[PSX2] Dev PCSX2 SVNv1.7.0-dev-1789-gb8eb18836f 2021-09-21 00:49:59

[2] @ środa, 22 Września 2021 06:25CET

[PSX2] Dev PCSX2 SVNv1.7.0-dev-1789-gb8eb18836f 2021-09-21 00:49:59

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.0-dev-1789-gb8eb18836f 2021-09-21 00:49:59

PCSX2 Developer version SVNv1.7.0-dev-1788-g66a1c26b77 2021-09-21 00:30:54

  • GUI: Fix crash on asserts from outside of PCSX2

PCSX2 Developer version SVNv1.7.0-dev-1787-gf4010029f1 2021-09-22 04:44:28

PCSX2 Developer version SVNv1.7.0-dev-1786-gcff9f83a45 2021-09-21 22:53:00

PCSX2 Developer version SVNv1.7.0-dev-1785-g0d7f141279 2021-09-18 09:46:16

PCSX2 Developer version SVNv1.7.0-dev-1784-g23578e963f 2021-09-18 08:25:04

  • EERec: Don't load in skip case of SD[LR]

PCSX2 Developer version SVNv1.7.0-dev-1783-ge9518f78c7 2021-09-20 08:10:59

  • vtlb: Switch read64 and read128 handlers to return in sse regs

PCSX2 Developer version SVNv1.7.0-dev-1782-g7563f54e83 2021-09-18 00:10:19

  • EERec: Clean up [LS]D[LR] a bit

PCSX2 Developer version SVNv1.7.0-dev-1781-gb7f1c65f7e 2021-09-20 23:36:56

  • GameDB: Add missing chinese entries v2 Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.

PCSX2 Developer version SVNv1.7.0-dev-1780-ge127ca0cd1 2021-09-21 11:40:41

  • COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs) Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
  • Download: pcsx2-v1.7.0-dev-1780-ge127ca0cd1-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1779-g752957604e 2021-09-21 01:03:17

  • COP2: Flush only needed register slots

PCSX2 Developer version SVNv1.7.0-dev-1778-gfba9c6c04d 2021-09-20 22:03:11

  • COP2: never flush EE regs but back them up conditionally

PCSX2 Developer version SVNv1.7.0-dev-1777-g05b8e80ac8 2021-09-21 19:30:24

PCSX2 Developer version SVNv1.7.0-dev-1776-g5f9653d9ef 2021-09-21 17:12:05

  • Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne' Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'

PCSX2 Developer version SVNv1.7.0-dev-1775-gd67caab621 2021-09-21 18:28:07

PCSX2 Developer version SVNv1.7.0-dev-1774-g5e9fe31f4e 2021-09-20 22:24:26

PCSX2 Developer version SVNv1.7.0-dev-1773-g55173bf27a 2021-09-19 03:51:16

  • GS-GUI: Add tooltip for Dithering The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
  • Download: pcsx2-v1.7.0-dev-1773-g55173bf27a-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1772-g252eaa2d62 2021-09-19 19:55:29

  • UI: Select a bios by default

PCSX2 Developer version SVNv1.7.0-dev-1771-gcfdacb900e 2021-09-19 19:36:39

  • GameDB: add VU clamping to 'Enthusia Professional Racing' GameDB: add VU clamping to 'Enthusia Professional Racing'

