[arcade] Demul v0.7 alpha 110715

[5] # EmuDreams | Poniedziałek, 13 Lipca 2015 00:51CET

[arcade] Demul v0.7 alpha 110715

Team Demula emulatora Segi Dreamcast/Systemu NAOMI zdecydował się publikować wersje testowe (alpha) swojego programu. Piekło jednak istnieje;).

Planuje właśnie letnie kanikuły więc zachęcam do samodzielnego śledzenia zmian w tym projekcie na forum Emu-Rossija.


Demul v0.7 alpha 110715

more bugfixes:

  • better G2 DMA edge cases handling
  • brake in Atomiswave racing games works again
  • fix crash in ROM-based SystemSP games
  • weird AICA LSA/LEA handling tweaks
→ [arcade] Demul v0.7 WIP 26/04/18

Demul v0.7 180426


  • fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
  • filtered NaN UV texture coordinates (Soul Reaver lifebar)
  • filtered negative vertex coords (MK Gold with ATI fix)
  • allowed upto 128 layers
  • emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight)
  • fixed MvSC2 SCORE blinking
  • handle edge case ELAN IRQs


  • auto hide mouse cursor when in full screen (5sec timeout)
  • prettify "start in full screen" option
  • renamed SPG/GPU display to FPS/RPS


  • corrected purupuru device reply (Resident Evil 2)
  • fixed xinput crash if attempt to configure inputs during emulation
  • fixed few games with inverted "pedal" inputs


  • fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc)


  • fixed RF ID generators for Dinoking, Love&Berry, etc
  • small correction JVS I/O Sense line


  • patch for Orion Puzzle Collection (workaround for Kalisti SDK bug)
  • documented actual game developers in game list
→ [arcade] Demul v0.7 WIP 11/11/17

DEmul 0.7 WIP 11 november 2017

Misc updates.


  • ARM: DP immediate Carry little fix
  • CAVE YMZ770: implemented main volume and clip control
  • CAVE: Akai Katana added
  • DX11: fixed Cave bilinear filter
  • DX11OLD: fixed shader filter settings load
  • GAELCO: improved ball mechanic simulation
  • MISC: basic analogs simulation when playing from keyboard (arcade only)
  • MISC: fixed Dreamcast game name handle
  • NAOMI: Mushiking IV/V/VI added. A new card codes included (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds).
→ [arcade] Demul v0.7 WIP 12/10/17

DEmul 0.7 WIP 12/10/17

Critical compiler error fix version.


  • MISC: The About box no longer crashes lol

DEmul 0.7 WIP Bugfix version 11/10/17


  • MISC: -listxml now generate "merge" tags
  • MISC: minor romset corrections
  • AICA: fix DSP recompiler state load crash

DEmul 0.7 WIP 10/07/17

Up-to-date build of almost year of developing. Enjoy


  • SH4: OnChip access correct bit width only
  • SH4: add flti0/1 PR flag check
  • SH4: reg binding cleanups and fixes, PR sanity checks
  • SH4: fix DIV0S, optimize DIV1 and add linking current block
  • SH4: fix Invalidation code
  • SH4: fix delayed slot exceptions
  • SH4: interrupts fixes / improvements
  • GD-ROM: fix CD PLAY after SEEK for Taxi2
  • GD-ROM: small fix for bleemcast (almost work)
  • GD-ROM: G1 DMA discrete step
  • AICA: use less attenuated ALFO
  • AICA: mixing levels fixes
  • AICA: EG timer fixes
  • AICA: properly handle Decay level = 0 case
  • AICA: optimize IRQs
  • HOLLY: rewrite SPG
  • HOLLY: fix Holly registers for wince
  • HOLLY: add real HOLLY IDs for all supported platforms
  • GAELCO: speedup boot
  • GAELCO: decode boot from Altera firmware
  • GAELCO: render fixes: offset color flag, handle flats
  • GAELCO: add Gaelco Footall
  • GAELCO: preliminary support Gaelco Footall analog inputs
  • MISC: SCIF link for AW Maximum Speed and Chase1929
  • MISC: fix Marvel vs Capcom 2 intro Guile character head
  • MISC: disable menu in fullscreen (fix clicking it with mouse in light gun games)
  • MISC: netplay: add option to disable flash/sram sync
  • MISC: set windows timer resolution to min possible value
  • MISC: rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
  • MISC: fix save states crash
  • MISC: improved creation of Dreamcast flash and "timehack"
  • MISC: NAOMI DIMM CF support
  • MISC: fix mouse X/Y calc then screen rotated
  • MISC: fix error when set memcard time in DC bios
  • MISC: fix DC flash erase, handle correct sector sizes
  • MISC: Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
  • MISC: emulated HW210 IC card reader (Dragon Treasure, WCCF)
  • MISC: SHIO hopper board HLE, Kick'4'Cash playable
  • MISC: Added all recently dumped games for supported platforms
  • MISC: Romset in sync with current MAME

and many other changes and fixes, not worth or forgot to mention.

