[multi] DSP Emulator 0.18WIP 28/04/17

[1] @ Sobota, 29 Kwietnia 2017 23:17CET

[multi] DSP Emulator 0.18WIP 28/04/17

Parę dni przerwy i Leniad zakończył pracę nad kolejną, pełną wersją multiemulatora DSP pozwalającego pobawić się maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB.

DSP 0.18WIP 28/04/17

  • - General
    • + Lazarus
      • - Fixed stereo sound
      • - Improved audio synchronization
    • + GFX
      • - Added final screen independent flip X or flip Y
      • - Improved scrolling by independent rows and / or columns
      • - Improved zoom sprites (no more graps)
    • + Deco BAC06
      • - Converted to classes
      • - Fixed bugs and more speed
    • + Deco 16IC: Converted to classes
    • + K051960, K05324x: Optimized sprites rendering
    • + K007232:
      • - Support of two simultaneous audio chips
      • - Fixed stereo support
    • + K053260: Fixed stereo support
    • + MCS51
      • - Corrected registers, mapped in memory
      • - Added more opcodes
    • - Deco 0 HW
      • + Driver optimizations
      • + Added dipswitches
      • + Baddudes: Added i8751, protection patches removed
    • - Caveman Ninja HW
      • + Fixed raster interrupts
      • + Robocop 2: Fixed video
    • - Toki
      • + Fixed sprites
    • - ActFancer
      • + Optimized driver
      • + Added dipswitches
    • - Gradius III
      • + Changed sound to stereo
    • - Simpsons
      • + Changed sound to stereo
    • Vendetta
      • + Changed sound to stereo
    • - Ajax
      • + Fixed audio (converted to stereo)
      • + Fixed video (missing k051316 zoom/rotate)
      • + Added controls
      • + Added dipswitches
    • - Gauntlet HW
      • + Basic driver
    • Sauro
      • + Added driver with sound, only missing ADPCM

 

→ NOWSZY [multi] DSP Emulator DSP 0.20VIP5 23/11/2021

DSP Emulator 0.20 WIP 5 22/11/2021

  • General
    • CPU
      • MCS48
        • Added I8042 CPU type
        • Fixed IRQs
          • Added opcodes $02,$08,$22,$35,$40,$41,$60,$61,$65,$86,$89,$8a,$90,$c7 and $d6
        • Fixed opcodes $10,$11 and $57
  • Sega GameGear
    • Added Master System video compatibility
    • Added CodeMasters Mapper extra RAM
  • NinjaKid II HW
    • Added dipswitches
    • NinjaKid II: Added PCM sound
    • Atomic RoboKid: Added driver with sound
  • -StarForce
    • Updated ROMs names
  • Sega System 16a
    • Added PCM sound
  • The New Zealand Story HW
    • Extermination: Added driver with sound
DSP Sega OutRun
DSP Mickey Mouse Castle Of Illusion
Atomic RoboKid

DSP Emulator 0.20 WIP 4 30/10/2021

  • General
    • Seta Sprites: Added new device
    • CPU
      • M6502
        • Added M65CE02 CPU type. Added many specific opcodes
    • Lens Lock
      • Fixed Amstrad decode mode
    • Seta X1-010
      • Added new sound device
    • Spectrum
      • Spectrum 16K/48K fixed screen timings
  • Dec0 HW
    • Super Real Darwin: Inverted coin input
  • Karate Champ
    • Added driver with sound
  • Pacman HW
    • Enhance IRQs
    • Ms Pac Man Twin
      • Added driver with sound
  • Renegade
    • Fixed dipswitches
  • Seta HW
    • Thundercade
      • Added driver with sound
    • Twin Eagle
      • Added driver with sound
    • Thunder & Lightning
      • Added driver with sound
  • StarForce
    • Fixed X scroll in background
  • The New Zealand Story HW
    • Rewrited video system, now uses Seta Sprite device
Arcade DSP Karate Champ
Ms Pac Man Twin
Twin Eagle
Thundercade
Thunder & Lightning

