[PSX2] Dev PCSX2 SVNv1.7.2159 2021-12-26 11:37:43

[2] @ Niedziela, 26 Grudnia 2021 06:25CET

[PSX2] Dev PCSX2 SVNv1.7.2159 2021-12-26 11:37:43

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.2159 2021-12-26 11:37:43

PCSX2 Developer version SVNv1.7.2158 2021-12-26 09:43:06

  • GameDB: Fix loading patches for some games

PCSX2 Developer version SVNv1.7.2157 2021-12-22 22:50:05

PCSX2 Developer version SVNv1.7.2156-6-geb9dc7b70d 2021-12-24 04:09:37

  • IPU: BDEC/IDEC wait for IPU0 to drain before proceeding

PCSX2 Developer version SVNv1.7.2156-5-g06bf2502a6 2021-12-23 15:13:06

  • IPU: Tidy up and fix up toIPU DMA, remove some hacks

PCSX2 Developer version SVNv1.7.2156-4-g242655bac9 2021-12-22 11:40:08

  • IPU: Tidy up some DMA and FIFO behaviour

PCSX2 Developer version SVNv1.7.2156-3-g8335b3ee77 2021-12-22 02:14:02

  • IPU: Only fill IPU with required data, no more.

PCSX2 Developer version SVNv1.7.2156-2-ga0c8ad9511 2021-12-16 00:39:53

  • Savestate: Bump version

PCSX2 Developer version SVNv1.7.2156-1-gd775a9364b 2021-12-16 00:36:23

  • IPU: Set DMA to only transfer on request (or reset)
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-1-g08ecf3f58 2022-01-02 14:52:30

  • iR5900: Use unsigned math for constant prop of add/sub Signed overflow is undefined.

PCSX2 Developer version SVNv1.7.2246 2022-01-13 22:54:45

  • PAD: Clean up the remains of the old logging code from when this was Onepad.

PCSX2 Developer version SVNv1.7.2245 2022-01-08 13:52:39

  • GS: remove redundant clears from tc.

PCSX2 Developer version SVNv1.7.2244-1-g7d27b675d 2022-01-08 13:52:07

  • GS: sparse targets need to be cleared on fetch.

PCSX2 Developer version SVNv1.7.2244 2022-01-17 17:11:59

PCSX2 Developer version SVNv1.7.2243 2022-01-16 12:28:08

  • GS: optimize xxHash usage in palette hashing.

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

  • Fix several gcc warnings. (#5232)

PCSX2 Developer version SVNv1.7.2232 2022-01-13 12:05:48

  • GameDB: add EETiming to 'Kya: Dark Lineage'
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2242-1-g8db0b5282 2022-01-16 12:28:08

PCSX2 Developer version SVNv1.7.2242-1-g8db0b5282 2022-01-16 12:28:08

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

PCSX2 Developer version SVNv1.7.2232 2022-01-13 12:05:48

PCSX2 Developer version SVNv1.7.2231 2022-01-12 09:59:12

PCSX2 Developer version SVNv1.7.2230 2022-01-12 21:17:19

  • GameDB: add serials from #4535 Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2229-1-g28ca0aed4 2022-01-11 15:29:47

  • GameDB: add patch to MX Unleashed Migrated Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2229 2022-01-13 03:32:33

PCSX2 Developer version SVNv1.7.2229 2022-01-13 03:32:33

PCSX2 Developer version SVNv1.7.2228 2021-07-12 06:23:42

  • GS-hw: Add/remove crc ids. Add CRCs for (almost) all versions of R&C, WOC, & J&D. Remove all non-retail crc versions. Re-add Crash 4 version CRC, it's retail actually. Original PR #4535 Close #4535
  • Download: pcsx2-v1.7.2228-windows-x86.7z

PCSX2 Developer version SVNv1.7.2227 2022-01-12 19:23:08

  • GUI: Convert Power plan name to UTF-8

PCSX2 Developer version SVNv1.7.2226 2022-01-08 05:20:21

  • GS-hw: Don't enable blending when only alpha is written. Optimization.

PCSX2 Developer version SVNv1.7.2225 2022-01-11 14:48:19

PCSX2 Developer version SVNv1.7.2224-2-gb7b65d736 2022-01-11 14:23:15

  • GS: Fix tooltips, d3d11 blend, add vulkan in tooltips.

PCSX2 Developer version SVNv1.7.2224-1-g6263c8a0c 2022-01-11 14:18:51

  • GS-wx: Fix d3d11 blend option, broke during Vulkan merge. Merge the option with GL/VK.

PCSX2 Developer version SVNv1.7.2224 2022-01-08 18:43:28

  • GS-hw: Move PABE shader bit to the top of sw blending. Early return when there is no sw blending, no need to run the blend code. Optimization.

PCSX2 Developer version SVNv1.7.2223 2022-01-11 11:17:48

  • GS/DX11: Get rid of local context reference in GSTexture11

PCSX2 Developer version SVNv1.7.2222-6-g5bdb34521 2022-01-11 11:01:31

  • GS/HW: Add a field for LOD clamp to sampler This way SampleLevel for manual LOD doesn't get clamped.

PCSX2 Developer version SVNv1.7.2222-5-ge1e83c11c 2022-01-09 12:50:13

  • GS: Compute mipmap levels in base device Also fixes the incorrect number of levels.

PCSX2 Developer version SVNv1.7.2222-4-g0f5b17de0 2022-01-09 07:46:40

  • GS/DX11: Implement automatic/manual LOD in pixel shader

PCSX2 Developer version SVNv1.7.2222-3-g568d9a3e3 2022-01-09 06:24:01

  • GS/HW: Correct min lod/minification filter for mipmaps

PCSX2 Developer version SVNv1.7.2222-2-g1518b793d 2022-01-09 06:23:29

  • GS/DX11: Fix mipmap textures and support trilinear

PCSX2 Developer version SVNv1.7.2222-1-g6182b4603 2022-01-09 06:22:23

  • GSState: Minimum texture size is 1x1, not 2x2 Fixes out of bounds uploads when full mipmapping is enabled.

PCSX2 Developer version SVNv1.7.2222 2022-01-10 23:57:09

  • CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit

PCSX2 Developer version SVNv1.7.2221 2022-01-10 17:11:58

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2220 2022-01-10 20:42:06

  • GS: Fix GetRecommendedCRCHackLevel for Vulkan. Issue #5312

PCSX2 Developer version SVNv1.7.2219 2022-01-10 12:28:10

  • CDVD: Don't delay abort commands on DVDs, at least for now.. Fixes #5301
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2218 2022-01-08 07:09:16

PCSX2 Developer version SVNv1.7.2218 2022-01-08 07:09:16

PCSX2 Developer version SVNv1.7.2217 2022-01-09 16:45:59

PCSX2 Developer version SVNv1.7.2216 2022-01-09 15:08:15

PCSX2 Developer version SVNv1.7.2215-2-g126ae4a0f0 2022-01-09 15:08:24

  • GS/Vulkan: Handle uploads to render targets

PCSX2 Developer version SVNv1.7.2215-1-g68f18245a7 2022-01-09 07:32:18

  • GS/DX11: Implement merge feedback write

PCSX2 Developer version SVNv1.7.2215 2022-01-09 15:47:25

  • GameDB: fix some entries

PCSX2 Developer version SVNv1.7.2214 2022-01-09 13:02:06

  • GameDB: add some missing serials

PCSX2 Developer version SVNv1.7.2213 2022-01-07 21:45:10

  • GameDB: add patches to Koukaku Kidoutai and fixes for other games

PCSX2 Developer version SVNv1.7.2212 2022-01-08 08:49:39

PCSX2 Developer version SVNv1.7.2211 2022-01-08 15:50:31

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2210 2022-01-08 09:27:27

PCSX2 Developer version SVNv1.7.2210 2022-01-08 09:27:27

PCSX2 Developer version SVNv1.7.2209 2022-01-08 08:35:02

PCSX2 Developer version SVNv1.7.2208 2022-01-07 09:52:15

PCSX2 Developer version SVNv1.7.2207-20-g1a3c20f0f7 2022-01-07 09:51:30

  • Vulkan: Use memory budget extension where available

PCSX2 Developer version SVNv1.7.2207-19-g4f735d0201 2022-01-05 12:14:54

  • GS: Prevent out of bounds copy for half_right TC target copies

PCSX2 Developer version SVNv1.7.2207-18-gec0543335e 2022-01-01 11:20:16

  • GS: Fine gained change detection for mips/trifilter/anisotropy

PCSX2 Developer version SVNv1.7.2207-17-g0872d024f9 2022-01-01 11:12:32

  • GSDevice: Add ClearSamplerCache() method

PCSX2 Developer version SVNv1.7.2207-16-g0ce21c91ef 2022-01-01 10:56:29

  • GS: Allocate mipmaps for Basic+ and only on non-copy textures

PCSX2 Developer version SVNv1.7.2207-15-g220c7c271b 2021-12-30 06:20:03

  • GS/Vulkan: Use VK_EXT_provoking_vertex where supported

PCSX2 Developer version SVNv1.7.2207-14-gbf389b94d6 2021-12-19 10:40:55

  • GS: Add texture preloading option

PCSX2 Developer version SVNv1.7.2207-13-g6187f36c33 2021-12-29 12:23:31

  • Vulkan/StreamBuffer: Use VulkanMemoryAllocator

PCSX2 Developer version SVNv1.7.2207-12-g73df4e4abf 2021-12-30 06:26:44

  • GS: Only swap DATE_GL42 with DATE_GL45 when full barriers are used Saves the expensive draw splitting/barriers when mixed software blending is used.

PCSX2 Developer version SVNv1.7.2207-11-g1a8a5a5e8e 2021-10-21 10:45:27

  • GS: Add Vulkan renderer

PCSX2 Developer version SVNv1.7.2207-10-gc4ab6280c6 2021-10-21 10:45:14

  • Frontend: Add VulkanHostDisplay

PCSX2 Developer version SVNv1.7.2207-9-ga27b6a113a 2021-11-06 07:53:01

  • Common: Add Vulkan helper classes

PCSX2 Developer version SVNv1.7.2207-8-ga60ded5c94 2021-10-21 10:44:38

  • 3rdparty: Add Vulkan headers

PCSX2 Developer version SVNv1.7.2207-7-g5ff67d4b2d 2021-10-21 10:44:26

  • 3rdparty: Add glslang

PCSX2 Developer version SVNv1.7.2207-6-g874e3d976f 2022-01-03 05:44:23

  • GSTexture: Implement Save() using common code

PCSX2 Developer version SVNv1.7.2207-5-g90e1284d83 2021-12-30 10:54:27

  • GS: Move mipmap generation flag to GSTexture

PCSX2 Developer version SVNv1.7.2207-4-g75518b71ea 2021-12-30 10:48:03

  • GS: Fix forced trilinear + full mipmapping i.e. generate mips when not provided by the game and trilinear filtering is forced on.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2207 2022-01-06 15:44:04

PCSX2 Developer version SVNv1.7.2207 2022-01-06 15:44:04

PCSX2 Developer version SVNv1.7.2206 2022-01-06 18:19:25

  • GS-hw: Improve DATE selection. Check for fbmask, accurate path isn't supported so just to DATE. Check for FBA, all pixels will be 128 or more so use Fast path DATE_one.

PCSX2 Developer version SVNv1.7.2205 2022-01-07 18:37:10

  • VIF: If Force break + Reset requested, Reset gets priority Fixes #5275

PCSX2 Developer version SVNv1.7.2204 2022-01-06 18:42:59

PCSX2 Developer version SVNv1.7.2203 2022-01-06 15:16:31

  • CDVD: If you abort, actually abort.

PCSX2 Developer version SVNv1.7.2202 2022-01-06 08:51:35

PCSX2 Developer version SVNv1.7.2201 2022-01-06 09:32:41

PCSX2 Developer version SVNv1.7.2200 2022-01-06 08:23:17

PCSX2 Developer version SVNv1.7.2199 2022-01-06 08:15:01

PCSX2 Developer version SVNv1.7.2198 2021-12-30 12:22:24

PCSX2 Developer version SVNv1.7.2197-3-ga7bafb60e9 2021-12-30 12:21:49

  • CDVD: Improve Break/Abort handling

PCSX2 Developer version SVNv1.7.2197-2-g602769b9d0 2021-12-30 09:20:09

  • CDVD: Add Eject IRQ

PCSX2 Developer version SVNv1.7.2197-1-ge76546f8e4 2021-12-30 04:41:17

  • CDVD: Implement speed register, fix up SpindleCtrl Also Set the drive as not spinning when ejected
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2197 2021-12-30 19:36:21

PCSX2 Developer version SVNv1.7.2197 2021-12-30 19:36:21

PCSX2 Developer version SVNv1.7.2196 2022-01-04 14:56:24

PCSX2 Developer version SVNv1.7.2195 2022-01-02 00:12:15

  • VTLB: Fix ppmap allocation in 64-bit

PCSX2 Developer version SVNv1.7.2194 2021-12-29 12:23:48

  • 3rdparty: Add xxhash.h

PCSX2 Developer version SVNv1.7.2193 2021-10-30 03:12:40

  • 3rdparty: Add Vulkan Memory Allocator

PCSX2 Developer version SVNv1.7.2192 2022-01-03 17:11:30

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2191 2022-01-01 12:35:22

PCSX2 Developer version SVNv1.7.2190 2021-12-12 20:35:31

PCSX2 Developer version SVNv1.7.2189 2022-01-02 23:47:50

  • gitignore: update gs debug gl filename.

PCSX2 Developer version SVNv1.7.2188 2021-12-26 16:51:56

  • 3rdparty: Remove freetype

PCSX2 Developer version SVNv1.7.2187 2021-10-24 10:27:19

PCSX2 Developer version SVNv1.7.2186-7-g0c36647506 2021-12-18 15:43:50

  • GS: Rewrite presentation interface and OSD

PCSX2 Developer version SVNv1.7.2186-6-g1348c8880e 2021-09-18 08:03:53

  • Add font resources

PCSX2 Developer version SVNv1.7.2186-5-g9334285edd 2021-09-14 11:11:59

  • 3rdparty: Add imgui

PCSX2 Developer version SVNv1.7.2186-4-g2330d3a056 2021-12-30 06:25:12

  • GS: Use hardware point/line expansion where supported in GL

PCSX2 Developer version SVNv1.7.2186-3-gbce54a64ff 2021-12-23 12:35:05

  • GS: Use flat/nointerpolation for IIP=0 instead of GS

PCSX2 Developer version SVNv1.7.2186-2-gbd43400ad8 2021-12-30 06:34:55

  • GS/OpenGL: Set features in Create() instead of constructor

PCSX2 Developer version SVNv1.7.2186-1-gb16c75324e 2021-12-30 06:43:23

  • GSState: Move m_dev to base class
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2186 2021-11-30 07:20:06

PCSX2 Developer version SVNv1.7.2186 2021-11-30 07:20:06

PCSX2 Developer version SVNv1.7.2185-4-g4da09bd841 2021-11-30 07:16:11

  • GS: Fix missing space in config dialog

PCSX2 Developer version SVNv1.7.2185-3-g6811cd617b 2021-11-30 05:30:54

  • GS: Add system default adapter config option

PCSX2 Developer version SVNv1.7.2185-2-g4e762c75b0 2021-11-23 08:42:46

  • GS: Move adapter list stuff to module in GSUtil Will be helpful for when renderers other than DX that let you choose adapters are added

PCSX2 Developer version SVNv1.7.2185-1-gf471c30036 2021-11-23 08:21:49

  • GS: Default adapter_index to -1 to indicate default

PCSX2 Developer version SVNv1.7.2185 2021-12-02 10:03:00

PCSX2 Developer version SVNv1.7.2184-9-g5f168b1a1e 2021-12-01 22:41:43

  • PAD: Store rumble intensity as float No longer have to worry about what the max value should be Unlocks > 50% rumble power on new rumble API

PCSX2 Developer version SVNv1.7.2184-8-g5d6f0d7e47 2021-12-01 22:00:47

  • PAD: Call SDL_GameControllerUpdate during pad testing

PCSX2 Developer version SVNv1.7.2184-7-gcf176f1b99 2021-12-01 06:55:52

  • CMake: Remove SDL1.2 option Not sure if it worked before but it definitely doesn't work now

PCSX2 Developer version SVNv1.7.2184-6-gd97e867c07 2021-12-01 06:03:52

  • GHActions: Cache patchelf

PCSX2 Developer version SVNv1.7.2184-5-g3d0654dd48 2021-11-30 10:22:42

  • PAD:SDL: Let users set their own hints from the config

PCSX2 Developer version SVNv1.7.2184-4-ge688840703 2021-11-30 10:03:32

  • PAD:SDL: Set some hints

PCSX2 Developer version SVNv1.7.2184-3-g8bf272e806 2021-11-30 09:54:00

  • PAD:SDL: Switch to SDL_GameControllerRumble for rumble Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954

PCSX2 Developer version SVNv1.7.2184-2-g0744bc4004 2021-12-01 04:31:56

  • GHActions: Build latest SDL on linux Package manager version too old

PCSX2 Developer version SVNv1.7.2184-1-g918f8cbe16 2021-11-30 08:39:22

  • PAD: Format some things

PCSX2 Developer version SVNv1.7.2184 2021-12-31 23:51:36

PCSX2 Developer version SVNv1.7.2183 2021-12-30 15:50:56

PCSX2 Developer version SVNv1.7.2182 2021-12-29 23:08:27

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2181 2021-12-29 15:01:36

PCSX2 Developer version SVNv1.7.2181 2021-12-29 15:01:36

PCSX2 Developer version SVNv1.7.2180-2-g0375f9c0ae 2021-12-28 13:30:41

  • GS-wx: Aniso can run with nearest texture filtering so let's leave it. Option just disabled the toggle, it would still run on opengl.

PCSX2 Developer version SVNv1.7.2180-1-g11ac758d78 2021-12-28 13:29:02

  • GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11. Don't run aniso filter on m_convert.pt and m_convert.ln samplers. Running m_convert.pt broke shadows on color clipping. Also use the aniso bit from hw renderer. Aniso will now behave the same as on OpenGL.

