[PSX2] Dev PCSX2 SVNv1.7.2407-1-g294855700 2022-02-20 03:26:47

[59] @ !!! Piątek, 4 Lutego 2022 23:35 CET [04-02-2022 23:24 CET]

[PSX2] Dev PCSX2 SVNv1.7.2407-1-g294855700 2022-02-20 03:26:47

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

5

PCSX2 Developer version SVNv1.7.2407-1-g294855700 2022-02-20 03:26:47

PCSX2 Developer version SVNv1.7.2407 2022-01-24 05:10:04

  • GS:Mac: Properly init vulkan on main thread

PCSX2 Developer version SVNv1.7.2406-1-gd9e2bcef6 2022-01-24 05:03:33

  • GS:Mac: Nicer message send

PCSX2 Developer version SVNv1.7.2406 2022-03-01 22:54:42

PCSX2 Developer version SVNv1.7.2405 2022-03-01 11:31:38

PCSX2 Developer version SVNv1.7.2404 2022-03-01 08:26:16

PCSX2 Developer version SVNv1.7.2403 2022-03-01 06:14:52

PCSX2 Developer version SVNv1.7.2402 2022-02-28 07:50:29

PCSX2 Developer version SVNv1.7.2401-2-ge833a67bb 2022-02-27 22:58:42

  • VU: Rework VUKickstart in to VUSync, swap behaviour

PCSX2 Developer version SVNv1.7.2401-1-g6dc5087cb 2022-02-27 18:20:40

  • VU: Run sync ahead on small blocks

PCSX2 Developer version SVNv1.7.2401 2022-02-28 17:11:08

PCSX2 Developer version SVNv1.7.2400 2022-02-26 10:40:40

PCSX2 Developer version SVNv1.7.2399-1-gd20bfa240 2022-02-26 07:06:04

  • EE: Add COP2 flag hack

PCSX2 Developer version SVNv1.7.2399 2022-02-27 07:31:10

  • GS/TextureCache: Don't count replacements in hash cache budget Large replacement textures were causing the hash cache to disable itself. There's plenty of other massive VRAM sinks in PCSX2 that we need to consider before we can say we're managing VRAM well anyway.
  • Download: pcsx2-v1.7.2399-windows-x86.7z

PCSX2 Developer version SVNv1.7.2398-1-g866e5bd92 2022-02-27 07:22:30

  • GS/TextureReplacements: Disable generated mipmaps on compressed textures They should be provided in the file.

PCSX2 Developer version SVNv1.7.2398 2021-12-12 12:00:16

  • Pad: Fix connection of macOS GameController framework controllers

PCSX2 Developer version SVNv1.7.2397 2022-02-24 20:45:27

PCSX2 Developer version SVNv1.7.2396-10-gc18be9dde 2022-02-08 00:47:36

  • Dependencies: Remove LibXml

PCSX2 Developer version SVNv1.7.2396-9-g4eba40017 2022-02-13 20:30:41

  • DEV9: Don't enforce MTA requirement Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK

PCSX2 Developer version SVNv1.7.2396-8-gdc376ab16 2022-02-08 01:59:05

  • DEV9: Clang format net.cpp

PCSX2 Developer version SVNv1.7.2396-7-g5ff49a78e 2022-02-08 00:38:50

  • Config: Add DEV9 options to global struct Additionally switch to using std::string in various locations in DEV9

PCSX2 Developer version SVNv1.7.2396-6-g6df50992c 2022-02-07 21:06:17

  • DEV9: Remove old settings/log directory functions

PCSX2 Developer version SVNv1.7.2396-5-g5d2bcfaa3 2022-02-06 17:32:19

  • DEV9: Fix off by one error on LBA range check

PCSX2 Developer version SVNv1.7.2396-4-g990d7ad0f 2022-02-06 17:28:21

  • DEV9: Correct DEV9 include in Tap

PCSX2 Developer version SVNv1.7.2396-3-g510283cd4 2022-02-06 17:23:32

  • DEV9: Rename DEV9's Config.h to DEV9Config.h

PCSX2 Developer version SVNv1.7.2396-2-gdcc183179 2022-02-06 17:00:23

  • DEV9: Use fs namespace instead of ghc

PCSX2 Developer version SVNv1.7.2396-1-g30bc9b04c 2022-02-06 16:20:38

  • DEV9: Use UTF8 strings on windows for AdapterEntry

PCSX2 Developer version SVNv1.7.2396 2022-02-28 05:02:49

  • Bump actions/setup-node from 2 to 3 Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2 to 3. - [Release notes](https://github.com/actions/setup-node/releases) - [Commits](https://github.com/actions/setup-node/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/setup-node dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2396-windows-x86.7z

PCSX2 Developer version SVNv1.7.2395 2021-05-21 00:02:16

  • PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible.
  • Download: pcsx2-v1.7.2395-windows-x86.7z

PCSX2 Developer version SVNv1.7.2394 2022-02-28 08:34:52

PCSX2 Developer version SVNv1.7.2393 2022-02-28 08:05:15

  • GUI/Qt: Fix loading ELF files from menu

PCSX2 Developer version SVNv1.7.2392 2022-02-26 08:39:54

PCSX2 Developer version SVNv1.7.2391-1-ga0bbdcefb 2022-02-25 14:18:09

  • GS: Ignore 24bit on DATE and Handle Reversed Color and Z Clamp Framebuffer width to 1-32

PCSX2 Developer version SVNv1.7.2391 2022-02-26 17:48:27

PCSX2 Developer version SVNv1.7.2390 2022-02-24 14:52:41

PCSX2 Developer version SVNv1.7.2389 2022-02-19 15:20:18

PCSX2 Developer version SVNv1.7.2388-3-g32dc68f10 2022-02-20 13:32:05

  • GS: Support BC1/BC2/BC3/BC7 compressed texture formats

PCSX2 Developer version SVNv1.7.2388-2-g69a500d65 2022-02-20 13:30:56

  • GS: Add Swap() to GSTexture

PCSX2 Developer version SVNv1.7.2388-1-ged9f34de5 2022-02-20 07:44:08

  • Common/FileSystem: Add EnsureDirectoryExists()

PCSX2 Developer version SVNv1.7.2388 2022-02-05 13:55:41

PCSX2 Developer version SVNv1.7.2387-1-g01079f516 2022-02-05 13:53:00

  • GS: upscale regardless of PCRTC enabling.

PCSX2 Developer version SVNv1.7.2387 2022-02-24 00:55:56

  • PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users. None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Blending = A bit blurry but the most consistent and has no bouncing. I didn't change the code just the visual presentation to the users. Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
  • Download: pcsx2-v1.7.2387-windows-x86.7z

PCSX2 Developer version SVNv1.7.2386 2022-02-22 00:33:59

  • GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11. d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate.
  • Download: pcsx2-v1.7.2386-windows-x86.7z

PCSX2 Developer version SVNv1.7.2385 2022-02-23 12:52:18

PCSX2 Developer version SVNv1.7.2384 2022-02-23 12:10:06

  • GS/TextureCache: Fix target not getting invalidated in some cases This would happen when there was a source from local memory with the same pointer as the target. Fixes sky getting messed up in the Jak 3 menu when the hash cache is enabled.

PCSX2 Developer version SVNv1.7.2383 2022-02-22 19:52:52

PCSX2 Developer version SVNv1.7.2382 2022-02-16 16:37:48

  • Qt: Add themes Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice. It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
  • Download: pcsx2-v1.7.2382-windows-x86.7z

PCSX2 Developer version SVNv1.7.2381-1-g39dfb2e60 2022-02-15 22:30:27

  • Qt: Resize default headersize BIOS Qt: Resize default headersize BIOS The first column was too small and visually makes it harder to see what BIOS you have.

PCSX2 Developer version SVNv1.7.2381 2022-02-21 17:10:37

PCSX2 Developer version SVNv1.7.2380 2022-02-21 20:10:14

PCSX2 Developer version SVNv1.7.2379 2022-02-17 10:27:12

PCSX2 Developer version SVNv1.7.2378-7-gee82c7834 2022-01-26 14:18:15

  • GS: Auto-disable hash cache when it's too large

PCSX2 Developer version SVNv1.7.2378-6-gb389c6e10 2022-01-23 07:07:40

  • GS: Only allocate valid page array when needed

PCSX2 Developer version SVNv1.7.2378-5-gb3a2d3c1e 2022-01-23 07:06:31

  • GS: Track hash cache memory usage

PCSX2 Developer version SVNv1.7.2378-4-g5d33af13c 2022-01-23 06:19:06

  • GS: Add full (hash cache) texture preloading option

PCSX2 Developer version SVNv1.7.2378-3-g6b2a851de 2022-02-20 05:35:15

  • GS/Vulkan: Fix uploading large (>64MB) textures

PCSX2 Developer version SVNv1.7.2378-2-g3b3072801 2022-02-20 05:35:05

  • GS/OpenGL: Fix uploading large (>16MB) textures

PCSX2 Developer version SVNv1.7.2378-1-g9ed33d433 2022-02-19 08:16:17

  • GS/HW: Fix mipmap level not updating on live config change

PCSX2 Developer version SVNv1.7.2378 2022-02-18 20:23:03

PCSX2 Developer version SVNv1.7.2377 2022-02-20 06:08:03

PCSX2 Developer version SVNv1.7.2376 2022-02-19 22:16:35

PCSX2 Developer version SVNv1.7.2375 2022-02-19 15:21:47

PCSX2 Developer version SVNv1.7.2374 2022-02-18 22:09:58

PCSX2 Developer version SVNv1.7.2373 2022-02-18 19:21:01

PCSX2 Developer version SVNv1.7.2372 2022-02-18 15:35:55

  • GS-hw: Prefer sw blend for clr_blend1_2 on ultra blending. Opengl/Vulkan: Prefer sw blend over hw for clr_blend1_2 on ultra blending, doing hw is less accurate and will introduce rounding issues. Direct3D11: Prefer sw blend over hw for clr_blend1_2 only when primitives don't overlap.
  • Download: pcsx2-v1.7.2372-windows-x86.7z

PCSX2 Developer version SVNv1.7.2371 2022-02-18 12:25:39

  • GS-hw: Don't wrap on 16bit destination format for blend mix. Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
  • Download: pcsx2-v1.7.2371-windows-x86.7z

PCSX2 Developer version SVNv1.7.2370-1-g715184840 2022-02-18 12:24:32

  • GS-hw: Rename alpha_clamp to blend_mix.

PCSX2 Developer version SVNv1.7.2370 2022-02-15 15:54:14

  • SPU2: Don't cap pitch setting on register write. While 0x3FFF is indeed the highest playable pitch I think that the register is 16 bits wide and that the cap is enforced by the pitch counter algorithm. This fixes the air time ticking sound in Jak X.
  • Download: pcsx2-v1.7.2370-windows-x86.7z

PCSX2 Developer version SVNv1.7.2369 2022-02-15 04:11:10

PCSX2 Developer version SVNv1.7.2368 2022-02-15 15:59:15

PCSX2 Developer version SVNv1.7.2367-1-gb47552c08 2022-02-15 15:29:18

  • Qt: Add per-game settings UI

PCSX2 Developer version SVNv1.7.2367 2022-02-14 19:39:24

PCSX2 Developer version SVNv1.7.2366 2022-02-14 13:02:25

  • GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + several new entries as well as the removal of the virtual-on Ontario program fixes. This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well. For Ratchet 1, After having done tests on actual hardware, the results shows that even real hardware will behave badly on the retail version.... However, the demo does indeed have an issue, so let's fix that. Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied.
  • Download: pcsx2-v1.7.2366-windows-x86.7z

PCSX2 Developer version SVNv1.7.2365 2022-02-12 05:50:35

PCSX2 Developer version SVNv1.7.2364 2022-02-14 17:09:59

PCSX2 Developer version SVNv1.7.2363 2022-02-14 18:33:10

PCSX2 Developer version SVNv1.7.2362 2022-02-11 22:01:27

  • GS-hw: Increase 32->16bit conversion accuracy Improves Dogs life (no longer goes completely black right away, but has decal problems) Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
  • Download: pcsx2-v1.7.2362-windows-x86.7z

PCSX2 Developer version SVNv1.7.2361 2022-02-05 18:19:41

  • COP2: Move COP2 timing messages to release builds.

PCSX2 Developer version SVNv1.7.2360 2022-02-13 06:55:36

  • actions: Add windows category for SDL Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier. Rationale: Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it. Linux will have OnePad legacy remapping. Mac will have feature parity to some extent.

PCSX2 Developer version SVNv1.7.2359 2022-02-12 10:51:32

  • Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron'

PCSX2 Developer version SVNv1.7.2358 2022-02-09 14:14:19

  • GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap. More accurate, speed will be the same.

PCSX2 Developer version SVNv1.7.2357 2022-02-11 18:02:51

PCSX2 Developer version SVNv1.7.2356 2022-02-11 02:56:19

PCSX2 Developer version SVNv1.7.2355 2022-02-10 18:59:26

  • CI: Label Qt into GUI/Qt The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.

PCSX2 Developer version SVNv1.7.2354 2022-02-10 21:02:55

PCSX2 Developer version SVNv1.7.2353 2022-02-07 16:38:18

PCSX2 Developer version SVNv1.7.2352 2022-02-09 11:16:38

PCSX2 Developer version SVNv1.7.2351 2022-02-07 17:10:19

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2350 2022-02-03 17:37:15

PCSX2 Developer version SVNv1.7.2349 2022-02-02 22:35:17

PCSX2 Developer version SVNv1.7.2348-1-gcae8e6ae7 2022-02-02 22:25:31

  • Change a couple of includes from angle brackets to quotes: This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.

PCSX2 Developer version SVNv1.7.2348 2022-02-06 19:47:50

  • GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2". overwrite the target pitch when an overlapping write is detected with the write pitch itself. fixes the broken splashscreen in This is Football 2002.
  • Download: pcsx2-v1.7.2348-windows-x86.7z

PCSX2 Developer version SVNv1.7.2347 2022-02-06 17:31:16

  • GS: update target pitch on frame lookup. fix Jurassic Park - Operation Genesis loading disk logo.

PCSX2 Developer version SVNv1.7.2346 2022-02-06 11:51:10

  • Wx: Fix live vsync changes not applying

PCSX2 Developer version SVNv1.7.2345-2-g0ca316759 2022-02-06 11:41:12

  • Vulkan: Implement adaptive vsync (FIFO-relaxed)

PCSX2 Developer version SVNv1.7.2345-1-gc74cc9bc1 2022-02-06 11:23:30

  • HostDisplay: Fix vsync getting lost on window changes

PCSX2 Developer version SVNv1.7.2360-1-g6ab77be8f 2022-02-05 18:19:41

PCSX2 Developer version SVNv1.7.2360 2022-02-13 06:55:36

  • actions: Add windows category for SDL Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier. Rationale: Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it. Linux will have OnePad legacy remapping. Mac will have feature parity to some extent.

PCSX2 Developer version SVNv1.7.2359 2022-02-12 10:51:32

  • Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron'

PCSX2 Developer version SVNv1.7.2358 2022-02-09 14:14:19

  • GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap. More accurate, speed will be the same.

PCSX2 Developer version SVNv1.7.2357 2022-02-11 18:02:51

PCSX2 Developer version SVNv1.7.2356 2022-02-11 02:56:19

PCSX2 Developer version SVNv1.7.2355 2022-02-10 18:59:26

  • CI: Label Qt into GUI/Qt The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.

PCSX2 Developer version SVNv1.7.2354 2022-02-10 21:02:55

PCSX2 Developer version SVNv1.7.2353 2022-02-07 16:38:18

PCSX2 Developer version SVNv1.7.2352 2022-02-09 11:16:38

PCSX2 Developer version SVNv1.7.2351 2022-02-07 17:10:19

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2350 2022-02-03 17:37:15

PCSX2 Developer version SVNv1.7.2349 2022-02-02 22:35:17

PCSX2 Developer version SVNv1.7.2348-1-gcae8e6ae7 2022-02-02 22:25:31

  • Change a couple of includes from angle brackets to quotes: This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.

PCSX2 Developer version SVNv1.7.2348 2022-02-06 19:47:50

  • GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2". overwrite the target pitch when an overlapping write is detected with the write pitch itself. fixes the broken splashscreen in This is Football 2002.
  • Download: pcsx2-v1.7.2348-windows-x86.7z

PCSX2 Developer version SVNv1.7.2347 2022-02-06 17:31:16

  • GS: update target pitch on frame lookup. fix Jurassic Park - Operation Genesis loading disk logo.

PCSX2 Developer version SVNv1.7.2346 2022-02-06 11:51:10

  • Wx: Fix live vsync changes not applying

PCSX2 Developer version SVNv1.7.2345-2-g0ca316759 2022-02-06 11:41:12

  • Vulkan: Implement adaptive vsync (FIFO-relaxed)

PCSX2 Developer version SVNv1.7.2345-1-gc74cc9bc1 2022-02-06 11:23:30

  • HostDisplay: Fix vsync getting lost on window changes

PCSX2 Developer version SVNv1.7.2345 2022-02-02 17:19:36

PCSX2 Developer version SVNv1.7.2344 2022-02-06 15:49:13

  • GS-hw: Cleanup crc stuff. Merge the following crc lists, gets rid of duplication since code is shared: BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames GetaWay, GetaWayBlackMonday ->GetaWayGames GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames Yakuza, Yakuza2 -> YakuzaGames ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
  • Download: pcsx2-v1.7.2344-windows-x86.7z

PCSX2 Developer version SVNv1.7.2343 2022-02-06 12:32:06

PCSX2 Developer version SVNv1.7.2342 2022-02-06 14:58:09

  • GameDB: Add missing NTSC-J games (#5491) Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2341 2022-02-06 14:57:12

  • Game DB: Add missing PAL games to GameIndex Correct AFL Football serial PR #5490 Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2340 2022-02-06 13:17:28

PCSX2 Developer version SVNv1.7.2354-1-gc1d96fc87 2022-02-10 18:59:26

PCSX2 Developer version SVNv1.7.2354 2022-02-10 21:02:55

PCSX2 Developer version SVNv1.7.2353 2022-02-07 16:38:18

PCSX2 Developer version SVNv1.7.2352 2022-02-09 11:16:38

PCSX2 Developer version SVNv1.7.2351 2022-02-07 17:10:19

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2350 2022-02-03 17:37:15

PCSX2 Developer version SVNv1.7.2349 2022-02-02 22:35:17

PCSX2 Developer version SVNv1.7.2348-1-gcae8e6ae7 2022-02-02 22:25:31

  • Change a couple of includes from angle brackets to quotes: This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.

PCSX2 Developer version SVNv1.7.2348 2022-02-06 19:47:50

  • GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2". overwrite the target pitch when an overlapping write is detected with the write pitch itself. fixes the broken splashscreen in This is Football 2002.
  • Download: pcsx2-v1.7.2348-windows-x86.7z

PCSX2 Developer version SVNv1.7.2347 2022-02-06 17:31:16

  • GS: update target pitch on frame lookup. fix Jurassic Park - Operation Genesis loading disk logo.

PCSX2 Developer version SVNv1.7.2346 2022-02-06 11:51:10

  • Wx: Fix live vsync changes not applying

PCSX2 Developer version SVNv1.7.2345-2-g0ca316759 2022-02-06 11:41:12

  • Vulkan: Implement adaptive vsync (FIFO-relaxed)

PCSX2 Developer version SVNv1.7.2345-1-gc74cc9bc1 2022-02-06 11:23:30

  • HostDisplay: Fix vsync getting lost on window changes

PCSX2 Developer version SVNv1.7.2345 2022-02-02 17:19:36

PCSX2 Developer version SVNv1.7.2344 2022-02-06 15:49:13

  • GS-hw: Cleanup crc stuff. Merge the following crc lists, gets rid of duplication since code is shared: BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames GetaWay, GetaWayBlackMonday ->GetaWayGames GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames Yakuza, Yakuza2 -> YakuzaGames ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
  • Download: pcsx2-v1.7.2344-windows-x86.7z

PCSX2 Developer version SVNv1.7.2343 2022-02-06 12:32:06

PCSX2 Developer version SVNv1.7.2342 2022-02-06 14:58:09

  • GameDB: Add missing NTSC-J games (#5491) Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2341 2022-02-06 14:57:12

  • Game DB: Add missing PAL games to GameIndex Correct AFL Football serial PR #5490 Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2340 2022-02-06 13:17:28

PCSX2 Developer version SVNv1.7.2339 2022-02-06 02:44:56

PCSX2 Developer version SVNv1.7.2338 2022-02-06 00:23:13

PCSX2 Developer version SVNv1.7.2337 2022-02-05 04:31:14

PCSX2 Developer version SVNv1.7.2336 2022-02-05 01:46:21

  • Qt: Resize Windows + Change Framerate Presets + Lower OSD time The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.

PCSX2 Developer version SVNv1.7.2335 2022-02-05 14:33:41

  • InputManager: Missing motor bindings are not errors

PCSX2 Developer version SVNv1.7.2334-2-g1ea38b198 2022-02-05 14:33:26

  • Qt: Fix current tab resetting when switching renderers

PCSX2 Developer version SVNv1.7.2334-1-gd63a36216 2022-02-05 14:33:03

  • Qt: Fix default values for software mipmap/AA1

PCSX2 Developer version SVNv1.7.2334 2022-02-05 02:49:25

PCSX2 Developer version SVNv1.7.2333-1-g02bb2b747 2022-02-05 02:43:10

  • GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]

PCSX2 Developer version SVNv1.7.2333 2022-01-14 02:06:15

PCSX2 Developer version SVNv1.7.2332 2022-02-04 23:28:24

PCSX2 Developer version SVNv1.7.2331 2022-02-04 17:02:50

PCSX2 Developer version SVNv1.7.2330 2022-02-04 18:53:28

PCSX2 Developer version SVNv1.7.2329 2022-02-04 15:35:59

PCSX2 Developer version SVNv1.7.2328 2022-01-22 01:04:04

PCSX2 Developer version SVNv1.7.2327-2-g8113e9a16 2022-01-21 06:53:44

  • Debugger: Fix memory search drawing and sizing Now it should be sized a little better A little funky on dpis greater than 100% (sorry wx is not easy to work with)

PCSX2 Developer version SVNv1.7.2327-1-ga632f3c5c 2022-01-21 05:59:48

  • Core: Lighten IOP breakpoint load standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.

PCSX2 Developer version SVNv1.7.2327 2022-02-04 08:38:24

PCSX2 Developer version SVNv1.7.2326 2022-02-04 00:53:47

  • Qt: More sizing + improve hotkeys code There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
  • Download: pcsx2-v1.7.2326-windows-x86.7z

PCSX2 Developer version SVNv1.7.2325 2022-02-03 23:37:01

  • GS-hw: Re add alpha c check for clr_blend1_2. Removed it by accident, nobody saw nothing.

PCSX2 Developer version SVNv1.7.2324 2022-02-03 23:34:59

PCSX2 Developer version SVNv1.7.2323 2022-02-03 00:50:00

  • Qt: Fix type table sizing + spaces Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.

