[arcade] Mame x64 0.226 28/10/2020

[5] @ !!! środa, 28 Października 2020 01:55 CET [28-10-2020 01:30 CET]

[arcade] Mame x64 0.226 28/10/2020

Nowa wersja testowa najstarszego kombajnu do emulowania wszystkiego i praktycznie na wszystkim. Chyba pierwsza wersja, w której DevMame dostarcza sformatowane whatsnew - moja więc rola polega tylko na CTRL+C/+V;)*
* A jednak whatsnew jest ciut bardziej obszerny;)
 

 

MAME 0.226 28 Oct 2020

You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactivate keyboard and keypad inputs per emulated device in the Keyboard Mode menu. When a system has multiple keyboards (for example a computer with a terminal connected to a serial port), you can choose which keyboard you want to type on rather than effectively typing on all the keyboards at once. If a system has multiple devices with keyboard inputs, MAME will start with only one enabled by default. Sadly, MAME doesn’t have mind-reading capabilities yet, so it may not always choose the keyboard you want to type on. If you find you can’t type on an emulated computer, check that the right keyboard is enabled in the Keyboard Mode menu.

Another batch of layout/artwork system updates are ready this month. More image formats are supported, several long-standing alignment and clipping bugs have been fixed, more parameter animation features are available, and external artwork loads faster. Lots of systems using built-in layouts look prettier, but Cosmo Gang probably shows the biggest improvement in this release (yes, the electromechanical redemption game). Try it out in MAME 0.226, and maybe do a before/after comparison to see how far we’ve come.

Apple II systems have seen some significant development this month. Firstly, a number of issues with demos using raster split effects have been fixed. The Apple II has no hardware support for raster effects, so these demos rely on open bus read behaviour to work out what the video hardware is doing. Getting this to work requires precise emulation of memory access timings. Secondly, two parallel printer cards are now working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface Card. The Grappler+ is well-supported by Apple II software and provides a better out-of-the-box experience if you want to try one of them.

Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but was largely overlooked at the time. It’s finally fully emulated in MAME, with audio emulation and protection simulation being added in this release. We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage!

Far more has been added this month than we can cover in detail here, like another batch of TV games (including several Vs Maxx titles), support for Mattel Aquarius CAQ format cassette images, and working Sega Mega Play games.

MAME Testers Bugs Fixed

  • 02508: [Color/Palette] (bagman.cpp) bagmans: Stern/Seeburg logo colors are incorrect. (Steven McLeod)
  • 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect. (Guru)
  • 06320: [Core] any computer with lx800 printer: Various problems when using Centronics printers. (Vas Crabb)
  • 06675: [Interface] UI: BIOS selection menu shows devices that don’t allow user BIOS selection. (Vas Crabb)
  • 07410: [Interface] verifyroms: ROM set may be reported as bad if checksums are same as parent. (Vas Crabb)
  • 07762: [Gameplay] (pdp1.cpp) pdp1: Unable to load or run a game since being recently worked on. (AJR)
  • 07764: [Gameplay] (galaga.cpp) galaga and clones: Player ship behaves strangely in attract mode. (hap)
  • 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Sound is distorted after loading saved state. (Aaron Giles)
  • 07769: [Sound] (gradius3.cpp) gradius3js: Noise repeatedly plays over music in attract mode. (Ivan Vangelista)

New working machines

  • dreamGEAR / JungleTac Plug 'N' Play 30-in-1 (DGUN-851) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • dreamGEAR / JungleTac Turbo GT 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Must Shoot TV (prototype) [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, anonymous]
  • Performance Designed Products (licensed by Taito / Data East) / JungleTac VG Pocket Caplet Fast Acting 35-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • RCA / JungleTac RCA NS-500 30-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario 101 Games in 1 (Senario, NES/Famicom bootlegs) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario / JungleTac 25 Video Games - All in 1 Video System (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario / JungleTac Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario / JungleTac Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario / JungleTac Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • <unknown> / JungleTac Venturer '25 Games' 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

New working clones

  • Astro Fighter (Famaresa bootleg, set 2) [jordigahan, Recreativas.org]
  • Bagman (Stern Electronics, revision A3) [Steven McLeod]
  • Radica / Sega Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe) [Sean Riddle, ClawGrip]
  • Ray Crisis (V2.03O 1998/11/15 15:43) [Corrado Tomaselli, rtw]
  • Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]
  • VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]

Machines promoted to working

  • Applied Technology Microbee 16 Standard [Robbbert]
  • Atari / Nice Code Atari Flashback Mini 7800 [David Haywood, Sean Riddle]
  • Bio-hazard Battle (Mega Play) [Devin Acker]
  • Columns III (Mega Play) [Devin Acker]
  • Golden Axe II (Mega Play) (Rev B) [Devin Acker]
  • Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]
  • Grand Slam (Mega Play) [Devin Acker]
  • Gunstar Heroes (Mega Play) [Devin Acker]
  • Majesco (licensed from Konami) / JungleTac Konami Collector's Series Arcade Advanced [David Haywood]
  • Mazin Wars / Mazin Saga (Mega Play) [Devin Acker]
  • Mega Play BIOS [Devin Acker]
  • Pacman Club / Club Lambada (Argentina) [Devin Acker]
  • Polaroid / JungleTac TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
  • Sonic The Hedgehog (Mega Play) [Devin Acker]
  • Sonic The Hedgehog 2 (Mega Play) [Devin Acker]
  • Streets of Rage II (Mega Play) [Devin Acker]
  • Tecmo World Cup (Mega Play) [Devin Acker]

Clones promoted to working

  • Golden Axe II (Mega Play) [Devin Acker]
  • Non Linear Systems Kaypro 2x [Robbbert]
  • Pacman Club (Argentina) [Devin Acker]
  • Vs. Super Mario Bros. (bootleg with Z80, set 1) [Devin Acker]
  • Vs. Super Mario Bros. (bootleg with Z80, set 2) [Devin Acker]

New machines marked as NOT_WORKING

  • Casio SK-10 [DBWBP]
  • Casio SK-2 [DBWBP]
  • Cosmic Flash (NSM) [PinMAME]
  • Cow Tipping - Shake Cattle & Roll (set 1) [Recreativas.org, Francisco Ortiz]
  • Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • E-mu Systems Emax Digital Sampling Keyboard [DBWBP]
  • Eidgenössische Technische Hochschule Zürich Ceres-1 [Bitsavers]
  • The Games (NSM) [PinMAME]
  • LeapFrog Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]
  • Mushiking The King Of Beetles 2006 Second (Japan) [Jorge Valero, MetalliC, rtw]
  • Photo Play Spirit Xtreme (Spanish) [Victor Fernandez (City Game), ClawGrip]
  • Santa Fe Golden [jordigahan, ClawGrip]
  • Senario / JungleTac Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Senario / JungleTac Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Sony BETACAM-SP Videocassette Player UVW-1200 RGB [Felipe Sanches]
  • Sony BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB [Felipe Sanches]
  • Sony BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB [Felipe Sanches]
  • Sony DFS-500 DME Video Switcher [Felipe Sanches]
  • Sony U-Matic Videocassette Recorder VO-5850PM [Felipe Sanches]
  • Super Impulse Space Invaders (Tiny Arcade) [Rik]

New clones marked as NOT_WORKING

  • Cow Tipping - Shake Cattle & Roll (set 2) [Recreativas.org, Francisco Ortiz]
  • Diana Bifuca (v7.43) [Alfonso, Victor Fernandez (City Game), ClawGrip]
  • Diana Bifuca (v9.25) [Alfonso, Victor Fernandez (City Game), ClawGrip]
  • E-mu Systems Emax Plus Digital Sampling Keyboard [DBWBP]
  • Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
  • Photo Play Spirit Xtreme (update, Spanish) [Victor Fernandez (City Game), ClawGrip]
  • Tinsley Medical Instruments Henson CFA 3000 (B+) [Nigel Barnes]
  • unknown IGS game (V100A) [Jorge Silva, Fernando Oliveira]

New working software list additions

  • apple2_flop_clcracked: The Math Twister (cleanly cracked), The Negotiation Edge (cleanly cracked) [4am, Firehawke]
  • apple2_flop_orig: Alpha Plot, Apple Mechanic (Version 1984-10-05), Beagle Bag, Beagle BASIC, The Beagle Compiler (Version 1.0), Beagle Graphics (Version 1985-03-01), The Big U (Version 1985-12-02), Bill Budge's Space Album, Bill Budge's Trilogy of Games, Bop-A-Bet, D Code (Version 1.1), DiskQuik, DOS Boss, Double-Take (Version 2.1) (DOS 3.3), FatCat (Version 2.0-1984-10-26), Fathom's 40, Flex Text (Version 1.0), Flight: The Aerodynamics of Model Rockets, Font Mechanic (DOS 3.3), Frame-Up (Version 1.4), G.P.L.E. (Version 4.1, November 1st 1985), The Human Fly, Mini-Pix #1 (DOS 3.3 Version), Power Print (Version 1.0), Pro-Byter, Program Writer (Version 2.0-1989-04-21), ProntoDOS (Version 1984-08-22), A Puff of Air: The Respiratory System, Silicon Salad, Swimware (Version 2.1), The Time Tunnel: A Nation Emerges, The Time Tunnel: American History Series, Time Lord, Tip Disk #1, Triple-Dump (DOS 3.3), Typefaces for Apple Mechanic, Utility City (Version 1984-08-22) [4am, Firehawke]
  • aquarius_cart: Aquariworm [Roy Templeman]
  • aquarius_cass: 3D Battle Zone, Adventure A: The Planet of Death, Aliens, Bounder, Break Out, Chess, Chuckman, D-Fenders, D-Fenders (alt), Demo Cassette, Disco Fever, Ed-On, Fall of the Eastern Blocks, Games Pack 1, Games Pack 2, Games Pack 4, Grid Bug, Invaders, Kronos Europea Cassette, Maths Armada, Mazantics, Millypede, Modem Program, N-Vaders, Pac Mr, Pac Mr (Oh Shit!), Phrogger, Postman Pot, Pries BASIC v1.02, Read-It, Space Helicopter, Space Ram, Spell-It, Tablets of Hippocrates, Yie Ar Kung Fu Music [James the Animal Tamer]
  • bbc_rom: 128 File DFS, Acorn ADFS 1.51 (patched), Acorn ADFS 1.52 (patched), Acorn ADFS 1.56 (patched), Acorn ADFS-32B 1.40 (32016 Tube), Acorn ADFS-32M 1.40 (32016 Tube), Acorn DNFS 1.21 (patched for 3.5"), Acorn DNFS 1.22 (patched for 3.5"), Archive, CPN 0.71, DataGem 2.039, Digivision Cats, Digivision Demo1, Edword 2.02C, MCP v0.41 (CBL), MCP v1.20 (CBL), MCP v1.21 (ABL), MCP v1.21 (ABW), MCP v1.22 (ABM), MCP v1.22 (ABW), MCP v2.02 (CBM), Sprite Rom [Nigel Barnes]
  • fmtowns_cd:
    CRISS Ver. 1.00, Demon City, Free Software Collection 5 (HMD-117), Free Software Collection 5 (HMD-117A), Free Software Collection 6 (HME-141), Free Software Collection 7 (HME-225), Hacchake Ayayo-san IV - Sexy Olympic / Ayayo's Live Affection, if 3 - Invitations from Fantastic Stories, Kyouko no Ijiwaru!! Hachamecha Daishingeki, Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku, New 3D Golf Simulation - Eight Lakes G.C., Only You - Seikimatsu no Juliet-tachi, Pi's Solitaire Royale + Tom Snyder's Puppy Love, Sayonara no Mukougawa, Terra Towns, WonPara Wars II [redump.org]
    Dengeki Nurse 2 - More Sexy, The Queen of Duellist Gaiden + Gaiden Alpha (1994-03-02) [redump.org, wiggy2k]
  • fmtowns_flop:
    Metal Blade [CoolFox]
    Traffic Confusion, Wedding Errantry - Gyakutama Ou [wiggy2k]
    Premium, Quiz Banchou, Shangrlia, Yajiuma Pennant Race 2 [r09]
  • gameboy: The Adventures of Rocky and Bullwinkle (USA), America Oudan Ultra Quiz Part 2 (Japan, Rev 1), Bokujou Monogatari GB (Japan, NP), Boxxle (USA), Disney's Mulan (USA), Fastest Lap (USA), Gargoyle's Quest - Ghosts'n Goblins (Europe, Rev 1), Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Kanji no Tatsujin (Japan, Alt), Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Keisan no Tatsujin (Japan, Alt), Hyper Lode Runner (World, Rev 1), The Jetsons - Robot Panic (USA, Rev 1), Jungle Strike (USA), Kaseki Sousei Reborn (Japan, Rev 1), Kinin Koumaroku Oni (Japan, Rev 1), Mickey Mouse V (Japan, Rev 1), Nettou World Heroes 2 Jet (Japan, Rev 1), Pac-In-Time (Europe, Rev 1), Pang (UK), Pocket Puyo Puyo Tsuu (Japan, Rev 1, NP), Popeye 2 (Japan, Rev 1), Purikura Pocket - Fukanzen Joshikousei Manual (Japan, Rev 1, NP), Roger Clemens' MVP Baseball (USA, Rev 1), Suzuki Aguri no F-1 Super Driving (Japan), Teenage Mutant Hero Turtles III - Radical Rescue (Europe, Rev 1), Tetris 2 (Europe, Rev 1), Tintin in Tibet (Europe, En / Es / It / Sv) [ICEknight]
  • gbcolor: Barcode Taisen Bardigun (Japan, Rev 1), Bokujou Monogatari GB3 - Boy Meets Girl (Japan, Rev 1), Donkey Kong Country (USA, Not for resale), Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabidachi (Japan, Rev 1), The Emperor's New Groove (Europe), F1 Championship Season 2000 (Brazil), F1 Racing Championship (Europe, Prototype), Frogger 2 (USA, Rev 1), Gakkyuu Ou Yamazaki (Japan), Gambler Densetsu Tetsuya - Shinjuku Tenun Hen (Japan, Rev 1), Hype - The Time Quest (Brazil), Jissen ni Yakudatsu Tsumego (Japan), Kawaii Pet Shop Monogatari 2 (Japan, Rev 1), Laura (Europe), Love Hina Pocket (Japan, Rev 1), Minna no Shougi - Shokyuu Hen (Japan, Rev 1), Mission Impossible (Europe, Rev 1), Monster Traveler (Japan), Mr. Driller (Japan, NP), NBA In the Zone (USA), Pocket Puyo Puyo-n (Japan, Rev 1), Pocket Puyo Puyo-n (Japan, Rev 2), Pokémon - Crystal Version (Australia), Pokémon Trading Card Game (Europe, English / French / German, Rev 1), Pokémon Trading Card Game (Europe, English / Spanish / Italian), Pro Pool (USA), Les Roi Lion - Les Adventures de Simba (France, Rev 1), Sanrio Timenet - Kako Hen (Japan, Rev 1), Sanrio Timenet - Mirai Hen (Japan, Rev 1), Sei Hai Densetsu (Japan), Sewing Machine Operation Software (Europe), Shanghai Pocket (Europe), Shin Megami Tensei Devil Children - Aka no Sho (Japan, Rev 1), Shin Megami Tensei Devil Children - Kuro no Sho (Japan, Rev 1), Spy vs. Spy (Japan, Rev 1, NP), Super Mario Bros. Deluxe (Japan, NP, Rev 1), Survival Kids - Kotou no Boukensha (Japan), Tetris Adventure - Susume Mickey to Nakama-tachi (Japan, Rev 1), Tom and Jerry - Mousehunt (Europe, Rev 1), Tom and Jerry - Mousehunt (USA, Rev 1), Trade & Battle Card Hero (Japan, Rev 1), Tsuri Sensei 2 (Japan, Rev 1), VR Sports Powerboat Racing (USA), Yakouchuu GB (Japan) [ICEknight]
  • ibm5150: Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version - second release), Battle Chess (5.25", EGA version), Battle Chess (5.25", VGA version), Sex Vixens from Space, Silent Service II (v457.01, 3.5"), Silent Service II (v457.01, 5.25"), Silent Service II (v457.03, 5.25"), Super Space Invaders (3.5"), Super Space Invaders (5.25"), Super Tetris (5.25") [ArcadeShadow]
  • ibm5170: Fables & Fiends - Book Two: The Hand of Fate, Master of Magic (v1.0), Master of Magic (v1.1) [ArcadeShadow]
  • kaypro: CP/M 2.2 for Kaypro IV, CP/M 2.2F, CP/M 2.2G, Kaypro 10 Games [Robbbert]
  • sgi_mips: Developer Toolbox 4.2, Developer Toolbox 6.1, Hot Mix Volume 1, Hot Mix Volume 10, Hot Mix Volume 13, Hot Mix Volume 14, Hot Mix Volume 15, Hot Mix Volume 16, Hot Mix Volume 9 [nixzone.nl, darkstar]
  • sorcerer_cass:
    Air Traffic Controller (Mt Purscent), Arithmetic CAI, Asteroids, Basic Compiler v1.21, Bio-Rhythm, Biochart, Black Jack, Cassette Disk database system, DYBUG2, Flip, Home Run, Hunt the Wumpus, Kaleidoscope, Lost Dutchman's Gold [Tezza, Robbbert]
    Armored Patrol, Robot Attack (ported from TRS-80) [exidyboy]
    Mastermind, The Sorcerer Dumb Terminal, Sorcerer Invaders (alt) [Robbbert]
  • ssem_quik: DIFFEQT, FLASH, HCF, HFR989, INTDIV, LONGDIV2, MEDCLOCK, NIGHTMARE, Noodle Timer, PRIMEGEN, Slide Show, Virtual Pet [Robbbert]
  • videopac: The Adventures of Sherlock Holmes (US, prototype), Attack of the Timelord! (US, plus, prototype), Des Chiffres et des Lettres (France), Freedom Fighters! (US, plus, prototype), Killer Bees! (US, plus, prototype), Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Linguaduc (Europe, prototype), Sound Tool (Europe), Terminal Program (US, prototype) [René van den Enden (Rene_G7400)]
  • vgmplay:
    Overdrive 2 (Megadrive Demo) [Tafoid]
    46 Okunen Monogatari ~The Shinka Ron~ (NEC PC-9801), Burning Rival (Sega System 32), The Cheetahmen II (NES), Door Door (Family Computer), Double Dribble (IBM PC AT), Dragon Ball Z 2 - Super Battle (Arcade), Duck Maze (NES), Elevator Action (NEC PC-8801), F1 Douchuuki (MSX2, OPLL), F1 Douchuuki (MSX2, PSG), Famista 3 (Nintendo Game Boy), Fire Dragon (Dendy), Hydefos - Hyper Defending Force System (MSX2, OPLL), Hydefos - Hyper Defending Force System (MSX2, PSG), Hyper Somen (MSX2, PSG), Hyper Somen (MSX2, SCC), Konami's Baseball (MSX), Konami's Golf (MSX), Konami's Ping Pong (MSX, PSG), Konami's Ping Pong (MSX, SCC), Microsoft Windows 3.x (IBM PC AT), Monkey Academy (MSX), Mopi Ranger (MSX), Motos (Sharp X68000), Ms. Pac-Man (Nintendo Game Boy), NBA Jam (Midway T Unit), Pang (Mitchell), The Pro Baseball Clash Pennant Race (MSX2, SCC), Road Fighter (MSX, PSG), Road Fighter (MSX, SCC), Samurai Shodown III - Blades of Blood (Neo Geo), Samurai Shodown IV - Amakusa's Revenge (Neo Geo), Samurai Shodown V (Neo Geo), Samurai Shodown V Special (Neo Geo), Shalom (MSX), Sonic 3D Blast 5 (Nintendo Game Boy), Sorcerian (MSX2, OPLL), Sorcerian (MSX2, PSG), Super Street Fighter II - The New Challengers (Sharp X68000), Thunder Blade (Sharp X68000), Tiny Toon Adventures (NES), Touhou Kaikidan ~ Mystic Square. (NEC PC-9801), X Rock (IBM PC AT) [vgmrips.net, Tafoid]
  • vsmile_cart: Alphabet Park Adventure (USA, rev. 2) [DiscoStarslayer]

Software list items promoted to working

  • ibm5170: 1830 - Railroads & Robber Barons [ArcadeShadow]
  • vsmile_cart: Gimnasio Interactivo V.Smile (Spain), V.Smile Défi Gym (France), V.Smile Tanz Mit Center (Germany) [Ryan Holtz]

New NOT_WORKING software list additions

  • bbc_rom: Epromer II 2.3, Epromer III 3.1, Epromer III 3.3 [Nigel Barnes]
  • fmtowns_cd: Custom Mate + Denwa no Bell ga..., Sangokushi IV, Toushin Toshi II (1995-04-26) [redump.org]
  • fmtowns_flop: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]
  • laser2001_flop: Käärmepeli (Finland) [Curt Coder]
  • megadriv: Overdrive 2 (Demo) (Euro) [Tafoid]

Translations added or modified

  • Turkish [Kadir Ekşi]

Merged pull requests

  • 6704: machine/rescap.h: Credit the actual authors. [AJR]
  • 6841: Implemented TT5665 sound chip emulation. [cam900]
  • 7203: nwk-tr.cpp: Added second K001604 and updated comments. [Hydreigon]
  • 7274: sound/dac.cpp, sound/volt_reg.cpp: Improved performance and reduced unnecessary re-sampling. [Aaron Giles]
  • 7280: p2000t.cpp: Added support for selecting memory size and memory bank switching. [Erwin Jansen]
  • 7290: Re-implemented HC55516 and HC55532 CVSD sound devices, and added biquadratic audio filter device. [Lord Nightmare]
  • 7292: macrossp.cpp: Added note about apparent issues with quizmoon attract mode. [cam900]
  • 7294: namcos10.cpp: Added EXIO and MEM(P3) PCB configuration skeletons, and expanded notes. [cam900]
  • 7295: Fixed build issues on FreeBSD. [Emmanuel Vadot]
  • 7296: namcos12.cpp: Added notes about RAM size. [cam900]
  • 7297: Updated remaining sound devices to new interface. [Aaron Giles]
  • 7298: imagedev/picture.cpp: Don’t dereference potentially null pointer. [Kelvin Sherlock]
  • 7299: Changed VT NES clone devices to use N2A03 CPU core (fixes vsmaxx17). [David Haywood]
  • 7302: nes_vt.cpp, machine/nes_vt_soc.cpp: Fixed memory mapping issues affecting majkon. [David Haywood]
  • 7305: rltennis.cpp: Added Reality Tennis (set 2) and made CPU clock source more plausible. [Maria Morpalier, jordigahan, ClawGrip]
  • 7306: fmtowns.cpp: Added support for SCSI card slot and FMT-121 card used on first-generation models. [r09]
  • 7307: sgi_mips.xml: Added more Hot Mix CDs. [nixzone.nl, darkstar]
  • 7308: drdmania.cpp: Added preliminary video emulation and patches for damaged ROM dump. [David Haywood]
  • 7311: darius.cpp: Fixed MSM5205 output routing. [eito]
  • 7312: generalplus_gpl_unknown.cpp: Moved handhelds apparently based on GPL162xx technology to a separate file. [David Haywood]
  • 7313: sgi_mips.xml: Added Developer Toolbox CDs. [nixzone.nl, darkstar]
  • 7316: fmtowns_flop.xml: Added four entries. [CoolFox, wiggy2k, r09]
  • 7318: gaelco.cpp, gaelco2.cpp, wrally.cpp: Added PLD dumps to several Gaelco games. [caius, ClawGrip]
  • 7319: deco_mlc.cpp: Added notes on zoom algorithm. [cam900]
  • 7320: ninjaw.cpp, warriorb.cpp: Fixed pan control mapping. [eito]
  • 7321: Added ten TV games, and improved VT NES clone background pen handling. [David Haywood]
  • 7322: segasp.cpp: Changed flags to imperfect graphics and sound rather than no sound. [Onmp314]
  • 7323: Added GitHub Action to validate software lists and hash files. [Dirk Best]
  • 7324: cpu/unsp: Fixed copy-paste errors in debugger state registration. [Simon Eriksson]
  • 7325: ibm5150.xml: Added four entries, and marked fireforget2 as a bad dump. [ArcadeShadow]
  • 7327: ibm5170.xml: Re-dumped 1830 and marked it as working, and marked doombbs as a bad dump. [ArcadeShadow]
  • 7328: Added netlist-based sound emulation to Borderline and clones. [beta-tester, Aaron Giles]
  • 7329: ibm5150.xml: Added four entries. [ArcadeShadow]
  • 7330: ibm5170.xml: Added one entry and marked two entries as bad dumps. [ArcadeShadow]
  • 7331: bus/neogeo/prot_fatfury2.cpp: Fixed address/data bus connections to protection chip. [cam900]
  • 7332: audio/vicdual.cpp: Improved Borderline sound trigger assignments. [beta-tester]
  • 7334: astrof.cpp: Added Astro Fighter (Famaresa bootleg, set 2). [jordigahan, Recreativas.org, ClawGrip]
  • 7335: Added GitHub Actions for continuous integration builds. [Dirk Best]
  • 7337: pacman.cpp: Fixed inputs and added protection simulation for clubpacm and clubpacma. [Devin Acker]
  • 7338: sound/spkrdev.cpp: Changed sample volume averaging to use absolute value. [AJR]
  • 7340: psikyo.cpp: Suppress microcontroller communication side effects for debugger accesses. [cam900]
  • 7341: ibm5150.xml: Added three entries and re-dumped one entry. [ArcadeShadow]
  • 7342: vsmile_cart.xml: Added Alphabet Park Adventure (USA, rev. 2). [DiscoStarslayer, ClawGrip]
  • 7343: nes_vt.cpp: Added three working TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • 7346: Added preliminary drivers for Sony video production equipment. [Felipe Sanches]
  • 7348: photoplysx.cpp: Added two Photo Play Spirit Xtreme skeleton drivers. [Victor Fernandez (City Game), ClawGrip]
  • 7349: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest dumps and clean cracks. [4am, Firehawke]
  • 7351: segaybd.cpp: Fixed shifter state connection in new Power Drift layouts. [Firehawke]
  • 7352: sound/tt5665.cpp: Use put_int to update samples. [cam900]
  • 7353: fmtowns_flop.xml: Added four entries, and added notes for dumps known to come from original disks. [r09]
  • 7354: microdar.cpp: Added two versions of Diana Bifuca. [Alfonso, Victor Fernandez (City Game), ClawGrip]
  • 7355: photoplysx.cpp: Cleaned up code a little. [ClawGrip]
  • 7357: chameleonrx1.cpp: Cleaned up code a little. [ClawGrip]
  • 7358: Improved Turkish translation. [Kadir Ekşi]
  • 7359: Re-named Konami Python driver to kpython.cpp, moved popn9 from viper.cpp to kpython.cpp, and expanded notes. [cam900]
  • 7360: vsnes.cpp: Fixed sound and improved graphics for Vs. Super Mario Bros. bootlegs emulating NES APU using Z80. [Devin Acker]
  • 7361: rfslotspcpent.cpp: Added Santa Fe Golden. [jordigahan, ClawGrip]
  • 7362: Re-added preliminary drivers for Sony video production equipment with issues addressed. [Felipe Sanches]
  • 7363: megadriv_rad.cpp, nes_vt.cpp: Added three TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • 7364: mame.lst: Moved kpython.cpp to keep source files sorted alphabetical. [cam900]
  • 7365: ibm5170.xml: Added two versions of Master of Magic. [ArcadeShadow]
  • 7366: machine/e05a30.cpp: Added 24-bit shift register (used for ninth pin on Epson LX-810L/ActionPrinter 2000). [Golden Child]
  • 7367: Removed the “voltage regulator” sound device. [Aaron Giles]
  • 7370: fmtowns_cd.xml: Added 21 entries, and replaced 21 entries with better dumps. [redump.org, wiggy2k, r09]
  • 7373: nes_vt.cpp: Split into three files by system-on-a-chip family. [David Haywood]
  • 7377: video/315_5124.cpp: Improved behavior of registers 03 and 04 in mode 4, and disabled sprites in mode 1. [Enik Land]
  • 7378: megadriv_acbl.cpp: Added PIC microcontroller dump to barek2mb. [Victor Fernandez (City Game), ClawGrip]
  • 7382: de_3.cpp: Added Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
  • 7384: sound/msm5232.cpp: Fixed behaviour when arm flag is set while envelope generator is in decay state. [eito]
  • 7385: Moved systems using VT32 NES clone chip to a separate driver file, and started splitting up NES clone SoC devices. [David Haywood]
  • 7388: video/k001005.cpp: Added 80000106 as an additional Gouraud shaded polygon command. [Hydreigon]
  • 7390: video/315_5313.cpp: Only set odd interlace frame bit if interlace is enabled (fixes Mega Play inter-CPU communications). [Devin Acker]
Source Changes
  • New working software list additions (apple2_flop_orig.xml)
  • Swimware (Version 2.1) [4am, Firehawke]
  • New working software list additions (apple2_flop_clcracked.xml)
  • The Negotation Edge (cleanly cracked) [4am, Firehawke]
    • Cleaned up bitmap API. [Vas Crabb]
    • Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added non-const versions. This makes bitmap more like standard library containers where const protects the content as well as the dimensions.
    • Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong location.
    • Removed the pix(8|16|32|64) accessors from the specific bitmaps. You could only use the "correct" one anyway, and having the "incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail. You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of pointer without a cast.
    • Added fill member functions to the specific bitmap template, and added a explicit instantiations. This allows the bitmap size check to be skipped on most bitmap fills, although the clipping check is still there. Also fixed a couple of places that were  trying to fill an indexed 16-bit bitmap with rgb_t: :black() exposed by this (replaced with zero to get the same net effect). The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to generate a local out-of-line body if it chooses not to.
    • Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps.
    • Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width.
    • Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive.
    • Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few fill/copy loops with stuff from .
  • FreeBSD fixes (#7295) [Emmanuel Vadot]
    • psixptty: Fix for FreeBSD
      • We need to check for __FreeBSD__ not __FreeBSD_kernel__
      • FreeBSD: Use gl includes from pkg-config
      • FreeBSD doesn't install the includes from 3rdparty software in a default location so use pkg-config to get the correct path.
    • undefined FreeBSD: genieos is named simple bsd
  • netlist: Fix astro blaster sonar sound [couriersud]
  • undefined Also fix two singular matrices being created.
  • picture_image_device: :get_bitmap was returning a possibly-null reference [Kelvin Sherlock]
    • null references are not valid/undefined in C++ so compilers like to eliminate the null pointer check.
    • switched to returning a pointer instead.
  • mac: fix crash regression on macqd700 [R. Belmont]
  • mac128: possible fix for out-of-bounds ROM access [R. Belmont]
  • bus/hp_dio/hp98544.cpp: Don't crash when cursor is outside screen area. [Vas Crabb]
  • imagedev/picture.cpp: Get rid of indirection to the bitmap. [Vas Crabb]
  • Complete sound modernization of remaining devices. Legacy callbacks and stream_sample_t removed. (#7297) [Aaron Giles]
    • a2mcms/coco_ssc/gus/cassette/floppy/8364_paula/laserdsc/s2636/spg2xx_audio/arcadia/channelf/cmi01a/cps3/dai_snd: Update to new
    • stream callbacks
  • dsbz80/elan_eu3a05/exidy/exidy440/flower/geebee/gomoku/gridlee: Update to new stream callbacks
    • hyprolyb/lynx/micro3d/phoenix/pleiads/polepos: Update to new sound stream callback
    • redbaron/segag80r/segausb/seibu/snk6502/socrates/special/svis_snd: Update to new stream callbacks.
    • tiamc1/turrett/tvc/tx1/vboy/vc4000: Update to new stream callbacks
    • warpwarp/wiping/wswan/xavix/esq1/istrebiteli/milton6805/pv1000/mega32x/gic: Update to new stream callback
    • sound: Remove legacy stream support and stream_sample_t
    • * gomoku/wiping: Remove silly mixer tables in favor of math
    • micro3d: Remove tiny vectors in favor of fixed arrays
    • phoenix: Went back to std::unique_ptr array for LFSR
    • wiping: Fixed the scale factor.
New working machines
  • Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]
  • am9519: has no clock input [Patrick Mackinlay]
  • m3002: expose irq callback [Patrick Mackinlay]
  • Don't clear memory before constructing devices, with the exception of drivers for now. [Vas Crabb]
    • This substantially reduces the overhead of running -validate, -romident, etc. and brings us a little closer to not needing to disable lifetime dead store elimination optimisations. There are likely to be some issues that weren't fixed while this was still on a branch, so everyone be alert.
  • ns32000: templatize on data bus width [Patrick Mackinlay]
New machines marked as NOT_WORKING
  • ETH Ceres-1 [Bitsavers]
  • bus/bbc: remove remaining stream_sample_t [Vas Crabb]
  • Fixed BQ4847 to always return 0 for its register 15; required for proper chip detection. [Michael Zapf]
  • mess.lua: forgot to add ceres [Patrick Mackinlay]
  • konamigv.cpp: Added option to use joystick/button inputs for weddingr. [Vas Crabb]
    • Control panel type can be selected in service mode. This allows playing with joystick/button inputs, and also allows the completely unused second and third button inputs to be tested in service mode. It's still possible to navigate service mode and correct the control panel setting if the wrong type is selected.
  • Fix clang build [-Werror,-Wunused-const-variable]
New working software list additions
  • videopac: Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Killer Bees! (US, plus, prototype), Des Chiffres et des Lettres (France), Freedom Fighters! (US, plus, prototype), Linguaduc (Europe, prototype), The Adventures of Sherlock Holmes (US, prototype), Sound Tool (Europe), Terminal Program (US, prototype), Attack of the Timelord! (US, plus, prototype) [René van den Enden (Rene_G7400)]
  • Remove embed files unintentionally added to Emscripten build [Justin Kerk]
  • odyssey2: shorthand variable types in source code [hap]
  • odyssey2: sourcecode style cleanup (mostly bracket spacing) [hap]
  • f8: Adjust disassembly format to better match Fairchild listings [AJR]
  • astrob: Fix slowdown. [couriersud]
    • Fix a connection error.
    • Fixed order of PARAM overwrite.
  • netlist: Remove "extended validation mode" [couriersud]
    • No longer added value.
  • netlist: implement stricter validation. [couriersud]
    • Devices like BJTs and FETs which are defined but not used will now cause an error.
    • An unused device will create an additional solver with a singular matrix.
      • - This is adding unnecessary performance overhead.
      • - It complicates debugging because the unused device will cause an arithmetic signal if used with --fperr (nltool).
    • Fixed all validation errors.
  • Update arcade.lua [Roberto Fresca]
    • Fix the arcade build (MASH)
  • New clones added... [Roberto Fresca]
New working clones
  • VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]
  • mame.lst: add missing hangonvf entry [hap]
  • Added PLDs to VF (bootleg of Hang-On) [Roberto Fresca]
  • VF (bootleg of Hang-On) PLDs locations [Roberto Fresca]
  • apple3: fix low-memory indirection through the X byte and get slot IRQs working [Rob Justice]
  • Clean up uses of picture image device some more. [Vas Crabb]
  • machines promoted to WORKING (plug play) (#7299) [David Haywood]

machines promoted to WORKING

  • TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
  • added files for the VT APU type, currently no extra functionality, but will be built upon [David Haywood]
  • lc58: Add disassembler [O. Galibert]
  • tms9995.cpp: initialized one variable which caused crashes in formula1.cpp. [Ivan Vangelista]
  • video/apple2e.cpp: initialized variable which caused the drivers to start sometimes in color and sometimes in monochrome mode, now
  • that the framework doesn't initialize everything by default [Ivan Vangelista]
  • imagetek_i4100.cpp: initialized a couple of variables [Ivan Vangelista]
  • chihiro.cpp Type-1 media-board dumped [Darksoft]
  • namcos12.cpp: Add notes for RAM size (#7296) [cam900]
  • macrossp.cpp: Add notes for quizmoon (#7292) [cam900]
  • machines promoted to WORKING
  • Konami Collector's Series Arcade Advanced [David Haywood]
  • pdp11.cpp, terak.cpp: Add CPU notes [AJR]
  • Got rid of most of the remaining problematic uses of make_unique_clear. [Vas Crabb]
  • sound/discrete.cpp: Use C++ std::vector and range-based for. [Vas Crabb]
  • netlist: applied some clang tidy recommendations [couriersud]
  • netlist: Rewrote frontier documentation. [couriersud]
    • Also includes a small optimization for FP signal code.
  • netlist: Fix a net splitting issue with four term devices. [couriersud]
    • Under cirtum circumstances the splitter would create "ghost" solvers consisting of terminals already used in another and complete
    • solver. This may impact all netlist which use opamps and thus is committed early in the cycle.
    • This commit adds functionality to instruct the splitter code to include terminals which will not create matrix elements into the
  • parsing of net groups for solvers.
  • netlist: Convert driver filenames to lower case. [couriersud]
  • emu/machine.cpp: Get rid of remaining make_unique_clear on 'manager' objects. [Vas Crabb]
  • cpu/pdp1: Initialise a couple of pointer members. [Vas Crabb]
  • sound/discrete: Reserve space before taking addresses of new vector items. [Vas Crabb]
    • This code is still unsafe, 16 just happens to be enough for the systems in MAME. (The old vector_t implicitly reserved space for 16 items on construction.)
  • sound/discrete.cpp: Fix more crashes, and modernise a little. [Vas Crabb]
    • Reserve some space in another vector that it takes addresses to members of (fixes lack of sound in dkong and dkongjr).
    • Removed dependence on auto_alloc and friends. There's one more problematic make_unique_clear now, but there are several fewer
  • auto_alloc family calls.
  • sound/discrete: Get rid of vtables in factories. [Vas Crabb]
  • undefined This speeds up compilation.
  • pdp1.cpp: initialized some emu_timer s that were causing crashes [Ivan Vangelista]
  • pdp1.cpp: initialized 3 more variables that were causing crashes while running in gdb [Ivan Vangelista]
  • Fix zexall target compile [Miodrag Milanovic]
  • 6840ptm.cpp: initialized array to fix listxml and validate crash [Ivan Vangelista]
  • discrete.h: Fix build on old compilers not compliant with retroactive C++11 revisions [AJR]
  • pdp11.cpp: More consistent indentation [AJR]
  • trs80m4 marked as MNW, because it can't boot its own floppy disk. [Robbbert]
  • naomi.cpp: redumped vfurlong (Atomiswave) [brizzo]
  • mbee: replaced dump of ic16 [Robbbert]
  • phc25: upgraded sound flag from none to imperfect. [Robbbert]
  • fp6000: PORT_CHAR(0) is invalid; added '_' natural key [Robbbert]
  • imagedev/cassimg.cpp: Make the interface look something like C++. [Vas Crabb]
  • sound/tiasound.cpp: Use some vaguely C++-like code internally. [Vas Crabb]
  • pdp1: Fix read-in mode [AJR]
  • pdp1: Better fix for read-in mode [AJR]
  • sgi_mips.xml: more Hot Mix CDs for SGI [Darkstar]
  • mac: move macqd700 to its own driver and clean up more cruft [R. Belmont]
  • formats/cassimg.cpp: Finish encapsulation of cassette_image class. [Vas Crabb]
  • mess.flt: added macquadra700.cpp [Robbbert]
  • votrax: Adjust the final filter [O. Galibert]
  • ac1: swapped around brackets and braces in natural keyboard. [Robbbert]
  • dragon: added [_] natural keys. [Robbbert]
  • x1: moved note to make it clear it applies to x1turbo only [Robbbert]
  • ti99_8: fixed some grammar. [Robbbert]
  • elekscmp: Fixed paste. [Robbbert]
  • partner: fixed spacebar,@,^ natural keys [Robbbert]
  • radio86: fixed ^ natural key [Robbbert]
  • sdk86: fixed Paste; got rid of terminal, since the system is meant to interface with an intellec unit, and this requires floppy
  • disks and drives. [Robbbert]
  • Got rid of global_alloc/global_free. [Vas Crabb]
    • undefined The global_alloc/global_free functions have outlived their usefulness. They don't allow consistently overriding the default memory allocation behaviour because they aren't used consistently, and we don't have standard library allocator wrappers for them that we'd need to use them consistently with all the standard library containers we're using. If you need to change the  default allocator behaviour, you can override the new/delete operators, and there are ways to get more fine-grained control thatway. We're already doing that to pre-fill memory in debug builds.
    • Code was already starting to depend on global_alloc/global_free wrapping new/delete. For example some parts of the code (including the UI and Windows debugger) was putting the result of global_alloc in a std: :unique_ptr wrappers without custom deleters, and the SPU sound device was assuming it could use global_free to release memory allocated with operator new. There was also code misunderstanding the behaviour of global_alloc, for example the GROM port cartridge code was checking for nullptr
  • when a failure will actually throw std: :bad_alloc.
    • As well as substituting new/delete, I've made several things use smart pointers to reduce the chance of leaks, and fixed a couple of leaks, too.
  • netlist: rename more files to lower case. [couriersud]
  • netlist: Add parse optimization to pfunction. [couriersud]
    • "(1 + 2)*a" now during parse step will be rewritten to "3*a".
  • netlist: more clang lint fixes. [couriersud]
  • netlist: move core_terms to netlist_state. [couriersud]
    • These are used during creation and reset only. No need to maintain them on net_t level.
  • netlist: simplify code. [couriersud]
  • emu/render.cpp: Consider that screens can be hidden when choosing a default view. [Vas Crabb]
  • Fix clang error: exception specification of explicitly defaulted move assignment operator does not match the calculated one [AJR]
  • upd765: Explicitly emulate reset line [AJR]
  • undefined hx5102: Add addressable latches
  • split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp(#7312) [David Haywood]
  • undefined - split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp
  • to generalplus_gpl162xx_lcdtype.cpp
  • identify unkunsp based on new information [David Haywood]
    • typo
  • drdmania: add some basics, still seems to do nothing of note (#7308) [David Haywood]
    • undefined drdmania: add some basics, still seems to do nothing of note
    • there are clear signs this is just a bad dump anyway
    • fix loading issue from refactor
    • improve patches
    • another bad byteUpdate darius.cpp (#7311) [eito]
    • undefined darius: fix swapped MSM5205 left/right channels volume control
  • bus/hexbus/hexbus.cpp: Fix initialization problem (device_start was overridden and never called, also broken) [AJR]
  • netlist: Revert changes intended to make the code work on OSX 10.10. [couriersud]
    • This is working on all contemporary compilers. If outdated compilers are to be used it is fine but a suitable compile path shouldbe used.
  • pmatrix_cr.h: More logical fix for the nothrow issue [AJR]
  • ut88: fixed ^ natural key; ut88mini: added note [Robbbert]
  • sound/namco: Eliminate auto_alloc [AJR]
  • sound/namco: Eliminate more auto_alloc [AJR]
  • champbas.cpp: redumped exctscc2. Added correct PROMs (fixes MT05026). Verifed it only has 2 AY8910. Measured clocks.
  • [caius, der Kommissar]
  • Exception specifications on deleted operators/constructors aren't useful. [Vas Crabb]
  • 6840ptm.cpp: updated m_gate initialization as per comments to d026d1ba845f899b9faa3f45e5f44fba526f5948. It seems to fix the
  • remaining on and off crashes in cmi2x [Ivan Vangelista]
  • z80scc: Fix vector modification in high bits [Dirk Best]
  • sidepckt: Hook up MCU, remove simulation [Brian Troha, TeamEurope, Dirk Best]
  • New working software list additions (apple2_flop_orig.xml)
  • A Puff of Air: The Respiratory System [4am, Firehawke]
  • New working software list additions (apple2_flop_clcracked.xml)
  • The Math Twister (cleanly cracked) [4am, Firehawke]
  • Fix stray space char in osd_opengl.h [Miodrag Milanović]
  • lviv: fixed asterisk and colon natural keys [Robbbert]
  • netlist: catch parenthesis count mismatch in formulas. [couriersud]
  • nl_boxingb: Fix error in formula. [couriersud]
  • netlist: fix VS build. [couriersud]
  • emu/rendlay.cpp: Pre-load image components when changing video options. [Vas Crabb]
  • frontend/mame/audit.cpp: Fix failure to recognise device ROMs that use continue/ignore load commands (see GitHub #7314).[Vas Crabb]
  • z80ne: added notes about paste [Robbbert]
  • vector06: fixed brackets natural keys [Robbbert]
  • shine: added ^ natural key [Robbbert]
  • c128: added ^ natural key [Robbbert]
  • atom: removed lowercase natural keys, since machine only has uppercase. [Robbbert]
    • Removed duplicate keys assigned to ESC.
  • hec2hrp: fixed natural keyboard [Robbbert]
  • elwro800: fixed natural keyboard [Robbbert]
  • kim1: fixed paste [Robbbert]
  • tmaster.cpp: Correct ROM label. It's actually "SPAN" (as in Spanish) and not "Spain" [Brian Troha]
  • sidepckt.cpp: Correct ROM labels, add correct sound ROM and misc informational updates for Side Pocket (Japan, Cocktail)
  • [Brian Troha]
  • apple2: fixed glitches when switching lo-res, double-lo-res, or text pages mid-raster. (GitHub issue #5595) [R. Belmont]
  • apple2: correct value for floating bus offset, fixes a bunch of Deater rastersplit demos [R. Belmont]
  • frontend/mame/audit.cpp: Better heuristics for matching shared ROMs. [Vas Crabb]
    • This should address at least some of the remaining issues from MT07410 and GitHub #7314. If this causes issues like MT07756 to
  • reappear, it will need to be fixed/reverted before release.
  • 3rdparty/sqlite3: Updated to SQLite 3.33.0 [Vas Crabb]
  • apple2: adjust Mockingboard and Phasor balances, and properly clock the Phasor AYs twice as fast [R. Belmont]
  • ui: Show software selection menu before doing system audit, for casual browsing. [Vas Crabb]
  • sidepckt.cpp: very minor clean-up [Ivan Vangelista]
  • ti99_4: fixed ., natural keys [Robbbert]
  • galaga: re-add max quantum for multi cpu synchronization [hap]
  • emu/rendlay.cpp: Allow item animation. [Vas Crabb]
  • cgang.cpp: Make internal artwork more fun. [Vas Crabb]
  • in213: Hook up banking and SCC [Dirk Best]
  • cgang.lay: small tweak [hap]
  • Change from MNS to MIS [Onmp314]
    • I used to test it and the sound works similar to NAOMI. Additionally, MACHINE_IMPERFECT_GRAPHICS.
  • bus/vsmile/rom.cpp: fixed reported crash [Ivan Vangelista]
  • unkeinv.lay: use parameter animation for the player led row [hap]
  • unsp: Fix copy-paste typo in debugger registering [Simon Eriksson]
  • ibm5150: New working software list additions [ArcadeShadow]
    • Added: Silent Service 2 (v457.03, 5.25"), Silent Service 2 (v457.01, 5.25"), Silent Service 2 (v457.01, 3.5"), Sex Vixens from
  • Space Marked: "fireforget2" -> marked as bad dump (modified root)
  • ibm5170: Redumpedundefined1830 [ArcadeShadow]
    • Redumped: 1830 - Railroads & Robber Barons (software promoted to working) Marked: "doombbs" marked as bad dump (modified OEM IDand modified root)
  • apple2: Phasor only goes to double clock when native mode is enabled. [R. Belmont]
New working clones
  • Bagman (Stern Electronics, revision A3) [Steven McLeod]
  • ns32000dasm: floating point fixes [Patrick Mackinlay]
    • show floating point register names
    • correct floating point immediate lengths
  • ns32000: add slave processor interface [Patrick Mackinlay]
    • implement slave processor interface and protocol
    • decode and issue fpu operands
    • improve operand access class and size logic
    • support 64-bit immediate operands
  • ns32081: new device [Patrick Mackinlay]
  • 3rdparty/nanosvg: Re-base on latest upstream. [Vas Crabb]
    • Now based on upstream cc6c08d3a80f1a305021af3d6394cdf1535d02a2.
    • Among other things, this version is supposed to be less sensitive to the global locale.
  • New working clones (#7305) [ClawGrip]
    • rltennis.cpp: Added PLD dump to 'rltennis' [caius]
    • Also fixed the clock per the crystal on the PCB
    • As per the game speed, we've recorded a small video for reference: https://www.youtube.com/watch?v=C1rzWiFDItA
New working clones
  • Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]
  • deco_mlc.cpp: Add notes for zoom algorithm (#7319) [cam900]
  • sgi_mips.xml: Add Developer Toolbox CDs and label information (#7313) [Michael D]
  • darius2 darius2d warriorb: fix: stereo output channels are inverted (#7320) [eito]
  • fmtowns_flop.xml: 4 new dumps (#7316) [r09]
    • New working software list items: Metal Blade [CoolFox] Traffic Confusion [wiggy2k] Wedding Errantry - Gyakutama Ou [wiggy2k]
    • New not working software list items: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]
  • Hook up Borderline netlist, provided by 'beta-tester' (#7328) [beta-tester]
    • netlist: Explicitly trim connection names.
    • Hook up Borderline netlist, provided by 'beta-tester'
    • brdrline: Add static solver, using dynamic timestep, update driver flags.
  • namcos10.cpp: Add EXIO and MEM(P3) PCB config skeleton, Add notes (#7294) [cam900]
  • fix compile error due to nested c-style comments by changing some of the comment types [Lord-Nightmare]
  • ms32.cpp: extend ROZ notes (nw) [Angelo Salese]
  • ns32000: undefined operation assumptions [Patrick Mackinlay]
  • ns32000: avoid potential slave dependency issue [Patrick Mackinlay]
  • cinemat: Remove redundant code, move speakers to game drivers [Aaron Giles]
  • cgang: bit smoother animation [hap]
  • prot_fatfury2.cpp: Fix bitswap, Add notes (#7331) [cam900]
    • prot_fatfury2.cpp: Fix bitswap, Add notes
    • prot_fatfury2: typo
    • prot_fatfury2.cpp: Fix copy-paste issue
  • Plug and Play work (new sets) (#7321) [David Haywood]

new WORKING machines

  • 101 Games in 1 (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • VG Pocket Caplet Fast Acting 35-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

new NOT WORKING machines

  • Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Space Invaders (Tiny Arcade) [Rik]
  • Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • ibm5170undefinedNew working software list additions (#7330) [ArcadeShadow]
    • Added: Fables & Fiends - Book Two: The Hand of Fate Marked: [hof] Fables & Fiends - Book Two: The Hand of Fate (Germany) ->marked as bad dump (some floppies have the OEM ID and the root modified), [f1gpa] Formula One Grand Prix (Euro, v1.03) -> Markedas bad dump (modified root)
  • IBM5150

