Toni Wilen ogłosił kolejną, pełną wersję emulatora WinUAE, i zgodnie z zapowiedzią to była ekspresowa seria wersji beta.
WinUAE 4.10.0 bugs fixed
- Chipset emulation updates and bug fixes.
- Interlace filter mode saved invalid config in certain situations, causing crash when loaded. Also added validation to config loader that detects similar config errors.
- GDI mode RTG hardware cursor leaved garbage when it was in top/left corner of screen and it was not fully disabled when Amiga was reset.
- Serial port Ring Indicator signal fixed. If both printer and serial port was enabled, printer status was invalid.
Older bugs fixed
- Input device’s Input panel custom configuration was lost if config was loaded and saved when custom configured input device was not connected.
- Game Ports panel custom input configuration was not automatically remapped to original input device if order or number of input devices changed.
- Game Ports panel “Default” game controller type didn’t fully switch to CD32 pad mode when CD32 hardware was configured.
- FM801 PCI sound card didn’t work in Voodoo 3 + Mediator configuration.
- PCI bridgeboard crash when accessing non-existing board’s IO/RAM space.
- Exclusive fullscreen Direct 3D 11 mode + Fullscreen GUI Misc panel option ticked and entering GUI: GUI window was not positioned correctly.
- Video recording after loading statefile recorded one empty and one corrupted frame when recording was started.
- Added continuous screenshot mode to GUI. When ticked, screenshot is taken automatically every frame.
- Disabled move left/right joystick autoswitching mode. It was too easy to do it accidentally. Only buttons are supported.
- Clear Harddrives panel list when loading hardware-only config.
- Taking screenshot when DF0: is enabled but empty and CD drive is enabled but not empty: select CD image name. (Previously CD was ignored)
→ NOWSZY [AMIGA] Winuae 5.0.0 Final 1/06/2023
4.10.x bugs fixed. Fully cycle-accurate unexpanded Amiga 500 emulation.
WinUAE 4.9.x/4.10.x bugs fixed
- AGA-only sprite buffer overflow that can cause random side-effects.
- CIA synchronize clock drift fixed.
- Many GDI mode bugs fixed.
- Integer scaling works correctly in Overscan+ and higher modes.
- “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
- SCSI CD command READ TOC, format type 0 returned invalid data.
- Serial port and inter-process serial port was unreliable in accurate modes.
- VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
- Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.
Older bugs fixed
- A600 non-expanded Quickstart incorrectly had RTC enabled.
- D3D11 mode scanlines/masks are not affected by scaling anymore.
- Fixed possible crash in floppy emulation and when exiting GUI.
- Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
- Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
- Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
- On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
- Picasso IV flash ROM emulation support.
- Prometheus PCI bridge PCI config space byte wide access endian swap fix.
- ROM rescan in ini mode didn’t clear previously detected ROMs.
- uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.
New features/updates: UI
- Added new KS ROMs to ROM scanner.
- Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
- Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
- Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
- FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
- Hardware info panel shows complete memory map when emulation has been started.
New features/updates: emulation
- 1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
- Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
- ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
- Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
- Programmed native display mode support improved, automatic aspect ratio correction improved.
- RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
- “Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
- Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
- uaegfx RTG P96Prefs support.
- Striker Manager and Multi-Player Soccer Manager dongle emulation.
- Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
- Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.
Possible Breaking change: default keyboard layout changed
- Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
- Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
- Strange German-only keymap special #-key mapping removed.
→ [AMIGA] Winuae 4.10.0 Final 17/12/2022
- 68000 based unexpanded (with optional Slow or Fast RAM expansion) configurations are now 100% cycle-accurate.
- Big thanks to ross for writing test programs that required perfect cycle accuracy. Lots of expected and unexpected hardware features found and implemented.
Featute updates that got delayed but will be implemented in 5.0
- OCS and ECS Denise mid screen resolution changes are not pixel perfect, correct chip model specific bit pattern is not emulated yet. AGA is pixel perfect.
- Not all blitter line draw width != 2 (invalid line draw configuration, normally not used) conditions are 100% accurate.
- Disk status/interrupt timing is not fully confirmed yet.
New hardware emulation features and update
- 68000 emulation is finally fully cycle accurate, last missing part, interrupt level change detection timing, is now cycle accurate.
- Custom chipset interrupt timing is now cycle accurate.