PCSX2 Developer version SVNv1.7.2335-1-g5cc66e4d3 2022-02-05 01:46:21

  • Qt: Resize Windows + Change Framerate Presets + Lower OSD time The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.
  • Download: pcsx2-v1.7.2335-1-g5cc66e4d3-windows-x86.7z

PCSX2 Developer version SVNv1.7.2335 2022-02-05 14:33:41

  • InputManager: Missing motor bindings are not errors

PCSX2 Developer version SVNv1.7.2334-2-g1ea38b198 2022-02-05 14:33:26

  • Qt: Fix current tab resetting when switching renderers

PCSX2 Developer version SVNv1.7.2334-1-gd63a36216 2022-02-05 14:33:03

  • Qt: Fix default values for software mipmap/AA1

PCSX2 Developer version SVNv1.7.2334 2022-02-05 02:49:25

PCSX2 Developer version SVNv1.7.2333-1-g02bb2b747 2022-02-05 02:43:10

  • GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]

PCSX2 Developer version SVNv1.7.2333 2022-01-14 02:06:15

PCSX2 Developer version SVNv1.7.2332 2022-02-04 23:28:24

PCSX2 Developer version SVNv1.7.2331 2022-02-04 17:02:50

PCSX2 Developer version SVNv1.7.2330 2022-02-04 18:53:28

PCSX2 Developer version SVNv1.7.2329 2022-02-04 15:35:59

PCSX2 Developer version SVNv1.7.2328 2022-01-22 01:04:04

PCSX2 Developer version SVNv1.7.2327-2-g8113e9a16 2022-01-21 06:53:44

  • Debugger: Fix memory search drawing and sizing Now it should be sized a little better A little funky on dpis greater than 100% (sorry wx is not easy to work with)

PCSX2 Developer version SVNv1.7.2327-1-ga632f3c5c 2022-01-21 05:59:48

  • Core: Lighten IOP breakpoint load standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.

PCSX2 Developer version SVNv1.7.2327 2022-02-04 08:38:24

PCSX2 Developer version SVNv1.7.2326 2022-02-04 00:53:47

  • Qt: More sizing + improve hotkeys code There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
  • Download: pcsx2-v1.7.2326-windows-x86.7z

PCSX2 Developer version SVNv1.7.2325 2022-02-03 23:37:01

  • GS-hw: Re add alpha c check for clr_blend1_2. Removed it by accident, nobody saw nothing.

PCSX2 Developer version SVNv1.7.2324 2022-02-03 23:34:59

PCSX2 Developer version SVNv1.7.2323 2022-02-03 00:50:00

  • Qt: Fix type table sizing + spaces Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.

PCSX2 Developer version SVNv1.7.2322 2022-02-03 12:40:03

PCSX2 Developer version SVNv1.7.2321 2022-02-03 10:16:16

  • GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11.. Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
  • Download: pcsx2-v1.7.2321-windows-x86.7z

PCSX2 Developer version SVNv1.7.2320 2022-02-02 19:37:04

PCSX2 Developer version SVNv1.7.2319-4-g9c0055411 2022-02-02 17:07:23

  • GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending. As or F case only, no Ad. Allow condition to run when there are no texture barriers (gl/vk), or copying the fb (d3d11). Run when colclamp is 1 as hw blend will clamp value to 0-1. Check for texture barriers, don't run if any is enabled.

PCSX2 Developer version SVNv1.7.2319-3-gec7e8989a 2022-02-02 16:54:41

  • GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper. Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.

PCSX2 Developer version SVNv1.7.2319-2-g3ca427223 2022-02-02 12:36:56

  • GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked. Idea is to replace Ad with As when alpha write is masked, then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to do the blending with Ad swapped as As. We are doing this to try to bring some originally higher blending modes to lower levels where we can do the draws with less texture barriers instead (gl/vk), as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly, it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing. D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable it on basic blending too. OpenGL/Vulkan: It is enabled based on the previous blending modes: accumulation blend -> either minimum or basic level, depending on colclamp. non recursive blend -> either minimum or basic level, depending on colclamp. blend mix -> basic and higher level. hw clr blend -> minimum and higher level. All: Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.

PCSX2 Developer version SVNv1.7.2319-1-gae14afd5f 2022-02-01 19:19:20

  • GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit. Free a shader bit.

PCSX2 Developer version SVNv1.7.2319 2022-02-02 23:30:11

PCSX2 Developer version SVNv1.7.2318 2021-12-13 00:05:56

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.3000 2022-06-24 21:00:34

PCSX2 Developer version SVNv1.7.3000 2022-06-24 21:00:34

PCSX2 Developer version SVNv1.7.2999-2-g75d57640e 2022-06-24 03:54:29

  • GS: Rework interlace offsets

PCSX2 Developer version SVNv1.7.2999-1-g56316ffcc 2022-06-23 22:46:53

  • GS: Add internal FFMD offset to interlace.

PCSX2 Developer version SVNv1.7.2999 2022-06-25 01:35:51

PCSX2 Developer version SVNv1.7.2998 2022-06-25 00:16:53

PCSX2 Developer version SVNv1.7.2997 2022-06-24 18:01:27

PCSX2 Developer version SVNv1.7.2996-12-gf42647426 2022-06-24 18:00:49

  • IOP: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-11-gb54521de5 2022-06-24 18:00:18

  • iR5900: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-10-gd7e09167f 2022-06-24 17:59:46

  • iMMI: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-9-g26d20e458 2022-06-24 17:59:33

  • iFPU: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-8-g3099d55b4 2022-06-24 17:59:17

  • RDebug: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-7-g72218929b 2022-06-24 17:57:21

  • SPU2: Cleanup variable scope. Codacy

PCSX2 Developer version SVNv1.7.2996-6-gf99106ccb 2022-06-24 17:56:50

  • MemoryCardFolder: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-5-gdd6f9c5ad 2022-06-24 17:56:25

  • USB: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-4-g7d2209860 2022-06-24 17:55:24

  • IPU: Cleanup variable scope. Use totalqwc instead of ipu1cycles for adding cycles. Codacy.

PCSX2 Developer version SVNv1.7.2996-3-gc82a92755 2022-06-24 17:55:08

  • GS: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-2-g59e9d80b1 2022-06-24 17:54:07

  • PAD: Cleanup variable scope. Codacy.

PCSX2 Developer version SVNv1.7.2996-1-g732d30c91 2022-06-24 17:53:43

  • CDVD: Cleanup variable scope. Codacy.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2996 2022-06-24 02:22:40

PCSX2 Developer version SVNv1.7.2996 2022-06-24 02:22:40

PCSX2 Developer version SVNv1.7.2995 2022-06-24 01:56:01

PCSX2 Developer version SVNv1.7.2994 2022-06-24 01:20:28

PCSX2 Developer version SVNv1.7.2993 2022-06-24 00:09:19

PCSX2 Developer version SVNv1.7.2992 2022-06-23 19:38:38

PCSX2 Developer version SVNv1.7.2991 2022-06-06 15:33:28

PCSX2 Developer version SVNv1.7.2990 2022-06-22 13:58:26

PCSX2 Developer version SVNv1.7.2989 2022-06-22 12:25:25

PCSX2 Developer version SVNv1.7.2988-2-g063d02a9c 2022-06-14 14:33:24

  • GS-wx: Disable TX x y offsets on native res: We already gray out the option on Qt, and it should be an upscaling hack only.

PCSX2 Developer version SVNv1.7.2988-1-g6e5e9ab7b 2022-06-14 02:17:55

  • GS-d3d12: Remove scale factor clamp. Already handled in config so it's duplicate.

PCSX2 Developer version SVNv1.7.2988 2022-06-22 00:47:45

PCSX2 Developer version SVNv1.7.2987 2022-06-01 11:29:09

  • Gamedb: Chou! Rakushii Internet Tomodachi Nowa

PCSX2 Developer version SVNv1.7.2986 2022-06-21 11:31:34

PCSX2 Developer version SVNv1.7.2985-2-gb20e5a1e0 2022-06-21 10:32:23

  • VMManager: Convert to fmt Also adds an error message when trying to save state in the BIOS.

PCSX2 Developer version SVNv1.7.2985-1-g64d222a1e 2022-06-21 09:47:32

  • Qt: Support binding numpad keys independently of number row

PCSX2 Developer version SVNv1.7.2985 2022-06-21 19:26:35

  • CDVD: Load GZip index location direct from ini. Stops the Qt game list from putting indexes in the default location when a custom one is used.

PCSX2 Developer version SVNv1.7.2984 2022-06-21 22:16:07

  • GUI: Allow memcard names shorter than 4

PCSX2 Developer version SVNv1.7.2983-1-g9a323a9a8 2022-06-21 20:20:18

  • GUI: Only add extension to new memcards on save

PCSX2 Developer version SVNv1.7.2983 2022-06-20 18:48:38

  • GameDB: Upscaling fixes added for all retail versions of Shutokou Battle 01 GameDB: Upscaling fixes for Shutokou Battle 01 GameDB: Upscaling fixes for Shutokou Battle 01
  • Download: pcsx2-v1.7.2983-windows-x86.7z

PCSX2 Developer version SVNv1.7.2982 2022-06-21 19:51:33

  • GameDB: Fix name of "The Document of Metal Gear Solid 2"

PCSX2 Developer version SVNv1.7.2981 2022-06-21 20:15:11

  • GameDB: add missing upscaling fixes to "Xenosaga Episode III"

PCSX2 Developer version SVNv1.7.2980 2022-06-21 17:30:17

PCSX2 Developer version SVNv1.7.2979 2022-06-20 20:05:05

PCSX2 Developer version SVNv1.7.2978 2022-06-20 18:01:24

PCSX2 Developer version SVNv1.7.2977 2022-06-20 13:50:01

PCSX2 Developer version SVNv1.7.2976 2022-06-20 12:03:15

  • HostDisplay: Remove DestroyRenderDevice()/move to destructor Saves having to remember to call this any time you destroy the display object.

PCSX2 Developer version SVNv1.7.2975-1-g5c88c585a 2022-06-20 11:56:25

  • ContextWGL: Use pbuffers when we don't have a surface Fixes context restore error tripping when confirming shutdown while fullscreen in Qt.

PCSX2 Developer version SVNv1.7.2975 2022-06-20 10:03:38

PCSX2 Developer version SVNv1.7.2974-1-g4bbdbf633 2022-06-20 10:01:40

  • Qt: Fix crash on confirm shutdown when fullscreen

PCSX2 Developer version SVNv1.7.2974 2022-06-20 10:12:08

  • Docs: Add normal readme and rename documentation readme

PCSX2 Developer version SVNv1.7.2973 2022-06-15 20:09:31

  • Qt: Change the word “Save Slot” to “Load Slot” in Load State menu First off, I must admit, I **HAVE NOT** compiled the project to see if my change breaks the whole thing or not. I just searched the entire repository for `Save Slot` and renamed the one related to `loadSaveStateSlot`.
  • Download: pcsx2-v1.7.2973-windows-x86.7z

PCSX2 Developer version SVNv1.7.2972 2022-06-19 20:32:50

  • Qt: Turbo (Hold) Hotkey binding Fixes #5538 Acts as a temporary flip-flop switch while held that either enables turbo while held or disables turbo while held if you've already toggled turbo. Default bind is Keyboard/Period but happy to make this unbound if preferred.

PCSX2 Developer version SVNv1.7.2971 2022-06-19 14:49:28

PCSX2 Developer version SVNv1.7.2970 2022-06-20 04:43:04

PCSX2 Developer version SVNv1.7.2969 2022-06-17 13:35:38

PCSX2 Developer version SVNv1.7.2968 2022-06-19 05:49:28

PCSX2 Developer version SVNv1.7.2967-8-gfa3bd58b7 2022-05-17 16:24:17

  • GS: Don't show GPU OSD when timing init fails

PCSX2 Developer version SVNv1.7.2967-7-g1f5d2c49f 2022-06-18 12:48:03

  • Qt: Split texture replacement settings to its own page

PCSX2 Developer version SVNv1.7.2967-6-g3e585c343 2022-06-18 12:20:24

  • Qt: Add folder settings

PCSX2 Developer version SVNv1.7.2967-5-gc23e792f6 2022-06-18 11:59:42

  • Qt: Add folder selection to memory card settings

PCSX2 Developer version SVNv1.7.2967-4-g02d3c93c2 2022-06-14 12:05:11

  • Qt: Allow editing folder settings

PCSX2 Developer version SVNv1.7.2967-3-ga07ef0f5e 2022-06-18 11:35:17

  • Qt: Move logging setup into core Sharable between frontends this way.

PCSX2 Developer version SVNv1.7.2967-2-ge415251f3 2022-06-18 11:29:57

  • Qt: Add pad deadzone

PCSX2 Developer version SVNv1.7.2967-1-gddbc14317 2022-06-11 16:41:21

  • GS/DX12: Fix creating display textures mid-frame crashing

PCSX2 Developer version SVNv1.7.2967 2022-05-30 23:24:54

PCSX2 Developer version SVNv1.7.2966 2022-06-19 20:07:42

PCSX2 Developer version SVNv1.7.2965 2022-06-19 19:05:43

PCSX2 Developer version SVNv1.7.2964 2022-06-15 00:54:08

PCSX2 Developer version SVNv1.7.2963 2022-06-16 12:40:08

PCSX2 Developer version SVNv1.7.2962 2022-06-19 06:08:47

  • Wx: Remove sync to host refresh rate option Still available in Qt obviously. Apparently there's COM reinitialization issues on the CPU thread in wx, and I don't want to deal with that nonsense.
  • Download: pcsx2-v1.7.2962-windows-x86.7z

PCSX2 Developer version SVNv1.7.2961 2022-06-17 11:47:31

PCSX2 Developer version SVNv1.7.2960 2022-05-15 10:15:27

  • Qt: Implement mouse->controller binding Also implements forwarding mouse events to imgui.

PCSX2 Developer version SVNv1.7.2959 2022-06-10 10:31:28

  • Qt: Fix incorrect input popup when no vibration sources available

PCSX2 Developer version SVNv1.7.2958 2022-06-18 13:11:02

  • Qt: Fix compiling with spaces in path on Windows

PCSX2 Developer version SVNv1.7.2957 2022-06-16 01:40:13

  • PAD: changed freeze data size in Linux for cross-platform compatibility

PCSX2 Developer version SVNv1.7.2956 2022-06-17 23:01:10

PCSX2 Developer version SVNv1.7.2955 2022-06-18 11:53:16

PCSX2 Developer version SVNv1.7.2954 2022-05-26 20:11:09

PCSX2 Developer version SVNv1.7.2953-6-g02f27f8cb 2022-05-25 19:50:28

  • DEV9: Have internal DHCP use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-5-g35b513859 2022-05-25 09:51:36

  • DEV9: Have internal DNS use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-4-g809c5ed05 2022-05-25 22:47:52

  • DEV9: Have pcap backend use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-3-g412451f9d 2022-05-24 16:44:05

  • DEV9: Have Sockets backend use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-2-g35802f208 2022-05-24 15:47:20

  • DEV9: Add AdapterUtils

PCSX2 Developer version SVNv1.7.2953-1-g8f6f0f840 2022-05-25 22:36:32

  • DEV9: Exclude pcap NPF_ Prefix from GUID on Windows

PCSX2 Developer version SVNv1.7.2953 2022-06-17 01:30:06

PCSX2 Developer version SVNv1.7.2952 2022-06-16 21:24:56

PCSX2 Developer version SVNv1.7.2951 2022-06-16 17:49:43

PCSX2 Developer version SVNv1.7.2950 2022-06-15 20:17:22

PCSX2 Developer version SVNv1.7.2949 2022-05-30 07:49:07

PCSX2 Developer version SVNv1.7.2948 2022-04-23 08:37:11

PCSX2 Developer version SVNv1.7.2958-1-g7b3847cc5 2022-06-10 10:31:28

PCSX2 Developer version SVNv1.7.2958 2022-06-18 13:11:02

  • Qt: Fix compiling with spaces in path on Windows

PCSX2 Developer version SVNv1.7.2957 2022-06-16 01:40:13

  • PAD: changed freeze data size in Linux for cross-platform compatibility

PCSX2 Developer version SVNv1.7.2956 2022-06-17 23:01:10

PCSX2 Developer version SVNv1.7.2955 2022-06-18 11:53:16

PCSX2 Developer version SVNv1.7.2954 2022-05-26 20:11:09

PCSX2 Developer version SVNv1.7.2953-6-g02f27f8cb 2022-05-25 19:50:28

  • DEV9: Have internal DHCP use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-5-g35b513859 2022-05-25 09:51:36

  • DEV9: Have internal DNS use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-4-g809c5ed05 2022-05-25 22:47:52

  • DEV9: Have pcap backend use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-3-g412451f9d 2022-05-24 16:44:05

  • DEV9: Have Sockets backend use AdapterUtils

PCSX2 Developer version SVNv1.7.2953-2-g35802f208 2022-05-24 15:47:20

  • DEV9: Add AdapterUtils

PCSX2 Developer version SVNv1.7.2953-1-g8f6f0f840 2022-05-25 22:36:32

  • DEV9: Exclude pcap NPF_ Prefix from GUID on Windows

PCSX2 Developer version SVNv1.7.2953 2022-06-17 01:30:06

PCSX2 Developer version SVNv1.7.2952 2022-06-16 21:24:56

PCSX2 Developer version SVNv1.7.2951 2022-06-16 17:49:43

PCSX2 Developer version SVNv1.7.2950 2022-06-15 20:17:22

PCSX2 Developer version SVNv1.7.2949 2022-05-30 07:49:07

PCSX2 Developer version SVNv1.7.2948 2022-04-23 08:37:11

PCSX2 Developer version SVNv1.7.2947 2022-06-15 06:54:54

PCSX2 Developer version SVNv1.7.2946 2022-06-15 04:38:46

PCSX2 Developer version SVNv1.7.2945 2022-06-15 01:41:58

  • GameDB: Fix game names "ICO" and add "Monster Rancher Evo" fixes

PCSX2 Developer version SVNv1.7.2944 2022-06-14 23:22:55

PCSX2 Developer version SVNv1.7.2943 2022-06-10 15:23:58

PCSX2 Developer version SVNv1.7.2942 2022-06-13 23:01:59

PCSX2 Developer version SVNv1.7.2941 2022-06-14 15:41:09

PCSX2 Developer version SVNv1.7.2940 2022-06-14 18:13:06

PCSX2 Developer version SVNv1.7.2939 2022-06-14 03:12:26

PCSX2 Developer version SVNv1.7.2938 2022-06-12 07:11:11

PCSX2 Developer version SVNv1.7.2937 2022-06-10 23:03:43

  • GS: New state opt optimisation pass

PCSX2 Developer version SVNv1.7.2936-1-g1107ce8fd 2022-06-10 11:16:02

  • GS: Check whole state before flushing draws

PCSX2 Developer version SVNv1.7.2936 2022-06-14 00:16:43

PCSX2 Developer version SVNv1.7.2935 2022-06-13 05:00:17

PCSX2 Developer version SVNv1.7.2934-1-g44b672b6f 2022-06-13 04:59:19

  • Counters/GS: Adjust FIELD swap timing for PAL Console tests show about 3 PAL scanlines of time.

PCSX2 Developer version SVNv1.7.2934 2022-06-13 18:01:22

PCSX2 Developer version SVNv1.7.2933 2022-06-12 22:47:11

PCSX2 Developer version SVNv1.7.2932 2022-05-31 12:44:05

PCSX2 Developer version SVNv1.7.2931 2022-06-10 17:11:03

PCSX2 Developer version SVNv1.7.2930 2022-06-12 09:03:14

PCSX2 Developer version SVNv1.7.2929 2022-06-09 19:04:17

PCSX2 Developer version SVNv1.7.2928 2022-06-07 16:52:00

  • Save/Load States via hotkey in QT Addressing https://github.com/PCSX2/pcsx2/issues/6268. Adds the commands for loading/saving all numbered states via hotkeys, leaving them all unbound by default.

PCSX2 Developer version SVNv1.7.2927 2022-06-11 23:31:41

  • Gamedb: remove patches and add upscaling fixes for 'Onimusha - Dawn of Dreams'

PCSX2 Developer version SVNv1.7.2926 2022-06-06 20:10:17

PCSX2 Developer version SVNv1.7.2925 2022-06-12 02:57:26

PCSX2 Developer version SVNv1.7.2924 2022-06-08 14:15:10

PCSX2 Developer version SVNv1.7.2923-2-g59412b167 2022-06-07 16:16:37

  • Qt: Implement multitap

PCSX2 Developer version SVNv1.7.2923-1-gd1a235272 2022-06-07 18:25:01

  • SettingsInterface: Add ContainsValue() and copy helpers

PCSX2 Developer version SVNv1.7.2923 2022-06-11 00:18:48

PCSX2 Developer version SVNv1.7.2922 2022-06-10 15:12:03

PCSX2 Developer version SVNv1.7.2921 2022-05-30 00:46:51

PCSX2 Developer version SVNv1.7.2920 2022-06-10 14:16:11

PCSX2 Developer version SVNv1.7.2919 2022-06-10 01:49:41

PCSX2 Developer version SVNv1.7.2918 2022-06-10 10:46:25

PCSX2 Developer version SVNv1.7.2917 2022-06-09 14:15:04

PCSX2 Developer version SVNv1.7.2916 2022-06-08 20:17:06

PCSX2 Developer version SVNv1.7.2915 2022-06-08 16:18:03

  • GameDB: Fix flag + add missing US serial Someone in the Discord said that they had the question mark flags for these 2 serials, 1 is Virtua Fighter 4 Evolution PAL which had a typo and another is NBA Live '09 NTSC version. Quite surprising to see a missing American release in the GameDB still.
  • Download: pcsx2-v1.7.2915-windows-x86.7z

PCSX2 Developer version SVNv1.7.2914 2022-06-08 06:45:40

  • Build: Update build.sh to remove a no longer used flag and add a few more. (#6124) * Build: Update build.sh. Remove a no longer used flag and add a few new ones. * Fix spacing on --use-system and --use-bundled.
  • Download: pcsx2-v1.7.2914-windows-x86.7z

PCSX2 Developer version SVNv1.7.2913 2022-06-07 17:57:53

PCSX2 Developer version SVNv1.7.2912 2022-06-06 15:04:14

PCSX2 Developer version SVNv1.7.2927-1-g8a6f55a63 2022-06-07 16:52:00

PCSX2 Developer version SVNv1.7.2927 2022-06-11 23:31:41

  • Gamedb: remove patches and add upscaling fixes for 'Onimusha - Dawn of Dreams'

PCSX2 Developer version SVNv1.7.2926 2022-06-06 20:10:17

PCSX2 Developer version SVNv1.7.2925 2022-06-12 02:57:26

PCSX2 Developer version SVNv1.7.2924 2022-06-08 14:15:10

PCSX2 Developer version SVNv1.7.2923-2-g59412b167 2022-06-07 16:16:37

  • Qt: Implement multitap

PCSX2 Developer version SVNv1.7.2923-1-gd1a235272 2022-06-07 18:25:01

  • SettingsInterface: Add ContainsValue() and copy helpers

PCSX2 Developer version SVNv1.7.2923 2022-06-11 00:18:48

PCSX2 Developer version SVNv1.7.2922 2022-06-10 15:12:03

PCSX2 Developer version SVNv1.7.2921 2022-05-30 00:46:51

PCSX2 Developer version SVNv1.7.2920 2022-06-10 14:16:11

PCSX2 Developer version SVNv1.7.2919 2022-06-10 01:49:41

PCSX2 Developer version SVNv1.7.2918 2022-06-10 10:46:25

PCSX2 Developer version SVNv1.7.2917 2022-06-09 14:15:04

PCSX2 Developer version SVNv1.7.2916 2022-06-08 20:17:06

PCSX2 Developer version SVNv1.7.2915 2022-06-08 16:18:03

  • GameDB: Fix flag + add missing US serial Someone in the Discord said that they had the question mark flags for these 2 serials, 1 is Virtua Fighter 4 Evolution PAL which had a typo and another is NBA Live '09 NTSC version. Quite surprising to see a missing American release in the GameDB still.
  • Download: pcsx2-v1.7.2915-windows-x86.7z

PCSX2 Developer version SVNv1.7.2914 2022-06-08 06:45:40

  • Build: Update build.sh to remove a no longer used flag and add a few more. (#6124) * Build: Update build.sh. Remove a no longer used flag and add a few new ones. * Fix spacing on --use-system and --use-bundled.
  • Download: pcsx2-v1.7.2914-windows-x86.7z

PCSX2 Developer version SVNv1.7.2913 2022-06-07 17:57:53

PCSX2 Developer version SVNv1.7.2912 2022-06-06 15:04:14

PCSX2 Developer version SVNv1.7.2911-4-g547b2fc9e 2022-06-06 14:48:23

  • VMManager: Cycle/autoeject memory cards when files change Hopefully should fix card changes not getting picked up in some games.

PCSX2 Developer version SVNv1.7.2911-3-gcf07f4aef 2022-06-06 14:47:53

  • MemoryCardFolder: Fix empty/unplugged card detecting as folder

PCSX2 Developer version SVNv1.7.2911-2-g3dc4aea05 2022-06-06 14:47:09

  • MemoryCardFile: Open file memcards in read share mode Fixes cards showing up as "missing" in Qt's settings dialog if you opened the dialog after starting a game.

PCSX2 Developer version SVNv1.7.2911-1-gafa29facc 2022-06-06 14:46:39

  • FileSystem: Add OpenSharedCFile()

PCSX2 Developer version SVNv1.7.2911 2022-06-07 13:19:21

PCSX2 Developer version SVNv1.7.2910 2022-05-28 13:07:07

PCSX2 Developer version SVNv1.7.2909-1-g33efc8678 2022-05-28 12:58:48

  • Updater: Thread the UI updates, add a taskbar progress bar, add a marquee progress bar for indeterminate actions

PCSX2 Developer version SVNv1.7.2909 2022-06-07 12:24:23

PCSX2 Developer version SVNv1.7.2908 2022-01-16 18:15:48

PCSX2 Developer version SVNv1.7.2907 2022-06-07 08:36:06

PCSX2 Developer version SVNv1.7.2906 2022-06-07 02:28:12

PCSX2 Developer version SVNv1.7.2905 2022-06-06 22:53:33

PCSX2 Developer version SVNv1.7.2904 2022-06-06 20:58:04

PCSX2 Developer version SVNv1.7.2903 2022-06-06 18:01:34

PCSX2 Developer version SVNv1.7.2902 2021-10-31 10:59:31

PCSX2 Developer version SVNv1.7.2901-1-g9b7ae498d 2021-10-31 10:21:35

  • 3rdparty: Add cpuinfo

PCSX2 Developer version SVNv1.7.2901 2022-06-06 15:27:53

PCSX2 Developer version SVNv1.7.2900 2022-06-05 19:47:30

PCSX2 Developer version SVNv1.7.2899-2-ge234fb32d 2022-06-05 19:37:40

  • GS Add horizontal overscan

PCSX2 Developer version SVNv1.7.2899-1-gf70c67ad7 2022-06-05 19:03:13

  • GS: Add option to show vertical overscan

PCSX2 Developer version SVNv1.7.2899 2022-06-05 06:17:16

  • GS: Correctly handle field/deinterlace for progressive/interlaced mode. Also correct the number of scanlines for progressive (double strike) and how long vblank is.
  • Download: pcsx2-v1.7.2899-windows-x86.7z

PCSX2 Developer version SVNv1.7.2898 2022-06-05 15:27:24

PCSX2 Developer version SVNv1.7.2897 2022-06-04 06:58:05

  • GS: Split convert and present shaders

PCSX2 Developer version SVNv1.7.2896 2022-06-05 18:43:44

  • fix dump n.1

PCSX2 Developer version SVNv1.7.2895 2022-06-05 03:26:29

PCSX2 Developer version SVNv1.7.2894 2022-06-05 17:34:10

PCSX2 Developer version SVNv1.7.2893 2022-06-04 05:14:03

PCSX2 Developer version SVNv1.7.2892 2022-06-05 16:14:02

  • IPU: Wait for IPU_FROM to be ready

PCSX2 Developer version SVNv1.7.2891 2022-06-04 23:35:31

PCSX2 Developer version SVNv1.7.2890 2022-06-04 23:17:15

PCSX2 Developer version SVNv1.7.2889 2022-06-05 00:01:19

  • GS: Fix SkipDuplicateFrames default config.

PCSX2 Developer version SVNv1.7.2888 2022-06-04 23:02:29

PCSX2 Developer version SVNv1.7.2887 2022-06-04 21:37:13

PCSX2 Developer version SVNv1.7.2886 2022-06-04 19:57:21

PCSX2 Developer version SVNv1.7.2885 2022-06-04 16:08:57

  • GameDB: add HW fixes for snowblind engine games

PCSX2 Developer version SVNv1.7.2884 2022-06-04 06:38:14

PCSX2 Developer version SVNv1.7.2883 2022-02-06 13:17:48

PCSX2 Developer version SVNv1.7.2882 2022-06-04 18:22:51

PCSX2 Developer version SVNv1.7.2881 2022-06-04 17:11:39

PCSX2 Developer version SVNv1.7.2880-18-g3910b047d 2022-06-04 16:35:38

  • InputManager: Fix incorrect default keyboard R2 binding

PCSX2 Developer version SVNv1.7.2880-17-g15c1381c1 2022-04-02 14:17:26

  • VMManager: Add input profile loading

PCSX2 Developer version SVNv1.7.2880-16-gc0e65d9a3 2022-04-18 16:06:35

  • vtlb: Add RAM accessors which avoid hw access

PCSX2 Developer version SVNv1.7.2880-15-g38ff490b6 2022-04-18 15:33:39

  • HostSettings: Add writer functions

PCSX2 Developer version SVNv1.7.2880-14-gf8fa41d4b 2022-06-04 16:20:26

  • VulkanHostDisplay: Upload textures in init command buffer

PCSX2 Developer version SVNv1.7.2880-13-gb74c65cc7 2022-05-30 12:15:16

  • GS: Make reopen fails non-fatal It'll restore the old configuration instead.

PCSX2 Developer version SVNv1.7.2880-12-g624e5ae63 2022-06-04 15:47:56

  • VMManager: Force reloading of LastELF on state load

PCSX2 Developer version SVNv1.7.2880-11-g71935e709 2022-05-16 10:55:00

  • VMManager: Relax memory ordering for state CST is definitely overkill here.

PCSX2 Developer version SVNv1.7.2880-10-gbb9a55131 2022-05-07 13:08:08

  • MTVU: Use Thread wrapper

PCSX2 Developer version SVNv1.7.2880-9-g457ec7f6f 2022-05-07 13:07:22

  • Threading: Add lightweight thread wrapper
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2888-1-ga6649b2d6 2022-06-05 00:01:19

PCSX2 Developer version SVNv1.7.2888-1-ga6649b2d6 2022-06-05 00:01:19

PCSX2 Developer version SVNv1.7.2888 2022-06-04 23:02:29

PCSX2 Developer version SVNv1.7.2887 2022-06-04 21:37:13

PCSX2 Developer version SVNv1.7.2886 2022-06-04 19:57:21

PCSX2 Developer version SVNv1.7.2885 2022-06-04 16:08:57

  • GameDB: add HW fixes for snowblind engine games

PCSX2 Developer version SVNv1.7.2884 2022-06-04 06:38:14

PCSX2 Developer version SVNv1.7.2883 2022-02-06 13:17:48

PCSX2 Developer version SVNv1.7.2882 2022-06-04 18:22:51

PCSX2 Developer version SVNv1.7.2881 2022-06-04 17:11:39

PCSX2 Developer version SVNv1.7.2880-18-g3910b047d 2022-06-04 16:35:38

  • InputManager: Fix incorrect default keyboard R2 binding

PCSX2 Developer version SVNv1.7.2880-17-g15c1381c1 2022-04-02 14:17:26

  • VMManager: Add input profile loading

PCSX2 Developer version SVNv1.7.2880-16-gc0e65d9a3 2022-04-18 16:06:35

  • vtlb: Add RAM accessors which avoid hw access

PCSX2 Developer version SVNv1.7.2880-15-g38ff490b6 2022-04-18 15:33:39

  • HostSettings: Add writer functions

PCSX2 Developer version SVNv1.7.2880-14-gf8fa41d4b 2022-06-04 16:20:26

  • VulkanHostDisplay: Upload textures in init command buffer

PCSX2 Developer version SVNv1.7.2880-13-gb74c65cc7 2022-05-30 12:15:16

  • GS: Make reopen fails non-fatal It'll restore the old configuration instead.

PCSX2 Developer version SVNv1.7.2880-12-g624e5ae63 2022-06-04 15:47:56

  • VMManager: Force reloading of LastELF on state load

PCSX2 Developer version SVNv1.7.2880-11-g71935e709 2022-05-16 10:55:00

  • VMManager: Relax memory ordering for state CST is definitely overkill here.

PCSX2 Developer version SVNv1.7.2880-10-gbb9a55131 2022-05-07 13:08:08

  • MTVU: Use Thread wrapper

PCSX2 Developer version SVNv1.7.2880-9-g457ec7f6f 2022-05-07 13:07:22

  • Threading: Add lightweight thread wrapper

PCSX2 Developer version SVNv1.7.2880-8-g433b88c0b 2022-05-07 11:05:26

  • GS/TextureReplacements: Be more lax about header flags

PCSX2 Developer version SVNv1.7.2880-7-g9f8911536 2022-04-22 13:21:02

  • GS/OpenGL: Use feature flag for D32F/D32FS8 selection

PCSX2 Developer version SVNv1.7.2880-6-geeb09c54d 2022-05-28 14:16:29

  • GS/DX12: Use correct state for texture staging buffers

PCSX2 Developer version SVNv1.7.2880-5-g52a3777aa 2022-06-04 09:19:12

  • Qt: Convert webp flags masquerading as png to png

PCSX2 Developer version SVNv1.7.2880-4-gea1f451d3 2022-06-04 07:53:31

  • Qt: Move flag/star icons to resources

PCSX2 Developer version SVNv1.7.2880-3-g28795e549 2022-05-20 15:09:24

  • GS/Qt: Represent the current frame on resize when paused Stops the frame displayed with incorrect proportions.

PCSX2 Developer version SVNv1.7.2880-2-g0a667bf18 2022-05-29 15:55:10

  • SettingsInterface: Add optional accessors/mutators

PCSX2 Developer version SVNv1.7.2878 2022-05-28 06:19:38

PCSX2 Developer version SVNv1.7.2877-10-gd74623faf 2022-05-27 05:21:56

  • Qt: Support DPI change events

PCSX2 Developer version SVNv1.7.2877-9-gdb4bf0847 2022-05-26 07:30:00

  • GHActions:macOS: Add Qt build

PCSX2 Developer version SVNv1.7.2877-8-gf9c2327bf 2022-05-26 00:32:10

  • Qt: Respond to dark/light mode changes

PCSX2 Developer version SVNv1.7.2877-7-gbeab9870c 2022-05-25 23:43:11

  • Common: Move ObjC methods to CocoaTools

PCSX2 Developer version SVNv1.7.2877-6-gdbfb93a50 2022-05-25 23:20:34

  • Qt: Calculate icon theme from palette instead of name

PCSX2 Developer version SVNv1.7.2877-5-g6b66cd7f2 2022-05-25 22:52:46

  • Qt: Remove [Light] from Native theme It's whatever your system theme is set to, be that light or dark

PCSX2 Developer version SVNv1.7.2877-4-g08089e065 2022-05-25 22:52:07

  • Qt: Set isMask to true on menu items Prevents icons from being the wrong color when the Qt theme doesn't match the macOS system theme (or when you use Native theme with dark mode)

PCSX2 Developer version SVNv1.7.2877-3-gb2ef973f1 2022-05-24 22:14:06

  • Qt: Fix game summary field size on macOS

PCSX2 Developer version SVNv1.7.2877-2-gd862f8cd5 2022-05-24 06:47:23

  • Qt: Fix SDL initialization crash on macOS

PCSX2 Developer version SVNv1.7.2877-1-g9c61e9eda 2022-05-23 12:01:51

  • Qt: Mac build

PCSX2 Developer version SVNv1.7.2877 2022-06-04 15:07:28

PCSX2 Developer version SVNv1.7.2876-1-g5469d59de 2022-06-04 08:01:41

  • IPU: Set ECD if start code is not 1xx Onimusha 3 send 0x200 and expect that start code search finish on it. Setting ECD here helps The Sims Bustin' Out

PCSX2 Developer version SVNv1.7.2876 2022-06-04 14:30:48

PCSX2 Developer version SVNv1.7.2875 2022-06-04 05:57:37

PCSX2 Developer version SVNv1.7.2874 2022-04-09 00:00:10

PCSX2 Developer version SVNv1.7.2873 2022-05-29 17:03:14

PCSX2 Developer version SVNv1.7.2872 2022-06-04 03:22:59

PCSX2 Developer version SVNv1.7.2871 2022-06-03 05:29:15

PCSX2 Developer version SVNv1.7.2870-3-g870604d64 2022-06-03 01:47:57

  • Savestates: Add new IPU variable and bump version

PCSX2 Developer version SVNv1.7.2870-2-g9f4bf4267 2022-06-03 01:36:00

  • IPU: Stop early IPUProcessInterrupt fires.

PCSX2 Developer version SVNv1.7.2870-1-g5c15d57f5 2022-06-03 00:36:47

  • IPU: Reorder DMA timing for IPU_TO and IPU_FROM

PCSX2 Developer version SVNv1.7.2870 2022-06-03 23:55:34

PCSX2 Developer version SVNv1.7.2869 2022-06-03 17:33:53

PCSX2 Developer version SVNv1.7.2868 2022-06-02 04:31:38

PCSX2 Developer version SVNv1.7.2867-6-g506396174 2022-06-01 16:49:09

  • Qt: Readability and prevents false matches regions Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag.

PCSX2 Developer version SVNv1.7.2867-5-g815c0a394 2022-06-01 14:47:46

  • Qt: Adding back BIOS flags The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!

PCSX2 Developer version SVNv1.7.2867-4-g6d3f42a44 2022-06-01 13:27:48

  • Qt: Change array and rename flags to region

PCSX2 Developer version SVNv1.7.2867-3-g4b76594d8 2022-06-01 00:29:26

  • Qt: Add array and look-up for flags Stenzek doesn't love a lot for variables which impacts code readability, put into array for ease his mind.

PCSX2 Developer version SVNv1.7.2867-2-gf5144f33d 2022-05-31 23:28:37

  • Qt: Move flags to seperate folder

PCSX2 Developer version SVNv1.7.2867-1-g03f7e9e15 2022-05-31 01:45:05

  • Qt: More flags and regions + enabling more icons In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region. At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle. Though there are about 30 country flags included for future usage as of now.

PCSX2 Developer version SVNv1.7.2867 2022-06-03 11:34:22

PCSX2 Developer version SVNv1.7.2866 2022-05-31 23:12:15

PCSX2 Developer version SVNv1.7.2865 2022-06-02 17:24:42

  • GameDB: Remove Kingdomhearts 1/2 GShwfixes Issues with texture cache reveal themselves so best to remove it.

PCSX2 Developer version SVNv1.7.2864 2022-06-02 01:15:42

PCSX2 Developer version SVNv1.7.2863 2022-06-01 22:36:08

PCSX2 Developer version SVNv1.7.2862 2022-06-01 16:27:22

PCSX2 Developer version SVNv1.7.2861 2022-06-01 13:02:37

PCSX2 Developer version SVNv1.7.2860-2-g52325cb7d 2022-06-01 12:52:53

  • Gamedb: Jissen Pachi-Slot Hisshouhou

PCSX2 Developer version SVNv1.7.2860-1-g6265bbf99 2022-06-01 12:15:24

  • Gamedb: Web browsers

PCSX2 Developer version SVNv1.7.2860 2022-06-01 12:47:04

PCSX2 Developer version SVNv1.7.2859 2022-06-01 11:57:47

PCSX2 Developer version SVNv1.7.2858 2022-06-01 11:29:09

PCSX2 Developer version SVNv1.7.2857 2022-05-31 20:12:53

PCSX2 Developer version SVNv1.7.2856 2022-05-31 17:43:23

PCSX2 Developer version SVNv1.7.2855 2022-05-31 17:01:05

PCSX2 Developer version SVNv1.7.2854 2022-05-31 14:58:21

PCSX2 Developer version SVNv1.7.2853 2022-05-31 13:36:29

PCSX2 Developer version SVNv1.7.2852 2022-05-22 14:50:17

PCSX2 Developer version SVNv1.7.2851-2-g56402db7e 2022-05-22 14:49:40

  • DEV9: Add DNS host export/import

PCSX2 Developer version SVNv1.7.2851-1-g3e76d380a 2022-05-22 14:35:59

  • DEV9: Move helper Qt classes into a separate file

PCSX2 Developer version SVNv1.7.2851 2022-05-30 09:00:37

PCSX2 Developer version SVNv1.7.2850-1-g277706505 2022-05-29 15:56:03

  • PAD: Make controller info public

PCSX2 Developer version SVNv1.7.2850 2022-05-30 14:53:45

PCSX2 Developer version SVNv1.7.2849 2022-05-30 11:41:51

PCSX2 Developer version SVNv1.7.2848-3-gdc4ef1163 2022-05-29 16:22:16

  • Qt: Add logging of early directory setup Makes debugging this stuff easier in the future.

PCSX2 Developer version SVNv1.7.2848-2-g2928837b7 2022-05-29 16:18:09

  • Qt: Add command line parameter to force early console log

PCSX2 Developer version SVNv1.7.2848-1-ga5124b118 2022-05-29 16:12:06

  • FileSystem: Fix splitting UNC paths

PCSX2 Developer version SVNv1.7.2848 2022-05-31 11:29:40

PCSX2 Developer version SVNv1.7.2847 2022-05-31 01:14:20

PCSX2 Developer version SVNv1.7.2846 2022-05-30 18:51:52

PCSX2 Developer version SVNv1.7.2845 2022-05-28 06:50:43

PCSX2 Developer version SVNv1.7.2844 2022-05-30 18:01:30

PCSX2 Developer version SVNv1.7.2843 2022-05-29 15:54:53

PCSX2 Developer version SVNv1.7.2842 2022-05-30 02:10:50

PCSX2 Developer version SVNv1.7.2841-1-gd67e72912 2022-05-29 11:14:12

  • Qt: Fix DPI scaling 125% + higher quality icons Upscaling on Qt didn't work properly as Windows calculates it differently, it's better to give far larger pictures and icons and let it downscale. Also added most country flags that are relevant for PCSX2. Reduces size icons from 3.5 MB to a whopping 0.34 MB (340 KB!) but looks even better for everyone. Hopefully fixes #6255

PCSX2 Developer version SVNv1.7.2841 2022-05-29 14:40:43

PCSX2 Developer version SVNv1.7.2840-1-g771745004 2022-05-29 03:45:59

  • GS: Fix CSR.FIELD for progressive mode

PCSX2 Developer version SVNv1.7.2840 2022-05-30 03:07:03

  • wx: Fix assert on settings panel

PCSX2 Developer version SVNv1.7.2839 2022-05-30 02:43:04

PCSX2 Developer version SVNv1.7.2838-2-gbd5656bf8 2022-05-30 02:32:05

  • Core: Fix DarwinFlatFileReader FinishRead return Looks like the return value is expected to be the number of bytes read

PCSX2 Developer version SVNv1.7.2838-1-g1e4795e65 2022-05-30 02:21:18

  • CDVD: BlockDumpFileReader formatting

PCSX2 Developer version SVNv1.7.2838 2022-05-29 18:50:06

PCSX2 Developer version SVNv1.7.2837-1-g2dd9d8338 2022-05-29 18:48:39

  • IPU: Implement start code validation for BDEC/IDEC According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends.

PCSX2 Developer version SVNv1.7.2837 2022-05-30 00:38:21

PCSX2 Developer version SVNv1.7.2836 2022-05-30 00:12:53

PCSX2 Developer version SVNv1.7.2835 2022-05-29 23:03:02

PCSX2 Developer version SVNv1.7.2834 2022-05-28 07:21:14

  • Build: Don't rewrite svnrev.h unconditionally Stops VS from recompiling the files which include it every time you hit run.

PCSX2 Developer version SVNv1.7.2833 2022-05-29 16:29:25

  • GameDB: remove gameFixes for 'nfl street 3'

PCSX2 Developer version SVNv1.7.2832 2022-05-27 10:53:14

  • GS: Read local memory without sync when readbacks are disabled

PCSX2 Developer version SVNv1.7.2831 2022-05-27 13:24:21

  • GS: Clear current/merge textures on hardware reset

PCSX2 Developer version SVNv1.7.2830-2-gf6d997ca8 2022-05-27 13:20:32

  • GS: Clear local memory on hardware reset

PCSX2 Developer version SVNv1.7.2830-1-g5963efcec 2022-05-27 13:11:57

  • GS: Get rid of redundant pointers to VM

PCSX2 Developer version SVNv1.7.2830 2022-05-29 13:59:54

PCSX2 Developer version SVNv1.7.2829 2022-05-29 15:23:53

PCSX2 Developer version SVNv1.7.2828 2022-05-29 01:04:24

PCSX2 Developer version SVNv1.7.2827 2022-05-28 22:56:13

PCSX2 Developer version SVNv1.7.2826 2022-05-28 21:35:07

PCSX2 Developer version SVNv1.7.2825 2022-05-28 20:24:02

PCSX2 Developer version SVNv1.7.2824 2022-05-28 17:59:37

PCSX2 Developer version SVNv1.7.2823 2022-05-28 15:20:02

PCSX2 Developer version SVNv1.7.2822 2022-05-28 10:40:02

PCSX2 Developer version SVNv1.7.2821 2022-05-26 16:07:38

PCSX2 Developer version SVNv1.7.2820-1-g822e508d1 2022-05-26 16:07:22

  • D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps

PCSX2 Developer version SVNv1.7.2820 2022-05-26 22:30:51

  • GameDB: Tales of Legendia + Batman Begin + ... - Added FMV switch for Tales of Legendia which can show garbage textures - Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment) - Some extra clean-up on Spartan - Total Warrior

PCSX2 Developer version SVNv1.7.2819 2022-05-28 04:04:21

PCSX2 Developer version SVNv1.7.2833-1-g5ef159876 2022-05-28 07:21:14

PCSX2 Developer version SVNv1.7.2833 2022-05-29 16:29:25

  • GameDB: remove gameFixes for 'nfl street 3'

PCSX2 Developer version SVNv1.7.2832 2022-05-27 10:53:14

  • GS: Read local memory without sync when readbacks are disabled

PCSX2 Developer version SVNv1.7.2831 2022-05-27 13:24:21

  • GS: Clear current/merge textures on hardware reset

PCSX2 Developer version SVNv1.7.2830-2-gf6d997ca8 2022-05-27 13:20:32

  • GS: Clear local memory on hardware reset

PCSX2 Developer version SVNv1.7.2830-1-g5963efcec 2022-05-27 13:11:57

  • GS: Get rid of redundant pointers to VM

PCSX2 Developer version SVNv1.7.2830 2022-05-29 13:59:54

PCSX2 Developer version SVNv1.7.2829 2022-05-29 15:23:53

PCSX2 Developer version SVNv1.7.2828 2022-05-29 01:04:24

PCSX2 Developer version SVNv1.7.2827 2022-05-28 22:56:13

PCSX2 Developer version SVNv1.7.2826 2022-05-28 21:35:07

PCSX2 Developer version SVNv1.7.2825 2022-05-28 20:24:02

PCSX2 Developer version SVNv1.7.2824 2022-05-28 17:59:37

PCSX2 Developer version SVNv1.7.2823 2022-05-28 15:20:02

PCSX2 Developer version SVNv1.7.2822 2022-05-28 10:40:02

PCSX2 Developer version SVNv1.7.2821 2022-05-26 16:07:38

PCSX2 Developer version SVNv1.7.2820-1-g822e508d1 2022-05-26 16:07:22

  • D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps

PCSX2 Developer version SVNv1.7.2820 2022-05-26 22:30:51

  • GameDB: Tales of Legendia + Batman Begin + ... - Added FMV switch for Tales of Legendia which can show garbage textures - Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment) - Some extra clean-up on Spartan - Total Warrior

PCSX2 Developer version SVNv1.7.2819 2022-05-28 04:04:21

PCSX2 Developer version SVNv1.7.2818 2022-05-28 02:09:32

PCSX2 Developer version SVNv1.7.2817 2022-05-26 23:23:38

PCSX2 Developer version SVNv1.7.2816 2022-05-27 11:48:59

PCSX2 Developer version SVNv1.7.2815 2022-05-27 12:03:10

PCSX2 Developer version SVNv1.7.2814 2022-05-26 09:49:40

PCSX2 Developer version SVNv1.7.2813-1-g25fa70fe9 2022-05-26 09:36:05

  • Qt: Fix loading save state from manual file

PCSX2 Developer version SVNv1.7.2813 2022-05-24 23:50:59

  • Qt: Revision default hotkeys There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode. To be decided for the rest.
  • Download: pcsx2-v1.7.2813-windows-x86.7z

PCSX2 Developer version SVNv1.7.2812 2022-05-16 23:57:06

PCSX2 Developer version SVNv1.7.2811-9-ge58b1054e 2022-05-16 23:32:59

  • GS:SW: Use restrict on DrawTriangleSection Improves compiler optimization

PCSX2 Developer version SVNv1.7.2811-8-g24de0866f 2022-05-16 23:07:12

  • GS:SW: Don't interpolate xy fields for scanlines By that point, xy is what's being used to advance the scanline and won't be needed as a parameter

PCSX2 Developer version SVNv1.7.2811-7-g0cec99361 2022-05-12 07:25:38

  • GS:SW: Use floats for zskip

PCSX2 Developer version SVNv1.7.2811-6-g8ba745030 2022-05-17 02:01:51

  • GS:SW: Hold double z in registers more

PCSX2 Developer version SVNv1.7.2811-5-g4ddf89771 2022-05-11 20:31:30

  • GS:SW: Use doubles for Z calculation

PCSX2 Developer version SVNv1.7.2811-4-g9be7eb67d 2022-05-11 20:12:35

  • GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement Note: Removes zequal. DoubleZ will fix, but until then things will break

PCSX2 Developer version SVNv1.7.2811-3-g56bba522a 2022-05-11 16:09:24

  • GS:SW: Unvectorize unneccessarily-vectorized things

PCSX2 Developer version SVNv1.7.2811-2-gb6c1b3fb9 2022-05-11 15:58:46

  • GS: Add double operations to GSVector/GSNewCodeGenerator

PCSX2 Developer version SVNv1.7.2811-1-g82de13d95 2022-04-28 06:19:55

  • GS: Better cxpr GSVector init

PCSX2 Developer version SVNv1.7.2811 2022-05-26 04:17:16

PCSX2 Developer version SVNv1.7.2810 2022-05-17 06:42:06

PCSX2 Developer version SVNv1.7.2809 2022-05-26 01:54:46

PCSX2 Developer version SVNv1.7.2808 2022-05-19 16:01:56

PCSX2 Developer version SVNv1.7.2807 2022-01-09 10:27:19

PCSX2 Developer version SVNv1.7.2806 2022-05-25 16:11:07

  • VMManager: Disable symbol map update on Qt Until it's implemented.

PCSX2 Developer version SVNv1.7.2805-1-g3b5538a09 2022-05-25 16:10:11

  • VMManager: Fix no ws/ni patches message showing up on reset

PCSX2 Developer version SVNv1.7.2805 2022-05-25 15:51:26

PCSX2 Developer version SVNv1.7.2804-1-g2365a9caa 2022-05-25 15:50:59

  • D3D12/Texture: Fix incorrect resource state for fallback staging buffer

PCSX2 Developer version SVNv1.7.2804 2022-05-25 14:35:46

PCSX2 Developer version SVNv1.7.2803-1-g628560850 2022-05-25 14:35:37

  • CDVD: Fix crash when trying to scan small gzip files

PCSX2 Developer version SVNv1.7.2803 2022-05-25 13:07:55

PCSX2 Developer version SVNv1.7.2802 2022-05-25 12:49:38

  • GameDB: more removal of software FMV fixes from games

PCSX2 Developer version SVNv1.7.2801 2022-05-25 12:08:16

PCSX2 Developer version SVNv1.7.2800 2022-05-23 11:35:42

  • GSTextureCache: Expand target to fit readout height This handles a case where you have two images stacked on top of one another (usually FMVs), and the size of the top framebuffer is larger than the height of the image. Usually happens when conservative FB is on, as off it'll create a 1280 high framebuffer. The game alternates DISPFB between the top image, where the block pointer matches the target, but when it switches to the other buffer, LookupTarget() will score a partial match on the target because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads to flickering. Test case: Neo Contra intro FMVs. So, for these cases, we simply expand the target to include both images, based on the read height. It won't affect normal rendering, since that doesn't go through this path.
  • Download: pcsx2-v1.7.2800-windows-x86.7z

PCSX2 Developer version SVNv1.7.2799 2022-05-25 11:28:43

PCSX2 Developer version SVNv1.7.2798 2022-05-24 17:17:52

PCSX2 Developer version SVNv1.7.2797-9-gb5721a92e 2022-05-24 17:12:56

  • Misc: Fix a bunch of recent warnings from clang

PCSX2 Developer version SVNv1.7.2797-8-gcefe4b773 2022-05-24 16:27:19

  • Qt: Add clear bindings button to controllers

PCSX2 Developer version SVNv1.7.2797-7-g332346449 2022-05-24 16:17:51

  • Qt: Remove presets dropdown, hide restore defaults Until it's implemented.

PCSX2 Developer version SVNv1.7.2797-6-g2c199e7c4 2022-05-24 16:15:41

  • Qt: Add log timestamps

PCSX2 Developer version SVNv1.7.2797-5-g2a3286485 2022-05-24 14:37:44

  • Qt: Get rid of duplicate base setting query helpers

PCSX2 Developer version SVNv1.7.2797-4-g9481bbd2e 2022-05-24 14:27:17

  • Qt: Add OSD message when block dumps are enabled

PCSX2 Developer version SVNv1.7.2797-3-g08aad5461 2022-05-24 14:22:15

  • Qt: Add block dump options

PCSX2 Developer version SVNv1.7.2797-2-g0bab9474a 2022-05-24 14:02:05

  • Qt: Add file logging option

PCSX2 Developer version SVNv1.7.2797-1-g1f802eca4 2022-05-24 13:21:31

  • Common: Redo assertions, purge DiagnosticOrigin

PCSX2 Developer version SVNv1.7.2797 2022-05-24 23:07:30

PCSX2 Developer version SVNv1.7.2796 2022-05-24 21:00:33

PCSX2 Developer version SVNv1.7.2795 2022-05-23 19:19:15

  • GameDB: Revise serial names + GsHWFixes With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes. Fixes #6170 GsHWFixes: - Ratatouille - Wild Arms series - Tony Hawk Downhill Jam
  • Download: pcsx2-v1.7.2795-windows-x86.7z

PCSX2 Developer version SVNv1.7.2794 2022-05-22 00:05:53

PCSX2 Developer version SVNv1.7.2793-3-g4a12ec6fc 2022-05-20 19:17:35

  • GS: Add option to disable Interlace Offset

PCSX2 Developer version SVNv1.7.2793-2-g0c855cdd6 2022-05-20 18:17:52

  • GS: Update interlacing on Metal

PCSX2 Developer version SVNv1.7.2793-1-g89d44a5f6 2022-05-20 17:31:54

  • GS: Offset interlace when upscaling

PCSX2 Developer version SVNv1.7.2793 2022-05-24 15:10:39

  • Qt: Apply patches on entry point compile Fixes WRC4's entrypoint patch not being used.

PCSX2 Developer version SVNv1.7.2792 2022-05-24 17:00:51

PCSX2 Developer version SVNv1.7.2791 2022-05-24 16:59:26

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2790 2022-05-01 15:54:49

PCSX2 Developer version SVNv1.7.2790 2022-05-01 15:54:49

PCSX2 Developer version SVNv1.7.2789-1-gd65522a9b 2022-05-01 07:47:00

  • VMManager: Add no-interlacing patches

PCSX2 Developer version SVNv1.7.2789 2022-05-24 10:42:36

PCSX2 Developer version SVNv1.7.2788-3-gae43cfaaf 2022-05-24 10:05:25

  • R5900: Fix format string for TLB misses etc

PCSX2 Developer version SVNv1.7.2788-2-g8bbcb0530 2022-05-24 10:05:04

  • MultipartFileReader: Fix use-after-free when opening multipart files Also fixes loading uppercase filenames on Linux.

PCSX2 Developer version SVNv1.7.2788-1-gf2713462c 2022-05-24 10:04:26

  • Qt: Fix starting after theme change

PCSX2 Developer version SVNv1.7.2788 2022-05-23 20:20:19

PCSX2 Developer version SVNv1.7.2787 2022-05-23 16:35:21

PCSX2 Developer version SVNv1.7.2786 2022-05-23 18:01:25

  • PAD: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2785 2022-05-23 18:19:14

PCSX2 Developer version SVNv1.7.2784 2022-05-23 17:11:29

PCSX2 Developer version SVNv1.7.2783 2022-05-23 16:20:29

  • Qt: Initialize COM ourselves on EmuThread If we don't, SDL initializes it first in STA mode, which prevents MT mode from being used, which prevents us from using XAudio2.
  • Download: pcsx2-v1.7.2783-windows-x86.7z

PCSX2 Developer version SVNv1.7.2782-1-g6a4df2a64 2022-05-23 16:19:55

  • GS: Move GSinit()/GSshutdown() to GS thread This initializes COM, so it has to be done on the thread which is actually going to use it.

PCSX2 Developer version SVNv1.7.2782 2022-05-23 14:28:41

PCSX2 Developer version SVNv1.7.2781 2022-05-23 14:07:26

  • GameDB: upscaling fixes for 'KimiKiss'

PCSX2 Developer version SVNv1.7.2780 2022-05-22 19:45:21

  • NSIS: Remove installer as it is is not compatible with Qt

PCSX2 Developer version SVNv1.7.2779 2022-05-23 12:03:36

  • VMManager: Clear memory card eject timeout when game starts If we don't reset the timer here, when using folder memcards the reindex will cause an eject, which a bunch of games don't like since they access the memory card on boot.

PCSX2 Developer version SVNv1.7.2778 2022-05-23 12:18:53

  • Qt: Fix game grid scale/title setting not loading

PCSX2 Developer version SVNv1.7.2777-3-g680a3802d 2022-05-23 12:16:03

  • Updater: Remove update zip after committing

PCSX2 Developer version SVNv1.7.2777-2-gc3ee97103 2022-05-23 12:10:52

  • Qt: Don't display update errors for background checks It can be annoying, e.g. if you're not connected to the internet.

PCSX2 Developer version SVNv1.7.2777-1-g489fbe628 2022-05-23 12:09:21

  • Qt: Remove download size from update prompt The pcsx2.net api doesn't provide it.

PCSX2 Developer version SVNv1.7.2777 2022-05-23 03:10:47

  • ci: format the GameDB and make sure it stays that way

PCSX2 Developer version SVNv1.7.2776-1-gb54facdbd 2022-05-23 03:09:50

  • ci: catch duplicate YAML keys in the GameDB

PCSX2 Developer version SVNv1.7.2776 2022-05-23 05:33:32

PCSX2 Developer version SVNv1.7.2775 2022-05-23 03:58:40

PCSX2 Developer version SVNv1.7.2774 2022-05-23 02:04:27

PCSX2 Developer version SVNv1.7.2773 2022-05-23 00:27:48

PCSX2 Developer version SVNv1.7.2780-1-gc03e52c06 2022-05-23 14:07:26

PCSX2 Developer version SVNv1.7.2780 2022-05-22 19:45:21

  • NSIS: Remove installer as it is is not compatible with Qt

PCSX2 Developer version SVNv1.7.2779 2022-05-23 12:03:36

  • VMManager: Clear memory card eject timeout when game starts If we don't reset the timer here, when using folder memcards the reindex will cause an eject, which a bunch of games don't like since they access the memory card on boot.

PCSX2 Developer version SVNv1.7.2778 2022-05-23 12:18:53

  • Qt: Fix game grid scale/title setting not loading

PCSX2 Developer version SVNv1.7.2777-3-g680a3802d 2022-05-23 12:16:03

  • Updater: Remove update zip after committing

PCSX2 Developer version SVNv1.7.2777-2-gc3ee97103 2022-05-23 12:10:52

  • Qt: Don't display update errors for background checks It can be annoying, e.g. if you're not connected to the internet.

PCSX2 Developer version SVNv1.7.2777-1-g489fbe628 2022-05-23 12:09:21

  • Qt: Remove download size from update prompt The pcsx2.net api doesn't provide it.

PCSX2 Developer version SVNv1.7.2777 2022-05-23 03:10:47

  • ci: format the GameDB and make sure it stays that way

PCSX2 Developer version SVNv1.7.2776-1-gb54facdbd 2022-05-23 03:09:50

  • ci: catch duplicate YAML keys in the GameDB

PCSX2 Developer version SVNv1.7.2776 2022-05-23 05:33:32

PCSX2 Developer version SVNv1.7.2775 2022-05-23 03:58:40

PCSX2 Developer version SVNv1.7.2774 2022-05-23 02:04:27

PCSX2 Developer version SVNv1.7.2773 2022-05-23 00:27:48

PCSX2 Developer version SVNv1.7.2772 2022-05-23 00:34:37

PCSX2 Developer version SVNv1.7.2771 2022-05-22 23:13:26

PCSX2 Developer version SVNv1.7.2770 2022-04-04 23:35:08

PCSX2 Developer version SVNv1.7.2769-5-g4f0c880e3 2022-04-04 02:47:15

  • input-rec: append `.p2m2` automatically when browsing for a file

PCSX2 Developer version SVNv1.7.2769-4-g13d623f35 2022-04-04 02:32:21

  • input-rec: cleanup VS and CMake project files

PCSX2 Developer version SVNv1.7.2769-3-g9aecf79d7 2022-04-04 02:07:29

  • input-rec: refactor core code, freeze wxWidgets version

PCSX2 Developer version SVNv1.7.2769-2-g2e8076d90 2022-04-04 02:06:59

  • input-rec: begin achieving parity in Qt

PCSX2 Developer version SVNv1.7.2769-1-g655939147 2022-04-04 01:41:41

  • input-rec: Remove `DISABLE_RECORDING` usages

PCSX2 Developer version SVNv1.7.2769 2022-05-22 22:38:02

PCSX2 Developer version SVNv1.7.2768 2022-05-22 16:12:21

  • Qt: Cancel game list scanning when VM starts Because of CDVD global state, and the fact that we hijack CDVD for getting the game details, we have to cancel the scan. Otherwise, the scanner will clash with the game's CDVD access.
  • Download: pcsx2-v1.7.2768-windows-x86.7z

PCSX2 Developer version SVNv1.7.2767-2-g22bf3549b 2022-05-15 10:16:24

  • Host: Add game list refresh/cancel calls

PCSX2 Developer version SVNv1.7.2767-1-gf260a8be6 2022-05-15 10:12:28

  • GameList: Add region string/fix cached progress increment

PCSX2 Developer version SVNv1.7.2767 2022-05-22 21:34:05

PCSX2 Developer version SVNv1.7.2766 2022-05-22 12:20:35

PCSX2 Developer version SVNv1.7.2765-3-gc45cc6928 2022-05-22 12:15:23

  • gs-hw-tc: add some assertions on source scale.

PCSX2 Developer version SVNv1.7.2765-2-g110b7df4d 2022-05-22 12:14:49

  • gs-hw-tc: set scale in missing create source path.

PCSX2 Developer version SVNv1.7.2765-1-g73eea20fc 2022-05-22 12:07:33

  • gs-hw: fix invalid reference to target texture. if the target texture changes after the source lookup, correctly propagate the texture update. fixes tales of abyss fullscreen blur when upscaling.

PCSX2 Developer version SVNv1.7.2765 2022-05-22 20:34:32

PCSX2 Developer version SVNv1.7.2764 2022-05-22 19:18:37

PCSX2 Developer version SVNv1.7.2763 2022-05-22 17:39:03

PCSX2 Developer version SVNv1.7.2762-1-gd13c7b6b3 2022-05-21 20:35:19

  • DMAC: Remove some old defines, optimize case statements

PCSX2 Developer version SVNv1.7.2762 2022-05-17 01:12:26

PCSX2 Developer version SVNv1.7.2760 2022-05-19 16:46:33

PCSX2 Developer version SVNv1.7.2759-3-g893b3c629 2022-05-18 15:27:23

  • Everything: Remove a **lot** of wx, and px nonsense - common has no wx left except for Path. - pcsx2core only has it in a few places (memory cards and path related stuff).

PCSX2 Developer version SVNv1.7.2759-2-gc07c94265 2022-05-21 06:38:25

  • Common/StringUtil: Handle error returns in StdStringFromFormatV()

PCSX2 Developer version SVNv1.7.2759-1-gb1d6d84e6 2022-05-19 08:16:42

  • Qt: Get rid of wx module init We're not using any wx thread junk anymore, so this can go.

PCSX2 Developer version SVNv1.7.2759 2022-05-22 05:28:06

  • Optionally use system libs (#6094) * CMake: Make zstd and libzip optionally use system-installed versions * CMake: Make SDL2 optionally use system version * CMake: Disable crypto support in bundled libzip * CMake: Fix bundled SDL build on macOS
  • Download: pcsx2-v1.7.2759-windows-x86.7z

PCSX2 Developer version SVNv1.7.2758 2022-05-20 22:48:37

PCSX2 Developer version SVNv1.7.2757 2022-05-14 19:21:57

PCSX2 Developer version SVNv1.7.2756 2022-05-19 18:39:31

PCSX2 Developer version SVNv1.7.2755 2022-05-15 04:04:27

  • Core: Refactor code for shutting down internal PS2 components.

PCSX2 Developer version SVNv1.7.2754-1-gd21c01f8d 2022-05-15 03:57:00

  • Core: Remove unused code/includes.

PCSX2 Developer version SVNv1.7.2754 2022-05-16 03:10:11

  • GameDB: Add new serials, GS (HW) Fixes GS (HW) Fixes: - R - Racing Evolution - Lemony Snicket's A Series of Unfortunate Events - Free Running - Sopranos New Serials: - Shadow Hearts II [Demo] - GI Jockey 2 [Demo] - Hajime no Ippo - Victorious Boxers

PCSX2 Developer version SVNv1.7.2753 2022-05-16 14:43:01

  • Host: Reset imgui state when there's no frame to present Prevents things getting into a messed up state internally where several frames are buffered.

PCSX2 Developer version SVNv1.7.2752-1-ga163c90f2 2022-05-15 10:06:44

  • 3rdparty/imgui: Update to 60bea05

PCSX2 Developer version SVNv1.7.2752 2022-05-16 18:01:59

PCSX2 Developer version SVNv1.7.2751 2022-05-16 14:33:47

PCSX2 Developer version SVNv1.7.2750-2-g0f8bbfd64 2022-05-16 11:03:04

  • GS: Fix aspect ratio cycle hotkey in Qt

PCSX2 Developer version SVNv1.7.2750-1-g8c270288d 2022-05-16 13:10:34

  • GS: Refactor screenshots/GS dumping triggers i.e. make it not rubbish and a massive race condition. Also adds GS dump saving to Qt.

PCSX2 Developer version SVNv1.7.2750 2022-05-16 11:36:10

PCSX2 Developer version SVNv1.7.2749 2022-05-16 11:02:49

PCSX2 Developer version SVNv1.7.2748 2022-05-14 23:17:55

PCSX2 Developer version SVNv1.7.2747 2022-05-15 05:27:30

PCSX2 Developer version SVNv1.7.2746-1-g7787fcff8 2022-05-15 05:07:51

  • GS/TextureCache: Fix partial replacement of textures with same hash and paltex on

PCSX2 Developer version SVNv1.7.2746 2022-05-13 17:34:37

  • README.md: update website links (#6073) Updated the downloads link to point to the new page; Changed the "Want more?" link to point to the homepage Removed GitHub Releases link for development builds, since they are available on the website. Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
  • Download: pcsx2-v1.7.2746-windows-x86.7z

PCSX2 Developer version SVNv1.7.2745 2022-05-13 13:24:35

  • GS/TextureCache: Force hash caching for replaced textures If we didn't do this, and preloading wasn't set to full, we'd partial load the texture, and it wouldn't be in the hash cache. Then, when the replacement came back (after being asynchronously loaded), there'd be nothing for it to swap out with.
  • Download: pcsx2-v1.7.2745-windows-x86.7z

PCSX2 Developer version SVNv1.7.2744 2022-05-12 23:53:40

PCSX2 Developer version SVNv1.7.2743 2022-05-12 17:56:10

PCSX2 Developer version SVNv1.7.2742 2022-05-12 18:07:09

  • Qt: Fix building on Linux

PCSX2 Developer version SVNv1.7.2754-2-g7c9493cbc 2022-05-15 04:04:27

PCSX2 Developer version SVNv1.7.2754-1-gd21c01f8d 2022-05-15 03:57:00

  • Core: Remove unused code/includes.

PCSX2 Developer version SVNv1.7.2754 2022-05-16 03:10:11

  • GameDB: Add new serials, GS (HW) Fixes GS (HW) Fixes: - R - Racing Evolution - Lemony Snicket's A Series of Unfortunate Events - Free Running - Sopranos New Serials: - Shadow Hearts II [Demo] - GI Jockey 2 [Demo] - Hajime no Ippo - Victorious Boxers

PCSX2 Developer version SVNv1.7.2753 2022-05-16 14:43:01

  • Host: Reset imgui state when there's no frame to present Prevents things getting into a messed up state internally where several frames are buffered.

PCSX2 Developer version SVNv1.7.2752-1-ga163c90f2 2022-05-15 10:06:44

  • 3rdparty/imgui: Update to 60bea05

PCSX2 Developer version SVNv1.7.2752 2022-05-16 18:01:59

PCSX2 Developer version SVNv1.7.2751 2022-05-16 14:33:47

PCSX2 Developer version SVNv1.7.2750-2-g0f8bbfd64 2022-05-16 11:03:04

  • GS: Fix aspect ratio cycle hotkey in Qt

PCSX2 Developer version SVNv1.7.2750-1-g8c270288d 2022-05-16 13:10:34

  • GS: Refactor screenshots/GS dumping triggers i.e. make it not rubbish and a massive race condition. Also adds GS dump saving to Qt.

PCSX2 Developer version SVNv1.7.2750 2022-05-16 11:36:10

PCSX2 Developer version SVNv1.7.2749 2022-05-16 11:02:49

PCSX2 Developer version SVNv1.7.2748 2022-05-14 23:17:55

PCSX2 Developer version SVNv1.7.2747 2022-05-15 05:27:30

PCSX2 Developer version SVNv1.7.2746-1-g7787fcff8 2022-05-15 05:07:51

  • GS/TextureCache: Fix partial replacement of textures with same hash and paltex on

PCSX2 Developer version SVNv1.7.2746 2022-05-13 17:34:37

  • README.md: update website links (#6073) Updated the downloads link to point to the new page; Changed the "Want more?" link to point to the homepage Removed GitHub Releases link for development builds, since they are available on the website. Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
  • Download: pcsx2-v1.7.2746-windows-x86.7z

PCSX2 Developer version SVNv1.7.2745 2022-05-13 13:24:35

  • GS/TextureCache: Force hash caching for replaced textures If we didn't do this, and preloading wasn't set to full, we'd partial load the texture, and it wouldn't be in the hash cache. Then, when the replacement came back (after being asynchronously loaded), there'd be nothing for it to swap out with.
  • Download: pcsx2-v1.7.2745-windows-x86.7z

PCSX2 Developer version SVNv1.7.2744 2022-05-12 23:53:40

PCSX2 Developer version SVNv1.7.2743 2022-05-12 17:56:10

PCSX2 Developer version SVNv1.7.2742 2022-05-12 18:07:09

  • Qt: Fix building on Linux

PCSX2 Developer version SVNv1.7.2741-1-g7f8bfb22d 2022-05-12 17:54:02

  • Build: Fix revision extractor for Qt auto updater

PCSX2 Developer version SVNv1.7.2741 2022-05-12 09:25:05

  • GS/TextureReplacements: Use aligned buffer for texture dumping

PCSX2 Developer version SVNv1.7.2740-1-g221eaf1a8 2022-05-12 09:24:59

  • Common/AlignedMalloc: Add move constructor/assignment

PCSX2 Developer version SVNv1.7.2740 2022-04-04 13:27:23

PCSX2 Developer version SVNv1.7.2739-3-ga289723f6 2022-05-12 12:23:01

  • Qt: Add update extractor source

PCSX2 Developer version SVNv1.7.2739-2-ga3f6efecb 2022-05-12 13:53:35

  • libchdr: Use in-tree lzma instead of bundled Since we need it for the Qt updater.

PCSX2 Developer version SVNv1.7.2739-1-g2587cf3b9 2022-05-12 09:48:39

  • 3rdparty: Add lzma/7Z SDK 21.07

PCSX2 Developer version SVNv1.7.2739 2022-05-12 14:34:42

  • Misc: Remove __fastcall, __fc, __concall and friends These have no meaning in x64 (apart from throwing compiler warnings), and we don't do 32-bit anymore. Also saves needing to include `Pcsx2Defs.h` in files which don't otherwise need it.
  • Download: pcsx2-v1.7.2739-windows-x86.7z

PCSX2 Developer version SVNv1.7.2738 2022-05-12 12:58:52

PCSX2 Developer version SVNv1.7.2737 2022-05-12 12:51:38

PCSX2 Developer version SVNv1.7.2736 2022-05-11 12:42:03

PCSX2 Developer version SVNv1.7.2735-2-g322ff3fcb 2022-05-11 12:36:04

  • GS/TextureReplacements: Add options to filter dumping to direct/palette textures

PCSX2 Developer version SVNv1.7.2735-1-gd329cabf0 2022-05-11 12:22:12

  • GS/TextureReplacements: Fix queued items not getting purged after shutdown

PCSX2 Developer version SVNv1.7.2735 2022-05-11 10:01:43

PCSX2 Developer version SVNv1.7.2734 2022-05-11 13:16:29

PCSX2 Developer version SVNv1.7.2733 2022-05-09 23:14:11

PCSX2 Developer version SVNv1.7.2732 2022-05-11 10:24:56

PCSX2 Developer version SVNv1.7.2731 2022-05-09 18:03:26

PCSX2 Developer version SVNv1.7.2730 2022-05-09 16:53:27

  • GS/TextureCache: Flush dirty areas of textures during TC move Dark Cloud does a bunch of VRAM writes overlapping the render target, then moves over the top of it. If we didn't flush these, the target would still be considered dirty, and later we'd trash the move destination, and/or not use it as a source.
  • Download: pcsx2-v1.7.2730-windows-x86.7z

PCSX2 Developer version SVNv1.7.2729 2022-05-06 05:26:23

  • GS:MTL: Disable blending when color isn't written Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
  • Download: pcsx2-v1.7.2729-windows-x86.7z

PCSX2 Developer version SVNv1.7.2728-1-g3a9768880 2022-05-06 05:22:02

  • GS: Fix TextureMinMax when coordinates are completely outside of min/max

PCSX2 Developer version SVNv1.7.2728 2022-05-09 17:17:02

PCSX2 Developer version SVNv1.7.2727 2022-05-09 18:23:10

PCSX2 Developer version SVNv1.7.2726 2022-05-09 16:09:01

  • CI: Update SDL

PCSX2 Developer version SVNv1.7.2725 2022-05-09 14:15:01

PCSX2 Developer version SVNv1.7.2724-5-gd19c767ad 2022-05-09 12:45:40

  • Common/Dependencies: Use deletion for declaring non-copyable This is the preferred method in modern C++.

PCSX2 Developer version SVNv1.7.2724-4-gd2347d997 2022-05-09 12:37:53

  • Common/Threading: Replace TLS macros with standard thread_local

PCSX2 Developer version SVNv1.7.2724-3-gf8dcff9fc 2022-05-09 12:34:26

  • Common: Remove references to pthreads4w It's only needed for wx now.

PCSX2 Developer version SVNv1.7.2724-2-ge5716922a 2022-05-09 12:28:57

  • Common/Threading: Move a bunch of unnecessary wrappers to gui

PCSX2 Developer version SVNv1.7.2724-1-g65e956a01 2022-05-09 12:11:30

  • Misc: Replace use of Threading::Mutex with std::mutex in core code

PCSX2 Developer version SVNv1.7.2724 2022-05-08 08:45:38

  • SaveState: Misc refactoring and improvements - Block until saves are completed when resuming. - Save shutdown state asynchronously. - Add function to read screenshot out of zip file (useful for previous, now we're using zstd).
  • Download: pcsx2-v1.7.2724-windows-x86.7z

PCSX2 Developer version SVNv1.7.2723-1-gc21d475bb 2022-05-07 14:56:44

  • Qt: Implement save-state-on-shutdown

PCSX2 Developer version SVNv1.7.2723 2022-05-09 06:06:47

PCSX2 Developer version SVNv1.7.2722 2022-05-08 15:42:03

PCSX2 Developer version SVNv1.7.2721 2022-05-05 15:01:16

PCSX2 Developer version SVNv1.7.2720-5-g1e8332f36 2022-05-05 15:01:14

  • Misc: Move pxThread and friends to gui

PCSX2 Developer version SVNv1.7.2720-4-g096696bed 2022-05-05 15:01:12

  • Misc: Replace core usage of Semaphore with KernelSemaphore i.e. decouple it from the UI.

PCSX2 Developer version SVNv1.7.2720-3-g756cd1ee4 2022-05-05 15:01:09

  • System: Move old SysThread junk to gui

PCSX2 Developer version SVNv1.7.2720-2-g64534542a 2022-05-05 15:01:02

  • Threading: Move a couple of function declarations to correct location

PCSX2 Developer version SVNv1.7.2720-1-gb22e31c30 2022-05-05 16:22:26

  • Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h Otherwise, it doesn't get set for cmake.

PCSX2 Developer version SVNv1.7.2720 2022-05-01 15:33:19

PCSX2 Developer version SVNv1.7.2719 2022-05-08 03:53:23

PCSX2 Developer version SVNv1.7.2718 2022-05-07 16:18:28

PCSX2 Developer version SVNv1.7.2717 2022-05-08 00:20:57

PCSX2 Developer version SVNv1.7.2716 2022-05-07 23:44:40

  • GameDB: Star Ocean 3 Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
  • Download: pcsx2-v1.7.2716-windows-x86.7z

PCSX2 Developer version SVNv1.7.2715 2022-05-07 17:10:32

PCSX2 Developer version SVNv1.7.2714 2022-05-05 01:37:45

PCSX2 Developer version SVNv1.7.2713-1-g599626b70 2022-05-04 23:55:16

  • MTVU: Purge pxThread

PCSX2 Developer version SVNv1.7.2713 2022-05-06 11:57:41

  • GS: Adding KOF2002 CRC IDs Adding: - The King of Fighters 2002 (EUR) - The King of Fighters 2002 (JAP) - The King of Fighters 2002 - SNK Best Collection (JAP) - The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
  • Download: pcsx2-v1.7.2713-windows-x86.7z

PCSX2 Developer version SVNv1.7.2712-2-g7353c26a4 2022-05-06 11:45:17

  • GS-TC: Don't skip depth lookup on KOF2002 Don't skip draw calls on KOF2002

PCSX2 Developer version SVNv1.7.2712-1-gb8769e954 2022-05-06 12:16:31

  • GS: Adding KOF2002 CRC Title Adding KOF2002 CRC Title

PCSX2 Developer version SVNv1.7.2712 2022-05-07 08:32:44

  • Qt: Add placeholder for when no games are in list

PCSX2 Developer version SVNv1.7.2711-3-g90707c453 2022-05-07 05:52:13

  • Qt: Rework VM pausing when popup dialogs are opened Also cleans up fullscreen transitions further.

PCSX2 Developer version SVNv1.7.2711-2-gec0e9f078 2022-05-06 15:34:07

  • Qt: Confirm disc change type when switching to game list

PCSX2 Developer version SVNv1.7.2711-1-g98b537575 2022-05-06 13:03:16

  • Qt: Rework display widget swapping

PCSX2 Developer version SVNv1.7.2711 2022-05-02 02:31:15

PCSX2 Developer version SVNv1.7.2710-2-g7d71e28bf 2022-05-02 01:27:30

  • Delete various unused px stuff.

PCSX2 Developer version SVNv1.7.2710-1-g13e09953a 2022-05-01 23:28:21

  • Remove unused code in Dependencies.h

PCSX2 Developer version SVNv1.7.2710 2022-05-06 05:12:40

PCSX2 Developer version SVNv1.7.2709 2022-05-04 14:42:37

  • GL/Context: Load wayland-egl dynamically Gets rid of the dependency on libwayland-egl, allowing us to always use the system version. Solves missing symbol issues by including it in the AppImage.
  • Download: pcsx2-v1.7.2709-windows-x86.7z

PCSX2 Developer version SVNv1.7.2708 2022-05-03 11:28:38

  • MetalHostDisplay: Fix fullscreen in Qt interface

PCSX2 Developer version SVNv1.7.2707-1-gbec9b34f5 2022-05-03 11:28:04

  • Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac

PCSX2 Developer version SVNv1.7.2707 2022-05-05 23:01:58

PCSX2 Developer version SVNv1.7.2706 2022-05-05 23:45:47

PCSX2 Developer version SVNv1.7.2705 2022-05-04 05:31:32

PCSX2 Developer version SVNv1.7.2704-7-g91c717376 2022-05-04 14:24:52

  • Qt: Use app bundle resources directory on Mac

PCSX2 Developer version SVNv1.7.2704-6-g344c918b6 2022-05-04 06:01:22

  • Qt: Fix possible race when shutting down (Mac)

PCSX2 Developer version SVNv1.7.2704-5-gdeeda519b 2022-05-03 11:29:50

  • Qt: Remove unused host display includes from EmuThread.cpp

PCSX2 Developer version SVNv1.7.2704-4-g2db12b9d8 2022-05-03 15:23:39

  • Qt: Hook up axis/vibration scale in controller settings

PCSX2 Developer version SVNv1.7.2704-3-g378588c67 2022-05-03 06:26:49

  • Qt: Implement more command line arguments

PCSX2 Developer version SVNv1.7.2704-2-g119b6bdfd 2022-05-03 06:26:32

  • Qt: Fix not-render-to-main after start fullscreen+toggle

PCSX2 Developer version SVNv1.7.2704-1-g8751a2d33 2022-05-03 06:06:04

  • Qt: Make win32 console less garbage

PCSX2 Developer version SVNv1.7.2704 2022-04-23 18:05:40

  • Common/FileSystem: Don't recompress already compressed files

PCSX2 Developer version SVNv1.7.2703 2022-05-02 11:13:37

  • GameDB: Add patches for remaining KOF series Fix for Depth precision. Game fills upper 16bits of depth with 0xFFFF. This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision. PAL: KOF2002+KOF2003 NTSC-J: NGBC+KOF2002+KOF2003
  • Download: pcsx2-v1.7.2703-windows-x86.7z

PCSX2 Developer version SVNv1.7.2702 2022-05-04 14:42:06

PCSX2 Developer version SVNv1.7.2701-1-g8091b6bc1 2022-05-03 10:39:51

  • GS: Adjust default renderer based on vendor and feature level. Vulkan default: Nvidia Maxwell gen2 and higher. OpenGL default: From Fermi to Mawell gen1. Everything else Direct3D11.

PCSX2 Developer version SVNv1.7.2701 2022-05-04 14:23:25

PCSX2 Developer version SVNv1.7.2700 2022-05-04 08:24:47

  • Wayland fixes (#5979) * Linux/PAD: only attempt to reset X screensaver on X11 This would previously crash PCSX2 after 4096 frames on Wayland. * Linux: only grab pointer on X11 This silently disables the functionality on Wayland, but that's one step better than the previous behaviour: PCSX2 would crash when Shift-F12 was pressed.
  • Download: pcsx2-v1.7.2700-windows-x86.7z

PCSX2 Developer version SVNv1.7.2699 2022-05-04 08:24:10

PCSX2 Developer version SVNv1.7.2698 2022-04-30 07:27:05

PCSX2 Developer version SVNv1.7.2697 2022-04-29 08:14:44

PCSX2 Developer version SVNv1.7.2696-2-gb677619f3 2022-04-29 08:11:14

  • GS: Formatting

PCSX2 Developer version SVNv1.7.2696-1-g2fa8f09a2 2022-04-28 02:42:23

  • GS:SW: Only run zclamp once Also fixes clamping in the wrong spot in the C SW rasterizer

PCSX2 Developer version SVNv1.7.2696 2022-05-03 09:00:18

PCSX2 Developer version SVNv1.7.2695 2022-05-03 16:43:43

PCSX2 Developer version SVNv1.7.2694-1-g2601ba53d 2022-05-03 11:58:51

PCSX2 Developer version SVNv1.7.2694 2022-05-03 11:42:40

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2693 2022-03-19 09:09:11

PCSX2 Developer version SVNv1.7.2693 2022-03-19 09:09:11

PCSX2 Developer version SVNv1.7.2692-1-g586486b81 2022-03-19 08:02:48

  • GS:SW: Merge SSE and AVX implementations of CSetupPrim

PCSX2 Developer version SVNv1.7.2692 2022-05-02 18:01:45

PCSX2 Developer version SVNv1.7.2691 2022-05-01 18:34:35

  • GameDB: Sniper Elite + Naruto Shippuuden Ninja 3-5 + GT4 Adds FMV switch for both and adds special texture half pixeloffset for Sniper Elite. Finally adding Halfpixel normal offset for Gran Turismo 4.
  • Download: pcsx2-v1.7.2691-windows-x86.7z

PCSX2 Developer version SVNv1.7.2690 2022-05-01 01:39:39

PCSX2 Developer version SVNv1.7.2689-2-gd01a59650 2022-05-01 00:42:23

  • GSCrc: Add missing Crash Bandicoot

PCSX2 Developer version SVNv1.7.2689-1-g5ae987d48 2022-05-01 00:37:23

  • GameDB: Crash Bandicoot - Wrath of Cortex Adds missing gamefixes that influenced random corruptions and the famous fog wall.

PCSX2 Developer version SVNv1.7.2689 2022-05-02 08:07:36

PCSX2 Developer version SVNv1.7.2688-3-g4bdf18014 2022-05-02 08:05:24

  • PerformanceMetrics: Switch to ThreadHandle

PCSX2 Developer version SVNv1.7.2688-2-g6ebb8c2e9 2022-05-02 08:01:44

  • Threading: Add ThreadHandle class

PCSX2 Developer version SVNv1.7.2688-1-g5eae7a632 2022-05-02 07:15:47

  • Threading/Win32: Use QueryThreadCycleTime() for thread CPU time

PCSX2 Developer version SVNv1.7.2688 2022-05-01 16:12:44

PCSX2 Developer version SVNv1.7.2687-1-gc06ac0067 2021-10-16 20:46:41

  • DEV9: Allow DHCP Server to find Gateway on Mac and FreeBSD

PCSX2 Developer version SVNv1.7.2687 2022-05-02 05:41:57

  • GS: Limit scissor optimisation, fix repeat condition Only allow scissors to happen on single draws, multiple draws (likely using it as a texture map) will possibly falsely limit the range.
  • Download: pcsx2-v1.7.2687-windows-x86.7z

PCSX2 Developer version SVNv1.7.2686 2022-05-02 01:22:43

PCSX2 Developer version SVNv1.7.2685 2022-05-02 01:46:04

PCSX2 Developer version SVNv1.7.2684 2022-05-01 13:44:34

PCSX2 Developer version SVNv1.7.2683 2022-04-24 23:18:29

  • Remove iMisc.cpp, and move the code to System.cpp/h.

PCSX2 Developer version SVNv1.7.2682 2022-04-25 14:31:30

  • GS/HW: Implement moves in texture cache

PCSX2 Developer version SVNv1.7.2681 2022-05-01 06:48:13

  • VMManager: Don't load WS patches zip multiple times

PCSX2 Developer version SVNv1.7.2680 2022-05-01 07:49:16

PCSX2 Developer version SVNv1.7.2679 2022-05-01 12:02:55

  • microVU: Remove unused VSync() callback

PCSX2 Developer version SVNv1.7.2678-1-gc0ac71611 2022-05-01 11:59:42

  • GS: Remove GSState.cpp Seems like old/unused code, and we have a replacement GSDump replayer now anyway.

PCSX2 Developer version SVNv1.7.2678 2022-04-30 22:42:35

PCSX2 Developer version SVNv1.7.2677 2022-04-26 19:09:56

  • GS-hw: Cleanup Half pixel offset Normal. Now that custom res is removed, we don't need to split modx and mody. Also purely rely on the tc to handle the HPO hack.
  • Download: pcsx2-v1.7.2677-windows-x86.7z

PCSX2 Developer version SVNv1.7.2676 2022-04-29 10:39:18

PCSX2 Developer version SVNv1.7.2675 2022-04-28 22:35:15

  • build: Remove i386_flag, as it is no longer used. (#5897) * build: Remove i386_flag, as it is no longer used. build: Put back in ncpu. * build: Move ncpu to set_make.
  • Download: pcsx2-v1.7.2675-windows-x86.7z

PCSX2 Developer version SVNv1.7.2674 2022-04-28 17:45:03

PCSX2 Developer version SVNv1.7.2673 2022-04-28 11:30:46

PCSX2 Developer version SVNv1.7.2672 2022-04-26 02:03:27

  • Qt: Append warning for Manual Hardware Renderer Fixes Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB. But in tooltip version.
  • Download: pcsx2-v1.7.2672-windows-x86.7z

PCSX2 Developer version SVNv1.7.2671-1-g28d25fdf3 2022-04-24 03:42:55

  • WX: Append warning for Manual HW Hacks WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful.

PCSX2 Developer version SVNv1.7.2671 2022-04-25 07:37:54

PCSX2 Developer version SVNv1.7.2670-1-ga524410b0 2022-04-25 07:25:09

  • Qt: Fix firing multiple bindings with chords

PCSX2 Developer version SVNv1.7.2670 2022-04-27 07:47:56

PCSX2 Developer version SVNv1.7.2669 2022-04-24 18:54:27

PCSX2 Developer version SVNv1.7.2668-1-g4c8cba53e 2022-04-24 18:53:52

  • Patch: Fix incorrect format string on patch error

PCSX2 Developer version SVNv1.7.2668 2022-04-26 16:37:19

  • GameDB: Japanese entries Batch 2

PCSX2 Developer version SVNv1.7.2667 2022-04-26 11:55:46

PCSX2 Developer version SVNv1.7.2666 2022-04-25 06:09:34

PCSX2 Developer version SVNv1.7.2665-7-g1ad6532f1 2022-04-25 06:08:39

  • GS:MTL: Report error if no Metal devices are available

PCSX2 Developer version SVNv1.7.2665-6-gf136a1a97 2022-04-17 10:15:53

  • WX: Make GSDumpViewer override picker properly show only enabled options

PCSX2 Developer version SVNv1.7.2665-5-ga959ec757 2022-04-17 09:47:49

  • CI:macOS: Disable OpenGL It won't work

PCSX2 Developer version SVNv1.7.2665-4-ge1a6304e3 2022-04-11 10:14:48

  • CMake: Set version based on git tag

PCSX2 Developer version SVNv1.7.2665-3-gbe05c9502 2022-04-11 09:20:08

  • CI:macOS: Add MoltenVK to build

PCSX2 Developer version SVNv1.7.2665-2-g3983e542b 2022-04-11 09:18:20

  • CI: Enable macOS artifacts

PCSX2 Developer version SVNv1.7.2665-1-g3d76652b5 2022-04-10 23:05:37

  • macOS: Build dependencies manually

PCSX2 Developer version SVNv1.7.2665 2022-04-26 17:28:57

PCSX2 Developer version SVNv1.7.2664 2022-04-26 16:34:36

PCSX2 Developer version SVNv1.7.2663 2022-04-23 06:08:26

PCSX2 Developer version SVNv1.7.2662 2022-04-23 07:27:09

PCSX2 Developer version SVNv1.7.2661-3-gcf1d67d92 2022-04-21 15:50:21

  • GS: Adjust texture coverage based on scissor A good test case here is Resident Evil 4, the shuffles draw over the entire framebuffer, but get scissored to each strip.

PCSX2 Developer version SVNv1.7.2661-2-g8181cc852 2022-04-21 15:49:55

  • GS: Only copy texture coverage area for current FRAME/Z sources

PCSX2 Developer version SVNv1.7.2661-1-gb344ee094 2022-04-21 15:43:00

  • GS: Make CopyRect() take a destination offset

PCSX2 Developer version SVNv1.7.2661 2022-02-19 08:16:48

PCSX2 Developer version SVNv1.7.2660 2022-04-26 01:43:23

PCSX2 Developer version SVNv1.7.2659 2022-04-25 16:34:29

PCSX2 Developer version SVNv1.7.2658 2022-04-25 18:45:59

PCSX2 Developer version SVNv1.7.2657-1-g8ca3f9a9c 2022-04-25 18:05:10

  • GameDB: SOCOM 3 + Combined Assault Fixes SPS and invisible/flickering characters.

PCSX2 Developer version SVNv1.7.2657 2022-04-25 23:36:24

PCSX2 Developer version SVNv1.7.2656 2022-04-25 18:01:48

PCSX2 Developer version SVNv1.7.2655 2022-04-24 12:09:55

PCSX2 Developer version SVNv1.7.2654 2022-04-24 14:37:34

PCSX2 Developer version SVNv1.7.2653 2022-04-24 13:31:55

PCSX2 Developer version SVNv1.7.2652 2022-04-13 09:04:02

PCSX2 Developer version SVNv1.7.2651-1-gd3faa0547 2022-04-13 08:23:59

  • GS:MTL: Avoid uchar in shaders Intel compiler's uchar codegen is buggy

PCSX2 Developer version SVNv1.7.2651 2022-04-23 14:59:55

PCSX2 Developer version SVNv1.7.2650 2022-04-18 01:35:59

PCSX2 Developer version SVNv1.7.2649-1-gd1470a993 2022-04-18 00:27:51

  • GS: Clean up some code and correct heights when offset by 1

PCSX2 Developer version SVNv1.7.2649 2022-04-23 07:24:06

  • build: Include CrashHandler.cpp in cmake. Fixes #5938.

PCSX2 Developer version SVNv1.7.2648 2022-04-23 03:05:54

PCSX2 Developer version SVNv1.7.2647 2022-04-22 13:32:33

PCSX2 Developer version SVNv1.7.2646 2022-04-22 12:33:23

PCSX2 Developer version SVNv1.7.2645-1-g14398da51 2022-04-22 12:30:57

  • GS/SW: Fix use-after-free on worker thread shutdown

PCSX2 Developer version SVNv1.7.2645 2022-04-18 07:22:34

PCSX2 Developer version SVNv1.7.2644 2022-04-18 16:58:34

PCSX2 Developer version SVNv1.7.2643-1-gabde47fa1 2022-04-18 16:58:13

  • Common: Add CrashHandler

PCSX2 Developer version SVNv1.7.2643 2022-04-20 22:01:22

PCSX2 Developer version SVNv1.7.2642 2022-04-19 23:46:56

  • GameDB: Mosquito + RE Dead Aim + Ice Age Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim. Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
  • Download: pcsx2-v1.7.2642-windows-x86.7z

PCSX2 Developer version SVNv1.7.2641 2022-04-18 15:33:19

PCSX2 Developer version SVNv1.7.2640 2022-04-18 22:33:39

PCSX2 Developer version SVNv1.7.2639 2022-04-18 22:21:22

PCSX2 Developer version SVNv1.7.2638 2022-04-18 22:38:44

PCSX2 Developer version SVNv1.7.2637 2022-04-18 22:01:25

PCSX2 Developer version SVNv1.7.2636 2022-04-18 13:45:12

PCSX2 Developer version SVNv1.7.2635-1-g8d4df7f74 2022-04-18 13:44:47

  • spu2: Fix Wunused-private-field warning.

