[PSX2] Dev PCSX2 SVNv1.7.0-dev-1594-gbe6db9369 2021-08-11 00:07:58

[2] @ środa, 11 Sierpnia 2021 06:25CET

[PSX2] Dev PCSX2 SVNv1.7.0-dev-1594-gbe6db9369 2021-08-11 00:07:58

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.6.0.

PCSX2 Developer version SVNv1.7.0-dev-1594-gbe6db9369 2021-08-11 00:07:58

PCSX2 Developer version SVNv1.7.0-dev-1593-gc61473d06 2021-08-10 19:08:13

PCSX2 Developer version SVNv1.7.0-dev-1592-g47bdc58c1 2021-07-27 00:02:07

PCSX2 Developer version SVNv1.7.0-dev-1591-g70a862fce 2021-08-08 19:09:32

PCSX2 Developer version SVNv1.7.0-dev-1590-gc6a39006d 2021-07-19 04:11:47

  • 3rdparty: update GL headers Update the headers to a more recent version while it brings no improvements at this moment, it can in the future. Update glcorearb.h from 7 February 2019 Update wglext.h from 33248 (10-24-2016) to 20200813 (13 August 2020) Update glext.h from 33248 (10-24-2016) to 20210420 ( 20 April 2021) Creation of khrplatform.h
  • Download: pcsx2-v1.7.0-dev-1590-gc6a39006d-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1589-g0c5df806b 2021-08-07 03:52:17

PCSX2 Developer version SVNv1.7.0-dev-1588-g94910216f 2021-08-06 20:57:12

PCSX2 Developer version SVNv1.7.0-dev-1587-gf1b4bee88 2021-07-24 19:12:22

PCSX2 Developer version SVNv1.7.0-dev-1586-g87ee41314 2021-08-02 07:26:20

  • Debugger: codacy warnings

PCSX2 Developer version SVNv1.7.0-dev-1585-g823618aea 2021-08-02 05:15:16

  • Debugger: Properly implement VU0F titles

PCSX2 Developer version SVNv1.7.0-dev-1584-gbb3fb35c7 2021-08-01 23:41:04

  • clang-format: DebugInterface.cpp CtrlRegisterList.cpp CtrlRegisterList.h

PCSX2 Developer version SVNv1.7.0-dev-1583-g8f171c70f 2021-08-02 00:16:36

  • Debugger: Add option to display VU0F registers as floats

PCSX2 Developer version SVNv1.7.0-dev-1582-gf11334cb3 2021-07-22 22:38:07

  • SPU2: Missed Linux WX files

PCSX2 Developer version SVNv1.7.0-dev-1581-gdf1461bba 2021-07-22 22:15:41

  • SPU2: Final GUI adjustments. It's not pretty but it'll do until the dialog gets rewritten.

PCSX2 Developer version SVNv1.7.0-dev-1580-g97749e600 2021-07-22 21:57:19

  • SPU2: Remove awful dealias filter that made games sound like crap.

PCSX2 Developer version SVNv1.7.0-dev-1579-g11ed74774 2021-07-22 21:29:25

  • SPU2: Remove user option to disable reverb.

PCSX2 Developer version SVNv1.7.0-dev-1578-ga982852e3 2021-08-06 07:07:31

PCSX2 Developer version SVNv1.7.0-dev-1577-ga811e653a 2021-08-06 02:33:34

PCSX2 Developer version SVNv1.7.0-dev-1576-g0d4549a66 2021-08-05 07:01:38

PCSX2 Developer version SVNv1.7.0-dev-1575-gf3dbf2486 2021-05-08 00:47:33

  • vcxproj: Add filters for some missing files

PCSX2 Developer version SVNv1.7.0-dev-1574-g525027f99 2021-05-08 00:36:05

  • vcxproj: Fix filters for case sensitive matching

PCSX2 Developer version SVNv1.7.0-dev-1573-ge34116e34 2021-05-08 00:35:36

  • cmake: Parse vcxproj filters for cmake generators

PCSX2 Developer version SVNv1.7.0-dev-1572-g55d0d4069 2021-07-18 09:13:40

PCSX2 Developer version SVNv1.7.0-dev-1571-g9d9e8a921 2021-08-06 00:18:20

  • SPU2: Simplify reset mode function for sample rate.

