[PSX2] Dev PCSX2 SVNv1.5.0-dev-3108-gead3d21bd 2019-04-10 12:02:12

[2] @ Piątek, 26 Kwietnia 2019 18:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-3108-gead3d21bd 2019-04-10 12:02:12

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-3108-gead3d21bd 2019-04-10 12:02:12

PCSX2 Developer version SVNv1.5.0-dev-3107-g568b96b88 2019-04-10 12:00:32

  • gsdx ogl: only always uncommit texture in debug build It is good for memory but bad for the speed. There is likely a better trade-off but it should be enough for now

PCSX2 Developer version SVNv1.5.0-dev-3106-g70c3c1a48 2019-02-28 17:40:24

  • gsdx ogl: always commit a sparse texture when force_texture_clear is enabled The goal is to ensure the behavior of the option. VRAM usage isn't important as option is mainly intented for debug purpose.

PCSX2 Developer version SVNv1.5.0-dev-3105-ge77aac0bf 2019-02-28 00:44:03

  • gsdx-ogl: Do some integer casts for destination texture commit to StretchRect. Fixes warning.

PCSX2 Developer version SVNv1.5.0-dev-3104-gbdcf83ca4 2019-02-27 10:53:32

  • gsdx ogl: sparse texture: only commit new area Avoid potential driver overhead

PCSX2 Developer version SVNv1.5.0-dev-3103-gbb306dfe9 2019-02-26 15:36:28

  • gsdx hw: commit texture before a clear in OI hack Note I didn't bother to compute the draw region for single game hack. Gain would be 0 if game doesn't suffer of memory issue in the first place

PCSX2 Developer version SVNv1.5.0-dev-3102-g116a5d822 2019-02-18 19:48:08

  • gsdx-ogl: update Save() to use committed size of texture

PCSX2 Developer version SVNv1.5.0-dev-3101-g961828321 2019-02-17 07:02:32

  • gsdx-ogl: Add detection of Sparse Depth in isDss()

PCSX2 Developer version SVNv1.5.0-dev-3100-g55e95cc55 2019-02-16 08:21:20

  • gsdx-ogl: add destination texture commit to StretchRect

PCSX2 Developer version SVNv1.5.0-dev-3099-ge9989a596 2019-02-14 18:31:44

  • gsdx: enable sparse render target in TC

PCSX2 Developer version SVNv1.5.0-dev-3098-ga1cdeb2fd 2019-02-14 18:30:24

  • gsdx: add uncommit in recycle

PCSX2 Developer version SVNv1.5.0-dev-3097-g4e675ef6e 2019-02-14 18:28:31

  • gsdx-ogl: add texture commit ogl renderer

PCSX2 Developer version SVNv1.5.0-dev-3096-gba782e90c 2019-02-07 12:20:23

  • gsdx ogl: enable sparse feature on GSdevice interface Note: remain * To really use sparse texture * To debug it ^^

PCSX2 Developer version SVNv1.5.0-dev-3095-g16d5f477f 2019-02-07 12:17:15

  • gsdx ogl: implement CommitPages

PCSX2 Developer version SVNv1.5.0-dev-3094-ge8b2d036e 2019-02-07 12:16:32

  • gsdx ogl: handle creation of sparse texture

PCSX2 Developer version SVNv1.5.0-dev-3093-g9e7069f37 2019-02-07 12:11:47

  • gsdx hw: add API to manage sparse texture allocation DX/GL should implement "CommitPages" to really commit memory Note: CommitPages should also update the m_committed_size member

PCSX2 Developer version SVNv1.5.0-dev-3092-g643ed528c 2019-02-07 12:08:44

  • gsdx hw: allow to create sparse texture at device level Obviously texture allocation should be updated too
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3324-g9c65b73ae 2019-12-01 22:01:32

PCSX2 Developer version SVNv1.5.0-dev-3324-g9c65b73ae 2019-12-01 22:01:32

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3323-g23174f3a0 2019-12-06 20:13:28

PCSX2 Developer version SVNv1.5.0-dev-3323-g23174f3a0 2019-12-06 20:13:28

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3322-gaa03c8312 2019-12-02 21:40:48

