[PSX2] Dev PCSX2 SVNv1.7.0-dev-1714-g19072b659 2021-09-11 16:59:14

[2] @ Sobota, 11 Września 2021 18:25CET

[PSX2] Dev PCSX2 SVNv1.7.0-dev-1714-g19072b659 2021-09-11 16:59:14

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.0-dev-1714-g19072b659 2021-09-11 16:59:14

  • common: move some gui stuff into the main project (#4751) * common: move ThreadingDialogs and wxAppWithHelpers to main project * common: move CheckedStaticBox to the main project * common: move pxCheckBox to the main project * common: move pxRadioPanel to the main project * common: move pxEvents.h to main project
  • Download: pcsx2-v1.7.0-dev-1714-g19072b659-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1713-g43e3055d1 2021-09-09 18:23:30

PCSX2 Developer version SVNv1.7.0-dev-1712-gab64023e5 2021-09-11 01:41:36

PCSX2 Developer version SVNv1.7.0-dev-1711-ga8a50641f 2021-09-09 09:36:36

  • R5900: Fix LWL not sign extending in interpreter This was zero extending because of the implicit promotion from signed->unsigned, causing incorrect high bits in the GPR. Funnily enough, this was noted in the source, but implemented incorrectly.
  • Download: pcsx2-v1.7.0-dev-1711-ga8a50641f-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1710-g9722bcd3c 2021-09-09 03:55:16

PCSX2 Developer version SVNv1.7.0-dev-1709-g9832a935d 2021-09-07 11:50:38

PCSX2 Developer version SVNv1.7.0-dev-1708-gb12f0d865 2021-08-18 02:42:02

PCSX2 Developer version SVNv1.7.0-dev-1707-g77e630b78 2021-08-15 18:23:34

  • Debugger: Don't resize register view anymore Possible workaround for broken wx or gtk or wm implementations where setting an initial size of the current size breaks the register view.

PCSX2 Developer version SVNv1.7.0-dev-1706-g30e5731f1 2021-09-06 21:18:27

PCSX2 Developer version SVNv1.7.0-dev-1705-g18311d6a4 2021-09-06 22:17:14

PCSX2 Developer version SVNv1.7.0-dev-1704-g17fdc6a0f 2021-09-06 20:32:14

PCSX2 Developer version SVNv1.7.0-dev-1703-g33ac2e7d1 2021-09-01 12:58:27

PCSX2 Developer version SVNv1.7.0-dev-1702-g589aba371 2021-09-06 17:32:31

PCSX2 Developer version SVNv1.7.0-dev-1701-g2e6174bd2 2021-09-06 19:25:57

  • readme: Replace dead BIOS extraction link

PCSX2 Developer version SVNv1.7.0-dev-1700-g13dfceff4 2021-09-06 20:28:26

  • Common: reformat (#4720) * common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
  • Download: pcsx2-v1.7.0-dev-1700-g13dfceff4-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1699-gf9bf87f50 2021-09-06 17:53:17

PCSX2 Developer version SVNv1.7.0-dev-1698-g0226c443e 2021-09-05 16:04:23

PCSX2 Developer version SVNv1.7.0-dev-1697-gf91286dbf 2021-09-02 06:10:31

  • MicroVU: Skip VU1 instructions on VU0

PCSX2 Developer version SVNv1.7.0-dev-1696-gaec124948 2021-09-05 21:48:56

PCSX2 Developer version SVNv1.7.0-dev-1695-gb919de9dd 2021-09-05 19:14:53

PCSX2 Developer version SVNv1.7.0-dev-1694-gc2dad218e 2021-09-05 06:34:01

PCSX2 Developer version SVNv1.7.0-dev-1693-gddb300027 2021-09-05 17:37:43

PCSX2 Developer version SVNv1.7.0-dev-1692-g420b67574 2021-09-05 07:28:17

PCSX2 Developer version SVNv1.7.0-dev-1691-g1fe352d8a 2021-09-05 03:35:43

PCSX2 Developer version SVNv1.7.0-dev-1690-gde7a92944 2021-08-14 03:58:09

PCSX2 Developer version SVNv1.7.0-dev-1689-gdae8e0d23 2021-09-03 00:42:47

PCSX2 Developer version SVNv1.7.0-dev-1688-g5260d6356 2021-08-30 08:38:13

  • Core: Format recompilers

PCSX2 Developer version SVNv1.7.0-dev-1687-g7aa85960b 2021-09-04 17:51:44

  • common: add vs filters

PCSX2 Developer version SVNv1.7.0-dev-1686-gdcbf62a29 2021-09-04 16:35:36

  • common: add some stuff to the pch

PCSX2 Developer version SVNv1.7.0-dev-1685-g42f2210f7 2021-09-04 15:58:05

  • common: remove unused pch

PCSX2 Developer version SVNv1.7.0-dev-1684-g0717bf788 2021-09-03 12:43:33

  • common: fix cmake on linux/macos

PCSX2 Developer version SVNv1.7.0-dev-1683-g831c8b918 2021-09-02 18:36:36

  • common: fix cmake on win32

PCSX2 Developer version SVNv1.7.0-dev-1682-g8fdaaa2ea 2021-09-01 22:31:46

  • common: reorganize

PCSX2 Developer version SVNv1.7.0-dev-1681-gce8a30bf8 2021-09-04 23:49:55

  • Gamedb:Kuon Fixes game pieces in the mini-game

PCSX2 Developer version SVNv1.7.0-dev-1680-g0a0430051 2021-09-02 10:51:57

PCSX2 Developer version SVNv1.7.0-dev-1679-g8ba9cc102 2021-08-30 06:01:35

  • build(deps): bump mikehardy/buildcache-action from 1.2.1 to 1.2.2 Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.1 to 1.2.2. - [Release notes](https://github.com/mikehardy/buildcache-action/releases) - [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md) - [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.1...v1.2.2) --- updated-dependencies: - dependency-name: mikehardy/buildcache-action dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.0-dev-1679-g8ba9cc102-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1678-gbb5bfda5c 2021-08-31 19:09:38

PCSX2 Developer version SVNv1.7.0-dev-1677-gb61f6d517 2021-08-31 15:07:04

  • App: Add Windows exe version information
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2083 2021-11-17 03:06:58

PCSX2 Developer version SVNv1.7.2083 2021-11-17 03:06:58

  • GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C.

PCSX2 Developer version SVNv1.7.2082 2021-05-03 09:38:08

PCSX2 Developer version SVNv1.7.2081-2-g342170b077 2021-05-03 06:18:48

  • GS: Add new heap for SW renderer allocations

PCSX2 Developer version SVNv1.7.2081-1-gdf02d784d6 2021-05-03 06:18:08

  • GS: Throw from vmalloc on failure

PCSX2 Developer version SVNv1.7.2081 2021-11-08 00:05:39

PCSX2 Developer version SVNv1.7.2080 2021-11-26 16:30:27

  • GS-wx: Fix some gui interaction. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. Fix interaction of Trilinear Filtering with selected renderer. Options should gray out properly now.
  • Download: pcsx2-v1.7.2080-windows-x86.7z

PCSX2 Developer version SVNv1.7.2079 2021-11-24 08:18:37

PCSX2 Developer version SVNv1.7.2078 2021-11-05 05:54:25

PCSX2 Developer version SVNv1.7.2077 2021-11-24 01:33:15

PCSX2 Developer version SVNv1.7.2076 2021-11-23 20:11:51

  • GS-GSState: Mask out AA1 on triangles. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. Should provide a nice speed boost on games that use AA1 on triangle prims.
  • Download: pcsx2-v1.7.2076-windows-x86.7z

PCSX2 Developer version SVNv1.7.2075-4-gc75b20e37d 2021-11-23 18:39:16

  • GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. There's no need to blend them since there is no implementation.

PCSX2 Developer version SVNv1.7.2075-3-g08f72596d4 2021-11-23 12:41:27

  • GS-hw: EmulateBlending move early return to the top. Optimization.

PCSX2 Developer version SVNv1.7.2075-2-gdcd1f90ae7 2021-11-23 12:29:38

  • GS-hw: Disable Z writes on AA1 flag when prim are lines. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.

PCSX2 Developer version SVNv1.7.2075-1-gc10603d161 2021-11-23 12:27:26

  • GS-hw: Disable alpha blending when only AA1 flag is enabled. There is no hw implementation of AA1. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2074 2021-11-22 06:48:16

  • Gs-d3d11:fx: Adjust sw blend shader a bit. Use As and Cs in pabe code, makes more sense. Get rid of Cv vector, use Color parameter for operations instead like on gl.
  • Download: pcsx2-v1.7.2074-windows-x86.7z

PCSX2 Developer version SVNv1.7.2073-1-ge38d754e86 2021-11-22 06:44:43

  • Gs-ogl:glsl: Adjust sw blend shader a bit. Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.

