[NES] FCEUX 2.2.3 SVN3176

[1] @ Wtorek, 22 Września 2015 23:51CET

[NES] FCEUX 2.2.3 SVN3176
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Ostatnio pracę nad rozwojem FCEUX - emulatora konsol Nintendo Entertainment System (NES), Famicom i Famicom Disk System (FDS) mocno wyhamowały. Tym razem powodem aktualizacji tego emulatora były poprawki jakie dodał CAH4E3. 

Trochę zmian pojawiło się w kodzie repozytoryjnym, przez okres kiedy nie chciało mi się kompilować nowych wersji;P

NES Nintendo:Famicon:Fce Ultra X:Donkey Kong Classics:Nintendo of America Inc.:Nintendo Co., Ltd.:Oct, 1988:
Donkey Kong Classics (Nintendo of America Inc., Oct, 1988)

DEV FCEU-x[SVN 3176]

Author: zeromus | Date: 21 września 2015 20:12:22

  • fix NSF rendering on PAL and NTSC filters

DEV FCEU-x[SVN 3175]

Author: feos-tas | Date: 21 września 2015 19:42:57

  • PAL filter: redid notch from scratch, added sharpness.

DEV FCEU-x[SVN 3174]

Author: punkrockguy318 | Date: 21 września 2015 02:13:43

  • sdl: fix issue where lua open file gui would default to home directory

DEV FCEU-x[SVN 3173]

Author: punkrockguy318 | Date: 21 września 2015 01:29:02

  • sdl: print error when opengl/scalers are both enabled

DEV FCEU-x[SVN 3172]

Author: zeromus | Date: 20 września 2015 23:23:09

  • further fix nsf rendering

DEV FCEU-x[SVN 3171]

Author: zeromus | Date: 20 września 2015 23:21:29

  • fix some nsf bugs

DEV FCEU-x[SVN 3170]

Author: zeromus | Date: 20 września 2015 22:39:46

  • etc

DEV FCEU-x[SVN 3169]

Author: zeromus | Date: 20 września 2015 22:11:35

  • make every build configuration use -ldl

DEV FCEU-x[SVN 3168]

Author: punkrockguy318 | Date: 20 września 2015 20:34:10

  • updated contributors on sdl about dialog

DEV FCEU-x[SVN 3167]

Author: punkrockguy318 | Date: 20 września 2015 20:20:04

  • updated sdl about dialog

DEV FCEU-x[SVN 3166]

Author: feos-tas | Date: 19 września 2015 12:57:54

  • know your former admins!

DEV FCEU-x[SVN 3165]

Author: feos-tas | Date: 19 września 2015 12:51:25

  • PAL emphasis swap for red and green. all PAL PPUs have these swapped.
  • http://forums.nesdev.com/viewtopic.php?f=3&t=13264

DEV FCEU-x[SVN 3164]

Author: feos-tas | Date: 18 września 2015 19:13:20

  • PAL filter: improved notch.
  • solution still makes no sense, but is now surprisingly close to composite console capture with default values (sat: 200%, notch: 64).
  • only todo is rainbow effect, but it's hard.

DEV FCEU-x[SVN 3163]

Author: rainwarrior | Date: 18 września 2015 10:13:54

  • example 512 entry palettes for RGB PPU variants (these implement the RGB emphasis behavior)

DEV FCEU-x[SVN 3162]

Author: feos-tas | Date: 17 września 2015 22:47:09

  • added Notch slider to PAL filter. code is nonsense, but it appears to do the job when saturation is max and notch is ~60.
  • need to find a way to mix 3 colors better with bigger notch values.

DEV FCEU-x[SVN 3160]

Author: zeromus | Date: 17 września 2015 21:38:07

  • apply a mutated bisqwit's deemph approach instead

DEV FCEU-x[SVN 3159]

Author: zeromus | Date: 17 września 2015 19:29:16

  • add nes_ntsc derived deemph calculator

DEV FCEU-x[SVN 3158]

Author: zeromus | Date: 17 września 2015 18:24:05

  • fix pal palette bug better

DEV FCEU-x[SVN 3157]

Author: feos-tas | Date: 17 września 2015 17:43:57

  • fix custom palette checkbox and probably PAL filter colors.

DEV FCEU-x[SVN 3156]

Author: zeromus | Date: 17 września 2015 00:11:31

  • winport - add some comments about palette overriding behaviour

DEV FCEU-x[SVN 3155]

Author: zeromus | Date: 17 września 2015 00:01:33

  • winport - fix memory of custom palettes (part of #711)

DEV FCEU-x[SVN 3154]

Author: zeromus | Date: 13 września 2015 20:36:16

  • fix blargg's full palette test, now that deemph works properly. only on newppu though.

DEV FCEU-x[SVN 3153]

Author: punkrockguy318 | Date: 13 września 2015 20:32:42

  • convert newlines to unix for sake of consistency

DEV FCEU-x[SVN 3152]

Author: punkrockguy318 | Date: 13 września 2015 20:31:34

  • sdl: use new FCEUI_SetUserPallete function

DEV FCEU-x[SVN 3151]

Author: zeromus | Date: 13 września 2015 20:19:08

  • fix scoping bug in 'maxref' variable

DEV FCEU-x[SVN 3150]

Author: punkrockguy318 | Date: 13 września 2015 20:15:00

  • fix gcc compilation by adding vidblit header

DEV FCEU-x[SVN 3149]

Author: zeromus | Date: 13 września 2015 20:10:31

  • fix pal moire stuff with modern deemph

DEV FCEU-x[SVN 3148]

Author: zeromus | Date: 13 września 2015 20:05:17

  • repair 16bpp display mode, support more codepaths with modern deemph

DEV FCEU-x[SVN 3147]

Author: zeromus | Date: 12 września 2015 20:44:03

  • write 24bpp pngs for screenshots using new deemph code

DEV FCEU-x[SVN 3146]

Author: zeromus | Date: 12 września 2015 05:44:08

  • support 512 color palettes, add support for proper deemph emulation on some codepaths. need to fix png saving and maybe other stuff

DEV FCEU-x[SVN 3145]

Author: zeromus | Date: 10 września 2015 23:05:34

  • project cleanup--fix svn revision, update credits, improve projectfile, remove old msvc project files

DEV FCEU-x[SVN 3144]

Author: cah4e3 | Date: 8 września 2015 21:22:42

  • UNIF EH8813A - hw switch added

DEV FCEU-x[SVN 3143]

Author: rainwarrior | Date: 3 września 2015 19:15:50

  • datalatch.cpp restore line endings accidentally changed in r3142

DEV FCEU-x[SVN 3142]

Author: rainwarrior | Date: 3 września 2015 19:02:45

  • datalatch.cpp restoring logical AND bus conflict behaviour (cag4e3 broke it in r2997 for some "highway star" hack, but when reverted in r3023 forgot to restore the bus conflict code).

DEV FCEU-x[SVN 3141]

Author: cah4e3 | Date: 31 sierpnia 2015 21:16:58

  • fix to prev

DEV FCEU-x[SVN 3140]

Author: cah4e3 | Date: 30 sierpnia 2015 12:19:11

  • UNIF EH8813A - new dump "Dr. Mario II (Unl)[U][!]"
  • UNIF HP898F - new dump "Prima Soft 10-in-1 (02 8807870-3)(Unl)[U][!]"

DEV FCEU-x[SVN 3139]

Author: cah4e3 | Date: 26 lipca 2015 10:23:10

  • UNIF COOLBOY - more fixes [ClusteR]
  • ppuview: 8x16 sprite display mode

DEV FCEU-x[SVN 3138]

Author: zeromus | Date: 26 lipca 2015 01:47:22

  • add ines database entry with correction for Dragon Wars (U) (proto)
→ [NES] FCEUX 2.2.3 Interim SVN3363
Ferrari Grand Prix Challenge (Acclaim Entertainment, Inc., Jun, 1992)

Revision 3363

Author: zeromus | Date: 30 kwietnia 2017 08:39:27

  • fix breakpoints in stack triggering once when theyre fresh, or something like that

Revision 3362

Author: zeromus | Date: 30 kwietnia 2017 08:10:01

  • try to fix major ancient screw-up with breakpoints data structure being open for reading while breakpoints fire, where the user can then modify breakpoints, causing the logic reading it to go nuts when resuming execution (addressing #790). I didnt test this very much.

Revision 3361

Author: zeromus | Date: 30 kwietnia 2017 02:16:33

  • mmc5 - fix oldppu 2007 reads, and tidy

Revision 3360

Author: zeromus | Date: 30 kwietnia 2017 01:03:35

  • fix extended attributes in newppu better, and fix old ppu's chr banking to match newppu maybe?

Revision 3359

Author: zeromus | Date: 30 kwietnia 2017 00:26:25

  • fix mmc5 extended attributes in newppu

Revision 3358

Author: zeromus | Date: 29 kwietnia 2017 19:58:08

  • test commit for buildbot

Revision 3357

Author: zeromus | Date: 29 kwietnia 2017 19:49:47

  • test commit for buildbot

Revision 3356

Author: zeromus | Date: 29 kwietnia 2017 19:45:34

  • test commit for buildbot

Revision 3355

Author: zeromus | Date: 29 kwietnia 2017 19:41:47

  • test commit for buildbot

Revision 3354

Author: feos-tas | Date: 29 kwietnia 2017 15:52:53

  • fix another case of 2-byte zp disasm, it seems to have been explicitly used, but we don't want it anymore also make zp wrap

Revision 3353

Author: zeromus | Date: 29 kwietnia 2017 10:05:22

  • revert r3348

Revision 3352

Author: zeromus | Date: 29 kwietnia 2017 07:38:32

  • mmc5: use PPUON instead of spriteon and screenon

Revision 3351

Author: zeromus | Date: 29 kwietnia 2017 06:22:03

  • attempt to apply changes to MMC5 specified by #787

Revision 3350

Author: zeromus | Date: 29 kwietnia 2017 04:10:48

  • fool around with vrc2 and vrc4 to bring selected address bits up to modern knowledge standards. fixes #789

Revision 3349

Author: zeromus | Date: 29 kwietnia 2017 03:58:58

  • remove hack to fix "Ganbare Goemon Gaiden" credits, but which are supposed to be broken. Fixes #788

Revision 3348

Author: zeromus | Date: 29 kwietnia 2017 00:11:39

  • change width of more ZP instructions to 2

Revision 3347

Author: zeromus | Date: 28 kwietnia 2017 00:59:35

  • dont crash when loading states into newppu which were taken on oldppu

Revision 3346

Author: zeromus | Date: 23 kwietnia 2017 06:47:57

  • lua: dont call write hooks twice for main memory

Revision 3345

Author: zeromus | Date: 19 kwietnia 2017 07:37:19

  • fix #785 - emu.loadrom() should reload the current rom nicely

Revision 3344

Author: zeromus | Date: 15 kwietnia 2017 23:31:00

  • consensus of everyone is that ZP,y instructions should print ex. "LDX $01,Y" instead of "LDX $0001,Y". Fixes #784

Revision 3343

Author: zeromus | Date: 20 marca 2017 02:51:44

  • add GameHBIRQHook2 in newppu (fixes mapper 90 [contra spirits {pirate}]) (fixes #783). Kind of a semi-wild guess but I think it has a fair chance at being right.

Revision 3342

Author: zeromus | Date: 18 marca 2017 18:46:10

  • "fix" mmc5 irq timing thingy in new PPU, to help SDF ship intro, but I'm not 100% sure this is right. check for regressions in any other mmc5 splits. but i checked the CV3 menubar and it was broken before and it's fixed now, so I think this is good.

Revision 3341

Author: zeromus | Date: 18 marca 2017 18:43:25

  • crudely fix mmc5 split screen for SDF

Revision 3340

Author: zeromus | Date: 6 marca 2017 19:08:55

  • fix #780 (error when dragging mouse up out of debugger box)

Revision 3339

Author: zeromus | Date: 28 lutego 2017 03:43:43

  • fix tiny mistake in mapper 28 that made CHR register writes not take effect in some cases (fixes #779)
→ [NES] FCEUX 2.2.3 Interim SVN3338

Revision 3338

Author: zeromus | Date: 24 lutego 2017 09:29:50

  • oops, left my debug code in

Revision 3337

Author: zeromus | Date: 23 lutego 2017 22:58:10

  • fix #777 (debugger loses comments with russian scribbles)

Revision 3336

Author: zeromus | Date: 23 lutego 2017 22:29:43

  • apply patch #776 - cdlog lua library (and rom.readbytes)

Revision 3335

Author: zeromus | Date: 15 lutego 2017 07:28:02

  • fix link error

Revision 3334

Author: zeromus | Date: 12 lutego 2017 06:38:48

  • support mapper 190

Revision 3333

Author: zeromus | Date: 24 stycznia 2017 13:27:45

  • increase limit of x/yscale in linux gui from 10 to 40

Revision 3332

Author: zeromus | Date: 16 stycznia 2017 21:59:14

  • fix bug in rom.writebyte

Revision 3331

Author: rainwarrior | Date: 14 stycznia 2017 22:49:53

  • PPU Viewer: fix incorrect display of $00 for sprite transparent colour value.
→ [NES] FCEUX 2.2.3 SVN3330

Revision: 3330

Author: zeromus Date: 7 stycznia 2017 19:25:17

  • winport: fix errors in configuring pads 3&4 (related to snes support addition)
→ [NES] FCEUX 2.2.3 SVN3329

Revision 3329

Author: zeromus | Date: 5 stycznia 2017 20:03:24

  • winport: fix bugs in memview reducing characters after 0x80 to be dots (due to erroneous signed char < 0x20 test) meant to address bug #768
→ [NES] FCEUX 2.2.3 SVN3328

Revision 3328

Author: zeromus | Date: 27 grudnia 2016 00:38:07

  • fix newppu rendering of justbreed BG (due to extended nametable mode). did i break other mmc5 games?

Revision 3327

Author: feos-tas | Date: 22 grudnia 2016 16:15:38

  • add ppu lua library
  • only has readbyte and readbyterange so far

Revision 3326

Author: zeromus | Date: 21 grudnia 2016 20:57:03

  • apply patch #766 (use tv_system from nes 2.0 header)

Revision 3325

Author: zeromus | Date: 20 grudnia 2016 10:11:33

  • sdl: world's biggest hack: add --movielength int_num_frames for automated dumping with a good process exit. how was this missing?
→ [NES] FCEUX 2.2.3 SVN3324
Akumajou Special - Boku Dracula-kun (J) [T+Eng1.02 Vice]

Revision 3324

Author: feos-tas | Date: 13 grudnia 2016 19:13:46

  • lua: obtain register values via memory, like hexeditor does

Revision 3323

Author: zeromus | Date: 12 grudnia 2016 23:25:41

  • fix lua print() on some systems, due to mistaken use of printf %Lg instead of just plain %g

Revision 3322

Author: zeromus | Date: 12 grudnia 2016 00:40:17

  • support chrram on uxrom via nes 2.0

Revision 3321

Author: zeromus | Date: 12 grudnia 2016 00:40:05

  • fix crash by nes 2.0 boards with no chrram and no chrrom

Revision 3320

Author: feos-tas | Date: 26 września 2016 18:57:32

  • debugger: fix rightclicking the left panel that spawns hexeditor
  • hexeditor: make caption a bit less chatty

Revision 3319

Author: feos-tas | Date: 25 września 2016 21:42:18

  • debugger:
  • - more highlighting
  • - fix address selection
  • - fix default size to allow one more line

Revision 3318

Author: feos-tas | Date: 24 września 2016 16:25:47

  • debugger highlight:
  • - add numbers
  • - fix opcodes
  • - tweak pc
  • default size restoration respects ida font width

Revision 3317

Author: feos-tas | Date: 23 września 2016 23:27:55

  • debugger: start basic syntax highlighter

Revision 3316

Author: rainwarrior | Date: 23 września 2016 22:08:40

  • ntview.cpp removing some legacy comments (seems like there used to be PPU viewer stuff in the NT viewer long ago?)

Revision 3315

Author: rainwarrior | Date: 23 września 2016 21:47:14

  • PPU viewer: "Mask unused graphics" button cuts off text
  • guiconfig.cpp: making CB_PARTIALVISUALTHEME inline manifest file hack more readable (what does this do???)

Revision 3314

Author: rainwarrior | Date: 23 września 2016 20:26:49

  • replacing MS Sans Serif with Tahoma, apparently Windows does "special" things to MS Sans Serif that ignore DPI setting if installed on a high DPI monitor, related to bug #753

Revision 3313

Author: rainwarrior | Date: 23 września 2016 20:07:32

  • ppu viewer / nametable viewer pre-adjustment window sizes need to be big enough to fit the default DPI content

Revision 3312

Author: rainwarrior | Date: 23 września 2016 06:07:25

  • spacing out PPU viewer / nametable viewer UI layout (when I laid this out earlier my MS Sans Serif font was broken, apparently, see bug #735 for info)