New working software list additions

  • (#7329) [ArcadeShadow]
    • Added: Battle Chess (5.25", VGA version), Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version - second release), Battle Chess (5.25", EGA version)
  • bagman.cpp: Demote bagman3 to not working [Brian Troha]
  • megadriv.xml: Added Overdrive 2 Demo vgmplay.xml: Added Overdrive 2 VGM [Scott Stone]
  • brdrline: sound improvements (#7332) [beta-tester]
    • cleaned some parts of nl_brdrline.cpp (removed test points)
    • changed MB4391 function to pow2 to shorten sounds a bit
    • changed trigger inputs in vicdual.cpp to fit more to the sounds i remember.
    • moved trigger mapping from vicdual to nl_brdrline
  • vicdual: Add frogs netlist. Make sound board interface more general. [Aaron Giles]
  • ns32000: many bug fixes [Patrick Mackinlay]
    • fixed many instruction bugs
    • implemented cmpm instruction
    • reworked pc increment to better support prefetch
    • tightened up decoding
  • ns32081: movif bug fixes [Patrick Mackinlay]
    • fixed byte-sized operand case
    • fixed sign extension
  • kaypro: added back save state support; [Robbbert]
    • fixed attributes off by one position;
    • removed anonymous timer
  • bbc_tube_32016: Added FPU and fixed dipswitches. [Nigel Barnes]
  • astrof.cpp: dumped PROMs for asterion [Lorenzo Fongaro, Xadhoom, Paolo Bolognesi, Paolo Rinoldi]
  • astrof.h: missing file update for 43fe5ff51b986121de338bb7b4c19714205c1fcc [Ivan Vangelista]
  • Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]
  • Various improvements to image file handling: [Vas Crabb]
    • Moved MS DIB parser out of ICO file reader and made it available for artwork and layout images.
    • Added more efficient I/O and better error checking for JPEG file loading (MAME will no longer exit immediately on a bad JPEG
    • file).
    • Made caller responsible for opening files for loading images, to avoid decompressing images used in ZIP/7z artwork multiple
    • times.
    • Added support for JPEG and Windows DIB to picture_image_device.
    • Added support for SVG image files in external artwork.
    • Added support for using I/O port value for animation state and masking animation state values.
    • Made bounds elements more flexible in layouts.
    • Reworked headers to reduce dependencies.
    • Updated layout file format documentation.
  • Fix MSVC build [Aaron Giles]
  • vicdual: Tranquilizer Gun uses the same sound board as Borderline [Aaron Giles]
  • vicdual: 'Fix' spelling of Tranquillizer according to title screen [Aaron Giles]
  • fmtowns: add devices for the SCSI card slot and the FMT-121 card (#7306) [r09]
    • fmtowns: add a SCSI card slot for the original models
      • - Add a slot device for the Model 1/2 dedicated SCSI slot
      • - Add a device for the FMT-121 SCSI Card
      • - Modify the I/O maps and machine configurations so the slot and the integrated controller don't overlap
  • kaypro: delineate the swlist items further, for when extra items get added. [Robbbert]
  • Add PLDs to several Gaelco games [caius] (#7318) [ClawGrip]
    • gaelco2.cpp: Add PLDs to bang, bangj [caius]
    • gaelco.cpp: Add PLDs to thoop, squash and bigkarnk [caius]
    • wrally.cpp: Add PLDs [caius]
  • P2000t: Add support for selecting memory and bankswitching. (#7280) [Erwin Jansen]
  • p2000t.h: Indent initialiser lists, remove unnecessary virtual qualifiers. [Vas Crabb]
  • netlist: Disable logging accidentally left on. [Aaron Giles]
  • ns32000: one more bug fix [Patrick Mackinlay]
  • ns32000: consume execution clock cycles [Patrick Mackinlay]
  • sorcerer_cass.xml: New working software [unknowingly provided by Tezza]
  • Air Traffic Controller (Mt Purscent) [Robbbert]
  • Arithmetic CAI [Robbbert]
  • Asteroids [Robbbert]
  • Biochart [Robbbert]
  • Bio-Rhythm [Robbbert]
  • Black Jack [Robbbert]
  • Cassette Disk database system [Robbbert]
  • Basic Compiler v1.21 [Robbbert]
  • DYBUG2 [Robbbert]
  • Flip [Robbbert]
  • Home Run [Robbbert]
  • Hunt the Wumpus [Robbbert]
  • Kaleidoscope [Robbbert]
  • Lost Dutchman's Gold [Robbbert]
  • Robot Attack [this one from Exidyboy]
  • netlist: Add LM348, CD4071, CD4081 devices [Aaron Giles]
  • Allow layout files to embed image data. [Vas Crabb]
    • Also improved symmetry of disk components, fixed positioning of components when fitting to the pixel grid, and fixed inherited color when item has no color specified.
    • Removed the dotmatrix components from complay.py - there are more flexible ways to achieve the same thing.
  • frogs: Add AFUNC frontiers to improve performance [Aaron Giles]
  • emu3: Fixed floppy implementation. [Nigel Barnes]
  • cfa3000: Added romsets for issues 10.2, 9, and 7. [Nigel Barnes]
  • undefined Added a B+ variant that runs the issue 5 romset.
  • csw_cas: Added support for v1.xx format, non-compressed RLE, and removed LegacyWaveFiller. [Nigel Barnes]
  • rendutil.h: C99 doesn't need float-to-double-float for floor. [Vas Crabb]
  • touchme.lay: undo mass replace error [hap]
New working software list additions
  • bbc_rom: 128 File DFS, Acorn ADFS-32B 1.40 (32016 Tube), Acorn ADFS-32M 1.40 (32016 Tube), Acorn ADFS 1.51 (patched), Acorn ADFS
  • 1.52 (patched), Acorn ADFS 1.56 (patched), Archive, CPN 0.71, Acorn DNFS 1.21 (patched for 3.5"), Acorn DNFS 1.22 (patched for
  • 3.5"), Digivision Cats, Digivision Demo1, Edword 2.02C, MCP v0.41 (CBL), MCP v1.20 (CBL), MCP v1.21 (ABL), MCP v1.21 (ABW), MCP
  • v1.22 (ABW), MCP v1.22 (ABM), MCP v2.02 (CBM), Sprite Rom [Nigel Barnes]
  • apple3: enable and use MM58167 IRQs [Rob Justice]
  • bagman.cpp: redumped & corrected color PROMs for the Stern Bagman sets. [Steven McLeod]
    • Fixes: MT #02508 "// according to MT #02508 Stern/Seeburg logos should have different colors." New color PROM produces title
  • screens that match screenshots from PCBs. Updated Stern's Super Bagman and now the title also match screenshots from PCBs.
  • undefined Redumped all ROMs and PROMs so we now have verified correct ROM / PROM labels.
  • Fix cut-n-paste error in bagman.cpp & correct list sorting in mame.lst [Brian Troha]
  • Optimise some SVG images [Vas Crabb]
  • osi: removed anonymous timer [Robbbert]
  • zrt80: removed anonymous timer [Robbbert]
  • bigboard: removed anonymous timer [Robbbert]
  • amust: removed anonymous timer [Robbbert]
  • brdrline: Add frontiers, reduce timestep to improve performance [Aaron Giles]
  • dai: removed anonymous timer [Robbbert]
  • mekd2: removed anonymous timer [Robbbert]
  • docs: Cleaned up some geometry on MAME logo. [Vas Crabb]
  • bagman.cpp: got bagmans3 to start the game [Ivan Vangelista]
  • video/mc6845.cpp: Fix some uninitialised variables. [Vas Crabb]
  • mbee: removed anonymous timer [Robbbert]
  • formats/apridisk.cpp: Don't use megabytes of stack space. [Vas Crabb]
  • ut88mini: removed anonymous timer; fixed keyboard; fixed data display [Robbbert]
  • Miscellaneous cleanup: [Vas Crabb]
    • osd/windows: Use steady clock for timing double-clicks.
    • emu/uiinput.cpp: Made the event type a scoped enum.
  • special: removed anonymous timer. [Robbbert]
  • spkrdev: Fix sample volume averaging [AJR]
  • pc98_cd.xml: This change fixes the mismatch for the only known case where CHD label ended in a "." (in this case "...") which is typically an extension separation. CHD label entries in source are always ".CHD" as actual filenames and extensions are stripped off which is why the 'toshin2s' entry scanned internally and with most common external utilities as not needing the trailing period marks. [Scott Stone]
  • pacman.cpp: promoted clubpacm and clubpacma to working (#7337) [Devin Acker]
    • Corrected inputs for clubpacm.
    • Added inputs and protection latch for clubpacma.
    • Restructured clubpacm I/O stuff a bit.
  • Major update for HC55516 CVSD audio device and related filtering, as well as hooking it to drivers. (#7290) [Jonathan Gevaryahu]
    • Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
    • Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on themc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
    • Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, andthese filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and  hc55516. [Lord Nightmare]
    • Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself.[Lord Nightmare]
    • Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
  • emu3: Removed unneeded fdc reset. [Nigel Barnes]
  • cfa3000bp: Corrected region tag of speech phrom. [Nigel Barnes]
  • Cleanup of recently added uppercase hashes in source files [Scott Stone]
  • newton: Fleshed out a couple of registers. [Ryan Holtz]
Software list items promoted to working
  • vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain) [Ryan Holtz]
  • vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]
  • apple2 updates: [R. Belmont]
    • Adjusted horizontal position for "vapor lock" reads to better match MAME video timing
    • Fixed most 8-bit A2 rendering to respect the cliprect
    • The French Touch "Crazy Cycles" mode-splitting demo now renders correctly
    • This also solves glitching in some Total Replay games like Gumball
  • ps2sony.cpp: dumped a couple BIOSes [Guru]
  • dec0.cpp: fixed midres lives dips [Ivan Vangelista]
  • ps2sony.cpp: slightly changed the filename for one of the just added BIOSes [Ivan Vangelista]
  • ns32081: better fix for movif [Patrick Mackinlay]
  • news_hid: correct status bits [Patrick Mackinlay]
  • ns32202: new device (wip) [Patrick Mackinlay]
New machines marked as NOT_WORKING
  • unknown IGS game (V100A) [Jorge Silva, Fernando Oliveira]
  • wd1010: Improve implementation [Dirk Best]
  • kaypro: fixed crash with omni2 [Robbbert]
New machines marked as NOT_WORKING
  • Cow Tipping - Shake Cattle & Roll (set 1) [Recreativas.org, Francisco Ortiz]
New clones marked as NOT_WORKING
  • Cow Tipping - Shake Cattle & Roll (set 2) [Recreativas.org, Francisco Ortiz]
  • emu/natkeyboard.cpp: Allow keyboard devices to be enabled/disabled. [Vas Crabb]
    • This fixes the "typing on all keyboards at once" issue. You can now enable and disable keyboard/keypad inputs per device in the Keyboard Mode menu. Default is to enable the first device with keyboard inputs, and all device with keypad inputs but no keyboard inputs. The settings are saved in the CFG file for the machine.
    • Typing in natural keyboard mode only ever types on one keyboard at a time, but now you can control which keyboard it types on, as it will be the first enabled keyboard.
  • undefined You can easily try this out with something like: mame64d zorba -rs232 terminal cpm
  • ui/inputmap.cpp: Show device descriptions as well as tag paths. [Vas Crabb]
  • mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code, eliminated static variables for mouse input state. [Vas Crabb]
    • You could see the issue with wrap detection easily enough just by running mac128k/mac512k/macplus and tapping the arrow keys to move the mouse one pixel at a time. As you moved past the point where the axis count wrapped, it would move one pixel in the opposite direction.
    • There were two function static variables related to mouse input state, probably still lurking from when the code was initially made to use a driver state class. This obviously messes with save states and prevents multiple instances.
  • bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation. [Vas Crabb]
    • This device had the same bug with wrap compensation as mac128k.cpp.
  • kaypro: merged software lists, using compatibility flag instead. [Robbbert]
  • New working software
  • Kaypro284 boot disk [Robbbert]
  • Kaypro IV boot disk [Robbbert]
  • Kaypro 10 boot disk [Robbbert]
  • Kaypro 10 Games [Robbbert]
  • apple2 updates: [R. Belmont]
    • Further tuned floating bus read timing; Crazy Cycles II now works, and Cycle Counting Megademo is much better
    • Cleaned up some unused/unnecessary variables in the text drawing
    • Added 50 Hz support for apple2euk, apple2ees, apple2eeuk, and apple2eefr, including floating-bus sync support
    • Fixed //c and //c Plus mouse wrap issue found by Vas Crabb
  • apple2 updates: [R. Belmont]
    • Ignore keys that come in immediately on startup (fixes some programs not showing intro screens)
    • Fix Apple IIc and IIc Plus having Video 7 RGB modes, which isn't possible on hardware
  • apple2: Fixed debug print left on in last commit. [arbee]
  • apple2: Fixed a number of compile errors: functions not defined; misleading guard [Robbbert]
  • apple2e.cpp: srcclean and reformat an if/else. [arbee]
  • New working software list additions (apple2_flop_orig.xml)
  • Fathom's 40 [4am, Firehawke]
  • Bop-A-Bet [4am, Firehawke]
  • Flight: The Aerodynamics of Model Rockets [4am, Firehawke]
  • Bill Budge's Space Album [4am, Firehawke]
  • Bill Budge's Trilogy of Games [4am, Firehawke]
  • Time Lord [4am, Firehawke]
  • The Human Fly [4am, Firehawke]
  • The Time Tunnel: American History Series [4am, Firehawke]
  • The Time Tunnel: A Nation Emerges [4am, Firehawke]
  • Beagle BASIC [4am, Firehawke]
  • DOS Boss [4am, Firehawke]
  • Tip Disk #1 [4am, Firehawke]
  • Frame-Up (Version 1.4) [4am, Firehawke]
  • Alpha Plot [4am, Firehawke]
  • D Code (Version 1.1) [4am, Firehawke]
  • emu/ioport.cpp: Improved initial keyboard enable settings when changing slot options. [Vas Crabb]
  • arcade.lua: fixed compiling ARCADE target [Ivan Vangelista]
  • mc6845: enable strobe output (RA4) in transparent mode. [Robbbert]
  • mbee: use sy6545 strobe [Robbbert]

new NOT_WORKING machine

  • Mushiking The King Of Beetles 2006 Second (Japan) [Jorge Valero, MetalliC, rtw]
  • mcs48: check irq before opcode to fix firefox, but re-add wy100 hack [hap]
  • mcs48: execute_jcc param is a bool, not u8 [hap]

New working software list additions (apple2_flop_orig.xml)

  • Triple-Dump (DOS 3.3) [4am, Firehawke]
  • Font Mechanic (DOS 3.3) [4am, Firehawke]
  • Double-Take (Version 2.1) (DOS 3.3) [4am, Firehawke]
  • DiskQuik [4am, Firehawke]

new WORKING machines (#7343)

  • Venturer '25 Games' 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Turbo GT 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • RCA NS-500 30-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

New working software list additions (#7342)

  • vsmile_cart: [ClawGrip]
  • Alphabet Park Adventure (USA, rev. 2) [DiscoStarslayer]
  • ibm5150undefinedNew working software list additions (#7341) [ArcadeShadow]
    • Added: Super Space Invaders (3.5"), Super Space Invaders (5.25"), Super Tetris (5.25") Redumped: [stunts35] The old set has a
  • modified OEM ID and config files saved. Renamed: [supertet] Super Tetris => [stetris35] Super Tetris (3.5")
  • psikyo.cpp: Fix side effect in debugging (#7340) [cam900]
  • emu/debug: Removed more macros, added more const, make a couple more things use smart pointers. [Vas Crabb]
  • emu/render.cpp: Load from all external artwork paths. [Vas Crabb]
  • emu/rendlay.cpp: Made real component drawing code a bit less gross. [Vas Crabb]
  • emu/debugcon.cpp: Less screaming now that things aren't macros. [Vas Crabb]
  • a2hsscsi: some additional reverse-engineering. firmware now issues 3 SCSI commands before giving up. [R. Belmont]
  • Fix clang compile. [Curt Coder]
New NOT_WORKING software list additions
  • laser2001_flop: Käärmepeli (Finland) [Curt Coder]
  • emu/rendlay.cpp: Draw disk components with area-based anti-aliasing. [Vas Crabb]
  • undefined Also fixed alpha blending within an element for rect and disk components.
  • igs017.cpp: added inputs for starzan, happyskl and unkigs [Ivan Vangelista]
  • emu/fileio.cpp: Fix an issue reporting the full path of files found in archives that was breaking artwork. [Vas Crabb]
  • mbee: keyboard is better; still some issues being worked on. [Robbbert]
  • emu/rendlay.cpp: Fix accumulation error causing black pixels on certain transparent colours. [Vas Crabb]
  • emu/rendlay.cpp: Got rid of an unused capture that upsets clang. [Vas Crabb]
  • emu/natkeyboard.cpp: Fixed uninitialised variable. [Vas Crabb]
  • cpu/pic16c5x: Initialise a couple of variables that can be problematic. [Vas Crabb]
  • vgmplay.xml: Added 35 new entries and updated 24 entries based on recent releases. [vgmrips.net, Tafoid]
  • vgmplay.xml: Adjusted a few short names to correct some badly applied machine tags. [Tafoid]
  • segas16b.cpp: Documentation update for the Passing Shot (Japan, 4 Players) (FD1094 317-0070) set. [Brian Troha]
  • render.cpp: Fixed issue causing elements to be clipped on bottom/right. [Vas Crabb]
  • rendlay.cpp: Tidied up and optimised ellipse drawing code a little. [Vas Crabb]
  • Reduced space between LEDs on several systems with matrix displays. [Vas Crabb]
  • cgang.cpp: Restored ratio of LED-to-bezel size, because apparently I can't count. [Vas Crabb]
  • mbee: default printer to none, as it can cause an interrupt which disrupts some games. MBEE marked as Working again. [Robbbert]
  • sentx6p: Use transparent rectangles for forcing bounds rather than arbitrarily hight state numbersundefinedtexture slots are actually
  • allocated for them. [Vas Crabb]
  • emu/rendlay.cpp: Work around error accumulation issue that could cause hang with x87 floating-point. [Vas Crabb]
  • sol20: fixed keyboard regression [Robbbert]
  • outrun.lay: Fixed port tag/mask for shifters in 'widescreen' views [Vas Crabb]
  • sorcerer: new Working software
  • Armored Patrol [exidyboy]
  • Mastermind [the collection]
  • The Sorcerer Dumb Terminal [the collection]
  • 3rdparty/expat: Update to 2.2.10." [Vas Crabb]
  • Fixed tiny build (missing s11c_bg_device) and unused lambda capture in emu/rendlay.cpp. [Vas Crabb]
  • New working clones (#7334) [ClawGrip]
New working clones
  • Astro Fighter (Famaresa bootleg, set 2) [jordigahan, Recreativas.org]
  • New working software list additions (apple2_flop_orig.xml)
  • Beagle Graphics (Version 1985-03-01) [4am, Firehawke]
  • ProntoDOS (Version 1984-08-22) [4am, Firehawke]
  • Program Writer (Version 2.0-1989-04-21) [4am, Firehawke]
  • The Beagle Compiler (Version 1.0) [4am, Firehawke]
  • Utility City (Version 1984-08-22) [4am, Firehawke]
  • The Big U (Version 1985-12-02) [4am, Firehawke]
  • Power Print (Version 1.0) [4am, Firehawke]
  • Apple Mechanic (Version 1984-10-05) [4am, Firehawke]
  • Typefaces for Apple Mechanic [4am, Firehawke]
  • Pro-Byter [4am, Firehawke]
  • Silicon Salad [4am, Firehawke]
  • Beagle Bag [4am, Firehawke]
  • G.P.L.E. (Version 4.1, November 1st 1985) [4am, Firehawke]
  • Mini-Pix #1 (DOS 3.3 Version) [4am, Firehawke]
  • FatCat (Version 2.0-1984-10-26) [4am, Firehawke]
  • Flex Text (Version 1.0) [4am, Firehawke]
  • clipper, cammu: Initialize more members [AJR]
  • New non-working driver: SONY DFS-500 DME Video Mixer (1994) [Felipe Corrêa da Silva Sanches]
  • undefined And a few new skeleton drivers for some other SONY video equipment:
    • U-Matic vo5850PM
    • BETACAM-SP UVW-1200
    • BETACAM-SP UVW-1600
    • BETACAM-SP UVW-1800
  • c64_cass.xml: Restored some descriptive tape labels. [Vas Crabb]
  • machine/nes_vt_soc.h: Fixed #include guard format. [Vas Crabb]
  • ssem: fixed regression in quickload; added protection against possible buffer overflows. [Robbbert]

New machines marked as NOT_WORKING (#7348)

  • Photo Play Spirit Xtreme (Spanish) [ClawGrip]
New clones marked as NOT_WORKING
  • Photo Play Spirit Xtreme (update, Spanish) [ClawGrip]
  • natkeyboard: Fix natural mods for pc_keyboard & at_keyboard devices; add more logging [AJR]
  • machine/pckeybrd.cpp: Internalize input ports [AJR]
  • Implement TT5665 emulation (#6841) [cam900]
    • Implement TT5665 emulation Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs used in
  • bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp) bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
    • bowltry.cpp: Typo
    • Fix endline
    • tt5665.cpp: Reduce unnecessary argument
  • dfs500.cpp: Const-incorrectness fixed [AJR]
    • photoplysx.cpp: srcclean
  • Some nwk-tr changes (#7203) [Hydreigon]
    • Updated documentation as well as added some code from hornet.cpp's driver to correct the the whole "dual screen" situation.
    • Added the second K001604. Since nwk-tr does use two CG boards, there should be a second K001604 as well. Also had to add
    • additional read/write parameters to support using two K001604s for now.
      • Updated network board documentation to better explain the chip at 2G, XICOR X76F041, and functions. Added NO_DUMP placeholders to
  • the games that use this specific network board with the added eeprom.
    • Renamed 'Thrill Drive (EAA) (thrilldae)' to 'Thrill Drive (EAB) (thrilldbe)' because the program rom used for this set uses the 'B' version. Also removed the "BAD_DUMP" flag from the timekeeper because the network board and timekeeper region data do not match. I would add a parameter for thrilldbe to change the network region data to "EA" but I don't know if it's even worth
  • changing the simulation (imo better to hook the correct device like with ksys573).
  • Demoted thrilld and thrilldb to NOT_WORKING. The two never really worked to begin with and have gotten worse in later versions (freezes and crashes more often). I did test versions of mame with and without my edits and both act the same.
    • Added voodoo and screen parameter changes by @cam900 from hornet.cpp. So far so good for this driver too.
    • Added additional CG board roms for racingj and racingj2/j. According to racingj2's kit manual, it prompts the operator to change
  • roms from the master and slave CG boards thus giving proof of the two using extra CG board roms. thrilld's kit manual doesn't
  • prompt the operator to replace the slave CG board roms.
    • Made some attempts to fix the handbrake with no avail. Adding another pedal input port may have to be necessary.
  • nwk-tr.cpp: fixed validation crash [Ivan Vangelista]
  • gradius3.cpp: fixed MT07769 [Ivan Vangelista]
  • m68000: Separate FPU code from header [AJR]
  • Revet #7346. [Vas Crabb]
  • undefined The project won't move forward if we're not proactive about ensuring legacy code isn't added. In particular, this PR contained
  • the kind of code that we need to remove in order to be able to move to proper per-device outputs and to allow clients to
  • enumerate a system's outputs on start; and runtime tagmap lookups for I/O ports, which can't be checked on validation and hence
  • require exercising all code paths to detect errors (as well as the performance issues).
    • The pull request had outstanding reviews requesting changes. It's not acceptable to ignore that and merge it. This reverts changes from e3dbb0fa43b78cf01e1f74b6dcc6fc8a7f4fc474 and fc8330e65cb0713a1931b7b3d771c37d5ffd020b.
  • Fixed small oversight in Power Drift widescreen layouts [Firehawke]
  • driver housekeeping [Patrick Mackinlay]
    • eliminated interpro, jazz, jensen and mips driver headers
    • wrapped same drivers in anonymous namespace
  • tt5665.cpp: Use put_int for update samples [cam900]
  • ssem: removed VLA [Robbbert]
  • photoplysx.cpp: Misc. quality fixes [ClawGrip]

New clones marked as NOT_WORKING (#7354)

  • Diana Bifuca (v9.25) [Alfonso, Victor Fernandez (City Game), ClawGrip]
  • Diana Bifuca (v7.43) [Alfonso, Victor Fernandez (City Game), ClawGrip]
  • Create GitHub Action to validate hash XML files (#7323) [Dirk Best]
  • undefined Create GitHub Action to validate hash XML files
  • - This GitHub Action will run on any commit or pull request that changes a file in the "hash" directory. It will do a simple
  • xmllint run for the HSI files and will check the softwarelist XML files against their DTD.
    • Delete c64_flop_clcracked.xml
      •  No content, can be recreated if needed.
    • Remove references to removed softwarelist c64_flop_clcracked.xml
  • rescap.h: Credit the actual authors (nw) [AJR]
  • machine/rescap.h: Use constexpr where it won't change semantics. [Vas Crabb]
    • The other function-like macros will invoke type decay or promotion depending on what the argument expressions evaluate to, so chaning them to constepr functions could change semantics.
  • fmtowns_flop.xml: 4 new dumps (#7353) [r09]

New working software list additions (fmtowns_flop)

  • Premium [r09]
  • Quiz Banchou [r09]
  • Shangrlia [r09]
  • Yajiuma Pennant Race 2 [r09]
  • chameleonrx1.cpp: Misc quality fixes [ClawGrip]
  • gbcolor.xml: Improved metadata and added some dumps. [ICEknight]
  • gbcolor.xml: Started tidying up titles of Chinese cartridges. [Vas Crabb]
  • mhavoc.cpp: verified PROM [Andrew Welburn]
  • mhavoc.cpp: added one more note about the PROM [Ivan Vangelista]
  • Update strings.po (#7358) [Kadir Ekşi]
    • strings.po: Small fixes and just a few new translations for Turkish translation. [kadireksi]
  • Rename Konami Python driver to kpython.cpp, Add notes (#7359) [cam900]
    • Move popn9 into kpython.cpp
    • viper.cpp: Fix source name
    • kpython.cpp: Add notes for popn9 ds2430 data
    • kpython.cpp: internal ROM of H8 mcu isn't 32 bit
  • dac/volt_reg: improve performance (#7274) [Aaron Giles]
  • undefined dac/volt_reg: improve performance
    • modify dac to accept streams of any input rate to avoid resampling
    • modify dac to assume input voltage streams are constant by only grabbing the first input sample
    • modify volt_reg to output at the minimum sample rate
  • undefined dac: Restructure the DAC sound devices a bit
    • centralize implementation based on lookup tables
    • add set_constant_vref() method for the common case where references are constant, thus avoiding the need for voltage regulator
    • devices
    • convert williams.cpp to using this new method as a test
  • gameboy.xml: Improved metadata and added some dumps. [ICEknight]
  • bbc.cpp, electron.cpp: Eliminate output().set_value [AJR]
  • ssem: New Working Software
  • diffeqt, flash, hcf, hfr989, intdiv, longdiv2, medclock, nightmare, [Robbbert]
  • Noodle Timer, [Robbbert]
  • primegen, [Robbbert]
  • Slide Show, [Robbbert]
  • Virtual Pet [all from "the collection"]
  • ssem: missed a file [Robbbert]
  • ssem: added usage for virpet. [Robbbert]
  • macqd700: clean up where the 60.15 Hz heartbeat comes from, start adding SCSI. [R. Belmont]
  • ns32202: Fix MSVC compile [Aaron Giles]
  • disound: Create m_specified_inputs_mask to track which inputs have been specified. [Aaron Giles]
    • dac: Various improvements:
      • - Default to output range -1..1, by far the most common case
      • - Detect if inputs are specified and use those for output range
    • leland: Update to leverage new DAC capabilities.
  • mame.lst: Reorder list (#7364) [cam900]
  • New machines marked as NOT_WORKING (#7361) [ClawGrip]
  • undefined holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")
New machines marked as NOT_WORKING
  • Santa Fe Golden [jordigahan, ClawGrip]
  • gladiatr.cpp: Extracted AQ 007 microcontroller program from original PCB. [Caps0ff, Phil Bennett, Vas Crabb]
  • mac: Move macprtb and macpb100 to their own driver. [R. Belmont]
  • fidel_dsc.lay: small tweak after rendlay element clipping bugfix [hap]
  • dac: Make default range for 1-bit DACs 0-1 instead of -1-1 [Aaron Giles]
  • Numerous drivers: Modernization and runtime tag lookup elimination [AJR]
    • Substitute output finders for output().set_value
    • Use more array finders, particularly for keyboard ports
  • mac: move '030 PowerBooks to a separate driver. [R. Belmont]
  • ibm5170undefinedNew working software list additions [ArcadeShadow]
    • Added: Master of Magic (v1.1), Master of Magic (v1.0)
  • macprtb.cpp: Preliminary MCU configuration [AJR]
  • undefined m5074x: Add preliminary M50753 type; eliminate custom ROM tag
  • Fix link errors with new versions of Emscripten [Justin Kerk]
  • emu/rendlay.cpp: Avoid another issue with floating point error accumulation when drawing disk components. [Vas Crabb]
  • fidel_dames.cpp: Draw buttons as single elementsundefinedimproves appearance at small sizes. [Vas Crabb]
  • m740: Add missing JSR ($zz) instruction mode [AJR]
  • m740: Add file accidentally uncommitted in faff4e6c2da83187f3d09de669e7b9e128251328 [AJR]
  • macprtb: Add preliminary (not working) LLE PMU support. [R. Belmont]
  • emu/rendlay.cpp: Fixed one more place where disk drawing had error accumulation issues. [Vas Crabb]
  • hh_ucom4.cpp: Work around nanosvg style propagation bug in tmtennis layout. [Vas Crabb]

new WORKING machines (Plug & Play) (#7363) [David Haywood]

  • new WORKING machines
  • 25 Video Games - All in 1 Video System (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
  • Plug 'N' Play 30-in-1 (DGUN-851) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

new WORKING clones

  • Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe) [Sean Riddle, ClawGrip]
  • Plug & Play metadata improvements [David Haywood]
  • hh_ucom4.cpp: Fix real issue in tmtennis layoutundefinednanosvg just isn't rejecting invalid input. [Vas Crabb]
  • driversigs017.cpp, machineigs025.cpp: some state saving [Ivan Vangelista]
  • 07765: Sample rate now saved as part of the stream [Aaron Giles]
  • jungleyo.cpp: started work on decryption [Ivan Vangelista]
  • savia84.cpp: Fix output array [AJR]
  • bus/bbc/rom: Added support for the Gemini DataGem ROM carrier board. [Nigel Barnes]
New working software list additions
  • bbc_rom: DataGem 2.039 [Nigel Barnes]
New NOT_WORKING software list additions
  • bbc_rom: Epromer II 2.5, Epromer III 3.1, Epromer III 3.3 [Nigel Barnes]
  • aquarius: Added support for .CAQ cassette images. [Nigel Barnes]
    • Select 20K RAM as default.
  • m740: Add TST $zz instruction [AJR]
  • m740: Fix return address for JSR ($zz) [AJR]
  • aquarius: fix compile [R. Belmont]
  • aquarius: Added missing header for caq format. [Nigel Barnes]
  • M50753: Add both IRQ lines and route them to the correct interrupt bits. [R. Belmont]
  • machine/e05a30.cpp: Added support for shift register. (#7366) [goldnchild]
  • undefined Used to drive ninth pin on Epson LX-810L/ActionPrinter 2000.
  • nesvt.cpp: Better identify SoC types, begin to reorganize with a view to cleaner code. (#7373) [David Haywood]
  • frontend: Only populate BIOS Selection menu with system and slot cards that actually have BIOS options (addresses crash in
  • MT06675). [Vas Crabb]
  • ti83, dgnbeta: marked MNW, haven't worked for many years, see MT. [Robbbert]
  • volt_reg: Remove uses that are not needed anymore with the recent (#7367) [Aaron Giles]
    • DAC changes. Which is all of them. Remove the device as well.
  • some drivers: vref device removal validation cleanup [Ivan Vangelista]
  • jungleyo.cpp: corrections to the preliminary decryption routine [Ivan Vangelista]
  • SONY video equipment (DFS-500 Video Mixer and VCRs) (#7362) [Felipe Corrêa da Silva Sanches]
  • undefined New non-working driver: SONY DFS-500 DME Video Mixer (1994)
  • And a few new skeleton drivers for some other SONY video equipment: [Felipe Corrêa da Silva Sanches]
    • U-Matic vo5850PM
    • BETACAM-SP UVW-1200
    • BETACAM-SP UVW-1600
    • BETACAM-SP UVW-1800
  • homelab: removed useless code from the quickloader. [Robbbert]
  • mess.flt: added new mac sources [Robbbert]
  • Fixed mess build. [Robbbert]
  • sorcerer: New Working Software
  • Sorcerer Invaders (alt) [Robbbert] [from "the collection"] [Robbbert]
  • Create GitHub Actions for CI (#7335) [Dirk Best]
    • This is intended as a replacement for AppVeyor and parts of TravisCI. It will create full builds of MAME (including tools) for
  • the following platforms:
    • - Linux (GCC and Clang)
    • - macOS (Clang)
    • - Windows (GCC and MSVC 2019)
      • It will also upload the resulting executable as artifact so that it can be used for regression testing.
      • This commit also removes the unused TeaCI drone files.
  • ci-macos.xml: Remove brew update step [Dirk Best]
  • cammu: Attempted fix for build problem on more recent clang versions [AJR]
New machines marked as NOT_WORKING
  • Cosmic Flash (NSM) [PinMAME]
  • The Games (NSM) [PinMAME]
New machines marked as NOT_WORKING
  • Emax Digital Sampling Keyboard [DBWBP]
New clones marked as NOT_WORKING
  • Emax Plus Digital Sampling Keyboard [DBWBP]
  • emax2: Add dump of serial EEPROM [DBWBP]
New machines marked as NOT_WORKING
  • Casio SK-10 [DBWBP]
  • Casio SK-2 [DBWBP]
  • gigatron: patched the cpu to stop crash at start. [Robbbert]
  • emax.cpp: Add some peripherals [AJR]
  • emaxp, emax2: Add SCSI [AJR]
  • video/315_5124.cpp: Improved registers 03 and 04 behavior in mode 4 [Enik Land] (#7377) [enikland2]
    • Registers 03 and 04 behavior in mode 4
    • Disable sprites in mode 3 for real
    • Use logmacro.h for configurable logging
  • video/315_5124.cpp: Minor tidying up. [Vas Crabb]
  • Add DAC filtering to Midway "Sounds Good" hardware, and add notes/mirroring regarding the undumped memory mapper PAL.[Lord Nightmare]
  • Revert of 5a545f9undefinedunwanted. [Robbbert]
  • vsnes.cpp: working sound + "improved" graphics in Vs. SMB bootleg sets (#7360) [Devin Acker]
    • vsnes.cpp: Improvements to Vs SMB bootleg sets based on kevtris' schematics/video.
    • video/ppu2c0x.cpp: Add 2C04 PPU clone device and use the real palette ROMs for the bootlegs.
    • video/ppu2c0x.cpp: Implement most PPU behavior differences for VS System bootlegs.
    • video/ppu2c0x.cpp: add the 2c04 clone's delayed sprite rendering.
New working software list additions
  • aquarius_cass: 3D Battle Zone, Adventure A: The Planet of Death, Aliens, Fall of the Eastern Blocks, Bounder, Break Out, Chess,
  • Chuckman, D-Fenders, D-Fenders (alt), Demo Cassette, Disco Fever, Ed-On, Games Pack 1, Games Pack 2, Games Pack 4, Grid Bug,
  • Invaders, Kronos Europea Cassette, Maths Armada, Mazantics, Millypede, Modem Program, N-Vaders, Pac Mr, Pac Mr (Oh Shit!),
  • Phrogger, Postman Pot, Pries BASIC v1.02, Read-It, Space Helicopter, Space Ram, Spell-It, Tablets of Hippocrates, Yie Ar Kung Fu
  • Music [James the Animal Tamer]
  • aquarius: Renamed softlist aquarius.xml->aquarius_cart.xml [Nigel Barnes]
  • bbc_voicebox: Callback to CB1 line is inverted. [Nigel Barnes]
  • betacam.cpp, umatic.cpp: Videocassete -> Videocassette [Ivan Vangelista]
New working machines
  • Must Shoot TV (prototype) [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, anonymous]
  • itech32.cpp: Added additional safety to prevent out-of-bounds GROM access, at the cost of some cycles. [Ryan Holtz]
  • Add DAC filtering to Midway "Turbo Cheap Squeak" sound hardware. [Lord Nightmare]
  • hiscore.dat: update with changed sets [cracyc]
  • bus/a2bus: Added Orange Micro Grappler+ Printer Interface. [Vas Crabb, Golden Child, archive.org]
  • juku: added usage, natural keyboard. [Robbbert]
  • bus/a2bus: Removed some unused LOG arguments, added another assertion. [Vas Crabb]
  • enigma2.cpp: added PCB infos, dip locations, corrected colors [Guru]
  • Emscripten: Allow memory size to grow at runtime when targeting WebAssembly as there is no longer a performance hit [Justin Kerk]
  • pacman.cpp: removed clubpacmb set, since it´s a bad dump. See comments for PR #7337 [Ivan Vangelista]
  • bus/a2bus: Make Grappler+ cnxx writes select low ROM bank for completeness. [Vas Crabb]
  • fmtowns_cd.xml: 21 new dumps, 21 replacements (#7370) [r09]

