[NES] Nintendulator v0.985 Unstable (05/01/2019)

[1] @ Poniedziałek, 7 Stycznia 2019 00:45CET

[NES] Nintendulator v0.985 Unstable (05/01/2019)

Nintendulator, emulator Nintendo 8, został zaktualizowany i prawie jak zwykle pozostaje nam zerknąć w zapiski repozytorium żeby zobaczyć, co quietust dodał nowego do swojej aplikacji. Jak zwykle autor publikuje dwie wersje swojego emulatora - ANSi dla posiadaczy.... Win9X i unicode - dla wszystkich, z wyższymi wersjami systemu.

Nintendulator v0.985 Beta

Revision 1374

Author: quietust | Date: niedziela, 6 stycznia 2019 02:16:33

  • Fix version number in readme.txt

Revision 1373

Author: quietust | Date: niedziela, 6 stycznia 2019 01:54:05

  • Rewrite DMA logic and adjust APU internal clock phase
  • It's still not quite right, but it's closer than it was before

Revision 1372

Author: quietust | Date: sobota, 5 stycznia 2019 20:05:51

  • PPU timing fix - VBLANK flags is cleared one cycle after sprite flags

Revision 1371

Author: quietust | Date: sobota, 5 stycznia 2019 20:03:29

  • CPU - fix interrupt timings
  • NMI shouldn't override IRQ/BRK vectors unless it started early enough
  • NMI should not execute immediately after IRQ/BRK - execute one instruction first
  • Change ExecOp() to do interrupts first, and to only do ONE operation

Revision 1370

Author: quietust | Date: środa, 2 stycznia 2019 13:54:54

  • Backport fix to release

Revision 1369

Author: quietust | Date: środa, 2 stycznia 2019 13:51:32

  • Last minute typo fix here too

Revision 1368

Author: quietust | Date: środa, 2 stycznia 2019 06:08:41

  • Update version number to 0.985
→ NOWSZY [NES] Nintendulator v0.985 Unstable (29/03/2019)

Nintendulator v0.985 Beta

Revision 1375

Author: quietust | Date: piątek, 29 marca 2019 00:01:24

  • Update VRC7 instrument definitions
  • New values extracted from chip by Nuke.YKT

Revision 1374

Author: quietust | Date: niedziela, 6 stycznia 2019 02:16:33

  • Fix version number in readme.txt

Revision 1373

Author: quietust | Date: niedziela, 6 stycznia 2019 01:54:05

  • Rewrite DMA logic and adjust APU internal clock phase
  • It's still not quite right, but it's closer than it was before

Revision 1372

Author: quietust | Date: sobota, 5 stycznia 2019 20:05:51

  • PPU timing fix - VBLANK flags is cleared one cycle after sprite flags

Revision 1371

Author: quietust | Date: sobota, 5 stycznia 2019 20:03:29

  • CPU - fix interrupt timings
    • NMI shouldn't override IRQ/BRK vectors unless it started early enough
    • NMI should not execute immediately after IRQ/BRK - execute one instruction first
    • Change ExecOp() to do interrupts first, and to only do ONE operation

Revision 1370

Author: quietust | Date: środa, 2 stycznia 2019 13:54:54

  • Backport fix to release

Revision 1369

Author: quietust | Date: środa, 2 stycznia 2019 13:51:32

  • Last minute typo fix here too
→ [NES] Nintendulator v0.975 Unstable (23/12/2018)
Flying Dragon - The Secret Scroll (1987, Culture Brain). Były gry dla Nes świetne, dobre i takie sobie. O gustach się nie dyskutuje.

Nintendulator v0.975 Beta

Revision 1360

Author: quietust | Date: niedziela, 23 grudnia 2018 19:14:51

  • Update CPU debugger to count CPU cycles since power-on

Revision 1359

Author: quietust | Date: środa, 25 lipca 2018 03:24:20

  • Fix reported problem with Fullscreen emulation
    • Release and recreate DirectDraw when switching between Windowed and Fullscreen
    • Fix crash when quitting during fullscreen emulation
→ [NES] Nintendulator v0.975 Unstable (24/07/2018)

Nintendulator v0.975 Beta

Revision 1358

Author: quietust | Date: wtorek, 24 lipca 2018 02:01:22

  • GFX - detach Clipper from primary surface before releasing it, just to be safe

Revision 1357

Author: quietust | Date: wtorek, 24 lipca 2018 01:57:36

  • Fix NES::FDSLoad() to not break if MAX_PRGROM_SIZE is increased beyond 32MB
→ [NES] Nintendulator v0.975 Unstable (4/12/2017)

