[psx] Highly-Experimental Playstation Simulator x64 0.013

[1] @ Wtorek, 7 Stycznia 2014 23:49CET

Wśród nowych projektów emulatorów (a jak chce autor symulatorów) konsol Sony, warto rzucić okiem na hpsX, wymagającego 64-bitowej dystrybucji Windows. Autor projektu, ukrywający się pod nickiem TheGangster wykorzystując kod MESS i PCSX i dzięki pomocy Martina Kortha (seria no$cash, w tym no$psc) i drHell twórcy, ostatnio, nie aktualizowanego emulatora Xebra/Abrex serwuje nam program, który powoli zaczyna nabierać rumieńców.

Przepakowałem do .7z, bo mało kto pamięta, że .xz też obsługuje ten paker;P 

hps1x64 - Playstation 1 simulator

Status:

  • In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • v014 - less RAM usage, Fullscreen support (use "f" key), saved configurations, CD fixes. Improved speed. Improved compatibility.

Older Versions:

  • v012  - MDEC fixes, GPU fixes, CD fixes. Improved compatibility.
  • v012 - pre-initial release 12 - CD fixes, DMA fixes, COP2 fixes. Improved compatibility.
  • v011 - pre-initial release 11 - improved XA, Timer overhaul, SIO/PAD fixes, CPU fixes. Improved compatibility.
  • v010 - pre-initial release 10 - SPU/LSA fixes, CD fixes (getparam, sector reads), COP2 delay slot fix, Auto Pause fixes, DMA2 fixes. Improved compatibility.

hps2x64 - Playstation 2 simulator

Status

  • In development - Not ready for release

 

 

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.032.0

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v0320 - R3000A recompiler optimizations, spu2 core 1 bug fixed, spu2 manual write fixed

Older Version

  • hps1x64 v0310 - some recompiled instruction optimizations (SLT,SLTI,SLTU,SLTIU), SPU2 IRQ bug fixed, SPU2 VOL L/R inc/dec mode bug fixed
    hps1x64 v0301 - bug report fixed - checked for and removed all dll dependencies
    hps1x64 v0300 - spu improvements (ADSR, auto-dma)
    hps1x64 v0290 - fixed dma lock/freeze problem, fixed a wraparound invalidation bug, preliminary direct input control pad api, multi-player fixes
    hps1x64 v0280 - fixed LB/LH bug in recompiler

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v017 - fixed bugs in R5900 (PSUBSW,PSUBUW,PADDSW,PADDUW,SRAV), VU1 External Unit fixes, faster R5900 wait state for VU0, path 3 mask fixesr

Older Version

  • hps2x64 v016 - improved floating-point vector multiply accuracy, improved RNEXT accuracy, vif1 fifo cpu reads implemented
  • hps2x64 v0151 - bug report fixed - checked for and removed all dll dependencies
  • hps2x64 v015 - fixed GPU local copy bugs, fixed problems with MR32 and MTIR, crash fixes
  • hps2x64 v014 - fixed VU unpack lock/freeze problem, fixed gpu buffer copy bug, faster optimized gpu

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.028.0

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v0280 - fixed LB/LH bug in recompiler

Older Version

  • hps1x64 v0270 - fixed a problem with DMA PCR, corrected a timing issue in R3000A recompiler for scratchpad writes
    hps1x64 v0260 - Window size options, R3000A optimizations (LWL/LWR/SWL/SWR)
    hps1x64 v0252 - compatibility fixes
    hps1x64 v0250 - GUI optimizations
    hps1x64 v0244 - R3000A recompiler optimizations (load/store), fixed potential COP2 register issue in R3000A recompiler load/store
    hps1x64 v0243 - initial R3000A recompiler optimizations (load/store)
    hps1x64 v0241 - source code cleanup
    hps1x64 v024 - pad remapping
    hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231 - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023 - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v013 - invalidate crash fix, improved mfifo, RGET/RNEXT fixes, fixed LB/LH/LW bug in recompiler, fixed JALR bug in VU recompiler