New working software list additions (fmtowns_cd)

  • CRISS Ver. 1.00 [redump.org]
  • Demon City [redump.org]
  • Dengeki Nurse 2 - More Sexy [redump.org, wiggy2k]
  • Free Software Collection 5 (HMD-117A) [redump.org]
  • Free Software Collection 5 (HMD-117B) [redump.org]
  • Free Software Collection 6 (HME-141A) [redump.org]
  • Free Software Collection 7 (HME-225A) [redump.org]
  • Hacchake Ayayo-san IV - Sexy Olympic / Ayayo's Live Affection [r09] [redump.org] [r09]
  • if 3 - Invitations from Fantastic Stories [redump.org]
  • Kyouko no Ijiwaru!! Hachamecha Daishingeki [redump.org]
  • New 3D Golf Simulation - Eight Lakes G.C. [redump.org]
  • Only You - Seikimatsu no Juliet-tachi [redump.org]
  • Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku [redump.org]
  • Pi's Solitaire Royale + Tom Snyder's Puppy Love [redump.org]
  • Sayonara no Mukougawa [redump.org]
  • Terra Towns [redump.org]
  • The Queen of Duellist Gaiden + Gaiden Alpha (1994-03-02) [redump.org, [r09]
  • wiggy2k] [r09]
  • WonPara Wars II [redump.org]
  • New not working software list additions (fmtowns_cd)
  • Custom Mate + Denwa no Bell ga... [redump.org]
  • Sangokushi IV [redump.org]
  • Toushin Toshi II (1995-04-26) [redump.org]
  • Replaced software list items (fmtowns_cd)
  • The 4th Unit 1-2 Towns - Linkage [redump.org]
  • The 4th Unit 3 - Dual Targets [redump.org]
  • Angel Halo [redump.org]
  • Appare CD Vol. 2 - Houou no Maki [redump.org]
  • Bell's Avenue Vol. 1 [redump.org]
  • D.P.S. Zenbu [redump.org]
  • Daikoukai Jidai II [redump.org]
  • De.FaNa [redump.org]
  • Desire - Haitoku no Rasen [redump.org]
  • Doukyuusei [redump.org]
  • Doukyuusei 2 [redump.org]
  • Etsuraku no Gakuen [redump.org]
  • F29 Retaliator [redump.org, wiggy2k]
  • Gakuen King - Hidehiko Gakkou o Tsukuru [redump.org]
  • Hatchake Ayayo-san 1-2-3 [redump.org]
  • Mandala-ke Ichizoku [redump.org]
  • Monkey Island 2 - LeChuck's Revenge [redump.org]
  • Mugen Houyou [redump.org]
  • Rance 4.1 - Okusuri Koujou o Sukue! [redump.org]
  • Rance 4.2 - Angel-gumi [redump.org]
  • The Date - Kore de Kanojo wa Boku no Mono! [redump.org]
  • megadriv_acbl.cpp: Add PIC dump to 'barek2mb' [Victor Fernandez (City Game), ClawGrip] (#7378) [ClawGrip]
  • msm5232: fix: behaviour when the 'arm' flag set while envelope generator is on a decay state [eito]
    • msm5232, a tone generator chip which is used by some early TAITO and Alpha Denshi arcade PCBs, has 'arm' flag that alters behavoiur of envelope generation.
    • Basically, the 'arm' flag turns Attack-Decay-Release envelope generation to simpler ON/OFF states. If the 'arm' flag set, the transition from Attack to Decay doesn't occur unless explicitly indicated.
    • On current implement, when this 'arm' flag is set on a channel which is on a Decay state, the Decay state continues. It seems that, the state should be turned into a Attack state in this situation.
New working clones
  • Ray Crisis (V2.03O 1998/11/15 15: 43) [Corrado Tomaselli, rtw]
New working software list additions
  • aquarius_cart: Aquariworm [Roy Templeman]
  • nes_vtundefinedfurther refactoring, split out vt32 driver, started splitting up SoC + Atari Flashback Mini 7800 promotion (#7385) [David Haywood]

machines promoted to WORKING

  • Atari Flashback Mini 7800 [David Haywood, Sean Riddle]
  • bus/a2bus: Re-wrote Apple II Parallel Interface Card emulation. [Vas Crabb]
  • gigatron: fix mame crash at start [hap]
  • frontend: Apply shift to analog fields in preview. [Vas Crabb]
  • fix a Genesis VDP status bit which was breaking Mega Play 68k->Z80 comms (#7390) [Devin Acker]
    • undefined 315_5313.cpp: only set interlace frame status bit when interlace is enabled
    • undefined megaplay.cpp: promote to working
  • k001005.cpp: Add missing command (#7388) [Hydreigon]
    • undefined Added a missing command only used in jetwave's "How to Control" screen. This screen would show some model of the jetski in turning the handlebars and leaning on the jetski for controls. This fixes an issue where not only the model(s) wouldn't be present but the game would slow down complaining about an unknown polygon command.
  • vgmplay.xml: Added 8 new entries from most recent package release [vgmrips.net, Tafoid]
  • dfs500: fixed crash at start and did srcclean on it. Also srccleaned picture.cpp because of excessive spaces. [Robbbert]
  • macprtb: Got comms with real M50753 PMU code working, system now boots. [R. Belmont]

New clones marked as NOT_WORKING (#7382)

  • Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
  • srcclean in preparation for 0.226 release branch [Vas Crabb]
  • taitogn.cpp: Marked raycrisj as a clone of raycris. [Vas Crabb]
  • apple2_flop_clcracked.xml: Correct typo in title (checked against title screen). [Vas Crabb]
  • laser2001_flop: Add unsupported flag to kaarme. [Vas Crabb]
  • sound: Fix bug where gain was doubly-applied in some cases. [Aaron Giles]
    • undefined (cherry picked from commit 0e4e6a5db7c0d7adc83fbaaad2dc841918a7781b)
  • add protection handling to Tranquillizer Gun so that the game plays correctly [David Haywood]
  • 3rdparty.lua: Another build fix for older OS X versions [AJR]
  • megaplay.cpp: Marked mp_shnb3 as not working. [Vas Crabb]
→ NOWSZY [arcade] Mame x64 0.255 31/05/2023

MAME 0.255 31 May 2023

As you may have expected, it’s MAME 0.255 release day! Following on from April’s breakthroughs, Namco System 10 MP3 audio is now supported, making Golgo 13: Juusei no Requiem, Seishun Quiz Colorful High School and Nice Tsukkomi fully playable. On top of that, Point Blank 3 and Gunbalina now run, and the later version of Gamshara has been dumped correctly. If you like rhythm games, more than half a dozen Pop'n Music titles are now working. Lots of LCD and LED games were added this month, including two Teenage Mutant Ninja Turtles games from Konami, Super Goal Keeper from Tronica, and two sports-themed games from Tomy.

Remember the Motorola 88000 CPU architecture? It’s OK if you don’t, it never achieved the same market penetration as its rivals MIPS, SPARC and POWER. But that makes it really cool that two Omron workstations based on 88100 CPUs, the Luna 88K and Luna 88K², are now working. This release also adds support for the Psion HC 100 series of hand-held computers from the early 1990s. These devices found their niche as portable data collection terminals. Support for the ZX Spectrum’s many descendants continues to grow, with the Sprinter Sp2000 arriving this month.

MAME Testers bugs fixed

  • 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
  • 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
  • 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
  • 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
  • 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
  • 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
  • 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
  • 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
  • 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
  • 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
  • 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
  • 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
  • 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
  • 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
  • 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
  • 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)

New working systems

  • Basketball (Tomy) [hap, Sean Riddle]
  • Burger Kids (Japan) [Phil Bennett]
  • Konami Teenage Mutant Ninja Turtles 3: Shredder's Last Stand (handheld) [algestam, Sean Riddle, Mr. Do]
  • Konami Teenage Mutant Ninja Turtles: Basketball [algestam, Sean Riddle, Mr. Do]
  • Lakeside Computer Perfection [hap, Sean Riddle]
  • mc / Franzis Verlag mc-68000-Computer [Dirk Best, Klaus Loy]
  • Omron Luna 88K [Jeffrey McMahill]
  • Psion HC 120 [Nigel Barnes, zedstarr]
  • Tronica Super Goal Keeper [algestam]
  • Volleyball (Tomy) [hap, Sean Riddle]

New working clones

  • Galaxian III (bootleg of Galaxian) [Stephan Suys]
  • GX Part 2 (Galaxian hack) [Eric Conrad]
  • Gyakuten!! Puzzle Bancho (Japan, set 2) [twistedsymphony]
  • Jolly Game (V1, Otti Karl logo) [TeamEurope, f205v, Roberto Fresca]
  • Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 1) [TeamEurope, f205v, Roberto Fresca]
  • Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 2) [TeamEurope, f205v, Roberto Fresca]
  • Karate Champ (US, 2 players) [Museo Arcade Vintage, ClawGrip]
  • Mega Card (Ver.0053, encrypted) [TeamEurope, f205v, Roberto Fresca]
  • Peters Plus, Ivan Mak Sprinter Sp2000 [holub]
  • Pop'n Music Animelo (license expired) [Windy Fairy]
  • Pop'n Music Animelo 2 (license expired) [Windy Fairy]
  • Psion HC 100 [Nigel Barnes, zedstarr]
  • Psion HC 110 [Nigel Barnes, zedstarr]
  • Selchow & Righter Scrabble Lexor: Computer Word Game (MN1405 version) [hap, Sean Riddle]
  • Street Fighter II': Champion Edition (World 920803) [playero]
  • WWF Superstars (bootleg with 2xYM2203) [anonymous]
  • Yamaha PSR-190 [Edward d-tech]

Systems promoted to working

  • Gamshara (20020912A / 10021 Ver.A) [Bill D.]
  • Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A) [Windy Fairy]
  • Omron Luna 88K² [Patrick Mackinlay]
  • Point Blank 3 (World, GNN2 Ver.A) [Peter Wilhelmsen, Samuel Neves, Guru, Windy Fairy]
  • Pop'n Music 4 [Windy Fairy, O. Galibert]
  • Pop'n Music 5 [Windy Fairy, O. Galibert]
  • Pop'n Music 6 [Windy Fairy, O. Galibert]
  • Pop'n Music 7 [Windy Fairy, O. Galibert]
  • Pop'n Music 8 [Windy Fairy, O. Galibert]
  • Pop'n Music Animelo [Windy Fairy, O. Galibert]
  • Pop'n Music Animelo 2 [Windy Fairy, O. Galibert]
  • Pop'n Music Mickey Tunes [Windy Fairy, O. Galibert]
  • Seishun-Quiz Colorful High School (CHS1 Ver.A) [Windy Fairy]
  • Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) [Windy Fairy]

Clones promoted to working

  • Gunbalina (Japan, GNN1 Ver.A) [Peter Wilhelmsen, Samuel Neves, Guru, Windy Fairy]
  • Pop'n Music Mickey Tunes! [Windy Fairy, O. Galibert]

New systems marked not working

  • Bolsa Internacional (euro) [Javier Blanco Ojeda, ClawGrip]
  • Isshoni Wanwan Waiwai Puppy 2008 [Darksoft, MetalliC, rtw]
  • Kung Fu Pounda [SpinalFeyd, hammy]
  • Let's Get Kraken [SpinalFeyd, hammy]
  • Micro Computer Machines MCM/70 [Nigel Barnes, York University Computer Museum]
  • Nintendo 64 (PAL) [No-Intro]
  • Poker Spirit [hammy]
  • Psion Series 3 [Nigel Barnes, The Last Psion]
  • Pump It Up BIOS [ATR4X, Gergc, Pawprint infamouspat Ruubbinnexx, H4M573R, Angelo Salese, hammy]
  • Pump It Up: The 1st Dance Floor [ATR4X, Gergc, Pawprint infamouspat Ruubbinnexx, H4M573R, Angelo Salese, hammy]
  • Taiko no Tatsujin 11 (T111001-NA-A) [f205v]
  • Victory Shoot [hammy]
  • Wavetek 600 Cellular Activation Tester [Ryan Holtz, Leo Romo]
  • Yamaha PCS-30 [Edward d-tech]
  • Yamaha PS-400 [Guru]

New clones marked not working

  • Ace Driver 3: Final Turn [Guru]
  • Acorn Computers Pocket Book [Nigel Barnes, The Last Psion]
  • Master Crane (set 2) [jordigahan]
  • Nandemo Seal Iinkai (ver 1.3) [twistedsymphony]
  • Nintendo Gateway 64 [Angelo Salese, David Silva]
  • Novo Play (V3.3H) [TeamEurope, f205v, Roberto Fresca]
  • Novo Play (V6.2H) [TeamEurope, f205v, Roberto Fresca]
  • Psion Series 3a (2M) (Russian) [MaFrance351]
  • Psion Series 3s [Nigel Barnes, The Last Psion]
  • Zankor (TMS5220 Italian speech) [PinMAME]

New working software list items

  • gba:
    Apotris (v3.4.5) [akouzoukos]
    Commandos 2 (USA, prototype, 20021128) [DillyDylan, Forest of Illusion]
    Aero the Acro-Bat - Rascal Rival Revenge (Europe, prototype earlier) [LongwoodGeek, Forest of Illusion]
    AGB Aging Cartridge (World, version 7.0) [SmellyGhost, Forest of Illusion]
    AGB Aging Cartridge (World, version 9.0) [Suicune41, Forest of Illusion]
    Chokkan Hitofude Advance (Japan, prototype) [xprism, Forest of Illusion]
    Dark Eden (demo), Demon's Crest (prototype), Racing Gears Advance (USA, prototype, 20030922), Sea Boy (demo) [Ian Dunlop, Forest of Illusion]
    Manic Miner (Europe, 20030307), Uridium Advance (Europe, prototype, 20030307) [March42, Forest of Illusion]
    Mario Kart XXL (demo, 20040417), R3D-Demo V1 (Europe, demo) [Forest of Illusion]
    The Holy Bible - World English Bible (USA, prototype) [Gonz, Forest of Illusion]
    Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (USA, prototype, 20030429) [Zach Lambert, Forest of Illusion]
  • ibm5170_cdrom: Desert Strike & Jungle Strike (Europe), The Dig (USA), First Samurai (Europe), Jazz Jackrabbit (Europe), Jazz Jackrabbit (Europe, re-release), Jazz Jackrabbit 2 (Europe), Leisure Suit Larry's Greatest Hits and Misses! (Europe, re-release), Leisure Suit Larry's Greatest Hits and Misses! (USA), Links - The Challenge of Golf (USA), Loom (USA), Loom (USA, alt), Loom (USA, alt 2), Monkey Island Madness (USA) [redump.org]
  • msx1_cart:
    9918-veejing (v0.1b), 9918-veejing (v0.7b, Russian), veejingSX (v0.996b), veejingSX (v0.99b), veejingSX (v0.9b) [303bcn]
    Toss a Coin to your Witcher, UnidentifiedFlyingObject, Up Tack [cobinee]
    The Queen's Footsteps (v1.1.1) [Davide Bucci]
    The Circus Mystery (v1.3), The Cure (alt), The Lost Mines, The Love Plus Pack 0 (Korea, pirate), The Queen's Footsteps (v1.0), Safari X (Japan, The Links), Sasa (Japan, alt 2), Scramble Eggs (Korea), Sea Horse (Arab, v1.01), Sensha Game (20201128), Sensha Game (20210318), Shadow of the Pig (older), Shadow of the Pig (v1.2), Skooter (Arab), Snake, Snake It (Arab), Snake It (Japan, alt), Snoopy Town, Snowclimber, Snowclimber 2K, Space Shuttle - A Journey into Space (Japan), Speedjet Racers (demo), Sphere Redux, Sport Racer, Star Trek (Japan), Star Trek (Japan, alt), Star Wars (Arab, alt), Step (v1.1), Stevedore (demo), Stray Cat (MSX cartridge shop), Stupid Martians (v1.0), Subacuatic (alt), SubCommander (v1.00), SubCommander (v1.01), Super Bioman 1 (Korea), Super Bioman 1 (Korea, alt), Super Game 25 (Korea), Super Ilevan, Super Racer (Japan), Super Snake (Japan, alt 3), Supertripper (Spain, alt), T-Game 4, T-Game 4 (alt), Teki-Paki, Tekmo 400, Tiny Slot Checker (older), Traffic Jam (alt), Trail 2, Transball (v1.3.2?, English, alt), Trun (demo), TT Racer (Al Alamiah), Turfy (2016 version), Turfy (2019 version), Twin Hammer (Europe, alt), Twin Hammer (Europe, alt 2), Twinlight (alt), U-Do, U.F.O., Universe Unknown, Universe Unknown (alt), Uridium, Uridium (alt), Uridium (alt 2), Uridium (alt 3), Utopia, Video Hustler (Japan, alt 2), Virus LPQ-79 (v1.00), Virus LPQ-79 (v1.10), Volguard (Japan, alt), Voyage to Mecca (Arab, alt 3) [file-hunter]
    MSX-PLAN (Japan), VVVVVV (unfinished) [hap]
    Tina's Adventure Island [hobbyretro]
    Stray Cat (10th anniversary) [Imanok]
    Tilez [MSX Resource Center]
    The Circus Mystery (v1.4), The Cure, The Mansion (English), The Mansion (Spanish), S.o.L.o. (English), S.o.L.o. (Spanish), Sacred Valley, Saimazoom (English), Saimazoom (Spanish), SD Sniper, Seleniak, Seleniak (alt), Shadow of the Pig (v1.3), Shadow Switcher, Shmup! (v1.0), Shmup! (v1.1), Shouganai (v1.0), Shouganai (v1.1), Sink King, Skate Air (English), Skate Air (Spanish), SKULLrs, Slender - The Camping (v1.0), Slender - The Camping (v1.1), Slime Center, Snail Maze, Soukoban Pocket Edition, Sp8 Invaders, Space Crussader (English), Space Crussader (Spanish), SpaceCat, SPC Super HOOPS, SquareBall, Stan, the Dreamer, Step (v1.2), Stratos (2004), Stratos (2005), Stray Cat, Stupid Martians (v1.1), Subacuatic, SubCommander (v1.02), Sudoku, T-Virus, Teki-Paki (beta), Teodoro no Sabe Volar (English), Teodoro no Sabe Volar (Spanish), Tiles of Shalom, Tomb of Genghis Khan, Tool Blocks, Tortilla Sunrise (English, v1.0), Tortilla Sunrise (English, v1.1), Tortilla Sunrise (Spanish, v1.1), Traffic Jam, Tragaperras (Spanish), Txupinazo!, Viking (English), Viking (Spanish), Virus LPQ-79 (v1.20) [MSXDev]
    Sensha Game (20211107) [ochixn]
    Twinlight [retrosouls]
    The Menace from Triton (v1.0.0), The Menace from Triton (v1.0.1), The Menace from Triton (v1.0.2), The Menace from Triton (v1.1), The Menace from Triton (v1.2), Tales of Popolon (English, v1.0), Tales of Popolon (English, v1.1), Tales of Popolon (English, v1.1.1), Tales of Popolon (English, v1.2), Tales of Popolon (English, v1.3), Tales of Popolon (English, v1.3.1), Tales of Popolon (Spanish, v1.2), Tales of Popolon (Spanish, v1.3), Tales of Popolon (Spanish, v1.3.1), Transball (v1.0, English), Transball (v1.0, Spanish), Transball (v1.0.1, Spanish), Transball (v1.1, English), Transball (v1.1, Spanish), Transball (v1.1.1, English), Transball (v1.1.1, Spanish), Transball (v1.2, English), Transball (v1.2, Spanish), Transball (v1.2.1, English), Transball (v1.2.1, Spanish), Transball (v1.3, English), Transball (v1.3, Spanish), Transball (v1.3.1, English), Transball (v1.3.1, Spanish), Transball (v1.3.2, English), Transball (v1.3.2, Spanish) [santiontanon]
  • oric1_cass: Bandit (Express Software), Base Mercure, Caspak, Dinky Kong [The Oric Site]
  • psion_ssd:
    PsionMan v1.3, Pyramid v1.0a [The Last Psion]
    Spreadsheet (Series 3) [zedstarr]
  • spectrum_cass:
    The Rocky Horror Show (Sound on Sound) [Luís Rato, Planeta Sinclair]
    S.O.S. no Paraíso [Planeta Sinclair]
    La Corona Magica, The Dragonstar Trilogy - Part I (Delta 4), The Dragonstar Trilogy - Part II (Delta 4), The Dragonstar Trilogy - Part III (Delta 4), Hormigas, Lenguaje Maquina - Spectrum №4, Lenguaje Maquina - Spectrum №10, Poli Diaz: El Potro de Vallecas (alt) [spectrumcomputing.co.uk]
    3D Combat Zone (Aackosoft), 3D Combat Zone (Profisoft), 3D Seiddab Attack (Aackosoft), Androide (pirate), Ant Attack (pirate), Van Driver (no loading screen) [Steven Brown, Planeta Sinclair]
    Tiny Slot Checker (v2), Tiny Slot Checker (v3.2) [tiny-yarou]
  • vsmile_cart: Bert & Ernie's Imagination Adventure (USA), Disney's Aladdin - Aladdin's Wonders of the World (USA), Disney/Pixar Ratatouille - Remy's New Recipes (USA), DreamWorks Shrek - Dragon's Tale (USA), Lil' Bratz Dressed Up - Friends, Fashion and Fun (USA), Nick Jr The Backyardigans - Viking Voyage (USA) [anonymous dumper]
  • x68k_flop: Mi ni Ikuzo! Hedgehog [ICEknight]

Software list items promoted to working

  • msx1_cart:
    Super Bros. World 1 (Korea) [file-hunter]
    A Life Planet - M36 - Mother Brain has been aliving (Japan) [Wilbert Pol]

New software list items marked not working

  • gba:
    The King of Fighters EX2 - Howling Blood (USA, prototype, 20030403), Paradroid (Europe, prototype, 20030320), Uridium Advance (Europe, prototype, 20020911), Uridium Advance and Paradroid 2 in 1 (Europe, prototype, 20030430) [March42, Forest of Illusion]
    Quake (demo) [Randy Linden, Forest of Illusion]
    Star Wars Trilogy - Apprentice of the Force (USA, prototype) [Rezrospect, Forest of Illusion]
  • msx1_cart: Tel-Tron (Netherlands) [file-hunter]
  • oric1_cass: 1815, Lone Raider (France) [The Oric Site]
  • n64_lodgenet: 1080° Snowboarding, Donkey Kong 64, Dr. Mario 64, Excitebike 64 (USA), F-Zero X, Gauntlet Legends, Hydro Thunder, Kirby 64 - The Crystal Shards, The Legend of Zelda - Majora's Mask, The Legend of Zelda - Ocarina of Time, Mario Golf, Mario Kart 64, Mario Party 3, Mario Tennis, Midway's Greatest Arcade Hits Vol. 1, Mortal Kombat 4, The New Tetris, Paper Mario, Pilotwings 64, Pokémon Snap, Rampage 2 - Universal Tour, Ready 2 Rumble Boxing, Rush 2 - Extreme Racing USA, Star Fox 64, Star Wars - Rogue Squadron, Super Mario 64, Super Smash Bros., Virtual Chess 64, Virtual Pool 64, Wave Race 64, Yoshi's Story, eeerase [Forest of Illusion]