DSP Emulator 0.20 WIP 3 27/08/2021

  • General
    • Joystick: Some changes to enhance configuration
  • Commodore 64
    • Snapshots: Initial support for VSF (Vice Snapshot File)
  • Burguer Time HW
    • Code cleaning
    • Burguer Time: Update decryption, more speed
    • Lock'N'Chase: Added driver with sound
    • Minky Monkey: Added driver with sound
  • Mario Bros.
    • Added quick snapshots
  • Sega System 1/System 2
    • Fixed slowdowns and clean code
    • Added quick snapshots
    • Enhanced video buffer, more speed
DSP MinkyMonkey
DSP Lock'n'Chase

DSP Emulator 0.20 WIP 2 31/05/2021

General

  • CPU
    • UPD78XX
      • Added sub CPU 7801
      • Added many opcodes, and fix others
  • Sega Master System
    • Fixed IRQ in SMS video mode (Fixes 'Nemesis', 'The Simpsons - Bart vs. the Space Mutants', etc)
    • Fixed memory initialization with value $f0 (Fixes 'Alibaba and 40 Thieves', 'Micro Xevious', etc)
    • Change palette of TMS video mode
  • Super Cassette Vision
    • Added preliminary console driver (to fix CPU 78XX and enhance Taito CChip!)
  • Toaplan 1
    • Added preliminary driver for the system
      • Hellfire: Basic driver

DSP Emulator 0.20 WIP 1 22/04/2021

  • General
    • CPU
      • LR35902
        • Add 4T when take an IRQ and comes from HALT
  • Gameboy/Gameboy Color
    • Fixed background/window/sprites prorities. Finally understood how it works and renders the screen and objects
    • Fixed window line draw (Fixes 'Star Trek', 'Marblemadness', 'International Karate' and many others)
    • Fixed stupid bug in Gamboy Color video RAM
    • Fixed Gameboy Color background color (Fixes 'Yoda Stories')
    • Fixed sprite/sprite priority
    • Fixed when LCD is disabled, LCD-stat is 0
    • DMA - Fixed data origin
International Karate (GameBoy) (2000, Virgin Interactive)
Yoda Stories (Color Gameboy) (LucasArts, 1997)
Star Trek 25th Anniversary (GameBoy) (1991, Konami)

 

→ NOWSZY [multi] DSP Emulator DSP 0.18b3 28/03/2021
DSP Arcade HardHead
DSP Arcade HardHead
DSP Arcade Outrun

DSP Emulator 0.18b3 WIP 28/03/2021

  • General
    • Samples: simplified samples loading functions
  • Suna 8 HW
    • Added DIP switches
    • Fixed sound clock
      • Hard Head
        • Fixed DAC samples
        • Fixed FPS
      • Hard Head 2
        • Fixed ROM decode
        • Fixed video (only remains palette color problem)
        • Added DAC samples
  • Tiger Road HW
    • Added DIP switches
  • Outrun
    • Fixed gear button

DSP Emulator 0.18b3 WIP 13/03/2021

  • General
    • Sound
      • Sega PCM: Added sound chip
  • GameBoy/Gameboy Color HW
    • Now you can choose between original GB green palette and GB pocket BW (Thanks to Francisco José Martí Terrón)
  • Amstrad CPC
    • Fixed screen flickering (Thanks to Francisco José Martí Terrón)
  • Spectrum
    • Fixed low border size, was 8 pixels too long (Thanks to Francisco José Martí Terrón)
    • Fixed fast speed and no border draw, now don't draw any border
  • Amstrad CPC
    • Resize screen size, it was too big, now it's 384x272 pixels (Thanks to Francisco José Martí Terrón)
  • Sega Master System
    • Fixed zip ROM load (Thanks to Francisco José Martí Terrón)
  • -Sega GameGear
    • Fixed zip ROM load (Thanks to Francisco José Martí Terrón)
  • -Outrun HW
    • Added road
    • Added Sega PCM
    • Added controls
    • Added DIP switches