PCSX2 Developer version SVNv1.7.0-dev-1570-g167a4b4d1 2021-08-05 23:18:22

PCSX2 Developer version SVNv1.7.0-dev-1569-gc1e677381 2021-07-24 04:05:58

PCSX2 Developer version SVNv1.7.0-dev-1568-ge1a223c7c 2021-07-24 04:04:44

  • deps: Update gtest to 1.11.0 Prevents newer cmake from screaming at us about its ancient CMakeLists

PCSX2 Developer version SVNv1.7.0-dev-1567-g21c13a850 2021-08-04 01:41:13

PCSX2 Developer version SVNv1.7.0-dev-1566-g64d8b7fbe 2021-08-03 23:55:26

PCSX2 Developer version SVNv1.7.0-dev-1565-g8f82cd11b 2021-08-03 12:52:15

PCSX2 Developer version SVNv1.7.0-dev-1564-g958e27c78 2021-04-24 06:51:02

PCSX2 Developer version SVNv1.7.0-dev-1563-gf032e663c 2021-07-24 04:36:28

  • testing: Fix x86emitter includes on x86emitter tests

PCSX2 Developer version SVNv1.7.0-dev-1562-g70a1b31f5 2021-04-24 06:46:12

  • testing: Add block swizzle tests

PCSX2 Developer version SVNv1.7.0-dev-1561-gdc4b382b2 2021-07-30 13:45:49

PCSX2 Developer version SVNv1.7.0-dev-1560-g4308aa29d 2021-07-30 13:40:22

  • gs-d3d11: Set blend index to 0 when hw blending is disabled.

PCSX2 Developer version SVNv1.7.0-dev-1559-g043b5d351 2021-07-29 20:39:18

  • gs-d3d11: Cleanup fxaa and external shader. Instead of relying on bools for checks rely on the pixel shader pointer, also merge the functions.

PCSX2 Developer version SVNv1.7.0-dev-1558-g97bfe08c0 2021-08-01 02:54:32

PCSX2 Developer version SVNv1.7.0-dev-1557-g407a64c11 2021-08-01 00:00:56

PCSX2 Developer version SVNv1.7.0-dev-1556-ge7513c8c5 2021-07-31 23:46:09

  • HostFS: Add remove file functionality

PCSX2 Developer version SVNv1.7.0-dev-1555-g3eda42075 2021-07-29 21:33:52

PCSX2 Developer version SVNv1.7.0-dev-1554-g85d35311d 2021-07-29 18:56:17

PCSX2 Developer version SVNv1.7.0-dev-1553-g88a53f013 2021-07-29 11:42:03

PCSX2 Developer version SVNv1.7.0-dev-1552-g88edd1acd 2021-07-25 16:41:17

  • GIF: Adjusted intermittent mode split of large packets Should be a bit more performant now in games like Tekken Tag Adjusted for The Suffering

PCSX2 Developer version SVNv1.7.0-dev-1551-gfd1305e4d 2021-07-25 00:17:57

  • GIF: Reimplement GIF FIFO to kick in only when it is needed. Need to adjust GameDB entries for to remove ones no longer required, added EE Timing fix for SOCOM as that seems to fix it up like its sequel. Some misc changes too which are inconsequential (mostly formatting)

PCSX2 Developer version SVNv1.7.0-dev-1550-g35c50e01e 2021-07-29 12:32:39

PCSX2 Developer version SVNv1.7.0-dev-1549-g2a409af54 2021-07-15 23:38:29

  • GameDB: Patches for 18 games (or 15 individual games) - Arctic Thunder - Evolution Snowboarding - From Software First Previews - Growlanser Generations - ICO - Major League Baseball 2K5 - Major League Baseball 2K10 - Musashiden II - Blademaster - Musashi Samurai Legend - NHL 2K5 - NHL 2K6 - NHL 2K7 - NHL 2K8 - NHL 2K9 - Virtua Fighter 4 -- Removed patches and other miscellaneous changes
  • Download: pcsx2-v1.7.0-dev-1549-g2a409af54-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1548-gcf3d5bc04 2021-07-21 20:45:58

PCSX2 Developer version SVNv1.7.0-dev-1547-g40da5697c 2021-07-20 07:00:25

  • SPU2: Remove unused includes, defs, ect.