- CIA emulation is now fully cycle accurate. Timers were accurate previously but now also interrupt timing, TOD counting, CPU/E-clock sync, and more, including undocumented side-effects are cycle accurate.
- Serial port internal timing, interrupt timing, including SERDATR status bits are now cycle accurate (I used serial port interrupts as a timer in my cputester real 68000 interrupt timing tests)
- Audio interrupt timing is now cycle accurate (Was almost fully accurate previously).
- Blitter timing is now cycle accurate (previously startup behavior and interrupt timing was not fully accurate).
- Blitter line mode with invalid settings (for example width not 2, octant and line direction mismatch etc) is now almost accurately emulated. Some conditions are not fully correct.
- Copper is now cycle accurate, previously some special cases were not handled correctly.
- More undocumented chipset features implemented.
- A1000 Denise bug emulated: sprites end horizontally 1 lores pixel later than bitplane horizontal window end. Currently enabled when A1000 Agnus is selected.
- OCS/ECS vs AGA EHB on/off mid screen change different behavior emulated.
- Emulated chipset mode display is blanked if programmed mode is active but has invalid configuration (for example too short or too long sync pulses or missing syncs, genlock sync enabled without genlock, etc).
- Optional display mode change resync black screen delay.
- Programmed custom chipset modes again use also blanking timing to position the display in addition to vsync and hsync (Most real world SVGA monitors do the same).
- Max allowed programmed mode non-interlaced vertical line count is now 800 (increased from 592), special 700+ line programmed modes are possible and compatible with real SVGA monitors.
- Refresh cycles conflicting with bitplane DMA is now accurately emulated, including all display and audio related glitches it can cause.
- Optional Chip RAM and Slow RAM power up pattern emulation, enabled by default.
- Color palette is now filled with pseudo-random contents at power up (was all black previously).
- Monitor type selection. Composite sync or H/V sync. ECS Agnus/AGA programmed display modes can generate different C-Sync and H/V sync signals.
New other features and updates
- RTG (uaegfx) Picasso96 v3.0+ mixed mode screen draggging is enabled by default.
- RTG (uaegfx) blitter emulation now supports previously unsupported less common blitter operations.
- RTG (uaegfx and emulated boards) automatic integer scaling support.
- On the fly FloppyBridge drive change to normal or back now triggers automatic disk change condition.
- Harddrive panel Full drive/RDB mode is now normal checbox. Hopefully it is less confusing than button that didn’t look like a button.
- Larger default GUI size and slightly larger font if Windows desktop is large enough (at least 1600*1024).
- CD audio is now always mixed with Paula audio. Separate CD audio output support removed.
- Some American Laser Games didn’t have ROM descrambling support, also added missing ROM variants.
- Added American Laser Games Quickstart support.
- Added NVRAM path to Paths panel. Arcade/CD32/CDTV hardware NVRAM files default to this path.
- Keyboard reset change, reset state is kept until at least one key is released.
- CTRL+C in console log/debug window does not anymore close WinUAE. CTRL+C in newer Windows versions can be used as a Copy operation.
- Changed CTRL+F12 fullscreen/windowed switch: If already switched from full-window to window. Next CTRL+F12 will return back to full-window, not fullscreen.
- Optional interlace mode filter profile added.
- DirectDraw mode was replaced with GDI mode. GDI mode does not support exclusive fullscreen but supports basic scaling modes and uaegfx hardware cursor that DirectDraw mode did not support.
- Palette mode screenshot support. If enabled and screen has <= 256 colors, palette mode screenshot is created. It also attempts to preserve first 32 color entries if possible. RTC is automatically enabled if chipset extra= and system has fast ram, slow ram or chip ram expansion.
- Save MSM6242B RTC model control registers to RTC file if they are modified. Previously only RF5C01A (Used in big box Amigas) control registers (and NVRAM) was saved.
- If Quickstart ROM based Arcade hardware config (Arcadia or ALG) is selected, NVRAM file name is automatically set to ROM name. Genlock video file path is also set if ALG ROM is selected. Config files are not affected.
- ROM file list sorting changed, added grouping, sort by group priority first (KS ROMs, extended KS ROMs, freezer ROMs etc..), then alphabetically.
- Sometimes old graphics was temporarily visible in RTG modes if RTG had visible black borders (depends on scaling mode) and screen was switched and new screen had larger size/resolution.
- Added “Slow” flag to RAM panel. If set, selected memory bank has Chip RAM timing but is not Chip RAM capable. Advanced chipset panel “C00000 is Fast RAM” removed, it is not needed anymore.