DSP Emulator 0.18b3 WIP 05/03/2021

General

  • CPU
    • M68000: Added reset line procedure
  • Added Sega 315-5195 as a device
    • Outrun HW
      • Enhanced driver only missing: partial road, digital sound and controls
Outrun (SEGAEnterprisesLtd., Sep 25, 1986)

 

→ NOWSZY [multi] DSP Emulator DSP 0.18b3 26/02/2021

DSP Emulator 0.18b3 WIP 26/02/21

  • General
  • CPU
    • MCS51:
      • clean the code
      • Fixed carry in opcodes $B8 to $BF
      • Fixed IRQs
  • ROMS export: Fixed many ROMs sets and added samples, again
    • Ajax: Fixed ROM names
    • Slap Fight: Fixed ROM names
    • Sega System 16B HW
      • Small fix to memory mapper
      • When using i8751, the M68000 don't have access to 315-5195
      • Removed i8751/M68000 hack
  • Added dipswitches
    • Golden Axe: Fixed remaining issues with i8751
    • Passing Shot: Added driver with sound, due the lack of FD1094 emulation using predecoded version
    • Aurail: Added driver with sound
Arcade DSP Aurail. Photo@Projecy
Arcade DSP Passing Shot. Photo@Projecy

DSP Emulator 0.18b3 WIP 23/02/21

  • Renewed preview images (Thanks to Francisco José Martí Terrón)
  • General
    • CPU
    • MCS51: Added halt line
    • ROMS export: Fixed many ROMs sets (Thanks to Francisco José Martí Terrón)
  • Commodore 64
    • Added PRG and T64 file support (added by chuso gar)
  • Sega System 16B HW
    • Fixed dipswitches
    • Fixed video cache
    • Fixed sprite colors
    • Added memory overlap
    • Added 315-5248 and 315-5250
    • Added more operations to 315-5195
      • Dynamite Dux: Added driver with sound
      • Golden Axe: Driver working, due problems with i8751/M68000 using predecoded version
      • ESwat - Cyber Police: Added driver with sound, due the lack of FD1094 emulation using predecoded version
Eswat CyberPolice Arcade DSP. Photo@Project
Golden Axe DSP ArcadePhoto@Project
Dynamite Dux DSP Arcade. Photo@Project

DSP Emulator 0.18b3 WIP 19/02/21

  • General
    • CPU
      •  MCS51: Added opcodes $45,$e2,$e3,$f2 and $f3
    •  uPD7759: Added slave chip type
  • Sega System 16B HW
    •  Added MCU, sound, sprites and controls
    •  Fixed chars and tiles
      • Altered Beast: Driver with sound
      • Golden Axe: Initial driver

Photo@project

Arcade DSP Altered Beast

DSP Emulator 0.18b3 WIP 14/02/21

  • General
    • CPU
      • M68000: Fixed TAS opcode
  • Sega System 16B HW
    • Altered Beast: Initial driver
Photo@Project
Photo@Project

DSP Emulator 0.18b3 WIP 26/01/21

  • General
    • CPU
      • M6800: Added opcodes $56 and $fa
    • Gameboy/Gameboy Color
      • Better Y scroll
      • Better sprites/backgorund priorities
    • Baraduke HW
      • Baraduke: Added driver with sound
      • Moto-Cross: Added driver with sound
    • Namco System 86 HW
      • Rewrite sprite system
      • Removed video hacks
    • Added dipswitches
    • The Return of Ishtar: Added driver with sound
    • Genpei ToumaDen: Added driver with sound
    • Wonder Momo: Added driver with sound