Nintendulator v0.975 Beta

Revision 1356

Author: quietust | Date: 5 grudnia 2017 01:10:44

  • fix typo in header editor

Revision 1355

Author: quietust | Date: 23 września 2017 19:47:18

  • mappers - switch to stdint ([u]int##_t)

Revision 1354

Author: quietust | Date: 23 września 2017 19:12:00

  • mappers - change SAVELOAD macros into inline functions, and adjust the uintXX_n unions

Revision 1353

Author: quietust | Date: 23 września 2017 02:27:51

  • Update and simplify copyright - keep the years in [in_]Nintendulator.cpp only, so there's fewer places to update

Revision 1352

Author: quietust | Date: 23 września 2017 02:20:15

  • Update and simplify copyright - keep the years in COPYING only, so there's only one spot to update

Revision 1351

Author: quietust | Date: 7 sierpnia 2017 02:42:06

  • Add support for mapper 36

Revision 1350

Author: quietust | Date: 21 czerwca 2017 04:34:24

  • Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version
→ [NES] Nintendulator v0.975 Unstable (20/06/2017)

Nintendulator v0.975 Beta (last updated 2017-06-20 20:39:26)

June 21, 2017

  • The debugger now has its own dedicated I/O handlers for safely reading CPU and PPU memory without triggering side effects. Debugging NSFs should now be far easier.

Revision 1349

Author: quietust | Date: 21 czerwca 2017 04:32:25

  • Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version

Revision 1343

Author: quietust | Date: 27 maja 2017 17:56:29

  • Rework emulation start/stop logic for reset and savestates
    • Add "soft" flag which does not interrupt audio playback
    • Add "wait" flag which waits until scanline 240 (for savestates)
    • Add "break" flag to handle old DoStop=2 logic
    • Add Pause/Resume functions which perform a Soft Stop and do not unacquire controllers
    • Add WaitVBlank function which runs to scanline 240 within the emulation thread (instead of the UI thread)
    • Change soft reset, hard reset, save state, and load state to use Pause/Resume as appropriate

Revision 1342

Author: quietust | Date: 27 maja 2017 05:57:23

  • restore display resolution when leaving fullscreen
  • try to restore surfaces if they are lost, may reduce some error conditions

Revision 1341

Author: quietust | Date: 27 maja 2017 05:13:34

  • Adjust error message

Revision 1340

Author: quietust | Date: 27 maja 2017 05:09:28

  • Minor optimization for fullscreen - only "test" different aspect ratios once, and remember which ones failed

Revision 1338

Author: quietust | Date: 7 stycznia 2017 02:00:43

  • Fix bug in Header Editor - numeric fields set to 0 didn't get initialized
→ [NES] Nintendulator v0.975 Unstable (16/06/2017)

Nintendulator v0.975 Beta (last updated2017-06-16 21:50:56)

June 14, 2017

  • Several issues in MMC5 sound emulation have been fixed, notably correcting a hang in at least one Koei title.
  • Some minor tweaks have also been made to the various Konami VRC mappers.

Revision 1347

Author: quietust | Date: 16 czerwca 2017 00:53:37

  • VRC2 doesn't do 1-screen mirroring

Revision 1346

Author: quietust | Date: 15 czerwca 2017 14:06:54

  • Fix MMC5 length counters - they're supposed to be double-speed

Revision 1345

Author: quietust | Date: 15 czerwca 2017 04:35:04

  • Multiple fixes to MMC5 sound
    • Use downward-counting duty cycle counter and change duty cycle table accordingly
    • Change Vol, Timer, EnvCtr, and Envelope to be 8-bit
    • Change FrameCycles from unsigned to signed, fixing a freeze bug in Sangokushi II
    • Rename Timer to LengthCtr to match 2A03 sound code
    • Add Reset() function to square channel to match 2A03 sound code
    • Run frame counters before generating sound output
    • Fix off-by-one issues in envelope counters
    • Get rid of byte0-byte7 and byte15 vars
    • Always run sound channels, even if they aren't Enabled
    • Save/load each individual field rather than memcpy()ing whole structs, for proper 32-bit/64-bit compatibility

Revision 1344

Author: quietust | Date: 15 czerwca 2017 03:51:15

  • Fix off-by-one error in Konami VRC interrupt timing
→ [NES] Nintendulator v0.975 Unstable (15/06/2017)

Nintendulator v0.975 Beta (last updated 2017-06-15 6:07:15)

  • no changes
→ [NES] Nintendulator v0.975 Unstable (27/05/2017)

Nintendulator v0.975 Beta (last updated 2017-05-27 9:56:59)

  • May 27, 2017: Performing a reset or savestate save/load while emulation is active will no longer interrupt audio playback or controller input.

