur, Arena 3000, Arena 3000 (alt), Astro-Lander, Atlantis, Atlantis (alt), Attack of the Cybermen, Les Aventures de Lilla et Jacky, Awari, Bananas, Bandit, La Bataille Des Couleurs, Battle Flight 4, Blitz, Blockbuster, Bombyx, The Boss, Breakout, Breakout Machine, Bricky, Bunker, The Business, Candyfloss, Canonnade - Oric Pot, Casse Brique, Casse Brique (alt), Categ-Oric, Centipede (alt), Challenge Voile, Cheese-Snake, Cheops, Chess 3.48-1 vI-E-C, Chess 3.48-1 vI-E-C (alt), Chess II, Chopper, Circuit Oric, Ciro Ou Les Envahisseurs Fous, Citadelle, Cite, La Cite Interdite, La Cite Maudite, Cobra Invader, Cobra Pinball, Cock'in, Cock'in (alt), Colossal Adventure, Colourmatch, Contract Bridge, Contract Bridge (doc), Conveyor Belt, Corsaires, Cosmic Chaos, Crabes, Crib Master - Cribbage, La Crypte, Cursor, Dallas, Damsel in Distress, Death Driver, Defence Force, Delta 4, Dexterite, Le Diamant de Kheops, Le Diamant de l'île Maudite, Dig Dog (Atmos), Dig Dog (Oric 1), Doggy, Domino, Don Juan (English), Don Juan (French), Don Juan (French, alt 1), Don Juan (French, alt 2), Don't Press the Letter Q, Les Drapeaux Aux Jeux Olympiques, Driver, Dungeon Adventure, EX-SIP, Electric Eel, Elektro Storm, Encounter Adventure, Esquive, Fantasy Quest (France), Fantasy Quest (UK), Feux Croises, Fire Flash, Fire Flash (alt), Flight 401, Flight 401 (alt 1), Flight 401 (alt 2), Flight Simulator (Club Europe), Flight Simulator (Quark Data), Flight Simulator (Quark Data, alt), Football Manager, Football Manager (alt), Frelon, Frigate Commander, Frog-Hop!, Galactosmash, Galaxion, Gastronon, Ghost Gobbler, Ghostman, Ghostman (Infogrames), Ghosts and Ghouls, Godilloric, Gravitor, Green X Toad, Hangman, Hangman (alt), Harrier Attack, Hell's Temple, The Hellion, The Hobbit, Hollywood Director, Honey-Kong, Hopper, House of Death, Hover Rescue, Hu-Bert, Hunchback, Hunchback (alt 1), Hunchback (alt 2), Hyper Olympics, Ice Giant, L'Immonde Dr Kokus, Incrust, Indiana John's, Insect Insanity, Intertron, Invaders, Invasion, Invasion Avant L'Aube, Island of Death, Island of Death (alt 1), Island of Death (alt 2), Jet Attack, Laby 5, Lancelot, Lancelot (alt), Land of Illusion, Las Vegas High, Le Jeu Du Gigabonux (v0.1), Le Jeu Du Gigabonux (v0.2), Le Jeu Du Gigabonux (v0.2, alt), Jeu Du Pendu, Jogger, Johnny Reb, Jump, JumpFox, Karate, The Keys of Kraal, Kilburn Encounter, Krillys, L Contre L, Leopard Kongen, Light Bikes, Light Cycle, Light Track, Locus, Loki, Lone Raider, Lords of Time, Luna Landa, M.A.R.C., Macadam Bumper, Manic Miner, Le Manoir Du Dr.Genius, Maze, Mentor, Meteor Run, Mined Out, Miner, The Mines of Moria, Mission Delta, Mission Delta (alt), Mission Impossible, Mission Impossible (alt), Moon Buggy, Morpion (ASN Diffusion), Morpion (Hebdogiciel), Morts-Subites, Mr. President, Mr. Wimpy, Mr. Wimpy (alt), Le Mystere De Kikekankoi, Mushroom Mania (alt), Nibbler, Night Fight, Night Rider, Normal Lotto, The Nowotnik Puzzle, Nuclear War, Objectif Elysee, Oil Leak, Old-Timer, Oric Flight, Oric Golf, Oric Invaders, Oric Parchen Kirchen, Oric Squash, Oric Trek, Oric Trek (alt), Oric Worm, Oric-1 48K Backgammon v3.4, Oric-1 48K Reverse v8.3, Oric-Bingo, Oricmunch, Oricqs, Orion, Othello, Othello (alt), Painter, Parachute, Paras, Le Parcours Du Combattant, Pasta Blasta, Patience, Pengoric, Perseus & Andromeda, Pilote, Planeten, Playground 21, Playground 21 (alt), Plouf (English), Plouf (French), Pontoon, Poopy, Poursuite, Probe 3 (IJK Software), Probe 3 (Peps), Projectiles, Le Protector, Psychiatric, Psychiatric (alt 1), Psychiatric (alt 2), Quack a Jack, Quest, The Quest of the Holy Grail, Rabbit, Ramasse-Miettes, Rat Splat, Rendez-vous de la Terreur, Rendez-vous de la Terreur (demo), Le Retour du Dr Genius, Reversi (???), Reversi (CDS Micro Systems), Reversi (Tansoft), Reversi Champion, Road Frog, Rock 'n Roll, Roland Garros, Rush Hour, S.A.G.A, Le Sceptre d'Anubis, Le Sceptre d'Anubis (alt), Schtroumpfs, Scorbutt, Scuba Dive, Le Secret du Tombeau, Le Secret du Tombeau (alt), Serpent, Show-Jumping, Shuttle Simulator, Shuttle Simulator (alt), Sjefen, Skramble (Microdeal), Skramble (Prism), Slalom, Snake Venom, Snowball, Sorvivor, Space Crystal, Space Crystal (alt), Spies Killer, Spooky Mansion, Sprity Dans La Cave, Star, Star Fighter, Star Probe, Star Trek, Starcruiser, Starter 3D, Starter 3D (alt), Stock Market, Story Book Example - Proverbs, Stress!, Strip 21, Styx, Super Advanced Break-Out, Super Fruit, Super Jeep, Super Meteors, Super-Maze v0.2, Swerve, Talisman, Tank Assult, Tea for Two, Teknis, Tendre Poulet, Terminus, Terminus (demo), Them - A Paranoid Fantasy, Third World War, Tigre, Time Switch, Tommy, Le Tour Du Monde En 80 Jours, Le Tour Du Monde En 80 Jours (demo), Toutou, Trace, Le Trésor de Tarakunda, Tri-Olymporic, Tri-Olymporic (alt), Triathlon, TrickShot, Le Trident De Neptune, Trouble in Store, Turm Von Babilon, Two Gun Turtle, Tyrann, Ultima Zone, The Ultra, The Ultra (alt), Une Affaire En Or, The Valley, Velnor's Lair, Video Flipper, War Plane, The Warlock's Mountain, Warlord, Water Panic, The Way To King Kung Fu, Waydor, The White Barrows, Xenon 1, Xenon 1 (alt 2), Xenon III - The Genesis Probe, Yatzy, Yatzy v5.1, Zagorsk, Zaxxon, Zebbie, Zebbie (alt), Zig Zag, Zodiac Adventure, Zonga, Zoolympics, Zorgon's Revenge, Zorgon's Revenge (alt 1), Zorgon's Revenge (alt 2) [TOSEC, Erik Newton]
  • pda600: Games (Crazy Money, Mosaic and Pagged), Games Demo (Game 44, Squares and FliView), [Sandro Ronco]
  • psion_ssd: 3a Chess, ACT!, AutoRoute Express, Berlitz Interpreter, Berlitz Phrase Book, DataDeLuxe, En Route: Belgium, Netherlands, Luxembourg, Financial Calculator, FloChart, Games 1, Games 2, Games Deluxe 3a, Messenger 3a, Messenger 3c, Money, Monopoly, Paint & Compose, Personal Accounts & Expenses, Personal Accounts & Expenses 3a, PipeMania, Scrabble, Spell Checker & Thesaurus, ToolKit 1 [The Last Psion]
  • saitek_egr: Endgame ROM (ver. 1, set 2) [Mr. Lars]
  • saitek_kso: Kasparov Selected Openings (set 2) [Mr. Lars]
  • spectrum_cass:
    La Historia Interminable (Club Soft), I Shaw The Light [Luís Rato, Planeta Sinclair]
    City Connection (128K, cracked), City Connection (128K, demo), Eteor Torn, História de Portugal [Planeta Sinclair]
    La Aventura Espacial (IBSA), La Aventura Original (IBSA), Hysteria (IBSA), Spectraxx (Issue 07), Spectraxx (Issue 10), Traxx (Microbyte), Triple Decker 1, Triple Decker 2 (System 4), Triple Decker 3 (System 4), Triple Decker 4 - Classic Arcadia (IBSA), Triple Decker 4 - Classic Arcadia (System 4), The Vindicator! (Erbe), The Way of the Exploding Fist (Erbe, medium case) [spectrumcomputing.co.uk]
    Robin of Sherlock (CLR, alt), Robot Panic, Rogue Comet (alt), The Shuttle [Steven Brown, Planeta Sinclair]
  • svision: Crystball (Europe, USA, earlier), Treasure Hunter (Europe, USA, 1992) [anonymous]
  • vsmile_cart: Disney's Winnie the Pooh - The Honey Hunt (UK) [apex2504]
  • x68k_flop: The Last Tempest (older) [Justin Kerk]