PCSX2 Developer version SVNv1.7.0-dev-1546-gea759d7b6 2021-07-28 21:48:39

PCSX2 Developer version SVNv1.7.0-dev-1545-g34e779a65 2021-07-24 14:19:50

PCSX2 Developer version SVNv1.7.0-dev-1544-g8bc01eb37 2021-07-16 02:35:18

PCSX2 Developer version SVNv1.7.0-dev-1543-gb37376392 2021-04-27 20:51:06

  • Fix warning and disable dummy static analysis warnings

PCSX2 Developer version SVNv1.7.0-dev-1542-gb2618ba14 2021-04-27 11:23:11

  • HostFS: Add is_host check in the dopen_HLE method

PCSX2 Developer version SVNv1.7.0-dev-1541-g6902ce007 2021-04-22 12:07:30

  • HostFS: Improve Hle_SetElfPath method

PCSX2 Developer version SVNv1.7.0-dev-1540-ge9b3b8962 2021-04-18 22:49:23

  • HostFS: Use filesystem to make it compile in windows

PCSX2 Developer version SVNv1.7.0-dev-1539-g1606a50bb 2021-04-18 02:12:41

  • HostFS: Improving buffers allocation

PCSX2 Developer version SVNv1.7.0-dev-1538-g4402bbda5 2021-04-18 01:50:52

  • clang-format: pcsx2/IopBios.h and pcsx2/IopBios.cpp

PCSX2 Developer version SVNv1.7.0-dev-1537-g4bf381977 2021-04-17 17:01:23

  • HostFS: Clean functions to save host path and elf path

PCSX2 Developer version SVNv1.7.0-dev-1536-g9ecda0489 2021-04-17 13:48:39

  • HostFS: Add native mode to the open file

PCSX2 Developer version SVNv1.7.0-dev-1535-g0dadda66c 2021-03-30 18:55:14

  • HostFS: Implement getstat and dread

PCSX2 Developer version SVNv1.7.0-dev-1534-gaa2022062 2021-03-30 16:20:36

  • HostFS: Implement opendir and closedir

PCSX2 Developer version SVNv1.7.0-dev-1533-g45103ec49 2021-03-23 14:10:07

  • HostFS: Add mkdir and rmdir support

PCSX2 Developer version SVNv1.7.0-dev-1532-g397f257b3 2021-07-24 23:30:11

PCSX2 Developer version SVNv1.7.0-dev-1531-g0f20a22e1 2021-07-25 07:05:48

PCSX2 Developer version SVNv1.7.0-dev-1530-ge64567e11 2021-07-25 20:56:18

PCSX2 Developer version SVNv1.7.0-dev-1529-g73116752b 2021-07-08 23:14:54

PCSX2 Developer version SVNv1.7.0-dev-1528-gcd33a1758 2021-07-23 14:23:23

PCSX2 Developer version SVNv1.7.0-dev-1527-g1a327a73a 2021-07-22 13:19:49

  • SPU2: remove unused variable SPU2: remove unused variable

PCSX2 Developer version SVNv1.7.0-dev-1526-gc1232136c 2021-07-22 10:41:19

PCSX2 Developer version SVNv1.7.0-dev-1525-g06d6001b0 2021-07-22 10:38:00

PCSX2 Developer version SVNv1.7.0-dev-1524-g080ba94ed 2021-07-21 04:14:51

PCSX2 Developer version SVNv1.7.0-dev-1523-ga13222f92 2021-07-20 05:18:08

  • CMake: Fix cmake reconfigure breaking dependencies pkg_search_module was looking at our lib_FOUND and thinking it was its own Fixed by tracking who found the library and only invoking pkg_search_module if pkg_search_module also found the library the previous time
  • Download: pcsx2-v1.7.0-dev-1523-ga13222f92-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1522-g146f9a766 2021-06-22 23:36:14

PCSX2 Developer version SVNv1.7.0-dev-1521-g7b495437a 2021-07-20 06:45:17

PCSX2 Developer version SVNv1.7.0-dev-1520-g2b95e3b48 2021-07-20 01:36:54

PCSX2 Developer version SVNv1.7.0-dev-1519-g22fb1e2df 2021-07-04 22:44:08

PCSX2 Developer version SVNv1.7.0-dev-1518-g52b6ae0bc 2021-07-18 19:31:21

PCSX2 Developer version SVNv1.7.0-dev-1517-ge293e96f0 2021-07-18 19:27:30

  • vs: add base and avx2 build config props

PCSX2 Developer version SVNv1.7.0-dev-1516-gd4f87112e 2021-03-27 12:20:58

  • CDVD: Add minimum buffer size to ThreadedFileReader If buffers are smaller than the threshold PCSX2 uses to decide whether to time a read as a seek, ThreadedFileReader fails to provide data in time for the very small linear read time cutoff
  • Download: pcsx2-v1.7.0-dev-1516-gd4f87112e-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1515-gf3ac8ee46 2021-03-25 06:30:07

  • CDVD: Clean up CHD initialization Now with 100% less `delete`s

PCSX2 Developer version SVNv1.7.0-dev-1514-g286e32c01 2021-03-25 05:43:00

  • GUI: Add CHD to macOS Info.plist

PCSX2 Developer version SVNv1.7.0-dev-1513-gc39598b98 2021-03-25 02:38:47

  • CDVD: Make CHD file reader threaded

PCSX2 Developer version SVNv1.7.0-dev-1512-gae945f49e 2021-03-24 10:21:21

  • CDVD: Make CSO file reader threaded

PCSX2 Developer version SVNv1.7.0-dev-1511-gbdcfcc65e 2021-03-24 09:11:14

  • CDVD: Add ThreadedFileReader

PCSX2 Developer version SVNv1.7.0-dev-1510-gd8d69f2aa 2021-03-24 03:10:42

  • Misc: Move thread name setting to global function Useful for things that don't want an entire pxthread

PCSX2 Developer version SVNv1.7.0-dev-1509-g70f29072b 2021-07-17 14:21:26

  • debian: Remove debian specific packaging hooks. We switched to appimage in an earlier commit. It makes more sense for us to maintain a distribution agnostic packaging method than something which is already forked by upstream anyways.
  • Download: pcsx2-v1.7.0-dev-1509-g70f29072b-windows-x86.7z

PCSX2 Developer version SVNv1.7.0-dev-1508-g9bdf6675f 2021-07-19 19:03:30

PCSX2 Developer version SVNv1.7.0-dev-1507-g3ba2ae027 2021-07-06 08:08:18

  • SaveState: Use enum for freeze mode Instead of preprocessor defines.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2101 2021-12-04 17:25:21

PCSX2 Developer version SVNv1.7.2101 2021-12-04 17:25:21

PCSX2 Developer version SVNv1.7.2100 2021-12-04 14:23:41

PCSX2 Developer version SVNv1.7.2099-1-gbde4868b67 2021-02-08 14:26:25

  • DEV9: Enable pcap non-blocking

PCSX2 Developer version SVNv1.7.2099 2021-10-29 19:32:34

PCSX2 Developer version SVNv1.7.2098 2021-11-07 04:48:53

  • actions: increase linux build times as well until cache is reliable We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329 Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss
  • Download: pcsx2-v1.7.2098-windows-x86.7z

PCSX2 Developer version SVNv1.7.2097 2021-11-23 02:02:18

PCSX2 Developer version SVNv1.7.2096 2021-12-04 03:49:27

PCSX2 Developer version SVNv1.7.2095 2021-11-30 12:57:51

PCSX2 Developer version SVNv1.7.2094-1-g03401e377b 2021-11-30 12:54:42

  • GS-ogl:glsl: Split color clamp/wrap in it's own function. Use the function for both sw blending and dithering, less code duplication.

PCSX2 Developer version SVNv1.7.2094 2021-11-17 21:03:59

PCSX2 Developer version SVNv1.7.2093-2-g0dc3dcd9ed 2021-11-17 21:02:18

  • SPU: Start the sample pointer at -1 This makes videos in Stolen work again.

PCSX2 Developer version SVNv1.7.2093-1-ged3237f808 2021-11-16 16:25:06

  • SPU: Use hex values for sample pointer

PCSX2 Developer version SVNv1.7.2093 2021-11-23 01:58:13

PCSX2 Developer version SVNv1.7.2092-2-gadc7d41183 2021-11-21 03:45:35

  • gh: add minimal issue template for issues that don't pertain to games A lot of the required information we enforce is not applicable to application level bugs

PCSX2 Developer version SVNv1.7.2092-1-g4ca69d8818 2021-11-21 03:44:51

  • gh: Update issue-templates to include Win11

PCSX2 Developer version SVNv1.7.2092 2021-12-02 20:27:46

PCSX2 Developer version SVNv1.7.2091 2021-12-02 10:09:16

PCSX2 Developer version SVNv1.7.2090 2021-11-26 15:30:29

PCSX2 Developer version SVNv1.7.2089 2021-12-01 23:37:50

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2088 2021-11-30 10:06:17

PCSX2 Developer version SVNv1.7.2088 2021-11-30 10:06:17

PCSX2 Developer version SVNv1.7.2087 2021-10-24 22:11:38

PCSX2 Developer version SVNv1.7.2086 2021-11-29 17:11:17

PCSX2 Developer version SVNv1.7.2085 2021-11-29 05:02:39

  • Bump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0. - [Release notes](https://github.com/mathieudutour/github-tag-action/releases) - [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0) --- updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2085-windows-x86.7z

PCSX2 Developer version SVNv1.7.2084 2021-11-29 05:02:42

  • Bump actions/cache from 2.1.6 to 2.1.7 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
  • Download: pcsx2-v1.7.2084-windows-x86.7z

PCSX2 Developer version SVNv1.7.2083 2021-11-17 03:06:58

  • GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C.

PCSX2 Developer version SVNv1.7.2082 2021-05-03 09:38:08

PCSX2 Developer version SVNv1.7.2081-2-g342170b077 2021-05-03 06:18:48

  • GS: Add new heap for SW renderer allocations

PCSX2 Developer version SVNv1.7.2081-1-gdf02d784d6 2021-05-03 06:18:08

  • GS: Throw from vmalloc on failure

PCSX2 Developer version SVNv1.7.2081 2021-11-08 00:05:39

PCSX2 Developer version SVNv1.7.2080 2021-11-26 16:30:27

  • GS-wx: Fix some gui interaction. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. Fix interaction of Trilinear Filtering with selected renderer. Options should gray out properly now.
  • Download: pcsx2-v1.7.2080-windows-x86.7z

PCSX2 Developer version SVNv1.7.2079 2021-11-24 08:18:37

PCSX2 Developer version SVNv1.7.2078 2021-11-05 05:54:25

PCSX2 Developer version SVNv1.7.2077 2021-11-24 01:33:15

PCSX2 Developer version SVNv1.7.2076 2021-11-23 20:11:51

  • GS-GSState: Mask out AA1 on triangles. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. Should provide a nice speed boost on games that use AA1 on triangle prims.
  • Download: pcsx2-v1.7.2076-windows-x86.7z

PCSX2 Developer version SVNv1.7.2075-4-gc75b20e37d 2021-11-23 18:39:16

  • GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. There's no need to blend them since there is no implementation.