PCSX2 Developer version SVNv1.7.2073 2021-11-22 17:25:03

  • CDVD: Adjust DMA timing based on PS1 timings. Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)

PCSX2 Developer version SVNv1.7.2072 2021-11-20 06:01:42

  • GS: Improve FixedTEX0 accuracy

PCSX2 Developer version SVNv1.7.2071 2021-11-22 19:48:52

PCSX2 Developer version SVNv1.7.2070 2021-11-22 17:14:54

PCSX2 Developer version SVNv1.7.2069 2021-11-22 18:16:21

PCSX2 Developer version SVNv1.7.2068 2021-11-21 19:20:51

PCSX2 Developer version SVNv1.7.2067 2021-11-22 03:36:08

  • 3rdparty: Upgrade soundtouch lib to 2.3.1

PCSX2 Developer version SVNv1.7.2066 2021-11-22 03:52:19

  • 3rdparty: Upgrade xbyak to 6.00

PCSX2 Developer version SVNv1.7.2065 2021-11-22 11:35:19

PCSX2 Developer version SVNv1.7.2064 2021-11-18 11:08:33

  • GLLoader: Remove glCopyTextureSubImage2D() wrapper Not needed anymore.

PCSX2 Developer version SVNv1.7.2063-1-g8ea24d9ff9 2021-11-18 11:06:20

  • GS/OpenGL: Use shader+draw for CopyRectConv

PCSX2 Developer version SVNv1.7.2063 2021-11-21 21:54:41

PCSX2 Developer version SVNv1.7.2062 2021-11-18 19:55:06

PCSX2 Developer version SVNv1.7.2061 2021-11-21 19:43:37

PCSX2 Developer version SVNv1.7.2060 2021-11-21 17:06:17

PCSX2 Developer version SVNv1.7.2059 2021-11-03 02:35:40

  • GS: Redo the Texture min/max opt
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2057-3-g5b8e983478 2021-09-18 04:03:45

  • ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.

PCSX2 Developer version SVNv1.7.2057-2-g24d47cb10b 2021-09-17 21:22:25

  • Don't update saveslot info if VM isn't running yet

PCSX2 Developer version SVNv1.7.2057-1-gae7b84a85f 2021-09-09 00:26:56

  • Savestates: Use folders for organizing savestates per game.

PCSX2 Developer version SVNv1.7.2057 2021-11-16 17:11:17

PCSX2 Developer version SVNv1.7.2056 2021-11-20 20:31:32

  • GIF: Modify fifo read behaviour Fixes some glitching in Need for Speed Underground 2

PCSX2 Developer version SVNv1.7.2055 2021-11-21 03:57:58

  • PAD: Call one joint pad header in most of pcsx2, not two. (#4985) Add Gamepad.h Cleanup. Remove the Windows version of PAD.h as well. Update CMakeLists.txt Revert language changes.
  • Download: pcsx2-v1.7.2055-windows-x86.7z

PCSX2 Developer version SVNv1.7.2054 2021-11-21 01:07:33

PCSX2 Developer version SVNv1.7.2053 2021-11-21 00:17:30

  • 3rd Party: Update rogue file to correct license. Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092
  • Download: pcsx2-v1.7.2053-windows-x86.7z

PCSX2 Developer version SVNv1.7.2052 2021-11-20 03:35:50

  • wx: Fix `pxExplore` on macOS (#4989) * wx: Fix `pxExplore` on macOS Trying to open file urls in a browser does not actually launch a file explorer in macOS * wx: Remove pxExplore/pxLaunch Was barely used
  • Download: pcsx2-v1.7.2052-windows-x86.7z

PCSX2 Developer version SVNv1.7.2051 2021-11-20 01:22:44

  • Update the FAQ, as well as some general cleanup. (#5033) * Update the FAQ, as well as some general cleanup. * A few more adjustments. * Change indentation. * Minor changes. * Remove the information about the time, which was incorrect. * Life is like a hurricane... * Modify Windows controller information. * Add more ways to contribute.
  • Download: pcsx2-v1.7.2051-windows-x86.7z

