[PSX2] Dev PCSX2 SVNv1.7.0-dev-1921-g45bb57a38c 2021-10-08 16:56:56

[62] @ Czwartek, 14 Października 2021 00:25CET

[PSX2] Dev PCSX2 SVNv1.7.0-dev-1921-g45bb57a38c 2021-10-08 16:56:56

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.0-dev-1921-g45bb57a38c 2021-10-08 16:56:56

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.0-dev-1926-g9109751ff0 2021-10-15 00:16:48

PCSX2 Developer version SVNv1.7.0-dev-1926-g9109751ff0 2021-10-15 00:16:48

PCSX2 Developer version SVNv1.7.0-dev-1925-g880107e72b 2021-10-14 23:27:02

PCSX2 Developer version SVNv1.7.0-dev-1924-gf14c9e7ddd 2021-10-14 23:22:37

PCSX2 Developer version SVNv1.7.0-dev-1923-gd736c8b281 2021-10-14 22:51:31

PCSX2 Developer version SVNv1.7.0-dev-1922-ga96f900760 2021-10-13 22:46:48

PCSX2 Developer version SVNv1.7.0-dev-1921-g45bb57a38c 2021-10-08 16:56:56

PCSX2 Developer version SVNv1.7.0-dev-1920-g1b31eb9e4a 2021-10-12 23:46:15

PCSX2 Developer version SVNv1.7.0-dev-1919-gd36043c678 2021-10-10 17:43:25

PCSX2 Developer version SVNv1.7.0-dev-1918-g54d10d21ec 2021-10-06 14:59:34

PCSX2 Developer version SVNv1.7.0-dev-1917-g4c7a251f6d 2021-10-07 13:53:20

PCSX2 Developer version SVNv1.7.0-dev-1916-ge597f68620 2021-10-10 15:07:26

PCSX2 Developer version SVNv1.7.0-dev-1915-g6ed00107cf 2021-10-08 18:35:21

PCSX2 Developer version SVNv1.7.0-dev-1914-gef2c7ac480 2021-10-08 02:30:01

PCSX2 Developer version SVNv1.7.0-dev-1913-g575b88ac04 2021-10-09 02:40:30

PCSX2 Developer version SVNv1.7.0-dev-1912-g2e0b8302dd 2021-10-08 20:57:39

PCSX2 Developer version SVNv1.7.0-dev-1911-ga2ba0ae818 2021-10-08 13:31:17

PCSX2 Developer version SVNv1.7.0-dev-1910-gae1f1599f6 2021-10-08 00:28:53

PCSX2 Developer version SVNv1.7.0-dev-1909-g296911bef9 2021-10-05 16:13:49

PCSX2 Developer version SVNv1.7.0-dev-1908-g05dc48df07 2021-10-07 21:45:24

PCSX2 Developer version SVNv1.7.0-dev-1907-g660c623dd0 2021-10-05 16:29:14

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.0-dev-1922-ga96f90076 2021-10-13 22:46:48

PCSX2 Developer version SVNv1.7.0-dev-1922-ga96f90076 2021-10-13 22:46:48

PCSX2 Developer version SVNv1.7.0-dev-1921-g45bb57a38 2021-10-08 16:56:56

  • IOP Recompiler: Fix BIOS trace logging on 64bit

PCSX2 Developer version SVNv1.7.0-dev-1920-g1b31eb9e4 2021-10-12 23:46:15

  • Common: Fix AT&T mixup in FastJmp code

PCSX2 Developer version SVNv1.7.0-dev-1919-gd36043c67 2021-10-10 17:43:25

  • GS Debugger: Show "D3D11 HW" only on windows.

PCSX2 Developer version SVNv1.7.0-dev-1918-g54d10d21e 2021-10-06 14:59:34

  • CDVD: Simulate 1 sector read ahead

PCSX2 Developer version SVNv1.7.0-dev-1917-g4c7a251f6 2021-10-07 13:53:20

  • GUI: remove EE Cycle Skipping 3

PCSX2 Developer version SVNv1.7.0-dev-1916-ge597f6862 2021-10-10 15:07:26

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.0-dev-1915-g6ed00107c 2021-10-08 18:35:21

  • GS: Revert be7e1163b4f7e3fe19876462fb26cd082ffb3ab4 Completely remove the code instead of commenting it out, seems to cause issues with several games.

PCSX2 Developer version SVNv1.7.0-dev-1914-gef2c7ac48 2021-10-08 02:30:01

  • gs-tc: propagate texture shuffle format on readback

PCSX2 Developer version SVNv1.7.0-dev-1913-g575b88ac0 2021-10-09 02:40:30

  • gs: Fix recent clamp range changes. Arguments were in wrong order by mistake. Let's pretend that didn't happen.

PCSX2 Developer version SVNv1.7.0-dev-1912-g2e0b8302d 2021-10-08 20:57:39

  • GS-hw: Add Slam Tennis to automatic mipmapping. Close #4866

PCSX2 Developer version SVNv1.7.0-dev-1911-ga2ba0ae81 2021-10-08 13:31:17

  • gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.

PCSX2 Developer version SVNv1.7.0-dev-1910-gae1f1599f 2021-10-08 00:28:53

  • COP2: Fix reg allocation issue Really fixes Devil May Cry which was a bug hidden by clamping hidden by a bug, yeah i think that covers it all...

PCSX2 Developer version SVNv1.7.0-dev-1909-g296911bef 2021-10-05 16:13:49

  • GUI: remove preset 4,5,6

PCSX2 Developer version SVNv1.7.0-dev-1908-g05dc48df0 2021-10-07 21:45:24

  • GameDBL Add VU clamping for Devil May Cry Also fix a COP2 arrangement issue, not sure what it fixes. Clamping previously wasn't needed as it was masked by a bug. Fixes #4884

PCSX2 Developer version SVNv1.7.0-dev-1907-g660c623dd 2021-10-05 16:29:14

  • pad-linux: Update to latest controller database.

PCSX2 Developer version SVNv1.7.0-dev-1906-gb8f4a8ffb 2021-10-04 19:21:45

  • CDVD: Added simple rotational latency Also removed DMA delay

PCSX2 Developer version SVNv1.7.0-dev-1905-g6bed14cb2 2021-10-03 21:50:30

  • CDVD: Time reads by sectors per second instead of bytes

PCSX2 Developer version SVNv1.7.0-dev-1904-g8cad96499 2021-10-05 13:58:48

  • GameDB :add PS2Linux Release 1.0 Runtime Environment [Disc 1]

PCSX2 Developer version SVNv1.7.0-dev-1903-g0ccad56ee 2021-10-05 12:15:49

  • Wx: Reinitialize folders after running first time wizard
→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1920-g1b31eb9e4a 2021-10-12 23:46:15

PCSX2 Developer version SVNv1.7.0-dev-1920-g1b31eb9e4a 2021-10-12 23:46:15

→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1919-gd36043c678 2021-10-10 17:43:25

