[AMIGA] Winuae 4.0.1 Final

[2] @ Wtorek, 17 Lipca 2018 02:20CET

[AMIGA] Winuae 4.0.1 Final
Skomentuj

Miała być szybka seria, była szybka seria kolejna pełna wersja emulatora Amigi -  WinUAE 4.0.1

WinUAE 4.0.1 (16.07.2018) released.

4.0.0 bugs fixed:

  • Enabled “Minimize when focus is lost” option caused crash in some situations.
  • 64-bit FPU mode always changed back to 80-bit if config file was loaded.
  • 80-bit native FPU mode FREM and FMOD returned wrong results.
  • RTG statefile restore didn’t restore screen state completely.

Other bugs fixed:

  • “Minimize when focus is lost” incorrectly activated when switching modes in some situations.
  • “Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.
  • If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.
  • CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.
  • Only some emulated SCSI controllers flashed CD led when emulating a CD drive.
  • input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.
  • Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.
  • RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.
  • Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.
  • When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.
  • Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.

New features:

  • Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.
  • Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.
  • D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.
  • 68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.

New emulated expansions:

  • QuikPak 4060
→ [AMIGA] Winuae 4.0.0 Final

WinUAE 4.0.0 20/06/2018

New major features:

  • Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
  • Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
  • Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
  • Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:

  • Overlay graphics led (power, floppy etc) support.
  • Close confirmation option added to misc panel.
  • Default WASAPI audio device automatically follows Windows default audio device.
  • Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
  • Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
  • Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
  • Disk swapper config file data is restored from statefile.
  • Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
  • Action Replay II/III state file support improved.
  • Windowed mode resize enable/disable option.
  • CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

  • WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
  • Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
  • Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
  • 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

  • On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
  • Fixed E-Matrix accelerator board RAM selection.
  • If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
  • Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
  • Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
  • Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
  • Inserting or removing USB input device caused crash in some situations.
  • Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
  • Decrease/increase emulation speed input events didn’t do anything.
  • Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
  • Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
  • Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
  • Paula audio volume GUI volume setting was ignored if audio mode was mono.

New emulated expansions:

  • C-Ltd Kronos
  • CSA Magnum 40
  • DCE Typhoon MK2
  • GVP A1230 Series II
  • Hardital TQM
  • MacroSystem Falcon 040
  • Xetec FastTrak
→ [AMIGA] Winuae 3.6.1 Final
Full Contact (Team17 Software Limited, Jul, 1991)

WinUAE 3.6.1 (04.03.2018) released.

3.6.0 bugs fixed:

  • Crash when running on first Windows 10 release version (build 10240) .
  • D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
  • D3D11 mode on screen leds on the fly on/off switching.
  • D3D11 mode screenshot via GUI button didn’t work.
  • Floppy sound type selection was not loaded correctly from config file.
  • It was not possible to create “DOS” file names like “AUX” to directory filesystem.

Older bugs fixed:

  • Floppy sound used incorrectly empty drive volume level in certain situations.
  • PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
  • Not all Advanced chipset options reset when compatible checkbox was ticked.
  • Autoscale ignored small vertical display areas in very top of display in some situations.
  • Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
  • Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
  • Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
  • -joyport2 -config entry incorrectly used port 3 slot.
  • Game Ports panel selected Custom input mapping reverted to none in some situations.
  • Restart didn’t completely free configured emulated network cards.
  • Other misc bugs fixed.

New features:

  • OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
  • If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
  • Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
  • Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
  • CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).

New emulated expansions

  • Elsat Mega Ram HD
  • A.L.F.3
  • Progressive Peripherals & Software Zeus 040
→ [AMIGA] Winuae 3.6.0 Final

WinUAE 3.6.0 (17.01.2018) released.