4.9.x bugs fixed
- Sprite to playfield and playfield to playfield collisions were unreliable.
- RTG (uaegfx) overlay was not drawn. 32-bit Windows only.
- Magic mouse mode without virtual mouse driver installed: mouse position was incorrect in RTG modes and it also ignored scaling modes.
- If hardware emulated RTG board VRAM was immediately (no gap in address space) after any RAM/ROM region and JIT direct was enabled: first 4096 bytes (host CPU page size) of VRAM was not fully JIT direct compatible and any direct read or write to first 4096 bytes would not access VRAM correctly, causing unexpected graphics glitches.
- Quickstart panel floppy bootblock check used current track of drive (not track 0). Broken when FloppyBridge support was added.
- Hires resolution and hires BPLCON1 bit set (or shres and shres BPLCON1 bit): single pixel horizontal offset may have appeared in right side of screen. AGA and non-subpixel mode only.
- CD32/CDTV Quickstart mode “remembered” previous DF0: setting and didn’t disable it by default (even if Quickstart panel showed it as disabled).
- CD32/CDTV Quickstart panel DF0: was not possible to select/enable.
- Z2 RAM configuration was unreliable.
Older bugs fixed
- CHD CD image CD audio timing fix.
- Direct3D11 with custom shaders leaked memory.
- Directory filesystem softlinks fixed.
- 68060 without FPU or disabled FPU and executing FPU instruction that uses -(An) or (An)+ addressing mode: D7 was modified when exception stack frame was created.
- Reading from non-existing custom register always returned 0xFFFF instead of data that previous cycle’s possible DMA access transferred.
- Higher 68000/010 integer clock multipliers (4x+) in CE mode: chipset access timing was not accurate.
- Second 1M extended ROM bank is now internally split to two 512k banks. Non-aligned bank start and size caused problems in some configs.
- Hardware emulated RTG boards that have physically swapped red and blue output (Spectrum, Piccolo, Piccolo SD64) had wrong colors in 24/32-bit modes.
- Piccolo Z3 and Piccolo SD64 Z3 had wrong autoconfig board logical size (which crashed the driver).
- CD audio was not resumed if WinUAE was unminimized and minimize was configured to pause emulation.
Debugging related updates and fixes
- Ultra extreme overscan mode. Shows complete full raster including blanking regions. Horizontal and vertical blanking disabled. COLOR0 changes are always visible.
- DMA debugger shows CIA accesses (including cycles lost due to E-Clock sync) and Chip RAM RAS/CAS addressing values.
- DMA debugger shows CPU memory access type (instruction fetch or data access). Interrupt level and interrupt level change detection are included.
- DMA debugger shows CPU opcodes in basic form (“NOP”, “MOVE” etc), vertically. Which can look a bit weird…
- Added CPU STOP state information to DMA debugger (| = STOP idle cycle, + = STOP idle cycle and higher IPL detected = STOP ending soon)
- Visual DMA debugger shows conflicting cycles as blinking red pixels.
- Horizontal and vertical position are now included in debugger history output (H/HH)
- Added OR, AND and XOR operators to debugger calculator (|, &, ^).
- sp command parsed attached sprites incorrectly.
- It was not possible to enter debugger anymore if CPU was stuck in stopped state after entering and exiting the debugger once.
- Tracing STOP instruction now works differently, each single step executes one internal STOP “round”.
- Memwatch break point that crossed 64k “bank” didn’t map last 64k “bank” if it was only partially needed.
- Self modifying code (smc) debugger feature now clears detected modifications if 68020+ instruction cache is flushed.
- DMA debugger (both console and visual) better support for variable/toggling horizontal and vertical line counts.
→ [AMIGA] Winuae 4.9.1 Final
WinUAE 4.9.1 (02.02.2022) released.
4.9.0 bugs fixed
- JIT indirect was unstable.
- JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations.
- Direct 3D 11 mode shader buffer leak.
- x86 AT bridgeboard (A2286 and A2386SX) boot crash.
- PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly.
- Remove interlace artifact option added 1 scanline offset to bitplanes and sprites.
- Custom chipset and programmed display mode updates and fixes.
Older bugs fixed
- Mouse would start moving erratically if emulator has been running continuously more than 10 hours.
- Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit.
- NTSC mode and software switch to PAL: display was incorrectly vertically stretched.