PCSX2 Developer version SVNv1.7.0-dev-1919-gd36043c678 2021-10-10 17:43:25

PCSX2 Developer version SVNv1.7.0-dev-1918-g54d10d21ec 2021-10-06 14:59:34

PCSX2 Developer version SVNv1.7.0-dev-1917-g4c7a251f6d 2021-10-07 13:53:20

PCSX2 Developer version SVNv1.7.0-dev-1916-ge597f68620 2021-10-10 15:07:26

PCSX2 Developer version SVNv1.7.0-dev-1915-g6ed00107cf 2021-10-08 18:35:21

PCSX2 Developer version SVNv1.7.0-dev-1914-gef2c7ac480 2021-10-08 02:30:01

PCSX2 Developer version SVNv1.7.0-dev-1913-g575b88ac04 2021-10-09 02:40:30

PCSX2 Developer version SVNv1.7.0-dev-1912-g2e0b8302dd 2021-10-08 20:57:39

PCSX2 Developer version SVNv1.7.0-dev-1911-ga2ba0ae818 2021-10-08 13:31:17

PCSX2 Developer version SVNv1.7.0-dev-1910-gae1f1599f6 2021-10-08 00:28:53

PCSX2 Developer version SVNv1.7.0-dev-1909-g296911bef9 2021-10-05 16:13:49

PCSX2 Developer version SVNv1.7.0-dev-1908-g05dc48df07 2021-10-07 21:45:24

PCSX2 Developer version SVNv1.7.0-dev-1907-g660c623dd0 2021-10-05 16:29:14

PCSX2 Developer version SVNv1.7.0-dev-1906-gb8f4a8ffb3 2021-10-04 19:21:45

PCSX2 Developer version SVNv1.7.0-dev-1905-g6bed14cb26 2021-10-03 21:50:30

  • CDVD: Time reads by sectors per second instead of bytes

PCSX2 Developer version SVNv1.7.0-dev-1904-g8cad96499d 2021-10-05 13:58:48

  • GameDB :add PS2Linux Release 1.0 Runtime Environment [Disc 1]

PCSX2 Developer version SVNv1.7.0-dev-1903-g0ccad56ee6 2021-10-05 12:15:49

PCSX2 Developer version SVNv1.7.0-dev-1902-gd440360906 2021-10-05 03:59:03

  • clang-format Config.h and Pcsx2Config.cpp

PCSX2 Developer version SVNv1.7.0-dev-1901-g3c522a0e60 2021-10-05 03:58:34

  • Config: Add missing equality comparisons for a few fields Fixes memory card changes not getting applied.

PCSX2 Developer version SVNv1.7.0-dev-1900-g00fbc8289d 2021-10-05 03:58:31

  • Wx: Fix trace log settings getting very confused

PCSX2 Developer version SVNv1.7.0-dev-1899-g1f386cf8bd 2021-10-03 22:38:23

PCSX2 Developer version SVNv1.7.0-dev-1898-g86278b75e4 2021-10-03 22:33:58

  • core: fix header includes for bsd

PCSX2 Developer version SVNv1.7.0-dev-1897-ga94a324423 2021-10-03 22:21:44

  • common: Don't use linux-specific OS description wxGetLinuxDistributionInfo is linux only

PCSX2 Developer version SVNv1.7.0-dev-1896-g4df3bee178 2021-10-03 22:17:42

  • common: don't use NULL in SafeSysMunmap BSD maps NULL to nullptr_t which is a problem because it's not a ptr type

PCSX2 Developer version SVNv1.7.0-dev-1895-ge04c890018 2021-10-03 22:16:43

  • cmake: freebsd fixup

PCSX2 Developer version SVNv1.7.0-dev-1894-ge096814697 2021-10-04 00:02:21

PCSX2 Developer version SVNv1.7.0-dev-1893-ga6e188692e 2021-10-03 21:14:55

PCSX2 Developer version SVNv1.7.0-dev-1892-g8d92c0668c 2021-10-03 18:27:15

  • CDVD: Implement Disc Swapping (#4860) Inspired by the work by fldef, fixes up swapping support for ISO's and physical discs CDVD: Set the disk type to none/detecting when seeking. Also disable the skip BIOS flag if we're not skipping the BIOS CDVD: Fix up swapping behaviour, Singstar etc
  • Download: pcsx2-v1.7.0-dev-1892-g8d92c0668c-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1891-g759b869c1c 2021-10-03 14:21:10

PCSX2 Developer version SVNv1.7.0-dev-1890-gc59db35ce2 2021-10-02 18:13:35

PCSX2 Developer version SVNv1.7.0-dev-1889-gd0d58ded29 2021-10-03 11:49:38

PCSX2 Developer version SVNv1.7.0-dev-1888-g65ce152e2c 2021-10-03 11:02:26

PCSX2 Developer version SVNv1.7.0-dev-1887-g4fc8a588ed 2021-10-03 06:53:08

PCSX2 Developer version SVNv1.7.0-dev-1886-ga585a27d1e 2021-10-03 04:11:28

  • Wx: Fix regressions from settings decouple Wx: Fix GS hotkeys losing values after reboot Wx: Fix trace log hotkey losing value after reboot WxSettingsInterface: Fix uint value loads Wx: Fix presets resetting GS window settings Common/SettingsWrapper: Fix SettingsWrapBitfield

PCSX2 Developer version SVNv1.7.0-dev-1885-g1e703286f0 2021-10-02 11:47:10

PCSX2 Developer version SVNv1.7.0-dev-1884-gd72c476483 2021-10-02 11:46:59

  • Config: Fix folder memory cards initial load

PCSX2 Developer version SVNv1.7.0-dev-1883-g3fdc32d9d7 2021-10-02 22:36:27

PCSX2 Developer version SVNv1.7.0-dev-1882-g5e481951ea 2021-10-02 00:35:08

PCSX2 Developer version SVNv1.7.0-dev-1881-g603537719e 2021-09-11 09:10:06

PCSX2 Developer version SVNv1.7.0-dev-1880-gc4e3bd148f 2021-09-10 05:29:18

  • GS: SW renderer statistics printout improvements

PCSX2 Developer version SVNv1.7.0-dev-1879-g91f1eca95e 2021-09-09 23:38:57

  • GS: Fix prim count in SW renderer debug stats Previously was actually draw count, not prim count

PCSX2 Developer version SVNv1.7.0-dev-1878-g8123cc27db 2021-09-09 05:38:01

  • GS: Improved SW renderer debug stats

PCSX2 Developer version SVNv1.7.0-dev-1877-ge68fa34372 2021-05-07 09:45:55

PCSX2 Developer version SVNv1.7.0-dev-1876-g8476fc3b5a 2021-09-28 20:14:55

PCSX2 Developer version SVNv1.7.0-dev-1875-ga41ec422d2 2021-09-25 08:05:37

  • Config: Move some Current fields to wx and fix UTF8 handling

PCSX2 Developer version SVNv1.7.0-dev-1874-gca523edf0e 2021-09-25 02:49:48

  • Config: Move folders to their own namespace Don't duplicate in EmuOptions.

PCSX2 Developer version SVNv1.7.0-dev-1873-g43dfbe3f29 2021-09-24 10:21:51

  • Move more classes from common to gui

PCSX2 Developer version SVNv1.7.0-dev-1872-gc1fc018449 2021-09-22 09:38:30

  • Config: Use SettingsInterface for base config

PCSX2 Developer version SVNv1.7.0-dev-1871-g6fa82da1f1 2021-09-22 09:39:01

  • Common: Add SettingsInterface and SettingsWrapper

PCSX2 Developer version SVNv1.7.0-dev-1870-g817524bd1c 2021-09-22 09:38:58

  • Config: Use std::string instead of wxFileName

PCSX2 Developer version SVNv1.7.0-dev-1869-g171a395369 2021-09-14 11:09:09

  • Common: Add StringUtil

PCSX2 Developer version SVNv1.7.0-dev-1868-g4d8905abd6 2021-09-21 12:05:11

  • Config: Swap out wxString for std::string Also in CDVD.

PCSX2 Developer version SVNv1.7.0-dev-1867-gd13982ea0e 2021-09-21 12:05:11

  • IniInterface: Support std::string entries

PCSX2 Developer version SVNv1.7.0-dev-1866-gf79f85480b 2021-08-19 11:05:04

  • CDVD: Use ANSI variants on Windows for disc access The drive path is not going to contain unicode characters.

PCSX2 Developer version SVNv1.7.0-dev-1865-g17c049d7e3 2021-09-18 05:09:31

  • SaveState: Simplify and convert to std::thread

PCSX2 Developer version SVNv1.7.0-dev-1864-g3fdab1222b 2021-09-18 03:31:36

  • Rename keyEvent to HostKeyEvent

PCSX2 Developer version SVNv1.7.0-dev-1863-gc234f83ca6 2021-09-18 01:39:52

  • SaveState: Move file generation logic out of GUI

PCSX2 Developer version SVNv1.7.0-dev-1862-g640e955c38 2021-09-17 10:42:39

  • Move MemoryCard{File,Folder} out of GUI

PCSX2 Developer version SVNv1.7.0-dev-1842-g2af8cde40d 2021-10-01 23:25:09

PCSX2 Developer version SVNv1.7.0-dev-1841-g97b94acd86 2021-10-01 07:48:04

PCSX2 Developer version SVNv1.7.0-dev-1840-ge0caacfa6f 2021-10-01 01:22:37

PCSX2 Developer version SVNv1.7.0-dev-1839-g6ff46a795f 2021-10-01 02:13:22

PCSX2 Developer version SVNv1.7.0-dev-1838-g9abaa1adf6 2021-10-01 07:59:33

PCSX2 Developer version SVNv1.7.0-dev-1837-g42d730c80f 2021-09-29 18:15:12

PCSX2 Developer version SVNv1.7.0-dev-1836-gc3c15a95c4 2021-09-02 09:35:36

PCSX2 Developer version SVNv1.7.0-dev-1835-g384f87b89c 2021-09-30 01:50:09

PCSX2 Developer version SVNv1.7.0-dev-1834-ga25dc9c38c 2021-09-26 21:28:13

PCSX2 Developer version SVNv1.7.0-dev-1833-g1497e894cf 2021-09-26 21:32:39

  • Debugged: Fix Wimplicit-fallthrough warning.

PCSX2 Developer version SVNv1.7.0-dev-1832-ge6728d9d55 2021-09-29 12:26:00

PCSX2 Developer version SVNv1.7.0-dev-1831-gc0443e25f9 2021-09-29 12:02:27

  • UI: Reorder the gamefixes panel

PCSX2 Developer version SVNv1.7.0-dev-1830-g7faa5db9e5 2021-09-29 11:50:49

  • VU/GameDB: Move Mac/Status overflow flag checks to a gamefix We can't really do this reliably on x86 without soft floats, but superman still needs it, but it breaks other games.

PCSX2 Developer version SVNv1.7.0-dev-1829-gd53171e20f 2021-09-28 22:37:23

PCSX2 Developer version SVNv1.7.0-dev-1828-g48eee328b9 2021-09-28 13:11:12

PCSX2 Developer version SVNv1.7.0-dev-1827-g21c6bb6b59 2021-09-26 15:17:14

PCSX2 Developer version SVNv1.7.0-dev-1826-gb0932825a9 2021-09-26 15:13:15

  • Debugger: Try to fix Wreorder warnings.

PCSX2 Developer version SVNv1.7.0-dev-1825-gbe9587d520 2021-05-11 09:32:02

PCSX2 Developer version SVNv1.7.0-dev-1824-g635f411880 2021-02-04 14:26:56

  • DEV9: Add DNS Logging

PCSX2 Developer version SVNv1.7.0-dev-1823-g24f97fd221 2021-05-10 20:50:14

  • DEV9: Add internal DNS server

PCSX2 Developer version SVNv1.7.0-dev-1822-gca3b857f22 2021-02-08 02:03:27

  • DEV9: Rename config struct to avoid conflicting with USB Config struct

PCSX2 Developer version SVNv1.7.0-dev-1821-gbac0930591 2021-05-11 15:24:06

  • DEV9: Correct namespace for DNS Enums

PCSX2 Developer version SVNv1.7.0-dev-1820-g1f31edf65c 2021-09-26 16:54:53

PCSX2 Developer version SVNv1.7.0-dev-1819-g39328c5c66 2021-09-26 17:38:49

PCSX2 Developer version SVNv1.7.0-dev-1818-g26ea5bcfed 2021-09-26 16:59:40

  • DEV9: Log when we fail to get adapter information for internal servers

PCSX2 Developer version SVNv1.7.0-dev-1817-g2d0ad7fb72 2021-09-26 16:49:54

  • DEV9: Add missing flag to GetAdaptersAddresses call in pcap

PCSX2 Developer version SVNv1.7.0-dev-1816-gcd22a1d00d 2021-09-26 17:59:37

PCSX2 Developer version SVNv1.7.0-dev-1815-g485e514409 2021-09-26 17:07:00

PCSX2 Developer version SVNv1.7.0-dev-1814-g71b2c17e2c 2021-09-25 22:51:28

PCSX2 Developer version SVNv1.7.0-dev-1813-g954688a38d 2021-09-24 16:47:06

PCSX2 Developer version SVNv1.7.0-dev-1812-gdef04c2524 2021-09-26 14:16:04

PCSX2 Developer version SVNv1.7.0-dev-1811-g963f071a70 2021-09-18 17:54:32

PCSX2 Developer version SVNv1.7.0-dev-1810-ge45aa63a8b 2021-09-07 22:40:09

  • GS-ogl: Cleanup GSDeviceOGL a bit. Use const, constexpr if possible, Isolate m_debug_gl_file code in debug level only, shorten some functions and properly initialize variables.

PCSX2 Developer version SVNv1.7.0-dev-1809-g5627d91c17 2021-09-07 22:38:15

  • GS: Cleanup GSDevice a bit, use const when possible.

PCSX2 Developer version SVNv1.7.0-dev-1808-gaef731fdbe 2021-09-25 18:12:04

  • MicroVU: Fix branch type detection amendment of 589aba

PCSX2 Developer version SVNv1.7.0-dev-1807-g5a9aeb165f 2021-09-26 03:30:12

→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1806-gc1fea5bc16 2021-09-22 09:46:48

PCSX2 Developer version SVNv1.7.0-dev-1806-gc1fea5bc16 2021-09-22 09:46:48

PCSX2 Developer version SVNv1.7.0-dev-1805-gb5f9e14cd3 2021-09-21 22:29:27

  • PortAudio: Uncomment Pa_Terminate Thanks to the threading changes, proper teardown can now be allowed.

PCSX2 Developer version SVNv1.7.0-dev-1804-g0ab31a2e9f 2021-09-21 21:24:49

  • GSCapture: Fix a premature GSSource release CUnknown starts with a refcount of 0, so a "nonstandard" assignment needs to be performed, even though it looks like a COM reference leak at the first glance.

PCSX2 Developer version SVNv1.7.0-dev-1803-g4c941f81ec 2021-09-21 20:07:34

  • Delegate systems teardown to EE Core when pausing Fixes issues caused by Cleanup/Init on the Main Thread instead of the EE Core thread. Now systems are only set up and torn down on one thread.

PCSX2 Developer version SVNv1.7.0-dev-1802-ge6e7a55d7e 2021-09-20 21:48:02

  • AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage Seems like the ScopedCoreThreadPause parameter is legacy and was only getting in the way of an upcoming change to that event.

PCSX2 Developer version SVNv1.7.0-dev-1801-gf7bcb92d9a 2021-09-25 02:51:19

PCSX2 Developer version SVNv1.7.0-dev-1800-g2406ae6e07 2021-09-24 16:31:32

PCSX2 Developer version SVNv1.7.0-dev-1799-g74b08589c4 2021-09-04 04:33:11

PCSX2 Developer version SVNv1.7.0-dev-1798-g5435718167 2021-09-11 08:28:39

PCSX2 Developer version SVNv1.7.0-dev-1797-g87c56ccfc4 2021-06-25 04:41:17

PCSX2 Developer version SVNv1.7.0-dev-1796-g1a29a6da1d 2021-09-22 19:28:00

PCSX2 Developer version SVNv1.7.0-dev-1795-gd73bf834b3 2021-09-23 05:44:23

PCSX2 Developer version SVNv1.7.0-dev-1794-gffbfd2c844 2021-09-11 05:11:54

PCSX2 Developer version SVNv1.7.0-dev-1793-g0f4f09c597 2021-09-11 03:09:01

  • GUI: Enable console to stdio on macOS

PCSX2 Developer version SVNv1.7.0-dev-1792-gf5f44286bf 2021-09-22 20:57:40

PCSX2 Developer version SVNv1.7.0-dev-1791-g65e57a8230 2020-09-23 11:29:30

PCSX2 Developer version SVNv1.7.0-dev-1790-ge74ba82093 2020-09-23 10:49:02

  • iR5900: Move repeated code into functions
→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1789-gb8eb18836f 2021-09-21 00:49:59

PCSX2 Developer version SVNv1.7.0-dev-1789-gb8eb18836f 2021-09-21 00:49:59

PCSX2 Developer version SVNv1.7.0-dev-1788-g66a1c26b77 2021-09-21 00:30:54

  • GUI: Fix crash on asserts from outside of PCSX2

PCSX2 Developer version SVNv1.7.0-dev-1787-gf4010029f1 2021-09-22 04:44:28

PCSX2 Developer version SVNv1.7.0-dev-1786-gcff9f83a45 2021-09-21 22:53:00

PCSX2 Developer version SVNv1.7.0-dev-1785-g0d7f141279 2021-09-18 09:46:16

PCSX2 Developer version SVNv1.7.0-dev-1784-g23578e963f 2021-09-18 08:25:04

  • EERec: Don't load in skip case of SD[LR]

PCSX2 Developer version SVNv1.7.0-dev-1783-ge9518f78c7 2021-09-20 08:10:59

  • vtlb: Switch read64 and read128 handlers to return in sse regs

PCSX2 Developer version SVNv1.7.0-dev-1782-g7563f54e83 2021-09-18 00:10:19

  • EERec: Clean up [LS]D[LR] a bit

PCSX2 Developer version SVNv1.7.0-dev-1781-gb7f1c65f7e 2021-09-20 23:36:56

  • GameDB: Add missing chinese entries v2 Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.

PCSX2 Developer version SVNv1.7.0-dev-1780-ge127ca0cd1 2021-09-21 11:40:41

  • COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs) Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
  • Download: pcsx2-v1.7.0-dev-1780-ge127ca0cd1-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1779-g752957604e 2021-09-21 01:03:17

  • COP2: Flush only needed register slots

PCSX2 Developer version SVNv1.7.0-dev-1778-gfba9c6c04d 2021-09-20 22:03:11

  • COP2: never flush EE regs but back them up conditionally

PCSX2 Developer version SVNv1.7.0-dev-1777-g05b8e80ac8 2021-09-21 19:30:24

PCSX2 Developer version SVNv1.7.0-dev-1776-g5f9653d9ef 2021-09-21 17:12:05

  • Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne' Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'

PCSX2 Developer version SVNv1.7.0-dev-1775-gd67caab621 2021-09-21 18:28:07

PCSX2 Developer version SVNv1.7.0-dev-1774-g5e9fe31f4e 2021-09-20 22:24:26

PCSX2 Developer version SVNv1.7.0-dev-1773-g55173bf27a 2021-09-19 03:51:16

  • GS-GUI: Add tooltip for Dithering The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
  • Download: pcsx2-v1.7.0-dev-1773-g55173bf27a-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1772-g252eaa2d62 2021-09-19 19:55:29

  • UI: Select a bios by default

PCSX2 Developer version SVNv1.7.0-dev-1771-gcfdacb900e 2021-09-19 19:36:39

  • GameDB: add VU clamping to 'Enthusia Professional Racing' GameDB: add VU clamping to 'Enthusia Professional Racing'

PCSX2 Developer version SVNv1.7.0-dev-1770-g8fe0061751 2021-09-19 00:06:12

  • VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync

PCSX2 Developer version SVNv1.7.0-dev-1769-gee9672858c 2021-09-19 17:30:08

PCSX2 Developer version SVNv1.7.0-dev-1768-g1ee0e23617 2021-08-17 15:22:53

PCSX2 Developer version SVNv1.7.0-dev-1767-g1dfd2e2ec1 2021-08-17 13:47:32

  • AppCoreThread: Remove unused DisassemblyDialog.h include

PCSX2 Developer version SVNv1.7.0-dev-1766-g65aa811344 2021-08-17 13:47:17

  • DebugTools: Add missing Config.h include

PCSX2 Developer version SVNv1.7.0-dev-1765-ge2992cbc02 2021-08-17 13:19:13

  • Remove gui/ directory from target-wide includes

PCSX2 Developer version SVNv1.7.0-dev-1764-ga546cb8f7f 2021-09-17 15:36:59

PCSX2 Developer version SVNv1.7.0-dev-1763-g9c24e48e68 2021-09-17 14:38:04

PCSX2 Developer version SVNv1.7.0-dev-1762-g862d606514 2021-09-16 20:11:41

PCSX2 Developer version SVNv1.7.0-dev-1761-g5f58c325ca 2021-09-07 20:32:31

  • EE JIT: Implement SDR/SDL instructions

PCSX2 Developer version SVNv1.7.0-dev-1760-gc1d21c5513 2021-09-14 22:51:07

PCSX2 Developer version SVNv1.7.0-dev-1759-gd9c4ace613 2021-09-14 20:52:56

  • VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed Also added Jaws unleashed xgkick gamefixes to the DB

PCSX2 Developer version SVNv1.7.0-dev-1758-g59dfe52b52 2021-09-14 13:21:01

  • microVU: Replace XGKick hack with synced XGKick option Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed. WRC no longer requires a patch, just the xgkickhack option. Note: it's not a hack anymore, it just has to be called that :P

PCSX2 Developer version SVNv1.7.0-dev-1757-gd3f0718001 2021-09-16 10:21:06

  • SPU2: Disallow KeyOn within 2T of last KeyOn Fixes Legend of Spyro New Beginning hang

PCSX2 Developer version SVNv1.7.0-dev-1756-gf460cac3ba 2021-09-17 01:51:23

PCSX2 Developer version SVNv1.7.0-dev-1755-g4586a645fc 2021-09-17 03:24:20

PCSX2 Developer version SVNv1.7.0-dev-1774-g5e9fe31f4 2021-09-20 22:24:26

PCSX2 Developer version SVNv1.7.0-dev-1773-g55173bf27 2021-09-19 03:51:16

  • GS-GUI: Add tooltip for Dithering The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
  • Download: pcsx2-v1.7.0-dev-1773-g55173bf27-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1772-g252eaa2d6 2021-09-19 19:55:29

  • UI: Select a bios by default

PCSX2 Developer version SVNv1.7.0-dev-1771-gcfdacb900 2021-09-19 19:36:39

  • GameDB: add VU clamping to 'Enthusia Professional Racing' GameDB: add VU clamping to 'Enthusia Professional Racing'

PCSX2 Developer version SVNv1.7.0-dev-1770-g8fe006175 2021-09-19 00:06:12

  • VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync

PCSX2 Developer version SVNv1.7.0-dev-1769-gee9672858 2021-09-19 17:30:08

PCSX2 Developer version SVNv1.7.0-dev-1768-g1ee0e2361 2021-08-17 15:22:53

PCSX2 Developer version SVNv1.7.0-dev-1767-g1dfd2e2ec 2021-08-17 13:47:32

  • AppCoreThread: Remove unused DisassemblyDialog.h include

PCSX2 Developer version SVNv1.7.0-dev-1766-g65aa81134 2021-08-17 13:47:17

  • DebugTools: Add missing Config.h include

PCSX2 Developer version SVNv1.7.0-dev-1765-ge2992cbc0 2021-08-17 13:19:13

  • Remove gui/ directory from target-wide includes

PCSX2 Developer version SVNv1.7.0-dev-1764-ga546cb8f7 2021-09-17 15:36:59

PCSX2 Developer version SVNv1.7.0-dev-1763-g9c24e48e6 2021-09-17 14:38:04

PCSX2 Developer version SVNv1.7.0-dev-1762-g862d60651 2021-09-16 20:11:41

PCSX2 Developer version SVNv1.7.0-dev-1761-g5f58c325c 2021-09-07 20:32:31

  • EE JIT: Implement SDR/SDL instructions

PCSX2 Developer version SVNv1.7.0-dev-1760-gc1d21c551 2021-09-14 22:51:07

PCSX2 Developer version SVNv1.7.0-dev-1759-gd9c4ace61 2021-09-14 20:52:56

  • VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed Also added Jaws unleashed xgkick gamefixes to the DB

PCSX2 Developer version SVNv1.7.0-dev-1758-g59dfe52b5 2021-09-14 13:21:01

  • microVU: Replace XGKick hack with synced XGKick option Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed. WRC no longer requires a patch, just the xgkickhack option. Note: it's not a hack anymore, it just has to be called that :P

PCSX2 Developer version SVNv1.7.0-dev-1757-gd3f071800 2021-09-16 10:21:06

  • SPU2: Disallow KeyOn within 2T of last KeyOn Fixes Legend of Spyro New Beginning hang

PCSX2 Developer version SVNv1.7.0-dev-1756-gf460cac3b 2021-09-17 01:51:23

PCSX2 Developer version SVNv1.7.0-dev-1755-g4586a645f 2021-09-17 03:24:20

PCSX2 Developer version SVNv1.7.0-dev-1754-gbeb8ec266 2021-09-17 04:48:04

  • GameDB :add 'VUKickstartHack' to the Full Spectrum games GameDB :add 'VUKickstartHack' to the Full Spectrum games

PCSX2 Developer version SVNv1.7.0-dev-1753-ge68c977ec 2021-09-16 23:25:44

PCSX2 Developer version SVNv1.7.0-dev-1752-g45de8f77c 2021-09-04 16:07:27

PCSX2 Developer version SVNv1.7.0-dev-1751-gec9c6521f 2021-07-07 22:22:31

  • Migrated tap-win32

PCSX2 Developer version SVNv1.7.0-dev-1750-gbdb4ff0d8 2021-07-07 21:28:21

  • Migrated SndOut_XAudio2

PCSX2 Developer version SVNv1.7.0-dev-1749-gf34361464 2021-07-07 21:13:11

  • Target Windows 8 via project settings It's needed for the next commit, as thanks to wxWidgets anything using the precompiled header would default to 0x0600 (Vista) instead of 0x0602 (Win8). Now-redundant WINNT definitions resulting in macro redefinition warnings have been removed.

PCSX2 Developer version SVNv1.7.0-dev-1748-g8841df96c 2021-07-07 20:17:42

  • Migrated GSDevice11, GSTexture11, GSSettingsDlg, GSUtil

PCSX2 Developer version SVNv1.7.0-dev-1747-g8c6cad559 2021-07-06 23:51:48

  • Migrated GSCapture and GSCaptureDlg

PCSX2 Developer version SVNv1.7.0-dev-1746-ged62ae124 2021-07-06 20:12:40

  • Add Windows Implementation Libraries

PCSX2 Developer version SVNv1.7.0-dev-1745-g0a7b72534 2021-09-16 20:56:10

PCSX2 Developer version SVNv1.7.0-dev-1744-gac87484ac 2021-09-13 00:44:44

PCSX2 Developer version SVNv1.7.0-dev-1743-g8235d6cb7 2021-09-14 02:43:32

PCSX2 Developer version SVNv1.7.0-dev-1742-g77c961ba4 2021-09-13 21:18:24

  • vs: fix an oversight when I merged the utils and emitter project in #4707 I neglected to update the SVNRootDir macro so it was causing common libraries to not be written to the correct directory. don't use this macro anymore so just remove it make output relative to solution dir instead

PCSX2 Developer version SVNv1.7.0-dev-1741-g154ed5763 2021-09-13 21:55:53

PCSX2 Developer version SVNv1.7.0-dev-1740-gb0d1d4ff4 2021-09-12 16:57:43

PCSX2 Developer version SVNv1.7.0-dev-1739-g52943d839 2021-09-12 16:20:50

  • VU Int: Link in clamping settings from UI The only settings are either None or every other option is On (basically Extra + Preserve Sign)

PCSX2 Developer version SVNv1.7.0-dev-1738-g980c954bf 2021-09-11 01:26:54

  • GIF: Fix GIF FIFO behaviour when the FIFO drains

PCSX2 Developer version SVNv1.7.0-dev-1737-g73bb8e4fd 2021-09-11 01:00:53

  • VU Int: Make XGKick flush on VU program end Some games like to write directly to VU memory once the program has finished and I have no easy way to update the kick without being super slow. so for now, we'll just flush it.

PCSX2 Developer version SVNv1.7.0-dev-1736-g3f5641482 2021-09-10 23:03:20

  • VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks. Also cleaned up a bunch of bad/old code Fixed branches on E-Bit and M-Bit (VU0) Fixed up VU Int behaviour with VU Instant on/off Savestate bump

PCSX2 Developer version SVNv1.7.0-dev-1735-g7e29a7e5a 2021-09-10 16:48:06

  • VU Int: Put XGKicks through the Gif Unit directly, don't buffer Solves problems with PATH3 masking games

PCSX2 Developer version SVNv1.7.0-dev-1734-g7966c2724 2021-09-10 11:26:25

  • GIF: Handle PATH2 ending when VIF not running

PCSX2 Developer version SVNv1.7.0-dev-1733-gc2af47775 2021-09-08 18:48:30

  • VU Int: Combine XGKick handling in to one function Also fixed a situation where PATH3 could transfer a packet to the GIF and finish its DMA while PATH1 was busy, so PATH3 never finished transferring properly as it relies on the DMA to handle the pretend timing of PATH3.

PCSX2 Developer version SVNv1.7.0-dev-1732-gb4eaf3722 2021-09-07 14:40:01

  • VU: Adjust timings of VU calls

PCSX2 Developer version SVNv1.7.0-dev-1731-gddf305fce 2021-09-06 19:48:01

  • VU Int: Correct EFU stalls + explanation

PCSX2 Developer version SVNv1.7.0-dev-1730-g857ab07f1 2021-09-06 18:47:34

  • VUInt: Fix macro flags and implement EFU ops correctly. Also now using the microVU style Tri-Ace hack as the interpreters seem to now need it

PCSX2 Developer version SVNv1.7.0-dev-1729-g1f50dd749 2021-09-06 15:58:49

  • VU Int: Some formatting/logging cleanup, optimise some variable placement

PCSX2 Developer version SVNv1.7.0-dev-1728-g83143bd42 2021-09-06 15:13:06

  • VU Int: Rewrote most of the FMAC/IALU handling, now with 2x performance

PCSX2 Developer version SVNv1.7.0-dev-1727-ge19b0bce5 2021-09-05 22:36:41

  • VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart.

PCSX2 Developer version SVNv1.7.0-dev-1726-g2e2d6ba35 2021-09-05 07:11:00

  • VU Int: IALU stalls, improve VI backup emulation

PCSX2 Developer version SVNv1.7.0-dev-1725-gaad4f3e75 2021-09-05 04:23:39

  • VU: Tag which VU is being logged

PCSX2 Developer version SVNv1.7.0-dev-1724-gd7e6ef4ce 2021-09-05 01:49:13

  • VU Int: Properly limit ints when converting from float

PCSX2 Developer version SVNv1.7.0-dev-1723-g77eb38030 2021-09-04 04:37:03

  • VU Int: Stop old versions of flags being written

PCSX2 Developer version SVNv1.7.0-dev-1722-g0326659b1 2021-09-04 04:02:44

  • VU Int: Write back all pending pipes (will likely be ripped out later)

PCSX2 Developer version SVNv1.7.0-dev-1721-g3bad60ce8 2021-09-04 03:05:52

  • VU Int: Fix XGKick wrapping

PCSX2 Developer version SVNv1.7.0-dev-1719-g253571fd3 2021-09-07 12:15:15

PCSX2 Developer version SVNv1.7.0-dev-1718-ga58fde68e 2021-09-07 11:46:33

  • C++-ify freezeData definition

PCSX2 Developer version SVNv1.7.0-dev-1717-g8fe7a173c 2021-09-07 11:44:24

  • C++-ify Pcsx2Types

PCSX2 Developer version SVNv1.7.0-dev-1716-gfc9beafc3 2021-09-07 11:42:47

  • Change s8 typedef to int8_t

PCSX2 Developer version SVNv1.7.0-dev-1715-g2175814ac 2021-09-08 02:56:44

  • Debugger: CtrlRegisterList: Fix warning and screw up
→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1714-g19072b659 2021-09-11 16:59:14

PCSX2 Developer version SVNv1.7.0-dev-1714-g19072b659 2021-09-11 16:59:14

  • common: move some gui stuff into the main project (#4751) * common: move ThreadingDialogs and wxAppWithHelpers to main project * common: move CheckedStaticBox to the main project * common: move pxCheckBox to the main project * common: move pxRadioPanel to the main project * common: move pxEvents.h to main project
  • Download: pcsx2-v1.7.0-dev-1714-g19072b659-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1713-g43e3055d1 2021-09-09 18:23:30

PCSX2 Developer version SVNv1.7.0-dev-1712-gab64023e5 2021-09-11 01:41:36

PCSX2 Developer version SVNv1.7.0-dev-1711-ga8a50641f 2021-09-09 09:36:36

  • R5900: Fix LWL not sign extending in interpreter This was zero extending because of the implicit promotion from signed->unsigned, causing incorrect high bits in the GPR. Funnily enough, this was noted in the source, but implemented incorrectly.
  • Download: pcsx2-v1.7.0-dev-1711-ga8a50641f-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1710-g9722bcd3c 2021-09-09 03:55:16

PCSX2 Developer version SVNv1.7.0-dev-1709-g9832a935d 2021-09-07 11:50:38

PCSX2 Developer version SVNv1.7.0-dev-1708-gb12f0d865 2021-08-18 02:42:02

PCSX2 Developer version SVNv1.7.0-dev-1707-g77e630b78 2021-08-15 18:23:34

  • Debugger: Don't resize register view anymore Possible workaround for broken wx or gtk or wm implementations where setting an initial size of the current size breaks the register view.

PCSX2 Developer version SVNv1.7.0-dev-1706-g30e5731f1 2021-09-06 21:18:27

PCSX2 Developer version SVNv1.7.0-dev-1705-g18311d6a4 2021-09-06 22:17:14

PCSX2 Developer version SVNv1.7.0-dev-1704-g17fdc6a0f 2021-09-06 20:32:14

PCSX2 Developer version SVNv1.7.0-dev-1703-g33ac2e7d1 2021-09-01 12:58:27

PCSX2 Developer version SVNv1.7.0-dev-1702-g589aba371 2021-09-06 17:32:31

PCSX2 Developer version SVNv1.7.0-dev-1701-g2e6174bd2 2021-09-06 19:25:57

  • readme: Replace dead BIOS extraction link

PCSX2 Developer version SVNv1.7.0-dev-1700-g13dfceff4 2021-09-06 20:28:26

  • Common: reformat (#4720) * common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
  • Download: pcsx2-v1.7.0-dev-1700-g13dfceff4-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1699-gf9bf87f50 2021-09-06 17:53:17

