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[SNES] Snes9x 1.53 TestBuild 29/03/12

[0] @ !!! Czwartek, 29 Marca 2012 19:36 CET [29-03-2012 19:02 CET]

[SNES] Snes9x 1.53 TestBuild 29/03/12

Kolejny testbuild jednego z najstarszych emulatorów Super Nintendo - Snes9x. Jak zwykle, changelog pochodzi z git huba, na pewno zmiany z dopiskiem win32 znajdziemy w publikowanym teście, co do reszty poprawek - trzeba zerknąć w źródła. Jak zwykle archiwum zawiera wersję natywną dla x64 i x32.

Najważniejsza zmiana jaka pojawiła się w tej wersji to dodanie opcji REWIND, która pozwoli nam po wciśnięciu R cofnąć przebieg emulacji do interesującego nas momentu - aby cieszyć się tą opcją należy uaktywnić buffer w ustawieniach emulatora.

Short changelog since 1.53 for those too lazy to check github

  • new APU from bsnes (removes most apu hacks, old states should still load)
  • cg meta shader support in D3D
  • rewind support, adapted from Themaister's SSNES (enable in emulation->settings, set hotkey in hotkey config)
  • libsnes port, adapted from Themaister
  • bps soft-patching
  • various small emulation fixes

29 marca 2012 15:58m bapu28

  • Restrict "absent" messages during snapshot loading to DEBUGGER
  • Move statemanager to s9x folder,
  • add rewind support to unix port

28 marca 2012 21:14m

  • Move statemanager to s9x folder, add rewind support to unix portlibsnes
  • libsnes: update makefile for bapu
  • Remove ZeroMemory references from memstream merge
  • Win32: add rewind support
  • Return zero state size if emulation is stopped

28 marca 2012 20:52

  • Return zero state size if emulation is stopped
  • Prevent HWEvents from firing when setting cheats

25 marca 2012 20:44m bsx.cpp

  • Merge branch 'memstream'
  • Resolved conflicts:

Feb 08, 2012 BearOso

  • Merge pull request #20 from bl0ckeduser/patch-1 …
  • Update unix build scripts for new apu code

Feb 03, 2012 BearOso.bl0ckeduser

  • Merge pull request #19 from bl0ckeduser/patch-1 …
  • Fix header paths in apu/bapu/snes/snes.hpp
  • Fix header path in apu/apu.cpp

Feb 02, 2012  BearOso

  • Fix warning about operation order.
  • Adjust fixed-point hermite resampler. Use signed arithmetic.
  • Revert "Revert "Change hermite resampler to use fixed-point arithmeti… …

Feb 01, 2012  BearOso

  • Revert "Change hermite resampler to use fixed-point arithmetic for sp… …
  • Change type of temporary vars to properly clip. Fixes SMT problem.

Jan 30, 2012 BearOso

  • Change hermite resampler to use fixed-point arithmetic for speed on …
  • Change GL constants back in fr_FR translation. These macros, when …
  • Merge pull request #10 from bl0ckeduser/patch-3 …
  • Don't call hermite twice per sample for clamping. Adjust so compiler …

Jan 26, 2012 OV2

  • Fix ZeroMemory reference.
  • Merge branch 'byuuapu' …
  • Merge branch 'byuuapu' of github.com:snes9xgit/snes9x into byuuapu
  • Inline some functions to avoid vtable lookups.

Jan 23, 2012

  • Change ZeroMemory to memset OV2

Jan 22, 2012 OV2

  • Win32: use event for soundsync

Jan 19, 2012 OV2

  • Convert old savestates for new smp

Dec 29, 2011 OV2

  • Display all netplay connection error messages
  • Win32: add missing outputmode description

Dec 14, 2011 BearOso

  • Optimize hermite resampler slightly. The vtable lookup on read probab… …
  • Clean up configure.ac slightly.
  • Prioritize GLX_EXT_swap_control over GLX_SGI_swap_control.

Dec 10, 2011 OV2 authored

  • Win32: use D3DTADDRESS_BORDER in every pass
  • Win32: match D3D/OGL cg meta shader capability and update to latest spec
  • Win32: only save window position if not in fullscreen
  • Win32: only allow escape-menu in directdraw
  • Win32: save quit hotkey to config
  • Win32: add quit hotkey

Nov 18, 2011

  • Win32: Fix typos in Readme

 

wstecz29/03/2012 19:36
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