[PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016

[3] @ Czwartek, 23 Lutego 2017 12:25CET

[PSX2] Dev PCSX2 SVNv1.5.0-dev-1899-g607e016
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Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa.

Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.

PCSX2 Developer version SVNv1.5.0-dev-1899-g607e016 2017-02-05 17:39:31

PCSX2 Developer version SVNv1.5.0-dev-1898-g500d2e0 2017-02-08 17:09:33

  • GSdx-PCRTC: Apply saturation only for field mode Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

PCSX2 Developer version SVNv1.5.0-dev-1897-g17b33af 2017-02-08 16:57:29

  • GSdx-PCRTC: Move hacks away from GetDisplayRect() Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

PCSX2 Developer version SVNv1.5.0-dev-1896-g319b3da 2017-02-13 12:52:51

  • GSdx-Windows: Automatic CRC hack level selection Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

PCSX2 Developer version SVNv1.5.0-dev-1895-gff89619 2017-02-13 12:16:27

  • GSdx: Add an Enumeration for CRC Hack level

PCSX2 Developer version SVNv1.5.0-dev-1894-g726f9d5 2017-02-18 11:57:47

PCSX2 Developer version SVNv1.5.0-dev-1893-gf3adf4b 2017-02-18 20:11:56

PCSX2 Developer version SVNv1.5.0-dev-1892-g193d9f8 2017-02-18 19:43:44

PCSX2 Developer version SVNv1.5.0-dev-1891-g1ff6eec 2017-02-14 19:05:38

PCSX2 Developer version SVNv1.5.0-dev-1890-gc218ef3 2017-02-14 19:03:54

  • 3rdparty: Update zlib from 1.2.8 to 1.2.11

PCSX2 Developer version SVNv1.5.0-dev-1889-g674d223 2017-02-17 19:20:42

PCSX2 Developer version SVNv1.5.0-dev-1888-gcdb7110 2017-02-17 17:44:26

  • gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs Add a "slower" emulation of the extension... Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

PCSX2 Developer version SVNv1.5.0-dev-1887-g2699338 2017-02-17 17:14:41

  • gsdx-ogl: black list 2016/2017.1 AMD driver Based on AMD feedback, I'm might blacklist all 2017 drivers too.

PCSX2 Developer version SVNv1.5.0-dev-1886-gda1bb43 2017-02-16 19:50:33

PCSX2 Developer version SVNv1.5.0-dev-1885-gf86ea9f 2017-02-11 14:48:21

PCSX2 Developer version SVNv1.5.0-dev-1884-g0610690 2017-02-11 14:02:48

PCSX2 Developer version SVNv1.5.0-dev-1883-gde962d3 2017-02-10 22:26:41

  • gsdx wgl: retry to create a context without advance flag Hopefully it will support more drivers #1813

PCSX2 Developer version SVNv1.5.0-dev-1882-g213fa1c 2017-02-08 19:30:53

  • gsdx sw: init completely m_scanline buffer The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior. Based on issue #1806 it could impact Guilty Gear X2

PCSX2 Developer version SVNv1.5.0-dev-1881-g2a2a022 2017-02-08 19:11:02

  • gsdx ogl: add a texture barrier when target is read back Fix graphical corruption in Nouveau/BUA/devil may cry Issue #1805

PCSX2 Developer version SVNv1.5.0-dev-1880-gba91c8f 2017-02-03 23:31:01

  • gsdx opencl: warning+compilation fixes
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
→ [PSX2] Dev PCSX2 SVNv1.5.0-dev-2136-gbab9826

PCSX2 Developer version SVNv1.5.0-dev-2136-gbab9826 2017-07-03 19:22:03

PCSX2 Developer version SVNv1.5.0-dev-2135-gaaf0312 2017-07-03 00:48:40

PCSX2 Developer version SVNv1.5.0-dev-2134-g46ab3ee 2017-07-02 17:29:53

  • Added Danish mo-files.