Revision 3311

Author: rainwarrior | Date: 23 września 2016 01:01:29

  • ppu viewer now expands to minimum size for pixel-based controls (also some cleanup of parallel solution in nt viewer), fixes second half of bug #753
→ [NES] FCEUX 2.2.3 SVN3320 Interim

 Revision 3320

Author: feos-tas Date: 26 września 2016 18:57:32

  • debugger: fix rightclicking the left panel that spawns hexeditor
  • hexeditor: make caption a bit less chatty

     
→ [NES] FCEUX 2.2.3 SVN3319 Interim

 

Revision 3319

Author: feos-tas | Date: 25 września 2016 21:42:18

  • debugger:
  • - more highlighting
  • - fix address selection
  • - fix default size to allow one more line

Revision 3318

Author: feos-tas | Date: 24 września 2016 16:25:47

  • debugger highlight:
  • - add numbers
  • - fix opcodes
  • - tweak pc
  • default size restoration respects ida font width

Revision 3317

Author: feos-tas | Date: 23 września 2016 23:27:55

  • debugger: start basic syntax highlighter

Revision 3316

Author: rainwarrior | Date: 23 września 2016 22:08:40

  • ntview.cpp removing some legacy comments (seems like there used to be PPU viewer stuff in the NT viewer long ago?)

Revision 3315

Author: rainwarrior | Date: 23 września 2016 21:47:14

  • PPU viewer: "Mask unused graphics" button cuts off text
  • guiconfig.cpp: making CB_PARTIALVISUALTHEME inline manifest file hack more readable (what does this do???)

Revision 3314

Author: rainwarrior | Date: 23 września 2016 20:26:49

  • replacing MS Sans Serif with Tahoma, apparently Windows does "special" things to MS Sans Serif that ignore DPI setting if installed on a high DPI monitor, related to bug #753

Revision 3313

Author: rainwarrior | Date: 23 września 2016 20:07:32

  • ppu viewer / nametable viewer pre-adjustment window sizes need to be big enough to fit the default DPI content

Revision 3312

Author: rainwarrior | Date: 23 września 2016 06:07:25

  • spacing out PPU viewer / nametable viewer UI layout (when I laid this out earlier my MS Sans Serif font was broken, apparently, see bug #735 for info)

Revision 3311

Author: rainwarrior | Date: 23 września 2016 01:01:29

  • ppu viewer now expands to minimum size for pixel-based controls (also some cleanup of parallel solution in nt viewer), fixes second half of bug #753
→ [NES] FCEUX 2.2.3 SVN3310
Nintendo FCEUX Menace Beach
Menace Beach

Revision 3310

Author: rainwarrior | Date: 22 września 2016 23:17:42

  • nametable viewer: add auto-resizing to accomodate smaller DPI, partial fix for bug #753

Revision 3309

Author: feos-tas | Date: 22 września 2016 20:33:58

  • debugger:
  • - move disasm to richedit control
  • - change font color for current PC instead of BG.
  • - IDA font option
  • - normal button with text for original size restoration
  • tracer: fix autoselection

Revision 3308

Author: feos-tas | Date: 17 września 2016 21:57:51

  • debugger: rework to display disasm bg in white and current PC bg in blue

Revision 3307

Author: feos-tas | Date: 17 września 2016 15:28:23

  • tracer: log bank number
  • mandatory when debugging banking glitches

Revision 3305

Author: rainwarrior | Date: 7 września 2016 21:56:32

  • slight adjustment of PPU Viewer and Name Table Viewer layout to be a little bit more compact

Revision 3304

Author: rainwarrior | Date: 7 września 2016 20:38:49

  • adding greyscale palette option to PPU viewer and Nametable Viewer, for debugging while actual palettes are all-black

Revision 3303

Author: rainwarrior | Date: 7 września 2016 19:39:42

  • ppuview.cpp replacing inconsistent spaces vs tabs

Revision 3302

Author: rainwarrior | Date: 7 września 2016 19:28:47

  • visual attribute display mode for nametable viewer

Revision 3301

Author: rainwarrior | Date: 7 września 2016 19:15:00

  • added attribute display to nametable viewer (replaced unused "Mirror" field)

