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[PSX] PCSX ReRecording 0.13f by Nach&Feos

[0] @ Niedziela, 18 Maja 2014 00:56CET

[PSX] PCSX ReRecording 0.13f by Nach&Feos

Pojawiła się nieoficjalna poprawka modyfikacji emulatora Sony Playstation - PCSX ReRecording - pozwalającej na zapisu stanu emulacji, przewijanie akcji czy też przeszukiwania pamięci. PCSX-RR od dłuższego czasu niebył aktualizowany, a poprawki autorstwa Nacha i Feosa z TAS'u rozwiązują część problemów, z jakimi program się borykał. 

PSX Sony:PCSX:ReRecording:Contra: Legacy of War:Konami of America, Inc.:Appaloosa Interactive Corporation:Nov 29, 1996:
Contra: Legacy of War (Konami of America, Inc., Nov 29, 1996)

PCSX ReRecording [SVN 756]

Author: [email protected] | Date: 17 maja 2014 12:22:31

  • pcsx-rr: version 0.1.3f "release".

PCSX ReRecording [SVN 755]

Author: [email protected] | Date: 17 maja 2014 12:12:48

  • pcsx-rr: added options for plugin state load skips.

PCSX ReRecording [SVN 753]

Author: [email protected] | Date: 16 maja 2014 12:26:55

  • pcsx-rr: it syncs now.

PCSX ReRecording [SVN 752]

Author: [email protected] | Date: 16 maja 2014 00:55:25

  • pcsx-rr:
  • - applied Abe's fix to psxcore (from pcsxr r42418). desyncs existing movies.
  • - removed attempts to fix Abe through GPU hacks.
  • - removed spu/gpu loadstate hacks.

PCSX ReRecording [SVN 750]

Author: [email protected] | Date: 9 maja 2014 09:45:04

PCSX ReRecording [SVN 624]

Author: [email protected] | Date: 9 lipca 2013 18:35:11

  • pcsx: hacked out spu snapshot loading from savestaes.
  • EternalSPU internal work won't be interrupted this way when TASspu states are loaded.
  • Test!

PCSX ReRecording [SVN 603]

Author: [email protected] | Date: 2 czerwca 2013 12:52:24

  • Add missing Windows header.

PCSX ReRecording [SVN 600]

Author: [email protected] | Date: 26 maja 2013 06:47:30

  • Added pcsx.quit()

PCSX ReRecording [SVN 597]

Author: [email protected] | Date: 22 maja 2013 01:33:30

  • now pcsx.redrawscreen() seem to work.

PCSX ReRecording [SVN 596]

Author: [email protected] | Date: 21 maja 2013 20:08:41

  • Fixed pcsx.suspend(int cycleToWait), added savestate.savefile(string filename) and savestate.loadfile(string filename)

PCSX ReRecording [SVN 595]

Author: [email protected] | Date: 19 maja 2013 16:24:56

  • Former HUD hack disabled completely.

PCSX ReRecording [SVN 593]

Author: [email protected] | Date: 18 maja 2013 20:01:42

  • Added pcsx.suspend(int second), this might obselete the pcsx.sleep() later.

PCSX ReRecording [SVN 592]

Author: [email protected] | Date: 18 maja 2013 18:13:08

  • Added gui.filepicker(string title, string filter) to Lua

PCSX ReRecording [SVN 590]

Author: [email protected] | Date: 17 maja 2013 22:06:11

  • Added pcsx.getgamename() and input.getlastbuttonpolled()

PCSX ReRecording [SVN 589]

Author: [email protected] | Date: 16 maja 2013 22:54:22

  • Attempt to add Abe's fix to tassoftgpu. Copied the logics, but it still doesn't work.
  • Also, disabled the CustomHUD hack.

PCSX ReRecording [SVN 588]

Author: [email protected] | Date: 16 maja 2013 20:43:07

  • Added pcsx_getconfig()
  • This return a table with the config info stored in the windows registry.
  • Might be useful for some particuliar script.

PCSX ReRecording [SVN 587]

Author: [email protected] | Date: 15 maja 2013 18:40:41

  • Copypaste to loadstate code.
  • Everything is hacky in this emu.

PCSX ReRecording [SVN 586]

Author: [email protected] | Date: 15 maja 2013 18:22:36

  • pcsx: Added HUD (frame, lag, input) for non-tasGPU plugins.
  • Enable FPS display to see.
  • OpenGL2 doesn't support this, but who TASes with it?

PCSX ReRecording [SVN 585]

Author: [email protected] | Date: 13 maja 2013 17:45:23

  • Now movie.load work fine

PCSX ReRecording [SVN 583]

Author: [email protected] | Date: 12 maja 2013 17:57:28

  • added pcsx.makesnap

PCSX ReRecording [SVN 582]

Author: [email protected] | Date: 11 maja 2013 20:14:27

  • Added gui.hashframe() and some small changes

PCSX ReRecording [SVN 581]

Author: [email protected] | Date: 11 maja 2013 14:45:51

  • pcsx: Added gpuTASsoft project.
  • Compiles from gpupeopssoft.sln and from pcsx.sln.
  • Requires nasmw.exe in Win32 folder.

PCSX ReRecording [SVN 580]

Author: [email protected] | Date: 10 maja 2013 23:08:02

  • pcsx: Calling menu now resets movie mode.

PCSX ReRecording [SVN 579]

Author: [email protected] | Date: 10 maja 2013 22:03:43

  • oops

PCSX ReRecording [SVN 578]

Author: [email protected] | Date: 10 maja 2013 22:01:43

  • now it's possible to switch spu plugin multiple time in a single script

PCSX ReRecording [SVN 577]

Author: [email protected] | Date: 10 maja 2013 17:58:04

  • Tiny mistake reverted.

PCSX ReRecording [SVN 576]

Author: [email protected] | Date: 10 maja 2013 17:53:02

  • pcsx: SPU switch looks implemented.
  • State gets passed between pluings.
  • Sound works.

PCSX ReRecording [SVN 575]

Author: [email protected] | Date: 10 maja 2013 07:02:34

  • Added string as param for pcsx.switchspu for dll change

PCSX ReRecording [SVN 574]

Author: [email protected] | Date: 10 maja 2013 04:35:44

  • pcsx: lua function to switch spu almost done.
  • It loads eternal spu, but it has no sound.

PCSX ReRecording [SVN 573]

Author: [email protected] | Date: 9 maja 2013 15:55:33

  • Needed for MSVC.

PCSX ReRecording [SVN 572]

Author: [email protected] | Date: 8 maja 2013 23:07:18

  • Be pedantic about this.

PCSX ReRecording [SVN 571]

Author: [email protected] | Date: 8 maja 2013 23:04:07

  • Add emu.sleep() to Lua.

PCSX ReRecording [SVN 570]

Author: [email protected] | Date: 8 maja 2013 01:27:51

  • pcsx: testing savestate compressiion.
  • wb1-9 give insignificant size difference (from 1MB+ to sub 2MB), but are noticeably slower than wb0 (4MB+).
  • setting it to wb1 for now.

PCSX ReRecording [SVN 568]

Author: [email protected] | Date: 6 maja 2013 16:54:44

  • pcsx: Well, this may never end, but here are the versions recovered from before replacement. No more crash for savestates.

PCSX ReRecording [SVN 567]

Author: [email protected] | Date: 6 maja 2013 16:21:41

  • Last fix I hope.

PCSX ReRecording [SVN 566]

Author: [email protected] | Date: 6 maja 2013 16:12:55

  • pcsx: Somehow these fixed files were lost when the project was replaced.
  • Now all fixes are present.

PCSX ReRecording [SVN 565]

Author: [email protected] | Date: 6 maja 2013 01:40:35

  • Fix Lua console generation when loading file via command line. Fix Lua using movie functions when loading via command line. Some build tweaks.

PCSX ReRecording [SVN 564]

Author: [email protected] | Date: 5 maja 2013 23:29:40

  • Fixed compiling on MinGW. Added missing Windows headers for LEAN and MEAN. Moved Lua header include requests into a subdirectory to avoid polution. Cleaned up MinGW Makefile, now supports automatic dependancy generation, automatic cross compiling, and optional debug builds via parameter.
NOWSZY [PSX] PCSX ReRecording 0.13f 070114 by Nach&Feos
Sony Playstation:Psx:PCSX:ReRecording:Feos:Grand Theft Auto 2:Rockstar Games, Inc.:DMA Design Limited:Oct 26, 1999:
PCSX-RR Feos&Tas - Grand Theft Auto 2 (Rockstar Games, Inc., Oct 26, 1999) 

PCSX ReRecording Feos&Tas[SVN 785]

Author: [email protected] | Date: 1 lipca 2014 18:35:13

  • GTA2 music fix.

PCSX ReRecording Feos&Tas[SVN 784]

Author: [email protected] | Date: 1 lipca 2014 18:33:55

  • pcsx: removed the spu load skip, since it causes desyncs.

PCSX ReRecording Feos&Tas[SVN 783]

Author: [email protected] | Date: 1 lipca 2014 18:26:43

  • pcsx: Copied stuff from pcsx-reloaded (thanks to weimingzhi and shalma).
  • GTA2 music bugs should now be fixed.

PCSX ReRecording Feos&Tas[SVN 772]

Author: [email protected] | Date: 2 czerwca 2014 15:05:56

  • updated tvcman from 2 year old to 1 year old.

PCSX ReRecording Feos&Tas[SVN 771]

Author: [email protected] | Date: 26 maja 2014 20:52:26

  • pcsx: Random tweaks and fixes.

PCSX ReRecording Feos&Tas[SVN 767]

Author: [email protected] | Date: 26 maja 2014 17:31:41

  • pcsx: added OpenGL plugin.

PCSX ReRecording Feos&Tas[SVN 766]

Author: [email protected] | Date: 24 maja 2014 13:38:45

  • keep consistent window pos

PCSX ReRecording Feos&Tas[SVN 765]

Author: [email protected] | Date: 24 maja 2014 13:35:59

  • pcsx: Keep the same window pos all the time.
NOWSZY [PSX] PCSX ReRecording 0.13f 200514 by Nach&Feos

PCSX ReRecording[SVN 764]

Author: [email protected] | Date: 20 maja 2014 15:05:20

  • pcsx: Added VC10.

PCSX ReRecording[SVN 762]

Author: [email protected] | Date: 20 maja 2014 13:34:59

  • pcsx: Added Lua history.

PCSX ReRecording[SVN 760]

Author: [email protected] | Date: 18 maja 2014 15:02:22

  • pcsx:
  • - pcsx.suspend: stop eating my CPU!
  • - GPU loadstate skip isn't needed.
→ [PSX] PCSX ReRecording 0.13b by Nach&Feos
Moto Racer (Electronic Arts, Inc., Nov, 1997)

What's New

  • Memory leaks in save states removed.
  • Memory allocation overhead in save states removed.
  • File system overhead in save states removed.
  • Resource leaks in movie files removed.
  • Displaying Lua dialog when loading via command line fixed.
  • Allowing Lua movie functions when loading via command line fixed.
  • pcsx.exe, cdrTASiso.dll, and gpuTASsoft.dll no longer require external DLLs (zlib, libbz2, libpng, Lua, Dwarf2, libgcc).
  • PCSX build with better optimization.
  • pcsx.exe packed much much smaller.
wstecz18/05/2014 00:56
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