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[Multi] KindRed 1.05 Preview 1

[0] # EmuRussia | środa, 28 Sierpnia 2013 09:39CET

 Co prawda projekt KindRed ma już ponoć 15 lat, a ja słyszę o nim pierwszy raz - zdarza się i nie jest to zdecydowanie powód do dumy, na osłodę dodam, że program zmienił nazwę dwa lata temu, kiedy nazywał się "Super Slueth". W zamierzeniu KindRed ma pozwolić zaemulować nam większość konsol z rodziny Nintendo - póki co, pozwala spokojnie pograć w gry z Super Nintendo i Game Boy Color. Jak dla mnie i na pierwszy rzut oka program ma jedną wadę w grach SNES brak skalowania okna.

Castlevania: Dracula X (Konami (America), Inc., 1995)

Version 1.05 Preview Build 1 (27-08-13)

  •   Added NINA Header Support
  •   Added New Memory Mappers system
  •   Rewrote CHR mapping subsystem
  •   Updated NES Picture Processing Unit
  •   Rewrote mapping system
  •   More CX4 LLE updates
  •   More 65816 Emulation Mode updates
  •   More PCBs added to the database
  •   Updgraded to Embarcardero Delphi XE2
  •   updated sleuth.db

Version 1.04 Preview Build 7 (29-09-11)

  •   NES Wave, Triangle, Noise and DMC emulation
  •   More PCBs added to the database
  •   Removed DSP and CX4 HLE
  •   Additional database fields and updates
  •   Replaced NES Scheduling System (Dynamic)
  •   Fixed incorrect Game Doctor SRAM Mapping
  •   NEC UPD77C25 and CX4 LLE
  •   Fixed bug with breakpoints being flushed not long after they are loaded 
  •   Fixed some HDMA issues
  •   Added IPS Support for SWC and headerless ROMs
  •   More updates to the user interface
  •   Fixed Major error in State Save for SAPU
  •   Updated SCPU registers to match power on defaults
  •   Added startup symbol file sleuth.sym
  •   Finished support for WLA Symbol and Sleuth Symbol files
  •   Isolated and improved Game Doctor Mapping
  •   Updated SA-1 65816 Core to match SCPU
  •   Updated SPC700 Opcodes ADC, SBC, ADDW, SUBW, MUL, BRK, DAA and DAS
  •   Updated BGxxofs registers (thanks to anomie for the research)
  •   Added six more PCB types (thanks again to JohnDie)
  •   Modified Directional Pad button masking for Joypads
  •   Fixed Overdump Detection
  •   Upgraded to Borland Delphi 2005 Personal
  •   Updated sleuth.db

Version 1.03 (01-04-05)

  •   Added Export Data to the State Manager (wram, vram, dma and spcram)
  •   Added commandline loading of files
  •   Added Preliminary support for WLA Symbol files (breakpoints only)
  •   Fixed Serial data ports to correctly spool bit data
  •   Added Preliminary support for Super Turbo File and Turbo File
  •   Updated CPU timing to match hardware specifications
  •   Replaced CPU Operation Code timing with Cycle-by-Cycle
  •   Fixed SA-1 Normal DMA, was using CPU Bus instead of SA-1 Bus
  •   Fixed BS-X Mapping Registers incase 'BS-X.SRM' already exists and is corrupt
  •   Fixed SA-1 BWRAM Size Detection
  •   Added a couple more PCB types (thanks to JohnDie and the Dumper)
  •  Updated Licensee Names to match information obtained from the Nintendo Website
  •   Now using Maker Code instead of License Code for Licenses Names
  •   Added hints to the Gamepak Properties Window
  •   Updated Sleuth.db

Version 1.02 (24-12-04)

  •   Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
  •   Updated the SA-1 Registers and Memory Mapping
  •   Added PCB patching to Game Doctor 3 Headers
  •   Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
  •   Added freeze in CPU execution to each scanline (OPHCT: 135-143)
  •   Modified Overdump detection to more reliablely identify open architecture
  •   Extended Database to override cartridge mapping using PCB indentification
  •   Added Support for BS-X Cartridge Mapping Registers
  •   Added Header Detection at Bank $40 for ROMs larger than 32Mbits
  •   Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
  •   Adjusted the Color Map to produce slightly brighter colours
  •   Fixed the 65816 Reset to resemble an interrupt
  •   Fixed Window Handles for some problem Message Boxes
  •   Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
  •   Fixed 20Mbit Game Doctor file header
  •   Fixed Super Wildcard Real-Time Save Load
  •   Fixed SRAM Mapping in Game Doctor Mode
  •   Enabled Game Doctor SF III to Send BackupRAM
  •   Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
  •   Updated readme.txt
  •   Updated bpsfmt.txt
  •   Updated sleuth.db

Version 1.01 (04-10-04)

  •   Updated readme.txt  

Version 1.00 (22-09-04)

  •   First Public Release

Changes:

 

  • 2013-08 Wow!! 15 Year Special Edition < kindred 1.05 Preview Build 1 >
  • 2013-01 Added NINA header support
  • 2012-11 Emulator renamed to 'kindred'
  • 2011-09 Super Sleuth PE 1.04 Preview Build 7
  • 2008-08 Super Sleuth PE 1.04 Preview Build 6
  • 2006-02 Super Sleuth PE 1.04 Preview Build 5
  • 2005-11 Super Sleuth PE 1.04 Preview Build 4
  • 2005-09 Super Sleuth PE 1.04 Preview Build 3
  • 2005-05 Completed Label and Breakpoint Symbol file support
  • 2005-03 Super Sleuth PE 1.03
  • 2005-01 Rewrote 65816 operation code (now cycle-based)
  • 2004-12 Super Sleuth PE 1.02
  • 2004-11 Extended database to include PCB Identification
  • 2004-10 First Public Release
  • 2004-08 Added Break-Point Save v2.00 and Real-Time Save support
  • 2004-07 Added Game Doctor mapping support
  • 2004-05 Added external database
  • 2004-04 Emulator renamed to 'Super Sleuth'
  • 2003-02 Joined Snes9x as a developer and started the Snes9x DSP Project
  • 2002-10 Ported from Borland Pascal 7 for DOS to Borland Delphi 6 for Windows
  • 1998-08 Project Started

