[PSX2] Dev PCSX2 SVNv1.5.0-dev-1950-gcf4194f

[3] @ Czwartek, 23 Marca 2017 06:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1950-gcf4194f
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1950-gcf4194f 2017-03-22 19:15:07

PCSX2 Developer version SVNv1.5.0-dev-1949-gf174d71 2017-03-21 21:29:09

  • gsdx: Fix vsnprintf usage in format function -1 is only returned when there is an encoding error, and the va_list argument is indeterminate after being passed to vsnprintf. Use the return value to determine the buffer length, and call va_end and then va_start before vsnprintf is called again.

PCSX2 Developer version SVNv1.5.0-dev-1948-gae2e846 2017-03-21 20:15:09

  • gsdx: Remove ancient codeblocks file

PCSX2 Developer version SVNv1.5.0-dev-1947-g4fff0e9 2017-03-21 20:14:49

  • 3rdparty:freetype: Use zlib in 3rdparty instead of internal version Reduces the GSdx DLL size slightly (14kb with VS2017)

PCSX2 Developer version SVNv1.5.0-dev-1946-g67d9436 2017-03-21 20:11:37

  • gsdx: Remove unused and incomplete GSDeviceSW

PCSX2 Developer version SVNv1.5.0-dev-1945-g178f31f 2017-03-21 20:10:10

  • pcsx2:mainframe: Remove some comments and unused prototypes The flag comment was wrong, the rest are mostly old leftovers/TODOs.

PCSX2 Developer version SVNv1.5.0-dev-1944-ge344578 2017-03-21 20:06:34

  • pcsx2: Remove unused MenuId_Sys_Restart and related code

PCSX2 Developer version SVNv1.5.0-dev-1943-g1837d43 2017-03-17 02:08:13

PCSX2 Developer version SVNv1.5.0-dev-1942-gfb174b4 2017-03-17 01:48:34

  • pcsx2: Remove unused/incomplete stuck/wait for thread dialogs

PCSX2 Developer version SVNv1.5.0-dev-1941-g448ca97 2017-03-15 01:19:13

  • gsdx: Avoid "using namespace std" in spsc queue

PCSX2 Developer version SVNv1.5.0-dev-1940-g9865270 2017-03-18 09:58:01

PCSX2 Developer version SVNv1.5.0-dev-1939-gf3a89f5 2017-03-10 14:47:24

  • LilyPad: General fixes and UI improvements Some general fixes and UI improvements. Adds Reset Configuration to Input/Force Feedback configuration screens that resets the configuration for the selected control(s). Adds Restore Defaults button to the General tab that deletes all LilyPad Settings and bindings and resets to the default settings. Adds double-click functionality to the PAD list on the General tab, which will now send the user straight to the corresponding PAD tab.

PCSX2 Developer version SVNv1.5.0-dev-1938-g84a8fda 2017-03-10 14:45:39

  • LilyPad: Fix F4 button (PCSX2 FrameLimiter toggle) getting blocked Fixes issue where losing focus after pressing alt-tab would end up blocking the F4 button (which is used for turning the PCSX2 FrameLimiter on and off). Fixes: https://github.com/PCSX2/pcsx2/issues/1797

PCSX2 Developer version SVNv1.5.0-dev-1937-gbd45bab 2017-02-09 22:37:59

  • LilyPad: Display a warning when all controls are inactive Displays a console warning if no controls/controllers are active and the emulation cannot be controlled.

PCSX2 Developer version SVNv1.5.0-dev-1936-g2ea078b 2017-02-09 20:37:49

  • LilyPad: Add Quick Setup Adds quick setup that allows for quickly setting up all the default pad buttons without having to click on each one separately. Hides special inputs(inputs that aren't available on a PS(2) controller) by default.

PCSX2 Developer version SVNv1.5.0-dev-1935-g3075ec2 2017-02-01 12:23:14

  • LilyPad: Improve analog/pressure sensitive detection Improves detection of analog or pressure sensitive support, which previously made some games unable to detect the correct mode.

PCSX2 Developer version SVNv1.5.0-dev-1934-ga3efc77 2017-03-12 17:26:20

  • gsdx ogl: use an HLE shader to avoid upscaling line in ICO ICO uses a depth of field effect for the fog. Depth is extracted into the alpha channel of a texture. And then used as blending factor. You need a 1:1 texture/pixel mapping otherwise you will line at boundaries. In order to extract the DoF, ICO moves the depth buffer around the GS memory. Memory moves are implemented in the not-scaled world. It means that we can't have the above 1:1 ratio. And we don't know anymore that data are coming from the current depth buffer. The solution: I reused an HLE channel shader to read the depth buffer directly. This way I have the guarantee that pixel/depth are aligned. Close #1816

PCSX2 Developer version SVNv1.5.0-dev-1933-g1a768ca 2017-03-12 23:22:45

  • gsdx sw: sync thread if current target pages are already used by input texture Otherwise you have a write before read typical race condition. It works most of the time because textures are stored in temporary buffers (aka texture cache). So the race condition requires texture invalidation in the mix. I hope the perf impact will be small enough. Fix #1691 Blood Will Tell: gray scale effect description Frame is renderer in 0x700 Sync 0x700 (RT will be used as input) Foreach page of frame // The missing Sync was this one. You can't copy new data to 0x2800 // until you finish the rendering that use 0x2800 as input texture // (AKA end of this foreach loop) Sync 0x2800 (not the first iteration, texture will be used as a RT) Copy page from 0x700+offset to 0x2800 Sync 0x2800 (RT will be used as input) Render Effect line1 from 0x2800 to 0x700

PCSX2 Developer version SVNv1.5.0-dev-1932-g559f64e 2017-03-14 00:57:28

PCSX2 Developer version SVNv1.5.0-dev-1931-gc498833 2017-03-14 00:57:15

  • gsdx: Remove VS2013 stuff
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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