PCSX2 Developer version SVNv1.7.0-dev-1770-g8fe0061751 2021-09-19 00:06:12

  • VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync

PCSX2 Developer version SVNv1.7.0-dev-1769-gee9672858c 2021-09-19 17:30:08

PCSX2 Developer version SVNv1.7.0-dev-1768-g1ee0e23617 2021-08-17 15:22:53

PCSX2 Developer version SVNv1.7.0-dev-1767-g1dfd2e2ec1 2021-08-17 13:47:32

  • AppCoreThread: Remove unused DisassemblyDialog.h include

PCSX2 Developer version SVNv1.7.0-dev-1766-g65aa811344 2021-08-17 13:47:17

  • DebugTools: Add missing Config.h include

PCSX2 Developer version SVNv1.7.0-dev-1765-ge2992cbc02 2021-08-17 13:19:13

  • Remove gui/ directory from target-wide includes

PCSX2 Developer version SVNv1.7.0-dev-1764-ga546cb8f7f 2021-09-17 15:36:59

PCSX2 Developer version SVNv1.7.0-dev-1763-g9c24e48e68 2021-09-17 14:38:04

PCSX2 Developer version SVNv1.7.0-dev-1762-g862d606514 2021-09-16 20:11:41

PCSX2 Developer version SVNv1.7.0-dev-1761-g5f58c325ca 2021-09-07 20:32:31

  • EE JIT: Implement SDR/SDL instructions

PCSX2 Developer version SVNv1.7.0-dev-1760-gc1d21c5513 2021-09-14 22:51:07

PCSX2 Developer version SVNv1.7.0-dev-1759-gd9c4ace613 2021-09-14 20:52:56

  • VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed Also added Jaws unleashed xgkick gamefixes to the DB

PCSX2 Developer version SVNv1.7.0-dev-1758-g59dfe52b52 2021-09-14 13:21:01

  • microVU: Replace XGKick hack with synced XGKick option Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed. WRC no longer requires a patch, just the xgkickhack option. Note: it's not a hack anymore, it just has to be called that :P

PCSX2 Developer version SVNv1.7.0-dev-1757-gd3f0718001 2021-09-16 10:21:06

  • SPU2: Disallow KeyOn within 2T of last KeyOn Fixes Legend of Spyro New Beginning hang

PCSX2 Developer version SVNv1.7.0-dev-1756-gf460cac3ba 2021-09-17 01:51:23

PCSX2 Developer version SVNv1.7.0-dev-1755-g4586a645fc 2021-09-17 03:24:20

PCSX2 Developer version SVNv1.7.0-dev-1774-g5e9fe31f4 2021-09-20 22:24:26

PCSX2 Developer version SVNv1.7.0-dev-1773-g55173bf27 2021-09-19 03:51:16

  • GS-GUI: Add tooltip for Dithering The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
  • Download: pcsx2-v1.7.0-dev-1773-g55173bf27-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1772-g252eaa2d6 2021-09-19 19:55:29

  • UI: Select a bios by default

PCSX2 Developer version SVNv1.7.0-dev-1771-gcfdacb900 2021-09-19 19:36:39

  • GameDB: add VU clamping to 'Enthusia Professional Racing' GameDB: add VU clamping to 'Enthusia Professional Racing'

PCSX2 Developer version SVNv1.7.0-dev-1770-g8fe006175 2021-09-19 00:06:12

  • VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync

PCSX2 Developer version SVNv1.7.0-dev-1769-gee9672858 2021-09-19 17:30:08

PCSX2 Developer version SVNv1.7.0-dev-1768-g1ee0e2361 2021-08-17 15:22:53

PCSX2 Developer version SVNv1.7.0-dev-1767-g1dfd2e2ec 2021-08-17 13:47:32

  • AppCoreThread: Remove unused DisassemblyDialog.h include

PCSX2 Developer version SVNv1.7.0-dev-1766-g65aa81134 2021-08-17 13:47:17

  • DebugTools: Add missing Config.h include

PCSX2 Developer version SVNv1.7.0-dev-1765-ge2992cbc0 2021-08-17 13:19:13

  • Remove gui/ directory from target-wide includes

PCSX2 Developer version SVNv1.7.0-dev-1764-ga546cb8f7 2021-09-17 15:36:59

PCSX2 Developer version SVNv1.7.0-dev-1763-g9c24e48e6 2021-09-17 14:38:04

PCSX2 Developer version SVNv1.7.0-dev-1762-g862d60651 2021-09-16 20:11:41

PCSX2 Developer version SVNv1.7.0-dev-1761-g5f58c325c 2021-09-07 20:32:31

  • EE JIT: Implement SDR/SDL instructions

PCSX2 Developer version SVNv1.7.0-dev-1760-gc1d21c551 2021-09-14 22:51:07

PCSX2 Developer version SVNv1.7.0-dev-1759-gd9c4ace61 2021-09-14 20:52:56

  • VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed Also added Jaws unleashed xgkick gamefixes to the DB

PCSX2 Developer version SVNv1.7.0-dev-1758-g59dfe52b5 2021-09-14 13:21:01

  • microVU: Replace XGKick hack with synced XGKick option Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed. WRC no longer requires a patch, just the xgkickhack option. Note: it's not a hack anymore, it just has to be called that :P

