[PSX2] Dev PCSX2 SVNv1.5.0-dev-2421-gf22843816 2018-06-24 21:43:22

[2] @ Poniedziałek, 25 Czerwca 2018 00:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2421-gf22843816 2018-06-24 21:43:22
Skomentuj

Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2421-gf22843816 2018-06-24 21:43:22

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2455-g1b5f2639a 2018-07-16 02:53:48

PCSX2 Developer version SVNv1.5.0-dev-2455-g1b5f2639a 2018-07-16 02:53:48

PCSX2 Developer version SVNv1.5.0-dev-2454-g219519b57 2018-07-14 22:24:11

  • spu2-x:linux: Fix ini path issue Fixes an issue with opening ini files when a non-ASCII path is used.

PCSX2 Developer version SVNv1.5.0-dev-2453-g286e7293f 2018-07-14 01:56:49

  • gsdx:windows: Fix screenshot/GS dump path issues Fixes an issue with screenshots/GS dumps not saving if the path contains characters not present in the current codepage.

PCSX2 Developer version SVNv1.5.0-dev-2452-gc9dbd4118 2018-07-14 01:55:54

  • misc-plugins:windows: Fix ini/log path issues Fixes some issues with opening ini/log files when the path contains characters that are not present in the current codepage for the following plugins: SPU2-X LilyPad cdvdGigaherz Dev9null USBnull FWnull

PCSX2 Developer version SVNv1.5.0-dev-2451-g27d0995a8 2018-07-14 01:53:24

  • common: Add plugin compatibility file Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also adds a fopen wrapper function for pathnames that may contain characters that are not present in the current Windows codepage.

PCSX2 Developer version SVNv1.5.0-dev-2450-g126bfa3ee 2018-07-16 02:42:08

  • dev9null|fwnull|usbnull:windows: Export *setLogDir Now changing the log directory actually works.

PCSX2 Developer version SVNv1.5.0-dev-2449-gb2ae86d14 2018-07-14 01:51:56

  • pcsx2: Pass UTF-8 pathnames to plugins Fixes empty log and ini directory paths being passed to the plugins on Windows when the pathnames contain characters not present in the current system codepage. Fixes the inability to create snapshots when the pathname contains non-ASCII characters on Linux (Windows requires more pathname handling fixes).
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2448-gd09737dbb 2018-07-19 19:33:06

PCSX2 Developer version SVNv1.5.0-dev-2448-gd09737dbb 2018-07-19 19:33:06

  • GSdx: Adjust Spartan crc hack, add missing crc id. (#2510) Adjust Spartan crc hack: Combine/ease the hacks in to one. Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now. Add crc id CrashBandicootWoC RU.
  • Download: pcsx2-v1.5.0-dev-2448-gd09737dbb-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2447-g6d1d32cd8 2018-07-18 00:53:46

PCSX2 Developer version SVNv1.5.0-dev-2447-g6d1d32cd8 2018-07-18 00:53:46

PCSX2 Developer version SVNv1.5.0-dev-2446-gdca7bf5ed 2018-07-19 00:53:22

  • GSdx: Add/adjust some CRC ids. (#2512) Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance. Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
  • Download: pcsx2-v1.5.0-dev-2446-gdca7bf5ed-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2445-g4ebfceffd 2018-07-15 07:34:11

PCSX2 Developer version SVNv1.5.0-dev-2445-g4ebfceffd 2018-07-15 07:34:11

  • GSdx: Add some missing crc ids. Add FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).
  • Download: pcsx2-v1.5.0-dev-2445-g4ebfceffd-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2444-g69888e5ab 2018-07-15 14:14:46

PCSX2 Developer version SVNv1.5.0-dev-2444-g69888e5ab 2018-07-15 14:14:46

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2443-g46662b043 2018-07-14 15:32:02

PCSX2 Developer version SVNv1.5.0-dev-2443-g46662b043 2018-07-14 15:32:02

  • MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO
  • Download: pcsx2-v1.5.0-dev-2443-g46662b043-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2442-gd300d8578 2018-07-12 22:35:02

PCSX2 Developer version SVNv1.5.0-dev-2442-gd300d8578 2018-07-12 22:35:02

  • GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. (#2504) Remove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything. Disable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.
  • Download: pcsx2-v1.5.0-dev-2442-gd300d8578-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2441-g75264ee42 2018-07-12 20:31:24

  • GSdx: Adjust Kunoichi crc hack (#2502) Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now. Add comments explaining what the crc hacks do.
  • Download: pcsx2-v1.5.0-dev-2441-g75264ee42-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2440-gfb7c2c183 2018-05-23 20:59:17

PCSX2 Developer version SVNv1.5.0-dev-2440-gfb7c2c183 2018-05-23 20:59:17

PCSX2 Developer version SVNv1.5.0-dev-2439-g9d4f8a322 2018-05-23 20:19:52

  • common: Add common null plugin config code This adds code that allows modifying the log options via the GUI (Windows, Linux) and also saving and loading the log options in a reusable form.

PCSX2 Developer version SVNv1.5.0-dev-2438-gac7cbdf6c 2018-05-20 13:52:48

  • dev9null|fwnull|usbnull:windows: Remove snprintf define Not necessary anymore with recent VS versions.

PCSX2 Developer version SVNv1.5.0-dev-2437-g7cdec614c 2018-05-20 13:11:09

  • dev9null|fwnull|usbnull: Remove *About() It's unused.

PCSX2 Developer version SVNv1.5.0-dev-2436-g43f461cc3 2018-05-20 02:10:16

  • common: Remove PluginNullAbout It's unused.

PCSX2 Developer version SVNv1.5.0-dev-2435-gceb383628 2018-05-10 23:43:12

  • fwnull|usbnull: Remove unused Windows-specific stuff
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2434-g278f6e594 2018-07-09 22:22:46

PCSX2 Developer version SVNv1.5.0-dev-2434-g278f6e594 2018-07-09 22:22:46

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2433-g46866268e 2018-07-03 18:37:12

PCSX2 Developer version SVNv1.5.0-dev-2433-g46866268e 2018-07-03 18:37:12

Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2414-g62b709773 2018-06-13 17:05:25 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2414-g62b709773 2018-06-13 17:05:25;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSP] DevPPSSPP GITv1.6.3-173-g0fd4ea882 [PSP] DevPPSSPP GITv1.6.3-173-g0fd4ea882;
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na ...
[PSP] DevPPSSPP GITv1.6.3-178-ge03aeba75 [PSP] DevPPSSPP GITv1.6.3-178-ge03aeba75;
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na ...
[PSP] DevPPSSPP GITv1.6.3-180-g53f0f136a [PSP] DevPPSSPP GITv1.6.3-180-g53f0f136a;
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na ...
[PSP] DevPPSSPP GITv1.6.3-188-gc7baed26d [PSP] DevPPSSPP GITv1.6.3-188-gc7baed26d;
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na ...
Dodatkowe informacje
Komentarze

Tshirt "My finger slipped"

Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt