[PSX2] Dev PCSX2 SVNv1.5.0-dev-2406-gaf3e55af6 2018-06-09 10:15:55

[2] @ Sobota, 9 Czerwca 2018 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2406-gaf3e55af6 2018-06-09 10:15:55
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2406-gaf3e55af6 2018-06-09 10:15:55

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2677-gd8702a952 2018-11-17 03:09:43

PCSX2 Developer version SVNv1.5.0-dev-2677-gd8702a952 2018-11-17 03:09:43

  • GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp. Cutie Chinese comments, they were removed in commit https://github.com/PCSX2/pcsx2/commit/21522e71b2267f879b1c5cef0049959ac42adcf4 It's better to have google translated comments than nothing, at least we have something to go on when doing future testing. Also ghosting and blur crc hacks might need to be updated as they may not be necessary on native res only.
  • Download: pcsx2-v1.5.0-dev-2677-gd8702a952-windows-x86.7z

PCSX2 Developer version SVNv1.5.0-dev-2676-g210829f63 2018-11-17 02:19:36

  • GSdx: Remove/purge commented out hacks "GSHwHacks.cpp. List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4, GSC_SoTC, GSC_ResidentEvil4. Note: I left GSC_ValkyrieProfile2 in there because it might need to be re enabled for dx, someday will look in to it when I'm up for the task.
  • Download: pcsx2-v1.5.0-dev-2676-g210829f63-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2675-gcfb61c71d 2018-11-16 23:50:25

PCSX2 Developer version SVNv1.5.0-dev-2675-gcfb61c71d 2018-11-16 23:50:25

PCSX2 Developer version SVNv1.5.0-dev-2674-g2e1db411f 2018-11-16 19:41:37

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2673-g15733ed8c 2018-11-16 03:00:42

PCSX2 Developer version SVNv1.5.0-dev-2673-g15733ed8c 2018-11-16 03:00:42

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2672-g51ceec74a 2018-11-15 09:55:49

PCSX2 Developer version SVNv1.5.0-dev-2672-g51ceec74a 2018-11-15 09:55:49

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2671-gca68ddd0d 2018-11-14 14:03:09

PCSX2 Developer version SVNv1.5.0-dev-2671-gca68ddd0d 2018-11-14 14:03:09

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13

PCSX2 Developer version SVNv1.5.0-dev-2670-g42aee3448 2018-11-13 19:22:13

  • GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. (#2681) Enabled caching of clut copies with PaletteMap also in the case 8-bit texture is disabled, which is the default (on #2344 the caching of clut copies and palette textures was done only when 8-bit texture was enabled). Brings moderate speedups ~10% in the most concitated parts of the ZoE2 Anubis benchmark, but may improve performance in all the cases when there are many Source objects created with clut copies to be stored. The quality of the comments has been improved to better highlight the mechanics of the caching system.
  • Download: pcsx2-v1.5.0-dev-2670-g42aee3448-windows-x86.7z
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2669-gef3802b67 2018-11-13 01:56:11

PCSX2 Developer version SVNv1.5.0-dev-2669-gef3802b67 2018-11-13 01:56:11

PCSX2 Developer version SVNv1.5.0-dev-2668-g41459e6a2 2018-11-13 01:25:15

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2667-g63f9d419f 2018-11-12 21:15:12

PCSX2 Developer version SVNv1.5.0-dev-2667-g63f9d419f 2018-11-12 21:15:12

PCSX2 Developer version SVNv1.5.0-dev-2666-ga26dc7383 2018-11-12 20:13:47

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2665-g48d90a988 2018-11-11 23:59:11

PCSX2 Developer version SVNv1.5.0-dev-2665-g48d90a988 2018-11-11 23:59:11

→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2664-gb26ed0db6 2018-11-11 03:45:06

PCSX2 Developer version SVNv1.5.0-dev-2664-gb26ed0db6 2018-11-11 03:45:06

PCSX2 Developer version SVNv1.5.0-dev-2663-g3280860ca 2018-11-11 03:42:35

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