DSP Emulator 0.18b3 WIP 10/01/21

  • Gameboy/Gameboy Color review
    • Fixed mapper MBC1
    • Added MBC1 collection version (fixes 'Bomberman Collection', 'Mortal Combat I&II', '4 in 1 Vol II', etc)
    • Fixed mapper MBC2
    • Added mapper MBC3
    • Added partial MBC7
    • Fixed cartridge load (fixes cartridges bigger than 4Mb)
    • Fixed cartridge default start values (fixes 'Dragon's Lair - The Legend' and many others)
    • Fixed OAM DMA, dont add aditional CPU cycles and dont draw sprites if its running
    • Fixed CGB DMA, change the counter values when running (fixes 'Turok - Rage Wars', 'Aliens - Thanatos Encounter' and many others)
    • Fixed CBG DMA start/stop info and cancel option (fixes 'Championship Motocross 2001' and others)
    • Fixed CGB sprite/BG priority (fixes graphis in '007 - The World is Not Enough' intro)
    • Fixed CBG sprite tranparency
    • Added sprite draw order (fixes 'Boy and His Blob, A - Rescue of Princess Blobette')
    • Added a basic serial IRQ (makes 'Mortal Kombat' run)
    • Added STAT IRQ blocking (makes 'Altered Space', 'Pinball Fantasies', 'Pinball Dreams' and many others run)
    • Fixed controls (fixes 'Konami GB Collection Volume 1')
    • Fixed BIOS disable... Ouch! Never gets enabled again after boot!

DSP Emulator 0.18b3 WIP 02/01/21

  • Blood Bros HW
    • Blood Bros.: Added driver with sound
    • Sky Smasher: Added driver with sound
Sky Smasher (Nihon System Inc., 1990)
Blood Bros (TAD Corporation, 1990)

 DSP Emulator 0.18b3 WIP 30/12/20

  • General
    • CPU
    • M68000: Fixed sign in opcode pea.w
    • Video: Added a function to change video resolution on execution time
      • 3x3 Puzzle HW
    • 3x3 Puzzle: Added driver with sound
    • Casanova: Added driver with sound
    • 1945k III HW
    • 1945k III: Added driver with sound
    • 96 Flag Rally: Added driver with sound
DSP Arcade 96 Flag Rally (Promat Co., Ltd., 1996). Photo@Project
1945k (Oriental Soft., 2000). Photo@Project
Casanova (Promat Co., Ltd., 1994). Photo@Project
3x3 Puzzle (Ace Enterpise, 1998). Photo@Project

 

DSP 0.18b3 VIP 27/12/2020

  • Lazarus
    • More cosmetical changes
    • Fixed 'no sound' option
  • General
    • CPU
      • Z80: Fixed a stupid bug on IRQ
    • SNK
      • Fixed rotation buttons
    • ASO - Armored Scrum Object: Added driver with sound
    • Fire Trap
      • Added driver with sound
FireTrap (DSP)
FireTrap (DSP)

DSP 0.18b3 VIP 14/12/2020

  • Lazarus
    • Cosmetical changes (icons, objects size...)
  • Fixed change screen size from options menu -Game & Watch
    • Finaly find a solution to compile under Lazarus
  • Amstrad CPC
    • You can load disks again... Opps!

DSP 0.18b3 VIP 08/12/2020

  • Added macOS 64bits WIP compilation, tested on v10.15 and v11.0
  • NES
    • Changes on mapper 5, fixes PRG mapping
  • Tecmo HW
    • Fixed small bug on ADPCM
    • Fixed FPS
  • Silkworm:
    • Fixed sound chip, it's a YM3812
    • Fixed Z80 clock

DSP 0.18b3 VIP 01/12/2020

  • Sega VDP
    • Fixed IRQ generation
  • Sega GameGear
    • Added driver with sound
    • Added Codemasters mapper
  • Sega Master System
    • Added cart enable/disable
    • Driver stop and warning if no BIOS present
  • Armed F HW
    • Added driver for Crazy Climber 2
    • Added driver for Legion
Super Star Wars: Return of Jedi

 

→ NOWSZY [multi] DSP Emulator DSP 0.18b3 14/12/2020

DSP 0.18b3 VIP 14/12/2020

  • Lazarus
    • Cosmetical changes (icons, objects size...)
  • Fixed change screen size from options menu -Game & Watch
    • Finaly find a solution to compile under Lazarus
  • Amstrad CPC
    • You can load disks again... Opps!