Revision 1343

Author: quietust | Date: 27 maja 2017 17:56:29

  • Rework emulation start/stop logic for reset and savestates
    • Add "soft" flag which does not interrupt audio playback
    • Add "wait" flag which waits until scanline 240 (for savestates)
    • Add "break" flag to handle old DoStop=2 logic
    • Add Pause/Resume functions which perform a Soft Stop and do not unacquire controllers
    • Add WaitVBlank function which runs to scanline 240 within the emulation thread (instead of the UI thread)
    • Change soft reset, hard reset, save state, and load state to use Pause/Resume as appropriate

Revision 1342

Author: quietust | Date: 27 maja 2017 05:57:23

  • * restore display resolution when leaving fullscreen
  • * try to restore surfaces if they are lost, may reduce some error conditions

Revision 1341

Author: quietust | Date: 27 maja 2017 05:13:34

  • Adjust error message

Revision 1340

Author: quietust | Date: 27 maja 2017 05:09:28

  • Minor optimization for fullscreen - only "test" different aspect ratios once, and remember which ones failed

Revision 1339

Author: quietust | Date: 14 maja 2017 03:47:49

  • Correct implementation for Mapper 96
→ [NES] Nintendulator v0.975 Unstable (6/01/2017)
Gradius (Konami, Inc., Dec, 1986)

Revision: 1338

Author: quietust Date: 7 stycznia 2017 02:00:43

  • Fix bug in Header Editor - numeric fields set to 0 didn't get initialized
    • Modified: /nintendulator/trunk/src/HeaderEdit.cpp

Tagi: Nintendo, Nes

wstecz07/01/2019 00:45
Inne treści związane z tematem
[NDS] melonDS x64 0.8.3 04/09/19 [NDS] melonDS x64 0.8.3 04/09/19
Nowy projekt i nowe nadzieje - być może melonDS, którego autor StapleButter (lolSnes, blargSNES) kiedyś pokona hegemonie w DeSmuMe i No$GBA w emulacji Nintendo DS. Warto zerknąć na stronę domową - dużo dodatkowych informacji i ciekawostek z etapów pracy nad emulatorem.    
[MULTI] Bsnes 109 06/09/19 [MULTI] Bsnes 109 06/09/19
Byuu wrócił do pracy nad swoim multiemulatorem maszynek NINTENDO i oto efekt - kolejna wersja publiczna tego najwierniejszego udawacza SUPER NINTENDO. Nowy BsNes jest szybszy, nie wymusza konwersji romów (co miało podnieść czystość dumpów a wniosło sporo niepotrzebnych operacji) więc na 100% warto posiadać i używać.  
[Arcade] RomCenter 4.0.1 Fix [Arcade] RomCenter 4.0.1 Fix
RomCenter sprawdza, czy posiadana przez nas wersja jest w porządku, czy też znowu natrafiliśmy na uszkodzony plik, co wcale do rzadkości nienależy. Pozwala zarządzać kolekcją dla emulatorów platform takich jak: AAE Alpha Build 87, Capcom Play System 3 Emulator v1.0a, Commodore - 64 (20061106), Commodore - Amiga (20081218)_CM, Commodore - Amiga (Numbered) (20081218)_CM, CPS-1 ...
[WIIU] Cemu 1.15.14 13/09/19 [WIIU] Cemu 1.15.14 13/09/19
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU.  Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
[CGB] SameBoy 0.12.2 [CGB] SameBoy 0.12.2
SameBoy jest emulatorem sprzętu Nintendo GameBoy, ColorGameBoy i w przyszłości GBAdvance (być może i coś już odpala, nie trafiłem jednak na nic, co dałoby się uruchomić) napisanym z myślą o Macintoshu, jednak i nam blaszakowcom dostała się wersja (SDL), którą można przetestować. Emulator posiada w końcu GUI pod PC plus całkiem sporą ilość shaderów, można ...
Do ściągnięcia
nintendulator bin amd64-050119-t2e.pl.zip
nintendulator bin i386-050119-t2e.pl.zip
Dodatkowe informacje
Komentarze

T-shirt "Sinclair 128k"

Retro T-Shirt Sinclair 128k - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2019 | Krzysztof 'Faust' Karkosza Google+Kontakt