[PSX2] Dev PCSX2 SVNv1.5.0-dev-2636-gdf307bed0 2018-10-12 08:06:17

[4] @ Piątek, 19 Października 2018 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2636-gdf307bed0 2018-10-12 08:06:17
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2636-gdf307bed0 2018-10-12 08:06:17

PCSX2 Developer version SVNv1.5.0-dev-2635-g5ef53b458 2018-10-18 11:04:43

  • GSdx-d3d: Partial port of the ICO HLE workaround. We can't do a full port because channel shuffle and depth sampling need to be ported to d3d but at the very least we can do a partial port that skips the bad draw calls. This way we can remove all the remaining crc hacks for ICO in GSHwHacks.
  • Download: pcsx2-v1.5.0-dev-2635-g5ef53b458-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2686-gc6abc08b5 2018-11-18 21:15:29

PCSX2 Developer version SVNv1.5.0-dev-2686-gc6abc08b5 2018-11-18 21:15:29

PCSX2 Developer version SVNv1.5.0-dev-2685-gfd7a86222 2018-10-23 20:58:28

  • PCSX2: "FMV Aspect Ratio Switch/Override" feature. Change "Switch to 4:3 aspect ratio when an FMV plays" to "FMV Aspect Ratio Override" drop down menu. The option temporarily changes the Aspect Ratio to either 16:9 or 4:3 depending on the option that is selected, and depending on the Window Aspect ratio that is selected. Original commit: https://github.com/PCSX2/pcsx2/pull/1918/commits/8d471e1f1683af1d23a274a165ee1865633f9e82 Co author: lightningterror.
  • Download: pcsx2-v1.5.0-dev-2685-gfd7a86222-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2684-g292e7a657 2018-11-18 06:32:07

PCSX2 Developer version SVNv1.5.0-dev-2684-g292e7a657 2018-11-18 06:32:07

  • GSdx-osd: Remove/purge OSD Indicator code. The code was never working properly ( tested by @tadanokojin ) so let's clean up and remove it. If someone actually wishes to maintain it then they can re add it and update the code to a functional stage.
  • Download: pcsx2-v1.5.0-dev-2684-g292e7a657-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2683-ga092806d3 2018-11-18 06:20:01

  • GSdx-gtk: Adjust some spacing, ocd satisfaction and preparation for the next commit.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2682-g40e9ce903 2018-11-18 01:43:54

PCSX2 Developer version SVNv1.5.0-dev-2682-g40e9ce903 2018-11-18 01:43:54

PCSX2 Developer version SVNv1.5.0-dev-2681-g999411117 2018-11-18 01:16:50

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2680-g11ddfefb6 2018-11-17 21:38:35

PCSX2 Developer version SVNv1.5.0-dev-2680-g11ddfefb6 2018-11-17 21:38:35

PCSX2 Developer version SVNv1.5.0-dev-2679-g0161c2838 2018-11-17 21:20:27

PCSX2 Developer version SVNv1.5.0-dev-2678-gae2642e55 2018-11-17 20:33:39

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2677-gd8702a952 2018-11-17 03:09:43

PCSX2 Developer version SVNv1.5.0-dev-2677-gd8702a952 2018-11-17 03:09:43

  • GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp. Cutie Chinese comments, they were removed in commit https://github.com/PCSX2/pcsx2/commit/21522e71b2267f879b1c5cef0049959ac42adcf4 It's better to have google translated comments than nothing, at least we have something to go on when doing future testing. Also ghosting and blur crc hacks might need to be updated as they may not be necessary on native res only.
  • Download: pcsx2-v1.5.0-dev-2677-gd8702a952-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2676-g210829f63 2018-11-17 02:19:36

  • GSdx: Remove/purge commented out hacks "GSHwHacks.cpp. List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4, GSC_SoTC, GSC_ResidentEvil4. Note: I left GSC_ValkyrieProfile2 in there because it might need to be re enabled for dx, someday will look in to it when I'm up for the task.
  • Download: pcsx2-v1.5.0-dev-2676-g210829f63-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2675-gcfb61c71d 2018-11-16 23:50:25

PCSX2 Developer version SVNv1.5.0-dev-2675-gcfb61c71d 2018-11-16 23:50:25

PCSX2 Developer version SVNv1.5.0-dev-2674-g2e1db411f 2018-11-16 19:41:37

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2673-g15733ed8c 2018-11-16 03:00:42

PCSX2 Developer version SVNv1.5.0-dev-2673-g15733ed8c 2018-11-16 03:00:42

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2672-g51ceec74a 2018-11-15 09:55:49

PCSX2 Developer version SVNv1.5.0-dev-2672-g51ceec74a 2018-11-15 09:55:49

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2671-gca68ddd0d 2018-11-14 14:03:09

PCSX2 Developer version SVNv1.5.0-dev-2671-gca68ddd0d 2018-11-14 14:03:09

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13

PCSX2 Developer version SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13

  • GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. (#2681) Enabled caching of clut copies with PaletteMap also in the case 8-bit texture is disabled, which is the default (on #2344 the caching of clut copies and palette textures was done only when 8-bit texture was enabled). Brings moderate speedups ~10% in the most concitated parts of the ZoE2 Anubis benchmark, but may improve performance in all the cases when there are many Source objects created with clut copies to be stored. The quality of the comments has been improved to better highlight the mechanics of the caching system.
  • Download: pcsx2-v1.5.0-dev-2670-g42aee3448-windows-x86.7z
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