[Arcade] FinalBurn Alpha v0.2.97.40

[44] @ Poniedziałek, 17 Kwietnia 2017 00:31CET

[Arcade] FinalBurn Alpha v0.2.97.40
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Kolejna wersja Final Burn Alpha. FBA pozwoli nam pograć w gry arcade z CPS1/2/3, Toaplan, NeoGeo, SEGI SYSTEM 16, PCE, SPCE i MegaDrive (fba wykorzystuję bazę tytułów z  MESS). Jak zwykle sporo zmian, cóż FBA w odróżnieniu od dzikiego klonu FBA Schuffle wychodzi wtedy gdy warto czymś się pochwalić...

→ [Arcade] FinalBurn Alpha v0.2.97.42

0.2.97.42

Fixes and new features

  • Restore MSVC full optimisation (should see slightly faster performance) [Barry]

0.2.97.41

Fixes and new features

  • Speed-up the Game List (F6) window considerably [dink]
  • Fixed 16-bit rendering for most games on Konami and Metro hardware [iq_132]
  • Fixed 16-bit RGB555 rendering in Taito F3 [dink]
  • Separate Force 16-Bit Video option between D3D Enhanced blitter and DX9 Alt blitter [Barry]
  • Fixed scfinals coin-up issue with a kludge [dink]
  • Fixed missing background layer in Bio-ship Paladin level 2 [dink]
  • Fixed an issue with Pururun's sound [dink]
  • Massive Taito-F3 video fix-a-thon
    • Arabian Magic: ugly line down the screen at stage start, caused by off-by-one clipping
    • Arabian Magic: missing text in the cutscenes
    • Puzzle Bobble 4: missing end-of-round you won/lost animations
    • Land Maker: missing you won/lost text
    • Land Maker: tilemap alignment issues
    • Grid Seeker: missing continue screen
  • Remove unneeded DWM and MDI code, causes issues in Win10 [Barry]
  • Updated modern Windows builds to use the Segoe font recommended by Microsoft [Barry]
  • Fixed broken background issue in Ashura Blaster [dink]
  • Fixed animated background in Universal's Space Raider [dink]
  • Added experimental SekBurnUntilInt() code to the 68k core [dink]
  • Fixed layer alignments and screensize in Ajax / Typhoon [dink]
  • Fix shadow/highlights for 2-cell column vscroll in Megadrive, in particular fixes the intro to Trouble Shooter / Battle Mania [dink]
  • Fix Super Real Darwin sprite:tile priorities [dink]
  • Fix timing inconsistencies / framerate issues on some Win 10 machines (high precision timer) [dink]
  • Fix Galaxian-custom sound that dink broke [Barry]
  • Add ability to rotate player digitally in Forgotten Worlds [dink]
  • Fix layer priorities in G-Loc (gloc) [Barry]
  • Fix cutscene crystal ball in some sets of Altered Beast [Barry]
  • Fixed broken sound in Puzzle King (4in1boot) [dink]
  • Disabled Force 16-bit emulation by default, can still be enabled by user, but causes issues with some systems, eg, Taito F3 [Barry]
  • Made the Enhanced blitter the default for normal builds [Barry]
  • Made force flip a default option for the Direct Draw blitter [Barry]
  • Set the full-screen resolution to the desktop resolution on first program start [Barry]
  • Fixed blue squares in Street Fighter Alpha 2 high score entry screen [Barry]
  • Added a message to install the Direct X runtimes if the DLLs are missing when starting the DirectX9 blitters, removed the message that showed at every FB Alpha start [Barry]
  • Added ability to choose which monitor (separated for Horizontal and Vertical games) to use for fullscreen in the DirectX 9 blitters [Barry]
  • Added alpha transparencies to Raiga Strato Fighter [iq_132]
  • Fixed video offset issue in Gundhara [dink]
  • Fixed alpha blending and many sprite:tile priority issues in Nitro Ball [dink]
  • Fixed MSM6295 Banking in Boogie Wings [dink]
  • For debug builds: show negative numbers with the debug counter ('m' and 'n') [dink]
  • Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger [dink]
  • Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware [dink]
  • Fixed slow music tempo when sound rate set to 44100 in Contra, Jaleco Megasystem 1 games, Konami's Surprise Attack and several Data East 16-Bit games [dink]
  • Fixed strange music tempo in Route 16 [dink]
  • Fixed un-smooth scrolling and cut-off end-of-level message in Konami's Surprise Attack [dink]
  • Fixed video offset issue in X-Multiply m81 version [dink]
  • Ported the Namco C140 sound core to FBAlpha [dink]
  • Added resampling to the Konami K054539 Soundcore, now most later Konami games (Xexex, Moo Mesa, Bucky O'Hare, etc) will sound great at any user-selected soundrate [dink]
  • Fixed occasional sprite flickering in Mystic Warriors [dink]
  • Fixed occasional freeze in Atomic Robo-Kid when playing via keyboard and up+down or left+right is pressed at the same time [dink]
  • Fixed music, graphics, timing and color issues in Psychic 5 [dink]
  • Added CPU_IRQSTATUS_HOLD support to m6809 cpu core [dink]
  • Add watchdog device. Hook it up to Momoko 120% driver as an example. [iq_132]
  • Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story, Rumba Lumber, Onna Sansirou - Typhoon Gal, Chack'n Pop, Golden Axe (set 2, US) [Barry]
  • Added BurnRandom() / BurnRandomScan(), a predictable random number generator based on old BSD LCG [dink]
  • Hooked up BurnRandom() to games using rand() to allow for reliable input recordings and states [dink]
  • Enabled Alpha Transparency effects in Mystic Warriors [dink]
  • Fixed music issues in DJ Boy [dink]
  • Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]
  • EEPROM saves path now configurable [Barry]
  • General source tidy-up/maintenance, and conversion to BurnMalloc/BurnFree [Barry]
  • Add support for the new format hiscore.dat file [Barry]
  • Fix issue with IPS Manager sometimes saving ini file incorrectly [Barry]
  • Added Generate All .dat file function [Barry]
  • Added checkbox filters to the HTML debug log, and added ten new output levels [Barry]
  • Added extra compile step to link drivers separately to avoid Windows 32KB process limit [Barry]
  • Updated the documentation [Barry]

New drivers

  • Add driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga [iq_132, dink]
  • Add driver for Gaplus / Galaga 3 [iq_132]
  • Added driver for Toypop and Libble Rabble on misc. Namco Hardware [iq_132]
  • Added driver for Cannon Ball, Magix / Rock and Rock Tris on Yun Sung 8 hardware [iq_132]
  • Added driver for US Games trivia [iq_132]
  • Added driver for Double Wings on Data East 16-bit Hardware [iq_132]
  • Added driver for Assault, Burning Force, Cosmo Gang: The Video, Dragon Saber, Mirai Ninja, Valkyrie no Densetsu, Ordyne, Phelios, Rolling Thunder 2, Marvel Land, Metal Hawk, Kyuukai Douchuuki, Super World Stadium 92 and 93, Steel Gunner, Steel Gunner 2, Dirt Fox, Finest Hour and Lucky and Wild on Namco System 2 Hardware [iq_132, dink]
  • Add driver for Time Soldiers/Battle Field, Sky Soldiers, Sky Adventure, Gang Wars, Super Champion Baseball on Alpha68k II and VI hardware [iq_132, dink]
  • Added driver for Sauro and Tricky Doc [iq_132]
  • Added driver and sound core for Wiping / Rug Rats [iq_132, dink]

New additions to existing drivers

  • Added Dottori-Man Jr. to the Dottori Kun driver [hap, JacKc]
  • Added Revenger '84 to the EPOS driver [dink]
  • Added Ultimate Mortal Kombat Trilogy Hack r.5149 to Megadrive [dink]
  • Added Shinobi III M.I.J.E.T. Enhancement Hack to Megadrive [dink]

Clones and updated romsets in existing drivers

  • Added clone of Gals Panic DX (Asia) [arcade mod bios]
  • Added American Horseshoes (Taito-L) - was missing from the .40 release by accident [dink]
  • Added clone of Macross II (Korea) [CoolMod, CS, The Dumping Union, JacKc]
  • Added clone of The Last Blade (Special 2017, hack) [GSC20017, JacKc, iq_132]
  • Added clone of Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC, JacKc]
  • Added clone of Operation Wolf (Japan, SC) [ShouTime, JacKc]
  • Added clone of Operation Thunderbolt (Japan, SC) [ShouTime, JacKc]
  • Added clone of Silk Worm (prototype?) [frsj8112, JacKc]
  • Added clone of Double Dragon (Special 2017, hack) [JacKc, iq_132]
  • Added clone of Palamedes (US) [caius, The Dumping Union, JacKc]
  • Added Nebulous Bee, clone of Galaga [JacKc]
  • Added clone of Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat, JacKc]
  • Added clone of Rastan Saga (Japan Rev 1) [Michel BLANCO, JacKc]
  • Added clone of Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union, JacKc]
  • Added clone of Super Street Fighter II to the CPS-2 driver [Barry, idc/Team Avalaunch]
  • Added clone of Bucky O'Hare (ver JA) [ShouTime, The Dumping Union, JacKc]
  • Added Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) [GSC2007, JacKc]
  • Updated The King of Fighters '98 (Combo) to Ver. 2017/04/08 [JacKc]
  • Sync. romsets with MAME 0.187 [Barry]

FB Alpha 0.2.97.40 Release 16 April 2017 at 17:42:00

Happy Easter. A new FB Alpha is released to celebrate.

