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[PSX2] Dev PCSX2 SVNv1.7.3108 2022-07-22 03:56:25

[0] @ Sobota, 25 Czerwca 2022 00:04CET

[PSX2] Dev PCSX2 SVNv1.7.3108 2022-07-22 03:56:25

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.3108 2022-07-22 03:56:25

PCSX2 Developer version SVNv1.7.3107 2022-07-21 18:44:37

PCSX2 Developer version SVNv1.7.3106 2022-07-20 07:40:53

PCSX2 Developer version SVNv1.7.3105-1-g9ef582bd6 2022-07-20 03:12:00

  • QT: Implements 2 Theming options Added 2 New Theme options.

PCSX2 Developer version SVNv1.7.3105 2022-07-21 02:23:29

PCSX2 Developer version SVNv1.7.3104 2022-07-21 02:20:33

  • GameDB: Game title and Ace Combat updates. (#6600) Fixed some game titles; added halfPixelOffset: 3 to Ace Combat 5 and Zero; adding mergeSprite: 1 to all Ace Combat
  • Download: pcsx2-v1.7.3104-windows-x86.7z

PCSX2 Developer version SVNv1.7.3103 2022-07-20 17:11:24

PCSX2 Developer version SVNv1.7.3102 2022-07-20 13:36:24

PCSX2 Developer version SVNv1.7.3101 2022-07-19 22:36:16

PCSX2 Developer version SVNv1.7.3100-3-g5a13932dd 2022-07-19 22:35:33

  • GS: Remove AA1 gui condition, it will always be enabled.

PCSX2 Developer version SVNv1.7.3100-2-g06c996797 2022-07-19 22:34:32

  • Qt: Remove AA1 option from the gui.

PCSX2 Developer version SVNv1.7.3100-1-g6e8d667c6 2022-07-19 22:29:50

  • Wx: Remove AA1 option from the gui.

PCSX2 Developer version SVNv1.7.3100 2022-07-19 22:59:36

PCSX2 Developer version SVNv1.7.3099 2022-07-19 00:13:02

PCSX2 Developer version SVNv1.7.3098 2022-07-19 02:01:37

PCSX2 Developer version SVNv1.7.3097 2022-07-18 18:06:33

PCSX2 Developer version SVNv1.7.3096 2022-07-18 09:51:55

PCSX2 Developer version SVNv1.7.3095 2022-07-18 03:20:08

PCSX2 Developer version SVNv1.7.3094-2-gc2bb93658 2022-07-18 03:06:31

  • GS-HW: Added DATE check for AA1 Also fix bug when DATE+FBA is on and alpha is masked (rare)

PCSX2 Developer version SVNv1.7.3094-1-g42b334efc 2022-07-16 19:26:29

  • GS-HW: Use correct alphas when AA1 is enabled + ABE disabled.

PCSX2 Developer version SVNv1.7.3094 2022-07-17 15:48:20

PCSX2 Developer version SVNv1.7.3093 2022-07-18 09:47:57

PCSX2 Developer version SVNv1.7.3092 2022-07-18 02:52:26

PCSX2 Developer version SVNv1.7.3091 2022-06-22 14:35:23

PCSX2 Developer version SVNv1.7.3090 2022-07-18 00:40:05

  • GameDB: Update names for localisation (#6661)

PCSX2 Developer version SVNv1.7.3089 2022-07-17 16:54:48

PCSX2 Developer version SVNv1.7.3088-13-gbcde88825 2022-07-17 16:49:47

  • Qt: Restore geometry before going fullscreen Fixes fullscreen with separate window on another monitor popup switching the fullscreen monitor case.

PCSX2 Developer version SVNv1.7.3088-12-g176721332 2022-07-17 15:39:01

  • Qt: Fix CRC in game list showing in lowercase

PCSX2 Developer version SVNv1.7.3088-11-gb36b4e4ad 2022-07-12 05:11:56

  • Qt: Hide main window when in fullscreen

PCSX2 Developer version SVNv1.7.3088-10-g8857eb4e7 2022-07-12 05:05:49

  • Qt: Fix state not being saveable on separate window close

PCSX2 Developer version SVNv1.7.3088-9-gfce3414c6 2022-06-19 07:44:18

  • INISettingsInterface: Don't try to save with no filename

PCSX2 Developer version SVNv1.7.3088-8-gf0f23a2c6 2022-07-09 12:41:52

  • Qt: Elide redundant scan progress updates Fixes UI locking up for ages when switching theme.

PCSX2 Developer version SVNv1.7.3088-7-ga77f78f08 2022-07-09 12:17:36

  • Qt: Replace hotkey tabs with a scrollable view

PCSX2 Developer version SVNv1.7.3088-6-g9269792a8 2022-07-09 11:50:14

  • Qt: Move hotkeys to VMManager, remove sorting

PCSX2 Developer version SVNv1.7.3088-5-ge87d507c0 2022-06-23 13:58:14

  • GameList: Populate game list from cache in batch mode Stop-gap until we make CDVD/scanning thread-safe, and can create game list entries on demand.

PCSX2 Developer version SVNv1.7.3088-4-g5fc07180d 2022-07-09 11:14:48

  • Qt: Add -nogui command line parameter

PCSX2 Developer version SVNv1.7.3088-3-ga35990ee4 2022-07-09 11:07:28

  • Qt: Move Main.cpp to QtHost.cpp

PCSX2 Developer version SVNv1.7.3088-2-g7d7195467 2022-07-09 10:52:33

  • Qt: Add search/filter toolbar

PCSX2 Developer version SVNv1.7.3088-1-g1cee55bf4 2022-07-09 08:59:13

  • Qt: Fix game list glitching out in X11

PCSX2 Developer version SVNv1.7.3088 2022-07-17 16:33:36

PCSX2 Developer version SVNv1.7.3087 2022-06-29 14:45:01

PCSX2 Developer version SVNv1.7.3086 2022-07-17 00:36:13

PCSX2 Developer version SVNv1.7.3085 2022-07-16 13:04:40

PCSX2 Developer version SVNv1.7.3084 2022-07-16 18:08:33

PCSX2 Developer version SVNv1.7.3083 2022-07-14 01:15:30

PCSX2 Developer version SVNv1.7.3082 2022-07-16 12:14:14

PCSX2 Developer version SVNv1.7.3081-2-ge56ffc689 2022-07-16 11:05:36

  • GameDB: add The Sims 2 missing fixes

PCSX2 Developer version SVNv1.7.3081-1-g4cca6a72d 2022-07-15 19:13:22

  • GameDB: add The Sims 2 missing fixes

PCSX2 Developer version SVNv1.7.3081 2022-07-16 00:49:42

PCSX2 Developer version SVNv1.7.3080 2022-07-15 19:21:27

PCSX2 Developer version SVNv1.7.3079 2022-07-15 17:50:41

PCSX2 Developer version SVNv1.7.3078 2022-07-15 14:19:08

PCSX2 Developer version SVNv1.7.3077-6-ge1e7791df 2022-07-15 13:13:51

  • Core: Bump savestate version.

PCSX2 Developer version SVNv1.7.3077-5-gd3accbc08 2022-07-15 02:47:56

  • USB: Fix struct member 'structname::variable' is never used warnings. Codacy.

PCSX2 Developer version SVNv1.7.3077-4-g69cc5a559 2022-07-15 02:47:33

  • PAD: Fix struct member 'structname::variable' is never used warnings. Codacy.

PCSX2 Developer version SVNv1.7.3077-3-g9f8f2f673 2022-07-15 02:40:22

  • GS-tc: Fix condition is always true warning. Codacy.

PCSX2 Developer version SVNv1.7.3077-2-g498eb9330 2022-07-15 02:39:20

  • USB: Fix array index 'i' is used before limits check warning. Codacy.

PCSX2 Developer version SVNv1.7.3077-1-g6047322f0 2022-07-15 02:37:54

  • USB: Fix a condition is always false warning. Codacy.

PCSX2 Developer version SVNv1.7.3077 2022-07-15 08:42:36

PCSX2 Developer version SVNv1.7.3076-1-g323bab7d4 2022-07-14 19:33:23

  • Update GameIndex.yaml

PCSX2 Developer version SVNv1.7.3076 2022-07-15 01:56:03

PCSX2 Developer version SVNv1.7.3075 2022-07-15 11:44:03

PCSX2 Developer version SVNv1.7.3074 2022-07-11 19:11:43

PCSX2 Developer version SVNv1.7.3073 2022-07-13 19:57:25

PCSX2 Developer version SVNv1.7.3072 2022-07-12 22:06:25

PCSX2 Developer version SVNv1.7.3071 2022-07-11 23:18:41

PCSX2 Developer version SVNv1.7.3070 2022-07-11 18:21:18

PCSX2 Developer version SVNv1.7.3069-1-gdf1e19dd4 2022-07-11 18:18:17

  • COP2: Fix CTC2 to R register Only 23 bits are writable. Upper 9 bits are hardcoded to 001111111.

PCSX2 Developer version SVNv1.7.3069 2022-07-11 18:11:17

PCSX2 Developer version SVNv1.7.3068 2022-07-11 15:20:54

PCSX2 Developer version SVNv1.7.3067 2022-07-11 13:19:32

PCSX2 Developer version SVNv1.7.3066 2022-07-10 08:30:11

PCSX2 Developer version SVNv1.7.3065-1-g156484ac8 2022-07-10 07:24:49

  • GS: Invalidate CLUT by page Some games (We Love Katamari) write offset inside the CLUT, and one block is only 32 colours (in 32bit) anyway, so by block is insufficient. Also add check for CLUT invalidation from Z writes, because it *could* happen, weirder things have been done in games.

PCSX2 Developer version SVNv1.7.3065 2022-07-10 04:07:51

PCSX2 Developer version SVNv1.7.3064 2022-07-09 15:00:42

PCSX2 Developer version SVNv1.7.3063 2022-07-09 19:59:22

  • Gamedb: fix game titles

PCSX2 Developer version SVNv1.7.3062 2022-07-09 14:49:26

PCSX2 Developer version SVNv1.7.3061 2022-07-08 13:08:42

PCSX2 Developer version SVNv1.7.3060 2022-07-08 02:17:16

PCSX2 Developer version SVNv1.7.3059 2022-07-07 20:04:39

PCSX2 Developer version SVNv1.7.3058 2022-07-07 12:21:25

PCSX2 Developer version SVNv1.7.3057 2022-07-06 23:29:41

PCSX2 Developer version SVNv1.7.3056 2022-07-06 11:58:43

PCSX2 Developer version SVNv1.7.3055 2022-07-05 09:22:27

PCSX2 Developer version SVNv1.7.3054 2022-07-06 01:30:19

  • QT: more settings descriptions

PCSX2 Developer version SVNv1.7.3053 2022-07-06 00:52:27

PCSX2 Developer version SVNv1.7.3052 2022-07-05 20:47:36

PCSX2 Developer version SVNv1.7.3051 2022-07-05 15:42:26

PCSX2 Developer version SVNv1.7.3050 2022-07-02 06:00:56

PCSX2 Developer version SVNv1.7.3049-2-gdc8bb7cc2 2022-07-02 05:18:42

  • Qt: Use same data directory as wx with XDG_STD enabled

PCSX2 Developer version SVNv1.7.3049-1-gcfe51035f 2022-07-01 12:40:50

  • CMake: Drop unused ALSA dependency

PCSX2 Developer version SVNv1.7.3049 2022-07-03 15:30:03

PCSX2 Developer version SVNv1.7.3048 2022-07-02 13:17:51

  • ThreadedFileReader: Fix a low-chance race when closing file

PCSX2 Developer version SVNv1.7.3047 2022-07-02 13:51:23

  • Qt: Implement mouse wheel binding

PCSX2 Developer version SVNv1.7.3046 2022-07-04 18:01:24

PCSX2 Developer version SVNv1.7.3045 2022-07-03 14:18:52

PCSX2 Developer version SVNv1.7.3044 2022-07-04 10:24:26

PCSX2 Developer version SVNv1.7.3043 2022-06-29 15:09:04

PCSX2 Developer version SVNv1.7.3042 2022-07-02 23:24:50

PCSX2 Developer version SVNv1.7.3041 2022-07-02 22:29:52

PCSX2 Developer version SVNv1.7.3040 2022-07-02 12:43:11

PCSX2 Developer version SVNv1.7.3039 2022-07-02 15:16:12

PCSX2 Developer version SVNv1.7.3038 2022-05-22 05:40:34

PCSX2 Developer version SVNv1.7.3037-2-gbbc0bcae1 2022-05-22 05:40:13

  • IopBios: Replace ghc::filesystem with our wrappers

PCSX2 Developer version SVNv1.7.3037-1-g2b52bf453 2022-05-22 05:39:52

  • DEV9: Replace ghc::filesystem with our wrappers

PCSX2 Developer version SVNv1.7.3037 2022-07-01 18:10:26

PCSX2 Developer version SVNv1.7.3036 2022-06-30 14:27:16

PCSX2 Developer version SVNv1.7.3035 2022-06-30 21:23:44

PCSX2 Developer version SVNv1.7.3034 2022-06-29 18:17:17

PCSX2 Developer version SVNv1.7.3033 2022-06-02 17:00:39

PCSX2 Developer version SVNv1.7.3032 2022-06-29 12:08:30

PCSX2 Developer version SVNv1.7.3031-3-g403b93daf 2022-06-29 11:31:44

  • Qt: Fix drag/drop of blockdumps

PCSX2 Developer version SVNv1.7.3031-2-gff0380b45 2022-06-29 11:31:19

  • Qt: Fix drag/drop of GS dumps/ELFs

PCSX2 Developer version SVNv1.7.3031-1-ge7bb6c876 2022-06-29 11:26:09

  • PAD: Adjust existing button pressure when modifier activated

PCSX2 Developer version SVNv1.7.3031 2022-06-27 10:53:36

PCSX2 Developer version SVNv1.7.3030 2022-06-28 09:37:52

PCSX2 Developer version SVNv1.7.3029-1-gfcde6f686 2022-06-28 09:37:02

  • Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore Necessary for us to utilize the new WinAPI functions. We just need to be careful not to call any of these in wx, because otherwise it'll no longer run on Win8.

PCSX2 Developer version SVNv1.7.3029 2022-06-29 05:39:39

PCSX2 Developer version SVNv1.7.3028-1-g1a0b8fb37 2022-06-29 04:44:10

  • Qt: Fix window reopening after close

PCSX2 Developer version SVNv1.7.3028 2022-06-27 14:37:22

PCSX2 Developer version SVNv1.7.3027 2022-06-28 16:00:51

PCSX2 Developer version SVNv1.7.3026-8-g5391b529b 2022-06-28 15:34:45

  • Qt: Implement start disc

PCSX2 Developer version SVNv1.7.3026-7-g92aea3823 2022-06-28 15:01:34

  • GS: Reset stats on open Fixes junk/bogus stats when switching to/from software renderer, and when shutting down/starting a new game.

PCSX2 Developer version SVNv1.7.3026-6-g590ca9846 2022-06-28 14:59:48

  • Qt: Implement pause on focus loss

PCSX2 Developer version SVNv1.7.3026-5-g16936aa45 2022-06-28 14:53:26

  • Qt: Make UI thread VM valid/paused globally accessible

PCSX2 Developer version SVNv1.7.3026-4-gdedb1e0c8 2022-06-28 14:37:10

  • Qt: Implement pause on start

PCSX2 Developer version SVNv1.7.3026-3-g63163737c 2022-06-28 14:16:45

  • Qt: Implement disable window resize

PCSX2 Developer version SVNv1.7.3026-2-g9f99e88c9 2022-06-28 13:41:24

  • Qt: Fix game properties staying open after closing main window

PCSX2 Developer version SVNv1.7.3026-1-gb6f748ad8 2022-06-28 13:37:30

  • Qt: Add option to hide main window when game running

PCSX2 Developer version SVNv1.7.3026 2022-06-28 20:57:25

  • GameDB: fix game titles and add an entry

PCSX2 Developer version SVNv1.7.3025 2022-06-28 18:14:57

PCSX2 Developer version SVNv1.7.3024 2022-06-28 16:47:36

PCSX2 Developer version SVNv1.7.3023 2022-06-28 10:24:51

  • GS: Fix interlace offsets for no-interlace patches

PCSX2 Developer version SVNv1.7.3022 2022-06-28 10:22:17

  • Gamedb: add VUclamping to "NCAA March Madness 2003/2004"

PCSX2 Developer version SVNv1.7.3021 2022-06-27 22:28:53

  • Qt: Fix anti blur tooltip.

PCSX2 Developer version SVNv1.7.3020-3-g122423e53 2022-06-27 15:08:03

  • Qt: Add tooltlips to System Settings.

PCSX2 Developer version SVNv1.7.3020-2-g639865f3e 2022-06-27 15:07:40

  • Qt: Add tooltlips to Advanced System Settings.

PCSX2 Developer version SVNv1.7.3020-1-g42e214eb1 2022-06-27 15:07:19

  • Qt: Add tooltips to Emulation Settings.

PCSX2 Developer version SVNv1.7.3020 2022-06-28 09:11:05

PCSX2 Developer version SVNv1.7.3019 2022-06-27 19:18:06

  • Config: Fix loading of SavestateZstdCompression setting It seems like when the setting was originally added, the author forgot to add a line to the Pcsx2Config::CopyConfig function which meant that the setting was not loaded properly.
  • Download: pcsx2-v1.7.3019-windows-x86.7z

PCSX2 Developer version SVNv1.7.3018 2022-06-27 23:17:29

PCSX2 Developer version SVNv1.7.3017 2022-06-27 18:01:31

PCSX2 Developer version SVNv1.7.3016 2022-06-25 20:18:11

PCSX2 Developer version SVNv1.7.3015 2022-06-26 06:49:52

PCSX2 Developer version SVNv1.7.3014 2022-06-26 07:02:03

  • iR5900: Elide VU0 micro finish calls when safe This makes a difference in COP2-heavy games, where a chain of instructions will repeatedly test the VU0 idle bit unnecessarily, as it is impossible for a micro to be started inbetween the instruction chain. Saves a bit of code size (for register backup/restore), as well as getting rid of branches. Seems to make a 1-2% difference in performance in Ratchet on a 3900X, but if we're lucky, more on slower chips.

PCSX2 Developer version SVNv1.7.3013 2022-06-27 06:02:46

  • Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.2 to 1.3.0. - [Release notes](https://github.com/mikehardy/buildcache-action/releases) - [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md) - [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0) --- updated-dependencies: - dependency-name: mikehardy/buildcache-action dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
  • Download: pcsx2-v1.7.3013-windows-x86.7z

PCSX2 Developer version SVNv1.7.3012 2022-06-27 00:55:11

PCSX2 Developer version SVNv1.7.3011 2022-06-26 19:23:49

PCSX2 Developer version SVNv1.7.3010 2022-06-26 16:22:44

PCSX2 Developer version SVNv1.7.3009 2022-06-26 18:06:44

  • USB: Cleanup more variable scope warnings. Codacy. Looks like I missed some.

PCSX2 Developer version SVNv1.7.3022-1-ge7f52cbf9 2022-06-28 10:24:51

PCSX2 Developer version SVNv1.7.3022 2022-06-28 10:22:17

  • Gamedb: add VUclamping to "NCAA March Madness 2003/2004"

PCSX2 Developer version SVNv1.7.3021 2022-06-27 22:28:53

  • Qt: Fix anti blur tooltip.

PCSX2 Developer version SVNv1.7.3020-3-g122423e53 2022-06-27 15:08:03

  • Qt: Add tooltlips to System Settings.

PCSX2 Developer version SVNv1.7.3020-2-g639865f3e 2022-06-27 15:07:40

  • Qt: Add tooltlips to Advanced System Settings.

PCSX2 Developer version SVNv1.7.3020-1-g42e214eb1 2022-06-27 15:07:19

  • Qt: Add tooltips to Emulation Settings.

PCSX2 Developer version SVNv1.7.3020 2022-06-28 09:11:05

PCSX2 Developer version SVNv1.7.3019 2022-06-27 19:18:06

  • Config: Fix loading of SavestateZstdCompression setting It seems like when the setting was originally added, the author forgot to add a line to the Pcsx2Config::CopyConfig function which meant that the setting was not loaded properly.
  • Download: pcsx2-v1.7.3019-windows-x86.7z

PCSX2 Developer version SVNv1.7.3018 2022-06-27 23:17:29

PCSX2 Developer version SVNv1.7.3017 2022-06-27 18:01:31

PCSX2 Developer version SVNv1.7.3016 2022-06-25 20:18:11

PCSX2 Developer version SVNv1.7.3015 2022-06-26 06:49:52

PCSX2 Developer version SVNv1.7.3014 2022-06-26 07:02:03

  • iR5900: Elide VU0 micro finish calls when safe This makes a difference in COP2-heavy games, where a chain of instructions will repeatedly test the VU0 idle bit unnecessarily, as it is impossible for a micro to be started inbetween the instruction chain. Saves a bit of code size (for register backup/restore), as well as getting rid of branches. Seems to make a 1-2% difference in performance in Ratchet on a 3900X, but if we're lucky, more on slower chips.