- Software YUV based filters had bad colors (32-bit only)
- Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable.
- Programmed display mode improvements (positioning, blanking etc)
- uaegfx Picasso96 overlay now works correctly with screen dragging.
- It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode.
- Epson printer emulation does not anymore print each page as a separate document.
- Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed.
- PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode.
- “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)
→ [AMIGA] Winuae 4.9.0 Final
WinUAE 4.9.0 (06.12.2020) released.
Major update: custom chipset emulation rewrite (biggest reason for far too long release cycle)
- Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
- Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
- Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
- Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
- Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
- Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
- Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
- Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.
New emulated hardware
- CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
- Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
- M.A.S.T. Fireball (SCSI HD controller)
- Hardital Synthesis (SCSI HD controller)
- A.L.F.2 (OMTI HD controller)
- Combitec HD 20 A/HD 40 A (OMTI HD controller)
- GVP G-Force040 (68040 accelerator)
- GVP A1230 Turbo+ Jaws (68030 accelerator)
- Prelude A1200 clockport expander support
- JIT update (Aranym) + shift instruction flag fix.
- x86 bridgeboard emulation updated to PCem v17 x86 core.
- Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- ALT+Space does not anymore open WinUAE window standard menu when input is captured.
- Saving config file: Confirm overwrite if existing file is read-only.
- Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
- Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).
- FloppyBridge support.
- Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
- uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
- bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
- All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
- Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
- Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
- Amiga Bootblock Reader brainfile support (copy ABR package xml files to pluginsABR). Used when clicking “?” button in quickstart and disk panels.
- Multi monitor mode window positions are now stored to registry/ini.
- Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.
- Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
- CDTV and CD32 CD audio playback statefile restore bugs fixed.
- A2410 emulation fixed.
- NPCap/WinPCap crash if more than 9 network devices was found.
- Fixed GDI handle leak. GUI panel change leaked 2 font handles.
- Floppy emulation rotation speed was slightly out of spec.
- bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
- OSD led font graphics is now generated from real Windows font and is high DPI aware.
- If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
- 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
- Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
- Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
- CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
- “Remove interlace artifacts” last line flickering workaround fix.
- Fixed empty formatted standard HD ADF creation.
- Many minor bugs fixed.
To do before 5.0. (Early 2022 – Summer 2022)
- 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
- Detect programmed modes that real world display can’t support. Blank emulated display when detected.
- 4.9 bug fixes.
- Possible optimizations.
- Replace PCem with 86Box?
→ [AMIGA] Winuae 4.4.0 Final
WinUAE 4.4.0 (01.07.2020) released.
- 68000 address and bus error (bus errors are not used in Amiga) stack frames are now 100% accurate, including all undefined behavior like partially updated flags or registers. Last missing part that wasn’t fully accurate previously.
- 68010 emulation is now cycle-accurate. Including loop mode.
- 68030 MMU emulation simplified and optimized.
- CPU tester detected rare CPU/FPU bugs fixed.
- Multiple CPU tester detected undocumented CPU and FPU (all models) behavior emulated, mainly edge cases that almost never happen normally. More information in detailed changelogs.
- Debugger assembler and disassembler updates and fixes.
- 1x-8x CPU multipliers are now also supported in prefetch (more compatible) CPU mode.
- Implemented Paula serial port emulation receive break condition detection support.
- “diskchange rdh0:” can be now used to eject drag&drop mounted directory/file/archive harddrive.
- On screen led floppy leds have brighter border if inserted disk is write protected.
- If 2 light pens/guns enabled and if gun 2 moves, enable only gun 2 crosshair. Previously gun 1 move enabled both crosshairs.
- “Default” filter mode now enables aspect ratio correction and scales to window/screen size only when display size is too large or too small.
- Ignore ncap/winpcap dll version because recent ncap versions have smaller version number than old winpcap versions.
- GUI Reset button now copies current full GUI config to active config, including options that normally can’t be changed on the fly.
- FPU default is back to 64-bit. Very few programs require 80-bit accuracy, it wasn’t worth the speed loss.
- Black borders are not anymore enabled in autoscale center mode.
- Few custom chipset and CIA emulation updates.
- Added easy to use and transparent printf()-like debug logging method for developers.
- If disk read DMA was started without any selected drive(s), it was always emulated in turbo mode.
- Screen capture to clipboard created blank image if 256 color or less RTG mode and capture before filtering was set.
- When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly.