PCSX2 Developer version SVNv1.7.2635 2022-04-18 18:01:59

PCSX2 Developer version SVNv1.7.2634 2022-04-18 12:34:11

PCSX2 Developer version SVNv1.7.2633 2022-04-18 13:15:23

PCSX2 Developer version SVNv1.7.2632 2022-04-18 12:35:52

  • GameDB:add 'EETimingHack' to'Harry Potter and the Chamber of Secrets'

PCSX2 Developer version SVNv1.7.2631 2022-04-18 05:08:51

PCSX2 Developer version SVNv1.7.2630 2022-04-17 16:16:30

PCSX2 Developer version SVNv1.7.2629 2022-03-17 03:36:44

PCSX2 Developer version SVNv1.7.2628-3-g3b8eb6731 2021-03-27 07:06:04

  • Add more values to GSScanlineSelector ToString

PCSX2 Developer version SVNv1.7.2628-2-g89bc4707a 2021-03-27 04:50:54

  • Add to_string to GSScanlineSelector

PCSX2 Developer version SVNv1.7.2628-1-ge5a8b0198 2022-03-16 23:19:34

  • GS: Always compile C rasterizer

PCSX2 Developer version SVNv1.7.2628 2022-04-15 10:45:41

PCSX2 Developer version SVNv1.7.2627 2022-04-17 12:27:35

PCSX2 Developer version SVNv1.7.2626-1-gb10249af7 2022-04-17 12:25:41

  • CdRom: Remove Speed field/add accessor instead This way it doesn't break save states.

PCSX2 Developer version SVNv1.7.2626 2022-04-17 03:34:12

PCSX2 Developer version SVNv1.7.2625 2022-04-16 19:15:40

PCSX2 Developer version SVNv1.7.2624 2022-04-16 04:43:59

PCSX2 Developer version SVNv1.7.2623 2022-04-16 07:28:37

  • Common: Avoid libstdc++ assert

PCSX2 Developer version SVNv1.7.2622 2022-04-16 13:13:49

PCSX2 Developer version SVNv1.7.2621 2022-03-28 13:49:39

PCSX2 Developer version SVNv1.7.2620-2-gde724d957 2022-03-28 13:32:43

  • GS/HW: Skip unnecessary barriers (usually two pass alpha)

PCSX2 Developer version SVNv1.7.2620-1-ge8293b2e0 2022-03-28 13:25:34

  • GS/Vulkan: PrimID DATE doesn't need feedback loop

PCSX2 Developer version SVNv1.7.2620 2022-04-15 20:33:20

PCSX2 Developer version SVNv1.7.2619 2022-04-16 04:54:28

PCSX2 Developer version SVNv1.7.2618 2022-04-16 04:43:29

PCSX2 Developer version SVNv1.7.2617 2022-04-16 03:26:21

PCSX2 Developer version SVNv1.7.2616-5-gae83f729d 2022-04-16 03:26:09

  • USB: Clean up warnings

PCSX2 Developer version SVNv1.7.2616-4-gc53f4d0d6 2022-04-16 03:25:59

  • SPU2: Clean up warnings

PCSX2 Developer version SVNv1.7.2616-3-gcbb313474 2022-04-16 03:25:42

  • App/BIOS: Clean up warnings

PCSX2 Developer version SVNv1.7.2616-2-g9b97c157f 2022-04-16 03:25:12

  • Recording: Clean up warnings

PCSX2 Developer version SVNv1.7.2616-1-g11cf244e9 2022-04-16 03:24:53

  • GS: Clean up warnings

PCSX2 Developer version SVNv1.7.2616 2022-04-12 02:00:33

PCSX2 Developer version SVNv1.7.2615-1-g02dfc5d20 2022-03-07 19:12:01

  • cdrom: Update status flags and implementations for PSX CD-Rom. Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open. Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description. Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay

PCSX2 Developer version SVNv1.7.2615 2022-04-16 03:50:36

PCSX2 Developer version SVNv1.7.2614 2022-04-16 00:13:27

PCSX2 Developer version SVNv1.7.2613-2-g66101f862 2022-04-16 00:13:04

  • SPU2: Clean up warnings

PCSX2 Developer version SVNv1.7.2613-1-g2f70b153f 2022-04-15 23:45:40

  • GS: Clean up warnings, fix a small error.

PCSX2 Developer version SVNv1.7.2613 2022-04-15 20:17:36

PCSX2 Developer version SVNv1.7.2612 2022-04-15 22:34:19

PCSX2 Developer version SVNv1.7.2611-1-g0eae59ee6 2022-04-15 22:34:01

  • GameDB: Black GameDB Black roundsprite to half for lighting.

PCSX2 Developer version SVNv1.7.2611 2022-04-15 19:37:49

PCSX2 Developer version SVNv1.7.2610 2022-04-15 15:07:20

  • Wx: Fix widescreen patch loading

PCSX2 Developer version SVNv1.7.2609 2022-04-15 15:07:54

  • Common/Semaphore: Fix WaitWithYield() returning immediately This caused the WaitGS() issued from the main thread when applying renderer settings (while the core thread was paused) to return immediately, and a massive race resuming.

PCSX2 Developer version SVNv1.7.2608 2022-04-15 15:16:19

  • GameDB: Japanese entries Adds a bunch of gamefixes and upscaling fixes to games as well as just entries. Fixes: - 0 Story - Amagami - Bleach Blade Battlers 2nd - Chobits - D.C. Da Capo The Origin - Pandora - Kimi no Namae o Boku wa Shiru - Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers - Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime! - Kino no Tabi - The Beautiful World - Kyuuketsu-hime Yui - Sen'yashou - Shikigami no Shiro - Nanayozuki Gensoukyoku - Secret of Evangelion

PCSX2 Developer version SVNv1.7.2607 2022-04-14 12:28:41

  • Vulkan/Context: Use static loading for vk_mem_alloc In doing so, we simplify things a bit, as we can assume Vulkan 1.1 support. It needed it before anyway, and would crash on Vulkan 1.0 drivers.

PCSX2 Developer version SVNv1.7.2606-2-g9180adb85 2022-04-06 14:26:57

  • VulkanHostDisplay: Handle surface loss better Just try again next frame.

PCSX2 Developer version SVNv1.7.2606-1-g1b080f177 2022-04-10 05:48:04

  • Vulkan/Loader: Make vkDestroyInstance() a module import

PCSX2 Developer version SVNv1.7.2606 2022-04-15 08:23:22

  • GS/HW: Clear blend bits for color dest blend

PCSX2 Developer version SVNv1.7.2605 2022-03-19 13:19:16

PCSX2 Developer version SVNv1.7.2604-8-g3c18cdcb1 2022-03-19 13:18:42

  • Frontend: Add D3D12HostDisplay

PCSX2 Developer version SVNv1.7.2604-7-ge767fb8d3 2022-03-19 13:17:18

  • Common: Add D3D12 wrapper/helper classes

PCSX2 Developer version SVNv1.7.2604-6-g325542283 2022-03-19 13:16:27

  • Common/StringUtil: Optimize equal stride copy case

PCSX2 Developer version SVNv1.7.2604-5-g67fa06b93 2022-03-19 13:16:00

  • 3rdparty/imgui: Enable DX12 backend

PCSX2 Developer version SVNv1.7.2604-4-g398e468c9 2022-03-19 13:15:33

  • 3rdparty: Add D3D12MemoryAllocator

PCSX2 Developer version SVNv1.7.2604-3-gf7ee35e57 2022-04-15 05:57:59

  • Wx: Reset/restore API state after window resize

PCSX2 Developer version SVNv1.7.2604-2-g800b458d3 2022-04-15 05:57:42

  • Wx: Fix incorrect OSD scale after resize on Windows

PCSX2 Developer version SVNv1.7.2604-1-g3f31a4d25 2022-04-09 14:05:13

  • GS: Fix edge case of broken alpha with no-DSB+ATST

PCSX2 Developer version SVNv1.7.2605-1-g0a2584172 2022-04-15 08:23:22

PCSX2 Developer version SVNv1.7.2605 2022-03-19 13:19:16

PCSX2 Developer version SVNv1.7.2604-8-g3c18cdcb1 2022-03-19 13:18:42

  • Frontend: Add D3D12HostDisplay

PCSX2 Developer version SVNv1.7.2604-7-ge767fb8d3 2022-03-19 13:17:18

  • Common: Add D3D12 wrapper/helper classes

PCSX2 Developer version SVNv1.7.2604-6-g325542283 2022-03-19 13:16:27

  • Common/StringUtil: Optimize equal stride copy case

PCSX2 Developer version SVNv1.7.2604-5-g67fa06b93 2022-03-19 13:16:00

  • 3rdparty/imgui: Enable DX12 backend

PCSX2 Developer version SVNv1.7.2604-4-g398e468c9 2022-03-19 13:15:33

  • 3rdparty: Add D3D12MemoryAllocator

PCSX2 Developer version SVNv1.7.2604-3-gf7ee35e57 2022-04-15 05:57:59

  • Wx: Reset/restore API state after window resize

PCSX2 Developer version SVNv1.7.2604-2-g800b458d3 2022-04-15 05:57:42

  • Wx: Fix incorrect OSD scale after resize on Windows

PCSX2 Developer version SVNv1.7.2604-1-g3f31a4d25 2022-04-09 14:05:13

  • GS: Fix edge case of broken alpha with no-DSB+ATST

PCSX2 Developer version SVNv1.7.2604 2022-04-15 12:12:17

PCSX2 Developer version SVNv1.7.2603 2022-04-13 16:36:44

PCSX2 Developer version SVNv1.7.2602-8-gf28e42c4f 2022-04-13 15:02:25

  • GS: Set correct framebuffer size for output

PCSX2 Developer version SVNv1.7.2602-7-g7cdc849ff 2022-04-12 21:21:41

  • GS: Clean up new DISPLAY Merging code.

PCSX2 Developer version SVNv1.7.2602-6-geed04b3ff 2022-04-12 09:10:20

  • GS: Redesign some of the offset code for FFMD Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.

PCSX2 Developer version SVNv1.7.2602-5-ge2044eba6 2022-04-11 15:00:18

  • GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate

PCSX2 Developer version SVNv1.7.2602-4-g06e6d12e2 2022-04-11 14:35:12

  • GS: Added automatic 3:2 aspect for 480p mode

PCSX2 Developer version SVNv1.7.2602-3-g48fd68ca8 2022-04-10 16:30:55

  • GS: Implement PCRTC Offsets This is off by default because people will complain about black borders, but I've tried to keep it to a minimum. Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.

PCSX2 Developer version SVNv1.7.2602-2-g7ad59a7af 2022-04-03 13:59:58

  • GS: Remove NTSC Saturation option (No longer required)

PCSX2 Developer version SVNv1.7.2602-1-gbae2c9c1d 2022-04-03 13:51:45

  • GS: Saturate DISPLAY heights and limit max height

PCSX2 Developer version SVNv1.7.2602 2022-04-13 13:04:01

  • CI/Windows: Switch to Qt 6.3.0

PCSX2 Developer version SVNv1.7.2597-12-g3d171686b 2022-04-13 13:04:01

PCSX2 Developer version SVNv1.7.2597-11-gf86b3a32c 2022-04-13 12:28:40

  • Qt: Switch to QtEntryPoint.lib instead of explicit main()

PCSX2 Developer version SVNv1.7.2597-10-g59d6113ee 2022-04-13 12:23:21

  • VSProps: Fix Qt TLS plugins not getting copied

PCSX2 Developer version SVNv1.7.2597-9-gf270f3486 2022-04-13 12:12:05

  • Qt: Move to Qt 6.3.0

PCSX2 Developer version SVNv1.7.2597-8-gb2514d49d 2022-04-13 12:11:36

  • 3rdparty/wx: Fix compilation in MSVC conformance mode

PCSX2 Developer version SVNv1.7.2597-7-g2951068e0 2022-03-23 05:33:20

  • memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug

PCSX2 Developer version SVNv1.7.2597-6-ga4dcaa7c1 2022-03-29 05:49:47

  • BiosTools: Allow BIOS region patching

PCSX2 Developer version SVNv1.7.2597-5-gb90de6d89 2022-03-31 05:08:17

  • PAD: Process keycodes the same way on Linux and macOS

PCSX2 Developer version SVNv1.7.2597-4-g532a7addd 2022-04-13 19:06:09

  • Documentation: Update recommended OpenGL version

PCSX2 Developer version SVNv1.7.2597-3-g538917864 2022-03-16 12:11:15

  • Common: Prefer standard algorithms GL/ContextEGL.cpp: Prefer std::find_if over ranged-for.

PCSX2 Developer version SVNv1.7.2597-2-g6cbdc8c8b 2022-03-16 11:32:01

  • Common: Prefer pre-built array-form to assign values. GL/ContextEGL.cpp: Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.

PCSX2 Developer version SVNv1.7.2597-1-g6e6a70b8e 2022-03-16 11:14:52

  • Common: Prefer returning std::array by lambda expression GL/ContextEGL.cpp: Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.

PCSX2 Developer version SVNv1.7.2597 2022-03-28 05:47:55

  • Core: Switch MTGS and SysThreadBase to WorkSema

PCSX2 Developer version SVNv1.7.2596-4-gb28779b0f 2022-03-27 06:56:00

  • Common: Add dead thread support to WorkSema MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...

PCSX2 Developer version SVNv1.7.2596-3-g63fd349e3 2022-03-25 23:52:06

  • GS: Switch GSJobQueue to WorkSema

PCSX2 Developer version SVNv1.7.2596-2-g481c92c1c 2022-03-25 23:15:12

  • MTVU: Use WorkSema

PCSX2 Developer version SVNv1.7.2596-1-gd73373095 2022-03-25 11:12:52

  • Common: Add WorkSema

PCSX2 Developer version SVNv1.7.2596 2022-04-15 09:24:14

  • GameDB: Fixes for Wrestle Kingdom 1 + 2 (#5863)

PCSX2 Developer version SVNv1.7.2595 2022-04-13 00:10:08

  • 3rdparty: Update fmt to 8.1.1

PCSX2 Developer version SVNv1.7.2594 2022-04-13 15:49:22

  • GameDB: add missing serials

PCSX2 Developer version SVNv1.7.2590 2022-04-15 07:04:26

PCSX2 Developer version SVNv1.7.2589 2022-04-14 01:19:25

PCSX2 Developer version SVNv1.7.2588 2022-04-14 00:47:08

PCSX2 Developer version SVNv1.7.2587 2022-04-10 20:45:04

PCSX2 Developer version SVNv1.7.2586 2022-04-11 12:33:18

PCSX2 Developer version SVNv1.7.2585 2022-04-11 18:02:16

PCSX2 Developer version SVNv1.7.2584 2022-04-11 06:02:20

  • Bump actions/upload-artifact from 2 to 3 Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 2 to 3. - [Release notes](https://github.com/actions/upload-artifact/releases) - [Commits](https://github.com/actions/upload-artifact/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/upload-artifact dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2584-windows-x86.7z

PCSX2 Developer version SVNv1.7.2583 2022-04-11 04:12:45

PCSX2 Developer version SVNv1.7.2582-1-gf8c7237bb 2022-04-11 04:10:44

  • i18n: Formatting

PCSX2 Developer version SVNv1.7.2582 2022-04-10 07:07:18

PCSX2 Developer version SVNv1.7.2581 2022-04-08 12:46:09

PCSX2 Developer version SVNv1.7.2580 2022-04-08 08:08:01

  • Qt: Fix interlacing I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
  • Download: pcsx2-v1.7.2580-windows-x86.7z

PCSX2 Developer version SVNv1.7.2579-1-gec787d090 2022-04-08 04:00:08

  • Qt: Add Gzipped WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.

PCSX2 Developer version SVNv1.7.2579 2022-04-07 14:41:07

PCSX2 Developer version SVNv1.7.2578 2022-04-06 20:41:15

PCSX2 Developer version SVNv1.7.2577 2022-04-06 21:30:01

PCSX2 Developer version SVNv1.7.2576 2022-04-03 19:08:56

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2575 2022-04-06 18:35:11

PCSX2 Developer version SVNv1.7.2575 2022-04-06 18:35:11

PCSX2 Developer version SVNv1.7.2574 2022-04-05 13:53:49

  • R3000A/R5900: Refactor interpreter/recompiler exits Now, IOP breakpoints work nice and reliably in both interpreter and recompiler, exiting as soon as possible, without leaving the event state indeterminate.
  • Download: pcsx2-v1.7.2574-windows-x86.7z

PCSX2 Developer version SVNv1.7.2573-2-g25e15a16b 2022-04-04 14:06:44

  • VMManager: Add frame advance hotkey Now that exits are consistent, this is easy.

PCSX2 Developer version SVNv1.7.2573-1-g5ac941970 2022-04-04 14:19:39

  • R5900: Make CPU exits consistent and safe Previously, we would either throw an exception (ints), or longjmp out of the recompiler when the execution state was checked. Unfortunately for our stability, this happened at the end of the frame, just before it was pushed to the GS, and in the middle of processing EE events (!). Doing so not only meant that we executed a bunch of event testing/exception code twice (once after we paused, again when we resumed), but it also could potentially leave things in an inconsistent state. So instead, let's do it safely with a flag, replacing the old iopBreakpoint flag, so there's no additional overhead on the hot path.

PCSX2 Developer version SVNv1.7.2573 2022-04-06 12:49:00

PCSX2 Developer version SVNv1.7.2572-1-g0efe03e72 2022-04-06 12:42:23

  • Qt: Implement Host::RunOnCPUThread()

PCSX2 Developer version SVNv1.7.2572 2022-04-06 15:50:13

PCSX2 Developer version SVNv1.7.2571 2022-04-06 01:23:15

PCSX2 Developer version SVNv1.7.2570 2022-04-05 20:40:14

PCSX2 Developer version SVNv1.7.2569 2022-04-05 12:28:11

PCSX2 Developer version SVNv1.7.2568 2022-04-04 18:11:53

PCSX2 Developer version SVNv1.7.2567 2022-03-30 20:46:06

PCSX2 Developer version SVNv1.7.2566-1-g44081671a 2022-03-30 20:26:48

  • Config: Fix saving/loading EnableGameFixes in Core

PCSX2 Developer version SVNv1.7.2566 2022-04-04 23:26:23

PCSX2 Developer version SVNv1.7.2565 2022-04-05 11:26:32

  • Remove erroneous unmanaged cleanup of managed code `loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
  • Download: pcsx2-v1.7.2565-windows-x86.7z

PCSX2 Developer version SVNv1.7.2564 2022-04-04 19:07:54

PCSX2 Developer version SVNv1.7.2563 2022-03-26 05:06:40

  • GS: Force min/mag linear when trilinear is forced Trilinear implies that min/mag will be linear. Less confusing, makes sense, and the min/mag point + mip linear case is currently not handled properly with regard to the GS registers.
  • Download: pcsx2-v1.7.2563-windows-x86.7z

PCSX2 Developer version SVNv1.7.2562-2-gddbdfd47b 2022-03-26 05:00:26

  • GS: Make hardware renderer trilinear consistent Trilinear without bilinear was inconsistent previously.

PCSX2 Developer version SVNv1.7.2562-1-g1b83e17d6 2022-03-25 13:51:45

  • GS: Add automatic trilinear filtering level

PCSX2 Developer version SVNv1.7.2562 2022-04-04 12:33:16

PCSX2 Developer version SVNv1.7.2561 2022-04-01 01:48:26

PCSX2 Developer version SVNv1.7.2560 2022-04-03 15:46:05

PCSX2 Developer version SVNv1.7.2559 2022-04-03 11:03:59

PCSX2 Developer version SVNv1.7.2558 2022-04-03 08:42:03

PCSX2 Developer version SVNv1.7.2557-1-g93c78a27b 2022-04-03 08:34:59

  • GS: Add interlace override to gamedb, revert earlier change

PCSX2 Developer version SVNv1.7.2557 2022-03-31 13:14:17

  • BiosTools: Bounds check strings in LoadBiosVersion()

PCSX2 Developer version SVNv1.7.2556 2022-04-03 06:02:06

  • VMManager: Make EE rec toggles reliable Before, it'd swap out the Cpu while it was executing...

PCSX2 Developer version SVNv1.7.2555-2-ge6c8354ec 2022-04-02 14:16:44

  • EERec: Purge PCSX2_SEH define No longer needed since we don't have 32-bit.

PCSX2 Developer version SVNv1.7.2555-1-ga1e77002c 2022-04-03 05:11:27

  • iR5900: Exit on NeedsReset not IsReset This is an edge case which can be hit in Goemon, but also when changing settings in Qt, as they will be applied at guest vsync time, which is called within the JIT. Also, do the reset before entering JIT code, rather than when the first block is compiled.

PCSX2 Developer version SVNv1.7.2555 2022-04-02 14:12:54

PCSX2 Developer version SVNv1.7.2554 2022-04-01 13:53:54

PCSX2 Developer version SVNv1.7.2553 2022-04-01 13:58:54

PCSX2 Developer version SVNv1.7.2552 2022-03-25 22:45:22

PCSX2 Developer version SVNv1.7.2551 2022-03-24 19:28:18

  • GS: Improve interlace handling and odd frames

PCSX2 Developer version SVNv1.7.2550 2022-03-31 02:29:51

PCSX2 Developer version SVNv1.7.2549 2021-11-19 07:25:51

PCSX2 Developer version SVNv1.7.2548-6-g5ecaa9459 2021-11-16 12:17:30

  • GS: Add Metal renderer

PCSX2 Developer version SVNv1.7.2548-5-g24b227720 2022-03-21 03:40:56

  • GS: Give names to blend enums

PCSX2 Developer version SVNv1.7.2548-4-g8e60d2c72 2022-02-05 06:23:40

  • GS: Rename Int32 texture to PrimID Not always Int32

PCSX2 Developer version SVNv1.7.2548-3-gcfe2f9e6b 2022-01-28 05:46:22

  • Common: Add helpers for enum classes

PCSX2 Developer version SVNv1.7.2548-2-g0a11b5898 2021-08-28 23:02:48

  • CMake: Disable PCH for mm files

PCSX2 Developer version SVNv1.7.2548-1-gbe49de6fa 2022-03-01 01:54:18

  • Config: Format Pcsx2Config

PCSX2 Developer version SVNv1.7.2548 2022-03-31 15:17:14

PCSX2 Developer version SVNv1.7.2547 2022-03-31 14:18:57

  • GameDB: Fixes for Tomb Raider Games Added the FMV Hack for every game except Underworld and the missing mipmap Setting for the US version of Legend.

PCSX2 Developer version SVNv1.7.2546 2022-03-31 15:14:50

PCSX2 Developer version SVNv1.7.2545 2022-03-31 02:03:59

PCSX2 Developer version SVNv1.7.2544 2022-03-31 00:45:14

PCSX2 Developer version SVNv1.7.2543 2022-03-30 18:51:55

PCSX2 Developer version SVNv1.7.2542 2022-03-30 03:07:57

  • GameDB: ':' to '-' + GS and other fixes Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future. GS HW Fixes and other fixes for: - Adventures of Cookie & Cream, The - Brothers in Arms - Earned in Blood / Road to Hill 30 - Black - Chaos Legion - God Hand - Knockout Kings 2001 - Kuon - Outrun 2006 / 2 SP - Project Eden - Psi-Ops - The Mindgate - Punisher, The - Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal - Silent Hills Origins / Shattered Memories / 3 / 4 - SoulCalibur II / III Also made sure that the comments and their spacing were consistent.
  • Download: pcsx2-v1.7.2542-windows-x86.7z

PCSX2 Developer version SVNv1.7.2541 2022-03-26 20:23:31

PCSX2 Developer version SVNv1.7.2540-1-gcec089a27 2022-03-26 20:23:24

  • D3D11/ShaderCache: Don't delete cache when running 2 instances

PCSX2 Developer version SVNv1.7.2540 2022-03-28 18:01:52

PCSX2 Developer version SVNv1.7.2539 2022-03-27 07:48:12

  • Qt: Reduce max SPU - Change Speed Preset Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
  • Download: pcsx2-v1.7.2539-windows-x86.7z

PCSX2 Developer version SVNv1.7.2538 2022-03-28 10:16:59

PCSX2 Developer version SVNv1.7.2537 2022-03-28 09:59:41

PCSX2 Developer version SVNv1.7.2536 2022-03-26 21:27:13

PCSX2 Developer version SVNv1.7.2535-6-gd32d8cc0e 2022-03-26 20:24:54

  • Shaders/FXAA: Fix warnings with Vulkan compiler

PCSX2 Developer version SVNv1.7.2535-5-g0cb965552 2022-03-26 20:16:56

  • GS/Vulkan: Remove unused color attribute Would likely be getting optimized out anyway.