PCSX2 Developer version SVNv1.7.3013 2022-06-27 06:02:46

  • Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.2 to 1.3.0. - [Release notes](https://github.com/mikehardy/buildcache-action/releases) - [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md) - [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0) --- updated-dependencies: - dependency-name: mikehardy/buildcache-action dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
  • Download: pcsx2-v1.7.3013-windows-x86.7z

PCSX2 Developer version SVNv1.7.3012 2022-06-27 00:55:11

PCSX2 Developer version SVNv1.7.3011 2022-06-26 19:23:49

PCSX2 Developer version SVNv1.7.3010 2022-06-26 16:22:44

PCSX2 Developer version SVNv1.7.3009 2022-06-26 18:06:44

  • USB: Cleanup more variable scope warnings. Codacy. Looks like I missed some.

PCSX2 Developer version SVNv1.7.3008 2022-06-25 19:20:03

PCSX2 Developer version SVNv1.7.3007 2022-06-23 14:18:55

  • GS/TextureCache: Unswizzle shared texture formats when hashing Fixes formats such as PSMT4HL giving different hashes depending on what the overlapping/shared pixels in local memory contain. Enable this unconditionally, rather than only when dumping, because unswizzling and hashing is around 25% faster on AVX2 builds than hashing the backing local memory for larger textures (e.g. Star Ocean 3 menus). Also has the added bonus of hitting the cache more often in such cases too.
  • Download: pcsx2-v1.7.3007-windows-x86.7z

PCSX2 Developer version SVNv1.7.3006 2022-06-25 17:32:54

  • VU: YOLO T-Bit on MTVU More games than I expected just turn T-Bit on but never actually use it, which causes poor performance in MTVU due to threading. If there is a game that uses it, we can disable MTVU in the GameDB, since it will break the performance of the game, even if we try to handle it correctly. Maybe we can re-enable it in the future if some threading genius figures it out.
  • Download: pcsx2-v1.7.3006-windows-x86.7z

PCSX2 Developer version SVNv1.7.3005 2022-06-25 17:46:59

PCSX2 Developer version SVNv1.7.3004 2022-06-25 17:06:48

PCSX2 Developer version SVNv1.7.3003 2022-06-25 17:01:39

PCSX2 Developer version SVNv1.7.3002 2022-06-25 11:38:39

PCSX2 Developer version SVNv1.7.3001-1-g57595c70b 2022-06-25 11:33:37

  • PAD: Fix expression is always false warning. Codacy.

PCSX2 Developer version SVNv1.7.3001 2022-06-25 01:19:00

PCSX2 Developer version SVNv1.7.3000-3-gba07e46cf 2022-06-25 01:18:12

  • iR3000A: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.3000-2-gf19ba1b0d 2022-06-25 01:14:43

  • iFPUd: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.3000-1-g51887f1cb 2022-06-25 01:13:10

  • BaseBlockEx: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.3000 2022-06-24 21:00:34

PCSX2 Developer version SVNv1.7.2999-2-g75d57640e 2022-06-24 03:54:29

  • GS: Rework interlace offsets

PCSX2 Developer version SVNv1.7.2999-1-g56316ffcc 2022-06-23 22:46:53

  • GS: Add internal FFMD offset to interlace.

PCSX2 Developer version SVNv1.7.2999 2022-06-25 01:35:51

PCSX2 Developer version SVNv1.7.2998 2022-06-25 00:16:53

PCSX2 Developer version SVNv1.7.2997 2022-06-24 18:01:27

PCSX2 Developer version SVNv1.7.2996-12-gf42647426 2022-06-24 18:00:49

  • IOP: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-11-gb54521de5 2022-06-24 18:00:18

  • iR5900: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-10-gd7e09167f 2022-06-24 17:59:46

  • iMMI: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-9-g26d20e458 2022-06-24 17:59:33

  • iFPU: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-8-g3099d55b4 2022-06-24 17:59:17

  • RDebug: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-7-g72218929b 2022-06-24 17:57:21

  • SPU2: Cleanup variable scope. Codacy

PCSX2 Developer version SVNv1.7.2996-6-gf99106ccb 2022-06-24 17:56:50

  • MemoryCardFolder: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-5-gdd6f9c5ad 2022-06-24 17:56:25

  • USB: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-4-g7d2209860 2022-06-24 17:55:24

  • IPU: Cleanup variable scope. Use totalqwc instead of ipu1cycles for adding cycles. Codacy.

PCSX2 Developer version SVNv1.7.2996-3-gc82a92755 2022-06-24 17:55:08

  • GS: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-2-g59e9d80b1 2022-06-24 17:54:07

  • PAD: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-1-g732d30c91 2022-06-24 17:53:43

  • CDVD: Cleanup variable scope. Codacy.
NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3519-229-ga6c22731b 2022-11-29 11:43:52

PCSX2 Developer version SVNv1.7.3519-229-ga6c22731b 2022-11-29 11:43:52

  • GameDB: Add EE clamping for Shinobido - Way of the Ninja

PCSX2 Developer version SVNv1.7.3519-228-g61b562fca 2022-11-29 10:36:13

  • codacy: Exclude md files.

PCSX2 Developer version SVNv1.7.3519-227-g3d551e384 2022-11-28 18:22:36

  • workflows: Remove external shaders directory from appimage.

PCSX2 Developer version SVNv1.7.3519-226-g4cf9b7ada 2022-11-28 16:39:26

  • shaders: Remove external shaders.

PCSX2 Developer version SVNv1.7.3519-225-gf76559b79 2022-11-28 16:37:38

  • GS: Remove external shader support.

PCSX2 Developer version SVNv1.7.3519-224-gea6d276a4 2022-11-28 16:33:27

  • config: Remove external shader support.

PCSX2 Developer version SVNv1.7.3519-223-ga32314534 2022-11-28 16:33:01

  • gui-wx: Remove external shader support.

PCSX2 Developer version SVNv1.7.3519-222-g26aa7ef09 2022-11-28 15:49:37

  • MemoryCardFile: Fix Wunused-result warnings.

PCSX2 Developer version SVNv1.7.3519-221-g4a5f9df7b 2022-11-28 15:17:37

  • Sio: Fix Wunused-variable warning.

PCSX2 Developer version SVNv1.7.3519-220-gf2a9c8558 2022-11-28 17:12:04

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3519-219-g07c3b6ad0 2022-11-27 21:43:29

  • input-rec: remove input recording code from wx-related source

PCSX2 Developer version SVNv1.7.3519-218-g8cbdd61f9 2022-11-28 01:28:32

  • GameDB: Fixes for HP OFTF and MLB 2K5 FIxes freezing and stuttering in MLB 2K5 and ghosting and vertical lines in HP OFTF.

PCSX2 Developer version SVNv1.7.3519-217-g276b1b553 2022-11-26 20:52:56

  • iR3000A: Fix variable is assigned a value that is never used warning. Codacy.

PCSX2 Developer version SVNv1.7.3519-216-gfbc4a5cac 2022-11-26 20:51:34

  • PAD: Fix variable is assigned a value that is never used warnings. Codacy.

PCSX2 Developer version SVNv1.7.3519-215-g8b01fb0bc 2022-11-26 20:50:44

  • USB: Fix variable is assigned a value that is never used warnings. Codacy.

PCSX2 Developer version SVNv1.7.3519-214-gf56501420 2022-11-26 20:49:44

  • GS-sw: Fix Winconsistent-missing-override warning.

PCSX2 Developer version SVNv1.7.3519-213-g3a048dafa 2022-11-26 20:40:17

  • gui/qt: allow the opened recording to be closed

PCSX2 Developer version SVNv1.7.3519-212-g7383bc3f4 2022-11-26 20:39:14

  • input-rec: remove integration from SIO/Counters, fix imgui updating

PCSX2 Developer version SVNv1.7.3519-211-g96d9eadb4 2022-11-26 20:36:39

  • gui/wx: disable input recording on the wxWidgets side

PCSX2 Developer version SVNv1.7.3519-210-g199db1256 2022-11-19 03:17:47

  • input-rec: integrate with new SIO code

PCSX2 Developer version SVNv1.7.3519-209-gf66ea63b7 2022-11-04 05:08:27

  • input-rec: ensure wx code is frozen for PadData files

PCSX2 Developer version SVNv1.7.3519-208-gbed53be21 2022-09-25 05:25:58

  • input-rec: fix captialization of IRFile function names

PCSX2 Developer version SVNv1.7.3519-207-gaf1e41681 2022-09-25 05:07:26

  • input-rec: move IRFileHeader & IRSavestate privately into the IRFile class + Add getters for the header char array variables. No longer allow direct access to header content outside of the class.

PCSX2 Developer version SVNv1.7.3519-206-g798743082 2022-09-23 20:45:47

  • input-rec: Always show current GSFrame on any savestate load or reset Knowing the frame count after either can be very useful, so that should be displayed regardless of the blank screen.

PCSX2 Developer version SVNv1.7.3519-205-g592395d15 2022-09-23 20:44:11

  • input-rec: Set frame count to zero on "reset"

PCSX2 Developer version SVNv1.7.3519-204-g5cd243f2c 2022-09-23 20:06:38

  • input-rec: disable the "Reset" option when a recording uses a savestate

PCSX2 Developer version SVNv1.7.3519-203-gf699807ca 2022-09-23 19:00:09

  • input-rec: updates to bulk read implementation + Handles edge cases where the file is too small + Minor performance optimizations around reserving vector memory space + Simpler file seeking

PCSX2 Developer version SVNv1.7.3519-202-g31b7ec730 2022-09-23 01:49:48

  • input-rec: recording viewer touchup

PCSX2 Developer version SVNv1.7.3519-201-g5ea882dae 2022-09-22 19:29:00

  • input-rec: remove excessive returns in ControllerInterrupt

PCSX2 Developer version SVNv1.7.3519-200-g1628237ba 2022-09-22 19:23:20

  • input-rec: replace u64s with u32 + Converts g_inputRecordingFile's total frame count to unsigned long to match.

PCSX2 Developer version SVNv1.7.3519-199-gb86241695 2022-09-22 17:59:44

  • input-rec: remove private InputRecordingFile::open() The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.

PCSX2 Developer version SVNv1.7.3519-198-g7bab2d197 2022-09-22 17:35:21

  • input-rec: touch up InputRecordingFile.h/.cpp

PCSX2 Developer version SVNv1.7.3519-197-g6288f945c 2022-09-22 17:19:56

  • input-rec: refactor PadData button state control

PCSX2 Developer version SVNv1.7.3519-196-g1356171af 2022-09-22 16:10:00

  • input-rec: additional m_/s_ variable tags and constexpr placements

PCSX2 Developer version SVNv1.7.3519-195-g409c285f3 2022-09-22 02:19:18

  • input-rec: refresh imgui overlay when recording mode changes while paused

PCSX2 Developer version SVNv1.7.3519-194-g844ff5bb0 2022-06-23 23:29:45

  • input-rec: fix running input recording functions from UI thread

PCSX2 Developer version SVNv1.7.3519-184-g92bec955a 2022-11-27 08:48:40

  • GS-SW: Revert software clamp changes from large TH/TW PR. This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.

PCSX2 Developer version SVNv1.7.3519-183-g89c0d95a9 2022-11-27 03:51:57

  • Common: Slim down RedtapeWindows and correct case

PCSX2 Developer version SVNv1.7.3519-182-g2c88cd7ac 2022-11-26 18:23:34

  • CMake: Lowercase Winmm for case-sensitive fs Fix build on mingw from linux

PCSX2 Developer version SVNv1.7.3519-181-g0440079a2 2022-11-26 18:20:16

  • FileSystem: Use _stat64 routines

PCSX2 Developer version SVNv1.7.3519-180-g5fbf21c1b 2022-11-26 18:21:54

  • RedtapeWindows: Lowercase includes for linux fs

PCSX2 Developer version SVNv1.7.3519-179-ge4cc0e04e 2022-11-26 18:55:31

  • GS-DX11: Fix D3D11_BOX parameters (missing "front")

PCSX2 Developer version SVNv1.7.3519-178-g01179c69e 2022-11-26 17:12:45

  • CDVD: Correct DMA timing if sectors are buffered.

PCSX2 Developer version SVNv1.7.3519-177-g038e22e5d 2022-11-26 11:18:03

  • MTGS: Make PresentCurrentFrame() callable from CPU thread GS thread can use GSPresentCurrentFrame().

PCSX2 Developer version SVNv1.7.3519-176-gebeba2ba1 2022-11-26 06:53:30

  • GS/Vulkan: Enable samplerAnisotropy before using

PCSX2 Developer version SVNv1.7.3519-175-gdaebb5753 2022-11-26 06:40:41

  • GS/HW: Fix various issues with texture replacements - Replacement textures now show in HC usage to give a clearer picture of VRAM usage. - Fixed crashes when loading compressed and mipmapped DDS textures. - Fixed compressed mipmapped textures in Direct3D 12. - Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went down the last 1x1 mipmap level.

PCSX2 Developer version SVNv1.7.3519-174-gbb2016889 2022-11-26 03:50:56

  • 3rdparty: Update SDL to 2.26.0

PCSX2 Developer version SVNv1.7.3519-173-g470bbc989 2022-11-26 06:07:36

  • Patches: Add extended PS2rd support; used by OPL (#7381)

PCSX2 Developer version SVNv1.7.3519-172-g527fa587c 2022-11-26 02:14:25

  • CDVD: Don't account for rotation if sectors are buffered

PCSX2 Developer version SVNv1.7.3519-171-g8a22e44f3 2022-11-26 03:31:19

  • GS-TC: Make sure if we have an old frame check bounds of other frame

PCSX2 Developer version SVNv1.7.3519-170-gad7736f90 2022-11-26 04:50:54

  • GameDB: Remove blit from PAL being dumb The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.

PCSX2 Developer version SVNv1.7.3519-169-g2ab27ef42 2022-11-25 23:18:20

  • formatter: apply editorconig into various files

PCSX2 Developer version SVNv1.7.3519-168-g314c84029 2022-11-25 04:10:32

  • VIF: Reduce alignment of empty hash buckets They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment

PCSX2 Developer version SVNv1.7.3519-167-gee451fe34 2022-11-25 03:43:54

  • Common: Fix slow emulator startup on M1s

PCSX2 Developer version SVNv1.7.3519-166-g50f90aee7 2022-11-25 20:47:54

  • GameDB: Fix incorrect name of SLPM-65140 Fixes an incorrect game name.

PCSX2 Developer version SVNv1.7.3519-165-g31c02e591 2022-11-25 17:14:50

  • FullscreenUI: Don't show game fixes unless advanced is enabled

PCSX2 Developer version SVNv1.7.3519-164-gd08f4df14 2022-11-25 17:03:38

  • ImGuiFullscreen: Fix navigating to root on Linux

PCSX2 Developer version SVNv1.7.3519-163-ge17f59260 2022-11-25 14:55:03

  • GameDB: Set texture preloading to Partial for Espagaluda Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.

PCSX2 Developer version SVNv1.7.3519-162-g50bb362dc 2022-05-10 18:14:50

  • GS-hw: Further optimize blending equations. Allow to run free sw blend with no texture barriers, more speed for all renderers. CLAMP 1, negative result will be clamped to 0. Condition 1: (0 - Cs)*Alpha + 0, (0 - Cd)*Alpha + 0 Condition 2: Alpha is either As or F higher than 1.0f (0 - Cd)*Alpha + Cd, (0 - Cs)*F + Cs

PCSX2 Developer version SVNv1.7.3519-161-g1d1ee314c 2022-11-25 00:20:24

  • GameDB:Fixing some minor typos

PCSX2 Developer version SVNv1.7.3519-160-gdb8fb7f5a 2022-11-25 09:31:17

  • AppImage: Don't change current working directory

PCSX2 Developer version SVNv1.7.3519-159-g498fe4825 2022-11-23 19:31:58

  • GS: Combine dirty rects when having matching edges

PCSX2 Developer version SVNv1.7.3519-158-g2b75f9638 2022-11-24 10:42:40

  • GS/DX12/Vulkan: Handle out-of-VRAM better Instead of immediately failing the allocation, flush the texture pool, and execute/wait for the command buffer. This will clear out any textures which have already been freed, and the storage can be reused for.

PCSX2 Developer version SVNv1.7.3519-157-gf159d1de5 2022-11-24 10:35:43

  • GS/TextureCache: Better handle batched tiny moves e.g. Dark Cloud's menu. Also prevents an out-of-VRAM situation from crashing.

PCSX2 Developer version SVNv1.7.3519-156-geb67c87e2 2022-11-23 15:12:05

  • FullscreenUI: Match settings grouping with Qt

PCSX2 Developer version SVNv1.7.3519-155-g95953c86a 2022-11-23 14:28:53

  • VMManager: Write unsafe settings to emulog

PCSX2 Developer version SVNv1.7.3519-154-gf8bd4d715 2022-11-23 14:20:49

  • Qt: Shuffle some settings around/hide advanced by default

PCSX2 Developer version SVNv1.7.3519-153-g4d7314712 2022-11-23 19:47:42

  • GameDB: Fixes to multiple games yet again - Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game - Forgotten Realm Demon Stone: Get rid of more blur - ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS - Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software. - Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters - No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting

PCSX2 Developer version SVNv1.7.3519-152-g0466114f6 2022-11-23 20:50:19

  • gui-wx: Add FidelityFX CAS support. Add FidelityFX CAS support to wxwidgets. Rename Texture Filtering of Display to Bilinear filtering. Remove Debug box. Misc cleanup.

PCSX2 Developer version SVNv1.7.3519-151-g0a585e00e 2022-11-23 20:48:04

  • gui-wx: Add default configs for CAS filtering.

PCSX2 Developer version SVNv1.7.3519-150-g5048f1c21 2022-11-23 21:00:56

  • GameDB: Remove Round Sprite from POPSOT Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.

PCSX2 Developer version SVNv1.7.3519-149-g486c82311 2022-11-23 20:44:17

  • GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica #7396

PCSX2 Developer version SVNv1.7.3519-148-g7e66eb856 2022-11-22 15:12:06

  • GS: Add sharp bilinear post filter Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)

PCSX2 Developer version SVNv1.7.3519-147-gedb9a5ba3 2022-11-23 12:21:20

  • Qt: Add -testconfig option

PCSX2 Developer version SVNv1.7.3519-146-g6f354c6c0 2022-11-21 10:01:14

  • Qt: Move post-processing options into its own tab

PCSX2 Developer version SVNv1.7.3519-145-g2fb8ecbf0 2022-11-21 03:15:13

  • GS:MTL: CAS support

PCSX2 Developer version SVNv1.7.3519-144-gf7c79fe3c 2022-11-20 15:20:40

  • GS: Implement FidelityFX CAS

PCSX2 Developer version SVNv1.7.3519-143-g5363a90c6 2022-11-21 09:46:09

  • D3D12: Add compute shader support

PCSX2 Developer version SVNv1.7.3519-142-gd132ddefe 2022-11-20 16:19:02

  • GL: Add support for compute shaders

PCSX2 Developer version SVNv1.7.3519-141-g46db4077b 2022-11-21 04:05:28

  • Common:Vulkan: Add storage descriptors to pool Needed for CAS

PCSX2 Developer version SVNv1.7.3519-140-g344d27ea5 2022-11-20 15:18:58

  • Vulkan: Add ComputeShaderPipelineBuilder

PCSX2 Developer version SVNv1.7.3519-139-g2dfb819d3 2022-11-21 00:04:05

  • Resources: ffx_cas.h Metal support

PCSX2 Developer version SVNv1.7.3519-138-gcef8d03d4 2022-11-20 22:53:24

  • Resources: ffx_a MSL support

PCSX2 Developer version SVNv1.7.3519-137-g4177b090b 2022-11-20 15:21:20

  • Resources: Add GPUOpen's FidelityFX CAS headers

PCSX2 Developer version SVNv1.7.3519-136-g26075a952 2022-11-23 11:27:03

  • GS-HW: Remove mistake from old frame PR

PCSX2 Developer version SVNv1.7.3519-135-g76b88ebdb 2022-11-23 01:29:39

  • GameDB: Add fixes for Demon Chaos Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.

PCSX2 Developer version SVNv1.7.3519-134-gbae4a2df7 2022-11-21 07:56:59

  • GS:MTL: Fix mad shader on M1

PCSX2 Developer version SVNv1.7.3519-133-ge8ce1e344 2022-11-22 20:32:20

  • GS-TC: Only reset age when it's definitely an EE write

PCSX2 Developer version SVNv1.7.3519-132-g90a4025bc 2022-11-22 16:39:44

  • BiosTools: improve region codes Region code numbering now matches regions inside CDVD_internal.h Added region assignment for non-standard romver Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan

PCSX2 Developer version SVNv1.7.3519-131-gf66797c5c 2022-11-22 16:03:36

  • Qt: Add option to reset play time for games

PCSX2 Developer version SVNv1.7.3519-130-gbd22d29d5 2022-11-22 15:49:45

  • Host: Make OSD message timing consistent It was all over the place previously.

PCSX2 Developer version SVNv1.7.3519-129-g5026dda9c 2022-11-22 15:34:50

  • Qt: Fix Enable Per-Game Settings option

PCSX2 Developer version SVNv1.7.3519-128-gb30e93389 2022-11-22 14:37:43

  • GS/OpenGL: Remove disable_hw_gl_draw option I'm not sure what the point of it ever was..

PCSX2 Developer version SVNv1.7.3519-127-ga2a635a14 2022-11-20 02:51:45

  • GS: Favour newer targets unless no match found. No age update on frame.

