[PSX2] Dev PCSX2 SVNv1.5.0-dev-2472-g8b6ffc3f4 2018-08-01 00:02:00

[2] @ Wtorek, 7 Sierpnia 2018 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2472-g8b6ffc3f4 2018-08-01 00:02:00

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2472-g8b6ffc3f4 2018-08-01 00:02:00

PCSX2 Developer version SVNv1.5.0-dev-2471-gcdee1875a 2018-07-31 23:47:11

  • pcsx2: Avoid trigraphs Fixes a -Wtrigraph warning on clang.

PCSX2 Developer version SVNv1.5.0-dev-2470-g354b11c61 2018-07-31 23:36:48

  • onepad|spu2-x: Avoid -Wmissing-braces on clang

PCSX2 Developer version SVNv1.5.0-dev-2469-gc10d6c3ed 2018-07-31 23:22:12

  • pcsx2: Add override to SysTraceLog functions declarations/definitions Makes it clearer what is being overridden. Also avoids a -Winconsistent-missing-override warning on clang.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2745-gfe845aee5 2018-12-10 22:33:55

PCSX2 Developer version SVNv1.5.0-dev-2745-gfe845aee5 2018-12-10 22:33:55

PCSX2 Developer version SVNv1.5.0-dev-2744-g0a5b1eb75 2018-12-10 21:57:03

  • GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.

PCSX2 Developer version SVNv1.5.0-dev-2743-gf60501265 2018-12-10 21:56:29

  • GSTextureCache: Refactor and fix palette management (v2). 1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source, 2) Attach palette to texture as soon as needed, 3) Bugfix attach CLUT copy only when pal > 0.

PCSX2 Developer version SVNv1.5.0-dev-2742-gc183368d7 2018-12-10 21:54:05

  • GSTextureCache: Refactor code to avoid using local shared pointer.

PCSX2 Developer version SVNv1.5.0-dev-2741-g894ce5b7d 2018-12-10 21:49:40

  • GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.

PCSX2 Developer version SVNv1.5.0-dev-2740-gc368afd6d 2018-12-10 21:18:47

  • GSTextureCache: Reformat code and adjust comments.

PCSX2 Developer version SVNv1.5.0-dev-2739-ge1dff69a4 2018-12-10 21:12:42

  • GSTextureCache: Compare also pal value in PaletteKey eq operator.

PCSX2 Developer version SVNv1.5.0-dev-2738-g774373cc6 2018-12-10 21:11:52

  • GSTextureCache: Add ASSERTs on pal value to ease debugging.

PCSX2 Developer version SVNv1.5.0-dev-2737-gacbe6c24a 2018-12-10 21:11:14

  • GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.

PCSX2 Developer version SVNv1.5.0-dev-2736-g202945aa4 2018-12-11 13:44:54

PCSX2 Developer version SVNv1.5.0-dev-2735-gbc524d5e5 2018-12-11 12:59:18

  • Gsdx: Adjust Burnout crc hacks to work on progressive mode. NTSC only. I don't know what the "impact screen" crc hack did since the dump didn't show any difference so that may need to be updated as well. Note: I only tested the JP version.
  • Download: pcsx2-v1.5.0-dev-2735-gbc524d5e5-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2734-gbea4e56d5 2018-12-11 04:55:54

PCSX2 Developer version SVNv1.5.0-dev-2734-gbea4e56d5 2018-12-11 04:55:54

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2733-g80af99bb4 2018-12-10 18:31:59

PCSX2 Developer version SVNv1.5.0-dev-2733-g80af99bb4 2018-12-10 18:31:59

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2732-g0704b73c2 2018-12-10 00:35:39

PCSX2 Developer version SVNv1.5.0-dev-2732-g0704b73c2 2018-12-10 00:35:39

PCSX2 Developer version SVNv1.5.0-dev-2731-gd05163a26 2018-12-10 03:00:04

PCSX2 Developer version SVNv1.5.0-dev-2730-gecbd8d9f2 2018-12-04 16:25:19

PCSX2 Developer version SVNv1.5.0-dev-2729-gade00f8a7 2018-12-04 06:20:41

  • GSdx-d3d: Support depth as texture. - Create depth as typeless format and bind shader resource flag. - Create depth and shader resource view using proper typed formats.

PCSX2 Developer version SVNv1.5.0-dev-2728-geb3a423f8 2018-12-04 16:16:32

  • GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.

PCSX2 Developer version SVNv1.5.0-dev-2727-g4328d099c 2018-12-03 18:04:18

  • GSdx-d3d: Add support to write in depth buffer. Add support for dss_write. Enable writing in depth buffer for dss_write, when depth conversion is active data will be writen in the depth buffer, if not then use the old method (don't write).

PCSX2 Developer version SVNv1.5.0-dev-2726-g9a5bf12c0 2018-12-03 18:02:52

  • Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler. depth fmt is not yet supported. This ensures there are no regressions, and we are skipping the draw calls for depth fmt not yet supported.

PCSX2 Developer version SVNv1.5.0-dev-2725-g7928cff35 2018-12-03 18:01:47

  • GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. Add depth formats for Direct3D11 to properly support depth.

PCSX2 Developer version SVNv1.5.0-dev-2724-gc3a1cc380 2018-12-03 18:02:24

  • convert.fx port main10-16 shaders from Opengl to Direct3d11. Adds support to do depth conversion through the shaders.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2723-gaf742a753 2018-12-09 23:09:22

PCSX2 Developer version SVNv1.5.0-dev-2723-gaf742a753 2018-12-09 23:09:22

  • spu2-x: Fix warnings regarding initializing with memset/memzero/etc... (#2682) * spu2-x: Fix warnings regarding initializing with memset/memzero/etc... * Use fill_n instead, per turtleli's suggestion. * spu2-x: Comment out StereoOut initialization. * spu2-x: As requested, remove commented out code.
  • Download: pcsx2-v1.5.0-dev-2723-gaf742a753-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2722-g3a094604f 2018-12-09 22:20:33

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2721-g71ac570f3 2018-12-09 17:04:29

PCSX2 Developer version SVNv1.5.0-dev-2721-g71ac570f3 2018-12-09 17:04:29

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2720-gb6d06f53d 2018-12-08 14:48:55

PCSX2 Developer version SVNv1.5.0-dev-2720-gb6d06f53d 2018-12-08 14:48:55

PCSX2 Developer version SVNv1.5.0-dev-2719-g4da3f567f 2018-12-08 13:49:06

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2718-g959d652db 2018-12-08 07:18:12

PCSX2 Developer version SVNv1.5.0-dev-2718-g959d652db 2018-12-08 07:18:12

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2717-g38da17467 2018-12-07 23:28:15

PCSX2 Developer version SVNv1.5.0-dev-2717-g38da17467 2018-12-07 23:28:15

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2716-g1fa68071d 2018-12-06 12:35:28

PCSX2 Developer version SVNv1.5.0-dev-2716-g1fa68071d 2018-12-06 12:35:28

wstecz07/08/2018 06:25
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2664-gb26ed0db6 2018-11-11 03:45:06 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2664-gb26ed0db6 2018-11-11 03:45:06
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2665-g48d90a988 2018-11-11 23:59:11 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2665-g48d90a988 2018-11-11 23:59:11
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2667-g63f9d419f 2018-11-12 21:15:12 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2667-g63f9d419f 2018-11-12 21:15:12
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2669-gef3802b67 2018-11-13 01:56:11 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2669-gef3802b67 2018-11-13 01:56:11
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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