[PSX2] Dev PCSX2 SVNv1.5.0-dev-3073-g4202cbe7e 2019-04-21 00:50:18

[2] @ Niedziela, 21 Kwietnia 2019 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-3073-g4202cbe7e 2019-04-21 00:50:18

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-3073-g4202cbe7e 2019-04-21 00:50:18

  • pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge. Attention! Older savestates will be incompatible so please use a previous older dev build (such as dev 3043) to save your progress on memory cards instead!
  • Download: pcsx2-v1.5.0-dev-3073-g4202cbe7e-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-3072-g0980c7185 2019-03-06 03:13:48

PCSX2 Developer version SVNv1.5.0-dev-3071-gec9c97e0b 2019-01-27 23:58:36

  • recording: freeze recording information to savestate regardless

PCSX2 Developer version SVNv1.5.0-dev-3070-g506ea4c4d 2018-11-30 06:13:30

  • recording: various formatting and review corrections Squashed commit: [7955b42e3] recording: Throw errors on fread/fwrite errors. [5a2160f9e] recording: Remove function implementation from header files [f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing [d7f4d43e5] recording: Refactored code-style to be consistent [0f77fbb71] recording: Refactor to use switch statements [28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad [7c01c6cb4] recording: corrected disparity between comment and code [17a8bd8d6] recording: Remove all usages of #define [3830f5a82] recording: Refactor enums and general cleanup [569ef7d67] recording: Completely disable new console log sources when recording is disabled

PCSX2 Developer version SVNv1.5.0-dev-3069-g08d923ca6 2018-11-23 05:00:56

  • recording: Append copyright headers Squashed commits: [47be08613] recording: Forgot to refactor the usage of std::size

PCSX2 Developer version SVNv1.5.0-dev-3068-g64104ca9f 2018-11-23 04:33:15

  • gui:recording: Revert addition of Screenshot As, will contribute as separate PR Along with changing the .bmp file naming scheme.

PCSX2 Developer version SVNv1.5.0-dev-3067-gc12c6ed14 2018-11-23 04:17:42

  • recording: Added some more useful logs and cleaned up some TODOs

PCSX2 Developer version SVNv1.5.0-dev-3066-geb7030cf1 2018-11-22 06:02:56

  • recording: Use conventional savestate functions, save save-state in a separate file alongside recording file Regressions were discovered after merging with master due to way the save state data was saved within the movie file. This change uses the same functions used in the GUI to create savestates to create a compressed save-state file. Eventually this could be re-incorporated back into the recording file and could be backwards compatible.

PCSX2 Developer version SVNv1.5.0-dev-3065-g270f7fd90 2018-11-22 05:59:17

  • recording: Significant refactor on VirtualPad implementation

PCSX2 Developer version SVNv1.5.0-dev-3064-gd7074503d 2018-11-20 04:08:19

  • recording: Use wxFopen instead of f_open

PCSX2 Developer version SVNv1.5.0-dev-3063-g6b3fb1433 2018-11-16 03:09:33

  • recording:gui: Temporarily remove Movie Editor GUI, add back at a later date This is a rather involved refactor and isn't critical to getting the main PR / spike merged.

PCSX2 Developer version SVNv1.5.0-dev-3062-gdb4ff1e8f 2018-11-16 02:53:05

  • recording:gui: Overhaul VirtualPad GUIs

PCSX2 Developer version SVNv1.5.0-dev-3061-g3d6bfacd5 2018-07-16 04:28:10

  • recording:gui: was not correctly removing recording top level menu bar option

PCSX2 Developer version SVNv1.5.0-dev-3060-g8b6ccde44 2018-07-16 04:10:40

  • gui:recording: force ascii for filepath of recording, remove legacy conversions

PCSX2 Developer version SVNv1.5.0-dev-3059-gcb7425c59 2018-07-16 03:21:46

  • recording: removed C++ reserved pattern usages, removed japanese comments

PCSX2 Developer version SVNv1.5.0-dev-3058-g6e111205a 2018-07-16 02:22:12

  • travis: include recording header files in travis build properly

PCSX2 Developer version SVNv1.5.0-dev-3057-g5fefe28e3 2018-07-03 02:55:41

  • recording: recording file implementation

PCSX2 Developer version SVNv1.5.0-dev-3056-g94c160401 2018-07-03 02:55:31

  • recording: implementation for recording file GUI panel

PCSX2 Developer version SVNv1.5.0-dev-3055-g0021ad66e 2018-07-03 02:54:48

  • recording:gui: dialog for creating a new recording

PCSX2 Developer version SVNv1.5.0-dev-3054-gddd2e3f8f 2018-07-03 02:52:22

  • recording: main recording functions and input gathering
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3167-g300f16df6 2019-06-18 22:34:17

PCSX2 Developer version SVNv1.5.0-dev-3167-g300f16df6 2019-06-18 22:34:17

PCSX2 Developer version SVNv1.5.0-dev-3166-g9401e52b0 2019-06-18 22:06:35

  • gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features. With the sprite hack removed it was no longer possible to toggle this hack on nvidia gpus, the toggle has been moved to Disable Safe Features. It some issues caused by the hack in sotc, fatal frame and border offset issues.
  • Download: pcsx2-v1.5.0-dev-3166-g9401e52b0-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-3165-g61b984a6c 2019-06-18 20:33:03

PCSX2 Developer version SVNv1.5.0-dev-3164-g11cd6b56c 2019-06-18 20:21:03

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3163-g1fc351663 2019-06-17 17:22:25

PCSX2 Developer version SVNv1.5.0-dev-3163-g1fc351663 2019-06-17 17:22:25

  • GameDB: Naruto games fixes and beta trial updates (#2994) Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights. - Tested by boberto5888 Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE. - Tested by boberto5888 Added beta trial serials. - Tested by atomic83github
  • Download: pcsx2-v1.5.0-dev-3163-g1fc351663-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3162-g4195b77fa 2019-06-17 09:31:16

PCSX2 Developer version SVNv1.5.0-dev-3162-g4195b77fa 2019-06-17 09:31:16

PCSX2 Developer version SVNv1.5.0-dev-3161-g9acb871c7 2019-06-17 09:17:03

  • GSdx-Dialog: Remove useless member variable The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after lightning removed reference device) The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.
  • Download: pcsx2-v1.5.0-dev-3161-g9acb871c7-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3160-gcc6a58da1 2019-06-17 00:50:27

PCSX2 Developer version SVNv1.5.0-dev-3160-gcc6a58da1 2019-06-17 00:50:27

PCSX2 Developer version SVNv1.5.0-dev-3159-g563772fdf 2019-06-17 02:33:17

PCSX2 Developer version SVNv1.5.0-dev-3158-ge6d42338a 2019-06-17 00:11:47

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3157-ge89f46139 2019-06-16 21:25:25

PCSX2 Developer version SVNv1.5.0-dev-3157-ge89f46139 2019-06-16 21:25:25

PCSX2 Developer version SVNv1.5.0-dev-3156-ga936cd9eb 2019-06-16 16:24:42

PCSX2 Developer version SVNv1.5.0-dev-3155-g34bedddd5 2019-06-16 16:13:16

  • gsdx-d3d11: Update nvidia hack handling. Don't query the api for the adapter description twice.

PCSX2 Developer version SVNv1.5.0-dev-3154-g55f4dea46 2019-06-14 20:28:18

  • gsdx-gui: Purge Sprite hack from the gui. Collaborator: lightningterror

PCSX2 Developer version SVNv1.5.0-dev-3153-g39f509fea 2019-06-16 16:06:08

  • gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.

PCSX2 Developer version SVNv1.5.0-dev-3152-g6a122268c 2019-06-14 20:24:37

  • gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. Bonus, remove unused options variable D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3151-gcec185fd6 2019-06-15 22:35:17

PCSX2 Developer version SVNv1.5.0-dev-3151-gcec185fd6 2019-06-15 22:35:17

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3150-g0781cb65b 2019-06-14 23:32:58

PCSX2 Developer version SVNv1.5.0-dev-3150-g0781cb65b 2019-06-14 23:32:58

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3149-g322878980 2019-06-13 14:52:03

PCSX2 Developer version SVNv1.5.0-dev-3149-g322878980 2019-06-13 14:52:03

PCSX2 Developer version SVNv1.5.0-dev-3148-g602435901 2019-06-13 13:38:24

PCSX2 Developer version SVNv1.5.0-dev-3147-g60cf62fea 2019-06-09 18:38:11

PCSX2 Developer version SVNv1.5.0-dev-3146-g6bdd4ff18 2019-06-06 17:56:22

  • GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader.

PCSX2 Developer version SVNv1.5.0-dev-3145-g718042e6a 2019-06-06 16:21:32

  • GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3144-ga3bf46ecd 2019-06-06 04:21:02

PCSX2 Developer version SVNv1.5.0-dev-3144-ga3bf46ecd 2019-06-06 04:21:02

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-3143-gcd11ae1ac 2019-06-04 02:41:19

PCSX2 Developer version SVNv1.5.0-dev-3143-gcd11ae1ac 2019-06-04 02:41:19

  • Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release. Bonus, include the gamefix patches for all remaining PAL releases that were missing. crc and patch codes should be the same considering other releases share it. Issue: https://forums.pcsx2.net/Thread-Bug-report-Harry-Potter-and-the-Chamber-of-Secrets-PAL-PS2-Disc-and-Iso-Problem?pid=600047
  • Download: pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86.7z

Tagi: Sony, Playstation, Psx, Bobbudowniczy

wstecz21/04/2019 06:25
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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