PCSX2 Developer version SVNv1.7.3519-126-g05dd0831c 2022-11-20 02:50:57

  • GS: Avoid large clears in HW

PCSX2 Developer version SVNv1.7.3519-125-gdb788452b 2022-11-21 22:00:00

  • PAD: increase number of macros per controller from 4 to 16

PCSX2 Developer version SVNv1.7.3519-124-g5c5fdcf14 2022-11-22 01:15:05

  • Qt: Change dump compression to Zstandard Until XZ stops exploding we should default to Zstandard for dump compression.

PCSX2 Developer version SVNv1.7.3519-123-gb96a252a6 2022-11-22 00:35:34

  • Memory Card: Make access denied pop-up actually explain the problem

PCSX2 Developer version SVNv1.7.3519-122-g793aa7fd7 2022-11-21 17:01:30

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3519-121-gd0673f913 2022-11-21 14:01:50

  • Sio: Fix host pointer getting serialized [SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save state bump, but it's unavoidable :(

PCSX2 Developer version SVNv1.7.3519-120-g4b4b82bd5 2022-11-20 00:09:11

  • Readme: Mention that win 8.1 was dropped after 1.6 stable.

PCSX2 Developer version SVNv1.7.3519-119-gdda0b6c29 2022-11-20 00:07:09

  • common: Drop windows 8.1 and server 2012 r2 support. We already require windows 10 (build 1809) with the recent recompiler changes.

PCSX2 Developer version SVNv1.7.3519-118-ge212c611b 2022-11-16 14:12:06

  • GS-HW: Expand target on EE write and improve overlap check

PCSX2 Developer version SVNv1.7.3519-117-ga95492f7a 2022-11-20 18:54:33

  • GS-TC: Only reset age on new Tex in RT targets. Caused huge GS usage on Urban Reign due to old target.

PCSX2 Developer version SVNv1.7.3519-116-gff3c22fc2 2022-11-20 06:50:05

  • GS: Allow negative offset on single display

PCSX2 Developer version SVNv1.7.3519-115-g59e8a2dfa 2022-11-20 19:20:57

  • GameDB: add fixes to 'Car Racing Challenge'

PCSX2 Developer version SVNv1.7.3519-114-gd44e215e5 2022-11-20 18:56:20

  • GameDB: Add Blit gamefix to Worms 4 Adds Blit gamefix to Worms 4 Mayhem to fix internal FPS detection.

PCSX2 Developer version SVNv1.7.3519-113-g129fddf07 2022-11-20 05:26:57

  • Qt: Switch to 6.4.0 on Windows

PCSX2 Developer version SVNv1.7.3519-112-g0dd766cec 2022-11-20 05:26:23

  • Qt: Work around theme switching issue in 6.4.0 Starting in dark theme then switching to native/light would not restore the standard palette.

PCSX2 Developer version SVNv1.7.3519-111-gf79b57d0c 2022-11-20 17:59:33

  • Gamedb: add fixes to 'Sega Rally 2006'

PCSX2 Developer version SVNv1.7.3519-110-g226b188ea 2022-11-20 17:25:32

  • WX-UI: Fix deinterlace dropdown.

PCSX2 Developer version SVNv1.7.3519-109-g8f4e01e00 2022-11-20 06:03:59

  • CI: Change Windows builders to VS2022

PCSX2 Developer version SVNv1.7.3519-108-gd54dab87e 2022-11-20 04:00:59

  • Metal: Fix usage of MAD Fixes pink or frozen images of the last frame in games when using MAD with Metal.

PCSX2 Developer version SVNv1.7.3519-107-gef8e35032 2022-11-20 04:37:42

  • x86/iR5900: Don't swap loadstore delay slots for BC0/BC2 conditions Swapping the loadstore could affect the condition of the instruction, leading to incorrect code execution. Fixes lock up in Oni after intro FMVs.

PCSX2 Developer version SVNv1.7.3519-106-g599e29182 2022-11-20 04:36:41

  • R5900: Fix disassembling of BC0 instructions

PCSX2 Developer version SVNv1.7.3519-105-g3d8fe01bc 2022-11-20 02:44:59

  • Input:DInput: Fix build after adding FullAxis support for SDL

PCSX2 Developer version SVNv1.7.3519-104-ga72cecd23 2022-09-15 00:06:23

  • Input: Add FullAxis modifier

PCSX2 Developer version SVNv1.7.3519-103-g02a2e8a7f 2022-09-13 04:48:09

  • Input:SDL: Support Joystick axes that aren't used in GameController mappings

PCSX2 Developer version SVNv1.7.3519-102-g38c1b031c 2022-09-13 00:11:32

  • Input:SDL: Allow use of axes and buttons outside the normal range

PCSX2 Developer version SVNv1.7.3519-101-g3ba72e872 2022-11-19 18:24:33

  • MemoryCardFolder: Fix Wsign-compare warning.

PCSX2 Developer version SVNv1.7.3519-100-g5286b19af 2022-11-19 17:57:11

  • MultitapProtocol: Fix Wtype-limits warning.

PCSX2 Developer version SVNv1.7.3519-99-g5c104f8e1 2022-11-19 14:18:58

  • common linux: Fix Wunused-variable warning.

PCSX2 Developer version SVNv1.7.3519-98-g0988b08f7 2022-11-19 09:48:22

  • GS interlace: Fix Wreturn-type, Wunused-variable, Wsometimes-uninitialized warnings.

PCSX2 Developer version SVNv1.7.3519-97-gbfcd5c84c 2022-11-19 08:52:01

  • IopHwRead: Fix Wmaybe-uninitialized warning.

PCSX2 Developer version SVNv1.7.3519-96-g93b24f98a 2022-11-19 08:06:47

  • microVU_Macro: Fix Wunused-variable warning.

PCSX2 Developer version SVNv1.7.3519-95-g32d52cb0d 2022-11-19 08:05:23

  • recVTLB: Fix Wsign-compare warnings.

PCSX2 Developer version SVNv1.7.3519-94-g552d5d892 2022-11-19 07:54:45

  • iR5900Templates: Fix Wunused-variable warnings.

PCSX2 Developer version SVNv1.7.3519-93-g5b583fefb 2022-11-19 07:51:43

  • MemoryCardProtocol: Fix Wimplicit-fallthrough warnings.

PCSX2 Developer version SVNv1.7.3519-92-g3c4d48f45 2022-11-19 07:50:30

  • SIO: Fix Wunused-variable warning.

PCSX2 Developer version SVNv1.7.3519-91-gf6b8b6cb9 2022-11-19 18:20:28

  • gui-wx: Fix Deinterlace option.

PCSX2 Developer version SVNv1.7.3519-90-g78cf98dcb 2022-11-19 14:50:28

  • Build.sh: remove refernces to coverity

PCSX2 Developer version SVNv1.7.3519-89-g13e95ad5c 2022-11-19 14:48:47

  • Readme: update Minimum and Recommended specs

PCSX2 Developer version SVNv1.7.3519-88-g5ab4263c0 2022-11-19 11:59:29

  • MemoryCardFolder: Add missing bounds check to Read()

PCSX2 Developer version SVNv1.7.3519-87-g77ea599e3 2022-11-19 08:02:52

  • GameDB: Add Mipmap Full + Trilinear for Shadow of the Colossus

PCSX2 Developer version SVNv1.7.3519-86-g6793a84f9 2022-11-19 06:36:07

  • x86/iR5900: Fix compiling with DUMP_BLOCKS

PCSX2 Developer version SVNv1.7.3519-85-g9ab449dcf 2022-11-19 06:35:52

  • 3rdparty/zydis: Silence static define warning

PCSX2 Developer version SVNv1.7.3519-84-gc883e9d79 2022-11-19 05:58:25

  • Sio: Only eject memory cards when loading state if changed [SAVEVERSION+] Regression from #6741.

PCSX2 Developer version SVNv1.7.3519-83-g0e73bf1e6 2022-10-29 13:00:38

  • SaveState: Only remap changed TLB slots on load

PCSX2 Developer version SVNv1.7.3519-82-g1ccddb92d 2022-10-29 05:39:19

  • EE Rec/IOP Rec: Rewrite large portions - Add fastmem - Add delay slot swapping - Add COP2 sync elision - Add block analysis and use analysis - Add GPR register caching and renaming

PCSX2 Developer version SVNv1.7.3519-81-g56501e081 2022-11-06 08:22:00

  • x86emitter: Fix up emitting of xmm -> ptr64 operands

PCSX2 Developer version SVNv1.7.3519-80-g3d6a550f2 2022-10-23 10:58:46

  • x86Emitter: Add 8-bit variants for spl..r15b Also fixes PINSR/PEXTR.

PCSX2 Developer version SVNv1.7.3519-79-g8de4e190d 2022-10-19 12:42:02

  • EERec: Disable large block splitting

PCSX2 Developer version SVNv1.7.3519-78-gd17ceec14 2022-09-24 16:06:22

  • EERec: Add block dumping

PCSX2 Developer version SVNv1.7.3519-77-g741ddaf38 2022-09-24 16:05:52

  • 3rdparty: Add zydis

PCSX2 Developer version SVNv1.7.3519-76-g76b03a8a8 2022-11-19 05:40:45

  • VSProps: Use MultiToolTask mode Much better parallelism, due to our source files being spread out across multiple folders. pcsx2core build time on a Ryzen 3900X with 12C/24T: Before: Time Elapsed 00:00:26.74 After: Time Elapsed 00:01:03.21

PCSX2 Developer version SVNv1.7.3519-75-gfd194124a 2022-11-19 04:19:28

  • x86: Move cycle/writeback fields to CPU structs [SAVEVERSION+] Potentially better locality, keeps everything we're accessing from the rec together.

PCSX2 Developer version SVNv1.7.3519-74-gff7053c56 2022-11-19 03:55:24

  • GameDB: Fixes multiple games for Xth time and more Bakugan: Deinterlace adaptive tff due to the game attempting to deinterlace FMVs but PCSX2 going nuts Driv3r: Fixes janky coloured cars with cpuCLUT Megaman X8: Deinterlace blending tff due to either looking like missing half the text or flicker as how the game handles empty and subtitles Tales of Destiny 1: Texture preload partial for better performance in certain areas

PCSX2 Developer version SVNv1.7.3519-73-gbe438587c 2022-11-13 20:03:34

  • mVU: Clean up range function and improve merging. Slim down cmpProg.

PCSX2 Developer version SVNv1.7.3519-72-g114617564 2022-10-26 20:30:09

  • SIO: Separate SIO2 from SIO0, reimplement memcard protocol [SAVEVERSION+] Fixes memcard issues in MGS3, Shining Force EXA, and others which do 4 sector reads

PCSX2 Developer version SVNv1.7.3519-71-g3f99d1d3c 2022-11-19 01:45:08

  • GameDB: Change mipmap to full and add trilinear ps2 for Die Hard - Vendetta. Further improves ground rendering. Improves #5127

PCSX2 Developer version SVNv1.7.3519-70-gaf58273c4 2022-11-19 01:28:57

  • GameDB: Add basic mipmap to Winning Post 4 Maximum 2001 and Winning Post 5 Maximum 2002. Improves ground textures rendering. Close #4923

PCSX2 Developer version SVNv1.7.3519-69-g93abf6624 2022-11-14 20:34:53

  • GameDB: forced Alpine Racer 3 deinterlacing to Adaptive BFF when Auto

PCSX2 Developer version SVNv1.7.3519-68-g6924249bc 2022-11-13 19:49:08

  • GS: Reverted field order in MAD shader updated weave shader to same field order as MAD and merged two Weave shaders into one GS: corrected refactoring errors in interlace shaders

PCSX2 Developer version SVNv1.7.3519-67-g21fa2ee87 2022-11-12 23:59:49

  • GS: Improved MAD compatibility with other graphics settings

PCSX2 Developer version SVNv1.7.3519-66-g50861dc5c 2022-11-12 20:13:52

  • UI/GameDB: fixed issues with MAD integration in UI and GameDB GameDB: fixed compile error

PCSX2 Developer version SVNv1.7.3519-65-g64f6bf52b 2022-11-12 12:20:09

  • GS: Cleaned up and commented Motiond Adaptive Deinterlacing shader code GS: fixed compile error in Metal interlace shader GS fixed more compile errors in Metal interlace shader GS: Adjusted code indentation in interlace shader for all renderers

PCSX2 Developer version SVNv1.7.3519-64-ge9d256aa7 2022-11-11 22:29:02

  • INI: created new deinterlace_mode config setting to force new default to Automatic

PCSX2 Developer version SVNv1.7.3519-63-g79b5f2154 2022-11-11 15:13:45

  • GS: added Motion Adaptive Deinterlacing support for Metal renderer

PCSX2 Developer version SVNv1.7.3519-62-g0f42eab7a 2022-11-11 09:24:08

  • UI: Integrated Motion Adaptive Deinterlacing with UI [SETTINGSVERSION+] Added entries in the drop-down menu for Adaptive Deinterlacing Re-arranged deinterlacing mode order in the drop-down menu. "Auto" mode defaults to MAD. Adjusted GameDB entries to be compatible with the new order of entries. Improved Bob description for WX

PCSX2 Developer version SVNv1.7.3519-61-gf10e7f4ab 2022-11-05 21:35:06

  • GS: Implemented Motion Adaptive Deinterlacing for all renderers implemented FastMAD motion-adaptive deinterlacing for OpenGL renderer, other renderers will crash. FastMAD is replacing blend (either mode) so select blend to activate MAD under the hood fixed an assert and assessed that one MUST select mode Blend bottom field first to enable MAD removed forced mode 2, added separate motion thresholds for current field and alternate field motion and optimized MAD for Top-FIeld-First mode committing kind-of broken status for review the algorithm works well on most games, but somehow Kingdom Hearts works at half resolution completely fixed weird artifacts on MAD, I only need to fix a 1-line offset that is causing the top of the screen to flicker fixed flicker on first line, I still need to fine-tune some coefficients solved all nastiness by realizing that MAD MUST work on an even resolution, so odd resolutions are rounded up. Now all games I tried look great made MAD sensitivity adjustable inside GDDevice.h and passed to shaders as a parameters. For this purpose ZrH is now a vec4 to hold more parameters conveniently ported MAD to DX11 and DX12 removed rounding of texture size to closest multiple of 2 and fized odd number of lines inside the shaders by also passing the vertical resolution as a parameter improved compatibility of upper buffer offset adjustment for odd resolutions added Vulkan support

PCSX2 Developer version SVNv1.7.3519-60-ge1f7fe570 2022-11-18 02:12:26

  • GIF: Fix MFIFO DMAStalls. Fix InstantDMA with PSE bit set

PCSX2 Developer version SVNv1.7.3519-59-gebfd656c5 2022-11-18 02:10:45

  • GameDB: Add fixes for Shadow Hearts Covenant Adds Round Sprite Full and Auto Flush to Shadow Hearts Covenant to make the shadow monsters appear and fix garbage in the UI.

PCSX2 Developer version SVNv1.7.3519-58-g630ebb058 2022-11-13 01:15:40

  • GS: Expand "progressive" analogue games to full height, in case they lie

PCSX2 Developer version SVNv1.7.3519-57-g748dcbd98 2022-11-17 07:08:46

  • ImGuiOverlays: Add missing fixes Adds the last of the fixes to the overlay

PCSX2 Developer version SVNv1.7.3519-56-gc0b4ceef0 2022-11-17 23:17:19

  • GameDB: add InstantDMAHack to King of Colosseum - Red/Green

PCSX2 Developer version SVNv1.7.3519-55-g8ba768ece 2022-11-14 00:49:52

  • GIF: Fix reset functionality to properly abort the current packet

PCSX2 Developer version SVNv1.7.3519-54-gcfb5e203b 2022-11-14 12:36:38

  • GS-HW: Increase channel shuffle sizes to resolution or higher. GS-TC: Fix small bug which could end up with an invalidation being skipped.

PCSX2 Developer version SVNv1.7.3519-53-g433e42e3e 2022-11-17 02:34:05

  • GameDB: Fix bad formatting failing ci.

PCSX2 Developer version SVNv1.7.3519-52-g1519a6b1d 2022-11-17 02:13:34

  • GameDB: Add full mipmap + trilinear ps2 to Virtua Tennis 2. Game requires full mipmap + trilinear ps2 to match ground to sw renderers. Close #5961
NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3519-51-g87abacc63 2022-11-15 18:54:29

PCSX2 Developer version SVNv1.7.3519-51-g87abacc63 2022-11-15 18:54:29

  • GameDB: Fix multiple games + maintenance - Area 51: Half Pixel Normal vertex for lighting and other places - Shrek 2: Basic mipmapping which kinda half fixes the sun missing - Galaxy Angel II: Normal vertex which reduces misalignment - Forgotten Realms - Demon Stone: Clamping Mode extra + preserve which will solve the occasional SPS + missing demo entry. - Spyro Dawn of dragon: SW clut + sprite which doesn't make you vomit from the overbloomification and looks similar to the software renderer - Castlevania Curse of darkness half sprite which will enlarge the font similar to software renderer + some missing fixes that were available on the Europe and America versions but not Japanese. - Drakengard 1 + 2 (Also know as Drag-on Dragoon): Partial (no hashcache) to avoid slow transitions and other areas. Adds missing Japanese Drakengard 1 - Urban reign: Partial texture preloading to fix performance issues in the gameplay - Onimusha Warlord: Partial preloading to fix performance issues - Sniper Elite: Fix sky lighting - Maintenance that add spaces in the titles for Disc1of1 to Disc 1 of 1 and more...

PCSX2 Developer version SVNv1.7.3519-50-ge5bc1defa 2022-11-15 18:04:53

  • Documentation: VSCode integration addendum + y2022 - GameIndex.md updated with the year 2022. - GameIndex.pdf updated with VSCode integration for yaml.

PCSX2 Developer version SVNv1.7.3519-49-gc975a78ed 2022-11-15 17:39:56

  • GameDB: Add autoflush to Jak X combat racing and add comments to the fixes.

PCSX2 Developer version SVNv1.7.3519-48-g4537342ec 2022-11-15 16:47:51

  • FullscreenUI: Fix Wunused-variable warnings.

PCSX2 Developer version SVNv1.7.3519-47-gee80bca99 2022-11-15 11:47:15

  • GS: Fix Wunused-variable warnings.

PCSX2 Developer version SVNv1.7.3519-46-g55c1012d1 2022-11-15 11:46:54

  • GS: Fix Wsign-compare warnings.

PCSX2 Developer version SVNv1.7.3519-45-gdf5a7d4fb 2022-11-09 23:17:38

  • ci/lint: add `InstantDMAHack` to valid list of game fixes

PCSX2 Developer version SVNv1.7.3519-44-gfba0e5932 2022-11-04 22:23:50

  • ci: use the json schema to validate the GameDB

PCSX2 Developer version SVNv1.7.3519-43-g28c2c8d17 2022-11-04 22:21:59

  • docs: update relevant documentation

PCSX2 Developer version SVNv1.7.3519-42-gd1459650e 2022-11-04 22:21:45

  • ci/lint: remove GameDB python lint script, replace with json-schema

PCSX2 Developer version SVNv1.7.3519-41-g6138ac009 2022-11-15 08:57:42

  • Core: Sign extend the interpreter impl of MFC0

PCSX2 Developer version SVNv1.7.3519-40-gaa4a9cdad 2022-11-14 17:01:39

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3519-39-ga7af3cd48 2022-11-13 08:57:46

  • x86/microVU: Write VIs from CTC2 as 16 bits The micro recompilers only write as 16 bit, so in case the value in the register was greater than 0xFFFF, we don't want to store higher bits that get stuck.

PCSX2 Developer version SVNv1.7.3519-38-ga12accf3f 2022-11-13 08:57:23

  • x86/iR5900: Align LQC2/SQC2 to 16 bytes LQ/SQ were already 16 byte aligned.

PCSX2 Developer version SVNv1.7.3519-37-gffe669137 2022-11-11 03:28:37

  • Qt: fix inhibit screensaver on Linux (X11) This change fixes https://github.com/PCSX2/pcsx2/issues/7367. xdg-screensaver expects the given window ID to be that of the top level window.

PCSX2 Developer version SVNv1.7.3519-36-ga874c5455 2022-11-11 03:40:13

  • GS-TC: Reset age on Host->Local dirty textures

PCSX2 Developer version SVNv1.7.3519-35-gd70b7e5bc 2022-11-12 19:58:23

  • GS-TC: Don't shufflemove data which isn't in the texture. Allowing this could expand the texture to just be black, causing bad copies.

PCSX2 Developer version SVNv1.7.3519-34-g8e80662bb 2022-11-11 23:59:25

  • GS-TC: Invalidate videomem still if surface becomes invalid

PCSX2 Developer version SVNv1.7.3519-33-gdbd7d2e29 2022-11-12 21:16:26

  • GS: Correct the height on reversed local->local transfers Also avoid messing around in reverse if possible

PCSX2 Developer version SVNv1.7.3519-32-g93d948ac5 2022-11-10 10:58:49

  • GameDB: Added HPO Special to The Getaway and The Getaway: Black Monday

PCSX2 Developer version SVNv1.7.3519-31-gc69c7ce59 2022-11-09 22:15:15

  • GS/TextureCache: Add a CRC hack in InvalidateVideoMemType for Getaway games

PCSX2 Developer version SVNv1.7.3519-30-g79c79b06c 2022-11-10 02:20:26

  • GS: Don't add overscan to offsets when looking up output texture. This can cause mis-detection when Show Overscan is enabled, making it miss the target.

