Nowa i oficjalna odsłona emulatora konsoli SONY PLAYSTATION 2 - jakże miła odmiana po nieskończonej ilości wersji developerskich, jakie pojawiły się w ciągu półtorej roku od ostatniej ogłoszonej wersji.
Z nowinek - poprawka wyświetlania w formacie 16:9 (poprawiono około 1200 tytułów), wersja oficjalna powinna być o 10% procent szybsza od repozytoryjnych dzięki optymilizacji PGO, eksperymentalna obsługa OpenGL - jest trochę powodów by zerknąć na tą wersję. Zobaczymy, czy znów będzie takie samo narzekanie jak przy 1.0.0;)
Może okazać się konieczne ściągnięcie nowych bibliotek Visual Studio 2013 ze strony Microsoftu.
Ultimate Spider-Man (Activision Publishing, Inc., Sep 22, 2005)
PCSX2 1.2.0 02/02/2014
Windows
Core:
- microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
- Fixes to New GIF unit to solve regressions
- microVU bugs fixed (affecting Extreme-G Racing and others)
- CDVD fixes (Impossible Mission now boots)
- Path 3 arbitration and timing refinements
- MFIFO fixes for DDR games
- Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
- Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
- Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
- VIF Unpack optimizations
- VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
- Various other game specific fixes in GameDB
- NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
- Improved DMA system
- Fixes to reverb
- Improved time-stretcher recovery on extreme speed changes.
- Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
- Improved adapter selection for detecting of videocards
- CLUT (Color LookUp Table) fixes for games such as Disney Golf
- Texture Offset options added to help improve upscaling artifacts
- OpenGL mode added (Experimental currently)
- Various CRC hacks
- Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
- New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
- Improved support for online play and make the users MAC address unique.
Linux
Core:
- Support for external patch (pnach) files
OnePad changes:
- Bugfixes for multiple button presses
- Bugfixed memory leaks
ZZogl:
- Added support for MESA drivers
- Bump OpenGL requirement to 3.0 with floating texture
- Various OpenGL fixes
SPU2-X:
PCSX2 1.4.0 08/01/2015
Core
- [New Feature] Debugger by Kingcom
- [New Feature] Folder memory cards by AdmiralCurtiss
- [New Feature] EE Overclock by ssakash and Blyss Sarania
- [Bug-Fix] Recompiler Improvements and Core Refactors by Refraction, ssakash and Gregory
- [New Feature] Support for loading Gzip and CSO compressed ISO’s by Avih and Unknown W.Brackets
GSDX
- [Bug-Fix] Programmable blending to reproduce GS blending unit output by Gregory
- [Bug-Fix] Improved CRTC output size handling by ssakash and .r5
- [Bug-Fix] Software renderer improvements by Gabest and Gregory
- [Bug-Fix] Accurate destination alpha testing by Gregory
- [Bug-Fix] Improved read of depth / color by Gregory
SPU2-X
- [New Feature] Per channel volume adjustment by gigaherz
- [Bug-Fix] Time Stretcher: Improvements to tempo adjustments by Avih
GUI
- [Enhancement] Configurable template on GSFrame titlebar by Avih
- [Enhancement] Revamped Core and GSDX plugin dialogs by Turtleli, Gregory and ssakash
PCSX2 1.2.1 04/02/2014
- This bugfix release fixes Psychonauts and others that rely on correct MFIFO