DSP 0.18b3 VIP 08/12/2020

  • Added macOS 64bits WIP compilation, tested on v10.15 and v11.0
  • NES
    • Changes on mapper 5, fixes PRG mapping
  • Tecmo HW
    • Fixed small bug on ADPCM
    • Fixed FPS
  • Silkworm:
    • Fixed sound chip, it's a YM3812
    • Fixed Z80 clock

DSP 0.18b3 VIP 01/12/2020

  • Sega VDP
    • Fixed IRQ generation
  • Sega GameGear
    • Added driver with sound
    • Added Codemasters mapper
  • Sega Master System
    • Added cart enable/disable
    • Driver stop and warning if no BIOS present
  • Armed F HW
    • Added driver for Crazy Climber 2
    • Added driver for Legion
Super Star Wars: Return of Jedi
→ NOWSZY [multi] DSP Emulator DSP 0.18b3 23/11/2020

DSP 0.18b3 VIP 23/11/2020

  • Armed F HW
    • Added Armed F driver with sound
Photo 1. Armed F

13/11/2020

  • General
    • TMS99XX: Fixed video mode 2
  • Coleco
    • Added Mega Cart support: ROM pagination
    • Added Super Game Module support: More RAM and AY8912
    • Added support for Boxxle and Black Onix (missing EEPROM)
 
 
 
 
→ NOWSZY [multi] DSP Emulator DSP 0.18b2 6/11/2020

DSP 0.18b2 06/11/2020

DSP Emulator 0.18b2 Final. Almost three years have passed since the last update! Updated Win32 binary and source code. The executables for Linux and Mac this time are not compiled, if someone needs them let me know..
Many, many changes. The most important are:

  • General
    • YM2203/YM2151/YM3812: Fixed (finally!) the FM sound, improves a lot Shinobi, Rastan, Ghost'n Goblins, Snow Bros...
  • CPU's: Added some CPU's, many fixes and new opcodes
  • 8bit computer
    • Spectrum: 100% emulated 'floating bus', added 'Turbo sound'..
    • Commodore 64: Added a initial driver
  • Consoles
    • NES: Fixed many video issues, added many mappers...
    • Sega Master System: Improved driver, almost 100% working games
  • Arcade
    • Added some MCUs to emulate protections, added 24 new games, added dipswitches...

Changelog

General

Lazarus

  • With the latest version it can already be compiled for OSX, small corrections to make it work
    • Corrected sound at 11Khz and 22Khz
    • Sound distortion corrected

Sound engine

  • K005289: Added sound chip
  • YM2203 / YM2151 / YM3812: Fixed (finally!) The FM sound, greatly improves Shinobi, Rastan, Ghost'n Goblins, Snow Bros ...

Timer Engine

  • Rewritten the engine (converted to classes)
  • Supports timers with parameters
  • Autofire: Improved and simplified

Control Engine

  • Improved the analog control system:
    • Changed and simplified the way to initialize the system
    • Added two analog buttons
    • Added inverted controls
    • Added an option so that the values ​​always increase / decrease and do not stop at the maximum / minimum they continue in a circular way