Merged pull requests

  • 11018: sinclair/sprinter.cpp: Added the Sprinter Sp2000 enhanced ZX Spectrum derivative. [holub]
  • 11037: Added preliminary support for the Intel 440BX/PIIX4 chipset. [Angelo Salese]
  • 11057: video/vrender0.cpp: Improved simulation of pipeline (fixes screen split in Donggul Donggul Haerong). [Angelo Salese]
  • 11084: vgmplay.xml: Improved list description. [ArcadeShadow]
  • 11108: heathkit/h89.cpp: Implemented more functionality, added new monitor ROMs, and expanded notes. [Mark Garlanger]
  • 11127: sound/msm5232.cpp: Revised envelope generator based on capacitors seen in practice. [eito, TremiRodomi, O. Galibert]
  • 11128: cpu/mips, sgi/sgi.cpp: Fixed MIPS3 PRID and memory controller RPSS issues. [Jiaxun Yang]
  • 11140: bus/ata/gdrom.cpp: Fixed audio playback, TOC read, media status and ATA identify. [Angelo Salese]
  • 11141: machine/t10mmc.cpp: Adjusted audio playback stop condition to fix music in Konami GV games (MT07184). [Angelo Salese]
  • 11146: vectorgraphic/sbcvideo.cpp: Fixed color accuracy and addressing bugs. [Eric Anderson]
  • 11148: namco/namcos10: Add decrypter for Mr. Driller G. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11153: sound/msm5232.cpp: Fixed envelope when bits 1 and 2 of time value are set. [eito]
  • 11154: gameboy.xml: Made asteroidp a clone of asteroid and cleaned up descriptions. [ArcadeShadow]
  • 11155: namco/namcos10.cpp: Added decrypters for Taiko no Tatsujin 3 and 5. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11157: bus/isa: Added IBM PS/2 speech adapter card. [Luigi30]
  • 11158: bus/rs232/pty.cpp: Copied flow control code from null_modem.cpp. [Carl Drougge]
  • 11160: seta/seta.cpp: Return zero for an apparently unmapped read address in extdwnhl (works around MT08614). [Angelo Salese]
  • 11165: skeleton/bolsaint.cpp: Added a skeleton driver for Bolsa Internacional slot machine. [Javier Blanco Ojeda, ClawGrip]
  • 11166: namco/namcos10.cpp: Added decrypted Point Blank 3 program code. [Windy Fairy, Guru]
  • 11167: cpu/z80: Fixed incorrect cycle counts when custom cycle tables are used. [Wilbert Pol]
  • 11171: cpu/i386: Use logmacro.h granular logging. [Luigi30]
  • 11172: dec/vt100.cpp: Added a setting for phosphor color. [Carl Drougge]
  • 11174: sega/megatech.cpp: Fixed some titles in comments. [ICEknight]
  • 11175: formats/fs_hp98x5.cpp: Added file system handlers for HP9825, HP9831 and HP9845. [F.Ulivi]
  • 11176: st_flop.xml: Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions. [ArcadeShadow]
  • 11177: Added preliminary driver and software list for LodgeNet Nintendo 64. [Forest of Illusion, David Silva, Angelo Salese]
  • 11180: archimedes.xml: Cleaned up descriptions and moved some comments into notes elements. [ArcadeShadow]
  • 11181: mobigo_cart.xml: Use lowercase for things that aren’t proper nouns in the list description. [ArcadeShadow]
  • 11182: handheld/hh_sm510.cpp: Added Tronica Super Goal Keeper [algestam]
  • 11184: x68k_flop.xml: Added the Mi ni Ikuzo! Hedgehog doujin game. [ICEknight]
  • 11185: casio/cz101.cpp: Added MIDI ports and got the system booting fully. [Devin Acker]
  • 11186: skeleton/bolsaint.cpp: Fixed copyright holders; atari/bzone.cpp: Added notes about Desert Wars screen overlay. [ClawGrip]
  • 11188: heathkit/tlb.cpp: Add a ROM variant for the watz19 device. [Mark Garlanger]
  • 11190: cpu/mcs51: Implemented UART as serial bit stream (fixes MT05495). [Patrick Mackinlay]
  • 11191: bus/spectrum/neogs.cpp: Added SD Card support and v1.10.2 ROM. [holub]
  • 11195: konami/firebeat: Rebuilt Pop'n Music disc images to use newly added DVD support. [Windy Fairy]
  • 11196: stern/berzerk.cpp: Corrected frenzy release year to 1982. [David Haywood]
  • 11197: abc806_flop.xml: Corrected CRC for Turbo disk image (fixes GitHub #11192). [ArcadeShadow]
  • 11198: gameboy.xml, snes.xml: Don’t abbreviate name of Nintendo Power service. [ArcadeShadow]
  • 11200: trs/coco12.cpp: Added BIOS options for Color Computer 1 and 2. [Tim Lindner]
  • 11201: bus/msx/ctrl: Added support for Arkanoid Vaus controller. [Wilbert Pol]
  • 11202: spectrum_cass.xml: Added sixteen working items and replaced three items with better dumps. [ArcadeShadow]
  • 11205: konami/ksys573.cpp: Fixed CD region names, and corrected e-Amusement information. [Windy Fairy]
  • 11206: atari/atarigt.cpp: Added input port definitions for newest version of Primal Rage. [halcyon00]
  • 11207: dataeast/simpl156.cpp: Added work RAM mirroring for osman (affects the truck in the final stage). [David Haywood]
  • 11209: snes.xml: Fixed release regions and parent/clone relationships for boxing games. [David Silva]
  • 11210: namco/namcos10.cpp: Add MP3 decoder support to the MEM(P3) board. [Windy Fairy]
  • 11211: taito/taito_f3_v.cpp: Corrected video RAM address mask (fixes regression on platforms in Bubble Symphony). [ywy]
  • 11214: nes.xml: Use lowercase for descriptive text and avoid non-standard abbreviations in descriptions. [ArcadeShadow]
  • 11216: msx: Refactored for standard layout and output usage. [Wilbert Pol]
  • 11220: misc/nabupc_kbd.cpp: Fully emulated NABU PC keyboard. [Brian Johnson]
  • 11221: sinclair/tsconf.cpp, pentevo.cpp: Added sound options and fixed I/O issues. [holub]
  • 11222: bus/epson_qx: Added the QX-10 Commodity Quote graphics memory expansion board. [Brian Johnson]
  • 11223: yamaha/ympcs30.cpp: Added skeleton driver for Yamaha PortaSound PCS-30 keyboard. [Edward d-tech, Devin Acker]
  • 11225: skeleton/600cat.cpp: Added skeleton driver for Wavetek 600 Cellular Activation Tester. [Ryan Holtz, Leo Romo]
  • 11226: cpc_cass.xml: Cleaned up descriptions. [ArcadeShadow]
  • 11227: video/epic12.cpp: Fixed clipping for Cave CV1000 games. [buffi]
  • 11228: atari/stkbd.cpp: Added mouse buttons. [Kelvin Sherlock]
  • 11229: atari/stkbd.cpp: Added characters and default assignments for several keys. [Kelvin Sherlock]
  • 11230: handheld/hh_sm510.cpp: Added Konami Teenage Mutant Ninja Turtles 3: Shredder's Last Stand. [algestam, Sean Riddle, Mr. Do]
  • 11231: psikyo/psikyosh_v.cpp: Added notes about unconfirmed video register usage. [cam900]
  • 11232: sound/mp3_audio.cpp: Added save state support for MP3 decoder. [Windy Fairy]
  • 11235: msx1_cart.xml: Added 100 items (99 working). [Wilbert Pol]
  • 11238: bus/ata/atapicdr.cpp, bus/scsi/scsicd.cpp: Set CDDA media image on device reset. [Windy Fairy]
  • 11240: yamaha/ympsr150.cpp: Added the Yamaha PSR-190 keyboard. [Edward d-tech, Devin Acker]
  • 11241: formats/fs_coco_rsdos.cpp: Fixed the directory entry count. [Tim Lindner]
  • 11242: misc/compucranes.cpp: Dumped and added another crane game from a V7 PCB. [jordigahan, ClawGrip]
  • 11243: misc/rawthrillspc.cpp: Use Compaq BIOS found on original machines. [jordigahan, Recreativas.org, ClawGrip]
  • 11244: namco/ns10crypt.cpp: Added partial decrypter for Point Blank 3. [Peter Wilhelmsen, Samuel Neves, Windy Fairy]
  • 11247: misc/rawthrillspc.cpp: Fixed doodlejmp BIOS ROM label. [ClawGrip]
  • 11248: sinclair/tsconf.cpp: Finalized the list of registers needing delayed updated and fixed graphics page padding. [holub]
  • 11249: Fixed several reported BGFX and Direct3D 9 renderer issues (GitHub #11104, #11106 and #11107). [Ryan Holtz]
  • 11250: Cleaned up logging across the codebase (GitHub #10183). [Ryan Holtz]
  • 11255: n64.xml: Updated compatibility notes. [Angelo Salese, Happy]
  • 11258: ibm5170_cdrom.xml: Added thirteen working items. [redump.org, ArcadeShadow]
  • 11259: cpu/m6809: Set V flag on undocumented XDEC instruction. [Tim Lindner]
  • 11260: gba.xml: Added 21 prototypes (fifteen working). [Forest of Illusion, David Silva]
  • 11261: yamaha/ymps400.cpp: Added a skeleton driver for the Yamaha PS-400 keyboard. [Guru, Devin Acker]
  • 11262: dataeast/kchamp.cpp: Added a newly dumped US version of Karate Champ. [Museo Arcade Vintage, ClawGrip]
  • 11264: apple/apple2gs.cpp: Fixed RAM mapping for ROM1 machines. [Kelvin Sherlock]
  • 11265: oric1_cass.xml: Added six items (four working). [The Oric Site, ArcadeShadow]
  • 11266: msx1_cart.xml: Add 76 working items. [Wilbert Pol]
  • 11268: handheld/hh_sm510.cpp: Added Konami Teenage Mutant Ninja Turtles: Basketball. [algestam, Sean Riddle, Mr. Do]
  • 11269: vsmile_cart.xml: Added USA releases of six games. [anonymous dumper, ClawGrip]
  • 11270: handheld/hh_sm510.cpp: Fixed LCD segments for ktmntbb. [hap, algestam]
  • 11272: dataeast/kchamp.cpp: Marked kchamp2p as a clone of kchamp. [ClawGrip]
  • 11275: namco/namcos10.cpp: Reset settings area for taiko3 and taiko5. [David Haywood]
  • 11277: sinclair/tsconfdma.cpp: Fixed burst transfers. [holub]
  • 11280: imagedev/midiin.cpp: Fix error condition handling so MIDI files can be loaded again. [Devin Acker]
  • 11281: namco/namcos10.cpp: Calibrated light guns for Point Blank 3 and Gunbalina. [David Haywood]
→ NOWSZY [Arcade] MAMEui Classic x64 0.255 31/05/2023

MameUI 0.255 31/05/2023

  • MAMEUI Classic 0.255.0 has been released.
  • Fixed a crash with some sliders: Gamma, Brightness, Contrast etc
→ NOWSZY [Arcade] Mame Classic 9.9.0 8/05/2023

9.9.0 (Updated for MAME 0.254)

  • Changed : MAME Classic no longer adds the depreciated "<NULL> (not set)" text for entries in the mame.ini without a value.
  • Changed : MAME Classic will now create the mame.ini file in it's temp folder to avoid possible conflicts with other ini files.
  • Changed : Software lists will now only display software which is compatible with the selected machine.
  • Changed : The BIOS Filter now shows the BIOS description and filters more accurately.
  • Changed : The Exit routine has been cleaned up to prevent the app from crashing on exit under rare conditions.
  • Changed : The MESS Machine listview can now be sorted.
  • Changed : The MESS Machine listview would show non-installed machines in black if they didn't need a ROM but still needed a device file. These machines now show in red.
  • Changed : The Options form is now one scrolling page instead of two pages.
  • Changed : The Path selections now let you select multiple paths for ROMs and Artwork.
  • Fixed : Exporting a software list would fail if any filters were applied.
  • Fixed : A crash caused by output file biosmame.txt growing so large.
  • Fixed : Software Installed/Non-Installed option buttons could be greyed-out even if a selected machine has software.
  • Removed : Path selections for Other MAME ROMs, Ini and Comments.
→ NOWSZY [arcade] Mame x64 0.254 27/04/2023

MAME 0.254 27 Apr 2023

MAME 0.254, the most hotly anticipated emulator release in recent memory, is ready today! Yes, it finally happened: the first batch of Namco System 10 games have been emulated! It’s been a real team effort, with contributors around the world working on emulation, cracking encryption, and properly dumping the Flash memory chips. You’ll be able to enjoy Namco’s Mr. Driller 2 and Mr. Driller G, as well as the spin-off Star Trigon. System 10 was home to Mitchell’s final two arcade games, Gamshara and Kono e Tako. From Metro, there are two GAHAHA Ippatsudou mini-game collections and the two-in-one mahjong tile puzzle game GekiToride-Jong Space. Other working Namco games include Kotoba no Puzzle Mojipittan, Panikuru Panekuru, and Uchuu Daisakusen: Chocovader Contactee.

Quite a few of the System 10 games that are still marked as not working are already playable. Taiko no Tatsujin 2, 4 and 6 are playable, although we aren’t confident enough in the timing accuracy of MAME’s PlayStation emulation to mark rhythm games as working at the moment. You can play the light gun shooter Golgo 13: Juusei no Requiem, but it’s missing sounds and voice acting at the moment. Several coin pushers on the closely related WIDEISM SP-02 platform run; you can trigger various animations, but there’s no gameplay as such.

Of course, Namco System 10 emulation isn’t the only thing that’s updated in this release. Almost a dozen Yamaha keyboards based on the GEW7 CPU are now working. Interestingly, their sound synthesis capabilities are closely related to the MultiPCM chip used in various Sega arcade games. Another game from SNK’s early Micon Kit series has been dumped and emulated. There are also two more working Brother word processors and two working Liberty Electronics serial terminals.

Cave CV1000 games now have more realistic blitter performance, meaning you don’t need to tweak settings to get close to the arcade experience. Properly emulating the absence of a memory management unit in the R4650 CPU used by Namco’s System 23 solves crashes in Time Crisis 2. Some fixes in SGI workstation emulation have IRIX running again. A few bugs affecting PC Engine and Virtual Boy games have been fixed. Issues with certain sound effects in classic Konami arcade games have been fixed, too.

That’s all we’ve got time to talk about here, but you can read about all the work that made it into this month’s release in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.


MAME Testers bugs fixed

  • 06797: [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10 $4F incorrectly. (Tim Lindner)
  • 07146: [Crash/Freeze] (atari/atarigt.cpp) tmek20: Emulator hangs after some time at the title screen. (Angelo Salese)
  • 07261: [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game. (Angelo Salese)
  • 07384: [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears. (Angelo Salese)
  • 07727: [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area. (Angelo Salese)
  • 07892: [Gameplay] (namco/galaga.cpp) sxeviousj: Inserting a coin immediately starts a game with stuck controls. (hackbar)
  • 08327: [Sound] (namco/galaga.cpp) bosco: Certain DIP switch settings cause issues with the enemy base explosion sound. (hackbar)
  • 08511: [Core] (trs/trs80.cpp) trs80l2: SuperUtility 3 fails to boot due to false sync detection. (Tim Lindner)
  • 08585: [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view. (Angelo Salese)
  • 08593: [Graphics] (taito/taito_f3.cpp) landmakr and clones: Ending slides are offset vertically. (ywy)
  • 08601: [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator. (O. Galibert)
  • 08602: [Graphics] (konami/ultraman.cpp) ultraman: All sprites appear as shadows. (Ivan Vangelista)

New working systems

  • Bandai Gunfighter [hap, Sean Riddle, eggs]
  • Brother LW-350 [Bartman/Abyss]
  • Brother LW-450 [Bartman/Abyss]
  • Concept 2000 Lite 'n Learn: Electronic Organ [hap, Sean Riddle]
  • GAHAHA Ippatsudou (World, GID2 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • GAHAHA Ippatsudou 2 (Japan, GIS1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Galaxian (Bandai) [hap, Sean Riddle, eggs]
  • Hasbro / Tiger Electronics Bingo Bear [hap, Sean Riddle]
  • Hasbro / Tiger Electronics Monkgomery Monkey [hap, David Viens]
  • Kenner Star Wars: Electronic Laser Battle Game [hap, Sean Riddle]
  • Liberty Electronics Freedom 200 [Bitsavers, Dirk Best]
  • Liberty Electronics Freedom 220 [Bitsavers, Dirk Best]
  • Space Micon Kit [Dillweed, smf]
  • Tandy Corporation VoxClock 3 [hap, Sean Riddle]
  • Technasonic Weight Talker [hap, Sean Riddle]
  • Texas Instruments Les Maths Magiques (France) [hap, Sean Riddle]
  • Texas Instruments TI-2550 II [hap, Sean Riddle]
  • Texas Instruments TI-5200 [hap, Sean Riddle]
  • Top Driving (version 1.1) [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood]
  • Waku Waku Anpanman (Rev A) [Darksoft, TeamEurope]
  • Yamaha PSR-78 [Edward d-tech, Devin Acker]
  • Yamaha PSR-150 [Edward d-tech, Devin Acker]
  • Yamaha PSR-180 [Edward d-tech, Devin Acker]

New working clones

  • Agent Super Bond (Super Cobra conversion, not encrypted) [Darran Allen]
  • Mr. Driller 2 (US, DR23 Ver.A) [Windy Fairy, twistedsymphony, Bill D., coolmod]
  • MYAB ABC 80 with TKN80 [PC/M, Curt Coder]
  • Soreike! Anpanman Popcorn Koujou (Rev A) [Darksoft, TeamEurope, rtw, Sean Sutton, Smitdogg, The Dumping Union]
  • Space Battle (Space Invaders bootleg) [chaneman]
  • Yamaha PSR-75 [Edward d-tech, Devin Acker]
  • Yamaha PSR-76 [Edward d-tech, Devin Acker]
  • Yamaha PSR-110 [Edward d-tech, Devin Acker]
  • Yamaha PSS-6 [Devin Acker]
  • Yamaha PSS-11 [Edward d-tech, Devin Acker]
  • Yamaha PSS-21 [Edward d-tech, Devin Acker]
  • Yamaha PSS-31 [Edward d-tech, Devin Acker]

Systems promoted to working

  • Gekitoride-Jong Space (10011 Ver.A) [Windy Fairy, Guru]
  • Kono e Tako (10021 Ver.A) [Windy Fairy]
  • Kotoba no Puzzle Mojipittan (Japan, KPM1 Ver.A) [Windy Fairy, brizzo, Smitdogg, The Dumping Union]
  • Mr. Driller 2 (World, DR22 Ver.A) [Windy Fairy]
  • Mr. Driller G (Japan, DRG1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • Panikuru Panekuru (Japan, PPA1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • Star Trigon (Japan, STT1 Ver.A) [Windy Fairy]
  • Tiger Electronics K-2-8: Talking Learning Computer (model 7-232) [hap, Sean Riddle]
  • Uchuu Daisakusen: Chocovader Contactee (Japan, CVC1 Ver.A) [Windy Fairy]
  • Yamaha PSS-12 [Devin Acker]

Clones promoted to working

  • Gamshara (Japan, 20020716A / 10021 Ver.A) [Windy Fairy]
  • Mr. Driller 2 (Japan, DR21 Ver.A) [Windy Fairy]

New systems marked not working

  • Desert Gold (20202311, ASP) [anonymous, Heihachi_73]
  • Dolphin Treasure (10177911, ASP) [anonymous, Heihachi_73]
  • Etra Crosswalk traffic light controller (unknown model) [ClawGrip]
  • Family Bowl (Japan, FB1/VER.A V1.00) [Guru]
  • Genesi PEGASOS II [bplan GmbH, Dirk Best]
  • Golden Region [hammy, R. Belmont]
  • M3004 [Darksoft, TeamEurope]
  • M4002 [Darksoft, TeamEurope]
  • M5001 (rev. A) [Darksoft, TeamEurope]
  • Medal no Tatsujin 2 Atsumare! Go! Go! Sugoroku Sentai Don Ranger Five (MTA1 STMPR0A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • Seishun-Quiz Colorful High School (CHS1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru]
  • Shamisen Brothers Vol 1 [angeryer]
  • Shippe Champion [Darksoft, TeamEurope]
  • Snap Shot (20115211, ASP) [anonymous, Heihachi_73]
  • Sovereign (1PF434A3) Fantasy [Dam0, Heihachi_73]
  • Sugorotic JAPAN (STJ1 Ver.C) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, brizzo, Smitdogg, The Dumping Union]
  • Sweet Land 4 Bright (ver 2004.9.29) [Darksoft, TeamEurope]
  • Taiko no Tatsujin 2 (Japan, TK21 Ver.C) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Taiko no Tatsujin 3 (Japan, TK31 Ver.A) [Windy Fairy, Guru]
  • Taiko no Tatsujin 4 (Japan, TK41 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • Taiko no Tatsujin 5 (Japan, TK51 Ver.A) [Windy Fairy, Guru]
  • Tiger Electronics King Kong (Tiger, Quartz Game Clock) [hap, Sean Riddle]
  • Tiger Electronics Lucky Luke (Tiger, Double Wide Screen) [hap, Sean Riddle]
  • Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru]
  • unknown AnyWorks / Sega medal game BIOS [Mr. CAST, Smitdogg, The Dumping Union]
  • Wanpaku Fishing [SpinalFeyd]
  • Wild Cougar - Power Pay (30214211, ASP) [anonymous, Heihachi_73]
  • World Club Champion Football European Clubs 2004-2005 Ver.1.2 (Japan) (CDV-10021) [Darksoft, rtw, MetalliC]
  • World Club Champion Football European Clubs 2005-2006 (Japan) (CDV-10025) [Darksoft, rtw, MetalliC]
  • Yamaha PSR-79 [Edward d-tech, Devin Acker]
  • Yamaha PSR-260 [Edward d-tech, Devin Acker]
  • Zenigata Ponta [Darksoft, TeamEurope]

New clones marked not working

  • 100 Lions (30223811, ASP) [anonymous, Heihachi_73]
  • 5 Dragons (10176611, ASP) [anonymous, Heihachi_73]
  • 5 Dragons (10178611, New Zealand) [anonymous, Heihachi_73]
  • 5 Koi - Power Pay (1J016211, ASP) [anonymous, Heihachi_73]
  • 50 Lions (0152077, US) [anonymous, Heihachi_73]
  • Arabian Nights (10122611, ASP) [anonymous, Heihachi_73]
  • Bandai Super Note Club µ girlish (Japan) [TeamEurope, QUFB]
  • Big Ben (10169611, ASP) [anonymous, Heihachi_73]
  • Brazil (10218511, ASP) [anonymous, Heihachi_73]
  • Buccaneer (Aristocrat, 10181911, ASP) [anonymous, Heihachi_73]
  • Buffalo (20232611, ASP) [anonymous, Heihachi_73]
  • Diamond Eyes (10129211, ASP) [anonymous, Heihachi_73]
  • Dolphin Treasure (20265311, New Zealand) [anonymous, Heihachi_73]
  • Dream Catcher (10172921, ASP) [anonymous, Heihachi_73]
  • F-1 Grand Prix (set 3) [nnap]
  • Fire Dancer (10191311, ASP) [anonymous, Heihachi_73]
  • Fortune King (10230911, ASP) [anonymous, Heihachi_73]
  • Geisha (10112411, ASP) [anonymous, Heihachi_73]
  • Geisha (10122011, ASP) [anonymous, Heihachi_73]
  • Go For Green (10122111, ASP) [anonymous, Heihachi_73]
  • The Golden Gong (20196011, ASP) [anonymous, Heihachi_73]
  • Golden Pyramids (10196511, ASP) [anonymous, Heihachi_73]
  • Hammerin' Harry (Playmark bootleg) [Doktor Pinball]
  • Heart of Gold (10184211, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10116411, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10122711, ASP) [anonymous, Heihachi_73]
  • Helen of Troy (10129121, ASP) [anonymous, Heihachi_73]
  • Hollywood Dreams (10122811, ASP) [anonymous, Heihachi_73]
  • House of Hearts (10208411, ASP) [anonymous, Heihachi_73]
  • Indian Dreaming (10192211, ASP) [anonymous, Heihachi_73]
  • King of the Nile (10127511, ASP) [anonymous, Heihachi_73]
  • Let's Go Fish'n (10223911, ASP) [anonymous, Heihachi_73]
  • Manx TT Superbike - DX [Brian Troha, The Dumping Union]
  • Mary Shelley's Frankenstein (Italy) [Ronaldo, PinMAME]
  • Money Tree (10122211, ASP) [anonymous, Heihachi_73]
  • Paris Lights (10139011, ASP) [anonymous, Heihachi_73]
  • Peacock Magic (10134311, ASP) [anonymous, Heihachi_73]
  • Pelican Pete (10196211, ASP) [anonymous, Heihachi_73]
  • Pirates (10122311, ASP) [anonymous, Heihachi_73]
  • Pompeii (10122411, ASP) [anonymous, Heihachi_73]
  • Queen of Sheba (30146921, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile (10192311, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile (10204311, ASP) [anonymous, Heihachi_73]
  • Queen of the Nile Special Edition (10127411, ASP) [anonymous, Heihachi_73]
  • Ruby Magic (10148811, ASP) [anonymous, Heihachi_73]
  • Silk Road (10176811, ASP) [anonymous, Heihachi_73]
  • Tomy Prin-C (without touch-pad) [TeamEurope, QUFB]
  • Scatter Magic II (10122511, ASP) [anonymous, Heihachi_73]
  • The Shadow (LF-4) French [toxie, PinMAME]
  • Spring Festival (20267211, New Zealand) [anonymous, Heihachi_73]
  • Strikers 1945 III (World) / Strikers 1999 (Japan) (bootleg, set 2) [twistedsymphony]
  • Teenage Mutant Ninja Turtles (A 0.7 VUK prototype) [Matt’s Basement Arcade]
  • Tigress (20243811, ASP) [anonymous, Heihachi_73]
  • Tiki Torch (10124011, New Zealand) [anonymous, Heihachi_73]
  • Torch of the Gods (20210211, ASP) [anonymous, Heihachi_73]
  • Turtle Treasure (10239811, ASP) [anonymous, Heihachi_73]
  • Where's The Gold (10177111, ASP) [anonymous, Heihachi_73]
  • The Who's Tommy Pinball Wizard (Belgium 1.02, display A1.02) [inkochnito, PinMAME]
  • The Who's Tommy Pinball Wizard (German 3.01, display G3.00) [inkochnito, PinMAME]
  • Wild Cats (20258111, ASP) [anonymous, Heihachi_73]
  • Wild Goose (10155911, ASP) [anonymous, Heihachi_73]
  • Wild Panda (20225011, ASP) [anonymous, Heihachi_73]
  • Wings over Olympus (10176511, ASP) [anonymous, Heihachi_73]
  • World Club Champion Football European Clubs 2004-2005 Ver.1.1 (Japan) (CDV-10020) [Darksoft, rtw, MetalliC]
  • Yamaha PSR-160 [Edward d-tech, Devin Acker]
  • Zorro (20167511, ASP) [anonymous, Heihachi_73]