Core emulation updates:

  • 68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation.
  • 68030, 68040 and 68060 EC model partial MMU (transparent translation registers only) emulation.
  • 68030, 68040 and 68060 MMU emulation performance improved (added extra translation caches).
  • STOP-instruction CPU model specific undocumented behavior emulated when parameter does not have S-bit set.
  • 68020+ DIVS/DIVU CPU model specific undefined overflow condition N and Z flags emulated.
  • Undocumented 68881/68882 FMOVECR values emulated.
  • 68020/030 BCD instructions undocumented V flag behavior fixed (68000 was already correct)
  • Optional Toshiba Gary slow (chip ram like) Z2 IO and/or ROM space access speed.

Emulated hardware expansion updates:

  • Added Cubo CD32 later revision hardware support, PIC copy protection, touch screen, NVRAM and RTC emulation. (TODO: Coin and ticket dispenser support, no hardware information available)
  • Cubo CD32 is now an expansion device, added DIPs, PIC game ID/language and expansion device enable options.
  • A2090 Combitec and MacroSystem 3rd party ROM update/adapter supported.
  • DKB 1230/1240/Cobra and Rapidfire flash rom write support added.

New emulated hardware expansions:

  • Ashcom Addhard (SCSI)
  • Evesham Micros Reference (SCSI)
  • FastATA 4000 MK I/II (IDE)
  • Gigatron Arriba (IDE)
  • Kupke Golem HD3000 (OMTI)
  • Profex HD3300 (OMTI)
  • Reiter Software Wedge (OMTI)
  • Sprit Technology InMate (SCSI)
  • Music Master dongle

Direct3D 11 support implemented:

  • Requires Windows 7SP1 and later. Windows 7 requires KB2670838 (Available via Windows update as an optional update), Windows 8 and later does not need any extra packages like D3D9 support required (Ancient DX9 redistributable).
  • Requires hardware level 9.1 or higher, which means most Windows 7 capable GPUs are supported.
  • All Direct3D9 mode features supported (overlays, masks, custom shaders)
  • Variable sync (G-Sync, possibly also FreeSync) supported in windowed mode.
  • Many D3D9 custom shaders are supported automatically, some require manual modifications to work in Direct3D 11 mode.

Other new features and updates:

  • Simple box art/screenshot config file support.
  • If Wait for Blitter is enabled and blit size makes no sense, don’t wait. Fixes long delay in Vital / Mystic.
  • Added “CIA 391078-01” advanced chipset checkbox. This CIA revision has a bug in IO port output mode, reading output mode port will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect “bad” mouse left button/joystick fire button reading code (not working or stuck button). Used in A600. A1200/A4000 can have -01 or -02 revision.
  • Added ATAPI Tape drive emulation.
  • CD SCSI emulator READ CD-DA and READ CD-DA MSF commands emulated.
  • Expansion device GUI changes are now always activated after hard reset.
  • uaehf.device hardfiles/harddrives unit number is now user configurable.
  • “Include CD and FMV Audio” and/or sound mode change on the fly when CD or FMV audio is playing is now supported.
  • Debugger assembler support (a) and some other misc debugger updates.
  • Optional non-rawinput mouse and keyboard mode is back (-norawinput_all)
  • Added Misc panel option to show WinUAE in Windows shutdown/logoff screen (Vista or newer) if emulation session is active.
  • JIT Direct is allowed in CyberStorm PPC configuration but it also disables CSPPC MAP ROM hardware feature.
  • Ability to image CHS-only IDE drives using USB adapters that don’t support CHS-only drives. (Common side effect is drive being detected but it appears as zero size drive in Windows Disk Management)

Bugs fixed:

