[PSP] DevPPSSPP GITv1.12.3-501-g1f5680e61

[5] @ !!! Wtorek, 28 Grudnia 2021 00:45 CET [21-12-2021 12:45 CET]

[PSP] DevPPSSPP GITv1.12.3-501-g1f5680e61

PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie.
W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam pobawić się oprogramowaniem na tę konsolę - oczywiście, kompatybilność nie jest 100 procentowa, zdarzają się, teraz już sporadczynie, takie tytuły, które PPSSPP nie potrafi udźwignąć - jednak w szybkim tempie baza obsługiwanych tytułów poszerza się o kolejne.

Ostatnia pełna wersja to PPSSPP 1.12.3, poniższe zmiany są zapisem prac nad wersją deweloperską projektu.

Dzięki automatycznej kompilacji, tak jak w wypadku PCSX2 dostarczanym przez Orphisa możemy na bieżąco śledzić zmiany w tym arcyciekawym projekce.

DEVPPSSPP GITv1.12.3-501-g1f5680e61 2021-12-27 21:00:51

DEVPPSSPP GITv1.12.3-500-g39d5b1c22 2021-12-27 02:30:11

  • Unknown W. Brackets :softgpu: Reduce mipmap fraction to 4 bits. For CONST (and SLOPE with flat w), this produces accurate values. SLOPE is still wrong in its handling of w, and AUTO seems to calculate using a different and less accurate ramp. But they both produce values with 16 steps, in any case.

DEVPPSSPP GITv1.12.3-499-gd6b6ef4cb 2021-12-25 23:28:56

  • Unknown W. Brackets :softgpu: Correct nearest filtering too. Turns out to have the same behavior as linear, when it comes to the subpixel offset.

DEVPPSSPP GITv1.12.3-498-g1dfaea906 2021-12-25 21:33:53

DEVPPSSPP GITv1.12.3-497-g75f105f84 2021-12-25 17:48:27

  • Unknown W. Brackets :softgpu: Make linear filtering more accurate. This matches tests for various u/v offsets and x/y subpixel offsets. Mipmaps are probably still wrong.

DEVPPSSPP GITv1.12.3-496-g3cd19b02a 2021-12-13 04:13:19

DEVPPSSPP GITv1.12.3-495-g820361f34 2021-12-13 03:42:42

DEVPPSSPP GITv1.12.3-494-g4d6a2f391 2021-12-13 00:15:10

DEVPPSSPP GITv1.12.3-493-g6f4e73575 2021-12-12 22:18:29

DEVPPSSPP GITv1.12.3-492-gb00a66e34 2021-12-12 18:13:27

DEVPPSSPP GITv1.12.3-491-gcc767622d 2021-12-21 08:29:37

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-751-gb5e8c2104

DEVPPSSPP GITv1.12.3-751-gb5e8c2104 2022-01-22 09:36:30

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-740-g6fd082f14

DEVPPSSPP GITv1.12.3-740-g6fd082f14 2022-01-21 09:41:25

DEVPPSSPP GITv1.12.3-739-g6bcc6076a 2022-01-21 08:57:05

DEVPPSSPP GITv1.12.3-738-gc0c3f7284 2022-01-21 03:17:23

  • Unknown W. Brackets :softgpu: Avoid flush texturing from stride. This generally detects overlap more accurately using a dirty rectangles approach. Also detects render to self much more accurately, including with depth.

DEVPPSSPP GITv1.12.3-737-gdec0ba7b7 2022-01-21 02:01:39

  • Unknown W. Brackets :softgpu: Flush framebuf only on change. Sometimes games are reasserting the same framebuf, which was causing unnecessary flushing.

DEVPPSSPP GITv1.12.3-736-gc4c54730b 2022-01-21 01:59:38

DEVPPSSPP GITv1.12.3-735-g55c11425e 2022-01-21 01:58:43

  • Unknown W. Brackets :softgpu: Use persistent bin task state. It's constant, so it's better to avoid the copying and allocation. A small win, but removes new from the profile.

DEVPPSSPP GITv1.12.3-734-g3e4d768e7 2022-01-20 08:17:09

DEVPPSSPP GITv1.12.3-733-gc9dee44cf 2022-01-19 22:09:30

DEVPPSSPP GITv1.12.3-732-gfbb1246cf 2022-01-19 20:49:14

  • ANR2ME :Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)

DEVPPSSPP GITv1.12.3-731-gbfd532561 2022-01-19 18:30:03

  • ANR2ME :Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.

DEVPPSSPP GITv1.12.3-730-g71f08a3db 2022-01-05 06:22:11

DEVPPSSPP GITv1.12.3-729-g0755dc0bb 2022-01-05 06:14:06

DEVPPSSPP GITv1.12.3-728-g03b6d1ed0 2022-01-05 06:13:11

DEVPPSSPP GITv1.12.3-727-ga1accc87d 2022-01-05 06:12:18

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-726-gd081dacc2

DEVPPSSPP GITv1.12.3-726-gd081dacc2 2022-01-19 09:37:15

DEVPPSSPP GITv1.12.3-725-g6ec819878 2022-01-19 08:27:25

DEVPPSSPP GITv1.12.3-724-g357e2e9d6 2022-01-18 20:34:51

DEVPPSSPP GITv1.12.3-723-gc2985bca3 2022-01-18 20:19:03

DEVPPSSPP GITv1.12.3-722-gb1d158e3e 2022-01-18 09:08:44

DEVPPSSPP GITv1.12.3-720-g1c90bdc78 2022-01-18 09:07:45

DEVPPSSPP GITv1.12.3-718-g2b2c92d08 2022-01-17 22:03:34

DEVPPSSPP GITv1.12.3-717-gb0dbdb4dd 2021-10-17 02:53:05

DEVPPSSPP GITv1.12.3-717-gac2b96cec 2022-01-18 04:47:39

  • Unknown W. Brackets :softjit: Switch to constant pool. This is simpler without RIP access checks, and tends to be fast.

DEVPPSSPP GITv1.12.3-717-g0ba2d05da 2022-01-18 00:15:36

  • Unknown W. Brackets :samplerjit: Simplify AVX shift-copies. These have been the most common and the fallback is safe. Let's just add a helper.

DEVPPSSPP GITv1.12.3-716-g4ea1c0855 2022-01-17 15:56:46

DEVPPSSPP GITv1.12.3-714-gcba746115 2022-01-17 09:19:06

DEVPPSSPP GITv1.12.3-713-gabef17cac 2022-01-17 08:40:57

DEVPPSSPP GITv1.12.3-712-g7218fbbe9 2022-01-17 09:03:06

  • Unknown W. Brackets :softgpu: Guide more SSE light factor handling. Missed these others in computed state. Helps mostly to do this inside Process().

DEVPPSSPP GITv1.12.3-712-g89bc87a38 2022-01-17 08:18:02

DEVPPSSPP GITv1.12.3-711-g128e2fa14 2022-01-17 07:43:34

DEVPPSSPP GITv1.12.3-708-g5c1505418 2022-01-17 07:41:59

  • Henrik Rydgård :Merge: e603e201d 653c036ac Merge pull request #15321 from unknownbrackets/debugger Debugger: Fix crash in software renderer

DEVPPSSPP GITv1.12.3-706-ge603e201d 2022-01-17 07:41:01

  • Henrik Rydgård :Merge: 1b5ceb1e7 206d586c1 Merge pull request #15320 from unknownbrackets/softgpu-flush softgpu: Fix block transfer flush detection

DEVPPSSPP GITv1.12.3-704-g1b5ceb1e7 2022-01-17 07:40:41

  • Henrik Rydgård :Merge: bdc69f517 fcc3b7684 Merge pull request #15319 from unknownbrackets/softgpu-verts Precompute state for vertex transform

DEVPPSSPP GITv1.12.3-703-gfcc3b7684 2022-01-17 01:44:48

  • Unknown W. Brackets :softgpu: Use SSE in lighting param computation. The compiler couldn't figure this out. Halves time in this func.
→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-718-g2b2c92d08

