[PSX2] Dev PCSX2 SVNv1.5.0-dev-2943-g96623acdc 2019-02-07 14:32:10

[19] @ Czwartek, 7 Lutego 2019 18:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2943-g96623acdc 2019-02-07 14:32:10

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2943-g96623acdc 2019-02-07 14:32:10

PCSX2 Developer version SVNv1.5.0-dev-2942-g6282c3d26 2019-02-07 12:02:18

  • gsdx ogl: remove boilerplate of extension check * Use GLExtension::Has in cold path * Throw error at first error * Remove aniso check, all hardware support it. Bonus add GL4.6 extension support * Remove viewport array check. We replace the function pointer anyway
  • Download: pcsx2-v1.5.0-dev-2942-g6282c3d26-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2941-g86a10969f 2019-02-07 12:00:37

  • gsdx ogl: load GL_EXT_direct_state_access for sparse texture They forgot to add is to the ARB extension...

PCSX2 Developer version SVNv1.5.0-dev-2940-g2ea47a1d9 2019-02-05 12:32:07

  • gsdx-ogl: add sparse format detection v2: fix wrong variable name

PCSX2 Developer version SVNv1.5.0-dev-2939-gfa7ffcd1b 2019-02-05 12:31:37

  • gsdx-ogl: use a print_once macro

PCSX2 Developer version SVNv1.5.0-dev-2938-g0e4c63db5 2019-02-04 12:48:06

  • gsdx-ogl: add extensions check that might be useful in the future Namely * GL_ARB_multi_bind * GL_ARB_vertex_attrib_binding * GL_ARB_shader_storage_buffer_object * GL_ARB_sparse_texture * GL_ARB_sparse_texture2 * GL_ARB_compute_shader * GL_ARB_texture_view v2: add default option value

PCSX2 Developer version SVNv1.5.0-dev-2937-gaed7ccaad 2019-02-04 12:36:02

  • gsdx ogl: use a set to store the supported extension Split mandatory/optional extensions Note: set is nice but likely much slower than reading a boolean So both are kept

PCSX2 Developer version SVNv1.5.0-dev-2936-ge6b0a7828 2019-02-01 12:12:09

  • gsdx-ogl: add a separate glext.h file Allow to compile on distribution that still ship an older file The file is only a patchup of the missing 4.3/4.4/4.5/4.6 define v2: rename the file and add khronos copyright

PCSX2 Developer version SVNv1.5.0-dev-2935-g2c99a0775 2019-01-31 14:34:41

  • 3rdpary: import GL/glcorearb.h It will replace glext.h in the future v2: add requirement in gsdx

PCSX2 Developer version SVNv1.5.0-dev-2934-g8cd6f4375 2019-01-30 12:50:54

  • gsdx-ogl: use only core debug extension There are 2 extensions GL_ARB_debug_output (promoted from amd extension) and GL_KHR_debug (the core extension, promoted from GL_ARB_debug_output) As we use the callback we could drop the manual query of errors. And save us the load of the GL_ARB_debug_output extension function pointer.

PCSX2 Developer version SVNv1.5.0-dev-2933-gcd333c2c9 2019-02-01 11:36:05

  • gsdx-ogl: add missing define of glcorearb.h Migration isn't expected soon but it should ease the process

PCSX2 Developer version SVNv1.5.0-dev-2932-g8a723b3be 2019-02-01 11:34:59

  • gsdx-ogl: clean partially the GL1 mess Remaining will require a move to glcorearb.h

PCSX2 Developer version SVNv1.5.0-dev-2931-g4f09124f1 2019-01-29 16:38:37

  • gsdx-ogl: generate nearly all gl entries function pointers I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. However we might need to update the code to fetch pointer accordingly Note: we don't check the null ptr anymore on GSwnd. It isn't important as we check the extension. v2: update copyright v3: update copyright space v4: update copyright of script fix copyright
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2977-g80f8de5e0 2019-02-20 17:42:28