Software list items promoted to working

  • ibm5150: Bad Dudes (5.25") [Total DOS Collection]
  • m20: ADM5 Terminal Emulator for MS-DOS, Demo Disk - Giochi, Demo Disk - Spiele + Uhr, Multiplan (Germany), Multiplan (UK), OliDraw (Italian), OliTutor 2.0 (Italian), Olivetti MS-DOS 2.0, Olivetti PCOS 1.3d, Olivetti Z8000 Assembler 2.1 [Carl, eberhab]

New software list items marked not working

  • c128_flop: C128 Developer's Package, CPMFAST [Curt Coder]
  • ibm5150: Arkanoid, Dick Tracy, F-15 Strike Eagle II, Gauntlet, Out Run (5.25", Kixx release), RoboCop [Total DOS Collection]
  • m20: M20 Graph, OliWord 1.0 (German), OliWord 1.2 (Italian) (alt) [eberhab]
  • nes: Battletoads (Brazil, Conector pirate) [chirinea]
  • oric1_cass: Centipede, Dracula's Revenge, Dracula's Revenge (alt), Galaxians, Mushroom Mania, Welcome to Oric Demo, Xenon 1 (alt 1) [TOSEC, Erik Newton]
  • spectrum_cass: Spec Man (Impact Software) [Luís Rato, Planeta Sinclair]

Translations added or modified

  • Czech [Milan Galcik]
  • Slovak [Milan Galcik]