PCSX2 Developer version SVNv1.7.0-dev-1757-gd3f071800 2021-09-16 10:21:06

  • SPU2: Disallow KeyOn within 2T of last KeyOn Fixes Legend of Spyro New Beginning hang

PCSX2 Developer version SVNv1.7.0-dev-1756-gf460cac3b 2021-09-17 01:51:23

PCSX2 Developer version SVNv1.7.0-dev-1755-g4586a645f 2021-09-17 03:24:20

PCSX2 Developer version SVNv1.7.0-dev-1754-gbeb8ec266 2021-09-17 04:48:04

  • GameDB :add 'VUKickstartHack' to the Full Spectrum games GameDB :add 'VUKickstartHack' to the Full Spectrum games

PCSX2 Developer version SVNv1.7.0-dev-1753-ge68c977ec 2021-09-16 23:25:44

PCSX2 Developer version SVNv1.7.0-dev-1752-g45de8f77c 2021-09-04 16:07:27

PCSX2 Developer version SVNv1.7.0-dev-1751-gec9c6521f 2021-07-07 22:22:31

  • Migrated tap-win32

PCSX2 Developer version SVNv1.7.0-dev-1750-gbdb4ff0d8 2021-07-07 21:28:21

  • Migrated SndOut_XAudio2

PCSX2 Developer version SVNv1.7.0-dev-1749-gf34361464 2021-07-07 21:13:11

  • Target Windows 8 via project settings It's needed for the next commit, as thanks to wxWidgets anything using the precompiled header would default to 0x0600 (Vista) instead of 0x0602 (Win8). Now-redundant WINNT definitions resulting in macro redefinition warnings have been removed.

PCSX2 Developer version SVNv1.7.0-dev-1748-g8841df96c 2021-07-07 20:17:42

  • Migrated GSDevice11, GSTexture11, GSSettingsDlg, GSUtil

PCSX2 Developer version SVNv1.7.0-dev-1747-g8c6cad559 2021-07-06 23:51:48

  • Migrated GSCapture and GSCaptureDlg

PCSX2 Developer version SVNv1.7.0-dev-1746-ged62ae124 2021-07-06 20:12:40

  • Add Windows Implementation Libraries

PCSX2 Developer version SVNv1.7.0-dev-1745-g0a7b72534 2021-09-16 20:56:10

PCSX2 Developer version SVNv1.7.0-dev-1744-gac87484ac 2021-09-13 00:44:44

PCSX2 Developer version SVNv1.7.0-dev-1743-g8235d6cb7 2021-09-14 02:43:32

PCSX2 Developer version SVNv1.7.0-dev-1742-g77c961ba4 2021-09-13 21:18:24

  • vs: fix an oversight when I merged the utils and emitter project in #4707 I neglected to update the SVNRootDir macro so it was causing common libraries to not be written to the correct directory. don't use this macro anymore so just remove it make output relative to solution dir instead

PCSX2 Developer version SVNv1.7.0-dev-1741-g154ed5763 2021-09-13 21:55:53

PCSX2 Developer version SVNv1.7.0-dev-1740-gb0d1d4ff4 2021-09-12 16:57:43

PCSX2 Developer version SVNv1.7.0-dev-1739-g52943d839 2021-09-12 16:20:50

  • VU Int: Link in clamping settings from UI The only settings are either None or every other option is On (basically Extra + Preserve Sign)

PCSX2 Developer version SVNv1.7.0-dev-1738-g980c954bf 2021-09-11 01:26:54

  • GIF: Fix GIF FIFO behaviour when the FIFO drains

PCSX2 Developer version SVNv1.7.0-dev-1737-g73bb8e4fd 2021-09-11 01:00:53

  • VU Int: Make XGKick flush on VU program end Some games like to write directly to VU memory once the program has finished and I have no easy way to update the kick without being super slow. so for now, we'll just flush it.

PCSX2 Developer version SVNv1.7.0-dev-1736-g3f5641482 2021-09-10 23:03:20

  • VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks. Also cleaned up a bunch of bad/old code Fixed branches on E-Bit and M-Bit (VU0) Fixed up VU Int behaviour with VU Instant on/off Savestate bump

PCSX2 Developer version SVNv1.7.0-dev-1735-g7e29a7e5a 2021-09-10 16:48:06

  • VU Int: Put XGKicks through the Gif Unit directly, don't buffer Solves problems with PATH3 masking games

PCSX2 Developer version SVNv1.7.0-dev-1734-g7966c2724 2021-09-10 11:26:25

  • GIF: Handle PATH2 ending when VIF not running

PCSX2 Developer version SVNv1.7.0-dev-1733-gc2af47775 2021-09-08 18:48:30

  • VU Int: Combine XGKick handling in to one function Also fixed a situation where PATH3 could transfer a packet to the GIF and finish its DMA while PATH1 was busy, so PATH3 never finished transferring properly as it relies on the DMA to handle the pretend timing of PATH3.