PCSX2 Developer version SVNv1.7.2535-4-g3067bef82 2022-03-26 20:00:52

  • GS/Vulkan: Implement FXAA

PCSX2 Developer version SVNv1.7.2535-3-g486764be0 2022-03-26 19:16:46

  • GS/Vulkan: Implement shadeboost

PCSX2 Developer version SVNv1.7.2535-2-g5e336138d 2022-03-26 19:16:25

  • Qt: Add shadeboost settings

PCSX2 Developer version SVNv1.7.2535-1-g4a5180bc0 2022-03-26 19:15:56

  • GS: Put shadeboost params in uniforms Compiling variants for these is silly.

PCSX2 Developer version SVNv1.7.2535 2022-03-28 06:01:33

  • Bump peter-evans/create-pull-request from 3 to 4 Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 3 to 4. - [Release notes](https://github.com/peter-evans/create-pull-request/releases) - [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4) --- updated-dependencies: - dependency-name: peter-evans/create-pull-request dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2535-windows-x86.7z

PCSX2 Developer version SVNv1.7.2534 2022-03-28 06:01:36

  • Bump actions/cache from 2.1.7 to 3 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.7 to 3. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.7...v3) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>

PCSX2 Developer version SVNv1.7.2533 2022-03-28 02:38:41

PCSX2 Developer version SVNv1.7.2532 2021-02-27 20:37:48

PCSX2 Developer version SVNv1.7.2531-10-g140d44d82 2021-03-06 21:29:44

  • DEV9: Add code for reading ARP, TCP & ICMP packets

PCSX2 Developer version SVNv1.7.2531-9-gdb220001f 2021-09-10 02:10:58

  • DEV9: Add cloning of packets

PCSX2 Developer version SVNv1.7.2531-8-g5ac9b5576 2021-05-14 14:04:56

  • DEV9: Add PayloadData classes

PCSX2 Developer version SVNv1.7.2531-7-gb23873e0e 2021-10-25 20:39:02

  • DEV9: Add adapter reset function

PCSX2 Developer version SVNv1.7.2531-6-g284ec3569 2021-09-09 02:48:42

  • DEV9: Add GetHeaderLength() to IP_Packet

PCSX2 Developer version SVNv1.7.2531-5-gcb0e629dd 2021-05-14 19:36:40

  • DEV9: Make internal servers protected

PCSX2 Developer version SVNv1.7.2531-4-g1aaadd622 2021-08-09 02:12:46

  • DEV9: Make DHCP_Server::GetGatewaysLinux() public Needed for auto adapter on linux, if only to check if an adapter has a gateway

PCSX2 Developer version SVNv1.7.2531-3-ge20a35734 2021-10-26 00:29:18

  • DEV9: Allow user DHCP settings to be overridden

PCSX2 Developer version SVNv1.7.2531-2-gfef2952d4 2021-09-10 00:49:35

  • DEV9: Fix typo in DHCP_Packet

PCSX2 Developer version SVNv1.7.2531-1-gf4b2e0dd7 2021-05-16 15:24:59

  • DEV9: Correct PayloadPtr::WriteBytes()

PCSX2 Developer version SVNv1.7.2531 2022-03-27 04:58:05

PCSX2 Developer version SVNv1.7.2530-1-g3a7f82eb6 2022-03-26 16:34:17

  • GS/HW: Fix fbmask not inserting barriers Or, missing the fb copy for D3D/barriers off. Regression from fbfetch PR.

PCSX2 Developer version SVNv1.7.2530 2022-03-26 11:22:59

PCSX2 Developer version SVNv1.7.2529-2-g2ab6ca06e 2022-03-26 09:48:23

  • Qt: Fix compile issues on Linux

PCSX2 Developer version SVNv1.7.2529-1-g9ac5041b4 2022-03-26 09:22:38

  • Qt: Fix double entries in audio output modules

PCSX2 Developer version SVNv1.7.2529 2022-03-26 08:53:53

PCSX2 Developer version SVNv1.7.2528 2022-03-23 11:01:11

PCSX2 Developer version SVNv1.7.2527 2022-03-23 00:08:34

  • GameDB: GS HW Fix XI The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3. + other fixes, read the GameDB comments for more information. Relevant games: - Atelier Iris 3 - Grand Phantasm - Baldur's Gate - Dark Alliance 1 / 2 - Call of Duty 2 - Big Red One - Dark Cloud 1 / 2 - Mana Khemia 1 / 2 - Sims 2 - Castaway - Valkyrie 2 - Silmeria
  • Download: pcsx2-v1.7.2527-windows-x86.7z

PCSX2 Developer version SVNv1.7.2526 2022-03-13 18:58:39

PCSX2 Developer version SVNv1.7.2525-3-ge1fb84d6a 2022-03-22 22:54:42

  • DEV9: Separate HddCreate code from Wx Also disable auto generating an image on boot if one is not found

PCSX2 Developer version SVNv1.7.2525-2-g5db9a738c 2022-03-07 21:40:40

  • Config: Integrate internal DNS host list on Qt

PCSX2 Developer version SVNv1.7.2525-1-g145e75624 2022-03-07 21:39:51

  • Config: Allow setting DNS1/2 internal instead of manual/auto

PCSX2 Developer version SVNv1.7.2525 2022-03-25 13:16:21

PCSX2 Developer version SVNv1.7.2524-4-gfdc3ca122 2022-03-25 13:16:08

  • PAD: Add automatic mapping functions

PCSX2 Developer version SVNv1.7.2524-3-g51d47a145 2022-03-25 13:15:53

  • InputManager: Add generic input mappings

PCSX2 Developer version SVNv1.7.2524-2-g950467191 2022-03-22 14:21:04

  • PAD: Add macro buttons

PCSX2 Developer version SVNv1.7.2524-1-ge5248db84 2022-03-22 14:20:52

  • StringUtil: Add SplitString()

PCSX2 Developer version SVNv1.7.2524 2022-03-25 11:14:23

  • Qt: Add shutdown hotkey

PCSX2 Developer version SVNv1.7.2523-2-gd65950cda 2022-03-25 10:42:21

  • VMManager: Add BIOS check on startup Except when running GS dumps.

PCSX2 Developer version SVNv1.7.2523-1-g15c38a0a4 2022-03-25 11:14:33

  • GSDumpReplayer: Add missing license header

PCSX2 Developer version SVNv1.7.2523 2022-03-24 01:58:29

PCSX2 Developer version SVNv1.7.2522 2022-03-25 10:24:41

  • Qt: Add memory card settings

PCSX2 Developer version SVNv1.7.2521-3-g3dc6ae115 2022-03-25 10:24:27

  • Qt: Implement (partial) audio settings

PCSX2 Developer version SVNv1.7.2521-2-gfa36b9b5c 2022-03-25 10:23:54

  • MemoryCardFile: Add formatted/mtime to query, rename/delete ops

PCSX2 Developer version SVNv1.7.2521-1-g47fff9304 2022-03-25 10:22:57

  • FileSystem: Add DeleteDirectory() and recursive variant

PCSX2 Developer version SVNv1.7.2521 2022-03-22 12:01:59

PCSX2 Developer version SVNv1.7.2520 2022-03-22 22:24:02

PCSX2 Developer version SVNv1.7.2519 2022-03-22 21:54:52

  • GameDB: Remove outdated comments The gameDB still had some leftover comments that aren't true anymore. In the past before 1.7.2002 / https://github.com/PCSX2/pcsx2/pull/3936 you needed to use full boot to correctly pass your chosen BIOS language to be piped to the game. Basically fast boot defaulted to the first entry in the available language list. Full boot: If you want to see BIOS logo - Good Region check - Bad Fast boot: Immediately jump into the game - Good Skips region check - Good Now acts like full boot for languages - Good
  • Download: pcsx2-v1.7.2519-windows-x86.7z

PCSX2 Developer version SVNv1.7.2518 2022-03-22 16:21:55

PCSX2 Developer version SVNv1.7.2517 2022-03-22 15:40:22

PCSX2 Developer version SVNv1.7.2516 2022-03-22 15:25:03

PCSX2 Developer version SVNv1.7.2515 2022-03-22 13:05:24

PCSX2 Developer version SVNv1.7.2514-2-g180d9ae9c 2022-03-19 15:05:46

  • Qt: Correct EE/IOP console defaults

PCSX2 Developer version SVNv1.7.2514-1-g80cc2f0cb 2022-03-16 12:03:24

  • Qt: Log machine caps on startup

PCSX2 Developer version SVNv1.7.2514 2022-03-21 01:20:56

PCSX2 Developer version SVNv1.7.2513 2022-03-21 18:29:08

  • GameDB: Fix Midnightclub 3 + Add Evangelion Jo Special texture to: Midnight club 3 Evangelion - Jo

PCSX2 Developer version SVNv1.7.2512 2022-03-21 20:46:21

PCSX2 Developer version SVNv1.7.2511 2022-03-21 20:56:03

PCSX2 Developer version SVNv1.7.2510 2022-03-21 20:28:33

PCSX2 Developer version SVNv1.7.2509 2022-03-21 10:39:47

PCSX2 Developer version SVNv1.7.2508-4-gf1ac712eb 2022-03-21 10:09:15

  • build: Remove _M_X86_64, __M_X86_64, _M_X86_32 defines. 32bit cleanup.

PCSX2 Developer version SVNv1.7.2508-3-g0d4394a74 2022-03-21 09:43:31

  • core: Clean up 32bit code.

PCSX2 Developer version SVNv1.7.2508-2-g9dac59811 2022-03-21 09:43:18

  • common: Clean up 32bit code.

PCSX2 Developer version SVNv1.7.2508-1-g6db573d25 2022-03-21 09:42:15

  • emitter: Clean up 32bit code.

PCSX2 Developer version SVNv1.7.2508 2022-03-21 06:02:22

PCSX2 Developer version SVNv1.7.2507 2022-03-21 17:20:19

PCSX2 Developer version SVNv1.7.2506 2022-03-21 17:11:46

PCSX2 Developer version SVNv1.7.2505 2022-03-21 05:16:07

  • GameDB: GS HW Batch X Relevant: Bully Colosseum - Road to Freedom Dark Chronicle (Dark Cloud 2) Killzone God of War Gun Midnight Club 3 Mortal Kombat - Deadly Alliance Need for Speed Carbon / Most Wanted / Undercover Prince of Persia - Sand of Time / The Two Thrones / Warrior Within Resident Evil 4 (BioHazard 4) Thrillville / Off the Rails
  • Download: pcsx2-v1.7.2505-windows-x86.7z

PCSX2 Developer version SVNv1.7.2504 2022-03-21 03:03:20

PCSX2 Developer version SVNv1.7.2503-1-g273c1b192 2022-03-21 03:06:29

  • GS: Clean up leftover definitions Accidentally leftover during the blend op refactor

PCSX2 Developer version SVNv1.7.2503 2022-03-20 09:25:25

PCSX2 Developer version SVNv1.7.2502-6-g4e6b86f8f 2022-02-19 07:06:03

  • GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available

PCSX2 Developer version SVNv1.7.2502-5-ga6b4ca69d 2022-01-21 11:09:47

  • GS/Vulkan: Support rendering without D32S8

PCSX2 Developer version SVNv1.7.2502-4-g6b32e0009 2022-03-20 08:28:18

  • GS: Make factors part of blend state Instead of using the blend map indices.

PCSX2 Developer version SVNv1.7.2502-3-g19d310475 2021-12-31 08:29:26

  • GS: Draw alpha pass when dual source blend is missing

PCSX2 Developer version SVNv1.7.2502-2-ga8b9df395 2022-03-07 15:36:05

  • GS: Utilize GL_EXT_framebuffer_fetch where available

PCSX2 Developer version SVNv1.7.2502-1-gbb75c78c1 2022-01-05 12:13:27

  • GS: Add option to disable texture barriers/geometry shaders

PCSX2 Developer version SVNv1.7.2502 2022-03-20 22:34:21

PCSX2 Developer version SVNv1.7.2501 2022-03-20 15:10:26

  • GS: Use pixel format mask for FBMSK checks

PCSX2 Developer version SVNv1.7.2500 2022-03-20 18:09:18

PCSX2 Developer version SVNv1.7.2499 2022-03-20 16:27:14

PCSX2 Developer version SVNv1.7.2498 2022-03-20 11:22:03

PCSX2 Developer version SVNv1.7.2497 2022-03-20 12:44:45

  • Build: Remove 32bit configs from vsprops

PCSX2 Developer version SVNv1.7.2496 2022-03-10 15:09:04

PCSX2 Developer version SVNv1.7.2495 2022-03-20 04:43:19

  • GameDB: Even more GS HW Fixes Affects: Ape Escape 3 Armored Core Last Raven Berserk Forever Kingdom Front Mission 4 / 5 Need For Speed Underground 1 / 2 Kings Field 4 - The Ancient City Test Drive Unlimited Jak 2 / 3 / X
  • Download: pcsx2-v1.7.2495-windows-x86.7z

PCSX2 Developer version SVNv1.7.2494 2022-03-17 19:51:05

  • CI: Update labeler to expand WX

PCSX2 Developer version SVNv1.7.2493 2022-03-15 21:31:52

  • Qt: Fix bugs relating to per-game settings

PCSX2 Developer version SVNv1.7.2492 2022-03-19 17:30:26

  • fix comment format

PCSX2 Developer version SVNv1.7.2491-1-gfbb3ea142 2022-03-19 16:45:13

  • Add files via upload Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F

PCSX2 Developer version SVNv1.7.2491 2022-03-19 01:55:15

  • GameDB: remove duplicate YAML keys

PCSX2 Developer version SVNv1.7.2490-5-gf47129bd7 2022-03-19 01:54:05

  • deps: update `rapid-yaml` to `v0.4.1`

PCSX2 Developer version SVNv1.7.2490-4-gaa42acfe2 2022-02-18 05:10:15

  • common: fix method name and clarify some behaviour

PCSX2 Developer version SVNv1.7.2490-3-gddfe6ac5c 2022-02-18 05:07:50

  • memcard: update ryml parsing for folder memory cards also make the file handling safer

PCSX2 Developer version SVNv1.7.2490-2-g624dff1b9 2022-02-18 05:07:01

  • gamedb: move away from deprecated `ryml::parse` func

PCSX2 Developer version SVNv1.7.2490-1-g8d498b564 2022-02-16 22:41:24

  • deps: update `rapid-yaml` to latest commit has a bug fix that we hit in folder memory cards

PCSX2 Developer version SVNv1.7.2490 2022-03-19 21:00:27

  • Core: Remove unused code

PCSX2 Developer version SVNv1.7.2489 2022-03-20 04:40:47

  • Misc: Fix incorrect printf of std::string_view

PCSX2 Developer version SVNv1.7.2488 2022-03-19 19:28:50

  • GameDB: Add fixes for Tak Games SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.

PCSX2 Developer version SVNv1.7.2487 2022-03-19 01:08:30

  • PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values. Also forgot to change the IDC for Disabling Partial Invalidation.

PCSX2 Developer version SVNv1.7.2486 2022-03-19 23:21:05

PCSX2 Developer version SVNv1.7.2485-3-gf5afbfd4f 2022-03-19 23:16:44

  • GS: Remove 32bit code from SW renderer

PCSX2 Developer version SVNv1.7.2485-2-gccd86a242 2022-03-19 22:38:20

  • EE/VU JIT: Remove 32bit code

PCSX2 Developer version SVNv1.7.2485-1-g42a5cb7ad 2022-03-19 22:24:14

  • Build: Remove 32bit targets from VS solution

PCSX2 Developer version SVNv1.7.2485 2022-03-19 00:08:20

PCSX2 Developer version SVNv1.7.2484-2-g7b1d03d45 2021-12-10 01:26:03

  • ci: add link to previous release page in discord announcement

PCSX2 Developer version SVNv1.7.2484-1-g8a4f1ef51 2021-11-07 04:40:20

  • ci: stop building 32-bit At this point -- not cleaning up the solution files / etc, only our actions. Until the 32bit code itself is removed, we should still have an easy way to flip these back on.

PCSX2 Developer version SVNv1.7.2484 2022-03-19 16:51:07

PCSX2 Developer version SVNv1.7.2483 2022-03-19 03:58:27

PCSX2 Developer version SVNv1.7.2482 2022-03-18 23:50:59

PCSX2 Developer version SVNv1.7.2481 2022-03-18 21:53:48

PCSX2 Developer version SVNv1.7.2480 2022-03-18 14:06:26

PCSX2 Developer version SVNv1.7.2479 2022-03-18 11:19:10

PCSX2 Developer version SVNv1.7.2478 2022-03-18 08:54:42

PCSX2 Developer version SVNv1.7.2477 2022-03-18 02:19:02

PCSX2 Developer version SVNv1.7.2476 2022-03-17 19:33:14

PCSX2 Developer version SVNv1.7.2475 2022-03-17 19:39:59

PCSX2 Developer version SVNv1.7.2474 2022-03-17 12:42:59

PCSX2 Developer version SVNv1.7.2473 2022-03-16 03:58:20

  • GameDB: Add gsHWFixes for Tales of Symphonia Co-Authored-By: RedDevilus <martensregis@gmail.com>

PCSX2 Developer version SVNv1.7.2472 2022-03-16 12:01:41

PCSX2 Developer version SVNv1.7.2471-2-g8e08cd772 2022-03-11 13:05:38

  • PerformanceMetrics: Add GPU time

PCSX2 Developer version SVNv1.7.2471-1-g206f80c5f 2022-03-12 05:53:47

  • GS: Compute SW CPU per-thread not per-draw

PCSX2 Developer version SVNv1.7.2471 2022-03-17 02:18:40

  • GameDB: More GS HW Fixes Some extra comments for Monster Lab and SSX Tricky. New entries: - Alter Echo - Beyond Good and Evil - Dragon Ball Z - Budokai Tenkaichi 2 - Fatal Frame 1 / 3 - Ghost in the Shell - Stand Alone Complex - Global Defence Force - Xenosaga 1 / 2 / 3
  • Download: pcsx2-v1.7.2471-windows-x86.7z

PCSX2 Developer version SVNv1.7.2470 2022-03-17 02:44:14

PCSX2 Developer version SVNv1.7.2469 2022-03-16 23:58:22

PCSX2 Developer version SVNv1.7.2468 2022-03-16 23:36:37

PCSX2 Developer version SVNv1.7.2467 2022-03-16 05:53:37

  • GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series. Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
  • Download: pcsx2-v1.7.2467-windows-x86.7z

PCSX2 Developer version SVNv1.7.2466 2022-03-14 17:23:57

  • GS-hw: Optimize blending equations based on alpha value. It will allow us to use free sw blending without texture barriers. Will be especially helpful for opengl/vulkan.
  • Download: pcsx2-v1.7.2466-windows-x86.7z

PCSX2 Developer version SVNv1.7.2465 2022-03-16 08:24:05

PCSX2 Developer version SVNv1.7.2464 2022-03-15 21:22:19

  • GameDB: Add gsHWFixes for GTA LCS/VCS (#5662) Co authored by @Blackbird88

PCSX2 Developer version SVNv1.7.2463 2022-03-15 19:22:43

  • GameDB: Upscaling GS Batch 2 Adds second batch of upscaling fixes.

PCSX2 Developer version SVNv1.7.2462 2022-03-15 18:50:21

  • GameDB: Add Upscaling Fixes to Onimusha 3 Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege

PCSX2 Developer version SVNv1.7.2461 2022-03-15 20:46:17

  • GameDB: Add Software FMV to Grandia 2 and Xtreme Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.

PCSX2 Developer version SVNv1.7.2460 2022-03-15 15:46:24

PCSX2 Developer version SVNv1.7.2459 2022-03-14 19:30:42

PCSX2 Developer version SVNv1.7.2458 2022-03-14 17:29:12

PCSX2 Developer version SVNv1.7.2457 2022-03-15 09:12:52

PCSX2 Developer version SVNv1.7.2472-1-g515d9040a 2022-03-16 03:58:20

PCSX2 Developer version SVNv1.7.2472 2022-03-16 12:01:41

PCSX2 Developer version SVNv1.7.2471-2-g8e08cd772 2022-03-11 13:05:38

  • PerformanceMetrics: Add GPU time

PCSX2 Developer version SVNv1.7.2471-1-g206f80c5f 2022-03-12 05:53:47

  • GS: Compute SW CPU per-thread not per-draw

PCSX2 Developer version SVNv1.7.2471 2022-03-17 02:18:40

  • GameDB: More GS HW Fixes Some extra comments for Monster Lab and SSX Tricky. New entries: - Alter Echo - Beyond Good and Evil - Dragon Ball Z - Budokai Tenkaichi 2 - Fatal Frame 1 / 3 - Ghost in the Shell - Stand Alone Complex - Global Defence Force - Xenosaga 1 / 2 / 3
  • Download: pcsx2-v1.7.2471-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2470 2022-03-17 02:44:14

PCSX2 Developer version SVNv1.7.2470 2022-03-17 02:44:14

PCSX2 Developer version SVNv1.7.2469 2022-03-16 23:58:22

PCSX2 Developer version SVNv1.7.2468 2022-03-16 23:36:37

PCSX2 Developer version SVNv1.7.2467 2022-03-16 05:53:37

  • GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series. Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
  • Download: pcsx2-v1.7.2467-windows-x86.7z

PCSX2 Developer version SVNv1.7.2466 2022-03-14 17:23:57

  • GS-hw: Optimize blending equations based on alpha value. It will allow us to use free sw blending without texture barriers. Will be especially helpful for opengl/vulkan.
  • Download: pcsx2-v1.7.2466-windows-x86.7z

PCSX2 Developer version SVNv1.7.2465 2022-03-16 08:24:05

PCSX2 Developer version SVNv1.7.2464 2022-03-15 21:22:19

  • GameDB: Add gsHWFixes for GTA LCS/VCS (#5662) Co authored by @Blackbird88

PCSX2 Developer version SVNv1.7.2463 2022-03-15 19:22:43

  • GameDB: Upscaling GS Batch 2 Adds second batch of upscaling fixes.

PCSX2 Developer version SVNv1.7.2462 2022-03-15 18:50:21

  • GameDB: Add Upscaling Fixes to Onimusha 3 Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege

PCSX2 Developer version SVNv1.7.2461 2022-03-15 20:46:17

  • GameDB: Add Software FMV to Grandia 2 and Xtreme Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.