PCSX2 Developer version SVNv1.5.0-dev-2133-g45ac69a 2017-07-02 23:54:36

PCSX2 Developer version SVNv1.5.0-dev-2132-gb8f7e12 2017-07-02 16:55:50

  • onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978

PCSX2 Developer version SVNv1.5.0-dev-2131-g2ced227 2017-07-02 15:31:33

PCSX2 Developer version SVNv1.5.0-dev-2130-g392816f 2017-05-21 22:14:34

PCSX2 Developer version SVNv1.5.0-dev-2129-g36fd2b6 2017-05-21 21:58:42

  • gsdx: remove the unused GSsetFrameLimit API

PCSX2 Developer version SVNv1.5.0-dev-2128-g1279112 2017-05-29 10:55:44

  • core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag Goal is to ease testing of Vsync/Tearing v2: Properly propagate the WS_POPUP flag

PCSX2 Developer version SVNv1.5.0-dev-2127-g358954d 2017-07-02 13:56:45

  • GSdx-ogl: Printing console messages v2 (#1954) GSdx-ogl: Console messages v2 Follow up to commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b Add intel broken driver wiki link message in console (OpenGL). Print intel / amd buggy driver message once in console (OpenGL). Pring texture barrier and viewpoint array info once in console (OpenGL).

PCSX2 Developer version SVNv1.5.0-dev-2126-gf6c0226 2017-06-30 19:49:47

  • cs_CZ update

PCSX2 Developer version SVNv1.5.0-dev-2125-g6e029fc 2017-07-01 12:54:59

PCSX2 Developer version SVNv1.5.0-dev-2124-g5c7e2d1 2017-06-30 11:59:24

  • GameDB: Add fixes to various games (#1977) GameDB: Add fixes to various games Add fix for R&C2 Going Commando - fixes cinematic and crash Add fix for Metal Gear Solid 3: Subsistence - fixes screen artifacts Add multiple fixes for Max Payne Add / correct fix for Mercenaries 2 - Corrected incorrect title and added timing fix Add fixes for Scarface Add missing games to DB

PCSX2 Developer version SVNv1.5.0-dev-2123-gf889720 2017-04-15 00:34:33

  • GSdx: Remove/move DBZ:BT3 CRC Enables character outlines to partially work on Full CRC. DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled. You can either use Aggressive crc or x,y offset to fix the issue. Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird motion blur type way when the player moved slightly.

PCSX2 Developer version SVNv1.5.0-dev-2122-gf2de553 2017-06-09 15:42:39

PCSX2 Developer version SVNv1.5.0-dev-2121-g7d75a73 2017-05-21 19:23:05

PCSX2 Developer version SVNv1.5.0-dev-2120-g07c69eb 2017-06-23 21:50:14

PCSX2 Developer version SVNv1.5.0-dev-2119-g58102a3 2017-06-18 11:57:59

PCSX2 Developer version SVNv1.5.0-dev-2118-gb75868c 2017-05-09 12:52:03

  • PCSX2-WX: Increment max ISO count in recent ISO list The default 12 is rather low and won't suffice for most cases, updating it to 20 to give some extra space for additional ISOs. Incrementing it to an even higher value might not be so good as it consumes lots of vertical space, not a nice idea for people with smaller screens.

PCSX2 Developer version SVNv1.5.0-dev-2117-g4a56240 2017-06-13 02:11:45

  • gsdx:d3d11: Fix incorrect geometry shader use The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
Inne treści związane z tematem
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb [PSX2] Dev PCSX2 SVNv1.5.0-dev-2120-g07c69eb;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2123-gf889720;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
[PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1 [PSX2] Dev PCSX2 SVNv1.5.0-dev-2124-g5c7e2d1;
Kolejna developerska wersja PCSX2 - emulatora konsoli Sony Playstation II serwowana przez automatyczny build Orphisa. Ostatnia oficjalna wersja tego emulatora to PCSX2 1.4.0.
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