New working software list items

  • abc80_rom: ABC-DOS, ABC-DOS DD, IEC option 4027 v1.02.4b, Printer option 9704, Printer option 9704 0.1, UFD-DOS v.20 [Curt Coder]
  • abc806_flop: IT100, Massy H, Ord III v2.0, Small C v2.03, Turbo, Turbo Pascal, VG100 [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc830_flop: Kompil, Trim [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc832_flop: ABCUTE Universell Terminalemulator, ABCUTE Universell Terminalemulator (v1.4), asm800, asm800 (alt), EEPROM Programmer, Extend 800, Inpräk, L&L Forth, Meny0 v6.03, Miscellanous 1, Miscellanous 2, Miscellanous 3, Ord 800 v2.3W, Produktion 856, PUG programutveckling, Snoka, Systemskiva för ABC850 v6.43, Systemskiva HD v6.43, Systemskiva Transfor, Systemskiva v6.31 för UFD-DOS (alt) [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • abc838_flop:
    Systemskiva ABC800 v1.0, Systemskiva för UFD-DOS v6.3 [Curt Coder]
    Artikeldiskett apotekväla, Skolbas [Dataindustrier AB Intressegrupp, Luxor ABC arkivet]
  • bingobear: Space Bingo Bear [hap, Sean Riddle]
  • cdi: CD-i Golgo 13 (Japan) [SharpSilver77]
  • fmtowns_cd:
    4D Driving (FM Towns Marty version), Doki Doki Disk CD-ban - Club D.O. Vol. 2, Doki Doki Disk CD-ban - Club D.O. Vol. 3, FM Towns Marty Tentou Auto Demo '93 Natsu, FM Towns Super Technology Demo 1993 (HME-919), HomeStudio V1.1L10, Medicco to Asobou - Kazu-Katachi-Ryou, Monster Planet 2255, NHK Special - Ginga Uchuu Odyssey Vol. 1 - Tabidachi Waga Taiyoukei, Pack 13000 Free Soft & Shareware, The Yachtman [redump.org]
    Psychic Detective Series Vol. 2 - Memories (DCCS remake) [redump.org, cyo.the.vile]
  • ibm5150: Barbarian, Test Drive II - Scenery Disk: European Challenge (3.5"), Test Drive II - Scenery Disk: European Challenge (5.25") [Total DOS Collection]
  • msx1_cart:
    Witches, Z (English), Z2 (Japan) [cobinee]
    Chou Senshi Zaider - Battle of Peguss (Korea), Dia de Brujas (Spanish, v1.0), Senjou no Ookami (Japan, alt), Warroid (Japan, alt), Water Driver (Spain, alt), Wild Cat (Japan, cas2crt conversion), Wing Warriors (Reprosoft), Witch Day (English, v1.0), Wörd! (Dutch, v1.0), Wörd! (English, v1.0), Word Processor (United Kingdom), Wörd! (Spanish, v1.0), Wörd! (Swedish, v1.0), Xadrez (Brazil, cas2crt conversion), XRacing (v1.0.3), XSpelunker (alt), XVM (Japan, flop2crt conversion), Yab Yum (Netherlands, alt), Yab Yum (Netherlands, alt 2), Yazzie (alt, older?), Yellow Submarine (Japan, Jast), Yie Ar Kung-Fu II - The Emperor Yie-Gah (Korea), Yogoetamjeong Chimagun Chimachima (Korea), Youkai Tantei Chimachima (Japan, alt), Youkai Yashiki (Japan, alt), Young Artist (Arab, v1.18), z80rogue, Zanac A.I. - 2nd Version (Japan, alt 2), Zenji (Japan, alt 1), ZERO and the Castle of Infinite Sadness (Matra), ZERO and the Castle of Infinite Sadness (MSXDev), ZERO and the Castle of Infinite Sadness (MSXDev, with bug), Zeta 2000 (Japan, cas2crt conversion), Zexas Limited (Japan, alt 3), Z (Korean), Zombie Calavera Prologue, Zombie Incident (v1.0), Zombie Incident (v1.1), Zombie Near (v1.0) [file-hunter]
    Where Is It? The Quest for the 10th Island (prototype) [JMeric]
    Dia de Brujas (Spanish, v1.2), Where Is It? The Quest for the 10th Island, Wing Warriors (MSXDev), Witch Day (English, v1.2), Wörd! (Dutch, v1.1), Wörd! (English, v1.1), Word Invaders, Wörd! (Spanish, v1.1), Wörd! (Swedish, v1.1), X0rz (v1), X0rz (v3), XOR 2021, XSpelunker (v1.4.2), Yahtzee, Yazzie Remastered, Zombie Incident (v1.2), Zombie Near (v1.1), Zone TNT [MSXDev]
    Yazzie [RetroSouls]
    Westen House (English, v1.2), Westen House (English, v1.3), Westen House (English, v1.3.1), Westen House (Portuguese, v1.3.1), Westen House (Spanish, v1.3), Westen House (Spanish, v1.3.1), XRacing (v1.0), XRacing (v1.0.1), XRacing (v1.0.2), XRacing (v1.0.4), XRacing (v1.0.5), XSpelunker (v1.0), XSpelunker (v1.1), XSpelunker (v1.2), XSpelunker (v1.3), XSpelunker (v1.4), XSpelunker (v1.4.1), XSpelunker (v1.4.3) [santiontanon]
  • oric1_cass:
    Don Juans et Dragueurs, A View to a Kill - The Computer Game, Zorgon's Revenge (demonstration only) [The Oric Site]
    Cross Bomber (2021-05-13) [TOSEC]
  • pet_flop: A Bright Shining Star [Genesis Project]
  • spectrum_cass:
    Geografia de Portugal, Geografia de Portugal (prototype 1), Geografia de Portugal (prototype 2) [Domingues Silva, Planeta Sinclair]
    Fountain PD Compilation [Luís Rato, Planeta Sinclair]
    A Case of Murder, Chase H.Q. II: Special Criminal Investigation (Erbe, small cardboard case), Death Wish 3 (set 2, Erbe), Fairly Difficult Mission (Delbert the Hamster), The Forest of Shadows, Jahangir Khan's World Championship Squash, Picture Book (Triple R Education), Soft Spectrum (issue 01), Soft Spectrum (issue 02), Super Fighter, Super Sinc 3, Super Sinc 4, Super Sinc 5, Super Sinc 6, Super Sinc 1 (Anno 2), Super Sinc 2 (Anno 2), Super Sinc 3 (Anno 2), Super Sinc 4 (Anno 2), Super Sinc 5 (Anno 2), Super Sinc 6 (Anno 2), Super Sinc 7 (Anno 2), System 3 Pack, The Tube (Zafiro) [spectrumcomputing.co.uk]
    Deep Probe (Adventure Workshop), A Fistful of Blood Capsules (alt), Island of Chaos (Adventure Workshop), Multi-Player Premier League, Pools Predictions, Prince of Tyndal & Jekyll and Hyde (alt), Quest for the Holy Joystick (Delta 4, alt), The Return of the Holy Joystick, Spartan Software Compilation, Special Action (Imagine), Square Dance, Star Flaws & Raymond Pringle's Quest for the Fabled Jar of Pickled Cabbage (release 3), Supapunta [Steven Brown, Planeta Sinclair]
  • vsmile_cart: The Wiggles - It's Wiggle Time! (USA) [AustinRichardson29]

Software list items promoted to working

  • vboy: Galactic Pinball (Japan, USA), Hyper Fighting (pirate), Insmouse no Yakata (Japan), Jack Bros. (USA), Jack Bros. no Meiro de Hiihoo! (Japan), Mario Clash (Japan, USA), Mario's Tennis (Japan, USA), Nester's Funky Bowling (USA), Panic Bomber (USA), SD Gundam - Dimension War (Japan), Space Squash (Japan), Teleroboxer (Japan, USA), Tobidase! Panibon (Japan), Vertical Force (Japan), Vertical Force (USA), Virtual Bowling (Japan), Virtual Fishing (Japan), Virtual League Baseball (USA), Virtual Pro Yakyuu '95 (Japan), V-Tetris (Japan) [Angelo Salese]

New software list items marked not working

  • evio: I Love Classic 2 [TeamEurope]
  • ibm5150: Batman: The Caped Crusader [Total DOS Collection]
  • leapster: Disney Princess (USA, set 2), Leapster 2 Gaming Pop (USA), Nick Jr. Go Diego Go! - Animal Rescuer (USA, set 2), Number Raiders - Arcade-Style Learning! (USA, set 1), Sonic X (USA, set 1) [TeamEurope]
  • mobigo_cart: Nickelodeon Spongebob SquarePants - Defending the Secret Formula (USA) [TeamEurope]
  • oric1_cass: Le Diamant de l'île Maudite (demo) [The Oric Site]
  • msx1_cart: X & Y (Arab) [file-hunter]
  • vsmileb_cart: Teletubbies - ¡Es la hora de los Teletubbies! (Spain) [ICEknight, TeamEurope, ClawGrip]

Merged pull requests

  • 9898: toshiba/pasopia.cpp, toshiba/pasopia7.cpp: Dumped character generator ROMs. [Frank Palazzolo]
  • 10849: video/epic12.cpp: Improved CV1000 blitter timings based on hardware testing, and removed unsafe mode. [buffi]
  • 10958: heathkit/tlb.cpp: Encapsulated Heathkit Terminal Logic Board as a device. [Mark Garlanger]
  • 10966: bus/msx/cart: Added Sony HBI-55/Yamaha UDC-01 SRAM data cartridges. [Wilbert Pol]
  • 11027: dataeast/dec0.cpp: Removed superfluous list of games in comment. [simzy]
  • 11029: st_flop.xml: Cleaned up metadata, identified software with manual copy protection, and noted issues. [Angelo Salese]
  • 11030: emu/recording.cpp: Set more precise frame rate for AVI files. [feos]
  • 11032: bus/spectrum: Added ZXBUS and NeoGS sound card. [holub]
  • 11033: konami/nwk-tr.cpp: Made racingj2 a parent, rather than a clone of racingj. [David Haywood]
  • 11034: camplynx_cass.xml: Replaced abbreviated country names. [ArcadeShadow]
  • 11035: Made NBA Jam Tournament Edition titles more consistent with marketing materials. [Michael Sanborn]
  • 11039: orca/vastar_viddev.cpp: Improved handling of sprite flipping flags. [David Haywood]
  • 11041: machine/wd_fdc.cpp: Don’t clear DRQ on LDB/INTR, and fixed spurious FM sync detection. [Peter Phillips, Tim Lindner]
  • 11042: misc/brglitz.cpp: Note that PIC17C43 dump comes from a protected device and is bad. [ClawGrip]
  • 11043: tch/topdrive.cpp: Added driver for Proyesel Top Driving. [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood]
  • 11047: bus/nabupc: Added support for RS232 Card. [Brian Johnson]
  • 11048: video/huc6270.cpp: Adjusted raster line count offsets (fixes various issues with PC Engine games). [Angelo Salese]
  • 11050: cpu/m6809: Emulated observed behavior of invalid instructions for MC6809. [Tim Lindner]
  • 11053: namco/namcos10.cpp: Refactored driver, and implemented MEM(M) and MEM(N) boards. [Windy Fairy]
  • 11054: cpu/se3208, misc/crystal.cpp, machine/vrender0.cpp: Removed some hacks – they cause bigger issues. [David Haywood]
  • 11055: vsmileb_cart.xml: Dumped a Spanish Teletubbies game. [ICEknight, TeamEurope, ClawGrip]
  • 11056: bus/coco/coco_fdc.cpp: Use device BIOS options to reduce proliferation of slot options. [Tim Lindner]
  • 11058: fmtowns_cd.xml: Added twelve working items, and replaced two items with better dumps. [redump.org, cyo.the.vile, r09]
  • 11059: namco/namcos10.cpp: Reset settings storage areas for mrdrilr2, mrdrilr2j and chocovdr. [David Haywood]
  • 11061: Reduced I/O port lookups in a number of drivers. [Erik Newton]
  • 11062: mobigo_cart.xml: Dumped a SpongeBob SquarePants game. [TeamEurope, ClawGrip]
  • 11064: leapster.xml: Dumped five USA games. [TeamEurope, ClawGrip]
  • 11065: cpu/mips: Fixed memory access handling in the IDT MIPS R4650 core. [Ryan Holtz]
  • 11066: ibm5150.xml: Added four items (3 working), and replaced one item with a better dump. [Total DOS Collection, ArcadeShadow]
  • 11068: svi318_cass.xml: Use lowercase descriptive text and avoid non-standard abbreviations. [ArcadeShadow]
  • 11069: namco/namco06.cpp: Quantise timer to clock frequency. [hackbar]
  • 11070: snk/miconkit.cpp: Added orange overlay for Space Micon Kit. [einstein95]
  • 11071: namco/namcos10.cpp: Reevaluated assumptions about how Flash block ranges are handled. [Windy Fairy]
  • 11072: namco/namcos10.cpp: Added US version of Mr. Driller 2. [twistedsymphony, Bill D., coolmod, Windy Fairy]
  • 11073: taito/taito_f3_v.cpp: Ignore first line zoom value (appears to fix MT08593). [ywy]
  • 11074: msx/msx.cpp, bus/msx: Propagate clock frequency to slots, and route audio input from cartridges. [Wilbert Pol]
  • 11075: heathkit/tlb.cpp: Added page 2 memory support for ultra19, and other minor fixes. [Mark Garlanger]
  • 11076: misc/rfslotspcpent.cpp: Added a note about a variant on different hardware. [ClawGrip]
  • 11077: video/huc6272.cpp: Modernized read/write handlers. [Angelo Salese]
  • 11079: cpu/v810: Made opcode timings a bit more faithful to reality. [Angelo Salese]
  • 11080: cdi.xml: Added a two-in-one Golgo 13 game. [SharpSilver77, David Silva]
  • 11083: spectrum_cass.xml: Added forty working items, and replaced two items with better dumps. [ArcadeShadow]
  • 11085: msx1_cart.xml: Added eighty working items and one item marked not working. [Wilbert Pol]
  • 11088: cpu/v810: Turned interrupt levels into separate input lines. [Angelo Salese]
  • 11089: casio/pv1000.cpp: Updated sound emulation based on new research. [David Viens]
  • 11090: oric_cass.xml: Added four items (three working). [The Oric Site, ArcadeShadow]
  • 11091: emu/emumem.h: Encourage use of read/write delegate creator helper functions (demo on Game Boy cartridges). [Vas Crabb]
  • 11092: namco/namcos10.cpp: Added three games, and replaced bad Flash dumps for five games. [Guru, buffi, Windy Fairy]
  • 11093: namco/namcos10.cpp: Added some GAHAHA Ippatsudou and Taiko no Tatsujin games. [Yasuhiro Ogawa, Guru, Windy Fairy]
  • 11094: tch/topdrive.cpp: Verified sound chip clock frequency and video refresh rate. [Recreativas.org, ClawGrip]
  • 11095: namco/namcos10.cpp: Labelled region/licensee DIP switch settings for Mitchell games. [David Haywood]
  • 11097: bus/nscsi/cd.cpp: Implemented basic CDDA support. [Windy Fairy]
  • 11099: sanyo/mbc200.cpp: Fixed floppy drive selection (was stuck on A:). [zx70]
  • 11100: psikyo/psikyo.cpp: Use accurate measurements for Tengai video timings. [buffi]
  • 11101: psikyo/psikyo.cpp: Fixed visible area (224 lines, not 223). [buffi]
  • 11102: psikyo/psikyo.cpp: Fixed video timings in comments for Tengai and Strikers 1945. [buffi]
  • 11103: bus/msx: Updated most delegate construction to use emu::rw_delegate helper. [Wilbert Pol]
  • 11105: cpu/m6502, sound/gew.cpp, yamaha/psr150.cpp, yamaha/psr260.cpp: Added Yamaha GEW7- and GEW12-based keyboards. [Devin Acker]
  • 11109: 3rdparty/linenoise: Support keypad Enter on Windows. [feos]
  • 11110: cpc_flop.xml, msx1_cart.xml, msx2_flop.xml, msx2p_flop.xml: Removed duplicate software. [Wilbert Pol]
  • 11111: snes.xml: Tidied up descriptions. [ArcadeShadow]
  • 11112: ibmpcjr_cart.xml, m5_flop.xml, buzztime_cart.xml: Corrected capitalisation in list names. [ArcadeShadow]
  • 11113: bus/msx/module: Added Yamaha SKW-01 emulation. [Wilbert Pol]
  • 11114: namco/namcos10.cpp: Added latest Flash dumps, new decryption devices, and more I/O emulation. [Samuel Neves, Peter Wilhelmsen, Windy Fairy, brizzo, Smitdogg, Yasuhiro Ogawa, Guru]
  • 11115: dc.xml: Updated notes and supported status for Japanese releases. [Angelo Salese]
  • 11116: skeleton/semcrossw.cpp: Added a skeleton driver for an Etra traffic light controller. [ClawGrip]
  • 11117: bus/gio64/newport.cpp, cpu/mips/mips3.cpp: Fixed issues affecting IRIX. [Jiaxun Yang]
  • 11119: sega/sg1000.cpp: Fixed tape loading. [Fabio DL]
  • 11120: psikyo/psikyo.cpp: Corrected vertical blanking interrupt for s1945/tengai and removed imperfect timing flag. [buffi]
  • 11123: sanyo/mbc200.cpp: Mix PPI sound outputs for system speaker. [zx70]
  • 11125: namco/namcos10.cpp: Reset gahaha, gahaha2 and g13jnr to default state. [David Haywood]
  • 11131: namco/namcos10.cpp: Added CD-ROM drive support and I/O for Taiko games, and decrypted more games. [Windy Fairy, Samuel Neves, Peter Wilhelmsen]
  • 11132: namco/namcos10.cpp: Restored factory defaults for nflclsfb, nicetsuk, taiko2, taiko4 and taiko6. [David Haywood]
  • 11134: namco/namcos10.cpp: Decrypted another game and fixed nicetsuk inputs. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
  • 11136: namco/namcos10.cpp: Decrypted Panicuru Panekuru, and initialized settings for panikuru and squizchs. [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
→ NOWSZY [arcade] HbMameUI x64 0.245.11 7/04/2023

HBMAME 0.245.11 2023-04-07

  • Fixed bad graphics in Rally Chase (trallycd)
  • Added preliminary support for .neo files used in NeoSD and Mister.
  • Added preliminary support for .7z files used in Darksoft's MultiMVS.

New Games

  • [chuckie] Chuckie Egg
  • [dktrain2] Donkey Kong Trainer 1.01 (bugfix)
  • [neo2048] Neo 2048
  • [ngmvs] Neo-Geo MultiMVS support
  • [ngneo] Neo Geo support of .neo files
  • [pacjrz80] Pac-Jr on Pacman Hardware
  • [sbpf] Super Bubble Pop (fixed)

Notes for ngmvs and ngneo:

  • Very preliminary. Cheats, save-states, memcards etc have not been tested.
  • If loading fails you'll get a black screen.
  • Intended for testing of homebrew. Protected sets are not supported. However, most standard games happen to work.
  • Files are meant to be loaded as loose software. Use the inbuilt File Manager, or the command-line (-quik <full path to file>).

ngneo:

  • Can use a Software List. An example xml has been included which you can expand upon.

ngmvs:

  • The file extension is 7z, which works fine from command-line but is treated as a directory by the File Manager. You'll have to enter it and choose any file within.
  • The files within must be at the root of the 7z, or loading will fail.

HBMAME 0.245.10 2023-03-13

HbMame powstał z myślą o wszystkich nieoficjalnych modyfikacjach gier na arcade. Jeżeli znudziła kogoś wersja oficjalna, zawsze może poszukać czegoś ekstra - począwszy od trainerów, skończywszy na ukrytych dodatkach.

New Games

  • [240ptest] 240p Test Suite
  • [ckongpt2s01] Crazy Kong with DK colours and graphics
  • [looptrsp] Looptris Plus (2022-12-24)
  • [pitfall2u01] Pitfall II trainer (2002-10-15)
  • [pollen] Pollen Angel
  • [sf2mix] Street Fighter II: Champion Edition (Mix 1.3)
  • [vr01] Virtua Racing Rival Edition V7 (2023-02-22)
  • [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)

HBMAME 0.245.9 2022-11-17

New Games

  • [dkong05-17,20] Donkey Kong (various hacks)
  • [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR)
  • [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR)
  • [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR)
  • [grdians41] Denjin Makai II (LBS Edition, 2022-10-14)
  • [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT)
  • [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT)
  • [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions)
  • [ngmontst3] Neo Geo Monitor Test Tool v1.3
  • [pacyuyu] Pac-Yuyu
  • [pandajump] Panda Jump
  • [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)

HBMAME 0.245.8 2022-11-17

New Games

  • [dkong05-17,20] Donkey Kong (various hacks)
  • [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR)
  • [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR)
  • [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR)
  • [grdians41] Denjin Makai II (LBS Edition, 2022-10-14)
  • [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT)
  • [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT)
  • [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions)
  • [ngmontst3] Neo Geo Monitor Test Tool v1.3
  • [pacyuyu] Pac-Yuyu
  • [pandajump] Panda Jump
  • [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)

HBMAME 0.245.8 2022-10-20

19YY now has full background music included.

New Games

  • [avengrgs01] Avengers In Galactic Storm (Boss Hack, set 1)
  • [avengrgs02] Avengers In Galactic Storm (Boss Hack, set 2)
  • [bgaregga02] Battle Garegga (Zakk version, set 2)
  • [cosmicw] Cosmic Wars (bootleg of UniwarS)
  • [cybots02] Cyberbots: Fullmetal Madness (950424E, Access Mod)
  • [dkong01-04] Donkey Kong (various hacks)
  • [dkonghh] Donkey Kong HeartHunt v1.01 (2022-10-15)
  • [emeralda01] Emeraldia (New Rotate)
  • [grdians19-40] Denjin Makai II (various hacks, 22 sets)
  • [hook10-15] Hook (various hacks, 6 sets)
  • [kingball01] King & Balloon (bootleg)
  • [mk2s06] Mortal Kombat II (SP4K, 2021-08-05)
  • [mk3s02] Mortal Kombat 3 (K, 2021-08-05)
  • [nbbatman10] Ninja Baseball Bat Man (1v8, 2020-01-08)
  • [nbbatman11] Ninja Baseball Bat Man (One Key Edition, 2020-09-06)
  • [strider01] Strider (US, fixes graphics and music)
  • [strider02] Strider (JP, fixes graphics and music)
  • [vs_urban] Vs. Urban Champion
  • [wbml03] Wonder Boy in Monster Land (bootleg)
  • [wwfmania01] WWF: Wrestlemania (Acid Clown Edition, 2020-12-02)

HBMAME 0.245.7 2022-10-12

  • Since 0.246, MAME has rearranged all the driver files and many others too. This requires an almost complete rewrite of HBMAME, and I've decided not to do this. Therefore future releases will be based on 0.245, and be released adhoc, whenever new games are added.

 

New Games

  • [aburtest] Afterburner Test Rom (v0.1)
  • [aburtest1] Afterburner Test Rom (v0.11)
  • [frogtest2] Frogger Test Rom (2019-01-27)
  • [galxtest2] Galaxian Test Rom (2017-12-07)
  • [gyrutest] Gyruss Test Rom (2021-06-27)
  • [gyrutest2] Gyruss Test Rom (2021-09-29)
  • [hypetest] Hypersports Test Rom (0.5 test)
  • [moontest] Moon Cresta Test Rom (2017-12-07)
  • [mrdotest] Mr. Do! Test Rom (2017-12-07)
  • [pacmtest2] Pacman Test Rom (set 3)
  • [pbobble3s02] Puzzle Bobble 3 (Recarbonated, 2p only)
  • [phoetest] Phoenix Test Rom (2017-12-07)
  • [pooytest] Pooyan Test Rom (set 1)
  • [scobtest] Super Cobra Test Rom (2019-01-27)
  • [scratest] Scramble Test Rom (2019-01-27)
  • [senctest] Space Encounters Test Rom
  • [sinvtest] Space Invaders Test Rom (SMv1.0)
  • [sinvtest0] Space Invaders Test Rom (v1.0)
  • [sinvtest1] Space Invaders Test Rom (v1.1)
  • [sinvtest2] Space Invaders Test Rom (v1.2)
  • [sinvtest3] Space Invaders Test Rom (v1.3)
  • [spectest] Spectar Test Rom
  • [theglad104] The Gladiator (v104)
  • [trkftest07b] Track and Field Test Rom (0.7 beta)
  • [trkftest08b] Track and Field Test Rom (0.8 beta)
  • [trkftest09b] Track and Field Test Rom (0.9 beta)
  • [trkftest10b] Track and Field Test Rom (1.0 beta)
  • [trkftest11b] Track and Field Test Rom (1.1 beta)
  • [trkftest12b] Track and Field Test Rom (1.2 beta)
  • [trkftest11t] Track and Field Test Rom (1.1 test)
  • [trkftest12t] Track and Field Test Rom (1.2 test)
  • [trkftest12tu] Track and Field Test Rom (1.2 test, unencrypted)
  • [twinqixs01] Twin Qix (Japan)

2022-09-26(???) HBMAME 0.245.6

  • All hacks & homebrew are expected to work - please report anything that misbehaves.
  • Neogeo: made Universal Bios the default, to properly catch cpu exceptions.
  • Neogeo cartoon intros: No need to set them up, they "just work".
  • Ironclad: default language is now English.

New Games

  • [aquario]Clockwork Aquario

2022-09-09 HBMAME 0.245.5

New Games

  • [19yy]19YY v1.0
  • [ffightaec2]Final Fight Anniversary Edition (CPS2 hardware)
  • [fantzone01]Fantasy Zone (PS2)
  • [mhavocpex8]Major Havoc - The Promised End (BETA v0.89) ENGLISH
  • [mhavocpex8de]Major Havoc - The Promised End (BETA v0.89) GERMAN
  • [mhavocpex8fr]Major Havoc - The Promised End (BETA v0.89) FRENCH
  • [ssf2tnl]Super Street Fighter II Turbo (New Legacy v0.7.1 beta 2022-09-06)

2022-08-26 HBMAME 0.245.4

New Games

  • [forgottnsf2]Forgotten Worlds (SF2 conversion)
  • [ghoulsf2]Ghouls'n Ghosts (SF2 conversion)
  • [gxg]Casanova She and She
  • [magdrop3te]Magical Drop 3 (Tournament Edition, 2022-08-19)
  • [nbajamre]NBA Jam Rewind (rev 1.1)
  • [striders04]Strider (SF2 conversion)

2022-08-12 HBMAME 0.245.3

  • Fixed altbeast and clones, games re-enabled.

New Games

  • [cakefght1]Cake Fighter v1.1
  • [captcommh11]Captain Commando (readjusted)
  • [dinos283]Cadillacs and Dinosaurs (Readjusted v1.2)
  • [pbobble3h01]Puzzle Bobble 3 (Recarbonated)
  • [sailormnh06]Sailor Moon (Fight for Justice)
  • [teot]The Eye of Typhoon (Tsunami Edition, beta 7, 2022-07-31)

2022-07-23 HBMAME 0.245.2

  • Puzzled: enabled both story mode and demo mode

New Games

  • [cakefght]Cake Fighter
  • [ssf2tnl3]Super Street Fighter II Turbo (New Legacy v0.3 beta 2020-05-18)
  • [ssf2tnl7]Super Street Fighter II Turbo (New Legacy v0.7 beta 2022-07-19)

HBMAME 0.245.6 2022-09-23 0.245.4

New Games

  • [ng4ptest] Neo Geo 4 Player Multitab Test
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 6, 2022-07-06)

HBMAME 0.245.1 2022-07-09 0.245.1

New Games

  • [ng4ptest] Neo Geo 4 Player Multitab Test
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 6, 2022-07-06)

HBMAME 0.245 2022-06-29 0.245

New Games

  • [captcommr1d] Captain Commando (unknown hack r1d)
  • [captcommr1f] Captain Commando (unknown hack r1f)
  • [cawingh01] Carrier Air Wing (bootleg)
  • [contcircja] Continental Circus (Japan set 2)
  • [dinore1] Cadillacs and Dinosaurs (Readjusted v1.1)
  • [dkrndmzr] Donkey Kong RNDMZR v1.00 (2022-05-22)
  • [dkwizard] Donkey Kong Wizardry v1.03
  • [kf2k19unis04] Kof 10th Anniversary 2019 Unique (Optimized 2020-??-??)
  • [kf2k20unis01] Kof 10th Anniversary 2020 Unique (Optimized 2020-10-25)
  • [kf2k20unis02] Kof 10th Anniversary 2020 Unique (Optimized 2020-11-06)
  • [mslug2fm] Metal Slug 2 (Friendly Fire - Fightcade 2 Ver.2 Hack)
  • [mslug3rb] Metal Slug 3 (Last Warhead)
  • [mslug4a] Metal Slug 4 20th Anniversary (GOTVG Ver.2021 Hack)
  • [mslug4ar] Metal Slug 4 Enemies Reset Fusion 20th Anniversary (Hack)
  • [mslug5sgf] Metal Slug 5 Remake Final (Fightcade 2 Ver.2021 Hack)
  • [mslug5x] Metal Slug 5 X
  • [mslugxsrf] Metal Slug X AzStar Soda Remix (Fightcade 2 Ver. Hack)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.13)
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 5, 2022-05-29)
  • [umk3tm20210809] Ultimate Mortal Kombat 3 (Team Edition 2021-08-09)
  • [umk3uk20220406] Ultimate Mortal Kombat 3 (UC Edition 2022-04-06)

HBMAME 0.244 2022-05-25 0.244

  • Added artwork for Man-Pac.

New Games

  • [dinore] Cadillacs and Dinosaurs (Readjusted v1.0)
  • [dkchrte] Donkey Kong Christmas Tournament Edition
  • [dkongte] Donkey Kong Tournament Edition
  • [dkspkyte] Donkey Kong Spooky Tournament Edition
  • [dksprfin] Donkey Kong Springfinity v1.01 (2022-04-29)
  • [mhavocpex81] Major Havoc - The Promised End (v0.81)
  • [mslugunity] Metal Slug Unity
  • [mslug2unity] Metal Slug 2 Unity
  • [mslug3unity] Metal Slug 3 Unity
  • [mslug4unity] Metal Slug 4 Unity
  • [mslug5ast] Metal Slug Asteroids
  • [mslug5unity] Metal Slug 5 Unity
  • [mslugxunity] Metal Slug X Unity
  • [sfa2us05] Street Fighter Alpha 2 (Unlock Hidden Characters)
  • [sfz3mix11] Street Fighter Zero 3 (Mix 0.11)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.12)
  • [teot] The Eye of Typhoon (Tsunami Edition, beta 4, 2022-05-07)

HBMAME 2022-04-27 0.243

  • Fixed gauntlet2 regressions.

New Games

  • [ffightaeh04] Final Fight 30th Anniversary Edition Mad Gear's City (2022-04-12)
  • [jrpacplus] Jr Pac-Plus
  • [manpac] Man-Pac
  • [sailormnh05] Pretty Soldier Sailor Moon (Reign of Terror) v1.6
  • [sf2mix110] Street Fighter II: Champion Edition (Mix 1.1)
  • [sfz3mix07a] Street Fighter Zero 3 (Mix 0.07a)
  • [sfz3mix09] Street Fighter Zero 3 (Mix 0.09)
  • [sfz3mix] Street Fighter Zero 3 (Mix 0.10)
→ NOWSZY [arcade] Mame x64 0.253 30/03/2023

MAME 0.253 30 Mar 2023

It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Firstly, libc++ 6 is no longer supported. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Secondly, MAME now requires Lua compiled as C++ to work correctly. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. Using Lua compiled as C will cause resource leaks.)