Fixes and new features

  • Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in the "Filters" section [dink]
  • Added right-click context menu (Play game, View in Progetto Emma, Game Info and Mark as Favorite) [Barry]
  • Added a gear-shifter display for Chequered Flag, Contental Circus, Super Chase, Chase HQ, SCI, Double Axle, Racing Beat, Top Speed, KonamiGT / RF2, OutRun / Turbo Outrun and Power Drift. Can be enabled/disabled in Misc -> Options. [dink]
  • Hooked up newly dumped sound-MCU's in Fire Shark, Vimana and Teki Paki, giving these games sound! Thank you CapsOff!! [dink]
  • Added bSkipStartupCheck - hidden .ini option for developers or those who never scan their romsets [dink]
  • Fixed odd-word/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68x020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games. [iq_132/dink]
  • Fixed in Asura Buster / Blade: Sprite & tile glitches, music synchronization [dink]
  • Fixed several issues which caused FBAlpha to crash when loading romsets with missing roms [dink]
  • Fixed Tail 2 Nose missing backgrounds [dink]
  • Added TMS32010 cpu core for the Flying Shark/Twin Cobra/Wardner drivers [dink]
  • Fixed Demon World sprite and tile offsets, also hooked up TMS32010 cpu and removed the no-TMS32010 hack [iq_132 / dink]
  • Fixed Flicky on SG-1000 hw [dink]
  • Fixed default eeprom settings for Charlie Ninja [dink]
  • Fixed sound in regulusu [dink]
  • Fixed Head Panic default settings, game is now playable [dink]
  • Fixed broken graphics/corruption in Mille Miglia 2: Great 1000 Miles Rally [dink]
  • Increased the Icon limit [dink]
  • Fixed P2 Start in Asterix [dink]
  • Added 1-bit dac/key clicker, map joy to cursor keys, Swap tape side A/B and lots of games to the MSX driver [dink]
  • Improved savestate stability/reliability with the MSX driver [dink]
  • Improved the MSM5205 interface w/MSM5205NewFrame() and MSM5205UpdateScanline(), for games that need a 256 interleave. [dink]
  • Fixed diagonal movements in Toaplan/Taito's GetStar / Guardian [dink]
  • Fixed a crash-scenario w/DonPachi on ARM and 64-bit systems [dink]
  • Fixed sound in Speed Spin [iq_132]
  • Added encrypted DataEast cpus to the M6502 core [iq_132]
  • Fixed service mode, sprite offsets and corrupt tilemaps in G.I.Joe [dink]
  • Fixed audio issues, movement issues, slowdowns in Captain Silver [dink]
  • Mega-update to the ES5506 core: dynamic resampling, volume functions [iq_132], 5505-interface fix, clipping issues and savestate support [dink]
  • Add NEC-V60 CPU Core [iq_132 / Romhack]
  • Add UPD-7725 DSP Core [iq_132]
  • Fixed sound, video issues and crash issues in Welltris [dink]
  • Fixed sound and hooked up proper analogue inputs for Taito's Super Chase [dink]
  • Fixed DAC speech and reboot issues in Baraduke / Alien Sector [dink]
  • Fixed missing sounds in Pac-Land and Sky Kid [dink]
  • Fixed a bug in the M6502 core where it wouldn't save the subtype and instruction handler [dink]
  • Added rotation code for Caliber 50 and DownTown [dink]
  • Fixed video layer offsets in namcos86 driver, improving video for Rolling Thunder, Hopping Mappy and SkyKid DX [dink]
  • Fixed Taito/Toaplan's RallyBike titlescreen [dink]
  • Added M6502ReleaseSlice() the the M6502 cpu core interface [dink]
  • Add UPD-7810 CPU Core [iq_132]
  • Fixed Thunder Cross 2 Japan and Asian versions [dink]
  • Fixed dim palette in Lightning Fighters [dink]
  • Enhanced the glass effect in Surprise Attack [dink]
  • Fixed grapics issues in Konami's Xexex: Sprite masking effect in intro, flashes between scene changes, offset issue in the highscore table, missing effect in Japanese version continue screen [dink]
  • Added new tilemap system with all the bells & whistles [iq_132]
  • Fixed dips in Dam Busters [dink]
  • Fixed gameover animation in Vapor Trail [rb6502]
  • Fixed titlescreen raster effect in R-Type Leo [dink]
  • Fixed sprite glitching in Shogun Warriors [dink]
  • Fixed strangely flipped tiles in Cosmic Cop [dink]
  • Ported latest i8051 core with DS5002FP support [dink]
  • Added support for 6821 PIA devices [dink]
  • Added apan callback support to the K054539 soundchip [dink]
  • Fixed service mode in Xexex. Bucky O`Hare and Moo Mesa [dink]
  • Fixed tile priority issue in Shackled [dink]
  • Re-wrote driver for Shadow Force and added raster effects [iq_132]
  • Re-wrote driver for Exed Exes [iq_132]
  • Fixed screen priority & graphics issues in Chase HQ, SCI and Night Striker [dink]
  • Fixed DIPs for Mars by Artic [dink]
  • Added proper MCU emulation on Heavy Barrel with the new i8051 core [dink]
  • Fixed Speed Coin - freezes up when the coin breaks if audio set to 48khz [dink]
  • timer.cpp: added ability to attach a timer to a NULL cpu for for instances where the main cpu cycles possibly vary [dink]
  • Added BDF_GAME_NOT_WORKING flag to burn.h [dink]
  • Fixed 8-way movements in Jump Shot [dink]
  • System 16 Updates [Barry]
    • Added support for the Sega 315 5195 Memory Mapper chip
      • Hooked up in Sega System 16B driver
      • Hooked up in Sega OutRun driver
      • Hooked up in Sega System 18 driver
      • Added Moonwalker and clones to the Sega System 18 driver now they can be supported
    • Properly emulate the shadow/hilight palettes in Sega System 16 and associated drivers
    • Emulate priority buffer for Y-Board driver when mixing in System 16B sprites
    • Added Lock On (Philko) to the Sega System 16B driver
    • Fixed tile banking in some Altered Beast sets
    • Emulated the I8751 MCU in the parent set of Altered Beast
    • Emulated the I8751 MCU in the parent set of Golden Axe
    • Emulated the I8751 MCU in the parent set of Body Slam
    • Emulated the I8751 MCU in the clone Quartet 2 (8751 317-0010)
    • Added 5 bootlegs of SDI to the Sega System 16B driver
    • Fixed game ini saving for SDI & clones
    • Implemented full controls in Ace Attacker in the Sega System 16B driver
    • Fix outrundxj
    • Hooked up PPI8255 reads in Major League
    • Fix life counter in Space Harrier
    • Added support for screen flipping in Sega System 16A/16B drivers - fixes some levels of SDI which rely on it
  • Added a module for Resister Networks (Palette Generation) [Barry]
  • Update lzma sdk to 16.04 [Barry]
  • Update libpng to 1.6.28 [Barry]
  • Update zlib to 1.2.11 [Barry]
  • Synchronize romsets with the latest MAME [Barry]
  • Fixed sprite priority issues in Task Force Harrier [dink]
  • Fixed alignment issues in Swat Police and Head Panic, x-scroll issues, and added missing flashing sprite effect on ESD16 Hardware [dink]
  • Synthesized a proper color palette for Time Limit [dink]
  • Improvements/Fixes for Super Kaneko Nova System: [dink]
    • New cpu-based speedhack for most games - dip option
    • Fixed Music and SFX in Gals Panic S
    • Fixed attract-mode music cut short in VS Block Breaker/Saru Kani
    • Fixed garbage on screen when the game starts in VS Block Breaker/Saru Kani
  • Updated KonamiBlendCopy() to be faster/more efficient [iq_132]
  • Fixed a crash in Donkey Kong 3 Japanese version [dink]
  • Fixed Z80's ZetRunEnd(); *revisited*. This fixes slowdown issues with Strikers 1945 Plus [dink]
  • Added newer-style VezMapMemory() function to the NEC V20-35 cpu interfaces. [dink]
  • Fixed a masking issue in NEC V20-35's read port interface [dink]
  • Fixed a blitter issue in Kangaroo, fixed savestates: video banking and lost music [dink]
  • Fixed nasty crackling/popping noises in Darius 2 [dink]
  • Hooked up shot and explosion samples to Seibu Stinger and Scion[c] [dink]
  • Fixed sprite flickering and freeze-ups in Xain'd Sleena [dink]
  • Front-End fix: when starting a game from the commandline, only init the blitter once. also don't get stuck in fullscreen when loading fails due to a bad romset [dink]
  • Fix some structure alignment issues so drivers can benefit from vectorization/SIMD optimizations present in latest gcc w/ -O3 and other recent compilers [dink, barbudreadmon]
  • Fix dipswitch issues in several games thanks to info from the libretro/fba guys [barbudreadmon, dink]
  • Fixed Dac and scrolling issues in Konami's Finalizer [dink]
  • Fixed a crash issue in Super-X (NTC) when up + down was pressed [dink]
  • Default Full Screen depth to 32bpp [dink]
  • Fixed DAC DC Offset on some System16 games: Shinobi, Quartet 1 and 2, eliminating pops and clicks [dink]
  • Added proper inputs for Wall Crash [dink]
  • Add default gun calibrations and fix sprite:tile priority issues in Operation Wolf 3 [dink]
  • Reduce the time duration "state loaded/saved" is displayed on the screen [dink]
  • Fixed mosaic tile effect on scene transitions in FixEight [dink]
  • Fixed sound synchronization issues in Batrider [dink]
  • Improvements and Fixes to the Input (re)Recording/Playback feature: [dink]
    • Add Record from Power On option to replay/input recording
    • Shift+Backspace to disable/enable the frame counter while recording or playing back recordings
    • Fix a nasty bug that caused desynchs in some recordings
  • Add original author(s) credit to each driver and core [iq_132]
  • Add trackball support to Capcom Bowling and Krazy Bowl [dink]
  • Fix crash with Force 16bit Emulation and Megadrive [dink]
  • Fix Gun & Frontier sprite lag issue [dink]
  • Fix Zero Point 1 and 2 Sprite priorities and sound effects in Zero Point 2 [dink]
  • Slight speedup with the search function [tumu]
  • Fix Demon World savestates [dink]
  • Fix timing issue in D-Con [dink]
  • Fix sprite alignment in oisipuzl [dink]
  • Fix savestate compatibility between 32bit/64bit systems [barbudreadmon & libretro guys, dink]
  • Fix Ghost 'n Goblins savestate banking issue, improve timing [dink]
  • Fix timing issue in Toki that occasionally caused tiles in the map-screen to jitter [dink]
  • Fix Hit the Ice inputs and graphics issues [dink]
  • Fix timing issues in 4 En Raya [dink]
  • Fix missing button #3 and video issues in Strategy X [dink]
  • Hook up trackball and fix palette issues - U.S. Classic now playable [dink]
  • Fix music and banking issues in Funny Bubble [dink]
  • Fix soundfx and timing in Tripool [dink]
  • Fixed soundcpu communications in Gauntlet, hooked up the Pokey sound generator and savestates [dink]
  • Improved M6502 core by properly handling indexed read/writes, fixed pulsing the nmi line with CPU_IRQSTATUS_AUTO [dink]

