[multi] DSP Emulator 0.17 beta 2 22/01/17

[1] @ !!! Poniedziałek, 23 Stycznia 2017 01:06 CET [23-01-2017 00:55 CET]

[multi] DSP Emulator 0.17 beta 2 22/01/17
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Parę dni przerwy i Leniad zakończył pracę nad kolejną, pełną wersją multiemulatora DSP pozwalającego pobawić się maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB.

Tomahawk (Digital Integration Ltd., 1985)

DSP 0.17b2 WIP 22/01

  • General
    • Autofire
  • General options -> Autofire -> Enable/disable Independent for each button
    • CPU: Unified functions in/out with read/write
    • Tape Engine
      • Improved handling of 1-byte blocks in TAP tapes
      • Added control to avoid blocks of 0 length in TAP tapes
      • Corrected the length of the message block of the TZX tapes
    • After pressing F4 to record a snapshot, the recording screen no longer shows each time a key is pressed
    • UPD765: Improved processing a track with 0 sectors (Corrects 'Tomahawk' from Spectrum +3)
    • Spectrum
      • Added Fuller joystick, and improved descriptions of other types of joystick
      • Fixed Cursor joystick, only works if selected
      • Improved Kempston joystick
  • Galaxian HW
    • Moon Crest:
      • Improved sound with samples
      • Fixed a problem with chars/sprites
→ [multi] DSP Emulator 0.18WIP 07/14/17

DSP 0.18WIP 21/10 Source and Win32 Update

General

  • Slapstic: Added Atari Protection device
  • Pokey: Added the function to define ALL_POT call
  • Improved column scroll function
  • Added a specific function for shadow sprites

Gameboy / Gameboy Color

  • Improved video timmings
  • Corrected colors in GBC
  • Fixed some control bits (Serial, IRQ, Joystick, etc.)
  • Corrected the function that compares line Y
  • Fixed HDMA functions in GBC
  • Improved HU-C1 and MMMM01 mappers

Food Fight

  • Added default NVRAM load
  • Correct the size and data type of the NVRAM

Sega System 1/2

  • Fixed Z80 timmigs
  • Added DIPs to all games and 2on player
  • Improved sound IRQs

Mappy HW

  • Super Pacman: Fixed sprites

Tetris (Atari)

  • Added driver with sound

SNK HW

  • Ikari Warriors: Added driver with sound
  • Athena: Added driver with sound
  • T.N.K III: Added driver with sound
→ [multi] DSP Emulator 0.18WIP 07/14/17

DSP 0.18WIP 13/07 Source and Win32 Update

  • Game and Watch
    • Added 'Mario Bros.', missing graphics
    • Better sound emulation
  • Amstrad CPC
    • Better CPC Z80 timings
    • Added configuration for tape motor, you can select if it is used in the emulation of the virtual tape or not
    • Improved video (registers, vsync, hsync, etc.)
    • Improved memory management, 512Kb expansion it's working properly
    • Improved interruptions
  • Super Darwin
    • Added MCU, simulated protection removed
    • Corrected palette and VBLANK
    • Added 2nd player controls, dip switches and screen flip
→ [multi] DSP Emulator 0.18WIP 10/06/17

DSP 0.18 11/06/17

  • General
  • + Lazarus
    • Fixed stereo sound
    • Improved audio synchronization
  • + GFX
    • Added final screen independent flip X or flip Y
    • Improved scrolling by independent rows and/or columns
    • Improved zoom sprites (no more graps)
    • Added functions to rotate X axis and/or Y axis of a surface
  • + Deco BAC06
    • Converted to classes
    • Fixed bugs and more speed
  • + Deco 16IC: Converted to classes
  • + K051960, K05324x: Optimized sprites rendering
  • + K007232
    • Support of two simultaneous audio chips
    • Fixed stereo support
  • + K053260: Fixed stereo support
  • + MCS51
    • Corrected registers, mapped in memory
    • Added more opcodes
  • + SM510: Added new CPU
  • Spectrum
    • + Simplified and standardized speaker functions
  • Game and Watch
    • + Donkey Kong Jr: Added game with sound
    • + Donkey Kong II: Added game with sound
  • Psychic 5
    • + Fixed intro
  • Deco 0 HW
    • + Driver optimizations
    • + Added dipswitches
    • + Baddudes: Added i8751, protection patches removed
  • Caveman Ninja HW
    • + Fixed raster interrupts
    • + Robocop 2: Fixed video
  • Toki
    • + Fixed sprites
  • ActFancer
    • + Optimized driver
    • + Added dipswitches
  • Gradius III
    • + Changed sound to stereo
  • Simpsons
    • + Changed sound to stereo
  • Vendetta
    • + Changed sound to stereo
  • Ajax
    • + Fixed audio (converted to stereo)
    • + Fixed video (missing k051316 zoom/rotate)
    • + Added controls
    • + Added dipswitches
  • Gauntlet HW
    • + Basic driver
  • Sauro
    • + Added driver with sound, only missing ADPCM
  • Crazy Climber
    • + Added driver with sound
  • Return of the Invaders
    • + Added driver with sound
→ [multi] DSP Emulator 0.18WIP 28/04/17