We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. This should have minimal impact on people writing scripts and plugins. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. So far, there are two plugins. One of them is sure to be useful for fans of Konami’s arcade rhythm games. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities.

The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. We’ve done some intensive testing, but there are probably still regressions lurking. Let us know if one of your favourite 68k-based games flakes out on you.

One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities).

Building on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. Numerous texturing and tilemap issues have been resolved. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple IIgs have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. 2 and Noboranka.

As always, there’s far more than we have time to talk about here, but you can read all about it in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page.


MAME Testers bugs fixed

  • 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder)
  • 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese)
  • 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh)
  • 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese)
  • 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese)
  • 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl)
  • 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie)
  • 08570: [DIP/Input] (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. (Ivan Vangelista)
  • 08573: [Graphics] artwork: Text components are not correctly aligned horizontally. (hap)
  • 08578: [Sound] (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. (hap)
  • 08579: [Misc.] (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. (Vas Crabb)
  • 08580: [Crash/Freeze] (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. (Vas Crabb)
  • 08582: [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received. (Curt Coder)
  • 08590: [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely. (Mark Garlanger)

New working systems

  • Akazukin (Japan) [Alberto Salso, Ignacio Seki, Angelo Salese]
  • Bandai Race Time [hap, Sean Riddle, eggs]
  • Brother LW-30 [Bartman/Abyss]
  • Brother LW-840ic [Bartman/Abyss]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v2.03) [hap, Mr. Lars]
  • Electronic Chess (Tryom) [hap, Sean Riddle]
  • Hot Body I [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, David Haywood]
  • Sony NWS-3410 [Brice Onken, Sefano Sanna]
  • Systemhuset / Loproc Conchess Princhess Glasgow [Mr. Lars]
  • Texas Instruments My Little Computer [hap, Sean Riddle]
  • Tiger Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo]
  • Tryom Gammonmaster II [hap, Sean Riddle]
  • Tryom Omar [hap, Sean Riddle]
  • Vector Graphic Vector 4 [Eric Anderson]

New working clones

  • Amstrad plc NC100 (Denmark) [Dirk Best]
  • Amstrad plc NC100 (Germany) [Dirk Best]
  • Amstrad plc NC100 (Sweden) [CPCWiki]
  • Amstrad plc NC150 (Italy) [Dirk Best]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03) [hap, Mr. Lars]
  • CXG Systems / Newcrest Technology Sphinx Galaxy (v2.00) [hap, Mr. Lars]
  • Fruit Star Bonus (Ver 8.2.00ITL) [TeamEurope, f205v, Roberto Fresca]
  • Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism]
  • Heroes (World ver EM-1) [Domenico Cervini]
  • Jockey Club II (USA v4.00, bootleg) [hammy]
  • The Pit (US set 3) [Domenico Cervini]
  • Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)]
  • SciSys Kasparov Turbostar 432 (set 2) [Mr. Lars]
  • Texas Instruments TI-74 Basicalc (set 2) [Frank Palazzolo]
  • WWF Superstars (Canada) [anonymous]
  • Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]

Systems promoted to working

  • Baby Suprem [Paul-Arnold]

New systems marked not working

  • Ballroom Glitz [jordigahan, ClawGrip]
  • Brother AX-145 [Bartman/Abyss]
  • Burroughs TD 831 [Wouter's Blog]
  • Honoo no Invader (main ver. 1.35, video ver. 1.35) [hammy]
  • Hot Body II [Guru, David Haywood]
  • Multi Game IV (AMGSK_VA3.85) [TeamEurope]
  • Psion Series 3a [Nigel Barnes, The Last Psion]
  • Psion Series 3c [Nigel Barnes, The Last Psion]
  • Psion Series 3mx [Nigel Barnes, The Last Psion]
  • Psion Siena [Nigel Barnes, The Last Psion]
  • Psion Workabout [Nigel Barnes, The Last Psion]
  • Psion Workabout mx [Nigel Barnes, The Last Psion]
  • Shimura Ken no Bakatono-sama Ooedomatsuri [hammy]
  • Sweetheart [Recreativos Piscis]
  • VJ: Visual & Music Slap [Shiz]

New clones marked not working

  • Acorn Computers Pocket Book II [Nigel Barnes, The Last Psion]
  • Bloxeed (bootleg) [Porchy]
  • Desert Wars (bootleg of Battle Zone) [Javier Blanco Ojeda, ClawGrip]
  • Flipper Football (v1.03) [Matt’s Basement Arcade, PinMAME]
  • The Ocean Hunter (Japan, Revision A) [Brian Troha, The Dumping Union]
  • Psion Series 3a (2M) [Nigel Barnes, The Last Psion]
  • Psion Series 3a (2M) (German) [Nigel Barnes, The Last Psion]
  • Victor HC-90A (MSX2, Japan) [Daniel Padilla, openMSX]
  • VJ Dash (Ver 1.0) [Shiz]

New working software list items

  • abc1600_flop: ABC1600 Test Program v5.0 [Dataindustrier AB Intressegrupp]
  • c64_cart: Expert C420 (Czech), Expert C800 (Czech) [LordKopromaster]
  • c64_cass: Micro Rhythm + [The Ultimate Tape Archive Team]
  • c128_flop: Commodore 128D/1571 Test/Demo Disk v1.3 [Zimmers.Net, Curt Coder]
  • ggm: Gruenfeld-S Edition: Master Chess Openings [Berger]
  • ibm5150:
    Gauntlet II, Police Quest: In Pursuit of the Death Angel (3.5", v2.0E), Police Quest: In Pursuit of the Death Angel (3.5", v2.0G), Police Quest: In Pursuit of the Death Angel (5.25", v2.0G), Zak McKracken and the Alien Mindbenders, Zak McKracken and the Alien Mindbenders (Enhanced version) [The Good Old Days]
    Ballistix, Crazy Cars II, Defender of the Crown, Fire & Forget II (3.5"), Fire & Forget II (5.25"), Mini-Putt, Renegade, Rick Dangerous 2 (Futura release), The Simpsons - Bart vs. the Space Mutants (5.25"), Speedball 2 - Brutal Deluxe (3.5", Futura Games release), Test Drive (3.5", v1.0), Test Drive (5.25", v1.0), Test Drive (5.25", v1.1), Test Drive II - Car Disk: Musclecars (3.5"), Test Drive II - Car Disk: Musclecars (5.25"), Test Drive II - Car Disk: The Supercars (3.5"), Test Drive II - Car Disk: The Supercars (5.25"), Test Drive II - Scenery Disk: California Challenge (3.5"), Test Drive II - Scenery Disk: California Challenge (5.25"), Test Drive II: The Duel (3.5"), Test Drive II: The Duel (5.25") [Total DOS Collection]
  • ibm5170_cdrom:
    Sound Blaster 16 CD [archive.org]
    Alien Carnage (Europe), Ecstatica (Europe), Ecstatica (Europe, Argentum Collection release), Ecstatica (Europe, English only), Ecstatica II (Germany), Ecstatica II (Germany, Mega 3 Pak Volume 1 release), Fables & Fiends - Book One: The Legend of Kyrandia (Asia), Fables & Fiends - Book One: The Legend of Kyrandia (Denmark, Euro Power Pack release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, Westwood 10th Anniversary release), Fables & Fiends - Book One: The Legend of Kyrandia (Netherlands, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Spain, Golden Line-Arcadia release), Fables & Fiends - Book One: The Legend of Kyrandia (USA), Fables & Fiends - Book One: The Legend of Kyrandia (USA, Slash release), Flight of the Amazon Queen (Europe), Flight of the Amazon Queen (Europe, alt), Flight of the Amazon Queen (Europe, re-release), Flight of the Amazon Queen (USA), Network Q RAC Rally (France), Pipe Mania + Volfied (Europe, 2 Game Pack release), Pipe Mania + Volfied (Netherlands), Raptor: Call of the Shadows (Europe, USA), Raptor: Call of the Shadows (Germany), Raptor: Call of the Shadows (Netherlands), Raptor: Call of the Shadows (USA), Simon the Sorcerer (USA) [redump.org]
  • m20: Demo Disk - Spiele + Uhr (alt), Multiplan (US), Olivetti PCOS 2.0h, Olivetti PCOS 3.0e (alt 1), Olivetti PCOS 3.0e (alt 2), The Queen's Footsteps (English), The Queen's Footsteps (Italian), Silk Dust [eberhab]
  • msx_yamaha_minicart: FM Voicing Program II [Wilbert Pol, openMSX]
  • oric1_cass:
    ASCII Chase, Cross Bomber, Cross Bomber (alt), Cross Chase, Cross Horde v1.0, Cross Shoot, Cross Snake (preview), Cross Snake (v1.0), Cross Snake (v2.0) [Fabrizio Caruso, Erik Newton]
    007 - Dangereusement Votre, 3D Fongus, 3D Fongus (alt), 3D Luffar-Schack v1.2, 3D Maze, 3D Munch, 3D Noughts And Crosses v6.3, The 3D Tunnel, A.T.M., Acheron's Rage, Adventure Quest, Agent 0013, Agent 0013 (alt), L'Aigle D'Or, Airline, Amor's Pilar, Le Antre de la Peur, Arena 3000, Arena 3000 (alt), Astro-Lander, Atlantis, Atlantis (alt), Attack of the Cybermen, Les Aventures de Lilla et Jacky, Awari, Bananas, Bandit, La Bataille Des Couleurs, Battle Flight 4, Blitz, Blockbuster, Bombyx, The Boss, Breakout, Breakout Machine, Bricky, Bunker, The Business, Candyfloss, Canonnade - Oric Pot, Casse Brique, Casse Brique (alt), Categ-Oric, Centipede (alt), Challenge Voile, Cheese-Snake, Cheops, Chess 3.48-1 vI-E-C, Chess 3.48-1 vI-E-C (alt), Chess II, Chopper, Circuit Oric, Ciro Ou Les Envahisseurs Fous, Citadelle, Cite, La Cite Interdite, La Cite Maudite, Cobra Invader, Cobra Pinball, Cock'in, Cock'in (alt), Colossal Adventure, Colourmatch, Contract Bridge, Contract Bridge (doc), Conveyor Belt, Corsaires, Cosmic Chaos, Crabes, Crib Master - Cribbage, La Crypte, Cursor, Dallas, Damsel in Distress, Death Driver, Defence Force, Delta 4, Dexterite, Le Diamant de Kheops, Le Diamant de l'île Maudite, Dig Dog (Atmos), Dig Dog (Oric 1), Doggy, Domino, Don Juan (English), Don Juan (French), Don Juan (French, alt 1), Don Juan (French, alt 2), Don't Press the Letter Q, Les Drapeaux Aux Jeux Olympiques, Driver, Dungeon Adventure, EX-SIP, Electric Eel, Elektro Storm, Encounter Adventure, Esquive, Fantasy Quest (France), Fantasy Quest (UK), Feux Croises, Fire Flash, Fire Flash (alt), Flight 401, Flight 401 (alt 1), Flight 401 (alt 2), Flight Simulator (Club Europe), Flight Simulator (Quark Data), Flight Simulator (Quark Data, alt), Football Manager, Football Manager (alt), Frelon, Frigate Commander, Frog-Hop!, Galactosmash, Galaxion, Gastronon, Ghost Gobbler, Ghostman, Ghostman (Infogrames), Ghosts and Ghouls, Godilloric, Gravitor, Green X Toad, Hangman, Hangman (alt), Harrier Attack, Hell's Temple, The Hellion, The Hobbit, Hollywood Director, Honey-Kong, Hopper, House of Death, Hover Rescue, Hu-Bert, Hunchback, Hunchback (alt 1), Hunchback (alt 2), Hyper Olympics, Ice Giant, L'Immonde Dr Kokus, Incrust, Indiana John's, Insect Insanity, Intertron, Invaders, Invasion, Invasion Avant L'Aube, Island of Death, Island of Death (alt 1), Island of Death (alt 2), Jet Attack, Laby 5, Lancelot, Lancelot (alt), Land of Illusion, Las Vegas High, Le Jeu Du Gigabonux (v0.1), Le Jeu Du Gigabonux (v0.2), Le Jeu Du Gigabonux (v0.2, alt), Jeu Du Pendu, Jogger, Johnny Reb, Jump, JumpFox, Karate, The Keys of Kraal, Kilburn Encounter, Krillys, L Contre L, Leopard Kongen, Light Bikes, Light Cycle, Light Track, Locus, Loki, Lone Raider, Lords of Time, Luna Landa, M.A.R.C., Macadam Bumper, Manic Miner, Le Manoir Du Dr.Genius, Maze, Mentor, Meteor Run, Mined Out, Miner, The Mines of Moria, Mission Delta, Mission Delta (alt), Mission Impossible, Mission Impossible (alt), Moon Buggy, Morpion (ASN Diffusion), Morpion (Hebdogiciel), Morts-Subites, Mr. President, Mr. Wimpy, Mr. Wimpy (alt), Le Mystere De Kikekankoi, Mushroom Mania (alt), Nibbler, Night Fight, Night Rider, Normal Lotto, The Nowotnik Puzzle, Nuclear War, Objectif Elysee, Oil Leak, Old-Timer, Oric Flight, Oric Golf, Oric Invaders, Oric Parchen Kirchen, Oric Squash, Oric Trek, Oric Trek (alt), Oric Worm, Oric-1 48K Backgammon v3.4, Oric-1 48K Reverse v8.3, Oric-Bingo, Oricmunch, Oricqs, Orion, Othello, Othello (alt), Painter, Parachute, Paras, Le Parcours Du Combattant, Pasta Blasta, Patience, Pengoric, Perseus & Andromeda, Pilote, Planeten, Playground 21, Playground 21 (alt), Plouf (English), Plouf (French), Pontoon, Poopy, Poursuite, Probe 3 (IJK Software), Probe 3 (Peps), Projectiles, Le Protector, Psychiatric, Psychiatric (alt 1), Psychiatric (alt 2), Quack a Jack, Quest, The Quest of the Holy Grail, Rabbit, Ramasse-Miettes, Rat Splat, Rendez-vous de la Terreur, Rendez-vous de la Terreur (demo), Le Retour du Dr Genius, Reversi (???), Reversi (CDS Micro Systems), Reversi (Tansoft), Reversi Champion, Road Frog, Rock 'n Roll, Roland Garros, Rush Hour, S.A.G.A, Le Sceptre d'Anubis, Le Sceptre d'Anubis (alt), Schtroumpfs, Scorbutt, Scuba Dive, Le Secret du Tombeau, Le Secret du Tombeau (alt), Serpent, Show-Jumping, Shuttle Simulator, Shuttle Simulator (alt), Sjefen, Skramble (Microdeal), Skramble (Prism), Slalom, Snake Venom, Snowball, Sorvivor, Space Crystal, Space Crystal (alt), Spies Killer, Spooky Mansion, Sprity Dans La Cave, Star, Star Fighter, Star Probe, Star Trek, Starcruiser, Starter 3D, Starter 3D (alt), Stock Market, Story Book Example - Proverbs, Stress!, Strip 21, Styx, Super Advanced Break-Out, Super Fruit, Super Jeep, Super Meteors, Super-Maze v0.2, Swerve, Talisman, Tank Assult, Tea for Two, Teknis, Tendre Poulet, Terminus, Terminus (demo), Them - A Paranoid Fantasy, Third World War, Tigre, Time Switch, Tommy, Le Tour Du Monde En 80 Jours, Le Tour Du Monde En 80 Jours (demo), Toutou, Trace, Le Trésor de Tarakunda, Tri-Olymporic, Tri-Olymporic (alt), Triathlon, TrickShot, Le Trident De Neptune, Trouble in Store, Turm Von Babilon, Two Gun Turtle, Tyrann, Ultima Zone, The Ultra, The Ultra (alt), Une Affaire En Or, The Valley, Velnor's Lair, Video Flipper, War Plane, The Warlock's Mountain, Warlord, Water Panic, The Way To King Kung Fu, Waydor, The White Barrows, Xenon 1, Xenon 1 (alt 2), Xenon III - The Genesis Probe, Yatzy, Yatzy v5.1, Zagorsk, Zaxxon, Zebbie, Zebbie (alt), Zig Zag, Zodiac Adventure, Zonga, Zoolympics, Zorgon's Revenge, Zorgon's Revenge (alt 1), Zorgon's Revenge (alt 2) [TOSEC, Erik Newton]
  • pda600: Games (Crazy Money, Mosaic and Pagged), Games Demo (Game 44, Squares and FliView), [Sandro Ronco]
  • psion_ssd: 3a Chess, ACT!, AutoRoute Express, Berlitz Interpreter, Berlitz Phrase Book, DataDeLuxe, En Route: Belgium, Netherlands, Luxembourg, Financial Calculator, FloChart, Games 1, Games 2, Games Deluxe 3a, Messenger 3a, Messenger 3c, Money, Monopoly, Paint & Compose, Personal Accounts & Expenses, Personal Accounts & Expenses 3a, PipeMania, Scrabble, Spell Checker & Thesaurus, ToolKit 1 [The Last Psion]
  • saitek_egr: Endgame ROM (ver. 1, set 2) [Mr. Lars]
  • saitek_kso: Kasparov Selected Openings (set 2) [Mr. Lars]
  • spectrum_cass:
    La Historia Interminable (Club Soft), I Shaw The Light [Luís Rato, Planeta Sinclair]
    City Connection (128K, cracked), City Connection (128K, demo), Eteor Torn, História de Portugal [Planeta Sinclair]
    La Aventura Espacial (IBSA), La Aventura Original (IBSA), Hysteria (IBSA), Spectraxx (Issue 07), Spectraxx (Issue 10), Traxx (Microbyte), Triple Decker 1, Triple Decker 2 (System 4), Triple Decker 3 (System 4), Triple Decker 4 - Classic Arcadia (IBSA), Triple Decker 4 - Classic Arcadia (System 4), The Vindicator! (Erbe), The Way of the Exploding Fist (Erbe, medium case) [spectrumcomputing.co.uk]
    Robin of Sherlock (CLR, alt), Robot Panic, Rogue Comet (alt), The Shuttle [Steven Brown, Planeta Sinclair]
  • svision: Crystball (Europe, USA, earlier), Treasure Hunter (Europe, USA, 1992) [anonymous]
  • vsmile_cart: Disney's Winnie the Pooh - The Honey Hunt (UK) [apex2504]
  • x68k_flop: The Last Tempest (older) [Justin Kerk]

Software list items promoted to working

  • ibm5150: Bad Dudes (5.25") [Total DOS Collection]
  • m20: ADM5 Terminal Emulator for MS-DOS, Demo Disk - Giochi, Demo Disk - Spiele + Uhr, Multiplan (Germany), Multiplan (UK), OliDraw (Italian), OliTutor 2.0 (Italian), Olivetti MS-DOS 2.0, Olivetti PCOS 1.3d, Olivetti Z8000 Assembler 2.1 [Carl, eberhab]

New software list items marked not working

  • c128_flop: C128 Developer's Package, CPMFAST [Curt Coder]
  • ibm5150: Arkanoid, Dick Tracy, F-15 Strike Eagle II, Gauntlet, Out Run (5.25", Kixx release), RoboCop [Total DOS Collection]
  • m20: M20 Graph, OliWord 1.0 (German), OliWord 1.2 (Italian) (alt) [eberhab]
  • nes: Battletoads (Brazil, Conector pirate) [chirinea]
  • oric1_cass: Centipede, Dracula's Revenge, Dracula's Revenge (alt), Galaxians, Mushroom Mania, Welcome to Oric Demo, Xenon 1 (alt 1) [TOSEC, Erik Newton]
  • spectrum_cass: Spec Man (Impact Software) [Luís Rato, Planeta Sinclair]

Translations added or modified

  • Czech [Milan Galcik]
  • Slovak [Milan Galcik]

Merged pull requests

  • 9307: c64_cass.xml: Added one working item, and removed redundant items. [Zoë Blade, The Ultimate Tape Archive Team]
  • 10476: sony/news_r3k.cpp: Added support for the NWS-3410. [Brice Onken, Stefano Sanna]
  • 10710: vectorgraphic/vector4.cpp: Added initial emulation of the Vector Graphic Vector 4 S-100 system. [Eric Anderson]
  • 10778: nes.xml: Added a Battletoads bootleg (not working). [chirinea, David Silva]
  • 10832: m20.xml: Added thirteen items (ten working), updated supported status, and improved metadata. [eberhab]
  • 10862: amstrad/pda600.cpp: Added simulation of coprocessor, input and storage. [Sandro Ronco]
  • 10866: sega/system1.cpp: Fixed SN76489A clock frequency for Noboranka. [negunma]
  • 10878: machine/6522via.cpp: Make input ports read transparently when corresponding interrupt flag is clear. [Massimiliano Zattera]
  • 10886: machine/pccard.cpp, machine/pccard_sram.cpp: Added support for PCMCIA linear SRAM cards. [Dirk Best]
  • 10890: bus/msx/cart/slotexpander.cpp: Added support for MSX four-slot expander cartridges. [Wilbert Pol]
  • 10892: Reduced usage of sprintf. [Erik Newton]
  • 10899: Removed local copy of SDL source and updated Android build support. [Miodrag Milanović]
  • 10901: misc/babysuprem.cpp: Fleshed out driver and added layout, making Baby Suprem playable. [Paul-Arnold]
  • 10912: Updated Japanese UI translation. [Katsuhiko Kagami]
  • 10914: snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. [David Haywood]
  • 10917: Explicitly include cstdint in places where it’s used (fixes building with GNU libstdc++ 13). [Belegdol]
  • 10919: nintendo/n64_v.cpp: Simplified Nintendo 64 RDP disassembler. [Erik Newton]
  • 10920: taito/taito_f3_v.cpp: Improved line clipping effects and palette for landmakr and quizhuhu. [ywy]
  • 10921: Updated Greek UI translation. [BraiNKilleRGR]
  • 10923: msx2_cart.xml: Added serials/GTINs, and updated notes. [Wilbert Pol]
  • 10924: osd/sdl: Do not raise fatal error on -video auto with Wayland video driver. [Belegdol]
  • 10925: misc/rawthrillspc.cpp: Added some notes about Doodle Jump hardware. [ClawGrip]
  • 10926: bus/isa: Added HP82321A BASIC Language coprocessor card. [Sven Schnelle]
  • 10929: vsmile_cart.xml: Added a new UK game cartridge dump and changed ROM sizes to hexadecimal. [ClawGrip, apex2504]
  • 10931: tecfri/sauro.cpp: Added an “easy” version of Sauro. [Jordi Beltrán, Victor Fernandez (City Game), ClawGrip]
  • 10932: msx/msx.cpp: Added layouts for displaying internal drive activity. [Wilbert Pol]
  • 10933: cpu/dsp56156: Updated string formatting code. [Erik Newton]
  • 10934: mame.lst: Added ‘sauroc’, and added year to ‘spirulo’. [ClawGrip]
  • 10935: snk/hng64_sprite.ipp: Improved sprite mosaic effect. [David Haywood]
  • 10938: sony/news_r3k.cpp: Flagged NWS-3410 as having unemulated (rather than imperfect) graphics. [Brice Onken]
  • 10939: sony/news_r4k.cpp: Fixed graphics flag (unemulated rather than imperfect). [Brice Onken]
  • 10941: snk/hng64_3d.ipp: Use 16-bit indexed format for 3D layer buffer. [David Haywood]
  • 10942: sega/segaybd.cpp: Use default assignment for pdrift Gear Shift input. [sairuk]
  • 10943: taito/taito_f3_v.cpp: Implemented line RAM palette offset effect (used by Land Maker, Riding Fight and Ray Force). [ywy]
  • 10944: vectorgraphic/v4_kbd.cpp: Emulated Vector 4 keyboard. [Eric Anderson]
  • 10945: vectorgraphic/vector4.cpp: Added Centronics printer support. [Eric Anderson]
  • 10947: snk/hng64_v.cpp: Further improvements to sprites, tilemaps, texturing and blending. [David Haywood]
  • 10948: Replaced most simple uses of sprintf with type-safe equivalents. [Erik Newton]
  • 10949: misc/brglitz.cpp: Dumped and added a skeleton driver for “Ballroom Glitz” coin pusher. [jordigahan, ClawGrip]
  • 10950: msx/msx.cpp: Added keyboard LEDs to internal artwork. [Wilbert Pol]
  • 10951: seibu/bloodbro_ms.cpp: Dumped missing graphics ROMs. [Museo del Recreativo, ClawGrip]
  • 10952: bus/snes/profighter.cpp: Added skeleton “Pro Fighter” cartridge copier devices. [Darksoft, Apocalypse, Ivan Vangelista]
  • 10953: heathkit/h19.cpp: Turn off bell properly (regressed in GitHub #9788). [Mark Garlanger]
  • 10954: Made company name consistent across all Heathkit machines. [Mark Garlanger]
  • 10955: ibm5150.xml: Added 33 items (27 working) and replaced three items with better dumps. [ArcadeShadow]
  • 10956: nec/pce_cd.cpp, hash/pcecd.xml: Improved CD audio playback and retested software. [Angelo Salese]
  • 10957: nmk/nmk16.cpp: Ignore lane select for main RAM writes for vandyke and bioship. [David Haywood]
  • 10959: msx2_flop.xml: Added alt_title, serial, gtin, and part_id meta information and notes. [Wilbert Pol]
  • 10960: msx1_cart.xml: Moved the Albatross extended course tapes from msx1_cass.xml to msx1_cart.xml. [Wilbert Pol]
  • 10961: misc/gameace.cpp: Completed Hot Body emulation and ROM unscrambling. [David Haywood]
  • 10962: misc/playcenter.cpp: Added a couple of notes about the hardware. [ClawGrip]
  • 10964: bus/msx: Added a slot device for 30-pin Yamaha mini cartridges. [Wilbert Pol]
  • 10965: neogeo/neogeo.cpp: Don’t treat puzzldpr as a clone; added an additional irrmaze BIOS. [David Haywood]
  • 10967: apple/apple3_m.cpp: Implemented Control-Reset CPU reset. [Kelvin Sherlock]
  • 10968: atari/bzone.cpp: Dumped and added a Spanish Battle Zone bootleg. [Javier Blanco Ojeda, ClawGrip]
  • 10969: sinclair/pentevo.cpp: Added ERS v0.59.12/NEO-DOS v0.57 BIOS options. [holub]
  • 10970: atari/irobot_m.cpp: Initialise mathbox stack after decoding opcode PROMs. [jflatt]
  • 10971: snk/hng64.cpp: Implemented raster interrupts and improved layer mixing. [David Haywood]
  • 10972: bus/msx: Added Yamaha UCN-01 cartridge-to-module slot adapter. [Wilbert Pol]
  • 10973: sound/es5503.cpp: Preserve fractional part of oscillator phase when looping or retriggering. [Peter Ferrie]
  • 10976: sinclair/tsconf.cpp: Improved interrupt priorities. [holub]
  • 10979: cpu/h8, cpu/tms32010, cpu/tms32025: Replaced sprintf with type-safe equivalents. [Erik Newton]
  • 10980: acorn/acrnsys1.cpp: Use a required I/O port array for the key matrix. [Erik Newton]
  • 10982: spectrum_cass.xml: Added 24 items (23 working) and replaced one item with a better dump. [ArcadeShadow]
  • 10983: D3D HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). [Ryan Holtz]
  • 10984: bus/msx: Moved Yamaha module and mini cartridge slots into their own folders. [Wilbert Pol]
  • 10986: sound/es5506.cpp: Converted comments to C++ style, and added notes and additional logging. [cam900]
  • 10987: emu/rgbgen.h: Made out-of-range shifts deterministic, matching SSE/VMX (fixes Nintendo 64 RDP issues on ARM). [invertego]
  • 10989: ddr/kc.cpp: Fixed sound emulation and refactored code. [utz82]
  • 10990: snk/hng64.cpp: Improved rendering, fixing visible issues in roadedge. [David Haywood]
  • 10991: konami/hyperspt.cpp: Added note about Tecfri set. [ClawGrip]
  • 10992: hash/oric1_cass.xml: Added initial software list for Oric 1/Atmos cassettes. [TOSEC, Fabrizio Caruso, Erik Newton]
  • 10993: ddr/kc.cpp: Fixed KC 85/2 DAC output (removed erroneous shift). [utz82]
  • 10994: brother/ax145.cpp: Added skeleton driver for Brother AX-145 word processor. [Bartman/Abyss]
  • 10995: msx1_cart.xml: Adjusted parent/clone relationships, and removed bad dumps/hacks. [Wilbert Pol]
  • 10996: brother/lw30.cpp: Added driver for Brother LW-30 word processor. [Bartman/Abyss]
  • 10997: brother/lw840.cpp: Added driver for Brother LW-840ic word processor. [Bartman/Abyss]
  • 10999: snk/hng64.cpp: Implemented texture wrap size table (fixes texturing issues in roadedge and xrally). [David Haywood]
  • 11000: msx/msx2.cpp: Added Victor HC-90A (not working). [Daniel Padilla, openMSX, Wilbert Pol]
  • 11002: D3D HLSL: Fixed double-drawing screens, blocky vector bloom, and crashes looking up screens (GitHub #10872). [Ryan Holtz]
  • 11004: Swapped red and blue channels in lut-default.png, and adjusted D3D9 LUT-application behaviour (GitHub #11001). [Ryan Holtz]
  • 11010: cinematronics/leland_*.cpp: Modernized logging using logmacro.h utilities. [cam900]
  • 11011: snk/hng64.cpp: Implemented tilemap wrap enable flag. [David Haywood]
  • 10013: snk/hng64.cpp: Implemented global tile animation disable flag (used in buriki attract mode). [David Haywood]
  • 11014: orca/akazukin.cpp: Added driver for Akazukin (Sigma, 1983). [Alberto Salso, Ignacio Seki, Angelo Salese]
  • 11015: snk/hng64.cpp: Re-enabled lighting in layer mixing, and adjusted video timings. [David Haywood]
  • 11016: sinclair/tsconf.cpp: Added NeoGS sound card and Kempston mouse. [holub]
  • 11017: ibm5170_cdrom.xml: Added 28 working items. [redump.org, archive.org, ArcadeShadow]
  • 11019: Lua engine: Run everything in coroutines. [Vas Crabb]
  • 11020: apple/pippin.cpp: Updated header comment for the new file name. [ClawGrip]
  • 11021: orca/vastar_viddev.cpp: Created a device to encapsulate the orca40c.cpp video code. [David Haywood]
  • 11022: to_flop.xml: Cleaned up letter case in descriptions. [ArcadeShadow]
  • 11023: astrocde.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 11024: scripts/minimaws: Let command-line romident identify media inside zip archives. [Wilbert Pol]
  • 11025: dataeast/dec0.*: Cleaned up code and updated for best practices. [cam900]
  • 11028: scripts/minimaws: Fixed last-minute change to zipfile use. [Wilbert Pol]
→ NOWSZY [Arcade] MAMEui x64 0.253.1 30/03/2023

MameUI 0.253 30/03/2023

  • ???