Revision 3300

Author: rainwarrior | Date: 5 września 2016 23:03:11

  • cheapocabra: revised mirroring in Software ID mode

Revision 3299

Author: punkrockguy318 | Date: 4 września 2016 04:08:54

  • autotools: fix gd

Revision 3298

Author: punkrockguy318 | Date: 4 września 2016 03:37:01

  • autotools: fix frameskip flag

Revision 3297

Author: punkrockguy318 | Date: 2 września 2016 01:00:30

  • sdl: add autogen script

Revision 3296

Author: punkrockguy318 | Date: 2 września 2016 00:38:43

  • sdl: add missing autotools include

Revision 3295

Author: punkrockguy318 | Date: 2 września 2016 00:37:57

  • sdl: update autotools gtk requirement and add required readme

Revision 3294

Author: punkrockguy318 | Date: 2 września 2016 00:34:32

  • sdl: added autotools build system

Revision 3293

Author: rainwarrior | Date: 31 sierpnia 2016 21:52:25

  • cheapocabra: Software ID mode disables entire ROM not just lowest 2 addresses, adding ID mode to save state

Revision 3292

Author: rainwarrior | Date: 31 sierpnia 2016 11:38:15

  • cheapocabra forgot to initialize some of flash state, implemented software ID

Revision 3291

Author: rainwarrior | Date: 31 sierpnia 2016 11:07:27

  • cheapocabra minor documentation

Revision 3290

Author: rainwarrior | Date: 31 sierpnia 2016 10:58:46

  • cheapocabra implemented self-flashing

Revision 3289

Author: rainwarrior | Date: 31 sierpnia 2016 08:29:06

  • cheapocabra forgot to free CHR-RAM on close

Revision 3288

Author: rainwarrior | Date: 31 sierpnia 2016 08:11:03

  • forgot to submit boards/cheapocabra.cpp

Revision 3287

Author: rainwarrior | Date: 31 sierpnia 2016 07:51:12

  • mapper 111 "cheapocabra" preliminary implementation (basic features only, no self-flashing yet)

Revision 3286

Author: rainwarrior | Date: 31 sierpnia 2016 05:39:19

  • exit box text replacing "FCE Ultra" with "FCEUX"

Revision 3285

Author: rainwarrior | Date: 31 sierpnia 2016 05:33:04

  • improvement on r3284: instead fix new ppu debug reset problem by suspending CPU until the new PPU is in synch for a new frame

Revision 3284

Author: rainwarrior | Date: 31 sierpnia 2016 04:46:16

  • fix new-PPU misalignment (garbled graphics) after reset while debugging

Revision 3283

Author: rainwarrior | Date: 31 sierpnia 2016 04:04:33

  • fix broken randomizer on silly quit messages (only 4 of 7 were displayed)

Revision 3282

Author: rainwarrior | Date: 30 sierpnia 2016 11:40:36

  • nesgNoBGFillColor support for new ppu, re-enable old ppu sprite layer hiding

Revision 3281

Author: zeromus | Date: 30 sierpnia 2016 09:55:50

  • newppu: dont break sprite0 hit when disabling BG or OBJ display

Revision 3280

Author: rainwarrior | Date: 25 sierpnia 2016 14:33:21

  • adding a set of 16 colours to the "unvaried" palette, especially useful for Lua overlay graphics

Revision 3279

Author: rainwarrior | Date: 25 sierpnia 2016 11:51:46

  • hex editor (memview) can now load from file too, not just dump to file anymore

Revision 3278

Author: rainwarrior | Date: 25 sierpnia 2016 09:24:08

  • Relative mouse motion interface for SNES and Subor mouse; this allows fullscreen mode to keep the mouse fixed in the centre of the screen, permitting infinite motion.

Revision 3277

Author: rainwarrior | Date: 25 sierpnia 2016 01:23:41

  • alternative way of fixing fstat header conflict from r3276 (in case older/other compilers were relying on it), this is only used by netplay.cpp

Revision 3276

Author: rainwarrior | Date: 25 sierpnia 2016 01:17:27

  • removing #define fstat _fstat: ends up interacting with inline fstat code causing an infinite recursion on VS 2010

Revision 3275

Author: rainwarrior | Date: 25 sierpnia 2016 00:42:21

  • RAM initialization options: default (00 00 00 00 FF FF FF FF as always), all FF, all 00, random.

Revision 3274

Author: rainwarrior | Date: 24 sierpnia 2016 21:21:43

  • Hex editor memview:
  • 1. expanded bookmarks to work correctly with all views (not just RAM)
  • 2. fixed Find dialog to be able to find the first or last byte of the memory region.