Merged pull requests

  • 9307: c64_cass.xml: Added one working item, and removed redundant items. [Zoë Blade, The Ultimate Tape Archive Team]
  • 10476: sony/news_r3k.cpp: Added support for the NWS-3410. [Brice Onken, Stefano Sanna]
  • 10710: vectorgraphic/vector4.cpp: Added initial emulation of the Vector Graphic Vector 4 S-100 system. [Eric Anderson]
  • 10778: nes.xml: Added a Battletoads bootleg (not working). [chirinea, David Silva]
  • 10832: m20.xml: Added thirteen items (ten working), updated supported status, and improved metadata. [eberhab]
  • 10862: amstrad/pda600.cpp: Added simulation of coprocessor, input and storage. [Sandro Ronco]
  • 10866: sega/system1.cpp: Fixed SN76489A clock frequency for Noboranka. [negunma]
  • 10878: machine/6522via.cpp: Make input ports read transparently when corresponding interrupt flag is clear. [Massimiliano Zattera]
  • 10886: machine/pccard.cpp, machine/pccard_sram.cpp: Added support for PCMCIA linear SRAM cards. [Dirk Best]
  • 10890: bus/msx/cart/slotexpander.cpp: Added support for MSX four-slot expander cartridges. [Wilbert Pol]
  • 10892: Reduced usage of sprintf. [Erik Newton]
  • 10899: Removed local copy of SDL source and updated Android build support. [Miodrag Milanović]
  • 10901: misc/babysuprem.cpp: Fleshed out driver and added layout, making Baby Suprem playable. [Paul-Arnold]
  • 10912: Updated Japanese UI translation. [Katsuhiko Kagami]
  • 10914: snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. [David Haywood]
  • 10917: Explicitly include cstdint in places where it’s used (fixes building with GNU libstdc++ 13). [Belegdol]
  • 10919: nintendo/n64_v.cpp: Simplified Nintendo 64 RDP disassembler. [Erik Newton]
  • 10920: taito/taito_f3_v.cpp: Improved line clipping effects and palette for landmakr and quizhuhu. [ywy]
  • 10921: Updated Greek UI translation. [BraiNKilleRGR]
  • 10923: msx2_cart.xml: Added serials/GTINs, and updated notes. [Wilbert Pol]
  • 10924: osd/sdl: Do not raise fatal error on -video auto with Wayland video driver. [Belegdol]
  • 10925: misc/rawthrillspc.cpp: Added some notes about Doodle Jump hardware. [ClawGrip]
  • 10926: bus/isa: Added HP82321A BASIC Language coprocessor card. [Sven Schnelle]
  • 10929: vsmile_cart.xml: Added a new UK game cartridge dump and changed ROM sizes to hexadecimal. [ClawGrip, apex2504]
  • 10931: tecfri/sauro.cpp: Added an “easy” version of Sauro. [Jordi Beltrán, Victor Fernandez (City Game), ClawGrip]
  • 10932: msx/msx.cpp: Added layouts for displaying internal drive activity. [Wilbert Pol]
  • 10933: cpu/dsp56156: Updated string formatting code. [Erik Newton]
  • 10934: mame.lst: Added ‘sauroc’, and added year to ‘spirulo’. [ClawGrip]
  • 10935: snk/hng64_sprite.ipp: Improved sprite mosaic effect. [David Haywood]
  • 10938: sony/news_r3k.cpp: Flagged NWS-3410 as having unemulated (rather than imperfect) graphics. [Brice Onken]
  • 10939: sony/news_r4k.cpp: Fixed graphics flag (unemulated rather than imperfect). [Brice Onken]
  • 10941: snk/hng64_3d.ipp: Use 16-bit indexed format for 3D layer buffer. [David Haywood]
  • 10942: sega/segaybd.cpp: Use default assignment for pdrift Gear Shift input. [sairuk]
  • 10943: taito/taito_f3_v.cpp: Implemented line RAM palette offset effect (used by Land Maker, Riding Fight and Ray Force). [ywy]
  • 10944: vectorgraphic/v4_kbd.cpp: Emulated Vector 4 keyboard. [Eric Anderson]
  • 10945: vectorgraphic/vector4.cpp: Added Centronics printer support. [Eric Anderson]
  • 10947: snk/hng64_v.cpp: Further improvements to sprites, tilemaps, texturing and blending. [David Haywood]
  • 10948: Replaced most simple uses of sprintf with type-safe equivalents. [Erik Newton]
  • 10949: misc/brglitz.cpp: Dumped and added a skeleton driver for “Ballroom Glitz” coin pusher. [jordigahan, ClawGrip]
  • 10950: msx/msx.cpp: Added keyboard LEDs to internal artwork. [Wilbert Pol]
  • 10951: seibu/bloodbro_ms.cpp: Dumped missing graphics ROMs. [Museo del Recreativo, ClawGrip]
  • 10952: bus/snes/profighter.cpp: Added skeleton “Pro Fighter” cartridge copier devices. [Darksoft, Apocalypse, Ivan Vangelista]
  • 10953: heathkit/h19.cpp: Turn off bell properly (regressed in GitHub #9788). [Mark Garlanger]
  • 10954: Made company name consistent across all Heathkit machines. [Mark Garlanger]
  • 10955: ibm5150.xml: Added 33 items (27 working) and replaced three items with better dumps. [ArcadeShadow]
  • 10956: nec/pce_cd.cpp, hash/pcecd.xml: Improved CD audio playback and retested software. [Angelo Salese]
  • 10957: nmk/nmk16.cpp: Ignore lane select for main RAM writes for vandyke and bioship. [David Haywood]
  • 10959: msx2_flop.xml: Added alt_title, serial, gtin, and part_id meta information and notes. [Wilbert Pol]
  • 10960: msx1_cart.xml: Moved the Albatross extended course tapes from msx1_cass.xml to msx1_cart.xml. [Wilbert Pol]
  • 10961: misc/gameace.cpp: Completed Hot Body emulation and ROM unscrambling. [David Haywood]
  • 10962: misc/playcenter.cpp: Added a couple of notes about the hardware. [ClawGrip]
  • 10964: bus/msx: Added a slot device for 30-pin Yamaha mini cartridges. [Wilbert Pol]
  • 10965: neogeo/neogeo.cpp: Don’t treat puzzldpr as a clone; added an additional irrmaze BIOS. [David Haywood]
  • 10967: apple/apple3_m.cpp: Implemented Control-Reset CPU reset. [Kelvin Sherlock]
  • 10968: atari/bzone.cpp: Dumped and added a Spanish Battle Zone bootleg. [Javier Blanco Ojeda, ClawGrip]
  • 10969: sinclair/pentevo.cpp: Added ERS v0.59.12/NEO-DOS v0.57 BIOS options. [holub]
  • 10970: atari/irobot_m.cpp: Initialise mathbox stack after decoding opcode PROMs. [jflatt]
  • 10971: snk/hng64.cpp: Implemented raster interrupts and improved layer mixing. [David Haywood]
  • 10972: bus/msx: Added Yamaha UCN-01 cartridge-to-module slot adapter. [Wilbert Pol]
  • 10973: sound/es5503.cpp: Preserve fractional part of oscillator phase when looping or retriggering. [Peter Ferrie]
  • 10976: sinclair/tsconf.cpp: Improved interrupt priorities. [holub]
  • 10979: cpu/h8, cpu/tms32010, cpu/tms32025: Replaced sprintf with type-safe equivalents. [Erik Newton]
  • 10980: acorn/acrnsys1.cpp: Use a required I/O port array for the key matrix. [Erik Newton]
  • 10982: spectrum_cass.xml: Added 24 items (23 working) and replaced one item with a better dump. [ArcadeShadow]
  • 10983: D3D HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). [Ryan Holtz]
  • 10984: bus/msx: Moved Yamaha module and mini cartridge slots into their own folders. [Wilbert Pol]
  • 10986: sound/es5506.cpp: Converted comments to C++ style, and added notes and additional logging. [cam900]
  • 10987: emu/rgbgen.h: Made out-of-range shifts deterministic, matching SSE/VMX (fixes Nintendo 64 RDP issues on ARM). [invertego]
  • 10989: ddr/kc.cpp: Fixed sound emulation and refactored code. [utz82]
  • 10990: snk/hng64.cpp: Improved rendering, fixing visible issues in roadedge. [David Haywood]
  • 10991: konami/hyperspt.cpp: Added note about Tecfri set. [ClawGrip]
  • 10992: hash/oric1_cass.xml: Added initial software list for Oric 1/Atmos cassettes. [TOSEC, Fabrizio Caruso, Erik Newton]
  • 10993: ddr/kc.cpp: Fixed KC 85/2 DAC output (removed erroneous shift). [utz82]
  • 10994: brother/ax145.cpp: Added skeleton driver for Brother AX-145 word processor. [Bartman/Abyss]
  • 10995: msx1_cart.xml: Adjusted parent/clone relationships, and removed bad dumps/hacks. [Wilbert Pol]
  • 10996: brother/lw30.cpp: Added driver for Brother LW-30 word processor. [Bartman/Abyss]
  • 10997: brother/lw840.cpp: Added driver for Brother LW-840ic word processor. [Bartman/Abyss]
  • 10999: snk/hng64.cpp: Implemented texture wrap size table (fixes texturing issues in roadedge and xrally). [David Haywood]
  • 11000: msx/msx2.cpp: Added Victor HC-90A (not working). [Daniel Padilla, openMSX, Wilbert Pol]
  • 11002: D3D HLSL: Fixed double-drawing screens, blocky vector bloom, and crashes looking up screens (GitHub #10872). [Ryan Holtz]
  • 11004: Swapped red and blue channels in lut-default.png, and adjusted D3D9 LUT-application behaviour (GitHub #11001). [Ryan Holtz]
  • 11010: cinematronics/leland_*.cpp: Modernized logging using logmacro.h utilities. [cam900]
  • 11011: snk/hng64.cpp: Implemented tilemap wrap enable flag. [David Haywood]
  • 10013: snk/hng64.cpp: Implemented global tile animation disable flag (used in buriki attract mode). [David Haywood]
  • 11014: orca/akazukin.cpp: Added driver for Akazukin (Sigma, 1983). [Alberto Salso, Ignacio Seki, Angelo Salese]
  • 11015: snk/hng64.cpp: Re-enabled lighting in layer mixing, and adjusted video timings. [David Haywood]
  • 11016: sinclair/tsconf.cpp: Added NeoGS sound card and Kempston mouse. [holub]
  • 11017: ibm5170_cdrom.xml: Added 28 working items. [redump.org, archive.org, ArcadeShadow]
  • 11019: Lua engine: Run everything in coroutines. [Vas Crabb]
  • 11020: apple/pippin.cpp: Updated header comment for the new file name. [ClawGrip]
  • 11021: orca/vastar_viddev.cpp: Created a device to encapsulate the orca40c.cpp video code. [David Haywood]
  • 11022: to_flop.xml: Cleaned up letter case in descriptions. [ArcadeShadow]
  • 11023: astrocde.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 11024: scripts/minimaws: Let command-line romident identify media inside zip archives. [Wilbert Pol]
  • 11025: dataeast/dec0.*: Cleaned up code and updated for best practices. [cam900]
  • 11028: scripts/minimaws: Fixed last-minute change to zipfile use. [Wilbert Pol]
→ NOWSZY [Arcade] MAMEui x64 0.253.1 30/03/2023