PCSX2 Developer version SVNv1.7.2075-3-g08f72596d4 2021-11-23 12:41:27

  • GS-hw: EmulateBlending move early return to the top. Optimization.

PCSX2 Developer version SVNv1.7.2075-2-gdcd1f90ae7 2021-11-23 12:29:38

  • GS-hw: Disable Z writes on AA1 flag when prim are lines. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.

PCSX2 Developer version SVNv1.7.2075-1-gc10603d161 2021-11-23 12:27:26

  • GS-hw: Disable alpha blending when only AA1 flag is enabled. There is no hw implementation of AA1. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2075 2021-11-23 12:49:57

PCSX2 Developer version SVNv1.7.2074 2021-11-22 06:48:16

  • Gs-d3d11:fx: Adjust sw blend shader a bit. Use As and Cs in pabe code, makes more sense. Get rid of Cv vector, use Color parameter for operations instead like on gl.
  • Download: pcsx2-v1.7.2074-windows-x86.7z

PCSX2 Developer version SVNv1.7.2073-1-ge38d754e86 2021-11-22 06:44:43

  • Gs-ogl:glsl: Adjust sw blend shader a bit. Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.

PCSX2 Developer version SVNv1.7.2073 2021-11-22 17:25:03

  • CDVD: Adjust DMA timing based on PS1 timings. Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)

PCSX2 Developer version SVNv1.7.2072 2021-11-20 06:01:42

  • GS: Improve FixedTEX0 accuracy

PCSX2 Developer version SVNv1.7.2071 2021-11-22 19:48:52

PCSX2 Developer version SVNv1.7.2070 2021-11-22 17:14:54

PCSX2 Developer version SVNv1.7.2069 2021-11-22 18:16:21

PCSX2 Developer version SVNv1.7.2068 2021-11-21 19:20:51

PCSX2 Developer version SVNv1.7.2067 2021-11-22 03:36:08

  • 3rdparty: Upgrade soundtouch lib to 2.3.1

PCSX2 Developer version SVNv1.7.2066 2021-11-22 03:52:19

  • 3rdparty: Upgrade xbyak to 6.00

PCSX2 Developer version SVNv1.7.2065 2021-11-22 11:35:19

PCSX2 Developer version SVNv1.7.2064 2021-11-18 11:08:33

  • GLLoader: Remove glCopyTextureSubImage2D() wrapper Not needed anymore.

PCSX2 Developer version SVNv1.7.2063-1-g8ea24d9ff9 2021-11-18 11:06:20

  • GS/OpenGL: Use shader+draw for CopyRectConv

PCSX2 Developer version SVNv1.7.2063 2021-11-21 21:54:41

PCSX2 Developer version SVNv1.7.2062 2021-11-18 19:55:06

PCSX2 Developer version SVNv1.7.2061 2021-11-21 19:43:37

PCSX2 Developer version SVNv1.7.2060 2021-11-21 17:06:17

PCSX2 Developer version SVNv1.7.2059 2021-11-03 02:35:40

  • GS: Redo the Texture min/max opt
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2058 2021-09-19 08:34:02

PCSX2 Developer version SVNv1.7.2057-3-g5b8e983478 2021-09-18 04:03:45

  • ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.

PCSX2 Developer version SVNv1.7.2057-2-g24d47cb10b 2021-09-17 21:22:25

  • Don't update saveslot info if VM isn't running yet

PCSX2 Developer version SVNv1.7.2057-1-gae7b84a85f 2021-09-09 00:26:56

  • Savestates: Use folders for organizing savestates per game.

PCSX2 Developer version SVNv1.7.2057 2021-11-16 17:11:17

PCSX2 Developer version SVNv1.7.2056 2021-11-20 20:31:32

  • GIF: Modify fifo read behaviour Fixes some glitching in Need for Speed Underground 2

PCSX2 Developer version SVNv1.7.2055 2021-11-21 03:57:58

  • PAD: Call one joint pad header in most of pcsx2, not two. (#4985) Add Gamepad.h Cleanup. Remove the Windows version of PAD.h as well. Update CMakeLists.txt Revert language changes.
  • Download: pcsx2-v1.7.2055-windows-x86.7z