New drivers

  • Konami's The Main Event and Cosmo Police Galivan / Ninja Emaki / UFO Robo Dangar were accidentally left out of the last release, sorry!
  • Added driver for Twin Cobra, Flying Shark / Sky Shark / Gulf War II [iq_132]
  • Added driver for Wardner [iq_132]
  • Added driver for Taito System-L (Fighting Hawk, Raimais, Champion Wrestler, Puzznic, Kuri Kinton, Evil Stone, etc) [iq_132]
  • Added driver for Dacholer / KickBoy and Itazura Tenshi [iq_132]
  • Add driver for games on SSV hardware: Twin Eagle 2, Vasara I and II, Change Air Blade, Dyna Gear, Survival Arts, Drift Out '94, Mobil Suit Gundam Final Shooting, Ultra-X-Weapons, Storm Blade and more [iq_132]
  • Added driver for FireTrap by WoodPlace [iq_132]
  • Added driver for games on Metro hardware: Blazing Tornado, Gun Master, Pang Poms, Sky Alert, Puzzli, Mouse Shooter GoGo/Bang Bang Ball/Battle Bubble, Bal Cube, Dharma Doujou [iq_132]
  • Added driver for Bogey Manor by Technos on modified Data East hardware [iq_132]
  • Added driver for Cloak and Dagger [iq_132 w/dink]
  • Added driver for B-Wings and Zaviga [iq_132]
  • Added driver for Sigma's Submarine [iq_132]
  • Added driver for Macross Plus [iq_132]
  • Added driver for Atari's Canyon Bomber [iq_132]
  • Added driver for Gaelco's World Rally [iq_132, dink]
  • Added driver for Dream World, Cute Fighter, Baryon Future Assault, Rolling Crush, Gaia on SemiCom DreamWorld Hardware [iq_132]
  • Added driver for Puzzle Bobble 2, 3 & 4, Gunlock/Rayforce, Bubble Bobble 2 & 3, Gekirindan, Grid Seeker, Twin Cobra II, Recalhorn, Land Maker and a whole bunch more on Taito F3 hardware [iq_132, dink]
  • Added driver for Shadow Land, Dragon Spirit, Pac-Mania, Galaga '88, Splatter House and others on Namco System 1 Hardware [iq_132, dink]
  • Added driver for Fantasy Land, Galaxy Gunner and Wheels Runner [iq_132, dink]
  • Added driver for Susume! / Go Go! Mile Smile and Gyakuten! Puzzle Bancho on Fuuki 16-bit Hardware [iq_132, dink]
  • Added driver for Karate Champ by Data East [iq_132, dink]
  • Added driver for Shot Rider, Zippy Race / Traverse USA [iq_132, dink]
  • Added driver for Konami's Hyper Sports and Road Fighter [iq_132]
  • Added driver for Konami's Juno First [iq_132]
  • Added driver for Battle Cross and DodgeMan [iq_132]
  • Added driver for Shoot Out by Data East [iq_132, dink]
  • Added driver for Acrobatic Dog Fight [iq_132, dink]
  • Added driver for Tetris, Hang-On Jr. and Transformer on Sega System E hardware [vbt]
  • Added drivers for Big Striker bootlegs [iq_132]
  • Added driver for Kusayakyuu (Baseball) [iq_132]
  • Added driver for Paddle Mania and The Next Space on Alpha 68k I hardware [iq_132]

New additions to existing drivers

  • Added Mini Planets (REV02) to the Megadrive driver [dink]
  • Added Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union, JacKc]
  • Added Eeekk!! on pacman hardware [iq_132]
  • Added Sky Robo and Tatakae! Big Fighter to the armedf driver. Thanks to CapsOff for dumping the impossible protection MCU! [dink]
  • Added Hangzo! to the DataEast Rohga driver [iq_132]
  • Added Gals Panic S2 (Europe), now its the parent [rtw, JacKc]
  • Added Samurai Shodown II (Spacial 2017) [GSC2007, JacKc, iq_132]
  • Finished emulation of early Seta games: Caliber 50, ThunderCade, Twin Eagle, DownTown, Meta Fox and Arbalester [dink]
  • Added Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00) [Barry]

Clones and updated romsets in existing drivers

  • Update kof98cb to 20170108 version [JacKc]
  • Replaced Mutant Night (mnight) with World version, Kawakus license now mnightj [JacKc]
  • Added clone of Burning Fight (prototype, ver 23.3, 910326) [Collin Foust, JacKc]
  • Added clone of WWF WrestleFest (World) [Hammy, The Dumping Union, JacKc]
  • Added clone of Mustache Boy (Italy) [ShouTime, JacKc]
  • Added clone of ORIENTAL SOFT 1945k III OPCX1 2000 Version (Korea) [ShouTime, JacKc]
  • Added clone of Forgotten Worlds (USA, B-Board 88618B-2, Rev. E) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Vendetta (World, 2 Players, ver. ?) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Sol Divide - The Sword Of Darkness (Korea) [Nomax, The Dumping Union, JacKc, dink]
  • Added clone of Raiden (Korea, bootleg) [Tirino73, JacKc]
  • Added clone of Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove, JacKc]
  • Added clone of Flicky (128k Version, 315-5051, larger roms) [system11, JacKc]
  • Added clone of Momoko 120% (English text) [Paul Hogger, JacKc]
  • Added clone of The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union, JacKc]
  • Added clone of Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union, JacKc]
  • Added clone of King of the Monsters 2 - The Next Thing (older) [NeoSD, JacKc]
  • Added clone of Three Wonders (3wondersha) [Barry]
  • Added clone of The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove, JacKc]
  • Added clone of Deroon DeroDero (alt set) [arcademodbios, JacKc]
  • Added clone of Puzznic (US) [Coolmod, JacKc]
  • Added clone of Head Panic (ver. 0702, 02/07/1999) [hammy, Brian Troha, The Dumping Union, JacKc]
  • Added clone of Red Hawk (Greece) [Abelardator2, JacKc, iq_132]
  • Added clone of Dungeons & Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Raiden II (Germany) [Caius, JacKc]
  • Update Samurai Shodown II Special to v1.0.0311 [GSC2007, JacKc]
  • Added clone of Street Fighter II: The World Warrior (World 910129) [Janniz, JacKc]
  • Added clone of Radical Radial (Japan) [ShouTime, JacKc]
  • Added clone of Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Martial Masters / Xing Yi (V103, 102, 102, China) [kuze, JacKc]
  • Added clone of Rastan (World, Earlier code base) [System11, The Dumping Union, JacKc]
  • Added clone of Street Fighter II - The World Warrior (911210 Japan, rev L) [Bonky0013, The Dumping Union, JacKc]
  • Added clone of Sonic Blast Man (US) [coolmod, The Dumping Union, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (UPL bootleg) [Shoutime, The Dumping Union, JacKc]
  • Added clone of Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat, JacKc]
  • Added clone of Knights of Valour - Sangoku Senki (V100, Hong Kong) [Pasky Junk, JacKc]
  • Added clone of Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) [Unknown, Barry]
  • Sync. PGM romsets with MAME 0.184 [JacKc]
  • Added clone of Bionic Commandos (bootleg, set 2) [The Dumping Union, JacKc]
→ [Arcade] FinalBurn Alpha v0.2.97.39

FB Alpha 0.2.97.39 Release 15 October 2016 at 21:07:58

Fixes and new features

  • Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" [dink]
  • Fixed Palette Viewer color issues [dink]
  • Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor [dink]
  • Fixed regression in FB Alpha v0.2.97.38 for E.D.F.: Earth Defense Force (Parent and Clones) [dink]
  • Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver [JacKc]
  • Haunted Castle is most likely-probably fixed now (sorry!) [dink]
  • Fixed Van Van Car [dink]
  • Added nsc8105 mcu support to the m6800 cpu core [dink]
  • Fixed road issues with Turbo Outrun [Barry]
  • Added i8051 mcu core [iq_132]
  • Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro [dink]
  • Sync. romsets with MAME 0.175 [Barry]
  • Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen [dink]
  • When writing an .avi, don't lose frames when F1 (ffwd) is pressed [dink]
  • Added SN76477 soundcore [dink]
  • Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore [dink]
  • Fixed sound in Porky [dink]
  • Fixed booting & DIP issues with Main Event (SNK) [dink]
  • Fixed P2 inputs in Cabal [dink]
  • Fixed Gwar (Japanese version) [dink]
  • Fixed the apple sprite in Pooyan [dink, Zazzone]
  • Fixed the music tempo in Darkseal and used this new fix for Vapor Trail and Crude Buster as well [dink, Gab75]
  • Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
  • Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
  • Operation Wolf, allow continue by default [dink, gamezfan]
  • Added re-recording functionality [blip, dink]
  • Split avi files every 2 gig while recording to prevent corrupted video [dink]
  • Added selectable 1x, 2x and 3x pixel modes to the avi writer [dink]
  • Fixed Warriors of Fate 3rd fire button on clones [gxb]
  • Improved the speed of the search function [dink]
  • Fixed crash loading a savestate or replay while a different game is running [dink]
  • Improved desynch issues with netplay and input recording of Capcom CPS1, CPS2, PGM and certain Cave games [dink]
  • Fixed possible crash with Battle Bakraid loading a state when the game isn't running [dink]
  • Made the recording icon smaller to be less intrusive while playing games and recording inputs [dink]
  • Added an option to display joystick/button movements while playing input recordings. [dink]
  • Fixed choppy sound on music fade-outs in DoDonPachi II: Bee Storm [dink]
  • Fixed gear shifting in Continental Circus [dink, Gab75]
  • Added new feature: Shift+F1 toggles FFWD on/off [dink]
  • Temporary work-around to Data East Backfire! to prevent crash [dink]
  • Under some circumstances certain macros could not be mapped [dink]
  • Fixed "smoke" and "dust" sprites in Super Hangon [dink]
  • Fixed crash when dieing in certain situations in Bonze Adventure [dink]
  • Fixed gear shifter in Contental Circus, Chase HQ, SCI, Racing Beat, Double Axle and Top Speed [dink]
  • Fixed missing SFX and graphics glitches in Top Speed [dink]
  • Fixed the adventure world in UFO Senshi Yohko Chan [dink]
  • Fixed video issues with savestates for certain Kaneko Supernova games [dink]
  • Fixed some broken sprites in Guwange [dink]
  • Fixed the big alien in Turbo Force (revisited) [dink]
  • Allow movement of the "Scanning ROMs" window [dink]
  • Fixed remaining lives issue in Woodpecker [dink]
  • Fixed missing line of pixels at the top of the screen in Air Gallete [dink]
  • Fixed some missing samples in Seta games w/ X1-010 soundchip [dink]
  • Fixed crash issue with X1-010 soundchip and 64bit systems [dink, Gab75]
  • Fixed graphics issues in US AAF Mustang and Twin Action in the NMK16 driver [dink]
  • Fixed analog controls and shifting in Konami GT / RF2 and Hyper Crash [dink]
  • Fixed crash issue with xx-in-1 Megadrive pirate carts [dink]
  • Fixed "BAD HARDWARE" issue with Arkanoid [dink]
  • Fixed life counter in Zzyzzyxx [dink]
  • Fixed dips and possible crash issue on 64bit systems with the Seta2 hunting games [dink]
  • Fixed the HUD face icon in Warrior Blade [dink]
  • Fixed several graphics issues in Gaiapolis [dink]
  • Fixed transparent color issue in Metamorphic Force and Violent Storm [dink]
  • Added YM2610 ADPCM samplebanking support for KOF98AE [dink]
  • Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
  • Fixed minor graphic glitch in X-Men [dink]
  • Fixed Funky Bee and Sky Lancer palette issues [dink]
  • Fixed timing issues in Martial Champion, now works but with graphical issues [dink]
  • Updated the cheat engine to support more modes: Watch, Wait for Modification, Level Selection and One-Shot [dink]
  • Fixed "Break the Statue" text in Metamorphic Force and spotlight on the belly dancer in Violent Storm [dink]
  • Fixed oddly-placed black lines and opaque windows in Lethal Enforcers [dink]
  • Fixed several bugs in the Konami-scc (K051649) core [dink]
  • Updated the Quiz Olympic driver [iq_132]
  • Updated the TMS9928a vdp to a newer core/line-based version [dink]
    • Fixes Magical Tree in SG-1000
    • Fixes the Radar screen in Colecovision Defender
  • Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
  • Fixed the sprite offsets in Konami's Vendetta/Crime Fighters [dink]
  • Fixed the roms of Moon Alien 2 (Older Version) [JacKc]
  • Added configurable clipping to generic tile drawing [iq_132]

Clones and updated romsets in existing drivers

  • Added clone of Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) [f205v, maru79, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 3) [f205v, maru79, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 4) [f205v, maru79, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 5) [Janniz, f205v, JacKc]
  • Added clone of 1945k III (older, OPCX1 PCB) [system11, iq_132]
  • Added clone of Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union, JacKc]
  • Added clone of Fighting Fantasy world rev. 3 [bmcphail, JacKc]
  • Added clone of The NewZealand Story (US, old version) (older PCB) [Alex Cmaylo, The Dumping Union, JacKc]
  • Added clone of Metamorphic Force (ver AAA) [Abelardo Vidal, JacKc]
  • Added clone of Super Street Fighter II X: Grand Master Challenge (Japan 940311) [undamned, ShouTime, JacKc]
  • Added clone of Air Gallet (Europe, older) [Artemio Urbina, JacKc]
  • Added clone of New Zero Team (V33 SYSTEM TYPE_B hardware) [caius, JacKc]
  • Added clone of Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat, JacKc]
  • Added clone of Gulf Storm (Korea) to the Dooyong driver [system11, JacKc]
  • Updated The King of Fighters '99 (15th Anniversary Edition) to 20160827 Build [JacKc]
  • Updated The King of Fighters '98 (Combo/Ivex Hack) to 20161004 Build [JacKc]
  • Added clone of Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union, JacKc]
  • Added 2 new Phoenix clones: Amstar Set 2 and Condor (S C Novar bootleg of Phoenix) [f205v, JacKc]
  • Added clone of Bubble Bobble: Ultra (Hack by Penta Penguin) [dink]
  • Added clone of Demon's World / Horror Story (set 2) [Sugoi Helsinki, JacKc]
  • Added clone of Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union, JacKc]

New additions to existing drivers

  • Added Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE), JacKc]
  • Added Mercenario (Commando bootleg) [Rockman, JacKc]
  • Added Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime, JacKc]
  • Added Mutant Warrior ( Altered Beast Datsu bootleg) [The Dumping Union, JacKc]
  • Added Shogun Warriors (Korea?) to the Kaneko 16 driver [Barry]
  • Added Dai Makai Mura debug edition to the PCE-SGX driver [dink]
  • Added Jungler, Tactician, Commando (Sega) & Loco-Motion to the RallyX driver [dink]
  • Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
  • Added '96 Flag Rally to the 1945kiii driver [dink]
  • Added Mega Q-Bert to the Megadrive driver [dink]
  • Added Sega Master System Brawl to the Megadrive driver [dink]
  • Added Bomb on Basic City by vetea to the Megadrive driver [dink]
  • Added Bara Buru to the Sega MasterSystem driver [dink]
  • Added Data Storm to the Sega MasterSystem driver [dink]
  • Added Deluxe 4 U and Deluxe 5 to the ESD16 driver [JacKc]
  • Added Super UWOL! SG-1000 to the SG-1000 driver [dink]

New drivers

  • Added driver for Parallel Turn [iq_132, dink]
  • Added driver for Breakthru and Darwin 4078 [iq_132, dink]
  • Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
  • Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor. [dink]
  • Added driver for Dr. Micro [dink]
  • Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
  • Added driver for Calorie Kun [iq_132, dink]
  • Added driver for Jr. PacMan [iq_132, dink]
  • Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
  • Added driver for Metal Freezer [Angelo Salese, iq_132]
  • Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
  • Added driver for Heavy Unit [iq_132]
  • Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
  • Added driver fot The Deep [Lucia Elia, iq_132]
  • Added driver for Zero Team 2000, New Zero Team and Raiden2DX v33 [iq_132]
  • Added driver for Chequered Flag [iq_132]
  • Added driver for Naughty Boy, Pop Flamer, Trivia Master/Genius [iq_132, dink]
  • Added driver for Cheeky Mouse [dink]
  • Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor [dink]
  • Added driver for Jaleco's City Connection [iq_132]
  • Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
  • Added driver for Syusse Oozumou [iq_132]
  • Added driver for Aeroboto / Formation Z [iq_132]
  • Added driver for Syvalion, Tetristh, Record Breaker and Dynamite League on Taito H hardware [iq_132]
  • Added driver for Track and Field / Hyper Olympic, Masters of Kin, Reaktor and Yie Ar Kung-Fu (GX361 conversion) [iq_132, dink]
  • Added driver for Gigas, Freekick, Counter Run and Perfect Billiard [vbt]
  • Added driver for MSX1-based games [dink]
  • Added driver for Konami's Ping Pong [iq_132]
  • Added driver for One + Two [iq_132]
→ [Arcade] FinalBurn Alpha v0.2.97.38

FB Alpha 0.2.97.38 Release 10 April 2016 at 12:17:03

Due to reports of some issues, the XP binary ( fbaxp_029738-t2e.pl.7z) is now compiled with GCC 5.1.

Fixes and new features

  • Fixed BurnSamplesSetLoop() in the sample core [dink]
  • Added the Toki devlopers' debug mode to Toki [dink]
  • Added several behind-the-scene improvements to the Galaga/Dig-Dug driver [dink]
  • Fixed a crash-situation with the Namco sound-core that only seemed to affect 64bit systems [dink, Gab75]
  • Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.) [dink]
  • Fixed Capcom's The Speed Rumber: broken Boot-up messages, random slowdowns, screen priority issues [dink]
  • Fixed music in SD Gundam Psycho Salamander [dink]
  • Fixed extra buttons in Olds [iq_132]
  • Added default rom paths for SMS & GameGear systems [dink]
  • Fixed music in Haunted Castle [dink, SNK_Dude]
  • Fixed display of total sets in game selection dialog [Barry]
  • Fixed missing tiles in Sand Scorpion due to incorrect 2-D pointer indexing in kaneko_tmap.cpp, possibly improving other games that use this. [dink]
  • Fixed missing music in Pass level 3+ [dink]
  • Fixed music tempo in Nostradamus [dink]
  • Tidy up makefiles and fix for non C++11 compilers [Barry]
  • Fixed Skyarmy, sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base. [dink]
  • Fixed Oki MSM6295 banking in Shadow Force [dink]
  • Fixed a crash issue when using savestates in Taito's Master of Weapon [dink]
  • Fixed music in Knuckle Bash 2 [dink]
  • Fixed Oops: forgot to mark Air Duel's parent as Working. [dink]
  • Fixed missing sprites in ZigZagb [dink, Zazzone]
  • Fixed endgame boss & stage 6 boss in Nostradamus [dink, Haze]
  • Fixed doorway/scene transitions in Tiger Road [iq_132]
  • Fixed graphics issues in Varia Metal [iq_132, dink]
  • Added unicode titles and service dips to several Toaplan games [BisonSAS]
  • Fixed the analog speed setting in config/games/game.ini was getting clobbered [dink]
  • Fixed sprite priority issues in Blood Brothers, most notably in the mine-level [dink]
  • Fixed music updated palette handling in Mysterious Stones [dink]
  • Fixed the bitmap layer alignment in Chak 'n Pop [dink]
  • Added the breakable-background fix to 64th Street [Haze]
  • Fixed PCM sounds in Rohga / Wolf Fang [dink]
  • Fixed crash in Shadow force in the Laboratory level when the bridge breaks apart [dink, Pityesz]
  • Fixed clicking noise when a replayed input ends [dink]
  • Fixed many Megadrive games: The Chaos Engine, Ooze, Rock 'n Roll Racing, Outrunners, Buck Rogers, Dragon Slayer I & II, Krusty's Super Funhouse, S.S. Lucifer, The Earth Defense, Super Mario Bros. and Battle City, Klax, Feng Shen Ying Jie Chuan (Chi), Tiny Toon Adventures 3, Back to the Future part III (USA), Mickey Mania and possibly others. [dink]
  • Mega Megadrive Overhaul pt.2: [dink]
    • Added support for mid-frame palette changes (For water effects in Sonic, Rocket Knight Adventures, Burning Force scrolls now..etc.)
    • Fixed audio glitches in Doom Troopers and Battle Squadron
    • Fixed Mickey Mania Moose level
    • Fixed Sonic 3D jittery SEGA logo
    • Fixed flickering in Ayrton Senna's Super Monaco GP II and Gunstar Heroes
  • Enabled Hi-Score saving in most classic/pre-90's Capcom games [dink]
  • Added 3x-sized avi output, for 720p/60hz Youtube video uploads [dink, Barry]
  • New Rotary-button feature for Midnight Resistance, Heavy Barrel, Ikari/Victory Road and other games in the new SNK 3xZ80 driver, Ikari III, SAR Search and Rescue and Jackal [dink]
    • When this button is pressed: rotary direction becomes joystick direction
  • Fixed some screen-related quirks in the legendary classic: Ambush [dink]
  • Fixed Donkey Kong III save states [dink]
  • Fixed sample engine broken since the last version of FBAlpha [dink]
  • Fixed graphics and timing issues in Gradius III [dink]
  • Fixed some issues with the cheat engine - some cheats would not disable [dink]
  • Fixed coin inputs for Kamen Riders [dink, Gab75]
  • Fixed music in Guardians / Denjin Makai II [dink]
  • Fixed music in The Punisher (change cps1 qsound cpu to proper 8mhz) [dink]
  • Fixed music in Karnov's Revenge [dink]
  • Updated lzma lib. to 15.14 [Barry]
  • Updated the libpng library to v1.6.21 [Barry]

Clones and updated romsets in existing drivers

  • Sync. romsets with current MAME [Barry, JacKc]
  • Added clone of Sengoku Ace (Japan, set 2) [Alex Cmaylo, JacKc]
  • Added clone of Final Fight US [Coolmod, JacKc]
  • Added clone of Rolling Thunder (rev 3, alternate?) [caius, JacKc]
  • Added clone of 1943 (US) [caius, The Dumping Union, JacKc]
  • Added clone of Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) [JacKc]
  • Added clone of Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0) [JacKc]
  • Added clone of Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius, JacKc]
  • Added clone of Orius (ver UAA) / clone of Xexex [Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina, JacKc]
  • Added clone of Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11, JacKc]
  • Added clone of Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado, JacKc]
  • Added clone of Miss World 96 Nude (alt) [system11, JacKc]
  • Added clone of Double Dragon II - The Revenge (US, bootleg) [system11, JacKc]
  • Added clone of Pirates (set 2) [caius, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL) [rtw, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11, JacKc]
  • Added clone of Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) [system11, JacKc]
  • Added clone of Multi Game '96 (Italy) [system11, JacKc]
  • Added clone of Halfway To Hell: Progear Red label (2016-1-17 Red Label Ver) [The Halfway House, JacKc]
  • Added clone of Multi Champ (World, older) [f205v, JacKc]
  • Added clone of 1000 Miglia: Great 1000 Miles Rally (94/05/26) [caius, JacKc]
  • Added clone of 64th. Street - A Detective Story (Japan, set 2) [Corrado Tomaselli, JacKc]
  • Added clone of Donkey Kong - Arcade Rainbow (hack) [John Kowlski, JacKc]
  • Added clone of Block Block (World 911219 Joystick) [caius, The Dumping Union, JacKc]
  • Added clone of The King of Fighters '98 (Anniversary Edition 2016, EGHT hack) [EGCG 2016, JacKc]
  • Added clone of The King of Fighters '98 (Combo) to 2016/03/21 version [Ivex, JacKc]
  • Added clone of Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997) [Trap15, JacKc]
  • Added clone of Batsugun (Korean PCB) [Alex Cmaylo, iq_132]
  • Added clone of Last Resort (prototype) [Chris Ransley, JacKc]
  • Added clone of Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP), JacKc]
  • Added clone of Major Title 2 (World, alt sound CPU) [Mathieu Patard, JacKc]
  • Added clone of Pac-Man (SegaSA / Sonic) [A.R.P.A., JacKc]
  • Added clone of Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron, JacKc]
  • Added clone of Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler, JacKc]
  • Added clone of My Hero (bootleg, 315-5132 encryption) [Andrew Welburn, JacKc]
  • Added clone of Toki (US, prototype?) [Kevin Eshbach, JacKc]
  • Added clone of Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate, JacKc]
  • Added clone of Majestic Twelve - The Space Invaders Part IV (US) [Artemio Urbina, The Dumping Union, JacKc]
  • Added clone of Major Title 2 (World, set 2) [Porchy, JacKc]
  • Added clone of Atomic Robo-kid (Japan) [Alex Cmaylo, JacKc]
  • Added clone of Beast Busters (Japan, Version 2) [ShouTime, JacKc]
  • Added clone of Mystic Warriors (ver AAB) [Bill D / The Dumping Union, JacKc]
  • Added clone of Raiden DX (Japan, set 2) [Alex Cmaylo, JacKc]
  • Updated the NeoGeo driver with the latest Unibios [JacKc]

New additions to existing drivers

  • Added Fix-it Felix Jr. to the Megadrive driver [dink]
  • Added Waimanu: Scary Monsters Saga to SMS driver [dink]
  • Added Wing Force to the Kaneko16 driver [dink]
  • Added MegaCart support to the Colecovision driver [dink]
  • Added Princess Quest (MegaCart), Digger and Quest for the Golden Chalice to the Colecovision driver [dink]
  • Added T*GunII, Chase and Papi CommandoMD to the Megadrive driver [dink]
  • Added Big's Fishing Derby and Thunderbolt II to the Megadrive driver [dink]
  • Added FatalSmarties to the Megadrive driver [dink]
  • Added '96 Flag Rally to 1945kiii driver [dink]
  • Added Ozma Wars to the Space Invaders driver [iq_132]
  • Added Fire Ball (FM Work) to the Legendary Wings driver [iq_132]
  • Added Unknown Neo-Geo Vs. Fighter (prototype) [Brian Hargrove, JacKc] to the NeoGeo driver

New drivers

  • Added driver for Appoooh [vbt]
  • Added driver for Cabal [iq_132, dink]
  • Added driver for Fighting Roller [iq_132]
  • Added driver for Battle Lane [iq_132]
  • Added driver for Alligator Hunt and Maniac Square on Gaelco CG-1V/GAE1-based hardware [iq_132, dink]
  • Added driver for Ikari Warriors, Victory Road, TNK3, Guerilla War, Chopper I, Bermuda Triangle, Psycho Soldier, Athena, ASO/Alpha Mission, Fighting Golf, Jumping Cross, HAL21, Vanguard II, Mad Crasher and Marvin's Maze on SNK 3xZ80 hardware [iq_132, dink]
  • Added driver for Main Event and Canvas Croquis [iq_132]
  • Added driver for Joyful Road / Munch Mobile [iq_132]
  • Added driver for Himeshikibu and Android [iq_132]
  • Added driver for Beast Busters and Mechanized Attack [iq_132]
  • Added driver for Safari Rally [iq_132]
  • Added driver for Mr. Jong and Crazy Blocks [vbt]
  • Added driver for Lasso, Chameleon, Wai Wai Jockey Gate-In and Pinbo [iq_132]
→ [Arcade] FinalBurn Alpha v0.2.97.37
Final Burn Alpha Test obrazka

FB Alpha 0.2.97.37

  • Added clone of Contra (US / Asia, set 3) [system11, iq_132, JacKc]
  • Added several fixes for the SDL version of FBAlpha [Dmitry Smagin]
  • Fixed all SFX hard-panned to the right in Mars Matrix [dink]
  • Added Packetman bootleg [Mooglyguy, Smitdogg, The Dumping Union, iq_132]
  • Removed unused dips for Gunforce2/Geostorm [dink]
  • Fixed continious distortion in R-Type II level 4 after death while also killing an air-tank [dink]
  • Fixed TRUN bit masking (timers start/stop) in TCLS-90 CPU [Rainer Keuchel, dink]
  • Fixed PCM audio in Avengers/Buraiken [dink]
  • Fixed slight video glitchery on fade outs/cutscene/fast screen changes in Ghost 'n Goblins [dink]
  • Added clone of Gradius III (Japan, program code S, split) [system11, JacKc]
  • Added 1998 copyright Fantasia 2 version, single ROM difference [system11, JacKc]
  • Added clone of G-LOC Air Battle (World) [Arzeno Fabrice, The Dumping Union, JacKc]
  • Added 1943: The Battle of Midway (hack of Japan set) [Artemio Urbina, JacKc]
  • Correct rom labels for the Stern Electronics license of The End. [caius, JacKc]
  • Added clone of Gundhara (Chinese, bootleg?) [system11, JacKc]
  • Added clone of Bells & Whistles (Asia, Version M) [rtw, The Dumping Union, JacKc]
  • Added clone of Dunk Shot (Rev A, FD1089 317-0022) [coolmod, The Dumping Union, JacKc]
  • Added Bionic Commandos (bootleg, hack of Japan set) [TeamEurope, MikeMcBike, JacKc]
  • Added driver for Centipede and Millipede [dink]
  • Added driver for Popeye and Sky Skipper [dink]
  • Emulate mosaic-effect in Takeda Shingen / Shingen Samurai Warrior [dink, iq_132]
  • Fixed broken sprites in Mikie [dink, WILOWAR]
  • Added driver for Wiz [vbt]
  • Added clone of Street Fighter Alpha 3 (USA 980616, SAMPLE Version) [Guru, JacKc]
  • Added driver for Mr. Do`s Castle, Do! Run Run, Mr. Do`s Wild Ride, Jumping Jack and Kick Rider [dink]
  • Added new clones for: Vigilante, Galaxy Force 2, & Super Cobra [Barry]
  • Fixed ZetRunEnd(); in the Z80 cpu interface [dink]
  • Added correct dump of VA63B.1A for Varth [Caius, The Dumping Union, JacKc]
  • Fixed sound-rom loading for Wizard Fire [Barry]
  • Added clone of Final Fight (900424 USA) [Bonky0013, JacKc]
  • Added driver for Warp Warp [dink]
  • Added clone of Oriental Legend (ver. 111, Korean Board) [Darksoft, JacKc]
  • Fixed the loud beeping noise when the little guys jump on the enemy in Zupapa [dink]
  • Improved inputs in Ladybug and Pac-Man by converting them to 4-Way mode [dink]
  • Added driver for Mirax [dink]
  • Fixed savestates in Konami's Roc 'n Rope [dink]
  • Added driver for Qbert, Qbert's Qubes, Faster Harder More Challenging Qbert and Mad Planets [dink]
  • Added driver for China Gate [iq_132]
  • Properly clone-ize the Coleco game collection [dink]
  • Some timing improvements for Gun.Smoke [dink]
  • Improved timing in Commando - fixes some sounds/SFX, and glitching sprites [dink]
  • Fixed sprite buffering in Ghosts and Goblins, fixes "jittery gravestones" when walking. Also fixed the boot-up messages [dink]
  • Fixed a sprite wrapping issue in Son Son, certain sprites would disapear when they got too close to the edge of the screen [dink]
  • Fixed and improved timing in Pirate Ship Higemaru [dink]
  • Improved timing in Nemesis & Gradius, fixes glitchy video, proper laser & missile sounds [dink]
  • Fixed broken sprites in Lethal Enforcers [dink]
  • Added Sega decrypted romsets [Barry]
  • Added driver for Chanbara [iq_132]
  • Added New parent set for Ken-Go called Lightning Swords [System11, The Dumping Union, JacKc]
  • Added Ken-Go (set 2) [caius, JacKc]
  • Improved the timing in Snow Bros. Fixes slowdowns and other timing issues notable later in the game.[dink, Zazzone]
  • Added .AVI-writer feature from FBAPlus, somewhat re-written and greatly improved. [dink, Gangta, JAVH, bms888]
  • Added clone of Wonder Stick (set 2, censored) [Any, The Dumping Union, JacKc]
  • Fixed music speed in Dingo [dink]
  • Fixed music synchronization and SFX in Caveman Ninja (timer issue) [dink]
  • Fixed PCM sample playback in the LastDuel driver [dink]
  • Fixed screen priorities in the LastDuel driver [iq_132]
  • Added good sprite dump of Led Storm 2011 Rally (US) [Guru, JacKc, iq_132]
  • Added new parent of Led Storm Rally 2011 (World) [system11, JacKc]
  • Added clone of Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) [rtw, The Dumping Union, JacKc]
  • Added clone of Sonic 1-FM v1.02 for SMS - info and patches @ http://www.smspower.org/Hacks/SonicTheHedgehog-SMS-FM-Mod [dink]
  • Added Changes, Hopper Robo, Battle Cruiser M12, Hoccer and Wanted to the Marine Boy driver [dink]
  • Fixed the positional mini-map in Rygar [dink]
  • Fixed bg priorities and added volume attenuation to the flstory driver, fixes Onna Sansirou sprite issue, freeze-up at GAME OVER and missing pcm samples [dink]
  • Added Rumba Lumber to the flstory driver [dink]
  • Added driver for Konami's Jackal [iq_132, dink]
  • Fixed music, add savestate support and fix crash on exit in Dynamite Duke [dink]
  • Added driver for Taito's Super Rider [iq_132, dink]
  • Added System 2 support to the Sega System 1 driver [dink, vbt]
  • Fixed sound/music in Regulus [dink]
  • Fixed sound/music in Driftout [dink]
  • Added new NeoGeo BIOS and fixed various issues in the NeoGeo BIOS [Barry]
  • Added clone of Air Duel [dink]
  • Added clone of Forgotten Worlds (World, newer) [Bill D, The Dumping Union, Barry]
  • Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [Barry, Bonky0013]
  • Added clone of The Punisher to the CPS-1 driver [Barry, Bonky0013]
  • Improved analog controls in Forgotten Worlds [dink]
  • Added Moggy Master and Geki oko Punpun to the Master System driver [dink]
  • Added clone of Karate Blazers (World, set 2) [caius, JacKc]
  • Added support for downloading localisation templates from the FB Alpha web-site into FB Alpha [Barry]
  • Fixed issue with Dip Switches (increased max from 4 to 8) [Barry]
  • Added compiling support for GCC 5.1.0 [Barry]
  • Added compiling support for Visual Studio 2015 [Barry]
  • Removed sample filename extensions from drivers [Barry]
  • Updated lzma lib. to 15.08 [Barry]
  • Updated the libpng library to v1.6.18 [barry]
  • Synced sets with MAME 0.167 [barry, JacKc]
→ [Arcade] FinalBurn Alpha v0.2.97.36
Arcade Final:Burn:Alpha:Golden Axe:SEGA:1989
Golden Axe (Sega, 1989, System 16B hardware)

FB Alpha 0.2.97.36

  • Fix Time Pilot '84 palette banking. [iq_132]
  • Added clone of Pang (bootleg, set 5) [f205v, Vincenzo Femia, JacKc]
  • Added clone of Daioh (prototype) [CoolMod, trap15, iq_132]
  • Added clone of Jigoku Meguri (Japan, hack?) [Tormod, JacKc]
  • Added driver for Vastar and Planet Probe [iq_132]
  • Fixed a handfull of broken games on Sega Master System [dink]
  • Added FM sound capability to the Sega Master System, better integration and remove external dependancies [dink, Barry]
  • Added ability to use CD-Quality soundtrack from the Sega Saturn version of DonPachi [iq_132, dink]
  • Added feature to trim silence at the end of looped samples in the sample playback core [dink]
  • Small improvement to the ESP Ra.De virtual mixer [dink]
  • Added Trap15's nice sheild warning mod DIP setting for GunNail [Trap15, dink]
  • Added clone of Same! Same! Same! NEW VER! (v1.00 by Trap15) [Trap15, JacKc]
  • Added clone of Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.7 by Trap15) [Trap15, JacKc]
  • Added Alex Kidd in Radaxian Rumble, Bruce Lee, DARC, Hong kil Dong and Lambo to the SMS driver [dink]
  • Added several fixes for the SDL version of FBAlpha [Dmitry Smagin]
  • Added ZetSetSP() and fix ZetSetHL() in the z80 interface [dink]
  • Fixed Toki palette recalculation [iq_132, ArcadeTV]
  • Added more simulation to Chelnov's MCU [iq_132]
  • Fixed null file crash with T7Zipped romsets [Barry]
  • Added Metal Slug 2 - Super Vehicle-001/II Turbo(NGM-9410) (slowdown fix) [Trap15]
  • Fixed map raster effect rowscroll offset in Ninja Baseball Batman [dink]
  • Added clone of Hexion bootleg [System11, iq_132]
  • Added clone of Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron, JacKc]
  • Added clone of Mutant Fighter (World EM-2) [Simon Dennison, JacKc]
  • Added clone of Dragon World 3 (ver. 103, Japan) [arcademodbios, JacKc]
  • Added clone of Red Hawk (Korea) [system11, JacKc]
  • Added clone of Robocop 2 (US v0.10) [Bill D, The Dumping Union, JacKc]
  • Added clone of Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch, JacKc]
  • Added clone of Hot Bubble (Korea) [system11, The Dumping Union, JacKc]
  • Added clone of Thunder Deity Biography (Chinese hack of Battle Garegga) [caius, JacKc]
  • Added clone of Willow (World) [Jets (from Emu-france) and Layer (from Neo-arcadia), JacKc]
  • Added clone of Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) [Bonky, JacKc]
  • Added clone of Battle K-Road (Korean PCB) [Manuel Assoni, JacKc]
  • Added clone of X-Men (2 Players ver UAB) [Andrew Welburn, The Dumping Union, JacKc]
  • Fixed the eerie/droning background noise in Galaxian and King & Balloon [dink]
  • Fixed freeze after character selection in Oriental Legend Super [iq_132]
  • Windows 10 support [barry]
  • Updated the libpng library to v1.6.17 [barry]
  • Synced sets with MAME 0.161 [barry, JacKc]

 

→ [Arcade] FinalBurn Alpha v0.2.97.35
Arcade Final:Burn:Alpha:Gyrruss:Konami:1983
Gyrrus (Konami, 1983)

FB Alpha 0.2.97.35

  • Fixed VS Block Breaker / Saru-Kani-Hamu-Zou on Super Kakeko Nova System is now fully working/playable [dink]
  • Fixed Ken-Go on Irem m72 hardware [dink]
  • Fixed graphics glitching/screen flashing in Mr. Heli / Battle Chopper [dink]
  • Fixed bad static/clipping noise on several Neo-Geo games (Art of Fighting, Football Frenzy, etc) with FM Interpolation [dink]
  • Fixed unclear/staticy sample/instruments in all games on Irem m72 hardware [dink]
  • Fixed sound in Renegade, replacing custom ADPCM with MSM5205 [barry, Alex Jackson]
  • Reduced MSVC compiler optimisation level (fixes Tetris Plus 2 and maybe others) [barry]
  • Fixed Thunder Dragon 2 sprite priorities and missing instruments/sounds [dink]
  • Fixed background glitching in level 2 of R-Type Leo [dink]
  • Fixed Turbo Force sprite priorities [dink]
  • Fixed broken music in Hammer Away level 2+, including a fix to the rf5c68 pcm core buffer handling [dink]
  • Fixed distorted music in Air Duel after the level 1 boss [dink]
  • Fixed Karnov - broken after updating to the latest Musashi core [dink]
  • Fixed Vapor Trail running too slow (vblank timing) [dink]
  • Fixed Land Stalker (Megadrive), hang after character selection [dink]
  • Fixed SFX and music in Bucky O'Hare, improve synchronization [dink, iq_132]
  • Fixed Sega GP Rider hang at start [dink]
  • Fixed highlights in Mystic Warriors and other konamigx games [iq_132]
  • Added driver for SunA 8-bit games: Hard Head, Hard Head 2, Super Ranger, Sparkman and Star Fighter [iq_132]
  • New Game Info feature, with history.dat support, pcb, marquee, in-game, boss, marquee, flyer, pcb and more [Barry]
  • Add Aetherbyte Santatlantean to the PC Engine driver [dink]
  • Misc. Konami driver cleanups [iq_132]
  • Preserve NEC v25/v35 decode pointer on state load/save, fixes savestate issues with Ken-go and other V25/V35 games that use encryption [dink]
  • Added driver for Tecmo Bowl [iq_132]
  • Fixed MSM5205 sound in Tecmo Bowl [barry]
  • Added driver for Zaxxon, Super Zaxxon and Congo Bongo [vbt, iq_132]
  • Added Fantasy Zone Time Attack bootleg to the Sega System-16B driver [Barry]
  • Fixed Battle Bakraid crash in level 5 at the first mid-boss [dink]
  • Added Battle Garegga Zakk version [dink]
  • Added clone of Dungeons & Dragons - Shadow Over Mystara (960208 Asia) [ArcadeHacker, The Dumping Union, JacKc]
  • Fixed warped record tempo effect in Exed Exes and Vulgus [dink]
  • Fixed music and flipped screen-on-coinup issue in Terra Cresta [dink]
  • Fixed music in the game Blue Print [dink]
  • Added game Grasspin to the Blue Print driver [dink]
  • Added driver for Gulf Storm, The Last Day, Pollux, Blue Hawk, Sadari, Flying Tiger, Gun Dealer '94, Super-X, R-Shark and Pop Bingo on Dooyong hardware [iq_132]
  • Added Uncle Poo to the Jack and the Giantkiller driver [dink]
  • Added clone of Capcom World 2 (920611 Japan, alt) [Bonky0013, manimani, JacKc]
  • Added driver for Konami's Finalizer [iq_132]
  • Added clone of Battle K-Road (alternate sound) [Manuel Assoni, JacKc]
  • Slightly improved the music/sfx in Wyvern-F0 [dink]
  • Sync the Psychic5 driver romsets with MAME [JacKc]
  • Added driver for Konami's Rock 'n Rage [iq_132]
  • Added driver for Konami's Blades of Steel [iq_132]
  • Added driver for Konami's Jail Break [iq_132]
  • Added game Come Back Toto on Snow Bros. / Hyper-Pac hardware [system11, David Haywood]
  • Preserve AY8910 port handler pointers on state load/save, fixes savestate stability issues [dink]
  • Added driver for Konami's Battlantis [iq_132]
  • Fixed slowdowns/sprite flicker/crash on exit in several Dataeast Dec8 games [dink]
  • Added Birdie Try to the Dataeast Dec0 driver [gamezfan, dink]
  • Fixed the music tempo fluxuations in Vapor Trail and Crude Buster [dink]
  • Fixed mis-aligned sprite:bg layer in Vapor Trail [dink]
  • Fixed slowdowns in Air Buster [dink]
  • Improved the sound in 1942 [dink]
  • Fixed music in Pocket Gal Deluxe [dink]
  • Added driver for Konami's Labyrinth Runner / Trick Trap [iq_132]
  • Added driver for Konami's Iron Horse [iq_132]
  • Sega SG-1000 driver improvements - add games to the clone tree, fixed most non-working games [dink]
  • Hooked up Analogue steering for Konami GT, Red Force and Hyper Crash [dink]
  • Fixed lost irq state in the 68k core with savestates, fixes Gradius II's savestates [dink]
  • Added PuzzLove to the Silver Millenium driver [iq_132]
  • Added driver for Konami's Circus Charlie [iq_132]
  • Added clone of Side Arms - Hyper Dyne (US, 861202) [system11, JacKc]
  • Fixed graphics issues in Marine Boy level 4+ [dink]
  • Correct rom names for the Pang / Buster Bros. sets. [Bad A Billy, Smitdogg, Tormod, The Dumping Union, JacKc]
  • Hook up filters to Pooyan and fix music [dink]
  • Added driver for Konami's Tutanham [iq_132]
  • Added driver for Roc 'n Rope [iq_132]
  • Added driver for MegaZone [iq_132]
  • Added driver for Time Pilot/Space Pilot [iq_132]
  • Added driver for Time Pilot '84 [iq_132]
  • Fixed music, sound and sprite flickering in Gyruss [dink]
  • Standardized IRQ status and RAM/ROM mapping amongst the cpu cores [iq_132]
  • Added ability to output to MONO in the sn76496 sound core [iq_132]
  • Fixed occasional missing explosion sound trigger in Galaga [dink]
  • Added Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) [JacKc]
  • Fixed the alignment of the text layer in Pac-Land [dink]
  • Added the ability to change the samplerate of the MSM6295 at any time [iq_132]
  • Added driver for Legend of Makai, P-47, Kick Off, Takeda Shingen, Ninja Kazan, Astyanax, Hachoo!, Jitsuryoku!! Pro Yakyoo, Plus Alpha, Saint Dragon, RodLand, Phantasm, Avenging Spirit, Earth Defense Force, 64th Street, Soldam, Big Striker, Chimera Beast, Cybattler, Hayaoshi Quiz Ouza Ketteisen and Peek-a-Boo! on Jaleco Megasys1 hardware [iq_132]
  • Added CPU_IRQSTATUS_HOLD (like _AUTO but with long ACK) to the Z80 interface [dink]
  • Added the Sky Army tuturial driver [iq_132]
  • Added clone of Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) [ShouTime, JacKc]
  • Added clone of Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) [ShouTime, JacKc]
  • Added driver for Sega Master System and Game Gear [dink]
  • Added blending effects to the tecmo16 driver to fix Riot's intro [iq_132]
  • Added clone of Gemini Wing (World, bootleg) [f205v, Tirino73, JacKc]
  • Added stereo capability and reset function to the SN76496 sound core [dink]
  • Added driver for Pandora's Palace on Konami GX328 hardware [iq_132]
  • Added preliminary driver for games on Alpha 68K hardware [barry]
  • Fixed various issues in the localisation templates [barry]
  • Added support to the interface for a third YM2203 [barry]
  • Added dat file support for Sega Master System and Game Gear [barry]
  • Added filter to Game Selection dialog for Game Gear [barry]
  • Updated the libpng library to v1.6.16 [barry]
  • Synced sets with MAME 0.159 [barry, JacKc]
→ [Arcade] FinalBurn Alpha v0.2.97.34

FB Alpha 0.2.97.34 Posted on 29 November 2014 at 21:23

  • Ported Musashi 3.32 from MAME 0.128 [barry]
  • Minor fixes to new Musashi port [dink]
  • Fixed TLCS90 core, calculate the timer period based on the clock [dink]
  • Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
  • Fixed buzzing sounds in the DAC [iq_132]
  • Added multiple chip support to the YM3812 interface [barry]
  • Added driver for Alien Invader [iq_132]
  • Added driver for Knuckle Joe [iq_132]
  • Added driver for Mario Bros. [iq_132]
  • Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
  • Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
  • Added driver for Space Invaders [iq_132]
  • Added driver for Tetris Pro. 2 [iq_132]
  • Added driver for XX Mission by UPL [iq_132]
  • Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
  • Added clone of Darius to the Darius driver [barry, JacKc]
  • Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
  • Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
  • Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
  • Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
  • Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
  • Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
  • Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
  • Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
  • Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
  • Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
  • Added clone of Xain'd Sleena to the driver[f205v, JacKc]
  • Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
  • Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
  • WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
  • Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
  • Fixed music playback speed in Arbalester [dink]
  • Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
  • Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
  • Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
  • Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
  • Fixed colors in Cuebrick [Alex Jackson]
  • Fixed Escape Kids Crashes during the boot sequence [dink]
  • Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
  • Fixed choppiness in Gaiapolis on older pc's [dink]
  • Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
  • Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
  • Fixed Drumroll fade-in in Gradius 3 [dink]
  • Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
  • Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
  • Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
  • Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
  • Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
  • Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
  • Fixed music tempo/warped-record effect in Pang [dink]
  • Fix Psychic 5 default DIP settings [dink]
  • Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
  • Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
  • Fixed crash in Soko Nuke [dink]
  • Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
  • Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
  • Fixed Surprise Attack by Konami now runs at the right speed [dink]
  • Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
  • Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
  • Fixed Double Dragon II on Megadrive [dink]
  • Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
  • Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
  • Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
  • Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
  • New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
  • Added 8x8 .blde support to Neo-Geo [iq_132]
  • Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
  • Misc. documentation updates to Neo-Geo driver [JacKc]
    • Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
    • Added redumped p1/p2 to fightfeva [DsNo]
    • s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
  • Updated the libpng library to v1.6.15 [barry]
  • Synced sets with MAME 0.156 [barry, JacKc]
→ [Arcade] FinalBurn Alpha v0.2.97.33

FB Alpha 0.2.97.33 Posted on 24 October 2014 at 19:15

This one fixes an issue with the UI translation templates - hence the quick turn-around. Oh, and Zero Team is also playable - enjoy!

The new stuff;

  • Added driver for Sand Scorpion (this was actually in last release but missed the what's new) [iq_132]
  • Added hack of Samurai Shodown V to the Neo Geo driver [iq_132, JacKc]
  • Fixed collisions in Zero Team, game is now working and enabled in release builds [gamez fan, dink]
  • Note: Zero Team, Raiden II and Raiden DX need the insert-coin button to be held down a little longer than usual
  • Fixed sound in Shaolins Road driver [dink]
  • Fixed tilemap scrolling in Shaolins Road driver [barry]
  • Fixed service mode in Violent Storm [iq_132]
  • Fixed some Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog (Comix Zone, Jimmy White's Whirlwind Snooker, and Robocop v Termininator) [barry]
  • Fixed bug with incomplete translation templates [barry]
→ [Arcade] FinalBurn Alpha v0.2.97.32

FB Alpha 0.2.97.32  22 October 2014 at 18:40

  • Added proper saving of cpu registers/variables to M6800/6801/6803/HD63701 core [dink]
  • Added support for NMK004. Special thanks to Trap15! [Trap15, Haze, iq_132]
  • Standardized CPU related functions [iq_132]
  • Fixed delta calculation and proper sample size checking in the MSM6295 core, fixes missing samples in some NMK004 games (and possibly others) [dink]
  • Fixed mixing distortion/crackles in K054539 sound core [dink]
  • Improved the quality of the voice samples in the K053260 sound core (The Simpsons and possibly other Konami games) [AWJ]
  • Added driver for DJ Boy [iq_132]
  • Added driver for Konami's Asterix [iq_132]
  • Added driver for Konami's Bishi Bashi and Super Bishi Bashi Championship Minigames[iq_132]
  • Added driver for Konami's Dragonball Z and Dragonball Z 2 - Super Battle hardware [iq_132]
  • Added driver for Konami's G.I. Joe [iq_132]
  • Added driver for Konami's Lethal Enforcers [iq_132]
  • Added driver for Konami's Mystic Warriors (and other games on the hardware) [iq_132]
  • Added driver for Konami's Shaolins Road [iq_132]
  • Added driver for Konami's Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare [iq_132]
  • Added driver for Konami's Yie-Ar Kung Fu [iq_132]
  • Added driver for Konami's Xexex [iq_132]
  • Added driver for Raiden II, Raiden DX, X Se Dae Quiz and Zero Team [iq_132]
  • Added driver for Colecovision games [iq_132, dink]
  • Added driver for Sega SG-1000 games [iq_132, dink]
  • Added Shogun Warriors and B.Rap Boys to Kaneko16 driver [iq_132]
  • Added Candory (James Greenhalgh) to the Pacman driver [iq_132]
  • Added bootleg of Street Fighter II - The World Warrior to the Capcom CPS-1 driver [barry, any, JacKc]
  • Added bootleg of Varth to the CPS-1 driver [Barry, Caius]
  • Added clone of 19XX: The War Against Destiny to the Capcom CPS-2 driver [system11, The Dumping Union, JacKc]
  • Added clone of Mega Man: The Power Battle to the Capcom CPS-2 driver [Asure, JacKc]
  • Added clone of Super Street Fighter II: The New Challengers to the Capcom CPS-2 driver [palindrome, JacKc]
  • Added clone of Secret Agent to the DataEast driver [ShouTime, The Dumping Union, JacKc]
  • Added hack of Donkey Kong to the Donkey Kong driver [Clay Cowgill, JacKc]
  • Added clone of Fantasia to the Gals Panic [system11, JacKc]
  • Added clone of The Simpsons to the Konami Simpsons driver [Ben76, JacKc]
  • Added clone of Vendetta to the Konami Vendetta driver [caius, JacKc]
  • Added hack of The King Of Fighters '98 to the Neo Geo driver [JacKc]
  • Added hack of The King of Fighters '99 to the Neo Geo driver [JacKc]
  • Added hack of The King Of Fighters 2000 to the Neo Geo driver [JacKc]
  • Added clone of Robo Army to the Neo Geo driver [JacKc]
  • Added clone of Search Eye to the NMG5 driver [system11, The Dumping Union, JacKc]
  • Added clone of Ms. Pac-Man to the Pacman driver [elnaib (AUMAP), JacKc]
  • Added clone of Oriental Legend / Xi You Shi E Zhuan to the PGM driver [bytestorm, JacKc]
  • Added clone of Bonze Adventure (World, Prototype) to the Taito Asuka driver [Silvio Grazini, iq_132]
  • Added clone of Growl to the Taito F2 driver [barry]
  • Added clone of Jumping to the Taito Misc driver [barry]
  • Added clone of F-1 Dream to the Tiger Road driver [JacKc]
  • Added clone of Dr. Toppel's Adventure to the TNZS driver [caius, f205v, JacKc]
  • Added The Mojon Twins': UWOL Quest for Money to the Megadrive driver [dink]
  • Added SMB4MD 1.4.2 aka Super Mario Bros. port to the Megadrive driver [dink]
  • Added Atherbyte's Reflectron to the PCEngine driver [dink]
  • Added proper protection simulation to 1943 [iq_132]
  • Fixed The Irritating Maze [iq_132, JacKc]
  • Fixed boblbobl2 [Darq, iq_132]
  • Fixed Tail2Nose [iq_132]
  • Fixed and tweaked IREM M92 driver to get Ninja Baseball Batman running perfectly [iq_132, dink]
  • Fixed IRQ timing in Mustache Boy, now he runs at the right speed [dink]
  • Fixed skewed backgrounds in In the Hunt on IREM M92 [dink]
  • Fixed Kero Kero Keroppi's Let's Play Together (USA) [csmart, iq_132]
  • Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
  • Improvements to Data East's BackFire in single-screen mode [iq_132]
  • Konami driver-update - fixed sprite-priority problems and clipping. Added shadows. Affects Vendetta, Escape Kids, TMNT2 and more [iq_132]
  • Fix sprite flipping in the Konami K053247 core [iq_132]
  • Fixed text layer in Kotetsu Yousai Strahl [iq_132]
  • Fixed flickering score and player status in Sunset Riders [dink]
  • Fix statusbar and power-up message clipping in Bioship Paladin [dink]
  • NMK16 driver fixups: missing score line in tdragon, hachamfb and VanDyke, clipped text in Strahl [dink]
  • Tweaked the IRQ timing in the NMK16 driver to fix the Life-bar in VanDyke [dink]
  • Fixed missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission (NMK16) [dink]
  • Fix and hook-up the seibusound device to the NMK16 bootlegs Thunder Dragon (tdragonb) and US AAF Mustang (mustangb) [iq_132]
  • Fixed missing sound in Galaga and Rally-X [barry]
  • Fixed music tempo in Raiden [iq_132, dink]
  • Fixed music in Air Duel on IREM M72 Hardware [dink]
  • Fixed sound in Dragon Master [iq_132]
  • Fixed clicks when firing and slow music tempo in S.S. Mission [dink]
  • Fixed Dolmen and Twin Action: sound banking issues (music disappears on level2+) [dink]
  • Fixed occasional hung sound in Green Beret [dink]
  • Added proper Seibu Sound device to Toki [iq_132]
  • Fixed sound panning in Cyber Tank [dink]
  • Updated kof99ae driver to 20140801 version [JacKc]
  • Megadrive timing and other improvements [barry, dink]
  • Megadrive window drawning fix (missing line in Streets of Rage) [barry]
  • Fixed Psy-O-Blade on Megadrive [iq_132]
  • Added protection patch for Puggsy on Megadrive [dink]
  • Fixed Megadrive Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) and Ghouls`n Ghosts (Euro, USA) (md_ghouls1) [dink]
  • Fixed X-Men 2 and Moonwalker on Megadrive [dink, Freddy]
  • Fixed Alien Soldier (PAL) on Megadrive won't boot, is wrongly detected as NTSC [dink]
  • Fixed broken reset with some Megadrive games, get rid of the garbage line at the bottom of the screen [dink]
  • PCEngine sound-core and timing improvements [dink, barry]
  • Increased screen size by 2 pixels for PCEngine Side-Arms Hyperdyne [dink]
  • Fixed savestates for IREM M62 Hardware - Kung-Fu Master, The Battle Road, Lode Runner I - IV, LotLot, Kid Niki, Spelunker, Youjyuden and Horizon [dink]
  • Fixed savestates for Pac-Land, Sky Kid, Dragon Buster [dink]
  • Fixed savestates and Music for Baraduke, Alien Sector and Metro-Cross [dink]
  • Added more powerful BurnLoad function for loading roms [iq_132]
  • Added Alpha Blending/Transparency support to Neo Geo, CPS-1 and CPS-2 - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
  • Added user configurable path for blend files and global enable/disable option [barry]
  • Added a shiny new Auto-Fire feature! [dink]
  • Input editor feature: clear input and clear-lock checkbox [dink]
  • Added option to disable support folder creation on creation [barry]
  • Added default rom paths for consoles to the folder creation startup routine [JacKc, barry]
  • Savestate Undo improvement: display an error message if there is nothing to be undone, don't undo the last savestate [dink]
  • Added ability to input-map Pause, FFWD, Save/Load/Undo States [dink]
  • Game selection dialog search box can now search hardware/system text (eg, NMK) [dink]
  • Tidy-up source code fixing compile warnings and portability issues [barry]
  • Updated the libpng library to v1.6.13 [Barry]
  • Synced sets with MAME 0.155 [barry, JacKc]

There are lots of fixes and improvements, but the headline addition is the Konami work done by iq_132. As well as lot's of fixes there are lots of new Konami drivers including Asterix, Bishi Bashi, Dragonball Z, G.I. Joe, Lethal Enforcers, Mystic Warriors, Shaolins Road, Wild West C.O.W.-Boys of Moo Mesa, Yie-Ar Kung Fu and Xexex. Older Konami games have also been improved, particularly with regards to sprite drawing and shadow support. iq_132 also ported the Raiden 2/Raiden DX driver now that the games are working in MAME. He also ported the NMK004 improvements, and along with work by dink, NMK16 games are greatly improved. We also have some new core features, such as auto-fire, configurable system keys (pause, fast forward, etc.), support for Nebula format Alpha Blending Files (.bld) and loads more.

Do ściągnięcia
fba src 029740-t2e.pl.7z
fba64 029740-t2e.pl.7z
fbaxp 029740-t2e.pl.7z
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