PCSX2 Developer version SVNv1.7.2050 2021-11-18 20:30:27

PCSX2 Developer version SVNv1.7.2049 2021-11-17 06:35:59

  • GS-gui: Change blending option from None to Minimum. None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip.
  • Download: pcsx2-v1.7.2049-windows-x86.7z

PCSX2 Developer version SVNv1.7.2048 2021-10-23 04:03:31

PCSX2 Developer version SVNv1.7.2047-1-g2245315b60 2021-10-23 04:02:31

  • CMake: Remove gtk dep on macOS We only need gio now
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2046 2021-11-16 10:31:34

PCSX2 Developer version SVNv1.7.2045 2021-11-15 17:10:42

PCSX2 Developer version SVNv1.7.2044 2021-11-14 16:05:25

PCSX2 Developer version SVNv1.7.2043-1-g512064f1b5 2021-11-10 23:18:11

  • GS: Only reload Auto MIPs on TEX base change

PCSX2 Developer version SVNv1.7.2043 2021-11-14 00:20:02

PCSX2 Developer version SVNv1.7.2042 2021-11-03 04:31:11

PCSX2 Developer version SVNv1.7.2041-10-gf7476dfb63 2021-09-03 08:23:59

  • Core: Replace alignment macros with alignas

PCSX2 Developer version SVNv1.7.2041-9-g87f7672dbf 2021-09-03 01:36:37

  • GS: Remove windows includes from GS.h

PCSX2 Developer version SVNv1.7.2041-8-g648a958290 2021-09-02 23:02:02

  • GS: Split GS.h into multiple smaller headers

PCSX2 Developer version SVNv1.7.2041-7-ged90e2fcf9 2021-08-31 05:06:04

  • GS: Header cleanup

PCSX2 Developer version SVNv1.7.2041-6-gb74be70ffc 2021-08-31 04:45:52

  • GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names

PCSX2 Developer version SVNv1.7.2041-5-g2351431d71 2021-08-31 02:43:40

  • Misc: Remove custom countof macros in favor of std::size

PCSX2 Developer version SVNv1.7.2041-4-g7435f76609 2021-08-29 23:43:59

  • Misc: Move GS preprocessor defs to main PCSX2 file

PCSX2 Developer version SVNv1.7.2041-3-gd2c1a4a7fb 2021-08-31 06:49:47

  • Core: Add header for PCSX2-specific preprocessor definitions

PCSX2 Developer version SVNv1.7.2041-2-ge37fbfddc3 2021-08-29 23:00:55

  • Misc: Better GCC defs Less warnings about fastcall being unsupported, proper __assume implementation

PCSX2 Developer version SVNv1.7.2041-1-g8ab884a89e 2021-08-29 22:49:55

  • Misc: Format Pcsx2Defs.h
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cc 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

PCSX2 Developer version SVNv1.7.2017-2-g1e5f1de12 2021-11-05 03:33:25

  • CMake: Increase deployment target to 10.13 Allows use of throwing `optional` and `variant` methods

PCSX2 Developer version SVNv1.7.2017-1-g0f93dbcd5 2021-11-05 03:21:57

  • USB: Make save state non-required Fixes save state loading for systems using a null USB plugin (macOS, BSD)

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2016 2021-11-04 22:47:17

PCSX2 Developer version SVNv1.7.2015 2021-11-04 21:13:18

  • SPU: Kind of revert last ADMA change. Clear as reading. This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
  • Download: pcsx2-v1.7.2015-windows-x86.7z

PCSX2 Developer version SVNv1.7.2014 2021-10-31 06:59:35

PCSX2 Developer version SVNv1.7.2013-4-g6b81808ec 2021-09-06 17:41:23

  • gcc compatibility for older distros Add compatibility layer for using newer gcc on older distros. - use AppImageKit-checkrt - copy build system stdc++ and gcc_s

