[arcade] Mame 0.148u2

[1] @ !!! Wtorek, 19 Marca 2013 10:28 CET [19-03-2013 09:52 CET]

[arcade] Mame 0.148u2
Skomentuj

Pojawiła się pełna wersja MAME.

Mame 0.148u2 19.03.13

MAMETesters Bugs Fixed
- 04501: [Gameplay] (stv.c) groovef: Game starts with 2 credits
(Angelo Salese)
- 05165: [Graphics] (moo.c) buckyaab and buckyuab: Graphics are
missing (hap)
- 05155: [Misc.] (wwfsstar.c) wwfsstar: Japanese text displayed
in euro version (David Haywood)
- 03086: [Graphics] (saturn.c) prikura: Glitches in attract mode
and ending (Angelo Salese)
- 02657: [Graphics] (saturn.c) puyosun: Part of graphics
disappear (Angelo Salese)
- 03871: [DIP/Input] (saturn.c) suikoenb: Game boots with credits
being entered (Angelo Salese)
- 05145: [Color/Palette] (vicdual.c) hocrash: The game has no blue color.
When you go in the tab and select game configuration and switch to color
it remains black/white (hap)
- 04837: [Crash/Freeze] (aleck64.c) mtetrisc, starsldr: [debug] Crash
after OK (Firewave)
- 05122: [Graphics] (psikyosh.c) daraku: Game has corrupted font used for
"insert coin" "game over" etc. It covers first screen used for monitor
calibration as well and sometimes appears when it should not be.
(David Haywood)

 

Source Changes

-removed runtime ioport tagmap lookup when using PORT_CONDITION with
PORT_BIT, used by gmgalax for example [smf]

-Moved some of the saturn code from mame/ into emu/ and made saturn.c &
stv.c separately compilable. Still needs work before saturn.c can be
moved to mess/ [smf]

-upd1771.c: Further documentation updates based on the NEC APC
technical manual; now all pin names except two are known.
[Lord Nightmare]

-Modernized the MOS6526, MOS6560, MOS7360, MOS6581, CBM IEC, and
IEEE-488 devices. [Curt Coder]

-mos6551: Added serial callbacks. [Curt Coder]

-fmtowns: Preliminary implementation of the CD-ROM controller's
software mode. Enough to get the CD-ROM working under Win95.
[Barry Rodewald]

-Improved protection in Steep Slope Sliders [Angelo Salese]

-Added a more sane ST-V SMPC Intback command emulation, based off
Saturn version. Fixes inputs in Find Love [Angelo Salese]

-emuopts.c: avoid slots without user configurable options to write
their configs at exit. [Fabio Priuli]

-Fixed protection check in Tecmo World Cup '98, game is now playable
(Tecmo logo & Title Screen still garbled) [Angelo Salese]

-Fixed SMPC change clock behaviour, fixes 2 credits at start-up for
various ST-V games [Angelo Salese]

-input: Support up to 32 buttons and harmonize Windows and SDL behavior
if you exceed the limit [Nick3092]

-Fixed SH-2 DMAC irqs, fixes at least hard-locking on Baroque
[Angelo Salese]

-Modernized tms3615, es8712, cem3394, k051649, rf5c400, rf5c68,
tms36xx, polepos, redbaron, cps3, tiamc1, gridlee, gomoku, astrocade,
saa1099, st0016, c140, beep, taitosnd, CRT, okim6285, and ZSG2
devices. [Andrew Gardner]

-deniam.c: Fixed OKI sound banking in Logic Pro 2 and removed
IMPERFECT_SOUND flag. [Lord Nightmare]

-galdrvr.c: Corrected rom labels for Scorpion and redumped set 2.
[tirino73]

-scramble.c: Corrected rom labels for Harem. Corrected dipswitches for
Harem [tirino73]

-idectrl: words 57/58 of IDENTIFY DEVICE are total sectors, not sectors
per track [R. Belmont]

-sp0256.c: [Wilbert Pol]
* Added a little delay before settling LRQ when resetting the device.
Fixes MT05103.
* When reading the LRQ signal, force an update of the stream. This
fixes support for 'The Voice' in 'Turtles' for the odyssey2.

-arcadia.c: Verified and corrected rom names for Arcadia Leader Board
v2.4 [Kevin Eshbach]

-h8: PC and CCR are packed into one longword. Fixes coinmvga games.
[O. Galibert, R. Belmont]

-split saturn and stv up a bit more so that stvprot.c is not linked
into MESS [smf]

-split mame/drivers/saturn.c into emu/machine/saturn.c and
mess/drivers/saturn.c, so mame doesn't have to compile and link the
unused code. [smf]

-emuopts.c: Re-evaluate slot options after loading .ini files.
[Wilbert Pol]

-Ethernet: Make pcap work on Mac OS X & disable unnecessary packet
filtering. [Rob Braun]

-Fixed SLEEP opcode in non-DRC SH-2 [Angelo Salese]

-mcr.c: Added the "full" version of Demolition Derby that is dipswitch
selectable between Upright and Cocktail mode. The other version was a
only supported Cocktail mode. Also added proper dipswitch settings for
the Cocktail mode only version. [Brian Troha]

-nscsi_hd: Added 6-byte WRITE, logging of unknown commands, and some
Apple-specific SCSI tweaks. [R. Belmont]

-53c7xx: Preliminary save state support [A. Viloria]

-Add dumped C68 program for Steel Gunner 2. [Guru]

-Rewrite of 6809/6309/konamicpu cores. 6809 should be cycle exact
based on the 6809 datasheet. [Nathan Woods]

-Chihiro.c [Samuele Zannoli]
* Implentation of nvidia register combiners.
* Fix for ide_controller_device class for most uninitialized
variables.