- Switching GUI panels left stale entry in internal array, possibly causing random crash after switching panels many times.
- Config file (*.uae) icon is now correct again.
4.3.0 bugs fixed:
- Some RTG to RTG mode resolution switches didn’t resize windowed mode correctly.
- CD32 pad red button didn’t always work as a normal fire button, depending on how it was configured.
- CD32 ROM delay loop patch was skipped. Broke CD32 CD if CPU speed was too fast.
New emulated hardware:
- Hardital Dotto (clone of ICD AdIDE)
→ [AMIGA] Winuae 4.3.0 Final
WinUAE 4.3.0 (19.12.2019) released.
- GUI high DPI support rewritten.
- Lagless vsync stability improvements.
- Added Trojan light gun preset to Game ports panel.
- On the fly chipset model switching compatibility improved.
- SPTI CD/DVD access mode now internally emulates all CD audio commands. All other commands are forwarded to the drive like previously.
- PCMCIA hot swap support improved. (PCMCIA SRAM and IDE needs to be set again if previously configured)
- My CPU tester detected edge cases, bugs and undocumented CPU behavior updates implemented. (More details in separate CPU tester note later)
- More compatible partition HDF default geometry calculation if size is 1000M or larger.
- CD32 pad does not anymore disable joystick second button if both CD32 and 2-button joystick is active simultaneously.
- Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
- Debugger disassembler fixes and few very rarely used instructions dissemble now correctly.
- Disk index pulses were not being generated when disk was being written (Cadaver v0.1 save disk writing)
- CDTV audio CD playing state restore fixed.
- A2024 monitor didn’t show full viewable area.
- 24-bit uaegfx RTG mode had random wrong color pixels in some situations.
- nrg CD images didn’t load correctly in relative path mode.
- Graphics glitch in some programs that also depended on display scaling/size (for example Alien Breed 3D)
- Disk swapper path modifications did nothing while emulation was running.
- Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not include normal CD audio start delays.
- Fixed possible crash when PPC emulation stopped emulated sound card audio.
- Quite special kind of CD32 pad button read code was not emulated correctly.
- Added separate 68000-68060 CPU tester/validator project based on UAE CPU core generator.
- Removed all 68020 cycle-exact CPU mode internal idle cycles. It mainly slowed down the CPU too much and didn’t match real world well enough.
New emulated hardware:
- Archos Overdrive HD (PCMCIA IDE adapter)
- ICD Trifecta (A500 IDE/SCSI controller)
- M-Tec Mastercard (SCSI expansion for M-Tec T1230 A1200 accelerator)
- Scala MM dongles
→ [AMIGA] Winuae 4.2.1 Final
4.2.0 bugs fixed:
- Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
- Reset/restart didn’t reset overlay state.
- Graphics corruption in some AGA programs (for example Alien Breed 3D).
Old bug fixed:
- PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
- A2386SX bridgeboard unreliable/hanging floppy access fixed.
- Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
- Fixed hang when attempting to play physical CD32 CD with video tracks.
- Fixed crash when mounting UAE controller HDF with more than 30 partitions.
→ [AMIGA] Winuae 4.2.0 Final
WinUAE 4.2.0 (08.04.2019)
- uaegfx and Picasso IV Overlay/PIP support.
- All GUI listviews support column order and column width customization.
- Custom ROM selection (4 slots) added.
- Direct3D 9/11 shader embedded config entry support.
- 68030 MMU instruction disassembler support and other disassembler fixes.
- 68030 MMU emulation will now also create short type bus error stack frames when possible, matching real 68030 behavior.
- Windowed mode keeps aspect ratio if CTRL is pressed while resizing.
- Added debugger invalid access logger (memwatch l).
- Reject Alt+<some key> Windows system menu key shortcuts. Invalid short cut combinations can generate annoying Windows alert sounds.
- KS ROM selection supports loading and relocation of hunk and m68k elf executables.
- Direct3D 11 shader support fixes.
- CDTV CD drive read/play startup delays adjusted. Fixes Town without no name speech audio track stopping too early.
- Accelerator board CPU fallback (to mainboard CPU mode) works again.
- Many video port adapters (which includes grayscale mode and genlock) didn’t support all doubling modes.
- Minor custom chipset fixes (Small graphics corruption in certain special situations)
- Moving mouse outside and back to WinUAE window in Magic mouse activated WinUAE window even if some other window was already active.