DSP 0.18WIP 28/04/17

  • - General
    • + Lazarus
      • - Fixed stereo sound
      • - Improved audio synchronization
    • + GFX
      • - Added final screen independent flip X or flip Y
      • - Improved scrolling by independent rows and / or columns
      • - Improved zoom sprites (no more graps)
    • + Deco BAC06
      • - Converted to classes
      • - Fixed bugs and more speed
    • + Deco 16IC: Converted to classes
    • + K051960, K05324x: Optimized sprites rendering
    • + K007232:
      • - Support of two simultaneous audio chips
      • - Fixed stereo support
    • + K053260: Fixed stereo support
    • + MCS51
      • - Corrected registers, mapped in memory
      • - Added more opcodes
    • - Deco 0 HW
      • + Driver optimizations
      • + Added dipswitches
      • + Baddudes: Added i8751, protection patches removed
    • - Caveman Ninja HW
      • + Fixed raster interrupts
      • + Robocop 2: Fixed video
    • - Toki
      • + Fixed sprites
    • - ActFancer
      • + Optimized driver
      • + Added dipswitches
    • - Gradius III
      • + Changed sound to stereo
    • - Simpsons
      • + Changed sound to stereo
    • Vendetta
      • + Changed sound to stereo
    • - Ajax
      • + Fixed audio (converted to stereo)
      • + Fixed video (missing k051316 zoom/rotate)
      • + Added controls
      • + Added dipswitches
    • - Gauntlet HW
      • + Basic driver
    • Sauro
      • + Added driver with sound, only missing ADPCM

 

→ [multi] DSP Emulator 0.17 beta 2
Bomb Jack Arcade

DSP 0.17b2WIP 31/12/16

  • General
    • GFX engine: GFX functions optimizations, more speed
    • UPD765
      • Fixed next sector ID load function
      • Fixed a stupid bug when reading a full track (Fixes Spectrum +3 'Platoon' and many others)
    • Disk loading: Fixed some problems selecting compressed files
    • DSK files: Fixed track number asignation
    • Cleaning and optimizations in many drivers (input, video, controls, etc)
    • Namco sound
      • Converted to clases
      • Fixed some bugs
      • Converted to standard audio functions
    • M680X: Added internal RAM
    • Deco 16ic: Converted playfield RAM to word, changed functions and drivers
    • Mouse: Created new functions to standarize the cursor show/hide and creation
    • M68000: Fixed carry flag on opcode roxr.l
    • OKI 6295: Added snapshot functions
    • Samples: Fixed a bug assigning the audio channel
  • Amstrad CPC
    • Fixed WAV tape file loading
  • Black Tiger
    • Video optimizations
  • Asteroids HW
    • Small audio optimizations
    • A video rewrite needed!
    • Asteroids: Small memory optimizations
    • Lunar Lander: added driver, no sound
  • Express Raider
    • ROMS updated to 'World V4'
  • Gunsmoke HW
    • Added dip switches to all games
    • Added a simulated copy protections
  • Higemaru
    • Added dip switches
    • Added P2 controls
  • Iron Horse
    • Added dip switches
    • Small video optimizations
  • Jackal
    • Added dip switches
  • Jr Pacman
    • Added dip switches
    • Fixed screen rotation
    • Added P2 controls
  • Shoot Out
    • Optimized sprites
    • Implemented IRQ
  • Vulgus
    • Added dip switches
    • Added P2 controls
  • Vigilante
    • Updated ROMS to version 'World E'
    • Fixed background scroll
  • Space Firebird
    • Fixed dip switches
  • Combat School
    • Video optimizations, more speed
    • Added dip switches
  • Twin Cobra HW
    • Implemented video on/off
  • Double Dragon 3 HW
    • Added snapshot functions
  • Double Dragon 3
    • Fixed scroll ('Egypt' screen)
    • Fixed controls
  • The Combatribes: Added driver with sound
→ [multi] DSP Emulator 0.17 VIP 15/10/16