MameUI 0.253 30/03/2023

  • ???

MameUI 0.253 29/03/2023

  • sync with mame v0.253(?)

There's been a truckload of new and invasive bugs in MAME recently, so you'll most likely get some weird things happening, especially if you use a joystick or game controller. Make sure you read the new document about setting up your controller:

https://docs.mamedev.org/advanced/ctrlr_config.html

If MAME crashes, then most likely it will take down the frontend with it.

The support for arcade.ini, console.ini, computer.ini and othersys.ini have been removed from MAME, and so these files will be ignored. In MAMEUI the support of arcade.ini was restored.

In MAME, the files arcade.flt and mess.flt were deleted, however you can create your own and it will work as before. The only difference is that you need to maintain them yourself instead of being done by the developers.

There's a new development branch being created for MAMEUI - it will have a new name (suggestions?) and a lot of improvements. It's not a priority though, so it could be many months before you see anything.

In the meantime the old worn-out MAMEUI has been rebranded as "Classic" - it will require GCC 10.1, and will only get updates to keep it working. There won't be any new features. The release schedule is (at this time) expected to be every 3 months.

 

→ NOWSZY [Arcade] MAMEui x64 0.251 31/12/2022
Galaxy Force (SEGA Enterprises Ltd., 1988)

MameUI 0.251 31/12/2022

  • sync with mame v0.251
→ NOWSZY [arcade] Mame x64 0.251 30/12/2022

MAME 0.251 31 Dec 2022

It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed.

One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage.

Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott’s NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami’s custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA!

Several systems have been fleshed out noticeably this month, including the NEC PC-8801mkII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life.

Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including:

  • Pluggable controller support for consoles and computers from Sega, NEC and Sharp.
  • Sega Mega Drive mouse and 4-player adaptor support.
  • Support for an ATmega-based paddle controller that works with export versions of the Sega Master System.
  • NEC PC Engine mouse support.
  • Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

Of course, there are lots of other fixes and emulation improvements. The Apple IIgs has better ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions.