PCSX2 Developer version SVNv1.7.3519-29-gb922667fb 2022-11-10 01:42:12

  • GameDB: Multiple fixes for games V-Rally: Fixes fog and lights on car Okami: Adds missing Korean entry + Full Round for misaligment Colosseum: Road to Freedom (Or Gladiator in Japan): Fixes the sunlight in the window in the selection screen Chronicles of Narnia, Prince Caspian (2nd game in series): Fixes broken upscaling in different areas such as screen and new game Gakuen Alice: Reduces vertical line issue in textbox Monster Lab: Fix slow speed due to high hash cache usage Naruto Shippuden - Ultimate Ninja 4 Dragon Ball Z Tenkaichi 1 + 3: SW clut instead of CRC hack Deletes double punctation in a comment and changed 3d to 3D. Rename all Dragon Ball games correctly with spaces and uppercases. Fix apostrophes on game serial.

PCSX2 Developer version SVNv1.7.3519-28-g9bfe89f11 2022-11-04 02:23:09

  • CDVD: Adjust rotational delay after seek behaviour

PCSX2 Developer version SVNv1.7.3519-27-g4975f7f09 2022-11-08 20:37:24

  • Profiling: Fix QT builds where USE_VTUNE is true

PCSX2 Developer version SVNv1.7.3519-26-g4db49038c 2022-11-09 19:41:39

  • GameDB: Add VU Clamp Extra+Sign to Lego Starwars Adds VU Clamp Extra+Sign to Lego Starwars to fix bad coordinate spam.

PCSX2 Developer version SVNv1.7.3519-25-g4cc7ec5a0 2022-11-09 18:57:35

  • GameDB: Add CPU CLUT to Bionicle Heroes Adds CPU CLUT Normal to Bionicle Heroes to fix ghosting.

PCSX2 Developer version SVNv1.7.3519-24-g930de813f 2022-11-09 12:12:05

  • GameDB: Add CPU CLUT to Lego Starwars 2 Adds CPU CLUT normal to Lego Starwars 2 to fix ghosting.

PCSX2 Developer version SVNv1.7.3519-23-ge9ec9e79a 2022-11-08 20:15:38

  • GS-HW: Assume points of right size are paletted, regardless of Z writes. Adds Clannad CLUT setting in the gamedb.

PCSX2 Developer version SVNv1.7.3519-22-g212b2aea1 2022-11-04 05:14:41

  • releases: allow publishing discord announcements to multiple webhooks

PCSX2 Developer version SVNv1.7.3519-21-g06a0dc374 2022-11-08 12:19:46

  • GameDB: Set texture preloading to Partial for Keihin Keikyu Train Simulator Set texture preloading to Partial for Keihin Keikyu Train Simulator

PCSX2 Developer version SVNv1.7.3519-20-g1cc63412e 2022-11-08 12:01:05

  • GameDB: add upscaling fixes to 'Headhunter - Redemption' GameDB: add upscaling fixes to 'Headhunter - Redemption'

PCSX2 Developer version SVNv1.7.3519-19-g39c35d443 2022-11-07 22:34:02

  • Updater: Check for [SAVEVERSION+] etc before clearing out most of the message.

PCSX2 Developer version SVNv1.7.3519-18-g10699b7c0 2022-11-07 17:01:44

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3519-17-g25c807965 2022-11-07 15:01:25

  • GameDB: Disable gsHWFixes for Growlanser 5 & 6

PCSX2 Developer version SVNv1.7.3519-16-g5321ca913 2022-11-06 19:48:35

  • EE: Implement Instant DMA hack for some cache problematic games Bump savestate version for new dma stall flag [SAVEVERSION+]

PCSX2 Developer version SVNv1.7.3519-15-gb8c7ac452 2022-11-06 07:05:06

  • GS: On Local->Local transfer wrap around 2048

PCSX2 Developer version SVNv1.7.3519-14-g5b98c0b7f 2022-11-07 03:49:58

  • GameDB: Add Wild Arms Hack to Kaido Battle games, and RBC1GP.

PCSX2 Developer version SVNv1.7.3519-13-g7ed4e3ae3 2022-11-06 16:28:53

  • GS-HW: Further restrict CLUT heuristics. Reduces readbacks in Burnout by like 75%

PCSX2 Developer version SVNv1.7.3519-12-g250b26632 2022-11-05 16:44:38

  • GS: Pass original height for feedback lookup.

PCSX2 Developer version SVNv1.7.3519-11-g682797c54 2022-11-05 15:43:07

  • GameDB: Re-remove Half-Pixel Offset from Mercenaries. Left commented out so we don't make the same mistake again.

PCSX2 Developer version SVNv1.7.3519-10-g2221a1295 2022-11-05 05:28:56

  • GS-HW: GetOutput loop on 2048 and restrict height.

PCSX2 Developer version SVNv1.7.3519-9-ge2cdcd094 2022-11-05 03:58:05

  • GameDB: Add upscaling fixes for many games.

PCSX2 Developer version SVNv1.7.3519-8-g71b0d9cc3 2022-11-04 21:16:07

  • GameDB: Add COP2 patch for Donald Duck Goin' Quackers

PCSX2 Developer version SVNv1.7.3519-7-g808fadd06 2022-11-04 20:42:04

  • GameDB: Add COP2 patch for Donald Duck - Quack Attack

PCSX2 Developer version SVNv1.7.3519-6-g760d349af 2022-11-04 20:04:52

  • GameDB:Fix minor typos

PCSX2 Developer version SVNv1.7.3519-5-g6b2a20231 2022-11-04 16:22:36

  • SPU: On config change don't reinit sample rate. Also fix up some other samplerate related things and turn the soundtouch pointer in to a unique pointer.

PCSX2 Developer version SVNv1.7.3519-4-g975aac5a0 2022-11-04 17:14:38

  • GS-HW: Further restrict CLUT width to 8, 16, 32, 64

PCSX2 Developer version SVNv1.7.3519-3-gf6909d0ea 2022-11-04 03:04:05

  • GameDB: Add autoflush to Tales of the Abyss. Fixes lighting post

PCSX2 Developer version SVNv1.7.3519-2-g88ee6659b 2022-11-03 23:12:02

  • GameDB: some minor corrections

PCSX2 Developer version SVNv1.7.3519-1-g3e878f512 2022-10-31 05:02:01

  • Bump mathieudutour/github-tag-action from 6.0 to 6.1 Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 6.0 to 6.1. - [Release notes](https://github.com/mathieudutour/github-tag-action/releases) - [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.0...v6.1) --- updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>

PCSX2 Developer version SVNv1.7.3519 2022-11-03 19:01:52

PCSX2 Developer version SVNv1.7.3518 2022-11-03 19:56:18

PCSX2 Developer version SVNv1.7.3517-1-g7c728c4ae 2022-11-03 19:31:14

  • GameDB: HPO for Destruction Derby Arenas

PCSX2 Developer version SVNv1.7.3517 2022-11-03 12:45:29

PCSX2 Developer version SVNv1.7.3516 2022-11-03 11:06:20

PCSX2 Developer version SVNv1.7.3515 2022-11-03 08:51:45

  • GameDB: WRC Rally Evolved - Fix rare bug causing player to respawn unexpectedly

PCSX2 Developer version SVNv1.7.3514 2022-11-03 00:48:11

  • GameDB: Silent Hill 4 Silent Hill 4: Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. (accidentally did Resident Evil 4 instead)
  • Download: pcsx2-v1.7.3514-windows-x86.7z

PCSX2 Developer version SVNv1.7.3513 2022-11-02 23:59:29

  • GameDB: Resident Evil 4 (BioHazard 4) + Umisho Resident Evil 4 / BioHazard 4: Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. Umisho: Minor upscaling line issue fix
  • Download: pcsx2-v1.7.3513-windows-x86.7z

PCSX2 Developer version SVNv1.7.3512 2022-11-01 22:23:33

PCSX2 Developer version SVNv1.7.3511 2022-11-01 22:32:16

  • GameDB: add missing serial

PCSX2 Developer version SVNv1.7.3510 2022-11-01 21:38:35

PCSX2 Developer version SVNv1.7.3509 2022-10-30 22:40:10

PCSX2 Developer version SVNv1.7.3508-2-g9a4585d43 2022-10-30 22:38:03

  • gui-wx: Comment out config guide code. Outdated.

PCSX2 Developer version SVNv1.7.3508-1-g81800c5a4 2022-10-30 21:59:26

  • Documentation: Remove config guide from dev builds. Outdated/irrelevant mostly.

PCSX2 Developer version SVNv1.7.3508 2022-10-26 02:02:08

PCSX2 Developer version SVNv1.7.3507 2022-11-01 10:16:05

  • GS/Vulkan: Copy entire target when ds == tex Also for DX12. Shadow Hearts 3 does a downsample, and we don't copy enough if we limit to the render area. Really, the texture cache should be handling this. But since we have the target height more correct now, the perf hit shouldn't be much.
  • Download: pcsx2-v1.7.3507-windows-x86.7z

PCSX2 Developer version SVNv1.7.3506 2022-10-31 11:42:31

PCSX2 Developer version SVNv1.7.3505-1-g4463531f1 2022-10-10 15:35:59

  • FullscreenUI: Various improvements

PCSX2 Developer version SVNv1.7.3505 2022-11-01 00:31:30

PCSX2 Developer version SVNv1.7.3504 2022-10-31 22:04:18

PCSX2 Developer version SVNv1.7.3503 2022-10-31 19:29:07

  • GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5 Adds HPO Normal to WRC 4 to fix minor ghosting on objects and VU Round Mode Nearest to GH 5 to fix SPS and console log spamming size.
  • Download: pcsx2-v1.7.3503-windows-x86.7z

PCSX2 Developer version SVNv1.7.3502 2022-10-31 17:01:27

PCSX2 Developer version SVNv1.7.3501 2022-10-31 13:05:47

PCSX2 Developer version SVNv1.7.3500 2022-10-31 01:05:09

PCSX2 Developer version SVNv1.7.3499 2022-10-31 00:58:11

PCSX2 Developer version SVNv1.7.3498 2022-10-30 21:39:34

PCSX2 Developer version SVNv1.7.3497 2022-10-23 01:53:34

PCSX2 Developer version SVNv1.7.3496-1-gbc2f576b3 2022-10-22 12:43:29

  • GS-HW: SW Render CLUT draws

PCSX2 Developer version SVNv1.7.3510-1-g66f166909 2022-11-01 22:32:16

PCSX2 Developer version SVNv1.7.3510 2022-11-01 21:38:35

PCSX2 Developer version SVNv1.7.3509 2022-10-30 22:40:10

PCSX2 Developer version SVNv1.7.3508-2-g9a4585d43 2022-10-30 22:38:03

  • gui-wx: Comment out config guide code. Outdated.

PCSX2 Developer version SVNv1.7.3508-1-g81800c5a4 2022-10-30 21:59:26

  • Documentation: Remove config guide from dev builds. Outdated/irrelevant mostly.

PCSX2 Developer version SVNv1.7.3508 2022-10-26 02:02:08

PCSX2 Developer version SVNv1.7.3507 2022-11-01 10:16:05

  • GS/Vulkan: Copy entire target when ds == tex Also for DX12. Shadow Hearts 3 does a downsample, and we don't copy enough if we limit to the render area. Really, the texture cache should be handling this. But since we have the target height more correct now, the perf hit shouldn't be much.
  • Download: pcsx2-v1.7.3507-windows-x86.7z

PCSX2 Developer version SVNv1.7.3506 2022-10-31 11:42:31

PCSX2 Developer version SVNv1.7.3505-1-g4463531f1 2022-10-10 15:35:59

  • FullscreenUI: Various improvements

PCSX2 Developer version SVNv1.7.3505 2022-11-01 00:31:30

PCSX2 Developer version SVNv1.7.3504 2022-10-31 22:04:18

PCSX2 Developer version SVNv1.7.3503 2022-10-31 19:29:07

  • GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5 Adds HPO Normal to WRC 4 to fix minor ghosting on objects and VU Round Mode Nearest to GH 5 to fix SPS and console log spamming size.
  • Download: pcsx2-v1.7.3503-windows-x86.7z

PCSX2 Developer version SVNv1.7.3502 2022-10-31 17:01:27

PCSX2 Developer version SVNv1.7.3501 2022-10-31 13:05:47

PCSX2 Developer version SVNv1.7.3500 2022-10-31 01:05:09

PCSX2 Developer version SVNv1.7.3499 2022-10-31 00:58:11

PCSX2 Developer version SVNv1.7.3498 2022-10-30 21:39:34

PCSX2 Developer version SVNv1.7.3497 2022-10-23 01:53:34

PCSX2 Developer version SVNv1.7.3496-1-gbc2f576b3 2022-10-22 12:43:29

  • GS-HW: SW Render CLUT draws

PCSX2 Developer version SVNv1.7.3496 2022-10-30 12:25:06

PCSX2 Developer version SVNv1.7.3495 2022-10-29 18:39:21

  • GameDB: Add fixes and missing fixes to Ape Escape 3 Adds HPO Special Texture and Autoflush to Ape Escape 3 as well as adding missing fixes to other versions of Ape Escape 3.
  • Download: pcsx2-v1.7.3495-windows-x86.7z

PCSX2 Developer version SVNv1.7.3494 2022-10-29 00:04:56

  • HW-TC: Keep old frames usable a bit longer. The old value was a bit too violent on loading screens which didn't update very frequently (Mission Impossible), this new value works pretty well with both.
  • Download: pcsx2-v1.7.3494-windows-x86.7z

PCSX2 Developer version SVNv1.7.3493 2022-10-27 16:56:17

PCSX2 Developer version SVNv1.7.3492-1-g67f1cd4e1 2022-10-27 16:51:37

  • Fix shm_open(3) call on FreeBSD On FreeBSD, shm_open(3) requires name to start with a '/', else EINVAL is returned. See: https://www.freebsd.org/cgi/man.cgi?shm_open

PCSX2 Developer version SVNv1.7.3492 2022-10-23 18:50:52

PCSX2 Developer version SVNv1.7.3491-3-g0ee28f343 2022-10-23 18:49:00

  • DEV9: Sockets: Log correct UDP port

PCSX2 Developer version SVNv1.7.3491-2-g25107bd2d 2022-10-23 18:44:47

  • DEV9: Fix setting response code

PCSX2 Developer version SVNv1.7.3491-1-g304f260cf 2022-10-23 18:34:18

  • DEV9: Fix DNS Internal mode acting as Auto mode

PCSX2 Developer version SVNv1.7.3491 2022-10-27 16:24:42

PCSX2 Developer version SVNv1.7.3490 2022-10-26 18:30:44

  • MemoryCard: Fix a crash that happens when copying from one card to a folder memory card via BIOS. (#6746) This fixes a crash that happens if you attempt to copy from one memory card to a formatted folder memory card.
  • Download: pcsx2-v1.7.3490-windows-x86.7z

PCSX2 Developer version SVNv1.7.3489 2022-10-26 13:54:14

PCSX2 Developer version SVNv1.7.3488 2022-10-24 19:16:45

PCSX2 Developer version SVNv1.7.3487 2022-10-24 12:08:53

PCSX2 Developer version SVNv1.7.3486 2022-10-25 01:15:42

PCSX2 Developer version SVNv1.7.3485 2022-10-24 22:12:54

PCSX2 Developer version SVNv1.7.3484 2022-10-24 18:04:28

PCSX2 Developer version SVNv1.7.3483 2022-10-24 16:17:27

PCSX2 Developer version SVNv1.7.3482 2022-10-23 18:55:45

PCSX2 Developer version SVNv1.7.3481 2022-09-28 08:54:33

PCSX2 Developer version SVNv1.7.3480-6-g89dd7f19e 2021-10-28 09:40:44

  • Misc: Improve pause speed measurements Avoids issues with cores being clocked down during the measurement

PCSX2 Developer version SVNv1.7.3480-5-g923b0817c 2022-09-19 10:19:21

  • GS:Vk: Add option to spin GPU during readbacks

PCSX2 Developer version SVNv1.7.3480-4-g4c9981f3c 2022-09-19 01:44:20

  • Common:Vk: Move command buffer completion processing to separate function

PCSX2 Developer version SVNv1.7.3480-3-g0ef469f3b 2022-09-18 23:03:19

  • Common:Vk: Load VK_EXT_calibrated_timestamps

PCSX2 Developer version SVNv1.7.3480-2-g73044dffe 2022-09-18 03:46:27

  • GS:MTL: Add option to spin GPU during readbacks

PCSX2 Developer version SVNv1.7.3480-1-gea35619a7 2022-09-18 03:37:49

  • Common: Add class for spinning GPUs

PCSX2 Developer version SVNv1.7.3480 2022-06-04 22:30:14

PCSX2 Developer version SVNv1.7.3479 2022-10-22 13:34:03

PCSX2 Developer version SVNv1.7.3478-8-g5e9710a8c 2022-10-22 13:33:41

  • Qt: Support overriding log file on command line

PCSX2 Developer version SVNv1.7.3478-7-gc404bd9f1 2022-10-22 13:17:33

  • GSRunner: Support running surfaceless

PCSX2 Developer version SVNv1.7.3478-6-g61de98d65 2022-10-22 13:16:12

  • Vulkan: Support running surfaceless

PCSX2 Developer version SVNv1.7.3478-5-gbf2575c3c 2022-10-22 13:15:45

  • GL/ContextWGL: Fix running surfaceless

PCSX2 Developer version SVNv1.7.3478-4-gf5e64232c 2022-10-22 12:40:07

  • GSRunner: Strip spaces from filenames

PCSX2 Developer version SVNv1.7.3478-3-g9daedf6f0 2022-10-22 12:31:41

  • x86/microVU: Fix last block comparison for AVX2

PCSX2 Developer version SVNv1.7.3478-2-gdad1e659a 2022-10-22 12:19:17

  • Achievements: Disable challenge mode on shutdown

PCSX2 Developer version SVNv1.7.3478-1-g0a8547a69 2022-10-22 12:31:18

  • Qt: Fix main window briefly showing when exiting game in FSUI

PCSX2 Developer version SVNv1.7.3478 2022-10-22 06:52:01

PCSX2 Developer version SVNv1.7.3477 2022-10-22 05:43:26

PCSX2 Developer version SVNv1.7.3476-1-gfb9c9cb17 2022-10-22 05:43:12

  • Qt: Don't load confirm shutdown/render separate/etc from base

PCSX2 Developer version SVNv1.7.3476 2022-10-20 08:24:53

  • GS/HW: Fix RGB/A splitting on accumulation blend with DSB off

PCSX2 Developer version SVNv1.7.3475 2022-10-22 04:10:09

PCSX2 Developer version SVNv1.7.3474-1-g112ba5772 2022-10-22 01:33:51

  • EE/JIT: Flush Rt on LDR/LDL before write

PCSX2 Developer version SVNv1.7.3474 2022-10-21 11:45:20

PCSX2 Developer version SVNv1.7.3473 2022-10-21 14:01:17

PCSX2 Developer version SVNv1.7.3472 2022-10-21 02:48:42

PCSX2 Developer version SVNv1.7.3471 2022-10-20 16:20:18

PCSX2 Developer version SVNv1.7.3470-1-gc9826cb26 2022-10-20 16:19:17

  • GS: Only allow recently updated frames for display.

PCSX2 Developer version SVNv1.7.3470 2022-10-20 11:08:42

  • Qt: Fix updating settings when bios changed

PCSX2 Developer version SVNv1.7.3469-1-g9d29287c0 2022-10-19 20:36:23

  • Qt: Update emuthread settings on blockdump directory change

PCSX2 Developer version SVNv1.7.3469 2022-10-20 19:37:47

PCSX2 Developer version SVNv1.7.3468-1-g32d110583 2022-10-20 19:33:17

  • GS: Improve upload TEX overwrite detection

PCSX2 Developer version SVNv1.7.3468 2022-10-21 02:04:47

PCSX2 Developer version SVNv1.7.3467 2022-06-19 07:43:55

PCSX2 Developer version SVNv1.7.3466-2-g5ffcbad18 2022-06-19 07:44:33

  • GSDumpReplayer: Support no-looping/frame number queries

PCSX2 Developer version SVNv1.7.3466-1-ge7c489483 2022-08-22 15:21:39

  • Common: Add MemorySettingsInterface

PCSX2 Developer version SVNv1.7.3466 2022-10-20 19:20:10

PCSX2 Developer version SVNv1.7.3465 2022-10-20 11:50:48

PCSX2 Developer version SVNv1.7.3464-1-g2c55cce6b 2022-10-20 11:34:07

  • GS/TextureCache: Use Inside() for checking display target The existing code was adding however many pages the framebuffer crossed unconditionally, when practically this last row will only be read when the height isn't page-aligned.

PCSX2 Developer version SVNv1.7.3464 2022-10-19 20:25:53

PCSX2 Developer version SVNv1.7.3463 2022-10-19 23:49:51

PCSX2 Developer version SVNv1.7.3462 2022-08-28 20:11:22

PCSX2 Developer version SVNv1.7.3461-3-g310ed9af0 2022-08-22 08:46:13

  • GHActions: Add CMake Qt build

PCSX2 Developer version SVNv1.7.3461-2-g4e4ffa652 2022-08-22 13:08:28

  • CMake: Windows Qt build support

PCSX2 Developer version SVNv1.7.3461-1-g8975f2d92 2022-08-26 05:37:56

  • Qt: Add comment on ODR violation workaround

PCSX2 Developer version SVNv1.7.3461 2022-10-17 11:41:46

PCSX2 Developer version SVNv1.7.3460-1-g53bd98394 2022-10-17 11:41:24

  • FullscreenUI: Fix achievements/lb hotkey running on EE thread

PCSX2 Developer version SVNv1.7.3460 2022-09-19 16:29:57

PCSX2 Developer version SVNv1.7.3459 2022-10-19 02:56:13

  • GameDB: Add Round Sprite Half to Ikki Tousen. Aligns bloom effect.

PCSX2 Developer version SVNv1.7.3458-1-gf72756155 2022-10-19 02:55:36

  • GS-hw: Remove Ikki Tousen crc hack. Upscaling hack, upscaling fixes in gamedb will deal with it.

PCSX2 Developer version SVNv1.7.3458 2022-10-18 14:35:39

  • Qt: Use vsync when any FSUI window is open Fixes high GPU usage when pause menu is opened. Previously, it was fine if you started from big picture mode, but not if you invoked it by opening the menu.

PCSX2 Developer version SVNv1.7.3457 2022-10-18 19:59:47

PCSX2 Developer version SVNv1.7.3456 2022-10-19 10:00:35

  • GS/Vulkan: Fix condition for skipping first barrier Use the image layout instead of start-of-render-pass, because the image may already be in general, or it could be restarting the RP from a render area change.

PCSX2 Developer version SVNv1.7.3455 2022-10-18 19:58:12

PCSX2 Developer version SVNv1.7.3454 2022-10-18 19:36:06

PCSX2 Developer version SVNv1.7.3453 2022-10-18 19:41:05

  • GameDB: Correct Big Game Hunter name Corrects the name of SLUS-21021 and SLUS-21011.

PCSX2 Developer version SVNv1.7.3452 2022-10-18 20:31:57

PCSX2 Developer version SVNv1.7.3451 2022-10-18 18:26:32

PCSX2 Developer version SVNv1.7.3450 2022-10-18 17:47:43

PCSX2 Developer version SVNv1.7.3449 2022-10-18 14:49:57

PCSX2 Developer version SVNv1.7.3448 2022-10-18 16:05:55

PCSX2 Developer version SVNv1.7.3447 2022-08-09 09:56:00

  • GS-hw: Further improve how we handle blend mix 1. Compensate slightly for Cd*(As + 1) - Cs*As. Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs. The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
  • Download: pcsx2-v1.7.3447-windows-x86.7z

PCSX2 Developer version SVNv1.7.3446 2022-07-26 15:05:36

PCSX2 Developer version SVNv1.7.3445 2022-10-18 03:15:54

  • GameDB: Copy missing "Game ni Nattayo! Dokuro-chan" patch Copys over the existing patch that was missing from the limited edition version.

PCSX2 Developer version SVNv1.7.3444 2022-10-18 01:58:35

  • GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen

PCSX2 Developer version SVNv1.7.3458-2-g4470379df 2022-10-19 02:56:13

PCSX2 Developer version SVNv1.7.3458-1-gf72756155 2022-10-19 02:55:36

  • GS-hw: Remove Ikki Tousen crc hack. Upscaling hack, upscaling fixes in gamedb will deal with it.

PCSX2 Developer version SVNv1.7.3458 2022-10-18 14:35:39

  • Qt: Use vsync when any FSUI window is open Fixes high GPU usage when pause menu is opened. Previously, it was fine if you started from big picture mode, but not if you invoked it by opening the menu.

PCSX2 Developer version SVNv1.7.3457 2022-10-18 19:59:47

PCSX2 Developer version SVNv1.7.3456 2022-10-19 10:00:35

  • GS/Vulkan: Fix condition for skipping first barrier Use the image layout instead of start-of-render-pass, because the image may already be in general, or it could be restarting the RP from a render area change.

PCSX2 Developer version SVNv1.7.3455 2022-10-18 19:58:12

PCSX2 Developer version SVNv1.7.3454 2022-10-18 19:36:06

PCSX2 Developer version SVNv1.7.3453 2022-10-18 19:41:05

  • GameDB: Correct Big Game Hunter name Corrects the name of SLUS-21021 and SLUS-21011.

PCSX2 Developer version SVNv1.7.3452 2022-10-18 20:31:57

PCSX2 Developer version SVNv1.7.3451 2022-10-18 18:26:32

PCSX2 Developer version SVNv1.7.3450 2022-10-18 17:47:43

PCSX2 Developer version SVNv1.7.3449 2022-10-18 14:49:57

PCSX2 Developer version SVNv1.7.3448 2022-10-18 16:05:55

PCSX2 Developer version SVNv1.7.3447 2022-08-09 09:56:00

  • GS-hw: Further improve how we handle blend mix 1. Compensate slightly for Cd*(As + 1) - Cs*As. Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs. The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
  • Download: pcsx2-v1.7.3447-windows-x86.7z

PCSX2 Developer version SVNv1.7.3446 2022-07-26 15:05:36

PCSX2 Developer version SVNv1.7.3445 2022-10-18 03:15:54

  • GameDB: Copy missing "Game ni Nattayo! Dokuro-chan" patch Copys over the existing patch that was missing from the limited edition version.

PCSX2 Developer version SVNv1.7.3444 2022-10-18 01:58:35

  • GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen
NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3443 2022-10-17 22:56:11

PCSX2 Developer version SVNv1.7.3443 2022-10-17 22:56:11

  • GameDB: Kaido/Xtreme Racer upscaling + comments Adding upscaling fixes for vertical lines for Kaido / Tokyo Xtreme Racer by Developer Genki and Publisher Crave. Needs check-up if other fixes are needed as well.
  • Download: pcsx2-v1.7.3443-windows-x86.7z

PCSX2 Developer version SVNv1.7.3442 2022-10-17 18:05:41

PCSX2 Developer version SVNv1.7.3441 2022-10-16 18:54:03

  • GS: Adjust default renderer for vendors on windows. AMD, feature level 12.0 and higher pick Vulkan by default. Intel, feature level 12.0 and higher, pick OpenGL by default.
  • Download: pcsx2-v1.7.3441-windows-x86.7z

PCSX2 Developer version SVNv1.7.3440 2022-10-17 16:04:00

PCSX2 Developer version SVNv1.7.3439 2022-10-09 08:44:31

PCSX2 Developer version SVNv1.7.3438 2022-10-15 23:27:38

PCSX2 Developer version SVNv1.7.3437 2022-10-16 21:29:35

PCSX2 Developer version SVNv1.7.3436 2022-10-16 02:49:31

  • GS:HW: Remove comment on rgba to 8i only-blue optimization Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
  • Download: pcsx2-v1.7.3436-windows-x86.7z

PCSX2 Developer version SVNv1.7.3435-1-gc6add663f 2022-10-15 09:06:14

  • GS:HW: Clean up ps_convert_rgba_8i

PCSX2 Developer version SVNv1.7.3435 2022-01-10 07:13:27

PCSX2 Developer version SVNv1.7.3434-2-g074e90d04 2022-01-12 02:23:54

  • 3rdparty: Add GSL Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c)

PCSX2 Developer version SVNv1.7.3434-1-ga2c3050c5 2022-01-10 06:57:13

  • Common: Formatting

PCSX2 Developer version SVNv1.7.3434 2022-10-16 22:00:11

PCSX2 Developer version SVNv1.7.3433 2022-10-16 16:29:19

PCSX2 Developer version SVNv1.7.3432 2022-10-16 16:14:49

PCSX2 Developer version SVNv1.7.3431-1-gd2b5f8663 2022-10-16 16:14:25

  • Qt: Fix Wunused-variable warning.

PCSX2 Developer version SVNv1.7.3431 2022-10-15 13:20:05

  • Qt: Register for device notifications on Windows That way we know when a controller is connected/disconnected, and don't have to poll unconnected XInput controllers.
  • Download: pcsx2-v1.7.3431-windows-x86.7z

PCSX2 Developer version SVNv1.7.3430-2-gb9dffcb06 2022-10-15 11:04:30

  • Qt: Add DInput input source

PCSX2 Developer version SVNv1.7.3430-1-gbcd19dd0f 2022-10-15 11:03:52

  • Qt: Add Host::GetTopLevelWindowInfo()

PCSX2 Developer version SVNv1.7.3430 2022-10-16 14:05:45

  • x86/iR5900: Fix quadword stores on Linux Linux counts vector and GPR registers separately for which register they get passed in when calling functions. Windows uses the argument position.
  • Download: pcsx2-v1.7.3430-windows-x86.7z

PCSX2 Developer version SVNv1.7.3429 2022-10-16 05:34:05

PCSX2 Developer version SVNv1.7.3428 2022-10-15 17:55:45

  • GS/Vulkan: Ensure we don't leave a bound texture in copy state Causes the validation layer to get angry, even though it's not used.

PCSX2 Developer version SVNv1.7.3427 2022-10-15 14:16:15

  • PAD/Qt: Compute deadzone as circular instead of square

PCSX2 Developer version SVNv1.7.3426 2022-10-15 15:42:37

  • Qt: Add automatic updater for Linux

PCSX2 Developer version SVNv1.7.3425 2022-07-19 12:46:59

  • GS: Support fractional upscale

PCSX2 Developer version SVNv1.7.3424 2022-10-15 06:12:13

  • GS: Unify shader cache versions across renderers It's not often that we make a change unique to one API. This way, you only have to bump the version in one location, instead of four.
  • Download: pcsx2-v1.7.3424-windows-x86.7z

PCSX2 Developer version SVNv1.7.3423-1-g44c8974ab 2022-10-10 14:04:56

  • GS: Set vsync based on host decision Fixes bug where after changing settings in the big picture UI, if you didn't have a game running, it would turn off vsync, making GPU go brr. Also cleans up HostDisplay a bit, removing redundant parameters.

PCSX2 Developer version SVNv1.7.3423 2022-10-15 11:39:32

  • ImGuiOverlays: Add hardware download mode to settings OSD

PCSX2 Developer version SVNv1.7.3422 2022-10-15 11:56:04

  • GameDB: Add Full mipmap + Trilinear ps2 on GT4. Better accurately render ground textures, makes it match sw renderer.

PCSX2 Developer version SVNv1.7.3421 2022-06-06 13:01:31

PCSX2 Developer version SVNv1.7.3420 2022-09-17 14:45:03

PCSX2 Developer version SVNv1.7.3419 2022-10-12 17:42:36

PCSX2 Developer version SVNv1.7.3418-2-g00bcb4cf0 2022-10-12 15:57:53

  • System: Revamp memory allocation Guest memory is now mapped into a shared memory/file mapping, for use with fastmem. 64-bit and 128-bit arguments are passed by register/value instead of by reference/address. LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE.

PCSX2 Developer version SVNv1.7.3418-1-g92ad6f3ba 2022-04-04 16:47:41

  • x86emitter: Fix missing W REX bit for movq reg, xmm

PCSX2 Developer version SVNv1.7.3418 2022-08-28 23:31:19

PCSX2 Developer version SVNv1.7.3417 2022-10-12 14:41:12

PCSX2 Developer version SVNv1.7.3416-3-g197d4d1c8 2022-10-12 09:25:35

  • x86/microVU: Use AVX2 for full block comparisons

PCSX2 Developer version SVNv1.7.3416-2-gbf95193d5 2022-10-12 09:25:05

  • x86/microVU: Use 64-bit comparisons for quick lookup

PCSX2 Developer version SVNv1.7.3416-1-g375c0a02b 2022-10-12 09:24:20

  • x86emitter: Add some AVX/AVX2 instructions and YMM registers

PCSX2 Developer version SVNv1.7.3416 2022-10-14 21:24:11

PCSX2 Developer version SVNv1.7.3427-1-gf836fe205 2022-10-15 17:55:45

PCSX2 Developer version SVNv1.7.3427 2022-10-15 14:16:15

  • PAD/Qt: Compute deadzone as circular instead of square

PCSX2 Developer version SVNv1.7.3426 2022-10-15 15:42:37

  • Qt: Add automatic updater for Linux

PCSX2 Developer version SVNv1.7.3425 2022-07-19 12:46:59

  • GS: Support fractional upscale

PCSX2 Developer version SVNv1.7.3424 2022-10-15 06:12:13

  • GS: Unify shader cache versions across renderers It's not often that we make a change unique to one API. This way, you only have to bump the version in one location, instead of four.
  • Download: pcsx2-v1.7.3424-windows-x86.7z

PCSX2 Developer version SVNv1.7.3423-1-g44c8974ab 2022-10-10 14:04:56

  • GS: Set vsync based on host decision Fixes bug where after changing settings in the big picture UI, if you didn't have a game running, it would turn off vsync, making GPU go brr. Also cleans up HostDisplay a bit, removing redundant parameters.

PCSX2 Developer version SVNv1.7.3423 2022-10-15 11:39:32

  • ImGuiOverlays: Add hardware download mode to settings OSD

PCSX2 Developer version SVNv1.7.3422 2022-10-15 11:56:04

  • GameDB: Add Full mipmap + Trilinear ps2 on GT4. Better accurately render ground textures, makes it match sw renderer.

PCSX2 Developer version SVNv1.7.3421 2022-06-06 13:01:31

PCSX2 Developer version SVNv1.7.3420 2022-09-17 14:45:03

PCSX2 Developer version SVNv1.7.3419 2022-10-12 17:42:36

PCSX2 Developer version SVNv1.7.3418-2-g00bcb4cf0 2022-10-12 15:57:53

  • System: Revamp memory allocation Guest memory is now mapped into a shared memory/file mapping, for use with fastmem. 64-bit and 128-bit arguments are passed by register/value instead of by reference/address. LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE.

PCSX2 Developer version SVNv1.7.3418-1-g92ad6f3ba 2022-04-04 16:47:41

  • x86emitter: Fix missing W REX bit for movq reg, xmm

PCSX2 Developer version SVNv1.7.3418 2022-08-28 23:31:19

PCSX2 Developer version SVNv1.7.3417 2022-10-12 14:41:12

PCSX2 Developer version SVNv1.7.3416-3-g197d4d1c8 2022-10-12 09:25:35

  • x86/microVU: Use AVX2 for full block comparisons

PCSX2 Developer version SVNv1.7.3416-2-gbf95193d5 2022-10-12 09:25:05

  • x86/microVU: Use 64-bit comparisons for quick lookup

PCSX2 Developer version SVNv1.7.3416-1-g375c0a02b 2022-10-12 09:24:20

  • x86emitter: Add some AVX/AVX2 instructions and YMM registers

PCSX2 Developer version SVNv1.7.3416 2022-10-14 21:24:11

PCSX2 Developer version SVNv1.7.3415 2022-10-14 11:55:55

PCSX2 Developer version SVNv1.7.3414 2022-10-14 11:37:11

  • CommonHotkeys: Fix target speed going below zero Also clamps to 100% for challenge mode.

PCSX2 Developer version SVNv1.7.3413 2022-10-14 11:50:15

PCSX2 Developer version SVNv1.7.3412 2022-10-10 15:59:48

PCSX2 Developer version SVNv1.7.3411 2022-10-12 11:37:52

PCSX2 Developer version SVNv1.7.3410 2022-10-11 13:06:01

PCSX2 Developer version SVNv1.7.3409 2022-10-09 07:51:41

PCSX2 Developer version SVNv1.7.3408-1-g4a7539cd0 2022-10-09 06:42:20

  • GS:HW: Rename FloatColor to HDRColor It will soon be not a float

PCSX2 Developer version SVNv1.7.3408 2022-10-11 12:05:24

PCSX2 Developer version SVNv1.7.3407 2022-10-10 18:23:46

  • Qt: Changing Cheevos URL color At the moment it uses a dark blue color which looks fine on light themes but hurts my eyes on the darker themes, reminds me of the old 1.6 console dark mode Making it currently a bit lighter blue which should fit all the themes, in the future we could make it follow the link color.
  • Download: pcsx2-v1.7.3407-windows-x86.7z

PCSX2 Developer version SVNv1.7.3406 2022-10-10 15:36:07

  • INISettingsInterface: Write changes atomically

PCSX2 Developer version SVNv1.7.3405 2022-10-11 01:52:25

  • GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit. Names were different so didn't pick them up during search, also make the names match.
  • Download: pcsx2-v1.7.3405-windows-x86.7z

PCSX2 Developer version SVNv1.7.3404 2022-10-11 01:37:45

PCSX2 Developer version SVNv1.7.3403 2022-10-11 01:29:58

PCSX2 Developer version SVNv1.7.3402 2022-10-11 01:08:31

PCSX2 Developer version SVNv1.7.3401-1-g4f1143420 2022-10-11 00:56:02

  • GS-hw: Fully purge Shadow of Rome crc hacks. Issue with upscaling and hpo special was clamp optimizations.

PCSX2 Developer version SVNv1.7.3401 2022-10-11 00:43:23

  • GS-hw: Disable clamp more optimizations for now. We currently crop off the rightmost and bottommost pixel when upscaling clamps, until the issue is properly solved we should keep this disabled as it breaks many games when upscaling.
  • Download: pcsx2-v1.7.3401-windows-x86.7z

PCSX2 Developer version SVNv1.7.3400 2022-10-10 18:03:37

PCSX2 Developer version SVNv1.7.3399 2022-10-10 12:41:57

  • Qt: Consistent save state list in big picture In the WX days we had savestate 0-9 where 0 was the first. Then Qt came around where savestate 0-10 existed for Big Picture and 1-10 for the main listing this can cause headaches where you cycle through savestates or just save to the current slot 0 and it doesn't show up in the main window.
  • Download: pcsx2-v1.7.3399-windows-x86.7z

PCSX2 Developer version SVNv1.7.3398 2022-10-09 21:32:09

PCSX2 Developer version SVNv1.7.3397 2022-10-08 15:03:35

PCSX2 Developer version SVNv1.7.3396-1-g871308cf2 2022-10-08 14:53:28

  • GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. Not really needed, favor accuracy.

PCSX2 Developer version SVNv1.7.3396 2022-10-09 00:32:34

PCSX2 Developer version SVNv1.7.3395-2-g1c308b271 2022-10-08 21:19:16

  • GS: When CoverageAlpha is used set Alpha min max to 128.

PCSX2 Developer version SVNv1.7.3395-1-g5227bc916 2022-10-08 21:18:04

  • GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE.

PCSX2 Developer version SVNv1.7.3395 2022-10-09 14:37:00

PCSX2 Developer version SVNv1.7.3394 2022-10-09 07:49:57

PCSX2 Developer version SVNv1.7.3393 2022-10-09 08:26:13

  • Qt: Amendment for Turbo naming PCSX2 uses the Fast Forward naming in the hotkeys but DuckStation uses Turbo for a similar function. Makes it easier to see what the hotkey is for.
  • Download: pcsx2-v1.7.3393-windows-x86.7z

PCSX2 Developer version SVNv1.7.3392 2022-10-04 23:53:22

PCSX2 Developer version SVNv1.7.3391-1-gf70da4b33 2022-09-29 18:50:40

  • GS: Handle higher TH/TW for STQ calculation

PCSX2 Developer version SVNv1.7.3391 2022-10-09 05:53:18

PCSX2 Developer version SVNv1.7.3390 2022-10-09 04:27:49

PCSX2 Developer version SVNv1.7.3389 2022-10-08 08:05:24

PCSX2 Developer version SVNv1.7.3388-2-gfca61d68b 2022-10-08 09:02:33

  • GHActions:MacOS: Disable Qt gssapi support Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build. We don't need GSS, so disable it instead of patching

PCSX2 Developer version SVNv1.7.3388-1-g954e9fc7c 2022-10-08 06:51:52

  • CMake: Prevent finding Mono.framework libpng

PCSX2 Developer version SVNv1.7.3388 2022-10-08 00:27:09

PCSX2 Developer version SVNv1.7.3387 2022-10-08 16:45:40

  • GS/HW: Only allocate as many mip levels as present This prevents any possibility of sampling undefined or garbage/reused texture data from levels which aren't used by the current draw. And a tiny bit of VRAM. But nothing really measurable. Also fixes a bug in Vulkan where a copied texture can get mip-generated in the wrong command buffer when using basic mipmapping.
  • Download: pcsx2-v1.7.3387-windows-x86.7z

PCSX2 Developer version SVNv1.7.3386 2022-10-08 20:16:31

PCSX2 Developer version SVNv1.7.3385 2022-10-08 09:31:53

PCSX2 Developer version SVNv1.7.3384-5-g48015d3f4 2022-10-08 09:55:24

  • Achievements: Append notifications downwards not upwards

PCSX2 Developer version SVNv1.7.3384-4-g74ffdca61 2022-10-06 16:09:18

  • Achievements: Save submitted time from API in leaderboards

PCSX2 Developer version SVNv1.7.3384-3-g2ae3c6bf2 2022-10-07 23:25:05

  • Achievements: Check for nulls in API responses rc_json_get_string() stores NULL if the server literally sends "null".