  • It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults.
  • It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
  • Fixed 64-bit version random crashes that usually happened with some shell extensions.
  • Z3 RAM in manual mode was completely broken.
  • UAE directory harddrive/hardfile KS 1.2 autoboot hack didn’t work without extra reset if UAE autoconfig board wasn’t first board in autoconfig chain.
  • 68030 data cache emulation corrupted data if write was cached, write size was word or long and address was odd.
  • 68040/060 without FPU: many FPU instruction F-line exceptions generated incorrect stack frames.
  • ECS Denise BPLCON2 ECS-only bits (for example KILLEHB) were masked unless AGA was also selected.
  • Obsolete IDE FORMAT TRACK command fixed.
  • GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
  • Directory filesystem ACTION_SET_DATE failed to change date stamp if file was read-only.
  • 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
  • GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
  • uae-configuration joystick port (joyportx) modification only queued but didn’t apply changes.
  • uaeserial.device crash fixed. DTR/RTS state now match serial.device behavior when device is opened.
  • Fixed uaegfx VRAM size check, some modes that almost filled whole VRAM didn’t appear in resolution list.
  • uaenet.device didn’t close low level ethernet handles when Amiga was reset, causing duplicate packets.
  • Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS
  • Tape drive emulation fixes. Fixes Amix install error if last file on tape was selected for install.

AVI recording bug fixes and updates:

  • First avioutput recorded frame was sometimes partially corrupted.
  • When saving state with avioutput active: last frame before state save was not recorded.
  • Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
  • Delay initialization until first display frame or sound buffer recording request comes, previously “before filtering” option may have used wrong display size in some situations.
  • Uncompressed video selection is not forgotten anymore.
  • First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
  • If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
  • File splitting (2G limit) incorrectly flushed sound buffers causing random sound glitches.
  • Added -max_avi_size <bytes> -command line parameter to set split size.
  • If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing AV syncronization issues if real rate was not same.
→ [AMIGA] Winuae 3.5.0 Final

WinUAE 3.5.0 [16/06/2017]

New emulated hardware

  • Comspec SA-1000
  • California Access Malibu
  • DKB RapidFire
  • M-Tec AT-500 Megabody

New features

  • Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
  • Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
  • American Laser Games second player and Actionware dual light gun adapter emulation.
  • Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
  • winlaunch.lib is now built-in feature and is also 64-bit compatible.
  • Show [Paused] in windowed mode title bar when in pause mode.
  • If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Custom chipset features emulated

  • AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
  • BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
  • Loading blitter B-DAT manually when B-shift was nonzero.
  • Lightpen hardware is now cycle-exactly emulated.
  • Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
  • Audio interrupts are delayed by 2 cycles.

Feature improvements

  • 68020+ T0 trace mode is now fully emulated.
  • 68020 cycle exact mode adjustments.
  • Memory cycle exact mode mode accuracy improved
  • Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
  • Recursive mode ROM scanner now skips directories starting with dot.
  • MMU emulation can be now switched on/off on the fly.
  • Release all currently pressed keys when emulation pauses.
  • Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
  • Escape old style directory and hardfile paths if it contains “,”.
  • Masoboshi MasterCard fully implemented, including DMA support.

Bug fixes

  • FM801 16-bit audio corruption.
  • A2090 ST-506 emulation.
  • Possible crash when display was very wide with bitplane DMA overrun condition.
  • Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
  • Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
  • Fixed crash if Blizzard accelerator on board memory size was set to zero.
  • JIT was not 512k or 1M Chip RAM compatible.
  • Manual RAM configuration GUI didn’t accept smaller end address than current board size.
  • Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
  • Apollo 1240/1260 memory address space fixed
  • PC bridgeboard NE2000 boot crash fix.
  • Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
  • If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
  • 68000 address error stacked PC was not correct in some read-modify-write instructions
  • Untrap middle mouse button option was stuck.
  • GUI listview column width calculation used default font size, not selected font.
  • 68030 CE/prefetch mode cache access bug fixed.
  • G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.
→ [AMIGA] Winuae 3.4.0 Final
Deuteros: The Next Millennium

WinUAE 3.4.0 [21/12/2016]

New emulated hardware:

Graphics adapters:

  • ColorBurst
  • Harlequin
  • OpalVision (OpalPaint, King of Karate)

Accelerator boards:

  • Blizzard 1230 MK II and III.
  • IVS Vector 68030.