DEVPPSSPP GITv1.12.3-718-g2b2c92d08 2022-01-17 22:03:34

DEVPPSSPP GITv1.12.3-717-gb0dbdb4dd 2021-10-17 02:53:05

DEVPPSSPP GITv1.12.3-716-g4ea1c0855 2022-01-17 15:56:46

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-714-gcba746115

DEVPPSSPP GITv1.12.3-714-gcba746115 2022-01-17 09:19:06

DEVPPSSPP GITv1.12.3-713-gabef17cac 2022-01-17 08:40:57

DEVPPSSPP GITv1.12.3-712-g89bc87a38 2022-01-17 08:18:02

DEVPPSSPP GITv1.12.3-711-g128e2fa14 2022-01-17 07:43:34

DEVPPSSPP GITv1.12.3-708-g5c1505418 2022-01-17 07:41:59

  • Henrik Rydgård :Merge: e603e201d 653c036ac Merge pull request #15321 from unknownbrackets/debugger Debugger: Fix crash in software renderer

DEVPPSSPP GITv1.12.3-706-ge603e201d 2022-01-17 07:41:01

  • Henrik Rydgård :Merge: 1b5ceb1e7 206d586c1 Merge pull request #15320 from unknownbrackets/softgpu-flush softgpu: Fix block transfer flush detection

DEVPPSSPP GITv1.12.3-704-g1b5ceb1e7 2022-01-17 07:40:41

  • Henrik Rydgård :Merge: bdc69f517 fcc3b7684 Merge pull request #15319 from unknownbrackets/softgpu-verts Precompute state for vertex transform

DEVPPSSPP GITv1.12.3-703-gfcc3b7684 2022-01-17 01:44:48

  • Unknown W. Brackets :softgpu: Use SSE in lighting param computation. The compiler couldn't figure this out. Halves time in this func.

DEVPPSSPP GITv1.12.3-702-g73c143c44 2022-01-17 01:28:40

  • Unknown W. Brackets :softgpu: Precompute some of screen space multiply. This at least avoids the shifts and makes it easier to vectorize. Only helps a little.

DEVPPSSPP GITv1.12.3-701-g31745110e 2022-01-17 00:57:21

DEVPPSSPP GITv1.12.3-701-g423ec7625 2022-01-16 21:21:38

DEVPPSSPP GITv1.12.3-700-g653c036ac 2022-01-17 06:00:53

  • Unknown W. Brackets :Debugger: Fix crash in software renderer. The clut isn't set by sampler state, it's set normally by the binner.

DEVPPSSPP GITv1.12.3-700-g206d586c1 2022-01-17 06:01:30

DEVPPSSPP GITv1.12.3-700-g83adc44c2 2022-01-17 05:19:51

  • Unknown W. Brackets :softgpu: Heuristic to avoid over-draining. Some games (i.e. VC3) benefit from an early drain, since they get more done while processing more verts. Others finish the draw quickly, and then cause significant overhead in queueing new threads. This attempts to balance the two, and improves Call of Duty and Blade Dancer.

DEVPPSSPP GITv1.12.3-700-g12a4c63fc 2022-01-17 00:01:07

  • Unknown W. Brackets :softgpu: Precompute state for vertex transform. Doesn't help a ton, but with lots of verts can improve a percent or two.

DEVPPSSPP GITv1.12.3-699-gbdc69f517 2022-01-17 01:06:35

DEVPPSSPP GITv1.12.3-697-g06ae4d057 2022-01-17 01:05:48

  • Henrik Rydgård :Merge: d6d3bf360 1764111a4 Merge pull request #15316 from unknownbrackets/softgpu-binning Throw some memory at the softgpu problem

DEVPPSSPP GITv1.12.3-696-g1764111a4 2022-01-16 20:49:41

DEVPPSSPP GITv1.12.3-695-gcb5ac04d1 2022-01-16 18:30:02

  • Unknown W. Brackets :softgpu: Tune some queue sizes for perf. Using a chunk of RAM for this, but mostly with many threads.

DEVPPSSPP GITv1.12.3-694-gd95475e02 2022-01-16 18:07:33

DEVPPSSPP GITv1.12.3-693-gd6d3bf360 2022-01-16 19:54:47

DEVPPSSPP GITv1.12.3-692-g7e5f03eed 2022-01-16 17:21:15

DEVPPSSPP GITv1.12.3-691-g86749a3fe 2022-01-16 08:36:58

DEVPPSSPP GITv1.12.3-690-g2de7993dc 2022-01-16 08:32:21

DEVPPSSPP GITv1.12.3-689-gcc155ec46 2022-01-16 08:24:58

  • Unknown W. Brackets :softgpu: Avoid texture/CLUT flush unless overlap. Only need to flush here if there's some overlap in the target.

DEVPPSSPP GITv1.12.3-688-g9466dc639 2022-01-16 17:13:42

DEVPPSSPP GITv1.12.3-687-gd6fa301ab 2022-01-16 08:12:03

  • Unknown W. Brackets :softgpu: Track CLUTs as states for binning. This way we can have multiple CLUTs in process at once, which helps.
→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-686-gba63d9cf0

DEVPPSSPP GITv1.12.3-686-gba63d9cf0 2022-01-16 10:32:28

DEVPPSSPP GITv1.12.3-684-gf96c22765 2022-01-16 10:27:36

  • Henrik Rydgård :Merge: 9bef900cd 18f2a45a6 Merge pull request #15313 from unknownbrackets/softgpu-binning softgpu: Allow binning across prim calls

DEVPPSSPP GITv1.12.3-683-g18f2a45a6 2022-01-16 07:19:44

DEVPPSSPP GITv1.12.3-682-g9bef900cd 2022-01-16 09:40:25

DEVPPSSPP GITv1.12.3-676-g2ad7d8ed2 2022-01-16 09:38:49

  • Unknown W. Brackets :softgpu: Fix alpha blend with one/zero. Wasn't setting the fixed value constants in these cases, so need to handle in the C++ version.

DEVPPSSPP GITv1.12.3-675-gfc292b127 2022-01-16 08:51:21

DEVPPSSPP GITv1.12.3-674-g6da776530 2022-01-16 07:31:28

DEVPPSSPP GITv1.12.3-673-g6896a7a64 2022-01-16 03:20:25

DEVPPSSPP GITv1.12.3-672-gedb79d968 2022-01-16 03:09:09

  • Unknown W. Brackets :softgpu: Cache CLUT params in sampler state. And now there's no more gstate for pixel drawing or sampling. Just a little left in rasterization.

DEVPPSSPP GITv1.12.3-672-g2aa41b45b 2022-01-16 09:39:18

  • Henrik Rydgård :Merge: 86714d9f9 0f2fc00f1 Merge pull request #15309 from unknownbrackets/debugger Debugger: Avoid flushing meminfo on write lookup

DEVPPSSPP GITv1.12.3-671-gc0e85e617 2022-01-16 02:52:40

DEVPPSSPP GITv1.12.3-670-gad3635c82 2022-01-16 02:22:43

DEVPPSSPP GITv1.12.3-670-g86714d9f9 2022-01-16 09:38:45

DEVPPSSPP GITv1.12.3-669-gb42ebe15d 2022-01-16 06:59:23

DEVPPSSPP GITv1.12.3-669-g02c555939 2022-01-16 00:38:56

DEVPPSSPP GITv1.12.3-668-gbf2e06073 2022-01-16 00:28:07

DEVPPSSPP GITv1.12.3-668-g2539fb7c3 2022-01-16 03:43:44

  • Unknown W. Brackets :softgpu: Tune queue push/pop to reduce overhead. These aren't safetly atomic with concurrent pushers or poppers, but as long as there's only one of each, they're still safe. Shaves a decent % off Drain time for heavy scenes.

DEVPPSSPP GITv1.12.3-668-g0f2fc00f1 2022-01-16 04:43:16

  • Unknown W. Brackets :Debugger: Avoid flushing meminfo on write lookup. Small improvement on frequent block transfers, etc.
→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-667-gaeb81c3cb