PCSX2 Developer version SVNv1.7.0-dev-1732-gb4eaf3722 2021-09-07 14:40:01

  • VU: Adjust timings of VU calls

PCSX2 Developer version SVNv1.7.0-dev-1731-gddf305fce 2021-09-06 19:48:01

  • VU Int: Correct EFU stalls + explanation

PCSX2 Developer version SVNv1.7.0-dev-1730-g857ab07f1 2021-09-06 18:47:34

  • VUInt: Fix macro flags and implement EFU ops correctly. Also now using the microVU style Tri-Ace hack as the interpreters seem to now need it

PCSX2 Developer version SVNv1.7.0-dev-1729-g1f50dd749 2021-09-06 15:58:49

  • VU Int: Some formatting/logging cleanup, optimise some variable placement

PCSX2 Developer version SVNv1.7.0-dev-1728-g83143bd42 2021-09-06 15:13:06

  • VU Int: Rewrote most of the FMAC/IALU handling, now with 2x performance

PCSX2 Developer version SVNv1.7.0-dev-1727-ge19b0bce5 2021-09-05 22:36:41

  • VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart.

PCSX2 Developer version SVNv1.7.0-dev-1726-g2e2d6ba35 2021-09-05 07:11:00

  • VU Int: IALU stalls, improve VI backup emulation

PCSX2 Developer version SVNv1.7.0-dev-1725-gaad4f3e75 2021-09-05 04:23:39

  • VU: Tag which VU is being logged

PCSX2 Developer version SVNv1.7.0-dev-1724-gd7e6ef4ce 2021-09-05 01:49:13

  • VU Int: Properly limit ints when converting from float

PCSX2 Developer version SVNv1.7.0-dev-1723-g77eb38030 2021-09-04 04:37:03

  • VU Int: Stop old versions of flags being written

PCSX2 Developer version SVNv1.7.0-dev-1722-g0326659b1 2021-09-04 04:02:44

  • VU Int: Write back all pending pipes (will likely be ripped out later)

PCSX2 Developer version SVNv1.7.0-dev-1721-g3bad60ce8 2021-09-04 03:05:52

  • VU Int: Fix XGKick wrapping

PCSX2 Developer version SVNv1.7.0-dev-1719-g253571fd3 2021-09-07 12:15:15

PCSX2 Developer version SVNv1.7.0-dev-1718-ga58fde68e 2021-09-07 11:46:33

  • C++-ify freezeData definition

PCSX2 Developer version SVNv1.7.0-dev-1717-g8fe7a173c 2021-09-07 11:44:24

  • C++-ify Pcsx2Types

PCSX2 Developer version SVNv1.7.0-dev-1716-gfc9beafc3 2021-09-07 11:42:47

  • Change s8 typedef to int8_t

PCSX2 Developer version SVNv1.7.0-dev-1715-g2175814ac 2021-09-08 02:56:44

  • Debugger: CtrlRegisterList: Fix warning and screw up

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2103 2021-11-26 22:50:16

PCSX2 Developer version SVNv1.7.2103 2021-11-26 22:50:16

PCSX2 Developer version SVNv1.7.2102-1-g31b6ff6046 2021-11-27 01:32:00

  • GS: Use static_assert over assert where possible

PCSX2 Developer version SVNv1.7.2102 2021-12-05 08:54:36

PCSX2 Developer version SVNv1.7.2101-3-gb5fa9deb30 2021-12-05 08:55:38

  • GS-d3d11: Update ChannelShuffle buffer only when GXBY channel is used, and cleanup some variables. Optimization.

PCSX2 Developer version SVNv1.7.2101-2-g4e8bae1703 2021-12-05 05:57:43

  • GS-ogl: Sample depth on green channel.