PCSX2 Developer version SVNv1.5.0-dev-2977-g80f8de5e0 2019-02-20 17:42:28

PCSX2 Developer version SVNv1.5.0-dev-2976-g61c4df037 2019-02-20 16:56:51

PCSX2 Developer version SVNv1.5.0-dev-2975-ge55fcae98 2019-02-20 12:11:23

PCSX2 Developer version SVNv1.5.0-dev-2974-g29aef04fb 2019-02-15 15:01:18

  • gsdx ogl: re-normalize coordinate when TEX0 is invalid Fix #258 Fix #695

PCSX2 Developer version SVNv1.5.0-dev-2973-g12dcb701c 2019-02-15 14:35:21

  • gsdx: add a function to fix the TEX0 register value for HW renderer Based on the SW renderer

PCSX2 Developer version SVNv1.5.0-dev-2972-g6df9eb8da 2019-02-15 14:29:34

  • gsdx: Allow to save and restore drawing context Purpose is to allow edition of the context for current draw call

PCSX2 Developer version SVNv1.5.0-dev-2971-g9c60541f3 2019-02-20 13:38:49

  • gsdx-gui: Adjust psx compat gui. Fix up options to properly disable on Null render. Clean up some resource defines.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2970-gc6f57c0bd 2019-02-20 04:10:13

PCSX2 Developer version SVNv1.5.0-dev-2970-gc6f57c0bd 2019-02-20 04:10:13

  • gsdx: Save hotkey toggle to ini config. This will allow to save hotkey option toggling to the ini which should fix gui updating with hotkey toggles. Note: Render hw/sw switch doesn't work. Also update some options that didn't have hotkey nametag.
  • Download: pcsx2-v1.5.0-dev-2970-gc6f57c0bd-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2969-g8cb6d255c 2019-02-19 11:07:37

PCSX2 Developer version SVNv1.5.0-dev-2969-g8cb6d255c 2019-02-19 11:07:37

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2968-g6905d4d88 2019-02-18 11:51:06

PCSX2 Developer version SVNv1.5.0-dev-2968-g6905d4d88 2019-02-18 11:51:06

  • x86emitter: Purge empty file sse_helpers.h. Code was removed in https://github.com/PCSX2/pcsx2/commit/60a9463e7ad3c8936eae1aad688cf72e6c734159 Right now it's useless. Update VS/cmake project files to remove any mentions of the file as well.
  • Download: pcsx2-v1.5.0-dev-2968-g6905d4d88-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2967-gcc2fda6d6 2019-02-18 05:11:43

PCSX2 Developer version SVNv1.5.0-dev-2967-gcc2fda6d6 2019-02-18 05:11:43

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2966-gc0a47c2c7 2019-02-17 20:17:41

PCSX2 Developer version SVNv1.5.0-dev-2966-gc0a47c2c7 2019-02-17 20:17:41

  • Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button. Use a fixed size instead. It will avoid DPI scaling issues. Also adjust the Special Inputs buttons height position so that the window height remains a reasonable size.
  • Download: pcsx2-v1.5.0-dev-2966-gc0a47c2c7-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2965-gbcba2597f 2019-02-17 18:42:55

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2963-g45dfb0dcd 2019-02-12 12:06:02

  • gsdx device: use generic resize texture function V2: add missing size for merge and interlace
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2961-gea6f9acf8 2019-02-13 13:34:40

PCSX2 Developer version SVNv1.5.0-dev-2960-ga130fcaa4 2019-02-13 13:07:33

PCSX2 Developer version SVNv1.5.0-dev-2959-g119ab9065 2019-02-13 12:30:00

  • gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. There's no need to have duplicate images that basically do the same thing. Update the gui to reflect latest changes and use the same images on both. It will reduce plugin size. Remove old images and update VS project files.
  • Download: pcsx2-v1.5.0-dev-2959-g119ab9065-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2957-g12b622c9c 2019-02-13 10:28:07

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

PCSX2 Developer version SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

wstecz07/02/2019 18:25
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