PCSX2 Developer version SVNv1.7.2054 2021-11-21 01:07:33

PCSX2 Developer version SVNv1.7.2053 2021-11-21 00:17:30

  • 3rd Party: Update rogue file to correct license. Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092
  • Download: pcsx2-v1.7.2053-windows-x86.7z

PCSX2 Developer version SVNv1.7.2052 2021-11-20 03:35:50

  • wx: Fix `pxExplore` on macOS (#4989) * wx: Fix `pxExplore` on macOS Trying to open file urls in a browser does not actually launch a file explorer in macOS * wx: Remove pxExplore/pxLaunch Was barely used
  • Download: pcsx2-v1.7.2052-windows-x86.7z

PCSX2 Developer version SVNv1.7.2051 2021-11-20 01:22:44

  • Update the FAQ, as well as some general cleanup. (#5033) * Update the FAQ, as well as some general cleanup. * A few more adjustments. * Change indentation. * Minor changes. * Remove the information about the time, which was incorrect. * Life is like a hurricane... * Modify Windows controller information. * Add more ways to contribute.
  • Download: pcsx2-v1.7.2051-windows-x86.7z

PCSX2 Developer version SVNv1.7.2050 2021-11-18 20:30:27

PCSX2 Developer version SVNv1.7.2049 2021-11-17 06:35:59

  • GS-gui: Change blending option from None to Minimum. None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip.
  • Download: pcsx2-v1.7.2049-windows-x86.7z

PCSX2 Developer version SVNv1.7.2048 2021-10-23 04:03:31

PCSX2 Developer version SVNv1.7.2047-1-g2245315b60 2021-10-23 04:02:31

  • CMake: Remove gtk dep on macOS We only need gio now
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2047 2021-11-14 06:59:37

PCSX2 Developer version SVNv1.7.2046 2021-11-16 10:31:34

PCSX2 Developer version SVNv1.7.2045 2021-11-15 17:10:42

PCSX2 Developer version SVNv1.7.2044 2021-11-14 16:05:25

PCSX2 Developer version SVNv1.7.2043-1-g512064f1b5 2021-11-10 23:18:11

  • GS: Only reload Auto MIPs on TEX base change

PCSX2 Developer version SVNv1.7.2043 2021-11-14 00:20:02

PCSX2 Developer version SVNv1.7.2042 2021-11-03 04:31:11

PCSX2 Developer version SVNv1.7.2041-10-gf7476dfb63 2021-09-03 08:23:59

  • Core: Replace alignment macros with alignas

PCSX2 Developer version SVNv1.7.2041-9-g87f7672dbf 2021-09-03 01:36:37

  • GS: Remove windows includes from GS.h

PCSX2 Developer version SVNv1.7.2041-8-g648a958290 2021-09-02 23:02:02

  • GS: Split GS.h into multiple smaller headers

PCSX2 Developer version SVNv1.7.2041-7-ged90e2fcf9 2021-08-31 05:06:04

  • GS: Header cleanup

PCSX2 Developer version SVNv1.7.2041-6-gb74be70ffc 2021-08-31 04:45:52

  • GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names

PCSX2 Developer version SVNv1.7.2041-5-g2351431d71 2021-08-31 02:43:40

  • Misc: Remove custom countof macros in favor of std::size

PCSX2 Developer version SVNv1.7.2041-4-g7435f76609 2021-08-29 23:43:59

  • Misc: Move GS preprocessor defs to main PCSX2 file

PCSX2 Developer version SVNv1.7.2041-3-gd2c1a4a7fb 2021-08-31 06:49:47

  • Core: Add header for PCSX2-specific preprocessor definitions

PCSX2 Developer version SVNv1.7.2041-2-ge37fbfddc3 2021-08-29 23:00:55

  • Misc: Better GCC defs Less warnings about fastcall being unsupported, proper __assume implementation

PCSX2 Developer version SVNv1.7.2041-1-g8ab884a89e 2021-08-29 22:49:55

  • Misc: Format Pcsx2Defs.h
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021-1-gf10a8de2c1 2021-10-27 01:35:55

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cc 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

PCSX2 Developer version SVNv1.7.2017-2-g1e5f1de12 2021-11-05 03:33:25

  • CMake: Increase deployment target to 10.13 Allows use of throwing `optional` and `variant` methods

PCSX2 Developer version SVNv1.7.2017-1-g0f93dbcd5 2021-11-05 03:21:57

  • USB: Make save state non-required Fixes save state loading for systems using a null USB plugin (macOS, BSD)

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2017 2021-11-05 04:47:01

PCSX2 Developer version SVNv1.7.2016 2021-11-04 22:47:17

PCSX2 Developer version SVNv1.7.2015 2021-11-04 21:13:18

  • SPU: Kind of revert last ADMA change. Clear as reading. This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
  • Download: pcsx2-v1.7.2015-windows-x86.7z