PCSX2 Developer version SVNv1.7.2101-1-g464ce1c3cd 2021-12-05 05:55:57

  • GS-d3d11: Sample depth on green channel.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2101 2021-12-04 17:25:21

PCSX2 Developer version SVNv1.7.2101 2021-12-04 17:25:21

PCSX2 Developer version SVNv1.7.2100 2021-12-04 14:23:41

PCSX2 Developer version SVNv1.7.2099-1-gbde4868b67 2021-02-08 14:26:25

  • DEV9: Enable pcap non-blocking

PCSX2 Developer version SVNv1.7.2099 2021-10-29 19:32:34

PCSX2 Developer version SVNv1.7.2098 2021-11-07 04:48:53

  • actions: increase linux build times as well until cache is reliable We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329 Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss
  • Download: pcsx2-v1.7.2098-windows-x86.7z

PCSX2 Developer version SVNv1.7.2097 2021-11-23 02:02:18

PCSX2 Developer version SVNv1.7.2096 2021-12-04 03:49:27

PCSX2 Developer version SVNv1.7.2095 2021-11-30 12:57:51

PCSX2 Developer version SVNv1.7.2094-1-g03401e377b 2021-11-30 12:54:42

  • GS-ogl:glsl: Split color clamp/wrap in it's own function. Use the function for both sw blending and dithering, less code duplication.

PCSX2 Developer version SVNv1.7.2094 2021-11-17 21:03:59

PCSX2 Developer version SVNv1.7.2093-2-g0dc3dcd9ed 2021-11-17 21:02:18

  • SPU: Start the sample pointer at -1 This makes videos in Stolen work again.

PCSX2 Developer version SVNv1.7.2093-1-ged3237f808 2021-11-16 16:25:06

  • SPU: Use hex values for sample pointer

PCSX2 Developer version SVNv1.7.2093 2021-11-23 01:58:13

PCSX2 Developer version SVNv1.7.2092-2-gadc7d41183 2021-11-21 03:45:35

  • gh: add minimal issue template for issues that don't pertain to games A lot of the required information we enforce is not applicable to application level bugs

PCSX2 Developer version SVNv1.7.2092-1-g4ca69d8818 2021-11-21 03:44:51

  • gh: Update issue-templates to include Win11

PCSX2 Developer version SVNv1.7.2092 2021-12-02 20:27:46

PCSX2 Developer version SVNv1.7.2091 2021-12-02 10:09:16

PCSX2 Developer version SVNv1.7.2090 2021-11-26 15:30:29

PCSX2 Developer version SVNv1.7.2089 2021-12-01 23:37:50

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2088 2021-11-30 10:06:17

PCSX2 Developer version SVNv1.7.2088 2021-11-30 10:06:17

PCSX2 Developer version SVNv1.7.2087 2021-10-24 22:11:38

PCSX2 Developer version SVNv1.7.2086 2021-11-29 17:11:17

PCSX2 Developer version SVNv1.7.2085 2021-11-29 05:02:39

  • Bump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0. - [Release notes](https://github.com/mathieudutour/github-tag-action/releases) - [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0) --- updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2085-windows-x86.7z

PCSX2 Developer version SVNv1.7.2084 2021-11-29 05:02:42

  • Bump actions/cache from 2.1.6 to 2.1.7 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2084-windows-x86.7z

PCSX2 Developer version SVNv1.7.2083 2021-11-17 03:06:58

  • GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C.

PCSX2 Developer version SVNv1.7.2082 2021-05-03 09:38:08

PCSX2 Developer version SVNv1.7.2081-2-g342170b077 2021-05-03 06:18:48

  • GS: Add new heap for SW renderer allocations

PCSX2 Developer version SVNv1.7.2081-1-gdf02d784d6 2021-05-03 06:18:08

  • GS: Throw from vmalloc on failure

PCSX2 Developer version SVNv1.7.2081 2021-11-08 00:05:39

PCSX2 Developer version SVNv1.7.2080 2021-11-26 16:30:27

  • GS-wx: Fix some gui interaction. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. Fix interaction of Trilinear Filtering with selected renderer. Options should gray out properly now.
  • Download: pcsx2-v1.7.2080-windows-x86.7z

PCSX2 Developer version SVNv1.7.2079 2021-11-24 08:18:37

PCSX2 Developer version SVNv1.7.2078 2021-11-05 05:54:25

PCSX2 Developer version SVNv1.7.2077 2021-11-24 01:33:15

PCSX2 Developer version SVNv1.7.2076 2021-11-23 20:11:51

  • GS-GSState: Mask out AA1 on triangles. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. Should provide a nice speed boost on games that use AA1 on triangle prims.
  • Download: pcsx2-v1.7.2076-windows-x86.7z

PCSX2 Developer version SVNv1.7.2075-4-gc75b20e37d 2021-11-23 18:39:16

  • GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. There's no need to blend them since there is no implementation.