MAME Testers bugs fixed

  • 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
  • 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
  • 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
  • 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
  • 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
  • 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
  • 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
  • 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
  • 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
  • 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
  • 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
  • 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
  • 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
  • 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
  • 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
  • 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
  • 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
  • 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
  • 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
  • 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
  • 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
  • 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)

New working systems

  • DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
  • Hewlett-Packard HP 9825A [F.Ulivi]
  • Hewlett-Packard HP 9831A [F.Ulivi]
  • Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
  • Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
  • Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
  • Multitech Micro-Professor I/88 [Nigel Barnes]
  • Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]

New working clones

  • Bonze Adventure (World, prototype, older) [BL]
  • DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
  • DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
  • Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
  • Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
  • Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
  • Science of Cambridge MK-14 VDU [Nigel Barnes]
  • Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
  • Tee'd Off (World) [system11]

Systems promoted to working

  • Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
  • NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
  • Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]

Clones promoted to working

  • 3com Palm IIIc [Ryan Holtz]
  • 3com Palm m100 [Ryan Holtz]
  • NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
  • Tangerine Microtan 6809 System [Nigel Barnes]

New systems marked not working

  • The Castle [caius]
  • Dream Rail [Recreativos Piscis]
  • Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
  • Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • Sprow MiniB Computer [Nigel Barnes, Sprow]
  • Super 555 (English version V1.5) [hammy]
  • Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
  • Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
  • Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]

New clones marked not working

  • Pocket Gal / unknown card game [caius, hammy]
  • Racing Jam (GQ676AAC) [Windy Fairy]
  • Racing Jam (GQ676EAC) [Windy Fairy]
  • Racing Jam (GQ676JAC) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
  • The Rock [caius]
  • Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
  • Thrill Drive (ABB) [Windy Fairy]
  • Thrill Drive (ABE) [Windy Fairy]
  • Thrill Drive (ACB) [Windy Fairy]
  • Thrill Drive (ACE) [Windy Fairy]
  • Thrill Drive (EDB) [Windy Fairy]
  • Thrill Drive (EDE) [Windy Fairy]
  • Thrill Drive (JCB) [Windy Fairy]
  • Thrill Drive (JCE) [Windy Fairy]
  • Thrill Drive (UDB) [Windy Fairy]
  • Thrill Drive (UDE) [Windy Fairy]
  • Thrill Drive (ver GE713JAB) [Windy Fairy]
  • Thrill Drive (ver GK713EAB) [Windy Fairy]
  • Thrill Drive (ver GK713EEB) [Windy Fairy]
  • Thrill Drive (ver GK713K*B) [Windy Fairy]
  • Thrill Drive (ver GM713JAB) [Windy Fairy]
  • Thrill Drive (ver GN713JAB) [Windy Fairy]
  • Thrill Drive (ver GP713JAB) [Windy Fairy]
  • Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
  • White Water (P-6) [Matt’s Basement Arcade, PinMAME]
  • Yamaha PSS-780 [TwistedTom]

New working software list items

  • apple2_flop_misc: Aleph Baiters, Borders, The Georgia Variations, Nosh Kosh [Josh Renaud, Sali Ariel, Keith Hacke]
  • aquarius_cass: Doomsday Defender [Roy Templeman]
  • bbc_rom: FBBS 3.0, Kevin's Rip-off ROM 1.00, Meta Assembler 3.45A, MMFS 1.52, MMFS Turbo 1.52, Palesar RAM Manager 1.04, Ripper V1, Ripper V1 (13 Commands), Ripper V1 (Disk Menu), Sci 1.34, Speech Synthesis 0.01, SSMP 2.00, View Trilogy, ViewFiler 0.2, VT Clock 1.16 [Nigel Barnes]
  • bbcm_cart: Master SD R2 [Ramptop]
  • coleco: Frogger II: Threedeep! (prototype, 19840615), Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
  • hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825, General/extended I/O ROM for 9825, General/extended I/O/9862 plotter ROM for 9825, General/extended I/O/plotter ROM for 9825, Plotter/Gen I/O ROM for 9825, String/Advanced programming ROM for 9825 [F.Ulivi]
  • hp9831_rom: Mass storage ROM for 9831 [F.Ulivi]
  • ibm5150:
    Teenage Mutant Hero Turtles (Spain, 3.5"), Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
    Arcade Hits, Bombuzal, Mega Man (3.5"), Pole Position, Street Fighting Man (alt), Zeliard (3.5"), Zeliard (5.25") [The Good Old Days]
    Teenage Mutant Hero Turtles (5.25"), Zeliard (3.5", v2.0) [Old-Games.RU]
  • ibm5170_cdrom: 5 Plus One: Pack 10 - The Blues Brothers, 5 Plus One: Pack 25 - TV Sports Football, The Bitmap Brothers Compilation, Delphine Classic Collection - Adventure, Hocus Pocus (Europe), Hocus Pocus (Germany), Hocus Pocus (Germany, shareware), Hocus Pocus (Spain), Hocus Pocus (USA), Hocus Pocus (USA, mail order release), Hocus Pocus (USA, rerelease), Hocus Pocus (USA, rerelease, alt), id Anthology, id Anthology (rev 1), Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org]
  • mk14_quik: Falling Man, Invaders, Pong [Nigel Barnes]
  • mpf1_rom: FORTH-I/88, VIP-I/88 [Nigel Barnes]
  • msx1_bee_card: Jet Set Willy, Takahashi Meijin no Boukenjima (Japan), Takahashi Meijin no Boukenjima (Japan, alt), Yakyuu Kyou (Japan) [Wilbert Pol]
  • msx_softcard: The Wreck (UK) [Wilbert Pol]
  • nes:
    Nighttime Bastards [anonymous]
    Crazy Land (USA, prototype), Galaxy 5000 - Racing in the 51st Century (USA, prototype), Hoops (USA, prototype), Iron Tank - The Invasion of Normandy (USA, prototype), R.B.I. Baseball 2 (USA, prototype, 19900307), Rally Bike (USA, prototype, 19900226), RoadBlasters (USA, prototype), Shadow of the Ninja (USA, sample), Silkworm (USA, prototype) [Ed Semrad, Hidden Palace, VGHF]
    Mick & Mack as the Global Gladiators (prototype, 19930528), Mick & Mack as the Global Gladiators (prototype, 19930528, alt), Mick & Mack as the Global Gladiators (prototype, 19930616), Mick & Mack as the Global Gladiators (prototype, 19930630), Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
    2 in 1 - GEMiNIM & Siamond, Sudoku 2007 [NESBrew12]
  • pc8801_flop:
    D' (cracked) [Neo Kobe Collection]
    Donkey Kong 3 - Dai Gyakushuu [The Game Preservation Society, Carl, Disk Blitz]
  • sms: King's Quest - Quest for the Crown (USA, prototype, 19890203), Monopoly (USA, prototype, alt), Super Monaco GP (USA, prototype) [Ed Semrad, smspower, VGHF]
  • snes: 16 Bit Xmas 2011 - Christmas Craze (USA), 16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
  • sprachmg: English (Polish speaker), German, German (older), Spanish [Crypto Museum]
  • spectrum_cass: ACE 2088 (MCM), Adidas Championship Football (Erbe), Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
  • triton_rom: Fast VDU [Ian Lockhart]
  • x68k_flop:
    SX-Window v3.1 (alt 2) [Brice Onken]
    Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete, Death Bringer, Dome, Emerald Dragon, The Hot File Express (1991-12-24), The Hot File Express (1993-10-28), Genocide 2 - Master of the Dark Communion, Signatory - Chouinsha, Tritorn Final, Warning Type 68 [krugman]