MameUI 0.253 29/03/2023

  • sync with mame v0.253(?)

There's been a truckload of new and invasive bugs in MAME recently, so you'll most likely get some weird things happening, especially if you use a joystick or game controller. Make sure you read the new document about setting up your controller:

https://docs.mamedev.org/advanced/ctrlr_config.html

If MAME crashes, then most likely it will take down the frontend with it.

The support for arcade.ini, console.ini, computer.ini and othersys.ini have been removed from MAME, and so these files will be ignored. In MAMEUI the support of arcade.ini was restored.

In MAME, the files arcade.flt and mess.flt were deleted, however you can create your own and it will work as before. The only difference is that you need to maintain them yourself instead of being done by the developers.

There's a new development branch being created for MAMEUI - it will have a new name (suggestions?) and a lot of improvements. It's not a priority though, so it could be many months before you see anything.

In the meantime the old worn-out MAMEUI has been rebranded as "Classic" - it will require GCC 10.1, and will only get updates to keep it working. There won't be any new features. The release schedule is (at this time) expected to be every 3 months.

 

→ NOWSZY [Arcade] MAMEui x64 0.251 31/12/2022
Galaxy Force (SEGA Enterprises Ltd., 1988)

MameUI 0.251 31/12/2022

  • sync with mame v0.251
→ NOWSZY [arcade] Mame x64 0.251 30/12/2022

MAME 0.251 31 Dec 2022

It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed.

One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage.

Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott’s NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami’s custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA!

Several systems have been fleshed out noticeably this month, including the NEC PC-8801mkII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life.

Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including:

  • Pluggable controller support for consoles and computers from Sega, NEC and Sharp.
  • Sega Mega Drive mouse and 4-player adaptor support.
  • Support for an ATmega-based paddle controller that works with export versions of the Sega Master System.
  • NEC PC Engine mouse support.
  • Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

Of course, there are lots of other fixes and emulation improvements. The Apple IIgs has better ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions.

MAME Testers bugs fixed

  • 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
  • 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
  • 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
  • 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
  • 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
  • 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
  • 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
  • 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
  • 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
  • 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
  • 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
  • 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
  • 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
  • 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
  • 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
  • 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
  • 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
  • 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
  • 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
  • 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
  • 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
  • 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)

New working systems

  • DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
  • Hewlett-Packard HP 9825A [F.Ulivi]
  • Hewlett-Packard HP 9831A [F.Ulivi]
  • Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
  • Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
  • Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
  • Multitech Micro-Professor I/88 [Nigel Barnes]
  • Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]

New working clones

  • Bonze Adventure (World, prototype, older) [BL]
  • DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
  • DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
  • Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
  • Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
  • Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
  • Science of Cambridge MK-14 VDU [Nigel Barnes]
  • Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
  • Tee'd Off (World) [system11]

Systems promoted to working

  • Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
  • NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
  • Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]

Clones promoted to working

  • 3com Palm IIIc [Ryan Holtz]
  • 3com Palm m100 [Ryan Holtz]
  • NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
  • Tangerine Microtan 6809 System [Nigel Barnes]

New systems marked not working

  • The Castle [caius]
  • Dream Rail [Recreativos Piscis]
  • Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
  • Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • Sprow MiniB Computer [Nigel Barnes, Sprow]
  • Super 555 (English version V1.5) [hammy]
  • Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
  • Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
  • Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]

New clones marked not working

  • Pocket Gal / unknown card game [caius, hammy]
  • Racing Jam (GQ676AAC) [Windy Fairy]
  • Racing Jam (GQ676EAC) [Windy Fairy]
  • Racing Jam (GQ676JAC) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
  • The Rock [caius]
  • Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
  • Thrill Drive (ABB) [Windy Fairy]
  • Thrill Drive (ABE) [Windy Fairy]
  • Thrill Drive (ACB) [Windy Fairy]
  • Thrill Drive (ACE) [Windy Fairy]
  • Thrill Drive (EDB) [Windy Fairy]
  • Thrill Drive (EDE) [Windy Fairy]
  • Thrill Drive (JCB) [Windy Fairy]
  • Thrill Drive (JCE) [Windy Fairy]
  • Thrill Drive (UDB) [Windy Fairy]
  • Thrill Drive (UDE) [Windy Fairy]
  • Thrill Drive (ver GE713JAB) [Windy Fairy]
  • Thrill Drive (ver GK713EAB) [Windy Fairy]
  • Thrill Drive (ver GK713EEB) [Windy Fairy]
  • Thrill Drive (ver GK713K*B) [Windy Fairy]
  • Thrill Drive (ver GM713JAB) [Windy Fairy]
  • Thrill Drive (ver GN713JAB) [Windy Fairy]
  • Thrill Drive (ver GP713JAB) [Windy Fairy]
  • Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
  • White Water (P-6) [Matt’s Basement Arcade, PinMAME]
  • Yamaha PSS-780 [TwistedTom]

New working software list items

  • apple2_flop_misc: Aleph Baiters, Borders, The Georgia Variations, Nosh Kosh [Josh Renaud, Sali Ariel, Keith Hacke]
  • aquarius_cass: Doomsday Defender [Roy Templeman]
  • bbc_rom: FBBS 3.0, Kevin's Rip-off ROM 1.00, Meta Assembler 3.45A, MMFS 1.52, MMFS Turbo 1.52, Palesar RAM Manager 1.04, Ripper V1, Ripper V1 (13 Commands), Ripper V1 (Disk Menu), Sci 1.34, Speech Synthesis 0.01, SSMP 2.00, View Trilogy, ViewFiler 0.2, VT Clock 1.16 [Nigel Barnes]
  • bbcm_cart: Master SD R2 [Ramptop]
  • coleco: Frogger II: Threedeep! (prototype, 19840615), Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
  • hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825, General/extended I/O ROM for 9825, General/extended I/O/9862 plotter ROM for 9825, General/extended I/O/plotter ROM for 9825, Plotter/Gen I/O ROM for 9825, String/Advanced programming ROM for 9825 [F.Ulivi]
  • hp9831_rom: Mass storage ROM for 9831 [F.Ulivi]
  • ibm5150:
    Teenage Mutant Hero Turtles (Spain, 3.5"), Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
    Arcade Hits, Bombuzal, Mega Man (3.5"), Pole Position, Street Fighting Man (alt), Zeliard (3.5"), Zeliard (5.25") [The Good Old Days]
    Teenage Mutant Hero Turtles (5.25"), Zeliard (3.5", v2.0) [Old-Games.RU]
  • ibm5170_cdrom: 5 Plus One: Pack 10 - The Blues Brothers, 5 Plus One: Pack 25 - TV Sports Football, The Bitmap Brothers Compilation, Delphine Classic Collection - Adventure, Hocus Pocus (Europe), Hocus Pocus (Germany), Hocus Pocus (Germany, shareware), Hocus Pocus (Spain), Hocus Pocus (USA), Hocus Pocus (USA, mail order release), Hocus Pocus (USA, rerelease), Hocus Pocus (USA, rerelease, alt), id Anthology, id Anthology (rev 1), Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org]
  • mk14_quik: Falling Man, Invaders, Pong [Nigel Barnes]
  • mpf1_rom: FORTH-I/88, VIP-I/88 [Nigel Barnes]
  • msx1_bee_card: Jet Set Willy, Takahashi Meijin no Boukenjima (Japan), Takahashi Meijin no Boukenjima (Japan, alt), Yakyuu Kyou (Japan) [Wilbert Pol]
  • msx_softcard: The Wreck (UK) [Wilbert Pol]
  • nes:
    Nighttime Bastards [anonymous]
    Crazy Land (USA, prototype), Galaxy 5000 - Racing in the 51st Century (USA, prototype), Hoops (USA, prototype), Iron Tank - The Invasion of Normandy (USA, prototype), R.B.I. Baseball 2 (USA, prototype, 19900307), Rally Bike (USA, prototype, 19900226), RoadBlasters (USA, prototype), Shadow of the Ninja (USA, sample), Silkworm (USA, prototype) [Ed Semrad, Hidden Palace, VGHF]
    Mick & Mack as the Global Gladiators (prototype, 19930528), Mick & Mack as the Global Gladiators (prototype, 19930528, alt), Mick & Mack as the Global Gladiators (prototype, 19930616), Mick & Mack as the Global Gladiators (prototype, 19930630), Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
    2 in 1 - GEMiNIM & Siamond, Sudoku 2007 [NESBrew12]
  • pc8801_flop:
    D' (cracked) [Neo Kobe Collection]
    Donkey Kong 3 - Dai Gyakushuu [The Game Preservation Society, Carl, Disk Blitz]
  • sms: King's Quest - Quest for the Crown (USA, prototype, 19890203), Monopoly (USA, prototype, alt), Super Monaco GP (USA, prototype) [Ed Semrad, smspower, VGHF]
  • snes: 16 Bit Xmas 2011 - Christmas Craze (USA), 16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
  • sprachmg: English (Polish speaker), German, German (older), Spanish [Crypto Museum]
  • spectrum_cass: ACE 2088 (MCM), Adidas Championship Football (Erbe), Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
  • triton_rom: Fast VDU [Ian Lockhart]
  • x68k_flop:
    SX-Window v3.1 (alt 2) [Brice Onken]
    Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete, Death Bringer, Dome, Emerald Dragon, The Hot File Express (1991-12-24), The Hot File Express (1993-10-28), Genocide 2 - Master of the Dark Communion, Signatory - Chouinsha, Tritorn Final, Warning Type 68 [krugman]

Software list items promoted to working

  • ibm5150: ABC's Wide World of Sports Boxing, Ancient Land of Ys, Big Top (cracked), Crypto Cube, IBM Personal Computer DOS (Version 1.10) (Master diskette, alt), Kobayashi Naru, PC Globe 4.0 [Angelo Salese]
  • megadriv: Rockman Mega World (Japan, EEPROM) [einstein95]
  • nes: Akagawa Jirou no Yuurei Ressha (Japan), Castelian (Europe), Door Door (FMG pirate), Door Door (Japan), Dragon Quest (Japan), Dragon Quest II - Akuryou no Kamigami (Japan), GeGeGe no Kitarou - Youkai Daimakyou (FMG pirate), GeGeGe no Kitarou - Youkai Daimakyou (Japan), GeGeGe no Kitarou - Youkai Daimakyou (Japan, prototype), The Guardian Legend (Europe), The Guardian Legend (USA), Guardic Gaiden (Japan), Jesus - Kyoufu no Bio Monster (Japan), Mahjong Taikai (Japan), Mendel Palace (USA), The Mutant Virus (USA), Ninja Jajamaru - Ginga Daisakusen (Japan), Ninja Jajamaru - Ginga Daisakusen (Japan, prototype), Ninja Kid (USA), Portopia Renzoku Satsujin Jiken (Japan), Qix (USA), Quinty (Japan), Squashed (USA, prototype), WWF WrestleMania (Europe), WWF WrestleMania (USA) [kmg]
  • pc8801_flop: 3D Golf Simulation - Super Version, Abunai Tengu Densetsu, Abunai Tengu Densetsu (Ver.1.05 alt Disk A), Abunai Tengu Densetsu (alt 3), Abunai Tengu Densetsu (alt Disk A 2), Adult Inn '87-'88 Bangai-hen, Advanced Fantasian - Quest for Lost Sanctuary, Advanced Fantasian - Quest for Lost Sanctuary (alt 2), Advanced Fantasian - Quest for Lost Sanctuary (alt User Disk), Adventureland, Aino New Loaders 4, Aino New Loaders 4 (alt), Aino New Loaders Vol. 5, Akazukin-chan, Akujo Densetsu II - Sailor-fuku Rhapsody, Akujo Densetsu II - Sailor-fuku Rhapsody (alt Disk A), Akuryou no Machi, Alice Tachi no Gogo Vol. 1, Alice Tachi no Gogo Vol. 1 (alt), Alphos, Amazon Gakujutsu Tanken (alt), Ashura no To, Bastard Special, Bishoujo Shashinkan - Moving School, Bishoujo Shashinkan - Moving School (alt?), Bishoujo Shashinkan - Studio Cut, Bishoujo Shashinkan - Studio Cut (alt?), The Black Onyx, The Black Onyx (Version 4.1), The Byoin, Campaign-ban Daisenryaku 2, Can Can Bunny Superior, Can Can Bunny Superior (alt 2), Can Can Bunny Superior (alt?), Card Game Change Vol.1, Card Game Change Vol.1 (alt), Carmine, Carmine (alt?), Columns, Comsight, Corridor, The Dragon Princess, Expert88 (Ver 2.1), Fruit Panic, Hansen Simulator - Thousantis-go no Bouken, Hydlide 3 - The Space Memories, Key On, KyuRyuTou, KyuRyuTou (SR ver), Maildog Muku, Motoko-hime Adventure, Music with Obie - Animal Quartet, My Lolita, Operation L, The Paladin, Penguin-kun Wars, Penguin-kun Wars (alt), Rats & Star (V2.07), Romancia, SeeNa - Wide screen, Sekai Yaruhodo So Much, Shanghai SR, Shin Kugyokuden Demo, Snatcher Demo, Snatcher Demo (alt), Sorcerian (v1.0), Sorcerian (v1.1), Star Cruiser, Still Sword, Super Jack 88 (SB2 version), Ten to Chi to, Testament Expansion Map, Tetris (alt?), Tobira wo Hirakete, Tonky, Triton, Weird 2, WiBArM, Woody Poco, World Golf (alt), Xanadu, Xanadu (alt), Xanadu Scenario II - The Resurrection of Dragon (hack), Xylos, Yakyuu-dou, Yakyuu-dou (alt), ZETA-88 Vol. 2 [Angelo Salese, O. Galibert, Carl]

New software list items marked not working

  • ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 (Japan) [WingedPikPik, TeamEurope]
  • hp9831_rom: Matrix/plotter ROM for 9831 [F.Ulivi]
  • pc8801_flop: D' (alt) [Neo Kobe Collection]
  • stv: Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • x68k_flop: 38 Man Kilo no Kokuu, Soft de Hard na Monogatari II [krugman]

Merged pull requests

  • 9278: yamaha/ymdx100.cpp: Implemented most of the Yamaha DX100 emulation. [Pietro Gagliardi]
  • 9859: osd/modules/file: Don’t magically substitute environment variables when opening files. [Nathan Woods]
  • 10419: ibm5170_cdrom.xml: Added sixteen working items. [redump.org, ArcadeShadow]
  • 10509: msx1_cart.xml, msx1_cass.xml, msx1_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10513: msx2_cart.xml, msx2_cass.xml, msx2_flop.xml, msx2p_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10527: sega_beena_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10572: cpu/m6809: Improved emulation to TFR and EXG instructions. [Tim Lindner]
  • 10575: trs/coco12.cpp, trs/coco3.cpp: Moved real-time clocks to slot cards where they belong (addresses MT08416). [Tim Lindner]
  • 10595: hp/hp9825.cpp: Added support for the HP 9825A and HP 9831. [fulivi]
  • 10604: apple2_flop_misc.xml: Added four working Israeli games. [Josh Renaud, Aali Ariel, Keith Hacke, telanus]
  • 10605: Fixed some misspellings, mostly involving the word “occurrences”. [kmg]
  • 10607: misc/cocoloco.cpp: Corrected misspelled DIP switch setting name for Coco Loco. [kmg]
  • 10610: bus/msx: Added support for Hudson Soft Bee Cards and Electric Software Astron Softcards. [Wilbert Pol]
  • 10611: snes.xml: Added two 16 Bit Xmas titles. [retroUSB, kmg]
  • 10614: konami/hornet.cpp, konami/cobra.cpp, konami/nwk-tr.cpp: Refactored JVS host code. [Windy Fairy]
  • 10615: machine/upd765.cpp: Don’t raise data interrupt on abnormal command termination. [Angelo Salese]
  • 10617: konami/konami_gn676_lan.cpp: Rewrote GN676 LAN board emulation. [Windy Fairy]
  • 10619: video/v9938.cpp: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466). [Wilbert Pol]
  • 10621: x68k_flop.xml: Added twelve new dumps from original disks (ten working). [krugman, r09]
  • 10622: apple2_flop_orig.xml: Use title case for publisher names. [ArcadeShadow]
  • 10623: rz1_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10624: a800.xml: Use unabbreviated country names and lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10625: konami/konmedal.cpp: Corrected the K051649 clock frequency for a few titles (fixes sound pitch). [BoxCubed]
  • 10627: konami/hornet.cpp: Improved Silent Scope and Teraburst I/O emulation. [Windy Fairy]
  • 10629: msx/slot/cartridge.cpp: Don’t unnecessarily copy software memory region contents. [Wilbert Pol]
  • 10630: dataeast/deco_mlc.cpp: Added subtitle to descriptions for Asian releases of Skull Fang games. [Michael Sanborn]
  • 10633: barcrest/mpu4.cpp, barcrest/mpu4vid.cpp: Encapsulated sampled sound board as a device. [James Wallace]
  • 10635: ibm5150.xml: Retested software marked as partially supported or unsupported. [Angelo Salese]
  • 10636: megadriv.xml: Fixed cartridge type for rockman1. [einstein95]
  • 10637: konami/hornet: Fixed regression causing Teraburst’s gun I/O to fail boot test. [Windy Fairy]
  • 10639: pcecd.xml: Use unabbreviated country names in descriptions. [ArcadeShadow]
  • 10640: pc98.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10641: machine/mc68328.cpp, palm/palm.cpp: Improved LCD controller emulation and cleaned up code. [Ryan Holtz]
  • 10642: dataeast/decocass.cpp: Added Nebula (UK). [Rene Balke, Darksoft, Senil Data Systems, David Haywood]
  • 10643: spectrum_cass.xml: Added three working items, and removed a duplicate item. [spectrumcomputing.co.uk, ArcadeShadow]
  • 10644: sound/nes_apu.cpp: Only allow reading status register; nintendo/dkong.cpp: Fixed crashes in dkong3b. [kmg]
  • 10645: misc/cave.cpp: Added PEEL18CV8 PLD dumps for Power Instinct 2 and Power Instinct Legends. [Sergio Galiano]
  • 10647: bus/coco: Cleaned up code a little. [Tim Lindner]
  • 10648: trs/coco12.cpp: Added unreleased Deluxe Color Computer machine configuration with a placeholder ROM. [Tim Lindner]
  • 10649: atari/sprint8.cpp: Cleaned up input code. [kmg]
  • 10651: tecmo/tehkanwc.cpp: Added world version of Tee'd Off. [system11, David Haywood]
  • 10653: dataeast/decocass.cpp: Removed “clown car credits” from comments. [David Haywood]
  • 10654: seta/x1_012.cpp, seta/seta_v.cpp: Moved video update trigger from device to drivers (works around MT08530). [David Haywood]
  • 10656: nec/pc88va.cpp: Improved emulation, allowing most software to boot on the PC-88VA2. [Angelo Salese]
  • 10658: misc/cave.cpp: Added a newly dumped US version of Power Instinct 2. [Sergio Galiano, Recreativos Piscis]
  • 10659: apple1.xml: Use title case for publisher names. [einstein95]
  • 10660: vtech/vsmile.cpp: Added machine configuration switches, allowing access to BIOS test mode. [KanedaFr]
  • 10663: Added duty cycle effects to layouts for fruit machines using ROC10937 and clones, and improved emulation. [James Wallace]
  • 10664: tiger/gamecom.cpp: Improved audio emulation (still very innacurate). [FateForWindows]
  • 10665: namco/mappy.cpp: Put DIP switch settings in order from least generous to most generous. [einstein95]
  • 10666: nintendo/vsnes.cpp: Aligned default DIP switch settings with factory defaults. [kmg]
  • 10667: atari/starshp1.cpp: Set thrust control to slow when not pushing button. [kmg]
  • 10668: hp/hp80.cpp: Fixed keyboard issues with hp86b_001 and hp86b_004 systems. [F.Ulivi]
  • 10669: yamaha/ympsr16.cpp: Added skeleton driver for Yamaha PSS-780. [TwistedTom]
  • 10670: nintendo/cham24.cpp: Added save state support and cleaned up code. [kmg]
  • 10671: sms.xml: Added three working prototypes. [Ed Semrad, smspower, VGHF, kmg]
  • 10672: coleco.xml: Added two working prototypes. [Ed Semradm Hidden Palace, VGHF, kmg]
  • 10673: capcom/cps1.cpp: Created mapper by decoding the recently dumped SFZ63B PAL. [TwistedTom]
  • 10674: nes.xml: Added twelve working items. [Ed Semrad, Hidden Palace, VGHF, NESBrew12, anonymous, kmg]
  • 10677: sega/model3.cpp: Added drive board ROMs from Scud Race to Dirt Devils (uses the same PCB). [Museo del Recreativo, ClawGrip]
  • 10678: video/ppu2c0x.cpp: Improved behavior of OAM writes during PPU rendering. [kmg]
  • 10680: Added recently-added system driver source files to arcade and MESS filter files. [MASH]
  • 10681: dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tape image and added bootlegs. [DavidHaywood]
  • 10682: sega/sms.cpp: Refactored Game Gear handling. [Vas Crabb]
  • 10683: tvgames/xavix.cpp: Added Gun Gun Adventure (not working). [Sean Riddle, David Haywood]
  • 10684: palm/palm.cpp: Improved Palm IIIc support; machine/mc68328.cpp: Added MC68EZ328 variant. [Ryan Holtz]
  • 10685: nec/pc8801.cpp: Promoted PC-8801mkII SR machines to working. [Angelo Salese, O. Galibert, Carl]
  • 10686: bus/a7800/rom.cpp, nes.xml: Use proper bank order for Activision 128K cartridges. [kmg]
  • 10687: bus/megadrive/jcart.cpp: Fixed typo in include guard macro. [kmg]
  • 10689: vsmileb_cart.xml: Added regional titles for undumped Teletubbies game. [ClawGrip]
  • 10690: capcom/gunsmoke.cpp: Added a new North American set of Gun.Smoke. [Victor Fernandez (City Game), Jordi Beltrán, ClawGrip]
  • 10691: nintendo/playch10.cpp: Added separate gun trigger input. [kmg]
  • 10692: osd/windows: Fixed a potential crash when toggling full-screen mode (MT08535). [Ryan Holtz]
  • 10694: sega/sg1000.cpp: Made SG-1000 player 1 controller fixed, and fixed crash on starting Othello Multivision consoles. [kmg]
  • 10695: bus/snes/snes_slot.cpp: Fixed reported ROM speed when logging cartridge header. [TwistedTom]
  • 10696: palm/palm.cpp: Split Palm LCD controller into a separate device, promoted Palm m100 to working. [Ryan Holtz]
  • 10697: skeleton: Renamed Vector 4 to Vector 3, and fixed some incorrect Vector 4 machine configuration. [Eric Anderson]
  • 10698: ibm5150.xml: Added eleven working items. [The Good Old Days, Abandon Socios, Old-Games.RU, ArcadeShadow]
  • 10699: ibm5170_cdrom.xml: Corrected misspelled game title in notes for 5plus1_25. [ArcadeShadow]
  • 10700: sound/upd934g.cpp: Use device_rom_interface rather than a read callback for external memory. [Devin Acker]
  • 10702: yamaha/ymdx9.cpp: Resolved issues with incoming MIDI. [Anthony]
  • 10704: sega/turbo.cpp: Added missing pedal inputs. [kmg]
  • 10705: kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. [Pierre Cornier]
  • 10707: sega/turbo.cpp: Clarified lives DIP switch setting name for Turbo. [kmg]
  • 10709: jpm/jmpsys5.cpp: Started working on inputs, and added reel interface. [James Wallace]
  • 10712: sega/turbo_v.cpp: Simplified bit field extraction. [kmg]
  • 10715: sound/nes_apu.cpp: Implemented frame counter interrupt (fixes MT06186, MT07625 and MT07658). [kmg]
  • 10716: nintendo/dkong.cpp: Added more notes about dkong3 sound. [kmg]
  • 10717: docs: Added preliminary guide for would-be contributors. [Ryan Holtz, Vas Crabb, O. Galibert]
  • 10718: nes.xml: Added five builds of an unreleased prototype. [ICEknight, steem69, kmg]
  • 10719: sharp/x68k_v.cpp: Cleaned up screen update function. [grantek]
  • 10725: Reverted “sharp/x68k_v.cpp: Cleaned up screen update function” (PR #10719) – it breaks Super Hang-On. [Vas Crabb]
  • 10728: midway/omegrace.cpp: Replaced input lookup table with encoder function. [kmg]
  • 10731: msx1_flop.xml: Improved metadata and removed disk conversions. [Wilbert Pol]
  • 10732: tvgogo.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10733: x68k_flop.xml: Added an alternate version of SX-Window 3.1. [Brice Onken]
  • 10734: einstein.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10735: spectrum_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10736: cdi.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10737: vtech_storio_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10739: digiblast_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
→ NOWSZY [arcade] ClrMamePro 4.047 6/06/2022

4.047b 2022-12-20

  • updated ziparchive (4.6.9) and unrar (6.20.3)
  • misc: show warning when trimming removed a whitespace rom names with subfolders

4.046b 2022-08-18

  • Another small rare thing fixed

4.045 (2022-06-06)

  • misc: updated to ZipArchive 4.6.8, unrar 6.11.100.427, 7Zip SDK/DLL 21.07
  • fixed: rarely list a set as missing when it does not contain any files on its own
  • fixed: 4.044d misplaced a romset regression (full merged sets only)

 

wstecz28/10/2020 01:55
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