DEVPPSSPP GITv1.12.3-667-gaeb81c3cb 2022-01-15 23:55:25

DEVPPSSPP GITv1.12.3-666-ga2abf9402 2022-01-15 22:17:40

DEVPPSSPP GITv1.12.3-665-g58455c8cf 2022-01-15 22:01:04

DEVPPSSPP GITv1.12.3-664-g092b03bd6 2022-01-15 21:08:00

DEVPPSSPP GITv1.12.3-663-gf4f7ea273 2022-01-15 20:59:08

DEVPPSSPP GITv1.12.3-662-gaa9d75124 2022-01-15 20:46:07

DEVPPSSPP GITv1.12.3-661-gacad2640d 2022-01-15 20:17:43

DEVPPSSPP GITv1.12.3-660-gc0d548846 2022-01-15 19:52:02

DEVPPSSPP GITv1.12.3-659-gf1ce2e771 2022-01-15 19:32:15

DEVPPSSPP GITv1.12.3-658-g0b3f096c0 2022-01-15 18:58:48

DEVPPSSPP GITv1.12.3-657-ge9f3720e2 2022-01-15 18:38:50

DEVPPSSPP GITv1.12.3-656-g165e0a12a 2022-01-15 20:58:09

DEVPPSSPP GITv1.12.3-653-ga12a1962d 2022-01-15 20:44:49

DEVPPSSPP GITv1.12.3-649-g880826bab 2022-01-15 18:14:06

  • Unknown W. Brackets :softgpu: Remove disable of cached pixel state. That mode is slower now (with the other state changes), and we don't want to read gstate anymore anyway.

DEVPPSSPP GITv1.12.3-648-gcf3384c99 2022-01-15 09:14:10

DEVPPSSPP GITv1.12.3-647-gbdc62be88 2022-01-14 16:21:16

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-641-g12e4784e4

DEVPPSSPP GITv1.12.3-641-g12e4784e4 2022-01-14 08:59:11

DEVPPSSPP GITv1.12.3-636-g4c6eff304 2022-01-14 08:07:20

DEVPPSSPP GITv1.12.3-632-g8d45593d7 2022-01-13 16:52:27

  • Henrik Rydgård :Merge: c8247401b d5036ff2a Merge pull request #15299 from ANR2ME/adhoc_gamemode [AdhocGameMode] Fix Bomberman Panic Bomber multiplayer

DEVPPSSPP GITv1.12.3-631-gd5036ff2a 2022-01-13 10:13:53

DEVPPSSPP GITv1.12.3-631-g6839aac10 2022-01-12 06:23:29

DEVPPSSPP GITv1.12.3-630-gd962fb35d 2022-01-12 04:42:40

DEVPPSSPP GITv1.12.3-630-g4b6431f7f 2022-01-13 09:35:16

DEVPPSSPP GITv1.12.3-629-gd06f17d27 2022-01-11 09:07:24

DEVPPSSPP GITv1.12.3-629-g2d5699d62 2022-01-13 08:06:51

  • ANR2ME :Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.

DEVPPSSPP GITv1.12.3-628-g75ff3e44e 2022-01-11 09:00:03

DEVPPSSPP GITv1.12.3-628-g73dff0566 2022-01-13 08:02:33

DEVPPSSPP GITv1.12.3-627-gd5c5e9478 2022-01-11 06:43:41

DEVPPSSPP GITv1.12.3-627-g4d0c7385e 2022-01-13 07:03:58

  • ANR2ME :Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.

DEVPPSSPP GITv1.12.3-626-g9efdaf9ba 2022-01-13 04:51:43

DEVPPSSPP GITv1.12.3-626-g9ec7d65c4 2022-01-10 08:31:12

DEVPPSSPP GITv1.12.3-625-gd7a82ab7b 2022-01-10 08:20:40

  • Unknown W. Brackets :softgpu: Compute func IDs once per batch of verts. This saves a decent chunk of time, especially when many verts are being drawn.

DEVPPSSPP GITv1.12.3-625-g2bd79838b 2022-01-13 04:36:11

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-624-gc8247401b

DEVPPSSPP GITv1.12.3-624-gc8247401b 2022-01-10 20:35:47

DEVPPSSPP GITv1.12.3-623-g8b7902550 2022-01-10 20:04:47

DEVPPSSPP GITv1.12.3-622-ge1cc590e7 2022-01-10 17:27:27

  • Henrik Rydgård :Merge: c54518a64 a8f23fdbe Merge pull request #15292 from Felipefpl/master Updated pt-br translation

DEVPPSSPP GITv1.12.3-618-gc54518a64 2022-01-10 07:01:14

  • Henrik Rydgård :Merge: d2fa26d4d a9a07b093 Merge pull request #15295 from unknownbrackets/debugger softgpu: Output normals to GE debugger