PCSX2 Developer version SVNv1.7.0-dev-1698-g0226c443e 2021-09-05 16:04:23

PCSX2 Developer version SVNv1.7.0-dev-1697-gf91286dbf 2021-09-02 06:10:31

  • MicroVU: Skip VU1 instructions on VU0

PCSX2 Developer version SVNv1.7.0-dev-1696-gaec124948 2021-09-05 21:48:56

PCSX2 Developer version SVNv1.7.0-dev-1695-gb919de9dd 2021-09-05 19:14:53

PCSX2 Developer version SVNv1.7.0-dev-1694-gc2dad218e 2021-09-05 06:34:01

PCSX2 Developer version SVNv1.7.0-dev-1693-gddb300027 2021-09-05 17:37:43

PCSX2 Developer version SVNv1.7.0-dev-1692-g420b67574 2021-09-05 07:28:17

PCSX2 Developer version SVNv1.7.0-dev-1691-g1fe352d8a 2021-09-05 03:35:43

PCSX2 Developer version SVNv1.7.0-dev-1690-gde7a92944 2021-08-14 03:58:09

PCSX2 Developer version SVNv1.7.0-dev-1689-gdae8e0d23 2021-09-03 00:42:47

PCSX2 Developer version SVNv1.7.0-dev-1688-g5260d6356 2021-08-30 08:38:13

  • Core: Format recompilers

PCSX2 Developer version SVNv1.7.0-dev-1687-g7aa85960b 2021-09-04 17:51:44

  • common: add vs filters

PCSX2 Developer version SVNv1.7.0-dev-1686-gdcbf62a29 2021-09-04 16:35:36

  • common: add some stuff to the pch

PCSX2 Developer version SVNv1.7.0-dev-1685-g42f2210f7 2021-09-04 15:58:05

  • common: remove unused pch

PCSX2 Developer version SVNv1.7.0-dev-1684-g0717bf788 2021-09-03 12:43:33

  • common: fix cmake on linux/macos

PCSX2 Developer version SVNv1.7.0-dev-1683-g831c8b918 2021-09-02 18:36:36

  • common: fix cmake on win32

PCSX2 Developer version SVNv1.7.0-dev-1682-g8fdaaa2ea 2021-09-01 22:31:46

  • common: reorganize

PCSX2 Developer version SVNv1.7.0-dev-1681-gce8a30bf8 2021-09-04 23:49:55

  • Gamedb:Kuon Fixes game pieces in the mini-game

PCSX2 Developer version SVNv1.7.0-dev-1680-g0a0430051 2021-09-02 10:51:57

PCSX2 Developer version SVNv1.7.0-dev-1679-g8ba9cc102 2021-08-30 06:01:35

  • build(deps): bump mikehardy/buildcache-action from 1.2.1 to 1.2.2 Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.1 to 1.2.2. - [Release notes](https://github.com/mikehardy/buildcache-action/releases) - [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md) - [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.1...v1.2.2) --- updated-dependencies: - dependency-name: mikehardy/buildcache-action dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.0-dev-1679-g8ba9cc102-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1678-gbb5bfda5c 2021-08-31 19:09:38

PCSX2 Developer version SVNv1.7.0-dev-1677-gb61f6d517 2021-08-31 15:07:04

  • App: Add Windows exe version information
→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1676-g38f1a9a76 2021-08-30 09:10:48

PCSX2 Developer version SVNv1.7.0-dev-1676-g38f1a9a76 2021-08-30 09:10:48

PCSX2 Developer version SVNv1.7.0-dev-1675-gbda80fc74 2021-08-31 21:51:14

PCSX2 Developer version SVNv1.7.0-dev-1674-g553d8ccbb 2021-08-31 21:47:47

  • Savestate version bump

PCSX2 Developer version SVNv1.7.0-dev-1673-gd8dfe0a1e 2021-08-28 07:45:15

  • VU: optimise entering VU JITs Keeps note on how many cycles it needs for the next block to save exiting the EE JIT and entering the microVU JIT for no reason

PCSX2 Developer version SVNv1.7.0-dev-1672-gef9c8ce87 2021-08-31 13:56:37

PCSX2 Developer version SVNv1.7.0-dev-1671-g4dc0db6ee 2021-08-31 12:45:46

  • SPU2: Adjust DMA timings for IRQ's and small packets This also gets rid of a little kinda hack thing that was in there.

PCSX2 Developer version SVNv1.7.0-dev-1670-gc93692a77 2021-08-19 05:19:26

PCSX2 Developer version SVNv1.7.0-dev-1669-g756e3b4a1 2021-08-30 12:45:49

PCSX2 Developer version SVNv1.7.0-dev-1668-g681531d12 2021-08-29 11:42:53

PCSX2 Developer version SVNv1.7.0-dev-1667-g6bff64f83 2021-08-29 11:42:02

  • vs: fix some project config associations

PCSX2 Developer version SVNv1.7.0-dev-1666-g4dc26ab23 2021-08-29 11:38:24

  • vs: remove optimizations for debug config of a few projects

PCSX2 Developer version SVNv1.7.0-dev-1665-gc6fc357c4 2021-08-29 11:33:03

  • vs: fix a few compiler warnings

PCSX2 Developer version SVNv1.7.0-dev-1664-g64cc1b106 2021-08-29 07:17:41

PCSX2 Developer version SVNv1.7.0-dev-1663-gb61619cf4 2021-08-28 06:27:59

PCSX2 Developer version SVNv1.7.0-dev-1662-g14cfdafd0 2021-08-28 05:10:13

PCSX2 Developer version SVNv1.7.0-dev-1661-g010893092 2021-08-28 04:34:40

PCSX2 Developer version SVNv1.7.0-dev-1660-gb5fd68416 2021-02-14 06:03:36

PCSX2 Developer version SVNv1.7.0-dev-1659-ga9c2409e0 2021-02-01 00:46:54

  • PAD: Remove Force Hide (for mouse). Remove DirectInput options for mouse and keyboard

PCSX2 Developer version SVNv1.7.0-dev-1658-g6d5fedcf9 2021-08-18 07:55:16

  • tmp: Add manifest to CMakeLists on Windows

PCSX2 Developer version SVNv1.7.0-dev-1657-g2881149f0 2021-08-15 08:54:37

  • CMake: Add CI flag for CI builds

PCSX2 Developer version SVNv1.7.0-dev-1656-g142d91dfb 2021-08-13 05:55:20

  • GHActions: Run tests on Windows

PCSX2 Developer version SVNv1.7.0-dev-1655-g4d8b9aee2 2021-08-13 07:39:40

  • CMake: Support windows for tests

PCSX2 Developer version SVNv1.7.0-dev-1654-g04df2824c 2021-08-13 05:48:47

  • GHActions: Clean up old unused code

PCSX2 Developer version SVNv1.7.0-dev-1653-g059d856f4 2021-08-12 06:18:21

  • CMake: Match git info to vs project

PCSX2 Developer version SVNv1.7.0-dev-1652-g2ce3a004b 2021-08-11 21:55:14

  • GHActions: Add buildcache on windows

PCSX2 Developer version SVNv1.7.0-dev-1651-ge9e58fd79 2021-08-11 21:15:58

  • GHActions: Use ninja for windows cmake builds

PCSX2 Developer version SVNv1.7.0-dev-1650-g4f22bc816 2021-08-11 06:26:49

  • GHActions: Add windows cmake build

PCSX2 Developer version SVNv1.7.0-dev-1649-g1159f6d4f 2021-08-09 07:49:59

  • Remove unused file

PCSX2 Developer version SVNv1.7.0-dev-1648-g315c87bd4 2021-08-09 07:49:38

  • cmake: Windows build

PCSX2 Developer version SVNv1.7.0-dev-1647-ge1bb96cc9 2021-08-04 07:43:25

  • cmake: Windows dependency builds

PCSX2 Developer version SVNv1.7.0-dev-1646-g205c8a05c 2021-08-28 03:08:58

PCSX2 Developer version SVNv1.7.0-dev-1645-gc288be3d4 2021-08-26 15:51:38

  • COP0 PCCR: Don't update counters if counting is disabled Gets rid of the spooky apparition in Grand Theft Auto 3 if you watch the intro. This is kind of just enabling the old code which was kind of correct, but the old code didn't ignore the time passed, so this also updates the last cycles.
  • Download: pcsx2-v1.7.0-dev-1645-gc288be3d4-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1644-gfeaf5ba5f 2021-08-25 23:55:26