PCSX2 Developer version SVNv1.7.2013-3-gc615a6f6e 2021-09-04 23:23:47

  • GHActions:Linux: Upgrade to GCC 10

PCSX2 Developer version SVNv1.7.2013-2-g40b522b42 2021-08-19 06:29:19

  • GHActions:Linux: Remove unneccessary packages

PCSX2 Developer version SVNv1.7.2013-1-gf2655b763 2021-08-19 06:58:20

  • GHActions:Linux: Clean up setup scripts

PCSX2 Developer version SVNv1.7.2013 2021-11-04 04:07:38

PCSX2 Developer version SVNv1.7.2012-8-g6596b7f27 2021-08-28 07:53:06

  • GS: Enable AVX2 on x64

PCSX2 Developer version SVNv1.7.2012-7-g9d767838d 2021-08-28 07:41:26

  • GS: Remove old DrawScanline code generators

PCSX2 Developer version SVNv1.7.2012-6-gf55219bb1 2021-08-28 07:32:20

  • GS: Replace 6 DrawScanline code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-5-g805b647c7 2021-08-28 07:02:24

  • GS: Remove old SetupPrim code generators

PCSX2 Developer version SVNv1.7.2012-4-gfd0351ca8 2021-08-28 06:59:31

  • GS: Replace 6 SetupPrim code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-3-ged5a7802f 2021-10-24 06:36:11

  • Common: Add non-constant offsetof macro

PCSX2 Developer version SVNv1.7.2012-2-g44f8317b7 2021-08-28 03:58:11

  • GS: Add new code generator for easy native-isa codegen

PCSX2 Developer version SVNv1.7.2012-1-g0200933dd 2021-08-29 00:02:24

  • GS: Don't catch code generation exceptions If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2011 2021-11-04 00:42:14

PCSX2 Developer version SVNv1.7.2010 2021-10-31 02:11:58

PCSX2 Developer version SVNv1.7.2009-1-g3a91a07d51 2021-10-31 01:48:44

  • GS: Fix up CLUT offset handling in 32bit I8 mode

PCSX2 Developer version SVNv1.7.2009 2021-11-03 18:28:10

PCSX2 Developer version SVNv1.7.2008 2021-11-02 04:35:25

PCSX2 Developer version SVNv1.7.2007 2021-11-01 18:42:11

PCSX2 Developer version SVNv1.7.2006-1-gf798401e9 2021-11-01 17:20:12

  • GS-ogl: Remove checks for extensions we don't yet use. They serve no purpose, no need to check unless we actually use them GL_ARB_compute_shader, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_ARB_multi_bind

PCSX2 Developer version SVNv1.7.2006 2020-12-06 04:36:51

PCSX2 Developer version SVNv1.7.2005-3-gbd8fcc8f81 2020-11-21 06:07:17

  • GS: Remove inaccurate stq calculations from GSVertexTrace They were the same speed or slower than full div on IvyBridge+ and Bulldozer+

PCSX2 Developer version SVNv1.7.2005-2-g5d33165fa5 2020-11-21 05:01:25

  • GS: Reduce repeated code in GSVertexTrace::FindMinMax Why repeat things when you can make the compiler repeat them for you

PCSX2 Developer version SVNv1.7.2005-1-g2e1d147135 2020-11-20 04:36:00

  • GS: Faster accurate_stq calculations

PCSX2 Developer version SVNv1.7.2005 2021-11-01 19:06:06

  • GS: Don't propagate 24bit textures on download

PCSX2 Developer version SVNv1.7.2004 2021-11-02 23:50:52

  • GameDB: Clean-up V2 Some minor typo clean-up and fix japanese serials.

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2003 2021-11-02 01:39:00

PCSX2 Developer version SVNv1.7.2003 2021-11-02 01:39:00

PCSX2 Developer version SVNv1.7.0-dev-2014-g86e12c9603 2021-11-01 23:32:22

  • cmake: properly set the new tag variable

PCSX2 Developer version SVNv1.7.0-dev-2013-g79e56f21d1 2021-10-19 02:42:48

  • actions: lint yaml replace `semver` with just `version`

PCSX2 Developer version SVNv1.7.0-dev-2012-gf9e4bb5288 2021-10-18 06:55:10

  • actions-win: Remove remaining retention override

PCSX2 Developer version SVNv1.7.0-dev-2011-gd1085a40ba 2021-10-18 06:18:52

  • actions-docs: Add documentation for how this works

PCSX2 Developer version SVNv1.7.0-dev-2010-gc0f83524a9 2021-10-18 06:18:25

  • actions-linux: Update linux workflow to upload artifacts to release

PCSX2 Developer version SVNv1.7.0-dev-2009-g9d2976cef6 2021-10-18 06:17:47

  • actions-win: Update windows workflow to upload to release, also include symbols as an artifact