PCSX2 Developer version SVNv1.7.2014 2021-10-31 06:59:35

PCSX2 Developer version SVNv1.7.2013-4-g6b81808ec 2021-09-06 17:41:23

  • gcc compatibility for older distros Add compatibility layer for using newer gcc on older distros. - use AppImageKit-checkrt - copy build system stdc++ and gcc_s

PCSX2 Developer version SVNv1.7.2013-3-gc615a6f6e 2021-09-04 23:23:47

  • GHActions:Linux: Upgrade to GCC 10

PCSX2 Developer version SVNv1.7.2013-2-g40b522b42 2021-08-19 06:29:19

  • GHActions:Linux: Remove unneccessary packages

PCSX2 Developer version SVNv1.7.2013-1-gf2655b763 2021-08-19 06:58:20

  • GHActions:Linux: Clean up setup scripts

PCSX2 Developer version SVNv1.7.2013 2021-11-04 04:07:38

PCSX2 Developer version SVNv1.7.2012-8-g6596b7f27 2021-08-28 07:53:06

  • GS: Enable AVX2 on x64

PCSX2 Developer version SVNv1.7.2012-7-g9d767838d 2021-08-28 07:41:26

  • GS: Remove old DrawScanline code generators

PCSX2 Developer version SVNv1.7.2012-6-gf55219bb1 2021-08-28 07:32:20

  • GS: Replace 6 DrawScanline code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-5-g805b647c7 2021-08-28 07:02:24

  • GS: Remove old SetupPrim code generators

PCSX2 Developer version SVNv1.7.2012-4-gfd0351ca8 2021-08-28 06:59:31

  • GS: Replace 6 SetupPrim code generators with one merged one

PCSX2 Developer version SVNv1.7.2012-3-ged5a7802f 2021-10-24 06:36:11

  • Common: Add non-constant offsetof macro

PCSX2 Developer version SVNv1.7.2012-2-g44f8317b7 2021-08-28 03:58:11

  • GS: Add new code generator for easy native-isa codegen

PCSX2 Developer version SVNv1.7.2012-1-g0200933dd 2021-08-29 00:02:24

  • GS: Don't catch code generation exceptions If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2012 2021-11-04 11:18:26

PCSX2 Developer version SVNv1.7.2011 2021-11-04 00:42:14

PCSX2 Developer version SVNv1.7.2010 2021-10-31 02:11:58

PCSX2 Developer version SVNv1.7.2009-1-g3a91a07d51 2021-10-31 01:48:44

  • GS: Fix up CLUT offset handling in 32bit I8 mode

PCSX2 Developer version SVNv1.7.2009 2021-11-03 18:28:10

PCSX2 Developer version SVNv1.7.2008 2021-11-02 04:35:25

PCSX2 Developer version SVNv1.7.2007 2021-11-01 18:42:11

PCSX2 Developer version SVNv1.7.2006-1-gf798401e9 2021-11-01 17:20:12

  • GS-ogl: Remove checks for extensions we don't yet use. They serve no purpose, no need to check unless we actually use them GL_ARB_compute_shader, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_ARB_multi_bind

PCSX2 Developer version SVNv1.7.2006 2020-12-06 04:36:51

PCSX2 Developer version SVNv1.7.2005-3-gbd8fcc8f81 2020-11-21 06:07:17

  • GS: Remove inaccurate stq calculations from GSVertexTrace They were the same speed or slower than full div on IvyBridge+ and Bulldozer+

PCSX2 Developer version SVNv1.7.2005-2-g5d33165fa5 2020-11-21 05:01:25

  • GS: Reduce repeated code in GSVertexTrace::FindMinMax Why repeat things when you can make the compiler repeat them for you

PCSX2 Developer version SVNv1.7.2005-1-g2e1d147135 2020-11-20 04:36:00

  • GS: Faster accurate_stq calculations

PCSX2 Developer version SVNv1.7.2005 2021-11-01 19:06:06

  • GS: Don't propagate 24bit textures on download

PCSX2 Developer version SVNv1.7.2004 2021-11-02 23:50:52

  • GameDB: Clean-up V2 Some minor typo clean-up and fix japanese serials.

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.7.2003 2021-11-02 01:39:00

PCSX2 Developer version SVNv1.7.2003 2021-11-02 01:39:00

PCSX2 Developer version SVNv1.7.0-dev-2014-g86e12c9603 2021-11-01 23:32:22

  • cmake: properly set the new tag variable

PCSX2 Developer version SVNv1.7.0-dev-2013-g79e56f21d1 2021-10-19 02:42:48

  • actions: lint yaml replace `semver` with just `version`

PCSX2 Developer version SVNv1.7.0-dev-2012-gf9e4bb5288 2021-10-18 06:55:10

  • actions-win: Remove remaining retention override

PCSX2 Developer version SVNv1.7.0-dev-2011-gd1085a40ba 2021-10-18 06:18:52

  • actions-docs: Add documentation for how this works

PCSX2 Developer version SVNv1.7.0-dev-2010-gc0f83524a9 2021-10-18 06:18:25

  • actions-linux: Update linux workflow to upload artifacts to release

PCSX2 Developer version SVNv1.7.0-dev-2009-g9d2976cef6 2021-10-18 06:17:47

  • actions-win: Update windows workflow to upload to release, also include symbols as an artifact