Software list items promoted to working

  • ibm5150: ABC's Wide World of Sports Boxing, Ancient Land of Ys, Big Top (cracked), Crypto Cube, IBM Personal Computer DOS (Version 1.10) (Master diskette, alt), Kobayashi Naru, PC Globe 4.0 [Angelo Salese]
  • megadriv: Rockman Mega World (Japan, EEPROM) [einstein95]
  • nes: Akagawa Jirou no Yuurei Ressha (Japan), Castelian (Europe), Door Door (FMG pirate), Door Door (Japan), Dragon Quest (Japan), Dragon Quest II - Akuryou no Kamigami (Japan), GeGeGe no Kitarou - Youkai Daimakyou (FMG pirate), GeGeGe no Kitarou - Youkai Daimakyou (Japan), GeGeGe no Kitarou - Youkai Daimakyou (Japan, prototype), The Guardian Legend (Europe), The Guardian Legend (USA), Guardic Gaiden (Japan), Jesus - Kyoufu no Bio Monster (Japan), Mahjong Taikai (Japan), Mendel Palace (USA), The Mutant Virus (USA), Ninja Jajamaru - Ginga Daisakusen (Japan), Ninja Jajamaru - Ginga Daisakusen (Japan, prototype), Ninja Kid (USA), Portopia Renzoku Satsujin Jiken (Japan), Qix (USA), Quinty (Japan), Squashed (USA, prototype), WWF WrestleMania (Europe), WWF WrestleMania (USA) [kmg]
  • pc8801_flop: 3D Golf Simulation - Super Version, Abunai Tengu Densetsu, Abunai Tengu Densetsu (Ver.1.05 alt Disk A), Abunai Tengu Densetsu (alt 3), Abunai Tengu Densetsu (alt Disk A 2), Adult Inn '87-'88 Bangai-hen, Advanced Fantasian - Quest for Lost Sanctuary, Advanced Fantasian - Quest for Lost Sanctuary (alt 2), Advanced Fantasian - Quest for Lost Sanctuary (alt User Disk), Adventureland, Aino New Loaders 4, Aino New Loaders 4 (alt), Aino New Loaders Vol. 5, Akazukin-chan, Akujo Densetsu II - Sailor-fuku Rhapsody, Akujo Densetsu II - Sailor-fuku Rhapsody (alt Disk A), Akuryou no Machi, Alice Tachi no Gogo Vol. 1, Alice Tachi no Gogo Vol. 1 (alt), Alphos, Amazon Gakujutsu Tanken (alt), Ashura no To, Bastard Special, Bishoujo Shashinkan - Moving School, Bishoujo Shashinkan - Moving School (alt?), Bishoujo Shashinkan - Studio Cut, Bishoujo Shashinkan - Studio Cut (alt?), The Black Onyx, The Black Onyx (Version 4.1), The Byoin, Campaign-ban Daisenryaku 2, Can Can Bunny Superior, Can Can Bunny Superior (alt 2), Can Can Bunny Superior (alt?), Card Game Change Vol.1, Card Game Change Vol.1 (alt), Carmine, Carmine (alt?), Columns, Comsight, Corridor, The Dragon Princess, Expert88 (Ver 2.1), Fruit Panic, Hansen Simulator - Thousantis-go no Bouken, Hydlide 3 - The Space Memories, Key On, KyuRyuTou, KyuRyuTou (SR ver), Maildog Muku, Motoko-hime Adventure, Music with Obie - Animal Quartet, My Lolita, Operation L, The Paladin, Penguin-kun Wars, Penguin-kun Wars (alt), Rats & Star (V2.07), Romancia, SeeNa - Wide screen, Sekai Yaruhodo So Much, Shanghai SR, Shin Kugyokuden Demo, Snatcher Demo, Snatcher Demo (alt), Sorcerian (v1.0), Sorcerian (v1.1), Star Cruiser, Still Sword, Super Jack 88 (SB2 version), Ten to Chi to, Testament Expansion Map, Tetris (alt?), Tobira wo Hirakete, Tonky, Triton, Weird 2, WiBArM, Woody Poco, World Golf (alt), Xanadu, Xanadu (alt), Xanadu Scenario II - The Resurrection of Dragon (hack), Xylos, Yakyuu-dou, Yakyuu-dou (alt), ZETA-88 Vol. 2 [Angelo Salese, O. Galibert, Carl]