CPU engines

  • M68000: In preincrement and postdecrement addressing if the destination is A7, it is increased / decreased by 2
  • M6502
    • Added snapshot functions
    • Added opcode $ B3
  • M6809
    • Added opcode $ 2f
    • Simplified and unified the $ 10XX and $ 11XX opcodes
  • HD6309
    • Separate driver from M6809
    • Added opcode $ 10A6
  • M680X
    • Added M6808 CPU
    • Starting to implement various internal timers
    • Added opcode $ 01, $ 22, $ 60, $ 76, $ 92, $ 99, $ d0 and $ d8
  • MCS48: Added opcodes $ 13, $ 57 and $ d3
  • MSC51
    • Added opcodes $ 00, $ 35, $ ​​44, $ 48 .. $ 4f, $ 61, $ 71, $ 91, $ 98 .. $ 9f, $ a3, $ a4, $ a8 .. $ af, $ b8 .. $ bf, $ c5, $ c8 .. $ cf, $ e0 and $ f0
    • Fixed opcode 'da A'
  • N2A03
    • Better initialized internal registers
    • DPCM IRQs implemented
    • Implemented the weight of each of the sound channels
    • Improved resampled sound
  • UPD7810: Added CPU
  • Z80
    • Fixed W record
    • Fixed flags in opcodes 'adc' and 'sbc'
    • Fixed opcodes $ dddd and $ ddfd
    • Fixed bit3 and bit5 flags in 'BIT X' opcodes
    • Fixed flag Z in opcode 'OTIR' (ouch!)
  • PIA6821: Device added
  • K052109: Added the dynamic change of GFX, instead of all at once, only updates the ones that change (driver 'Graduis III')
  • UPD765
    • Added motor on / off
    • Added the exception if the sector has more than 6304 bytes (Corrects the Amstrad protection 'Defender of the Crown')
  • DSK
    • Improved image conversion
    • Expanded to 64 tracks
  • Namco 06XX and 5XXX: Added more chips simultaneously
  • TAP / TZX
    • Increased maximum tape size
  • Added two functions, when start or stop is pressed to perform actions
  • TZX:
    • If a group of objects is defined, but it is not closed at the end of the ribbon, it closes automatically
    • Fixed a false click on Lazarus that prevented stopping the tape when it reached the end
    • Fixed jump blocks, block call and return
    • Added control of the initial pulse value
  • TAP: Fixed the default data type and block name
  • Taito C-Chip: Device added, not working 100%

GFX / Video Engine

  • Improved partial scroll Y
  • Added a function to update only a specific GFX
  • Kaneko Pandora: Converted to classes
  • Sega VDP
    • Added the possibility of multiple VDPs
    • Added functions to perform internal memory reads / writes externally
    • Transparency control
    • Fixed IRQs generation of internal counter
    • Fixed IRQ generation at the end of the frame
    • Fixed sprites at the top of the screen
    • Improved NTSC / PAL video modes

ROMs: Simplified ROM loading functions

Spectrum

  • Corrected and simplified the 'floating bus' in 48k and 128k, it works at 100%
  • Fixed the T-states that an IRQ takes
  • Fixed the priorities of the IN function
  • Fixed Kempston Joystick
  • Fixed stereo sound with AY8912
  • Added 'Turbo Sound' device, a second AY8912

Amstrad CPC

  • When an OUT is made, several devices can be called at the same time, except GA and CRTC
  • Implemented that the tape motor starts / stops automatically, hacks eliminated
  • Improved ROM mapping system
  • Fixed GA line counter, IRQs execution and VBLANK lines
  • Fixed the origin of the video memory in CPC128, it is always the first 64Kb, without RAM mapping
  • Improved memory paging

 

→ NOWSZY [multi] DSP Emulator 0.18WIP 07/14/17

DSP 0.18WIP 21/10 Source and Win32 Update

General

  • Slapstic: Added Atari Protection device
  • Pokey: Added the function to define ALL_POT call
  • Improved column scroll function
  • Added a specific function for shadow sprites

Gameboy / Gameboy Color

  • Improved video timmings
  • Corrected colors in GBC
  • Fixed some control bits (Serial, IRQ, Joystick, etc.)
  • Corrected the function that compares line Y
  • Fixed HDMA functions in GBC
  • Improved HU-C1 and MMMM01 mappers