PCSX2 Developer version SVNv1.7.0-dev-2008-gb20dd73b30 2021-10-18 06:16:34

  • actions: Add brand new workflows - creating and announcing the releases

PCSX2 Developer version SVNv1.7.0-dev-2007-gc32d5f1672 2021-10-18 06:15:45

  • actions: Create script to announce a new release via a Discord WebHooks

PCSX2 Developer version SVNv1.7.0-dev-2006-g6eacade082 2021-10-18 06:14:41

  • actions: Move the temporary location of the AppImages to align with the rest

PCSX2 Developer version SVNv1.7.0-dev-2005-g8baecb9c9c 2021-10-18 06:14:04

  • actions: Create script to upload artifacts from workflow and publish release if all are accounted for

PCSX2 Developer version SVNv1.7.0-dev-2004-gb7bdbffad4 2021-10-18 06:11:29

  • actions: Create script for generating release notes

PCSX2 Developer version SVNv1.7.0-dev-2003-gc4e5a21c86 2021-10-18 06:09:42

  • build: If available - use the current git tag for the build metadata

PCSX2 Developer version SVNv1.7.0-dev-2002-ga494e05fd9 2021-11-01 13:23:31

PCSX2 Developer version SVNv1.7.0-dev-2001-gb5eed53db0 2021-11-01 13:07:42

PCSX2 Developer version SVNv1.7.0-dev-2000-g78881113b9 2021-10-28 21:04:53

PCSX2 Developer version SVNv1.7.0-dev-1999-g0d946d8083 2021-10-30 23:57:29

  • GS: Let draw happen even if invalid, log invalid draws

PCSX2 Developer version SVNv1.7.2024-12-g59fd815c3d 2021-03-03 05:32:33

PCSX2 Developer version SVNv1.7.2024-11-gb901c6af71 2021-03-03 03:51:27

  • GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop

PCSX2 Developer version SVNv1.7.2024-10-gb2fb6c7804 2021-03-02 08:38:05

  • GS: Don't calculate a pageOffset per bp

PCSX2 Developer version SVNv1.7.2024-9-g84c5f8f738 2021-03-02 06:38:38

  • GS: Remove rowOffset

PCSX2 Developer version SVNv1.7.2024-8-g39c7f11b98 2021-03-01 12:43:48

  • GS: Pixel loop optimizations

PCSX2 Developer version SVNv1.7.2024-7-g86a2d73931 2021-03-01 11:27:12

  • GS: Clean up old GSOffset remnants

PCSX2 Developer version SVNv1.7.2024-6-g8eb50c3517 2021-02-24 02:37:35

  • GS: Switch to new non-cached GSOffset

PCSX2 Developer version SVNv1.7.2024-5-gd9defb19f9 2021-03-01 10:54:21

  • GS: Add new GSOffset class

PCSX2 Developer version SVNv1.7.2024-4-g874804bcfd 2021-02-21 11:32:06

  • GS: Add block/page loop functions to GSSwizzleInfo

PCSX2 Developer version SVNv1.7.2024-3-gb0f9662811 2021-02-21 11:30:39

  • GS: Add srav and blend backwards compat to GSVector4i

PCSX2 Developer version SVNv1.7.2024-2-g24850823a2 2021-03-01 11:03:56

  • GS: Use new swizzle calculation class

PCSX2 Developer version SVNv1.7.2024-1-g951604475b 2021-02-13 05:08:57

  • GS: Add class for swizzle calculations

PCSX2 Developer version SVNv1.7.2024 2021-11-05 06:31:13

  • Debugger: Make the register list DPI aware

PCSX2 Developer version SVNv1.7.2023 2021-11-07 03:09:28

  • CDVD: set the correct RTC year when input recording

PCSX2 Developer version SVNv1.7.2022 2021-10-27 01:35:55

  • input-rec: Use a constant RTC for power-on recordings

PCSX2 Developer version SVNv1.7.2021 2021-11-05 06:40:55

  • GameDB: Add and fix Power Pros series

PCSX2 Developer version SVNv1.7.2020 2021-11-06 17:11:21

  • GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
  • Download: pcsx2-v1.7.2020-windows-x86.7z

PCSX2 Developer version SVNv1.7.2019 2021-11-06 08:44:08

PCSX2 Developer version SVNv1.7.2018 2020-08-08 22:01:29

PCSX2 Developer version SVNv1.7.2017-3-g37e2142cca 2021-11-05 03:46:39

  • Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz11/08/2021 06:25
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