PCSX2 Developer version SVNv1.7.3384-2-g28e33e188 2022-10-08 13:38:43

  • Achievements: Reapply settings on HC enable

PCSX2 Developer version SVNv1.7.3384-1-g961512058 2022-10-07 23:24:51

  • VulkanHostDisplay: Fix crash when driver uses large preferred upload stride

PCSX2 Developer version SVNv1.7.3384 2022-10-08 13:01:58

PCSX2 Developer version SVNv1.7.3383 2022-10-08 05:23:01

PCSX2 Developer version SVNv1.7.3382 2022-10-04 12:41:56

  • Qt: Fix error writing config on first launch

PCSX2 Developer version SVNv1.7.3381 2022-10-08 07:11:53

PCSX2 Developer version SVNv1.7.3380 2022-10-08 10:20:30

PCSX2 Developer version SVNv1.7.3379 2022-10-08 06:41:28

PCSX2 Developer version SVNv1.7.3378 2022-10-07 10:25:21

PCSX2 Developer version SVNv1.7.3377 2022-10-04 05:01:18

PCSX2 Developer version SVNv1.7.3376 2022-10-07 12:05:49

PCSX2 Developer version SVNv1.7.3375 2022-10-06 22:57:03

PCSX2 Developer version SVNv1.7.3374 2022-10-06 16:36:53

PCSX2 Developer version SVNv1.7.3373 2022-10-06 11:59:51

PCSX2 Developer version SVNv1.7.3372-1-g0cc665a26 2022-10-06 11:38:53

  • Qt: Add option to hide primed/challenge achievements

PCSX2 Developer version SVNv1.7.3372 2022-10-06 00:58:17

PCSX2 Developer version SVNv1.7.3371 2022-10-05 12:09:45

PCSX2 Developer version SVNv1.7.3370 2022-10-05 09:26:00

PCSX2 Developer version SVNv1.7.3369 2022-10-04 22:25:09

PCSX2 Developer version SVNv1.7.3368 2022-09-29 21:03:28

PCSX2 Developer version SVNv1.7.3367 2022-10-04 07:25:05

PCSX2 Developer version SVNv1.7.3366 2022-10-03 18:04:19

PCSX2 Developer version SVNv1.7.3365 2022-10-03 16:43:51

PCSX2 Developer version SVNv1.7.3364 2022-10-02 15:42:59

PCSX2 Developer version SVNv1.7.3363-1-gf63e1b376 2022-10-02 15:05:05

  • Qt: Implement screensaver inhibit

PCSX2 Developer version SVNv1.7.3363 2022-10-02 15:46:56

PCSX2 Developer version SVNv1.7.3362 2022-10-01 15:46:53

PCSX2 Developer version SVNv1.7.3361-1-g4907003d3 2022-10-01 15:29:29

  • Qt: Add Delete Save States to load menu

PCSX2 Developer version SVNv1.7.3361 2022-10-02 15:00:24

  • linux-various: remove no longer needed shellscript

PCSX2 Developer version SVNv1.7.3360 2022-10-02 14:20:30

PCSX2 Developer version SVNv1.7.3359 2022-10-02 14:18:29

PCSX2 Developer version SVNv1.7.3358 2022-10-01 13:12:13

PCSX2 Developer version SVNv1.7.3357 2022-10-01 05:32:31

  • GS/wx: Change TriFilter name and move it to main renderer tab on wx. Matches Qt behavior.

PCSX2 Developer version SVNv1.7.3356-1-gaafb7e22d 2022-10-01 05:30:43

  • Qt: Change TriFilter config name.

PCSX2 Developer version SVNv1.7.3356 2022-10-01 08:21:45

  • GS/HW: Shuffle moves don't need barriers with fbfetch

PCSX2 Developer version SVNv1.7.3355 2022-10-01 08:22:29

  • Acheivements: Make login progress indeterminate It doesn't have a percentage.

PCSX2 Developer version SVNv1.7.3354 2022-10-01 08:23:35

  • FullscreenUI: Clean boot if resume picked without state

PCSX2 Developer version SVNv1.7.3353 2022-10-01 17:14:39

PCSX2 Developer version SVNv1.7.3352 2022-10-01 14:28:48

  • Qt: Add Discord Rich Presence support

PCSX2 Developer version SVNv1.7.3351-1-g85b684255 2022-10-01 14:28:17

  • 3rdparty: Add rapidjson and discord-rpc

PCSX2 Developer version SVNv1.7.3351 2022-08-25 22:15:22

PCSX2 Developer version SVNv1.7.3350 2022-10-01 05:23:50

PCSX2 Developer version SVNv1.7.3349-6-gd1021749b 2022-10-01 05:23:25

  • SPU2: Fix uninitialized bitset Causes config reloads even when nothing changed.

PCSX2 Developer version SVNv1.7.3349-5-g27229da36 2022-09-29 16:26:36

  • CI: Install libasound2-dev for Linux builds Hopefully sort out cubeb not building with ALSA support.

PCSX2 Developer version SVNv1.7.3349-4-g44d969c0d 2022-09-29 15:52:11

  • Qt: Add audio backend selection (only cubeb for now)

PCSX2 Developer version SVNv1.7.3349-3-g9170a5abc 2022-09-29 14:55:00

  • 3rdparty/cubeb: Add cubeb_get_backend_names()

PCSX2 Developer version SVNv1.7.3349-2-g1aa734cb8 2022-09-29 14:52:42

  • 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch

PCSX2 Developer version SVNv1.7.3349-1-g3695ae07d 2022-09-29 14:49:50

  • 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree

PCSX2 Developer version SVNv1.7.3349 2022-10-01 04:51:53

PCSX2 Developer version SVNv1.7.3348 2022-10-01 01:26:26

PCSX2 Developer version SVNv1.7.3347 2022-04-18 15:35:14

PCSX2 Developer version SVNv1.7.3353-5-gd908fa5e3 2022-10-01 05:32:31

PCSX2 Developer version SVNv1.7.3353-4-gaafb7e22d 2022-10-01 05:30:43

  • Qt: Change TriFilter config name.

PCSX2 Developer version SVNv1.7.3353-3-g2c1f0d248 2022-10-01 08:21:45

  • GS/HW: Shuffle moves don't need barriers with fbfetch

PCSX2 Developer version SVNv1.7.3353-2-ge744fe666 2022-10-01 08:22:29

  • Acheivements: Make login progress indeterminate It doesn't have a percentage.

PCSX2 Developer version SVNv1.7.3353-1-gea45025bf 2022-10-01 08:23:35

  • FullscreenUI: Clean boot if resume picked without state

PCSX2 Developer version SVNv1.7.3353 2022-10-01 17:14:39

PCSX2 Developer version SVNv1.7.3352 2022-10-01 14:28:48

  • Qt: Add Discord Rich Presence support

PCSX2 Developer version SVNv1.7.3351-1-g85b684255 2022-10-01 14:28:17

  • 3rdparty: Add rapidjson and discord-rpc

PCSX2 Developer version SVNv1.7.3351 2022-08-25 22:15:22

PCSX2 Developer version SVNv1.7.3350 2022-10-01 05:23:50

PCSX2 Developer version SVNv1.7.3349-6-gd1021749b 2022-10-01 05:23:25

  • SPU2: Fix uninitialized bitset Causes config reloads even when nothing changed.

PCSX2 Developer version SVNv1.7.3349-5-g27229da36 2022-09-29 16:26:36

  • CI: Install libasound2-dev for Linux builds Hopefully sort out cubeb not building with ALSA support.

PCSX2 Developer version SVNv1.7.3349-4-g44d969c0d 2022-09-29 15:52:11

  • Qt: Add audio backend selection (only cubeb for now)

PCSX2 Developer version SVNv1.7.3349-3-g9170a5abc 2022-09-29 14:55:00

  • 3rdparty/cubeb: Add cubeb_get_backend_names()

PCSX2 Developer version SVNv1.7.3349-2-g1aa734cb8 2022-09-29 14:52:42

  • 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch

PCSX2 Developer version SVNv1.7.3349-1-g3695ae07d 2022-09-29 14:49:50

  • 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree

PCSX2 Developer version SVNv1.7.3349 2022-10-01 04:51:53

PCSX2 Developer version SVNv1.7.3348 2022-10-01 01:26:26

PCSX2 Developer version SVNv1.7.3347 2022-04-18 15:35:14

PCSX2 Developer version SVNv1.7.3346-5-g843b0b3eb 2022-04-18 12:16:24

  • 3rdparty: Add RAInterface

PCSX2 Developer version SVNv1.7.3346-4-g9f2c4c6b5 2022-04-18 12:15:31

  • 3rdparty: Add rcheevos

PCSX2 Developer version SVNv1.7.3346-3-g9c6419343 2022-09-18 08:02:43

  • HTTPDownloader: Pass content type by reference

PCSX2 Developer version SVNv1.7.3346-2-g99fbe4e9f 2022-09-18 06:46:16

  • VMManager: Reload save state ELF in internals We should serialize this in the state at some point.

PCSX2 Developer version SVNv1.7.3346-1-gffa014f91 2022-09-18 06:45:47

  • ImGuiFullscreen: Add indeterminate background progress

PCSX2 Developer version SVNv1.7.3346 2022-09-30 23:42:24

PCSX2 Developer version SVNv1.7.3345 2022-09-29 16:05:08

PCSX2 Developer version SVNv1.7.3344 2022-09-29 14:16:47

PCSX2 Developer version SVNv1.7.3343 2022-09-29 10:24:45

PCSX2 Developer version SVNv1.7.3342-4-g56d601462 2022-09-28 14:06:07

  • GS/HW: Improve PS2 trilinear selection trilinear_auto should only be set when using basic, trilinear can be used with PS2 mips.

PCSX2 Developer version SVNv1.7.3342-3-g3bbb510b7 2022-09-28 14:05:20

  • GS/HW: Make trilinear filtering behavior consistent across backends Previously, triln=0 would result in nearest mipmap filtering in D3D/Vulkan, but forced base level in OpenGL.

PCSX2 Developer version SVNv1.7.3342-2-gf2e6c61bf 2022-09-28 12:26:09

  • GS: Use memcmp for GSVector2 comparisons Single compare-and-branch versus two.

PCSX2 Developer version SVNv1.7.3342-1-gf1cb13fd9 2022-09-28 12:25:02

  • GS/TextureCache: Fix non-mipmap sources conflicting with mipmap sources Fixes building flicker in Burnout 3 with Full mipmapping, as the first draws don't use mipmapping, but the others do, resulting in the texture having whatever was last left in it before it was recycled.

PCSX2 Developer version SVNv1.7.3342 2022-09-28 01:59:07

PCSX2 Developer version SVNv1.7.3341 2022-09-27 14:40:19

PCSX2 Developer version SVNv1.7.3340 2022-09-17 14:24:55

PCSX2 Developer version SVNv1.7.3339-1-gde5f31001 2022-09-17 14:23:53

  • USB: Try to fix variable never used warnings. Codacy.

PCSX2 Developer version SVNv1.7.3339 2022-09-26 18:48:58

PCSX2 Developer version SVNv1.7.3338 2022-09-25 22:39:19

PCSX2 Developer version SVNv1.7.3337 2022-09-23 15:04:53

PCSX2 Developer version SVNv1.7.3336 2022-09-23 15:40:23

PCSX2 Developer version SVNv1.7.3335-1-g5d7ab5434 2022-09-23 15:39:53

  • GS/HW: Vertex/index pointers should be constant

PCSX2 Developer version SVNv1.7.3335 2022-09-19 14:59:31

PCSX2 Developer version SVNv1.7.3334 2022-09-25 13:16:35

PCSX2 Developer version SVNv1.7.3333 2022-09-25 08:23:50

PCSX2 Developer version SVNv1.7.3332-1-gaf646e449 2022-09-25 08:23:14

  • Common: Add StringUtil::ToChars() wrapper
NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3332 2022-09-24 12:13:17

PCSX2 Developer version SVNv1.7.3332 2022-09-24 12:13:17

PCSX2 Developer version SVNv1.7.3331 2022-09-23 20:18:09

PCSX2 Developer version SVNv1.7.3330 2022-08-03 11:56:13

PCSX2 Developer version SVNv1.7.3329 2022-09-20 00:02:33

PCSX2 Developer version SVNv1.7.3328 2022-09-20 18:47:43

  • GameDB: Correct incorrect GTA SA fix Fixes a mistake someone made adding ee clamping to GTA SA.

PCSX2 Developer version SVNv1.7.3327 2022-09-19 18:12:31

  • GameDB: Spyro NTSC-U bloom fix and add missing PAL demo disc. (#6960) * Add NTSC-U Spyro fix and missing PAL demo disc * Add missing PAL Sonic Riders demo disc * Add HalfPixelOffset fix to Crash Twinsanity demo Necessary for fixing depth lines in Crash Twinsanity demo.
  • Download: pcsx2-v1.7.3327-windows-x86.7z

PCSX2 Developer version SVNv1.7.3326 2022-09-19 18:01:29

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3325 2022-09-18 22:45:46

PCSX2 Developer version SVNv1.7.3324 2022-09-18 16:44:00

PCSX2 Developer version SVNv1.7.3323 2022-09-18 13:38:34

PCSX2 Developer version SVNv1.7.3322 2022-09-17 21:59:37

PCSX2 Developer version SVNv1.7.3321-1-g4ad563f8f 2022-09-17 20:40:19

  • IOPBios: Properly increment host dir iterator Fixes uLaunchELF and any other homebrew that iterates over directories.

PCSX2 Developer version SVNv1.7.3321 2022-09-13 15:40:43

  • Qt: Make FastCDVD per game only Makes FastCDVD per game only to prevent users enabling a destructive setting globally.

PCSX2 Developer version SVNv1.7.3320 2022-09-15 16:09:35

  • VMManager: Ensure MTGS is finished before resetting

PCSX2 Developer version SVNv1.7.3319-15-g1a979a849 2022-09-15 17:17:10

  • VMManager: Fix inactive per-game bindings taking precedence over global

PCSX2 Developer version SVNv1.7.3319-14-ga020e985f 2022-09-12 16:56:26

  • VMManager: Fix toggling game fixes per-game (stuck enabled)

PCSX2 Developer version SVNv1.7.3319-13-gf8d9e6eeb 2022-09-12 15:27:37

  • InputManager: Split AddBinding() and AddBindings()

PCSX2 Developer version SVNv1.7.3319-12-g564c81575 2022-09-03 07:06:56

  • FullscreenUI: Various improvements

PCSX2 Developer version SVNv1.7.3319-11-g8b16a7a8c 2022-09-03 13:29:02

  • Qt: Add cover downloader

PCSX2 Developer version SVNv1.7.3319-10-g6b245f34a 2022-08-20 14:27:02

  • CI: Add libcurl to appimages

PCSX2 Developer version SVNv1.7.3319-9-gf17a77c18 2022-04-18 12:07:08

  • Common: Add HTTPDownloader implementation

PCSX2 Developer version SVNv1.7.3319-8-g17ac5ffe9 2022-09-17 09:46:35

  • GameList: Use sanitized game titles for covers Fixes covers for games such as dot hack which use characters incompatble with the file system.

PCSX2 Developer version SVNv1.7.3319-7-g2b04f0b58 2022-09-17 09:44:38

  • Path: Make sanitize routine follow OS rules

PCSX2 Developer version SVNv1.7.3319-6-g22ed71cef 2022-09-17 09:44:27

  • StringUtil: Add UTF-8 encode and decode

PCSX2 Developer version SVNv1.7.3319-5-g1f5d672cb 2022-09-03 14:29:36

  • Qt: Open host input method on imgui text edit This should open virtual keyboards on devices which do not have a physical keyboard.

PCSX2 Developer version SVNv1.7.3319-4-gc136bb4ea 2022-09-12 13:40:25

  • PAD: Add analog stick invert and button deadzone options

PCSX2 Developer version SVNv1.7.3319-3-ge28a3ac94 2022-09-12 13:25:08

  • FullscreenUI: Fix controller setting saving

PCSX2 Developer version SVNv1.7.3319-2-g3829f574c 2022-09-15 14:27:03

  • 3rdparty/imgui: Round when DPI scaling instead of flooring

PCSX2 Developer version SVNv1.7.3319-1-gd8ac91954 2022-09-03 15:30:51

  • 3rdparty/imgui: Fix text input with gamepad

PCSX2 Developer version SVNv1.7.3319 2022-09-17 14:47:35

  • QtHost: Fix Unicode command line arguments

PCSX2 Developer version SVNv1.7.3319-17-ge94f56a18 2022-09-13 15:40:43

PCSX2 Developer version SVNv1.7.3319-16-ga2c140c87 2022-09-15 16:09:35

  • VMManager: Ensure MTGS is finished before resetting

PCSX2 Developer version SVNv1.7.3319-15-g1a979a849 2022-09-15 17:17:10

  • VMManager: Fix inactive per-game bindings taking precedence over global

PCSX2 Developer version SVNv1.7.3319-14-ga020e985f 2022-09-12 16:56:26

  • VMManager: Fix toggling game fixes per-game (stuck enabled)

PCSX2 Developer version SVNv1.7.3319-13-gf8d9e6eeb 2022-09-12 15:27:37

  • InputManager: Split AddBinding() and AddBindings()

PCSX2 Developer version SVNv1.7.3319-12-g564c81575 2022-09-03 07:06:56

  • FullscreenUI: Various improvements

PCSX2 Developer version SVNv1.7.3319-11-g8b16a7a8c 2022-09-03 13:29:02

  • Qt: Add cover downloader

PCSX2 Developer version SVNv1.7.3319-10-g6b245f34a 2022-08-20 14:27:02

  • CI: Add libcurl to appimages

PCSX2 Developer version SVNv1.7.3319-9-gf17a77c18 2022-04-18 12:07:08

  • Common: Add HTTPDownloader implementation

PCSX2 Developer version SVNv1.7.3319-8-g17ac5ffe9 2022-09-17 09:46:35

  • GameList: Use sanitized game titles for covers Fixes covers for games such as dot hack which use characters incompatble with the file system.

PCSX2 Developer version SVNv1.7.3319-7-g2b04f0b58 2022-09-17 09:44:38

  • Path: Make sanitize routine follow OS rules

PCSX2 Developer version SVNv1.7.3319-6-g22ed71cef 2022-09-17 09:44:27

  • StringUtil: Add UTF-8 encode and decode

PCSX2 Developer version SVNv1.7.3319-5-g1f5d672cb 2022-09-03 14:29:36

  • Qt: Open host input method on imgui text edit This should open virtual keyboards on devices which do not have a physical keyboard.

PCSX2 Developer version SVNv1.7.3319-4-gc136bb4ea 2022-09-12 13:40:25

  • PAD: Add analog stick invert and button deadzone options

PCSX2 Developer version SVNv1.7.3319-3-ge28a3ac94 2022-09-12 13:25:08

  • FullscreenUI: Fix controller setting saving

PCSX2 Developer version SVNv1.7.3319-2-g3829f574c 2022-09-15 14:27:03

  • 3rdparty/imgui: Round when DPI scaling instead of flooring

PCSX2 Developer version SVNv1.7.3319-1-gd8ac91954 2022-09-03 15:30:51

  • 3rdparty/imgui: Fix text input with gamepad

PCSX2 Developer version SVNv1.7.3319 2022-09-17 14:47:35

  • QtHost: Fix Unicode command line arguments

PCSX2 Developer version SVNv1.7.3318 2022-09-17 02:56:40

  • Revert "BiosTools: Allow BIOS region patching" This reverts commit a4dcaa7c149c80442e4087ff497561764d04001a.

PCSX2 Developer version SVNv1.7.3317 2022-09-09 05:21:13

PCSX2 Developer version SVNv1.7.3316 2022-09-03 15:29:12

PCSX2 Developer version SVNv1.7.3315-1-gc70d833a5 2022-09-03 15:27:41

  • 3rdparty: Move imgui in-tree

PCSX2 Developer version SVNv1.7.3315 2022-09-16 10:40:43

  • VMManager: Re-add .mdf as a disc filename Fixes them not being scannable.

PCSX2 Developer version SVNv1.7.3314 2022-09-14 04:25:19

PCSX2 Developer version SVNv1.7.3313-1-g738c8cb63 2022-09-14 04:20:25

  • Core: Remove trailing whitespace from all files

PCSX2 Developer version SVNv1.7.3313 2022-09-15 21:26:48

PCSX2 Developer version SVNv1.7.3312 2022-09-15 16:40:34

PCSX2 Developer version SVNv1.7.3311 2022-08-26 12:11:17

  • GameDatabase: Add gpuPaletteConversion = 2 value Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a bunch of different CLUTs/palettes, depending on the draw. Kind-of like a texture atlas. This causes issues when texture preloading is enabled, as both VRAM and GS CPU thread usage increase proporiately to the number of texture:clut pairs (since it has to be hashed). An alternative to disabling preloading, which is what we currently do, is enabling GPU palette conversion in these games. Even though we ever-so-slightly increase the GPU load due to having to do shader sampling, the CPU load on the GS thread is considerably reduced, and overall performance is greater. In theory it'll also achieve higher cache hit rates on the GPU, since we're not duplicating a bunch of textures. However, as a general rule of thumb, we don't want to encourage people to enable paltex, as most games run slower with it on. So, what this PR does, is add a GameDB option for these types of games, to enable paltex when texture preloading is set to full/hash cache, but otherwise leave the setting alone. The best of both worlds. NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive number of palettes which can cause descriptor issues in DX12/Vulkan. A perfect example of where you *don't* want to use paltex.
  • Download: pcsx2-v1.7.3311-windows-x86.7z

PCSX2 Developer version SVNv1.7.3310 2022-09-15 09:26:00

  • GameDB: Fix DOA 2 naming. Yamasa Digi World add missing & fix naming

PCSX2 Developer version SVNv1.7.3309 2022-09-14 14:41:50

  • Qt: Deduplicate interface code and reduce core coupling This enables more code sharing between interfaces in the future (e.g. nogui, gsrunner, etc). Eventually I'll move everything in Frontend/ to its own project. - VMManager now no longer depends on anything in Frontend. - Moved INISettingsInterface out of Frontend. - Log settings can now be overridden per-game (if you really want to).. - Hotkeys get their own file.
  • Download: pcsx2-v1.7.3309-windows-x86.7z

PCSX2 Developer version SVNv1.7.3308 2022-09-15 11:43:21

  • Qt: Fix fullscreen/window size being enabled in game list

PCSX2 Developer version SVNv1.7.3307 2022-08-31 21:05:05

PCSX2 Developer version SVNv1.7.3306 2022-09-13 22:34:56

PCSX2 Developer version SVNv1.7.3305 2022-09-12 18:50:17

PCSX2 Developer version SVNv1.7.3304-2-gfdb170b44 2022-09-12 18:49:41

  • Core: Remove unused IopSif.cpp file. Codacy warnings.