- AVI recording with non-standard refresh rate was reset to default if GUI was entered and exited during recording.
- uae-configuration returned return code 10 even when matching config entry was found.
- “Add PC drives at startup” enabled and same drive’s root directory also mounted manually: drive was mounted twice. (Introduced in 4.1.0)
- Genlock transparency didn’t always activate even when genlock emulation was enabled.
New emulated hardware:
- Pacific Peripherals Overdrive
- IVS Trumpcard
- IVS Trumpcard 500AT
- ICD Trifecta
- BSC Tandem
- ACT Prelude and Prelude 1200
- Harms Professional 3000
→ [AMIGA] Winuae 4.1.0 Final
WinUAE 4.1.0 (06.12.2018) released.
PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite:
- Emulation core replaced with PCem. Compatibility has improved greatly, for example Windows 3.x enhanced mode, DOS extenders and Windows 95 are now fully working.
- Bridgeboard built-in CGA emulation graphics corruption fixed.
- A2386SX VLSI chipset memory remapping, shadowing and EMS fully supported.
- Cirrus Logic emulation PC compatibility improved, 2M VRAM, linear frame buffer and blitter support.
- PC Speaker emulation (PCem)
- Sound Blaster emulation (PCem, various models)
- Serial mouse emulation (PCem)
- SCSI adapter emulation (Rancho Technology RT1000B)
- AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated. Optional because it requires much more CPU power and it is rarely needed. DIWHIGH H0/H1 AGA-only bits emulated.
- AGA FMODE>0 undocumented features implemented (BPLxDAT, SPRxDAT CPU/copper accesses, bitplane modulos that are not integer divisible by fetch size)
- Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
- 68030 MMU emulation compatibility improved.
- Paula disk emulation GCR MSBSYNC support added (Alternate Reality protection track).
- Added quick search and quick directory select to Configurations panel. Link and autoload moved to Advanced information panel.
- Added history list to config file name edit box and to statefile path string box.
- Added vertical offset option to D3D scanlines.
- 64-bit version didn’t support 64-bit unrar.dll.
- 68030/040/060 with data cache emulation but without enabled MMU emulation: force Chip RAM as non-data cacheable.
- Magic mouse Windows cursor to Amiga mouse sync partially fixed.
- Window corners now work as drag’n’drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).
- 68020 + memory cycle exact hung the emulator in some situations.
- Reading CIA interrupt status register in a very tight loop generated spurious interrupt(s) in certain situations.
- Softfloat mode with unimplemented FPU emu ticked didn’t disable 68040/060 unmasked interrupts, confusing 68040/68060.library and possibly causing it to return incorrect values.
- Some CHD CD images didn’t mount correctly.
- uaehf.device HD_SCSICMD didn’t set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
- If config file had KS ROM path/file that didn’t exist, it was replaced with non-existing <original path>../system/rom/kick.rom path or was not correctly fixed with valid path.
- NCR53F94 SCSI chip emulation DMA counter fix (affected for example Blizzard SCSI Kit)
- Very large directory harddrives returned halved used/free space.
- Fixed multiple problems with screenshots and video recording from hardware emulated RTG board.
- Filter panel scanlines work now correctly in multimonitor mode.
- Crash fixed if more than one non-Paula audio stream was active. Included emulated sound cards, also CD audio if “include” option ticked.
- NE2000 PCMCIA and NE2000 bridgeboard didn’t support custom MAC and network mode selection.
- Fixed hardware emulated graphics board hang with Picasso96 if board supported vblank interrupts and RTG board refresh rate mode was not Chipset.
- Fixed statefile crash when saving statefile while disk operation was active and disk image included bit cell timing information.
Bug fixes (Introduced in 4.0.0/4.0.1):
- Display port adapters that needed genlock transparency data (FireCracker, HAM-E, OpalVision, ColorBurst) didn’t work correctly since 4.0.0.
- Display port adapters didn’t work in multimonitor mode.
- Blitter statesave with blitter active: log window opened and listed few lines of blitter debug information.
- Some programs caused continuous flood of “blitter is active, forcing immediate finish” log messages.
- CTRL+F11 quit ignored new “Warn when attempting to close window” option.
- 68020/030 more compatible/cycle-exact mode statefiles didn’t always restore properly.
New emulated hardware:
- CSA Twelwe Gauge (A1200 68030 accelerator + SCSI controller)
- AccessX/Acetec IDE controller.