PCSX2 Developer version SVNv1.7.2180 2021-12-28 07:16:52

PCSX2 Developer version SVNv1.7.2179-1-gb475108ff3 2021-12-28 07:15:20

  • ryml: unbreak non-Linux Unices

PCSX2 Developer version SVNv1.7.2179 2021-12-25 23:50:05

PCSX2 Developer version SVNv1.7.2178-1-g6a3f093cfa 2021-07-12 21:47:54

  • USB: Sony DPP-MP1 printer emulation

PCSX2 Developer version SVNv1.7.2178 2021-12-28 09:40:01

PCSX2 Developer version SVNv1.7.2177 2021-12-28 06:25:49

PCSX2 Developer version SVNv1.7.2176 2021-12-28 10:28:58

PCSX2 Developer version SVNv1.7.2175-9-g18fdfc26aa 2021-12-26 10:41:41

  • Core: Savestate version bump

PCSX2 Developer version SVNv1.7.2175-8-gf50d2fa48e 2021-12-27 02:35:16

  • CDVD: Add more error checking, set seek status

PCSX2 Developer version SVNv1.7.2175-7-ge82859c979 2021-12-27 01:34:57

  • CDVD: Separate SCMD/NCMD Fifo's set to right size

PCSX2 Developer version SVNv1.7.2175-6-g99bb35f109 2021-12-27 01:11:52

  • CDVD: Added missing busy/ready checks

PCSX2 Developer version SVNv1.7.2175-5-g8637f8ee9b 2021-12-27 00:42:11

  • CDVD: Extra error handling and fix some flag details

PCSX2 Developer version SVNv1.7.2175-4-g1e11d40828 2021-12-26 12:41:20

  • CDVD: Improve status handling/implement sticky status

PCSX2 Developer version SVNv1.7.2175-3-g5546b102eb 2021-12-26 10:59:07

  • CDVD: Replace cdvd.Ready handling

PCSX2 Developer version SVNv1.7.2175-2-g7d9c8c9172 2021-12-26 09:12:29

  • CDVD: Add some error handling, fix up some IRQ stuff

PCSX2 Developer version SVNv1.7.2175-1-g8dd51b7207 2021-12-16 00:57:35

  • CDVD: Zero sector handling and fix CdStop
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2175 2021-12-28 09:28:22

PCSX2 Developer version SVNv1.7.2175 2021-12-28 09:28:22

PCSX2 Developer version SVNv1.7.2174 2021-11-08 14:55:11

PCSX2 Developer version SVNv1.7.2173-3-g231b8e9481 2021-11-04 22:14:52

  • reference the app-variables.sh apprun-hook file

PCSX2 Developer version SVNv1.7.2173-2-gf9f36700bb 2021-11-04 22:13:11

  • Update AppRun

PCSX2 Developer version SVNv1.7.2173-1-gba9fced3db 2021-11-04 22:11:31

  • Create app-variables.sh

PCSX2 Developer version SVNv1.7.2173 2021-12-28 07:41:17

  • GSDumpDialog: Cache length instead of querying every packet Length() internally calls fseek() to end, ftell(), and fseek() back again (really slow). Shaves several seconds off loading large gs dumps.
  • Download: pcsx2-v1.7.2173-windows-x86.7z

PCSX2 Developer version SVNv1.7.2172 2021-12-18 15:34:42

PCSX2 Developer version SVNv1.7.2171-15-g935f880fa7 2021-12-18 15:33:58

  • USB: Fix compilation of USBNull on Windows

PCSX2 Developer version SVNv1.7.2171-14-g47d046c5fe 2021-12-18 15:33:30

  • DEV9: Prepare for Qt

PCSX2 Developer version SVNv1.7.2171-13-g4305e17cbe 2021-12-18 15:31:08

  • SPU2: Prepare for Qt (add Host wrapper)

PCSX2 Developer version SVNv1.7.2171-12-gc5c4cdd0b4 2021-12-18 15:30:20

  • PINE: Disable for Qt (for now)

PCSX2 Developer version SVNv1.7.2171-11-g252562db90 2021-12-18 16:11:52

  • Misc: #ifdef out last bits of wx-dependent code

PCSX2 Developer version SVNv1.7.2171-10-ga898682f3e 2021-12-18 16:09:05

  • Host: Add layered settings interface for per-game settings

PCSX2 Developer version SVNv1.7.2171-9-g7829094668 2021-09-22 09:48:03

  • 3rdparty: Add simpleini

PCSX2 Developer version SVNv1.7.2171-8-g042c23a545 2021-12-18 16:08:12

  • Config: Add folder initializers

PCSX2 Developer version SVNv1.7.2171-7-gaf2b9e3a4c 2021-12-18 15:23:43

  • Config: Add SPU2 options to global struct

PCSX2 Developer version SVNv1.7.2171-6-gb3b7c55b9a 2021-12-18 15:09:57

  • Host: Add ReportErrorAsync() and formatted variant

PCSX2 Developer version SVNv1.7.2171-5-g1859ede325 2021-12-26 05:32:07

  • GameDatabase: Use resource abstraction to read yaml

PCSX2 Developer version SVNv1.7.2171-4-g2c32c374fb 2021-12-26 05:25:18

  • GameDatabase: Don't include rapidyaml in header Name clashes with Qt.

PCSX2 Developer version SVNv1.7.2171-3-g65d22406a3 2021-10-10 03:57:09

  • SettingsWrapper: Fix enums being stored as ints
wstecz26/12/2021 06:25
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