Revision 3273

Author: rainwarrior | Date: 24 sierpnia 2016 20:20:44

  • Hex editor memview: prevent middle mouse button from attempting to "FreezeRam" when not in RAM mode.

Revision 3271

Author: rainwarrior | Date: 24 sierpnia 2016 10:08:53

  • hex editor memview: added OAM view and dump to file, added HOME/END key response, added bounds checking in a bunch of places to keep the view and edits within the memory bounds

Revision 3270

Author: rainwarrior | Date: 24 sierpnia 2016 07:46:52

  • remove unused variable from debug.cpp:DebugCycle (accidentally added while working on it)

Revision 3268

Author: rainwarrior | Date: 24 sierpnia 2016 07:35:51

  • 1. added new 'R' and 'W' conditions for breakpoints which evaluate to the value read by read instructions, or the value about to be written by write instructions.
  • 2. added illegal opcode support for breakpoints (filled in missing fields of optype matrix)

Revision 3266

Author: rainwarrior | Date: 23 sierpnia 2016 10:46:22

  • lua write callbacks: adding optional third parameter to retrieve the value written, added Sprites.lua script to visualize sprites (requires and demonstrates feature just added)

Revision 3265

Author: zeromus | Date: 21 sierpnia 2016 22:12:49

  • fix parsing of lua colors over 0x80000000 on 32bits systems

Revision 3264

Author: cah4e3 | Date: 7 sierpnia 2016 14:34:58

  • CDL: fixed vram data logging glitch

Revision 3263

Author: zeromus | Date: 31 lipca 2016 23:03:12

  • support (maybe? untested) 'S' register in conditional debugger breakpoints

Revision 3261

Author: feos-tas | Date: 31 lipca 2016 22:46:32

  • -pal won't die if dendy was loaded from config on launch. if -dendy isn't specified, and if left from config, it will get overridden by -pal.
  • make deploy.bat a bit more handy

Revision 3260

Author: feos-tas | Date: 31 lipca 2016 19:55:40

  • fix help regarding command line options
  • updated site

Revision 3259

Author: feos-tas | Date: 31 lipca 2016 19:11:04

  • better name

Revision 3258

Author: feos-tas | Date: 31 lipca 2016 19:06:46

  • simple fix to -pal cmd setting turned into updating the whole infrastructure responsible for regions. now region change is also reported if it was specified in cmd.
  • fix #743

Revision 3257

Author: feos-tas | Date: 30 lipca 2016 19:56:43

  • found this great script just now
  • it's especially great for sound effects

Revision 3251

Author: feos-tas | Date: 28 lipca 2016 22:57:58

  • hardcoded years are great too

Revision 3247

Author: zeromus | Date: 28 lipca 2016 22:39:14

  • re-export with correct version of helpndoc

Revision 3246

Author: zeromus | Date: 28 lipca 2016 22:17:04

  • update release date in docs

Revision 3245

Author: zeromus | Date: 28 lipca 2016 22:09:54

  • feos deserves a promotion

Revision 3244

Author: zeromus | Date: 28 lipca 2016 22:09:40

  • add "public release" build configuration

Revision 3243

Author: zeromus | Date: 28 lipca 2016 22:09:25

  • my r3205 made a possible tiny bug in some gamepad profile management somehow. I didnt get the warning until I made a release build, so let's fix it now (i hope)

Revision 3242

Author: feos-tas | Date: 23 lipca 2016 16:49:49

  • added what's new 2.2.3

Revision 3241

Author: feos-tas | Date: 16 lipca 2016 20:28:49

  • disable pal filter and region messages for sdl
→ [NES] FCEUX 2.2.3 SVN3240
Nintendo 8 FCEU-X Dash Galaxy in the Alien Asylum (USA)
Dash Galaxy in the Alien Asylum (Data East, 1989)

Fceux [SVN 3240]

Author: feos-tas | Date: 15 lipca 2016 18:15:11

  • help: hint on PAL autodetection.

Fceux [SVN 3239]

Author: feos-tas | Date: 15 lipca 2016 17:42:37

  • video: we all love hardcode for sure
    long live magic numbers

Fceux [SVN 3238]

Author: zeromus | Date: 15 lipca 2016 00:12:56

  • fix ntsc problems on windows:
    • fullscreen fails
    • HW acceleration in windowed mode fails
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