PCSX2 Developer version SVNv1.7.3304-1-g1fa7ae4f0 2022-09-12 18:49:08

  • PAD: Cleanup unused variable warnings. Codacy.

PCSX2 Developer version SVNv1.7.3304 2022-09-12 18:02:26

PCSX2 Developer version SVNv1.7.3303 2022-09-12 10:30:28

PCSX2 Developer version SVNv1.7.3302 2022-02-10 19:46:39

PCSX2 Developer version SVNv1.7.3301 2022-09-11 01:35:08

PCSX2 Developer version SVNv1.7.3300 2022-09-10 06:53:08

PCSX2 Developer version SVNv1.7.3299-1-g5a0c8c9f3 2022-09-10 06:49:48

  • iR5900Analysis: Always set COP2 status flag bit for VSQRT/VRSQRT/VDIV These update flags unconditional on FMAC.

PCSX2 Developer version SVNv1.7.3299 2022-09-10 15:16:16

PCSX2 Developer version SVNv1.7.3298 2022-09-10 05:53:12

PCSX2 Developer version SVNv1.7.3297 2022-09-10 05:06:04

PCSX2 Developer version SVNv1.7.3296 2022-09-10 01:01:11

PCSX2 Developer version SVNv1.7.3295 2022-09-08 20:19:35

PCSX2 Developer version SVNv1.7.3294 2022-09-08 13:20:07

PCSX2 Developer version SVNv1.7.3293-15-g1e660c8e8 2022-09-08 02:37:40

  • Qt: Fix possible crash when starting game while scanning

PCSX2 Developer version SVNv1.7.3293-14-ge8704adc6 2022-09-07 15:51:27

  • GzippedFileReader: Don't double open when creating index

PCSX2 Developer version SVNv1.7.3293-13-g43d6ddd7c 2022-08-01 07:32:21

  • VMManager: Add warning for unsafe settings on boot

PCSX2 Developer version SVNv1.7.3293-12-g6e0ac7fa7 2022-09-03 06:55:12

  • HostDisplay: Make GL/D3D timestamp queries slightly less rubbish

PCSX2 Developer version SVNv1.7.3293-11-g800aca6f0 2022-08-01 05:43:50

  • GS/OpenGL: Force UBO reupload on restore api state

PCSX2 Developer version SVNv1.7.3293-10-ga22858298 2022-08-10 13:31:06

  • Host: Add GetResourceFileTimestamp()

PCSX2 Developer version SVNv1.7.3293-9-g9f9f8e0e3 2022-08-10 13:29:20

  • GameList: Fix title for ELFs

PCSX2 Developer version SVNv1.7.3293-8-g3d6f4629e 2022-09-03 17:32:53

  • PAD: Fix copying input sources

PCSX2 Developer version SVNv1.7.3293-7-g6fca0dac0 2022-09-03 13:31:15

  • VMManager: Only trigger hotkeys with valid VM

PCSX2 Developer version SVNv1.7.3293-6-g22e9aea82 2022-09-08 15:08:10

  • Config: Fix frame rate being parsed ever-so-slightly off Also converts from double to float, we don't need additional precision for storing these values.

PCSX2 Developer version SVNv1.7.3293-5-ge064e96c9 2022-09-07 12:19:40

  • HostDisplay: Make global pointer instead of function

PCSX2 Developer version SVNv1.7.3293-4-gb667236c9 2022-09-07 11:20:50

  • Qt: Combine EmuThread.cpp and QtHost.cpp These mostly called back between one another.

PCSX2 Developer version SVNv1.7.3293-3-ge4df56381 2022-09-07 09:44:10

  • Qt: Implement settings reset

PCSX2 Developer version SVNv1.7.3293-2-gd86abebb5 2022-09-07 09:41:39

  • VMManager: Add SetDefaultSettings() Also removes the affinity control default for <=2 threads, best to let the OS handle this.

PCSX2 Developer version SVNv1.7.3293-1-g1b3bf89ee 2022-09-06 15:00:57

  • PAD: Split set default controller and hotkey settings

PCSX2 Developer version SVNv1.7.3293 2022-09-09 20:44:53

PCSX2 Developer version SVNv1.7.3292 2022-08-01 03:53:58

PCSX2 Developer version SVNv1.7.3291-1-g650dc8bc6 2022-08-01 03:26:03

  • GS: Fix zequal handling in CDrawScanline I somehow didn't use the same algorithm as the asm version originally

PCSX2 Developer version SVNv1.7.3291 2022-09-08 23:26:52

PCSX2 Developer version SVNv1.7.3290 2022-09-08 20:33:48

PCSX2 Developer version SVNv1.7.3289 2022-09-08 19:24:33

PCSX2 Developer version SVNv1.7.3288 2022-09-08 12:40:21

PCSX2 Developer version SVNv1.7.3287 2022-09-02 06:55:04

PCSX2 Developer version SVNv1.7.3286-3-g365c1c3f3 2022-09-02 06:53:08

  • GS:MTL: Implement GPU usage tracking

PCSX2 Developer version SVNv1.7.3286-2-gfbc3120c4 2022-09-02 06:08:05

  • GS:MTL: Ensure prim id init actually writes

PCSX2 Developer version SVNv1.7.3286-1-g66093c327 2022-09-01 21:49:53

  • GS:MTL: Add barrier counting

PCSX2 Developer version SVNv1.7.3286 2022-09-07 21:05:05

PCSX2 Developer version SVNv1.7.3285-1-gcee8598b3 2022-09-07 21:04:34

  • IOPBios: Hook iomanx library as well as ioman Fixes fileXio incompatibility

PCSX2 Developer version SVNv1.7.3285 2022-09-07 21:36:28

PCSX2 Developer version SVNv1.7.3284 2022-09-07 11:26:16

PCSX2 Developer version SVNv1.7.3283-3-ga397de448 2022-09-07 11:25:58

  • GS-wx: Remove Accurate DATE from wx gui.

PCSX2 Developer version SVNv1.7.3283-2-g62adad073 2022-09-07 11:25:18

  • GS-config: Remove Accurate Date from the config.

PCSX2 Developer version SVNv1.7.3283-1-g3d647fe55 2022-09-07 11:24:43

  • GS-hw: Remove Accurate DATE option, no longer needed.

PCSX2 Developer version SVNv1.7.3283 2022-09-07 01:53:11

PCSX2 Developer version SVNv1.7.3282 2022-09-07 09:17:12

  • GS/Vulkan: Discard instead of clear for PrimID setup fill

PCSX2 Developer version SVNv1.7.3281-2-g81c0e000e 2022-09-07 09:09:12

  • GS/DX12: Discard instead of clear for PrimID setup fill We're writing the render area anyway.

PCSX2 Developer version SVNv1.7.3281-1-gd4a5a714f 2022-09-07 09:08:27

  • GS/DX12: Fix incorrect topology on PrimID DATE setup

PCSX2 Developer version SVNv1.7.3281 2022-09-07 10:17:28

PCSX2 Developer version SVNv1.7.3280 2022-09-07 07:48:51

PCSX2 Developer version SVNv1.7.3279 2022-09-01 10:54:20

PCSX2 Developer version SVNv1.7.3278-6-g1b34eb14f 2022-09-01 08:50:25

  • GS: Pass through primitive ID in geometry shaders in DX12 and VK Fixes primid destination alpha on sprites

PCSX2 Developer version SVNv1.7.3278-5-g412480b32 2022-09-01 05:56:34

  • GS: Don't add 10 to date flag to indicate initialization We already have 1 and 2 dedicated to the job

PCSX2 Developer version SVNv1.7.3278-4-g0500824e5 2022-09-05 08:51:42

  • GS:Vk: Change primitive_id enable to match the new meaning A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag

PCSX2 Developer version SVNv1.7.3278-3-g3e0f3d05e 2022-09-01 03:29:03

  • GS: Rename image_load_store capability to primitive_id The algorithm it enables has changed for all renderers, and no longer needs image_load_store

PCSX2 Developer version SVNv1.7.3278-2-g62f9b1613 2022-08-31 22:16:31

  • GS:OGL: Use blend min for primid destination alpha

PCSX2 Developer version SVNv1.7.3278-1-g80523828c 2022-09-03 06:52:43

  • GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha Even when we would have otherwise used barrier over primid if both were supported

PCSX2 Developer version SVNv1.7.3278 2022-09-05 18:01:26

PCSX2 Developer version SVNv1.7.3277 2022-08-31 11:17:53

PCSX2 Developer version SVNv1.7.3276 2022-08-31 21:51:11

PCSX2 Developer version SVNv1.7.3275 2022-09-02 14:58:52

PCSX2 Developer version SVNv1.7.3274 2022-09-02 11:21:45

PCSX2 Developer version SVNv1.7.3273 2022-09-02 00:19:16

PCSX2 Developer version SVNv1.7.3272 2022-09-01 11:36:01

PCSX2 Developer version SVNv1.7.3271 2022-08-31 04:01:50

PCSX2 Developer version SVNv1.7.3270-2-g603f863b7 2022-08-31 03:17:49

  • GS: Don't clamp fbw to 1 fbw zero is a thing

PCSX2 Developer version SVNv1.7.3270-1-ge40a93e38 2022-08-31 03:05:27

  • GS: Don't clamp scissor to fbw HW tests indicate this doesn't happen

PCSX2 Developer version SVNv1.7.3270 2022-09-01 00:48:35

PCSX2 Developer version SVNv1.7.3269 2022-08-25 17:50:06

PCSX2 Developer version SVNv1.7.3268 2022-08-26 17:07:21

PCSX2 Developer version SVNv1.7.3267 2022-08-28 07:21:27

PCSX2 Developer version SVNv1.7.3266 2022-08-26 10:53:20

PCSX2 Developer version SVNv1.7.3265 2022-08-31 11:44:13

PCSX2 Developer version SVNv1.7.3264 2022-08-29 18:01:23

PCSX2 Developer version SVNv1.7.3263 2022-08-30 12:32:12

PCSX2 Developer version SVNv1.7.3262 2022-08-30 03:21:51

PCSX2 Developer version SVNv1.7.3261 2022-08-29 17:09:01

PCSX2 Developer version SVNv1.7.3260 2022-08-29 04:42:31

  • CMake: Throw error when building Qt with PACKAGE_MODE We don't support this. 1. It doesn't make sense to put data in /usr/share since it's not shared between applications. 2. Makes the application not self-contained for easily being moved/removed. 3. Means you can't have multiple versions installed. 4. Every other platform is self-contained (Windows, Mac).
  • Download: pcsx2-v1.7.3260-windows-x86.7z

PCSX2 Developer version SVNv1.7.3259 2022-05-15 10:20:21

PCSX2 Developer version SVNv1.7.3258-11-g5b9d197b7 2022-08-27 07:20:54

  • 3rdparty/imgui: Include imgui_stdlib

PCSX2 Developer version SVNv1.7.3258-10-g9cce6945e 2022-08-22 15:20:15

  • Common: Add Image and Easing classes

PCSX2 Developer version SVNv1.7.3258-9-g33f1e51eb 2022-08-22 15:20:58

  • 3rdparty: Move jpgd from pcsx2 to separate static lib

PCSX2 Developer version SVNv1.7.3258-8-gd466184a0 2022-05-15 10:19:03

  • MTGS: Support 'running idle', i.e. redisplaying the current frame

PCSX2 Developer version SVNv1.7.3258-7-gbe3f12054 2022-08-07 10:45:13

  • VMManager: Support per-game controller settings Global bindings will be ignored in such a case.

PCSX2 Developer version SVNv1.7.3258-6-g2e303da38 2022-08-07 08:37:25

  • Qt: Move pressure modifiers to settings tab

PCSX2 Developer version SVNv1.7.3258-5-gdfc3fd8e5 2022-08-06 05:45:15

  • VMManager: Add icons to some OSD messages

PCSX2 Developer version SVNv1.7.3258-4-g51e3ec27d 2022-08-20 12:22:04

  • VMManager: Clear last elf/serial on shutdown

PCSX2 Developer version SVNv1.7.3258-3-g1ec76ce24 2022-08-20 12:21:41

  • VMManager: Move semantics for VMBootParameters

PCSX2 Developer version SVNv1.7.3258-2-g9012afc53 2022-08-20 14:08:15

  • Qt: Forward text input to ImGui

PCSX2 Developer version SVNv1.7.3258-1-ga19045f9d 2022-08-20 12:20:36

  • Host: Add ConfirmMessage() and OpenURL()

PCSX2 Developer version SVNv1.7.3258 2022-08-23 11:42:16

PCSX2 Developer version SVNv1.7.3257-1-g5485ef4f5 2022-08-23 11:40:31

  • CI: update to 20.04 for WX

PCSX2 Developer version SVNv1.7.3257 2022-08-22 09:22:36

  • GHActions:macOS: Use ccache

PCSX2 Developer version SVNv1.7.3256-1-g280316dce 2022-08-23 00:17:01

  • Qt: no-pch support

PCSX2 Developer version SVNv1.7.3256 2022-08-27 10:39:29

PCSX2 Developer version SVNv1.7.3255-2-gcad489480 2022-08-27 10:33:21

  • Frontend: Remove unused code

PCSX2 Developer version SVNv1.7.3255-1-g9655d28a2 2022-08-27 10:30:33

  • Common: Remove unused code

PCSX2 Developer version SVNv1.7.3256-2-gf4a56ae10 2022-08-22 09:22:36

PCSX2 Developer version SVNv1.7.3256-1-g280316dce 2022-08-23 00:17:01

  • Qt: no-pch support

PCSX2 Developer version SVNv1.7.3256 2022-08-27 10:39:29

PCSX2 Developer version SVNv1.7.3255-2-gcad489480 2022-08-27 10:33:21

  • Frontend: Remove unused code

PCSX2 Developer version SVNv1.7.3255-1-g9655d28a2 2022-08-27 10:30:33

  • Common: Remove unused code

PCSX2 Developer version SVNv1.7.3255 2022-08-27 03:43:03

PCSX2 Developer version SVNv1.7.3254 2022-08-27 01:43:58

PCSX2 Developer version SVNv1.7.3253 2022-08-26 23:59:16

PCSX2 Developer version SVNv1.7.3252-4-gddb9f0b95 2022-08-26 23:59:02

  • SPU2: Codacy fix codacy errors and warnings

PCSX2 Developer version SVNv1.7.3252-3-g93f4277b3 2022-08-26 23:58:42

  • UI-Files: Codacy fix codacy errors and warnings

PCSX2 Developer version SVNv1.7.3252-2-gf841a8ba5 2022-08-26 23:57:55

  • Core: Fix codacy errors and warnings

PCSX2 Developer version SVNv1.7.3252-1-g4d4825de7 2022-08-26 23:56:08

  • GS: Fix codacy warnings

PCSX2 Developer version SVNv1.7.3252 2022-08-26 21:52:51

PCSX2 Developer version SVNv1.7.3251 2022-08-26 15:11:34

PCSX2 Developer version SVNv1.7.3250-1-g0bf6f9d59 2022-08-26 15:10:52

  • CDVD: Cleanup const reference warning. Codacy warning: Function parameter should be passed by const reference.

PCSX2 Developer version SVNv1.7.3250 2022-08-22 22:14:32

PCSX2 Developer version SVNv1.7.3249 2022-08-26 14:42:37

PCSX2 Developer version SVNv1.7.3248 2022-08-26 14:04:55

  • PAD: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
  • Download: pcsx2-v1.7.3248-windows-x86.7z

PCSX2 Developer version SVNv1.7.3247-1-g7c6a838d7 2022-08-26 14:04:38

  • GUI-Wx: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.

PCSX2 Developer version SVNv1.7.3247 2022-08-23 00:55:50

PCSX2 Developer version SVNv1.7.3246-3-g878e06cd3 2022-08-23 00:08:23

  • GS-HW: Limit BP overlap check to stop FMV flicker. Games changing the double buffer addresses get screwed up, make sure we don't misdetect

PCSX2 Developer version SVNv1.7.3246-2-g4ef879d1f 2022-08-22 23:03:33

  • GS-HW: Scale display texture width in TC.

PCSX2 Developer version SVNv1.7.3246-1-gb74f91b86 2022-08-22 22:09:52

  • GS-HW: Expand width on output read if DBX offset

PCSX2 Developer version SVNv1.7.3246 2022-07-16 06:50:33

PCSX2 Developer version SVNv1.7.3245 2022-08-24 03:43:53

  • GUI-Wx: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
  • Download: pcsx2-v1.7.3245-windows-x86.7z

PCSX2 Developer version SVNv1.7.3244-5-gab430355e 2022-08-25 17:57:20

  • CDVD: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list

PCSX2 Developer version SVNv1.7.3244-4-g060a8f634 2022-08-24 03:45:09

  • PAD: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list

PCSX2 Developer version SVNv1.7.3244-3-g97aaf3ef9 2022-08-24 03:44:51

  • MemoryCard: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.

PCSX2 Developer version SVNv1.7.3244-2-g6eb7f5f96 2022-08-24 03:44:21

  • DebutTools: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.

PCSX2 Developer version SVNv1.7.3244-1-g313fe1ca2 2022-08-24 03:41:51

  • GS: Fix variable initializations. Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.

PCSX2 Developer version SVNv1.7.3244 2022-08-23 22:43:04

PCSX2 Developer version SVNv1.7.3243 2022-08-01 00:41:19

PCSX2 Developer version SVNv1.7.3242-2-gc2fbe5c60 2022-08-01 00:07:40

  • GS: Fix up FindMinMax handling of swapped lines and final triangles

PCSX2 Developer version SVNv1.7.3242-1-gf53cb0fae 2022-07-16 09:44:23

  • GS: Reduce FindMinMax instantiation count
NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3242 2022-08-25 10:56:46

PCSX2 Developer version SVNv1.7.3242 2022-08-25 10:56:46

PCSX2 Developer version SVNv1.7.3241 2022-08-24 04:50:19

PCSX2 Developer version SVNv1.7.3240 2022-08-24 01:29:29

PCSX2 Developer version SVNv1.7.3239 2022-08-24 08:19:04

  • GameDB: Major League Baseball 2K5 Hang fix Adds EE Clamp Extra + Sign to MLB 2K5 and the world series edition.

PCSX2 Developer version SVNv1.7.3238 2022-08-24 01:42:28

PCSX2 Developer version SVNv1.7.3237 2022-08-24 01:37:29

PCSX2 Developer version SVNv1.7.3236-1-g7eea2fba9 2022-08-24 01:36:37

  • GS-wx: Update tooltips.

