PCSX2 Developer version SVNv1.7.0-dev-813-gc278e6414 2020-12-16 02:06:30
- recording: Improve NewRecordingFrame window * File browsing will be required when creating a new input recording if at any point the filename box is empty. * Removes the "Current Frame" selection if GS is closed. Corethread check in InputRecordingFile::openNew() no longer necesaary.
- Download: pcsx2-v1.7.0-dev-813-gc278e6414-windows-x86.7z
PCSX2 Developer version SVNv1.7.0-dev-812-ga6b2d30bd 2020-12-16 02:02:40
- recording: Internalize VirtualPad Windows * Hold virtualPad window pointers solely in the g_inputRecording object * Only inits the windows once per session and only if recording options are enabled
PCSX2 Developer version SVNv1.7.0-dev-811-gacb61a3cf 2020-09-26 03:20:49
- recording: Disable create & play options until a game is loaded at least once Ensures no frames are skipped on an initial load of a input recording before booting a game first.
PCSX2 Developer version SVNv1.7.0-dev-810-g3f359147c 2020-12-26 01:59:23
PCSX2 Developer version SVNv1.7.0-dev-809-ga1b6f0b76 2020-12-15 18:15:51
- recording: Log all PadData and draw all VirtualPads altogether once per frame Fixes improper virtualPad behavior for games that do not check for button pressure values (ex: Sonic Mega Collection Plus)
PCSX2 Developer version SVNv1.7.0-dev-808-gca5d78e7a 2020-12-26 16:24:06
PCSX2 Developer version SVNv1.7.0-dev-807-g7431a18bb 2020-12-26 07:01:39
- input-recording: Wait for savestate confirmation on initial load * Required splitting some recording menu-related code into separate public functions to work most efficiently.
Tagi: Sony, Playstation, Psx, Bobbudowniczy
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PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie.
W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...