PCSX2 Developer version SVNv1.7.2075-3-g08f72596d4 2021-11-23 12:41:27

  • GS-hw: EmulateBlending move early return to the top. Optimization.

PCSX2 Developer version SVNv1.7.2075-2-gdcd1f90ae7 2021-11-23 12:29:38

  • GS-hw: Disable Z writes on AA1 flag when prim are lines. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.

PCSX2 Developer version SVNv1.7.2075-1-gc10603d161 2021-11-23 12:27:26

  • GS-hw: Disable alpha blending when only AA1 flag is enabled. There is no hw implementation of AA1. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2074 2021-11-22 06:48:16

  • Gs-d3d11:fx: Adjust sw blend shader a bit. Use As and Cs in pabe code, makes more sense. Get rid of Cv vector, use Color parameter for operations instead like on gl.
  • Download: pcsx2-v1.7.2074-windows-x86.7z

PCSX2 Developer version SVNv1.7.2073-1-ge38d754e86 2021-11-22 06:44:43

  • Gs-ogl:glsl: Adjust sw blend shader a bit. Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.

PCSX2 Developer version SVNv1.7.2073 2021-11-22 17:25:03

  • CDVD: Adjust DMA timing based on PS1 timings. Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)

PCSX2 Developer version SVNv1.7.2072 2021-11-20 06:01:42

  • GS: Improve FixedTEX0 accuracy

PCSX2 Developer version SVNv1.7.2071 2021-11-22 19:48:52

PCSX2 Developer version SVNv1.7.2070 2021-11-22 17:14:54

PCSX2 Developer version SVNv1.7.2069 2021-11-22 18:16:21

PCSX2 Developer version SVNv1.7.2068 2021-11-21 19:20:51

PCSX2 Developer version SVNv1.7.2067 2021-11-22 03:36:08

  • 3rdparty: Upgrade soundtouch lib to 2.3.1

PCSX2 Developer version SVNv1.7.2066 2021-11-22 03:52:19

  • 3rdparty: Upgrade xbyak to 6.00

PCSX2 Developer version SVNv1.7.2065 2021-11-22 11:35:19

PCSX2 Developer version SVNv1.7.2064 2021-11-18 11:08:33

  • GLLoader: Remove glCopyTextureSubImage2D() wrapper Not needed anymore.

PCSX2 Developer version SVNv1.7.2063-1-g8ea24d9ff9 2021-11-18 11:06:20

  • GS/OpenGL: Use shader+draw for CopyRectConv

PCSX2 Developer version SVNv1.7.2063 2021-11-21 21:54:41

PCSX2 Developer version SVNv1.7.2062 2021-11-18 19:55:06

PCSX2 Developer version SVNv1.7.2061 2021-11-21 19:43:37

PCSX2 Developer version SVNv1.7.2060 2021-11-21 17:06:17

PCSX2 Developer version SVNv1.7.2059 2021-11-03 02:35:40

  • GS: Redo the Texture min/max opt
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2057-3-g5b8e983478 2021-09-18 04:03:45

  • ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.

PCSX2 Developer version SVNv1.7.2057-2-g24d47cb10b 2021-09-17 21:22:25

  • Don't update saveslot info if VM isn't running yet

PCSX2 Developer version SVNv1.7.2057-1-gae7b84a85f 2021-09-09 00:26:56

  • Savestates: Use folders for organizing savestates per game.