New software list items marked not working

  • ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 (Japan) [WingedPikPik, TeamEurope]
  • hp9831_rom: Matrix/plotter ROM for 9831 [F.Ulivi]
  • pc8801_flop: D' (alt) [Neo Kobe Collection]
  • stv: Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • x68k_flop: 38 Man Kilo no Kokuu, Soft de Hard na Monogatari II [krugman]

Merged pull requests

  • 9278: yamaha/ymdx100.cpp: Implemented most of the Yamaha DX100 emulation. [Pietro Gagliardi]
  • 9859: osd/modules/file: Don’t magically substitute environment variables when opening files. [Nathan Woods]
  • 10419: ibm5170_cdrom.xml: Added sixteen working items. [redump.org, ArcadeShadow]
  • 10509: msx1_cart.xml, msx1_cass.xml, msx1_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10513: msx2_cart.xml, msx2_cass.xml, msx2_flop.xml, msx2p_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10527: sega_beena_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10572: cpu/m6809: Improved emulation to TFR and EXG instructions. [Tim Lindner]
  • 10575: trs/coco12.cpp, trs/coco3.cpp: Moved real-time clocks to slot cards where they belong (addresses MT08416). [Tim Lindner]
  • 10595: hp/hp9825.cpp: Added support for the HP 9825A and HP 9831. [fulivi]
  • 10604: apple2_flop_misc.xml: Added four working Israeli games. [Josh Renaud, Aali Ariel, Keith Hacke, telanus]
  • 10605: Fixed some misspellings, mostly involving the word “occurrences”. [kmg]
  • 10607: misc/cocoloco.cpp: Corrected misspelled DIP switch setting name for Coco Loco. [kmg]
  • 10610: bus/msx: Added support for Hudson Soft Bee Cards and Electric Software Astron Softcards. [Wilbert Pol]
  • 10611: snes.xml: Added two 16 Bit Xmas titles. [retroUSB, kmg]
  • 10614: konami/hornet.cpp, konami/cobra.cpp, konami/nwk-tr.cpp: Refactored JVS host code. [Windy Fairy]
  • 10615: machine/upd765.cpp: Don’t raise data interrupt on abnormal command termination. [Angelo Salese]
  • 10617: konami/konami_gn676_lan.cpp: Rewrote GN676 LAN board emulation. [Windy Fairy]
  • 10619: video/v9938.cpp: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466). [Wilbert Pol]
  • 10621: x68k_flop.xml: Added twelve new dumps from original disks (ten working). [krugman, r09]
  • 10622: apple2_flop_orig.xml: Use title case for publisher names. [ArcadeShadow]
  • 10623: rz1_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10624: a800.xml: Use unabbreviated country names and lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10625: konami/konmedal.cpp: Corrected the K051649 clock frequency for a few titles (fixes sound pitch). [BoxCubed]
  • 10627: konami/hornet.cpp: Improved Silent Scope and Teraburst I/O emulation. [Windy Fairy]
  • 10629: msx/slot/cartridge.cpp: Don’t unnecessarily copy software memory region contents. [Wilbert Pol]
  • 10630: dataeast/deco_mlc.cpp: Added subtitle to descriptions for Asian releases of Skull Fang games. [Michael Sanborn]
  • 10633: barcrest/mpu4.cpp, barcrest/mpu4vid.cpp: Encapsulated sampled sound board as a device. [James Wallace]
  • 10635: ibm5150.xml: Retested software marked as partially supported or unsupported. [Angelo Salese]
  • 10636: megadriv.xml: Fixed cartridge type for rockman1. [einstein95]
  • 10637: konami/hornet: Fixed regression causing Teraburst’s gun I/O to fail boot test. [Windy Fairy]
  • 10639: pcecd.xml: Use unabbreviated country names in descriptions. [ArcadeShadow]
  • 10640: pc98.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10641: machine/mc68328.cpp, palm/palm.cpp: Improved LCD controller emulation and cleaned up code. [Ryan Holtz]
  • 10642: dataeast/decocass.cpp: Added Nebula (UK). [Rene Balke, Darksoft, Senil Data Systems, David Haywood]
  • 10643: spectrum_cass.xml: Added three working items, and removed a duplicate item. [spectrumcomputing.co.uk, ArcadeShadow]
  • 10644: sound/nes_apu.cpp: Only allow reading status register; nintendo/dkong.cpp: Fixed crashes in dkong3b. [kmg]
  • 10645: misc/cave.cpp: Added PEEL18CV8 PLD dumps for Power Instinct 2 and Power Instinct Legends. [Sergio Galiano]
  • 10647: bus/coco: Cleaned up code a little. [Tim Lindner]
  • 10648: trs/coco12.cpp: Added unreleased Deluxe Color Computer machine configuration with a placeholder ROM. [Tim Lindner]
  • 10649: atari/sprint8.cpp: Cleaned up input code. [kmg]
  • 10651: tecmo/tehkanwc.cpp: Added world version of Tee'd Off. [system11, David Haywood]
  • 10653: dataeast/decocass.cpp: Removed “clown car credits” from comments. [David Haywood]
  • 10654: seta/x1_012.cpp, seta/seta_v.cpp: Moved video update trigger from device to drivers (works around MT08530). [David Haywood]
  • 10656: nec/pc88va.cpp: Improved emulation, allowing most software to boot on the PC-88VA2. [Angelo Salese]
  • 10658: misc/cave.cpp: Added a newly dumped US version of Power Instinct 2. [Sergio Galiano, Recreativos Piscis]
  • 10659: apple1.xml: Use title case for publisher names. [einstein95]
  • 10660: vtech/vsmile.cpp: Added machine configuration switches, allowing access to BIOS test mode. [KanedaFr]
  • 10663: Added duty cycle effects to layouts for fruit machines using ROC10937 and clones, and improved emulation. [James Wallace]
  • 10664: tiger/gamecom.cpp: Improved audio emulation (still very innacurate). [FateForWindows]
  • 10665: namco/mappy.cpp: Put DIP switch settings in order from least generous to most generous. [einstein95]