 

 

NOWSZY [Multi] kindred 1.12 Preview Build 3 28/12/2020

Version 1.12 Preview Build 3 (2020-12-28)

  • [IBM] Fixed Sound Blaster 2.0 DSP DMA issue
  • [ALL] Added more IDE data files
  • [ALL] Updated Scheduler
NOWSZY [Multi] kindred 1.12 Preview Build 2 29/11/20

Version 1.12 Preview Build 2 (2020-11-30)

  •   [IBM] Added Sound Blaster 2.0 DSP and DAC
  •   [IBM] Redirected IRQ 2 to IRQ 9 for AT class
  •   [IBM] Fixed a bug in AT state descriptor
  •   [IBM] Updated ibmreadme.txt
  •   [RT ] Added ROMP, MMU, IOCC and Keyboard/Locator Controller
  •   [X86] Updated DMA request protocol
  •   [C64] Rewrote 6502 core
  •   [ALL] Added 65C02 core
  •   [ALL] Added User Preferences Dialog
  •   [ALL] Added Virtual Devices
  •   [ALL] Added Audio Device options
  •   [ALL] Added Runtime and re-enabled folder options
  •   [ALL] Added option to hide/trap the windows mouse cursor
  •   [ALL] Added the option to save and restore the last session
  •   [ALL] Added more Quick Load/Save hotkeys
  •   [ALL] Updated Window Sizes
  •   [ALL] Added more config.ini options
NOWSZY [Multi] kindred 1.12 Preview Build 1 08/11/19

Version 1.12 Preview Build 1 (2019-11-11)

  • [PCW] Added Pocket Challenge W
  • [PCW] Added MPU, row and column drivers, LCD, sound, mappers
  • [ALL] Added TLCS-90 disassembler
  • [ALL] Updated the single step process for all cpu cores
  • [All] Cleaned up the inspector code
  • [ALL] Updated kindred.db
NOWSZY [Multi] kindred 1.11 Preview Build 6(f2) 19/09/19

Version 1.11 Preview Build 6 (2019-09-19)

  •   [IBM] Fixed VGA line compare register


 

NOWSZY [Multi] kindred 1.11 Preview Build 6(f) 11/08/19
Renegade (1993, Sega)

Version 1.11 Preview Build 6 (2019-08-11)

  •   [SFC] Updated CPU and PPU interrupt timing
  •   [SFC] Fixed a bug when DMA and HDMA trigger on the same cycle
  •   [ALL] Updated Scheduler
  •   [ALL] Added Laptop mode (economy mode)
  •   [ALL] Lots more code cleanup
NOWSZY [Multi] kindred 1.11 Preview Build 5 23/04/19

Version 1.11 Preview Build 5 (2019-04-23)

  •   [SFC] Fixed another WRAM bug introduced in the last release
  •   [ALL] Rewrote the audio streaming code
NOWSZY [Multi] kindred 1.11 Preview Build 4 07/04/19

 

Captain Commando (1995, Capcom)

Release information for kindred version 1.11 Preview Build 4 (2019-04-07)

  •   [SFC] Reworked mapping code
  •   [SFC] Adjusted timing scheme to match other systems
  •   [SFC] Further extended scheduler (increased performance of coprocessors)
  •   [SFC] Fixed a recent change to WRAM transfer code (Secret of Evermore)
  •   [SFC] Fixed a bug in the Super Wildcard split file loading code
  •   [ALL] General code cleanup
  •   [ALL] Updated kindred.db
NOWSZY [Multi] kindred 1.11 Preview Build 3 29/01/19

Release information for kindred v1.11 Preview Build 3

  •   [IBM] Fixed virtual floppy disk mounting at startup
  •   [IBM] Added some undocumented instructions to 8088 core
  •   [IBM] Updated parallel port interrupt to match hardware
  •   [N98] Added Mapper, PIC, PIT, RAM, DMA
  •   [ALL] Updated the terminal window
  •   [ALL] Updated toolsninja.exe
NOWSZY [Multi] kindred 1.11 Preview Build 2 28/08/18

Version 1.11 Preview Build 2 (2018-08-28)

 Happy 20th Birthday

  • [IBM] Updated PIT
  • [IBM] Added .ini files for XT and AT
  • [IBM] Added all standard floppy formats
  • [IBM] Added ibmreadme.txt, ideinfo.txt
  • [ALL] Fixed OpenGL driver (white screen on some systems)
  • [ALL] Added Parser for INI files
NOWSZY [Multi] kindred 1.11 Preview Build 1 28/05/18
Aerial (SEGA of America, Inc., 1990)

Version 1.11 Preview Build 1 (2018-05-28)

  • [IBM] Added IBM PC AT
  • [IBM] Added some more EGA/VGA mapping modes
  • [IBM] Added RTC for IBM PC AT
  • [ALL] Added more screen rendering options, Direct3D and OpenGL
  • [ALL] Fixed Screen Capture Buffer Overrun

At the moment there is only support for IDE harddrives (an AT compatible bios that supports IDE is needed). Not all AT compatibles will work due to advanced features not yet supported. Protected Mode is nowhere near complete, don't bother trying to install Windows 3.1 just yet.

wstecz28/08/2013 09:39
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