HD controllers:

  • Blizzard 1230 MK II and III SCSI Kit.
  • Buddha.
  • Expansion Systems Dataflyer Plus.
  • FileCard 2000/OSSI 500
  • Mainhattan A-Team.
  • Microbotics HardFrame.
  • SCRAM 500/2000.

Network adapters:

  • AmigaNet.
  • Ariadne.
  • Ariadne II.
  • LAN Rover/EB920.
  • NE2000 compatible PCMCIA.
  • NE2000 compatible ISA (x86 bridgeboard compatible).
  • X-Surf and X-Surf 100 (Partial).

American Laser Games arcade game hardware:

  • LaserDisc player (video file)
  • Genlock (using video file genlock mode)
  • Light gun and buttons.

New features:

  • RAM/RTG RAM handling updated, all size combinations are now supported.
  • Autoconfig board GUI list with custom sorting support.
  • RAM Z2/Z3 board full autoconfig data customization support.
  • Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
  • Multiple display and sound boards can be now enabled simultaneously.
  • Genlock realtime custom image, video file or capture stream overlay.
  • Genlock mode screenshot/video alpha channel support.
  • Accelerator board 68000 fallback mode supported.
  • Game Ports panel custom mapping autofire support.
  • Network access on screen led.
  • Single step (emulate one frame + pause) input event.
  • MIDI and Genlock video volume control.

Updates:

  • Reduced input latency.
  • Reduced WASAPI sound mode latency.
  • WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
  • If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT Direct option is not switched off.
  • Most RAM size/position related JIT Direct restrictions are gone.
  • Environment variables in file paths (%VAR%) are now always expanded.
  • Implemented AGA only bitplane DMA overrun emulation (Moon Child).
  • Host path 260 character limit removed (Windows 10 v1607+ only).

Bug fixes:

  • Shortcuts with Shift key work again.
  • Custom Game Port remapping does not disappear mysteriously anymore.
  • Mounting file with size less than 512 bytes as a harddrive work again.
  • CDTV statefiles fixed.
  • On the fly directory/archive mounting only worked once under OS4.x.
  • Worms DC and ACSYS (possibly others) graphics glitch fixed.
  • Bad sprite collision optimization fixed (Jumpman Junior).
  • Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
  • FPS.Adj config file handling fixed.
  • ATAPI CD emulation odd data size fix (HDToolbox hang)
  • default.uae with unplugged device: set to none, not layout A.

And more…

→ [AMIGA] Winuae 3.3.0 Final

WinUAE 3.3.0  [06/06/2016]

New features:

  • New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs.
  • PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
  • Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit).
  • Dark palette fix option to correct colors of badly ported Atari ST  games (Midnight Resistance etc..)
  • Official CSPPC/BPPC flash updater can be used to install full ROM  image without having existing ROM image file.
  • Custom input events can execute Amiga-side commands and scripts.
  • Windows clipboard to emulated Amiga keyboard paste support.
  • Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
  • Black frame injection is supported in variable refresh modes.
  • IVS Trumpcard Pro/GrandSlam SCSI emulation.

OS4.x supported UAE expansions:

  • Directory harddrives, including on the fly insertion/removal.
  • CDFS CD mounting.
  • Clipboard sharing.
  • uaegfx RTG.
  • uaehf.device hardfiles.
  • Virtual mouse driver/magic mouse/tablet mode.
  • uaenet.device.
  • uaeserial.device.
  • uaescsi.device.
  • uae.resource.
  • uaenative.library.

Thanks to all who donated.

NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS, especially with directory harddrives, due to slower, much more complex UAE to/from native code context switch trap system.

Updates:

  • Game Ports panel input customization is finally very intuitive.
  • On the fly input device insertion/removal improvements.
  • Many input device handling updates and fixes.
  • Faster screenshot/capture in after filtering mode.
  • Continuous screenshot mode.
  • CD32 Akiko chip low level emulation compatibility improved.
  • Nero .nrg CD image support.