  • 10666: nintendo/vsnes.cpp: Aligned default DIP switch settings with factory defaults. [kmg]
  • 10667: atari/starshp1.cpp: Set thrust control to slow when not pushing button. [kmg]
  • 10668: hp/hp80.cpp: Fixed keyboard issues with hp86b_001 and hp86b_004 systems. [F.Ulivi]
  • 10669: yamaha/ympsr16.cpp: Added skeleton driver for Yamaha PSS-780. [TwistedTom]
  • 10670: nintendo/cham24.cpp: Added save state support and cleaned up code. [kmg]
  • 10671: sms.xml: Added three working prototypes. [Ed Semrad, smspower, VGHF, kmg]
  • 10672: coleco.xml: Added two working prototypes. [Ed Semradm Hidden Palace, VGHF, kmg]
  • 10673: capcom/cps1.cpp: Created mapper by decoding the recently dumped SFZ63B PAL. [TwistedTom]
  • 10674: nes.xml: Added twelve working items. [Ed Semrad, Hidden Palace, VGHF, NESBrew12, anonymous, kmg]
  • 10677: sega/model3.cpp: Added drive board ROMs from Scud Race to Dirt Devils (uses the same PCB). [Museo del Recreativo, ClawGrip]
  • 10678: video/ppu2c0x.cpp: Improved behavior of OAM writes during PPU rendering. [kmg]
  • 10680: Added recently-added system driver source files to arcade and MESS filter files. [MASH]
  • 10681: dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tape image and added bootlegs. [DavidHaywood]
  • 10682: sega/sms.cpp: Refactored Game Gear handling. [Vas Crabb]
  • 10683: tvgames/xavix.cpp: Added Gun Gun Adventure (not working). [Sean Riddle, David Haywood]
  • 10684: palm/palm.cpp: Improved Palm IIIc support; machine/mc68328.cpp: Added MC68EZ328 variant. [Ryan Holtz]
  • 10685: nec/pc8801.cpp: Promoted PC-8801mkII SR machines to working. [Angelo Salese, O. Galibert, Carl]
  • 10686: bus/a7800/rom.cpp, nes.xml: Use proper bank order for Activision 128K cartridges. [kmg]
  • 10687: bus/megadrive/jcart.cpp: Fixed typo in include guard macro. [kmg]
  • 10689: vsmileb_cart.xml: Added regional titles for undumped Teletubbies game. [ClawGrip]
  • 10690: capcom/gunsmoke.cpp: Added a new North American set of Gun.Smoke. [Victor Fernandez (City Game), Jordi Beltrán, ClawGrip]
  • 10691: nintendo/playch10.cpp: Added separate gun trigger input. [kmg]
  • 10692: osd/windows: Fixed a potential crash when toggling full-screen mode (MT08535). [Ryan Holtz]
  • 10694: sega/sg1000.cpp: Made SG-1000 player 1 controller fixed, and fixed crash on starting Othello Multivision consoles. [kmg]
  • 10695: bus/snes/snes_slot.cpp: Fixed reported ROM speed when logging cartridge header. [TwistedTom]
  • 10696: palm/palm.cpp: Split Palm LCD controller into a separate device, promoted Palm m100 to working. [Ryan Holtz]
  • 10697: skeleton: Renamed Vector 4 to Vector 3, and fixed some incorrect Vector 4 machine configuration. [Eric Anderson]
  • 10698: ibm5150.xml: Added eleven working items. [The Good Old Days, Abandon Socios, Old-Games.RU, ArcadeShadow]
  • 10699: ibm5170_cdrom.xml: Corrected misspelled game title in notes for 5plus1_25. [ArcadeShadow]
  • 10700: sound/upd934g.cpp: Use device_rom_interface rather than a read callback for external memory. [Devin Acker]
  • 10702: yamaha/ymdx9.cpp: Resolved issues with incoming MIDI. [Anthony]
  • 10704: sega/turbo.cpp: Added missing pedal inputs. [kmg]
  • 10705: kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. [Pierre Cornier]
  • 10707: sega/turbo.cpp: Clarified lives DIP switch setting name for Turbo. [kmg]
  • 10709: jpm/jmpsys5.cpp: Started working on inputs, and added reel interface. [James Wallace]
  • 10712: sega/turbo_v.cpp: Simplified bit field extraction. [kmg]
  • 10715: sound/nes_apu.cpp: Implemented frame counter interrupt (fixes MT06186, MT07625 and MT07658). [kmg]
  • 10716: nintendo/dkong.cpp: Added more notes about dkong3 sound. [kmg]
  • 10717: docs: Added preliminary guide for would-be contributors. [Ryan Holtz, Vas Crabb, O. Galibert]
  • 10718: nes.xml: Added five builds of an unreleased prototype. [ICEknight, steem69, kmg]
  • 10719: sharp/x68k_v.cpp: Cleaned up screen update function. [grantek]
  • 10725: Reverted “sharp/x68k_v.cpp: Cleaned up screen update function” (PR #10719) – it breaks Super Hang-On. [Vas Crabb]
  • 10728: midway/omegrace.cpp: Replaced input lookup table with encoder function. [kmg]
  • 10731: msx1_flop.xml: Improved metadata and removed disk conversions. [Wilbert Pol]
  • 10732: tvgogo.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10733: x68k_flop.xml: Added an alternate version of SX-Window 3.1. [Brice Onken]
  • 10734: einstein.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10735: spectrum_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10736: cdi.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10737: vtech_storio_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10739: digiblast_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
→ NOWSZY [arcade] ClrMamePro 4.047 6/06/2022

4.047b 2022-12-20

  • updated ziparchive (4.6.9) and unrar (6.20.3)
  • misc: show warning when trimming removed a whitespace rom names with subfolders

4.046b 2022-08-18

  • Another small rare thing fixed

4.045 (2022-06-06)

  • misc: updated to ZipArchive 4.6.8, unrar 6.11.100.427, 7Zip SDK/DLL 21.07
  • fixed: rarely list a set as missing when it does not contain any files on its own
  • fixed: 4.044d misplaced a romset regression (full merged sets only)

 

wstecz29/09/2021 23:32
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