PCSX2 Developer version SVNv1.7.2057 2021-11-16 17:11:17

PCSX2 Developer version SVNv1.7.2056 2021-11-20 20:31:32

  • GIF: Modify fifo read behaviour Fixes some glitching in Need for Speed Underground 2

PCSX2 Developer version SVNv1.7.2055 2021-11-21 03:57:58

  • PAD: Call one joint pad header in most of pcsx2, not two. (#4985) Add Gamepad.h Cleanup. Remove the Windows version of PAD.h as well. Update CMakeLists.txt Revert language changes.
  • Download: pcsx2-v1.7.2055-windows-x86.7z

PCSX2 Developer version SVNv1.7.2054 2021-11-21 01:07:33

PCSX2 Developer version SVNv1.7.2053 2021-11-21 00:17:30

  • 3rd Party: Update rogue file to correct license. Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092
  • Download: pcsx2-v1.7.2053-windows-x86.7z

PCSX2 Developer version SVNv1.7.2052 2021-11-20 03:35:50

  • wx: Fix `pxExplore` on macOS (#4989) * wx: Fix `pxExplore` on macOS Trying to open file urls in a browser does not actually launch a file explorer in macOS * wx: Remove pxExplore/pxLaunch Was barely used
  • Download: pcsx2-v1.7.2052-windows-x86.7z

PCSX2 Developer version SVNv1.7.2051 2021-11-20 01:22:44

  • Update the FAQ, as well as some general cleanup. (#5033) * Update the FAQ, as well as some general cleanup. * A few more adjustments. * Change indentation. * Minor changes. * Remove the information about the time, which was incorrect. * Life is like a hurricane... * Modify Windows controller information. * Add more ways to contribute.
  • Download: pcsx2-v1.7.2051-windows-x86.7z

PCSX2 Developer version SVNv1.7.2050 2021-11-18 20:30:27

PCSX2 Developer version SVNv1.7.2049 2021-11-17 06:35:59

  • GS-gui: Change blending option from None to Minimum. None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip.
  • Download: pcsx2-v1.7.2049-windows-x86.7z

PCSX2 Developer version SVNv1.7.2048 2021-10-23 04:03:31

PCSX2 Developer version SVNv1.7.2047-1-g2245315b60 2021-10-23 04:02:31

  • CMake: Remove gtk dep on macOS We only need gio now
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2046 2021-11-16 10:31:34

PCSX2 Developer version SVNv1.7.2045 2021-11-15 17:10:42

PCSX2 Developer version SVNv1.7.2044 2021-11-14 16:05:25

PCSX2 Developer version SVNv1.7.2043-1-g512064f1b5 2021-11-10 23:18:11

  • GS: Only reload Auto MIPs on TEX base change

PCSX2 Developer version SVNv1.7.2043 2021-11-14 00:20:02

PCSX2 Developer version SVNv1.7.2042 2021-11-03 04:31:11

PCSX2 Developer version SVNv1.7.2041-10-gf7476dfb63 2021-09-03 08:23:59

  • Core: Replace alignment macros with alignas

PCSX2 Developer version SVNv1.7.2041-9-g87f7672dbf 2021-09-03 01:36:37

  • GS: Remove windows includes from GS.h

PCSX2 Developer version SVNv1.7.2041-8-g648a958290 2021-09-02 23:02:02

  • GS: Split GS.h into multiple smaller headers

PCSX2 Developer version SVNv1.7.2041-7-ged90e2fcf9 2021-08-31 05:06:04

  • GS: Header cleanup

PCSX2 Developer version SVNv1.7.2041-6-gb74be70ffc 2021-08-31 04:45:52

  • GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names

PCSX2 Developer version SVNv1.7.2041-5-g2351431d71 2021-08-31 02:43:40

  • Misc: Remove custom countof macros in favor of std::size

PCSX2 Developer version SVNv1.7.2041-4-g7435f76609 2021-08-29 23:43:59

  • Misc: Move GS preprocessor defs to main PCSX2 file

PCSX2 Developer version SVNv1.7.2041-3-gd2c1a4a7fb 2021-08-31 06:49:47

  • Core: Add header for PCSX2-specific preprocessor definitions

PCSX2 Developer version SVNv1.7.2041-2-ge37fbfddc3 2021-08-29 23:00:55

  • Misc: Better GCC defs Less warnings about fastcall being unsupported, proper __assume implementation

PCSX2 Developer version SVNv1.7.2041-1-g8ab884a89e 2021-08-29 22:49:55

  • Misc: Format Pcsx2Defs.h
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cc 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

PCSX2 Developer version SVNv1.7.2017-2-g1e5f1de12 2021-11-05 03:33:25

  • CMake: Increase deployment target to 10.13 Allows use of throwing `optional` and `variant` methods

PCSX2 Developer version SVNv1.7.2017-1-g0f93dbcd5 2021-11-05 03:21:57

  • USB: Make save state non-required Fixes save state loading for systems using a null USB plugin (macOS, BSD)