DSP v0.17b1 (15/10/2016)

  • 15/10/16 - DSP Emulator 0.17b1. Win32 binary and source updated.
  • General
    • Namco IO
      • Added 50XX control CPU
      • Added 54XX sound CPU, using samples
    • MB88XX CPU: Added opcodes $0f, $10, $1a, $20, $22, $2f and $48
      • Fixed folders load/save, now the correct last folder used for Spectrum, Amstrad, Coleco, NES, GB, etc is remembered
      • In general configuration menu, you can change preview images, samples, quick snapshot and NV-Ram folders. Removed NES, Coleco and GB folder change (useless now)
  • Spectrum
    • Z80 snapshot
      • V1 - Fixed lenght of the compressed full memory block, I was ignoring the end mark
      • V1 - Fixed buffer overflow, some times the snapshot data has more info that it's needed
      • V2/V3 - Fixed uncompressed memory page inside of the data
      • V2/V3 - Some checks to avoid bad snapshots
      • V2/V3 - Now identify the correct Spectrum model
      • V2/V3 - The preview image, now uses the active screen in 128k models
  • Gun.Smoke HW
    • Gun.Smoke: Small video updates
  • 1943
    • Fixed background scroll
  • Galaga HW
    • Galaga: added samples
  • Xevious
    • added driver with sound, small problems with scroll and samples
  • WWF Superstars
    • Small video updates
  • TMNT HW
    • Sunset Riders: Enhanced copyprotection
→ [multi] DSP Emulator 0.17 beta 1

DSP v0.17b1 (26/09/2016)

  • General
    • K051960: Implemented IRQ’s
    • Changed the way to show the main window caption, including the name of the tape, snapshot, disk, etc.
    • Added MCS48 CPU series: i8035, i8039 and N7751
    • Added i8243, port expander
    • Deleted languages files, they are now integrated
    • K051316: Added basic implementation
    • Added a check when directories are saved to avoid duplicating the folder separator
  • Amstrad CPC
    • Added support for the snapshot V3 chuncks (including compressed memory)
  • Black Tiger
    • Small video updates
  • Popeye
    • Small video updates
  • Gyruss
    • Added i8039 CPU and DAC, completed sound
    • Converted audio to stereo
  • Juno First
    • Added i8039 CPU and DAC, completed sound
  • Sega System 16A
    • Preliminary support of the digital audio with the N7751 CPU
  • Hyper Sports
    • Added driver with sound
  • Megazone
    • Added driver with sound
  • Space Fire Bird
    • Added driver with sound
    • Small problems with the backgroud stars
  • Ajax
    • Basic driver
→ [multi] DSP 0.16b1 Source Update 26/12

DSP 0.16b1 Source Update 26/12 & Win32 Snapshot

  • GFX Engine: Implemented alpha color sprites and palette
  • K0052109: Implemented video buffers, more speed
  • K051960 and K05324X: Implemented shadow sprites (alpha color)
  • Added Service functions pressing F1 (impremented in TMNT and Ghost'n'Goblins drivers so far)
→ [multi] DSP 0.16b1 Source Update 22/12

DSP 0.16b1 Source Update 22/12 & Win32 Snapshot

  • K052109: Implemented buffers, more speed
  • Added Konami ADPCM K053260 and K007232 chips
  • Sunset Riders: Fixed protection, added controls, finished audio and video
  • Implemented zoomed sprites, added to Teenage Mutant Ninja Turtles,Sunset Riders and Nemesis

 

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