[PSX2] Dev PCSX2 SVNv1.5.0-dev-2077-g05763b3

[1] @ Piątek, 12 Maja 2017 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2077-g05763b3
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2077-g05763b3 2017-05-11 23:14:06

PCSX2 Developer version SVNv1.5.0-dev-2076-gec63b04 2017-05-11 22:35:31

PCSX2 Developer version SVNv1.5.0-dev-2075-g0939424 2017-05-11 21:47:39

PCSX2 Developer version SVNv1.5.0-dev-2074-g806ede2 2017-05-11 21:45:49

  • onepad: remove useless code reported by Coverity (I forgot to remove the code)

PCSX2 Developer version SVNv1.5.0-dev-2073-g984fcfd 2017-05-02 13:35:00

  • Counters: Update videomode enum with proper prefix Thanks to @colepcsx2 (https://github.com/PCSX2/pcsx2/pull/1896#commitcomment-21858717) for pointing it out! I also updated the prefix in the inferior video mode detection of GSdx, I'm not even sure why we need the videomode info on the plugin side, might be useful someday.

PCSX2 Developer version SVNv1.5.0-dev-2072-g7a2cbfd 2017-05-02 12:42:09

  • GSFrame: Update title only after rendering starts The title bar will display "progressive" for 1-2 seconds when booting an interlaced game at some cases, it's due to an uninitialized SMODE2 register, so let's wait till the rendering starts to allow time for the SMODE2 init and get the proper values from games.

PCSX2 Developer version SVNv1.5.0-dev-2071-g2dcc85d 2017-05-11 01:47:40

PCSX2 Developer version SVNv1.5.0-dev-2070-g9b0b325 2017-05-08 09:52:57

PCSX2 Developer version SVNv1.5.0-dev-2069-g7a3239c 2017-05-06 18:44:13

PCSX2 Developer version SVNv1.5.0-dev-2068-g5f44915 2017-05-06 18:41:00

  • GSDX: Add missing grayouts to Shadeboost options The shadeboost options text (Contrast, Brightness, Saturation) were not grayed out when shadeboost was disabled, it was sort of inconsistent compared to the behavior of external shader, so added grayouts to them when shadeboost is disabled. Also changed "OpenGL Very Advanced Custom Settings" to "OpenGL Advanced Settings", the verbosity didn't help much in my opinion.

PCSX2 Developer version SVNv1.5.0-dev-2067-gecd7107 2017-05-03 16:40:35

PCSX2 Developer version SVNv1.5.0-dev-2066-ga71a549 2017-05-03 12:33:42

  • onepad: create a LUT for the pad key => SDL key mapping Initial plan was to allow to remap the logical (SDL) key. Unfortunately I feel some issues with the current enum. * button/axis overlap * trigger/axis must be handled differently Nevertheless, code is easier this way

PCSX2 Developer version SVNv1.5.0-dev-2065-g7597b31 2017-05-03 11:59:58

  • onepad: replace conf pointer by g_conf object

PCSX2 Developer version SVNv1.5.0-dev-2064-gdb4f28f 2017-05-03 11:53:06

  • onepad: replace key_status pointer by g_key_status object

PCSX2 Developer version SVNv1.5.0-dev-2063-gb09a82f 2017-05-03 11:50:13

  • onepad: remove dead code

PCSX2 Developer version SVNv1.5.0-dev-2062-g36528bb 2017-05-03 11:47:16

  • onepad: allow to save/reload SDL2 mapping from OnePAD2.ini file SDL_GAMECONTROLLERCONFIG is nice but limited to a single entry. (Note it can still be used) Option name is SDL2. Here an example SDL2 = 03000000a306000020f6000011010000,PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,

PCSX2 Developer version SVNv1.5.0-dev-2061-g03899a6 2017-05-03 11:44:47

  • onepad: drop useless goto statement

PCSX2 Developer version SVNv1.5.0-dev-2060-gd8f88ee 2017-05-02 22:29:45

  • onepad: s/set_keyboad_key/set_keyboard_key/

PCSX2 Developer version SVNv1.5.0-dev-2059-gb9e62be 2017-04-19 21:32:08

PCSX2 Developer version SVNv1.5.0-dev-2058-g7561761 2017-04-19 21:06:14

  • common: add make_unique for C++11 v2: fix windows compilation v3: fix copyright date
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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