[PSX2] Dev PCSX2 SVNv1.5.0-dev-1930-g0af80b7

[1] @ Wtorek, 14 Marca 2017 00:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1930-g0af80b7
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1930-g0af80b7 2017-03-13 22:55:47

PCSX2 Developer version SVNv1.5.0-dev-1929-g4227a5b 2017-03-13 19:41:19

PCSX2 Developer version SVNv1.5.0-dev-1928-g84222a9 2017-03-13 19:24:40

  • gamedb: wrong entry (duplicated) Close #915

PCSX2 Developer version SVNv1.5.0-dev-1927-g0e2d61d 2017-03-12 23:36:59

PCSX2 Developer version SVNv1.5.0-dev-1926-g58df02e 2017-03-12 15:59:01

PCSX2 Developer version SVNv1.5.0-dev-1925-g5c1023a 2017-03-12 01:04:09

PCSX2 Developer version SVNv1.5.0-dev-1924-g4889e97 2017-03-11 17:41:55

PCSX2 Developer version SVNv1.5.0-dev-1923-gf423cf7 2017-03-11 16:00:40

PCSX2 Developer version SVNv1.5.0-dev-1922-g7d3c850 2017-03-11 00:24:38

PCSX2 Developer version SVNv1.5.0-dev-1921-g6d6ed1a 2017-03-03 17:01:13

  • gsdx sw: do const q division in ConvertVertexBuffer It allow to do the division before the size multiplication It avoid a float overflow if T is too big. Old behavior: (T * size) / Q New behavior: (T / Q) * size Performance Note: * Rcp was replaced by a slow division (more accurate) * At least we avoid a 2nd loop on the vertex buffer It helps on Pro Soccer Club and Galerians Ash rendering Tric Note: SPRITE must be handled differently because the 'q' of first vertex could be invalid

PCSX2 Developer version SVNv1.5.0-dev-1920-g611239d 2017-03-02 19:26:37

  • gsdx: handle float overflow on Q in vertex trace Replace the fast reciprocal with a slower division when we detect a too big Q value. Improve #551, #1684

PCSX2 Developer version SVNv1.5.0-dev-1919-gf862f5b 2017-02-28 19:56:03

  • gsdx sw: use accurate division for the C reference implementation Speed isn't important here. It would allow to compare the rendering with the JIT implementation. If it is necessary we could an option for the JIT.

PCSX2 Developer version SVNv1.5.0-dev-1918-gb54a824 2017-02-24 17:55:39

  • gsdx: split texture filtering option Bilinear applies to all renderer * Common code done in GSVertexTrace * Extend it with forced but sprite (trade-off between linear/upscale glitches) * Linux GUI option was moved at the top with the renderer selection Trilinear is moved to OGL hack close #1837 Thanks to Flatout for the review and feedback. It will take care to update the Window GUI :)

PCSX2 Developer version SVNv1.5.0-dev-1917-gf443804 2017-02-14 17:16:00

PCSX2 Developer version SVNv1.5.0-dev-1916-gb1de70c 2017-02-14 17:07:17

  • PCSX2-Git: Move screenshots to a new section The previous placement of the screenshots were inconsistent and they were just arbitrarily placed in different sections of the ReadMe file, moving them to a separate "Screenshot" section to make them look more organized.

PCSX2 Developer version SVNv1.5.0-dev-1915-g05a186a 2017-02-13 21:57:48

  • Add new images 2/2

PCSX2 Developer version SVNv1.5.0-dev-1914-gb538c8f 2017-02-13 21:44:14

  • Removing broken images - Adding new ones 1/2 Because changing them with one commit fails for some magical reason -_-

PCSX2 Developer version SVNv1.5.0-dev-1913-gec7781f 2017-03-07 20:47:54

  • windows: Fix VS project file issues Fixes "project out of date" issue for wx_config on VS2017. Fixes whole program optimisation possibly not being applied on release builds for USBqemu (it may have been applied, but I can't actually tell, and now it at least shows properly in the VS property editor).

PCSX2 Developer version SVNv1.5.0-dev-1912-g91f8056 2017-03-05 22:16:01

PCSX2 Developer version SVNv1.5.0-dev-1911-g0a5f796 2017-03-05 20:23:59

  • gsdx sw: missing texture due to wrong optimization fix Typical bug, missing/wrong texture on the SW renderer but working fine on the HW renderer Debugged on ATV Quad Power Racing 2 but I suspect couple of game are impacted Bug description: GSdx flatten the Q value of sprite. So m_vt.m_eq.q is true when Q(2N+1) are the same. Q(2N) values could be random. The fix replaces Q0 by Q1 for the uniform Q value.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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