PCSX2 Developer version SVNv1.7.0-dev-2008-gb20dd73b30 2021-10-18 06:16:34

  • actions: Add brand new workflows - creating and announcing the releases

PCSX2 Developer version SVNv1.7.0-dev-2007-gc32d5f1672 2021-10-18 06:15:45

  • actions: Create script to announce a new release via a Discord WebHooks

PCSX2 Developer version SVNv1.7.0-dev-2006-g6eacade082 2021-10-18 06:14:41

  • actions: Move the temporary location of the AppImages to align with the rest

PCSX2 Developer version SVNv1.7.0-dev-2005-g8baecb9c9c 2021-10-18 06:14:04

  • actions: Create script to upload artifacts from workflow and publish release if all are accounted for

PCSX2 Developer version SVNv1.7.0-dev-2004-gb7bdbffad4 2021-10-18 06:11:29

  • actions: Create script for generating release notes

PCSX2 Developer version SVNv1.7.0-dev-2003-gc4e5a21c86 2021-10-18 06:09:42

  • build: If available - use the current git tag for the build metadata

PCSX2 Developer version SVNv1.7.0-dev-2002-ga494e05fd9 2021-11-01 13:23:31

PCSX2 Developer version SVNv1.7.0-dev-2001-gb5eed53db0 2021-11-01 13:07:42

PCSX2 Developer version SVNv1.7.0-dev-2000-g78881113b9 2021-10-28 21:04:53

PCSX2 Developer version SVNv1.7.0-dev-1999-g0d946d8083 2021-10-30 23:57:29

  • GS: Let draw happen even if invalid, log invalid draws

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.0-dev-1998-g2a20119fbb 2021-10-31 21:12:14

PCSX2 Developer version SVNv1.7.0-dev-1998-g2a20119fbb 2021-10-31 21:12:14

PCSX2 Developer version SVNv1.7.0-dev-1997-gc84e56329f 2021-10-31 03:24:35

PCSX2 Developer version SVNv1.7.0-dev-1996-g6348fe7362 2021-10-30 21:49:03

PCSX2 Developer version SVNv1.7.0-dev-1995-g20ab4dbf20 2021-10-30 08:55:35

PCSX2 Developer version SVNv1.7.0-dev-1994-gc09240de3b 2021-10-11 09:02:32

  • GS: Use stream buffer for VS/GS/FS uniforms

PCSX2 Developer version SVNv1.7.0-dev-1993-g62b40b516c 2021-10-11 08:26:53

  • GS: Use stream buffer for vertices/indices

PCSX2 Developer version SVNv1.7.0-dev-1992-g9d2bdd5681 2021-10-17 06:23:03

PCSX2 Developer version SVNv1.7.0-dev-1991-g46283cd513 2021-10-17 03:47:04

  • GS: Make Config.h include explicit

PCSX2 Developer version SVNv1.7.0-dev-1990-g5ba70c8c20 2021-07-08 16:33:44

  • GS: Remove GSWnd and use GL::Context

PCSX2 Developer version SVNv1.7.0-dev-1989-g198fc2629e 2021-07-08 15:35:21

  • Common: Add GL context wrappers

PCSX2 Developer version SVNv1.7.0-dev-1988-g5848efe03b 2021-07-08 15:13:54

  • GS: Migrate to glad

PCSX2 Developer version SVNv1.7.0-dev-1987-gca2a75db9c 2021-07-08 15:13:21

  • 3rdparty: Add glad

PCSX2 Developer version SVNv1.7.0-dev-1986-g97474488d8 2021-10-16 03:56:20

  • wx: Call XInitThreads on startup

PCSX2 Developer version SVNv1.7.0-dev-1985-g0f5ed59e50 2021-07-08 15:37:13

  • Replace pDsp with WindowInfo

PCSX2 Developer version SVNv1.7.0-dev-1984-g114d78d378 2021-10-16 02:14:34

  • CMake: Add options for building with X11/Wayland

PCSX2 Developer version SVNv1.7.0-dev-1983-gfadd97c021 2021-07-18 05:11:33

  • Common: Add WindowInfo

PCSX2 Developer version SVNv1.7.0-dev-1982-g09764393e0 2021-10-16 02:42:31

  • Common: Add align helpers

PCSX2 Developer version SVNv1.7.0-dev-1981-gde8b4f17a1 2021-10-16 01:57:50

  • Common: Add ScopedGuard

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz11/09/2021 18:25
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