[PSX2] Dev PCSX2 SVNv1.5.0-dev-2955-gca002c56e 2019-02-09 21:42:38

[61] @ Poniedziałek, 11 Lutego 2019 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2955-gca002c56e 2019-02-09 21:42:38

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2955-gca002c56e 2019-02-09 21:42:38

PCSX2 Developer version SVNv1.5.0-dev-2954-gc898c13eb 2019-02-09 14:42:57

  • lilypad: Some tweaks and fixes. Hide all ps1 emu options instead of disable. Some options still got enabled when they shouldn't have so just hide everything. This way we avoid adding extra code, plus the gui looks cleaner. Disable ini read/write for Analog ps1 mode, the feature was accidentaly enabled for pcsx2. By looking at the code it should only be enabled for ps1 combatibility mode. Also hide the option for pcsx2 as well. Move around some of the hacks and advanced options to reflect the recent changes.

PCSX2 Developer version SVNv1.5.0-dev-2953-g7406e1302 2019-02-09 11:16:51

  • gsdx-egl: Also do the same for egl pointer logs.

PCSX2 Developer version SVNv1.5.0-dev-2952-gcc6ac657f 2019-02-09 11:10:00

  • gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini. They are mostly for debugging driver issues so regular users don't actually need to see them most of the time.

PCSX2 Developer version SVNv1.5.0-dev-2951-g6e49139d0 2019-02-09 02:06:38

  • [skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch.

PCSX2 Developer version SVNv1.5.0-dev-2950-g46b70a72c 2019-02-09 01:05:47

  • [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected. ini file is already shared between dlls (previous commit) so there's no need for verification anymore.

PCSX2 Developer version SVNv1.5.0-dev-2949-g8c6e4cd28 2019-02-08 03:58:46

  • [skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2969-g8cb6d255c 2019-02-19 11:07:37

PCSX2 Developer version SVNv1.5.0-dev-2969-g8cb6d255c 2019-02-19 11:07:37

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2968-g6905d4d88 2019-02-18 11:51:06

PCSX2 Developer version SVNv1.5.0-dev-2968-g6905d4d88 2019-02-18 11:51:06

  • x86emitter: Purge empty file sse_helpers.h. Code was removed in https://github.com/PCSX2/pcsx2/commit/60a9463e7ad3c8936eae1aad688cf72e6c734159 Right now it's useless. Update VS/cmake project files to remove any mentions of the file as well.
  • Download: pcsx2-v1.5.0-dev-2968-g6905d4d88-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2967-gcc2fda6d6 2019-02-18 05:11:43

PCSX2 Developer version SVNv1.5.0-dev-2967-gcc2fda6d6 2019-02-18 05:11:43

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2966-gc0a47c2c7 2019-02-17 20:17:41

PCSX2 Developer version SVNv1.5.0-dev-2966-gc0a47c2c7 2019-02-17 20:17:41

  • Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button. Use a fixed size instead. It will avoid DPI scaling issues. Also adjust the Special Inputs buttons height position so that the window height remains a reasonable size.
  • Download: pcsx2-v1.5.0-dev-2966-gc0a47c2c7-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2965-gbcba2597f 2019-02-17 18:42:55

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2963-g45dfb0dcd 2019-02-12 12:06:02

  • gsdx device: use generic resize texture function V2: add missing size for merge and interlace
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2961-gea6f9acf8 2019-02-13 13:34:40

PCSX2 Developer version SVNv1.5.0-dev-2960-ga130fcaa4 2019-02-13 13:07:33

PCSX2 Developer version SVNv1.5.0-dev-2959-g119ab9065 2019-02-13 12:30:00

  • gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. There's no need to have duplicate images that basically do the same thing. Update the gui to reflect latest changes and use the same images on both. It will reduce plugin size. Remove old images and update VS project files.
  • Download: pcsx2-v1.5.0-dev-2959-g119ab9065-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2957-g12b622c9c 2019-02-13 10:28:07

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

PCSX2 Developer version SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2948-gdabc99f46 2019-01-15 06:42:16

PCSX2 Developer version SVNv1.5.0-dev-2948-gdabc99f46 2019-01-15 06:42:16

  • gsdx-ogl: Small colclip improvements. 1. Allow hrd colclip to also run on the unsupported cases which should be pretty rare. 2. Remove colclip from high sw blending. 3. Disable the hdr colclip shader which may not be actually required to run. Idea by Gregory
  • Download: pcsx2-v1.5.0-dev-2948-gdabc99f46-windows-x86.7z
wstecz11/02/2019 12:25
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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