→ [arcade] Demul v0.7 alpha 180816

Demul v0.7 alpha 180816

  • fixed hang in KalistiOS based games with DC keyboard controller
  • fixed hang in some WinCE games if VMU present
  • better Dev.Box emulation
  • patches for Cycraft InitialD and ClubKart (boots, but not yet playable)
  • better aspect correction and filtering for Cave CV1000
  • InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card)
  • fixed Marvel vs Capcom 2 character pictures during intro
  • ClubKart2003 input fixes
  • WWF Royal Rumble 4 players inputs
  • NAOMI DIMM Board emulated
  • added recently dumped NAOMI and Atomiswave sets
  • romset in sync with MAME
  • bunch of minor things not worth mention
  • fix current LBA after Mil-CD security check
  • ADPCM decoder tweaks (thanks kode54 for info)
→ [arcade] Demul v0.7 alpha 221215
Dreamcast DC:Demul:Test:Half Life:Sierra
Half Life, Sierra

Demul v0.7 alpha 221215

  • ATI texture perspective correction fix is an option now (cause glitches on Nvidia GPUs)
  • ancient CDI v2 parsing was killed by accident
  • GD-ROM status/irq corrections (Gauntlet Legends)
→ [arcade] Demul v0.7 alpha 201215

Demul v0.7 alpha 201215

→ [arcade] Demul v0.7 alpha 181215

Demul v0.7 alpha 181215

  • SH4 MMU optimizations, many WinCE games works at fullspeen on ~recent PCs
  • Tile Accelerator rewrite&optimize
  • Xinput devices without vibration supported
  • automatic DC video mode selection
  • simple deinterlace for TV-modes
  • fix rotate and aspect ratio
  • optional Bilinear filter
  • libchd doesn't require SSSE3 anymore
  • crash fix at exit after fullscreen switching (I hope)
  • gdrImage subcodes emulation fixes and improvements
  • gdrImage fix cue/bin booting support
  • SH4 exceptions handlindg fixes
  • Supid Invaders boots now
  • fixes for recent indie games
  • sync romset with current MAME
  • other minor things was fixed or rewritten, I forget about
→ [arcade] Demul v0.7 alpha 200915

Demul v0.7 alpha 200915

  • NAOMI 2 emulation rewritten almost from scratch, must be really close if not the same as real hardware, a lot of optimizations, can use separate thread (DX11NG)
  • shadow render fix (Cosmic Smash)
  • romset sync with current MAME


→ [arcade] Demul v0.7 alpha 310715

Demul v0.7 alpha 310715

  • Naomi2 shadows improvements (DX11NG)
  • Naomi2 screen scale (DX11NG)
  • DirectInput thread close fix AKA 'VMU window not closes'
  • VMU's windows auto open/close
  • exit by ALT+F4
  • romset corrections to make some rom managers happy
  • more precise SH4 FSRRA opcode
  • several minor corrections


→ [arcade] Demul v0.7 alpha 190715
Demul Sega:Dreamcast:Shenmue 2:MiniGame:Afterburner II
Afterburner II - minigame in Shenmue2

Demul v0.7 alpha 190715

  • Crackin' DJ 1&2 playable
  • Ferrari F355 Deluxe have sound/music
  • fix Naomi 2 materials, lights refactor (gpuDX11ng)
  • foolproof VMU files creation
  • remember last path in gdrCHD, gdrImage, etc
  • better Xinput deadzone handling
  • fix GDI audio in gdrCHD (this plugin is recommended now for usage with GDI images too)
  • workarounds for newest ATI bugs in 15.7 drivers (gpuDX11)
  • SH4 MMU fixes & improvements, Shenmue's Afterburner II minigame playable
  • several minor tweaks


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