[PSX2] Dev PCSX2 SVNv1.7.2088 2021-11-30 10:06:17

[5] @ środa, 24 Listopada 2021 00:25CET

[PSX2] Dev PCSX2 SVNv1.7.2088 2021-11-30 10:06:17

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.2088 2021-11-30 10:06:17

PCSX2 Developer version SVNv1.7.2087 2021-10-24 22:11:38

PCSX2 Developer version SVNv1.7.2086 2021-11-29 17:11:17

PCSX2 Developer version SVNv1.7.2085 2021-11-29 05:02:39

  • Bump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0. - [Release notes](https://github.com/mathieudutour/github-tag-action/releases) - [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0) --- updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2085-windows-x86.7z

PCSX2 Developer version SVNv1.7.2084 2021-11-29 05:02:42

  • Bump actions/cache from 2.1.6 to 2.1.7 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2084-windows-x86.7z

PCSX2 Developer version SVNv1.7.2083 2021-11-17 03:06:58

  • GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C.

PCSX2 Developer version SVNv1.7.2082 2021-05-03 09:38:08

PCSX2 Developer version SVNv1.7.2081-2-g342170b077 2021-05-03 06:18:48

  • GS: Add new heap for SW renderer allocations

PCSX2 Developer version SVNv1.7.2081-1-gdf02d784d6 2021-05-03 06:18:08

  • GS: Throw from vmalloc on failure

PCSX2 Developer version SVNv1.7.2081 2021-11-08 00:05:39

PCSX2 Developer version SVNv1.7.2080 2021-11-26 16:30:27

  • GS-wx: Fix some gui interaction. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. Fix interaction of Trilinear Filtering with selected renderer. Options should gray out properly now.
  • Download: pcsx2-v1.7.2080-windows-x86.7z

PCSX2 Developer version SVNv1.7.2079 2021-11-24 08:18:37

PCSX2 Developer version SVNv1.7.2078 2021-11-05 05:54:25

PCSX2 Developer version SVNv1.7.2077 2021-11-24 01:33:15

PCSX2 Developer version SVNv1.7.2076 2021-11-23 20:11:51

  • GS-GSState: Mask out AA1 on triangles. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. Should provide a nice speed boost on games that use AA1 on triangle prims.
  • Download: pcsx2-v1.7.2076-windows-x86.7z

PCSX2 Developer version SVNv1.7.2075-4-gc75b20e37d 2021-11-23 18:39:16

  • GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. There's no need to blend them since there is no implementation.

PCSX2 Developer version SVNv1.7.2075-3-g08f72596d4 2021-11-23 12:41:27

  • GS-hw: EmulateBlending move early return to the top. Optimization.

PCSX2 Developer version SVNv1.7.2075-2-gdcd1f90ae7 2021-11-23 12:29:38

  • GS-hw: Disable Z writes on AA1 flag when prim are lines. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.

PCSX2 Developer version SVNv1.7.2075-1-gc10603d161 2021-11-23 12:27:26

  • GS-hw: Disable alpha blending when only AA1 flag is enabled. There is no hw implementation of AA1. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2255 2022-01-21 15:05:13

PCSX2 Developer version SVNv1.7.2255 2022-01-21 15:05:13

PCSX2 Developer version SVNv1.7.2254 2022-01-21 06:17:43

PCSX2 Developer version SVNv1.7.2253 2022-01-18 23:42:49

PCSX2 Developer version SVNv1.7.2252-1-g7f2a9f680 2022-01-18 22:41:47

  • Build: Use git tag for file version on windows

PCSX2 Developer version SVNv1.7.2252 2022-01-20 21:36:16

PCSX2 Developer version SVNv1.7.2251 2022-01-20 18:39:28

  • GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend). Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier).
  • Download: pcsx2-v1.7.2251-windows-x86.7z

PCSX2 Developer version SVNv1.7.2250-7-g72809e872 2022-01-20 11:29:52

  • GS-hw: Purge TenchuFS, TenchuWoH crc hacks. d3d11 will require high blending to render properly.

PCSX2 Developer version SVNv1.7.2250-6-g610cad00b 2022-01-20 10:48:54

  • GS-hw: Move fbmask for texture shuffle on Basic level. Shouldn't be that slow, right? Also update comments. Previous High level is now Medium.

PCSX2 Developer version SVNv1.7.2250-5-g4f5bbebcd 2022-01-20 10:27:54

  • GS-hw: Move blend mix condition to blend switch case. Cleaner.

PCSX2 Developer version SVNv1.7.2250-4-g33f88039d 2022-01-20 10:25:48

  • GS-hw: Disable accumulation blend when there is fbmask with no overlap. Using a mix of hw/sw will be slower, so let's just do full sw blend, we already read the fb.

PCSX2 Developer version SVNv1.7.2250-3-g2cf6b5052 2022-01-20 10:06:22

  • GS-hw: Enable sw blend when prims don't overlap on basic blend with fbmask. FBMASK already reads the fb so let's allow it to run sw blending since there will be no cost, only if fbmask is already running.

PCSX2 Developer version SVNv1.7.2250-2-g8cb680f34 2022-01-18 02:17:17

  • GS-hw: Remove fbmask check for Genji. Fb will be read when primitives don't overlap, no need for the mask check now.

PCSX2 Developer version SVNv1.7.2250-1-gf089ef3fb 2022-01-20 08:32:40

  • GS-hw: Allow to sample the framebuffer when primitives don't overlap on d3d11. All: check when prims don't overlap. High: When there is no blend mix, accu blend, recursive. Full: When there is no accu blend, or recursive. alpha is higher than 1. Ultra: When there is no accu blend or recursive blend. Allow to check for overlap on d3d11. Support sw colclip when prims don't overlap on d3d11. Support sw pabe when prims don't overlap on d3d11.

PCSX2 Developer version SVNv1.7.2250 2022-01-20 04:08:57

PCSX2 Developer version SVNv1.7.2249-1-gd0b34dc04 2022-01-18 14:30:06

  • GS-hw: Implement BLEND CD. Allow hw blend only to do the math, output will be Cd, no need to run costly barriers, will help Vulkan/Opengl. Disable colclip on BLEND CD as there is no wrapping, will help all renderers, especially on hdr cases.

PCSX2 Developer version SVNv1.7.2249 2022-01-19 19:00:40

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2248 2022-01-19 13:38:34

PCSX2 Developer version SVNv1.7.2248 2022-01-19 13:38:34

PCSX2 Developer version SVNv1.7.2247 2022-01-02 15:00:46

  • R5900: Use unsigned ops for add/sub

PCSX2 Developer version SVNv1.7.2246-1-g08ecf3f58 2022-01-02 14:52:30

  • iR5900: Use unsigned math for constant prop of add/sub Signed overflow is undefined.

PCSX2 Developer version SVNv1.7.2246 2022-01-13 22:54:45

  • PAD: Clean up the remains of the old logging code from when this was Onepad.

PCSX2 Developer version SVNv1.7.2245 2022-01-08 13:52:39

  • GS: remove redundant clears from tc.

PCSX2 Developer version SVNv1.7.2244-1-g7d27b675d 2022-01-08 13:52:07

  • GS: sparse targets need to be cleared on fetch.

PCSX2 Developer version SVNv1.7.2244 2022-01-17 17:11:59

PCSX2 Developer version SVNv1.7.2243 2022-01-16 12:28:08

  • GS: optimize xxHash usage in palette hashing.

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

  • Fix several gcc warnings. (#5232)
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-1-g08ecf3f58 2022-01-02 14:52:30

  • iR5900: Use unsigned math for constant prop of add/sub Signed overflow is undefined.

PCSX2 Developer version SVNv1.7.2246 2022-01-13 22:54:45

  • PAD: Clean up the remains of the old logging code from when this was Onepad.

PCSX2 Developer version SVNv1.7.2245 2022-01-08 13:52:39

  • GS: remove redundant clears from tc.

PCSX2 Developer version SVNv1.7.2244-1-g7d27b675d 2022-01-08 13:52:07

  • GS: sparse targets need to be cleared on fetch.

PCSX2 Developer version SVNv1.7.2244 2022-01-17 17:11:59

PCSX2 Developer version SVNv1.7.2243 2022-01-16 12:28:08

  • GS: optimize xxHash usage in palette hashing.

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

  • Fix several gcc warnings. (#5232)

PCSX2 Developer version SVNv1.7.2232 2022-01-13 12:05:48

  • GameDB: add EETiming to 'Kya: Dark Lineage'
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-2-g7b6a26367 2022-01-02 15:00:46

PCSX2 Developer version SVNv1.7.2246-1-g08ecf3f58 2022-01-02 14:52:30

  • iR5900: Use unsigned math for constant prop of add/sub Signed overflow is undefined.

PCSX2 Developer version SVNv1.7.2246 2022-01-13 22:54:45

  • PAD: Clean up the remains of the old logging code from when this was Onepad.

PCSX2 Developer version SVNv1.7.2245 2022-01-08 13:52:39

  • GS: remove redundant clears from tc.

PCSX2 Developer version SVNv1.7.2244-1-g7d27b675d 2022-01-08 13:52:07

  • GS: sparse targets need to be cleared on fetch.

PCSX2 Developer version SVNv1.7.2244 2022-01-17 17:11:59

PCSX2 Developer version SVNv1.7.2243 2022-01-16 12:28:08

  • GS: optimize xxHash usage in palette hashing.

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

  • Fix several gcc warnings. (#5232)

PCSX2 Developer version SVNv1.7.2232 2022-01-13 12:05:48

  • GameDB: add EETiming to 'Kya: Dark Lineage'
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2242-1-g8db0b5282 2022-01-16 12:28:08

PCSX2 Developer version SVNv1.7.2242-1-g8db0b5282 2022-01-16 12:28:08

PCSX2 Developer version SVNv1.7.2242 2022-01-08 05:22:23

  • GS: Hash local memory blocks instead of expanded textures

PCSX2 Developer version SVNv1.7.2241 2022-01-08 13:16:00

PCSX2 Developer version SVNv1.7.2240 2022-01-09 09:23:36

PCSX2 Developer version SVNv1.7.2239-1-g921689aa0 2022-01-09 09:23:27

  • Common: Add D3D11 shader cache/compiler classes

PCSX2 Developer version SVNv1.7.2239 2022-01-10 02:59:41

PCSX2 Developer version SVNv1.7.2238 2022-01-09 22:42:32

PCSX2 Developer version SVNv1.7.2237 2022-01-10 18:13:24

  • GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
  • Download: pcsx2-v1.7.2237-windows-x86.7z

PCSX2 Developer version SVNv1.7.2236 2022-01-15 13:06:26

PCSX2 Developer version SVNv1.7.2235 2022-01-14 23:13:06

PCSX2 Developer version SVNv1.7.2234 2022-01-02 02:44:55

  • GS:SW: Allow up to 32 threads without breaking

PCSX2 Developer version SVNv1.7.2233-1-g610b19d64 2022-01-02 00:32:08

  • GS:SW: Fix crash when scanline count wasn't divisible by thread count

PCSX2 Developer version SVNv1.7.2233 2022-01-13 21:19:23

PCSX2 Developer version SVNv1.7.2232 2022-01-13 12:05:48

PCSX2 Developer version SVNv1.7.2231 2022-01-12 09:59:12

PCSX2 Developer version SVNv1.7.2230 2022-01-12 21:17:19

  • GameDB: add serials from #4535 Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.2229-1-g28ca0aed4 2022-01-11 15:29:47

  • GameDB: add patch to MX Unleashed Migrated Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2229 2022-01-13 03:32:33

PCSX2 Developer version SVNv1.7.2229 2022-01-13 03:32:33

PCSX2 Developer version SVNv1.7.2228 2021-07-12 06:23:42

  • GS-hw: Add/remove crc ids. Add CRCs for (almost) all versions of R&C, WOC, & J&D. Remove all non-retail crc versions. Re-add Crash 4 version CRC, it's retail actually. Original PR #4535 Close #4535
  • Download: pcsx2-v1.7.2228-windows-x86.7z

PCSX2 Developer version SVNv1.7.2227 2022-01-12 19:23:08

  • GUI: Convert Power plan name to UTF-8

PCSX2 Developer version SVNv1.7.2226 2022-01-08 05:20:21

  • GS-hw: Don't enable blending when only alpha is written. Optimization.

PCSX2 Developer version SVNv1.7.2225 2022-01-11 14:48:19

PCSX2 Developer version SVNv1.7.2224-2-gb7b65d736 2022-01-11 14:23:15

  • GS: Fix tooltips, d3d11 blend, add vulkan in tooltips.

PCSX2 Developer version SVNv1.7.2224-1-g6263c8a0c 2022-01-11 14:18:51

  • GS-wx: Fix d3d11 blend option, broke during Vulkan merge. Merge the option with GL/VK.

PCSX2 Developer version SVNv1.7.2224 2022-01-08 18:43:28

  • GS-hw: Move PABE shader bit to the top of sw blending. Early return when there is no sw blending, no need to run the blend code. Optimization.

PCSX2 Developer version SVNv1.7.2223 2022-01-11 11:17:48

  • GS/DX11: Get rid of local context reference in GSTexture11

PCSX2 Developer version SVNv1.7.2222-6-g5bdb34521 2022-01-11 11:01:31

  • GS/HW: Add a field for LOD clamp to sampler This way SampleLevel for manual LOD doesn't get clamped.

PCSX2 Developer version SVNv1.7.2222-5-ge1e83c11c 2022-01-09 12:50:13

  • GS: Compute mipmap levels in base device Also fixes the incorrect number of levels.

PCSX2 Developer version SVNv1.7.2222-4-g0f5b17de0 2022-01-09 07:46:40

  • GS/DX11: Implement automatic/manual LOD in pixel shader

PCSX2 Developer version SVNv1.7.2222-3-g568d9a3e3 2022-01-09 06:24:01

  • GS/HW: Correct min lod/minification filter for mipmaps

PCSX2 Developer version SVNv1.7.2222-2-g1518b793d 2022-01-09 06:23:29

  • GS/DX11: Fix mipmap textures and support trilinear

PCSX2 Developer version SVNv1.7.2222-1-g6182b4603 2022-01-09 06:22:23

  • GSState: Minimum texture size is 1x1, not 2x2 Fixes out of bounds uploads when full mipmapping is enabled.

PCSX2 Developer version SVNv1.7.2222 2022-01-10 23:57:09

  • CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit

PCSX2 Developer version SVNv1.7.2221 2022-01-10 17:11:58

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2220 2022-01-10 20:42:06

  • GS: Fix GetRecommendedCRCHackLevel for Vulkan. Issue #5312

PCSX2 Developer version SVNv1.7.2219 2022-01-10 12:28:10

  • CDVD: Don't delay abort commands on DVDs, at least for now.. Fixes #5301
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2218 2022-01-08 07:09:16

PCSX2 Developer version SVNv1.7.2218 2022-01-08 07:09:16

PCSX2 Developer version SVNv1.7.2217 2022-01-09 16:45:59

PCSX2 Developer version SVNv1.7.2216 2022-01-09 15:08:15

PCSX2 Developer version SVNv1.7.2215-2-g126ae4a0f0 2022-01-09 15:08:24

  • GS/Vulkan: Handle uploads to render targets

PCSX2 Developer version SVNv1.7.2215-1-g68f18245a7 2022-01-09 07:32:18

  • GS/DX11: Implement merge feedback write

PCSX2 Developer version SVNv1.7.2215 2022-01-09 15:47:25

  • GameDB: fix some entries

PCSX2 Developer version SVNv1.7.2214 2022-01-09 13:02:06

  • GameDB: add some missing serials

PCSX2 Developer version SVNv1.7.2213 2022-01-07 21:45:10

  • GameDB: add patches to Koukaku Kidoutai and fixes for other games

PCSX2 Developer version SVNv1.7.2212 2022-01-08 08:49:39

PCSX2 Developer version SVNv1.7.2211 2022-01-08 15:50:31

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2210 2022-01-08 09:27:27

PCSX2 Developer version SVNv1.7.2210 2022-01-08 09:27:27

PCSX2 Developer version SVNv1.7.2209 2022-01-08 08:35:02

PCSX2 Developer version SVNv1.7.2208 2022-01-07 09:52:15

PCSX2 Developer version SVNv1.7.2207-20-g1a3c20f0f7 2022-01-07 09:51:30

  • Vulkan: Use memory budget extension where available

PCSX2 Developer version SVNv1.7.2207-19-g4f735d0201 2022-01-05 12:14:54

  • GS: Prevent out of bounds copy for half_right TC target copies

PCSX2 Developer version SVNv1.7.2207-18-gec0543335e 2022-01-01 11:20:16

  • GS: Fine gained change detection for mips/trifilter/anisotropy

PCSX2 Developer version SVNv1.7.2207-17-g0872d024f9 2022-01-01 11:12:32

  • GSDevice: Add ClearSamplerCache() method

PCSX2 Developer version SVNv1.7.2207-16-g0ce21c91ef 2022-01-01 10:56:29

  • GS: Allocate mipmaps for Basic+ and only on non-copy textures

PCSX2 Developer version SVNv1.7.2207-15-g220c7c271b 2021-12-30 06:20:03

  • GS/Vulkan: Use VK_EXT_provoking_vertex where supported

PCSX2 Developer version SVNv1.7.2207-14-gbf389b94d6 2021-12-19 10:40:55

  • GS: Add texture preloading option

PCSX2 Developer version SVNv1.7.2207-13-g6187f36c33 2021-12-29 12:23:31

  • Vulkan/StreamBuffer: Use VulkanMemoryAllocator

PCSX2 Developer version SVNv1.7.2207-12-g73df4e4abf 2021-12-30 06:26:44

  • GS: Only swap DATE_GL42 with DATE_GL45 when full barriers are used Saves the expensive draw splitting/barriers when mixed software blending is used.

PCSX2 Developer version SVNv1.7.2207-11-g1a8a5a5e8e 2021-10-21 10:45:27

  • GS: Add Vulkan renderer

PCSX2 Developer version SVNv1.7.2207-10-gc4ab6280c6 2021-10-21 10:45:14

  • Frontend: Add VulkanHostDisplay

PCSX2 Developer version SVNv1.7.2207-9-ga27b6a113a 2021-11-06 07:53:01

  • Common: Add Vulkan helper classes

PCSX2 Developer version SVNv1.7.2207-8-ga60ded5c94 2021-10-21 10:44:38

  • 3rdparty: Add Vulkan headers

PCSX2 Developer version SVNv1.7.2207-7-g5ff67d4b2d 2021-10-21 10:44:26

  • 3rdparty: Add glslang

PCSX2 Developer version SVNv1.7.2207-6-g874e3d976f 2022-01-03 05:44:23

  • GSTexture: Implement Save() using common code

PCSX2 Developer version SVNv1.7.2207-5-g90e1284d83 2021-12-30 10:54:27

  • GS: Move mipmap generation flag to GSTexture

PCSX2 Developer version SVNv1.7.2207-4-g75518b71ea 2021-12-30 10:48:03

  • GS: Fix forced trilinear + full mipmapping i.e. generate mips when not provided by the game and trilinear filtering is forced on.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2207 2022-01-06 15:44:04

PCSX2 Developer version SVNv1.7.2207 2022-01-06 15:44:04

PCSX2 Developer version SVNv1.7.2206 2022-01-06 18:19:25

  • GS-hw: Improve DATE selection. Check for fbmask, accurate path isn't supported so just to DATE. Check for FBA, all pixels will be 128 or more so use Fast path DATE_one.

PCSX2 Developer version SVNv1.7.2205 2022-01-07 18:37:10

  • VIF: If Force break + Reset requested, Reset gets priority Fixes #5275

PCSX2 Developer version SVNv1.7.2204 2022-01-06 18:42:59

PCSX2 Developer version SVNv1.7.2203 2022-01-06 15:16:31

  • CDVD: If you abort, actually abort.

PCSX2 Developer version SVNv1.7.2202 2022-01-06 08:51:35

PCSX2 Developer version SVNv1.7.2201 2022-01-06 09:32:41

PCSX2 Developer version SVNv1.7.2200 2022-01-06 08:23:17

PCSX2 Developer version SVNv1.7.2199 2022-01-06 08:15:01

PCSX2 Developer version SVNv1.7.2198 2021-12-30 12:22:24

PCSX2 Developer version SVNv1.7.2197-3-ga7bafb60e9 2021-12-30 12:21:49

  • CDVD: Improve Break/Abort handling

PCSX2 Developer version SVNv1.7.2197-2-g602769b9d0 2021-12-30 09:20:09

  • CDVD: Add Eject IRQ

PCSX2 Developer version SVNv1.7.2197-1-ge76546f8e4 2021-12-30 04:41:17

  • CDVD: Implement speed register, fix up SpindleCtrl Also Set the drive as not spinning when ejected
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2197 2021-12-30 19:36:21

PCSX2 Developer version SVNv1.7.2197 2021-12-30 19:36:21

PCSX2 Developer version SVNv1.7.2196 2022-01-04 14:56:24

PCSX2 Developer version SVNv1.7.2195 2022-01-02 00:12:15

  • VTLB: Fix ppmap allocation in 64-bit

PCSX2 Developer version SVNv1.7.2194 2021-12-29 12:23:48

  • 3rdparty: Add xxhash.h

PCSX2 Developer version SVNv1.7.2193 2021-10-30 03:12:40

  • 3rdparty: Add Vulkan Memory Allocator

PCSX2 Developer version SVNv1.7.2192 2022-01-03 17:11:30

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.2191 2022-01-01 12:35:22

PCSX2 Developer version SVNv1.7.2190 2021-12-12 20:35:31

PCSX2 Developer version SVNv1.7.2189 2022-01-02 23:47:50

  • gitignore: update gs debug gl filename.

PCSX2 Developer version SVNv1.7.2188 2021-12-26 16:51:56

  • 3rdparty: Remove freetype

PCSX2 Developer version SVNv1.7.2187 2021-10-24 10:27:19

PCSX2 Developer version SVNv1.7.2186-7-g0c36647506 2021-12-18 15:43:50

  • GS: Rewrite presentation interface and OSD

PCSX2 Developer version SVNv1.7.2186-6-g1348c8880e 2021-09-18 08:03:53

  • Add font resources

PCSX2 Developer version SVNv1.7.2186-5-g9334285edd 2021-09-14 11:11:59

  • 3rdparty: Add imgui

PCSX2 Developer version SVNv1.7.2186-4-g2330d3a056 2021-12-30 06:25:12

  • GS: Use hardware point/line expansion where supported in GL

PCSX2 Developer version SVNv1.7.2186-3-gbce54a64ff 2021-12-23 12:35:05

  • GS: Use flat/nointerpolation for IIP=0 instead of GS

PCSX2 Developer version SVNv1.7.2186-2-gbd43400ad8 2021-12-30 06:34:55

  • GS/OpenGL: Set features in Create() instead of constructor

PCSX2 Developer version SVNv1.7.2186-1-gb16c75324e 2021-12-30 06:43:23

  • GSState: Move m_dev to base class
wstecz24/11/2021 00:25
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