PCSX2 Developer version SVNv1.7.3236 2022-08-23 13:09:28

PCSX2 Developer version SVNv1.7.3235 2022-08-23 11:35:55

  • UI-Qt: Hide Dolby Pro Logic Decoding (It doesn't do anything)

PCSX2 Developer version SVNv1.7.3234 2022-08-23 09:46:43

PCSX2 Developer version SVNv1.7.3233-7-ga50a9fcf9 2022-08-19 08:10:50

  • GHActions: CMake builds are SSE4

PCSX2 Developer version SVNv1.7.3233-6-gce8679a97 2022-08-15 02:18:03

  • CMake: Use full LTO Speeds up Vulkan backend a bit compared to LTO_PCSX2_CORE, since Vulkan calls into a lot of common methods

PCSX2 Developer version SVNv1.7.3233-5-g5d6348fbf 2022-08-15 00:43:20

  • CMake: Add GS- flag to MSVC bulds

PCSX2 Developer version SVNv1.7.3233-4-g63e9d47f0 2022-08-15 00:42:42

  • CMake: Add SPU and GS to LTO_PCSX2_CORE LTO

PCSX2 Developer version SVNv1.7.3233-3-g8cc734320 2022-08-14 23:59:23

  • GHActions: Publish PDB for cmake builds

PCSX2 Developer version SVNv1.7.3233-2-g2aabd54e6 2022-08-14 23:58:49

  • GHActions: Disable buildcache on windows Not compatible with PDB

PCSX2 Developer version SVNv1.7.3233-1-gbb56f274c 2022-08-14 23:21:23

  • CMake: Enable PDB generation in Release builds

PCSX2 Developer version SVNv1.7.3233 2022-08-19 23:26:40

PCSX2 Developer version SVNv1.7.3232-2-gbc7037bb5 2022-08-19 23:19:52

  • 3rdparty: Upgrade SDL to 2.24

PCSX2 Developer version SVNv1.7.3232-1-ge7e581421 2022-08-19 23:38:32

  • 3rdparty: Sort SDL vcxproj entries

PCSX2 Developer version SVNv1.7.3232 2022-08-19 19:08:55

PCSX2 Developer version SVNv1.7.3231 2022-08-22 18:01:21

PCSX2 Developer version SVNv1.7.3230 2022-08-22 03:34:54

PCSX2 Developer version SVNv1.7.3229 2022-08-21 00:01:19

PCSX2 Developer version SVNv1.7.3228 2022-08-16 22:19:34

  • GS: Manually do bilinear sampling when converting RGBA to depth Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
  • Download: pcsx2-v1.7.3228-windows-x86.7z

PCSX2 Developer version SVNv1.7.3227-1-g882c09b87 2022-08-17 00:32:24

  • Vulkan: Format convert.glsl

PCSX2 Developer version SVNv1.7.3227 2022-08-20 10:41:30

PCSX2 Developer version SVNv1.7.3234-1-g00ffa42f5 2022-08-23 11:35:55

PCSX2 Developer version SVNv1.7.3234 2022-08-23 09:46:43

PCSX2 Developer version SVNv1.7.3233-7-ga50a9fcf9 2022-08-19 08:10:50

  • GHActions: CMake builds are SSE4

PCSX2 Developer version SVNv1.7.3233-6-gce8679a97 2022-08-15 02:18:03

  • CMake: Use full LTO Speeds up Vulkan backend a bit compared to LTO_PCSX2_CORE, since Vulkan calls into a lot of common methods

PCSX2 Developer version SVNv1.7.3233-5-g5d6348fbf 2022-08-15 00:43:20

  • CMake: Add GS- flag to MSVC bulds

PCSX2 Developer version SVNv1.7.3233-4-g63e9d47f0 2022-08-15 00:42:42

  • CMake: Add SPU and GS to LTO_PCSX2_CORE LTO

PCSX2 Developer version SVNv1.7.3233-3-g8cc734320 2022-08-14 23:59:23

  • GHActions: Publish PDB for cmake builds

PCSX2 Developer version SVNv1.7.3233-2-g2aabd54e6 2022-08-14 23:58:49

  • GHActions: Disable buildcache on windows Not compatible with PDB

PCSX2 Developer version SVNv1.7.3233-1-gbb56f274c 2022-08-14 23:21:23

  • CMake: Enable PDB generation in Release builds

PCSX2 Developer version SVNv1.7.3233 2022-08-19 23:26:40

PCSX2 Developer version SVNv1.7.3232-2-gbc7037bb5 2022-08-19 23:19:52

  • 3rdparty: Upgrade SDL to 2.24

PCSX2 Developer version SVNv1.7.3232-1-ge7e581421 2022-08-19 23:38:32

  • 3rdparty: Sort SDL vcxproj entries

PCSX2 Developer version SVNv1.7.3232 2022-08-19 19:08:55

PCSX2 Developer version SVNv1.7.3231 2022-08-22 18:01:21

PCSX2 Developer version SVNv1.7.3230 2022-08-22 03:34:54

PCSX2 Developer version SVNv1.7.3229 2022-08-21 00:01:19

PCSX2 Developer version SVNv1.7.3228 2022-08-16 22:19:34

  • GS: Manually do bilinear sampling when converting RGBA to depth Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
  • Download: pcsx2-v1.7.3228-windows-x86.7z

PCSX2 Developer version SVNv1.7.3227-1-g882c09b87 2022-08-17 00:32:24

  • Vulkan: Format convert.glsl

PCSX2 Developer version SVNv1.7.3227 2022-08-20 10:41:30

PCSX2 Developer version SVNv1.7.3226 2022-08-18 14:45:47

  • GS: improve haunting ground hw tc hack. when clearing the render target, also discard all the dirty rectangles previously marked, to avoid spurious uploads later.
  • Download: pcsx2-v1.7.3226-windows-x86.7z

PCSX2 Developer version SVNv1.7.3225 2022-08-19 11:36:57

PCSX2 Developer version SVNv1.7.3224 2022-08-16 22:04:52

PCSX2 Developer version SVNv1.7.3223 2022-08-17 21:00:39

PCSX2 Developer version SVNv1.7.3222 2022-08-18 18:40:00

PCSX2 Developer version SVNv1.7.3221 2022-08-17 17:15:23

PCSX2 Developer version SVNv1.7.3220 2022-08-17 19:47:48

PCSX2 Developer version SVNv1.7.3219 2022-08-17 16:10:26

PCSX2 Developer version SVNv1.7.3218 2022-08-17 01:00:37

PCSX2 Developer version SVNv1.7.3217 2022-08-16 12:27:06

PCSX2 Developer version SVNv1.7.3216-1-g1b18e02fe 2022-08-16 11:11:17

  • GS: Add constant adjustment in blend mix when reverse subtracting.

PCSX2 Developer version SVNv1.7.3216 2022-08-14 03:23:52

PCSX2 Developer version SVNv1.7.3215 2022-08-16 17:56:25

PCSX2 Developer version SVNv1.7.3214 2022-08-16 20:08:30

  • QT: Changing checked to Checked

PCSX2 Developer version SVNv1.7.3213 2022-08-16 04:42:19

PCSX2 Developer version SVNv1.7.3212 2022-08-15 21:30:42

PCSX2 Developer version SVNv1.7.3211 2022-08-12 20:20:19

PCSX2 Developer version SVNv1.7.3210-2-g080c70e8a 2022-08-13 14:59:17

  • GS: Add shortcut for Autoflush on Tri-Strip/Fan

PCSX2 Developer version SVNv1.7.3210-1-gc11030dde 2022-08-12 20:19:02

  • GS: Improve autoflush detection. Old way didn't really work with triangles, especially triangle fans. Some games will be slower, others faster.

PCSX2 Developer version SVNv1.7.3210 2022-08-15 04:23:09

PCSX2 Developer version SVNv1.7.3209 2022-08-15 10:28:09

PCSX2 Developer version SVNv1.7.3208 2022-08-14 19:04:48

PCSX2 Developer version SVNv1.7.3207-1-g191c7fdf3 2022-08-14 19:04:09

  • GS: Fix Wunused-private-field warning.

PCSX2 Developer version SVNv1.7.3207 2022-08-14 17:57:59

PCSX2 Developer version SVNv1.7.3206 2022-08-14 13:22:04

PCSX2 Developer version SVNv1.7.3205 2022-08-13 17:30:34

PCSX2 Developer version SVNv1.7.3204 2022-08-04 21:33:37

PCSX2 Developer version SVNv1.7.3203 2022-08-14 02:45:05

PCSX2 Developer version SVNv1.7.3202 2022-08-13 12:07:34

PCSX2 Developer version SVNv1.7.3201 2022-08-13 21:30:22

PCSX2 Developer version SVNv1.7.3200 2022-08-13 17:59:46

PCSX2 Developer version SVNv1.7.3199 2022-08-13 16:32:49

PCSX2 Developer version SVNv1.7.3198 2022-08-09 00:19:20

PCSX2 Developer version SVNv1.7.3197 2022-08-12 10:29:11

PCSX2 Developer version SVNv1.7.3196 2022-08-12 14:47:51

PCSX2 Developer version SVNv1.7.3195 2022-08-11 14:54:00

PCSX2 Developer version SVNv1.7.3194 2022-08-05 15:52:16

PCSX2 Developer version SVNv1.7.3193-2-g6f40cf9be 2022-08-05 14:55:56

  • Qt: Only hide global texture offset/skipdraw in release builds

PCSX2 Developer version SVNv1.7.3193-1-g307028734 2022-08-05 14:44:01

  • Qt: Fix several issues in SettingWidgetBinder - Possible nullopt value(). - Incorrect loading of some folder values. - Enable per-game setting of spinboxes.

PCSX2 Developer version SVNv1.7.3193 2022-08-09 22:55:12

PCSX2 Developer version SVNv1.7.3192 2022-08-10 11:03:33

PCSX2 Developer version SVNv1.7.3191 2022-08-10 04:52:53

PCSX2 Developer version SVNv1.7.3190 2022-08-10 00:40:36

  • Gamedb: upscaling fixes for Shadow of Rome

PCSX2 Developer version SVNv1.7.3189 2022-08-08 19:18:42

PCSX2 Developer version SVNv1.7.3188 2022-08-08 23:20:54

  • GameDB: Add DBZ Budokai Tenkaichi 2 fixes Adds half pixel offset normal to DBZ BT 2 and removes full round sprite to fix the insane amount of ghosting in some areas
  • Download: pcsx2-v1.7.3188-windows-x86.7z

PCSX2 Developer version SVNv1.7.3187 2022-08-08 16:11:54

  • GS-hw: Don't disable second output on blend mix when using constant factor. We don't want to disable second output when using blend mix1 above 1.0f Af. Reason is we change Af to As and later output it on second output for hw blending.
  • Download: pcsx2-v1.7.3187-windows-x86.7z

PCSX2 Developer version SVNv1.7.3186 2022-08-08 18:01:34

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.3185 2022-08-08 00:22:54

PCSX2 Developer version SVNv1.7.3184 2022-08-08 12:08:08

PCSX2 Developer version SVNv1.7.3183 2022-08-08 02:08:10

PCSX2 Developer version SVNv1.7.3182 2022-08-07 20:23:00

PCSX2 Developer version SVNv1.7.3181 2022-08-07 15:38:43

PCSX2 Developer version SVNv1.7.3180 2022-08-04 21:32:31

  • GS-hw: Purge tri ace crc hacks. Star Ocean 3, Valkyrie Profile 2, Radiata Stories. The crc hacks aren't that needed anymore since right now D3D is much faster than it used to be.

PCSX2 Developer version SVNv1.7.3179 2022-08-06 21:32:16

  • Qt Updater: Copy new icon to updater So that the updater benefits from the new icon changes in #6785 (file size, sharpness of small icon sizes)

PCSX2 Developer version SVNv1.7.3178 2022-08-07 14:08:59

  • GameDB: Add missing Japanese games (#6790)

PCSX2 Developer version SVNv1.7.3177 2022-08-06 23:19:36

  • GameDB: Add 007 NightFire fixes Adds half pixel offset special to 007 NightFire

PCSX2 Developer version SVNv1.7.3176 2022-08-05 20:54:25

  • GS-hw: Adjust how we handle specific blend mix cases. Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1). Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1). As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part) since we are changing the equation. Af will be replaced with As in shader and send it to dual source output. Also check if A*Alpha in the shader overflows, if it does then adjust the alpha that is sent for HW blending further to compensate.

PCSX2 Developer version SVNv1.7.3175 2022-08-06 15:50:22

PCSX2 Developer version SVNv1.7.3174 2022-08-06 14:35:35

  • GS-hw: Purge MidnightClub3 crc hacks.

PCSX2 Developer version SVNv1.7.3173 2022-08-07 03:00:22

PCSX2 Developer version SVNv1.7.3172 2022-08-05 22:52:48

PCSX2 Developer version SVNv1.7.3171 2022-08-06 05:38:47

PCSX2 Developer version SVNv1.7.3170 2022-08-06 12:46:30

PCSX2 Developer version SVNv1.7.3169 2022-08-06 11:12:52

PCSX2 Developer version SVNv1.7.3168 2022-08-06 06:42:40

PCSX2 Developer version SVNv1.7.3167 2022-08-05 22:40:45

PCSX2 Developer version SVNv1.7.3166 2022-08-05 17:17:23

PCSX2 Developer version SVNv1.7.3165 2022-08-05 11:41:29

PCSX2 Developer version SVNv1.7.3164 2022-08-05 11:37:50

PCSX2 Developer version SVNv1.7.3163 2022-07-31 04:58:48

PCSX2 Developer version SVNv1.7.3178-2-g62b838427 2022-08-04 21:32:31

PCSX2 Developer version SVNv1.7.3178-1-gad529c10a 2022-08-06 21:32:16

  • Qt Updater: Copy new icon to updater So that the updater benefits from the new icon changes in #6785 (file size, sharpness of small icon sizes)

PCSX2 Developer version SVNv1.7.3178 2022-08-07 14:08:59

  • GameDB: Add missing Japanese games (#6790)

PCSX2 Developer version SVNv1.7.3177 2022-08-06 23:19:36

  • GameDB: Add 007 NightFire fixes Adds half pixel offset special to 007 NightFire

PCSX2 Developer version SVNv1.7.3176 2022-08-05 20:54:25

  • GS-hw: Adjust how we handle specific blend mix cases. Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1). Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1). As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part) since we are changing the equation. Af will be replaced with As in shader and send it to dual source output. Also check if A*Alpha in the shader overflows, if it does then adjust the alpha that is sent for HW blending further to compensate.

PCSX2 Developer version SVNv1.7.3175 2022-08-06 15:50:22

PCSX2 Developer version SVNv1.7.3174 2022-08-06 14:35:35

  • GS-hw: Purge MidnightClub3 crc hacks.

PCSX2 Developer version SVNv1.7.3173 2022-08-07 03:00:22

PCSX2 Developer version SVNv1.7.3172 2022-08-05 22:52:48

PCSX2 Developer version SVNv1.7.3171 2022-08-06 05:38:47

PCSX2 Developer version SVNv1.7.3170 2022-08-06 12:46:30

PCSX2 Developer version SVNv1.7.3169 2022-08-06 11:12:52

PCSX2 Developer version SVNv1.7.3168 2022-08-06 06:42:40

PCSX2 Developer version SVNv1.7.3167 2022-08-05 22:40:45

PCSX2 Developer version SVNv1.7.3166 2022-08-05 17:17:23

PCSX2 Developer version SVNv1.7.3165 2022-08-05 11:41:29

PCSX2 Developer version SVNv1.7.3164 2022-08-05 11:37:50

PCSX2 Developer version SVNv1.7.3163 2022-07-31 04:58:48

PCSX2 Developer version SVNv1.7.3162-2-g1677ef318 2022-07-30 07:13:33

  • GS/TextureCache: Elide copies when source matches target Assuming everything matches up, instead of copying the target, we can just sample it directly. It's the same as doing the copy first, except we save GPU time.

PCSX2 Developer version SVNv1.7.3162-1-g36defdfbe 2022-07-30 08:33:54

  • GS: Use tex-is-fb for sprites/shuffles

PCSX2 Developer version SVNv1.7.3162 2022-08-05 00:56:03

PCSX2 Developer version SVNv1.7.3161 2022-06-18 18:44:39

PCSX2 Developer version SVNv1.7.3160 2022-08-03 20:57:47

  • GS-ogl: Remove bad driver messages for intel/amd. AMD has new gl drivers which work well now. For intel it's not really needed as the log may be useful for broadwell or lower igpu.
  • Download: pcsx2-v1.7.3160-windows-x86.7z

PCSX2 Developer version SVNv1.7.3159-1-g0f716d905 2022-08-03 20:54:30

  • GS-hw: Fix dithering log.

PCSX2 Developer version SVNv1.7.3159 2022-08-03 17:56:00

PCSX2 Developer version SVNv1.7.3158 2022-07-27 14:30:09

  • GameDB: Replace Evolution Snowboarding patches. Instead of skipping videos, patches extend stack in problematic function. So required data is no longer overwritten. Workaround for missing EE data cache emulation.
  • Download: pcsx2-v1.7.3158-windows-x86.7z

PCSX2 Developer version SVNv1.7.3157 2022-08-03 00:46:31

PCSX2 Developer version SVNv1.7.3156 2022-08-03 10:30:25

  • GameDB: add Panzer Elite Action upscaling fix

PCSX2 Developer version SVNv1.7.3155 2022-08-02 01:58:29

PCSX2 Developer version SVNv1.7.3154 2022-07-31 19:20:16

  • GS: Don't double res on No-Interlace patch when interlaced

PCSX2 Developer version SVNv1.7.3153 2022-08-02 01:55:00

PCSX2 Developer version SVNv1.7.3152 2022-08-01 18:03:57

PCSX2 Developer version SVNv1.7.3151 2022-08-01 22:05:14

PCSX2 Developer version SVNv1.7.3150 2022-08-01 17:49:18

PCSX2 Developer version SVNv1.7.3149 2022-07-31 16:45:47

PCSX2 Developer version SVNv1.7.3148 2022-08-01 06:31:25

PCSX2 Developer version SVNv1.7.3147 2022-07-31 20:31:39

PCSX2 Developer version SVNv1.7.3146 2022-07-31 13:33:27

PCSX2 Developer version SVNv1.7.3145 2022-07-30 10:44:01

PCSX2 Developer version SVNv1.7.3144-3-gb058e72fd 2022-07-30 10:29:27

  • VIF: Wait for VU on flush + clang format Improves performance in MTVU + Non-instant a little.

PCSX2 Developer version SVNv1.7.3144-2-g38ee8ccfe 2022-07-26 00:50:35

  • VU: Fix some bugs, ignore VU's in EE Timing Hack

PCSX2 Developer version SVNv1.7.3144-1-g53161f76a 2022-07-25 21:54:23

  • VU-MTVU: Simulate VU times when in MTVU w/o Instant VU.

PCSX2 Developer version SVNv1.7.3144 2022-07-28 15:43:17

  • GS: Purge sparse texture Only worked on a limited number of drivers, not reliable, and not necessary now that we're reducing target sizes, which works better anyway.

PCSX2 Developer version SVNv1.7.3143 2022-07-31 11:06:06

  • GS/TextureCache: Expand perfect-matched targets for display when needed Hitman Contracts draws a line near the bottom of the screen, presumably with a smaller scissor, then scans out 448 lines. Which meant the merge oversampled and smeared.
  • Download: pcsx2-v1.7.3143-windows-x86.7z

PCSX2 Developer version SVNv1.7.3142 2022-07-31 09:21:22

PCSX2 Developer version SVNv1.7.3141 2022-07-30 22:35:55

PCSX2 Developer version SVNv1.7.3140 2022-07-23 09:41:56

PCSX2 Developer version SVNv1.7.3139 2022-07-30 06:27:57

  • GS: Rearrange GS Dump names to be less annoying to navigate

PCSX2 Developer version SVNv1.7.3138 2022-07-30 17:59:48

PCSX2 Developer version SVNv1.7.3137 2022-07-28 23:20:31

PCSX2 Developer version SVNv1.7.3136 2022-07-19 04:08:27

PCSX2 Developer version SVNv1.7.3135 2022-07-28 19:04:38

PCSX2 Developer version SVNv1.7.3134 2022-07-28 16:59:11

PCSX2 Developer version SVNv1.7.3133 2022-07-28 12:52:03

PCSX2 Developer version SVNv1.7.3132 2022-07-28 12:15:26

PCSX2 Developer version SVNv1.7.3131 2022-07-27 14:04:16

  • cheats_ni: Cleanup no interlace patches. (#6717) Remove widescreen, blur, and other crap patches that shouldn't be here. Affected crcs 1F34E107,14DDB291,71B142EC,586EA828,64328775,A8D83239
  • Download: pcsx2-v1.7.3131-windows-x86.7z

PCSX2 Developer version SVNv1.7.3130 2022-07-26 18:50:27

PCSX2 Developer version SVNv1.7.3129 2022-07-26 13:48:11

PCSX2 Developer version SVNv1.7.3128 2022-07-25 23:04:16

PCSX2 Developer version SVNv1.7.3127 2022-07-25 19:16:30

PCSX2 Developer version SVNv1.7.3126 2022-07-25 18:01:31

PCSX2 Developer version SVNv1.7.3125 2022-07-25 14:37:39

PCSX2 Developer version SVNv1.7.3124 2022-07-25 01:39:53

PCSX2 Developer version SVNv1.7.3123 2022-07-24 17:24:00

PCSX2 Developer version SVNv1.7.3122 2022-07-17 07:24:59

  • Qt: Asynchronous loading of covers

PCSX2 Developer version SVNv1.7.3121-2-gcbcfe37e2 2022-07-24 08:45:33

  • Common: Add LRUCache

PCSX2 Developer version SVNv1.7.3121-1-gef0fde861 2022-07-17 14:01:47

  • CI: Use Qt 6.3.1 for all platforms

PCSX2 Developer version SVNv1.7.3121 2022-07-24 15:52:22

PCSX2 Developer version SVNv1.7.3120 2022-07-24 14:52:22

PCSX2 Developer version SVNv1.7.3119-1-g4040f7afc 2022-07-24 14:52:04

  • Qt: Fix game list not resizing after resize+shutdown game

PCSX2 Developer version SVNv1.7.3119 2022-07-24 14:57:51

PCSX2 Developer version SVNv1.7.3118 2022-07-24 02:14:45

PCSX2 Developer version SVNv1.7.3117 2022-07-24 07:55:23

  • GS: CLUT Invalidation on transfer accounts for offset.

PCSX2 Developer version SVNv1.7.3116 2022-07-22 16:17:11

  • GS-PCRTC: Remove frame offset from anti-blur hacks in software. Turns out this is now more detrimental than an improvement

PCSX2 Developer version SVNv1.7.3115-1-gde8b23db4 2022-07-22 03:35:08

  • GS-SW: Fix framebuffer looping at 2048 height. Also limit height read on hardware to 2048

PCSX2 Developer version SVNv1.7.3115 2022-07-23 22:08:06

PCSX2 Developer version SVNv1.7.3114 2022-07-23 17:05:32

PCSX2 Developer version SVNv1.7.3113 2022-07-23 00:44:32

PCSX2 Developer version SVNv1.7.3112 2022-07-22 21:43:12

PCSX2 Developer version SVNv1.7.3111 2022-07-22 17:30:29

PCSX2 Developer version SVNv1.7.3110 2022-07-22 03:52:50

  • cheats_ws: Disable unnecessary patches. 60 fps, progressive, interlace, ghosting, blur, drain, draw distance, skip draws and more. Shouldn't be here to begin with.
  • Download: pcsx2-v1.7.3110-windows-x86.7z

PCSX2 Developer version SVNv1.7.3109 2022-07-22 09:37:22

wstecz25/06/2022 00:04
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