Bug fixes:

  • Hardware RTG emulation rendered same frame twice in some situations  causing slow performance.
  • Amithlon partition type (0x78/0x30) support works again.
  • Some storage devices failed to mount as a harddrive.
  • AGA subpixel scrolling glitches.
  • Miscellaneous custom chipset emulation fixes.
  • AGA mode HAM6 colors were not 100% accurate.
  • Some programmed custom chipset display modes crashed.
  • Direct3D mode DirectX9 not installed warning corrupted memory.
  • Fullscreen + paused + enter GUI: GUI was invisible.
  • Display panel gamma value calculation fixed.
  • CDFS automount didn't mount CDs with empty label.
→ [AMIGA] Winuae 3.2.2 Final
Amiga WinUAE:Harley Davidson:MindScape:1990
Harley Davidson (MindScape, 1990)

WinUAE 3.2.2  [12/21/2015]

3.2.0 bugs fixed:

  • JIT FPU 32-bit and 64-bit compatibility fixes.
  • Interlace mode blank screen in some configurations.
  • Slirp network mode high CPU usage.
  • Some programs that use AGA subpixel scrolling had horizontal jittering.
  • Per-monitor high DPI update still caused repeated GUI window closing/opening.


Other bug fixes:

  • Game controllers suddenly stopped working. Most likely only happened under Windows 10 and only in some setups.
  • MIDI out devices missing (x64 only).
  • Serial port transmit buffer was not always flushed.
  • 68020+ BFFFO undocumented offset calculation fixed.


Updates:

  • AVIOutput in capture before filtering mode: width is now always divisible by 16 pixels and height is always even for best codec compatibility.
  • Useless, very basic and invisible touch screen mouse and joystick overlay.
  • Load config with joystick that is not connected, fall back to previously loaded (default.uae) setting instead of always falling back to keyboard layout A.
  • Out of bounds RTG coordinates are now clipped to valid region instead of rejecting whole operation.
  • Keyboard names (if available) are now listed in Input panel device list.
  • Built-in HRTmon update v2.36.
  • Phoenix Board SCSI emulation.
→ [AMIGA] Winuae 3.2.1 Fix
Amiga WinUAE:Human Killing Machine:GO!:Tiertex Ltd.:1989:
Human Killing Machine (GO!, 1989)

WinUAE 3.2.1  [19/11/2015]

3.2.0 bugs fixed:

  • Loading statefile with enabled FPU crashed.
  • Custom chipset display was shifted in some rare situations.
  • 64-bit version didn't load DLLs without x64, _64,... extension in name.
  • RTG board was not fully disabled if configured RAM config was incompatible.

Other bug fixes:

  • 68040+ CPU mode statefile save buffer overflow.
  • Unaligned supervisor stack was not allowed in 68020+ modes.

Updates:

  • Reduce RAM size and try again if Blizzard RAM allocation fails.
  • Switch off triple buffering if windowed mode with DWM active.

 

 

→ [AMIGA] Winuae 3.2.0 Final
Amiga WinUAE:F-15 Strike Eagle II:MicroProse Software, Inc.:MPS Labs:1991:
F-15 Strike Eagle II (MicroProse Software, Inc., 1991)

WinUAE 3.2.0  [12/11/2015]

Major updates:
  • 64-bit compatible 680x0 JIT.
  • 64-bit compatible PPC emulation.
  • PCI bridgeboards.
  • Commodore PC/AT bridgeboards.
  • A2410 RTG Zorro II board
  • DCTV video port graphics adapter (Partially)
  • Genlock "emulation", including transparency and ECS genlock features.
  • Directory harddrive and hardfile KS 1.2 and older full autoboot support.
New emulated expansion hardware:
Accelerator boards:

DKB Wildfire HD controllers:

