[PSX2] Dev PCSX2 SVNv1.5.0-dev-2510-g4eaee45d1 2018-08-10 23:50:29

[2] @ Poniedziałek, 27 Sierpnia 2018 00:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2510-g4eaee45d1 2018-08-10 23:50:29

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2510-g4eaee45d1 2018-08-10 23:50:29

  • pcsx2:gui: Remove Game Database dialog and panel It has too many issues: - It's in an incomplete state. The ListView isn't connected up and I'm not sure what it was supposed to do. - Comments are stripped from the database when changes are saved. - Some key value pairs do not show (EE/VU clamp/rounding and MemCardFilter). - It doesn't work well on Linux (though this one seems easy to fix).
  • Download: pcsx2-v1.5.0-dev-2510-g4eaee45d1-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2964-g31d95448e 2019-02-12 12:12:41

PCSX2 Developer version SVNv1.5.0-dev-2963-g45dfb0dcd 2019-02-12 12:06:02

  • gsdx device: use generic resize texture function V2: add missing size for merge and interlace
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2962-g90e38f68d 2019-02-13 14:01:34

PCSX2 Developer version SVNv1.5.0-dev-2961-gea6f9acf8 2019-02-13 13:34:40

PCSX2 Developer version SVNv1.5.0-dev-2960-ga130fcaa4 2019-02-13 13:07:33

PCSX2 Developer version SVNv1.5.0-dev-2959-g119ab9065 2019-02-13 12:30:00

  • gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. There's no need to have duplicate images that basically do the same thing. Update the gui to reflect latest changes and use the same images on both. It will reduce plugin size. Remove old images and update VS project files.
  • Download: pcsx2-v1.5.0-dev-2959-g119ab9065-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2958-g5a4541f2f 2019-02-13 11:06:02

PCSX2 Developer version SVNv1.5.0-dev-2957-g12b622c9c 2019-02-13 10:28:07

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

PCSX2 Developer version SVNv1.5.0-dev-2956-g19586fdd7 2019-02-11 17:43:59

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2955-gca002c56e 2019-02-09 21:42:38

PCSX2 Developer version SVNv1.5.0-dev-2955-gca002c56e 2019-02-09 21:42:38

PCSX2 Developer version SVNv1.5.0-dev-2954-gc898c13eb 2019-02-09 14:42:57

  • lilypad: Some tweaks and fixes. Hide all ps1 emu options instead of disable. Some options still got enabled when they shouldn't have so just hide everything. This way we avoid adding extra code, plus the gui looks cleaner. Disable ini read/write for Analog ps1 mode, the feature was accidentaly enabled for pcsx2. By looking at the code it should only be enabled for ps1 combatibility mode. Also hide the option for pcsx2 as well. Move around some of the hacks and advanced options to reflect the recent changes.

PCSX2 Developer version SVNv1.5.0-dev-2953-g7406e1302 2019-02-09 11:16:51

  • gsdx-egl: Also do the same for egl pointer logs.

PCSX2 Developer version SVNv1.5.0-dev-2952-gcc6ac657f 2019-02-09 11:10:00

  • gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini. They are mostly for debugging driver issues so regular users don't actually need to see them most of the time.

PCSX2 Developer version SVNv1.5.0-dev-2951-g6e49139d0 2019-02-09 02:06:38

  • [skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch.

PCSX2 Developer version SVNv1.5.0-dev-2950-g46b70a72c 2019-02-09 01:05:47

  • [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected. ini file is already shared between dlls (previous commit) so there's no need for verification anymore.

PCSX2 Developer version SVNv1.5.0-dev-2949-g8c6e4cd28 2019-02-08 03:58:46

  • [skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2948-gdabc99f46 2019-01-15 06:42:16

PCSX2 Developer version SVNv1.5.0-dev-2948-gdabc99f46 2019-01-15 06:42:16

  • gsdx-ogl: Small colclip improvements. 1. Allow hrd colclip to also run on the unsupported cases which should be pretty rare. 2. Remove colclip from high sw blending. 3. Disable the hdr colclip shader which may not be actually required to run. Idea by Gregory
  • Download: pcsx2-v1.5.0-dev-2948-gdabc99f46-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2947-gb5f0959e6 2019-02-07 17:10:46

PCSX2 Developer version SVNv1.5.0-dev-2947-gb5f0959e6 2019-02-07 17:10:46

PCSX2 Developer version SVNv1.5.0-dev-2946-ga9e622357 2019-02-07 16:11:58

  • gsdx-ogl: Fix override detection for extensions.

PCSX2 Developer version SVNv1.5.0-dev-2945-g371b52f4f 2019-02-07 15:47:46

  • gsdx-gtk: Add linux option for Sparse Texture in advanced options.

PCSX2 Developer version SVNv1.5.0-dev-2944-gad0279a0a 2019-02-07 15:47:13

  • gsdx-gui: Add windows option for GL Sparse Texture in advanced options.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2943-g96623acdc 2019-02-07 14:32:10

PCSX2 Developer version SVNv1.5.0-dev-2943-g96623acdc 2019-02-07 14:32:10

PCSX2 Developer version SVNv1.5.0-dev-2942-g6282c3d26 2019-02-07 12:02:18

  • gsdx ogl: remove boilerplate of extension check * Use GLExtension::Has in cold path * Throw error at first error * Remove aniso check, all hardware support it. Bonus add GL4.6 extension support * Remove viewport array check. We replace the function pointer anyway
  • Download: pcsx2-v1.5.0-dev-2942-g6282c3d26-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2941-g86a10969f 2019-02-07 12:00:37

  • gsdx ogl: load GL_EXT_direct_state_access for sparse texture They forgot to add is to the ARB extension...

PCSX2 Developer version SVNv1.5.0-dev-2940-g2ea47a1d9 2019-02-05 12:32:07

  • gsdx-ogl: add sparse format detection v2: fix wrong variable name

PCSX2 Developer version SVNv1.5.0-dev-2939-gfa7ffcd1b 2019-02-05 12:31:37

  • gsdx-ogl: use a print_once macro

PCSX2 Developer version SVNv1.5.0-dev-2938-g0e4c63db5 2019-02-04 12:48:06

  • gsdx-ogl: add extensions check that might be useful in the future Namely * GL_ARB_multi_bind * GL_ARB_vertex_attrib_binding * GL_ARB_shader_storage_buffer_object * GL_ARB_sparse_texture * GL_ARB_sparse_texture2 * GL_ARB_compute_shader * GL_ARB_texture_view v2: add default option value

PCSX2 Developer version SVNv1.5.0-dev-2937-gaed7ccaad 2019-02-04 12:36:02

  • gsdx ogl: use a set to store the supported extension Split mandatory/optional extensions Note: set is nice but likely much slower than reading a boolean So both are kept

PCSX2 Developer version SVNv1.5.0-dev-2936-ge6b0a7828 2019-02-01 12:12:09

  • gsdx-ogl: add a separate glext.h file Allow to compile on distribution that still ship an older file The file is only a patchup of the missing 4.3/4.4/4.5/4.6 define v2: rename the file and add khronos copyright

PCSX2 Developer version SVNv1.5.0-dev-2935-g2c99a0775 2019-01-31 14:34:41

  • 3rdpary: import GL/glcorearb.h It will replace glext.h in the future v2: add requirement in gsdx

PCSX2 Developer version SVNv1.5.0-dev-2934-g8cd6f4375 2019-01-30 12:50:54

  • gsdx-ogl: use only core debug extension There are 2 extensions GL_ARB_debug_output (promoted from amd extension) and GL_KHR_debug (the core extension, promoted from GL_ARB_debug_output) As we use the callback we could drop the manual query of errors. And save us the load of the GL_ARB_debug_output extension function pointer.

PCSX2 Developer version SVNv1.5.0-dev-2933-gcd333c2c9 2019-02-01 11:36:05

  • gsdx-ogl: add missing define of glcorearb.h Migration isn't expected soon but it should ease the process

PCSX2 Developer version SVNv1.5.0-dev-2932-g8a723b3be 2019-02-01 11:34:59

  • gsdx-ogl: clean partially the GL1 mess Remaining will require a move to glcorearb.h

PCSX2 Developer version SVNv1.5.0-dev-2931-g4f09124f1 2019-01-29 16:38:37

  • gsdx-ogl: generate nearly all gl entries function pointers I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. However we might need to update the code to fetch pointer accordingly Note: we don't check the null ptr anymore on GSwnd. It isn't important as we check the extension. v2: update copyright v3: update copyright space v4: update copyright of script fix copyright
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2930-gdbffad2ae 2019-01-30 13:10:34

PCSX2 Developer version SVNv1.5.0-dev-2930-gdbffad2ae 2019-01-30 13:10:34

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2929-gf25fe48c9 2019-02-02 17:50:38

PCSX2 Developer version SVNv1.5.0-dev-2929-gf25fe48c9 2019-02-02 17:50:38

wstecz27/08/2018 00:25
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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