[PSX2] Dev PCSX2 SVNv1.5.0-dev-2476-g29eb9f05d 2018-08-04 15:23:29

[2] @ środa, 8 Sierpnia 2018 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2476-g29eb9f05d 2018-08-04 15:23:29

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2476-g29eb9f05d 2018-08-04 15:23:29

PCSX2 Developer version SVNv1.5.0-dev-2475-g811605fcb 2018-08-04 15:15:56

  • spu2-x:linux: Reduce non-timestretch minimum latency to 3ms This matches the Windows GUI behaviour.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2779-g1a61148b0 2018-12-18 08:35:09

PCSX2 Developer version SVNv1.5.0-dev-2779-g1a61148b0 2018-12-18 08:35:09

  • GSdx-d3d11: Redo destination format and alpha output. Dfmt in texture shuffle function already picks the 16 format on slot 2 so it's better to let it call the shader instead of aout. We can keep old aout code until FbMask emulation is added on d3d11. We can purge aout along with alpha hack then. Added fixme note.
  • Download: pcsx2-v1.5.0-dev-2779-g1a61148b0-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2778-g0c0e0e926 2018-12-18 08:37:41

  • GSdx-d3d11: Add support for dfmt shader macro.

PCSX2 Developer version SVNv1.5.0-dev-2777-g59752120d 2018-12-18 08:31:20

  • tfx.fx: Add support for dfmt to pick the shader for 16bit alpha output.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2776-g5527bcb13 2018-12-17 15:52:15

PCSX2 Developer version SVNv1.5.0-dev-2776-g5527bcb13 2018-12-17 15:52:15

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2775-gbf0106d2b 2018-12-17 11:50:16

PCSX2 Developer version SVNv1.5.0-dev-2775-gbf0106d2b 2018-12-17 11:50:16

PCSX2 Developer version SVNv1.5.0-dev-2774-gef0ebd651 2018-12-16 03:09:12

PCSX2 Developer version SVNv1.5.0-dev-2773-g554b797b9 2018-12-16 09:51:00

  • gsdx-d3d11: Move shader/sample state set to it's own function

PCSX2 Developer version SVNv1.5.0-dev-2772-g84dbdd6b1 2018-12-16 03:06:11

  • gsdx-d3d11: Add CopyRenderTarget function

PCSX2 Developer version SVNv1.5.0-dev-2771-g1427d55b0 2018-12-15 19:44:45

  • gsdx-d3d11: Store shader resource textures on GSDevice11

PCSX2 Developer version SVNv1.5.0-dev-2770-ga74370772 2018-12-15 19:42:58

  • gsdx-d3d11: Store render target texture in GSDevice11

PCSX2 Developer version SVNv1.5.0-dev-2769-g07989a0a1 2018-12-15 19:40:03

  • gsdx-d3d11: Add equality check for GSTexture11

PCSX2 Developer version SVNv1.5.0-dev-2768-gc2fd67b1c 2018-12-17 07:17:17

  • GSdx-d3d11: Add remaining psm.depth code. Fixes recent regression on Soul Calibur. It helps isolate psm.depth when it should and shouldn't run even if sampling isn't supported yet. Finding Nemo depth issue remains. People can use the option to disable depth for now on that game.
  • Download: pcsx2-v1.5.0-dev-2768-gc2fd67b1c-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2767-g93f1dc280 2018-12-16 20:32:05

PCSX2 Developer version SVNv1.5.0-dev-2767-g93f1dc280 2018-12-16 20:32:05

  • GSdx-d3d: Remove psm.depth skip on d3d. I'm seeing better results with this skip not included. So far DBZBT, God of War, Haunting Ground seem better. Depth sampling is still not yet added. Also fixes a regression in GT4 when depth was enabled because the skip function was misplaced. Other games might've been affected as well.
  • Download: pcsx2-v1.5.0-dev-2767-g93f1dc280-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2766-g7d938834d 2018-12-16 16:02:50

PCSX2 Developer version SVNv1.5.0-dev-2766-g7d938834d 2018-12-16 16:02:50

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2765-gbb0f08b2c 2018-12-15 05:46:15

PCSX2 Developer version SVNv1.5.0-dev-2765-gbb0f08b2c 2018-12-15 05:46:15

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2764-ga8c2076d0 2018-12-14 15:16:26

PCSX2 Developer version SVNv1.5.0-dev-2764-ga8c2076d0 2018-12-14 15:16:26

  • GSdx: Adjust God of War 1 and 2 crc hacks. Move texture shuffle (shadows) hack to aggressive state. Adjust water/hell effect crc hack - don't enable hack on native res if crc is below aggressive, enable if resolution is higher on dx and gl state.
  • Download: pcsx2-v1.5.0-dev-2764-ga8c2076d0-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2763-ge87a6b9cc 2018-12-13 02:55:10

PCSX2 Developer version SVNv1.5.0-dev-2763-ge87a6b9cc 2018-12-13 02:55:10

PCSX2 Developer version SVNv1.5.0-dev-2762-ga1f4d2ca3 2018-12-13 02:53:18

  • GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.

PCSX2 Developer version SVNv1.5.0-dev-2761-g013c47950 2018-12-13 02:52:06

  • tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader. Add sample_depth function, note only Tales of Abyss and Urban Chaos depth sampling is supported, full depth fmt will need to wait a little longer.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2760-g50b71f69d 2018-12-12 19:12:36

PCSX2 Developer version SVNv1.5.0-dev-2760-g50b71f69d 2018-12-12 19:12:36

PCSX2 Developer version SVNv1.5.0-dev-2759-g721561862 2018-12-12 19:03:08

  • GSdx-d3d11: Add support for depth convert format in texture sampler. Idea is to allot partial support of depth fmt on the new depth convert format, this way we can utilize channel shuffle on Red, Blue or gXbY channels with depth shader conversion. Terminator 3 hits this code path and seems to fix a transparent wall. Other games will probably benefit from this as well.

PCSX2 Developer version SVNv1.5.0-dev-2758-g3a9ff840c 2018-12-12 18:56:08

  • GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.

PCSX2 Developer version SVNv1.5.0-dev-2757-gabb1cc5fe 2018-12-12 18:52:57

  • tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle. Red, blue and gXbY channels support it.

PCSX2 Developer version SVNv1.5.0-dev-2756-gc511ce80d 2018-12-11 16:18:40

  • GSdx-d3d: Add support for channel shuffle in GSRendererDX. Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We ensure d3d9 doesn't blow up with regressions, add required code to GSRendererDX11 to properly support channel shuffle. Note the feature is still not yet complete, copy function needs to be implemented (suggested by Gregory) but it can be done at a later date, this still fixes a bunch of issues on various games.

PCSX2 Developer version SVNv1.5.0-dev-2755-gc7aca6464 2018-12-11 16:17:03

  • GSdx-d3d: Add support for ChannelShuffle in PS constant buffer. Needed for GXBY channel.

PCSX2 Developer version SVNv1.5.0-dev-2754-gc8f53f32f 2018-12-11 01:09:13

  • GSdx-d3d11: Add the shader fetch in GSTextureFX11. Allows us to fetch the channel from the tfx shader.

PCSX2 Developer version SVNv1.5.0-dev-2753-gcd5132d20 2018-12-11 01:08:21

  • GSdx-d3d: Add the channel bit to support channel shuffle.

PCSX2 Developer version SVNv1.5.0-dev-2752-gd38bd9c95 2018-12-11 01:04:31

  • tfx.fx: Port channel shuffle shaders from OpenGL. Port RGBA shaders to support channel shuffle on Direct3D11.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2751-g4669e1423 2018-12-12 15:34:45

PCSX2 Developer version SVNv1.5.0-dev-2751-g4669e1423 2018-12-12 15:34:45

wstecz08/08/2018 06:25
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2691-g57a90e5fa 2018-11-22 01:46:54 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2691-g57a90e5fa 2018-11-22 01:46:54
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2694-g3b96e98ea 2018-11-24 02:34:02 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2694-g3b96e98ea 2018-11-24 02:34:02
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2695-g193bda164 2018-11-24 13:40:36 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2695-g193bda164 2018-11-24 13:40:36
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2696-gc8f52b0ba 2018-11-25 04:06:04 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2696-gc8f52b0ba 2018-11-25 04:06:04
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2697-g9a10612f0 2018-11-25 13:35:00 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2697-g9a10612f0 2018-11-25 13:35:00
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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