PCSX2 Developer version SVNv1.5.0-dev-3322-gaa03c8312 2019-12-02 21:40:48

PCSX2 Developer version SVNv1.5.0-dev-3321-g230c1ece3 2019-12-02 00:29:58

  • gamedb: Add vuClampMode 2 gamefix to Soul Calibur 2. Fixes respawn issues as well as SPS. Also add a missing DB entry for a JAP release of SC3 Trial. The demo discs may not actually need the gamefixes so they aren't included. Wasn't able to verify if the gamefixes are required for SC3.
  • Download: pcsx2-v1.5.0-dev-3321-g230c1ece3-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3320-g21227cd12 2019-12-01 18:03:08

PCSX2 Developer version SVNv1.5.0-dev-3320-g21227cd12 2019-12-01 18:03:08

  • GameDB: Patches update. (#3166) This commit add multiples patch for various games. F1 Racing championship - Fixes IPU hanging. Sprint Cars 2 - Rearrange COP2 instructions to fix bad mac flag stuff. Fix for bouncing vehicles. Close #1991 Knockout Kings 2002 - Fixes DMA loop causing Hanging at start of fight.
  • Download: pcsx2-v1.5.0-dev-3320-g21227cd12-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3319-g2827394f3 2019-11-26 15:45:06

PCSX2 Developer version SVNv1.5.0-dev-3319-g2827394f3 2019-11-26 15:45:06

  • gsdx-hw: Disable half screen TS fix for Xenosaga 3. Xenosaga handles the half bottom as an vertex offset instead of a buffer offset which does the effect twice. Half bottom won't trigger a cache miss that skip the draw because it is still the normal buffer but with a vertices offset. Issue #3147
  • Download: pcsx2-v1.5.0-dev-3319-g2827394f3-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3318-gf2da7ece5 2019-11-25 22:56:51

PCSX2 Developer version SVNv1.5.0-dev-3318-gf2da7ece5 2019-11-25 22:56:51

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3317-gcc62165e3 2019-11-25 08:17:25

PCSX2 Developer version SVNv1.5.0-dev-3317-gcc62165e3 2019-11-25 08:17:25

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3316-g50dda75c0 2019-11-25 05:34:09

PCSX2 Developer version SVNv1.5.0-dev-3316-g50dda75c0 2019-11-25 05:34:09

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3315-gf6600ec83 2019-11-23 10:29:26

PCSX2 Developer version SVNv1.5.0-dev-3315-gf6600ec83 2019-11-23 10:29:26

  • GameDB: Various updates This commit add several changes: - Various serials updates. - An Emotion Engine clamping fix to solve the inability of collecting items in Lemony Snicket's A Series of Unfortunate Events. Tested by atomic83github - A missing XgKickHack fix for Crash Twinsanity. - An adjustment of the fixes applied to Muppets Party Cruise which allow to make the game fully playable. Tested by atomic83github - A patch for Superman Returns (Pal only) to fix major SPS ingame. Tested by kozarovv - A missing Gif Fifo fix for Puzzle Quest - Challenge of the Warlords to correct flickering black and white sprites. - A removal of Vif Fifo hack for Pippa Funnell which do not change anything. - A XgKickHack fix for Eternal Quest which fixes missing blue lines on the characters in dark areas. Tested by atomic83github - Several EETiminghack fixes to various games of the Hisshou Pachinko-Pachislot Kouryoku series which fixes FMV hanging. Tested by atomic83github - A patch for namCollection - Namco 50th Anniversary which fixes a game hanging at the intro. Tested by atomic83github - PSI and Refraction - An adjustment of the VU clamping mode fix for Pac-Man World Rally which require a higher value to work. Tested by atomic83github - A patch for True Crime streets of LA which fixes a game hanging before going ingame. Tested by PSI
  • Download: pcsx2-v1.5.0-dev-3315-gf6600ec83-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3314-gdbfbc333f 2019-11-16 22:06:46

PCSX2 Developer version SVNv1.5.0-dev-3314-gdbfbc333f 2019-11-16 22:06:46

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz26/04/2019 18:25
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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PPSSPP to świetny emulator Sony PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda. Nikt nie twierdzi, że nie da się w nim jeszcze paru rzeczy doszlifować, jednak z doskoku dla przyjemności grania i obsługi jest wśród emulatorów PPSSPP w ścisłej czołówce. Wersja instalacyjna ...
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