  • 3-State Apollo 500/2000
  • A2090 previously missing ST-506 support
  • Elaborate Bytes A.L.F.
  • Kupke Golem Fast SCSI/IDE
  • Mainhattan Data Paradox SCSI
  • Multi Evolution 500/2000
  • OMTI-Adapter
  • Spirit Technology HDA-506
  • Tecmar T-Card/T-Disk
  • Vortex System 2000
  • Xebec 9720H Commodore x86 bridgeboards:
  • A1060 (A1000 Sidecar)
  • A2088
  • A2088T
  • A2286
  • A2386SX x86 bridgeboard expansion devices:
  • AT IDE HD controller (A2286 and A2386SX)
  • XTIDE Universal BIOS compatible IDE HD controller.
  • ISA VGA display card (Cirrus Logic GD542x based) PCI bridgeboards:
  • G-REX
  • Mediator 1200/4000
  • Prometheus PCI bridgeboard compatible PCI cards:
  • FM801 sound card
  • ES1370 (SB128) sound card
  • RTL8029 network card Notes:
  • SSE2 capable CPU is now required.
Other Updates:
  • CD and sound card emulation audio output quality improved.
  • 68020/030 prefetch emulation improved.
  • High DPI display support improved.
  • AGA subpixel scrolling emulated.
  • Support shortcut paths (.lnk) in command line.
  • More undocumented chipset features supported.
  • Right control = right Windows key option.
  • Memory accesses only -cycle-exact mode.
  • UAE devices (uaeserial etc) are compatible with KS 1.2 and older.
  • Improved compatibility with very old A500 config files.
Bug fixes:
  • WinPCap network mode didn't detect any devices.
  • 68030 data cache emulation fixes.
  • Custom to/from RTG mode switch didn't check for filter changes.
  • JIT on/off on the fly change (outside of GUI) was unreliable.
  • Keyboard layout changed (B/C only) during device re-enumeration.
  • D3D9 non-shader mode forgot scanline texture when switching modes.
  • Audio wave recording created huge broken wave files.
  • It was not possible to select HDF PCMCIA SRAM and IDE options.
  • Flash ROM and RTC file dialogs didn't allow creation of new files.
Inne treści związane z tematem
[AMIGA] Winuae 3.5.0 Final [AMIGA] Winuae 3.5.0 Final;
I kolejna cegiełka w emulację maszynek ze znaczkiem Amigi -  WinUAE 3.5.0.  Ogrom prac jakie zostały wrzucone w projekt najlepiej widać gdy człowiek wróci do wersji z prehistorii, a później odpali nową wersję.
[c64] High Voltage SID Collection Update #67 [c64] High Voltage SID Collection Update #67;
High Voltage SID Collection (HVSC) to potężna dawka dźwięków zapisanych w formacie .sid a znanych dobrze każdemu kto kiedykolwiek spotkał się z Commodore C64. Prawdziwa gratka dla ludzi, którzy pamietają i cenią utwory Roba Hubbarda czy Martina Galwaya:). Wraz z nowymi ...
[multi] BizHawk 1.13.1/2.0.0 [multi] BizHawk 1.13.1/2.0.0;
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / ...
[multi] BizHawk 2.0.1 Bugfix [multi] BizHawk 2.0.1 Bugfix;
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / ...
[c64] WinVice 3.1 v2 by Cloanto [c64] WinVice 3.1 v2 by Cloanto;
Cloanto, odpowiedzialne, za dwa komercyjne projekty AmigaForever i C64Forever, stanowiące nomen omen jedno z nielicznych oficjalnych źródeł gier i plików systemowych Amigi i Commodore, od czasu, co czasu publikuje swoje wersje emulatorów, które stanowią podstawę ich ...
Do ściągnięcia
drive sounds-t2e.pl.zip
filtershaders-t2e.pl.zip
InstallWinUAE4010 x64-t2e.pl.msi
InstallWinUAE4010-t2e.pl.msi
portaudio-t2e.pl.zip
WinUAE3000 PPC plugin-t2e.pl.zip
WinUAE4010 x64-t2e.pl.zip
WinUAE4010-t2e.pl.zip
Dodatkowe informacje
Komentarze

Tshirt "Bajtek 8/86"

Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt