[PSX2] Dev PCSX2 SVNv1.5.0-dev-2043-g5b4c948

[3] @ Sobota, 29 Kwietnia 2017 00:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-2043-g5b4c948
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-2043-g5b4c948 2017-04-26 20:12:46

PCSX2 Developer version SVNv1.5.0-dev-2042-gf91faac 2017-04-17 09:18:36

  • onepad: remove autorepeat deadcode a9af374 onepad: don't touch autorepeat setup

PCSX2 Developer version SVNv1.5.0-dev-2041-ge408b3a 2017-04-17 09:09:32

  • onepad: replace pthred/queue with std::mutex/mt_queue v2: based on turtleli feedback rename m_q into m_queue add includes

PCSX2 Developer version SVNv1.5.0-dev-2040-g7d77122 2017-04-16 17:51:50

  • onepad: add a GUI list box to select joypad based on UID Note: remove the cancel management of the small modal It is easier, it doesn't always work anyway

PCSX2 Developer version SVNv1.5.0-dev-2039-g31d8142 2017-04-16 17:49:05

  • onepad: plug uid instead of the index ini must be recreated

PCSX2 Developer version SVNv1.5.0-dev-2038-g3cff588 2017-04-16 17:41:05

  • onepad: add an unique identifier

PCSX2 Developer version SVNv1.5.0-dev-2037-ga507663 2017-04-14 22:10:08

  • onepad: use range loop for hash iteration

PCSX2 Developer version SVNv1.5.0-dev-2036-gc183de5 2017-04-12 20:11:16

  • onepad: add hot-plugging support Note: pad to player mapping is done later v2: remove the useless print

PCSX2 Developer version SVNv1.5.0-dev-2035-g1b36952 2017-04-14 20:33:33

  • onepad: drop the pad if an error was detected v2: init m_no_error in gamepad constructor

PCSX2 Developer version SVNv1.5.0-dev-2034-g2e09c7f 2017-04-14 20:14:42

  • onepad: Move init/destroy code to constructor/destructor * prefix remaining member with m_ * Use array for m_effect_id * Properly Destroy/Close Haptic/Joystick/Game Controller (except on older SDL versions which are buggy)

PCSX2 Developer version SVNv1.5.0-dev-2033-g4b24cfa 2017-04-12 17:17:39

  • onepad: use external resource to support more joysticks

PCSX2 Developer version SVNv1.5.0-dev-2032-g9da843c 2017-04-16 14:57:23

  • onepad: plug SDL2 API game controller

PCSX2 Developer version SVNv1.5.0-dev-2031-g35b162a 2017-04-16 14:49:37

  • onepad: move enum first in .h file It would avoid future compilation issue

PCSX2 Developer version SVNv1.5.0-dev-2030-g94e19ac 2017-04-16 13:58:22

  • onepad: remove SDL1 manual detection code path

PCSX2 Developer version SVNv1.5.0-dev-2029-g6118224 2017-04-11 18:48:56

  • onepad: drop hacks/options for DualShock3 SDL2 will take care of correct detection

PCSX2 Developer version SVNv1.5.0-dev-2028-g5c537fd 2017-04-11 19:02:31

  • onepad: properly indent comments Clang-format doesn't like the double *

PCSX2 Developer version SVNv1.5.0-dev-2027-g9c7e9cc 2017-04-10 18:19:23

  • onepad: use range loop and vector of unique_ptr to manage the joystick

PCSX2 Developer version SVNv1.5.0-dev-2026-g873ae67 2017-04-16 13:41:16

  • onepad: add a game controller db resource It will be used later by the SDL2 API

PCSX2 Developer version SVNv1.5.0-dev-2025-gd3a3a85 2017-04-16 13:39:53

  • cmake: reindent onepad/CMakeLists.txt with space

PCSX2 Developer version SVNv1.5.0-dev-2024-g41990a6 2017-04-12 18:42:04

  • cmake: create the macro add_custom_glib_res to handle resources
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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