PCSX2 Developer version SVNv1.7.2460 2022-03-15 15:46:24

PCSX2 Developer version SVNv1.7.2459 2022-03-14 19:30:42

PCSX2 Developer version SVNv1.7.2458 2022-03-14 17:29:12

PCSX2 Developer version SVNv1.7.2457 2022-03-15 09:12:52

PCSX2 Developer version SVNv1.7.2456 2022-03-15 02:06:46

PCSX2 Developer version SVNv1.7.2455 2022-03-14 23:47:23

PCSX2 Developer version SVNv1.7.2454 2022-03-14 23:43:25

PCSX2 Developer version SVNv1.7.2453 2022-03-14 17:14:18

PCSX2 Developer version SVNv1.7.2452 2022-03-14 19:39:31

  • GameDB: correct and update serials

PCSX2 Developer version SVNv1.7.2451 2022-03-14 16:34:36

PCSX2 Developer version SVNv1.7.2450 2022-03-14 19:28:08

  • GS: Loosen requirement for half bottom

PCSX2 Developer version SVNv1.7.2449 2022-03-13 23:21:16

PCSX2 Developer version SVNv1.7.2448-1-ga62ccc0d6 2022-03-13 22:37:54

  • GameDB: Auto GS HW renderer fixes for some NAMCO games - Tekken 4 - Tekken 5 - Tekken Tag Tournament

PCSX2 Developer version SVNv1.7.2448 2022-03-13 10:48:32

PCSX2 Developer version SVNv1.7.2447 2022-03-14 10:27:36

PCSX2 Developer version SVNv1.7.2462-2-gecb118d5a 2022-03-15 21:22:19

PCSX2 Developer version SVNv1.7.2462-1-gefbf187b3 2022-03-15 19:22:43

  • GameDB: Upscaling GS Batch 2 Adds second batch of upscaling fixes.

PCSX2 Developer version SVNv1.7.2462 2022-03-15 18:50:21

  • GameDB: Add Upscaling Fixes to Onimusha 3 Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege

PCSX2 Developer version SVNv1.7.2461 2022-03-15 20:46:17

  • GameDB: Add Software FMV to Grandia 2 and Xtreme Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.

PCSX2 Developer version SVNv1.7.2460 2022-03-15 15:46:24

PCSX2 Developer version SVNv1.7.2459 2022-03-14 19:30:42

PCSX2 Developer version SVNv1.7.2458 2022-03-14 17:29:12

PCSX2 Developer version SVNv1.7.2457 2022-03-15 09:12:52

PCSX2 Developer version SVNv1.7.2456 2022-03-15 02:06:46

PCSX2 Developer version SVNv1.7.2455 2022-03-14 23:47:23

PCSX2 Developer version SVNv1.7.2454 2022-03-14 23:43:25

PCSX2 Developer version SVNv1.7.2453 2022-03-14 17:14:18

PCSX2 Developer version SVNv1.7.2452 2022-03-14 19:39:31

  • GameDB: correct and update serials

PCSX2 Developer version SVNv1.7.2451 2022-03-14 16:34:36

PCSX2 Developer version SVNv1.7.2450 2022-03-14 19:28:08

  • GS: Loosen requirement for half bottom

PCSX2 Developer version SVNv1.7.2449 2022-03-13 23:21:16

PCSX2 Developer version SVNv1.7.2448-1-ga62ccc0d6 2022-03-13 22:37:54

  • GameDB: Auto GS HW renderer fixes for some NAMCO games - Tekken 4 - Tekken 5 - Tekken Tag Tournament

PCSX2 Developer version SVNv1.7.2448 2022-03-13 10:48:32

PCSX2 Developer version SVNv1.7.2447 2022-03-14 10:27:36

PCSX2 Developer version SVNv1.7.2446-5-g6a15d4646 2022-03-12 15:52:52

  • Qt: Improve boot filename autodetection

PCSX2 Developer version SVNv1.7.2446-4-g4331ae192 2022-03-12 14:20:23

  • VMManager: Support playing back GS dumps

PCSX2 Developer version SVNv1.7.2446-3-g4d85d916b 2022-03-12 11:38:42

  • GS: Move dump file loading to core

PCSX2 Developer version SVNv1.7.2446-2-g4f4b14dd4 2022-03-12 14:57:10

  • GameList: Add GetEntryByCRC()

PCSX2 Developer version SVNv1.7.2446-1-g444e65071 2022-03-12 14:56:58

  • StringUtil: Add StartsWithNoCase/EndsWithNoCase

PCSX2 Developer version SVNv1.7.2446 2022-03-14 12:08:39

PCSX2 Developer version SVNv1.7.2445 2022-03-14 07:04:07

  • GS/VertexTrace: Fix min/max when last provoking vertex unsupported This was causing incorrect min/max alpha values due to the index swap, which caused the sides of text boxes in KH to disappear (because the alpha test optimized to always failing). Closes #5639.
  • Download: pcsx2-v1.7.2445-windows-x86.7z

PCSX2 Developer version SVNv1.7.2444 2022-03-13 12:18:02

PCSX2 Developer version SVNv1.7.2443 2022-03-13 05:48:16

PCSX2 Developer version SVNv1.7.2442 2022-03-13 04:46:16

  • GS-Debug: Dump verticles with draws - Move context dumping to the top so we see it as the game set, not after we've messed with it. Thanks to tadanokojin for these changes
  • Download: pcsx2-v1.7.2442-windows-x86.7z

PCSX2 Developer version SVNv1.7.2441 2022-03-13 04:18:44

PCSX2 Developer version SVNv1.7.2440 2022-03-13 03:34:29

PCSX2 Developer version SVNv1.7.2439 2022-03-07 02:58:52

  • GS: Improvements to MTBA address calculation

PCSX2 Developer version SVNv1.7.2438 2022-03-13 00:37:37

  • GameDB: Transformers Armada: Prelude to Energon Adds missing VIFFIFO + force disabling MTVU for not getting black screen

PCSX2 Developer version SVNv1.7.2437 2022-03-13 00:32:14

  • GameDB: Added a whole host of auto GS HW renderer fixes

PCSX2 Developer version SVNv1.7.2436 2022-03-08 09:14:12

PCSX2 Developer version SVNv1.7.2435-13-g1e86ba412 2022-03-05 06:13:05

  • GS: Append game serial/name to dump filename

PCSX2 Developer version SVNv1.7.2435-12-g89c79aa6c 2022-03-05 06:05:42

  • GSDump: Add embedded screenshot

PCSX2 Developer version SVNv1.7.2435-11-g4ed748fa3 2022-03-05 05:25:43

  • GSDump: Add extensible header and serial Serial is used to apply hw fixes.

PCSX2 Developer version SVNv1.7.2435-10-g5569e94f4 2022-03-03 16:10:19

  • GS: Make setting change detection more fine grained Avoids the slower full restart when it's not needed.

PCSX2 Developer version SVNv1.7.2435-9-g892eec79e 2022-03-03 15:32:26

  • Workflows: Fix lint-gamedb for gsHWFixes

PCSX2 Developer version SVNv1.7.2435-8-gb248b4a8a 2022-03-03 15:02:56

  • GameDB: Add HW fixes for GTASA/GOW/GOW2

PCSX2 Developer version SVNv1.7.2435-7-g39fe467b6 2022-03-03 15:02:23

  • GS: Purge CRCs of unused titles

PCSX2 Developer version SVNv1.7.2435-6-g1c301ec88 2022-03-03 14:55:27

  • GS: Move point list palette to gamedb

PCSX2 Developer version SVNv1.7.2435-5-gde5690ddc 2022-03-03 14:41:14

  • GS: Move texture-inside-rt flag to gamedb

PCSX2 Developer version SVNv1.7.2435-4-gf376c8f7a 2022-03-03 14:28:29

  • GS: Remove second source of truth for HWMipmap

PCSX2 Developer version SVNv1.7.2435-3-g2e199d47a 2022-03-03 14:22:39

  • GS: Move automatic mipmapping override to gamedb

PCSX2 Developer version SVNv1.7.2435-2-g96269db93 2022-03-03 13:36:05

  • GameDatabase: Add ability to override GS fixes

PCSX2 Developer version SVNv1.7.2435-1-gd35db63d7 2022-03-03 12:32:32

  • GS: Reference GSConfig instead of using theApp Removes multiple sources of truth, enables overrides.

PCSX2 Developer version SVNv1.7.2435 2022-03-10 18:08:50

  • GS-hw: Attempt to improve half screen detection

PCSX2 Developer version SVNv1.7.2434 2022-03-05 20:39:14

  • GS: Support local to local transfers that overwrite themselves

PCSX2 Developer version SVNv1.7.2433 2022-03-07 10:22:37

PCSX2 Developer version SVNv1.7.2432 2022-03-12 09:23:32

PCSX2 Developer version SVNv1.7.2431 2022-03-10 23:13:01

PCSX2 Developer version SVNv1.7.2430 2021-10-25 00:45:40

  • GameDB: Added MTVU disable to InstantVU off games

PCSX2 Developer version SVNv1.7.2433-2-g9d003486c 2022-03-10 18:08:50

PCSX2 Developer version SVNv1.7.2433-1-g0c4b85980 2022-03-05 20:39:14

  • GS: Support local to local transfers that overwrite themselves

PCSX2 Developer version SVNv1.7.2433 2022-03-07 10:22:37

PCSX2 Developer version SVNv1.7.2432 2022-03-12 09:23:32

PCSX2 Developer version SVNv1.7.2431 2022-03-10 23:13:01

PCSX2 Developer version SVNv1.7.2430 2021-10-25 00:45:40

  • GameDB: Added MTVU disable to InstantVU off games

PCSX2 Developer version SVNv1.7.2429-3-ga11d09ebd 2021-10-23 21:52:41

  • Git: Update GameDB Validation script

PCSX2 Developer version SVNv1.7.2429-2-gd294064da 2021-10-23 21:39:49

  • GameDB: Disable MTVU on T-Bit games

PCSX2 Developer version SVNv1.7.2429-1-gfd4a5acc4 2021-10-23 21:36:02

  • MTVU: Try to make T-Bit more reliable. Add MTVUSpeedHack option to GameDB so it can be forcefully disabled

PCSX2 Developer version SVNv1.7.2429 2022-03-09 16:59:41

  • GS/Autoflush: Handle different page widths/arrangements

PCSX2 Developer version SVNv1.7.2428-1-g90a4a11d4 2022-03-08 16:16:19

  • GS: Add Auto Flush for Z buffer draws Adjust Burnout CRC hack

PCSX2 Developer version SVNv1.7.2428 2022-03-07 19:39:32

  • GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk. Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level. Everything that we need is enabled on Basic level. Change is done for clamp 1 only.
  • Download: pcsx2-v1.7.2428-windows-x86.7z

PCSX2 Developer version SVNv1.7.2427 2022-03-06 21:12:55

PCSX2 Developer version SVNv1.7.2426-1-g92900d8dc 2022-03-03 16:02:08

  • Config: Fix manual subnet mask save/load

PCSX2 Developer version SVNv1.7.2426 2022-03-09 02:02:44

PCSX2 Developer version SVNv1.7.2425 2022-03-09 04:53:58

PCSX2 Developer version SVNv1.7.2424 2022-03-08 00:52:47

  • Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack

PCSX2 Developer version SVNv1.7.2423 2022-03-08 23:55:07

  • GameDB: Katamari games Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
  • Download: pcsx2-v1.7.2423-windows-x86.7z

PCSX2 Developer version SVNv1.7.2422 2022-03-07 17:18:49

PCSX2 Developer version SVNv1.7.2421 2022-03-07 10:46:56

PCSX2 Developer version SVNv1.7.2420-4-g237b9754c 2022-03-07 10:46:38

  • Qt: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-3-g74bbccdf5 2022-03-07 10:46:29

  • Wx: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-2-g062d62590 2022-02-13 10:50:07

  • Vulkan/Context: Allow non-debug device when validation layers unavailable

PCSX2 Developer version SVNv1.7.2420-1-g3f30c2bda 2022-02-13 10:40:21

  • VulkanHostDisplay: Improve Vulkan version reporting

PCSX2 Developer version SVNv1.7.2429-4-gfd758bb30 2021-10-25 00:45:40

PCSX2 Developer version SVNv1.7.2429-3-ga11d09ebd 2021-10-23 21:52:41

  • Git: Update GameDB Validation script

PCSX2 Developer version SVNv1.7.2429-2-gd294064da 2021-10-23 21:39:49

  • GameDB: Disable MTVU on T-Bit games

PCSX2 Developer version SVNv1.7.2429-1-gfd4a5acc4 2021-10-23 21:36:02

  • MTVU: Try to make T-Bit more reliable. Add MTVUSpeedHack option to GameDB so it can be forcefully disabled

PCSX2 Developer version SVNv1.7.2429 2022-03-09 16:59:41

  • GS/Autoflush: Handle different page widths/arrangements

PCSX2 Developer version SVNv1.7.2428-1-g90a4a11d4 2022-03-08 16:16:19

  • GS: Add Auto Flush for Z buffer draws Adjust Burnout CRC hack

PCSX2 Developer version SVNv1.7.2428 2022-03-07 19:39:32

  • GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk. Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level. Everything that we need is enabled on Basic level. Change is done for clamp 1 only.
  • Download: pcsx2-v1.7.2428-windows-x86.7z

PCSX2 Developer version SVNv1.7.2427 2022-03-06 21:12:55

PCSX2 Developer version SVNv1.7.2426-1-g92900d8dc 2022-03-03 16:02:08

  • Config: Fix manual subnet mask save/load

PCSX2 Developer version SVNv1.7.2426 2022-03-09 02:02:44

PCSX2 Developer version SVNv1.7.2425 2022-03-09 04:53:58

PCSX2 Developer version SVNv1.7.2424 2022-03-08 00:52:47

  • Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack

PCSX2 Developer version SVNv1.7.2423 2022-03-08 23:55:07

  • GameDB: Katamari games Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
  • Download: pcsx2-v1.7.2423-windows-x86.7z

PCSX2 Developer version SVNv1.7.2422 2022-03-07 17:18:49

PCSX2 Developer version SVNv1.7.2421 2022-03-07 10:46:56

PCSX2 Developer version SVNv1.7.2420-4-g237b9754c 2022-03-07 10:46:38

  • Qt: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-3-g74bbccdf5 2022-03-07 10:46:29

  • Wx: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-2-g062d62590 2022-02-13 10:50:07

  • Vulkan/Context: Allow non-debug device when validation layers unavailable

PCSX2 Developer version SVNv1.7.2420-1-g3f30c2bda 2022-02-13 10:40:21

  • VulkanHostDisplay: Improve Vulkan version reporting

PCSX2 Developer version SVNv1.7.2420 2022-03-07 17:11:02

PCSX2 Developer version SVNv1.7.2419 2022-03-07 05:02:40

  • Bump actions/checkout from 2 to 3 Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](https://github.com/actions/checkout/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/checkout dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>

PCSX2 Developer version SVNv1.7.2418 2022-03-07 11:09:37

  • Qt: Fix incorrect dropdown value in game properties

PCSX2 Developer version SVNv1.7.2417-1-ga8ee746c3 2022-03-07 10:37:23

  • Qt: Fix live changing game settings not applying

PCSX2 Developer version SVNv1.7.2417 2022-02-13 10:01:28

PCSX2 Developer version SVNv1.7.2416 2022-03-05 19:51:58

  • GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B. Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As).

PCSX2 Developer version SVNv1.7.2415 2022-03-01 04:46:13

  • GS: Handle Auto Flush across pages + scissor, add TEXFLUSH Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native)
  • Download: pcsx2-v1.7.2415-windows-x86.7z

PCSX2 Developer version SVNv1.7.2414 2022-03-05 17:55:54

PCSX2 Developer version SVNv1.7.2423-1-g3202fd88d 2022-03-08 00:52:47

PCSX2 Developer version SVNv1.7.2423 2022-03-08 23:55:07

  • GameDB: Katamari games Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
  • Download: pcsx2-v1.7.2423-windows-x86.7z

PCSX2 Developer version SVNv1.7.2422 2022-03-07 17:18:49

PCSX2 Developer version SVNv1.7.2421 2022-03-07 10:46:56

PCSX2 Developer version SVNv1.7.2420-4-g237b9754c 2022-03-07 10:46:38

  • Qt: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-3-g74bbccdf5 2022-03-07 10:46:29

  • Wx: Log graphics driver info on startup

PCSX2 Developer version SVNv1.7.2420-2-g062d62590 2022-02-13 10:50:07

  • Vulkan/Context: Allow non-debug device when validation layers unavailable

PCSX2 Developer version SVNv1.7.2420-1-g3f30c2bda 2022-02-13 10:40:21

  • VulkanHostDisplay: Improve Vulkan version reporting

PCSX2 Developer version SVNv1.7.2420 2022-03-07 17:11:02

PCSX2 Developer version SVNv1.7.2419 2022-03-07 05:02:40

  • Bump actions/checkout from 2 to 3 Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](https://github.com/actions/checkout/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/checkout dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>

PCSX2 Developer version SVNv1.7.2418 2022-03-07 11:09:37

  • Qt: Fix incorrect dropdown value in game properties

PCSX2 Developer version SVNv1.7.2417-1-ga8ee746c3 2022-03-07 10:37:23

  • Qt: Fix live changing game settings not applying

PCSX2 Developer version SVNv1.7.2417 2022-02-13 10:01:28

PCSX2 Developer version SVNv1.7.2416 2022-03-05 19:51:58

  • GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B. Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As).

PCSX2 Developer version SVNv1.7.2415 2022-03-01 04:46:13

  • GS: Handle Auto Flush across pages + scissor, add TEXFLUSH Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native)
  • Download: pcsx2-v1.7.2415-windows-x86.7z

PCSX2 Developer version SVNv1.7.2414 2022-03-05 17:55:54

PCSX2 Developer version SVNv1.7.2413 2022-03-05 16:55:36

PCSX2 Developer version SVNv1.7.2412 2022-03-04 11:40:03

PCSX2 Developer version SVNv1.7.2411-4-g56c884340 2022-03-04 10:46:47

  • Qt: Add log options to debug menu

PCSX2 Developer version SVNv1.7.2411-3-g37c4c596b 2022-03-04 09:04:05

  • Qt: Fix a few warnings on Linux

PCSX2 Developer version SVNv1.7.2411-2-g7b0bde4f1 2022-03-04 09:04:17

  • Qt: Move section/key in setting binder It's passed in by value, so elide the copy.

PCSX2 Developer version SVNv1.7.2411-1-g5c5c7d64a 2022-03-04 09:02:24

  • Qt: Remove version check macros Not needed anymore since we require Qt6 on all platforms.

PCSX2 Developer version SVNv1.7.2411 2022-03-03 20:51:46

PCSX2 Developer version SVNv1.7.2410-2-g682580e31 2022-03-03 20:50:56

  • GS-hw: Fix Wsign-compare warnings in GSRendererNew.

PCSX2 Developer version SVNv1.7.2410-1-g74e3d6470 2022-03-03 20:47:44

  • GS-hw: Fix Wunused-but-set-variable warnings in GSTextureCache.

PCSX2 Developer version SVNv1.7.2410 2022-03-03 16:59:22

PCSX2 Developer version SVNv1.7.2409 2022-03-03 11:50:30

PCSX2 Developer version SVNv1.7.2408 2022-02-20 03:26:47

  • GS:OGL: Don't memset C++ objects

PCSX2 Developer version SVNv1.7.2418-1-g11a218b1a 2022-03-07 05:02:40

  • Bump actions/checkout from 2 to 3 Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](https://github.com/actions/checkout/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/checkout dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2418-1-g11a218b1a-windows-x86.7z

PCSX2 Developer version SVNv1.7.2418 2022-03-07 11:09:37

  • Qt: Fix incorrect dropdown value in game properties

PCSX2 Developer version SVNv1.7.2417-1-ga8ee746c3 2022-03-07 10:37:23

  • Qt: Fix live changing game settings not applying

PCSX2 Developer version SVNv1.7.2417 2022-02-13 10:01:28

PCSX2 Developer version SVNv1.7.2416 2022-03-05 19:51:58

  • GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B. Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As).

PCSX2 Developer version SVNv1.7.2415 2022-03-01 04:46:13

  • GS: Handle Auto Flush across pages + scissor, add TEXFLUSH Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native)
  • Download: pcsx2-v1.7.2415-windows-x86.7z

PCSX2 Developer version SVNv1.7.2414 2022-03-05 17:55:54

PCSX2 Developer version SVNv1.7.2413 2022-03-05 16:55:36

PCSX2 Developer version SVNv1.7.2412 2022-03-04 11:40:03

PCSX2 Developer version SVNv1.7.2411-4-g56c884340 2022-03-04 10:46:47

  • Qt: Add log options to debug menu

PCSX2 Developer version SVNv1.7.2411-3-g37c4c596b 2022-03-04 09:04:05

  • Qt: Fix a few warnings on Linux

PCSX2 Developer version SVNv1.7.2411-2-g7b0bde4f1 2022-03-04 09:04:17

  • Qt: Move section/key in setting binder It's passed in by value, so elide the copy.

PCSX2 Developer version SVNv1.7.2411-1-g5c5c7d64a 2022-03-04 09:02:24

  • Qt: Remove version check macros Not needed anymore since we require Qt6 on all platforms.

PCSX2 Developer version SVNv1.7.2411 2022-03-03 20:51:46

PCSX2 Developer version SVNv1.7.2410-2-g682580e31 2022-03-03 20:50:56

  • GS-hw: Fix Wsign-compare warnings in GSRendererNew.

PCSX2 Developer version SVNv1.7.2410-1-g74e3d6470 2022-03-03 20:47:44

  • GS-hw: Fix Wunused-but-set-variable warnings in GSTextureCache.

PCSX2 Developer version SVNv1.7.2410 2022-03-03 16:59:22

PCSX2 Developer version SVNv1.7.2409 2022-03-03 11:50:30

PCSX2 Developer version SVNv1.7.2408 2022-02-20 03:26:47

  • GS:OGL: Don't memset C++ objects

PCSX2 Developer version SVNv1.7.2407 2022-01-24 05:10:04

  • GS:Mac: Properly init vulkan on main thread

PCSX2 Developer version SVNv1.7.2406-1-gd9e2bcef6 2022-01-24 05:03:33

  • GS:Mac: Nicer message send

PCSX2 Developer version SVNv1.7.2406 2022-03-01 22:54:42

PCSX2 Developer version SVNv1.7.2405 2022-03-01 11:31:38

PCSX2 Developer version SVNv1.7.2404 2022-03-01 08:26:16

PCSX2 Developer version SVNv1.7.2403 2022-03-01 06:14:52

PCSX2 Developer version SVNv1.7.2402 2022-02-28 07:50:29

PCSX2 Developer version SVNv1.7.2401-2-ge833a67bb 2022-02-27 22:58:42

  • VU: Rework VUKickstart in to VUSync, swap behaviour

PCSX2 Developer version SVNv1.7.2401-1-g6dc5087cb 2022-02-27 18:20:40

  • VU: Run sync ahead on small blocks

PCSX2 Developer version SVNv1.7.2401 2022-02-28 17:11:08

PCSX2 Developer version SVNv1.7.2400 2022-02-26 10:40:40

PCSX2 Developer version SVNv1.7.2399-1-gd20bfa240 2022-02-26 07:06:04

  • EE: Add COP2 flag hack

PCSX2 Developer version SVNv1.7.2399 2022-02-27 07:31:10

  • GS/TextureCache: Don't count replacements in hash cache budget Large replacement textures were causing the hash cache to disable itself. There's plenty of other massive VRAM sinks in PCSX2 that we need to consider before we can say we're managing VRAM well anyway.
  • Download: pcsx2-v1.7.2399-windows-x86.7z

PCSX2 Developer version SVNv1.7.2398-1-g866e5bd92 2022-02-27 07:22:30

  • GS/TextureReplacements: Disable generated mipmaps on compressed textures They should be provided in the file.

PCSX2 Developer version SVNv1.7.2398 2021-12-12 12:00:16

  • Pad: Fix connection of macOS GameController framework controllers

PCSX2 Developer version SVNv1.7.2397 2022-02-24 20:45:27

PCSX2 Developer version SVNv1.7.2396-10-gc18be9dde 2022-02-08 00:47:36

  • Dependencies: Remove LibXml

PCSX2 Developer version SVNv1.7.2396-9-g4eba40017 2022-02-13 20:30:41

  • DEV9: Don't enforce MTA requirement Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK
wstecz04/02/2022 23:35
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