DEVPPSSPP GITv1.12.3-617-ga9a07b093 2022-01-10 06:34:05

DEVPPSSPP GITv1.12.3-616-ge57730a97 2022-01-10 06:33:45

DEVPPSSPP GITv1.12.3-615-gd2fa26d4d 2022-01-10 01:54:40

  • Unknown W. Brackets :Merge: 9595cc3c8 26203552b Merge pull request #15294 from ccawley2011/keyboard-layout Use System_GetPropertyInt to report the keyboard layout

DEVPPSSPP GITv1.12.3-613-g9595cc3c8 2022-01-10 01:35:20

  • Unknown W. Brackets :Merge: 37c2dd8dd 5adf188ea Merge pull request #15293 from ccawley2011/sdl-credits UI: Mention SDL in the credits when it's being used alongside Qt

DEVPPSSPP GITv1.12.3-612-g26203552b 2022-01-10 01:11:08

DEVPPSSPP GITv1.12.3-612-g5adf188ea 2022-01-10 00:36:20

DEVPPSSPP GITv1.12.3-611-g37c2dd8dd 2022-01-09 22:15:16

DEVPPSSPP GITv1.12.3-610-gb915a82c4 2022-01-09 20:33:54

DEVPPSSPP GITv1.12.3-610-ga8f23fdbe 2022-01-10 17:21:11

DEVPPSSPP GITv1.12.3-609-gc7886db1d 2022-01-09 23:12:46

DEVPPSSPP GITv1.12.3-609-g72aa4be87 2022-01-09 20:10:12

DEVPPSSPP GITv1.12.3-608-gfe0b3dbd0 2022-01-09 20:08:46

DEVPPSSPP GITv1.12.3-608-gbfc61d831 2022-01-09 20:54:10

→ NOWSZY [PSP] DevPPSSPP GITv1.12.3-599-geee62849f

DEVPPSSPP GITv1.12.3-599-geee62849f 2022-01-08 22:05:06

DEVPPSSPP GITv1.12.3-592-g9458610d9 2022-01-08 08:22:57

  • Unknown W. Brackets :softgpu: Avoid rsqrt path for normals. In LittleBigPlanet, it's noticeable that the lighting is very off due to the slight loss of accuracy - possibly due to cutoff or similar.

DEVPPSSPP GITv1.12.3-591-g43f71884e 2022-01-08 02:53:24

DEVPPSSPP GITv1.12.3-590-gce8a49b1c 2022-01-07 05:10:47

  • Unknown W. Brackets :softgpu: Retain floats in diffuse/specular. This seems to be a bit more accurate. Color blending seems correct now, but the factors and especially pow results are off. Also, normalize normal to 0, 0, 1, which seems to match results better.

DEVPPSSPP GITv1.12.3-589-gbd354164b 2022-01-06 08:10:47

DEVPPSSPP GITv1.12.3-588-gd11357cac 2022-01-08 22:03:55

DEVPPSSPP GITv1.12.3-588-g537e35774 2022-01-06 05:25:22

DEVPPSSPP GITv1.12.3-587-gc7fc44886 2022-01-08 18:39:30

DEVPPSSPP GITv1.12.3-587-gb86bdc945 2022-01-05 16:04:49

DEVPPSSPP GITv1.12.3-586-gfa80c448e 2022-01-05 08:42:01

DEVPPSSPP GITv1.12.3-586-g3b1cc0d3b 2021-11-15 05:48:27

DEVPPSSPP GITv1.12.3-585-ge7d66f202 2022-01-04 18:21:39

DEVPPSSPP GITv1.12.3-585-g49e7d72f4 2022-01-07 11:11:02

DEVPPSSPP GITv1.12.3-584-g2e1ef5dfe 2022-01-07 09:36:24

wstecz28/12/2021 00:45
Inne treści związane z tematem
[PSP] DevPPSSPP GITv1.12.3-751-gb5e8c2104 [PSP] DevPPSSPP GITv1.12.3-751-gb5e8c2104
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-740-g6fd082f14 [PSP] DevPPSSPP GITv1.12.3-740-g6fd082f14
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-726-gd081dacc2 [PSP] DevPPSSPP GITv1.12.3-726-gd081dacc2
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-718-g2b2c92d08 [PSP] DevPPSSPP GITv1.12.3-718-g2b2c92d08
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.12.3-714-gcba746115 [PSP] DevPPSSPP GITv1.12.3-714-gcba746115
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
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