Older Version

  • hps2x64 v012 - GPU bug fixes, VU#0 macro/micro mode load/store recompile, R5900 optimizations (PADDSW/PADDUW/PSUBSW/PSUBUW), VU bug fixes (LQI/LDI/SQI/SDI)
    hps2x64 v011
    - Window size options, bug fixes, compatibility fixes, R5900 optimizations (LWL/LDL/SWL/SWR/SDL/SDR/QFSRV)
    hps2x64 v0102
    - compatibility fixes
    hps2x64 v010
    - GUI optimizations, multi-threading optimizations, early SPU2 backend multi-threading
    hps2x64 v0094
    - more R5900 load/store recompiler optimizations (LBU,LHU,LWU)
  • hps2x64 v0093 - R5900 recompiler optimizations (load/store), vectorized GPU backend
  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping
    hps2x64 v0091 - R5900 recompiler fixes, FPU recompiler fixes, VU recompiler fixes, GPU fixes
  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.027.0
Mega Man Legends 2

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • fixed a problem with DMA PCR, corrected a timing issue in R3000A recompiler for scratchpad writes

Older Version

  • hps1x64 v0260 - Window size options, R3000A optimizations (LWL/LWR/SWL/SWR)
    hps1x64 v0252 - compatibility fixes
    hps1x64 v0250 - GUI optimizations
    hps1x64 v0244 - R3000A recompiler optimizations (load/store), fixed potential COP2 register issue in R3000A recompiler load/store
    hps1x64 v0243 - initial R3000A recompiler optimizations (load/store)
    hps1x64 v0241 - source code cleanup
    hps1x64 v024 - pad remapping
    hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231 - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023 - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

 

PSX2 Bios

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • GPU bug fixes, VU#0 macro/micro mode load/store recompile, R5900 optimizations (PADDSW/PADDUW/PSUBSW/PSUBUW), VU bug fixes (LQI/LDI/SQI/SDI)

Older Version

  • hps2x64 v011 - Window size options, bug fixes, compatibility fixes, R5900 optimizations (LWL/LDL/SWL/SWR/SDL/SDR/QFSRV)
    hps2x64 v0102
    - compatibility fixes
    hps2x64 v010
    - GUI optimizations, multi-threading optimizations, early SPU2 backend multi-threading
    hps2x64 v0094
    - more R5900 load/store recompiler optimizations (LBU,LHU,LWU)
  • hps2x64 v0093 - R5900 recompiler optimizations (load/store), vectorized GPU backend
  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping
    hps2x64 v0091 - R5900 recompiler fixes, FPU recompiler fixes, VU recompiler fixes, GPU fixes
  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.025.0

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • GUI optimizations

Older Version

  • hps1x64 v0244 - R3000A recompiler optimizations (load/store), fixed potential COP2 register issue in R3000A recompiler load/store
    hps1x64 v0243 - initial R3000A recompiler optimizations (load/store)
    hps1x64 v0241 - source code cleanup
    hps1x64 v024 - pad remapping
    hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231 - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023 - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • GUI optimizations, multi-threading optimizations, early SPU2 backend multi-threading

Older Version

  • hps2x64 v0094 - more R5900 load/store recompiler optimizations (LBU,LHU,LWU)
  • hps2x64 v0093 - R5900 recompiler optimizations (load/store), vectorized GPU backend
  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping
    hps2x64 v0091 - R5900 recompiler fixes, FPU recompiler fixes, VU recompiler fixes, GPU fixes
  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.024.4

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v0244 - R3000A recompiler optimizations (load/store), fixed potential COP2 register issue in R3000A recompiler load/store

Older Version

  • hps1x64 v0243 - initial R3000A recompiler optimizations (load/store)

    hps1x64 v0241 - source code cleanup
    hps1x64 v024 - pad remapping

    hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023
    - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v0094 - more R5900 load/store recompiler optimizations (LBU,LHU,LWU)