PCSX2 Developer version SVNv1.7.0-dev-1643-gf7838750c 2021-08-24 23:19:52

  • DEV9: Reduce the amount of log spam form network traffic in Debug mode

PCSX2 Developer version SVNv1.7.0-dev-1642-g6051312df 2021-08-24 23:06:05

  • DEV9: Dev logging fixes

PCSX2 Developer version SVNv1.7.0-dev-1641-gbafb0db6d 2021-08-25 19:18:21

PCSX2 Developer version SVNv1.7.0-dev-1640-g31dcacb94 2021-08-25 00:38:10

PCSX2 Developer version SVNv1.7.0-dev-1639-g74105d698 2021-08-02 08:16:51

PCSX2 Developer version SVNv1.7.0-dev-1638-ge4e306bac 2021-08-07 22:39:10

  • SPU2: remove waveout windows SPU2: remove waveout windows

PCSX2 Developer version SVNv1.7.0-dev-1637-g5f3c1816f 2021-08-21 23:36:01

PCSX2 Developer version SVNv1.7.0-dev-1636-g90a198e3f 2021-08-21 22:35:50

  • Cmake: Update vtune paths

PCSX2 Developer version SVNv1.7.0-dev-1635-g2dbfe9f74 2021-08-24 05:18:51

PCSX2 Developer version SVNv1.7.0-dev-1634-ga68d834f8 2021-08-24 11:39:14

PCSX2 Developer version SVNv1.7.0-dev-1633-gc3b45f323 2021-08-21 07:17:30

PCSX2 Developer version SVNv1.7.0-dev-1632-g61dca4067 2021-08-22 09:20:29

→ [PSX2] Dev PCSX2 SVNv1.7.0-dev-1631-g94c6814be 2021-08-18 19:27:40

PCSX2 Developer version SVNv1.7.0-dev-1631-g94c6814be 2021-08-18 19:27:40

PCSX2 Developer version SVNv1.7.0-dev-1630-g436e252d0 2021-07-28 01:01:03

PCSX2 Developer version SVNv1.7.0-dev-1629-g4032b91e7 2021-08-18 23:56:44

  • GameDB:Powerpuff Girls Fixes hangs in certain locations like building under construction.

PCSX2 Developer version SVNv1.7.0-dev-1628-g509e24f96 2021-08-18 01:37:24

  • IOPBios: Fix OOB read when IRQ line is invalid. Fixes a PS2AutoTest where RegisterIntrHandler(-1,... ) crashes PCSX2.

PCSX2 Developer version SVNv1.7.0-dev-1627-gd0f3c620d 2021-08-18 17:35:01

PCSX2 Developer version SVNv1.7.0-dev-1626-g86263d05b 2021-08-18 17:20:16

  • pgif: Cleanup warnings.

PCSX2 Developer version SVNv1.7.0-dev-1625-gcee077d1d 2021-07-22 02:44:52

PCSX2 Developer version SVNv1.7.0-dev-1624-gee0b2b124 2021-08-19 23:56:29

PCSX2 Developer version SVNv1.7.0-dev-1623-gb167bd680 2021-08-19 15:29:08

PCSX2 Developer version SVNv1.7.0-dev-1622-g90e8923c3 2021-08-19 12:31:19

PCSX2 Developer version SVNv1.7.0-dev-1621-g7af74deaa 2021-08-15 04:42:40

PCSX2 Developer version SVNv1.7.0-dev-1620-gd96b1ef52 2021-08-15 04:45:07

  • Pad: Formatting

PCSX2 Developer version SVNv1.7.0-dev-1619-g0bd65614d 2021-08-18 01:13:04

PCSX2 Developer version SVNv1.7.0-dev-1618-g0e3401da2 2021-08-18 14:28:47

PCSX2 Developer version SVNv1.7.0-dev-1617-g692adbd04 2021-08-15 16:49:13

  • Utilities: Return distro info instead of kernel version Utilities: Return distro info instead of kernel version Co-Authored-By: Ty <29295048+F0bes@users.noreply.github.com>

PCSX2 Developer version SVNv1.7.0-dev-1616-g7b587dcc9 2021-08-18 15:20:53

PCSX2 Developer version SVNv1.7.0-dev-1615-g17c66cc2d 2021-08-14 02:46:43

PCSX2 Developer version SVNv1.7.0-dev-1614-gd7de81aaa 2021-08-14 04:57:47

PCSX2 Developer version SVNv1.7.0-dev-1613-ga216f28c9 2021-08-14 04:56:17

  • iR5900: Use a signed multiply for MULT1 const prop

PCSX2 Developer version SVNv1.7.0-dev-1612-g1180de51f 2021-08-16 23:32:36

PCSX2 Developer version SVNv1.7.0-dev-1611-g684484930 2021-08-14 05:10:17

PCSX2 Developer version SVNv1.7.0-dev-1610-gaf07d803f 2021-07-23 08:21:41

PCSX2 Developer version SVNv1.7.0-dev-1609-g284ca6ae6 2021-08-02 08:55:11

  • cmake: Add support for using c++ bin2cpp instead of perl

PCSX2 Developer version SVNv1.7.0-dev-1608-g122de7a7d 2021-08-02 08:37:20

  • cmake: Remove old add_pcsx2_* macros No longer used

PCSX2 Developer version SVNv1.7.0-dev-1607-ge17f83c2c 2021-08-02 07:46:13

  • bin2cpp: Remove fcloseall usage fcloseall isn't available on macOS, and everything gets closed when the program exits anyways

PCSX2 Developer version SVNv1.7.0-dev-1606-g7ed0f3862 2021-07-18 08:45:18

  • CMake: Define targets early instead of gathering variables

PCSX2 Developer version SVNv1.7.0-dev-1605-gae2ae8b98 2021-08-14 07:08:18

PCSX2 Developer version SVNv1.7.0-dev-1604-g02a60acbc 2021-07-19 05:05:14

PCSX2 Developer version SVNv1.7.0-dev-1603-g69ba5b447 2021-08-11 14:57:56

PCSX2 Developer version SVNv1.7.0-dev-1602-g11c346ab0 2021-08-08 21:49:12

  • PCSX2-GUI: Undo formatting

PCSX2 Developer version SVNv1.7.0-dev-1601-g88c2e9ea4 2021-08-08 18:46:12

  • PCSX2-GUI: Remove hackfix Future change to be made to fix the height of General Settings.

PCSX2 Developer version SVNv1.7.0-dev-1600-g52cefc554 2021-07-28 17:26:51

  • ftw: remove inheritance, make sure warning popup shows Turns out we had an unneeded layer of inheritance in the name of BasePathsPanel, whose only job was to, wait for it, be inherited. It is an empty class inheriting wxPanel instead of the needed BaseApplicationConfigPanel, making it all the more unecessary. Someone _really_ loved their OOP. Also added back the OnShown trigger for the BIOS page to ensure BIOS confirmity.

PCSX2 Developer version SVNv1.7.0-dev-1599-g3e1b76c0a 2021-07-25 04:53:54

  • PCSX2-GUI: Rehaul BIOS / Folder Selector (#4620) Since emulation settings has been renamed general settings, we can put BIOS and Folder in the same location where people have an overview and can just use tab key on icons or mouse. Less confusion and also fixes the speedhacks section *for the zillionth time*.

PCSX2 Developer version SVNv1.7.0-dev-1598-gf45c618fc 2021-07-08 17:24:20

PCSX2 Developer version SVNv1.7.0-dev-1597-g989262424 2021-08-13 17:21:13

PCSX2 Developer version SVNv1.7.0-dev-1596-g4dee68faa 2021-08-09 16:39:41

PCSX2 Developer version SVNv1.7.0-dev-1595-g04aa251de 2021-08-12 12:15:21

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz14/10/2021 00:25
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