[PSX2] Dev PCSX2 SVNv1.5.0-dev-3162-g4195b77fa 2019-06-17 09:31:16

[4] @ Poniedziałek, 17 Czerwca 2019 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-3162-g4195b77fa 2019-06-17 09:31:16

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-3162-g4195b77fa 2019-06-17 09:31:16

PCSX2 Developer version SVNv1.5.0-dev-3161-g9acb871c7 2019-06-17 09:17:03

  • GSdx-Dialog: Remove useless member variable The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after lightning removed reference device) The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.
  • Download: pcsx2-v1.5.0-dev-3161-g9acb871c7-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3210-g7d1d88e40 2019-07-20 21:10:07

PCSX2 Developer version SVNv1.5.0-dev-3210-g7d1d88e40 2019-07-20 21:10:07

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3209-g5de92562a 2019-07-18 20:50:54

PCSX2 Developer version SVNv1.5.0-dev-3209-g5de92562a 2019-07-18 20:50:54

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3208-g2e4e22f0a 2019-07-17 09:08:03

PCSX2 Developer version SVNv1.5.0-dev-3208-g2e4e22f0a 2019-07-17 09:08:03

PCSX2 Developer version SVNv1.5.0-dev-3207-ga4d899132 2019-07-17 08:26:21

  • Gamedb: Add some gamefix patches, add/modify db entries. Add/update patches/entries for WWE SmackDown! Shut Your Mouth: SLES-51283, SLKA-25030, SLUS-20483 Fixes freeze during entrances. Add gamefix patch for Dead or Alive 2 SLPS-25026 JP. Fixes game hanging on boot, fixes sound. Add gamefix patches for Spider Man 3 US/EU regions: SLES-54723, SLES-54724, SLUS-21552, SLPS-25823. Fixes hang before loading level 2. Issue #3012 Patch sources from thread: https://forums.pcsx2.net/Thread-Fixing-unplayable-games
  • Download: pcsx2-v1.5.0-dev-3207-ga4d899132-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3206-g41baf1de1 2019-07-17 05:12:56

PCSX2 Developer version SVNv1.5.0-dev-3206-g41baf1de1 2019-07-17 05:12:56

PCSX2 Developer version SVNv1.5.0-dev-3205-g91570a9e0 2019-07-17 01:16:46

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3204-g888897ed4 2019-07-16 23:42:34

PCSX2 Developer version SVNv1.5.0-dev-3204-g888897ed4 2019-07-16 23:42:34

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3203-g56b861250 2019-07-15 22:32:45

PCSX2 Developer version SVNv1.5.0-dev-3203-g56b861250 2019-07-15 22:32:45

PCSX2 Developer version SVNv1.5.0-dev-3202-g557f50fb4 2019-07-15 21:41:30

PCSX2 Developer version SVNv1.5.0-dev-3201-g6ccc4911c 2019-07-15 19:30:26

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3200-gee9c31317 2019-07-15 01:49:10

PCSX2 Developer version SVNv1.5.0-dev-3200-gee9c31317 2019-07-15 01:49:10

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3199-g2f8932e37 2019-07-14 02:49:51

PCSX2 Developer version SVNv1.5.0-dev-3199-g2f8932e37 2019-07-14 02:49:51

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3198-gdbfe21c44 2019-07-13 09:09:41

PCSX2 Developer version SVNv1.5.0-dev-3198-gdbfe21c44 2019-07-13 09:09:41

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3197-gf40907986 2019-07-13 01:05:27

PCSX2 Developer version SVNv1.5.0-dev-3197-gf40907986 2019-07-13 01:05:27

  • GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001) Developed a new SW sprite render function, which is used to fix Jak and Daxter colors in Jak games and to remove the old Jak games hack which yielded wrong colors and clashed with TC search texture in RT function. - Remove OO_JakGames hack for palette readback from framebuffer (slow, clashes with texture in RT TC function, clashes with Target readback logic) - Developed new method SwSpriteRender with CPU rendering logic - Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast, does not clash with texture in RT TC function, no readback required) Bonus: fps also sees an improvement in Jak games 3-5 increase.
  • Download: pcsx2-v1.5.0-dev-3197-gf40907986-windows-x86.7z

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz17/06/2019 12:25
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