I kolejna cegiełka w emulację maszynek ze znaczkiem Amigi - WinUAE 3.5.0. Ogrom prac jakie zostały wrzucone w projekt najlepiej widać gdy człowiek wróci do wersji z prehistorii, a później odpali nową wersję.
WinUAE 3.5.0 [16/06/2017]
New emulated hardware
- Comspec SA-1000
- California Access Malibu
- DKB RapidFire
- M-Tec AT-500 Megabody
New features
- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
- Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
- American Laser Games second player and Actionware dual light gun adapter emulation.
- Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
- winlaunch.lib is now built-in feature and is also 64-bit compatible.
- Show [Paused] in windowed mode title bar when in pause mode.
- If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.
Custom chipset features emulated
- AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
- BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
- Loading blitter B-DAT manually when B-shift was nonzero.
- Lightpen hardware is now cycle-exactly emulated.
- Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
- Audio interrupts are delayed by 2 cycles.
Feature improvements
- 68020+ T0 trace mode is now fully emulated.
- 68020 cycle exact mode adjustments.
- Memory cycle exact mode mode accuracy improved
- Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
- Recursive mode ROM scanner now skips directories starting with dot.
- MMU emulation can be now switched on/off on the fly.
- Release all currently pressed keys when emulation pauses.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Escape old style directory and hardfile paths if it contains “,”.
- Masoboshi MasterCard fully implemented, including DMA support.
Bug fixes
- FM801 16-bit audio corruption.
- A2090 ST-506 emulation.
- Possible crash when display was very wide with bitplane DMA overrun condition.
- Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
- Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
- Fixed crash if Blizzard accelerator on board memory size was set to zero.
- JIT was not 512k or 1M Chip RAM compatible.
- Manual RAM configuration GUI didn’t accept smaller end address than current board size.
- Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
- Apollo 1240/1260 memory address space fixed
- PC bridgeboard NE2000 boot crash fix.
- Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
- If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
- 68000 address error stacked PC was not correct in some read-modify-write instructions
- Untrap middle mouse button option was stuck.
- GUI listview column width calculation used default font size, not selected font.
- 68030 CE/prefetch mode cache access bug fixed.
- G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.
→ [AMIGA] Winuae 3.4.0 Final
WinUAE 3.4.0 [21/12/2016]
New emulated hardware:
Graphics adapters:
- ColorBurst
- Harlequin
- OpalVision (OpalPaint, King of Karate)
Accelerator boards:
- Blizzard 1230 MK II and III.
- IVS Vector 68030.
HD controllers:
- Blizzard 1230 MK II and III SCSI Kit.
- Buddha.
- Expansion Systems Dataflyer Plus.
- FileCard 2000/OSSI 500
- Mainhattan A-Team.
- Microbotics HardFrame.
- SCRAM 500/2000.
Network adapters:
- AmigaNet.
- Ariadne.
- Ariadne II.
- LAN Rover/EB920.
- NE2000 compatible PCMCIA.
- NE2000 compatible ISA (x86 bridgeboard compatible).
- X-Surf and X-Surf 100 (Partial).
American Laser Games arcade game hardware:
- LaserDisc player (video file)
- Genlock (using video file genlock mode)
- Light gun and buttons.
New features:
- RAM/RTG RAM handling updated, all size combinations are now supported.
- Autoconfig board GUI list with custom sorting support.
- RAM Z2/Z3 board full autoconfig data customization support.
- Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
- Multiple display and sound boards can be now enabled simultaneously.
- Genlock realtime custom image, video file or capture stream overlay.
- Genlock mode screenshot/video alpha channel support.
- Accelerator board 68000 fallback mode supported.
- Game Ports panel custom mapping autofire support.
- Network access on screen led.
- Single step (emulate one frame + pause) input event.
- MIDI and Genlock video volume control.
Updates:
- Reduced input latency.
- Reduced WASAPI sound mode latency.
- WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
- If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT Direct option is not switched off.
- Most RAM size/position related JIT Direct restrictions are gone.
- Environment variables in file paths (%VAR%) are now always expanded.
- Implemented AGA only bitplane DMA overrun emulation (Moon Child).
- Host path 260 character limit removed (Windows 10 v1607+ only).
Bug fixes:
- Shortcuts with Shift key work again.
- Custom Game Port remapping does not disappear mysteriously anymore.
- Mounting file with size less than 512 bytes as a harddrive work again.
- CDTV statefiles fixed.
- On the fly directory/archive mounting only worked once under OS4.x.
- Worms DC and ACSYS (possibly others) graphics glitch fixed.
- Bad sprite collision optimization fixed (Jumpman Junior).
- Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
- FPS.Adj config file handling fixed.
- ATAPI CD emulation odd data size fix (HDToolbox hang)
- default.uae with unplugged device: set to none, not layout A.
And more…
wstecz16/06/2017 00:33