Food Fight

  • Added default NVRAM load
  • Correct the size and data type of the NVRAM

Sega System 1/2

  • Fixed Z80 timmigs
  • Added DIPs to all games and 2on player
  • Improved sound IRQs

Mappy HW

  • Super Pacman: Fixed sprites

Tetris (Atari)

  • Added driver with sound

SNK HW

  • Ikari Warriors: Added driver with sound
  • Athena: Added driver with sound
  • T.N.K III: Added driver with sound
→ NOWSZY [multi] DSP Emulator 0.18WIP 07/14/17

DSP 0.18WIP 13/07 Source and Win32 Update

  • Game and Watch
    • Added 'Mario Bros.', missing graphics
    • Better sound emulation
  • Amstrad CPC
    • Better CPC Z80 timings
    • Added configuration for tape motor, you can select if it is used in the emulation of the virtual tape or not
    • Improved video (registers, vsync, hsync, etc.)
    • Improved memory management, 512Kb expansion it's working properly
    • Improved interruptions
  • Super Darwin
    • Added MCU, simulated protection removed
    • Corrected palette and VBLANK
    • Added 2nd player controls, dip switches and screen flip
→ NOWSZY [multi] DSP Emulator 0.18WIP 10/06/17

DSP 0.18 11/06/17

  • General
  • + Lazarus
    • Fixed stereo sound
    • Improved audio synchronization
  • + GFX
    • Added final screen independent flip X or flip Y
    • Improved scrolling by independent rows and/or columns
    • Improved zoom sprites (no more graps)
    • Added functions to rotate X axis and/or Y axis of a surface
  • + Deco BAC06
    • Converted to classes
    • Fixed bugs and more speed
  • + Deco 16IC: Converted to classes
  • + K051960, K05324x: Optimized sprites rendering
  • + K007232
    • Support of two simultaneous audio chips
    • Fixed stereo support
  • + K053260: Fixed stereo support
  • + MCS51
    • Corrected registers, mapped in memory
    • Added more opcodes
  • + SM510: Added new CPU
  • Spectrum
    • + Simplified and standardized speaker functions
  • Game and Watch
    • + Donkey Kong Jr: Added game with sound
    • + Donkey Kong II: Added game with sound
  • Psychic 5
    • + Fixed intro
  • Deco 0 HW
    • + Driver optimizations
    • + Added dipswitches
    • + Baddudes: Added i8751, protection patches removed
  • Caveman Ninja HW
    • + Fixed raster interrupts
    • + Robocop 2: Fixed video
  • Toki
    • + Fixed sprites
  • ActFancer
    • + Optimized driver
    • + Added dipswitches
  • Gradius III
    • + Changed sound to stereo
  • Simpsons
    • + Changed sound to stereo
  • Vendetta
    • + Changed sound to stereo
  • Ajax
    • + Fixed audio (converted to stereo)
    • + Fixed video (missing k051316 zoom/rotate)
    • + Added controls
    • + Added dipswitches
  • Gauntlet HW
    • + Basic driver
  • Sauro
    • + Added driver with sound, only missing ADPCM
  • Crazy Climber
    • + Added driver with sound
  • Return of the Invaders
    • + Added driver with sound

Tagi: Nintendo, Spectrum, Gb, Zx Spectrum

wstecz29/04/2017 23:17
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PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-279-gca5397217 [PSP] DevPPSSPP GITv1.12.3-279-gca5397217
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[TOOLS] Emulator Organizer v6.10.7908 [TOOLS] Emulator Organizer v6.10.7908
Pojawiła się świeża odsłona Emulators Organizer, autorstwa Ali Hadid (MyNes), pozwala zarządzać kolekcją romów w naszych skromnych dyskowych archiwach.  
[PSP] DevPPSSPP GITv1.12.3-274-gc7bba9bf7 [PSP] DevPPSSPP GITv1.12.3-274-gc7bba9bf7
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
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