Older Version

  • hps2x64 v0093 - R5900 recompiler optimizations (load/store), vectorized GPU backend
  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping
    hps2x64 v0091 - R5900 recompiler fixes, FPU recompiler fixes, VU recompiler fixes, GPU fixes
  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.024.3

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v0243 - initial R3000A recompiler optimizations (load/store)

Older Version

  • hps1x64 v0241 - source code cleanup
    hps1x64 v024 - pad remapping

    hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023
    - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v0093 - R5900 recompiler optimizations (load/store), vectorized GPU backend

Older Version

  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping
    hps2x64 v0091 - R5900 recompiler fixes, FPU recompiler fixes, VU recompiler fixes, GPU fixes
  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes

 

→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.024
Megaman legends (1997, Capcom)

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v024 - pad remapping

Older Version

  • hps1x64 v0232 - removed OpenCL references and non-standard windows dlls
    hps1x64 v0231
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps1x64 v023
    - fixed pad set mode command, faster graphics, multi-threading capability, async disk reads, program window fixes

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v009 - R5900 FPU recompiler, R5900 unaligned load/store recompilation, VU macro recompiler, VU micro recompiler, pad remapping

Older Version

  • hps1x64 v0082 - removed OpenCL references and non-standard windows dlls
    hps2x64 v0081
    - fixed GetOverlappedResultEx Windows 7 issue reported by Hector
    hps2x64 v008
    - R5900 2-way i-cache, R5900 recompiler fixes, gpu templates, multi-threading capability, async disk reads, program window fixes
→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.022
Highly-Experimental Playstation Simulator x64 0.022 i próby z emulacja PSX1 (Final Fantast VIII)

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v022 - GPU updates, CPU updates, improved CUE support, Scanline option, R3000A recompiler

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v007 - R5900 recompiler
→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.021

hps1x64 - Playstation 1 simulator

  • Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v021 - Optimized event handling, fixed dma bug introduced by recoding ps1 dma

hps2x64 - Playstation 2 simulator

  • Status: In development - Not ready for release

Current Version:

  • hps2x64 v005 - VU accuracy fixes, IOP sio fixes (Pad/Memcard), Optimized event handling, VU macro mode fixes, GPU fixes
→ NOWSZY [psx] Highly-Experimental Playstation Simulator x64 0.020

Full Program Name: Highly-Experimental Playstation Simulator x64 TheGangster

hps1x64 - Playstation 1 simulator

Status: In development - Pre-initial Source code and binary release - Development/Testing usage only

Current Version:

  • hps1x64 v020 - Recoded PS1 DMA


hps2x64 - Playstation 2 simulator

Status: In development - Not ready for release


Current Version:

  • hps2x64 v004 - IPU fixes, GPU fixes, CDVD fixes

 

Tagi: Sony, Playstation, Psx

wstecz07/01/2014 23:49
Inne treści związane z tematem
[PSP] DevPPSSPP GITv1.10.3-634-g9814f0ed6 [PSP] DevPPSSPP GITv1.10.3-634-g9814f0ed6
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSX2] Dev PCSX2 SVNv1.7.0-dev-231-gdae2c3195 2020-09-12 07:30:11 [PSX2] Dev PCSX2 SVNv1.7.0-dev-231-gdae2c3195 2020-09-12 07:30:11
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.
[PSP] DevPPSSPP GITv1.10.3-636-g6c9b9b54b [PSP] DevPPSSPP GITv1.10.3-636-g6c9b9b54b
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSX2] Dev PCSX2 SVNv1.7.0-dev-233-g6229b204f 2020-09-12 15:59:09 [PSX2] Dev PCSX2 SVNv1.7.0-dev-233-g6229b204f 2020-09-12 15:59:09
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.
[multi] BizHawk x64 2.5.1 [multi] BizHawk x64 2.5.1
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari ...
Dodatkowe informacje
Komentarze

T-shirt "Sega Sonic"

Retro T-Shirt Sega Sonic - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2020 | Krzysztof 'Faust' Karkosza Google+Kontakt