-tms57002 works in unidasm, disassemble interface can be revisited when
all cpu cores have been converted. [smf]

-cps1.c: [Team CPS-1]
* Documented several games which have roms that have one a 1-byte
difference, now known to be confirmed good and simply an older
revision. Thanks goto Bonky0013, Kold666, Stefan Lindberg and
others for the cooperation and board investigations.
* Restored back the rom parts removed in previous updates because
they needed to be documented and added the missing ones of the
recently dumped 3wondersr1.

-cps1.c: improved operation of sf2m3, sf2m8, sgyxz [Robbbert]

-g65816.c: added missing mirror of the 5a22 regs [Fabio Priuli]

-315_5124.c: Improved triggering of IRQs. [Enik Land]

-Debugger: [Wilbert Pol]
* Added support for registerpoints.
* Added 'exit' as a synonym for 'quit'.

-s14001a.c: Add note that the four dac test pins are really digital out
pins [PlgDavid]

-turbo.c - Corrected ROM labels and locations for Buck Rogers and
clones [Phil Bennett, Andy Welburn]

-Windows OSD / stdout/stderr output buffering [qmc2]

-M740 updates: [R. Belmont]
* Added JMP (zp) instruction
* Working interrupts
* Moved 6502 family V line to make room for up to 16 IRQs

-turbo.c: Additional documentation for Buck Rogers: Planet of Zoom.
Noted the encrypted Z80 part number and Sega ID numbers for the CPU
and ROM boards. Correct sprite color prom based on photo of PCB.
[Brian Troha]

-M3745x: Preliminary support for the Mitsubishi M37450 microcontroller
[R. Belmont]

-gunpey.c: [Angelo Salese, David Haywood]
* Significant emulation improvements to the emulation bringing the
game to a mostly playable state, albeit without decompression of
the compressed graphics (scheme still not understood)

- deco_mlc.c: [David Haywood]
* Rewrote video renderer to be scanline based, allowing for further
progress on Stadium Hero '96 emulation (it became possible to
implement raster interrupt scanline effects without crippling the
performance) The game is now mostly playable but there are some
outstanding issues likely to be related to the protection.

New games added or promoted from NOT_WORKING status

Zenkoku Seifuku Bishoujo Grand Prix Find Love [Angelo Salese]
Cool Riders [David Haywood, Angelo Salese]
Williams 6-in-1 Multigame [robbbert]
Dream Ball
[J. Finney, TrevEB, Yohji, Smitdogg, The Dumping Union, David Haywood]
PoPo Bear [Angelo Salese, David Haywood]
Stadium Hero '96 [David Haywood, Angelo Salese]

New clones added

Scorpion (set 2) [tirino73]
Chinese Hero (older, set 2) [Zab]
Three Wonders (World 910513) [Bonky0013, The Dumping Union]
Starfighter (Moon Cresta bootleg) [RevisionX]
Bomb Kick (set 2) [ANY]
Seibu Cup Soccer :Selection: (bootleg, set 3) [ANY] (NOT WORKING)
Martial Champion (ver UAE) [Brian Troha, The Dumping Union]
Demolition Derby [Brian Troha, The Dumping Union]
Super Ranger (older) [ANY]
Head On (bootleg, alt maze) [ANY]
WWF WrestleFest (Korea) [Simon Dennison]
Pit Boss Megatouch II (9255-10-01 ROG, Standard version)
[Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROK, Standard version)
[Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROB, Standard version)
[Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROA, Standard version)
[Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROE, Standard version)
[Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROC, Standard version)
[Brian Troha, The Dumping Union]
Starblade (World) [ShouTime, The Dumping Union]

New games marked as GAME_NOT_WORKING

Hot Slots (6.00) [Roberto Fresca, Gerald (COY)]
unknown 186 based gambling game (2 sets) [ANY]

Inne treści związane z tematem
[ARCADE] Mame History.dat 1.83a for MAME 0.183 [ARCADE] Mame History.dat 1.83a for MAME 0.183;
Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją - plik można wykorzystać w ...
[arcade] Mame x64 i x86 0.184 [arcade] Mame x64 i x86 0.184;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME. Gdyby jeszcze człowiek naprawdę miał taki komfort aby na spokojnie przyjrzeć się wszystkim zmianom:(
[Arcade] Arcade x64/x86 0.184 [Arcade] Arcade x64/x86 0.184;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
[ARCADE] Mame History.dat 1.84 for MAME 0.184 [ARCADE] Mame History.dat 1.84 for MAME 0.184;
Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją - plik można wykorzystać w ...
[arcade] Mame x64 i x86 0.185 [arcade] Mame x64 i x86 0.185;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME.
Dodatkowe informacje
Komentarze

Tshirt "Game Over Your Sinclair 86"

Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt