[PSX2] Dev PCSX2 SVNv1.5.0-dev-2447-g6d1d32cd8 2018-07-18 00:53:46

[2] @ Czwartek, 19 Lipca 2018 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2447-g6d1d32cd8 2018-07-18 00:53:46

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2447-g6d1d32cd8 2018-07-18 00:53:46

PCSX2 Developer version SVNv1.5.0-dev-2446-gdca7bf5ed 2018-07-19 00:53:22

  • GSdx: Add/adjust some CRC ids. (#2512) Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance. Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
  • Download: pcsx2-v1.5.0-dev-2446-gdca7bf5ed-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2766-g7d938834d 2018-12-16 16:02:50

PCSX2 Developer version SVNv1.5.0-dev-2766-g7d938834d 2018-12-16 16:02:50

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2765-gbb0f08b2c 2018-12-15 05:46:15

PCSX2 Developer version SVNv1.5.0-dev-2765-gbb0f08b2c 2018-12-15 05:46:15

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2764-ga8c2076d0 2018-12-14 15:16:26

PCSX2 Developer version SVNv1.5.0-dev-2764-ga8c2076d0 2018-12-14 15:16:26

  • GSdx: Adjust God of War 1 and 2 crc hacks. Move texture shuffle (shadows) hack to aggressive state. Adjust water/hell effect crc hack - don't enable hack on native res if crc is below aggressive, enable if resolution is higher on dx and gl state.
  • Download: pcsx2-v1.5.0-dev-2764-ga8c2076d0-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2763-ge87a6b9cc 2018-12-13 02:55:10

PCSX2 Developer version SVNv1.5.0-dev-2763-ge87a6b9cc 2018-12-13 02:55:10

PCSX2 Developer version SVNv1.5.0-dev-2762-ga1f4d2ca3 2018-12-13 02:53:18

  • GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.

PCSX2 Developer version SVNv1.5.0-dev-2761-g013c47950 2018-12-13 02:52:06

  • tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader. Add sample_depth function, note only Tales of Abyss and Urban Chaos depth sampling is supported, full depth fmt will need to wait a little longer.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2760-g50b71f69d 2018-12-12 19:12:36

PCSX2 Developer version SVNv1.5.0-dev-2760-g50b71f69d 2018-12-12 19:12:36

PCSX2 Developer version SVNv1.5.0-dev-2759-g721561862 2018-12-12 19:03:08

  • GSdx-d3d11: Add support for depth convert format in texture sampler. Idea is to allot partial support of depth fmt on the new depth convert format, this way we can utilize channel shuffle on Red, Blue or gXbY channels with depth shader conversion. Terminator 3 hits this code path and seems to fix a transparent wall. Other games will probably benefit from this as well.

PCSX2 Developer version SVNv1.5.0-dev-2758-g3a9ff840c 2018-12-12 18:56:08

  • GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.

PCSX2 Developer version SVNv1.5.0-dev-2757-gabb1cc5fe 2018-12-12 18:52:57

  • tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle. Red, blue and gXbY channels support it.

PCSX2 Developer version SVNv1.5.0-dev-2756-gc511ce80d 2018-12-11 16:18:40

  • GSdx-d3d: Add support for channel shuffle in GSRendererDX. Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We ensure d3d9 doesn't blow up with regressions, add required code to GSRendererDX11 to properly support channel shuffle. Note the feature is still not yet complete, copy function needs to be implemented (suggested by Gregory) but it can be done at a later date, this still fixes a bunch of issues on various games.

PCSX2 Developer version SVNv1.5.0-dev-2755-gc7aca6464 2018-12-11 16:17:03

  • GSdx-d3d: Add support for ChannelShuffle in PS constant buffer. Needed for GXBY channel.

PCSX2 Developer version SVNv1.5.0-dev-2754-gc8f53f32f 2018-12-11 01:09:13

  • GSdx-d3d11: Add the shader fetch in GSTextureFX11. Allows us to fetch the channel from the tfx shader.

PCSX2 Developer version SVNv1.5.0-dev-2753-gcd5132d20 2018-12-11 01:08:21

  • GSdx-d3d: Add the channel bit to support channel shuffle.

PCSX2 Developer version SVNv1.5.0-dev-2752-gd38bd9c95 2018-12-11 01:04:31

  • tfx.fx: Port channel shuffle shaders from OpenGL. Port RGBA shaders to support channel shuffle on Direct3D11.
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2751-g4669e1423 2018-12-12 15:34:45

PCSX2 Developer version SVNv1.5.0-dev-2751-g4669e1423 2018-12-12 15:34:45

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2750-g0e4380356 2018-12-12 08:34:24

PCSX2 Developer version SVNv1.5.0-dev-2750-g0e4380356 2018-12-12 08:34:24

PCSX2 Developer version SVNv1.5.0-dev-2749-g73209c520 2018-12-12 06:22:41

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2748-g46989a0c6 2018-12-11 23:19:02

PCSX2 Developer version SVNv1.5.0-dev-2748-g46989a0c6 2018-12-11 23:19:02

PCSX2 Developer version SVNv1.5.0-dev-2747-gaa5c0ebb9 2018-12-11 19:36:15

  • GSdx: Remove OI_TalesOfLegendia HW hack. (#2747) The hack caused glitches to appear on the right side of the screen, the hack was used as a workaround to properly display game ui elements however it is no longer needed on opengl and d3d11. The ui elements are rendered properly with Depth Conversion. Shadow issues are solved with at least partial level crc hacks. See https://github.com/PCSX2/pcsx2/issues/2692 for more detailed information.
  • Download: pcsx2-v1.5.0-dev-2747-gaa5c0ebb9-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2746-gb2155f82f 2018-12-05 21:32:27

→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2745-gfe845aee5 2018-12-10 22:33:55

PCSX2 Developer version SVNv1.5.0-dev-2745-gfe845aee5 2018-12-10 22:33:55

PCSX2 Developer version SVNv1.5.0-dev-2744-g0a5b1eb75 2018-12-10 21:57:03

  • GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.

PCSX2 Developer version SVNv1.5.0-dev-2743-gf60501265 2018-12-10 21:56:29

  • GSTextureCache: Refactor and fix palette management (v2). 1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source, 2) Attach palette to texture as soon as needed, 3) Bugfix attach CLUT copy only when pal > 0.

PCSX2 Developer version SVNv1.5.0-dev-2742-gc183368d7 2018-12-10 21:54:05

  • GSTextureCache: Refactor code to avoid using local shared pointer.

PCSX2 Developer version SVNv1.5.0-dev-2741-g894ce5b7d 2018-12-10 21:49:40

  • GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.

PCSX2 Developer version SVNv1.5.0-dev-2740-gc368afd6d 2018-12-10 21:18:47

  • GSTextureCache: Reformat code and adjust comments.

PCSX2 Developer version SVNv1.5.0-dev-2739-ge1dff69a4 2018-12-10 21:12:42

  • GSTextureCache: Compare also pal value in PaletteKey eq operator.

PCSX2 Developer version SVNv1.5.0-dev-2738-g774373cc6 2018-12-10 21:11:52

  • GSTextureCache: Add ASSERTs on pal value to ease debugging.

PCSX2 Developer version SVNv1.5.0-dev-2737-gacbe6c24a 2018-12-10 21:11:14

  • GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.

PCSX2 Developer version SVNv1.5.0-dev-2736-g202945aa4 2018-12-11 13:44:54

PCSX2 Developer version SVNv1.5.0-dev-2735-gbc524d5e5 2018-12-11 12:59:18

  • Gsdx: Adjust Burnout crc hacks to work on progressive mode. NTSC only. I don't know what the "impact screen" crc hack did since the dump didn't show any difference so that may need to be updated as well. Note: I only tested the JP version.
  • Download: pcsx2-v1.5.0-dev-2735-gbc524d5e5-windows-x86.7z
→ NOWSZY [PSX2] Dev PCSX2 SVNv1.5.0-dev-2734-gbea4e56d5 2018-12-11 04:55:54

PCSX2 Developer version SVNv1.5.0-dev-2734-gbea4e56d5 2018-12-11 04:55:54

wstecz19/07/2018 06:25
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2680-g11ddfefb6 2018-11-17 21:38:35 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2680-g11ddfefb6 2018-11-17 21:38:35
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2682-g40e9ce903 2018-11-18 01:43:54 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2682-g40e9ce903 2018-11-18 01:43:54
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2684-g292e7a657 2018-11-18 06:32:07 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2684-g292e7a657 2018-11-18 06:32:07
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2686-gc6abc08b5 2018-11-18 21:15:29 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2686-gc6abc08b5 2018-11-18 21:15:29
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2688-gec6b5a12e 2018-11-19 03:15:01 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2688-gec6b5a12e 2018-11-19 03:15:01
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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