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2016 2021-11-04 22:47:17

PCSX2 Developer version SVNv1.7.2015 2021-11-04 21:13:18

  • SPU: Kind of revert last ADMA change. Clear as reading. This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
  • Download: pcsx2-v1.7.2015-windows-x86.7z

PCSX2 Developer version SVNv1.7.2014 2021-10-31 06:59:35

PCSX2 Developer version SVNv1.7.2013-4-g6b81808ec 2021-09-06 17:41:23

  • gcc compatibility for older distros Add compatibility layer for using newer gcc on older distros. - use AppImageKit-checkrt - copy build system stdc++ and gcc_s

PCSX2 Developer version SVNv1.7.2013-3-gc615a6f6e 2021-09-04 23:23:47

  • GHActions:Linux: Upgrade to GCC 10

PCSX2 Developer version SVNv1.7.2013-2-g40b522b42 2021-08-19 06:29:19

  • GHActions:Linux: Remove unneccessary packages

PCSX2 Developer version SVNv1.7.2013-1-gf2655b763 2021-08-19 06:58:20

  • GHActions:Linux: Clean up setup scripts

PCSX2 Developer version SVNv1.7.2013 2021-11-04 04:07:38

PCSX2 Developer version SVNv1.7.2012-8-g6596b7f27 2021-08-28 07:53:06

  • GS: Enable AVX2 on x64

PCSX2 Developer version SVNv1.7.2012-7-g9d767838d 2021-08-28 07:41:26

  • GS: Remove old DrawScanline code generators

PCSX2 Developer version SVNv1.7.2012-6-gf55219bb1 2021-08-28 07:32:20

  • GS: Replace 6 DrawScanline code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-5-g805b647c7 2021-08-28 07:02:24

  • GS: Remove old SetupPrim code generators

PCSX2 Developer version SVNv1.7.2012-4-gfd0351ca8 2021-08-28 06:59:31

  • GS: Replace 6 SetupPrim code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-3-ged5a7802f 2021-10-24 06:36:11

  • Common: Add non-constant offsetof macro

PCSX2 Developer version SVNv1.7.2012-2-g44f8317b7 2021-08-28 03:58:11

  • GS: Add new code generator for easy native-isa codegen

PCSX2 Developer version SVNv1.7.2012-1-g0200933dd 2021-08-29 00:02:24

  • GS: Don't catch code generation exceptions If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2011 2021-11-04 00:42:14

PCSX2 Developer version SVNv1.7.2010 2021-10-31 02:11:58

PCSX2 Developer version SVNv1.7.2009-1-g3a91a07d51 2021-10-31 01:48:44

  • GS: Fix up CLUT offset handling in 32bit I8 mode

PCSX2 Developer version SVNv1.7.2009 2021-11-03 18:28:10

PCSX2 Developer version SVNv1.7.2008 2021-11-02 04:35:25

PCSX2 Developer version SVNv1.7.2007 2021-11-01 18:42:11

PCSX2 Developer version SVNv1.7.2006-1-gf798401e9 2021-11-01 17:20:12

  • GS-ogl: Remove checks for extensions we don't yet use. They serve no purpose, no need to check unless we actually use them GL_ARB_compute_shader, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_ARB_multi_bind

PCSX2 Developer version SVNv1.7.2006 2020-12-06 04:36:51

PCSX2 Developer version SVNv1.7.2005-3-gbd8fcc8f81 2020-11-21 06:07:17

  • GS: Remove inaccurate stq calculations from GSVertexTrace They were the same speed or slower than full div on IvyBridge+ and Bulldozer+

PCSX2 Developer version SVNv1.7.2005-2-g5d33165fa5 2020-11-21 05:01:25

  • GS: Reduce repeated code in GSVertexTrace::FindMinMax Why repeat things when you can make the compiler repeat them for you

PCSX2 Developer version SVNv1.7.2005-1-g2e1d147135 2020-11-20 04:36:00

  • GS: Faster accurate_stq calculations

PCSX2 Developer version SVNv1.7.2005 2021-11-01 19:06:06

  • GS: Don't propagate 24bit textures on download

PCSX2 Developer version SVNv1.7.2004 2021-11-02 23:50:52

  • GameDB: Clean-up V2 Some minor typo clean-up and fix japanese serials.

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz22/09/2021 06:25
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